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Koudelka
Written By: Mehdi Malekzandi

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Koudelka
Faq authored by Mehdi Malekzandi
Sacnoth/SNK 1999
Sony Playstation
Last Revised 4/4/2000
Version 0.2
------------------------------------------------------------------------
------------------------------------------------------------------------
Contents:
	0. Faq Dominant Info
		A. Legal Terms
		B. Revision History
		C. Credits
	I. Basic Knowledge
		A. Story
		B. Characters
			-Koudelka, Edward, and James-
			-Charlotte, Roger Bacon, The Sea Captain and his 
			wife, the Elias, and Elaine
		C. Menu
		D. Levels
			-Character level requirements, weapon/magic level 
			requirements

	II. Disc 1 
		-From the start of the game to the accidental arrival in 
		the basement-
	III. Disc 2
		-From the basement dungeon to the culmination of All 
		Saints Day-
	IV. Disc 3
		-The outside of the castle to the explosive entrance to 
		the monastery-
	V. Disc 4
		-The final battle to settle the evil of the monastery
	VI. Item List
		A. Weapons
			-From fist to Sacnoth-
		B. Armor
			-Rags to Plate Mail
		C. Relics
			-Find the pendant that you lost in the intro?-
		D. Restore Items
			-Cure potions, MP restores, etc.
	VII. Miscelleneous
		-???
------------------------------------------------------------------------
0. A: Legal Terms:
Koudelka is sole copyright of Sacnoth and SNK, as well as any character 
names and story events, and are used without permission.  All other 
aspects of this faq are Copyright of Mehdi Malekzandi.

Neither this faq nor any part within may be reproduced on any media, 
including but not limited to CDRoms, strategy guides, your own faq, 
etc.  This faq may be distributed as long as it is free and not 
manipulated in any way.  Any realization of failure on these terms 
will result in rigid and merciless reaction on the part of the author.
------------------------------------------------------------------------
0. B: Revision History
4/4/2000 ->  I just started this faq in reaction to meeting someone who 
had some questions about the game.  This is a heavy amount of work, and 
previously, I have never written a faq for an RPG.  I know that this is 
a bad read for many of you.  I apologize.

5/22/2000 -> Answered the secret puzzle having to do with special items.  
Check Misc section.
------------------------------------------------------------------------

I.	A. The Story
In Scotland there lies an old castle belonging to a rich man.  The 
legend is that the castle used to be a monastery.  Deeper rumors said 
that the monastery was the torture grounds for countless innocent
people.  The castle is haunted by the ghosts of these angry souls.  On 
of these ghosts calls for a young girl, named Koudelka, to clear up the 
rot that's been festering in the castle.
------------------------------------------------------------------------
----------------------+
I.	B. Characters |
--------------------+-+
 Koudelka Iasant:   |
--------------------+---------------------------------------------------
A young girl with psychic powers.  She was orphaned at a young age 
because the villagers in her home feared her supernatural powers.  She 
arrives at the monastery in response to a voice beckoning her to come.  
She comes in with great magic ability, so I neglected to up her strength 
and just stuck with vitality and magic values (intelligence, piety, 
etc.).
------------------------------------------------------------------------
-----------------+
 Edward Plunkett |
-----------------+------------------------------------------------------
A thrill seeker who is constantly trying to find his passion.  He comes 
to the monastery seeking to make his own fortune, but only finds himself 
trapped in the evil that surrounds the monastery.  His strength is 
great, so I used him as my brawler.  Strength is a good value to upgrade 
all the time, as well as vitality (without saying :) and dexterity and 
agility.
------------------------------------------------------------------------
-------------------+
 James O'Flaherty  |
-------------------+----------------------------------------------------
A bishop sent from the Vatican to recover the lost scriptures.  Although 
he preaches his faith and condemns the infidels, he also secretly comes 
with an ulterior motive that lies beyond the Vatican's lost scriptures.  
He's kind of slow, but otherwise well rounded.  Try to bring up his 
speed and vitality first, then decide which way you want to raise him, 
magic or physical.

---------------+
  Roger Bacon  |
---------------+--------------------------------------------------------
A scolarly monk who has lived forever.  His extreme age has withered 
away his humanity, leaving him to be a funny little raisin of a person.  
He was so intelligent, that he knew the entire scripture by heart that 
James is looking for.  He makes regular appearances throughout the game.

-------------+
  Charlotte  |
-------------+----------------------------------------------------------
A little girl who has never known her mother.  She haunts the castle, 
fueled by the power of her inextinguishable hatred for the mother she 
never met.  Supposedly, she drowned in the cruise ship that the keeper 
of the house used to captain.
---------------------------+
  The keeper and his wife  |
---------------------------+--------------------------------------------
These two people seem nice at first, but in reality, they are too messed 
up to even turn your back on.  They make many attempts to kill Koudelka, 
and many of the dead bodies in the castle are their handiwork.
-------------------+
  Elias the thief  |
-------------------+----------------------------------------------------
This guy wanders around the castle trying to find all the treasure that 
he can, and he sure has found a lot of it.  But he is trapped in the 
house by his greed, and as long as he knows there is more in the house 
that he has not claimed, he has to stay.  
----------+
  Elaine  |
----------+-------------------------------------------------------------
Mysterious woman who summoned Koudelka to the castle in the first place.  
She had died long ago at the hands of house thieves, and her death 
sprung many insane reactions from the people who loved her.  The keepers 
of the house became psychotic, killing any strangers who enter the 
house.  Her husband, Patrick, sought the legendary scriptures from the 
Vatican that would allow him and his knowlege of chemistry to ressurect 
the body of his wife, and having obtained these scriptures, he created 
the monster that now plagues the castle.


------------------+
I.	C. Menu   |
------------------+-----------------------------------------------------
In progress...

------------------+
I.	D. Levels |
------------------+-----------------------------------------------------
You team starts at level 1.  From there, the system for raising levels 
follows thusly:
2 -> 400
3 -> 900
4 -> 1600
5 -> 2500
6 -> 3600
7 -> 4900
8 -> 6400
9 -> 8100
10 -> 10000
15 -> 22500
20 -> 40000
25 -> 62500
30 -> 90000
40 -> 160000
50 -> 250000
70 -> 490000
90 -> 810000
99 -> 980100 You'll be there in no time :)

Magic and weapon ability also raise up in levels.  Let's say that you 
can cast a level 1 flame.  It hits one enemy and does moderate damage.  
Level two can hit enemies in a small radius for good damage.  Level 
three hits many enemies in a wider radius for great damage, as expected.  
Weapon ability is a bit different. Level two allows for two hits, and 
level 3 allows for three hits.  For example, if Koudelka has a level 
three heavy sword ability, she'll hit three times with her Sacnoth 
blade.  Groovy.

Weapon/Magic level chart:
1 -> 0
2 -> 1000
3 -> 2000

And each time you use a weapon you get a certain amount of points, like 
40 points per use.  That's the same for magic.

***************
-------------+*
II. Disc 1   |*
-------------+*
***************

------------------------+
Area 1: (2 F) The Attic |
------------------------+-----------------------------------------------
After defeating the monster with the aid of Edward's gun, talk to 
Edward in the screen to the left.  Koudelka will heal him and help him 
back on his feet.  Regardless of if you want him or not, he's on your 
team.  Go past the door that Edward was blocking.  You will enter a 
room with two doors and a potion.  The upper door is locked, but you'll 
come back to it in the second disc.  Go through the lower door.
------------------------------------------------------------------------
-------------------------------------+
Area 2: (2 F/3 F) Next to the attic  |
-------------------------------------+----------------------------------
You are in a hallway at the lower left hand side of the screen.  There 
is a door to the top middle and a door to the upper right and a box of 
bullets.  Go to the door in the upper middle.  You will enter a room on 
the 3rd floor from the bottom.  There is a vital item in the center and 
a door in the back.  Take the item and head to the back room.  In this 
room is a "pan." Go back to the main hallway in the area where you 
found the bullets and go to the door in the upper right.
------------------------------------------------------------------------
------------------------------------------------------------+
Area 3: (2 F/ 1 F) The Stairway to the first floor kitchen  |
------------------------------------------------------------+-----------
You arrive in a more lit hallway with candles on the walls and decrepit 
off white wall paper.  There is a stairwell leading to the first floor 
in the middle left side, and a hallway in the upper right side.  As you 
walk to the hallway in the upper right side (bird's eye view from the 
chandelier), check the painting on the wall.  You'll find a dirk in it.  
You'll also see a door at the end of the hallway, but don't enter it.  
Go back to the previous screen and descend all the way down the stairs 
to the first floor.  The first floor has two rooms, one at the near end 
of the hall and one at the far end of the hall.  Enter the near end of 
the hall to begin a movie sequence.
------------------------------------------------------------------------
------------------------------------------+
Area 4 (1 F) The Keepers and the Kitchen  |
------------------------------------------+-----------------------------
The keepers of the house are a wife and a husband.  They seem eager to 
help you out by offering food and bullets.  Although they are kind, 
Koudelka is distant and cold.  Edward doesn't think too much of it and 
eats all the soup they give him.  Afterwards, the party ends up in the 
hallway.  Slip into the room at the far end of the hall and you'll 
enter another movie sequence in which Edward is told by Koudelka that 
the food was poisoned.  There are rooms to the left, right and top of 
this room.  Go left and right first to retrieve a knife and cheese, then 
head to the top room.  The area to the right leads to two other rooms 
(and a ball of cheese), but head back to the previous room and into 
the upper door.
------------------------------------------------------------------------
---------------------------+
Area 5 (1 F)  Barrel room  |
---------------------------+--------------------------------------------
You take a walkway in a room with a barrel (among other things) that 
leads to a door in the upper middle of the screen.  Follow the path 
through two rooms to get a herb.  You actually might just forget this 
herb.  It's not that important.  Go back to the kitchen and the area 
that had the cheese (see last Area 4) and pass through the room in the 
upper right doorway.
------------------------------------------------------------------------
--------------------+
Area 6 (1 F) Ovens  |
--------------------+---------------------------------------------------
The entrance has a circular step path leading to the floor, and to the 
lower left of the screen you find a listel and a hammer.  The listel is 
great for restoring MP.  By now you might need it.  Go into the room to 
the right and you'll see the ovens and a pipe on the floor.  Get the 
pipe and equip it on either physical character you prefer.  The pipe 
allows you to do mega damage compared to anything else in your arsenal 
right now.  In the upper left, behind the ovens, is the path to the next 
area.  Proceed to through that door.
------------------------------------------------------------------------
-----------------------------------+
Area 7 (1 F/ 2 F)  The Evil Plant  |
-----------------------------------+------------------------------------
You enter a room with green everywhere and a man unconscious on the 
floor.  Make sure you have your team fully energized (as much as 
possible, and that they have the best weapons they can hold right now.  
Go to the back of the room and pick a fight with the plant thing, which 
is the first boss.

BOSS: Planter
HP: 1126
MP: 28
Tip: Flame him

After burning the plant to death, go to the front of the room and wake 
up the unconscious man.  His name is James O'Flaherty, and 
unfortunately, he'll join your team too.  Right where James was laying 
should be a save fountain now.  Save your game and restore your party 
cheaply here.  This is the best place at the moment to raise your levels 
before moving on.  When you are ready to go, head back to the stairway 
to the second floor and go up and into the hallway in the upper right by 
the painting.  Enter the door at the end of the hallway that you were 
told to neglect earlier.
------------------------------------------------------------------------
-------------------------------+
Area 8 (2 F)  The diamond trio |
-------------------------------+----------------------------------------
This room is small, and has a listel (Mp restore) and a door at the end.  
get the listel and head through the door.  You'll end up outside.  At 
the upper right is the door back into the monastery.  Make sure to pick 
up the bullets in the shed next to the door.  Enter the door to the 
upper right.  This dark room is a hallway.  As you walk to the door on 
other side, a bullet whips through the window.  After hitting the deck, 
the Koudelka and Edward curse the keepers of the house (who tried to 
kill them already).  James retorts that they are good god loving 
people that are way better than the godless Edward and Koudelka.  
Whatever, James is a nuisance, but he can distract the enemies so they 
keep him.  At the end of the hall is the door.  Pass through it to enter 
a small room with a door in the upper right.  The door may be hard to 
see, but try to enter it and you will awaken the second boss.

BOSS: Fainda A (red)
HP: 1225
MP: 96
Tip:  none

BOSS: Fainda B (blue)
HP: 1225
MP: 67
Tip:  none

BOSS: Fainda C (green)
HP: 1225
MP: 67
Tip:  none

Overall, the tip is to jump out quick and not let these guys have space 
to move, and then focus all your efforts on one Fainda and kill it off 
quick (pipe works well).  After the battle, pass through the door to the 
next area.
------------------------------------------------------------------------
-------------------------------------------+
Area 9: (2 F) The little girl, Charlotte   |
-------------------------------------------+----------------------------
This earthy hallway is lined with stone walls and torch light.  Follow 
the hallway up a room.  There's a door unlocked on the right, but keep 
going up the hall to the top path.  You'll find a young girl in a nice 
ball room dress.  Edward foolheartedly chases after her in a nice FMV 
(one of the last ones on this disc).  You'll see a path at the bottom of 
the area by where the ghost went, but no ladder to get down it.  So head 
back to the door you neglected (under my orders :) in the earthy 
hallway, and you'll enter the next area.
------------------------------------------------------------------------
---------------------------------------------------+
Area 10: (2 F) Getting the rope ladder from Mira   |
---------------------------------------------------+--------------------
This room has a listel and a path on the left hand side of the screen.  
Go to the left and you'll see a door on the upper left side of the 
screen.  Next to the door is a safe.Enter the door.  You find yourself 
in a room with a cabinet.  Open it and check the dead body out.  This is 
the third boss.

BOSS: Mira
HP: 1225
MP: 62
Tip: Straight up violence.  Smack her down :)

After beating Mira, check the cabinet again to get the rope ladder.  
Take the rope ladder back to the room where the ghost was and attach it 
to the floor to climb down to the next area.
------------------------------------------------------------------------
----------------------------------------------+
Area 11: (1 F) The bottom of the rope ladder  |
----------------------------------------------+-------------------------
You are at the bottom of the rope ladder.  Head to the path on the left.  
You then end up in a hallway that has two directions, left and up.  Go 
up to the upper room to get bullets and "drivers."  Go back to the 
previous screen and head into he room on the left which will just take 
you to a small room with a door to the next area.  Go to the next area 
through that door.
------------------------------------------------------------------------
--------------------------------------+
Area 12: (1 F) Reflections of self    |
--------------------------------------+---------------------------------
The room you enter has a church-like decorum, with stained glass windows 
and an altar.  Step up to the altar to fight the fourth bosses.  You'll 
get a puzzle piece and earrings. :-/

BOSS: Dark Edward
HP: 961
MP: 14
Tip: just beat him up

BOSS: Dark Koudelka
HP: 784
MP: 44
Tip:  just beat her

BOSS: Dark James
HP: 841
MP: 40
Tip: I personally had to kick his butt first.

After beating these mirror images of your teammates, step on the altar 
and save your game.  This is the last save point on the CD.  Head over 
to the room on the right and a FMV starts up in which the floor let's 
loose and the team falls through to the bottom floor.
------------------------------------------------------------------------


***************
-------------+*
III. DISC 2: |*
-------------+*
***************
-----------------------------+
Area 13: (B1 F) The dungeon  |
------------------------------------------------------------------------
You get up from the fall and find that you have landed in a prison area 
of some sort.  Move to the room to the upper screen, and from there head 
left.  On your way out, grab the bullets and a leaf.  There's also a 
boss here.

BOSS: ???
HP: 1225
MP: 44
Tips: ?

This boss looks like a courtier or a pirate type of a guy that wields a 
saber.  Best idea is to send one decoy up and attack (Edward) and hold 
back the other two members for long range magic attacks. Move to the 
next room after beating the boss.  In this room you find a mace (great 
weapon!) and a fist (brass knuckles type), and a ladder to go upstairs 
on the upper right.  Go up.
------------------------------------------------------------------------
-----------------------------+
Area 14: (B1 F) Twin dolls   |
-----------------------------+------------------------------------------
You enter a hallway with two children dead on the floor, a door next to 
then on the left (locked) and a path below them.  You can try to talk to 
the dolls and begin a battle, but I don't know how to beat them. :(

BOSS: ???
HP: 2401
MP: 144
Tips: run.

The two girls don't attack very much, but your attacks will do nothing 
to them, which is super annoying.  They are impervious to all magic.  
I'll have to figure them out for the next revision of this faq.  After 
dealing, or not dealing with the girls, go to the lower screen.  This 
screen has a path to the upper right.  Take that path.
------------------------------------------------------------------------
------------------+
Area 15: (B1 F)   |
------------------+-----------------------------------------------------
You enter the room from the lower left.  The path leads up the upper 
right.  On your way out pick up the whiskey.  You head into the next 
screen from the bottom center, and have to swing around the upper left 
hand side.  While you do that, get the rifle shells and head into the 
upper left side.
------------------------------------------------------------------------
----------------------------+
Area 16: (B1 F)  The root   |
----------------------------+-------------------------------------------
This room has four outlets around a huge root.  You can go left, 
right(where you came from), down or through a path up and around the 
corner at the upper middle of the screen.  Take the around the corner 
path to check out a door. Go back to the four outlet room and go down 
this time.  You'll enter a shrine.  Step into the shrine to fight the 
seventh boss.

BOSS: Mad Friar
HP: 3025
MP: 168

After beating the boss, you can save your progress.  Then go back to the 
previous screen (with the four outlets and the root) and go to the path 
on the left.  You'll enter a room with pistol bullets on the floor and a 
door on the left side of the screen.  Go through he doorway.
------------------------------------------------------------------------
------------------------------------+
Area 17 (B1 F) The royal treasure!  |
------------------------------------+-----------------------------------
You enter a treasure room, and before stepping too far in, you enter a 
movie sequence where the members of the party talk about the loot.  
There is a pack of bullets in the loot and a quiver of arrows.  There's 
a bow gun that you should be dying to get on the bottom of the treasure 
room screen.  There are 2 doors on the left side of the screen.  Take 
the far door, and from that room, go up the stairs.
------------------------------------------------------------------------
----------------------------------------+
Area 18 (1 F) Back on the first floor   |
----------------------------------------+-------------------------------
Pick up the Listel at the top of the stairs. Note the scratching in the 
corner of the wall Go through the big wooden door.  In this room (beyond 
the door next to the stairs) there are three important items.  Pick them 
all up.  Head through the door at the bottom right hand side of the 
screen.  You enter a large room with a big chandelier at the top.  The 
room also has an altar in the center and an area on the right side.  
Fight the boss guarding the altar and then head right

BOSS: Dark Yang
HP: 2916
MP: 250
Tips: -

When you headed over, the chandelier conveniently falls, almost killing 
your party.  Coincidence? I think not.  Make sure to check the wreckage 
to get the decomposed arm of St. Daniel Sciotious (yumm).  Keep moving 
right across the next two screens until you reach the stairs to the 
second floor.
------------------------------------------------------------------------
-----------------------------------------------+
Area 19: (2 F) The thief and his six shooter   |
-----------------------------------------------+------------------------
Taking the stairs up to the second floor, you meet the thief, Elias.  
This guy is accompanied by two non-violent obstacles that you need to 
destroy before going head to head with the long distance murderer.

BOSS: Elias
HP: 2116
MP: 84
Tip: Take out his trash before you try to kill him.

BOSS: Crates
HP: 1296
MP: -
Tip: Take out this trash first, as it sits prominently in the middle of 
the battle field.

BOSS: Barrels 
HP: 1296
MP -
Tip:

Elias gives you a cool pistol, but you'll never shoot as much as him in 
one turn :(  Don't worry though, he's dead. :)  You get the key to his 
room and behind him is the next area.  Before you go in the room next to 
Elias, head back to the treasure room and enter his locked bedroom using 
his key.  You'll find a roma, bullets, and a special item, as well as a 
tip for passing the puzzle room that Elias was guarding.  Now go back to 
the room at the 2nd floor next to Elias's corpse.
------------------------------------------------------------------------
--------------------------------+
Area 20: (2 F) The puzzle room  |
--------------------------------+---------------------------------------
You find the answer to this puzzle in two rooms.  One is Elias's room, 
and the other is the top of the stairs that led from the basement to the 
first floor (area 18).  The room is a 4x4 matrix.

end
[9] [8] [7] [  ]
[  ] [  ] [6] [  ]
[  ] [2][3,5][4]
[  ] [1] [  ] [  ]
     start

This room also has shotgun bullets.

It is presently possible to head back to the kitchen where you had that 
glorious soup, so head back to the first area of disc 2 and try to find 
a way back to the kitchen.  
-----------------------------------+
Area 21: (1 F) Back in the Kitchen |
-----------------------------------+-----------------------------------
In the kitchen you find a badge, rifle bullets, a dragon piece.  As 
you move around to the back of the kitchen, you'll find a potion and a 
mask, and Koudelka will see some paintings in the room with the potion.  
Look at them to get a hint about that Charlotte girl from the end of 
disc 1.  After that "What happened here?" line, head back to the puzzle 
room and enter the room next to it.
---------------------------+
Area 22: (2 F) The Library |
---------------------------+--------------------------------------------
As you enter library, you can either go to the path on the mid left, or 
the lower right.  Go lower right and then take the stair in the center, 
down to the first floor.  Go to the back and check out the clock.  Now 
head back upstairs and go to the left path mentioned at the beginning 
of the paragraph.  You enter a small room with a chest at the bottom 
left and globe.  Inside the chest are letters to Charlotte and a puzzle 
piece.  You need the letters from Charlotte to put her soul to rest for 
good, so make sure you get them.  So check out the chest and there 
should be a little bang from it when the pieces line up correctly.  No 
go back to the clock.
------------------------------------------------------------------------
---------------------------------+
Area 23: (1 F) Back to the clock |
---------------------------------+--------------------------------------
Go back downstairs to the clock you were just at and go to the room to 
the right of it.  Grab the hi potion from the cabinet in the middle and 
move to the path on the left.  This room has a rack like machine and a 
few other things, like a door in the upper right side.  Enter the door 
and you're in a small room.  To the right are rifle shells, and to the 
left is an important puzzle item for later use.  You may be running low 
on space.  Drop your potions.  A save area is about to spring up. :)  
Enter the room right in front of you.
------------------------------------------------------------------------
-----------------------------------+
Area 24: (1 F) Another save point  |
-----------------------------------+------------------------------------
You enter a room and see a statue in the center.  Walk up to the statue 
and fight the guardian.

BOSS: Kimaira
HP: 4225
MP: 211
Tip: 

Now save and go back to the room with the rack.
------------------------------------------------------------------------
-------------------------------------+
Area 25: (1 F) The hole in the wall  |
-------------------------------------+----------------------------------
Hop through the hold in the wall next to the rack, and you'll find 
yourself in a hidden passageway with a quiver of arrows and a 杜elody 
disk.・ Take the both and head through the door at the lower right of 
the hallway, and just speed right to through this room into the room to 
the right.  You値l end up in a hallway with a door at the far end 
(locked entrance to cathedral) and door on the left, as well as a window 
on the right.  There is a puzzle piece on the floor in the center.  Get 
that.  Enter the door on the right and place all your pieces on the 
stained glass window to the left.  If you had all the pieces, the door 
above the clock (area 24) will open.  Go there now.
------------------------------------------------------------------------
--------------------------------+
Area 26: (2 F) Above the clock  |
------------------------------------------------------------------------
The room behind the clock is a puzzle in which the player has to make a 
・・path through the 5 points on the floor.

Each number represents the circle on the floor in the order that they 
must be passed over from 1~5 (begin to finish) 
  4
 /v
3<2<1 <-Begin
  v
  5
  v
  Finish

Successfully hitting a mark on the floor will result in a click sound.  
When all five marks have been set, the door in the back of the room 
unlocks.  Enter that door.
------------------------------------------------------------------------
---------------------------+
Area 27: (2 F) Roger Bacon |
---------------------------+--------------------------------------------
When you enter the room, you will enter a FMV in which you meet Roger 
Bacon.
After the FMV, make sure to pick up the piece of puzzle glass on the 
floor. Maybe check out the other end of the room.  Now head back to the 
hallway you arrived in from Area 25, and enter the door at the far end 
that was once locked.  You will enter a church hall (looks like that to 
me) where everything is a complete mess.  Take the path at the bottom of 
the screen to find the room with the shotgun, and then maybe move a 
little further to the bottom to check out the exit (not necessary).  
Take the path upto the other end of the cathedral and keep going until 
you step up to the hole in the wall.  Another FMV will begin, in which 
the church bell rings for All Saints day, or something, and a spirit 
force builds up enough strength to summon a demon.    Koudelka has to 
fight the demon on her own, but if she decides to run away, you will 
just begin the next disc.

BOSS: Gargoyle
HP: 8836 Disc 2 -> 31684 Disc 3
MP: 774 Disc 2 -> 1664 Disc 3
Tips: No magic will work on the Gargoyle on this disc.  He is nearly 
invulnerable, unless maybe you are super strong.  I had a mediocre party 
at that time, so I had to run.  In disc 3 he is more vulnerable to any 
attack, but he is so strong that it may be best to leave him alone.
If you think you want to fight him in the third disc with your whole 
party, keep in mind this fact:  His STR of 32 increases to 115, and his 
AGL of 1 increases to 77 after disc 3...
------------------------------------------------------------------------


**************
------------+*
IV. DISC 3  |*
------------+*
**************
-------------------------------+
Area 28: (outside) The garden  |
-------------------------------+----------------------------------------
After exiting the church, you find yourself still alone outside.  Going 
from the exit of the church southbound, you reach a fountain at the 
center of a 4 way intersection.  Go to the left (west) and you'll find a 
statue with two people back to back (Statue 1).  Go ahead and mess with 
the statue.  Now go to the area in the upper left, pick up the rifle 
shells inside the grate in the ground.  Now head back to the (main 
intersection) fountain and continue to the path on the right (east).  
You see a statue of a woman in front of you (statue 2).  Mess with this 
statue too.  You can see a statue to the upper left from here.  So go 
there now. Here is the statue of a man (statue 3) mess with him.  From 
this area you can go to the upper left or lower right.  The upper left 
is locked, so go to the lower right.  In this screen there is a hi 
potion and 3 places to go (other than where you came): one is to the 
lower left, one in the center (exit to garden - momentarily locked) and 
one is in the right.  Go to the right and you find yourself in an area 
behind a large crypt-like structure.  You can go left or right, but go 
right to find a fountain with a hi listel.  This fountain also has your 
pendant, but you need to come back later to get it, so keep this 
fountain in mind.  So now go back to the screen with the crypt and this 
time go left.  You find the statue of a matronly woman (statue 4).  Mess 
with it (the final statue of 4) and you trigger the water level in the 
fountains to change.  Go back to the pendant fountain and get you 
pendant.  Equip it on yourself (Koudelka is the best pick for it).  Head 
south from this fountain to reach an area with one path to the south 
east.  Go south east and reach an area where you can go south(Sacnoth) 
or east (worthless trip kind of).  To the south is a statue holding up 
one of the best weapons in the game, the Sacnoth.  You can't lift it 
because it is too heavy for Koudelka (even with 255 STR).  You may need 
to get Edward and have beaten the Gargoyle from the church before 
getting this awesome weapon.  Go back to the fork with the hi potion and 
previously locked door (exit to the garden), and get out.  
------------------------------------------------------------------------
------------------------------------------+
Area 29: (1 F) The Keepers' Guilty Secret |
------------------------------------------+-----------------------------
You enter a room inside the monastery with a bloody guillotine.  The 
blood looks fresh.  Check out the area for some bullets, and then head 
behind the guillotine to the path bellow.  And FMV will start up.  After 
the FMV is finished, check back around the guillotine to get three 
items: a key (special item), a Rifle RD, and a Roma berry.  Now you can 
go back down behind the guillotine to the room you were strapped down in 
before.
------------------------------------------------------------------------
-------------------------------------+
Area 30: (B1 F) The torture chamber  |
-------------------------------------+----------------------------------
You just came down the ladder into the room with the bloody table, and 
there are three other areas in this room.  One to the left, one to the 
right, and one in the bottom.  First go to the bottom or left (almost 
same thing).  The bottom area shows a door that has been partially pried 
open.  In the door's proximity you will find shotgun shells and a blood 
sample (important).  Get both.  Talking into the door, Koudelka finds 
Edward and James.  She has to find a way to the other side by walking 
around.  Go back to the room with the bloody table and go to the big 
double doors.  These doors lead to a hallway, which leads to a save 
point.  Beat the save point's guardian and save your progress, and earn 
the RD Shotgun.

BOSS: Garg
HP: 5329
MP: 384
Tips: ???

>From the save point, take the path on the left.
------------------------------------------------------------------------
-------------------------------+
Area 31: (B1 F) The blood key  |
-------------------------------+----------------------------------------
The room next to Garg's save point has two ways to go: a room to the 
upper end, and locked door on the left with a statue of a woman embedded 
in the door.  Give the statue some blood that you got earlier (area 30) 
to open the door.  Inside this room is a weird tangle of roots with the 
face of a person in them, staring you in the face.  Just leave the room 
and go to the hallway (that had the statue on the door) and go to the 
upper room.  Then take the path to the next screen over, and take the 
path around the corner and up the stairs out to the courtyard/graveyard.
------------------------------------------------------------------------
---------------------------------------------+
Area 32: (Outside 1 F) Talking to Roger Bacon|
---------------------------------------------+--------------------------
The entrance to the courtyard has two paths you can take: One to the 
upper left, through a gate, and one to the lower left.  Go through the 
lower left path.  You enter the main area of the courtyard which has two 
paths, one to the left and one in the upper end.  The left path leads to 
Daniel's grave, and the one above is the path to Charlotte's grave (the 
little girl ghost).  First head to Daniel's grave and talk to Roger.  
Afterwards, don't forget to look around the grave (in the back) for 
goodies like Daniel's Cross (a weapon) and special item.  Now go visit 
Charlotte's grave and say hi.  Go back to the entrance to the courtyard 
from the monastery, and head through the gate path in the upper end of 
the screen.  There is a roma berry on the ground, and two paths to take: 
one to the upper right and one to the upper left of the screen.  Going 
top right, you find yourself back in the monastery in the hallway from 
Area 25.  Go back through the hole in the wall into the room with the 
rack device, where you meet the rest of the party.
------------------------------------------------------------------------
-----------------------------------------------+
Area 33: (1 F) Reunited with Edward and James  |
-----------------------------------------------+------------------------
Now that you are back in the main area of the monastery, you meet Edward 
and James and they talk about a woman named Elaine.  James is still 
holding back more than he knows, but you've gotten used to his annoying 
antics, right?.  Now you should backtrack to the hallway with the little 
girls bosses (area 14).  The door next to them is open.
------------------------------------------------------------------------
------------------------------------------------+
Area 34: (B1 F) The other side of the jail cell |
------------------------------------------------+-----------------------
Beyond the door next to the little girls is the other side of the jail 
cell where you fell down before.  Take the steps upstairs, and (in the 
next screen) turn the corner at the top of the stairs to go through the 
door on the upper left.  This path passes by two potions, but by now you 
probably only collect hi potions :).  You'll enter a dining room from 
the cupboard.  
------------------------------------------------------------------------
----------------------------------------------+
Area 35: (1 F) The dining room and Charlotte  |
----------------------------------------------+-------------------------
You need to have gotten the letters from Area 22, and prayed on the 
grave in area 32 before you can see Charlotte.  If you have done these 
two things, walk to the left of the dining table and you'll enter an FMV 
in which you talk to Charlotte.  Don't forget to pick up the Friar 
Brioche and the Star Brioche (relics!).  Exit through the door next to 
the cupboard that you entered from.
------------------------------------------------------------------------
----------------------------+
Area 36: (1 F) The mansion  |
----------------------------+-------------------------------------------
Follow the path to the top of the screen, and check out the bodies of 
people to pick up the pistol bullets and listel that are in the pile of 
bodies.  Exit the path on the left and enter Patrick's mansion.  As you 
enter the main hall from the right side of the room, you see paths all 
over the place.  There is one at the bottom center (locked), one in the 
lower right, another in the lower left, and a stairwell that leads to 
two more.  Start with the path on the lower left, along the way is a box 
of shotgun bullets.  Enter the door on the lower left and walk to the 
box at the far end.  Insert the melody disk into the circular opening 
and let it play.  A drawer will open with a clay tablet.  To the right 
of the musical machine, you see a door.  Pass through and open the save 
spot in that room.

BOSS: ???
HP: 9216
MP: 422
Tip: Fire and water have an effect on it, but I can't say how they 
affect it. :(

On your way back tot he main hallway, check out the painting of the 
woman in this room (with the save spot.  You'll enter a movie sequence 
with James and Koudelka talking about Elaine.  After that, go back to 
the main hallway.
------------------------------------------------------------------------
----------------------------------------+
Area 37: (1 F) Going to Patrick's Room  |
----------------------------------------+-------------------------------
After making it back into the main hallway mentioned in Area 36, take 
the route on the lower left, which takes you up a couple of boxes to a 
door high up on the wall.  Inside the room is a quiver of arrows.  Check 
out the device on the wall next to the door on the left (unlocks doors 
at top of staircase).  Now pass through the door on the right (forget 
the left for now) to enter the top of the staircase, and walk across to 
the door at the far left of the screen.  You have just entered Patrick's 
room.  There is a scale on the right.  Check the weight it gives.  Go to 
the other side of the room and pick up the stuff on Patrick's desk: roma 
berry, rifle bullets, and Patrick's memo, which mentions 70 Kilo.  Then 
go through his fireplace.
------------------------------------------------------------------------
---------------------------------+
Area 38: (B1 F) Secret passages  |
---------------------------------+--------------------------------------
At the bottom of the fireplace passage is a hallway.  There's a twig on 
the floor and a scale on the lower right side.  The door on the upper 
right side is locked.  Step on the scale and answer the weight by 
subtracting the number given from the scale in Patrick's room (45) from 
70 kilos (as mentioned in the memo).  Now you can enter the locked door 
to a room with a little plank bridge in the center.  Inside the next 
room lay three items: one special necessary item, a shotgun6, and 
shotgun bullets.  If you follow the room tot the other end, you find the 
door is locked.  Head back to Patrick's room.
------------------------------------------------------------------------
-----------------------------------------+
Area 39: (2 F) Talking with Bacon again  |
-----------------------------------------+------------------------------
Exit Patrick's room and go across the path at the top of the stairs to 
the other room, and then go into he door at the left (next to the little 
machine, the door I told you to forget about in area 37 :).  You'll have 
a little scene with Roger Bacon who rants (as usual).  Make sure to go 
back to the area mentioned in Area 15, where you picked up the rifle 
bullets.  There is a septic tank like thing with a spigot.  Toggle the 
spigot to fill a bottle up with a water sample (for nitro glycerin later 
on).  Now you can go back down to the room (through the fire place) 
where the door was locked (plank bridge room mentioned in last area).  
Go through the previously locked door and you will find a little 
mechanical altar with four kings praying.  You have to turn the kings a 
certain way.
I think they start like this:
1> 2> <3 <4
and you want to get
<1 2> <3 4>
which can be obtained by answering yes, no, no, yes.
This room also has pistol bullets and a roma berry.
------------------------------------------------------------------------
---------------------------------------+
Area 40: (1 F) Entering the cathedral  |
---------------------------------------+--------------------------------
>From the altar, go to the room through the door on the left.  Then pick 
up the shotgun shells on the floor and follow the path to the left.  The 
big door was unlocked by the mechanical altar you just adjusted.  You'll 
enter the cathedral at the main intersection.  There are a few paths to 
choose, up, down, or right.  Go right, and keep going until you reach a 
dead end.  Go up to the altar and climb up to get the Chirubride heavy 
sword (need the special item mentioned in Area 38). Go back to the main 
intersection and check the door on the left.  It's so sealed that only a 
bomb can open it.  Good to know.  Head back to the main intersection and 
go to the upper path.  There is a save spot.  If you already beat the 
Gargoyle, or don't plan on doing it, fight the save spot guardian to 
open the spot and end the 3rd disc.

BOSS: ???
HP: 8281
MP: 348
Tip: Light magic

The last boss just earned you the X Bow.  Groovy.  
------------------------------------------------------------------------
------------------------------------------+
Area 41: (1 F) Optional- Kill a Gargoyle  |
------------------------------------------+-----------------------------
Go back to the graveyard (right outside the room with the rack through 
the hole in the wall, remember?).  You should be on the screen mentioned 
in Area 32 where the roma berry was.  There is a path to the upper left 
that you didn't take before.  Take it now.  You'll find yourself in the 
room from area 25 that led to the entrance to the cathedral.  The 
Chirubride is a great weapon to take out that Gargoyle with,  Might as 
well get it over with.  Afterwards, go back to the main intersection of 
the cathedral and beat the save spot boss to enter the 4th disc.
------------------------------------------------------------------------

*************
-----------+*
V. DISC 4  |*
-----------+*
*************
------------------------------------------------------------------------
-----------------------------------------+
Area 42: (2 F) Back in Patrick's Office  |
-----------------------------------------+------------------------------
Go to Patrick's room.  If you have the water sample from the sewer 
area's septic tank (area 15) James will go in the lab and set up a 
bottle of nitro glycerin.  While he's at work, a dramatic conversation 
occurs between Koudelka and Edward, in which they get drunk and Koudelka 
trashes him.  After the smoke settles, James has the bomb ready.
------------------------------------------------------------------------
------------------------------+
Area 43: (1 F) Gate crashing  |
------------------------------+-----------------------------------------
Take the bomb back to the cathedral and form the main intersection, head 
to the door on the left that was sealed so tight.  An FMV will start up 
where the bottle bomb is placed at the foot of the door and Edward 
shoots it, exploding the door open.  Right after, the party enters the 
room and finds a living plant organism that has grown to gigantic 
proportions.  You can either walk to the top or left of the screen.  Go 
left to observe a coffin (can be opened in a minute), and then take the 
path to the upper screen.  There is a staircase and an area in the rear 
of the screen.  First go to the rear to view the depth of the plant that 
you are dealing with, then head all the way up the steps until you find 
an organ like machine with keys you can push.  There are eight rows with 
four buttons each.  Hit the first and third buttons on the third row 
from the top, and the second and fourth buttons on the fifth row from 
the top to open the coffin passage way at the bottom of the staircase.

The pattern they have to be pressed is 2nd 3rd 4th 1st.
Example

O O O O
 O O O O
4 O 1 O
 O O O O
O 2 O 3
 O O O O
O O O O
 O O O O
------------------------------------------------------------------------
------------------------------------+
Area 44: ( B1 F) Inside the coffin  |
------------------------------------+-----------------------------------
As the party explores the area beneath the coffin, they find the body of 
Patrick.  He's become plant food for the behemoth of a plant that has 
taken over the castle.  The scene cuts to the party sitting around a 
camp fire trying to plan the next move.  James flips out and tries to 
cover the area in gasoline, telling Koudelka and Edward to split, 
leaving James alone to die.  If you talk to him, an FMV starts in which 
he takes the old arm of Daniel (can you believe how long you carried 
it?!), make a prayer to him for help and drops the arm in the water.  
All of the sudden, flames burst and the party escapes to the outside.
------------------------------------------------------------------------
----------------------------------------------------+
Area 45: (1 F) Climbing the tower of the cathedral  |
----------------------------------------------------+-------------------
>From the outside of the cathedral, you have to climb up to the fourth 
floor of the tower (through about seven screens).  During this time, 
you'll have to fight the roots that are burning.

BOSS: Root A
HP: 5329
MP: 220
Tip: Earth resistant

BOSS: Root B
HP: 1020
MP: 409
Tip: Earth resistant

At the fourth floor you reenter the cathedral and see a huge blossom.  
Make sure Koudelka has the pendant, or you're going to see the bad 
ending (kind of cool actually).  Walk up the right side of the room and 
you'll enter an FMV (with or without the pendant), in which you come 
face to face with Elaine's undead body.

BOSS: Elaine "Larvae"
HP: 11881
MP: 435
Tips: resistant to earth

After beating her, run up to the 7th floor of the tower (about 9 
screens).  While you run, Elaine will try to hunt you down.  When you 
reach the top, a FMV starts up in which Elaine transforms into her next 
stage of growth.

BOSS: Elaine "Pupa"
HP: 22801
MP: 1020
Tip:

The way you fight Elaine determines the ending you get.  I tried to beat 
her with straight up violence, but that earned me the sad ending.  Now, 
if you just keel over and die, you get the good ending.  How intuitive...  
Best advice is to send out Edward to slug it out with her, and as he runs 
out to greet her, her mobility is hindered, so you can wait a space 
behind the body of the fallen comrade and force her to resort to her 
powerful magic.


----------------+
VI. Item List   |
----------------+------+
---------->A. Weapons  |
-----------------------+------------------------------------------------
name: Hand (default)
type: Fist
STR: 0
VIT: 0
DEX: 0
AGL: 0
INT: 0
PIE: 0
MND: 0
LUC: 0
Breaks after: 0
Ammo: 0
Other: At least it doesn't break at all...

name: Fist
type: Fist
STR: 6~8
VIT: 0
DEX: 5~6
AGL: 12~14
INT: 0
PIE: 0
MND: 0
LUC: 0
Breaks after: 15~30
Ammo: - 
Other: -

name: Baganaka
type: Fist
STR: 8~10
VIT: 0
DEX: 6~7
AGL: 16~18
INT: 0
PIE: 0
MND: 0
LUC: 0
Breaks after: 15~30
Ammo: -
Other: -

Name: Cashai
Type: Fist
STR: 0
VIT: 0
DEX: 0
AGL: 9~10
INT: 5~6
PIE: 9~10
MND: 5~6
LUC: 0
Breaks after: 100~256
Ammo: -
Other: Elemental

Name: Lanbar
Type: Club
STR: 10~12
VIT:  3~4
DEX: 5~6
AGL: 0
INT: 0
PIE: 0
MND: 0
LUC: 0
Breaks after: 15~30
Ammo: 
Other: 

Name: Pipe
Type: Club
STR: 14~16
VIT: 4~5
DEX: 6~7
AGL: 0
INT: 0
PIE: 0
MND: 0
LUC: 0
Breaks after: 15~30
Ammo: 
Other: 

Name: Rod
Type: Club
STR: 0
VIT: 0
DEX: 0
AGL: 0
INT: 9
PIE: 9
MND: 9
LUC: 0
Breaks after: 15~30
Ammo: 
Other: Elemental

Name: Club
Type: Club
STR: 10~12
VIT: 3~4
DEX: 4~5
AGL: 0
INT: 0
PIE: 0
MND: 0
LUC: 0
Breaks after: 15~30
Ammo: 
Other: 

Name: Hammer
Type: Club
STR: 14~16
VIT: 4~5
DEX: 6~7
AGL: 0
INT: 0
PIE: 0
MND: 0
LUC: 0
Breaks after: 15~30
Ammo: 
Other: 

Name: Mace
Type: Club
STR: 0
VIT: 4~5
DEX: 0
AGL: 0
INT: 5~6
PIE: 3~4
MND: 4~5
LUC: 0
Breaks after: 15~30
Ammo: 
Other: Super strong on Koudelka, plus makes her magic stronger.  
Awesome!

Name: Sickle
Type: Club
STR: 18~20
VIT: 5~6
DEX: 8~9
AGL: 0
INT: 0
PIE: 0
MND: 0
LUC: 0
Breaks after: 15~30
Ammo: 
Other: 

Name: Daniel Cross
Type: Club
STR: 0
VIT: 6~7
DEX: 0
AGL: 0
INT: 8~9
PIE: 13~14
MND: 6~7
LUC: 0
Breaks after: 100~255
Ammo: 
Other: elemental

Name: Roger's Tsue
Type: Club
STR: 0
VIT: 0
DEX: 0
AGL: 0
INT: 99
PIE: 99
MND: 0
LUC: 0
Breaks after: 255
Ammo: 
Other: elemental

Name: Knife
Type: Knife
STR: 4~6
VIT: 0
DEX: 4~5
AGL: 3~4
INT: 0
PIE: 0
MND: 0
LUC: 0
Breaks after: 15~30
Ammo: 
Other: 

Name: B Knife
Type: Knife
STR: 6~8
VIT: 0
DEX: 6~7
AGL: 4~5
INT: 0
PIE: 0
MND: 0
LUC: 0
Breaks after: 15~30
Ammo: 
Other: 

Name: Dagger
Type: Knife
STR: 8~10
VIT: 0
DEX: 8~9
AGL: 6~7
INT: 0
PIE: 0
MND: 0
LUC: 0
Breaks after: 15~30
Ammo: 
Other: 

Name: Dirk
Type: Knife
STR: 8~10
VIT: 0
DEX: 8~9
AGL: 6~7
INT: 0
PIE: 0
MND: 0
LUC: 0
Breaks after: 15~30
Ammo: 
Other: 

Name: Saber
Type: Light sword
STR: 10~12
VIT: 0
DEX: 2~3
AGL: 0
INT: 0
PIE: 0
MND: 0
LUC: 5~6
Breaks after: 15~30
Ammo: 
Other: 

Name: Tarwo
Type: Light sword
STR: 16~18
VIT: 0
DEX: 4~5
AGL: 0
INT: 0
PIE: 0
MND: 0
LUC: 8~9
Breaks after: 15~30
Ammo: 
Other: 

Name: Rapier
Type: Light sword
STR: 10~12
VIT: 0
DEX: 4~5
AGL: 0
INT: 3~4
PIE: 0
MND: 0 
LUC: 0
Breaks after: 15~30
Ammo: 
Other: 

Name: S Node
Type: Light Sword
STR: 12~14
VIT: 0
DEX: 6~7
AGL: 3~4
INT: 0
PIE: 0
MND: 0
LUC: 0
Breaks after: 15~30
Ammo: 
Other: 

Name: Nerizen Node
Type: Light sword
STR: 16~18
VIT: 0
DEX: 16~17
AGL: -3~-2
INT: 0
PIE: 0
MND: 0
LUC: 16~17
Breaks after: 100~255
Ammo: 
Other: 

Name: W Node
Type: Heavy sword
STR: 12~14
VIT: 0
DEX: 6~7
AGL: -1~0
INT: 0
PIE: 0
MND: 0
LUC: 0
Breaks after: 15~30
Ammo: 
Other: 

Name: Scimitar
Type: Heavy sword
STR: 16~18
VIT: 0
DEX: 8~9
AGL: -2~-1
INT: 0
PIE: 0
MND: 0
LUC: 0
Breaks after: 15~30
Ammo: 
Other: 

Name: L Node
Type: Heavy sword
STR: 20~22
VIT: 0
DEX: 10~11
AGL: -3~-2
INT: 0
PIE: 0
MND: 0
LUC: 0
Breaks after: 15~30
Ammo: 
Other: 

Name: B Node
Type: Heavy sword
STR: 22~24
VIT: 0
DEX: 11~12
AGL: -3~-2
INT: 0
PIE: 0
MND: 0
LUC: 0
Breaks after: 15~30
Ammo: 
Other: 

Name: Garahado Node
Type: Heavy sword
STR: 7~9
VIT: 0
DEX: 7~8
AGL: 0
INT: 0
PIE: 0
MND: 0
LUC: 0
Breaks after: 100~255
Ammo: 
Other: elemental

Name: Chirubride
Type: Heavy sword
STR: 35~37
VIT: -5~-4
DEX: 35~37
AGL: -3~-2
INT: 0
PIE: 0
MND: 0
LUC: -6~-5
Breaks after: 100~255
Ammo: 
Other: Hp enhancer

Name: Sacnoth
Type: Heavy sword
STR: 70~72
VIT: 0
DEX: 23~25
AGL: 8~10
INT: 0
PIE: 0
MND: 0
LUC: 0
Breaks after: 100~255
Ammo: 
Other: 

Name: Gargoyle claw
Type: Heavy sword
STR: 99
VIT: 99
DEX: 99
AGL: 99
INT: -20
PIE: -20
MND: -20
LUC: -20
Breaks after: 3
Ammo: 
Other: 

Name: Axe
Type: Axe
STR: 12~14
VIT: 4~5
DEX: -1~0
AGL: -2~-1
INT: 0
PIE: 0
MND: 0
LUC: 0
Breaks after: 15~30
Ammo: 
Other: 

Name: Taberl
Type: Axe
STR: 20~22
VIT: 9~10
DEX: -2~-1
AGL: -4~-3
INT: 0
PIE: 0
MND: 0
LUC: 0
Breaks after: 15~30
Ammo: 
Other: 

Name: B Axe
Type: Axe
STR: 24~26
VIT: 10~11
DEX: -2~-1
AGL: -5~-4
INT: 0
PIE: 0
MND: 0
LUC: 0
Breaks after: 15~30
Ammo: 
Other: 

Name: W Axe
Type: Axe
STR: 27~29
VIT: 11~12
DEX: -3~-2
AGL: -6~-5
INT: 0
PIE: 0
MND: 0
LUC: 0
Breaks after: 15~30
Ammo: 
Other: 

Name: Negation's Neno
Type: Axe
STR: 40
VIT: -10
DEX: 0
AGL: 0
INT: -10
PIE: -10
MND: -10
LUC: -10
Breaks after: 15~30
Ammo: 
Other: elemental

Name: Spear
Type: Spear
STR: 10~12
VIT: 3~4
DEX: 3~4
AGL: 0
INT: 0
PIE: 0
MND: 0
LUC: 0
Breaks after: 15~30
Ammo: 
Other: 

Name: P Spear
Type: Spear
STR: 16~18
VIT: 4~5
DEX: 4~5
AGL: 0
INT: 0
PIE: 0
MND: 0
LUC: 0
Breaks after: 15~30
Ammo: 
Other: 

Name: Lance
Type: Spear
STR: 18~20
VIT: 5~6
DEX: 5~6
AGL: 0
INT: 0
PIE: 0
MND: 0
LUC: 0
Breaks after: 15~30
Ammo: 
Other: 

Name: Grieve
Type: Spear
STR: 22~24
VIT: 6~7
DEX: 6~7
AGL: 0
INT: 0
PIE: 0
MND: 0
LUC: 0
Breaks after: 15~30
Ammo: 
Other: 

Name: Izeluborn
Type: Spear
STR: 0
VIT: 0
DEX: 0
AGL: 0
INT: 3~4
PIE: 6~7
MND: 4~5
LUC: 0
Breaks after: 100~255
Ammo: 
Other: poison elemental

Name: Miton
Type: 
STR: 6
VIT: 6~7
DEX: 0
AGL: 6~7
INT: 0
PIE: 0
MND: 0
LUC: 0
Breaks after: 15~30
Ammo: 
Other: 

Name: S Pata
Type: 
STR: 8~10
VIT: 8~9
DEX: 0
AGL: 8~9
INT: 0
PIE: 0
MND: 0
LUC: 0
Breaks after: 15~30
Ammo: 
Other: 

Name: W Pata
Type: 
STR: 10~12
VIT: 10~11
DEX: 0
AGL: 10~11
INT: 0
PIE: 0
MND: 0
LUC: 0
Breaks after: 15~30
Ammo: 
Other: 

Name: Barbara
Type: 
STR: 12~14
VIT: 12~13
DEX: 0
AGL: 12~13
INT: 0
PIE: 0
MND: 0
LUC: 0
Breaks after: 15~30
Ammo: 
Other: 

Name: Bow Gun
Type: Projectile
STR: 38~40
VIT: 0
DEX: 10
AGL: 4~5
INT: 0
PIE: 0
MND: 0
LUC: 0
Breaks after: -
Ammo: 1
Other: 

Name: X Bow
Type: Projectile
STR: 56~60
VIT: 0
DEX: 20
AGL: 6~7
INT: 0
PIE: 0
MND: 0
LUC: 0
Breaks after: -
Ammo: 1
Other: 

Name: Rifle RD
Type: Projectile
STR: 14~16
VIT: -6~-5
DEX: 18~20
AGL: 5~7
INT: 0
PIE: -6~-5
MND: 0
LUC: 0
Breaks after: -
Ammo: 4
Other: 

Name: Shotgun RD
Type: Projectile
STR: 23~25
VIT: -4~-3
DEX: 16~18
AGL: 7~9
INT: 0
PIE: -7~-6
MND: 0
LUC: 0
Breaks after: -
Ammo: 2
Other: 

Name: Rifle
Type: Projectile
STR: 6~8
VIT: -3~-2
DEX: 9~11
AGL: 3~5
INT: 0
PIE: -3~-2
MND: 0
LUC: 0
Breaks after: -
Ammo: 12
Other: 

Name: Shotgun 2
Type: Projectile
STR: 14~16
VIT: -4~-3
DEX: 8~10
AGL: 4~6
INT: 0
PIE: -4~-3
MND: 0
LUC: 0
Breaks after: -
Ammo: 2
Other: 

Name: Shotgun 6
Type: Projectile
STR: 21~23
VIT: -7~-6
DEX: 14~16
AGL: 7~9
INT: 0
PIE: -7~-6
MND: 0
LUC: 0
Breaks after: -
Ammo: 6
Other: 

Name: SA Pistol
Type: Hand gun
STR: 3~5
VIT: -2~-1
DEX: 4~6
AGL: 5~7
INT: 0
PIE: -2~-1
MND: 0
LUC: 0
Breaks after: -
Ammo: 6
Other: 

Name: DA Pistol
Type: Hand gun
STR: 6~8
VIT: -4~-3
DEX: 8~10
AGL: 4~6
INT: 0
PIE: -4~-3
MND: 0
LUC: 0
Breaks after: -
Ammo: 6
Other: 

Name: Old Pistol
Type: Hand gun
STR: 8~10
VIT: -5~-4
DEX: 10~12
AGL: 8~10
INT: 0
PIE: -5~-4
MND: 0
LUC: 0
Breaks after: -
Ammo: 10
Other: 

----------------------+
----------->B. Armor  |
----------------------+-------------------------------------------------
Name: Rag
STR: 0
VIT: 0
DEX: 0
AGL: 0
INT: 0
PIE: 6~7
MND: 0
LUC: 2~3

Name: Sorsh (Sash?)
STR: 0
VIT: 0
DEX: 0
AGL: 0
INT: 0
PIE: 10~11
MND: 0
LUC: 3~4

Name: Robe
STR: 0
VIT: 0
DEX: 0
AGL: 0
INT: 0
PIE: 15~16
MND: 0
LUC: 5~6

Name: L Mail (leather)
STR: 0
VIT: 6~7
DEX: 0
AGL: 0
INT: 0
PIE: 0
MND: 0
LUC: 2~3

Name: C Mail (chain)
STR: 0
VIT: 15~16
DEX: 0
AGL: 0
INT: 0
PIE: 0
MND: 0
LUC: 5~6

Name: P Mail (plate)
STR: 0
VIT: 16~17
DEX: 0
AGL: 0
INT: 0
PIE: 0
MND: 0
LUC: 6~7
------------------------+
----------->C. Relics   |
------------------------+-----------------------------------------------
Name: Ring
STR: 0
VIT: 0
DEX: 0
AGL: 0
INT: 3~4
PIE: 6~7
MND: 4~5
LUC: 0

Name: J Ring
STR: 0
VIT: 0
DEX: 0
AGL: 0
INT: 7~8
PIE: 14~15
MND: 10~11
LUC: 0

Name: Brioche
STR: 0
VIT: 0
DEX: 0
AGL: 0
INT: 8~9
PIE: 4~5
MND: 3~4
LUC: 0

Name: Badge
STR: 0
VIT: 0
DEX: 0
AGL: 0
INT: 12~13
PIE: 6~7
MND: 4~5
LUC: 0

Name: Jewel
STR: 0
VIT: 0
DEX: 0
AGL: 0
INT: 9~10
PIE: 6~7
MND: 12~13
LUC: 0

Name: Rosario
STR: 0
VIT: 0
DEX: 0
AGL: 0
INT: 7~8
PIE: 5~6
MND: 10~11
LUC: 0

Name:  Friar Brioche
STR: 0
VIT: 9~10
DEX: 0
AGL: 0
INT: 9~10
PIE: 7~8
MND: 5~6
LUC: 0

Name: Star Brioche
STR: 0
VIT: 0
DEX: 18~20
AGL: 0
INT: 9~10
PIE: 7~8
MND: 5~6
LUC: 0

Name: Pendant
STR: 0
VIT: 0
DEX: 0
AGL: 0
INT: 7~8
PIE: 5~6
MND: 10~11
LUC: 15~16
------------------------------+
----------->D. Restore Items  |
------------------------------+-----------------------------------------
Pan (bread)  -> HP + 150
Cheese -> Hp + 250
Drivers -> Hp + 350
Potion -> Hp + 500
Hi Potion -> Hp + 1500
Roma -> Hp + 9999 and Mp + 999
Listel -> Mp +40
Hi Listel -> Mp + 100
Elixir -> Hp and Mp to 9999
Whiskey ->revives fallen comrade

--------------------+
IVV. Miscelleneous  |
--------------------+---------------------------------------------------

10 21 32 43

01:11:11 -> Besh no yubiwa (some kind of finger ring)
02:22:22 -> Ogden's Shatsu (Ogden's undershirt)
03:33:33 -> kuronuni no esa (??? food)
04:44:44 -> Charu no Eben 
05:55:55 -> Tamacosoziru
10:10:10 -> Ogden's Ono (Ogden's Axe)
11:11:11 -> Gargoyle Claw
22:22:22 -> Roger's Tsue (Roger's cane)

What's it mean?
Well it's a secret.  Look at the times listed next to each item.  Take 
the Besh no yubiwa at 1:11:11 for example.  Now look at the 4 numbers 
up top.  To get the besh no yubiwa, you simply need to have only X many 
items in your inventory, where X:={10,21,32,43}.

So when the timer reads 01:11:11 and I have only 10 items in my 
inventory, I will magically recieve the Besh no yubiwa.









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