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Legend of Legaia
Written By: Jeremiah C. Greer

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Legend of Legaia FAQ V. 2.2
Jeremiah C. Greer
Date: 3/28/00
AOL Instant Messenger: PDTECRJ
ICQ#: 67636035
Unofficial Legend of Legaia Homepage:
        This FAQ has been written entirely by myself.  I have gotten a 
few tidbits of information from people who have emailed me, but those 
only deal with the arts.  I began this walkthrough/FAQ back in March of 
1999 when I purchased this game.  I worked on it for about 1 month 
straight, then stopped.  You see, I go to James Madison University and 
the end of April was exam time.  I had to study and so I got side-
tracked from LoL.  After school, I worked two jobs the entire summer and 
therefore did absolutely nothing with this site.  Then, when school 
began again, I had little time for games, and what time I did have I was 
mostly playing the new Dreamcast system.  Well, a couple weeks ago I got 
a few random instant messages from people telling me they loved my site.  
That prompted me to go back to my site and read the guestbook.  I tell 
you, I cannot believe how many people had signed it and told me how 
great of a site I had.  The other thing almost all of them told me was 
to finish the walkthrough so that's what I'm doing.  Granted, those were 
written mostly back in the summer of '99, so I think most of those 
people have finished the game by now, but heck, I would like to finish 
it myself anyways.
-=Table of Contents:=-

I.   Version History
II.  The Story of Legaia
III. Character Bios
IV.  Arts
V.   Walkthrough
VI.  Boss Strategies
VII. Technical Information
I. -=Version History:=-

NOTE: The most recent version of this FAQ/Walkthrough will always be 
found at The Unofficial Legend of Legaia Homepage - - because I write my walkthrough and 
other info into the online HTML editor as I am doing it. 

V. 1.5 - My very first attempt at a walkthrough.  This basically just 
had the walkthrough from Rim Elm through East Voz Forest.  No tips, 
arts, or anything like that.

V. 2.0 - Walkthrough up through getting to Sol.  Also, my original 
walkthrough has been edited and updated.  Now includes character bios, 
arts, items, weapons, and armor lists.

V 2.1 - Added The Story of Legaia, some Character Bios, Arts, and a 
slightly updated walkthrough.  Nothing new in the walkthrough, just 
updated what I already had.

V 2.2 - Updated walkthrough again and added Boss Strategies.

V 2.3 - Planning on updating walkthrough more and addind Seru/Spell 
information, Tips and Tricks, and Item/Weapon/Armor/Accessory lists.  
Look for it in about a week or so.
II. -=The Story of Legaia:=-

        God created the heavens, the earth, and the seas. After creating 
all things in the universe, god created humans to look over this world. 
Yet while possessing the wisdom of god, humans were physically weaker 
than the wild beasts, and impulsive in spirit. Many times did the humans 
come close to dying out forever. Concerned about the humans' future, god 
gave them a mighty force with which to aid them. It was the Seru.  Since 
the dawn of human memory, known as history, humans lived together with 
creatures known as the Seru. The Seru lived together with humans, always 
obeying them, and making the humans many times stronger than before. 
When not worn by a human, A Seru looks much like a stone figure. 
However...Upon touching a human, a Seru changes form and gives that 
human secret abilities. With a Seru, a human can lift extremely heavy 
objects and even fly in the air.  However, that era came to an end.  
Appearing from out of nowhere, the Mist covered the land, bringing to an 
end the world of prosperous symbiosis between humans and Seru. After the 
thick Mist came, the Seru, who once obeyed humans, rebelled against 
them. The Seru began attacking humans at will. Seru that attached 
themselves to humans controlled their minds and turned them into evil 
beasts.  As if forsaken by god, human civilization collapsed. It was the 
twilight of humanity. Those who escaped the Mist inhabited the desolate 
areas and protected each other. Now, their faint hope is their only 
source of inspiration. 
Enter Legaia, a world engulfed in the horrible Mist. The tale begins in 
Rim Elm, a desolate village where massive walls have been erected to 
hold back the Mist...
III. -=Character Bios:=-

        A young boy living with his father and younger sister in Rim 
Elm, a remote village whose high walls keep the Mist out. Possessing a 
strong sense of justice, Vahn is determined to uncover the true nature 
of the Mist and free the world from its terror. After his fateful 
encounter with the Ra-Seru Meta, he leaves his village to embark on a 
great adventure.  Vahn possesses a good balance between offense and 
defense in combat. His parameter growth is average. Having a Ra-Seru of 
the fire attribute, Vahn is not very adept at summoning Seru of the 
water attribute - his only weak point. 

Attribute: Fire. 
Favorite Weapons: Knives, Swords, Knuckles. 

        Raised by a wolf in Snowdrift Cave, which miraculously escaped 
the Mist, Noa is not very articulate, but, on the other hand, possesses 
a natural intuition and the ability to perceive evil. She is curious and 
cheerful, but has an extreme dislike of being alone.  With excellent 
vitality and speed, Noa is proficient at consecutive attacks. Her light, 
nimble body, although giving her excellent agility, makes her somewhat 
lacking in strength and upper defense power. She is the only left-handed 
character of the three.

Attribute: Wind. 
Favorite Weapons: Claw, Feral. 

        A warrior-monk of Biron, a faith centered on the belief in 
physical and mental discipline through rigorous training. Having lost 
both parents to the Mist when he was a child, Gala not only disavows the 
use of Seru but also hates the Seru themselves. Even after attaining the 
title of Master at the youthful age of 17, the ever-serious Gala 
continues his rigorous training without pausing to celebrate this 
achievement.  His well-trained body delivers the most powerful attacks 
of the three. On the other hand, his vitality and speed ratings are low, 
and he is the least adept at combing Arts.

Attribute: Thunder. 
Favorite Weapons: Club, Mace. 

        -=Mei =-
        A kind-hearted girl born and raised in Rim Elm. A childhood 
friend of Vahn, she also feels a love for Vahn that she cannot express. 
Although outwardly restrained in manner, she is tough to the core and 
reacts steadfastly to any threat. 

        Like Gala, Songi is a warrior-monk raised at Biron Monastery as 
an orphan. Conceited and proud, he perversely sees a rivalry between 
himself and Gala, who has overshadowed Songi. He believes that strength 
is everything, and will do anything to win. 

        Creatures made of a jewel-like substance and possessing nearly 
infinite strength and nearly eternal life. When deliberately worn by a 
human, Seru bestow the ability to fly and even to communicate 
telepathically with animals. But Seru that come in contact with the Mist 
are transformed into evil creatures that will attack any human on sight. 

        A special type of Seru capable of resisting the evil influences 
of the Mist. Ra-Seru possess free will and can communicate 
telepathically with their human wearers. Dormant Ra-Seru are found 
inside Genesis Trees, and can be awakened only by humans with hope in 
their hearts. 

        -=Genesis Tree=-
        A semi-dormant tree that sustains a similarly dormant Ra-Seru 
awaiting someone to come along and awaken its host tree. A Genesis Tree 
is awakened when people who sincerely hope for peace combine their 
powers with those of the Ra-Seru inside the tree. Once awakened, a
Genesis Tree uses its powers to drive away the Mist from the surrounding 
area and make evil
beings good again. 

        A mysterious vapor that turns Seru into crazed, evil creatures 
that act of their own volition.  Mist-crazed Seru not only attack 
humans, but when worn by a human, also control that person's mind, 
turning that person into a monster. The origins of the Mist are shrouded 
in mystery, as are the reasons for its creation
IV. -=Arts:=-

--Standard Fighting Arts have no symbol after them. These can be     
performed at any point in the game, no matter what level you are   
at...provided you have enough AP and your move bar is long enough. 
--An asterisk(*) symbol designates a Hyper Art. You cannot use these   
until you have read the book that holds them. 
--A percent sign(%) designates a Super Art. These will not show up on   
your Arts list after doing them. Also, with Super Arts, you can only   
put in the exact command for it and nothing more. For example, if you   
can enter 8 commands, but the Super Art only requires 7, after you   
enter that 7th command, hit the X button. If you add another hit onto   
the end, it will not work--I think.
--Brackets([]) designate a Miracle Art. These can be done at anytime,   
provided you have the AP to do it! 
--Noa's Tough Love move will sort of charm an enemy so that it won't   
attack you and will sometimes help you by attacking other enemies.   
This can be VERY useful, especially when used against Seru monsters.
--Some of the AP I have posted for the Super Arts may not be correct.    
If this is the case, I apologize, and would appreciate any emails that   
would correct them.  Also, if anyone knows of anymore Arts, please   
email me.  Thank you.

   *Name*             *Buttons*                                     *AP*
   Charging Scorch    Down, Right, Up                                18
   Hyper Elbow        Left, Right, Left                              18
   Power Punch        Left, Left, Down                               18
   Slash Kick         Up, Down, Left                                 18
   Somersault         Up, Down, Up                                   18
   Cross Kick         Down, Down, Down, Up                           24
   Cyclone            Down, Up, Up, Up                               24
   Hurricane          Up, Up, Down, Down                             24
   PK Combo           Down, Up, Up, Left                             24
   Pyro Pummel        Left, Right, Up, Left                          24
   Spin Combo         Up, Down, Right, Left                          24
   Tornado Flame*     Right, Right, Left                             30
   Fire Blow*         Right, Right, Down, Left                       40
   Burning Flare*     Right, Down, Left, Down, Left                  50
   Maximum Blow%      Down, Right, Up, Down, Left, Left, Down        54
   Power Slash%       Down, Right, Up, Down, Up, Down, Left          54
   Tri-Somersault%    Up, Down, Up, Up, Up, Down, Up                 60
                      Left, Right, Left, Left, Down, Right, Up       54
   Fire Tackle%       -or-                                          -or-
                      Right,Right,Left,Right,Left,Left,Down,Right,   ?
                      Up (More Powerful)
   Rolling Combo%     Up, Down, Right, Left, Left, Down,Up,Up,Left   66
   Vahn's Craze []    Right,Down,Left,Up,Left,Up,Right,Down,Left     99

   *Name*             *Buttons*                                     *AP*
   Acrobatic Blitz    Up, Down, Down                                 18
   Blizzard Bash      Right, Left, Down                              18
   Lizard Tail        Up, Down, Up                                   18
   Sonic Javelin      Right, Down, Right                             18
   Bird Step          Down, Down, Down, Up                           24
   Dolphin Attack     Right, Right, Left, Right                      24
   Mirage Lancer      Right, Right, Up, Up                           24
   Swan Driver        Down, Up, Up, Up                               24
   Rushing Gale       Up, Up, Left, Down, Right                      30
   Tough Love         Down, Up, Down, Left, Right                    30
   Tempest Break      Right, Right, Left, Up, Up, Up                 36
   Frost Breath*      Right, Right, Left, Left                       40
   Vulture Blade*     Left, Left, Right, Left, Right                 50
   Hurricane Kick*    Left, Up, Up, Up, Up, Down, Right              70
   Dragon Fangs%      Up, Down, Up, Up, Up, Down, Down               54
   Love You%          Right,Right,Up,Up,Down,Up,Down,Left,Right      72
   Super Javelin%     Up, Up, Left, Down, Right, Down, Right         48
   Triple Lizard%     Down, Down, Down, Up, Up, Up, Down, Up         66
   Super Tempest%     Right,Right,Left,Right, Right, Left, Up,Up,Up  60
   Noa's Ark []       Left,Up, Right, Down,Up, Left,Up, Down, Right  99

   *Name*             *Buttons*                                     *AP*
   Back Punch         Left, Right, Left                              18
   Battering Ram      Left, Right, Down                              18
   Flying Knee Attack Down, Up, Left                                 18
   Guillotine         Left, Up, Left                                 18
   Head-Splitter      Left, Up, Up                                   18
   Ironhead           Up, Down, Down                                 18
   Black Rain         Up, Left, Down, Down                           24
   Side Kick          Down, Down, Up, Up                             24
   Bull Horns         Left, Up, Right, Down, Left                    30
   Electro Thrash     Up, Left, Down, Right, Left                    30
   Neo Raising        Left, Left, Right, Up, Left                    30
   Thunder Punch*     Right, Right, Left                             30
   Lightning Storm*   Right, Right, Up, Left                         40
   Explosive Fist*    Right, Right, Left, Left, Left                 50
   Back Punch x3%     Up, Down, Down,Up, Left, Right, Left           54
   Heaven's Drop%     Down, Up, Left, Up,Up, Left, Down, Down        60
   Rushing Crush%     Left, Right, Down, Up, Left, Up, Up            54
   Super Ironhead%    Down, Up, Left, Up, Up, Down, Down             54
   Neo Static Raising%Left, Right, Left,Up,Left,Left,Right,Up,Left   66
   Biron Rage []      Right,Right,Down,Up,Down,Up,Down,Left,Left     99
V. -=Walkthrough:=-

        -=Rim Elm:=-
        You begin the game in the town of Rim Elm. After naming the main 
character--FYI, for the purposes of this Walkthrough, I am going to 
refer to each character by their default name--a short scene will take 
place at the Genesis Tree in the center of town. When the elder asks you 
whether or not you were praying for a successful hunt, it does not 
matter what you say in reply. He will say basically the same thing. 
After he leaves, you can take a look at the back of the Genesis Tree at 
a sign that has a panoramic view of the town. That will tell you where 
some important places in the town are. Exit the area to the south. When 
you leave, another short scene will take place, this time with Mei. 
Again, no matter how you respond, the conversation turns out the same 
way. Before going to meet her at your house, head south to the beach. On 
the west side, there is a man standing. His name is Master Tetsu. You 
may want to talk to him for info, but be sure to practice fighting with 
him! He will show you the basics for your upcoming first battle, and he 
will also teach you a new Arts move. After the fight, head to your 
house. It is the one closest to the east side of the beach. After the 
scene, you can talk to your family or not--it doesn't matter. If you 
talk to your sister, though, tell the truth. She knows anyway. When you
leave your house, yet another scene takes place. Afterwards, you are 
placed in Mei's house.  Once more, no matter what you say to the old 
woman, you will get the same outcome. Once you are finished talking with 
Mei, leave her house. Now would be a good time to save. If you go to
the northeast of the town, you will see a cave. The save point is in 
there. Next, run up to the house in the northeast corner. Inside, on the 
left half, go to the cupboard and you will find a Magic Leaf inside. 
Once you get that, head on back home. Before talking with your father, 
go to the cupboard and grab the Healing Leaf. Then, speak with your 
father and tell him that you want to rest.  In the middle of the night, 
you are awoken by your family because there is a loud pounding sound 
coming from outside the village walls. No matter what you say to your 
father, you have to go outside to see what the pounding is. Talk to the 
man in the yellow outfit and purple hat to get things going. After the 
cinematography, you have your first battle. Use the Somersault Arts
move you learned from Tetsu. You should have no trouble taking out the 
Gimard in five rounds or so. Now, you can either roam around and fight 
the Gimards standing around, or you can run down to the Genesis Tree. If 
you choose to fight, you can run back to your house and heal between 
battles. Also, head to the weapons shop and speak with the store owner 
for a few Healing Leaves. Once at the Genesis Tree, a woman tells you to 
touch it. When you do so, the Ra-Seru Meta comes down and asks if you 
want to work together. If you say No, Meta will leave you. If that 
happens, you will have to go back to the tree and talk to Meta again. 
You cannot progress in the game if you do not acquire Meta! Once you get 
Meta, it tells you to go and gather the villagers in near the Genesis 
Tree. If you get into any fights along the way, the best thing to do is 
attack with the Ra-Seru. It is your strongest attack at this point by 
far. First go to Mei's house. Tell her that the Mist is here, and she 
will go with you to be safe. Tell here that there is nothing to worry 
about and she will stay with her dead father. Either way, she winds up 
at the Genesis Tree unharmed, but if you tell her there is nothing to 
worry about, then later in the game she WILL NOT give you the accessory 
called Mei's Pendant. Now, go straight to your house and speak with your 
father. You will then appear near the Genesis Tree with the entire town
standing there. A cut scene follows. Near the end of the scene, the 
Village Elder asks you to help him find Mei's mother. You cannot refuse 
this. No matter what happens, he tells you the story.  From this point 
on, you can visit your house and talk with Nene to rest for free. Also, 
now that the Mist has been driven away, you can head to the shop in town 
and purchase things. If you fought a few battles, you should have enough 
money to purchase the Warrior Seal and the Battle Knife. If not, roam 
around near the village and fight until you get enough money to come
back and buy all the armor and weapons available to you. Be sure to 
equip everything you buy!  Also, before leaving, go up to the second 
story of the weapons shop and you will be able to open up the drawer 
next to the bed for the Point Card. As you leave Rim Elm, Mei runs up 
and gives you the Hunter Clothes. Be sure to equip them. 

        -=Outside Rim Elm and Hunter's Spring:=-
        Recommended Level=2 
        Your next objective is to get to Biron Monastery. Biron is north 
of Rim Elm, but alas, there is a river blocking your way. Head west 
following the path until you see a blue circle-type thing along the side 
of the road. This place is called Hunter's Spring. Here, you see all of 
the hunters from Rim Elm, and a man named Lezam. Speak with him to find 
out what to do next. When speaking with him, don't say that you need to 
get going and he'll tell you the story of Drake Kingdom. Tell him that 
you wish to help him. He will send you on your way to Drake Kingdom. 
Before leaving, drink from the mini-spring to have your HP and MP fully 
restored. There are also four statues you can "speak" with to get some 
tips about the game. Now, head north along the road to get to the castle 
and the next leg of your journey. Before Drake Castle, you will notice 
just to the east on the Field a waterway. You need a key to stop the 
water flow, but you don't have one just yet.  Continue on for now. Be 
sure to save your game before going into Drake Castle.

        -=Drake Castle(Mist) and Mt. Rikuroa Southern Pass:=-
        Recommended Level=5
        Right away, get the Door of Light from the treasure chest on the 
right set of steps. Then, head into the castle. Once inside, go straight 
ahead and up the stairs. Go into the door on the far left side and push 
the X button near the sparkling area to get the Sunrise Key. As of now, 
there is nothing of use in the room on the right side. Once you have the 
Sunrise Key, use it on the door in the middle. Continue up the stairs to 
the next room. In the next room, immediately go left and then up on the 
other side of the flowing water to get a Healing Leaf from the treasure 
chest.  Then, go straight down into another room. In this room, you can 
open the bookshelf on the west wall and read about Drake Castle's water. 
Near the bottom left of the screen you will see a table with three 
chairs around it. If you search the south side of the table where you 
can't see, you'll find a Fury Boost. Head around the makeshift jail with 
possessed people to the sparkling case that contains the Lightning Key. 
Once you have that, go up and out the door next to you and then go use 
the key on the door on the north wall of the large room you just came 
from. Again, head up the stairs to the next floor. In this room, head 
left and then down into another room a lot like the one the Lightning 
Key was in. You can go to the bookshelf and read the Queens diary
if you wish. There is a Survival Knife in the treasure chest. Even if 
you already have one, you can sell it later in the game. Also, check out 
the bottom right corner for a Healing Leaf. Note, however, that if you 
leave this until after the mist has been cleared, it will be a Magic 
Leaf instead. Leave the room and go all the way to the east side of the 
large room and then head down into another room. In this room, you will 
find the Star Key in a sparkling case. Grab it, and like you have 
before, use it to get to the next area. On your way, you can go to the 
bookshelf in the large room and read about the geography of Drake 
Kingdom. Head up the stairs once more. Now, you will be in a cave-like 
room. Go right and then down into a hall. Now go left and then up into 
the next set of doors you see. This puts you in the throne room. By 
going into the west door, you will find a treasure chest with a letter 
in it and King Drake himself possessed by a Seru. Read the letter to 
find out what is going on. After reading, go to the northeast corner of 
the room to get the Mountain Key. Now, go into the eastern door of the 
throne room to rest, save your game, and get the Fire Book I. Go into 
the Items menu to use the Fire Book I on Vahn.  This will now enable him 
to use his first Hyper Arts move, Tornado Flame. Before leaving the
room, you can also go to the bookshelf to read some research notes about 
Seru and the Mist.  Now, head south out of the throne room. Once out of 
it, go west and then up and out of the hall.  Then, once back in the 
cave-like room, go straight up and get the Healing Leaf out of the
treasure chest. Now, down and right and then use the Mountain Key to get 
out of Drake Castle.  Upon exiting Drake Castle, follow the path to Mt. 
Rikuroa. Once there, Meta instructs you to race to the top of the 
mountain because he can sense another Ra-Seru is there. Now the game 
switches to a new character.  NOTE: I have gone through here three times 
at the recommended level, and I have done it without ever using a 
Healing Leaf. It IS possible. 

        -=Snowdrift Cave:=-
        Name the new character and then watch the dream scene. When you 
wake up and answer the wolf's question--once again, what you say does 
not matter. Save your game at the Save Point directly to the south, and 
then follow Terra. She will tell you to follow her again. Keep going 
until you find her. The next few times you talk to her, she will ask you 
some questions.
Answer #1: Seru and human
Now run after Terra again. This time she gives you the second test.
Answer #2: A Genesis Tree
This time, instead of running after Terra, head into the area she just 
unblocked, and go north to get a Healing Shroom. After getting that, go 
ahead and catch up with Terra for the final test. 
Answer #3: Mt. Rikuroa 
After answering the third question, head east to grab another Healing 
Shroom. Go south to do some physical training.  After speaking with 
Terra about training, hug the wall and go west to get one more Healing
Shroom. After that, fight as many of the Piuras as you want to in order 
to build up Noa's level.  After each battle you can go talk to Terra to 
get healed. I recommend fighting as long as you can.  After you have 
fought a certain amount, Terra takes you back to camp and the Piuras 
disappear for good. Whether or not you leave on your own or are forced 
to leave, you still must follow Terra back to camp. Head back the way 
you came and talk to Terra who is blocking the way.  As you are speaking 
with her, an earthquake interrupts and tears a crack in the cave for the 
Mist to come through. You'll have to navigate your way back to the camp 
where you started as Noa while fighting monsters along the way. Once you 
make it back to camp, Terra points out the huge crack. Before leaving, 
save your game.  IMPORTANT: If you are willing to risk it, you do not 
need to heal yourself in the upcoming battles where Terra fights with 
you. When Noa's HP get low, Terra will automatically heal you.  I've 
never been killed, but I did get down to 18HP once, so it was close. 
Also, Terra is not controllable and she is invincible. Just focus on 
fighting the bad guys and let Terra do the healing.  Now then. After 
saving, head back to the crack and go through it. Follow the path and 
grab the Healing Shroom in the third chasm. Keep going until you exit 
Snowdrift Cave. 

        -=Mt. Rikuroa Northern Pass and Mt. Rikuroa:=-
        Recommended Level=4 
        Once out of Snowdrift Cave, head south until you see an opening 
to the east. Head that way and then you will finally come to a screen 
where you'll see a lot of mist. Terra will tell you that she's not 
strong enough to go, but before leaving grab the Nail Glove for Noa from 
the chest.  Now go back west and then head south until you reach a short 
path leading to Mt. Rikuroa.  Once you reach the path, save your game 
before heading to the mountain.  When you reach Mt. Rikuroa, follow the 
path and get the Healing Leaf from the treasure chest. Save your game if 
you want to, and then go inside the cavern. Hurry through this area, 
picking up along the way a Scarlet Jewel and some Power Water. At the 
exit of the cavern, you must fight a mini-boss called Golem. After the 
battle, a short scene takes place between Noa and Terra. When that is 
finished, run along the grassy path and go into another cavern. Here you 
will find a Phoenix in a treasure chest near the entrance. SAVE AT THE 
SAVE POINT!  The first Boss is up ahead and it may be a tough fight. 
Head outside, watch the scene, and then the gameplay switches back to 
Vahn.  When control of Vahn is yours again, go through the wooden doors 
and up the hill. In the next screen, run as far north as you can, and 
then go to the left. Vahn will automatically jump up to the ledge. Once 
on that ledge, turn and run to the right to automatically jump to the 
next one. Keep pushing right and jump up one more. Now follow this path 
as it winds south and jump across the gap for a Speed Elixir. Jump back 
across the gap and go to the spot where you can see a small ledge 
straight above you. Line up so that it is just to the right of you and 
push up on the D-Pad to jump up. This one may be tricky, so take your 
time. Once on that little ledge, push up once more to jump again and run 
into the cave straight ahead. When you enter the cave, go straight, then 
at the fork turn right. Follow the path down and out of the cave. This 
will put you on a ledge. Move Vahn in a northwest direction and he will 
jump off the ledge onto another one. Jump again in the same direction 
and then go into the cave. Once inside, you will see a series of small 
ledges on the wall ahead of you. Follow these directions to get a 
Healing Leaf and the (Vahn) Fist:
Jump to the first ledge, then jump right to the second. Jump left to the 
third. Right to the fourth.  Right to the fifth. Right to the sixth. 
From this ledge, go down and to the right to hop to a ledge with the 
Healing Leaf. From there push left to jump back to the sixth ledge. Now 
push up and to the left to get to ledge number seven. Right to eight, 
right to nine, and lastly right to the ledge that leads outside. Run 
outside and the (Vahn) Fist is yours.  Now just backtrack all the way 
back to the point where you took the right fork in the road.  This time, 
go left. Head down and out. Jump up the ledges, getting the Healing 
Bloom before entering the next cave. Once in that cave, run all the way 
to the end, save your game, and prepare for your first boss fight. After 
the fight, walk over to the Genesis Tree when instructed to do so and 
hit the X button. When asked whether or not you will let Noa come with 
you, saying yes is faster. If you say no, Meta keeps telling you to be 
nice and Noa asks again. When you have control again, go back to Drake 
Castle. Be careful though, because enemies still lurk on the mountain, 
so if you suffered a lot of damage in the battle, don't forget to heal. 
The people at Drake Castle all seem to want to talk to you. 
Congratulations on making it this far! 

        -=Drake Castle and the Water Gate:=-
        Inside the castle, telling Noa either thing results in the same 
outcome. Also, whether or not you say you got rid of the Mist matters 
not. After talking with the king, you receive the Water Key.  He also 
asks you to rid the world of the Mist. When you are finished talking 
with King Drake, you are free to roam the castle. When you were first in 
it, you may have noticed a few treasure chests that were unreachable. 
You'll want to seek them out. You'll find a Healing Leaf, a Healing 
Bloom, and also some Swift Water. Before leaving the throne room, go 
rest in the area where you could earlier and Noa will have another 
dream. After that, leave and be sure to talk to everyone. One man 
standing near a bookshelf will teach Noa the Swan Driver Art and
Vahn the Charging Scorch Art. There are also a few "Hidden" Items in the 
castle. To get them, follow these instructions: 
First, go into the room the king was trapped in. Examine the upper-left 
corner area. In that area on the top wall there is a Platinum Card 
hidden. If you didn't get the Healing Leaf or Fury Boost earlier, follow 
these directions. From the top level of the castle, the same one as the 
throne room, go down the main stairs to the 3rd floor. Go into the lower 
left room with the woman talking about her Diary. Now go down to the 
bottom right hand of the room near the barrel you can only partially 
see. Hit the X button and you will find a Magic Leaf. Remember, if you 
got this earlier it was a Healing Leaf. Now, go down the steps to the 
2nd floor. From here, take the bottom left entrance into the dining 
hall. Go straight down and you will see a table with three chairs around 
it. If you go down directly below the torch that is near the table and 
hit the X button, you will pick up a Fury Boost.  Once you have explored 
the castle to your heart's content, exit out the main entrance that Vahn 
originally came through. Here you will now find a market. Tell Noa that 
the people would be glad to talk to her and she leaves your party for 
awhile to talk to people. When you go up to her at the various stations, 
she gives you some quizzes.  When she leaves you to talk, be sure not to 
leave the castle area or else you will lose your chance to be quizzed 
and receive an Item. First she asks you what money is. Say, "Sorry, I 
don't know," and the Arms Dealer will explain it to you and give you the 
Fighting Robe free of charge! Next, go to the Items area for a three 
question quiz from Noa. If you get three right, you will be awarded 10 
Healing Shrooms. Two right and you get 5 Healing Shrooms. One right and 
you will be given nothing at all. But, if you get all of them wrong, Noa 
takes pity on you for being stupid and gives you some Wisdom Water. I 
recommend taking that because it's a permanent upgrade. BTW, the 
questions may be different then what I have answers for, so watch out. 
Answer #1: Healing Berry 
Answer #2: Escape from the dungeon 
Answer #3: Wats 
Next, go to the Inn and speak with her. Whatever you choose, Noa comes 
back to your party without giving you anything and says it is time to 
visit people you want to. Head back to the Arms Dealer and purchase the 
Guardian Clip and Electric Shoes for Noa. You can also sell your two 
Survival Knives at this point. Once you are done in the market, exit to 
the south.  On the field, immediately go east to the Water Gate. Walk up 
to the slot and use the key. Once the water stops, go across the ravine, 
picking up the Wind Book I. You're now on your way to Biron Monastery! 
NOTE: You can run back to Rim Elm before going on and Tetsu will teach 
Noa the Acrobatic Blitz if she doesn't already have it. You can also 
introduce Noa to Mei. There are a few other different things that people 
say, but nothing spectacular. 

        -=First Time at Biron Monastery:=-
        Once across the riverbed, head northeast following the trail to 
get to Biron Monastery. You may notice a break in the mountains before 
you get to Biron with a lot of Mist coming through, but you can't get 
through there just yet. Once you make it to Biron, walk straight up and 
hit the switch to clear out the Mist and meet people. When Zopu finishes 
speaking with you, go through the doors straight ahead. If you go 
straight up and examine the statue of Biron, you will find a Power 
Elixir. When you move towards the stairs on the right, Maya runs down to 
talk to you.  Answer her and then she runs off. Go up the stairs and do 
some exploring. In the center room (dining area), if you go up through 
the middle of the room to where the merchants are, you can find some 
Medicine by hitting the X button in the bottom right corner of that 
room. Also, the left pot in the top right corner has a Phoenix. Plus, if 
you have enough money, you'll want to buy the Savior Clothes for Vahn 
now. Back in the hall, if you to the room on the far right guarded my a 
monk, Noa will go in to speak with Maya. When she comes back out, you 
can tell her whatever you want. Now, exit the hall to the south, not 
going down the stairs. Here, you cannot go to either Voz forest yet, so 
just go through the door in the middle to speak with Zopu. In Zopu's
room, examine the pot to find a Healing Bloom. When you are ready, speak 
to Zopu and tell him that you have listened to what the people of Biron 
had to say. The screen now flashes to the party and you inform Maya 
about the fate of her husband, Juno. When you are ready to advance,
speak with Songi. Master Zopu will come out and you need to talk to him. 
He asks you to help him awaken the two Genesis Trees in West and East 
Voz Forests. He gives you the choice as to whether or not you would like 
to go to East Voz first or West Voz first. No matter which you pick, you 
wind up going to West Voz. Master Zopu instructs Gala to join you on 
your quest to revive the Genesis Tree in West Voz Forest. The next day, 
save your game, get any supplies you need, and head to West Voz. If you 
didn't have enough money for all the armor, get some and come back 
before going on. 

        -=West Voz Forest and Second Time at Biron Monastery:=-
        Recommended Level=7(Vahn), 7(Noa), 3(Gala)
        Head northwest to the forest. You may notice that the trail also 
leads north to a little area where the river starts, but there's nothing 
important there just yet. Inside the forest, follow the trail northeast. 
When the road forks to the left and the right, first run over to the 
right and get some Medicine if you want to. Then head back and take the 
left fork, grabbing the Healing Leaf before moving on to the west. In 
the next area, run along until you come to the open area. Go to the 
right through the tunnel-plant and then up to get another thing of 
Medicine. Go back to the open area now, and go west through another 
tunnel-plant to a culdisac with a Shield Elixir and the Fertilizer you 
will need in just a moment. Once again go back to the open area and this 
time head north. As soon as you enter the next screen, take a few steps 
and then you'll see a slightly hidden path to the right where you can 
get a Magic Amulet. Now run all the way up to the small river, and 
examine the little plant on the riverbank. Then, use the fertilizer on 
it and walk across it.  Go north through the tunnel-plant and in the 
next screen run straight up to get a Door of Light out of the treasure 
chest. Then, run up and get the (Noa) Feral out of the treasure chest 
there.  Afterwards, go west through the tunnel-plant to get a Healing 
Bloom. Now go south, save your game, and head west through the tunnel-
plant. Don't worry, there is no boss ahead. At the end of the tunnel-
plant, go examine the Genesis Tree. After you get the Ra-Seru Egg, 
you'll need to get back to the monastery. Use a Door of Light or just 
run out of the forest. Once outside, hurry back to Biron to see what's 
going on.  NOTE: You can equip the Ra-Seru Egg as an Accessory. It helps 
defend against Thunder powers.  Inside Biron, make a beeline to the area 
that the merchants were in. When asked, tell them at the door that you 
are Vahn and they will let you in. The woman at the table in the upper 
part of this room will heal you for free. Also, a person named Kim who 
is on the west wall of the dining room will teach you some Arts if you 
don't know them already. Now, go to the room that was guarded before 
that only Noa could go into. There you will find Maya. After the little 
scene, go over to the pot along the east wall and examine it for some 
Guardian Water. Then, go over and read the letter laying on the floor. 
Save your game and then head to East Voz Forest. Gala will join you 
before you make it out, so don't worry about that.

        -=East Voz Forest and Third Time at Biron Monastery:=-
        Recommended Level=9(Vahn), 9(Noa), 6(Gala)
        Run to East Voz Forest. Enter the forest and follow the trail. 
You'll see a treasure chest blocked by some Crystal Grass. You can't get 
to it just yet, so go east through the tunnel-plant and then head north. 
Take the second left for a Healing Flower. Go back to the main path and
go up, then take the first right you can. Run to the end and pick up the 
Weed Hammer. You use it by pushing the X or L1 button. Now use it below 
you to get yourself a Magic Leaf. Now you can run back and get the 
treasure chest (which contains Guardian Water that you couldn't reach
before. Now exit the first screen to the north. Right after you destroy 
the Crystal Grass near the end of this screen, go through the tunnel-
plant on the left to grab a Cure Amulet. Head back through the tunnel-
plant and exit the screen to the north. In this screen, go left through 
the tunnel-plant, go up and break the Crystal Grass, and then get 
yourself an Antidote and the Survival Club for Gala. Now keep going up, 
destroy the Crystal Grass, and go right through another tunnel-plant. 
Right above you is an Azure Jewel. Now go south and then east through
yet another tunnel-plant. Go north and destroy some more Crystal Grass. 
Now follow the path as it winds around and pick up the Medicine before 
heading north through the tunnel-plant. Go north and save your game. 
Fill up your HP gauge, because your second boss is dead ahead. I
recommend using Items and not Magic to heal yourself, because you may 
want to use some Magic Spells in the upcoming battle. After the battle, 
walk over and touch the Genesis Tree to revive it and drive away the 
Mist.  After reviving the tree, you'll be sent back to Biron. There, you 
will chat with Zopu. When Maya comes in, for the best scene, tell her 
that you will go after the Mist, not escort her home.  Now, go to the 
weapon seller and try to buy all of the upgrades minus the Battle Knife. 
You can pick up the Short Sword in Zeto's Dungeon which is much better. 
You'll need the other upgrades before fighting the next boss, though--
trust me--otherwise you'll get your but kicked.  I've received more 
emails and questions about how to kill this next boss than anything 
else! If you have all of the best armor plus the Deep Sea Jewel and are 
at least the recommended levels, you can take him on your first try. So 
if you can't afford them, fight until you can. Another way to get the 
money, which is what I did, is go on to the next dungeon and fight until 
you get near the end--I'll point out the spot later in this walkthrough-
-and then use a Door of Light to transport out and back to Biron. At 
that point you should have enough money to get all the stuff you need.
Now anyways, inside Biron you can also talk to Kim again to learn a new 
Art for Gala. Talk to Maya for 10 Healing Leaves too. Also, I would like 
to point out that you can now go back to Rim Elm and talk to Tetsu who 
will speak with Gala and teach him the Ironhead Art. At any rate, when 
you're set, head west of Biron and enter the Mist Generator.

        -=First Mist Generator/Zeto's Dungeon:=-
        Recommended Level(Upon Entry)=10(Vahn), 10(Noa), 8(Gala)
        After the short scene explaining the Mist Generator, head 
inside. Go down the stairs and into the next screen. Now run east across 
the bridge, then head south across another bridge. Go down the stairs 
and get the Thunder Book I out of the treasure chest. Now head east 
across the bridge. From the platform go north for a Healing Leaf and 
south for a Healing Flower. Now head back to the platform that you came 
from and this time go west--there is nothing to the south. Before going 
up the stairs on the next platform, run around the bottom of the higher 
level of the platform to get a Fury Boost out of a treasure chest. Now 
head west up the steps and just keep following the trail that you can 
take until you get to a platform with bridges heading east and west. 
Take the west bridge for a Healing Bloom and then go back and take the 
east bridge to continue. Now go up the steps and continue all the way 
until you get to a little elevator thing.  Enter and head down. Now in 
the next room, run around to the back of the elevator and examine to 
find a Short Sword for Vahn. Now save your game and contine to the 
south. In here follow the path. When given the choice to head east or 
south, go east for a Shield Elixir.  Now go back and head south this 
time. Following the yellow trail, take the first path to the north and 
grab the Phoenix from the treasure chest. Now go back down and follow 
the path to the west. When given the choice to go south or continue 
west, go west and through the next door to get some Medicine if you want 
it. If not, then just head south. At the choice of east and south, go 
south for a Magic Leaf. Now go back and head east this time to continue. 
In the next screen, take the first south door for a Burning Jewel. Take 
the first north door for a Healing Bloom. Now take the next southern 
door for a Door of Light and take the northern one for a Tempest Jewel.
Now save and make sure Gala is powered up because he is about to fight 
Songi one on one.  When you are ready, run to the west and Songi will 
appear. By the way, I recommend Gala be at either level 9 or 10. Level 
10 would be noticeably easier, but 9 is definitely do-able.   After 
defeating Songi, go west and down the elevator. Save at the save point 
and then continue out the south door. Follow the path to the end. Before 
going through the door fill up your HP and MP if you can and get ready 
to fight Zeto.  NOTE: Zeto is by far the hardest boss up to this point. 
I recommend warping out of the dungeon now and going back to Biron. 
Then, you should have enough or close to enough money to buy all of the 
best armor and weapons for everyone and the Deep Sea Jewel. I also 
recommend the following levels: 12(Vahn), 12(Noa), 11(Gala) 
Unless you are at a very hi level or just get really lucky, you are 
going to need those supplies.  If you want to try to take on Zeto in 
your present state, be my guest, but be warned. I tried it twice
without warping out and he whooped my tail both times.  After defeating 
Zeto, you will wind up back at Biron. 

        -=Back at Biron and The Ancient Wind Cave:=-
        When you are talking to Zopu, Noa comes in with Maya. Tell Maya 
that you accept the Ra-Seru taking control of you and that you will 
destroy the Mist to avoid getting chewed out.  Then, when Gala and Noa 
tell you to go to the north, tell them to follow you. Now you can
continue with the mission or head back to Rim Elm for a short scene at 
Mei's house. After that, continue with the story. The Ancient Wind Cave 
is north of West Voz Forest.  Go to the Ancient Wind Cave now and head 
to the left door. Now, the man inside will let you in. If you search the 
barrels behind the Old Wizard you will find some Wisdom Water. Also, if 
you search the barrel next to the bed closest to the eastern wall you 
will find a Silver Compass.  Now, pull the lever in the room with the 
beds. It will open the door that was previously unmovable. Before 
leaving, you should try to upgrade Noa's armor here. You can probably 
only afford the Green Robe and Green Clip, so just be content with those 
for now. You'll want to make sure you get the boots and weapon before 
then next boss, but that's still a ways away.  Now head north through 
that door that you just opened. Go through the tunnel and when it splits 
north and east, head east. At the end of the tunnel, examine the area 
you can't see very well for a Door of Light. Now head back and go north 
this time. When the tunnels open into a small cavern with paths heading 
northeast and northwest, head northwest to pick up a Healing Bloom. Now 
go back and go northeast and then north through the door. When speaking 
with the Old Water Witch, tell her you want to spend the night. Now, a 
scene will occur. During the dream, say whatever you want. When you 
awake, speak to the girl in the northeast corner wearing pink. Tell her 
you dream a lot and that you want to learn about dreams and the future.  
Then, tell Noa you will help her find Hari. Next, examine the barrels 
above the "Inn" sign to find some Magic Water. Next, try to exit to the 
north. You will be stopped by the Old Water Witch who will give you 2 
Doors of Wind. Now exit to the north and follow the tunnel out. 

        -=First Time at Jeremi:=-
        Head west following the trail until you come to a town with a 
big tower--Jeremi. Enter Jeremi and take the first right turn and enter 
the Weapon/Item shop. Grab the Phoenix from the treasure chest. Then, go 
down the stairs and examine the two bookshelves for a Target Chain. Now 
head outside and this time at the intersection go north. Take a left at 
the building and enter the Inn. Go down the stairs and grab the Power 
Water out of the treasure chest. From the Inn head north to the Bar. Go 
up and behind the counter. You'll find a Power Ring in the bookshelf. 
Now exit and go back to the intersection where the tower is and go east. 
Enter the building to get a Healing Flower from the chest.  NOTE: Now 
you can do one of two things. You can either enter the tower and go 
through that area which is what I believe you are supposed to do next, 
but I recommend doing something else first. That is where the 
walkthrough is about to go, so if you want to go into the tower now, 
scroll down to the Jeremi Tower section. Then, you can come back to the 
next section when you are done. The only problem is, some things will 
probably be confusing, and if so, sorry. Now back to the walkthrough! 
Now that you have these supplies, leave Jeremi and head north. Cross the 
bridge and then follow the path north and then west across another 
bridge. You will see a town on the map that has windmills visible. This 
is the town of Vidna. 

        In Vidna, there are many people to talk to, supplies to upgrade, 
and items to find. If you talk to the guy near the inn, he'll give you 
info--for a price. Just so you know, you do not need to rest at the inn 
because someone you will meet will let you spend the night for free. 
But, if you enter the inn and go upstairs, you'll find in the lower-left 
room a Door of Wind. In the lower-right room you'll find a Healing 
Flower in the cupboard too. Next, head west to the Items shop. In the
back, you can get 10 Healing Leaves from the cupboard. Next, go up the 
stairs north of the Items shop and enter the Weapons shop. Here, you 
will find a Magic Leaf in the cupboard.  Next, leave the shop and go 
into the large building to the west. If you go up to the colorful
machine, you can play a little game. By winning coins, you can talk to 
the man at the counter and he will let you trade coins for items. When 
done, head left and get the Phoenix from the drawer next to the relaxing 
man. You can then go to the springs if you want. Afterwards, leave 
through the back entrance of the building and enter the second house to 
the west. Here you will meet Pepe. Speak with him about his father. Now 
get back to the Items shop and from there go west.  After going up the 
stairs, head into the first cottage you see. Here you will meet some 
Biron Monks. Choose something to say to Gala and then meet Sashia. She 
will give you the following message: 
"Go to the Temple of Rem! See the four Books of Prophecy! When you have 
seen them all, the secret will be clear! A brave Ra-Seru will acquire a 
great key, the Star Pearl!" 
Next, a monk will allow you to rest. Sashia instructs you to go to 
Octam. You can come back to her and hear the prophecy again if you want 
to also. Now exit and enter the next cottage to the west. This is 
Danpas' house. Go down and talk with him. Tell him you understand the 
situation, etc. and he tells you he will let you stay there if the Mist 
ever comes. Now, you can leave the town or just go talk to everyone, 
your call. I recommend fighting until you have enough money for all the 
armor and weapons, but you don't have to if you don't want to. Now, it 
is time to head to Octam. 

        -=First Time at Octam:=-
        Exit Vidna and go north along the trail. Go east across the 
bridge staying on the path. Then, at the wooden bridge go south. At the 
end of the path you will find Octam. Once you enter, a scene will take 
place. Go ahead and tell Noa that you should at least have a look 
around. When you gain control, go up the steps and into the room with 
the red door. Read the sign on the west wall for some info. Next, exit 
and enter the adjacent room. In this room, read the book on the table 
for some more info. Now leave and go to the bottom of the steps. Once 
here, go past the first building and go to the far west one. In here, at 
the top, you will find hidden along the bottom wall, some Swift Water. 
Now go across to the other side of the town. Go into the inn and read 
the paper that is in the cupboard. Now, leave and enter the house to the 
east and get the Speed Elixir out of the cupboard. Next, go in between 
the staircases and enter the door.  Upon entering, go straight to the 
next door. Continue straight on into the following door. Now, go down 
the stairs. In the room, go from side to side and read each of the four 
books. You CAN read them in any order, it doesn't matter. Also, you may 
want to read what each statue has written on it. When you are ready, 
head down the stairs you uncovered. Go down to the bottom of the steps 
and then enter try to enter the elevator. A scene will take place where 
you are introduced to a new character and also find out some interesting 
news about the Star Pearl. Cara tells you that the Star Pearl was given 
to Zalan in Jeremi. Name sound familiar? Well, it is the name of Pepe's 
(from Vidna) father! Well, now there is nothing more to do in Octam, so 
go ahead and leave.  NOTE: Now is where I am going to go back to Jeremi 
for the walkthrough. If you decided to skip the preceding and then come 
back to it like I said you could, this is where you want to start
reading. Also, if you followed this walkthrough straight forward, before 
going back to Jeremi you should stop by Vidna and pick up any armor or 
weapons you couldn't afford earlier. 

        -=Jeremi Tower and the Star Pearl:=-
        Recommended Level=15(Vahn), 15(Noa), 15(Gala) 

        When you arrive at Jeremi again, head north and enter the tower. 
Go straight through the room and out the door. You cannot go up the 
first elevator until you get to the top and activate it. So, grab the 
Healing Leaf out of the chest and take the elevator that is in the 
north-west corner.  Then, go south and take the elevator in the south-
west corner. From here, go north and then east to the elevator there. In 
this area, go south and get the Speed Ring. Then go back up the
elevator and now head west, south, and then east to the next elevator. 
From the next screen, go into the elevator directly to the north. After 
exiting, go south and pick up the Healing Bloom.  Now, go back and after 
exiting the elevator, go west and enter that elevator. Go south after
exiting and examine the dial to activate the rapid elevator that you 
couldn't enter earlier. Now go back the way you came and in the next 
screen go south and use the elevator in the south-west corner. The 
elevator you see in the middle of the next room is the rapid elevator 
that takes you to the ground floor. Now, exit this room to the south, go 
up the steps, and save your game. A VERY difficult boss is coming up. 
After saving your game, make your way through the hedges.  Before going 
up and approaching the boss, get the Healing Bloom and Forest Amulet 
from the chests on either side of the boss area. When you are prepared, 
go ahead and examine the large green thing on the Genesis Tree--
Berserker. When you are done fighting him, you will be awarded with the 
Fire Book II. Also, some people who have been healed run up and talk to
you. When they run up to you, tell them that you got rid of the Mist. 
Afterwards, you'll be surrounded by thankful people. After exiting the 
inn, go north to the bar. Go to the back and speak with a man in orange. 
Say no to him and he will teach you the Cross Kick, Bird Step, and
the Side Kick. You can also get some armor upgrades for Noa at the 
Weapon shop in the south-east. When you are done with all that, go to 
the house in the south-west of the town to speak with Zalan. Listen to 
his favor and then take the latter he gives you to Pepe in Vidna.
Pepe's house is the one above the hot springs building. He will give you 
Yuma's Ring to take back to Zalan. When you give it to him, he will give 
you Zalan's Crown and the Star Pearl.  Now it's time to head off to the 
Gate of Shadows. 

        -=Gate of Shadows and Octam (Underground):=-
        Recommended Level=17(Vahn), 17(Noa), 17(Gala)
        Leave Jeremi and go towards Vidna. From Vidna, travel like you 
did to get to Octam, only this time when you come to the wooden bridge, 
cross it and then head east. Cross another, head south, and then go west 
across one more bridge. Now, go to the area with the big heads. Here, 
you will meet Gi Delilas and his family--Lu Delilas and Che Delilas. 
He'll ask who the leader is, and then if you tell him it is Vahn, he'll 
challenge you to a fight. Don't worry, he gets interrupted. When they 
leave, you will need to go around to the statues and press the correct 
button on each one. Remember back to when you were in Octam and examined 
the four statues. Or, you can just reference this walkthrough. Here are 
the correct buttons: 
North: Earth 
South: Water 
East: Wind 
West: Fire 
When you correctly press the buttons, the stone that looks like a flower 
will open up. Walk up the ramp and throw in the Star Pearl to open the 
door. Then, jump on in! Once inside, go down the steps to the next 
screen. At the fork in the road, go left. At the end of this trail you 
will find a Healing Flower. Now go back to the fork and this time take 
the right one. Go down the steps and to the next screen. Here, pick up 
another Healing Flower from the chest on the side of the path and then 
continue, once again going down the steps. At this next fork, go north-
east and you'll get a Life Ring at the end. Now go back and take the 
north-west fork. At the next fork, go north-east once more and get some 
Wonder Elixir at the dead end. Head back again and take the left fork. 
Now in this screen go west. When the path splits off to the north, take 
it and you'll get a Healing Flower in the very next screen. Now, go back 
to the previous screen and continue west. Go down the steps and you'll 
come out in a screen with moving, floating tiles for you to walk on. 
Jump on and just walk across. After a few sets of them, you'll come 
across a treasure chest with a Fury Boost in it. Continue along the 
tiles until you come to a fork. Take the north-east fork for a Shield 
Elixir and then head back and take the southern fork. Follow that
one to a hole at the end. Go through to the next screen and walk around 
and out. You'll wind up at the area where everyone from Octam fled to. 
Save your game if you feel so inclined and then enter the inn. There are 
almost all new weapons and armor for everyone and items too. Then, go 
into the basement and examine the bookshelves for a Door of Wind. Next, 
leave the inn and head north to another building. There you will find
some people who used to pull the flying carts around the islands and a 
Healing Flower from the treasure chest. Next, exit and head west of the 
inn. As you try to cross the narrow bridge, an earthquake will occur. 
When it is finished, talk to the girl in the blue hair who is near you 
and tell her you are looking for Hari. She then takes you to Hari. Once 
you reach his house, go up to the north-east corner and get the Life 
Water from the bookshelf there. Then, go down the steps.  There, you'll 
find Hari--three little babies. At this time he is sleeping and cannot 
be awoken. So, now leave and go to the large mansion in the middle of 
the town. Go to the third floor and examine the barrels in the north-
east corner near the desk to find some Magic Water and then head east 
and get the Medicine from the treasure chest. After you do that, talk to 
the man in the middle of the room--the mayor. As you try to exit, you 
will be warned that Hari has awoken. Go ahead and run back to the Palace 
of Meditation where you saw Hari earlier. Go down the steps and speak 
with each baby. The blue baby tells you about the past, green about the 
present, and red about the future. After talking with Hari, the mayor 
talks to you. He tells you how to get to the Fire Path Hari spoke of. 
When you try to leave the island that the Palace of Meditation is on
another earthquake occurs. This time, Hari gets swallowed up by the 
earth. His souls come to you and speak to you for a short while. When 
they are done, save your game and get ready to head to the Fire Path. 

        -=The Fire Path (Underground) and Octam Again:=-
        Recommended Level=19(Vahn), 19(Noa), 19(Gala)
        Go to the north-west corner of Octam and you'll see a soldier 
and a save point. Enter the cave that the soldier is guarding. Follow 
the trail until you come to a fork in it. Go east to get some Wisdom 
Water. Now head the other way and continue until you come to another 
fork. Here, go south and at the end after doing some ledge hopping 
you'll find a Speed Elixir. Go back to the fork and now go east. When 
you hop over a gap to continue on you way, an earthquake will take 
place. After that, keep running east. At the end of this area you'll see 
a treasure chest with a Healing Bloom in it. From there, go north-east 
and exit this screen. Go down the stairs and then in the next screen 
just follow the trail. When you come out into the open cavern with the 
rocks you have to walk on, head west. When you get to the area with the 
big pillar in the middle, go around the south side of it and enter it to 
get a Magic Leaf from the treasure chest. Now exit and continue west 
across the wooden bridge. Enter the next pillar from the west side to 
get a Healing Bloom. Next, go across the wooden bridge to the south and 
enter the next pillar from the east side to retrieve the (Gala) Mace. 
Now go back up to the previous pillar and go across the western bridge. 
Go around this pillar and enter from the west side for a Healing Flower.
Now leave the pillar and go north along the rocks. Save your game at the 
save point and get ready for a boss fight. Exit the screen to the north 
and follow the path all the way around. In the next area with the lava, 
jump onto the platform and let it take you to an island. Run up the 
steps and get the Phoenix from the chest. Then, jump back on the 
platform to go to another island.  Here you will witness a strange 
creature pounding the pillars. After witnessing this, run north and
around the large pillar to grab a Door of Light from a treasure chest. 
Then, run back around to where you landed and this time go south. You 
will then meet the creature, Xain. Keep interrupting him. When he asks 
you if you are the enemy, tell him you are in order to fight. After
to defeat him, he gives you the Wind Book II. When you can move, run to 
the east and get the Guardian Chain from the treasure chest. Before 
leaving this cavernous area, explore. There is some Incense, Healing 
Bloom, and Power Water. Once you have found everything, run back to 
Octam to see what effect the ice has had.  When you get back, go around 
and talk to everyone. Make sure you talk to the mayor on the third floor 
of the mansion. He will ask you to get some Spring Salts from Vidna. 
Now, you can use the elevator, so go on up and head back to Vidna. 

        -=Back to Vidna and Octam One More Time:=-
        When you enter Vidna, you will notice that because the 
geothermal power is gone, the windmills have stopped and the Mist has 
entered the town. When you run to find people, be sure to go by the 
beach and get the fishing tackle off the shore. You can also go to the 
place that had the hot water on the floor to get the Spring Salts, 
Shield Elixir, and a Healing Flower. When you have explored to your 
heart's content, go to Danpas' house. Go down the stairs and examine
the elevator. Tell the person that you are human so that you can get in 
the elevator. Once downstairs, you'll find a lot of people that escaped 
the Mist. After talking with them you'll find that your next stop is 
Ratayu. But before going there, take the Spring Salts back to the mayor 
of Octam. When you give him the salts, he'll give you the Slowness 
Chain. He'll also tell you where the Genesis Tree is. When you are 
finished talking with him, it will be time to embark on your trip
to Ratayu.

        -=Ratayu and the Mt. Letona Genesis Tree:=-
        To get to Ratayu, head north of Vidna. When you come across that 
wooden bridge, go west.  Follow the trail and at the end you will find 
Ratayu. Once here, jump across the large gap and then enter the town. 
Enter the Weapons shop to the west to get a Magic Leaf right away. Then 
go to the Items shop to the north for a Healing Bloom. Next, enter the 
house east of the Items shop to get a Door of Wind and see a painting in 
the cupboard. From there, go east again into another house where you'll 
find the Ivory Book. Then, go south to the inn where you will find a 
letter and a wedding dress. When you're done in the town, make your way 
to the eastern exit.  Here, you will find that you need a king from 
Saryu to get through. You'll also need the key to exit to the west, so 
that leave north. Now that you know this, go ahead and exit the town to 
the north. In the next screen, go up the stairs and through the next 
door. When you enter the palace, you'll be in a large open area. First, 
run to the north-east corner to get a Magic Leaf. Next, go down the 
steps in between the two staircases going up. Actually, you can go up 
the steps if you want to, it doesn't matter--they come out in the same 
room, just different levels, but for the walkthrough I will go through 
the door mentioned. Anyways, once in the next room, go up the steps to 
your right and continue out the door to the east. Here you will find 
some Swift Water in a treasure chest. Now run back in the large room and 
this time go across the room to the west and go through the opposite 
exit to find a random possessed human. Take the exit just above that
one for a Healing Flower. Now, staying on the upper level, take the exit 
to the north. Here you will find a Healing Berry, Speed Elixir, and Fury 
Boost in treasure chests. Then, go up the stairs to see Saryu who will 
give you the Letona Key to get to the Genesis Tree to the east.  Now 
with the key, go back to the east exit you couldn't go through before 
and go through it.  After going through that door, head north and save 
your game if you'd like. Afterwards, continue north to save another 
Genesis Tree. Continue until you can go north or west, and go west to 
get the Wisdom Ring and a Magic Leaf. Then go back to the main path and 
go north into the cave. Go to the end of the path there to get some 
Guardian Water. Now exit the cave area and go east. In this next screen 
take the first southern turn to get a Power Ring and then continue east 
along the trail and enter the cave. At the fork in the road, go north--
there is nothing to the east. Then, take the first left turn and follow 
the trail around, under the bridge, and out of the cave to get some 
Incense and a Healing Bloom. Now go back into the cave and at the fork
you just went west at, go north/north-east and follow the trail out of 
this cave. Go along the grassy area and pick up some Wisdom Water on 
your way into the next cave. In here, make your way to the Healing 
Fruit, then save your game and exit the cave. When the little scene
stops, run to the south-west area and grab a piece of Magic Fruit. Heal 
up and then try to run back down the path. Songi will interrupt you and 
battle you. When you defeat him you will be awarded with the Thunder 
Book II and levels up for your Ra-Seru. Afterwards, go back down to 

        -=Back at Ratayu and the Seru Brides:=-
        Recommended Level=24(Vahn), 24(Noa), 24(Gala)
        When you get back to Ratayu, I recommend going to the Weapons 
shop right away. You are soon to lose Noa for awhile and if you lose her 
before getting the upgrades, you can't get them until later. Also, go 
around and talk to people, but DO NOT ENTER THE INN UNTIL YOU ARE DONE 
VISITING!  Once you enter the inn the story continues, so be sure you 
are finished in the town before speaking with people at the inn. You can 
also go visit Saryu but nothing really happens when you do. Now then, in 
the inn, when you are ready to continue, speak with the girl in the 
purple dress. You have to let Noa go in her place--you have no choice. 
When you are finished talking to her, talk to her again, tell her you 
are sure it is OK for Noa to go, and the guards will come and take Noa 
away. When you have control of Noa, talk to the three people in front of 
her. After that scene, try to leave the area and you will meet Saryu. 
Once Noa gets fried, you take control of Vahn and Gala. Run through the 
palace and go through the doors that are guarded by the two Seru 
monsters called Kemaros. You should also try to absorb them because
their spell comes in handy on the upcoming boss. Next, just run along 
the trail to the end. Here you will battle Van Saryu. Once you finish 
him off, you will be awarded with the West Ratayu Key and be able to 
destroy the next Mist Generator. First though, visit with the 
townspeople. A woman in the inn will teach everyone new Arts if you 
don't already know them and the innkeeper will let you stay for free. 
When you're ready, head out of Ratayu to the west. 

        -=Dohati's Castle:=-
        Recommended Level=27(Vahn), 27(Noa), 27(Gala)
        Follow the land mass to the end and you will see the next Mist 
Generator--Dohati's Castle.  Enter the castle and you will have the 
option to go west or east once inside. First go west and immediately go 
south through a narrow passage to grab a Wonder Elixir at the end. Then 
return to where you just were but go north end enter the room to the 
north for a Healing Flower. Now go back to the middle area and go east. 
Take the first door to the north to get another Healing Flower. Leave 
that room and continue down the hall until you get to the escalator. Go 
on up and head east at the top. Make your way down the hall and go 
through a slightly hard to see door to the east a pick up some Power 
Water. Head back into the hallway and keep going until you reach the 
fork in the path. There, head south to get a Phoenix. Now go pack to the 
path and head north and then west to get into the "outside" tunnel. Once 
back inside go north and through the door for a Healing Fruit and then 
go back to the hall. Now go west past the escalators and grab some Life 
Water before heading up to the next floor. Once on the third floor go 
east and then immediately south for the War Soul, then continuing east 
on the main path to another "outside" tunnel. Once back inside, go past 
the escalator going down and enter the northern door to grab a Fury 
Boost. Now leave that room and head south through the hall. At the next 
fork go north into another room for a Healing Berry. Leave that room and 
head south to yet another escalator. Once at the top make your way north 
and at the top of the other escalator you'll find some Magic Fruit. Now 
go back to the top of the other escalator and go west to a final 
"outside" tunnel. In the next room when you get to the four-way 
intersection first go east and west before heading north. To the east is 
some Power Water and to the west you will be awarded with some Shield 
Elixir. Now save your game and go through the northern door to fight the 
next boss--Dohati. He looks a lot like Zeto, and he packs a wallop like 
Zeto too. Once you finish him off you'll wind up back in Ratayu. 

        -=Once Again: Ratayu, Vidna, Jeremi, and Octam:=-
        After speaking with Saryu leave Ratayu. You can go directly to 
Octam, but I recommend stopping by Vidna and Jeremi first for a few 
interesting items. If you go to Vidna and speak with a man near Pepe's 
old house he will sell you a Rock Camera for 100G. You can use this to 
take pictures of various people in the game. Also, if you visit Danpas 
in the shelter he will give you the Chicken Heart. Once you are finished 
in Vidna, head to Jeremi and go to Zalan's house. When you speak with 
him you will witness the return of Pepe. Pepe will then give you some 
Miracle Water. When you are done there get over to Octam. You can buy 
some new armor and a new weapon for Noa on your way to the tower area. 
Enter the right door and speak with the man in there. He will open the 
door to let you up to the area on top of the building. get into the 
elevator and go on up. Exit the room the south-east and run up the 
steps. Speak to the men out there to be whisked over to Karisto Kingdom 
via Flying Seru and a gondola.

More to come!!!!!!
VI. -=Boss Strategies:=-

        Here are MY strategies for killing the bosses. These are, in my 
opinion, the best conservative ways to do it. In other words, I try to 
beat the bosses without using too many items so that I can save them up 
for later. Of course, I always find that later in the game I have these 
items that are basically useless, but I like to keep them for when I 
absolutely have to have them. Anyways, here are the strategies.

    Recommended Equipment: Have the things you've found along the             
way equipped 
    Recommended Spells: N/A 
    Recommended Levels: Noa:4 
    This isn't really a boss battle, just a sub-boss. It's actually             
quite simple and very easy to win.  Because you have Terra there to        
heal you, just attack with Arts. See, it's as easy as that! 

    Recommended Equipment: Have the best equipment available to Vahn and         
equip Noa with the things you found on the way to the summit 
    Recommended Spells: Vahn: Gimard, Vera 
    Recommended Levels: Vahn:5; Noa:4 
    Your first boss fight is definitely not a piece of cake, but you 
should be able to handle it. Start off by having Vahn cast Gimard. A 
level 3 Gimard will take off about 200 HP. Then, have Noa use Spirit and 
on her next turn use the Tempest Break Art to inflict about 250 HP. This 
is certainly your most powerful attack. Vahn's Tornado Flame will do 
around 85-100 damage if you run out of MP. Watch out for Caruban's 
Triple Move because it'll take off a lot of HP. If you are unlucky 
enough to have this used against one of your characters 2-3 times in a 
row you'll probably have to battle again. It's capable of doing 150-250 
points of damage! You'll want to keep an eye on your HP because of this 
and heal with Vera if you need to. When the battle's over, you'll be
rewarded with a semi-new Ra-Seru. Congratulations! 

    -=Viguro (x2)=-
    Recommended Equipment: You'll want to have all the best equipment     
from Biron and equip someone with the Ra-Seru egg to defend against     
their lightning attacks 
    Recommended Spells: Vahn: Gimard, Vera; Noa: Gimard, Vera
    Recommended Levels: Vahn:9; Noa:9; Gala:6 
    These are two tough cookies! I recommend concentrating all of your 
fire power on one and then the other. Once you've gotten rid of one, the 
other becomes that much easier. Have Vahn use Gimard and Noa and Gala 
use Spirit along with various Arts combos. As usual, you'll want to
keep an eye on your HP and heal with Vera when necessary. They each have 
a lightning spell that can take off a lot of HP, so be wary of that. 
Finally, you will have the opportunity to absorb each of these. If you 
want to go for that, then do not use any magic because that tends to
decrease your chances of absorbing. I will tell you though, that to 
summon them, it will take 64 MP, and at this point in the game it really 
isn't worth it. Plus, Gala is the one who specializes in lightning 
spells, so if you don't absorb them, don't sweat'll get another 
chance a little later. 

    -=Songi (First Time)=-
    Recommended Equipment: Have at least the Survival Club, Power     
Earring, and Power Shoes 
    Recommended Spells: Gala: Theeder, Vera 
    Recommended Levels: Gala:9 
    This is the Songi you face in Zeto's dungeon. It's the first time 
you face him, but because you face him as Gala alone, he is rather 
difficult. He has about 1000 HP so to start of the fight, go at
him with as many Theeder spells as you can. My Theeder was at level 1 
and it took off about 400 HP with each use. If you don't have enough MP, 
then I recommend using a Fury Boost to permanently place Gala's AP bar 
at it's fullest. If you can already input 4 commands without using
Spirit, then don't worry about it. Now just go at him with your Hyper 
Art. If your HP gets down to about 100-150 you should heal right away. 
Songi likes to use his Hyper Wave attack which takes off about 250 HP 
and his regular attacks can take off around 200 HP. Here's exactly what 
I did to beat him every time: 
1.Used Theeder 
2.Used Theeder 
3.Used Vera 
4.Used Theeder 

    Recommended Equipment: All of the best equipment from Biron, plus     
the Short Sword and the Deep Sea Jewel for Vahn. 
    Recommended Spells: Vahn: Gimard, Zenoir, Vera; Noa: Theeder, Vera;     
Gala: Theeder, Vera 
    Recommended Levels: Vahn:12; Noa:12; Gala:11 
    This is by far the most difficult battle up to this point...possibly 
the most difficult of the entire game. I recommend having at least close 
to full MP for all three characters because spells will your best bet at 
the beginning. Immediately cast either Zenoir or Gimard, whichever is 
more powerful for you at this point, Theeder and Theeder. Make sure each 
character has at least 12 MP though so that each one can use Vera twice 
if needed. Vahn's level 5 Gimard does about 100 damage, his level 2 
Zenoir about 400, Noa's level 3 Theeder about 200-275, and Gala's
level 2 Theeder about 390. Once a character's MP get to the point that 
you can't cast any more in order to keep their 12 for Vera, have them do 
Spirit to lengthen their AP bar. From that point on, use various 
combinations of Arts to cause hi damage to Zeto. Also, keep and eye on 
those HP. After about the 3rd or 4th round, Zeto will start casting his 
Big Wave attack which can attack everyone for about 400 HP--except the 
one with the Deep Sea Jewel. Well, here are some Arts combos that worked 
well for me:
Noa: Frost Breath / Mirage Lancer ==> 500 Damage
Vahn: Tornado Flame / Pyro Pummel ==> 580 Damage
Gala: Thunder Punch ==>260; Thunder Punch / Back Punch ==> 500 Damage 
Remember, watch your HP, and when he starts "Calling Wave" make sure 
that you have Noa heal someone on the next turn if anyone needs it 
because she's the only one basically guaranteed to go before Zeto. Also, 
if someone dies, you'll have to decide if you want to take a turn using 
a Phoenix on them and then healing them or if you'd rather just 
concentrate on your remaining characters and finishing off Zeto. This is 
why it's a good idea to generally keep track of how many HP you've taken 
off of him. And take note, if you do have one character dead, then 
he/she will not receive any experience and the other two characters will 
get a lot more.

More to come!!!!!!
VII. -=Technical Information:=-

	Well, as if you all didn't know, this document is copyrighted by 
me because I wrote it myself.  Please don't take credit for it.  If you 
want to copy a few bits and pieces of it without crediting me, that's 
cool, but when it's obvious that you've copied large amounts, please 
just give credit to me and my website.  Thanks.  Of course, I'd love to 
sue for some cash since I'm so broke, but still, you should be honest.

 1999-2000 Jeremiah Greer 


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