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Final Fantasy 8 - Guardian Force FAQ
Written By: Ranma

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Final Fantasy VIII 
Guardian Force FAQ
Version 1.0
By LightRanma@aol.com

---

Disclaimer: You may not use this FAQ for your website, UseNet thingy or ANYTHING of that 
nature WITHOUT MY WRITTEN PERMISSION.  E-mail me first!!


-----------------
TABLE OF CONTENTS
-----------------

I.  Introduction
II.  Introduction to GFs
III.  GF Information
IV.  GF Items
V.  GF Commands
VI.  Conclusion
VII.  Thanks

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----------------
I.  Introduction
----------------

Welcome to my Final Fantasy VIII Guardian Force FAQ!  This FAQ is dedicated to the 
virtual perfection that is Final Fantasy VIII, and to Square Soft, the most perfect game 
developer out there, hands down.  Square Soft can sure make the games, and Final Fantasy 
VIII is the most spectacular game yet, easily surpassing Final Fantasy VII in every way 
possible.  This FAQ is laid out just like my other FAQs, so you'll have no problem 
getting info.  The Disclaimer canbe read above.  Enjoy the FAQ!

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------------------------
II.  Introduction to GFs
------------------------

This section will introduce you to the Guardian Forces of Final Fantasy VIII, commonly 
known as "GFs".  Read on to learn the basics of raising a GF.

---

- What is a GF? -

A GF is basically a summon "monster" (really a god or goddess or elemental).  They are 
known as "Summon Spells" from FFVII, "Espers" from FFVI, and "Summons" from FFV and 
FFIV.  You'll see a lot of the same GFs throughout the various FFs, such as Shiva and 
Ifrit, but a lot of them are new faces in FFVIII.

- How does a GF work? -

In Final Fantasy IV, V, VI, and VII, GFs (Espers/Summons, etc.) were really only super-
powerful Spells with flashy effects and animation.  FFVIII still has the flashy effects 
for these spells, but this game takes the concept of GFs one step further in that you 
can raise them to learn new abilities that can enhance the characters they are 
Junctioned to.  A GF, in essence, is a character in itself; it has its own Level, HP, 
and set of moves, and must be taken care of just like any party member.  When you call 
upon a GF in battle, a countdown will start and will reach zero faster or slower, 
depending on that character's Compatibility rating with the GF.  The GFs HP, for the 
time being, replace the character's HP, allowing it to absorb any damage done to the 
character.  Do remember, however, that GFs have a limited amount of HP, and if it's 
knocked out, it has to be revived using a special (but common) item.  Unlike party 
members, GFs quickly regain HP while you walk around, pretty much eliminating the need 
to keep a critical eye on their HP out of battle.  It's really not as hard as it sounds.

If you want a good comparison, think of GFs like super-powerful PokŽmon - you have to 
take care of them in the same way, but they're much cooler.

- How do I raise my Compatibility with my GFs? -

A GFs Compatibility rating with a character determines how long it will take to answer 
their Junctioned member's call.  0 is the lowest, 1000 is the highest.  Try to get close 
to 1000 with most of your best GFs.  There is not much worse than being in a tough Boss 
battle and having to wait an eternity for your GF to appear.  The fastest way to raise 
the Compatibility with the GF is to simply summon it in battle; around 20 Points will be 
gained with each Summon.  Some Items can also be used to raise it by 1 to 3 Points.  
Using healing and revivial Items on your GFs can also make them like you more.  
Alternately, Compatibility can do down, too.  If you have two or more GFs on one 
character, and you summon one of them, the other ones are likely to go down 1 or 2 
Points sometimes, so keep this in mind when summoning GFs.

- How does a GF learn Abilities? -

This is simple.  First, at the GF Menu, you set an Ability for a GF to learn (whatever 
you wish).  Then, as you win battles, you will gain AP.  Once the GF has acquired enough 
AP to learn the Ability, you will get a message saying that it has been learned, and 
then you can choose a new Ability.

Learning some Abilities will unlock previously unavailable Abilities to learn.  For 
example, learning the Elem-Def-J Ability with a GF might unlock the Elem-Defx2 Ability 
to learn.

- How do you get GFs, anyway? -

Most of them are hidden and if you don't have a strategy guide and/or have a bad habit 
of not Drawing from EVERY MONSTER AND BOSS YOU FIGHT, you will probably miss most of 
them.  Some are given to you; most of them you have to Draw from Bosses, and some of 
them you have to find in secret side-quests.  Some of them you will have to fight before 
they join you.  Getting the GF is always worth it, though.

- How does a GF gain EXP and Level up? -

Just like any party member does.  For example, let's say you have Shiva junctioned to 
Squall.  Squall gets into a battle, wins, and gets 200 EXP.  Shiva also gains 200 EXP, 
and will Level Up when she reaches her "Next Level" EXP amount.  

Note that when two or more GFs are Junctioned to one character, the EXP gained will be 
divided among all GFs on the character.  So if Shiva and Quetzacoatl are both Junctioned 
to Squall, each of them will gain only 100 EXP.  This does NOT APPLY TO AP, however.

- What does Boost do?!? -

Boost, at a measly 10 AP, should be the first Ability you learn with any new GF.  Once 
you learn it, hold the Select button down during the GF animation and rapidly press the 
Square button.  Press it until the "X" appears in front of the finger on the screen, 
then stop.  Once the "X" disappears again, resume tapping as quickly as possible.  Keep 
doing this to boost the damage the GF does.  This is extremely useful, and should not be 
underestimated.

---

Any more questions?  E-mail me.

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--------------------
III.  GF Information
--------------------

This section will go into detail on every GF in the game; their name, Elemental, attack 
name, starting Level, where to get it, vital stats, Ability list, and most useful 
Abilities.

---

Name:            Quetzacoatl
Element:         Lightning
Attack Name:     Thunder Storm
Starting Level:  Level 1

How to get it:   Examine Squall's study panel at the very beginning of the game - 
                 you'll get it automatically.

Quetzacoatl, the first of two GFs you get at the beginning of the game, will be one of 
your major companions throughout this epic.  Being the Lightning Bird, he is the sole 
Lightning-Elemental GF you will have.  Its Thunder Bolt attack is especially effective 
against machines and Water-Elemental creatures.
       
- Vital Stats -

Level              HP                   Attack Power

1                  300                  275
10                 754                  572
20                 1266                 902
30                 1786                 1232
40                 2314                 1562
50                 2850                 1892
60                 3394                 2222
70                 3949                 2552
80                 4506                 2882
90                 5074                 3212
100                5650                 3542

- Ability List -

Name               AP Needed            Effect

HP-J               50 AP                Junctions Magic to HP
Vit-J              50 AP                Junctions Magic to Vitality
Mag-J              Learned              Junctions Magic to Magic
Elem-Atk-J         160 AP               Junctions Magic to Elemental Attack
Elem-Def-J         100 AP               Junctions Magic to Elemental Defense
Elem-Defx2         130 AP               Junctions Magic to 2nd Elemental Defense
Magic              Learned              Use Magic command in battle
GF                 Learned              Use GF command in battle
Draw               Learned              Use Draw command in battle
Item               Learned              Use Item command in battle
Card               40 AP                Use Card command in battle
Mag+20%            60 AP                Raises Magic by 20%
Mag+40%            120 AP               Raises Magic by 40%
SumMag+10%         40 AP                Raises GF damage by 10%
SumMag+20%         70 AP                Raises GF damage by 20%
SumMag+30%         140 AP               Raises GF damage by 30%
GFHP+10%           40 AP                Raises GF HP by 10%
GFHP+20%           70 AP                Raises GF HP by 20%
Boost              10 AP                Boost GF during animation
T Mag-RF           30 AP                Refines Lightning/Wind Magic from Items
Mid Mag-RF         60 AP                Refines Mid-level Magic from Low-level Magic
Card Mod           80 AP                Refines normal and rare Items from Cards

Quetzacoatl's most useful Abilities are HP-J, Vit-J, Mag-J, Elem-Atk-J, Elem-Def-J, 
Elem-Defx2, Card, Mag+20/40%, Boost, T Mag-RF, and Card Mod.

---

Name:            Shiva
Element:         Ice
Attack Name:     Diamond Dust
Starting Level:  Level 1

How to get it:   Examine Squall's study panel at the very beginning of the game -
                 you'll get it automatically.

Shiva, the Goddess of Water, is the second of two GFs you get at the beginning of the 
game.  She is extremely powerful, and her Diamond Dust attack will prove effective 
against pretty much anything - although it's especially effective against Fire-Elemental 
creatures.

- Vital Stats -

Level              HP                   Attack Power

1                  298                  263
10                 734                  564
20                 1226                 897
30                 1726                 1230
40                 2234                 1564
50                 2750                 1897
60                 3274                 2230
70                 3806                 2563
80                 4346                 2897
90                 4894                 3230
100                5450                 3563

- Ability List -

Name               AP Needed            Effect

Str-J              50 AP                Junctions Magic to Strength
Vit-J              50 AP                Junctions Magic to Vitality
Spr-J              Learned              Junctions Magic to Spirit
Elem-Atk-J         160 AP               Junctions Magic to Elemental Attack
Elem-Def-J         100 AP               Junctions Magic to Elemental Defense
Elem-Defx2         130 AP               Junctions Magic to 2nd Elemental Defense
Magic              Learned              Use Magic command in battle
GF                 Learned              Use GF command in battle
Draw               Learned              Use Draw command in battle
Item               Learned              Use Item command in battle
Doom               60 AP                Use Doom command in battle
Vit+20%            60 AP                Raises Vitality by 20%
Vit+40%            120 AP               Raises Vitality by 40%
Spr+20%            60 AP                Raises Spirit by 20%
Spr+40%            120 AP               Raises Spirit by 40%
SumMag+10%         40 AP                Raises GF damage by 10%
SumMag+20%         70 AP                Raises GF damage by 20%
SumMag+30%         140 AP               Raises GF damage by 30%
GFHP+10%           40 AP                Raises GF HP by 10%
GFHP+20%           70 AP                Raises GF HP by 20%
Boost              10 AP                Boost GF during animation
I Mag-RF           30 AP                Refines Ice/Water Magic from Items

Shiva's most useful Abilities are Str-J, Vit-J, Spr-J, Elem-Atk-J, Elem-Def-J, Elem-
Defx2, Vit+20/40%, Spr+20/40%, Boost, and I Mag-RF.

---

Name:            Ifrit
Element:         Fire
Attack Name:     Hell Fire
Starting Level:  Level 1

How to get it:   You will recieve Ifrit (as well as his Card) when you defeat him in   
                 the Fire Cavern at the beginning of the game.

Ifrit, the God of Fire, starts off weak (when compared to the stronger Shiva and 
Quetzacoatl at the beginning of the game), but becomes extremely powerful quickly after 
you start leveling him up.  His attack, Hell Fire, is especially effective against Ice-
Elemental enemies.

- Vital Stats -

Level              HP                   Attack Power

1                  305                  298
10                 804                  607
20                 1366                 950
30                 1936                 1293
40                 2514                 1636
50                 3100                 1980
60                 3694                 2323
70                 4296                 2666
80                 4906                 3009
90                 5524                 3352
100                6150                 3695

- Ability List -

Name               AP Needed            Effect

HP-J               50 AP                Junctions Magic to HP
Str-J              Learned              Junctions Magic to Strength
Elem-Atk-J         Learned              Junctions Magic to Elemental Attack
Elem-Def-J         100 AP               Junctions Magic to Elemental Defense
Elem-Defx2         130 AP               Junctions Magic to 2nd Elemental Defense
Magic              Learned              Use Magic command in battle
GF                 Learned              Use GF command in battle
Draw               Learned              Use Draw command in battle
Item               Learned              Use Item command in battle
Mad Rush           60 AP                Use Mad Rush command in battle
Str+20%            60 AP                Raises Strength by 20%
Str+40%            120 AP               Raises Strength by 40%
Str Bonus          100 AP               Raises Str by 1 every character Level Up
SumMag+10%         40 AP                Raises GF damage by 10%
SumMag+20%         70 AP                Raises GF damage by 20%
SumMag+30%         140 AP               Raises GF damage by 30%
GFHP+10%           40 AP                Raises GF HP by 10%
GFHP+20%           70 AP                Raises GF HP by 20%
GFHP+30%           140 AP               Raises GF HP by 30%
Boost              10 AP                Boost GF during animation
F Mag-RF           30 AP                Refines Fire Magic from Items
Ammo-RF            30 AP                Refines Ammunition from Items

Ifrit's most useful Abilities are HP-J, Str-J, Elem-Atk-J, Elem-Def-J, Elem-Defx2, 
Str+20/40%, Str Bonus, Boost, F Mag-RF, and Ammo-RF.

---

Name:            Siren
Element:         None, adds Silence
Attack Name:     Silent Voice
Starting Level:  Level 3

How to get it:   Draw it from Elvoret, the Boss that throws away Biggs and Wedge at 
                 the Dollet Communication Tower (the SeeD Field Exam).

This female GF is a unique one - it does not have an Elemental, and it's not 
exceptionally strong in attack power, but it provides its user with immense special 
powers through its St-Atk-J and St-Def-J Abilities, which are extremely useful early in 
the game and all throughout, as well.  Siren's attack, Silent Voice, sometimes Silences 
enemies which could make mincemeat out of potentially powerful enemy who relies on 
Magic.

- Vital Stats -

Level              HP                   Attack Power

3                  391                  223
10                 724                  393
20                 1206                 634
30                 1696                 875
40                 2194                 1115
50                 2700                 1356
60                 3214                 1596
70                 3736                 1837
80                 4266                 2078
90                 4804                 2318
100                5350                 2559

- Ability List -

Name               AP Needed            Effect

Mag-J              Learned              Junctions Magic to Magic
St-Atk-J           Learned              Junctions Magic to Status Attack
St-Def-J           Learned              Junctions Magic to Status Defense
St-Def-Jx2         130 AP               Junctions Magic to 2nd Status Defense
Magic              Learned              Use Magic command in battle
GF                 Learned              Use GF command in battle
Draw               Learned              Use Draw command in battle
Item               Learned              Use Item command in battle
Treatment          100 AP               Use Treatment command in battle
Mag+20%            60 AP                Raises Magic by 20%
Mag+40%            120 AP               Raises Magic by 40%
Mag Bonus          100 AP               Raises Mag by 1 every character Level Up
Move-Find          40 AP                See hidden Save and Draw Points
SumMag+10%         40 AP                Raises GF damage by 10%
SumMag+20%         70 AP                Raises GF damage by 20%
SumMag+30%         140 AP               Raises GF damage by 30%
GFHP+10%           40 AP                Raises GF HP by 10%
GFHP+20%           70 AP                Raises GF HP by 20%
Boost              10 AP                Boost GF during animation  
L Mag-RF           30 AP                Refines Life/Recovery Magic from Items
ST Med-RF          30 AP                Refines Status Ailment medicine from Items
Tool-RF            30 AP                Refines Tools from Items

Siren's most useful Abilities are Mag-J, St-Atk-J, St-Def-J, St-Def-Jx2, Mag+20/40%, Mag 
Bonus, Move-Find, Boost, L Mag-RF, ST Med-RF, and Tool-RF.

---

Name:            Brothers
Element:         Earth
Attack Name:     Brotherly Love
Starting Level:  Level 7

How to get it:   Solve the drawbridge puzzle in the Tomb of the Unknown King.  For
                 an easy solution, take every right in the Tomb and you'll hit every     
                 important room in the tomb in the order you need to.  Once you     
                 defeat the Brothers, they'll join you and you'll also get their 
                 Cards.

These Earth beast brothers are a unique GF in that they are very weak initially, and 
aren't very strong for the most part, but are VERY strong against creatures with an 
Earth weakness.  Their GF animation is also one of the funniest in the game, so make 
sure you look at it at least once before you start Boosting it.

- Vital Stats -

Level              HP                   Attack Power

7                  670                  529
10                 824                  632
20                 1406                 977
30                 1996                 1322
40                 2594                 1667
50                 3200                 2012
60                 3814                 2357
70                 4436                 2702
80                 5066                 3047
90                 5704                 3392
100                6350                 3737

- Ability List -

Name               AP Needed            Effect

HP-J               Learned              Junctions Magic to HP
Str-J              50 AP                Junctions Magic to Strength
Spr-J              50 AP                Junctions Magic to Spirit
Elem-Atk-J         160 AP               Junctions Magic to Elemental Attack
Elem-Def-J         100 AP               Junctions Magic to Elemental Defense
Magic              Learned              Use Magic command in battle
GF                 Learned              Use GF command in battle
Draw               Learned              Use Draw command in battle
Item               Learned              Use Item command in battle
Defend             100 AP               Use Defend command in battle
HP+20%             Learned              Raises HP by 20%
HP+40%             120 AP               Raises HP by 40%
HP+80%             240 AP               Raises HP by 80%
Cover              100 AP               Character absorbs damage for weak character
HP Bonus           100 AP               Raises HP by 30 every character Level Up
SumMag+10%         40 AP                Raises GF damage by 10%
SumMag+20%         70 AP                Raises GF damage by 20%
SumMag+30%         140 AP               Raises GF damage by 30%
GFHP+10%           40 AP                Raises GF HP by 10%
GFHP+20%           70 AP                Raises GF HP by 20%
GFHP+30%           140 AP               Raises GF HP by 30%
Boost              10 AP                Boost GF during animation

Brothers' most useful Abilities are HP-J, Str-J, Spr-J, Elem-Atk-J, Elem-Def-J, 
HP+20/40/80%, HP Bonus, and Boost.

---

Name:            Diablos
Element:         None
Attack Name:     Dark Messenger
Starting Level:  Level 9

How to get it:   Speak with Headmaster Cid a second time after he sends you off to 
                 Timber and he will give an Item called the Magical Lamp.  Save your
                 game and then use it, and you will be transported to an alternate 
                 dimension where you'll automatically engage Diablos.  Beat him and
                 he will join you, and you'll get his Card.

Final Fantasy VIII's version of Satan (the Devil) is one of the most lethal GFs in the 
game.  At first, his attack, Dark Messenger, will do VERY little damage, but VERY 
quickly after it starts Leveling up, it will become MUCH stronger.  Try to get him to at 
least Level 50 as soon as you can, and become as compatible with him as possible.  
Diablos' attack is much like an enemy-all Demi; except that whatever Level he's 
currently at, he'll take that much HP away from his opponent.  For example, at Level 40, 
he'll drain 40% of all your opponents' max HP totals.  And at Level 100, well, can you 
say "guaranteed death"?  Keep in mind that a lot of Bosses are immune to Diablos, but 
not all of them.

Note: The maximum amount of damage that Diablos can do, period, is 9999.

- Vital Stats -

Level              HP                   Attack Power

9                  730                  9% of opponent's Max HP
10                 784                  10% of opponent's Max HP
20                 1326                 20% of opponent's Max HP
30                 1876                 30% of opponent's Max HP
40                 2434                 40% of opponent's Max HP
50                 3000                 50% of opponent's Max HP
60                 3574                 60% of opponent's Max HP
70                 4156                 70% of opponent's Max HP
80                 4746                 80% of opponent's Max HP
90                 5344                 90% of opponent's Max HP
100                5950                 100% of opponent's Max HP

- Ability List -

Name               AP Needed            Effect

HP-J               50 AP                Junctions Magic to HP
Mag-J              Learned              Junctions Magic to Magic
Hit-J              120 AP               Junctions Magic to Hit
Abilityx3          Learned              Allows 3 support Abilities on character
Magic              Learned              Use Magic command in battle
GF                 Learned              Use GF command in battle
Draw               Learned              Use Draw command in battle
Item               Learned              Use Item command in battle
Darkside           100 AP               Use Darkside command in battle
HP+20%             60 AP                Raises HP by 20%
HP+40%             120 AP               Raises HP by 40%
HP+80%             240 AP               Raises HP by 80%
Mag+20%            60 AP                Raises Magic by 20%
Mag+40%            120 AP               Raises Magic by 40%
Mug                200 AP               Attack and steal Items at the same time
Enc-Half           30 AP                50% less random encounters
Enc-None           100 AP               No random encounters
GFHP+10%           40 AP                Raises GF HP by 10%
GFHP+20%           70 AP                Raises GF HP by 20%
GFHP+30%           140 AP               Raises GF HP by 30%
Time Mag-RF        30 AP                Refines Time Magic from Items
ST Mag-RF          30 AP                Refines Status Ailment Magic from Items

Diablos' most useful Abilities are HP-J, Mag-J, Hit-J, Abilityx3, HP+20/40/80%, 
Mag+20/40%, Mug, Enc-Half, Enc-None, Time Mag-RF, and ST Mag-RF.

Note: Mug is one of THE best Abilities in the game.  Get it ASAP!

---

Name:            Carbuncle
Element:         None, casts Reflect
Attack Name:     Ruby Light
Starting Level:  Level 16

How to get it:   Draw it from either one of the Iguions you fight during Edea's
                 Parade in Disc 1.

Carbuncle, a cute little Sprite-type spirit, is not an offensive GF, but rather a 
defensive one.  In a cool-looking spell called Ruby Light, he casts Reflect on all of 
your party members.  This, effectively, bounces spells like Fire, Fira, and Firaga back 
at the caster, but alternately bounces Cure spells off of you, too.  So use it sparingly 
and wisely, or you may end up not being able to heal yourself in a Boss fight.

- Vital Stats -

Level              HP                   Attack Power

16                 1220                 N/A
20                 1326                 N/A
30                 2086                 N/A
40                 2714                 N/A
50                 3350                 N/A
60                 3994                 N/A
70                 4646                 N/A
80                 5306                 N/A
90                 5974                 N/A
100                6650                 N/A

- Ability List -

Name               AP Needed            Effect

HP-J               50 AP                Junctions Magic to HP
Vit-J              Learned              Junctions Magic to Vitality
Mag-J              50 AP                Junctions Magic to Magic
St-Atk-J           160 AP               Junctions Magic to Status Attack
St-Def-J           100 AP               Junctions Magic to Status Defense
St-Def-Jx2         130 AP               Junctions Magic to 2nd Status Defense
Abilityx3          Learned              Allows 3 support Abilities on character
Magic              Learned              Use Magic command in battle
GF                 Learned              Use GF command in battle
Draw               Learned              Use Draw command in battle
Item               Learned              Use Item command in battle
HP+20%             60 AP                Raises HP by 20%
HP+40%             120 AP               Raises HP by 40%
Vit+20%            60 AP                Raises Vitality by 20%
Vit+40%            120 AP               Raises Vitality by 40%
Vit Bonus          100 AP               Raises Vit by 1 every character Level Up
Counter            200 AP               Counterattacks enemy after taking damage
Auto-Reflect       250 AP               Activates Reflect at the start of battle
GFHP+10%           40 AP                Raises GF HP by 10%
GFHP+20%           70 AP                Raises GF HP by 20%
GFHP+30%           140 AP               Raises GF HP by 30%
Recov Med-RF       30 AP                Refines recovery medicine from Items

Carbuncle's most useful Abilities are HP-J, Vit-J, Mag-J, St-Atk-J, St-Def-J, St-Def-
Jx2, Abilityx3, HP+20/40%, Vit+20/40%, Vit Bonus, Counter, and Recov Med-RF.

---

Name:            Leviathan
Element:         Water
Attack Name:     Tsunami
Starting Level:  Level 17

How to get it:   Draw it from the Boss NORG at Balamb Garden in Disc 2.

The Water Dragon, Leviathan, is kind of a mixed package.  He is extremely powerful, but 
there are VERY few enemies with a Water-Elemental weakness; on the other hand, he has 
some VERY useful Abilities, such as Recover, which is one of the best in the game - it 
lets you restore a member's HP fully without the use of Magic, allowing you to use it 
even when you're Silenced.  Use Leviathan mainly against Fire-Elemental creatures and 
machines.

- Vital Stats -

Level              HP                   Attack Power

17                 1349                 963
20                 1546                 1075
30                 2206                 1445
40                 2847                 1815
50                 3550                 2185
60                 4234                 2555
70                 4926                 2925
80                 5626                 3295
90                 6334                 3666
100                7050                 4036

- Ability List -

Name               AP Needed            Effect

Spr-J              Learned              Junctions Magic to Spirit
Mag-J              50 AP                Junctions Magic to Magic
Elem-Atk-J         160 AP               Junctions Magic to Elemental Attack
Elem-Defx2         130 AP               Junctions Magic to 2nd Elemental Defense
Magic              Learned              Use Magic command in battle
GF                 Learned              Use GF command in battle
Draw               Learned              Use Draw command in battle
Item               Learned              Use Item command in battle
Recover            200 AP               Use Recover command in battle
Spr+20%            60 AP                Raises Spirit by 20%
Spr+40%            120 AP               Raises Spirit by 40%
Spr Bonus          100 AP               Raises Spr by 1 every character Level Up
Auto-Potion        150 AP               Use recovery Items upon taking damage
SumMag+10%         40 AP                Raises GF damage by 10%
SumMag+20%         70 AP                Raises GF damage by 20%
SumMag+30%         140 AP               Raises GF damage by 30%
GFHP+10%           40 AP                Raises GF HP by 10%
GFHP+20%           70 AP                Raises GF HP by 20%
GFHP+30%           140 AP               Raises GF HP by 30%
Boost              10 AP                Boost GF during animation
Supt Mag-RF        30 AP                Refines Support Magic from Items
GF Recov Med-RF    30 AP                Refines GF recovery medicine from Items

Leviathan's most useful Abilities are Spr-J, Mag-J, Elem-Atk-J, Elem-Defx2, Recover, 
Spr+20/40%, Spr Bonus, Boost, Supt Mag-RF, and GF Recov Med-RF.

---
Name:            Pandemonia
Element:         Wind
Attack Name:     Tornado Zone
Starting Level:  Level 19

How to get it:   Draw it from the Boss, Fujin, in Balamb during Disc 2.

The Wind spirit Pandemonia, like Leviathan, is also a mixed package.  Unlike Leviathan, 
Pandemonia isn't very powerful offensive-wise.  I think I used him twice after I got him 
in the whole game; however, he has wonderful Abilities, especially his Strength and 
Speed Junctions.  Definitely use him, if only for Junctioning.  Pandemonia's attack, 
Tornado Zone, is most effective against Water-Elemental creatures.

- Vital Stats -

Level              HP                   Attack Power

19                 1442                 1052
20                 1506                 1092
30                 2146                 1466
40                 2794                 1840
50                 3450                 2213
60                 4114                 2587
70                 4786                 2961
80                 5466                 3335
90                 6154                 3708
100                6850                 4082

- Ability List -

Name               AP Needed            Effect

Str-J              Learned              Junctions Magic to Strength
Spd-J              120 AP               Junctions Magic to Speed
Elem-Atk-J         Learned              Junctions Magic to Elemental Attack
Elem-Def-J         Learned              Junctions Magic to Elemental Defense
Elem-Defx2         130 AP               Junctions Magic to 2nd Elemental Defense
Magic              Learned              Use Magic command in battle
GF                 Learned              Use GF command in battle
Draw               Learned              Use Draw command in battle
Item               Learned              Use Item command in battle
Absorb             80 AP                Use Absorb command in battle
Str+20%            60 AP                Raises Strength by 20%
Str+40%            120 AP               Raises Strength by 40%
Spd+20%            150 AP               Raises Speed by 20%
Spd+40%            200 AP               Raises Speed by 40%
Initiative         160 AP               Enables turn as soon as battle begins
SumMag+10%         40 AP                Raises GF damage by 10%
SumMag+20%         70 AP                Raises GF damage by 20%
SumMag+30%         140 AP               Raises GF damage by 30%
GFHP+10%           40 AP                Raises GF HP by 10%
GFHP+20%           70 AP                Raises GF HP by 20%
GFHP+30%           140 AP               Raises GF HP by 30%
Boost              10 AP                Boost GF during animation

Pandemonia's most useful Abilities are Str-J, Spd-J, Elem-Atk-J, Elem-Def-J, Elem-Defx2, 
Str+20/40%, Spd+20/40%, Initiative, and Boost.

---

Name:            Cerberus
Element:         None, casts Double and Triple
Attack Name:     Counter Rockets
Starting Level:  Level 23

How to get it:   You will find Cerberus waiting in the yellow light in the center of 
                 Galbadia Garden's main hall, during the end of Disc 2.  Talk to him 
                 to fight him.  Beat him and you will get him as a GF.

Cerberus, the three-headed demon dog from Hell, is arguably one of the most useful GFs 
in the game.  It doesn't do any damage to enemies, but its attack, Counter Rockets, 
casts Double AND Triple on ALL of your characters, effectively giving you a major 
advantage over your enemies.  Cerberus will come to be a major help in Boss fights, and 
sometimes, it may be the only way you can win.

- Vital Stats -

Level              HP                   Attack Power

23                 1490                 N/A
30                 1876                 N/A
40                 2434                 N/A
50                 3000                 N/A
60                 3574                 N/A
70                 4156                 N/A
80                 4746                 N/A
90                 5344                 N/A
100                5950                 N/A

 Ability List -

Name               AP Needed            Effect

Str-J              Learned              Junctions Magic to Strength
Mag-J              50 AP                Junctions Magic to Magic
Spr-J              50 AP                Junctions Magic to Spirit
Spd-J              120 AP               Junctions Magic to Speed
Hit-J              Learned              Junctions Magic to Hit
St-Atk-J           160 AP               Junctions Magic to Status Attack
St-Def-J           100 AP               Junctions Magic to Status Defense
St-Def-Jx2         130 AP               Junctions Magic to 2nd Status Defense
St-Def-Jx4         180 AP               Junctions Magic to 4 Status Defense
Abilityx3          Learned              Allows 3 support Abilities on character
Magic              Learned              Use Magic command in battle
GF                 Learned              Use GF command in battle
Draw               Learned              Use Draw command in battle
Item               Learned              Use Item command in battle
Spd+20%            150 AP               Raises Speed by 20%
Spd+40%            200 AP               Raises Speed by 40%
Auto-Haste         250 AP               Activates Haste at the start of battle
Expendx2-1         250 AP               Only 1 Spell spent in Double
Alert              200 AP               Prevents Back Attacks and First Strikes
GFHP+10%           40 AP                Raises GF HP by 10%
GFHP+20%           70 AP                Raises GF HP by 20%
GFHP+30%           140 AP               Raises GF HP by 30%

Cerberus' most useful Abilities are Str-J, Mag-J, Spr-J, Spd-J, Hit-J, St-Atk-J, St-Def-
J, St-Def-Jx2, St-Def-Jx4, Abilityx3, Spd+20/40%, and Auto-Haste.

---

Name:            Alexander
Element:         Holy
Attack Name:     Holy Judgement
Starting Level:  Level 25

How to get it:   Draw it from Edea during the final battle of Disc 2.

Alexander, a giant, menacing, cool-looking robot of Light can hit all enemies, and he 
can hit them hard.  His attack, Holy Judgement, not only looks cool, but will severely 
damage all undead/dark enemies, and will hurt anything else badly (except for Holy-
Elemental creatures).  Additionally, Alexander's Abilities rock, and are actually 
necessary to get the GF Doomtrain.  Make sure to get Revive, which acts like the Spell 
Full-Life, as soon as you can!

- Vital Stats -

Level              HP                   Attack Power

25                 1925                 1350
30                 2266                 1542
40                 2954                 1920
50                 3650                 2298
60                 4354                 2676
70                 5066                 3054
80                 5786                 3432
90                 6514                 3810
100                7250                 4188

- Ability List -

Name               AP Needed            Effect

Spr-J              Learned              Junctions Magic to Spirit
Elem-Atk-J         160 AP               Junctions Magic to Elemental Attack
Elem-Defx2         Learned              Junctions Magic to 2nd Elemental Defense
Elem-Defx4         180 AP               Junctions Magic to 4 Elemental Defense
Abilityx3          Learned              Allows 3 support Abilities on character
Magic              Learned              Use Magic command in battle
GF                 Learned              Use GF command in battle
Draw               Learned              Use Draw command in battle
Item               Learned              Use Item command in battle
Revive             200 AP               Use Revive command in battle
Spr+20%            60 AP                Raises Spirit by 20%
Spr+40%            120 AP               Raises Spirit by 40%
Med Data           200 AP               (I never did know what this did...)
SumMag+10%         40 AP                Raises GF damage by 10%
SumMag+20%         70 AP                Raises GF damage by 20%
SumMag+30%         140 AP               Raises GF damage by 30%
GFHP+10%           40 AP                Raises GF HP by 10%
GFHP+20%           70 AP                Raises GF HP by 20%
GFHP+30%           140 AP               Raises GF HP by 30%
Boost              10 AP                Boost GF during animation
High Mag-RF        60 AP                Refine High-level Magic from Mid-level Magic
Med LV Up          120 AP               Levels up recovery medicine

Alexander's most useful Abilities are Spr-J, Elem-Atk-J, Elem-Defx2, Elem-Defx4, 
Abilityx3, Revive, Spr+20/40%, Boost, High Mag-RF, and Med LV Up.

---

Name:            Doomtrain
Element:         Poison, adds various Status Ailments
Attack Name:     Runaway Train
Starting Level:  Level 28

How to get it:   Go to Tears' Point near Esthar and pick up the Solomon Ring.  Now,
                 collect 6 Steel Pipes, 6 Remedy+, and 6 Malboro Tentacles.  You can
                 get the Steel Pipes from Wendigos, Remedy+ from Alexander's Med LV 
                 Up Ability, and the Malboro Tentacles from Malboros.  Once you've
                 collected these Items, use the Solomon Ring and you will recieve
                 Doomtrain as another GF.

If you're a Final Fantasy veteran, you may recognize Doomtrain as a Boss from Final 
Fantasy VI (III U.S).  Doomtrain is easily one of the best GFs in the game; it looks 
cool, makes all enemies' Defense Power 0, and causes several Status Ailments like 
Poison, Blind, Stop, and Slow.  Doomtrain, also, is quite strong against most all 
enemies and Bosses (even the Final Boss!), has high HP, and has some of the best 
Abilities in the game.  Getting him is difficult, but be sure to do it!

- Vital Stats -

Level              HP                   Attack Power

28                 2521                 1931
30                 2686                 2028
40                 3514                 2509
50                 4350                 2990
60                 5194                 3471
70                 6046                 3953
80                 6906                 4434
90                 7774                 4915
100                8650                 5396

- Ability List -

Name               AP Needed            Effect

Elem-Atk-J         Learned              Junctions Magic to Elemental Attack
St-Atk-J           Learned              Junctions Magic to Status Attack
Elem-Defx4         180 AP               Junctions Magic to 4 Elemental Defense
St-Def-Jx4         180 AP               Junctions Magic to 4 Status Defense
Magic              Learned              Use Magic command in battle
GF                 Learned              Use GF command in battle
Draw               Learned              Use Draw command in battle
Item               Learned              Use Item command in battle
Darkside           100 AP               Use Darkside command in battle
Absorb             80 AP                Use Abosrb command in battle
Auto-Shell         250 AP               Activates Shell at the start of battle
SumMag+10%         40 AP                Raises GF damage by 10%
SumMag+20%         70 AP                Raises GF damage by 20%
SumMag+30%         140 AP               Raises GF damage by 30%
SumMag+40%         200 AP               Raises GF damage by 40%
GFHP+10%           40 AP                Raises GF HP by 10%
GFHP+20%           70 AP                Raises GF HP by 20%
GFHP+30%           140 AP               Raises GF HP by 30%
GFHP+40%           200 AP               Raises GF HP by 40%
Boost              10 AP                Boost GF during animation
Junk Shop          Learned              Call Junk Shop from the Ability Menu
Forbid Med-RF      200 AP               Refines forbidden medicine from Items

Doomtrain's most useful Abilities are Elem-Atk-J, St-Atk-J, Elem-Defx4, St-Def-Jx4, 
Boost, Junk Shop, and Forbid Med-RF.

---

Name:            Bahamut
Element:         None
Attack Name:     Mega Flare
Starting Level:  Level 35

How to get it:   You can find Bahamut in the Deep Sea Research Center (a side
                 quest).  Make your way to the blue capsule in the first room and
                 Bahamut will ask you a series of questions.  After each one, you'll
                 have to face a tough Ruby Dragon.  After the third question, he
                 will fight you.  Defeat him, and you will recieve him as a GF.  The
                 answers to his questions are "It is not our will to fight", 
                 "Never", and then the hidden option below the second option.
                 Answer incorrectly, and you will have to fight a Ruby Dragon and
                 THEN answer the question again.  Fun.  ^_^

Bahamut, the Dragon King, is unfortunately, much weaker than you might expect.  His 
Attack Power is that of Quetzacoatl's, and that means weak (compared to the likes of the 
later GFs such as Leviathan and Doomtrain).  Fortunately, Bahamut's attack animation is 
very long and allows you to Boost Bahamut close to the 250 maximum, making him much 
stronger.  Bahamut's big advantage, though, is is arsenal of Abilities; some of the best 
in the game belong to Bahamut.  Additionally, Bahamut's attack, Mega Flare, ignores all 
additional or special defense, making it so his power doesn't ever go down.  Make sure 
to get him!

- Vital Stats -

Level              HP                   Attack Power

35                 3274                 1451
40                 3714                 1614
50                 4600                 1940
60                 5494                 2266
70                 6396                 2593
80                 7306                 2919
90                 8224                 3245
100                9150                 3571

- Ability List -

Name               AP Needed            Effect

Abilityx4          Learned              Allows 4 support Abilities on character
Magic              Learned              Use Magic command in battle
GF                 Learned              Use GF command in battle
Draw               Learned              Use Draw command in battle
Item               Learned              Use Item command in battle
Str+60%            Learned              Raises Strength by 60%
Mag+60%            Learned              Raises Magic by 60%
Mug                200 AP               Attack and steal Items at the same time
Move-HP Up         200 AP               Recover HP as you walk
Auto-Protect       250 AP               Activates Protect at the start of battle
Expendx2-1         250 AP               Only 1 Spell spent in Double
Rare Item          250 AP               Recieve rare Items from enemies
SumMag+10%         40 AP                Raises GF damage by 10%
SumMag+20%         70 AP                Raises GF damage by 20%
SumMag+30%         140 AP               Raises GF damage by 30%
SumMag+40%         200 AP               Raises GF damage by 40%
GFHP+10%           40 AP                Raises GF HP by 10%
GFHP+20%           70 AP                Raises GF HP by 20%
GFHP+30%           140 AP               Raises GF HP by 30%
GFHP+40%           200 AP               Raises GF HP by 40%
Boost              10 AP                Boost GF during animation
Forbid Mag-RF      Learned              Refines Forbidden Magic from Items

Bahamut's most useful Abilities are Abilityx4, Str+60%, Mag+60%, Mug, Move-HP Up, Rare 
Item, Boost, and Forbid Mag-RF.

---

Name:            Cactuar
Element:         None
Attack Name:     1,000 Needles
Starting Level:  Level 20

How to get it:   You can find the GF Cactuar on Cactuar Island, a small island to 
                 the south of Esthar.  You will know the island by the appearance
                 of a randomly placed, small green dot in the sand.  That dot is the
                 Jumbo Cactuar, a giant Cactuar.  Walk up to him to engage him in 
                 combat.  To defeat him, use Water-Elemental attacks (especially
                 Leviathan) and strong Limit Breaks (especially Renzokuken).  He
                 will randomly counterattack with a move called 10,000 Needles that
                 kills a character instantly no matter what; counter this with Life,
                 Full-Life and Alexander's Revive.  Once you beat on him enough, you
                 will see a message that Jumbo Cactuar "is hesitating".  At this
                 point, DO NOT ATTACK or he will run away and you'll have to start
                 over!  Just summon Leviathan and have your Limit Breaks ready and
                 unload on him with EVERYTHING YOU HAVE.  If you're lucky, he'll
                 fall and you will get the Cactuar GF.

Cactuar is a GREAT GF.  His attack is extremely powerful; his Attack Power is directly 
correlated to his Level.  If he is Level 40, he'll do 4000 damage to any enemy, Boss, or 
Final Boss, regardless of special defense.  He also has VERY good Abilities.  Getting 
him is also a cinch (Jumbo Cactuar isn't so hard).  And, needless to say, his attack 
looks cool and needs no Boosting!  Have fun with him!

- Vital Stats -

Level              HP                   Attack Power

20                 1766                 2000
30                 2536                 3000
40                 3314                 4000
50                 4100                 5000
60                 4894                 6000
70                 5696                 7000
80                 6550                 8000
90                 7324                 9000
100                8150                 10000

- Ability List -

Name               AP Needed            Effect

Eva-J              200 AP               Junctions Magic to Evade
Luck-J             200 AP               Junctions Magic to Luck
Magic              Learned              Use Magic command in battle
GF                 Learned              Use GF command in battle
Draw               Learned              Use Draw command in battle
Item               Learned              Use Item command in battle
Defend             100 AP               Use Defend command in battle
Kamikaze           100 AP               Use Kamikaze command in battle
Eva+30%            150 AP               Raises Evade by 30%
Luck+50%           200 AP               Raises Luck by 50%
Initiative         160 AP               Enables turn as soon as battle begins
Move-HP Up         200 AP               Recover HP as you walk
HP Bonus           Learned              Raises HP by 30 every character Level Up
Str Bonus          Learned              Raises Str by 1 every character Level Up
Vit Bonus          Learned              Raises Vit by 1 every character Level Up
Mag Bonus          Learned              Raises Mag by 1 every character Level Up
Spr Bonus          Learned              Raises Spr by 1 every character Level Up
Auto-Potion        150 AP               Use recovery Items upon taking damage
Expendx2-1         250 AP               Only 1 Spell spent in Double
GFHP+10%           40 AP                Raises GF HP by 10%
GFHP+20%           70 AP                Raises GF HP by 20%
GFHP+30%           140 AP               Raises GF HP by 30%

Cactuar's most useful Abilities are Eva-J, Luck-J, Eva+30%, Luck+50%, Initiative, Move-
HP Up, HP Bonus, Str Bonus, Vit Bonus, Mag Bonus, and Spr Bonus.

---

Name:            Tonberry
Element:         None
Attack Name:     Chef's Knife
Starting Level:  Level 30

How to get it:   You can find the GF Tonberry at the Centra Ruins.  Tonberry, 
                 arguably, is the hardest GF to get in Final Fantasy VIII.  At the
                 first area of the Centra Ruins, you will find only Tonberry
                 enemies.  Your job is to defeat 18 to 22 Tonberries to make the
                 Tonberry King appear.  Sounds easy, right?  Trust me, it isn't.
                 Tonberries have around 20000 HP apiece, an attack called Chef's 
                 Knife that does 3000-4000 damage quickly, and a random counter-
                 attack called Everyone's Grudge that does about 5000-6000 damage to
                 a single character.  You'll need an edge.  First off, summon
                 Diablos.  Then, summon Cerberus.  Then, cast Protect on everyone.
                 Finally, pound away with Diablos until it dies.  If you get
                 dangerously low on HP, cast Curaga or use Recover.  Once you defeat
                 the right number of Tonberries, the Tonberry King will replace the
                 last fallen Tonberry without giving you a chance to heal.  He is
                 much faster and stronger than normal Tonberries, and if you die,
                 you have to start all over.  Once you beat him, you get the 
                 Tonberry GF.  Oh, and did I mention you get 0 EXP and 1 AP for
                 defeating a single Tonberry?  Heh heh heh.  ^_^

Tonberry's attack, Chef's Knife, is generally pretty weak - about as powerful as 
Quetzacoatl, but only on a single enemy.  Also, the animation is very short and allows 
for almost no Boosting.  However, the attack does ignore defense.  Tonberry's major 
prize is his unique Abilities, all of which rock.  Be sure to learn all of his shop 
Abilities!  Oh, and enjoy the animation - it's hilarious.

- Vital Stats -

Level              HP                   Attack Power

30                 2596                 1492
40                 3394                 1830
50                 4200                 2167
60                 5014                 2505
70                 5836                 2842
80                 6666                 3180
90                 7504                 3517
100                8350                 3855

- Ability List -

Name               AP Needed            Effect

Magic              Learned              Use Magic command in battle
GF                 Learned              Use GF command in battle
Draw               Learned              Use Draw command in battle
Item               Learned              Use Item command in battle
LV Down            Learned              Use LV Down command in battle
LV Up              Learned              Use LV Up command in battle
Eva+30%            Learned              Raises Evade by 30%
Luck+50%           Learned              Raises Luck by 50%
Initiative         160 AP               Enables turn as soon as battle begins
Move-HP Up         200 AP               Recover HP as you walk
Auto-Potion        150 AP               Use recovery Items upon taking damage
SumMag+10%         40 AP                Raises GF damage by 10%
SumMag+20%         70 AP                Raises GF damage by 20%
SumMag+30%         140 AP               Raises GF damage by 30%
GFHP+10%           40 AP                Raises GF HP by 10%
GFHP+20%           70 AP                Raises GF HP by 20%
GFHP+30%           140 AP               Raises GF HP by 30%
Boost              10 AP                Boost GF during animation
Haggle             150 AP               Get discounts at all shops
Sell-High          150 AP               Sell normal Items for higher Gil
Familiar           150 AP               Buy rare Items at all shops
Call Shop          200 AP               Call any shop from the Ability Menu

Tonberry's most useful Abilities are LV Down, LV Up, Eva+30%, Luck+50%, Initiative, 
Move-HP Up, Boost, Haggle, Sell-High, Familiar, and Call Shop.

---

Name:            Eden
Element:         None
Attack Name:     Eternal Breath
Starting Level:  Level 30

How to get it:   The final GF in Final Fantasy VIII, Eden, is easily the most
                 powerful in the game, so you know you want it.  Eden can be found
                 in the Deep Sea Research Center, after defeating Bahamut.  Work
                 your way to the bottom of the ruins, solving the puzzles as you go
                 along, until you finally reach the very tough Boss, Ultima Weapon.
                 You can draw Eden from Ultima Weapon, and if you survive, you get
                 to keep him.

Eden's attack, Eternal Breath, is simply the most powerful GF attack in the game.  Keep 
in mind, though, that it is not THE most powerful attack in the game - Squall's 
Renzokuken coupled with the Lion Heart Limit Break is.  Even so, Eden is a great asset 
to have in a fight.  He also has some cool Abilities, but nothing that stands out.  
Eden's attack animation is exceptionally long, and easily allows for Boosting to the 
full 250 maximum.  This usually makes the attack do about 35000 damage to all enemies.  
But, in all honesty, I used Eden once to see the ultra-cool animation, and that was it.  
Squall's Limit Break is much more effective.

- Vital Stats -

Level              HP                   Attack Power

30                 4786                 5425
40                 6314                 6300
50                 7850                 7175
60                 9334                 8050
70                 9999                 8925
80                 9999                 9600
90                 9999                 10675
100                9999                 11550

- Ability List -

Name               AP Needed            Effect

Spd-J              Learned              Junctions Magic to Speed
Eva-J              Learned              Junctions Magic to Evade
Hit-J              Learned              Junctions Magic to Hit
Magic              Learned              Use Magic command in battle
GF                 Learned              Use GF command in battle
Draw               Learned              Use Draw command in battle
Item               Learned              Use Item command in battle
Mad Rush           60 AP                Use Mad Rush command in battle
Darkside           100 AP               Use Darkside command in battle
Devour             Learned              Use Devour command in battle
Luck+50%           200 AP               Raises Luck by 50%
Expendx3-1         250 AP               Only 1 Spell spent in Triple
SumMag+10%         40 AP                Raises GF damage by 10%
SumMag+20%         70 AP                Raises GF damage by 20%
SumMag+30%         140 AP               Raises GF damage by 30%
SumMag+40%         200 AP               Raises GF damage by 40%
GFHP+10%           40 AP                Raises GF HP by 10%
GFHP+20%           70 AP                Raises GF HP by 20%
GFHP+30%           140 AP               Raises GF HP by 30%
GFHP+40%           200 AP               Raises GF HP by 40%
Boost              10 AP                Boost GF during animation
GFAbl Med-RF       30 AP                Refines GF Ability-learning Items from Items

Eden's most useful Abilities are Spd-J, Eva-J, Hit-J, Devour, Luck+50%, Boost, and GFAbl 
Med-RF.

------------------------------------------------------------------------------------

-------------
IV.  GF Items
-------------

This section will list the specific Items you need to make your GFs instantly learn new 
Abilities.  Keep in mind that a few Abilities can ONLY be learned from Items.

---

Name                   Effect

Amnesia Greens         Makes GF forget an Ability
HP-J Scroll            GF learns "HP-J" Ability
Str-J Scroll           GF learns "Str-J" Ability
Vit-J Scroll           GF learns "Vit-J" Ability
Mag-J Scroll           GF learns "Mag-J" Ability
Spr-J Scroll           GF learns "Spr-J" Ability
Spd-J Scroll           GF learns "Spd-J" Ability
Luck-J Scroll          GF learns "Luck-J" Ability
Aegis Amulet           GF learns "Eva-J" Ability
Elem Atk               GF learns "Elem-Atk-J" Ability
Elem Guard             GF learns "Elem-Defx4" Ability
Status Atk             GF learns "St-Atk-J" Ability
Stats Guard            GF learns "St-Defx4" Ability
Rosetta Stone          GF learns "Abilityx4" Ability
Magic Scroll           GF learns "Magic" Ability
GF Scroll              GF learns "GF" Ability
Draw Scroll            GF learns "Draw" Ability
Item Scroll            GF learns "Item" Ability
Gambler Spirit         GF learns "Card" Ability
Healing Ring           GF learns "Recover" Ability
Phoenix Spirit         GF learns "Revive" Ability
Med Kit                GF learns "Treatment" Ability
Bomb Spirit            GF learns "Kamikaze" Ability
Hungry Cookpot         GF learns "Devour" Ability
Mog's Amulet           GF learns "MiniMog" Ability
Steel Pipe             GF learns "SumMag+10%" Ability
Star Fragment          GF learns "SumMag+20%" Ability
Energy Crystal         GF learns "SumMag+30%" Ability
Samantha Soul          GF learns "SumMag+40%" Ability
Healing Mail           GF learns "GFHP+10%" Ability
Silver Mail            GF learns "GFHP+20%" Ability
Gold Armor             GF learns "GFHP+30%" Ability
Diamond Armor          GF learns "GFHP+40%" Ability
Regen Ring             GF learns "HP+20%" Ability
Giant's Ring           GF learns "HP+40%" Ability
Gaea's Ring            GF learns "HP+80%" Ability
Strength Love          GF learns "Str+20%" Ability
Power Wrist            GF learns "Str+40%" Ability
Hyper Wrist            GF learns "Str+60%" Ability
Turtle Shell           GF learns "Vit+20%" Ability
Orihalcon              GF learns "Vit+40%" Ability
Adamantine             GF learns "Vit+60%" Ability
Rune Armlet            GF learns "Spr+20%" Ability
Force Armlet           GF learns "Spr+40%" Ability
Magic Armlet           GF learns "Spr+60%" Ability
Circlet                GF learns "Mag+20%" Ability
Hypno Crown            GF learns "Mag+40%" Ability
Royal Crown            GF learns "Mag+60%" Ability
Jet Engine             GF learns "Spd+20%" Ability
Rocket Engine          GF learns "Spd+40%" Ability
Moon Curtain           GF learns "Auto-Shell" Ability
Steel Curtain          GF learns "Auto-Protect" Ability
Glow Curtain           GF learns "Auto-Reflect" Ability
Accelerator            GF learns "Auto-Haste" Ability
Monk's Code            GF learns "Counter" Ability
Knight's Code          GF learns "Cover" Ability
Doc's Code             GF learns "Med Data" Ability
Hundred Needles        GF learns "Return Damage" Ability
Three Stars            GF learns "Expendx3-1" Ability
Ribbon                 GF learns "Ribbon" Ability

------------------------------------------------------------------------------------


---------------
V.  GF Commands
---------------

This section will list each special GF battle command, what GFs have it, and what it 
specifically does.

---

Name            GFs                Effect

Magic           All                Use Magic spells in battle
GF              All                Summon GFs in battle
Draw            All                Draw Magic from enemies
Item            All                Use Items in battle
Card            Quetzacoatl        Turn weakened enemies into Cards
Doom            Shiva              Instantly kill an enemy
Mad Rush        Ifrit, Eden        Casts Berserk, Protect, and Haste on all allies
Treatment       Siren              Heals all Status Ailments on one character
Defend          Brothers, Cactuar  Reduces Physical damage to 0, halves Magic damage
Darkside        Diablos,Doomtrain, Attack does 3x damage; character loses 1/10 HP
                Eden
Recover         Leviathan          Recovers all HP to a single character
Revive          Alexander          Revives one character and restores all HP
Absorb          Pandemonia,        Drains HP from enemy; causes damage to Undead
                Doomtrain
LV Down         Tonberry           Halves target's Level
LV Up           Tonberry           Doubles target's Level
Kamikaze        Cactuar            Inflicts lethal damage on target; kills character
Devour          Eden               Consume enemies for Attribute increases/bonuses
MiniMog         N/A                Resotres all HP to GF; costs character's average
                                   Level times 100 Gil to use

------------------------------------------------------------------------------------

---------------
VI.  Conclusion
---------------

I hope you enjoyed this Final Fantasy VIII FAQ - it's one of my best, I think.  It's the 
least I could contribute to this virtually perfect game.  If you haven't done so yet, 
play this experience now - you will never forget it!  Thanks for reading this FAQ, and 
be sure to check out my other ones!

------------------------------------------------------------------------------------

------------
VII.  Thanks
------------

I would like to thank the following people/books/companies:

- Square Soft, for making this spectacular experience, may there be many more!
- Sony, for bringing it out on PSX and not censoring Final Fantasy VIII
- The BradyGAMES Official Final Fantasy VIII Strategy Guide; this FAQ would not have 
remotely possible without it
- My PSX, for not crashing during all those times I left it on for hours on end ^_^

------------------------------------------------------------------------------------

Copyright 1999

Be sure to check out my other FAQs for Xenogears, Final Fantasy VII, and more!





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