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Final Fantasy 8 - Part 2 of 2
Written By: Scott Ong

IMPORTANT NOTE:
If you don't find what you are looking for on this page, please check our CHEATS and TIPS section for additional information.

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                 F I N A L   F A N T A S Y   V I I I                   
========================================================================
                 Final Fantasy VIII (US. Version) Part II
                              Version 1.7
                             By Scott Ong
                E-mail: kangning@mbox5.singnet.com.sg
                   http://members.xoom.com/scottong
World Map Source:   http://risland.virtualave.net
------------------------------------------------------------------------
ffviii_top

<<<< Disclaimer >>>> -please read it!-
This FAQ is meant for personal usage only. It cannot be altered and
it can only be reproduced in electronic form only. It cannot be 
published in magazines, articles and any other form of reproduction. 
The FAQ is not meant for sale. Any offenders will be severly dealt with
This FAQ is made by me, Scott Ong (kangning@mbox5.singnet.com.sg) 
Unpublished work of Scott Ong 1999-2000. If you want to use this FAQ for 
your website or webpage, please seek the author's permission and link it
to my site. You are allowed to print the FAQ out, but make sure that 
you did not sell it for cash! All my FAQs are not meant for sale! 
This is Part II of Final Fantasy VIII FAQ for the English version. Final 
Fantasy VIII Logo, characters are copyright of Squaresoft. If you want
to find information regarding tutorial about the junction system of FF8
and the walkthrough for FF8, please refer to Part I for more details 
which are also located in .

<<< References >>>
Official Final Fantasy VIII Website - http://www.ff8.com
Official Squaresoft Website         - http://www.squaresoft.com

<<< Note to Webmasters >>>
If you want to use this FAQ for your site, make sure that you keep on
checking  for latest revisions. Otherwise, I will have to answer
questions that already answered in the latest editions.
 ___
/ I \___________________________________________________________________
------------------------------------------------------------------------
Revision History and Updates                                  ffviii_001
------------------------------------------------------------------------
-[Version 1.0]- . Done by Markweb
                . First appearance of FAQ
-[Version 1.1]- . Added a few more stuff, done by Markweb
-[Version 1.2]- . Re-vamp the layout to fix the word width
                . Added more information to most sections.
                . Corrects most errors done by Markweb.
-[Version 1.3]- . Expand the item list [that's a lot!]
                . Added Gameshark codes!
                . Correct some errors.
-[Version 1.4]- . Expanded the remainding Item List [Ammo and Junk Group]
                . More corrections made on the FAQ.
-[Version 1.5]- . Added more strategies.
                . Added a method to remove card rules.
                . Added a frequently asked questions section.
-[Version 1.6]- . Edit my disclaimer
                . Corrected most typos and errors
                . Enable Search mode in the FAQ.
                . Added Infinite Money Trick under Secrets Section
                . Expanded Frequently Asked Questions Section
-[Version 1.7]- . Added a better strategy for defeating Adel.
                . Added few more strategies for the game.
                . Added information regarding the Pocketstation. The
                  information is taken from The Saint's FAQ. 

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The latest revisions of the FAQ can be found at:
------------------------------------------------------------------------
              
Scott's FAQ Page      http://members.xoom.com/scottong
Cheat Code Central    http://www.cheatcc.com

------------------------------------------------------------------------
* Currently, you can only get the latest revisions of the FAQ at 
  .
 ____
/ II \__________________________________________________________________
========================================================================
Author's Note                                                 ffviii_002
========================================================================
Well, it has been a long time since I have made an update for the FAQ.
Even though the FAQ is already completed, there are still errors that
required me to correct it. 

What's has been added to the FAQ?
- Frequently Asked Questions --> Well, for the past few months since
  FF8 has been released, I have received countless e-mails regarding 
  this game and I have decided to compile them. Otherwise, I will be
  repeated those answers over and over again. Of course, once I have  
  added the list of questions, I will not be answering them anymore.
  BTW, if you have any problems regarding weapon upgrading, please
  refer to the ultimate weapon upgrading guide in Part I.

- The third hint of Obel Lake Mystery --> thanks to one helpful 
  contributor who has told me about this third hint [well, can't expect
  that it is actually a joke...]. Refer to Obel Lake Mystery Section
  for more details.

- Search Mode --> A lot of FAQ readers have complained to me that the 
  FAQ being too long as it takes ages to search for the information that 
  you need. I have finally found a method, which is being obtained from 
  Dingo Jellybean's FF7 FAQ but I have made some improvements to it. All 
  you just need to do the following: (Note: there are actually people 
  who tends to overlook this capability of WordPad and I myself is also 
  one of them ^_^;)

  ----------------------------------------------------------------------
  Method 1:
  From the toolbar, select Edit and choose Find. Enter the keyword.

  Method 2:
  Use the short-cut key Ctrl+F and you will see the Search Box popped
  up. Enter the keyword that you want to look for. 

  ----------------------------------------------------------------------
  But sometimes the keyword does not reached your desired destination,
  hence I have come up with a good idea and that's to add codes to the
  right side of the contents page. Just enter the following keyword:

  ffviii_xxx 

  where xxx stands for the 3-digit code for the section. The list of 
  code numbers can be found at the Table of Contents. But remember that
  you must enter the "ffviii_" in order for it to work, or you will 
  find that you will end up at other pages instead! 

- Note to all webmasters. If you want to post the FAQ on your site, make
  sure that you keep update and get the latest versions. I will always 
  sent my FAQs to . I will definitely not permit anyone else to 
  edit my FAQs. No HTMLizing for my FAQs. Final Fantasy: Worlds Apart
  (http://www.ffnet.net) is an exception.

- Strangely enough, I have received e-mails regarding whether I am doing
  a FAQ for Final Fantasy IX. I am about 75% sure that I will NOT be 
  writing a FAQ for it due to several personal reasons. Anyway, I guess
  someone else will write a FAQ for that game. [But this means that you 
  can be ensured that there will be FAQs for Final Fantasy IX.] 

- I have corrected most of grammatical errors as being requested by 
  viewers. Thanks to them, otherwise I will not known the seriousness of
  the problems. I will try my best to correct errors for my other FAQs 
  once I have time. 

- I hoped that this may be the final update for this FAQ. BTW, I am no
  longer accepting strategies and questions regarding this FAQ. ALL the 
  stuffs that I know about FF8 can be found in this FAQ and Part II. If
  you have any recommendations, complaints, secrets regarding this game,
  and just e-mail to me and I will try my best to solve it.

- I am quite sorry for not answering any e-mails after my March 
  vacation as I have been rather busy with my assignments, projects
  and examinations. You should get your reply shortly. BTW, there will 
  be no reply for those who do not add "FF8" or "Final Fantasy VIII" as 
  I have deleted the e-mails that does not have this as a subject. [
  except for those that contains other game headings which I have 
  written a FAQ for...]

For this "possible" final update:
- This is probably going to the be last update of FAQ. I have gotten
  permission from The Saint about using some of Chocobo World
  information on the FAQ. For more details, I would recommend you to 
  take a look at his FAQs, which is also available at . 

                                                             [Scott Ong]

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 _____
/ III \_________________________________________________________________
========================================================================
Table of Contents                                             ffviii_003
========================================================================
I       Revision History and Updates                                001
II      Author's Note                                               002
III     Table of Contents                                           003
IV      Frequently Asked Questions                                  004

1.0     Guardian Forces                                             s01
        - 1.1      Introduction                                     005
        - 1.2      Management of GFs                                006
        - 1.3      How to get the GF?                               007
        - 1.4A     Non-Abilities GFs                                008
          1.4B     The GFs' Abilities List                          009
        - 1.5A     Command Abilities                                010
          1.5B     Party Abilities                                  011
          1.5C     Character Abilities                              012
          1.5D     Junction Abilities                               013
          1.5E     GF Abilities                                     014
          1.5F     Menu Abilities                                   015
              -    Magic Refinement                                 016
              -    Item Refinement                                  017

2.0     List of Magic                                               s02
          2.1      Curative Magic                                   018
          2.2      Elemental Magic                                  019
          2.3      Status Magic                                     020
          2.4      Support Magic                                    021
          2.5      Non-Elemental Magic                              022
          2.6      Junction Charts                                  023

3.0     Weapon Remodel / Limit Breaks                               s03
          3.1      Squall Leonhart                                  024
          3.2      Zell Dincht                                      025
          3.3      Quistis Trepe                                    026
          3.4      Selphie Tilmitt                                  027
          3.5      Rinoa Heartilly                                  028
          3.6      Irvine Kinneas                                   029
          3.7      Dream Party: Laguna, Kiros and Ward              
               a   Laguna Loire                                     030
               b   Ward Zaback                                      031
               c   Kiros Seagul                                     032
          3.8      Temporary Members: Seifer and Edea   
               a   Seifer Almasy                                    033
               b   Edea Kramer                                      034
          3.9      Weapon Ingredients Chart                         035
          3.10     Battle Meter                                     036

4.0     The Card Game                                               s04
          4.1      Getting the Cards                                037
          4.2      Basics of Triple Traid                           038
          4.3      The Card Rules        
             A     Pre-Game Card Rules                              039
             B     In-Game Card Rules                               040
             C     Card Game Trade Rules                            041
          4.4      Card Game Tips                                   042
          4.5      Card List Bestiary                               043
          4.6      Rare Card List                                   044

5.0     List of Items                                               s05
          5.1      Medicine Group                                   045
          5.2      Battle Items Group                               046
          5.3      Field Items Group                                047
          5.4      GF Medicine Group                                048
          5.5      GF Ability Item Group                            049
          5.6      Ammo Group                                       050
          5.7      Junk Group 
              A    Normal Items                                     051
              B    Blue Magic Items                                 052
              C    GF Comptability Items                            053
              D    Bonus Attributes Items                           054
          5.8      Magazine Group 
              A    Weapon Monthly                                   055
              B    Combat King                                      056
              C    Pet Pals                                         057
              D    Occult Fans                                      058

6.0     List of Monsters                                            s06
          6.1      List of Abbreviations                            059
          6.2      Monsters Besitary                                
             A     Cards Page 1                                     060
             B     Cards Page 2                                     061
             C     Cards Page 3                                     062
             D     Cards Page 4                                     063
             E     Cards Page 5                                     064
             F     Others                                           065
          6.3      Important Storylines.                            066

7.0     Sub Quests                                                  s07
          7.1      Timber Maniacs                                   067
          7.2      Missing Vase Pieces                              068
          7.3      Laguna's Statue at Shumi Village I               069
          7.4      Laguna's Statue at Shumi Village II              070
          7.5      Obel Lake Mystery                                071
          7.6      Getting Rare Cards Quest               
             A     Chocobo Forests: prove your affection!           072
             B     UFO Sighting Incident                            073
             C     Card Queen Quest                                 074
             D     CC Group Members                                 075
          7.7      Zell's Love Quest                                076
          7.8      Dollet: Bone Quest                               077
          7.9      Infinite Money Trick                             078

8.0     GF Enhancement Setup                                        079
        
9.0     Strategies                                                  s09
        9.1        Things that you should know...                   080
        9.2        Miscellaneous Strategies                         081
        9.3        BOSS Strategies                                  082
        9.4        Weapon Strategies                                083

10.0    Gameshark codes                                             084

11.0    Choco World [Mini-Pocketstation Guide]                      085
 
12.0    Contact the Author                                          086

13.0    Contributors and Credits                                    087

------------------------------------------------------------------------
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/ IV \__________________________________________________________________
========================================================================
Frequently Asked Questions                                    ffviii_004
========================================================================
As you see, I still have a lot of other FAQs to manage. Hence it will be
best if you can add "FF8" as your subject so that I know that it is 
about Final Fantasy VIII. Lastly don't sent me any viruses/huge files.
If you have a strategy to contribute, just type it in the mail instead
add it to a text-file.

BTW, don't expect me to e-mail you the list of cards, where to get them
and other stuffs, you can get all these from the FAQs.

If you sent me a question which the answer can be found in the FAQ, I 
will most likely ask you to refer to the FAQ. As for certain quests such
as the Obel Lake Mystery, Missing Vase Pieces, don't expect me to type
out the entire information for you [as it can't be explain in a few 
paragraphs or so.]. Okay don't with the list [mostly repeated]:

------------------------------------------------------------------------
1.   How do you junction commands?
A:   You can ONLY junction commands (such as Magic, Item, Draw, etc.) 
     and abilities (Mag-J, Str-J, Str+20%, SumMag +20%, Counter, Cover, 
     etc) if you have a GF equipped for the characters. To equip a GF,
     select the character and Junction from the main menu. Next pick a
     GF and you will be able to equip the command! You can more help 
     from the Tutorial Menu in the game.
------------------------------------------------------------------------

2.   How many GFs are there?
A:   There are a total of 16 GFs [GFs with abilities] and the 
     miscellaneous GFs. I have include the list and the brief method on 
     getting them. 

     The sixteen Guardian Forces
     -------------------------------------------------------------------
     Name             Method           Location/ Conditions        Disc
     -------------------------------------------------------------------
     Quezacotl        Access           Balamb Garden Network,       1~3
                                       Balamb Garden 2F 
                                       Classroom, Squall's desk

     Shiva            Access           Balamb Garden Network,       1~3
                                       Balamb Garden 2F
                                       Classroom, Squall's desk

     Ifrit            Defeat it        Fire Cavern                  1

     Siren            Draw             Dollet Communication         1
                                       Towers, BOSS: Elvoret

     Brothers         Defeat it        Tomb of Unknown King         1~4

     Diablos          Defeat it        Magicial Lamp - gain         1~4
                                       from Cid before SeeD
                                       mission. Use it.

     Carbuncle        Draw             President's Residence,       1
                                       Deling City, BOSS:
                                       Iguion

     Leviathan        Draw             Balamb Garden Basement,      2
                                       BOSS: NORG

     Pandemona        Draw             Balamb Town, BOSS:           2
                                       Fujin

     Cerberus         Defeat it        Galbadia Garden, Main Hall   2

     Alexander        Draw             Galbadia Garden,             2 
                                       Auditorium, BOSS: Edea      

     Doomtrain        Access           Solomon's Ring found at      3~4
                                       Tear's Point. Get 6x   
                                       Malboro's Tentacle, 6x
                                       Steel Pipe and 6x Remedy+

     Bahamut          Defeat it        Deep Sea Research Center,    3~4
                                       Must have Ragnarok airship.

     Cactuar          Defeat it        Cactuar's Island             3~4
                                       Must have Ragnarok airship.

     Tonberry         Defeat it        Centra Ruins, defeat 20      3~4
                                       Tonberries and King 
                                       Tonberry. Must get Odin
                                      
     Eden             Draw             Deep Sea Deposit, BOSS:      3~4
                                       Ultima Weapon. Must get
                                       Bahamut.
                                       Must have Ragnarok airship

     -------------------------------------------------------------------

     Miscellaneous GFs
     -------------------------------------------------------------------
     Name             Method           Location                    Disc
     -------------------------------------------------------------------
     Chicobo          Item             Summon Mother Chocobo.      2~4
                      (Gyshal Greens)  Use item, Gysahl Greens to
                                       summon it. Gysahl Greens 
                                       can brought from Chocoboy
                                       at Chocobo Forests.

     Moomba           Item             Get Friendship item using   2~4
                      (Friendship)     Pocketstation.

     Ko-Mogri         Command          Get Mog's Amulet using      2~4
                      (Mog's Amulet)   Pocketstation. Use the 
                                       item on one of the 16
                                       GFs. Use command to summon
                                       it.

     Phoenix          Item             Get it by solving puzzles   2~4
                      (Phoenix         at Shumi Village or 
                      Pinion)          WinHill. Get it by 
                                       refining 3x Mega Phoenix 
                                       --> 1x Phoenix Pinion via
                                       Siren's Tool-RF. 

     Odin             Battle           Defeat it at Centra Ruins.  2~4
                      (based on        It will appear randomly at
                      Luck and no.     beginning of the battle. 
                      of Death 
                      Spirit items)

     Gilgamesh        Battle           Defeat Seifer with Odin     3
                                       acquired. Note: Odin will
                                       be lost.

     -------------------------------------------------------------------

------------------------------------------------------------------------
3.   I had forgotten to draw a GF! Are there any other methods to get it?
A:   YES! You can get the GF by drawing it from the BOSSES found in the
     Ultimecia's Castle. Refer to Disc 4 walkthrough for more 
     information. I did not include in the walkthrough as this will
     help to avoid spoilers.
------------------------------------------------------------------------

------------------------------------------------------------------------
4.   I had sold the Magicial Lamp! Is there a method to get it later in
     game?
A:   Unfortunately no. In fact, that's the only Magicial Lamp you can 
     get from playing the game. You can get more Magicial Lamps as you
     can get it from the Pocketstation. [Refer to Pocketstation guides
     that found in . Note that I don't own a Pocketstation.]
------------------------------------------------------------------------

------------------------------------------------------------------------
5.   What is the purpose of SeeD tests?
A:   Note for all new players, you can only get cash through your SeeD
     salary. You will get your salary, once Squall has become an 
     official SeeD member after Dollet's test at Disc 1. The SeeD level
     will change if you do any of following:

     SeeD Test
     -------------------------------------------------------------------
     Method                                                Effect
     -------------------------------------------------------------------

     Answering SeeD tests with correct answers. Access     Increase 
     SeeD test from Tutorial menu --> TEST menu.           SeeD level.

     Continue with the story of the game                   Increase
                                                           SeeD level.
  
     Finish Train sequence in Disc 1 upon first try        SeeD level
                                                           +1

     Walking around the world map, field terrains without  Decrease
     doing anything.                                       SeeD level

     -------------------------------------------------------------------

     SeeD levels do not increase every time. In fact, it increases
     based on the number of steps that Squall walk on the terrains. 
     Hence, do not try to not overdo it as it will decrease your SeeD 
     level.

     The higher SeeD level, the more cash [in gil] that you will
     receive each time. For the test answers, refer to the walkthrough
     for disc 1.
------------------------------------------------------------------------

------------------------------------------------------------------------
6.   I have seen a UFO moving around in a random battle and nothing 
     happens..  What was that?
A:   It is the UFO Sighting Incident. There are four sighting spots
     which is being marked on the world map found at 
     . Just go there with Diablo's 
     Enc-None and move around to have a random battle. For more
     details, refer to the World Tour under the Disc 3 Walkthrough.
------------------------------------------------------------------------

------------------------------------------------------------------------
7.   Why I can't convert 100x Curse Spikes into Dark Matter through GF
     Siren's Tool-RF, in order learn Quistis' last Limit Break, 
     Shockwave Pulsar?
A:   In order to do that, GF Siren must reach LV 100. Otherwise, you 
     will not be able to do the refinement. As for the help in getting
     Curse Spikes, you need to defeat the Imp, Forbidden or Malboro.
------------------------------------------------------------------------

------------------------------------------------------------------------
8.   Is it true that you can't have both items obtained from stealing
     and defeat monsters?
A:   Yes. You can get only get one of the items. For example, let's 
     says you encountered a battle with 2x Adamantoises, you defeat 
     them without any characters using the Mug command. You will get 
     the item won from battle, such as Adamantine, Whisper, Orichalons 
     based on Squall's level.
     If you mug any of the Adamantoises, you will DEFINATELY NOT get 
     Adamantine [which can only be obtained by defeating both 
     Adamantoises]. Instead, you will get other items such as Whispers.
------------------------------------------------------------------------

------------------------------------------------------------------------
9.   How do I get Squall's ultimate weapon and Limit Break, Lion Heart?
A:   To get Squall's ultimate weapon, you must have the following
     items:
     1x    Adamantine
     3x    Dragon Fang
     12x   Pulse Ammo

     << Recommended Methods >> - these are the easiest methods
     Adamantine - you can get this by defeat Adamantoises found shores 
     of Dollet, Long Horn Island [to find the location of Long Horn 
     Island, view the world map at http://risland.virtualave.net].

     Dragon Fang - head towards Trabia area where you find the Shumi 
     Village. Note that from the world map's point of view, you will
     find a row of mountains behind the village. Just walk closely 
     against mountains and you will encounter Blue Dragons. Defeat it
     to get Dragon Fang.

     Pulse Ammo - you need to get Energy Crystal. Get 20x Elynole's card
     via card playing and you can convert them into 2x Energy Crystals
     through Quezacotl's Card-Mod RF. Next convert the energy crystals 
     through Ifrit's Ammo-RF. You will get 20x Pulse Ammo. 

     Now go to any of the junk shops found in the game and pay 2000 gil 
     to remodel Squall's gunblade into Lion Heart. 
------------------------------------------------------------------------

------------------------------------------------------------------------
10.  Where are the Islands closest to Heaven / Hell?
A:   It is kind of difficult to explain using words. You can get find the
     locations of them at . 
------------------------------------------------------------------------

------------------------------------------------------------------------
11.  I can't locate the Deep Sea Research Center! Where can I find it?
A:   To locate the Deep Sea Research Center, you need the Ragnarok 
     airship. Pilot the airship to the extreme low-left corner of the 
     world map. 

     Move the Ragnarok low by press Down button. When you move the 
     Ragnarok, you see water splashing... Next navigate around that 
     corner and you should find the Deep Sea Research Center. If you 
     have any problems, get the world map mentioned in the above URL.
------------------------------------------------------------------------

------------------------------------------------------------------------
12.  Why is there a screen showing "censored" when I used the Devour
     Command? 
A:   It was just like that! ^_^;
------------------------------------------------------------------------

------------------------------------------------------------------------
13.  Question on Card Games
A:   Well, it consists of a huge portion of my e-mails. Here is a 
     section for it:

     Rare Cards - it is true that there is only one version of rare
     cards, not after time compression has occurred. To get back the
     lost rare cards, you need to defeat the CC Group Members at 
     Ragnarok airship in Disc 4. (provided that you have defeat them 
     in Disc 2.). You can get them back even after you have refined the
     card using Quezacotl's Card-Mod.
   
     Card Queen - the Card Queen is really tough as she changes the
     card rules and moves from areas to areas, which made her an 
     extremely tough opponent. If you need more help, get FF8 FAQ
     Part II at  and refer to the Card Queen's
     Side Quest.

     Obtaining cards - besides getting it by winning the card game, 
     you can also get cards by defeating enemies or using the card 
     command to convert dying enemies into cards [does not work on
     BOSS and human beings]

     Card Rules - It will be very difficult to explain the rules in
     a few sentences, hence there is a need to read the Card section
     of FF8 FAQ Part II.
------------------------------------------------------------------------

------------------------------------------------------------------------
14.  Tough Battles - answers found at my Monsters FAQ @ 
A:   It seems that a lot of people are having trouble regarding combat
     in FF8. There are a few reasons for the toughness and one of them 
     is that monsters levelling up as your character does. There are 
     few methods to be stronger than your enemy:
     The hints are:
     - by remodelling the characters' weapons 
     - get stronger spells via item refining. 
     You can get a lot of rare items via cards. This means if you want 
     an easy life in the game, play cards often!
------------------------------------------------------------------------

------------------------------------------------------------------------
15.  Can I get into the cities during Disc 4?
A:   There is no way that you can get into the cities in Disc 4. Those
     barriers do not allow you to make contact with the city. I know
     the following question will definitely pop up if this happens...
     * how do I remodel my weapons? - you can remodel your weapons by 
       using GF Tonberry's Call Shop or Call Item Shop menu ability via
       the Ability menu. 
------------------------------------------------------------------------
    
------------------------------------------------------------------------
16.  I have sold the Magicial Lamp. Is there any other way to get it?
A:   Finally found the answers for this... You can't draw Diablos from
     any of the bosses [bosses at Lunatic Pandora and Boss Sphinxaur in 
     Ultimecia's Castle]. Once you sold it, you got to reset if you 
     don't own a Pocketstation or Gameshark. It is still possible to 
     complete the game without GF Diablos, but it will definitely be 
     tougher.
------------------------------------------------------------------------

------------------------------------------------------------------------
17.  Where are weapon monthly magazines?
A:   You don't need these items as it is compulsory to remodel your 
     characters' weapon. In fact, the weapon's name will appear in the 
     Junk Shop's menu once you have obtained its requirements. Here is a 
     short list of weapon magazines:

     Weapon Monthly March  - you will get this by defeating Elvoret at
                             Dollet's Communication Tower in Disc 1.
     Weapon Monthly April  - you will get this from Squall's desk after
                             completing the sequence in Training 
                             Center. (after the ball dance)
     Weapon Monthly May    - you can find this in the sewers while 
                             controlling Rinoa. Refer to walkthrough for
                             more information.
     Weapon Monthly June   - defeat BGHZ51F2 at Missile Base
     Weapon Monthly July   - found it in Balamb Garden's Training Center
                             after Disc 2.
     Weapon Monthly August - found it near the Gargoyle in Trabia 
                             Garden.
------------------------------------------------------------------------

------------------------------------------------------------------------
18.  Why I can't get the second vase piece (found at the statue) in 
     Winhill?
A:   Well, this is really my error and thanks to those whom have help me
     in solving this and that is you really need to have Irvine in your 
     party. I guess it was perhaps due to the itching hands of 
     Irvine ^_^;) Remember the time when he messes up the guns in Zell's
     room [for those whom have Irvine in your party]
------------------------------------------------------------------------

------------------------------------------------------------------------
19.  Where can I locate the Tomb of Unknown King?
A:   It seems that this type of question is one of hardiest for me to
     answer. Imagine explaining the location using words. It was 
     actually located on a peninsula, which is northeast from Deling. The
     tomb is quite small in size and if you still have the problem, get
     the world map found at .
------------------------------------------------------------------------

------------------------------------------------------------------------
20.  How do I use the character's Limit Breaks?
A:   First of all, your characters need to get to "Crisis" conditions. 
     It will be fulfilled when:
     - the character's HP turns red/yellow
     - Aura is being cast on the character

     Next to use the Limit Break, just tap Circle button (menu button)
     and you will eventually see a golden triangle on the right side of
     "Attack" or "Mug". Press right and you will be able to execute the
     Limit Break.

     General Tip on getting Aura.
     Aura is a magic that allows your character to get Limit Breaks
     easily. To get Aura magic, you need to get Fury Fragments which 
     can be mugged from Blue Dragon found at the mountains near Shumi
     Village. [you don't need to stand on the mountain, just go near 
     it]. Next just convert the Fury Fragment into 5x Aura magic 
     through Leviathan's Supt Mag-RF
------------------------------------------------------------------------

Things can't be done without a gameshark/pocketstation:
- Get Apocalypse magic before the fight against True form of Ultemicia.
- Get another Magical Lamp besides the one you get it from Cid.
- Get Ribbon/Mog's Amulet/Friendship item.
- Rare GF Abilities such as Supt Mag-RF, Discount, Awarness, etc.

Things that never can be done...
- Enter towns in Disc 4
- Find the gateways to the chain road in front of Ultemicia before Disc
  4.
- Find the white SeeD Ship after come back from space visit.

------------------------------------------------------------------------

 _____
/ 1.0 \_________________________________________________________________
------------------------------------------------------------------------
Guardian Forces                                               ffviii_s01
------------------------------------------------------------------------
GFs are the returning summons from the previous FF series. Generally,
there are a lot of differences between them. GF stands for Guardian 
Force and it is a common abbreviation used in the game. 

Differences between the previous series:
- GFs have statues just like your characters. They can level up just 
  like your characters in gaining EXP and they can accquired AP to 
  learn abilities.
- Summon GFs does not requires MP. There is no MP required to summon
  GFs. Instead, the GF's stats will overlap the character's stats, 
  taking the Elem-Def-J and ST-Def-J from the character and also
  withstand from the enemy. Summon GFs require time and you need 
  the blue ATB bar drop to zero (or empty) and GF will be summoned. 
  Once GF's HP have drop to zero, the summon will be cancelled off.
- GF obtain methods can varies... such as defeating them, accquired
  them by meeting requirements, draw them from BOSSES.
- GFs are the strength of your characters as they gave your characters
  other abilities beside the Attack command.

------------------------------------------------------------------------
Frequently Asked Questions About GFs
------------------------------------------------------------------------
Here is the list of frequently asked questions about Guardian Forces. 
There are a total of 9 questions.

------------------------------------------------------------------------
Q1: I have forgetten to draw a GF, is there a way to get it back?
------------------------------------------------------------------------

Yes. But you can only get it back in Disc 4, from either one of BOSSES
in Ultimecia's Castle. Of course, you have to unlock Draw, otherwise it
is useless. Refer to Disc 4 Walkthrough: Ultimecia's Castle in Part I
(@ at , )

------------------------------------------------------------------------
Q2:  Why I don't see Med LV Up in Alexander's Ability list?
------------------------------------------------------------------------

You must obtain its prequisite in order to get its secondary ability.
I have expanded the list section, just accompany this purpose. Refer to
the abilities lists and description for more information. There are 
also certain cases that results lost of an ability:

Case #1
You may eliminate the Ability/ its prequisite through using an Amnesia 
Greens.

For this case, I can't help ^_^; Have to restart. You may need to try
to use another GF Item to replace that. As far I know, GF menu and
item refinements have no replacements. 

Case #2
You may use a GF Ability Item to cover up one of 22 slots. 

In this case, just use an Amnesia Greens to eliminate one of abilities
so that, there is avaliable space for the ability to "grow" on it. 
[Is there any better words?]

------------------------------------------------------------------------
Q3: I have sold the Magical Lamp, is it possible to get it back?
------------------------------------------------------------------------
No. But unless you have a Pocketstation or Gameshark. For gameshark, 
just make use of the item modifier code to do it. If you have a 
Pocketstation, you can get it via Choco World. To do that, refer to 
Pocketstation FAQs that are found at .

------------------------------------------------------------------------
Q4: How to I get GF Doomtrain?
------------------------------------------------------------------------

You need to get the requirements: 6x Steel Pipe, 6x Malboro Tentacle,
6x Remedy+ (requires GF Alexander's Med LV Up, or Pocketstation) and 
of course, the Solomon's Ring. Refer to GF Bestiary for more 
information

------------------------------------------------------------------------
Q5: Is it possible to get GF Griever?
------------------------------------------------------------------------

I don't know. But most likely it's not. There is a rumour regarding
Occult Fan III [Magic Issue], that you need 666 items to get this GF,
the ring shown in the picture is actually the Solomon's Ring and 666
stands for "Steel Pipe", "Malboro Tentacles", "Remedy+". [it may be a 
piece of displeasing news ^_^;]

------------------------------------------------------------------------
Q6:  How do I get Mog Amulet and Friendship item?
------------------------------------------------------------------------

Don't ask me about this.. These items can only be gotten through the 
Pocketstation. I am still trying to figure other methods besides 
gameshark.

------------------------------------------------------------------------
Q7: How do I boost a GF?
------------------------------------------------------------------------
Check the Boost Section under GF Abilities. Or you can get the in-game 
help [provided that you have gotten the Battle Meter]:

Tutorial -> Information -> Abilities -> GF Abilities -> Boost

------------------------------------------------------------------------
Q8: How do I get GF Gilgamesh?
------------------------------------------------------------------------
You must have gotten Odin before you reached the final battle at the
Lunatic Pandora in Disc 3. It is not necessary for you to kill Seifer as 
Gilgamesh will finish it up for you. You will lose Odin as it is lost.

------------------------------------------------------------------------
Q9: Why I can't use Tool-RF to convert 100x Curse Spikes into 1x Dark 
    Matter?
------------------------------------------------------------------------
GF Siren must reached LVL. 100 or you can unlock it by upgrading your 
Battle Meter at the D-District Prison. This is allocated from my 
previous save files.

------------------------------------------------------------------------
 _____
/ 1.1 \_________________________________________________________________
------------------------------------------------------------------------
Introduction                                                  ffviii_005
------------------------------------------------------------------------

                                                      No.  Name of GF
          __________________________________________  1.   Quezacotl
         | Name of GFs                              | 2.   Shiva
         |  ___  ___  ___  ___  ___  ___  ___  ___  | 3.   Ifrit
         | |   ||   ||   ||   ||   ||   ||   ||   | | 4.   Siren
         | | 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 | | 5.   Brothers
         | |___||___||___||___||___||___||___||___| | 6.   Diablos
         |  ___  ___  ___  ___  ___  ___  ___  ___  | 7.   Carbuncle
         | |   ||   ||   ||   ||   ||   ||   ||   | | 8.   Leviathan
         | | 9 ||10 ||11 ||12 ||13 ||14 ||15 ||16 | | 9.   Pandemona
         | |___||___||___||___||___||___||___||___| | 10.  Cerberus
         |__________________________________________| 11.  Alexander
                                                      12.  Doomtrain
                                                      13.  Bahamut
                                                      14.  Cactuar
                                                      15.  Tonberry
                                                      16.  Eden

------------------------------------------------------------------------
Typically, it just like the ASCII Art shown above. The GFs slot will be
occupied by the GF, once you have accquired it. GFs can be found during
your jounery. To ensure no difficulties in getting them, take a look at
the walkthrough and follow the instructions there and you should have 
no problems. Most GFs can obtained through drawing from BOSSES, so it
is best to have Draw Command equip GFs.

------------------------------------------------------------------------
The GF Status Screen.
------------------------------------------------------------------------
 _______                   _______________________________________
| Photo | Quezacotl       |Status                               P1|
|  of   | LV. 1           |    HP-J                   Complete!   |
|  GF   | HP 300 / 300    ||>  Vit-J                  0 / 50 AP   |
|_______|                 |    Mag-J                  0 / 50 AP   |
                          |    Magic                  Complete!   |
Total EXP:     5,000 P    |    GF                     Complete!   |
EXP needed:    250 P      |    Draw                   Complete!   |
                          |    Card                   0 / 40 AP   |
                          |    Mag +20%               0 / 60 AP   |
                          |    GF HP +10%             0 / 40 AP   |
Learning                  |    SumMag +10%            0 / 40 AP   |
Vit-J                     |    Boost                  0 / 10 AP   |
10 / 50 AP                |    T Mag-RF               0 / 30 AP   |
                          |_______________________________________|

------------------------------------------------------------------------

------------------------------------------------------------------------
Which GFs have them?
------------------------------------------------------------------------
Here is a brief explaination of GF Status Screen. Quezacotl, Shiva, 
Ifrit, Siren, Brothers, Diablos, Carbuncle, Leviathan, Pandemona, 
Cerberus, Alexander, Doomtrain, Bahamut, Cactuar, Tonberry and Eden are
the sixteen obtainable GFs and have this status screens. GFs such as 
Moomba (via Pocketstation), MiniMog (via Pocketstation), Chicobo, Odin,
Gilgamesh and Phoenix does not have this screen. As for unattainable 
GFs such as Griever and Tiamat, you can't have them in your besitary.
------------------------------------------------------------------------

------------------------------------------------------------------------
What are Abilities?
------------------------------------------------------------------------
Abilities are skills that allows GFs to learn to enhance besides 
summoning it. There are six major classes and here are a summary of 
what each of them does:

Command - allows your character to have commands besides attack. All
the first 16 GFs have the four basic commands: Item, Magic, GF and
Draw. There are also other commands such as Card, Darkside, Absorb,
Devour, etc. Each commands have different effects, so it's your option
to test them out.

Junction - under the Junction screen you will see that you can could 
make use magic to boost up a character's statistics through Junction. 
But in order to junction magic, you must have an ability for that 
junction. E.g. You must have Str-J in order to junction magic to Str.
Elemental Combos and Status combos can be done using junction abilities
such as Elem-Atk-J or Elem-Def-J, ST-Atk-J or ST-Def-J.

Character - these abilities are rather hard to obtain. These abilities
allows you to have add-ons such as Str + 20%, Mag +40%, HP +80%, etc.
There are also some special abilities such as Auto-Haste, Auto-Shell, 
Mug, etc. These skills are pretty hard to mastered due to its high AP
Consumption [of course, not as exagrating as AP requirements for the
Materia in FF7.]. They can be equiped under the Ability section where
you could equipped commands. Most GFs have 2 abilities to equip. 
Except for GFs with Ability x3 and Ability x4. Well, the abbreviation
seems a bit clear, therefore no explaination ^_^;

GF - Abilities meant for GFs.. There are typically three types, SumMag,
GF HP and Boost. GF HP is avaliable for all GFs. SumMag is avaliable 
for GFs with a summon attack that has a elemental or non-elemental, 
except support element (e.g. Reflect, Triple/Double). Boost is a pretty
good ability.

Menu - A brand new innovation that has been included in this new epic 
RPG. The Menu ability allows you to do refinement of items and magic and
some even allows you to call item shop and get discounts, sell for 
higher prices, etc. Ability menus for magic are quite good as some magic
are very hard to obtained. One good example is Aura. Item refinement 
usually nabs you Medicine, Battle Items and GF Items.

Party - this ability can be activate through the same method for 
character ability. In fact it affects for the entire party. There are 
only four party ability in the game. Examples are Enc-Half [reduces 
encounter rate by half.]
------------------------------------------------------------------------

------------------------------------------------------------------------
How to learn Abilities?
------------------------------------------------------------------------
Pretty simple. Just select the GF that you wish to learn a particular 
ability using X button. Next you will have the status screen except you
can't see abilities screen instead you will find red bars that shows 
compatibility of GFs for the characters. The higher the comptability, 
the faster the GF will be summoned and the less crosses you will find 
during Boost. Press X once again and you will find the abilities page.
Each GF can only accquired a maximum of 22 abilities. Certain abilities
require a prequisite in order to get the new ability. So refer to the
GF besitary to find out more. Just simply select the ability that you
wished to learn with the cursor. Next gain AP in battles. Once the 
ability is mastered. A "Complete!" sign will replaced the requirements.

------------------------------------------------------------------------
How to learn Abilities through using GF items?
------------------------------------------------------------------------
Not that it is not advisble to use GF items immediately before you have
gotten all GF abilities. Otherwise, you will not be able to obtain some
of GF abilities. To undo the wrong, just get Amnesia Greens and use it 
on a GF and forget the ability that you have just added. Remember that
abilities that you have forgetten, can't be gotten back! Also have an
additional save file before you attempt to do this. Note that you can't
have the two of same ability. Example: you can't have two SumMag +30%
and this applies for any other abilities. 
------------------------------------------------------------------------

Generally, there are a lot of problems regarding GF's HP. The 
Quezacotl's maximum HP does not reached 9999 HP at Level 100 as due to 
its low EXP requirements to level Up. GF Eden can easily get 9999 HP at 
the level of 56 with GF HP +10% ~ 40% learnt and it has a higher EXP 
level compared a full EXP level Quezacotl. Certain GFs take ages to 
level up. Bahamut and Eden are great examples of these.

Note: It is not compulsory that a GF has the same ability list as it has
      from the beginning. You can overwrite them by using GF item, 
      Amnesia Greens.
------------------------------------------------------------------------
 _____
/ 1.2 \_________________________________________________________________
========================================================================
Management of GFs                                             ffviii_006
========================================================================
Here are several tips that I would like share on about management of 
GFs.

------------------------------------------------------------------------
Tip #1 - All GFs into battles!
Always get ALL GFs into battles [not necessary to summon them, but 
make sure that they are along with your characters to gain EXP]. They 
gain HP Bonuses and they will inflict more damage when they are at 
higher levels. You can easily use Junction Exchg under the Switch menu
to transfer the junction from one character to another.

------------------------------------------------------------------------
Tip #2 - Got for Rare Abilities first.
Always go after rare skills first (one good example is GF Diablos' Mug.
This skill is pretty handy if you need to get the rare items such as
Steel Pipes.) Some abilities such as Auto-Haste, Card Mod-RF are very
useful add-ons for your party.

------------------------------------------------------------------------
Tip #3 - Junction Distribution
Distribute the G.Fs evenly to all characters. Make sure everyone has 
junction to four basic factors:

Strength (Str)  - affects character's attacking power.
Magic (Mag)     - affects character's magic attacking power.
Vitality (Vit)  - affects the character's defense from physical damage.
Hit Points (HP) - affects the character's HP. It is the life bar!

------------------------------------------------------------------------
Tip #4 - Get Boost first! 
For those GFs with "Boost", always get them beforehand of all other
GF abilities. This ability can really does a lot of damage as if you
does up to a maximum of 4 times the damage compared to a normal summon.

------------------------------------------------------------------------
Tip #5 - Make use of AP won from BOSS fight.
Always check what abilities that you are learning before get into BOSS 
battles. Always pick those high AP skills that require to master before 
fighting them, thus making full use of the bonus.

------------------------------------------------------------------------
Tip #6 - Recover HP of GFs with GF Potions
Use G-Potions to recover lost HP of your GFs. BTW, GFs have (auto, I 
guessed it was a hidden ability) Walk and Recover. Just walking around
the field map, allows you to restore HP of GFs slowly at a time.

------------------------------------------------------------------------
Tip #7 - Improve GF Compatibility
Summoning a GF many times using the same character, helps to improve the 
GF's compatibility with the character. "Boost" will work best in this 
case. GF compatibility affects the speed of the ATB bar of GF [the 
higher the compatibility, the faster the GF will be summoned!] Of 
course, there are generally alternate methods such as using 
compatibility items [refer to Items section for more information] or 
the ultimate compatibility booster item, LuvLuv G.
------------------------------------------------------------------------
 _____
/ 1.2 \_________________________________________________________________
========================================================================
How to get the GF?                                            ffviii_007
========================================================================
The list below comprises of the method to get them (briefly as I have
already explained in great detail in the walkthrough found in Part I)
I have also included the second draw method for certain GFs. Of course,
there are also GFs that I still not sure whether it is possible to get
them..

------------------------------------------------------------------------
E-mails about GFs
------------------------------------------------------------------------

GF Diablos - I have Received a lot of e-mails regarding a second method
as they have sold off the item Magical Lamp which teleports you to the
World of Darkness. If you know the method, besides this, kindly e-mail
me the method! You will be helping a lot of people out there! My 
assumption is that you can draw it from the Mobile Type 8, Seifer or
Sphinxaur. Well, it is already known that you can get Magicial Lamp
through Pocketstation or Gameshark. As for directly from the game,

GF Gilgamesh - Is there another method in getting it? I am not sure..

GF Griever - that stupid Occult Fan III which reveals a ring that allows
you to summon the GF with 666 items. Actually, that is meant for the
Doomtrain ^_^; So seek another method...
------------------------------------------------------------------------

The GF List
------------------------------------------------------------------------
GF Name              Where to obtain them?
------------------------------------------------------------------------
Quezacotl            B-Garden 2F, at Balamb Garden Network, check the
                     (Tutorial) as Quistis has instructed you. Obtained
Disc: 1 ~ 3          along with Shiva.
------------------------------------------------------------------------
Shiva                B-Garden 2F, at Balamb Garden Network, check the 
                     (Tutorial) as Quistis has instructed you. Obtained
Disc: 1 ~ 3          along with Quezacotl
------------------------------------------------------------------------
Ifrit                During your SeeD examinations at Fire Cavern. 
                     Squall's field test. It's compulsory to have this
Disc: 1              GF
------------------------------------------------------------------------
Siren                During Dollet Dukedom Mission at Communication 
                     Towers, you need to draw from Elvoret after 
Disc: 1 and 4        defeating Biggs and Wedge, not after X-ATM092 
                     fight.
                     In Disc 4 at Ultimecia's Castle, draw from the
                     Tri-Point found in Wind Cellar. Refer to 
                     walkthrough for more details.
------------------------------------------------------------------------
Brothers             Defeat them at the Tomb of the Unknown King. The
                     tomb is found northeast from Deling City, on a 
Disc: 1 ~ 4          peninsula. You must defeat Sacred in the east 
                     chamber and unlock the north and west chamber in
                     order to enter their hideout in the middle. Defeat
                     them in order to get them.
------------------------------------------------------------------------
Diablos              After graduating to become a full-pledged SeeD, you
                     will get an item (Magical Lamp) from Cid after your
Disc: 1 ~ 4          departure for the first SeeD mission. It will be
* provide lamp is    automatically given to you. Access it from the item
avaliable.           menu. You can also defeat it using Laguna's Party.
------------------------------------------------------------------------
Carbuncle            During the assasination plan in Deling, Squall and 
                     Irvine have sneaked into the President's Manison, 
Disc: 1 and 4        in order to save Rinoa. You can draw from Iguion.
                     In Disc 4 at Ultimecia's Castle, draw it from
                     Krysta found in the balcony of the castle.
------------------------------------------------------------------------
Leviathan            After liberated the MD System, Squall will be asked
                     to meet at the Lobby and proceed to the basement 
Disc: 2 and 4        where you met The Garden Master: NORG. Just draw
                     it from NORG, must break the shield.
                     In Disc 4 at Ultimecia's Castle, make the Trauma 
                     appear by solving the Art Gallery Puzzle and draw
                     from it.
------------------------------------------------------------------------
Pandemona            During Galbadia Conquest at Balamb Garden, you need
                     to find the captain and you will eventually fight
Disc: 2 and 4        Raijin and 2x G-Soldiers. Defeat them and the next
                     fight, draw from Fujin at Balamb Hotel
                     In Disc 4, at Ultimecia's Castle, proceed to the
                     Flood Gate and enter the Prison Cell, examine the 
                     key and draw it from the Red Giant
------------------------------------------------------------------------
Cerberus             During the Garden Crash Incident, proceed to 
                     Galbadia Garden's Hall [during your search for the
Disc: 2 and 4        KeyCard.] and you will find it there. Defeat it.
                     In Disc 4, at Ultimecia's Castle, get the Armory
                     Key and enter the Armory. Defeat Vysage, Lefty and
                     Righty. Draw from the BOSS, Gargantua.
------------------------------------------------------------------------
Alexander            During the Garden Crash Incident, access to the 2F
                     (after defeat Seifer at 3F), proceed to the 
Disc: 2 and 4        Authorium. Defeat Seifer and you will fight Edea.
                     Draw it from Edea
                     In Disc 4, at Ultimecia's Castle, get the Treasure
                     Vault Key and enter the Treasure Vault. You will
                     fight the Catolepas and draw Alexander from it.
------------------------------------------------------------------------
Doomtrain            During your trip to Lunar Gate. Proceed to Tears'
                     Point and collect the Solomon's Ring found at the
Disc: 3 ~ 4          statue. Next you need to meet the requirements:
                     6x Steel Pipe - mug Wendigo, card-mod Elastoid. 
* can't get the      Refer to Monster Bestiary.
Solomon's Ring       6x Malboro Tentacle - defeat/mug Malboro, card-mod
after Lunatic        Malboro. Refer to Monster Bestiary
Pandora has landed   6x Remedy+ - purchase 60x Remedies from any item
on top of Tears'     shop. Get GF Alexander (see above) and get Med 
Point.               Data, followed by Med LV-Up and refine 60x 
                     Remedies to Remedy+ in a 1:10 ratio.
------------------------------------------------------------------------
Bahamut              After gotten Ragnarok, pilot it to southwest of the
                     World Map [the quarter-sized should be enough] and 
Disc: 3 ~ 4          you find a building. Press X to land on the launch
                     pad. Enter. You will find a light column. Walk 
                     while it is not lighten up. Next examine the column
                     and pick for the option in these order:
                     1st prompt: 1st option, vs Ruby Dragon
                     2nd prompt: 2nd option, vs Ruby Dragon, Back Attack
                     3rd prompt: 3rd option (hidden), vs Bahamut.
                     Defeat it to get the GF!
------------------------------------------------------------------------
Cactuar              After getting Ragnarok, pilot it to the southeast 
                     area. You will find a great yellow-white desert and
Disc: 3 ~ 4          that's known as the Khaskabald Desert. Southeast 
                     from there, you will find a small island with a 
                     small patch of yellow-white desert. Land Ragnarok 
                     there and you need to find a small cactus icon. 
                     Make contact with it and you will fight the Jumbo 
                     Cactuar, at Cactuar Island. Defeat it to get this
                     GF.
------------------------------------------------------------------------
Tonberry             After getting GF Odin, you need to get 20x Chef's
                     Knives as a signal of defeat for 20x Tonberries.
Disc: 2 ~ 4          To reduce battles, card-mod Tonberry and King 
                     Tonberry's card to get Chef Knives. At the 20th 
                     battle, you will battle the King Tonberry. Defeat 
                     it to get this GF.
------------------------------------------------------------------------
Eden                 After getting GF Bahamut, you will be able to go 
                     down the hole to reach for its underground 
Disc: 3 ~ 4          facility. Just use the RSP in this method: 2-2-1-1
* have Zell in       and have Zell dealt with the last machine.
your party. It's     Next at the Deep Sea Deposit, you will encounter
not compulsory.      the monsters in this order:

You can't run        Screen 1: Tri-Face
from the sub         Screen 2: Imp and Grendel
battles at Deep      Screen 3: Behemoth
Sea Deposit          Screen 4: Ruby Dragon
The Deep Sea         Screen 5: 2x Iron Giants
Deposit quest can    In the last steam machine. Use 10 RSP and fight
be done in Disc 4.   the Ultima Weapon. Draw Eden from it.
                     In disc 4, at Ultemica's Castle, Proceed to the
                     Clock Tower and draw it from Tiamat.
------------------------------------------------------------------------
 ______
/ 1.4A \________________________________________________________________
========================================================================
Non-Abilities GFs                                             ffviii_008
========================================================================
Some GFs obtained does not posses any abilities. Well, I have listed
them down here. Hope it helps you. In fact, I add more information and
also give some descriptions/tips.

------------------------------------------------------------------------
Odin           After gotten Balamb Mobile Garden, proceed to the Centra
               Continent. Find the Centra Ruins in one of islands. Next
Disc: 2 ~ 4    you will find a timer at the top right-hand corner. Find
               and Odin within the given time limit. Just proceed the
You can't      right ladder. Proceed up the elevator and you will find 
summon Odin.   two vertical ladders. Climb the one on the left and 
In fact, it    proceed north. Examine the blue orb and next climb down.
appears        Activate the orb on the ground floor and climb up the 
randomly, at   spiral stairways. Find a gargoyle, take the ruby eye. Go 
beginning of   up the stairs. Now proceed to up the ladder on the left.
battles. I     You will find another Gargoyle. Place the ruby eye and
guess it is    you will get a five digit password. Now take both eyes.
based on the   Next proceed to back to the first gargoyle and put in
luck stats     both ruby eyes and the torch on the right lights up. Now
and *frequent  input the password by using D-Pad and end with X. Now 
encounter*     enter chamber and defeat it the Odin

About it's Summon Attack: Zantesuken ["Cutting Iron Sword"]
Well, it is an instant killer weapon, however we can't have the Odin 
use his Gungen Lance of FF7... The Zantesuken typically works on all
non-BOSSES except for Cactuars. 

*frequent encounter* - Monsters that you encountered in a repetitive 
battles. E.g. you have encounter a Mesmerize in the first battle. Next
you encounter another Mesmerize. Chances of Odin appearing, will be 
increased greatly

------------------------------------------------------------------------
Gilgamesh     Well, just get Odin before the boss fight against Seifer
              at Lunatic Pandora in Disc 3. At the end of battle, 
Disc: 3       Gilgamesh will replace Odin.

Attacks [wow! One of the GFs that have multiple attacks!]
Zantetsuken - Odin's sword ^_^;... refer to Odin's bestiary.
Excalipoor - does 1 HP damage to all enemies.
Excalibur - does medium damage to all enemies.
Murasame - does high damage to all enemies [isn't it Sephiroth's sword?]

Encounter:
the Gilgamesh can encounter any part of battles.... even in BOSS fights
against Omega and Ultimecia, intervals of battles, beginning of battles.
The attack will differ based on the sword that it picks.

------------------------------------------------------------------------
Phoenix       This GF is much easier to obtained and you just need to 
              get a Phoenix Pinion and use Item command to summon it.
Disc: 2 ~ 4   You can get Phoenix Pinions through the following:
              -> 1 from Vase Piece Quest, refer to walkthrough
              -> 1 from Shumi Quest Part I, refer to walkthrough
              -> through refinement

              ----  Getting Mega Phoenix
              ;  50x Phoenix Down -> 1x Mega Phoenix [Med LV Up]
              ;  Buy from Esthar Shop!!! (Familiar)
              ;  1 from girl with pigtail in Library during NORG's Anger
              ;  1 from Grease Monkey during the Fisherman's Quest

              ----  Refinement through Siren's Tool-RF
              ;  3x Mega Phoenix -> 1x Phoenix Pinion.

Attack - Rebirth Flame
Don't look down on this attack. Not only it causes fire element damage
and it also cast Life on all characters. The Rebirth Flame can does 
pretty decent damage but weaker compared to Ifrit's Hell Fire. There
is a slight possibility.. where the Phoenix will be summoned!

------------------------------------------------------------------------
Chicobo       This GF is also quite easy to get. You need to get Gysahl
              Greens. But you must first proved your affection for it 
Disc: 2 ~ 4   by summoning a Mother Chocobo at a Chocobo Forests. [
              heck.. you can get ChocoBoy to help.]. To get Gysahl 
* advanced    Greens, here are the methods:
attacks       - Win as prize during the card battles against card 
available     battlers at D-District Prison [rare]
if you have   - Get one from the girl in Cafeteria during NORG's Anger.
level up in   - Get one from the Vase Piece Quest
Choco World   - Buy it from ChocoBoy [pay 6000 gil for 10x, 3000 gil 
                for 5x]
              - Take it from Chicobo at Chocobo Holy Area [after 
                complete the quest, paying 600 gil for each Gysahl 
                Greens.]
              Use Item command to summon the Chicobo.

Attack - ChocoFire/ChocoFlare/ChocoMeteor/ChocoBuckle
ChocoFire is typically the main arsenal of Chicobo. However you can get
the additonal attacks through the Pocketstation, by level up your Boko
in the Choco World. 

ChocoFire   - does minimum damage to all enemies.
ChocoFlare  - does medium damage to all enemies.
ChocoMeteor - does multiple hits, random to all enemies. 
ChocoBuckle - does high damage against all enemies exceed 9999 HP 
              damage.

* Choco World is only accessible through Pocketstation.

------------------------------------------------------------------------
MiniMog        After you have gain access to Choco World, by summoning a 
               Chocobo in a Chocobo Forest. During this mini game, get 
Disc: 2 ~ 4    the Mog's Amulet. Now use it on one of 16 GFs and equip 
               MiniMog Command. You will be able to summon the MiniMog 
               using the command.

Attack: Mog's Dance
The MiniMog will start to dance and heal 1,500 HP all present GFs. 

* Choco World is only accessible through Pocketstation.

------------------------------------------------------------------------
Moomba         After you have gain access to Choco World, by summoning a
               Chocobo in a Chocobo Forest. During this mini game, get
               the Friendship item and you will be able to use this
               item in combat, same method as summon Phoenix or Chicobo.

Attack: MoombaMoomba
Well, a Moomba is being summoned as started to attack with its claws
and kicks one enemy. Damage varies as it depends on Luck and Speed.

* Choco World is only accessible through Pocketstation
------------------------------------------------------------------------
 ______
/ 1.4B \________________________________________________________________
========================================================================
GFs' Abilities List                                           ffviii_009
========================================================================
In this section, you will find a detailed list of abilities for the 16
main GFs [those with abilities]. This are initial list of abilities 
which includes the page number for the ability and the amount of AP 
needed to master the Ability. These abilities will be revealed for the
GF list as long as you do not use Amnesia Greens and replaced them with
a new ability.

------------------------------------------------------------------------
                                                       Q u e z a c o t l
------------------------------------------------------------------------
Summon Attack:       Thunder Storm 
                     Thunder elemental damage against all enemies.
 ____________________________________________________________________
|             Page 1              |             Page 2               |
|   Magic            [Complete!]  |   SumMag +10%      [40]          |
|   Draw             [Complete!]  |   SumMag +20%      [70]          |
|   GF               [Complete!]  |   SumMag +30%      [140]         |
|   Item             [Complete!]  |   GF HP +10%       [40]          |
|   Card             [40]         |   GF HP +20%       [70]          |
|   HP-J             [50]         |   Boost            [10]          |
|   Vit-J            [50]         |   Mag +20%         [60]          |
|   Mag-J            [Complete!]  |   Mag +40%         [120]         |
|   Elem-Atk-J       [160]        |   T Mag-RF         [30]          |
|   Elem-Def-J       [100]        |   Mid Mag-RF       [60]          |
|   Elem-Def-J x2    [130]        |   Card Mod         [80]          |
|_________________________________|__________________________________|


------------------------------------------------------------------------
                                                               S h i v a
------------------------------------------------------------------------
Summon Attack:       Diamond Dust
                     Ice elemental damage against all enemies.
 ____________________________________________________________________
|             Page 1              |             Page 2               |
|   Magic            [Complete!]  |   SumMag +10%      [40]          |
|   Draw             [Complete!]  |   SumMag +20%      [70]          |
|   GF               [Complete!]  |   SumMag +30%      [140]         |
|   Item             [Complete!]  |   GF HP +10%       [40]          |
|   Doom             [60]         |   GF HP +20%       [70]          |
|   Str-J            [50]         |   Boost            [10]          |
|   Vit-J            [50]         |   Vit +20%         [60]          |
|   Spr-J            [Complete!]  |   Vit +40%         [120]         |
|   Elem-Atk-J       [160]        |   Spr +20%         [60]          |
|   Elem-Def-J       [100]        |   Spr +40%         [120]         |
|   Elem-Def-J x2    [130]        |   I Mag-RF         [30]          |
|_________________________________|__________________________________|


------------------------------------------------------------------------
                                                               I f r i t 
------------------------------------------------------------------------
Summon Attack:       Hell Fire
                     Fire elemental damage against all enemies.
Compatibility Items: Bomb Fragment, Red Fang, LuvLuv G
 ____________________________________________________________________
|             Page 1              |             Page 2               |
|   Magic            [Complete!]  |   SumMag +10%      [40]          |
|   Draw             [Complete!]  |   SumMag +20%      [70]          |
|   GF               [Complete!]  |   SumMag +30%      [140]         |
|   Item             [Complete!]  |   GF HP +10%       [40]          |
|   Mad Rush         [60]         |   GF HP +20%       [70]          |
|   HP-J             [50]         |   GF HP +30%       [140]         |
|   Str-J            [Complete!]  |   Str +20%         [60]          |
|   Elem-Atk-J       [Complete!]  |   Str +40%         [120]         |
|   Elem-Def-J       [100]        |   Str Bonus        [100]         |
|   Elem-Def-J x2    [130]        |   F Mag-RF         [30]          |
|   Boost            [10]         |   Ammo-RF          [60]          |
|_________________________________|__________________________________|


------------------------------------------------------------------------
                                                               S i r e n
------------------------------------------------------------------------
Summon Attack:       Silent Voice
                     Non elemental damage against all enemies + Silence 
                     status.
 ____________________________________________________________________
|             Page 1              |             Page 2               |
|   Magic            [Complete!]  |   Mag Bonus        [100]         |
|   Draw             [Complete!]  |   Boost            [10]          |
|   GF               [Complete!]  |   SumMag+10%       [40]          |
|   Item             [Complete!]  |   SumMag+20%       [70]          |
|   Treatment        [100]        |   SumMag+30%       [140]         |
|   Mag-J            [Complete!]  |   GFHP+10%         [40]          |
|   ST-Atk-J         [160]        |   GFHP+20%         [70]          |
|   ST-Def-J         [Complete!]  |   L Mag-RF         [30]          |
|   ST-Def-J x2      [130]        |   ST Med-RF        [30]          |
|   Mag +20%         [60]         |   Tool-RF          [30]          |
|   Mag +40%         [120]        |   Move-Find        [40]          |
|_________________________________|__________________________________|


------------------------------------------------------------------------
                                                         B r o t h e r s
------------------------------------------------------------------------
Summon Attack:   Brotherly Love
                 Earth elemental damage against all enemies.
 ____________________________________________________________________
|             Page 1              |             Page 2               |
|   Magic            [Complete!]  |   HP +40%          [120]         |
|   Draw             [Complete!]  |   HP +80%          [240]         |
|   GF               [Complete!]  |   HP Bonus         [100]         |
|   Item             [Complete!]  |   Cover            [100]         |
|   Defend           [100]        |   SumMag +10%      [40]          |
|   HP-J             [Complete!]  |   SumMag +20%      [70]          |
|   Str-J            [50]         |   SumMag +30%      [140]         |
|   Spr-J            [50]         |   GF HP +10%       [40]          |
|   Elem-Atk-J       [160]        |   GF HP +20%       [70]          |
|   Elem-Def-J       [100]        |   GF HP +30%       [140]         |
|   HP +20%          [60]         |   Boost            [10]          |
|_________________________________|__________________________________|


------------------------------------------------------------------------
                                                           D i a b l o s
------------------------------------------------------------------------
Summon Attack:    Dark Messenger 
                  Non elemental damage against all enemies. Remove 1/4
                  of current Hit Points against all enemies.
 ____________________________________________________________________
|             Page 1              |             Page 2               |
|   Magic            [Complete!]  |   Mag +40%         [120]         |
|   Draw             [Complete!]  |   HP +20%          [60]          |
|   GF               [Complete!]  |   HP +40%          [120]         |
|   Item             [Complete!]  |   HP +80%          [240]         |
|   Darkside         [100]        |   GF HP +10%       [40]          |
|   HP-J             [50]         |   GF HP +20%       [70]          |
|   Mag-J            [Complete!]  |   GF HP +30%       [140]         |
|   Hit-J            [120]        |   Time Mag-RF      [30]          |
|   Ability x3       [Complete!]  |   ST Mag-RF        [30]          |
|   Mug              [200]        |   Enc-Half         [30]          |
|   Mag +20%         [60]         |   Enc-None         [100]         |
|_________________________________|__________________________________|


------------------------------------------------------------------------
                                                       C a r b u n c l e
------------------------------------------------------------------------
Summon Attack:   Ruby Light
                 Reflect status cast on entire party.
 ____________________________________________________________________
|             Page 1              |             Page 2               |
|   Magic            [Complete!]  |   HP +20%          [60]          |
|   Draw             [Complete!]  |   HP +40%          [120]         |
|   GF               [Complete!]  |   Vit +20%         [60]          |
|   Item             [Complete!]  |   Vit +40%         [120]         |
|   HP-J             [50]         |   Vit Bonus        [100]         |
|   Vit-J            [Complete!]  |   Counter          [200]         |
|   Mag-J            [50]         |   Auto Reflect     [150]         |
|   ST-Atk-J         [160]        |   GF HP +10%       [40]          |
|   ST-Def-J         [100]        |   GF HP +20%       [70]          |
|   ST-Def-J x2      [130]        |   GF HP +30%       [140]         |
|   Ability x3       [Complete!]  |   Recov Med-RF     [30]          |
|_________________________________|__________________________________|


------------------------------------------------------------------------
                                                       L e v i a t h a n 
------------------------------------------------------------------------
Summon Attack:    Tsunami 
                  Water elemental attack against all enemies.
 ____________________________________________________________________
|             Page 1              |             Page 2               |
|   Magic            [Complete!]  |   Spr Bonus        [100]         |
|   Draw             [Complete!]  |   Auto Potion      [150]         |
|   GF               [Complete!]  |   SumMag +10%      [40]          |
|   Item             [Complete!]  |   SumMag +20%      [70]          |
|   Recover          [200]        |   SumMag +30%      [140]         |
|   Mag-J            [50]         |   GF HP +10%       [40]          |
|   Spr-J            [Complete!]  |   GF HP +20%       [70]          |
|   Elem-Atk-J       [160]        |   GF HP +30%       [140]         |
|   Elem-Def-J x2    [Complete!]  |   Boost            [10]          |
|   Spr +20%         [60]         |   Supt Mag-RF      [30]          |
|   Spr +40%         [120]        |   GFRecov Med-RF   [60]          |
|_________________________________|__________________________________|
 

------------------------------------------------------------------------
                                                       P a n d e m o n a
------------------------------------------------------------------------
Summon Attack:    Tornado Zone
                  Wind elemental damage against all enemies.
 ____________________________________________________________________
|             Page 1              |             Page 2               |
|   Magic            [Complete!]  |   Str +40%         [120]         |
|   Draw             [Complete!]  |   Spd +20%         [60]          |
|   GF               [Complete!]  |   Spd +40%         [120]         |
|   Item             [Complete!]  |   Initiative       [160]         |
|   Absorb           [80]         |   SumMag +10%      [40]          |
|   Str-J            [Complete!]  |   SumMag +20%      [70]          |
|   Spd-J            [120]        |   SumMag +30%      [140]         |
|   Elem-Atk-J       [160]        |   GF HP +10%       [40]          |
|   Elem-Def-J       [100]        |   GF HP +20%       [70]          |
|   Elem-Def-J x2    [130]        |   GF HP +30%       [140]         |
|   Str +20%         [60]         |   Boost            [10]          |
|_________________________________|__________________________________|


------------------------------------------------------------------------
                                                         C e r b e r u s
------------------------------------------------------------------------
Summon Attack:    Counter Rockets 
                  Triple and Double status cast on entire party
 ____________________________________________________________________
|             Page 1              |             Page 2               |
|   Magic            [Complete!]  |   ST-Def-J        [Complete!]    |
|   Draw             [Complete!]  |   ST-Def-J x2     [130]          |
|   GF               [Complete!]  |   ST-Def-J x4     [180]          |
|   Item             [Complete!]  |   Spd +20%        [60]           |
|   Str-J            [Complete!]  |   Spd +40%        [120]          |
|   Mag-J            [50]         |   Alert           [200]          |
|   Spr-J            [50]         |   Auto Haste      [150]          |
|   Spd-J            [120]        |   Expend x2-1     [250]          |
|   Hit-J            [Complete!]  |   GF HP +10%      [40]           |
|   Ability x3       [Complete!]  |   GF HP +20%      [70]           |
|   ST-Atk-J         [160]        |   GF HP +30%      [140]          |
|_________________________________|__________________________________|


------------------------------------------------------------------------
                                                       A l e x a n d e r
------------------------------------------------------------------------
Summon Attack:    Holy Judgment 
                  Holy elemental attack against all enemies
 ____________________________________________________________________
|             Page 1              |             Page 2               |
|   Magic            [Complete!]  |   Spr +20%         [60]          |
|   Draw             [Complete!]  |   SumMag +10%      [40]          |
|   GF               [Complete!]  |   SumMag +20%      [70]          |
|   Item             [Complete!]  |   SumMag +30%      [140]         |
|   Revive           [200]        |   GF HP +10%       [40]          |
|   Spr-J            [Complete!]  |   GF HP +20%       [70]          |
|   Ability x3       [Complete!]  |   GF HP +30%       [140]         |
|   Elem-Atk-J       [160]        |   Boost            [10]          |
|   Elem-Def-J       [Complete!]  |   Med Data         [200]         |
|   Elem-Def-J x2    [130]        |   High Mag-RF      [120]         |
|   Elem-Def-J x4    [180]        |   Med LV Up        [120]         |
|_________________________________|__________________________________|


------------------------------------------------------------------------
                                                       D o o m t r a i n
------------------------------------------------------------------------
Summon Attack:    Runaway Train 
                  Poison elemental damage against all enemies + negative
                  status
*Note*
Negative status:  Silence, Sleep, Confuse, Berserk, Doom, Vit 0, Blind,
                  Curse, Slow, and Stop
 ____________________________________________________________________
|             Page 1              |             Page 2               |
|   Magic            [Complete!]  |   SumMag +10%      [40]          |
|   Draw             [Complete!]  |   SumMag +20%      [70]          |
|   GF               [Complete!]  |   SumMag +30%      [140]         |
|   Item             [Complete!]  |   SumMag +40%      [200]         |
|   Darkside         [100]        |   GF HP +10%       [40]          |
|   Absorb           [80]         |   GF HP +20%       [70]          |
|   Elem-Atk-J       [Complete!]  |   GF HP +30%       [140]         |
|   Elem-Def-J x4    [180]        |   GF HP +40%       [200]         |
|   ST-Atk-J         [Complete!]  |   Boost            [10]          |
|   ST-Def-J x4      [180]        |   Junk Shop        [Complete!]   |
|   Auto Shell       [250]        |   Forbid Med-RF    [200]         |
|_________________________________|__________________________________|


------------------------------------------------------------------------
                                                           B a h a m u t
------------------------------------------------------------------------
Summon Attack:    Mega Flare 
                  Non elemental damage against all enemies
 ____________________________________________________________________
|             Page 1              |             Page 2               |
|   Magic            [Complete!]  |   SumMag +10%      [40]          |
|   Draw             [Complete!]  |   SumMag +20%      [70]          |
|   GF               [Complete!]  |   SumMag +30%      [140]         |
|   Item             [Complete!]  |   SumMag +40%      [200]         |
|   Ability x4       [Complete!]  |   GF HP +10%       [40]          |
|   Str +60%         [Complete!]  |   GF HP +20%       [70]          |
|   Mag +60%         [Complete!]  |   GF HP +30%       [140]         |
|   Mug              [200]        |   GF HP +40%       [200]         |
|   Auto Protect     [250]        |   Boost            [10]          |
|   Expend x2-1      [250]        |   Rare Item        [250]         |
|   Mov HP-Up        [200]        |   Forbid Mag-RF    [Complete!]   |
|_________________________________|__________________________________|


------------------------------------------------------------------------
                                                           C a c t u a r
------------------------------------------------------------------------
Summon Attack:    1,000 Needles 
                  Non elemental attack against all enemies, 1000 units
                  of damage against all enemies.

** Let's says if Cactuar is at level x0 and it will does x000 damage.
 ____________________________________________________________________
|             Page 1              |             Page 2               |
|   Magic            [Complete!]  |   Eva-J            [200]         |
|   Draw             [Complete!]  |   Luck-J           [200]         |
|   GF               [Complete!]  |   Auto Potion      [150]         |
|   Item             [Complete!]  |   Expend x2-1      [250]         |
|   Defend           [100]        |   Initiative       [160]         |
|   Kamikaze         [100]        |   Mov HP-Up        [200]         |
|   HP Bonus         [Complete!]  |   Eva +30%         [200]         |
|   Str Bonus        [Complete!]  |   Luck +50%        [200]         |
|   Vit Bonus        [Complete!]  |   GFHP +10%        [40]          |
|   Mag Bonus        [Complete!]  |   GFHP +20%        [70]          |
|   Spr Bonus        [Complete!]  |   GFHP +30%        [140]         |
|_________________________________|__________________________________|


------------------------------------------------------------------------
                                                         T o n b e r r y
------------------------------------------------------------------------
Summon Attack:     Chef's Knife 
                   Non elemental damage against one enemy at random.
 ____________________________________________________________________
|             Page 1              |             Page 2               |
|   Magic            [Complete!]  |   SumMag +10%      [40]          |
|   Draw             [Complete!]  |   SumMag +20%      [70]          |
|   GF               [Complete!]  |   SumMag +30%      [140]         |
|   Item             [Complete!]  |   GF HP +10%       [40]          |
|   Lv Down          [Complete!]  |   GF HP +20%       [70]          |
|   Lv Up            [Complete!]  |   GF HP +30%       [140]         |
|   Eva +30%         [Complete!]  |   Boost            [10]          |
|   Luck +50%        [Complete!]  |   Haggle           [150]         |
|   Auto Potion      [150]        |   Familiar         [150]         |
|   Initiative       [160]        |   Sell-High        [200]         |
|   Mov HP-Up        [200]        |   Call Shop        [200]         |
|_________________________________|__________________________________|


------------------------------------------------------------------------
                                                                 E d e n
------------------------------------------------------------------------
Summon Attack:     Eternal Breath 
                   Non elemental attack against all enemies.
 ____________________________________________________________________
|             Page 1              |             Page 2               |
|   Magic            [Complete!]  |   SumMag +10%      [40]          |
|   Draw             [Complete!]  |   SumMag +20%      [70]          |
|   GF               [Complete!]  |   SumMag +30%      [140]         |
|   Item             [Complete!]  |   SumMag +40%      [200]         |
|   Mad Rush         [60]         |   GF HP +10%       [40]          |
|   Darkside         [100]        |   GF HP +20%       [70]          |
|   Devour           [Complete!]  |   GF HP +30%       [140]         |
|   Spd-J            [Complete!]  |   GF HP +40%       [200]         |
|   Eva-J            [Complete!]  |   Boost            [10]          |
|   Hit-J            [Complete!]  |   Expendx3-1       [250]         |
|   Luck +50%        [200]        |   GFAbl Med-RF     [30]          |
|_________________________________|__________________________________|

 ______
/ 1.5A \________________________________________________________________
========================================================================
Command Abilities (!)                                         ffviii_010
========================================================================
Command abilities are typically abilities that allows your character to
use it while in battle. Character has already known the attack command
and their Limit Breaks [based on certain citeria.] All the first 16 GFs
have actually the four main commands: Item, Magic, GF and Draw Command,
yet these items can be learnt too by using GF items. I have added the
items that allows you to learn the ability.

------------------------------------------------------------------------
                                                               M a g i c
------------------------------------------------------------------------
GFs:   All
Item:  Magic Scroll
Can't: No magic stocked in inventory
       Under Silence, Berserk, Confuse, Petrify, KO, Sleep status
AP:    n/a

It allows your character to cast Magic that is stocked in the 
character's Magic inventory. Each character has a maximum of 8 Magic 
pages and each page can stored up to 100x of the spells. Each slot is
only avaliable for one specific magic. When you activate the magic 
command, you will view something like the one shown below:
 ________________
|P1          Num |
|Fire        100 |  After you have select the command, just select the
|Blizzard    100 |  spell that you wished to cast, pressing the X
|Thunder     100 |  button. 
|Ultima      100 |
|________________|

When Triple or Double is cast, you will have additional boxes of 
commands:
 _________                GF Cerberus provides both Double/Triple 
| Attack  |  ________     status on the Entire party. Double allows
| Magic  >| |Single  |    you to cast 2x Magic [same spell] and Triple
| GF      | |Double  |    allows you to cast 3x Magic [same spell].
| Draw    | |Triple  |    This allows you to cast magic in a few turns
|_________| |________|    and at the same time, allow you to choose the
                          opponent/ally that you wished to cast the 
                          spell on.

------------------------------------------------------------------------
                                                                     G F
------------------------------------------------------------------------
GFs:   All
Item:  GF Scroll
Can't: GF's HP reached zero
       Under Silence, Berserk, Confuse, KO, Petrify, Sleep status.
AP:    n/a

A command that allows you to summon a GF. Remember that you must equip
this command before you can use to summon GFs. This command is pretty 
helpful as it summons the most powerful weapons [err.. early in the 
game.]. After you have summon the GF, the GF's ATB will cover the
character's ATB. Well, the GF's ATB is moving in a different direction.
Once the GF's ATB has reached zero, the GF will be summoned.

------------------------------------------------------------------------
                                                                 D r a w
------------------------------------------------------------------------
GFs:   All
Item:  Draw Scroll
Can't: Have already 100x stocked in the magic inventory
       Under Silence, Berserk, Confuse, KO, Petrify, Sleep status
AP:    n/a

One of the most important command. This command is the command that 
allows you to stock magic. This command is essential to draw magic from
the field screen or battle screen. In the field screen, you will give 
the spell that's found in the Draw Point and allow you whom to draw the
magic. In the combat screen. You need to do the following:
 _________
| Mug     |             
| Magic   |  _______                             _______
| Recover | |Stock  |  --> Monster's draw list  |Fira   |
| Draw   >| |Cast   |      e.g. Bite Bug        |Scan   |
|_________| |_______|                           |_______|

No matter what option you choose between Stock or Cast, you will 
still ended up at the Monster's draw list. Stock allows you to draw the
desired spell [up to a maximum of 9x per draw] and saves it in the 
character's magic inventory. Cast, on the hand, allows you to draw 1x
quantity and cast on the enemy/ally. Remember the Stock has a 
probability of failure as due to the character's low Mag stats or the
monster has died before the character gets his/her turn to draw. Cast
has no failure rate and each time, allows you to draw one quantity and
cast it immediately.

------------------------------------------------------------------------
                                                                 I t e m
------------------------------------------------------------------------
GFs:   All
Item:  Item Scroll
Can't: No items stocked in inventory
       Under Silence, Berserk, Confuse, KO, Petrify, Sleep status
AP:    n/a

Well, as the name suggest, I guess you know what this command allows you
to do. This command is quite important as it allows you to use items 
such as Phoenix Downs [restores Life, which you can't have Life magic
early in the game..], Potions, etc. It also includes items such as 
combat items (or battle items). Examples of combat items are Holy Stone,
Phoenix Pinion, etc. It works like the Magic command as you will be 
brought directly to the Item inventory pages [which you can also 
reorder..] 

------------------------------------------------------------------------
                                                                 C a r d
------------------------------------------------------------------------
GFs:   Quezacotl
Item:  Gambler's Spirit
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP:    40 

This command allows you to convert a dying monster into card. Certain
monsters nab you "BOSS" cards such as Elvoret, X-ATM092, etc. The card
command can only be done when the monster's HP is low. The best way is
to use Quistis' Micro Missile, summon Diablos or cast Demi magic and
then use this command. About 1/20 chance, that you get a BOSS card...

------------------------------------------------------------------------
                                                                 D o o m
------------------------------------------------------------------------
GFs:   Shiva
Item:  n/a
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP:    60

It works like the Sudden Death and at the same time removes bonus magic
effects [Haste, Aura, Triple, Double, etc.] from the character. You will
find a 8 second counter above the monster's head. Once it reach zero, 
the monster is KO'd. Pretty effective against monsters that weak 
against Ice. [e.g. Ruby Dragon and T-Rexaur]. It has also implicit a 
curse status.

------------------------------------------------------------------------
                                                        M a d    R u s h
------------------------------------------------------------------------
GFs:   Ifrit, Eden
Item:  n/a
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP:    60

It is pretty risky.. The Mad Rush causes you to loses control of the
ENTIRE party. Berserk, Haste, Shell and Protect are being cast on the
entire party. Berserk will still take effect even if the characters
are protected against it through ST-Def-J linked to 100x Berserk. I 
guess it is quite good as if you are desperate...

------------------------------------------------------------------------
                                                       T r e a t m e n t
------------------------------------------------------------------------
GFs:   Siren
Item:  Med Kit
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP:    100

One of most useful command.. If you don't have the Ribbon or ST-Def-J 
x4, this command is a must. The Treatment command works like Esuna 
except it has a better off ability and that's even the character is 
under Silence, it is still usable! It just removes any negative status
and magical effects. 

Negative status: Sleep, Berserk, Silence, Doom, Curse, Petrify, Confuse,
                 Poison, Blind.
Magical effects: Slow, Stop, Vit 0

------------------------------------------------------------------------
                                                             D e f e n d
------------------------------------------------------------------------
GFs:   Brothers, Cactuar
Item:  Knight's code
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP:    100

Well, I just can't understand why the characters needed to learn 
defense? I thought that they know it already. In the previous FF series,
every character knows how to defend... Anyway the Defend command only 
works for the particular turn. It allows physical damage dropped to zero
and halves magical damage.

------------------------------------------------------------------------
                                                         D a r k s i d e
------------------------------------------------------------------------
GFs:   Diablos, Doomtrain, Eden
Item:  n/a
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP:    100

Quite a good command, if you know how to make use of it. The Darkside
just works like critical attack, doing 3 times more than usual, but
sacrificed 1/10 of the current HP. This command could be a killer with
you make used of Regen or ST-Atk-J linked to 100x Drain.

------------------------------------------------------------------------
                                                           R e c o v e r
------------------------------------------------------------------------
GFs:   Leviathan
Item:  Healing Ring
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP:    200

I guess this is the best command.. This command is quite useful as it
does a full recovery to one character. But beware that this can be also
a move to attack.. It works pretty fine against undead and monsters 
under Zombie status. But it also does a instant dead attack to 
characters under Zombie status. Recover is really a good ability that
you can't miss it. It could saves you a lot of Curagas.. [BTW, Curaga 
is a good magic for boosting Spirit]

------------------------------------------------------------------------
                                                             A b s o r b
------------------------------------------------------------------------
GFs:   Pandemona, Doomtrain
Item:  n/a
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP:    100

This command target at one enemy by taking off a bit of HP (about 10% 
of monster's current HP.) But it does not work quite well, if you did 
this on undead monsters, monsters under Zombie status. I guess it is
still quite a useful command, but don't over use it.

------------------------------------------------------------------------
                                                             R e v i v e
------------------------------------------------------------------------
GFs:   Alexander
Item:  Phoenix Spirit
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP:    200

The second best command. It does most of the time, resurrect dead ally
back to full health just like Full-Life. About 5% chance, you will see
it restoring Life just like Life magic or Phoenix Down. I guess this 
perhaps effect due to Luck or Magic stats. But I would rather use a
Phoenix Down than this command as it allows the characters to be 
revived but at critical status, hence doing Limit Breaks!

------------------------------------------------------------------------
                                                           L V   D o w n
------------------------------------------------------------------------
GFs:   Tonberry
Item:  n/a
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP:    n/a

Well, this aids you to weaken a strong foe but lower it's level and HP.
It also causes a change in the draw list, attributes of the monsters
[Hit Points, Strength, Vitality, Spirit, Magic, Speed, Evade] to drop.
But it also allows you to nab items that can be obtained from it at 
lower levels such as M-Stone Piece. Most of the time, it halves the 
level and attributes. Monster at low levels have lesser skills too. Just
like the pesky Ruby Dragons. But it reduces the experience points 
gained.

------------------------------------------------------------------------
                                                               L V   U p
------------------------------------------------------------------------
GFs:   Tonberry
Item:  n/a
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP:    n/a

The opposite of LV Down. Extremely useful if you want to get third class
magic when your characters' levels are around 30+. But it could also be
dangerous.. but it gives you better magic to draw from, stronger 
monsters, more rare items, more EXP at the same time. I have actually
levelled up Ruby Dragons to level 100 and at the same time, giving Eden
some training. That will help to move Eden to Level 100 at a faster 
rate.

------------------------------------------------------------------------
                                                         K a m i k a z e
------------------------------------------------------------------------
GFs:   Cactuar
Item:  Bomb Spirit
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP:    100

Under any circumstances, don't ever use this command in a BOSS fight.
Using Kamikaze, may does over 9999 HP damage [about 30,000 HP when 
character's HP is quite high.. about 3 times], but in turn sacrifices
a character. The character can't be revived and only be able to 
revived after the battle.

------------------------------------------------------------------------
                                                             D e v o u r
------------------------------------------------------------------------
GFs:   Eden
Item:  Hungry Cookpot
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP:    n/a

One of most useful commands. It works only against all enemies except
for BOSSES. Devour does an instant dead attack [but with a crappy hit
rate...] and may leads to bonuses or status. It can also help to build
up the characters.. Devour a Ruby Dragon raises all statistics! But
most monsters gives recovery to HP, status ailments or reduce HP! Refer
to Monster List for more information.

------------------------------------------------------------------------
                                                           M i n i M o g
------------------------------------------------------------------------
GFs:   n/a
Item:  Mog's Amulet
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP:    n/a

Allows you to summon MiniMog where the MiniMog will do the Mog's Dance
which heals all GFs in combat 1,500 HP. Obtainable through 
Pocketstation only.

------------------------------------------------------------------------

 ______
/ 1.5B \________________________________________________________________
------------------------------------------------------------------------
Party Abilities                                               ffviii_011
------------------------------------------------------------------------
Some people just don't bother pay attention to the Basic Tutorial found
in Part I. It explains on how to equip commands, abilities to your 
characters. So refer to Part I, which can also be found at .

Party Abilities works like character abilities except has a party 
effect.. For an example, Enc-None is equipped in one character's 
ability slot. The entire party will not encounter any monsters. But 
you must equip in at least one of the character's ability slot. 

------------------------------------------------------------------------
                                                       M o v e - F i n d
------------------------------------------------------------------------
GFs:        Siren
Item:       n/a
Prequisite: n/a
AP:         30

Allows you to uncover hidden draw points and save points. It works
well as some of the terrains in the game, looks complicated..

------------------------------------------------------------------------
                                                         E n c - H a l f
------------------------------------------------------------------------
GFs:        Diablos
Item:       n/a
Prequisite: n/a
AP:         30

Reduce monster encounter rate by 50% or half. Quite a good ability if
your characters' HP are running low or lack of curative magic, items,
etc. Quite good if you are sick of combat.

------------------------------------------------------------------------
                                                         E n c - N o n e
------------------------------------------------------------------------
GFs:        Diablos
Item:       n/a
Prequisite: Enc-Half
AP:         100

Allows your party do not encounter any enemies. Wow... Quite a good 
ability as it removes random battle status. Allows you to navigate 
around the field smoothly.. It is quite good when solving sub-quests 
such as Obel Lake Mystery or UFO sighting incident. Plus you can 
uncovered a lot of hidden draw points on the world map.

------------------------------------------------------------------------
                                                               A l e r t
------------------------------------------------------------------------
GFs:        Cerberus
Item:       n/a
Prequisite: n/a
AP:         200

Allows your party never have back attack status. Not much use in battle.
But it is great to use this while doing your quest at Deep Sea Research
Center. Well, I really hate this.. for as in FF7, you can just simply
tap the R2 and L2 and the characters will face the opponents.

------------------------------------------------------------------------
                                                       R a r e   I t e m
------------------------------------------------------------------------
GFs:        Rare Item
Item:       n/a
Prequisite: n/a
AP:         250

I could say that this ability is quite useful but not apply to finding
Blue Magic items. In effect, it increases the rate of getting rare 
items. For your convience, I have illustrate four good examples:

Name         Defeat                  Defeat (with Rare Item)
Wendigo      Steel Orb (Junk)        Strength Love, Steel Pipe (GF)
Bomb         Bomb Fragment (Junk)    Bomb Spirit (GF)
Bite Bug     M-Stone Piece, Magic    Wizard Stone (Junk)
             Stone (Junk)
Jelleye      Wizard Stone (Junk)     Wizard Stone, Healing Water (Junk)

But just like other abilities, it not necessary nab you GF items 
always, in fact, see the examples on Bite Bug and Jelleye. Therefore
in order to get Power Generator for Blitz, the best is to not equip
Rare Item as it increases the rate of GF Items, ability/ refinement 
items compared to Compatibility items and Blue Magic Items.

------------------------------------------------------------------------
 ______
/ 1.5C \________________________________________________________________
------------------------------------------------------------------------
Character Abilities                                           ffviii_012
------------------------------------------------------------------------
Character Abilities are actually bonuses to combat and junction. They 
allows your characters to have bonus abilities such as Mug and HP +80%.
They are extremely difficult to find as they are rare items and 
therefore you may required to get Bahamut's Rare Item and Mug for 
assistance.

------------------------------------------------------------------------
HP +20%                      GFs: Diablos, Carbuncle, Brothers
AP needed:  60               Does: Maximum HP increased by 20%
Prequisite: n/a              Item: Regen Ring
------------------------------------------------------------------------

HP +20% is quite a good Hit Points booster at the beginning as it could
increase the character's maximum HP by 20%. 

------------------------------------------------------------------------
HP +40%                      GFs: Diablos, Carbuncle, Brothers
AP needed:  120              Does: Maximum HP increased by 40%
Prequisite: HP +20%          Item: Giant's Ring
------------------------------------------------------------------------

HP +40% is really quite a good ability but if you equipped HP +20%, your
character can enjoyed a benefit of HP +60%! 

------------------------------------------------------------------------
HP +80%                      GFs: Diablos, Brothers
AP needed:  200              Does: Maximum HP increased by 80%
Prequisite: HP +40%          Item: Gaea's Ring
------------------------------------------------------------------------

Wow! Maximum HP increased by 80%! This ability is extremely helpful when 
you need to boost your character's HP to 9999. [which is essential for
BOSS Fights against the Omega..]

------------------------------------------------------------------------
Str +20%                     GFs: Ifrit, Pandemona, Shiva
AP needed:  60               Does: Strength increased by 20%
Prequisite: n/a              Item: Strength Love
------------------------------------------------------------------------

A great ability for early in the game. The maximum strength stats that
character can get is 255.. Even if you have gotten Squall to Level 100,
his strength stats is only 170+ at most with 100x Ultima junctioned. 
Therefore this ability is quite critical.

------------------------------------------------------------------------
Str +40%                     GFs: Ifrit
AP needed:  120              Does: Strength increased by 40%
Prequisite: Str +20%         Item: Power Wrist
------------------------------------------------------------------------

Str +40% is really a good ability and it will be a great booster for the
character's strength! 

------------------------------------------------------------------------
Str +60%                     GFs: Bahamut
AP needed:  n/a              Does: Strength increased by 60%
Prequisite: n/a              Item: Hyper Wrist
------------------------------------------------------------------------

An ability which could makes a character a strong ally. This ability can
increased a huge deal of strength for the character. Let's say if your
character strength stats is 100, you can get 160 strength stats with 
this ability.

------------------------------------------------------------------------
Vit +20%                     GFs: Shiva, Carbuncle
AP needed:  60               Does: Vitality increased by 20%
Prequisite: n/a              Item: Turtle Shell
------------------------------------------------------------------------

Remember this phrase.. A good attacker must has good defense. Vitality
is critical important against foes such as Ruby Dragon [its breath 
weapon does no elemental damage.. unlike in the Japanese version..]

------------------------------------------------------------------------
Vit +40%                     GFs: Shiva, Carbuncle
AP needed:  120              Does: Vitality increased by 40%
Prequisite: Vit +20%         Item: Orichalcon
------------------------------------------------------------------------

The best defense ability that you could get from GFs.. But there is a 
better ability which requires Adamantine. But Vit +40% is really more
than enough. If a monster's strength stats is 255, and the character's
defense is 110, that character will Received 145 points of damage.. 
Realized the importance of Vitality?

------------------------------------------------------------------------
Vit +60%                     GFs: n/a
AP needed:  n/a              Does: Vitality increased by 60%
Prequisite: n/a              Item: Adamantine
------------------------------------------------------------------------

Vit +60% is an extremely good ability. Vitality is pretty effective, 
but at the meanwhile, pretty hard to get..

------------------------------------------------------------------------
Mag +20%                     GFs: Quezacotl, Siren, Diablos
AP needed:  60               Does: Magic increased by 20%
Prequisite: n/a              Item: Circlet
------------------------------------------------------------------------

Quite an important ability.. It affects the amount of damage done by 
the character through the Magic command. The higher the magic stats, 
the more damage/healing will be done. Mag +20% is quite a good ability.

------------------------------------------------------------------------
Mag +40%                     GFs: Quezacotl, Siren, Diablos
AP needed:  120              Does: Magic increased by 40%
Prequisite: Mag +20%         Item: Hypno Crown
------------------------------------------------------------------------

It is a better ability compared to Mag +20%. In my opinion, this ability
is sufficient to provide enough help for good magic users such as Edea,
Selphie and Rinoa.

------------------------------------------------------------------------
Mag +60%                     GFs: Bahamut
AP needed:  n/a              Does: Magic increased by 60%
Prequisite: n/a              Item: Royal Crown
------------------------------------------------------------------------

Probably the best booster for Magic. This ability has a great effect in
turning weak magic users such as Quistis and Zell to good magic users..

------------------------------------------------------------------------
Spr +20%                     GFs: Shiva, Leviathan, Alexander
AP needed:  60               Does: Spirit increased by 20%
Prequisite: n/a              Item: Rune Armlet
------------------------------------------------------------------------

Spirit works like Vitality instead it increased defense against Magic.
Spr +20% is quite a good ability for characters with great spirit.

------------------------------------------------------------------------
Spr +40%                     GFs: Shiva, Leviathan
AP needed:  60               Does: Spirit increased by 40%
Prequisite: Spr +20%         Item: Force Armlet
------------------------------------------------------------------------

Spr +40% is the best ability that the GFs can provide you without any
customization. Spr +40% is more than enough.. but insufficient to reach
the 255 barrier.

------------------------------------------------------------------------
Spr +60%                     GFs: n/a
AP needed:  n/a              Does: Spirit increased by 60%
Prequisite: n/a              Item: Magic Armlet
------------------------------------------------------------------------

Spr +60% is another ability that can Received through modifying GFs.. 
But Spr +60% can be good but it may affect your healing rate 
dramatically..

------------------------------------------------------------------------
Spd +20%                     GFs: Cerberus, Pandemona
AP needed:  60               Does: Speed increased by 20%
Prequisite: n/a              Item: Jet Engine
------------------------------------------------------------------------

Speed is an important factor as it affects the number of turns that you
can used in a battle. Remember that the faster speed, the faster the 
ATB runs.

------------------------------------------------------------------------
Spd +40%                     GFs: Cerberus, Pandemona
AP needed:  60               Does: Speed increased by 40%
Prequisite: Spd +20%         Item: Rocket Engine
------------------------------------------------------------------------

Spd +40% is the best speed booster that you can get in the game. 

------------------------------------------------------------------------
Eva +30%                     GFs: Cactuar, Tonberry
AP needed:  200              Does: Evade increased by 30%
Prequisite: n/a              Item: n/a
------------------------------------------------------------------------

Evade increased the probability that your character could dodge an 
attack. But sometimes it also allows your character to dodge magic. In
my opinion, it is nearly impossible to get 255 Eva stats as it is 
impossible unless you have used a gameshark.

------------------------------------------------------------------------
Luck +50%                    GFs: Cactuar, Tonberry, Eden
AP needed:  200              Does: Luck increased by 50%
Prequisite: n/a              Item: n/a
------------------------------------------------------------------------

Are you lucky? It lowers the character's chances of being targetted and
increase the following:
- appearance of GF Odin and Gilgamesh. Phoenix, after your entire party 
  is wiped out [provided that you have Phoenix Pinions in your 
  inventory]
- increase the rate of critical. Seifer's criticals are the easiest to 
  distinguish as you will see a fire swipe instead of a normal swipe.
  Criticals are just like Deathblows in FF7 as only they inflicit more
  damage compared to normal attacks.
- Increase the use of Holy War-Trial, Hero-Trial, etc.

------------------------------------------------------------------------
Auto Potion                  GFs: Leviathan, Cactuar, Tonberry
AP needed:  150              Does: uses Potions upon being attacked.
Prequisite: n/a              Item: n/a
------------------------------------------------------------------------

Well, sometimes this ability do more harm than help.. I was try to get 
a character in critical status as the result, I have used about 50 
Potions... The character will draw out a Potion [can be Mega Potion, X 
Potion, Hi-Potion+, Hi-Potion, Potion+, Potion] this varies in the item
inventory. Your character will use items from the inventory. To prove it
to be more effective, equip Med Data...

------------------------------------------------------------------------
Auto Reflect                 GFs: Carbuncle
AP needed:  150              Does: have Reflect cast automatically.
Prequisite: n/a              Item: Glow Curtain
------------------------------------------------------------------------
 
I myself personally don't like Reflect as it only reflect certain 
spells. The character equipped with this ability will have the Reflect
status in the beginning. This status can still be removed from the 
character using Dispel.

------------------------------------------------------------------------
Auto Haste                   GFs: Cerberus
AP needed:  150              Does: have Haste cast automatically
Prequisite: n/a              Item: Accelerator
------------------------------------------------------------------------

A good ability in terms of combat. Having Haste being cast on the 
character (Haste increased 2 times the speed of the character's ATB), 
increased number of turns. Again this status can be removed through 
using Dispel. [Squall was equipped with this when I fought Griever..]

------------------------------------------------------------------------
Auto Shell                   GFs: Doomtrain
AP needed:  200              Does: Have Shell cast automatically
Prequisite: n/a              Item: Moon Curtain
------------------------------------------------------------------------

Shell works like Spirit except it halves damage by magic. Auto Shell is
pretty good against magic-based BOSSES such as Edea, Adel, the
Sorceresses. This status can also be removed through Dispel. Shell is
being cast once you have entered the combat.

------------------------------------------------------------------------
Auto Protect                 GFs: Bahamut
AP needed:  200              Does: Have Protect cast automatically
Prequisite: n/a              Item: Steel Curtain
------------------------------------------------------------------------

Protect works like Vitality except it halves damage by physical attacks.
Auto Protect is pretty good against physical attack monsters such as 
Ultima, Omega, Ruby Dragon's Breath. This status can also be removed
through Dispel. Protect is being cast once you entered the battle.

------------------------------------------------------------------------
Expend x2-1                  GFs: Cerberus, Bahamut, Cactuar
AP needed:  250              Does: cast 2 spells for price of 1
Prequisite: n/a              Item: n/a
------------------------------------------------------------------------

One of best abilities you can get from the game. Under Double, your
character will be able to cast two magic (e.g. 2x Cura, 2x Ulti