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F I N A L F A N T A S Y V I I I
========================================================================
Final Fantasy VIII (US. Version) Part II
Version 1.7
By Scott Ong
E-mail: kangning@mbox5.singnet.com.sg
http://members.xoom.com/scottong
World Map Source: http://risland.virtualave.net
------------------------------------------------------------------------
ffviii_top
<<<< Disclaimer >>>> -please read it!-
This FAQ is meant for personal usage only. It cannot be altered and
it can only be reproduced in electronic form only. It cannot be
published in magazines, articles and any other form of reproduction.
The FAQ is not meant for sale. Any offenders will be severly dealt with
This FAQ is made by me, Scott Ong (kangning@mbox5.singnet.com.sg)
Unpublished work of Scott Ong 1999-2000. If you want to use this FAQ for
your website or webpage, please seek the author's permission and link it
to my site. You are allowed to print the FAQ out, but make sure that
you did not sell it for cash! All my FAQs are not meant for sale!
This is Part II of Final Fantasy VIII FAQ for the English version. Final
Fantasy VIII Logo, characters are copyright of Squaresoft. If you want
to find information regarding tutorial about the junction system of FF8
and the walkthrough for FF8, please refer to Part I for more details
which are also located in .
<<< References >>>
Official Final Fantasy VIII Website - http://www.ff8.com
Official Squaresoft Website - http://www.squaresoft.com
<<< Note to Webmasters >>>
If you want to use this FAQ for your site, make sure that you keep on
checking for latest revisions. Otherwise, I will have to answer
questions that already answered in the latest editions.
___
/ I \___________________________________________________________________
------------------------------------------------------------------------
Revision History and Updates ffviii_001
------------------------------------------------------------------------
-[Version 1.0]- . Done by Markweb
. First appearance of FAQ
-[Version 1.1]- . Added a few more stuff, done by Markweb
-[Version 1.2]- . Re-vamp the layout to fix the word width
. Added more information to most sections.
. Corrects most errors done by Markweb.
-[Version 1.3]- . Expand the item list [that's a lot!]
. Added Gameshark codes!
. Correct some errors.
-[Version 1.4]- . Expanded the remainding Item List [Ammo and Junk Group]
. More corrections made on the FAQ.
-[Version 1.5]- . Added more strategies.
. Added a method to remove card rules.
. Added a frequently asked questions section.
-[Version 1.6]- . Edit my disclaimer
. Corrected most typos and errors
. Enable Search mode in the FAQ.
. Added Infinite Money Trick under Secrets Section
. Expanded Frequently Asked Questions Section
-[Version 1.7]- . Added a better strategy for defeating Adel.
. Added few more strategies for the game.
. Added information regarding the Pocketstation. The
information is taken from The Saint's FAQ.
------------------------------------------------------------------------
The latest revisions of the FAQ can be found at:
------------------------------------------------------------------------
Scott's FAQ Page http://members.xoom.com/scottong
Cheat Code Central http://www.cheatcc.com
------------------------------------------------------------------------
* Currently, you can only get the latest revisions of the FAQ at
.
____
/ II \__________________________________________________________________
========================================================================
Author's Note ffviii_002
========================================================================
Well, it has been a long time since I have made an update for the FAQ.
Even though the FAQ is already completed, there are still errors that
required me to correct it.
What's has been added to the FAQ?
- Frequently Asked Questions --> Well, for the past few months since
FF8 has been released, I have received countless e-mails regarding
this game and I have decided to compile them. Otherwise, I will be
repeated those answers over and over again. Of course, once I have
added the list of questions, I will not be answering them anymore.
BTW, if you have any problems regarding weapon upgrading, please
refer to the ultimate weapon upgrading guide in Part I.
- The third hint of Obel Lake Mystery --> thanks to one helpful
contributor who has told me about this third hint [well, can't expect
that it is actually a joke...]. Refer to Obel Lake Mystery Section
for more details.
- Search Mode --> A lot of FAQ readers have complained to me that the
FAQ being too long as it takes ages to search for the information that
you need. I have finally found a method, which is being obtained from
Dingo Jellybean's FF7 FAQ but I have made some improvements to it. All
you just need to do the following: (Note: there are actually people
who tends to overlook this capability of WordPad and I myself is also
one of them ^_^;)
----------------------------------------------------------------------
Method 1:
From the toolbar, select Edit and choose Find. Enter the keyword.
Method 2:
Use the short-cut key Ctrl+F and you will see the Search Box popped
up. Enter the keyword that you want to look for.
----------------------------------------------------------------------
But sometimes the keyword does not reached your desired destination,
hence I have come up with a good idea and that's to add codes to the
right side of the contents page. Just enter the following keyword:
ffviii_xxx
where xxx stands for the 3-digit code for the section. The list of
code numbers can be found at the Table of Contents. But remember that
you must enter the "ffviii_" in order for it to work, or you will
find that you will end up at other pages instead!
- Note to all webmasters. If you want to post the FAQ on your site, make
sure that you keep update and get the latest versions. I will always
sent my FAQs to . I will definitely not permit anyone else to
edit my FAQs. No HTMLizing for my FAQs. Final Fantasy: Worlds Apart
(http://www.ffnet.net) is an exception.
- Strangely enough, I have received e-mails regarding whether I am doing
a FAQ for Final Fantasy IX. I am about 75% sure that I will NOT be
writing a FAQ for it due to several personal reasons. Anyway, I guess
someone else will write a FAQ for that game. [But this means that you
can be ensured that there will be FAQs for Final Fantasy IX.]
- I have corrected most of grammatical errors as being requested by
viewers. Thanks to them, otherwise I will not known the seriousness of
the problems. I will try my best to correct errors for my other FAQs
once I have time.
- I hoped that this may be the final update for this FAQ. BTW, I am no
longer accepting strategies and questions regarding this FAQ. ALL the
stuffs that I know about FF8 can be found in this FAQ and Part II. If
you have any recommendations, complaints, secrets regarding this game,
and just e-mail to me and I will try my best to solve it.
- I am quite sorry for not answering any e-mails after my March
vacation as I have been rather busy with my assignments, projects
and examinations. You should get your reply shortly. BTW, there will
be no reply for those who do not add "FF8" or "Final Fantasy VIII" as
I have deleted the e-mails that does not have this as a subject. [
except for those that contains other game headings which I have
written a FAQ for...]
For this "possible" final update:
- This is probably going to the be last update of FAQ. I have gotten
permission from The Saint about using some of Chocobo World
information on the FAQ. For more details, I would recommend you to
take a look at his FAQs, which is also available at .
[Scott Ong]
------------------------------------------------------------------------
_____
/ III \_________________________________________________________________
========================================================================
Table of Contents ffviii_003
========================================================================
I Revision History and Updates 001
II Author's Note 002
III Table of Contents 003
IV Frequently Asked Questions 004
1.0 Guardian Forces s01
- 1.1 Introduction 005
- 1.2 Management of GFs 006
- 1.3 How to get the GF? 007
- 1.4A Non-Abilities GFs 008
1.4B The GFs' Abilities List 009
- 1.5A Command Abilities 010
1.5B Party Abilities 011
1.5C Character Abilities 012
1.5D Junction Abilities 013
1.5E GF Abilities 014
1.5F Menu Abilities 015
- Magic Refinement 016
- Item Refinement 017
2.0 List of Magic s02
2.1 Curative Magic 018
2.2 Elemental Magic 019
2.3 Status Magic 020
2.4 Support Magic 021
2.5 Non-Elemental Magic 022
2.6 Junction Charts 023
3.0 Weapon Remodel / Limit Breaks s03
3.1 Squall Leonhart 024
3.2 Zell Dincht 025
3.3 Quistis Trepe 026
3.4 Selphie Tilmitt 027
3.5 Rinoa Heartilly 028
3.6 Irvine Kinneas 029
3.7 Dream Party: Laguna, Kiros and Ward
a Laguna Loire 030
b Ward Zaback 031
c Kiros Seagul 032
3.8 Temporary Members: Seifer and Edea
a Seifer Almasy 033
b Edea Kramer 034
3.9 Weapon Ingredients Chart 035
3.10 Battle Meter 036
4.0 The Card Game s04
4.1 Getting the Cards 037
4.2 Basics of Triple Traid 038
4.3 The Card Rules
A Pre-Game Card Rules 039
B In-Game Card Rules 040
C Card Game Trade Rules 041
4.4 Card Game Tips 042
4.5 Card List Bestiary 043
4.6 Rare Card List 044
5.0 List of Items s05
5.1 Medicine Group 045
5.2 Battle Items Group 046
5.3 Field Items Group 047
5.4 GF Medicine Group 048
5.5 GF Ability Item Group 049
5.6 Ammo Group 050
5.7 Junk Group
A Normal Items 051
B Blue Magic Items 052
C GF Comptability Items 053
D Bonus Attributes Items 054
5.8 Magazine Group
A Weapon Monthly 055
B Combat King 056
C Pet Pals 057
D Occult Fans 058
6.0 List of Monsters s06
6.1 List of Abbreviations 059
6.2 Monsters Besitary
A Cards Page 1 060
B Cards Page 2 061
C Cards Page 3 062
D Cards Page 4 063
E Cards Page 5 064
F Others 065
6.3 Important Storylines. 066
7.0 Sub Quests s07
7.1 Timber Maniacs 067
7.2 Missing Vase Pieces 068
7.3 Laguna's Statue at Shumi Village I 069
7.4 Laguna's Statue at Shumi Village II 070
7.5 Obel Lake Mystery 071
7.6 Getting Rare Cards Quest
A Chocobo Forests: prove your affection! 072
B UFO Sighting Incident 073
C Card Queen Quest 074
D CC Group Members 075
7.7 Zell's Love Quest 076
7.8 Dollet: Bone Quest 077
7.9 Infinite Money Trick 078
8.0 GF Enhancement Setup 079
9.0 Strategies s09
9.1 Things that you should know... 080
9.2 Miscellaneous Strategies 081
9.3 BOSS Strategies 082
9.4 Weapon Strategies 083
10.0 Gameshark codes 084
11.0 Choco World [Mini-Pocketstation Guide] 085
12.0 Contact the Author 086
13.0 Contributors and Credits 087
------------------------------------------------------------------------
____
/ IV \__________________________________________________________________
========================================================================
Frequently Asked Questions ffviii_004
========================================================================
As you see, I still have a lot of other FAQs to manage. Hence it will be
best if you can add "FF8" as your subject so that I know that it is
about Final Fantasy VIII. Lastly don't sent me any viruses/huge files.
If you have a strategy to contribute, just type it in the mail instead
add it to a text-file.
BTW, don't expect me to e-mail you the list of cards, where to get them
and other stuffs, you can get all these from the FAQs.
If you sent me a question which the answer can be found in the FAQ, I
will most likely ask you to refer to the FAQ. As for certain quests such
as the Obel Lake Mystery, Missing Vase Pieces, don't expect me to type
out the entire information for you [as it can't be explain in a few
paragraphs or so.]. Okay don't with the list [mostly repeated]:
------------------------------------------------------------------------
1. How do you junction commands?
A: You can ONLY junction commands (such as Magic, Item, Draw, etc.)
and abilities (Mag-J, Str-J, Str+20%, SumMag +20%, Counter, Cover,
etc) if you have a GF equipped for the characters. To equip a GF,
select the character and Junction from the main menu. Next pick a
GF and you will be able to equip the command! You can more help
from the Tutorial Menu in the game.
------------------------------------------------------------------------
2. How many GFs are there?
A: There are a total of 16 GFs [GFs with abilities] and the
miscellaneous GFs. I have include the list and the brief method on
getting them.
The sixteen Guardian Forces
-------------------------------------------------------------------
Name Method Location/ Conditions Disc
-------------------------------------------------------------------
Quezacotl Access Balamb Garden Network, 1~3
Balamb Garden 2F
Classroom, Squall's desk
Shiva Access Balamb Garden Network, 1~3
Balamb Garden 2F
Classroom, Squall's desk
Ifrit Defeat it Fire Cavern 1
Siren Draw Dollet Communication 1
Towers, BOSS: Elvoret
Brothers Defeat it Tomb of Unknown King 1~4
Diablos Defeat it Magicial Lamp - gain 1~4
from Cid before SeeD
mission. Use it.
Carbuncle Draw President's Residence, 1
Deling City, BOSS:
Iguion
Leviathan Draw Balamb Garden Basement, 2
BOSS: NORG
Pandemona Draw Balamb Town, BOSS: 2
Fujin
Cerberus Defeat it Galbadia Garden, Main Hall 2
Alexander Draw Galbadia Garden, 2
Auditorium, BOSS: Edea
Doomtrain Access Solomon's Ring found at 3~4
Tear's Point. Get 6x
Malboro's Tentacle, 6x
Steel Pipe and 6x Remedy+
Bahamut Defeat it Deep Sea Research Center, 3~4
Must have Ragnarok airship.
Cactuar Defeat it Cactuar's Island 3~4
Must have Ragnarok airship.
Tonberry Defeat it Centra Ruins, defeat 20 3~4
Tonberries and King
Tonberry. Must get Odin
Eden Draw Deep Sea Deposit, BOSS: 3~4
Ultima Weapon. Must get
Bahamut.
Must have Ragnarok airship
-------------------------------------------------------------------
Miscellaneous GFs
-------------------------------------------------------------------
Name Method Location Disc
-------------------------------------------------------------------
Chicobo Item Summon Mother Chocobo. 2~4
(Gyshal Greens) Use item, Gysahl Greens to
summon it. Gysahl Greens
can brought from Chocoboy
at Chocobo Forests.
Moomba Item Get Friendship item using 2~4
(Friendship) Pocketstation.
Ko-Mogri Command Get Mog's Amulet using 2~4
(Mog's Amulet) Pocketstation. Use the
item on one of the 16
GFs. Use command to summon
it.
Phoenix Item Get it by solving puzzles 2~4
(Phoenix at Shumi Village or
Pinion) WinHill. Get it by
refining 3x Mega Phoenix
--> 1x Phoenix Pinion via
Siren's Tool-RF.
Odin Battle Defeat it at Centra Ruins. 2~4
(based on It will appear randomly at
Luck and no. beginning of the battle.
of Death
Spirit items)
Gilgamesh Battle Defeat Seifer with Odin 3
acquired. Note: Odin will
be lost.
-------------------------------------------------------------------
------------------------------------------------------------------------
3. I had forgotten to draw a GF! Are there any other methods to get it?
A: YES! You can get the GF by drawing it from the BOSSES found in the
Ultimecia's Castle. Refer to Disc 4 walkthrough for more
information. I did not include in the walkthrough as this will
help to avoid spoilers.
------------------------------------------------------------------------
------------------------------------------------------------------------
4. I had sold the Magicial Lamp! Is there a method to get it later in
game?
A: Unfortunately no. In fact, that's the only Magicial Lamp you can
get from playing the game. You can get more Magicial Lamps as you
can get it from the Pocketstation. [Refer to Pocketstation guides
that found in . Note that I don't own a Pocketstation.]
------------------------------------------------------------------------
------------------------------------------------------------------------
5. What is the purpose of SeeD tests?
A: Note for all new players, you can only get cash through your SeeD
salary. You will get your salary, once Squall has become an
official SeeD member after Dollet's test at Disc 1. The SeeD level
will change if you do any of following:
SeeD Test
-------------------------------------------------------------------
Method Effect
-------------------------------------------------------------------
Answering SeeD tests with correct answers. Access Increase
SeeD test from Tutorial menu --> TEST menu. SeeD level.
Continue with the story of the game Increase
SeeD level.
Finish Train sequence in Disc 1 upon first try SeeD level
+1
Walking around the world map, field terrains without Decrease
doing anything. SeeD level
-------------------------------------------------------------------
SeeD levels do not increase every time. In fact, it increases
based on the number of steps that Squall walk on the terrains.
Hence, do not try to not overdo it as it will decrease your SeeD
level.
The higher SeeD level, the more cash [in gil] that you will
receive each time. For the test answers, refer to the walkthrough
for disc 1.
------------------------------------------------------------------------
------------------------------------------------------------------------
6. I have seen a UFO moving around in a random battle and nothing
happens.. What was that?
A: It is the UFO Sighting Incident. There are four sighting spots
which is being marked on the world map found at
. Just go there with Diablo's
Enc-None and move around to have a random battle. For more
details, refer to the World Tour under the Disc 3 Walkthrough.
------------------------------------------------------------------------
------------------------------------------------------------------------
7. Why I can't convert 100x Curse Spikes into Dark Matter through GF
Siren's Tool-RF, in order learn Quistis' last Limit Break,
Shockwave Pulsar?
A: In order to do that, GF Siren must reach LV 100. Otherwise, you
will not be able to do the refinement. As for the help in getting
Curse Spikes, you need to defeat the Imp, Forbidden or Malboro.
------------------------------------------------------------------------
------------------------------------------------------------------------
8. Is it true that you can't have both items obtained from stealing
and defeat monsters?
A: Yes. You can get only get one of the items. For example, let's
says you encountered a battle with 2x Adamantoises, you defeat
them without any characters using the Mug command. You will get
the item won from battle, such as Adamantine, Whisper, Orichalons
based on Squall's level.
If you mug any of the Adamantoises, you will DEFINATELY NOT get
Adamantine [which can only be obtained by defeating both
Adamantoises]. Instead, you will get other items such as Whispers.
------------------------------------------------------------------------
------------------------------------------------------------------------
9. How do I get Squall's ultimate weapon and Limit Break, Lion Heart?
A: To get Squall's ultimate weapon, you must have the following
items:
1x Adamantine
3x Dragon Fang
12x Pulse Ammo
<< Recommended Methods >> - these are the easiest methods
Adamantine - you can get this by defeat Adamantoises found shores
of Dollet, Long Horn Island [to find the location of Long Horn
Island, view the world map at http://risland.virtualave.net].
Dragon Fang - head towards Trabia area where you find the Shumi
Village. Note that from the world map's point of view, you will
find a row of mountains behind the village. Just walk closely
against mountains and you will encounter Blue Dragons. Defeat it
to get Dragon Fang.
Pulse Ammo - you need to get Energy Crystal. Get 20x Elynole's card
via card playing and you can convert them into 2x Energy Crystals
through Quezacotl's Card-Mod RF. Next convert the energy crystals
through Ifrit's Ammo-RF. You will get 20x Pulse Ammo.
Now go to any of the junk shops found in the game and pay 2000 gil
to remodel Squall's gunblade into Lion Heart.
------------------------------------------------------------------------
------------------------------------------------------------------------
10. Where are the Islands closest to Heaven / Hell?
A: It is kind of difficult to explain using words. You can get find the
locations of them at .
------------------------------------------------------------------------
------------------------------------------------------------------------
11. I can't locate the Deep Sea Research Center! Where can I find it?
A: To locate the Deep Sea Research Center, you need the Ragnarok
airship. Pilot the airship to the extreme low-left corner of the
world map.
Move the Ragnarok low by press Down button. When you move the
Ragnarok, you see water splashing... Next navigate around that
corner and you should find the Deep Sea Research Center. If you
have any problems, get the world map mentioned in the above URL.
------------------------------------------------------------------------
------------------------------------------------------------------------
12. Why is there a screen showing "censored" when I used the Devour
Command?
A: It was just like that! ^_^;
------------------------------------------------------------------------
------------------------------------------------------------------------
13. Question on Card Games
A: Well, it consists of a huge portion of my e-mails. Here is a
section for it:
Rare Cards - it is true that there is only one version of rare
cards, not after time compression has occurred. To get back the
lost rare cards, you need to defeat the CC Group Members at
Ragnarok airship in Disc 4. (provided that you have defeat them
in Disc 2.). You can get them back even after you have refined the
card using Quezacotl's Card-Mod.
Card Queen - the Card Queen is really tough as she changes the
card rules and moves from areas to areas, which made her an
extremely tough opponent. If you need more help, get FF8 FAQ
Part II at and refer to the Card Queen's
Side Quest.
Obtaining cards - besides getting it by winning the card game,
you can also get cards by defeating enemies or using the card
command to convert dying enemies into cards [does not work on
BOSS and human beings]
Card Rules - It will be very difficult to explain the rules in
a few sentences, hence there is a need to read the Card section
of FF8 FAQ Part II.
------------------------------------------------------------------------
------------------------------------------------------------------------
14. Tough Battles - answers found at my Monsters FAQ @
A: It seems that a lot of people are having trouble regarding combat
in FF8. There are a few reasons for the toughness and one of them
is that monsters levelling up as your character does. There are
few methods to be stronger than your enemy:
The hints are:
- by remodelling the characters' weapons
- get stronger spells via item refining.
You can get a lot of rare items via cards. This means if you want
an easy life in the game, play cards often!
------------------------------------------------------------------------
------------------------------------------------------------------------
15. Can I get into the cities during Disc 4?
A: There is no way that you can get into the cities in Disc 4. Those
barriers do not allow you to make contact with the city. I know
the following question will definitely pop up if this happens...
* how do I remodel my weapons? - you can remodel your weapons by
using GF Tonberry's Call Shop or Call Item Shop menu ability via
the Ability menu.
------------------------------------------------------------------------
------------------------------------------------------------------------
16. I have sold the Magicial Lamp. Is there any other way to get it?
A: Finally found the answers for this... You can't draw Diablos from
any of the bosses [bosses at Lunatic Pandora and Boss Sphinxaur in
Ultimecia's Castle]. Once you sold it, you got to reset if you
don't own a Pocketstation or Gameshark. It is still possible to
complete the game without GF Diablos, but it will definitely be
tougher.
------------------------------------------------------------------------
------------------------------------------------------------------------
17. Where are weapon monthly magazines?
A: You don't need these items as it is compulsory to remodel your
characters' weapon. In fact, the weapon's name will appear in the
Junk Shop's menu once you have obtained its requirements. Here is a
short list of weapon magazines:
Weapon Monthly March - you will get this by defeating Elvoret at
Dollet's Communication Tower in Disc 1.
Weapon Monthly April - you will get this from Squall's desk after
completing the sequence in Training
Center. (after the ball dance)
Weapon Monthly May - you can find this in the sewers while
controlling Rinoa. Refer to walkthrough for
more information.
Weapon Monthly June - defeat BGHZ51F2 at Missile Base
Weapon Monthly July - found it in Balamb Garden's Training Center
after Disc 2.
Weapon Monthly August - found it near the Gargoyle in Trabia
Garden.
------------------------------------------------------------------------
------------------------------------------------------------------------
18. Why I can't get the second vase piece (found at the statue) in
Winhill?
A: Well, this is really my error and thanks to those whom have help me
in solving this and that is you really need to have Irvine in your
party. I guess it was perhaps due to the itching hands of
Irvine ^_^;) Remember the time when he messes up the guns in Zell's
room [for those whom have Irvine in your party]
------------------------------------------------------------------------
------------------------------------------------------------------------
19. Where can I locate the Tomb of Unknown King?
A: It seems that this type of question is one of hardiest for me to
answer. Imagine explaining the location using words. It was
actually located on a peninsula, which is northeast from Deling. The
tomb is quite small in size and if you still have the problem, get
the world map found at .
------------------------------------------------------------------------
------------------------------------------------------------------------
20. How do I use the character's Limit Breaks?
A: First of all, your characters need to get to "Crisis" conditions.
It will be fulfilled when:
- the character's HP turns red/yellow
- Aura is being cast on the character
Next to use the Limit Break, just tap Circle button (menu button)
and you will eventually see a golden triangle on the right side of
"Attack" or "Mug". Press right and you will be able to execute the
Limit Break.
General Tip on getting Aura.
Aura is a magic that allows your character to get Limit Breaks
easily. To get Aura magic, you need to get Fury Fragments which
can be mugged from Blue Dragon found at the mountains near Shumi
Village. [you don't need to stand on the mountain, just go near
it]. Next just convert the Fury Fragment into 5x Aura magic
through Leviathan's Supt Mag-RF
------------------------------------------------------------------------
Things can't be done without a gameshark/pocketstation:
- Get Apocalypse magic before the fight against True form of Ultemicia.
- Get another Magical Lamp besides the one you get it from Cid.
- Get Ribbon/Mog's Amulet/Friendship item.
- Rare GF Abilities such as Supt Mag-RF, Discount, Awarness, etc.
Things that never can be done...
- Enter towns in Disc 4
- Find the gateways to the chain road in front of Ultemicia before Disc
4.
- Find the white SeeD Ship after come back from space visit.
------------------------------------------------------------------------
_____
/ 1.0 \_________________________________________________________________
------------------------------------------------------------------------
Guardian Forces ffviii_s01
------------------------------------------------------------------------
GFs are the returning summons from the previous FF series. Generally,
there are a lot of differences between them. GF stands for Guardian
Force and it is a common abbreviation used in the game.
Differences between the previous series:
- GFs have statues just like your characters. They can level up just
like your characters in gaining EXP and they can accquired AP to
learn abilities.
- Summon GFs does not requires MP. There is no MP required to summon
GFs. Instead, the GF's stats will overlap the character's stats,
taking the Elem-Def-J and ST-Def-J from the character and also
withstand from the enemy. Summon GFs require time and you need
the blue ATB bar drop to zero (or empty) and GF will be summoned.
Once GF's HP have drop to zero, the summon will be cancelled off.
- GF obtain methods can varies... such as defeating them, accquired
them by meeting requirements, draw them from BOSSES.
- GFs are the strength of your characters as they gave your characters
other abilities beside the Attack command.
------------------------------------------------------------------------
Frequently Asked Questions About GFs
------------------------------------------------------------------------
Here is the list of frequently asked questions about Guardian Forces.
There are a total of 9 questions.
------------------------------------------------------------------------
Q1: I have forgetten to draw a GF, is there a way to get it back?
------------------------------------------------------------------------
Yes. But you can only get it back in Disc 4, from either one of BOSSES
in Ultimecia's Castle. Of course, you have to unlock Draw, otherwise it
is useless. Refer to Disc 4 Walkthrough: Ultimecia's Castle in Part I
(@ at , )
------------------------------------------------------------------------
Q2: Why I don't see Med LV Up in Alexander's Ability list?
------------------------------------------------------------------------
You must obtain its prequisite in order to get its secondary ability.
I have expanded the list section, just accompany this purpose. Refer to
the abilities lists and description for more information. There are
also certain cases that results lost of an ability:
Case #1
You may eliminate the Ability/ its prequisite through using an Amnesia
Greens.
For this case, I can't help ^_^; Have to restart. You may need to try
to use another GF Item to replace that. As far I know, GF menu and
item refinements have no replacements.
Case #2
You may use a GF Ability Item to cover up one of 22 slots.
In this case, just use an Amnesia Greens to eliminate one of abilities
so that, there is avaliable space for the ability to "grow" on it.
[Is there any better words?]
------------------------------------------------------------------------
Q3: I have sold the Magical Lamp, is it possible to get it back?
------------------------------------------------------------------------
No. But unless you have a Pocketstation or Gameshark. For gameshark,
just make use of the item modifier code to do it. If you have a
Pocketstation, you can get it via Choco World. To do that, refer to
Pocketstation FAQs that are found at .
------------------------------------------------------------------------
Q4: How to I get GF Doomtrain?
------------------------------------------------------------------------
You need to get the requirements: 6x Steel Pipe, 6x Malboro Tentacle,
6x Remedy+ (requires GF Alexander's Med LV Up, or Pocketstation) and
of course, the Solomon's Ring. Refer to GF Bestiary for more
information
------------------------------------------------------------------------
Q5: Is it possible to get GF Griever?
------------------------------------------------------------------------
I don't know. But most likely it's not. There is a rumour regarding
Occult Fan III [Magic Issue], that you need 666 items to get this GF,
the ring shown in the picture is actually the Solomon's Ring and 666
stands for "Steel Pipe", "Malboro Tentacles", "Remedy+". [it may be a
piece of displeasing news ^_^;]
------------------------------------------------------------------------
Q6: How do I get Mog Amulet and Friendship item?
------------------------------------------------------------------------
Don't ask me about this.. These items can only be gotten through the
Pocketstation. I am still trying to figure other methods besides
gameshark.
------------------------------------------------------------------------
Q7: How do I boost a GF?
------------------------------------------------------------------------
Check the Boost Section under GF Abilities. Or you can get the in-game
help [provided that you have gotten the Battle Meter]:
Tutorial -> Information -> Abilities -> GF Abilities -> Boost
------------------------------------------------------------------------
Q8: How do I get GF Gilgamesh?
------------------------------------------------------------------------
You must have gotten Odin before you reached the final battle at the
Lunatic Pandora in Disc 3. It is not necessary for you to kill Seifer as
Gilgamesh will finish it up for you. You will lose Odin as it is lost.
------------------------------------------------------------------------
Q9: Why I can't use Tool-RF to convert 100x Curse Spikes into 1x Dark
Matter?
------------------------------------------------------------------------
GF Siren must reached LVL. 100 or you can unlock it by upgrading your
Battle Meter at the D-District Prison. This is allocated from my
previous save files.
------------------------------------------------------------------------
_____
/ 1.1 \_________________________________________________________________
------------------------------------------------------------------------
Introduction ffviii_005
------------------------------------------------------------------------
No. Name of GF
__________________________________________ 1. Quezacotl
| Name of GFs | 2. Shiva
| ___ ___ ___ ___ ___ ___ ___ ___ | 3. Ifrit
| | || || || || || || || | | 4. Siren
| | 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 | | 5. Brothers
| |___||___||___||___||___||___||___||___| | 6. Diablos
| ___ ___ ___ ___ ___ ___ ___ ___ | 7. Carbuncle
| | || || || || || || || | | 8. Leviathan
| | 9 ||10 ||11 ||12 ||13 ||14 ||15 ||16 | | 9. Pandemona
| |___||___||___||___||___||___||___||___| | 10. Cerberus
|__________________________________________| 11. Alexander
12. Doomtrain
13. Bahamut
14. Cactuar
15. Tonberry
16. Eden
------------------------------------------------------------------------
Typically, it just like the ASCII Art shown above. The GFs slot will be
occupied by the GF, once you have accquired it. GFs can be found during
your jounery. To ensure no difficulties in getting them, take a look at
the walkthrough and follow the instructions there and you should have
no problems. Most GFs can obtained through drawing from BOSSES, so it
is best to have Draw Command equip GFs.
------------------------------------------------------------------------
The GF Status Screen.
------------------------------------------------------------------------
_______ _______________________________________
| Photo | Quezacotl |Status P1|
| of | LV. 1 | HP-J Complete! |
| GF | HP 300 / 300 ||> Vit-J 0 / 50 AP |
|_______| | Mag-J 0 / 50 AP |
| Magic Complete! |
Total EXP: 5,000 P | GF Complete! |
EXP needed: 250 P | Draw Complete! |
| Card 0 / 40 AP |
| Mag +20% 0 / 60 AP |
| GF HP +10% 0 / 40 AP |
Learning | SumMag +10% 0 / 40 AP |
Vit-J | Boost 0 / 10 AP |
10 / 50 AP | T Mag-RF 0 / 30 AP |
|_______________________________________|
------------------------------------------------------------------------
------------------------------------------------------------------------
Which GFs have them?
------------------------------------------------------------------------
Here is a brief explaination of GF Status Screen. Quezacotl, Shiva,
Ifrit, Siren, Brothers, Diablos, Carbuncle, Leviathan, Pandemona,
Cerberus, Alexander, Doomtrain, Bahamut, Cactuar, Tonberry and Eden are
the sixteen obtainable GFs and have this status screens. GFs such as
Moomba (via Pocketstation), MiniMog (via Pocketstation), Chicobo, Odin,
Gilgamesh and Phoenix does not have this screen. As for unattainable
GFs such as Griever and Tiamat, you can't have them in your besitary.
------------------------------------------------------------------------
------------------------------------------------------------------------
What are Abilities?
------------------------------------------------------------------------
Abilities are skills that allows GFs to learn to enhance besides
summoning it. There are six major classes and here are a summary of
what each of them does:
Command - allows your character to have commands besides attack. All
the first 16 GFs have the four basic commands: Item, Magic, GF and
Draw. There are also other commands such as Card, Darkside, Absorb,
Devour, etc. Each commands have different effects, so it's your option
to test them out.
Junction - under the Junction screen you will see that you can could
make use magic to boost up a character's statistics through Junction.
But in order to junction magic, you must have an ability for that
junction. E.g. You must have Str-J in order to junction magic to Str.
Elemental Combos and Status combos can be done using junction abilities
such as Elem-Atk-J or Elem-Def-J, ST-Atk-J or ST-Def-J.
Character - these abilities are rather hard to obtain. These abilities
allows you to have add-ons such as Str + 20%, Mag +40%, HP +80%, etc.
There are also some special abilities such as Auto-Haste, Auto-Shell,
Mug, etc. These skills are pretty hard to mastered due to its high AP
Consumption [of course, not as exagrating as AP requirements for the
Materia in FF7.]. They can be equiped under the Ability section where
you could equipped commands. Most GFs have 2 abilities to equip.
Except for GFs with Ability x3 and Ability x4. Well, the abbreviation
seems a bit clear, therefore no explaination ^_^;
GF - Abilities meant for GFs.. There are typically three types, SumMag,
GF HP and Boost. GF HP is avaliable for all GFs. SumMag is avaliable
for GFs with a summon attack that has a elemental or non-elemental,
except support element (e.g. Reflect, Triple/Double). Boost is a pretty
good ability.
Menu - A brand new innovation that has been included in this new epic
RPG. The Menu ability allows you to do refinement of items and magic and
some even allows you to call item shop and get discounts, sell for
higher prices, etc. Ability menus for magic are quite good as some magic
are very hard to obtained. One good example is Aura. Item refinement
usually nabs you Medicine, Battle Items and GF Items.
Party - this ability can be activate through the same method for
character ability. In fact it affects for the entire party. There are
only four party ability in the game. Examples are Enc-Half [reduces
encounter rate by half.]
------------------------------------------------------------------------
------------------------------------------------------------------------
How to learn Abilities?
------------------------------------------------------------------------
Pretty simple. Just select the GF that you wish to learn a particular
ability using X button. Next you will have the status screen except you
can't see abilities screen instead you will find red bars that shows
compatibility of GFs for the characters. The higher the comptability,
the faster the GF will be summoned and the less crosses you will find
during Boost. Press X once again and you will find the abilities page.
Each GF can only accquired a maximum of 22 abilities. Certain abilities
require a prequisite in order to get the new ability. So refer to the
GF besitary to find out more. Just simply select the ability that you
wished to learn with the cursor. Next gain AP in battles. Once the
ability is mastered. A "Complete!" sign will replaced the requirements.
------------------------------------------------------------------------
How to learn Abilities through using GF items?
------------------------------------------------------------------------
Not that it is not advisble to use GF items immediately before you have
gotten all GF abilities. Otherwise, you will not be able to obtain some
of GF abilities. To undo the wrong, just get Amnesia Greens and use it
on a GF and forget the ability that you have just added. Remember that
abilities that you have forgetten, can't be gotten back! Also have an
additional save file before you attempt to do this. Note that you can't
have the two of same ability. Example: you can't have two SumMag +30%
and this applies for any other abilities.
------------------------------------------------------------------------
Generally, there are a lot of problems regarding GF's HP. The
Quezacotl's maximum HP does not reached 9999 HP at Level 100 as due to
its low EXP requirements to level Up. GF Eden can easily get 9999 HP at
the level of 56 with GF HP +10% ~ 40% learnt and it has a higher EXP
level compared a full EXP level Quezacotl. Certain GFs take ages to
level up. Bahamut and Eden are great examples of these.
Note: It is not compulsory that a GF has the same ability list as it has
from the beginning. You can overwrite them by using GF item,
Amnesia Greens.
------------------------------------------------------------------------
_____
/ 1.2 \_________________________________________________________________
========================================================================
Management of GFs ffviii_006
========================================================================
Here are several tips that I would like share on about management of
GFs.
------------------------------------------------------------------------
Tip #1 - All GFs into battles!
Always get ALL GFs into battles [not necessary to summon them, but
make sure that they are along with your characters to gain EXP]. They
gain HP Bonuses and they will inflict more damage when they are at
higher levels. You can easily use Junction Exchg under the Switch menu
to transfer the junction from one character to another.
------------------------------------------------------------------------
Tip #2 - Got for Rare Abilities first.
Always go after rare skills first (one good example is GF Diablos' Mug.
This skill is pretty handy if you need to get the rare items such as
Steel Pipes.) Some abilities such as Auto-Haste, Card Mod-RF are very
useful add-ons for your party.
------------------------------------------------------------------------
Tip #3 - Junction Distribution
Distribute the G.Fs evenly to all characters. Make sure everyone has
junction to four basic factors:
Strength (Str) - affects character's attacking power.
Magic (Mag) - affects character's magic attacking power.
Vitality (Vit) - affects the character's defense from physical damage.
Hit Points (HP) - affects the character's HP. It is the life bar!
------------------------------------------------------------------------
Tip #4 - Get Boost first!
For those GFs with "Boost", always get them beforehand of all other
GF abilities. This ability can really does a lot of damage as if you
does up to a maximum of 4 times the damage compared to a normal summon.
------------------------------------------------------------------------
Tip #5 - Make use of AP won from BOSS fight.
Always check what abilities that you are learning before get into BOSS
battles. Always pick those high AP skills that require to master before
fighting them, thus making full use of the bonus.
------------------------------------------------------------------------
Tip #6 - Recover HP of GFs with GF Potions
Use G-Potions to recover lost HP of your GFs. BTW, GFs have (auto, I
guessed it was a hidden ability) Walk and Recover. Just walking around
the field map, allows you to restore HP of GFs slowly at a time.
------------------------------------------------------------------------
Tip #7 - Improve GF Compatibility
Summoning a GF many times using the same character, helps to improve the
GF's compatibility with the character. "Boost" will work best in this
case. GF compatibility affects the speed of the ATB bar of GF [the
higher the compatibility, the faster the GF will be summoned!] Of
course, there are generally alternate methods such as using
compatibility items [refer to Items section for more information] or
the ultimate compatibility booster item, LuvLuv G.
------------------------------------------------------------------------
_____
/ 1.2 \_________________________________________________________________
========================================================================
How to get the GF? ffviii_007
========================================================================
The list below comprises of the method to get them (briefly as I have
already explained in great detail in the walkthrough found in Part I)
I have also included the second draw method for certain GFs. Of course,
there are also GFs that I still not sure whether it is possible to get
them..
------------------------------------------------------------------------
E-mails about GFs
------------------------------------------------------------------------
GF Diablos - I have Received a lot of e-mails regarding a second method
as they have sold off the item Magical Lamp which teleports you to the
World of Darkness. If you know the method, besides this, kindly e-mail
me the method! You will be helping a lot of people out there! My
assumption is that you can draw it from the Mobile Type 8, Seifer or
Sphinxaur. Well, it is already known that you can get Magicial Lamp
through Pocketstation or Gameshark. As for directly from the game,
GF Gilgamesh - Is there another method in getting it? I am not sure..
GF Griever - that stupid Occult Fan III which reveals a ring that allows
you to summon the GF with 666 items. Actually, that is meant for the
Doomtrain ^_^; So seek another method...
------------------------------------------------------------------------
The GF List
------------------------------------------------------------------------
GF Name Where to obtain them?
------------------------------------------------------------------------
Quezacotl B-Garden 2F, at Balamb Garden Network, check the
(Tutorial) as Quistis has instructed you. Obtained
Disc: 1 ~ 3 along with Shiva.
------------------------------------------------------------------------
Shiva B-Garden 2F, at Balamb Garden Network, check the
(Tutorial) as Quistis has instructed you. Obtained
Disc: 1 ~ 3 along with Quezacotl
------------------------------------------------------------------------
Ifrit During your SeeD examinations at Fire Cavern.
Squall's field test. It's compulsory to have this
Disc: 1 GF
------------------------------------------------------------------------
Siren During Dollet Dukedom Mission at Communication
Towers, you need to draw from Elvoret after
Disc: 1 and 4 defeating Biggs and Wedge, not after X-ATM092
fight.
In Disc 4 at Ultimecia's Castle, draw from the
Tri-Point found in Wind Cellar. Refer to
walkthrough for more details.
------------------------------------------------------------------------
Brothers Defeat them at the Tomb of the Unknown King. The
tomb is found northeast from Deling City, on a
Disc: 1 ~ 4 peninsula. You must defeat Sacred in the east
chamber and unlock the north and west chamber in
order to enter their hideout in the middle. Defeat
them in order to get them.
------------------------------------------------------------------------
Diablos After graduating to become a full-pledged SeeD, you
will get an item (Magical Lamp) from Cid after your
Disc: 1 ~ 4 departure for the first SeeD mission. It will be
* provide lamp is automatically given to you. Access it from the item
avaliable. menu. You can also defeat it using Laguna's Party.
------------------------------------------------------------------------
Carbuncle During the assasination plan in Deling, Squall and
Irvine have sneaked into the President's Manison,
Disc: 1 and 4 in order to save Rinoa. You can draw from Iguion.
In Disc 4 at Ultimecia's Castle, draw it from
Krysta found in the balcony of the castle.
------------------------------------------------------------------------
Leviathan After liberated the MD System, Squall will be asked
to meet at the Lobby and proceed to the basement
Disc: 2 and 4 where you met The Garden Master: NORG. Just draw
it from NORG, must break the shield.
In Disc 4 at Ultimecia's Castle, make the Trauma
appear by solving the Art Gallery Puzzle and draw
from it.
------------------------------------------------------------------------
Pandemona During Galbadia Conquest at Balamb Garden, you need
to find the captain and you will eventually fight
Disc: 2 and 4 Raijin and 2x G-Soldiers. Defeat them and the next
fight, draw from Fujin at Balamb Hotel
In Disc 4, at Ultimecia's Castle, proceed to the
Flood Gate and enter the Prison Cell, examine the
key and draw it from the Red Giant
------------------------------------------------------------------------
Cerberus During the Garden Crash Incident, proceed to
Galbadia Garden's Hall [during your search for the
Disc: 2 and 4 KeyCard.] and you will find it there. Defeat it.
In Disc 4, at Ultimecia's Castle, get the Armory
Key and enter the Armory. Defeat Vysage, Lefty and
Righty. Draw from the BOSS, Gargantua.
------------------------------------------------------------------------
Alexander During the Garden Crash Incident, access to the 2F
(after defeat Seifer at 3F), proceed to the
Disc: 2 and 4 Authorium. Defeat Seifer and you will fight Edea.
Draw it from Edea
In Disc 4, at Ultimecia's Castle, get the Treasure
Vault Key and enter the Treasure Vault. You will
fight the Catolepas and draw Alexander from it.
------------------------------------------------------------------------
Doomtrain During your trip to Lunar Gate. Proceed to Tears'
Point and collect the Solomon's Ring found at the
Disc: 3 ~ 4 statue. Next you need to meet the requirements:
6x Steel Pipe - mug Wendigo, card-mod Elastoid.
* can't get the Refer to Monster Bestiary.
Solomon's Ring 6x Malboro Tentacle - defeat/mug Malboro, card-mod
after Lunatic Malboro. Refer to Monster Bestiary
Pandora has landed 6x Remedy+ - purchase 60x Remedies from any item
on top of Tears' shop. Get GF Alexander (see above) and get Med
Point. Data, followed by Med LV-Up and refine 60x
Remedies to Remedy+ in a 1:10 ratio.
------------------------------------------------------------------------
Bahamut After gotten Ragnarok, pilot it to southwest of the
World Map [the quarter-sized should be enough] and
Disc: 3 ~ 4 you find a building. Press X to land on the launch
pad. Enter. You will find a light column. Walk
while it is not lighten up. Next examine the column
and pick for the option in these order:
1st prompt: 1st option, vs Ruby Dragon
2nd prompt: 2nd option, vs Ruby Dragon, Back Attack
3rd prompt: 3rd option (hidden), vs Bahamut.
Defeat it to get the GF!
------------------------------------------------------------------------
Cactuar After getting Ragnarok, pilot it to the southeast
area. You will find a great yellow-white desert and
Disc: 3 ~ 4 that's known as the Khaskabald Desert. Southeast
from there, you will find a small island with a
small patch of yellow-white desert. Land Ragnarok
there and you need to find a small cactus icon.
Make contact with it and you will fight the Jumbo
Cactuar, at Cactuar Island. Defeat it to get this
GF.
------------------------------------------------------------------------
Tonberry After getting GF Odin, you need to get 20x Chef's
Knives as a signal of defeat for 20x Tonberries.
Disc: 2 ~ 4 To reduce battles, card-mod Tonberry and King
Tonberry's card to get Chef Knives. At the 20th
battle, you will battle the King Tonberry. Defeat
it to get this GF.
------------------------------------------------------------------------
Eden After getting GF Bahamut, you will be able to go
down the hole to reach for its underground
Disc: 3 ~ 4 facility. Just use the RSP in this method: 2-2-1-1
* have Zell in and have Zell dealt with the last machine.
your party. It's Next at the Deep Sea Deposit, you will encounter
not compulsory. the monsters in this order:
You can't run Screen 1: Tri-Face
from the sub Screen 2: Imp and Grendel
battles at Deep Screen 3: Behemoth
Sea Deposit Screen 4: Ruby Dragon
The Deep Sea Screen 5: 2x Iron Giants
Deposit quest can In the last steam machine. Use 10 RSP and fight
be done in Disc 4. the Ultima Weapon. Draw Eden from it.
In disc 4, at Ultemica's Castle, Proceed to the
Clock Tower and draw it from Tiamat.
------------------------------------------------------------------------
______
/ 1.4A \________________________________________________________________
========================================================================
Non-Abilities GFs ffviii_008
========================================================================
Some GFs obtained does not posses any abilities. Well, I have listed
them down here. Hope it helps you. In fact, I add more information and
also give some descriptions/tips.
------------------------------------------------------------------------
Odin After gotten Balamb Mobile Garden, proceed to the Centra
Continent. Find the Centra Ruins in one of islands. Next
Disc: 2 ~ 4 you will find a timer at the top right-hand corner. Find
and Odin within the given time limit. Just proceed the
You can't right ladder. Proceed up the elevator and you will find
summon Odin. two vertical ladders. Climb the one on the left and
In fact, it proceed north. Examine the blue orb and next climb down.
appears Activate the orb on the ground floor and climb up the
randomly, at spiral stairways. Find a gargoyle, take the ruby eye. Go
beginning of up the stairs. Now proceed to up the ladder on the left.
battles. I You will find another Gargoyle. Place the ruby eye and
guess it is you will get a five digit password. Now take both eyes.
based on the Next proceed to back to the first gargoyle and put in
luck stats both ruby eyes and the torch on the right lights up. Now
and *frequent input the password by using D-Pad and end with X. Now
encounter* enter chamber and defeat it the Odin
About it's Summon Attack: Zantesuken ["Cutting Iron Sword"]
Well, it is an instant killer weapon, however we can't have the Odin
use his Gungen Lance of FF7... The Zantesuken typically works on all
non-BOSSES except for Cactuars.
*frequent encounter* - Monsters that you encountered in a repetitive
battles. E.g. you have encounter a Mesmerize in the first battle. Next
you encounter another Mesmerize. Chances of Odin appearing, will be
increased greatly
------------------------------------------------------------------------
Gilgamesh Well, just get Odin before the boss fight against Seifer
at Lunatic Pandora in Disc 3. At the end of battle,
Disc: 3 Gilgamesh will replace Odin.
Attacks [wow! One of the GFs that have multiple attacks!]
Zantetsuken - Odin's sword ^_^;... refer to Odin's bestiary.
Excalipoor - does 1 HP damage to all enemies.
Excalibur - does medium damage to all enemies.
Murasame - does high damage to all enemies [isn't it Sephiroth's sword?]
Encounter:
the Gilgamesh can encounter any part of battles.... even in BOSS fights
against Omega and Ultimecia, intervals of battles, beginning of battles.
The attack will differ based on the sword that it picks.
------------------------------------------------------------------------
Phoenix This GF is much easier to obtained and you just need to
get a Phoenix Pinion and use Item command to summon it.
Disc: 2 ~ 4 You can get Phoenix Pinions through the following:
-> 1 from Vase Piece Quest, refer to walkthrough
-> 1 from Shumi Quest Part I, refer to walkthrough
-> through refinement
---- Getting Mega Phoenix
; 50x Phoenix Down -> 1x Mega Phoenix [Med LV Up]
; Buy from Esthar Shop!!! (Familiar)
; 1 from girl with pigtail in Library during NORG's Anger
; 1 from Grease Monkey during the Fisherman's Quest
---- Refinement through Siren's Tool-RF
; 3x Mega Phoenix -> 1x Phoenix Pinion.
Attack - Rebirth Flame
Don't look down on this attack. Not only it causes fire element damage
and it also cast Life on all characters. The Rebirth Flame can does
pretty decent damage but weaker compared to Ifrit's Hell Fire. There
is a slight possibility.. where the Phoenix will be summoned!
------------------------------------------------------------------------
Chicobo This GF is also quite easy to get. You need to get Gysahl
Greens. But you must first proved your affection for it
Disc: 2 ~ 4 by summoning a Mother Chocobo at a Chocobo Forests. [
heck.. you can get ChocoBoy to help.]. To get Gysahl
* advanced Greens, here are the methods:
attacks - Win as prize during the card battles against card
available battlers at D-District Prison [rare]
if you have - Get one from the girl in Cafeteria during NORG's Anger.
level up in - Get one from the Vase Piece Quest
Choco World - Buy it from ChocoBoy [pay 6000 gil for 10x, 3000 gil
for 5x]
- Take it from Chicobo at Chocobo Holy Area [after
complete the quest, paying 600 gil for each Gysahl
Greens.]
Use Item command to summon the Chicobo.
Attack - ChocoFire/ChocoFlare/ChocoMeteor/ChocoBuckle
ChocoFire is typically the main arsenal of Chicobo. However you can get
the additonal attacks through the Pocketstation, by level up your Boko
in the Choco World.
ChocoFire - does minimum damage to all enemies.
ChocoFlare - does medium damage to all enemies.
ChocoMeteor - does multiple hits, random to all enemies.
ChocoBuckle - does high damage against all enemies exceed 9999 HP
damage.
* Choco World is only accessible through Pocketstation.
------------------------------------------------------------------------
MiniMog After you have gain access to Choco World, by summoning a
Chocobo in a Chocobo Forest. During this mini game, get
Disc: 2 ~ 4 the Mog's Amulet. Now use it on one of 16 GFs and equip
MiniMog Command. You will be able to summon the MiniMog
using the command.
Attack: Mog's Dance
The MiniMog will start to dance and heal 1,500 HP all present GFs.
* Choco World is only accessible through Pocketstation.
------------------------------------------------------------------------
Moomba After you have gain access to Choco World, by summoning a
Chocobo in a Chocobo Forest. During this mini game, get
the Friendship item and you will be able to use this
item in combat, same method as summon Phoenix or Chicobo.
Attack: MoombaMoomba
Well, a Moomba is being summoned as started to attack with its claws
and kicks one enemy. Damage varies as it depends on Luck and Speed.
* Choco World is only accessible through Pocketstation
------------------------------------------------------------------------
______
/ 1.4B \________________________________________________________________
========================================================================
GFs' Abilities List ffviii_009
========================================================================
In this section, you will find a detailed list of abilities for the 16
main GFs [those with abilities]. This are initial list of abilities
which includes the page number for the ability and the amount of AP
needed to master the Ability. These abilities will be revealed for the
GF list as long as you do not use Amnesia Greens and replaced them with
a new ability.
------------------------------------------------------------------------
Q u e z a c o t l
------------------------------------------------------------------------
Summon Attack: Thunder Storm
Thunder elemental damage against all enemies.
____________________________________________________________________
| Page 1 | Page 2 |
| Magic [Complete!] | SumMag +10% [40] |
| Draw [Complete!] | SumMag +20% [70] |
| GF [Complete!] | SumMag +30% [140] |
| Item [Complete!] | GF HP +10% [40] |
| Card [40] | GF HP +20% [70] |
| HP-J [50] | Boost [10] |
| Vit-J [50] | Mag +20% [60] |
| Mag-J [Complete!] | Mag +40% [120] |
| Elem-Atk-J [160] | T Mag-RF [30] |
| Elem-Def-J [100] | Mid Mag-RF [60] |
| Elem-Def-J x2 [130] | Card Mod [80] |
|_________________________________|__________________________________|
------------------------------------------------------------------------
S h i v a
------------------------------------------------------------------------
Summon Attack: Diamond Dust
Ice elemental damage against all enemies.
____________________________________________________________________
| Page 1 | Page 2 |
| Magic [Complete!] | SumMag +10% [40] |
| Draw [Complete!] | SumMag +20% [70] |
| GF [Complete!] | SumMag +30% [140] |
| Item [Complete!] | GF HP +10% [40] |
| Doom [60] | GF HP +20% [70] |
| Str-J [50] | Boost [10] |
| Vit-J [50] | Vit +20% [60] |
| Spr-J [Complete!] | Vit +40% [120] |
| Elem-Atk-J [160] | Spr +20% [60] |
| Elem-Def-J [100] | Spr +40% [120] |
| Elem-Def-J x2 [130] | I Mag-RF [30] |
|_________________________________|__________________________________|
------------------------------------------------------------------------
I f r i t
------------------------------------------------------------------------
Summon Attack: Hell Fire
Fire elemental damage against all enemies.
Compatibility Items: Bomb Fragment, Red Fang, LuvLuv G
____________________________________________________________________
| Page 1 | Page 2 |
| Magic [Complete!] | SumMag +10% [40] |
| Draw [Complete!] | SumMag +20% [70] |
| GF [Complete!] | SumMag +30% [140] |
| Item [Complete!] | GF HP +10% [40] |
| Mad Rush [60] | GF HP +20% [70] |
| HP-J [50] | GF HP +30% [140] |
| Str-J [Complete!] | Str +20% [60] |
| Elem-Atk-J [Complete!] | Str +40% [120] |
| Elem-Def-J [100] | Str Bonus [100] |
| Elem-Def-J x2 [130] | F Mag-RF [30] |
| Boost [10] | Ammo-RF [60] |
|_________________________________|__________________________________|
------------------------------------------------------------------------
S i r e n
------------------------------------------------------------------------
Summon Attack: Silent Voice
Non elemental damage against all enemies + Silence
status.
____________________________________________________________________
| Page 1 | Page 2 |
| Magic [Complete!] | Mag Bonus [100] |
| Draw [Complete!] | Boost [10] |
| GF [Complete!] | SumMag+10% [40] |
| Item [Complete!] | SumMag+20% [70] |
| Treatment [100] | SumMag+30% [140] |
| Mag-J [Complete!] | GFHP+10% [40] |
| ST-Atk-J [160] | GFHP+20% [70] |
| ST-Def-J [Complete!] | L Mag-RF [30] |
| ST-Def-J x2 [130] | ST Med-RF [30] |
| Mag +20% [60] | Tool-RF [30] |
| Mag +40% [120] | Move-Find [40] |
|_________________________________|__________________________________|
------------------------------------------------------------------------
B r o t h e r s
------------------------------------------------------------------------
Summon Attack: Brotherly Love
Earth elemental damage against all enemies.
____________________________________________________________________
| Page 1 | Page 2 |
| Magic [Complete!] | HP +40% [120] |
| Draw [Complete!] | HP +80% [240] |
| GF [Complete!] | HP Bonus [100] |
| Item [Complete!] | Cover [100] |
| Defend [100] | SumMag +10% [40] |
| HP-J [Complete!] | SumMag +20% [70] |
| Str-J [50] | SumMag +30% [140] |
| Spr-J [50] | GF HP +10% [40] |
| Elem-Atk-J [160] | GF HP +20% [70] |
| Elem-Def-J [100] | GF HP +30% [140] |
| HP +20% [60] | Boost [10] |
|_________________________________|__________________________________|
------------------------------------------------------------------------
D i a b l o s
------------------------------------------------------------------------
Summon Attack: Dark Messenger
Non elemental damage against all enemies. Remove 1/4
of current Hit Points against all enemies.
____________________________________________________________________
| Page 1 | Page 2 |
| Magic [Complete!] | Mag +40% [120] |
| Draw [Complete!] | HP +20% [60] |
| GF [Complete!] | HP +40% [120] |
| Item [Complete!] | HP +80% [240] |
| Darkside [100] | GF HP +10% [40] |
| HP-J [50] | GF HP +20% [70] |
| Mag-J [Complete!] | GF HP +30% [140] |
| Hit-J [120] | Time Mag-RF [30] |
| Ability x3 [Complete!] | ST Mag-RF [30] |
| Mug [200] | Enc-Half [30] |
| Mag +20% [60] | Enc-None [100] |
|_________________________________|__________________________________|
------------------------------------------------------------------------
C a r b u n c l e
------------------------------------------------------------------------
Summon Attack: Ruby Light
Reflect status cast on entire party.
____________________________________________________________________
| Page 1 | Page 2 |
| Magic [Complete!] | HP +20% [60] |
| Draw [Complete!] | HP +40% [120] |
| GF [Complete!] | Vit +20% [60] |
| Item [Complete!] | Vit +40% [120] |
| HP-J [50] | Vit Bonus [100] |
| Vit-J [Complete!] | Counter [200] |
| Mag-J [50] | Auto Reflect [150] |
| ST-Atk-J [160] | GF HP +10% [40] |
| ST-Def-J [100] | GF HP +20% [70] |
| ST-Def-J x2 [130] | GF HP +30% [140] |
| Ability x3 [Complete!] | Recov Med-RF [30] |
|_________________________________|__________________________________|
------------------------------------------------------------------------
L e v i a t h a n
------------------------------------------------------------------------
Summon Attack: Tsunami
Water elemental attack against all enemies.
____________________________________________________________________
| Page 1 | Page 2 |
| Magic [Complete!] | Spr Bonus [100] |
| Draw [Complete!] | Auto Potion [150] |
| GF [Complete!] | SumMag +10% [40] |
| Item [Complete!] | SumMag +20% [70] |
| Recover [200] | SumMag +30% [140] |
| Mag-J [50] | GF HP +10% [40] |
| Spr-J [Complete!] | GF HP +20% [70] |
| Elem-Atk-J [160] | GF HP +30% [140] |
| Elem-Def-J x2 [Complete!] | Boost [10] |
| Spr +20% [60] | Supt Mag-RF [30] |
| Spr +40% [120] | GFRecov Med-RF [60] |
|_________________________________|__________________________________|
------------------------------------------------------------------------
P a n d e m o n a
------------------------------------------------------------------------
Summon Attack: Tornado Zone
Wind elemental damage against all enemies.
____________________________________________________________________
| Page 1 | Page 2 |
| Magic [Complete!] | Str +40% [120] |
| Draw [Complete!] | Spd +20% [60] |
| GF [Complete!] | Spd +40% [120] |
| Item [Complete!] | Initiative [160] |
| Absorb [80] | SumMag +10% [40] |
| Str-J [Complete!] | SumMag +20% [70] |
| Spd-J [120] | SumMag +30% [140] |
| Elem-Atk-J [160] | GF HP +10% [40] |
| Elem-Def-J [100] | GF HP +20% [70] |
| Elem-Def-J x2 [130] | GF HP +30% [140] |
| Str +20% [60] | Boost [10] |
|_________________________________|__________________________________|
------------------------------------------------------------------------
C e r b e r u s
------------------------------------------------------------------------
Summon Attack: Counter Rockets
Triple and Double status cast on entire party
____________________________________________________________________
| Page 1 | Page 2 |
| Magic [Complete!] | ST-Def-J [Complete!] |
| Draw [Complete!] | ST-Def-J x2 [130] |
| GF [Complete!] | ST-Def-J x4 [180] |
| Item [Complete!] | Spd +20% [60] |
| Str-J [Complete!] | Spd +40% [120] |
| Mag-J [50] | Alert [200] |
| Spr-J [50] | Auto Haste [150] |
| Spd-J [120] | Expend x2-1 [250] |
| Hit-J [Complete!] | GF HP +10% [40] |
| Ability x3 [Complete!] | GF HP +20% [70] |
| ST-Atk-J [160] | GF HP +30% [140] |
|_________________________________|__________________________________|
------------------------------------------------------------------------
A l e x a n d e r
------------------------------------------------------------------------
Summon Attack: Holy Judgment
Holy elemental attack against all enemies
____________________________________________________________________
| Page 1 | Page 2 |
| Magic [Complete!] | Spr +20% [60] |
| Draw [Complete!] | SumMag +10% [40] |
| GF [Complete!] | SumMag +20% [70] |
| Item [Complete!] | SumMag +30% [140] |
| Revive [200] | GF HP +10% [40] |
| Spr-J [Complete!] | GF HP +20% [70] |
| Ability x3 [Complete!] | GF HP +30% [140] |
| Elem-Atk-J [160] | Boost [10] |
| Elem-Def-J [Complete!] | Med Data [200] |
| Elem-Def-J x2 [130] | High Mag-RF [120] |
| Elem-Def-J x4 [180] | Med LV Up [120] |
|_________________________________|__________________________________|
------------------------------------------------------------------------
D o o m t r a i n
------------------------------------------------------------------------
Summon Attack: Runaway Train
Poison elemental damage against all enemies + negative
status
*Note*
Negative status: Silence, Sleep, Confuse, Berserk, Doom, Vit 0, Blind,
Curse, Slow, and Stop
____________________________________________________________________
| Page 1 | Page 2 |
| Magic [Complete!] | SumMag +10% [40] |
| Draw [Complete!] | SumMag +20% [70] |
| GF [Complete!] | SumMag +30% [140] |
| Item [Complete!] | SumMag +40% [200] |
| Darkside [100] | GF HP +10% [40] |
| Absorb [80] | GF HP +20% [70] |
| Elem-Atk-J [Complete!] | GF HP +30% [140] |
| Elem-Def-J x4 [180] | GF HP +40% [200] |
| ST-Atk-J [Complete!] | Boost [10] |
| ST-Def-J x4 [180] | Junk Shop [Complete!] |
| Auto Shell [250] | Forbid Med-RF [200] |
|_________________________________|__________________________________|
------------------------------------------------------------------------
B a h a m u t
------------------------------------------------------------------------
Summon Attack: Mega Flare
Non elemental damage against all enemies
____________________________________________________________________
| Page 1 | Page 2 |
| Magic [Complete!] | SumMag +10% [40] |
| Draw [Complete!] | SumMag +20% [70] |
| GF [Complete!] | SumMag +30% [140] |
| Item [Complete!] | SumMag +40% [200] |
| Ability x4 [Complete!] | GF HP +10% [40] |
| Str +60% [Complete!] | GF HP +20% [70] |
| Mag +60% [Complete!] | GF HP +30% [140] |
| Mug [200] | GF HP +40% [200] |
| Auto Protect [250] | Boost [10] |
| Expend x2-1 [250] | Rare Item [250] |
| Mov HP-Up [200] | Forbid Mag-RF [Complete!] |
|_________________________________|__________________________________|
------------------------------------------------------------------------
C a c t u a r
------------------------------------------------------------------------
Summon Attack: 1,000 Needles
Non elemental attack against all enemies, 1000 units
of damage against all enemies.
** Let's says if Cactuar is at level x0 and it will does x000 damage.
____________________________________________________________________
| Page 1 | Page 2 |
| Magic [Complete!] | Eva-J [200] |
| Draw [Complete!] | Luck-J [200] |
| GF [Complete!] | Auto Potion [150] |
| Item [Complete!] | Expend x2-1 [250] |
| Defend [100] | Initiative [160] |
| Kamikaze [100] | Mov HP-Up [200] |
| HP Bonus [Complete!] | Eva +30% [200] |
| Str Bonus [Complete!] | Luck +50% [200] |
| Vit Bonus [Complete!] | GFHP +10% [40] |
| Mag Bonus [Complete!] | GFHP +20% [70] |
| Spr Bonus [Complete!] | GFHP +30% [140] |
|_________________________________|__________________________________|
------------------------------------------------------------------------
T o n b e r r y
------------------------------------------------------------------------
Summon Attack: Chef's Knife
Non elemental damage against one enemy at random.
____________________________________________________________________
| Page 1 | Page 2 |
| Magic [Complete!] | SumMag +10% [40] |
| Draw [Complete!] | SumMag +20% [70] |
| GF [Complete!] | SumMag +30% [140] |
| Item [Complete!] | GF HP +10% [40] |
| Lv Down [Complete!] | GF HP +20% [70] |
| Lv Up [Complete!] | GF HP +30% [140] |
| Eva +30% [Complete!] | Boost [10] |
| Luck +50% [Complete!] | Haggle [150] |
| Auto Potion [150] | Familiar [150] |
| Initiative [160] | Sell-High [200] |
| Mov HP-Up [200] | Call Shop [200] |
|_________________________________|__________________________________|
------------------------------------------------------------------------
E d e n
------------------------------------------------------------------------
Summon Attack: Eternal Breath
Non elemental attack against all enemies.
____________________________________________________________________
| Page 1 | Page 2 |
| Magic [Complete!] | SumMag +10% [40] |
| Draw [Complete!] | SumMag +20% [70] |
| GF [Complete!] | SumMag +30% [140] |
| Item [Complete!] | SumMag +40% [200] |
| Mad Rush [60] | GF HP +10% [40] |
| Darkside [100] | GF HP +20% [70] |
| Devour [Complete!] | GF HP +30% [140] |
| Spd-J [Complete!] | GF HP +40% [200] |
| Eva-J [Complete!] | Boost [10] |
| Hit-J [Complete!] | Expendx3-1 [250] |
| Luck +50% [200] | GFAbl Med-RF [30] |
|_________________________________|__________________________________|
______
/ 1.5A \________________________________________________________________
========================================================================
Command Abilities (!) ffviii_010
========================================================================
Command abilities are typically abilities that allows your character to
use it while in battle. Character has already known the attack command
and their Limit Breaks [based on certain citeria.] All the first 16 GFs
have actually the four main commands: Item, Magic, GF and Draw Command,
yet these items can be learnt too by using GF items. I have added the
items that allows you to learn the ability.
------------------------------------------------------------------------
M a g i c
------------------------------------------------------------------------
GFs: All
Item: Magic Scroll
Can't: No magic stocked in inventory
Under Silence, Berserk, Confuse, Petrify, KO, Sleep status
AP: n/a
It allows your character to cast Magic that is stocked in the
character's Magic inventory. Each character has a maximum of 8 Magic
pages and each page can stored up to 100x of the spells. Each slot is
only avaliable for one specific magic. When you activate the magic
command, you will view something like the one shown below:
________________
|P1 Num |
|Fire 100 | After you have select the command, just select the
|Blizzard 100 | spell that you wished to cast, pressing the X
|Thunder 100 | button.
|Ultima 100 |
|________________|
When Triple or Double is cast, you will have additional boxes of
commands:
_________ GF Cerberus provides both Double/Triple
| Attack | ________ status on the Entire party. Double allows
| Magic >| |Single | you to cast 2x Magic [same spell] and Triple
| GF | |Double | allows you to cast 3x Magic [same spell].
| Draw | |Triple | This allows you to cast magic in a few turns
|_________| |________| and at the same time, allow you to choose the
opponent/ally that you wished to cast the
spell on.
------------------------------------------------------------------------
G F
------------------------------------------------------------------------
GFs: All
Item: GF Scroll
Can't: GF's HP reached zero
Under Silence, Berserk, Confuse, KO, Petrify, Sleep status.
AP: n/a
A command that allows you to summon a GF. Remember that you must equip
this command before you can use to summon GFs. This command is pretty
helpful as it summons the most powerful weapons [err.. early in the
game.]. After you have summon the GF, the GF's ATB will cover the
character's ATB. Well, the GF's ATB is moving in a different direction.
Once the GF's ATB has reached zero, the GF will be summoned.
------------------------------------------------------------------------
D r a w
------------------------------------------------------------------------
GFs: All
Item: Draw Scroll
Can't: Have already 100x stocked in the magic inventory
Under Silence, Berserk, Confuse, KO, Petrify, Sleep status
AP: n/a
One of the most important command. This command is the command that
allows you to stock magic. This command is essential to draw magic from
the field screen or battle screen. In the field screen, you will give
the spell that's found in the Draw Point and allow you whom to draw the
magic. In the combat screen. You need to do the following:
_________
| Mug |
| Magic | _______ _______
| Recover | |Stock | --> Monster's draw list |Fira |
| Draw >| |Cast | e.g. Bite Bug |Scan |
|_________| |_______| |_______|
No matter what option you choose between Stock or Cast, you will
still ended up at the Monster's draw list. Stock allows you to draw the
desired spell [up to a maximum of 9x per draw] and saves it in the
character's magic inventory. Cast, on the hand, allows you to draw 1x
quantity and cast on the enemy/ally. Remember the Stock has a
probability of failure as due to the character's low Mag stats or the
monster has died before the character gets his/her turn to draw. Cast
has no failure rate and each time, allows you to draw one quantity and
cast it immediately.
------------------------------------------------------------------------
I t e m
------------------------------------------------------------------------
GFs: All
Item: Item Scroll
Can't: No items stocked in inventory
Under Silence, Berserk, Confuse, KO, Petrify, Sleep status
AP: n/a
Well, as the name suggest, I guess you know what this command allows you
to do. This command is quite important as it allows you to use items
such as Phoenix Downs [restores Life, which you can't have Life magic
early in the game..], Potions, etc. It also includes items such as
combat items (or battle items). Examples of combat items are Holy Stone,
Phoenix Pinion, etc. It works like the Magic command as you will be
brought directly to the Item inventory pages [which you can also
reorder..]
------------------------------------------------------------------------
C a r d
------------------------------------------------------------------------
GFs: Quezacotl
Item: Gambler's Spirit
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP: 40
This command allows you to convert a dying monster into card. Certain
monsters nab you "BOSS" cards such as Elvoret, X-ATM092, etc. The card
command can only be done when the monster's HP is low. The best way is
to use Quistis' Micro Missile, summon Diablos or cast Demi magic and
then use this command. About 1/20 chance, that you get a BOSS card...
------------------------------------------------------------------------
D o o m
------------------------------------------------------------------------
GFs: Shiva
Item: n/a
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP: 60
It works like the Sudden Death and at the same time removes bonus magic
effects [Haste, Aura, Triple, Double, etc.] from the character. You will
find a 8 second counter above the monster's head. Once it reach zero,
the monster is KO'd. Pretty effective against monsters that weak
against Ice. [e.g. Ruby Dragon and T-Rexaur]. It has also implicit a
curse status.
------------------------------------------------------------------------
M a d R u s h
------------------------------------------------------------------------
GFs: Ifrit, Eden
Item: n/a
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP: 60
It is pretty risky.. The Mad Rush causes you to loses control of the
ENTIRE party. Berserk, Haste, Shell and Protect are being cast on the
entire party. Berserk will still take effect even if the characters
are protected against it through ST-Def-J linked to 100x Berserk. I
guess it is quite good as if you are desperate...
------------------------------------------------------------------------
T r e a t m e n t
------------------------------------------------------------------------
GFs: Siren
Item: Med Kit
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP: 100
One of most useful command.. If you don't have the Ribbon or ST-Def-J
x4, this command is a must. The Treatment command works like Esuna
except it has a better off ability and that's even the character is
under Silence, it is still usable! It just removes any negative status
and magical effects.
Negative status: Sleep, Berserk, Silence, Doom, Curse, Petrify, Confuse,
Poison, Blind.
Magical effects: Slow, Stop, Vit 0
------------------------------------------------------------------------
D e f e n d
------------------------------------------------------------------------
GFs: Brothers, Cactuar
Item: Knight's code
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP: 100
Well, I just can't understand why the characters needed to learn
defense? I thought that they know it already. In the previous FF series,
every character knows how to defend... Anyway the Defend command only
works for the particular turn. It allows physical damage dropped to zero
and halves magical damage.
------------------------------------------------------------------------
D a r k s i d e
------------------------------------------------------------------------
GFs: Diablos, Doomtrain, Eden
Item: n/a
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP: 100
Quite a good command, if you know how to make use of it. The Darkside
just works like critical attack, doing 3 times more than usual, but
sacrificed 1/10 of the current HP. This command could be a killer with
you make used of Regen or ST-Atk-J linked to 100x Drain.
------------------------------------------------------------------------
R e c o v e r
------------------------------------------------------------------------
GFs: Leviathan
Item: Healing Ring
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP: 200
I guess this is the best command.. This command is quite useful as it
does a full recovery to one character. But beware that this can be also
a move to attack.. It works pretty fine against undead and monsters
under Zombie status. But it also does a instant dead attack to
characters under Zombie status. Recover is really a good ability that
you can't miss it. It could saves you a lot of Curagas.. [BTW, Curaga
is a good magic for boosting Spirit]
------------------------------------------------------------------------
A b s o r b
------------------------------------------------------------------------
GFs: Pandemona, Doomtrain
Item: n/a
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP: 100
This command target at one enemy by taking off a bit of HP (about 10%
of monster's current HP.) But it does not work quite well, if you did
this on undead monsters, monsters under Zombie status. I guess it is
still quite a useful command, but don't over use it.
------------------------------------------------------------------------
R e v i v e
------------------------------------------------------------------------
GFs: Alexander
Item: Phoenix Spirit
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP: 200
The second best command. It does most of the time, resurrect dead ally
back to full health just like Full-Life. About 5% chance, you will see
it restoring Life just like Life magic or Phoenix Down. I guess this
perhaps effect due to Luck or Magic stats. But I would rather use a
Phoenix Down than this command as it allows the characters to be
revived but at critical status, hence doing Limit Breaks!
------------------------------------------------------------------------
L V D o w n
------------------------------------------------------------------------
GFs: Tonberry
Item: n/a
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP: n/a
Well, this aids you to weaken a strong foe but lower it's level and HP.
It also causes a change in the draw list, attributes of the monsters
[Hit Points, Strength, Vitality, Spirit, Magic, Speed, Evade] to drop.
But it also allows you to nab items that can be obtained from it at
lower levels such as M-Stone Piece. Most of the time, it halves the
level and attributes. Monster at low levels have lesser skills too. Just
like the pesky Ruby Dragons. But it reduces the experience points
gained.
------------------------------------------------------------------------
L V U p
------------------------------------------------------------------------
GFs: Tonberry
Item: n/a
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP: n/a
The opposite of LV Down. Extremely useful if you want to get third class
magic when your characters' levels are around 30+. But it could also be
dangerous.. but it gives you better magic to draw from, stronger
monsters, more rare items, more EXP at the same time. I have actually
levelled up Ruby Dragons to level 100 and at the same time, giving Eden
some training. That will help to move Eden to Level 100 at a faster
rate.
------------------------------------------------------------------------
K a m i k a z e
------------------------------------------------------------------------
GFs: Cactuar
Item: Bomb Spirit
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP: 100
Under any circumstances, don't ever use this command in a BOSS fight.
Using Kamikaze, may does over 9999 HP damage [about 30,000 HP when
character's HP is quite high.. about 3 times], but in turn sacrifices
a character. The character can't be revived and only be able to
revived after the battle.
------------------------------------------------------------------------
D e v o u r
------------------------------------------------------------------------
GFs: Eden
Item: Hungry Cookpot
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP: n/a
One of most useful commands. It works only against all enemies except
for BOSSES. Devour does an instant dead attack [but with a crappy hit
rate...] and may leads to bonuses or status. It can also help to build
up the characters.. Devour a Ruby Dragon raises all statistics! But
most monsters gives recovery to HP, status ailments or reduce HP! Refer
to Monster List for more information.
------------------------------------------------------------------------
M i n i M o g
------------------------------------------------------------------------
GFs: n/a
Item: Mog's Amulet
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP: n/a
Allows you to summon MiniMog where the MiniMog will do the Mog's Dance
which heals all GFs in combat 1,500 HP. Obtainable through
Pocketstation only.
------------------------------------------------------------------------
______
/ 1.5B \________________________________________________________________
------------------------------------------------------------------------
Party Abilities ffviii_011
------------------------------------------------------------------------
Some people just don't bother pay attention to the Basic Tutorial found
in Part I. It explains on how to equip commands, abilities to your
characters. So refer to Part I, which can also be found at .
Party Abilities works like character abilities except has a party
effect.. For an example, Enc-None is equipped in one character's
ability slot. The entire party will not encounter any monsters. But
you must equip in at least one of the character's ability slot.
------------------------------------------------------------------------
M o v e - F i n d
------------------------------------------------------------------------
GFs: Siren
Item: n/a
Prequisite: n/a
AP: 30
Allows you to uncover hidden draw points and save points. It works
well as some of the terrains in the game, looks complicated..
------------------------------------------------------------------------
E n c - H a l f
------------------------------------------------------------------------
GFs: Diablos
Item: n/a
Prequisite: n/a
AP: 30
Reduce monster encounter rate by 50% or half. Quite a good ability if
your characters' HP are running low or lack of curative magic, items,
etc. Quite good if you are sick of combat.
------------------------------------------------------------------------
E n c - N o n e
------------------------------------------------------------------------
GFs: Diablos
Item: n/a
Prequisite: Enc-Half
AP: 100
Allows your party do not encounter any enemies. Wow... Quite a good
ability as it removes random battle status. Allows you to navigate
around the field smoothly.. It is quite good when solving sub-quests
such as Obel Lake Mystery or UFO sighting incident. Plus you can
uncovered a lot of hidden draw points on the world map.
------------------------------------------------------------------------
A l e r t
------------------------------------------------------------------------
GFs: Cerberus
Item: n/a
Prequisite: n/a
AP: 200
Allows your party never have back attack status. Not much use in battle.
But it is great to use this while doing your quest at Deep Sea Research
Center. Well, I really hate this.. for as in FF7, you can just simply
tap the R2 and L2 and the characters will face the opponents.
------------------------------------------------------------------------
R a r e I t e m
------------------------------------------------------------------------
GFs: Rare Item
Item: n/a
Prequisite: n/a
AP: 250
I could say that this ability is quite useful but not apply to finding
Blue Magic items. In effect, it increases the rate of getting rare
items. For your convience, I have illustrate four good examples:
Name Defeat Defeat (with Rare Item)
Wendigo Steel Orb (Junk) Strength Love, Steel Pipe (GF)
Bomb Bomb Fragment (Junk) Bomb Spirit (GF)
Bite Bug M-Stone Piece, Magic Wizard Stone (Junk)
Stone (Junk)
Jelleye Wizard Stone (Junk) Wizard Stone, Healing Water (Junk)
But just like other abilities, it not necessary nab you GF items
always, in fact, see the examples on Bite Bug and Jelleye. Therefore
in order to get Power Generator for Blitz, the best is to not equip
Rare Item as it increases the rate of GF Items, ability/ refinement
items compared to Compatibility items and Blue Magic Items.
------------------------------------------------------------------------
______
/ 1.5C \________________________________________________________________
------------------------------------------------------------------------
Character Abilities ffviii_012
------------------------------------------------------------------------
Character Abilities are actually bonuses to combat and junction. They
allows your characters to have bonus abilities such as Mug and HP +80%.
They are extremely difficult to find as they are rare items and
therefore you may required to get Bahamut's Rare Item and Mug for
assistance.
------------------------------------------------------------------------
HP +20% GFs: Diablos, Carbuncle, Brothers
AP needed: 60 Does: Maximum HP increased by 20%
Prequisite: n/a Item: Regen Ring
------------------------------------------------------------------------
HP +20% is quite a good Hit Points booster at the beginning as it could
increase the character's maximum HP by 20%.
------------------------------------------------------------------------
HP +40% GFs: Diablos, Carbuncle, Brothers
AP needed: 120 Does: Maximum HP increased by 40%
Prequisite: HP +20% Item: Giant's Ring
------------------------------------------------------------------------
HP +40% is really quite a good ability but if you equipped HP +20%, your
character can enjoyed a benefit of HP +60%!
------------------------------------------------------------------------
HP +80% GFs: Diablos, Brothers
AP needed: 200 Does: Maximum HP increased by 80%
Prequisite: HP +40% Item: Gaea's Ring
------------------------------------------------------------------------
Wow! Maximum HP increased by 80%! This ability is extremely helpful when
you need to boost your character's HP to 9999. [which is essential for
BOSS Fights against the Omega..]
------------------------------------------------------------------------
Str +20% GFs: Ifrit, Pandemona, Shiva
AP needed: 60 Does: Strength increased by 20%
Prequisite: n/a Item: Strength Love
------------------------------------------------------------------------
A great ability for early in the game. The maximum strength stats that
character can get is 255.. Even if you have gotten Squall to Level 100,
his strength stats is only 170+ at most with 100x Ultima junctioned.
Therefore this ability is quite critical.
------------------------------------------------------------------------
Str +40% GFs: Ifrit
AP needed: 120 Does: Strength increased by 40%
Prequisite: Str +20% Item: Power Wrist
------------------------------------------------------------------------
Str +40% is really a good ability and it will be a great booster for the
character's strength!
------------------------------------------------------------------------
Str +60% GFs: Bahamut
AP needed: n/a Does: Strength increased by 60%
Prequisite: n/a Item: Hyper Wrist
------------------------------------------------------------------------
An ability which could makes a character a strong ally. This ability can
increased a huge deal of strength for the character. Let's say if your
character strength stats is 100, you can get 160 strength stats with
this ability.
------------------------------------------------------------------------
Vit +20% GFs: Shiva, Carbuncle
AP needed: 60 Does: Vitality increased by 20%
Prequisite: n/a Item: Turtle Shell
------------------------------------------------------------------------
Remember this phrase.. A good attacker must has good defense. Vitality
is critical important against foes such as Ruby Dragon [its breath
weapon does no elemental damage.. unlike in the Japanese version..]
------------------------------------------------------------------------
Vit +40% GFs: Shiva, Carbuncle
AP needed: 120 Does: Vitality increased by 40%
Prequisite: Vit +20% Item: Orichalcon
------------------------------------------------------------------------
The best defense ability that you could get from GFs.. But there is a
better ability which requires Adamantine. But Vit +40% is really more
than enough. If a monster's strength stats is 255, and the character's
defense is 110, that character will Received 145 points of damage..
Realized the importance of Vitality?
------------------------------------------------------------------------
Vit +60% GFs: n/a
AP needed: n/a Does: Vitality increased by 60%
Prequisite: n/a Item: Adamantine
------------------------------------------------------------------------
Vit +60% is an extremely good ability. Vitality is pretty effective,
but at the meanwhile, pretty hard to get..
------------------------------------------------------------------------
Mag +20% GFs: Quezacotl, Siren, Diablos
AP needed: 60 Does: Magic increased by 20%
Prequisite: n/a Item: Circlet
------------------------------------------------------------------------
Quite an important ability.. It affects the amount of damage done by
the character through the Magic command. The higher the magic stats,
the more damage/healing will be done. Mag +20% is quite a good ability.
------------------------------------------------------------------------
Mag +40% GFs: Quezacotl, Siren, Diablos
AP needed: 120 Does: Magic increased by 40%
Prequisite: Mag +20% Item: Hypno Crown
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It is a better ability compared to Mag +20%. In my opinion, this ability
is sufficient to provide enough help for good magic users such as Edea,
Selphie and Rinoa.
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Mag +60% GFs: Bahamut
AP needed: n/a Does: Magic increased by 60%
Prequisite: n/a Item: Royal Crown
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Probably the best booster for Magic. This ability has a great effect in
turning weak magic users such as Quistis and Zell to good magic users..
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Spr +20% GFs: Shiva, Leviathan, Alexander
AP needed: 60 Does: Spirit increased by 20%
Prequisite: n/a Item: Rune Armlet
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Spirit works like Vitality instead it increased defense against Magic.
Spr +20% is quite a good ability for characters with great spirit.
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Spr +40% GFs: Shiva, Leviathan
AP needed: 60 Does: Spirit increased by 40%
Prequisite: Spr +20% Item: Force Armlet
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Spr +40% is the best ability that the GFs can provide you without any
customization. Spr +40% is more than enough.. but insufficient to reach
the 255 barrier.
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Spr +60% GFs: n/a
AP needed: n/a Does: Spirit increased by 60%
Prequisite: n/a Item: Magic Armlet
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Spr +60% is another ability that can Received through modifying GFs..
But Spr +60% can be good but it may affect your healing rate
dramatically..
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Spd +20% GFs: Cerberus, Pandemona
AP needed: 60 Does: Speed increased by 20%
Prequisite: n/a Item: Jet Engine
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Speed is an important factor as it affects the number of turns that you
can used in a battle. Remember that the faster speed, the faster the
ATB runs.
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Spd +40% GFs: Cerberus, Pandemona
AP needed: 60 Does: Speed increased by 40%
Prequisite: Spd +20% Item: Rocket Engine
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Spd +40% is the best speed booster that you can get in the game.
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Eva +30% GFs: Cactuar, Tonberry
AP needed: 200 Does: Evade increased by 30%
Prequisite: n/a Item: n/a
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Evade increased the probability that your character could dodge an
attack. But sometimes it also allows your character to dodge magic. In
my opinion, it is nearly impossible to get 255 Eva stats as it is
impossible unless you have used a gameshark.
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Luck +50% GFs: Cactuar, Tonberry, Eden
AP needed: 200 Does: Luck increased by 50%
Prequisite: n/a Item: n/a
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Are you lucky? It lowers the character's chances of being targetted and
increase the following:
- appearance of GF Odin and Gilgamesh. Phoenix, after your entire party
is wiped out [provided that you have Phoenix Pinions in your
inventory]
- increase the rate of critical. Seifer's criticals are the easiest to
distinguish as you will see a fire swipe instead of a normal swipe.
Criticals are just like Deathblows in FF7 as only they inflicit more
damage compared to normal attacks.
- Increase the use of Holy War-Trial, Hero-Trial, etc.
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Auto Potion GFs: Leviathan, Cactuar, Tonberry
AP needed: 150 Does: uses Potions upon being attacked.
Prequisite: n/a Item: n/a
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Well, sometimes this ability do more harm than help.. I was try to get
a character in critical status as the result, I have used about 50
Potions... The character will draw out a Potion [can be Mega Potion, X
Potion, Hi-Potion+, Hi-Potion, Potion+, Potion] this varies in the item
inventory. Your character will use items from the inventory. To prove it
to be more effective, equip Med Data...
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Auto Reflect GFs: Carbuncle
AP needed: 150 Does: have Reflect cast automatically.
Prequisite: n/a Item: Glow Curtain
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I myself personally don't like Reflect as it only reflect certain
spells. The character equipped with this ability will have the Reflect
status in the beginning. This status can still be removed from the
character using Dispel.
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Auto Haste GFs: Cerberus
AP needed: 150 Does: have Haste cast automatically
Prequisite: n/a Item: Accelerator
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A good ability in terms of combat. Having Haste being cast on the
character (Haste increased 2 times the speed of the character's ATB),
increased number of turns. Again this status can be removed through
using Dispel. [Squall was equipped with this when I fought Griever..]
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Auto Shell GFs: Doomtrain
AP needed: 200 Does: Have Shell cast automatically
Prequisite: n/a Item: Moon Curtain
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Shell works like Spirit except it halves damage by magic. Auto Shell is
pretty good against magic-based BOSSES such as Edea, Adel, the
Sorceresses. This status can also be removed through Dispel. Shell is
being cast once you have entered the combat.
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Auto Protect GFs: Bahamut
AP needed: 200 Does: Have Protect cast automatically
Prequisite: n/a Item: Steel Curtain
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Protect works like Vitality except it halves damage by physical attacks.
Auto Protect is pretty good against physical attack monsters such as
Ultima, Omega, Ruby Dragon's Breath. This status can also be removed
through Dispel. Protect is being cast once you entered the battle.
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Expend x2-1 GFs: Cerberus, Bahamut, Cactuar
AP needed: 250 Does: cast 2 spells for price of 1
Prequisite: n/a Item: n/a
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One of best abilities you can get from the game. Under Double, your
character will be able to cast two magic (e.g. 2x Cura, 2x Ulti |