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Legend of Dragoon
Written By: Daniel Turner (Dy$e)

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Walkthrough FAQ for Legend of Dragoon (US Version)
By: Daniel Turner (Dy$e)
E-mail: dmurderer@yahoo.com
AIM:    Dyce Murder
MSN:    Dysemurder@hotmail.com
Version 1.0
Date: August 23, 2000

Table of Contents:

I.     Revision History Diary       *Incomplete*
II.    Introduction                 *Complete*
III.   Basic Controls and Game Info *Complete*

Walk Through                        100% Complete!

IV.   Chapter I The War in Serdio

    1A.   Shana's kidnapped? Village on fire? Where have I been?
    1B.   Getting outta Jail Free with Shana
    1C.   Lavitz's Shack & Rosie the Dragon Slayer
    1D.   Knighthood & Volcano Villude
    1E.   Greham and his faithful...uh Dragon
    1F    Sharlie, Shana and a Silver Dragoon Walk into a bar...
    1G    Hero Contest and a Mournful Event
    1H    End of the Disk I

V.    Chapter II Platinum Shadow

    2A: Tiberoa's Most Wanted Lloyd
    2B: Babe in The Valley
    2C: A Couple of Sole Survivors
    2D: A Couple of Ships
    2E: Rose Dart
    2F: End of Disk II


VI.   Chapter III Fate & Soul

    3A: Saving a village boy
    3B: History Lesson
    3C: Meet the Staff that Blocked the Dragon
    3D: 3D= Da Divine Dragon
    3E: Lloyd Manhunt
    3F: End of Disk III

VII.  Chapter IV Moon & Fate

    4A: Sand Trap!
    4B: The Beginning of the End
    4C: Magic City Aglis
    4D: Law City Zenebatos
    4E: Mayfil
    4F: Big Blue Moon                *New*
    4G: Wrapping it up               *New*
    4H: Final Boss                   *New*


VIII. Character Bios  (Possible Spoilers)

IX:   Weapons,

X:    Additions

XI:   Dragoon Magic

XII:  Stardust Locations

XIII. FAQ                            *Incomplete*

XIV.  Game Tips                      *Incomplete*

XV.   Copyright

XVI.  Thanks and Closing


I. Revision History Diary
=============================================================================
8/23 10:35 PM EST Version 1.0 There, finally the guide is complete. I made sure
there aren't any spelling errors before I submit 1.0 The updates will now be
weekly or BI-weekly incase I get new questions or new info.

8/22 Version 0.93 Almost there, just a few more sections like the last one and
the optional sections which I can finish tomorrow so I'm 99% sure tomorrow is
1.0 Hopefully it will be done, and updates ill be scarce from that point on. So
its almost good bye, and on to a new project.

8/21 Version 0.88 Wow! TONS of guide work today I steered away from the net and
can't believe what I did in just one day. I'm glad I did 2 days work in just
one
sitting, I am quite tired and even though the day is still here I don't feel
like continuing. Tomorrow if I can do as much or as close to as much as today
and same goes for the next then this will be 1.0 before Friday!

8/20 Version 0.84 Well, I got a lot of work done today, guess what the day
isn't
over! This walkthrough should be complete by the end of next week, if I
continue
my dismal pace.

8/19 Version 0.81 Jeez, I did next to nothing today. Well, I had plenty non
internet and non guide things today. But I did devote an hour to making this
guide more complete. Progress is starting to get snail like, but I'll make up
for it tomorrow. Which will be an online update day.

8/18 Version 0.8 Wow, I started this two weeks ago! Doesn't seem likely if you
ask me, they flew right by. Memories... Anyway I changed my mind about stardust
a few days ago and went through the game and collected all of them! Why do you
care? Because I added a stardust section that's why silly! Chapter work is
going
steady and 1.0 should be ready in less than a week. Since 1.0 won't have the
optional quests in them.

8/17 Version 0.78 No chapter work at all today, I wasted my day on other
things.
I had to reformat my Map since it didn't get saved correctly it is now working
properly. Well this will be an online update day.

8/16 Version 0.77 I changed some things around and included information on
Dragoon Magic, Additions, and all the weapons. Some major FAQ essentials if you
ask me. Some minor chapter work was done, but getting that other stuff done is
a
huge step in the right direction!

8/15 Version 0.75 Made up for yesterday in a huge way, I finished the 3rd disk
Yah! Later that day some guy told me that using instruction manual bios without
their permission is copyright infringement, some bullshit like that. So the
easiest thing to do was take them down and make my own bios.

8/14 Version 0.71, Well I barely scratched the surface of doing another
chapter.
Today I decided it would be better for me to do what I said yesterday with
adding how to beat the bosses with everyone not with just who I used.

8/13 Version 0.7  Well, added those questions I got, I did some serious work
yesterday. I'm thinking about adding a way to beat the bosses with all the
characters because people are complaining they aren't using the characters I am
using. Well maybe tomorrow the 3rd CD should be complete.

8/12 Version 0.63 ASCII Art has been added I got a chapter and a half done, I
still haven't gotten around to putting up the few questions I have been asked I
will get their soon though.

8/11 Version 0.62 I made up somewhat for the lack of work from yesterday I
completed the section I was working on and did some heavy duty work on a new
section. So basically I'm not at the point I would have liked to have been now
but I'm getting there! Oh yeah I nearly forgot I added a new cool Tips section!

8/10 Version 0.61 Well its been a week since I started the guide got less work
done today than usual I'll make up big time tomorrow, and try to get to the
half
way point of Disk 3. When I do its 2nd update online time!

8/9  Version 0.6 Finally the guide was posted plus the 2nd disk is complete.
After a hard day work I'll submit it again =) No e-mails for the guide yet =(
Come on people I can answer ANY questions!

8/8  Version 0.53 Well I did get some work done got past the half way marker
nearly done with the 2nd disk! Yah!

8/7  Version 0.51 Started to work more on Chapter 2 got to nearly the half way
marker on it, I'll resubmit when I'm done with this chapter.

8/6  Version 0.5 Well today's the Big Day, my first attempt to see if it's good
enough to get posted so I won't be talking to myself anymore. I redid the first
chapter and corrected most of my horrific grammar mistakes. I started some on
Chapter II I changed the introduction.

8/5  Version 0.30 Huge Chapter Work today rewrote the last few to make more
grammatical sense and finished off a lot of things. Tomorrow is the big day!
Hopefully...

8/4  Version 0.25 Basically no chapter work, I decided to add frames around
spoilers and boss fights also I redid the set up.

8/3  Version 0.2 Bios done, well almost and I did a few chapters on the first
disk had to be redone totally. Plus I accidentally saved it wrong so I had to
rework everything uh.

8/2  Version 0.0 Decided to start FAQ, lay out basic controls and up Chapter I
half way done
=============================================================================

II. Introduction

Legend of Dragoon, how I kinda like thee. Even so when I first bought the game
like I usually do I take notes on everything just incase I forget on a 2nd play
through. Upon beating the game I then realized with a little tweaking my 57
pages of notes could become a FAQ. Then I thought this game probably has a
million short crappy FAQs and my FAQ wouldn't make it. So I gave up, then I
decided to check and only seen 2 at the time, and 1 very incomplete one. So I
decided to start it here I am. I decided to do the FAQ on the just about the
only Playstation game that doesn't have a million FAQs for it.

In this FAQ and in the Walkthrough massive huge and big spoilers will be
revealed these however unlike the others will be easily viewable and a warning
will be before any spoiler. Because I hate being spoiled when I'm just trying
to
beat a boss its so annoying!

III. Basic Controls & Menus
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Menus & Displays

Select Menu Items, Command Icon or move cursor Directional buttons or Left
analog Stick ^, V <, >,

Scroll Through items list Directional Buttons or Left Analog Stick ^/v

Turn Icon display on/off
L1, R2

Confirm Selection
X Button

Open in Game Menu
/_\ Button

Advance Dialogue Boxes
X Button

Close menu/Cancel
O Button
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Display area Names in Area Map
Start Button

Switch Map View
L2/R2 Buttons

Rotate Map Screen
L1/R1 Buttons

Character Moves

Walk
Directional Button

Run
Directional button + O

Select character during combat
Directional buttons

Action/Talk/
X Button

Addition Attacks
X Button

Increase Item Attack Power
Tap X button

Counter Attack Guard
O button
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Cha. 1-4 Random Place

Status-See each characters individual status screen for a more in-depth look at
them

Item- Open up a mini list which includes
     Use It- Use an Item in your inventory (curative during regular game
times only)
     Discard- Throw away an unwanted item
     List-See all the items and armor you have and who is equipped with
what
     Goods-See important items

Armed- View and or change each characters weapons

Additions view and change each characters addition

Replace  Replace a character (all except Dart and some can't during important
times)

Config Configure the options
       Vibrate-Turns Dual Shock On or Off
       Sound- Change sound to either mono or stereo
       Morph- Change your Dragoon animation for either short of long

Save When at a Save point you can save your game (a memory card is required
with
one free block)

IV:     Chapter I Serdio War
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

1A. Shana's kidnapped? Village on fire? Where have I been?

After the FMV opening you will be in the forest there will be a dragon, a big
dragon. The woman sees it and then she sees our hero. The Red dude will haul
ass, and so will the soldiers. This strange but hot woman will save you from
the
dragon, she will tell Red Dude that she is a Dragoon. She will also tell him
that about the recent attack on the village nearby, Red Dude will run like he
stole something  (but he forgot to get her phone number, what a moron). Finally
after 20 boring minutes you can control this red dude. (This was the point I
wrote my first review on the game) Go down and enter the village. You will see
some soldiers beating up some dude, we have to stop that fight time. These guys
were pretty easy not too much struggle my red friend. At this point you will
find out his name is Dart. (I prefer Red Dude but hey Dart is dumber) After
talking to the beat up dude a save point will be near save here. Now keep going
you will come upon the mayor after a few more fights he will say Shana the town
ho was kidnapped. A big scary dude will see you, and tell you she went to
Hellena. He will also want to fight (This is your first boss)

#############################################################################
Boss Fight I: Sarge and the boys
Element: Void
Suggested Party: Dart
Difficulty: Easy
Item:       Bandana

This guy is a push over since at this point you don't know how to use Additions
or if you do this guy will be a pushover. You should have got a burnout or some
other generic magic item, if you do use it on him. A few of these and he will
drop, his soldiers will then pick up their skirts and leave if you already
didn't kill them.

#############################################################################
After you beat these punks talk to the guy near the exit of the town he is a
master at karate and will teach you about Additions.

You are now on the world map and on a yellow line follow that yellow line to
you
gets to a forest. Once entering the forest you will see a man he looks queer
but
these guys will be useful in your quest. He will also uselessly show you how to
use the items during battle time; this is useless who the hell doesn't know how
to use items? Go to you reach a bridge a treasure chest awaits! Get the lack
luster item and head out of the screen. A sort of a lame maze waits this maze
is
pretty easy to get through a little trial and error. Once you get out get your
treasures you will be back on the world map.

Follow the yellow brick...uh dotted line to Hellena prison. At first their
looks
to be no way in until a merchant cart comes jump on the back of that it (it
goes
slow so you can run and catch it) ok your in. Now go back to the room where the
merchant is. He will be afraid and call a guard by making too much noise, time
to fight some guards. After you destroy these dudes go back to the merchant and
he will sell you some stuff buy from him if you didn't or ran out of supplies
from the forest.

This is a random battle free zone. What I mean is this you have to actually get
caught to get into a fight try not to get caught if you can. (Plus no dumb
chickens or crazy rats attacking you here, how can a crazy rat beat a man with
a
sword?) Now go to the right exit then across the bridge and that glow in the
dark save point eye sore will be there. Save here. After you save you can fight
those guards and go in the room if you want but you can go out of the screen
and
take the lift too. Head left and a sequence will start.

A Green Dude who kicks mega ass will be beating up guards. He seems noble and
trustworthy you guys get into a battle together (not against each other) and he
decided to come with you his name is Lavitz (My favorite character and one of
the only ones I liked.) When you leave it will be a loop sort of, finally you
will come to an exit. When you go through the next screen a guard will meet and
greet you, he's unavoidable. Head left and there will be about 20 guards, don't
worry you won't fight these guys there is too many. Go towards the left set of
guards you will notice something sparkle, it's a key, a key to
Shana's cell! Possibly or it could be a key to a can of sardines anyway take it
along, and get out of there before these slow guys find you. Now the first cell
will be nothing but a skeleton I think and a treasure take the treasure.

Now go to the next screen an unavoidable fight with 3 guards will presume. Beat
the tar out of them and someone will hear your voice open up the cell and here
comes Shana!
She has been saved!!! After a little hanky panky in her cell she joins you.
(She
is very weak and all she uses is a bow and she never gets an addition so only
use her in must situations likes this one.) Ok now find your way back to the
entrance I suggest to save and speak to the merchant for some kick ass items.
Now you will enter the fight with Fruegel, this is a little tougher.
#############################################################################

Boss Fight II
Fruegel and some Guards
Element: Freugel: Earth
Element: Guards: Void
Suggested Party: Dart, Lavitz, and Shana
Suggested Attacks Strategy:
Difficulty Easy
Items Knight Shield 4 Heal Leaves

Pound away on the first 2 easy guards have your strongest character (should be
Dart) fighting Fruegel. After those guys bite the big one two tougher ones will
come. Just have
Shana hitting Fruegel in the gut with arrows and Dart and Lavitz wailing away
with Additions. If you have any attack items left use them on Fruegel. After a
while all these guys will be gone.

#############################################################################
Everyone will exit the Prison!
=============================================================================

1B Getting outta Jail Free with Shana

Don't go towards the forest and try to go back to the village your way will be
blocked (well you can't see it but the game says it...) A Fantastical new route
will await you can go to a prairie. The wardens from the jail will be waiting,
one will shoot Lavitz, and everyone hides and seeks time! A rabbit or cat or
something jumps out of no where and the guards guard is down. (Moronic guards
they know they hit someone) Take the left path, there will be a nice shabby hut
there. Dart will tell a sequence about his past.
*Minor Spoiler Alert*
*******************************************************************
Dart will tell of his past about how he grew up in Neet. About how he is
searching for the Black Monster, and how the Black Monster destroyed his
village
of Neet. How the Black monster killed his parents, how the Black Monster did
terrible things. He also has his father's momento a red shiny stone. Lavitz
will
go into a spew about how he's a high knight for King Albert (No relation to
Prince Albert) about the war on Serdio, about how he must return to the King.
******************************************************************
After 10 boring minutes of Shana having to listen to these guys tell their life
stories you gain control back. Go North, and you will see a falling tree, did
you go off path and see a little lake, beautiful stream but you couldn't cross
it well, you can't knock the tree down either. So the next thing is to go back
to the hut examine the place and you will find an axe. Well Lavitz and Dart
believe that they can cut the tree and carry it across the lake, (men we are
morons Shana knew better) the Tree falls down, it was a good attempt but
useless. Head backs to the lake what's that! The tree it did the work for you
go
across the Tree Bridge. Now exit through the screen on this screen or the next
a
family should be waiting there at first them seem afraid, but then they don't
because you prove to be "nice" people. Lavitz offers them a stay at his house,
and that's that. Now leave this place.

Now you're back on the dotted line follow it until you come to the cave. Enter
the Cave. There will be a treasure chest waiting for your greedy little palms,
there is some generic item in it. Anyway you will fall into the stream there
will be a treasure chest with something in it I think the sword I'm not sure.
Now fall into the stream again hold right then down. This chest contains some
money or the sword (I can't understand my notes so you get one or the other)
Anyway leave this place and there will be a series of rocks. Lavitz will almost
fall through the cracks. Dart will save him from falling. After this get the
treasure chest on your way their. After this exit the screen you will see a
treasure chest it contains something generic go the center path for the
recovery
point. Some people will train here I know I did its really worth it! When
you're
done beating the pants off of people go towards the right near the bottom.
There
will be a treasure here as well go back and a small animal should be running
around catch it for a lameo item.

Exit to the right there will be a save point here, I suggest you save. Now go
up, and a huge Snake will appear yikes!
#############################################################################

Boss Fight III
Urobolus
Element: Void
Suggested Party: Dart, Lavitz, and Shana
Difficulty: Medium
Item: Wargod Amulet

This snake will be your hardest battle yet he won't be easy. He uses quite a
bit
of poison attacks. Your best bet is to use your strongest addition, if you
trained at the recovery point this guy will fold pretty quickly. When he gets
down to about half energy you'll get into trouble he will hide him self around
a
rock structure and Lavitz and Dart can't reach him. Have Shana keep using her
trusty bow, (good thing you brought here for this fight ;)
This is the time you will need all those items just have Lavitz and Dart throw
items on him and have Shana attack as normal. Finally this guy should be toast.
#############################################################################

Being curious Shana will look at the dead snake, it was not really dead, all of
a sudden Shana will turn into a human glow stick and that kills the snake.
Whatever happen it sure packed a wallop( I know some you were thinking she did
something else but she doesn't). Go left after this gets the items in the chest
and proceed to the world map.
=============================================================================

1C: Lavitz's Shack and Rosie the Dragon Slayer

Indels Castle, Capital Bale is the name of Lavitz home. This is a nice sized
place and you should do some heavy duty exploring. After the first screen head
to the left house a girl will be there she will paint a picture of Lavitz (a
little too young for Lavitz but hey whatever makes his boat float...). Now go
near the fountain, a wino will be there blocking the path. Now go to the right
and use the item shop. After stocking up go to the inn rest of you want, then
there should be a bar buy some booze (you can't drink them).

Go to the next house where a man will be that there he will tell you about that
stardust you have. When your finish chatting with him. Go to the right and you
will find Lavitz's house but Lavitz wants to see the king. Go back to the
beginning and head left then across this bridge until you reach the castle.
There is also a hospital and a weapon shop too. Get healed and upgrade whomever
you can. Now enter the castle, and  there should be a new bow for Shana equip
her with this. Continue upstairs until you find the King. After the
introductions you will get a short FMV sequence explain the Dragoon Campaign or
something to that effect.

Now he will show you to your rooms, Shana will look out over the balcony. Soon
Lavitz will join you again. The group will decide to go a town called Hoax for
more info. Leave the castle and head towards Lavitz's House. Enter the house
and
Lavitz's mom will think that Shana is his bride and Dart is some vagrant (well
not the vagrant part but what is he doing there????) Yes or no answers either
way Shana will get pissed, she wants to make you some lunch, and Shana will
help. Lavitz will give you four options
1. Fight with the swords.
2. Watch a porno flick in his room with him
3. Beat up some old ladies
4. Tour of the house.
The middle two I made up =) seriously take the 4th option. Walk around the
house
he will tell you about things and about the castle and him growing up. The
women
will call you for the grub. After the grub Lavitz's mom will baby him, finally
you can leave. Head back to the first screen and back to the world map time to
go to Hoax.

Follow the yellow dotted line to Hoax. Explore the town first, go around the
city and up some stairs until you come to a run down looking small house. An
old
woman will be there

*Minor Spoiler Alert*
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
The old woman will tell you about Emperor Doyle, Doyle is the Uncle of King
Albert. She will tell you how and why the war started, and that it wasn't
anything major. You will find out more about this later.
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

After speaking to the old windbag and checking the houses and talking to the
commoner's head to the war strategy house. Discuss with a dude name Kaiser he
will tell you about defense and things nothing real important. Since you
explored already you should be ready so tell Kaiser of Lavitz that you're ready
to relieve the guard. It will be nighttime now. Some arrows will be seen and
the
enemies are attacking. You will have a couple of random battles then one with
the leader.

#############################################################################
Boss Fight IV
Sandora Elite
Element: Dark
Suggested Party: Dart, Lavitz
Difficulty Medium
Item Healing Breeze

This guy may or may not be tough depending on you. You should be basically
healed up before you face this guy so don't threat too much. The basic idea is
to keep your Hp's up and hit him with your best Additions if you have light
based multi items use them he has Dark as his element. When he gets weak about
half of his Hp's he will split into 3. This is where things gets a tad bit
trickier, sometimes you have to just take a random guess and miss, but your
best
bet is to wait for him to use magic and guard until then the one that uses
magic
attack. He will continue to do it until he is toast.
#############################################################################

Right after the fight you don't have much time to breathe because a big Giant
named Kongol waits. Kongol is the last of the Gigantos race. He wants to kill
you this guy is a little tougher than the last fight.

#############################################################################

Boss fight V
Kongol
Element Earth
Suggested Party: Dart, Lavitz
Difficulty Hard
Item Power Wrist

This guy looks tough and he's is tough. His only fault is even though Dart and
Lavitz are pretty slow this guy is slower. At first he will bash you with his
Axe, when you take away half of his Hp's he will fling the axe and do the
charging attacks. These charging attacks are pretty ruthless. Finally you can
drop this big fella Dart will rush in and finish him like usual but Kongol will
deflect this.

#############################################################################
Remember the hot chick that saved you from the Dragon, well she's back to save
you from the Gigantos! She will grab you and suddenly you will turn into a
Dragoon. This is enough to stop Kongol and everyone stares at you like you were
the fat kid in gym class who hit a home run. Well you will be knocked out.

Then when you awaken you will know her name is Rose, Shana will think Rose is
trying to get in on her man set her strait. She will tell you of some recent
events like the Dragon, and about Dragoons. When you get up Rose will be
waiting
by the exit, like the old man did in the beginning with Additions she will
teach
everything about Dragoons. After you're done and learn all you need to know its
time to go.
=============================================================================
1D. The Knight Hood and The Volcano

Rose will be in your party you can now effectively use replacing command on the
menu screen. Now its time to effectively replace Shana, and leave her there.
(This was my main party through out the game) Level up and practice using Rose.
Then head to the Marshlands. Walk Through you will see a lot of fighting going
on, help out all the knights in the fight. You will have a lot of them back to
back so make sure to do all your curing and blocking in battle. Finally you
will
face the Commander.
#############################################################################

Boss Fight VI
Commander and a couple of scrubs
Suggested Party: Dart, Lavitz, and Rose
Other characters: Shana
Difficulty Easy
Item

This guy shouldn't be a problem, and if you decided on using Rose instead of
Shana it would be a good idea because she is much stronger than Shana. Anyway
the commander is the only real threat so have Dart use Dragoon Magic on him,
have Lavitz use his best addition (should be Rod Typhoon) and have Rose use
Whip
Smack. This should definitely put a stop to all these guys.

Shana:

If you decided on keeping Shana, things are slightly different but not by much
this is the first boss battle where you have a choice. Since these guys are
pretty easy I think that Dart and Lavitz can handle it and have Shana get a few
attacks in but mainly cure when necessary. She should be faster than Lavitz and
Dart and the possibilities of her getting a 2nd turn here are great. So if she
does cure then have her get an attack in.
#############################################################################

Now go out of this screen and you will see the strong hold there will be some
curative items in the treasure chest nothing major. Go towards the bottom and
talk to the soldier who is on his last legs he will give you some accessory,
talk to all the soldiers you can find (3 I think) Get all the treasure chest
and
go back to the original screen when you entered the strong hold. Get to the big
oddly shaped tree and walk along the branches, this will take you to a before
unreachable path go north from here. Shana will get ill and Dart will have to
carry her the rest of the way, keep going to you get to the world map.

Follow the dotted line to you reaches ha volcano save out side or enter. A huge
fire Phoenix will come from no where, he will not see you, a minor sequence
here. Go into the second screen a treasure chest should be on this scene. The
next scene should contain a fork take the right path. A save point will greet
you save here. Then exit this screen to the next screen. Keep going left Shana
will run ahead of you, see where the slut went. She will be kneeling next to a
huge statue. Rose will inform you that the Winglie's used this in the Dragoon
Campaign, all of a sudden it comes to life. (Hope you saved earlier)

#############################################################################

Boss fight VII
Virage
Element: Void
Suggested Party: Dart, Lavitz, and Rose
Other Character: Shana
Difficulty: Hard
Item: 2 Healing, Body Purifier

You can go for his arm to get rid of his powerful arm attack but it isn't
necessary, you can simply turn into Dragoons and stomp this guy into oblivion,
using Rose's Astral Drain is quite effective plus it gives back HP. So use it
twice if she is a Level 2 Dragoon. Keep gunning for his head his body and arm
in
my opinion are a waist of time, because that won't kill him only his head will.
Try to use both of your Dragoons magic and try to become Dragoons as much as
possible. Use Lavitz for curative items. After a while this guy will topple.

Shana:

(I'm not sure if Shana is available for this fight I don't remember but if she
is...)If you are sticking with Shana instead of Lavitz using curative items or
Rose using them have Shana use them. If you decided on the faster team of Dart
and the two skirts Shana and Rose, then this guy will not match your speed or
even come close to it. So Shana and Rose can actually at certain points gets 4
turns between them, this is definitely enough to stop Virage. So make sure you
have Shana CURING when necessary. If you are low on curative items make sure
everyone is near death before wasting any uselessly. If you used Shana's bow a
lot then this guy shouldn't be much of a problem, since she should have some
strength now.
#############################################################################

Go to the right where you couldn't previously go there will be a man calling
for
help, you may have seen him before but you couldn't reach him any way speak to
the man. Dabas is his name and Dabas will give you a Sapphire Pin. Now go back
and SAVE another boss fight awaits proceed to the next screen.
#############################################################################

Boss Fight VIII
Phoenix
Element: Fire
Suggested Party: Dart, Rose, and Lavitz
Other Characters: Shana
Difficulty Semi Hard
Item: Red Eye Stone

This guy just doesn't seem as hard as the previous Virage fight. He has a few
entire crew damaging attacks but nothing that will destroy you or kill the
whole
party. If you have a spear frost or two good use it on him, and have Rose turn
into a Dragoon if you want but not Dart, because he is fire based the effort
isn't worth it. After a few well placed Astral Drains and some additioning this
guy will be toast.

Shana:

If you decided to use Shana for this battle, then you must be a Shana expert.
Anyway I really wish I could have gotten rid of Dart instead of Rose or Lavitz
because he is fire based and doesn't do much damage. Have Shana if you have
them
throw water items at Phoenix.  Anyway it will take a few hits and leave Shana
is
your "curative character" for this fight. I suggest using Rose because at this
point in the game she can become a Dragoon, and do damage to Phoenix.
#############################################################################

After the boss fights that go to the next screen Dabas will be waiting he is
selling items get them while there hot. Anyway exit to the north and welcome
back to the world map.
=============================================================================

1E. Greham and his faithful...uh Dragon

Once you entered go North, Shana will feel ill again from the stagnate Dragon
air. Take her to the next screen automatically and she will be fine (damn this
slut has problems :P  Anyway go out of that screen and continue North you will
fall in what looks like a Spider web. You will be in a weird looking room, and
these strange mushroom looking things will be there touch all the mushrooms in
this room. Also a recovery pond will be to the south I say do some serious
leveling up down here trust me its worth it. This place has easy navigation,
you
basically just pick a route when you touch all the plants you will be able to
reach the save point (SAVE here) Now go North a man name Greham who knows
Lavitz
will confront you time for a good ol' fashion boss fight!
#############################################################################

Boss Fight IX
Greham & Feyrbrand
Element: Both: Wind
Suggested Party: Dart, Lavitz, and Rose
Other Characters: Shana
Difficulty: Hard
Item Platemail, Green Dragoon Spirit

Ok this is a real battle none of that sissy stuff from earlier. These guys both
have close to 500 hp I think. So together that's close to a thousand. Anyway
hack away at the dragon first, using Rose's Astral Drain is a GREAT idea. Also
use Dart's level 2 Dragoon magic. At first focus your attacks on the dragon.
Then on Greham since the dragon has lower Hp's. Finally after a few Gust of
Wind
Dances (you should have reached it if you leveled properly by the recovery
pond)
some Dragoon Magic these guys bite the big one.

Shana:

If you decided on using Shana for this battle, then use her to cure Lavitz and
Dart. I'm 99% sure Lavitz was mandatory for this fight, since he has a rivalry
and a problem with Greham. So Have Lavitz using his best addition but focus in
on blocking, because Greham will go right for Lavitz. Have Shana using her bow
on Feyrbrand for some reason it did decent damage on this boss.
#############################################################################

After the fight Lavitz will inherit the green Dragoon Spirit Yah you know have
3
fully functional and kick ass Dragoons at your disposal. Go back and save just
incase your running low on energy, and exit this place.
=============================================================================
1F. Sharlie Shana and a Silver Dragoon Walk into a bar...

Once on the world map head to Lohan, Once you get there you will be brought to
the infirmary. Unfortunately to the doc it seems Shana days of hoing are over,
and the only thing that can save her is some Dragoni Grass. Time to explore
this
crazy place. This place still confuses me and it's hard to navigate through.
There is plenty of treasure, but I suggest hitting the inn item and weapon
store. The weapon store is selling some pretty righteous stuff. But at the
current time you will not have sufficient funds to afford these pricey and
great
weapons and accessories. Go out of the place and head to the southern right.
And
enter the shop I forget which one. Anyway one of them will have Dabas in it, he
will tell you what he knows about Dragoni Grass. Anyway go to the street vendor
and he's trying to sell you the water bottle for only a million Gs. Don't buy
it
keep this guy lower and lower to he finally gets it down to a reasonable FREE
price. Leave this crazy place.

Go back to where the dragon was at when you get back fall down the pit on
purpose and use your newly required water bottle to fill with water. Now get
out
of the hole. Remember the place where the slut got better? Anyway there should
be a big nasty plant in the road use the water on that.

Once back on the world map follow the yellow line to the Shrine of Shirley.
Anyway once there Rose will feel another Dragoon's presence in there. Don't
bother with the treasure chest their all empty. Go north after you enter the
place until you reach a set of stairs. There will be a key pad requiring a
numeral password (no it's not Shana's birthday backwards!) anyway go on up the
stairs. Go up the stairs and open the treasure this will drop the floor and you
will fall on a cart. The numbers 3 5 and 2 will be what you will see, which in
coincidence is the number to the password.  Go back down the stairs and enter
these 3 numbers (actually since the password never changes you don't have to
take the long yet fun cart ride) Now their should be a new passage way go
their.
A set of spiral stairs should be open go up them and you will slide back down.
Hmmm check the two statues. Some where around here there are two identical
statues but I went off of memory. Turn the gold one front and the silver statue
left. The stairs are now climbable. Climb up the stairs a save point will be
near by. SAVE here, you know a boss battle will be coming up. Keep going strait
a man by the name of Drake will think you are thieves well its time to kick his
ass!

#############################################################################
Boss Battle X
Drake
Element: Wind
Suggested Party: Dart Lavitz Rose
Difficulty: Medium
Item: None

Immediately become Dragoons hopefully everyone's Dragoon Level is full. Become
Dragoons immediately, to take off major life. Have Rose use Astral Drain. Have
Lavitz use a Dragoon Addition and Dart if his level is 2 or 3 for Dragoons use
the magic. This guy will use tricks when he gets down to half-life. He will
throw 3 Bombs that roll towards you. Destroy them before they get their because
if you don't these bombs will take off major damage. After he will put up a
"wall" attack this wall because you can't attack him, he will continue to do
this to he's about to die. He will also use curative items turn into Dragoons
at
every giving opportunity. He will perish

#############################################################################
After he is defeated, you will find out Sharlie has no Dragoni Grass, bummer.
Anyway she will off you her Dragoon Spirit if you defeat her, do not hit her
just block.

#############################################################################
Boss Fight XI
Sharlie
Element: Void
Suggested Party: Dart, Lavitz, and Rose
Difficulty: Very Easy
Item: White Dragoon Spirit

Basically Guard and you will get a question, I don't remember the questions
exactly but will tell you which to pick.
Question 1: 1st Choice
Question 2: 2nd Choice
Question 3: 1st Choice
Question 4: 1st Choice
Question 5: 2nd Choice
Question 6: 1st Choice

The next 3 questions are individual and you can answer anything. Remember to
keep guarding. She will be defeated

#############################################################################

After you defeat her check you will help revive Drake, then check the building
behind them for all the treasures that should of been in those chest nothing
real major but there worth it since they are right there.
=============================================================================

1G Hero Contest and a Mournful Event

Head back on the World Map and go back to Loan. There will be a sequence where
the Dragoon will "accept" Shana. Anyway go towards the Tent where the Hero
Contest is being held. It's near the spot where the street merchant is at a few
screens to the left. Go to the Registration Desk. Just like EVERY RPG that
features some sort of contest only the main character will be able to enter.
Lavitz will inform you of not becoming a Dragoon you will start with full
energy
so there are no need to use a curative item. You will meet a friend that Dart
goes back with his name is Master Haschel he enters the tourney as well. Talk
to
the man and the first round will start.

#############################################################################
Dart vs. Goraga

What a Big Cheater he will throw a poison item at you in the first round, not
even giving you a chance to guard. If it poisons you use the purifier to get
released of the poison. This guy shouldn't be a problem, just use some
Additions
on him and he will yield.

Dart vs. Serfius

He's a breeze guard when necessary and wield out Additions like there's no
tomorrow. This guy does use some cheat items like power up when he hits half
energy. If you have a water item use it on him, and just stick with the
powerful
additions.

Dart vs. Danton

Ok the competition is up a notch. Destroy him with Additions until he decides
to
start guarding. If he does, guard your self he will counter you with a throw or
a punch. After a while he will drop this and attack like normal with Additions.
After a while he will fall too, he isn't that powerful you just have to make
sure you pull off every addition.

Dart vs. Atlow

Runner up in lasts years tourney and it shows why. Unlike the wimpy Shana he
has
a killer bow and arrow. He targets your pressure points with his bow and arrows
these are pretty tough. You may have to use a few curative items; even tough
this guy isn't that tough. If he catches you with his 5 pressure point attack
you might as well say this is goodbye because if your weak this can kill you.
Hopefully you can finish him off before it gets that deep.

Dart vs. Lloyd

This guy is IMPOSSIBLE to defeat. He has an incredibly high Evade rate in other
words you can't hit him. So just guard and guard until he gets tired and you
guys do your final blows Lloyd will win the Final Attack.
#############################################################################

At the end of the tournament Lloyd will be first Dart will be 2nd and Haschel
takes Third. After a short scene Lavitz will tell you everyone is waiting.
Haschel will be introduced and he will be a playable character at this point.
He
also thinks you are dating Shana. To satisfy him you will walk with her to play
the games, and not to look strange Lavitz gets with Rose, of course Rose
doesn't
want anything to do with Lavitz(heh watch him try and put his arm around her
hilarious stuff!). Anyway play the games if you like their not a lot of fun
well
beaning the monsters is the other ones are one time only fancy's. When you're
done goofing off its time to leave. Save at the save point first. Now head
towards the exit and a solider will be there, King Albert has been kidnapped
time to go back to Hellena! You can change Rose for Haschel but I suggest
trying
him first. I kept using Rose personally.

Back on the world map head towards Hellena. When you get their the Bridge will
close Lavitz will go for it kill the guards and let you all in. Everything is
the same as the last time except the guards have been taking steroids and are a
bit stronger to represent your new levels. Also like before all the battles are
touched based which means you have to be caught and stopped in order to face a
guard. The guy who was selling items in the beginning is still here, buy from
him, especially some curative items. Remember that elevator that was "Out of
Order" It's now in order and you have to use it. You can stop and get all the
treasure chests if you chose its pretty tough getting them all and you will
need
a lot of going in out, their are a few worthy items to get but nothing major.
When you are through collecting your gifts take the elevator UP.

You will be in the part where all the cells were and Shana cell (well its looks
about the same) Anyway you have to speak to the punk ass guards, they will drop
the floor on you and speak of a beast. When you get back up talk to everyone
and
when you talk to Shana she will feel a shaft (maybe she should of opted not to
wear the Short Shorts) Anyway check the wall behind her, and you will feel a
draft too. But before this check the treasure chest for a Sachet. When you
check
the wall the beast that the guards spoke of will come.

#############################################################################
Boss Fight XII
Jiango
Element: Earth
Suggested Party: Dart, Lavitz, and Rose
Other Characters: Haschel, Shana
Difficulty: Hard
Item: Sachet

This guy isn't easy not by a long shot. Immediately use the Sachet on him and
turn into Dragoons. Let Rose use Astral Drain, basically everyone should be
using Dragoon Magic especially Lavitz. When that Sachet wears off their will be
hell to pay because this guy kicks major ass. Hopefully your levels will be
high
enough to defeat this monster. If not get into some of this Random battles with
the guards and get your levels up they should be around 14 or so if I remember
correctly. If not someone tell me. Anyway a lot of Astral Draining will make
this guy timber. Also make sure to keep Lavitz healthy in this one we don't
want
him dropping here, his level 1 Dragoon attack is pretty powerful against him.

Party II: Haschel & Shana:

Since this Shana's debut boss fight as a Dragoon, her Dragoon curing will come
in handy. She should have the power to at least heal one character, which is
always helpful. Have Haschel use his best Addition you may have his 2nd one at
this point, or mastered or come close to mastering his first. Basically have
your first character use a Sachet on him that you got from the chest have Dart
turn into a Dragoon. Shana curing and Haschel using an Addition, try to make
good use of him while he is under the influence of the Sachet. Once he comes
out
of it he'll be tough.
#############################################################################

After the fight the Monster who mysteriously disappeared has open the way for
you so now you can get through. Everyone will go on but Shana will stay back. A
small scene will occur where she reveals to old man Haschel her feelings
towards
Dart. After that go strait some guards will greet you immediately the
unavoidable type. After you defeat these guys the rest of the way is spelled
out
for you and just follow the path until you get to the save screen. SAVE here,
and go into the next screen a boss fight will presume...

#############################################################################

Boss Fight XIII
Fruegel, Guftas, Rodriguez
Element: Freugel: Earth
Element: Guftas:  Dark
Element: Rodriguez: Wind
Suggested Party: Dart, Lavitz, and Rose
Other Characters: Haschel Shana
Difficulty Hard
Item: None

If you have Gust of Wind Dance it does wonders to Fruegel. My personal thing
was
to kill the dog first since he is pretty weak. Then get rid of that Bird
because
he does some pretty nasty attacks like one that messes with everyone plus one
that picks a person up and drops them. Once you get rid of those guys Fruegel
should be easy. Whenever you are able to become a Dragoon do so, especially
using Rose's Astral Drain its marvelous on those weak times when you don't have
many curative items. Finally this big guy should drop.

Party II: Shana Haschel

Have Dart turn into a Dragoon, and have Shana turn into one when necessary.
Haschel uses his best Addition. I say have Dart turn into a Dragoon
immediately,
and have Shana wait for it, because the only down fall of her curing is that
when her turn comes and you don't need it you wasted a cure. So when Haschel
and
Dart gets weak use Shana's Dragoon transformation then and only then, will it
is
really effective. Get rid of the dog first because he will cause problems but
he
usually goes first anyhow, then the bird save Freugel for last. With his two
henchmen I mean henchpets gone, he really doesn't have nothing left. A few good
attacks but this crew can stand up to it.
#############################################################################
MAJOR SPOILER ALERT MAJOR SPOILER ALERT MAJOR SPOILER!!!!!!!!
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

After the fight a sequence will begin where them with the hood who was
seemingly
over the High Warden will be there. He will jump in and take the Moon Gem away
from King Albert. Lavitz must protect his king and he runs become a Dragoon and
goes for the hooded man. The hooded man pulls out one dynamo sword and slays
our
Lavitz. Lavitz died =( and the hooded man will be revealed as none other than
Lloyd! Lloyd will leave and Albert will inherit the Dragoon Spirit.
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

Okay now you should be back in Seles. A small scene will occur and you control
Dart talk to everyone there. Now Albert is in your party and he suggests going
after Emperor Doel. Now you will be back on the world map SAVE here.
=============================================================================
1H. End of the First Disk

Now follow the yellow dotted line to Kazas. Once there you will be in a dark
town setting there is much to explore here. You have a weapon shop, you also
have a small place to your right that ask if you are a mercenary, say yes and
get 100g. Go to the Weapon shop and this dude will claim he is the one who
slain
the dragon, he will then be arrested, moron. Anyway you can search in out and
get equipped I highly suggest hitting the item shop for curative items. Now go
north you will realize you can't barge into the castle.

Bummer anyway might as well turn around and cry right? Wrong go in the opposite
direction until you reach a secret looking town. Explore this place there
should
be an item shop here and even a fake weapon shop. Don't buy from the fake
weapon
shop those items barely work. Near here to the left actually is where you want
to go. There will be a small boy here who I forget his name. He also asks
questions the answers are 3rd 3rd and 2nd. He will then proceed in telling you
things (I forgot what I played this part at 4 in the morning). SAVE at the near
by save point you can go back into the small town and get any necessary items,
but if you don't need anything just save and speak to him, he will show you the
secret path to inside the castle.

There are a lot of items here but none are really important you can live with
out them. Head right until you see a really long rope, climb down that run
strait to the ring and there should be some ladders shortly climb up those and
exit this place.

This is another random battle free zone. So if you want to have some fight just
incase your levels were low you can but if you are low on curative items try
your best to avoid these guys. Once you get into the next screen you will be
near the front of the castle two guards will be to the north run up the stairs
if you are fast enough. Then go north, once you enter you will see a few
elevators on the bottom and a guard he's unavoidable head into the right room.
When you get into the room you will see a huge purple column, two scientist
will
be talk to you. When they are done they will give you a very useful item that
makes the elevators run. Go to the white flame to get cured then go down the
stairs talk to the scientist down there and go down another elevator. You will
see a machine you have to be fast to avoid the rocks and get to the other side.
If you do get the Red Stone out of the chest You can go down to the dump
underneath for a couple of items which aren't necessary. Go all the way back up
the main level two guards will be controlling the big door instead use the one
to your right.

When you get up there kill the guard and go into the door. A scientist that the
other two scientists spoke of called Mr. Magi will have a talk with you he will
try to turn himself into a Dragon but ends up a dog moron. Anyway take the Blue
Stone from the treasure chest behind him. Go back out to the main area kill the
two guards patrolling the main elevator. Once you go up you will be in a place
with many rooms. Go left there will be a woman in there speak to her and take
the elevator up the third floor. You will be that in a training area 3 guard
will practice they're training on you beat these guys and take the elevator
again. You will be in a room with another man he is their leader plus he's the
guy who kidnapped Shana. Dart will want to fight but then he decided not to the
guy was just doing his job. He will say that Doel has changed and he wants you
to stop him he will also give you a Yellow and very useful stone. These 3 stone
Yellow blue and Red are important for the castle. Anyway go back down and
towards the right. There will be an unavoidable fight with a guard Beat
his
Ass and go right, you will fight a different type of guard he's pretty
tough but not by much.  Keep going right and a small lift looking thing will be
there take this and you will be in a small area with some treasure chest take
the chest and leave this place.

Now go all the way back to where the first 3 guards were and take the lift up
to
the 4th floor. You will be a nicely decorated room with a man in there and also
a nice save point save at the point. Speak to the man once he is done yapping
about his life save at the point. There will be a special machine where you
have
to put the yellow blue and red stone in. Which will open the door to the
statue.
Go in the elevator inside the statue follow the stairs until you meet up with
our favorite Gigantos Kongol
#############################################################################
Boss Fight XIV
Kongol
Element: Earth
Suggested Party: Dart, Albert and Rose
Other characters: Haschel, Shana
Difficulty: Hard
Item: None

This guy won't be easy not by a long shot. Your best Defense is a good offense
and a lot of wind items. After he gets hit with magic since he hates magic he
will put up a magic barrier. Also you better have that Gust of Wind Dance
learned pretty well if you want to take off massive damage. Kongol is a bit
faster this time he might be slightly faster than Albert is now but overall he
isn't really fast. He has no group attacks but some devastating personal
attacks. I don't remember that Dragoon Magic breaks through the wall I think it
doesn't so stick to the most powerful additions and pull them off so he won't
counter.

Party II: Haschel & Shana

He is a lot tougher with this team but on the other hand he is too slow to do
much to this group. So you really don't have much to worry about here, have
Dart
unleash his best Dragoon attack while in Dragoon mode. Have Haschel break him
down with superior speed on Kongol. He is a bit faster but not much faster if
you ask me. After one magic attack a magic barrier will go up, and this is
critical to you sense this team isn't that physical. So I suggest you try and
do
as much damage as possible and since he can't put a wall up for Shana healing
and Dragoon ADDITIONS he isn't much of a threat here. So have Shana heal
whenever needed or user her stronger Dragoon bow.
#############################################################################

Rose will want to finish him but Shana has feelings for the ol' Brute and you
decide to leave him be. Go and SAVE at the save point, and go back where you
fought Kongol at you can talk to him if you want but he doesn't say much. Keep
going until you run into Doel

#############################################################################
Boss fight XV
Emperor Doel (Humanlike Form) Dragoon Doel (Dragoon)
Element: Both: Thunder
Suggested Party: Dart, Rose Albert
Other Characters: Haschel Shana
Difficulty: Human: Easy Dragoon: Very Hard
Item: None

Human:

He has two swords he knows how to use him, bash him with Additions and if you
have any Spirit Potions use them you want to have the special ready at your
disposal. Keep hitting this guy with strong Additions and he will give up
and...

Dragoon:

Turn into a monstrous Thunder Dragoon. This guy is a wicked Dragoon and even
though Thunder based he still loves to use whole party damaging All element
attacks. Turn into a Dragoon immediately or you can wait for Dart's Turn to
come
up and use the special because whoever uses the special has the most powerful
attack. I suggested using Albert's Rose Storm every time his Dragoon comes up
and Rose's Astral Drain and Dart's Final Burst a wicked combination of that
will
get him pretty bad and his all out elemental attack won't do much damage until
Dragoon's wear off. After 2 or 3 rounds of Dragoon Magic he will put up the
shield (I hate when he does this and I have to attack him because I'm still a
Dragoon) at this point I'm pretty sure Albert will be back to normal just guard
until his Shield Drops. The bastard loves to keep using that shield and some
times it comes at in opportune times, well Guard whenever you see it. To regain
energy and to only take that lovely half damage on his all Element attack. This
will be the longest battle ever fought and in my opinion one of the hardest in
the game. After some well-placed Additions kiss this Thunder Bastard Goodbye

Party II: Shana Haschel

Human:

Have everyone attack like normal, with additions and Shana's bow. He can take
off decent damage with the two swords but nothing really life threatening, a
curing item will make everything better here. He will be licked and turn into a
Dragoon...

Dragoon:

Damn he is tough with this party. Have Haschel attack him fast and hard with
his
best Additions, turn Dart into a Dragoon, and if you took too much damage
during
that human mode have Shana turn into a Dragoon, and heal whoever is needed.
Dart's Final Burst does wicked damage to him. When he gets down to half-life
this fuckin' bastard will use a shield. You can't penetrate it with weapons,
Dragoon Magic, Dragoon Additions, items nothing. So just block if you still
have
Shana or Dart as Dragoons do, just basically have them do an addition on him so
they won't waste the magic. This guy is tough and with this team the battle
seems twice as long although they are faster than the previous. He also likes
to
bring the shield back so be weary of that some times it happens just as you
turn
into a Dragoon again which is very annoying. When you get him weak he shouldn't
be much of a threat any more. Whoa was this a tough battle!

#############################################################################

After Dart's Final Blow, Doel's Final words will be to stop Lloyd. He knows
Lloyd is going to Tiberoa and that's where you will have to go. When he dies
Haschel will inherit the Thunder Dragoon but none of his kick ass Elemental
Attacks (damn...) Anyway after a short sequence you will be prompted to enter
the 2nd Disk
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

V.    Chapter II. Platinum Shadow

2a. Tiberoa's Most Wanted...Lloyd

Explore the beautiful town well first go towards the right and the party will
notice a bridge its called "Claire Bridge". Strange Haschel's daughter is named
Claire and Dart's mother is also named Claire. Huh? Anyway Albert who knows all
will explain that the probability of that being the same person is not good,
plus they don't look alike. Anyway explore this large town and all the people
you will find out about this gang who have been disturbing the town lately.
Head
towards the bar but its closed at this town and mostly of the houses is closed
as well. You can go into the big building with the doors that is a planetarium,
which is quite similar to a church. Go into the room on the right and watch a
young couple in love, seems like they were about to have a wild time but a
group
of peeping toms were gawking peeping toms = Dart & Comp. Head to the left room
to get a short display about the stars and astronomy this town is big on that.
After leaving here go north and enter the various open shops to stock up on
items and other things to tickle your fancy. Now go north everyone will see
Princess Emil coming. A small scene will occur with Princess Emille (she is
quite the bitch =) anyway after that is over you can't get into the castle, you
can climb the ladder to have a look see.

When your done fooling with the castle go back to the bar that was closed it is
now open. Go in the bar and meet Kaffi, she talks a mile a minute speak to her
a
few times until it is night time. She will tell you to meet Fester who is big
on
stars and constellations and such. At first you will get no answer, finally he
will open the door. When he does proceed in he will speak to you he is also an
important figure at the castle. Anyway look through the telescope at the moon
that never sets. Go back out of here and explore the town at night you will
notice that nearly all the houses are now open but only one is of real
importance. This house is where a man named Nello lives. Nello seems to love
greenery (not cash) but flowers and such, this guy can sure talk a mouthful he
bores poor Albert's face off all the way to the morning.

When the morning arrives it seems that Albert has not visited this town, and
everyone will agree on going to the Flower City of Donau. If you check the bar
Martel will be there if you have collected some Stardust on the way then you
might get an item, if you haven't it doesn't matter, exit this town.

A new land equals new monsters bash on them if you want if your levels are a
tad
on the low side or if that battle with Doel was a barely surviving one then you
need to level up. When you are done SAVE on the World map and go towards the
barrens. When in the barrens go into the cave on your right to get the treasure
from the chest. When you are done collecting your treasure head north. When you
get there a guy named Mappy and few of his Gehrich gang goons will meet you
time
to do some battling...

#############################################################################
Boss Fight XVI
Mappy and Bandits
Element: All: Dark
Suggested Party: Dart, Albert, and Haschel
Other Party: Rose/Shana
Difficulty: Medium
Item:

This battle is an easy one turn into Dragoons if you feel its necessary. Its
not
really but if you want to beat these guys as fast as possible. I decided to use
Haschel as the main suggested person cause this battle is more power based than
the previous ones. So really the key here is to focus on the fast Mappy. When
you get rid of him I don't think you have to beat the bandits all though it is
possible, you should get rid of them first so they won't be much of a problem
any longer.

Party II: Shana and Rose

If you decided on not using Haschel, then Rose is a nice choice for this
battle.
You can turn her into a Dragoon, since Astral Drain is still a very good idea
in
this particular battle. Shana should be left as the white mage as always and
only attacking when everyone is at a conformable level of Hp's. This battle
shouldn't give you that much difficulty so basically treat these guys like hard
regular enemies.

#############################################################################

When you are done with them Dart will go for his Death Blow but he accidentally
drops his Red Dragoon Spirit, Dart and Mappy will run for it but Mappy gets it,
bummer. Now exit from this places go towards the north over the small hill like
thing and then to the right. You will be back on the world Map.
=============================================================================

2B: Babe in the Valley

Follow the dotted line to Donau a flower city, there are flowers all over this
place and it's quite colorful. Before you can do anything you will get a
sequence where some of the gang were scaring a woman. Lloyd to the rescue! He
saves the woman and scares off the gang she is highly thankful of the platinum
hair wonder. Once that's over he isn't around so don't bother looking for him.
Go to the house on the right the first one when you enter. A woman will be that
there she will speak of the Mayor's son going to stop the Gehrich gang. She
will
give you a letter to show to the mayor. When you are done with her check out
the
church and the inn then go up the stairs to the north.

If you want you can go to the left I think that's where Lloyd was there is a
Weapon and Item shop here. There across from each over get tooled and weapon
up.
No go out of this place and go to the north up the stairs. When you get their
show the letter to the doorman he will take you to the mayor. Once inside the
mayor will give you some info on the Gehrich gang it seems they hang past the
Valley of Zero Gravity. Dart claims he will flush out the gang and get his son
back. Leave the mayor's house and go down the stairs.

A woman will be that there with a few Gang members she will claimed someone
grabbed her non-existent ass. Heh, anyway she will scare them off she will also
ask to join you. Dart will be hesitant at first because I mean look at her? She
looks like a prostitute if you ask me. She says she knows the valley pretty
well
and will guide you there. Meru is her name and she is now a selectable party
member. Now go to the world map.

Once there you can put her in your party to test her, I did she sucked and she
hit Skid Row. I still kept the kick ass party of Dart Rose and Albert. Head
through the barrens and back to the castle. You must go and see the king to get
a permit to get to the valley so don't even bother going over there. Go towards
the castle where you seen the guard. He won't let you in Naive young Meru will
try to run him over he won't move an inch (I wish I had this dude instead of
Meru :P ) Then a little more persuasion he will get "attracted" to Shana (Him
catching boners looking at Shana won't help on the battle field) He maintains
composure but won't let you in. You will get two options either one will do,
either way you are not getting in.

Now you need to find some one who can get you into the castle. Hmmm lets see
Nello lets see what he can do. Nello is a dead end he doesn't want you going to
the Valley plus he can't get you in. What about Kaffi! Even though the whole
town knows her she still can't get you into the castle dang. Lets see hey
didn't
Fester mention he had a position surely he'll let you in! Of course but he
isn't
home... Oh well you tried you could of always said "Hey this is the King of
Serdio here! Let us in!" But Albert doesn't want to be identified. Well try and
find Fester (I had a tough time myself :P ) He's in the item shop looking in
the
telescope. He says he can get you in so follow him to his house and he will
take
you their pass the stalking guard.

Once inside you will be taking to the main area and you can't save at the save
point yet. Every time you move and try to do some 'ploring he won't let you so
just follow his old crankily ass. The king will think you are a bunch of thrill
seekers but even so he will give you the pass all right. Now you can do some
'xploring' so now you can go nuts at that save point hey you can save as much
as
you want now! Ok once the thrill of that is over keep searching this place
there
are some people to talk to but no one is real important. Now leave a maid will
call you back because the princess wants to meet you. Lisa will tell you why
her
sister as acting so strangely after a bump on the noggin a half of year ago she
flipped. She is also 'cool' with the bandits and her 21st birthday is fast
approaching, when a young royalty reaches their 21st they get the Moon Dagger.
She will then invite you to a royal dinner.

At the dinner she is only 'interested' in Dart and Albert, she cares not for
the
lap dancer the slutty girl the scary girl or the old geezer heh. Anyway she
eats
like an animal and if I were Dart and Al I wouldn't be interested in her
either.
Anyway after dinner its time to go to sleep. First Haschel will ask Rose about
her coldness and never smiling, she forgot how. Then Albert decided he's going
to hit the hay himself. Then Shana will nod off talk to Meru she's convinced
Dart is a perv but she will eventually go to sleep. Then speak with Haschel he
will speak about his daughter then he will go to sleep. Dang this room only
appears to have 3 beds but some how 6 people are in them hope the fellas didn't
have to double up =)

After the awkward sleeping arrangements its time to do some exploring there
still nothing of real importance rats leave this castle save at that save
point,
what fun! (For some reason I saved here like 6 times because I couldn't before)
Now leave the town snatch up any items want and head towards the barrens. Once
in the barrens go left instead of right, then go towards the mountains if you
haven't checked this place out it looks like a lot of non descript mountains.
Well its not look above you ahhh, enter the valley.

Speak with the guard and he will open the gates. Wow this place is pretty crazy
rocks floating all over the place things upside down those damn Winglies!
Anyway
a small sequence will occur when Meru kicks a rock and it 'kicks' her back,
stupid kid. Anyway you can go snag that nearby treasure chest but that isn't
really important. Follow the rocks until you exit the screen. Ok things getting
rougher now, go up the small branch like thing, and wait for a small rock to
come near when you get the! Icon jump on it with X it will take you to another
landing. There is only one rock here so take that too. Take the last rock out
of
the screen.

Things get pretty smelly here and this area really confuses me badly. There are
3 different routes each one is pretty difficult to get through one two ways
lead
to some generic items and the third will leave you to a boring save point. The
items are good but no worth the trouble the third way is the ticket, it is sort
of self-explanatory from here on. But you will have to go upside a few times to
get to the save point. Once you get their SAVE. Notice that big statue? Yep
it's
a Virage all right. Does it kick a lot of ass? You better believe it.

#############################################################################
Boss Fight XVII
Virage 2
Element: Void
Suggested Party: Dart, Rose, and Albert
Other character's Shana, Haschel, Meru
Item: Moon Serenade

This guy like the other one has Arm body and head. His Head is the ticket to
killing him but his arm is a bit more deadly that ever, Especially the left
one,
even though it can regenerate concentrate your attack on that left arm a well
placed Madness Hero(if you have it) on it will get rid of it quickly the body
can give you 'Fear' But don't fear just have some mind purifiers and block a
lot. Albert's Rose Storm is quite effective just like it is through out the
game. Astral Drain his head a lot and use Crush Dance on his arm. I think at
this point Albert is your weakest Dragoon, so when he becomes normal and you
are
a Gust of Wind Dance whiz use that a lot especially on that arm. Keep going for
his head this guy will crumble eventually.

Haschel & Shana Meru

Well go for his arm immediately if you are weak from some of the enemies in the
valley I highly advise you to turn Shana into a Dragoon as fast as possible so
she can use her healing powers. Haschel's purple Dragoon is effective but not
really effective. Dart should use his best addition's possibly Crush Dance, at
this point Madness Hero isn't that powerful. Keep going for the left arm, then
go for his head you can have Shana curing for anything his other body parts do
to you.
If you decided to use Meru, she is very fast, and if you like speed over power
then she is the ticket. If you at this point have a physical ring equip it to
her since she has the lowest Hp's. Use her most powerful Addition it should
possibly be her first one if you stuck with it. Meru is fast so have her get
rid
of that left arm as fast as possible
#############################################################################

After the battle speak to everyone especially Rose surely knows a lot about
Virages and stuff. Save at the save point or the world map.
=============================================================================

 2C: A Couple of Sole Survivors

Head to the The Home of Gigantos. When you enter a lot of arrows will be fired
at you, you have to dodge dip and do whatever to avoid these. Go towards the
treasure chest, get the treasure but do you notice something shiny? Well press
yes and the arrows will go away. Run towards that gate it will be blocked the
other exit is the same deal. Soon you will get into a fight, even though it
seems like a boss fight it isn't Dragoons aren't even necessary so just ice
these guys off with your best additions and magic item save your special for
the
real fight shortly. After the fight Haschel will question him about his
technique apparently only students of Haschel know about that stance. The guy
claimed he learned it from his leader Gehrich. Then Haschel will use his
technique to smash the huge gate with his fist (Hey he couldn't do that before
I
guess him and Meru had a wild night =) Anyway continue on.

Haschel will complain about his back and he needs to sit down a bit, Meru ask
to
"watch" him heh. Everyone will go in the room and he will hit her over the back
of the head. He will also run pretty fast back problems my ass. Anyway when
everyone comes out they will notice Meru knocked out and Haschel is no where to
be seen. If you had Haschel in your party you will be prompted to replace him.
Now then go the same pat he went and when you go through the door Kongol will
appear (Jeez you haven't beaten this guy enough?) Anyway when you get in there
a
small sequence with Haschel and Gehrich will occur. Fight Time!(You get the
option of putting Haschel back if you choose)

#############################################################################
Boss Fight XVIII
Gehrich & Mappi
Element: Mappy: Dark
Element: Gehrich: Earth
Suggested Party: Dart, Albert, and Haschel
Other characters Rose, Shana, Meru
Difficulty: Hard
Items: None

These guys are pretty tough really tough. Take out Mappi he can use an instant
death attack on any party member plus he is very fast. Have Al use his trusty
Gust of Wind Dance on Gehrich. If you have some light magic use it on Mappi,
get
rid of him and this battle won't be so tough. Hit Gehrich hard and fast. He is
pretty powerful having Haschel turn into a Dragoon is a good idea since this
boss seems to be suspect to Haschel's Dragoon additions.

Rose Shana Meru

Well you have to use Haschel in this battle so you have to pick either one of
these. If you went with Rose Astral Drain is _very_ effective against Mappy.
Plus it has that great curing side effect. She also has wicked additions so she
is a nice. At this point of the game Rose could have her final addition if you
used her as much as I did during my second play through. If you decided on Meru
then use her most powerful addition at this point she should have her second
and
possibly her 3rd Addition right about now, but you should focus on her speed
since both Mappy and Gehrich are pretty fast. If you decided on using Shana
then
have her do her usual Dragoon curing, or if its not needed her Dragoon Bow can
take off some decent energy from these guys. Remember to get rid of Mappy as
soon as possible since he has that annoying habit of instant death.
#############################################################################

After the battle the ground will start to shake a huge rock will fall, Kongol
to
the rescue, he will save you from the rock with his brute strength. He saved
you
because you didn't kill him in Doel's castle. He then joins your party woo hoo!
Gehrich will tell you that Princess Emille is a fake and the real one is inside
the castle! Now go down the stairs. When you go down there the Mayor's son will
be there, Meru will kick his cage but as simple as flicking a light switch
Albert will open the cage. The Dragoon Spirit must be around search for a shiny
thing and now Dart is a Dragoon again! Now go back up and Kongol and Haschel
will be waiting for you. Now exit this place.

When you are back on the world map trudge through the Valley and then the
barrens. When you get to the Barren's the Mayor's son will ask you to attend
his
wedding. Attend the wedding you don't have to but I did.

When you get to Donau the wedding will already be starting so all you have to
do
is sit their and watch, when Lynn throws the bouquet Dart will grab it. Anyway
go speak to the people in the town and stay at the inn if you got beat up
during
the last battle. Head back to the Barrens. You can head back to the castle but
if you have over 1000g go back to Serdio. Go back to the town where the man
gave
you the water bottle the town name is Lohan and its in South Serdio. At first
he
will try and sell it to you for 100g but when Kongol touches it, it glows so he
ups the price to a 1000g. Buy it anyway it is worth even though Rose will
detest
it. Head back to Tiberoa.

If you plan to use Kongol now that you have him practice with him and his
Dragoon, he may be slow but if you are the type who likes some one with vast
strength a high HP value and Defense value then Kongol is your Gigantos. When
you get back in Fletz hit the item shop hard (I hope Kongol's Dragoon didn't
break your pockets) Anyway make sure your starting 3 has the best equipment
money can buy sell other equipment if you need to.

SAVE at the Inn, not in the castle because if your levels aren't high you won't
be able to leave once you are in. Head for the castle when you think you are
ready. The big guy will tell you vagrant guards have replaced all the normal
guards. These guys will stop you whenever possible there is a strategy. Anyway
take the right staircase to the outside stay behind the wall and when the guard
isn't looking run to the next staircase. You have to have impeccable timing
here
you have to watch each guards pattern and when you know what they are about to
do make a break for it. Finally you will be at the top at Princess Lisa's
tower.
Make your way in her room, and Dart will tell her about the switch.

She will join you even with Lisa you will still have to avoid the guards make
your way down her tower and then back into the main hallway with the fun Save
Point. Now head towards the over tower the opposite of the original one, the
one
on the left. Emille's tower, guards will be stiff like always so your best bet
is to use the same wait strategy. When you hit the top there is no avoiding
those guards, but Rose will scare them off. Now hit Emille's room. Kongol's too
big to fit in the room, to avoid him getting lonely Meru and Haschel will wait
outside with him. Now search the room, notice the painting, and well press
action next to it to be transported to another place.

Once inside Shana will want to fly across using her Dragoon but this place
seems
to have a magic force field around it so turning into Dragoons is impossible.
So
speak to everyone and when you are through look next to Albert there should be
a
shiny spear press it and a bridge will appear everyone will cross it. Albert
and
Lisa will awaken Emille. Now she will join you there will be no stopping you
from the guards. SAVE at the fun save point and continue on. You will be in the
middle of the ceremony with the king handing the Moon Dagger to the fake
Emille.
The real Emille will stand next to her. The fake will no the gig is up but
everyone surround her, she will reveal her true form... a regular looking
woman...no way that's a Wingly!

#############################################################################
Boss Fight XIX
Lenus
Element: Water
Suggested Party: Dart Kongol & Albert
Other 2 Parties: Shana & Haschel, Meru Rose
Difficulty: Extremely Hard

This won't be an easy fight by a long shot. I used this team to beat her
because
they boosted the highest HP level even though even with speed items she can
still run circles around these guys but its worth it. So I decided on them
anyway, she uses magic quite well, and most of the item she can get a good 4
hits in that might kill someone (probably not Kongol) Anyway if you have Dart's
Red Eye Dragon summon use it as much as possible. Have him call the special
since Kongol should only be a level one Dragoon he will morph after one attack.
So have him feed Dart some sun Rhapsodies basically keep Kongol blocking and
feeding Dart Sun Rhapsodies so he can continually unleash the dragon. After
about 4 Red Eye summons and a few good gust of wind dances she will perish but
she can get in up to 28 good hits before these slow pokes do it so you have to
make sure you hit her hard and fast. A maxed out Gust of Wind Dance which each
move connecting can get you about 700 Hp's off of her at this point of the game
you can get close to that maybe 500 Hps. Either way its a good idea. Finally
after a real tough fight and one of the toughest in the game she will drop.

Shana & Haschel:

If you decided to use Shana and Haschel you have a lot of speed on your side.
You will definitely need Shana's Dragoon healing powers in this battle. Dart
can
do some heavy damage to her with his Dragon so use that a lot. Have Haschel NOT
become a Dragoon because in my opinion you will need Shana for curing and Dart
for his summon, and Haschel to give them as many Sun Rhapsodies as possible.

Meru & Rose:

Meru's speed is almost as fast Lenus's speed. So she is an ideal character for
this battle too bad her HP's don't match Lenus's! So your best bet is to give
her the Physical Ring. If at this point you have gotten a good Meru addition
then use it on Lenus. Once during this battle Meru had two chances in a row,
her
speed comes in handy during this battle. Have Rose becomes a Dragoon for the
high defense since I'm 99% you don't have two Physical Rings. Allow Dart to do
his attack like I mentioned earlier. This will be your main form of attack
through this battle Dart, and since this is the fastest or near the fastest
team
I had they had a good chance but the first team iced her off quicker since they
had power.

#############################################################################

After the hard battle she will still escape with the Moon Dagger. Rose will
give
you some info on Winglie's. The king will want the Dagger back, and you have to
go by sea to get it. Where do 7 goofs like these find a ship? Donau of course
lets go!
=============================================================================
2D: A Couple of Ships

SAVE on the world map and head to Donau going back through the barrens again
and
making a right at the fork. Once there if you explored last time you were here
like I told you, you will know where the dock is. Anyway head to the dock, you
will be greeted by a crewmember named Kayla. Tell Kayla you want to board the
ship, and you will be on the ship.

When you are on the ship you will hear Shana's thoughts guess what else? You
are
Shana and here is where everyone is located in the order I fount them:

Shana: Main part by the save point.

Kongol: Down the stairs that are next to the save point.

Meru: In the room behind the kitchen

Haschel: Inside the Ship up the stairs and siting on the next set of
Stairs, which lead to the control, room.

Dart: Control Room

Rose: Go up the ladder from the control room, keep going up she is on a small
platform.

Albert: Right above the room Meru is in, (he is hard to see because he is
praying or kneeling)

Shana will find Dart, Dart need's to find Rose to ask about the Black Monster.
Rose isn't telling and she goes for a walk she finds Haschel, he's deep in
thought about his daughter. He decided to go and find Kongol, Kongol will want
to know more about Humans. Haschel wants to find "King of the Humans" Kongol
wants to know what a friend is. Albert then hears Meru complaining so he goes
to
see what she's up to, he was victim to her little game. After that she wants to
find Dart, she decided to play a game on him. He has to "Guess who?" I picked
"This is highly unlikely but Kongol?" heh. Now she wants to go an adventure to
find everyone, play along and go and find Rose. When you do you will see a FMV
of a Ghost Ship approaching.

The engine has been badly damage so you are stuck next to the ghost ship.
Everyone will be on the main deck except Shana. Everyone gets on the ghost ship
Shana is being attacked by 3 skeletons, 3 ghost knights protect her. She will
join you again, jump back to the Queen Fury if you go down the stairs you can
purchase some weapons you should already have the weapons they are selling.
There is also an item shop and a free rest gets some curative items and some
Angel Prayers they will be needed. Rest at the inn and save at the save point.
Go back to the ghost ship, look around you will see white shadows floating
touching those will result in a battle, so this is another random battle free
zone. But this one is little bit harder than the other ones some times its
nearly impossible to avoid the fights since the ghosts like to group together.
There is a pattern involved though.

At the ghost ship some doors are locked some are not. One door will contain a
chest and a small message will appear on the bottom of the screen ignore this
door. Now exit the screen and go down the stairs. Avoid the ghost and you will
go to the captains quarters, you can't get in now without the proper key. So
head up the stairs again. Then go left, when you are up their you will see a
ghost that looks like a Purple Slimer follow him into a room. If you searched
this area before you will notice there wasn't a treasure chest here before, try
and open it and it will move. He will make three ghost come to life beat those
guys up and he will run away. Follow him again to the next room. Grab the chest
like you did the last time two ghost and a purple slimer will fight you. This
guy is tougher than normal enemies if you are using Albert have him use his
Gust
of Wind Dance on the Purple one, have Dart and your other character beat up the
skeletons. He will leave again, follow him to the next room, now 3 of them will
pop out, and this is a pretty tough battle.

Not a boss battle but I suggest turning into a Dragoon and trying your best
these guys like to cast fear and other status aliments. When you are done with
them you will get a sequence with the captain. See that sparkling thing near
the
top of the screen? Press action and you will see 4 ghost, each will give you a
number jot down these numbers. Head out of this room back to the area where
Shana was about to be attacked and SAVE. Go to the room with the combination
Treasure chest that I told you not to open. You have 10 chances to imput 3
numbers in a certain order. You can keep going back when you crack the numbers
but you get less and less chances. When you are done with that SAVE again.

Now go back to the Captains Cabin it should be open for you, he will tell you
that the Black Monster has killed everyone. Once he's gone get the shiny object
which is a key and head out of this room. There should be one more room which
is
still locked go to that room. When you go in their and enter to the left some
more ghost knights will appear they will think Shana is a Princess who they are
trying to save and that the rest of you are the Black Monster. Its go time!

#############################################################################
Boss Fight XX
Ghost Commander & Ghost Knights
Element: All: Dark
Suggested Party: Dart Albert Rose
Other Parties: Kongol & Meru, Haschel & Shana
Difficulty: Medium
Item: Night Raid

I suggest becoming a Dragoon immediately have Dart fire off the Special. If he
is Level 5 already then that's perfect have him use two Final Burst on The
Commander. He should drop after that then let everyone else just do more
Dragoon
Magic on the rest of the knights if that doesn't kill them one Red Eye Dragon
summon should.

Kongol & Meru:

An unlikely pairing but an effective one, at this point Meru should be able to
do some damage to the Commander with some good additions, basically have Kongol
and her focus in on the Commander if you chose. Then once he's gone have Dart
become a Dragoon and unleash the Dragon. This is the ideal strategy against
this
boss since the knights will always regenerate, and you have speed and power.

Haschel & Shana

If you went with Haschel and Shana you again have some speed on your side. This
team is pretty well balanced when it comes to speed although the ghost knights
aren't slow pokes. So the basic idea is to attack the commander you should hack
away at him as much as possible, and when he gone have Dart unleash the Dragon.
This is the best and only way I found that could really ice off all the guards
at once.
########################################################################

SAVES after these fights just incase you don't have much recovery left in you.
Head back to the room and proceed into the next room which was blocked by the
ghost earlier there should be a treasure chest here and a cradle. Go to the
cradle you will get a small sequence with a Ghost Mother. The ship will soon
start to sink everyone will make it back except Dart Rose will try and grab him
but she can't and they will both fall into the water.
=============================================================================
2E: What happen to Dart & Rose?

HUGE SPOILER ALERT HUGE SPOILER ALERT HUGE SPOLIER ALERT HUGE SPOILER!!
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

Dart and Rose made it to a cave, Rose will go deep into thought. She will look
at Dart and think of Zieg. A FMV will start here where you see Rose trying to
save Zeig but Zieg gets turned into stone, she looks at Dart because she thinks
he resembles Zieg, and Zieg was also a Red Eye Dragoon. Apparently Rose is
11,000 years old and her and Zieg were two of the original Dragoons from the
Dragoon Campaign. That explains why she knows so much about Virages and Dragoon
history.

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

Spoiler over ok she will fall asleep with Dart's head in her lap awwww. Anyway
when the morning comes a dog will awaken them accompanied by his master Pete.
He
will take you back to his village he will think you and Rose are Warrior Lovers
(think about it they sort of have the same thing on Dart with one arm cut out
Rose with the one leg hmmm). Anyway his mother is ill and she needs to be taken
to the nearby city because of the hot springs. Now there is a little boat next
to Pete's house you will get a couple of choices chose to go to the shore and
leave town their isn't much here. Pete will stop you he will want you to help
him and his Mother get to Fueno for the hot springs. Take them along, you will
see a small; cavern go through it and you will be on the main land and a fairly
large town will be there. Pete will take his mother to the clinic so explore
this place with Rose.

There is a weapon shop here buy weapons for Rose and Dart if needed come back
here their are some good ones for the other characters as well. check the item
shop they have some good stuff, this is a great place it blow a lot of money
unless you are saving up for one of those 10,000 dollar items. Now head north
through the town until you reach the dock the Queen Fury will be there. Kayla
will be glad you are alive Meru will be getting off the boat speak to her she
will tell you everyone is back at the inn. Go to the Inn and Kongol Haschel and
Albert will be there. They will also be glad you are safe they will tell you
Shana is up stairs Dart will go up there on his own. He will speak to Shana,
Haschel, Meru and possibly Albert will be eavesdropping heh, when they are
spotted they will run away. The conversation will continue and the lights will
go out and...well who knows?.

Anyway go back to the dock to speak to the captain he will give you info on
Lenus apparently she is on a small island which can be reached by the undersea
caverns. Go back to that weapon shop and equip everyone you use with new
weapons
there are some good choices here. Visit Pete's mother to see if she is all
right.
=============================================================================
2F: End of Disk II

Head to the cave it seems that there is no way to get passed and Albert thinks
something is artificially making the water do what it does. Anyway head back to
Lidiera to speak to the mayor take the boat that takes you to Pete's house to
the 4 gentleman playing cards, one of these wino looking guys is the mayor.
Tell
him you want to see the monster and he will get one of the villagers to open
the
gate for you. Now go to Pete's house around the right side to reach the Gate
that was opened there should be a couple of treasures and a valve here. Get the
treasures and turn the valve. Head back to the shore and go to the world map.
Save on the world map and head to the cave your way should be opened. So go
North when you reach the next screen go left. Until you reach a fork in the
road. Take the southern path keep going and another fork will be here. Now take
the right path soon you will be at a staircase. Take a right here and soon you
will come upon a save point.

SAVE at the save point make sure you have some Fire items like Burn out and
stronger ones. Make sure not to take Meru if you leveled her up she won't work
well in the fight. If you still have a heat Blade use it and maybe even get
into
a random battle so your special will be up. Hopefully you will have a Level 5
Dragoon as Dart. Now proceed on, you will see Lloyd (Finally after all that
searching you fount him) The sequence will show her giving Lloyd the Moon
Dagger. She will want some lovin' from Lloyd and he getting ready to give it to
her but Art and Company interrupted it. Lloyd will turn into a Wingly and fly
away; Lloyd's a Wingly! Wow, this isn't a spoiler since it's clearly printed in
the manual. Lenus will turn into a Dragoon the Sea Dragoon and the Sea dragon
will be with her.

#############################################################################
Boss Fight XXI:
Lenus(Dragoon) and Sea Dragon
Element: Both: Water
Suggested Party: Dart, Albert Kongol
Other Parties: Haschel & Meru, Shana & Rose
Difficulty: Hard
Item: Water Dragoon Spirit

She isn't as tough here but she has a Dragon with her, too bad that Dragon is
weaker than my dead Grandfather. Turn Dart into a Dragoon, two that's right two
Red Eye Dragons will kill the Sea Dragon. Leave Kongol as normal since his
defense is almost as high as the Dragoons. Hopefully you have an Accessory that
can increase Dart's MP's. Hopefully you can at least use it two times, leave
Kongol to feed him Sun Rhapsodies. Have him keep using the dragoon or Final
Burst on Lenus. If Albert isn't that powerful as a Dragoon when he turns back
to
normal Gust of Wind Dance is VERY powerful. A few Gust of Wind Dances and Red
Eye Dragon Summons she will die.

Haschel & Meru

Well the key here is to ICE off the dragon. That's Dart's job two Red Eye
Dragons can kill this Dragon pretty easily. Have Meru feed Dart Sun Rhapsodies
and when he doesn't need one have her get physical with a few well timed
additions of her own on Lenus. Allow Haschel to hit her hard and fast he can
become a Dragoon if you want him to, or you can just practice Additions on her
=)

Shana & Rose

Dart's favorite skirts Rose and Shana. Well Rose is a bad ass, and her final
Addition at its highest level can do heavy damage to this bitch. Remember to
have Dart ice off the Dragon with a couple dragons of his own, then concentrate
on Lenus it isn't that difficult. Have Shana maintain her healing job and have
Rose turn into a Dragoon to ice this scantily clad female Dragoon off. Dart's
Final Burst does premium damage to the water based Lenus. Finally after some
battling this battle will be over.
#############################################################################

Meru will now be able to become a Dragoon and you should have 7 Dragoon
Spirits.
So everyone is a Dragon now, at this point she's will run around for like 10
minutes over it. No one else really cares they just want to report about the
Moon Dagger.

Now head back to Fuena See how Pete's mom is doing. Apparently even at Pete's
very young age he knows Dart's ho's are hot and wants hot babes like those when
he gets older (Heh that's what being an Warrior is all about =). Pete will want
to know how it is to be surrounded by beautiful women all the time you will get
3 choices

Jealousy- This will make Shana mad, hilarious!
Some times they are scary- This will make Rose mad.
Some times they are loud- This will make Meru mad and she will chase Dart
around
the room!

After the womanly fun go back to the ship to speak to the captain then speak to
Kayla when you are ready. You can 'Control' the Queen Fury for 2 seconds. No
free roaming just follow the yellow line again. Head back to Donau. Nothing of
real importance here just go back to Fletz.

Once you are back in Fletz go to the castle you will see Emille coming again
like your first time here, but the real one is much nicer. Albert will be
speaking to himself about how beautiful she is. (Notice when she names the
pregnant child if it's a boy name it 'Al' hmmm) Now get pass the guard who has
a
crush on Shana he will let you passed automatically now. Go to the chamber of
Sun but you can save your brains out at the Save point if you chose I know I
did. =) Even though you couldn't retrieve the Dagger he doesn't care you did a
lot by ridding the bandits and the Sea Dragon. He decided to hand down the
story
of the 7 Dragoons from the East as the new coming of age method. The King will
also decide to throw a party for the heroes.

Now it will only be Dart & Shana. Shana will express her deepest feelings
towards Dart, Dart will lean in for a kiss but they will get interrupted by
someone. He will make his 2nd attempt but will get interrupted again by a maid
who said the party would be starting soon. You decide to continue this 'later'
and look for everyone else. I forgot to mention that at this point everyone in
the castle knows that Albert is the King of Serdio. So go up the tower that has
Emille's room in it and Albert will be there, telling her a story but he will
interrupt it because only "Serdio Royalty" gets to hear it. Pull him away from
her, and go back down the stairs go near the kitchen and Meru and Haschel will
be shoed out. Go to the Guest Room and you will see Rose she will be thinking
about Dart awww. Anyway take her with you, now that's everyone except for
Kongol
where can he be? Go down to where the training area is to find him practicing.
He will be thinking to himself about his human friends he seems to like having
human friends, anyway take him with you. Now go to the lady making the dresses.

She will offer a dress to Meru but she will decline because she can't dance in
a
dress. Rose will also decline because she will be naked without her sword,
Shana
will take one though. At the party Albert will be talking to Emille The King
thinks its a good thing and that this insures the well being of the two lands.
Kongol will be there speak to him speak to Haschel and a couple of women will
surround you Haschel will take care of the skirts. Go towards the balcony and
the maid will say Miss Rose wants to speak to you. She will be out on the
balcony she will point you towards Shana. Rose will walk off and Dart kisses
Shana.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

VI:    Chapter III: Fate & Soul

3A: Saving a village boy

You will enter the small water town called Furni. There is not much you can do
here without access to a boat. So just go to the north and you will see a small
sequence with a few of the local men and their leader Harris. Apparently a wolf
has gone wild and is in the forest the wolf is owned by a boy named Teo. There
is a large reward for the man who can bring down the wolf and rescue the boy.
Well a big burly man will have some words for Dart but he is all talk. Now go
to
the left that until you reach the inn, goes to the bottom you will see a man
behind a desk near a boat. At first he will think you are some of the men who
are going to rescue the boy. He will give you an option chose that you are not
the hunters, he will then realize that you are the 7 heroes who defeated the
sea
dragon. He will give you the boat permit for free, now its time to explore.

>From the inn go north then go to the item shop there is also a weapon shop
near
by so stock up on what you need for the rest of this journey. Finally head to
the Mayor's House. The mayor will be excited to meet the 7 Dragoons from the
east and will tell you about how the wolf bit his daughter Fa and how the boy
Teo was her best friend. The girl is attracted to Shana, anyway she will sleep
with the girl and the rest of the party has to speak to the mayor so they can
sleep at his house for free. Then a scene will occur where Haschel over hears a
song that Shana is singing to Fa. Haschel will want to know where she learned
that, she says Dart taught her it, he got it from his late mother. Haschel will
remember hearing his daughter singing that song and she was going to teach her
daughter it, he will need some fresh air.

Dart will be on the room and Albert will tell her to join him. Meru will follow
Shana and listen in on the conversation. Shana will start feeling dizzy and
will
pass out Dart carries her back into the house. When you go back on your boat
head to the place where the man blocked you earlier and get off, you can talk
to
the people there they aren't too important. Just head out of the screen and you
will be on the world map. SAVE on the world map if you haven't while you were
in
town and go to the forest since there isn't anywhere else to go.

When you are in the forest you will notice 3 different paths, two of those
leads
to plain old items. Go towards the upper right path and you will be in another
screen with even more paths. The path near the bottom has a guard blocking it,
the path towards the top is just a dead end at the moment go towards the place
where you the little boy, that's Teo. When you try to speak to him he will run
all the men from the town will surround him and the wolf Kamuy will run through
all the men. Then he will leave with Teo on his back. Now take the left path.
You will get another 3 paths the one to the north id the correct one, make sure
you have your additions and characters healed before you go north.

When you get their Shana will tell Teo that Fa really cares about him and wants
him to come back home. The men will be back and the Wolf will once again bowl
them over. He will also come after you so its boss fights time!

#############################################################################
Boss Fight XXII
Kamuy
Element: Void
Suggested Party: Dart, Albert, and Kongol
Other Character's Rose & Haschel, Shana & Meru
Difficulty: Very Hard
Item: Darkness Stone

This guy isn't a walk in the park or a forest. This guy has a high magic
defense
so Dragoon magic is almost useless against him. So if you do turn into Dragoons
to defend against some of his physical attacks. Just bash this guy with your
most powerful addition but even then it still doesn't dent him. Too bad this is
a long fight and some curative items maybe needed. But if you have all 3 of
them
as high Dragoons and you are bash him with your best attacks you can possibly
make it through it with everyone intact.

Rose & Haschel

Kamuy is one bad ass wolf, and he is very strong. Dragoon Magic is pretty
ineffective here so if you want Dragoons use the additions. Haschel should have
5 rings shattering and a possible Hex Hammer. If you do use this on Kamuy, he
is
very tough, Dragoon Additions are basically the key this battle is long and
drawn out additions will have to be done perfectly in order to succeed.

Meru & Shana

I wouldn't use Meru & Shana for this battle but if you have to you have to.
Meru
should use her best Addition at this point possibly if you level her up enough,
Hammer spin, Cool Boogie just doesn't do enough damage. Have Shana do the
curing
in this battle and you may possibly live to tell about it. You will need a lot
of curing from Shana, Meru dropped a few times in this long battle so make sure
you have a plentiful stock of Angel's Prayer.
#############################################################################

Ok when you are through with this guy he will be dead. But Shana has compassion
for him and decides to use her Dragoon Spirit to revive him, when she does he
turns back into a cub. When she does Harris okay's Teo and Kamuy going back to
Furni. Go back to Furni and speak to Harris he gives you some g, talk to Teo
and
Fa if you want to as well. Go back on the world map and save.
=============================================================================
3B: History Lesson

(Quick Note: If you felt this game has been low on FMV's you get eleventy
billion of them here =)
If you explored the forest you would of fount the way that went to Deningrad
when you do Rose will excuse herself because she has to run errands Meru will
do
the same she wants to go and visit her parents. Now leave the forest and save
on
the world map if you were using Meru or Rose you will be prompted to change
your
party. Now follow the yellow line to Deningrad, which is a fairly large town.
They have a Weapon shop with awesome armor, if you have 10,000g to blow then
this is the place. There is also the usual item shop here too, stock up on
those
curative items. (You know if you have been using Meru or Shana or even Rose
throughout the game curative items aren't that necessary since all 3 of them
have magic that can cure your party. Since I used Rose but not Meru and Shana I
needed them.) Go North until you reach a Church speak to the man on the left
and
a short story FMV will begin. Go to man near the top of the screen he is the
librarian, the library is the building that was locked. Speak to him and he
will
open the library for you.

When you are in the library you will be only able to control Dart. When you do
speak to Kongol first he will be looking at the pictures in a book about the
Winglie's. Dart will tell him what the book says. Go up the ladder to speak to
Shana she was reading a book about the Divine Moon Objects. Go up the next
ladder where Haschel the Librarian and Albert are. Speak to Albert he will be
reading a book about Politics, but he tells you about the book he read
previously about Dragons. Go over to Haschel and he will tell you about the
Dragoons. When you speak to everyone speak to the Librarian. A FMV will start
and he will tell you about the Dragon Campaign. He will now tell you to go
upstairs to another room to know more about the Dragon Campaign.

Go up stairs and he decides to tell you more about the Black Monster. Also the
2nd Sacred Sister is also from Neet and she survived the Black Monster attack.
There was some special glass in the church in Neet and yet another boring FMV
will begin telling you about that. When that's over you will be switched to
Rose, who will be in Neet.

You will control Rose there isn't much to do in Neet, so go north to meet the
second sacred sister. She will be at the large grave honoring everyone who died
during the Black Monster attack. You will get a sequence of the Black Monster
attack. The Black Monster is looking for the moonchild the 2nd sister's mother
will be killed by the Black Monster but she will not be killed. After this
sequence Rose will offer to accompany them back to Deningrad.

(This is a spoiler too, but I can't explain the game without spoiling this so I
am sorry some spoilers are game effecting and some of them I can't keep secret,
you can not read this section but I will talk about it later in the guide)
You will now control Meru and a fireball will be thrown at her. A Wingly by the
name of Guaraha threw the fireball and doesn't want Meru in the forest. He will
let her in even though he doesn't want to so go north use the slick transporter
and you will be in a village full of Winglies. The Bardel's will want Meru to
leave because once a Wingly leaves the forest they aren't welcome. That's right
Meru is a Wingly! The leader of the Winglies will come down and restore order.
Meru's parents will come, Meru's mother will want to see her daughter but will
be stopped by her father because she is a disgrace( I think dressing the way
Meru does is more of a "disgrace" than leaving the village)

After the spoiler a man named Guaraha will tell her about the Divine Dragon,
they have a way to stop the Divine Dragon and this sequence will be over.
Another but cooler FMV will begin of the Divine Dragon trying to break his
chains. Now you will be back to the main people, save at the inn and go out of
town you will see the two sisters with Rose. You will go back in town and start
to speak them but then something will happen. Another FMV will start with the
Divine Dragon flying over Deningrad and doing some minimum damage.

Now Meru will rejoin your party and the sisters will invite you to go and see
the Queen when you tell her that you are Dragoons. Now off to the castle you
can
save here to if you wish. When you go in the castle go north then up a flight
of
stairs into the Queen's Chambers, you will meet the Queen and a bitchy girl
named Miranda. She is also a sacred sister, the 1st actually. The Queen will
want to know how you plan to stop the attack. Rose will tell her about the
Dragon Block Staff. Meru will tell them that's it's in the forest of the
Winglies.

You will be out of this room and find that Shana is missing, Go back near the
throne room and take a right to find Shana on her knees and the White Dragoon
Spirit in the air. She will feint and the White Dragoon Spirit will find
Miranda. It will glow for her like it did with everyone else. She will now be a
Dragoon, since Shana is powerless with a Dragoon, and even more powerless
without one she will not be in your party any more. Now Miranda is so you trade
the sarcastic bitch for the whiny ho. No difference really they have the same
powers. Now head back to the world map and back to the forest. Now remember
that
dead-end? Well its still a dead end, but this time Meru will reveal she is a
Wingly and she can open the path (I'm sorry I couldn't get around it =(. Now
enter the forest of the Winglies.

When you are there you will get fireballs thrown at you but eventually these
two
idiots will stop, so take the transporter to the main part of the village, you
can now save at that save point where you couldn't before. Now speak to one of
those guys and he says he ahs the permission of the elder to fly you to the
top,
at the first room there are Winglies. In the next room you will find Meru's
parents she will tell them that they are good humans and Gigantos and that they
take care of her. There are transporters all over the place one leads to the
weapon and item shop the other leads to the Bardel brothers' home. So take that
one then one to the north. Apparently the Bardel's had a sister and the humans
killed her. He will get mad and use a fireball on you, Dart will become a
Dragoon and scare this punk ass off.

Now leave here and speak to a Wingly who will bring you further up, you can now
speak to Ancestor Blano, you don't get much words in because he tells you about
the Divine Dragon escaping and he already knows you want the Dragon Block
Staff.
Blano shows you where it is and now it's your job to retrieve it.
=============================================================================
3C: Meet the Staff that blocked The Dragon!

Ok speak to Blano and you will be brought to the Forbidden City where the
Dragon
Block Staff is held. Once you are there everything is strait forward until you
reach a fork in the road. One goes south and it leads to an item the other one
goes to another area with teleporters things get a little confusing here so you
have to listen carefully if this place confuses you. Take the teleporter on
your
left it will take you to a place that's next to a teleporter so take that one
and go inside the building.

Inside there is a lot of teleporters so you have to pay attention. Don't take
any teleporters unless you want what's in the treasure chest, if you don't care
just go into the next area.

In this area take the teleporter which will take you below where you were. Take
the teleporter on the left once you are down there. Now go through the door.
The
next area is strait forward meaning you don't have two paths so just take the
teleporters until you get to the exit.

You will be in a large room, both or either Kongol and Rose will sense blood in
this area. This was a coliseum where Winglies use to watch Humans; Gigantos and
other species fight to the death. Once that's over head north towards the
transporters and you will be in the next area. When you are there you will see
a
save point and a red transporter looking thing. Use that it's like a recovery
pond. I would level up here and get my additions up to speed if you haven't
done
so then SAVE.

Optional Area: (You do not have to do this part but advise it)

Now go north and you are in the next area you will see 6 blue transporters, and
you have to use a certain order. The trick is the pictures over the
teleporters,
each one represents each being Void, Minitos, Gigantos, Humans, Winglies,
Dragoons. So basically it's like this using number 1 to 6, from left to right.

     X
   3   4
 6      5
2        1

Now Head to the "X" Its an elevator the next area has strait forward
transporters so keep using them until you are near a door way a small sequence
will start but that's interrupted by a Virage!

#############################################################################
Boss Fight XXIII
Virage 3
Element: Void
Suggested Party: Dart Albert Kongol
Suggested Attack:
Every one Block
Difficulty Easy
Item: Healing Rain

Just Block, that's it do nothing else unless you want to kill it you can but
you
don't need to. He has 10 lives and every round he loses one, so after 10 rounds
and blocking he will die especially if you go into the fight with full energy.
This fight is worth it if you are low in the levels. You need a pick up
fighting
him well guarding will give it to you.

Haschel & Miranda

Like above all you have to do is block for 10 rounds I advise equipping Miranda
with a physical ring. Because this Virage can do some heavy damage if things
come down to it in the later rounds have her turn into a Dragoon as Miranda to
do a mass curing if Miranda's Dragoon level is high enough I don't really
advise
this though

Meru & Rose

Like the previous two just block you will need to definitely put a Physical
Ring
on Meru and hope for the best with Rose. After 10 rounds he's defeated.
#############################################################################

Assuming you fought him or not you should be back at the save and recovery
point. Don't go north instead take the other path. If you fought the Virage
then
a wise idea would be to save here and recover instead of wasting your healing
rain. Head into the next area you will see some red devices and many robotic
enemies. The object is stepping on the red devices so they can not catch you it
sounds hard or it made seem hard but it isn't, you usually can make it to all
of
them with out them getting you. Once you turn each one blue a door will open.
Go
through it, and you will be in a room with blocks in it. These blocks are
pretty
strait forward if you take a wrong path is generally lead to an item or
accessory. When you are done you will be taken back to some transporters. You
will be transported to the next area. Here there will be a strait forward
pathway you will see a funny looking thing coming out of the ceiling. Meru will
recognize that as the Dragon Block Staff she will have a hard time getting it
out, when she finally pulls it out it will turn around and reveal itself.
#############################################################################
Boss Fight XXIV
Grand Jewel
Element: Earth
Suggested Party: Dart, Albert, Kongol
Other Characters: Rose Meru & Haschel
Difficulty: Extremely Hard
Item: Spectral Flash

I hate this fucker, it took me days to beat him, and I wanted to break the
Dragon Block Staff in half and cry. This guy is mega tough and one of the
hardest bosses in the game. Logic should tell you that since it blocks Dragons
it also blocks Dragoons. So all you can do is Additions, if you try to turn
into
a Dragoon you will barely touch him since he is a Dragon Block Staff. He will
use some all-elemental attacks on you and if you are not prepared these can
devastate you. I beat him the first time with just Albert standing and a well
placed Gust of Wind Dance. So I suggest if you fail your first time that you
think about leveling up or getting your additions as strong as possible if you
want to make it through this fight. This fight will not be easy, especially if
you depend on turning into Dragoons to win your battles.

Rose, Meru, And Haschel

Good Lord this was a TOUGH battle, and he is even harder with this team. So
basically don't use Miranda because she gives barely any energy with her
Dragoon
curing. Have all 3 of these characters hit him hard and fast with whatever you
got make sure you have your best and only your best additions ready at the
beginning of the battle. If you feel your level's are low and you didn't fight
the third Virage fight him for easy EXP. Anyway his all element attack were the
death of me, I couldn't see a way around most of what he was doing. So
basically
these 3 are the weakest HP wise characters you can use so one of them has to
have some high defensive magic stuff and the other character has to have a
Physical Ring there is no other way jabroni.
#############################################################################

After defeating him you will get a Dragon Block Staff now head right out of
this
screen. There will be a teleporter here use the teleporter to take you back to
the beginning of this area, go out of this screen. Exit out of this place you
will be on regular ground and it will start to shake. You will see the shadow
of
the Divine dragon everyone will run back to the forest of the Winglie's.
Ancestor Blano will be there and he will give you a free trip back to
Deningrad,
but he is feeling weak. Meru's parents and other Winglie's will help.

A FMV will show the Divine Dragon attacking Deningrad and the castle.
Everything
fallen to pieces bummer. After the cool FMV is over you will be in Deningrad.
Miranda will leave your party to go strait to the damaged castle. Explore the
newly shapened town, everything is still there but there in different places.
The item and weapon shop and the inn are close to the exit of the town, I think
the vast majority of items and weapons are still intact (Armor of Legend is
still here and still expensive). When you are done looking at this garbage heap
go and see what is left of the castle.

Once there you will see Miranda slap a guard and she will find the other 2
sacred sisters. Go up the stairs things are slightly different in the destroyed
crystal palace but not by much. Now go up the new path you will meet the other
sister Wink. She will inform Dart that Shana is ok and is in the chamber with
the Queen. You will get a small sequence of Shana glowing when the Divine
Dragon
attack. After the sequence you will be at an make shift inn, and Shana will be
resting there. After this is over its time to head to the mountains to face the
dragon, the Divine Dragon!
=============================================================================
3D: 3D= DA Divine Dragon!

Go to the Forest and remember the path that the dumb guard wouldn't let you
through? Well that's the way to the Mountain of the Mortal Dragon, after
getting
back on the world map save on it if you never did back in Deningrad. When you
enter everything is strait forward so just keep going along the path. Until you
reach a fork that is =P Take the right path to get an item, take the north path
to get to the next screen. Head strait forward when you get into the next area
there will be a few caves here. There is one on your left, which leads to a
weapon or something for Kongol. There is also a cave near the top which leads
to
a item (Sun Rhapsody I think) Then their is a path take the path to get to the
next area.

After this everything else is strait forward until you get a small sequence
where you hear some fighting. Now continue along the path until you reach the
save point SAVE here. Select your party and equip your best Additions even if
you are trying to level up earlier additions. Now head north until you hear
some
more fighting, everyone will stop and they will see that its Lloyd going toe to
tow with the Divine Dragon. You now learn that the cool ass sword is the Dragon
Buster, and just like its name implies it bust up dragons. A FMV will start of
the Divine Dragon attacking. Everyone will recover after the attack and go full
steam at the Dragon.
#############################################################################
Boss Fight XXV
Divine Dragon
Element: Void
Party I:   Albert and Kongol
Party II:  Rose Albert
Party III: Meru, Haschel
(Do Not use Miranda she is USELESS for this battle)
Difficulty: Extremely Hard
Item: Flash Hall

Party: I

This was the party I used and it wasn't a picnic. During the first round Dart
will automatically use the Dragon Block staff which reduces his attack and
defense to a normal bearable margin, which in turn like the Grand Jewel your
attack and defense are reduced. Now have Albert using his Gus of Wind Dance is
that at this point you have failed to obtain his best Addition. Have Kongol
using his best if he doesn't have his best a full power Inferno can be
devastating. Have Dart using his best if you don't have his best use one that's
preferably over 250% like Volcano, or Crush Dance. Take out everything on the
Dragon Ball, the Dragon Ball is what allows him to do a very powerful attack on
the whole party. With this gone go for the Cannon, which won't be easy to get
rid of. After that if you use these 3 he's reduced to a weak arm swipe which
shouldn't do too much damage to high defensive characters like these.

Party: II

Well much like party I but you are using Rose, Rose is much more faster than
Albert and Dart and if you have the dancer shoes on her she is almost as quick
as Meru, but pretty even with Shana. Equipping Rose with a Physical Ring is the
idea since her hp isn't even in the same league as Kongol's. Like I said above
have Dart use his most powerful addition, one that hits over 250% Albert using
his most powerful or Gust of Wind Dance which can deliver 350% of power (If you
are not a whiz at it invest in an Ultimate Wargod). I DON'T have confirmation
on
this because I never tried but some one tells me of a glitch that allows Rose
to
become a dragoon, and she can use Astral Drain, which will take off normal
damage. I'm in a 3rd play through so I haven't tested it as of this moment, if
it does work then it is very useful. Plus the fact she gives some HP's back to
the party making Astral Drain still a useful form of magic. Like I said earlier
defeat the canon and ball first they should go down easily. Then with those
gone
the rest of him should be easy.

Party: III

Well, if you are using Dart, Meru and Haschel things are a wee bet different.
Since besides Miranda this is the fastest party but weak on strength. If you
have Meru on level 20 I advise you to master Cat's Cradle since its nearly
impossible to have her last one at this moment. If You don't Hammer Spin can do
some damage, if I had Meru with some things to improve her sped even more you
can get 2 turns and a possible but unlikely third turn use her as the healer.
Have Dart doing his mastered or one that this over 250%. Have Haschel using Hex
Hanger or Omni-Sweep if you have it, these will hit him hard and fast. Takes
out
his components first heal when you need and then go for the rest of him. Meru
should be equipped with a Physical ring to help her very low HP and the arm
sweep will do some serious damage to Meru.
#############################################################################

Well the only reason I didn't use Miranda was because she had no additions and
in addition mandatory battles she will not work well at all. When he's finished
Dart will do the deathblow but Lloyd will cut out his eye. He will get the
Divine Dragon's Dragoon Spirit although it has no reaction to him he keeps it
anyway. Lloyd will disappear now go all the way back to the 2-cave area. Lloyd
will be there everyone will surround him but he throws a fireball at you. Dart
&
Rose will fall down off the ledge. She will be talking to herself and when she
wakes up Meru will be there to fly you back to join the rest of the party.
Miranda will tell you about the Moon Object of her kingdom and everyone will
figure that is Lloyd's next target. Now follow the path out of the Mountain and
SAVE on the world map.

Now head to the evergreen green forest and a sequence will begin where Wink
(one
of the sacred sisters) will be attacked by Younger Bardel. Bardel will throw a
fire ball at the guards knocking them all off the ledge. He will prepare one
for
Wink but Lloyd to the rescue using his Wingly powers he will deflect the
fireball. He will then whip out his umm Dragon Busterino and slay Bardel. But
before he does he uses a huge economy size Wingly special fireball to seriously
hurt Lloyd. Wink will offer to have him looked at, in the castle.

When you gain control go towards Deningrad and some guards will stop you they
will inform Miranda that the Queen has been taken away by Lloyd! You were too
late so rush back to the castle! If you have been collecting Stardust Martel
will be in this town so you can cash those in for an item. When you get to the
castle go to the Queen's quarters once there speak to the guards. They will all
talk about how unstoppable Lloyd was and what he could do a sequence will begin
where they show Wink introducing Lloyd to the queen. The 2nd sister will sense
that he is an evil presence. When his cover is blown by her the guards come
after him he grabs the queen and disappears. Miranda well tell everyone where
the Moon Mirror is located its in the Tower of
Flanvel.
=============================================================================

3E: Lloyd Man Hunt

Time to head to the Tower of Flanvel, which is inside the Kashau Glacier on
your
world map, Save on the world map and head there. Despite the Heat blade being
weak it's a good weapon here since the vast majority of the enemies you will
face are water and cold based. Once you are in the Glacier you will get a
conversation among your party when that is over, take the path out of the
screen
and continue left until you reach a fork. Take the left path and keeps going
left then go strait. You will encounter a couple of faggot merchants jacking
off
to keep their hands warm. They have some good weapons and items if you would
like them. When you are done with these nuts heads back out of this place. You
will be in a place with a lot of icicles hanging from the landings.

This is place is slightly confusing but a little know how and you can make it
through you can go for the treasure chest if you want. But if you are like me
you probably used up all your free spaces and have no place for the items, and
I
hate throwing away an item that I was using. So when you reach the bottom you
will get a Save point, SAVE here it usually means a long road or a battle fight
is coming. If you are this far into the game you can assume which one it will
be
=) Now go up the landing as usual Kongol will detect the monster presence and
the boss fight will presume!
#############################################################################
Boss Fight XXVI
Windigo
Element: Water
Suggested Party: Dart, Albert, and Kongol
Other Parties: Haschel & Miranda Rose & Meru
Difficulty: Medium
Item: Brass Knuckle

Well this guy can be a pain in the ass for a long time sense it will take a
beating to keep this guy down. He has quite a few nasty attacks, which can do
major damage to you. One good thing he doesn't have an attack that can destroy
your whole crew which is quite a relief. He has one attack where he puts one of
your characters inside him, which can be deadly to the person. Don't attack
while he does this block and attack the two cannons because your are only
attacking your character and not him. Dart's Final Burst does tremendous damage
to him close to 2000 hp's can be taken off with it, and at this point you can
just about defeat him with 5 of those. Albert's Gust of Wind Dance or his final
Additions is very useful here as well. Kongol's high defensive rate will come
in
handy if he decides to "pick on" Kongol. Heal when necessary and basically have
Dart be the main form of attack in this battle.

Haschel & Miranda

If you decided on using Haschel and Miranda then give Miranda a physical ring
to
help her low HP's. You should have Miranda be a Dragoon as much as possible if
you want to keep everyone energy as high as possible. If Miranda gets trapped
with no curative items, you might as well run away. Because this is one battle
where Miranda will come in handy. His trapping attack is his deadliest and one
of the things that makes this boss so hard. But a lot of Dragoon Magic from
Dart
can turn this bastard out. Especially Final Burst you don't even need to use
Red
Eye Dragon, since they take off identical Hp's. Have Haschel as normal and be
the curing character when Miranda can't be a Dragoon. But at this stage in the
game if you have been leveling up Shana/Miranda throughout the game one hit and
she should be able to come a Dragoon, keep her healthy as long as possible.

Rose & Meru

If you were a person who always used Meru well... she is very ineffective in
this battle sense the boss is water based and so is she. So your best offense
with her is making her do the curing of everyone, and it won't be a big deal if
she gets captured by Windigo since like in most battles Dart is the main
offensive weapon here. Use Dart as much as possible since Final Burst kicks
more
ass than a little bit. Basically this guy will crumble if you do everything
correctly.
#############################################################################

Proceed along the path and get the treasure cheats if you want. You will get a
small conversation with Rose, she will explain how the Winglies used that
building in the dragon campaign. Forget that and keep going on your path. Now
exit out of this place. You will be in a place with circular balls. Basically
the one usually to the right inside the ball will get you to the right place.
It's pretty easy getting through this even though it may look sort of
difficult.
Finally when you get on ground everyone will know Lloyd is up there. Make sure
you have your best equipment equipped, and make sure to come in the battle with
full energy and a high enough level. Also make sure you have your best
Additions
ready. You should at this point have stumbled across a Talisman equip your best
Dragoon (usually Dart) with that. There is no where else to go so use the
teleporter to get where Lloyd is at.
#############################################################################
Boss Fight XXVII
Lloyd
Element: Void
Suggested Party: Dart, Albert, Kongol
Other Parties: Haschel & Rose Meru & Miranda
Difficulty: Extremely Difficult
Item: none

Lloyd will not be easy at all. Since he uses a wicked Dragon Buster sword which
causes INSTANT DEATH to anyone foolish enough to become a Dragoon. He has an
extremely high evasive rate and can get out of tight situations with ease. The
only trouble with this group is that they are too slow and you will miss about
35% of your attacks. But he has a nasty elemental attack which makes a dome
come
over your party and not only does it take off tremendous HP, it is all
elemental
so you know this thing will be difficult to get around. Then there is the fact
that if you stay a Dragoon for more than one round he will kill you literally
an
instant death hit with his Dragon Buster (it seems like it can bust a Dragoon
too =( But, if you equip Dart with a talisman he will always miss the instant
death blow, and he will concentrate his attack on Dart which allows the other
members to get cured and block while he concentrates his attack on the Dragoon.
So that's your basis for of attack is to turn Dart or whoever has a Talisman
into a Dragoon. Have Albert using his best additions, and have Kongol using his
final if you have it and have him curing whenever necessary.

Haschel Rose

This team is a LOT faster than the previous one and the evasive rate of Lloyd
is
reduced a lot in this one. You will have to give Rose that Physical Ring for
her
to even stand up to the some of his attacks. Like the other strategy with Dart,
he will allow the two faster character to get in some great Additions on him.
That dome will be hard to get around. Plus he likes to use magic a lot, and
Rose
and Haschel have good magic defense so this won't really kill you but Haschel
dropped a few times in this battle when I was playing. I think since he has an
obsession with killing the Dragoon then you will do great against him. He won't
have much of a chance to even attack Rose except with the Dome. He usually cast
Dome before he dies, so if anyone survives have them turn into a dragoon and
kill him.

Miranda & Meru

You can give the talisman to Miranda if her Dragoon Level gives her few turns,
and have Dart and Meru do all the additions. Since this is the fastest team he
basically has nil evasive rate, since Miranda and Meru are very fast. Meru
should have Cat's Cradle at this point if you been using her a lot then it
should take off decent damage to Lloyd. His magic will still do some decent
damage on the rounds he decides not to damage the Dragoon. The only reason I
suggest you have Miranda have the Talisman is because she has no addition
skills, and she can cure Meru & Dart and this also raises her defense which in
turn you can allow Meru to wear the physical ring. If you follow this strategy
Lloyd won't be that much trouble except when he uses that damn Dome.
#############################################################################

After the battle Dart will go for his finishing blow but Lloyd will evade the
attack. Dart will go for it again, and Wink will save Lloyd. Wink will tell
Dart
that Shana has been captured by Emperor Diaz. Lloyd will give Dart the moon
objects and tell him to take them to Vellweb to take them to Emperor Diaz. He
will also want Dart to kill him, but Dart just punches him in the face.

You will be outside and a guard will take the two sisters, Wink and the queen
away. Dart will want to know from Lloyd why did he save Wink twice, he will say
he had no reason. Now make it allllll the way back to the world map its a hard
road and even though Lloyd has now joined you, you can't use him (damnit) When
you are back onto the world map you should save here.
=============================================================================
3F: End of Disk III

NOTE: LLOYD IS THE LAST BOSS OF THE 3RD DISK

Go to the snowfield when you are there the weather will be too inclimate so
everyone will seek shelter in a near by cave. Lloyd will tell you about the
moon
child the black monster and other things. Fascinating stuff, anyway Meru will
notice that its not snowing that bad and they can continue. Now you can enter
the cave again it's a recovery point from now on you can do some leveling here
if you want. Now continue on until you get to a stone tablet. No one will
understand the writing though, but there will be a door to the north. This door
leads to a side quest, which I will explain about in the optional section when
I
type the optional section. (Look for Side Quest in future updates!)

Now after the side quest continue along the path and you will be back on the
world map.

Go to Vellweb, when you get there a long sequence will begin. Proceed along the
pretty strait forward path until you see a tower that is floating, Rose will
explain to you those humans fired arrows at that tower during the Dragon
Campaign. You will run into a couple of faggot merchants, they sell items they
sell weapons. Stock up on what you need and go along your quest. Now go back
and
go left when you do you will see Shirley she will tell you about the souls of 4
of the original Dragoons who died in the Dragoon campaign reside here, she has
saved them from Mayfil. You can't at this point go on this quest. By the way
Sharly will heal your party so she is a Recovery Point, if you have anyone who
can't do their final Addition right now would be the place the monsters are
defeatable you can gain levels while in the process. When you are finished head
to the right towards Emperor Diaz.

Proceed along the strait forward path until you go down a staircase which leads
to 4 separate paths. The 1st is a dead end the 2nd leads to an item the 3rd
leads to Emperor Diaz the 4th also leads to an item. When you collect your
items
head to the 3rd doorway to confront the Emperor. There is no boss fight ahead,
and there is nothing but Spoilers ahead so skip to the 4th disk or find this
stuff out through reading or playing I warned you...

SPOILER ALERT SPOILER ALERT SPOILER ALERT SPOILER ALERT SPOILER ALERT !!!!!
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

When you go in the Emperor Diaz Room, you will see Shana floating, Dart will
demand Shana back. He will oblige for the Moon Objects so reluctantly Dart
gives
them to him. He will release Shana from her confinement, now he will explain
his
plot. He wants to release the 108th race and true ruler of the world. The
Virage
Embryo will destroy the world, and create a new one where it would be the
dominate race. Lloyd wanted to rebuild the world he lived in so he goes for
Emperor Diaz, but he stops Lloyd and drops him off the tower. The FMV will
begin
where he decided to take off his mask and reveal his true form... Rose: Zieg!
Dart: Father! Dy$e: What the fuck! Apparently its safe to say that Zieg Rose's
lover is also Dart's father! Now Zieg (From this point on for the sake of those
who didn't read this he will be called Emperor Diaz) will explain what he means
more in-depth.

In the beginning Soa the Creator created the major races. Major races being
Gigantos, Minintos, Dragons, Humans, Winglies. Winglies were the 107th and
presumed last race, a 108 race threatened them. Virage Embryo would be the last
race and 108th race that would destroy the world so that Soa can start a new
world. So the separated it so that this 108th race would never be born. There
was a Crystal Sphere kept by Melbu Frahma. Humans decided to stop Melbu Frahma
by harnessing the power of Dragons, known as Dragoons. The Dragoons took down
Melbu Frahma, and before Emperor Diaz died he was turned into stone.

Now after this when they destroyed him the soul of the Virage Embryo was
released. Every 108 years the Moon That Never Sets glows bright red. This is
when the Moon Child is being born, and every 108 years a Dragoon from the
Dragoon Campaign killed the Moon Children. The only Dragoon from the Campaign
is
Rose! She is the Black Monster! She also says she had to destroy Neet to kill
the Moon Child. Now that's bad right well how about this Rose thought she
killed
the Moon Child in Neet 18 years ago, but the then thought moon child wasn't the
moon child she had a sister... Shana! Shana is the moon child! Now Diaz will
take Shana back and Rose will try and kill Shana. But Rose will be blocked by
Diaz's powers. Zieg and Shana will disappear and you will be prompted to insert
Disk IV! Your almost there!
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

VII:   Chapter IV:  Moon & Fate *Incomplete*

4A: Sand Trap!

(Note: My Map isn't as coherent as Happy Matt's or Desmond Xie's, so I don't
tell you were items are. If you want more about items look at theirs if you
just
want to get through this thing look at mines!)

At the beginning Rose will tell you this is called the Death Frontier, and this
place is a huge sand pit that many don't make it out of. This place is
confusing, but one good thing is the battles are touched based, but its
extremely difficult to avoid getting touched when you are almost about to fall
down a pit.

Key:

1-20 In order of which block you go on first second third etc.

X- Sand traps or inaccessible places, or a place that ahs nothing to do with
getting out of here.

S- Save
R- Recovery


                   EXIT!!
                    _____
                   |     |
                   | 20  |
                   |     |
              _____|_____|
             |     |     |
             | 18  | 19  |
             |     |     |
             |_____|XXXXX|
             |     |
             |     |   X
             |  17 |
             |_____|_____
             |     |     |
             |     | S/R |
START        | 16  |  15 |
 _____       |_____|_____|XXXXX
|     |            X     |     |
|     |  X         X  14 |  13 |
|  1  |            X     |     |
|_____|XXXXX       X_____|_____|
|     |     X            |     |
|  2  |  3  X         X  |  12 |
|     |     X            |     |
|_____|_____X      ______|_____|
      |     X      |     |     |
  X   |  4  X      |  10 |  11 |
      |     X      |     |     |
      |_____X XXXXX|_____|_____|
      |     X      |     |
  X   |  5  X   8  | S/R |  X
      |     X      |  9  |
      |_____X _____|_____|
      |      |     X
  X   |  6   |  7  X   X
      |      |     X
      |______|_____X



Once you are out of this place, explore the area round you not too many places
you can go but to that town. Well there are some pretty righteous enemies on
the
world map. Don't do what I did get to the near the end and my levels were too
low to beat any of the bosses. My first play through when I was around here I
was weak, I had Dart on Level 31 and everyone else was only high 20's from 26-
29. There are Magical Jars here that can give you great experience you may run
into a rainbow bird here as well these are rare. Work on these jars on my 2nd
play through in this area alone I increased my levels with everyone. If you
have
any ultra rare sachets save those for the birds. If you encounter a bird here,
use it on the bird. The magical jars can be beaten, with a poison needle, and a
magic signet stone. It's tricky but it will pay off. Enough joking around and
let's hit Ulara!
=============================================================================

4B: The Beginning of the End

Enter Ulara when you do you will get a sequence with Rose. She will use her
magic choker to open the city up for you. When you are there Caron will greet
you, Caron knows Rose. As a matter of fact everyone knows Rose in this town.
Caron will mention about Charle Frahma wanted to see her. Now go towards the
right into the next area. You will see two paths and a teleporter. The
teleporter leads to some stores you can come back to these later. Now take the
right path, you will meet a Wingly who knows Rose. Rose will want to know where
Charle is, she will tell you about the Signet, not much but some. Now go up the
stairs there. Speak to the Wingly to your left, he will tell you about a lot of
things, which at this point I do not remember. Now go left and take the
transporter.

You will be next to a large transporter, use it to take you across the way. You
will meet Charle Frama, she likes to cause Rose "Rosie". Well...
Spoiler alert Spoiler alert Spoiler Alert Spoiler Alert Spoiler Alert !!!!!
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

Charle will greet Rose strangely with the Rosie talk. She will give you some
options to talk to her about choose, Signet Sphere first. She will tell you
there are 3 Signet Spheres left in the world. There were originally 5 one got
destroyed during the Dragoon Campaign the other was destroyed when the Divine
Dragon attacked Deningrad. The 3 Signet Spheres can be destroyed by using 3 of
the Divine Moon Objects.

The 2nd option is about the Moon That Never Sets. She will explain that was the
108th fruit from Soa. During the Dragon Campaign that was destroyed and the
Soul
of the Virage Embryo leaked into humans. The Moon Child would go to the Moon
That Never Sets and that will be the end of the world.

The 3rd option about Dart's Father. Charle will tell you about how Zieg and
Rose
were lovers and they fought together, and they were in love together. This
ruins
Rose's mystique and makes her less "cool" So she doesn't want to speak about
this.

The 4th Option will arrive. This is pretty logical why would Winglies make
objects that could destroy the Signet Spheres. Charle will tell you that her
brother Melbu wanted them, he was using the soul to help him rule the lesser
races. So Charle created the Signet Spheres to weaken the power of the Moon.
When Melbu fount out what Charle did he created the Moon objects to destroy the
spheres.

Now Dart will want to know where the other 3 Signet Stones are at they are in
Mayfil, Zenebatos, and Aglis.

Night time will come, and you can leave so take a teleporter out there. You
will
get a sequence that happened the night before in the Death Frontier. Apparently
Dart and Rose, had a battle in the Desert, and Dart beat her, so in defeat she
wanted to be killed. Dart decided not to Spoiler Over
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX


Now after the talk with Charle and exit after the sequence, it will be just
Dart
& Rose. Go back to the place where there were 2 paths and a teleporter. Take
the
teleporter and you will be in the shops. Kongol and Albert decided to get some
weapons, armor, and a hooker or two since its been a while. When you are finish
with them get some weapons and armor and make sure to go the item shop too, to
get some curative items. Now go back to the place with the teleporter and the
paths. Take the path that you didn't take earlier and a teleporter will be
there
and you will find Haschel & Miranda. Miranda will explain how she didn't like
"Roses" because her mother had a lot of them. (This is the only time Miranda
didn't act like a bitch so soak it up) Haschel will tell Miranda about his
runaway daughter and that's why he is on this journey. Since they are going to
Haschel's hometown which he hasn't been to for over 20 years he wants to get
wired before he gets there =).

That's everyone but Meru, where could she be? Dancing topless for the local
Winglies? Of course not she lacks boobs! Anyway you will see her speaking to
Caron about her Forest. She is brushing Caron up on the latest Wingly Fashions,
and such. Well you have to get going so Meru now joins you. Caron will say as
far as they can get you is to Kongol's old stomping grounds Home of the
Gigantos. Well everything will be prepared in the morning, so it's time to
rest!

Yawn!!!! Everybody up? Ok, you get to pick your party, it doesn't matter at
this
point since you aren't going to get into any battles go with who you usually
use
and get going on your way. You will be in Charle's house so make your way back
to the entrance. Guess what a whole town of Winglies will be there. You will be
transported back to the world map.

Once back there you will encounter some Rainbow birds birds you can't do much
with them right now. So now head into the Home of the Gigantos you will see no
one at first but then Kongol will move a huge rock allowing you access. Kongol
will take a small look around but he is with friends and the sequence is over.
There are piggies here that sometimes drop Sachets. This is a wonderful
leveling
up opportunity, since you have the recovery point. So use that gather a lot of
sachets 10-20 will do perfectly. You can get a few of those magic pots but I
wouldn't advise you waste it on them. When you are done in this area, make it
back on the world map.

Looks familiar! It should you are back in Tiberoa! (If I knew about that rock
earlier we could avoided the entire 3rd disk!) Now head to the Valley of
Courpted Gravity. This place is still hard to figure out but the enemies are
the
same, and now you can basically beat the shit out of anything here, since you
are much stronger than your first trip. (Refer to the 2nd disk or another guide
for in-depth help back through the valley)

Once you are back on the world map go to barrens. Work your way through back to
Fletz. You might want to visit Kaffi, she doesn't have much to say you should
visit Nello, he has done some things while you were gone. Proceed to the
castle,
the boner catching guard is there, he will let you pass because you are heroes.
Now go to the Kings quarters, he has already gotten word about you needing the
Queen Fury to save the world, so he lets you use it. Oh yeah don't forget to
save at the ultra fun wacky save point its more fun now to save here than ever
before! Hey remember those two doors that wouldn't open? Now they do that's the
access to the ship.

Speak to Kayla when you are ready to leave. Control the boat like you normally
would it would he highly advisable in this area if you have collected Sachets
to
use them on the rainbow birds that are encountered here. They are easily
defeatable with them. So the characters that you want to raise levels
considerably would be a great idea here if you collected a lot of them. I had
about 15 and was able to get levels higher than normal, so that I would be
prepared for that difficult 4th CD battles. When you are done with the birds
enter Rogue.

Once in Rogue everyone will be excited because people normally don't come to
this small border town. Now the mayor will remember Haschel, and Haschel wants
to speak to him more. He wants to see him in his house. Now its time to
explore!
Go up the ladder to your right and exit the screen you will find two men
selling
items and weapons, stock up what looks good. Now up a ladder into the next
area.
Haschel will speak to the Mayor about what has happened in the town. He will
also want to know of any strange structures have popped up recently. Someone
will mention a "stick", in a weird place in the ocean which looks out of place
but its not reachable by boat because of the strange water activities around
this area. Now SAVE at the save point near here. Now leave this area and
explore
a near by house. Martel will be there, there is also a star dust near her
place.
Get that stardust if you have been collecting stardust through out the game.
Give this to Martel and if you have al l50 she will be able to cure her sick
daughter. She gives you a vanishing stone in return.

Remember where that guy blocked you? Well you can now pass you will see a
forest
type area, go up the stairs. The screen will change and you will see the
"Stick"
in the ocean. Rose will recognize the stick as the Magic City Aglis. She will
decide to tell you about Birth City Crystal Place. The City was used to judge
babies only ones with the most magical power could be born. She when then tell
you about Mayfil the Winglies sent souls there to be judge. She will tell you
more and you will get choices:

Forbidden Land, Kadessa- it was the capital of the Winglies, it was the center
of everything.

Birth City Crystal Palace- nothing new

Death City Mayfil- Nothing New

Law City Zenebatos- this is the place where Wingly laws were made, and trials
were.

Magic City Aglis- it's a city where they study magic

Exit- well that's self-explanatory.

There has to be way there hmmm, well you will automatically leave this area,
and
sequence will occur where you are being watched. Rose will sense it some how.
Now the ground will begin the shake, go back up to see what happen the ocean
opened up, and the stick is now larger than ever! Go back to your small boat,
and go back to the Queen Fury and save. Also get some important items from
Rogue
before you go that you may need if you are running low somehow. Once you saved
head towards the city.
=============================================================================

4C: Magic City Aglis

Once there Rose will ask Dart to open the door since there is nothing else to
do
you might as well, you can speak to your whole party first. When you open the
door Meru will examine the area. She will inform you that this city is under
the
sea and there is a lot of magic being used to keep it that way, in other words
you can't go back to the regular world yet. Take the two teleporters out of
here, you will meet a creature. His name is Ruff, Ruff will tell you that they
have been waiting for the 7 Dragoons to come. Meru will find out that this
creature is pure magic, anyway he will want you to follow him so do so.

Go into the next area and there will be many transporters. Take the transporter
in front of you to get to a lower platform. Take the treasure and take the next
transporter, to get you to the platform across the way. Then go through the
exit, you can use the other transporters to get the treasures there aren't a
mandatory item in them though.

In the next area take the teleporter across the exit through the doorway, you
will meet another creature here. His name is Phewey and he will tell you about
the psychedelic bomb. Now go through the exit out of this room. Take the
teleporter to a platform with 4 teleporters on it. Take the teleporter to your
left to reach another platform. When you are finished you will meet another
magic creature named Spino. He wants you to meet a man named Savan. Now go the
next area.

You will be in the place where you were being watched earlier. There is a
creature here named Decal, he will speak to you about Savan. Now leave this
area
to your left. Now take the transporters out of this area, there aren't any
"Fork" teleporters here. When you are in the next area take the teleporter. You
will see quite a few in front of you, so take the one on the left. This will
take you after a few more transporters to the next area.

You will meet Savan finally, he will talk about the Signet Sphere, and it is
safe so there is no worry. There is a creature called Kraken protecting it.
Savan is immortal basically since he has been around since the Dragoon
Campaign.
He has been in this city all this time trying to construct and activate Moot
and
Psychedelic Bomb. The only thing missing is the courage from the 7 Dragoons,
that's where you come in. When the conversation is over speak to the creature
named Lulu, she will open a path for you. Now go to the new path. It's an area
where you will see 7 colorful transporters. Savan needs each one of you to do a
courage test. Dart will be last, you have a chance to save here so do so.
Kongol's test will be the first.

Kongol:

Kongol will see Rose, and he is sort of remembering when she wanted to kill him
in Emperor Doel's castle. He will know that's an illusion, and she will
disappear. Then he will see Emperor Doel, Emperor Doel will want to know why he
was following the enemy, and he will attack Kongol for his disobedience. Chose
(Take Doel's Sword) Kongol will pass.

Miranda:

She will be impatient about taking her test. A creature named Buckle will
confront her, he will tell her she is annoying [Thank goodness someone told
her]. Then he will ask her why she is here. Choose the 2nd option (For the
World). Then Buckle will "kill" her and himself. She doesn't buy it though,
Then
he will ask her another question choose the 2nd option "I cannot die now"
Miranda will pass.

Albert:

Albert will see Minister Noish, from his castle. Minister Noish says the
Eastern
Country has attacked Serdio and he has to report back to his castle. Choose the
2nd option (I cannot do that) Albert passes the test.

Meru:

Younger Bardel will confront Meru. He wants revenge for the humans who killed
his baby sister. He will use a powerful Wingly strength fireball on her, but
Guarahha will block it. Then you will get a choice choose the 2nd option (I
Cannot die..) Meru will pass the test.

Haschel:

He will remember when he trained his daughter Claire and she left. Someone will
ask him if he could go back what would he do? Choose the 2nd option (I Could
not
stop her) Haschel will pass the test.

Rose:

Savan will be there with Rose since she did what she did (read the spoiler to
find out) she will pass the test.

Dart:

Shana will appear, Dart appears to be controlled and raises his sword in anger
sort of like a pimp would slap a ho. Dart will put his pimp anger aside and get
a choice choose the FIRST option (I will save Shana no matter what) Dart will
pass the test.

Everyone will be waiting for you, Savan has already went to the Psychedelic
Bomb. Save at the save point and continue. Once in the next area take all the
transporters to the next screen. Savan will greet you there. Savan will
calculate the scores if you get them all right and took my advise on the
answers
you will receive a psychedelic bomb X. If not you will receive an ordinary
Psychedelic Bomb. Now continue, you will Savan. He will disappear when you come
too close continue to follow Savan until you reach a Save point, SAVE here.
(Usually means a boss fight so make sure your Hps are good your mps are good
and
your best additions are equipped.)

Now go to the next area you will see a sequence Kraken the Signet Protector
will
be there. Everything is set to help save the world but Emperor Diaz will
appear.
He is also using Mind control over the last Kraken so you have to stop it!
#############################################################################
Boss fight XXVIII:
Last Kraken
Element: Water
Suggested Party: Dart, Kongol, and Albert
Other Parties: Haschel Miranda, Rose Meru
Difficulty: Hard
Item: Pretty Hammer
This guy won't go down easily, after all he is the Last Kraken! So try and stop
him with whatever you got in you. Dart is the Dragoon of choice here, he can
deal extreme damage with his Dragoon Magic. Kongol ahs a very high physical
Defensive rate and just incase things get tough have Albert use a Rose Storm
and
this guy is down to nothing. If you have a power down it could be helpful here.
Allow Dart to use his Final Burst because it can do tremendous damage if you
use
a power down and have Dart start the Special. If you don't have a power down
its
ok the damage is still pretty good without one. Now I suggest having Kongol
working with curing or Dragoon Additions here, he isn't needed much. His high
HP's come in handy with this boss. Since at this point having Kongol with a
physical ring will give him a tremendous amount of HP like the mid 4,000's
close
to 5,000. Dart should be your main form of offense in this battle though.

Haschel Miranda

Have Dart do the strategy above where he ignites the Special and uses Final
Burst, Red eye Dragon isn't good because they both take off the same number of
Hps from the boss and you get more turns with Final Burst. Have Haschel doing
his strongest magic or an addition. If Haschel's level wears off the quickest
have him doing his best addition on him like Hex Hammer. Have Miranda do the
curing if you are low on curative items, make sure she has a physical ring or a
therapy ring to deal with her low HP level. This boss has some nasty attacks
and
the 3 times I fought him he goes after Miranda a lot this may just be an
isolated incidence.

Rose & Meru

Have Dart doing the mentioned strategy. If you decide not to use the Special
have Rose doing her Final Addition on him, and have Meru doing Cat's Cradle or
her final Addition. It isn't wise to turn Meru into a Dragoon since she is
water
based so she isn't very useful for this battle, as a Dragoon using magic. So I
used her as a curare and let Rose and Dart focus in on main attacking and
things.
#############################################################################


Now Savan will teleport you out of the room automatically he will die in the
room because of an explosion =(. SAVE at the save point and cure any beat up
characters. Now try your best to work your back to the point where you met
Ruff.
(Ruff was the first of the creatures) There is a door to the left that can
transport you to Law City Zenebatos. Now get transported!
=============================================================================
4D: Law City Zenebatos

Once you get there, a robot will be there and it will confront you ignore it
for
now. A flying creature called 'Wings" will appear. This is sort of like a lame
airship/teleporter. You can use it to go to selective cities in the game, but
unlike other multi-CD games you have to switch CD's for certain places so have
those previous CD's handy you will need them. You can do a side quest now
(Which
I may explain in a side quest section). Well when you are done tinkering with
the wings, head to the green transporter next to room you came out of. Speak to
the robot there.

The robot will speak of Wingly Code 703, which prohibits humans or any non-
Winglies from going to the signet sphere. Rats! While I'm here I'll tell you
about all the Wingly codes you should jot these down or print this page.

Wingly Code 703: Signet Sphere Access
Wingly Code 339: Allows you to use shops*
Wingly Code 666: Stops Random Battles
Wingly Code 659: Allows Non-Winglies to roam freely
*= Already activated

There is another code, which I will discuss later since the game won't allow
you
to activate it early. Go to the screen on your right, you will see a robot
there, he will give you 4 choices:

1. Quit-self explanatory
2. Law Factory-where laws are made/amended
3. Law Launcher-Where amended laws are publicized
4. Legislation Center- Where Laws are granted

First go to the Law Factory there is a shop there stock up on any necessary
items and go back to the Transporter Etc. Then go to the Legislation Center.
There are sorts of robot guards and they are pretty fast. There only flaw is
they have to move on a certain pattern, if any non Wingly comes across that
pattern then they will arrest you try to avoid being arrested for now. Make
your
way through the guards the guards can't touch you when you are not on their
paths. If you are near a transporter door or treasure then you can avoid them
easily. When you get there you will have to wait on line, make sure not to pass
the "velvet rope" or you will be ignored. Now you can go for getting 659 passed
which will stop you from being arrested. If you think these guards can't touch
you, then forget it. Get 703 passed, say no to the first option and yes to the
second. He will then ask you to input the numbers, so do so. He will give you a
form to give to the Law Factory.

After you leave her purposely get arrested. A sequence will start where
everyone
is trying to figure out how to get out of jail, then Kongol will break through
the wall like it's a piece of paper. He was too heavy for the robot to
transport, so he saved you. Now get the treasure outside speak to the robot and
he takes you back to the main transporter. Now go to the Law Factory, try to
avoid the guards because you don't want to make Kongol do extra work. When you
get there, they will give you a form to take to the Law Launcher. Again get
purposely caught so you can be brought to the main transporter. Now go to the
Law Launcher which isn't that difficult to make it through, and speak to them.
Get purposely caught on your way back. Go to the transporter near the robot on
top of the room that brought you there.

When you are there they will recognize that humans can go to the Signet Sphere.
Save at the save point (make sure you have the best equipment you know the
drill
here) and enter the room. When you get into the room there will be a trial and
they will know your names. They will give you the death sentence and get 3
executioners to kill you! But... your Dragoons so kicked their ass!
#############################################################################
Boss Fight: XXIX
Vector, Kubila, Selebus
Elements: All: Dark
Suggested Party: Dart, Rose, and Albert
Other Parties: Haschel & Miranda Kongol & Meru
Difficulty Semi-Very Hard
Item: None

Well, these 3 won't be easy. Get rid of Kubila first has everyone focus on his
me is the one on your left and the tallest one. He is the one who likes to cal
a
creature from another dimension, which is a pretty powerful and hard attack to
avoid. He also cast instant death with a tombstone so ice him off quickly. Next
get the one in the middle Vector. Get him before Selebus kisses him and makes
him into a giant, he will be pretty big for a while so you want to get rid of
him before he does that. I had Dart as a Dragoon doing magic on Vector since he
is weak to magic, a few Final burst iced him off. Rose remained normal so I
used
her best addition which was her final at its peak of power, it did tremendous
damage. I had Albert be a dragoon and use Flower Storm to protect everyone.
When
you get rid of Vector and Kubila Selebus is a breeze. She hasn't have any real
power a few devastating magic attacks, and since she can only cure the other 2
and not her self her cure is a waste of a round. So get rid of her fast you can
just go with all out power here if you want. She has a high magic defense like
Meru, so just worry about physical attacks.

Haschel & Miranda

Basically since this team is pretty quick and they are almost a carbon copy of
your 3 enemies. Since Miranda can cure, Haschel is fast for a male and small,
and Dart is average. Have Haschel turn into a Dragoon if you want its not
necessary he was more effective as his regular self because he is faster than
all of them like that. Have him use his Hex Hammer, have Miranda turn into a
Dragoon and cure. Just incase Vector decided to become a giant and hit you with
physical attacks make sure Miranda has a physical ring to improve her low Hps.

Meru & Kongol

Give Meru a physical ring first off. Secondly have Kongol remain normal here
his
massive strength with a fully powered Bone Crush should be enough with a few
turns. Problem is Meru's speed will get her plenty of turns in this battle so
use Cat's Cradle or her final Perky Step. Have Dart be a Dragoon, and ice these
guys off with some well place Final Burst Red Eye Dragon isn't really needed. I
did pretty well with this team except for Meru dying occasionally make sure you
have a lot of Angel's Prayers on hand. If you want you can use Meru as a
Dragon,
and have Kongol feeding both of them but, I dislike Meru as a Dragoon it seems
she turns back to normal quickly since she has the least turns and the fastest
speed.
#############################################################################

Now go to where the Signet Stone will be, damn Emperor Diaz has already been
there and he destroyed it Rats! You will then see Emperor Diaz he has gotten
here by air, and the 108th being is about to be created. Dart will try and
attack the Emperor but will be blocked, there is nothing more you can do. So
exit out back to the save point SAVE there. Speak to the robot there, he will
tell you have to change Article 410 to get to Mayfil. So that's what's next go
through the whole law process you know waiting on line, avoiding guards meeting
robots (sounds like a regular ol' day at the bank to me). When you are
finalizing the law go to the transporter that got you here from Aglis and use
it
to get you to Mayfil.
=============================================================================

4E: Mayfil

Before you can do anything you will see Emperor Diaz going to destroy the last
Signet Sphere. Now you will able to control Dart. Use the teleporters and go to
the next area, you will see a thing that looks like a small bug in the middle
of
the room. Albert's Jade Dragoon responds to it. It is the spirit of the Green
Dragon Feyrbrand. He can't die because he has been defeated by humans guess
what? Kill him again! (You don't have to these fights are optional, but if you
need some good exp. then my all means)
#############################################################################
~Boss fight XXX
Dragoon Spirit
Element: Wind
Suggested Party: Dart, Albert, and Kongol
Other Parties: Haschel & Meru, Rose & Miranda
Difficulty: Medium
Item: Down Burst

Well he is harder than the last time you fought him, but at this point in the
game you can beat him without turning into a Dragoon. Just have these 3 using
their Final Additions, Blasting Dynamo, Blossom Storm, and Bone Crush. That's
it
just keep working at him and hacking away that is the easiest way to do plus if
these aren't mastered these help them get mastered. That is if you didn't
already, its a great chance. You will need to save your Dragoon Level for
upcoming fights. He does all the same attacks he did while he was still alive
so
refer to that if you want to know more about his attacks and such.

Haschel & Meru

I say let Meru become a Dragoon, because she takes off tremendous power with
her
magic, because for some reason he seems to be suspect to her attacks. Her best
magic does unbelievable damage, and can get rid of him quickly. Just fight some
random battles to get her level back up if you want to use them again. Have
Haschel use Hex Hammer or Omni Sweep if you have it. Just have Meru become a
Dragoon not anyone else it isn't really important you will need it for later.

Rose & Miranda

Have Miranda use a physical ring in the beginning. You should have her be a
Dragoon because you may need some of her curing abilities in this battle. Have
Rose use her best Addition Demon Dance or Hard Blade if you aren't quite there
yet. This is probably one of these easiest battles you will get this late in
the
game so soak it up.
#############################################################################

Now the Wind Dragon will be saved, so continue on your path. Heal who needs it
if you are running low head back to Zenebatos for more curative items. If you
decided to when you get back take the two transporters into the next area,
there
are also hidden paths similar to the one in Aglis where you had to take the
challenges. These lead to some generic attack items nothing is real necessary.
Also if you never got Dart's Soul Eater which is his most powerful sword an
enemy called Loner Knight drops it at a 20% rate or so. I ended up with 4 Soul
Eaters when I got finished with this place. If you have a Therapy ring equip
that to Dart to combat the energy dropping with it on you will get neither an
energy drop nor an energy increase. All you get is a powerful sword, which is
the side effect I like =). When you enter the room another Dragon Soul will be
in there this is the Sea Dragon, Meru will ant to release it too. So go and do
that!
#############################################################################
Boss fight XXXI
Dragoon Spirit
Element: Water
Suggested Party: Dart, Albert Meru
Other Parties: Haschel & Miranda Kongol & Rose
Difficulty: Hard
Item: Frozen Jet

Remember how you could beat the previous one with a couple of Red Eye Dragon
summons? Well that doesn't hold true here. It seems since its death it has
improved its magic defense. Red Eye Dragon Summon or Final Burst still works
well here, but the fact is they aren't as effective since this spirit has a
high
HP. I liked using Meru for this fight if she has her Dragon Summon use it for
some reason it kinda worked here. The Dragon Spirit does the same attacks as it
did when it was alive, but it is faster now. It even does that attack with the
water dome and it is quite more deadly. If you have a physical ring on Meru she
will more than stand up to it. Have Albert be a Dragoon for this fight that's
the best way to defeat the Dragon, cause you will definitely need Rose Storm
for
this battle, to stand up to some of its nastier Magic attacks.

Haschel & Miranda

Have Dart ignite the Special you will definitely need it because the spirit
will
go for the water dome magic attack very often. More than you would think
possible because that's its favorite type of attack, it also has a few other
crew damaging attacks. Have Miranda cure when needed as a Dragoon when she gets
back to normal have her turn into a Dragoon when the going gets rough. I say
let
Haschel handle some extreme magic attacks, like his Dragon summon if you have
it
if you don't just use either his Dragoon Addition or a lesser magic.

Kongol & Rose

This is a pretty powerful team, but Rose will need a Physical Ring even though
she puts up the highest female HP's. Have Kongol block a lot, in this fight
that
Water attack can nearly kill him at least take off 3/4 of his life that is why
I
did not recommend him or suggest him. He is also pretty damn slow so he won't
get that many turns. Have Rose as a Dragoon will be a good idea as well, even
though her magic won't do much to it, still she needs it for her defense, it
will make her better at defending against the magic attacks.
#############################################################################

Ok the Water Dragon is free and so are you now I definitely need you to work
your way back to Zenebatos sell all unwanted attack items, or any other item
you
don't ordinarily use. By as much curative items as possible you will need
during
this next fight. I barely survived it every tem I play it. This is one of the
hardest fights in the game coming up but its optional remember that so if this
guy beats the shit out of you, you don't have to take it again. When you come
back proceed you will see another Dragon spirit ignore it and save at the save
point right outside of its door. When you come back Miranda will want to free
this spirit...
#############################################################################
Boss Fight XXXII
Dragon Spirit
Element: Void
Suggested Party: Dart, Albert, and Kongol
Other Parties: Rose & Miranda Haschel & Meru
Difficulty: VERY EXTREMELY Difficult
Item

What Dragon do you know has a Void element. Only the biggest American Bad Ass
there is, he's big his mean and only a staff and a buster could stop him. He's
that Damn Divine Dragon uh Spirit. Guess what else unlike when he was living
when you could kill his cannon and his ball, you can't hear. He's also faster
and more powerful and he has a higher HP. How do you beat him? Turn off the
Playstation and he is gone! Seriously though you are going to have to full
power
from the start, and be able to use Special. When I played this I got a nice
break, Albert got first go, He used a Power Down on him. Then Kongol went I
used
a Power Up on Dart. Then Dart went and I started the special with him. This
took
off tremendous HP, close to half with just a regular ol' Final Burst. It took
maybe 4 rounds to officially kiss that big divine bastard good bye. *Hey Dyse I
don't have any of that shit!* Well, buddy its going to be tough...real tough.
With out it still have Dart use the Special Final Burst is still pretty
powerful
but not as powerful without those items. So keep him using it make sure Albert
use Rose Storm and every freakin turn. Have Kongol pray... Seriously have
Kongol
destroy him with Dragoon Additions since his magic will do beans to him. If you
make it out of this with one surviving character consider your self lucky.

Rose & Miranda

Like before use those items to finish him easily. If you don't have him then
well.. this will be even tougher. Have Rose using her Dragoon Addition and
don't
worry Miranda will always have to use her Dragoon Magic to cure as long as she
doesn't die. I suggest giving her the physical ring and if you are using
Miranda
stock up on Angel's Prayer's incase she falls during battles. You can make it
smoothly before you have to turn back into humans, because then since there
defense is low and I think they count the Dragon Ball as physical it does major
damage. He uses his Dragon moves the most and barely relies on his physical
attack.

Meru & Haschel

If you decided to use them pray. If you have those items then this will be easy
since I'm 99.9% sure Haschel and Meru will get a turn before Dart does, if you
don't then this will be tough. Meru may fall on the first round if you don't
get
a chance to turn her into a Dragoon. If you do you will have to try your best
to
use her magic it will take off some life not much though. Have Haschel use his
Dragoon Addition since its pretty powerful.
#############################################################################

Now SAVE again and take the transporters into the next room, you will see a
large grid with red spots hitting it, and blue spots. This is the key to the
grid RED spots are SAFE Blue spots are holes, if you fall down you will be in a
small room with a chest. While on the grid you can't encounter any random
battles. Here I'll try my best to make a dinky map =)



                                Exit2  Room 2
                                 |       ^
                                 V       |
                ___________ ___ ___ ___ ___ ___ ___ _______
               |           |   |   |   |   |   |   |       |
               |           |   |   |   |   |   |   |       |
               |       |+++|+++|   |+++|+++|+++|+++|+++|+++|
               |       |   |   |               |   |   |   |
               |+++|   |+++|+++|               |+++|+++|+++|
         Exit  |   |   |   |                           |   |
               |+++|   |+++|                           |+++|
               |   |   |   |                           |   |<- Exit
               |+++|+++|+++|                           |+++|
               |   |   |   |                               |
               |+++|+++|+++|                       |+++|+++|
               |                                   |   |   |-> Room 1
               |                                   |+++|+++|
               |                                   |   |   |
               |                               |+++|+++|   |
               |                               |   |   |   |
               |                       |+++|+++|+++|+++|   |
               |                       |   |   |   |       |
               |                       |+++|+++|+++|       |
               |                       |   |               |
               |_______________________|___|_______________|
                                       Start

Room 1: It contains a treasure, and a recovery point

Room 2: Some souls will know Rose and glad she is down there in Mayfil.

Once you are through go to the transporter. Now when you get there you will see
a save point but you will automatically be brought to a soul. Albert and Dart
will have a feeling about him, then you will know for certain when he
materializes! It's Ass Kicking Green Dude! uhhh Lavitz! (Ok, at this point I'm
99% sure everyone reading knows what happens, if you don't know what happen to
him then why are you reading in the 4th disk?) Lavitz will tell you to stay
away
from him for now, so go back to the save point and pick the party with the best
additions. Make sure everyone is cured, and prepared. Now use the transporter,
when you get there you will see Lavitz. He has a thing on his back, she
recognizes its smell as Devildom its go time!
#############################################################################
Boss Fight XXXIII
Lavitz's Spirit/ Zackwell
Element: Lavitz: Wind; Element: Zackwell: Dark
Suggested Party: Dart Albert & Kongol
Other Parties:  Rose, Miranda, Haschel, Meru
Difficulty: Lavitz: Easy Zackwell: Hard
Item: Halberd

Lavitz:

First off Do NOT turn into Dragoons. Not only is this fight easy enough to
defeat with just powerful additions. Lavitz will speak to you choose talk to
him
when he does he will then turn around and expose his back, which is when you
attack. Equip an accessory that stops confusing, you will need it, and some
mind
purifiers. That is the only attack you will get is confusion. ( I should know
Kongol got confused and killed everyone including himself my first time through
=( Anyway make sure one person won't be confused, just hit it with additions
there is nothing more to it. when he turns around just guard until you get an
option. Always choose talk to him, to try and break him free of the spirit
eventually he will be free. Then

Zackwell:

Zackwell will come out and mock you for the emotional moments and that he
granted him life for this. Bastard kill him! Have Dart ignite the Special, and
wail off. With everything you got have Albert using his Rose Storm, to help
with
some defending. He likes to make his staff into a skeleton spider but as
Dragoons this was useless. He has a high defense and he is beatable. Use
Dragoon
Additions to take off major life from this boss. Just keep Dart with his magic
it shouldn't run dry if you have Albert's Jade Dragon magic you might want to
use that a turn too. this guy wasn't too tough and will drop soon.

Rose, Haschel, Miranda, Meru

Lavitz:

Albert was mandatory for this battle so you have a choice of these 3 I went
with
Kongol. If you go with Rose have her use Hard Blade or Demon Dance to take off
major life, that is a good addition. If you went for Haschel Omni-Sweep, or Hex
Hammer works fine. If you decided on Miranda have her equipped with a accessory
to guard against the confusion so she can cure the others. If you decided on
Meru Perky Step at 600% does decent damage, but make sure you are not using the
Pretty Hammer.

Zackwell:

Miranda is great here, with her best at the time Arrow, and her White Element
took off a nice chunk of life so she wasn't totally useless, under the
influence
of Dragoon she was quite deadly. Make sure you have Dart ignite it since he is
very powerful with magic unless you went with Meru. Have Meru ignite it and if
you have her Final Magic then use that it takes off tremendous life. If you
went
with Rose here, use her additions the Dragoon ones, or Astral Drain is pretty
nice since this boss is aligned with Dark. If you went with Haschel then his
Dragoon Additions are his best shot.
#############################################################################

After the fight Lavitz will come after Dart. They will have a fight and you
will
Dart's sword fly. Dart will scream "Lavitz!" He will stick the spear in his
chest to kill Zackwell. Now Dart will say how he lives in their hearts, and
Lavitz is glad to see Dart and Majesty Albert in his afterlife. He will use his
last strength to bring you to the Signet Sphere. After a "handshake", Lavitz
will be gone.(You can revive him, you will need the following: A purple
Chocobo's feather, some holy materia, a million stardusts, An entire Phoenix, 6
billion gil coins, A Lock of Sephiroth's hair, a 70's "Bring Back The Funk" 8-
track tape, and one million unsold Chrono Trigger SNES carts. Have these items
and Lavitz will be as good as new =)

Now I suggest you start a new save here just incase you didn't fully complete
the side quests, or there are some stops you want to make because once you go
up
to the the signet sphere there is no return. So if you want to find out what
happens next just don't over write the save if you done everything you need
then
continue. Even though you made need some healing items.

When you climb the beam of light you will see the Signet Sphere safe from
Emperor Diaz's grasp. So of course Diaz shows up. Dart will turn into a Dragoon
but will be knocked back. There is nothing to do but watch him destroy the
signet sphere. He will disappear. The ground will star to shake I guess Soa's
rule got through. But Coolon your Wings will show up. Take us to the Moon! An
awesome FMV will start after this you will see the moon falling on top of the
tree, like it was made to fall there. You will then see many Virages coming
from
the moon, and you will; see a scene that is in the instruction manual where
everyone is sitting on the back of Coolon. He will keep avoiding many of them
he
will finally be attacked. He will hit the ground and the FMV will stop he dies
so just continue to on.
=============================================================================


4F: Big Blue Moon

Well at least you made, it so lets go. Now get to the next area, keep following
along this path. You will see a shiny object in the pool, examine it Rose will
tell you its a dried up fruit from the tree, all creatures came out of a fruit
like that. Now go north there will be another fruit from the tree, now go left.
Follow the path and you will reach a hole in the tree it is a stream of sorts.
Everyone will go really fast and be shown going up the stream last but not
least
Kongol everyone will land. When you are about to leave Kongol will come
thundering down. This will shake the entire tree. A Caterpillar will wake up
and
looked pissed and walk up the tree. So what Kongol woke his fucking ass up, the
Divine Tree is no place to sleep. Once you are in control of Dart go to the
shiny object it is a Silver DG Armor. Equip that to Miranda, and go to the pool
which is a recovery point.

If you haven't been leveling up good now is the chance. When I was here in my
first play through my levels were in roughly in the 30's for everyone, the
characters I used most like Dart, Kongol, Rose, Albert. Were in the late and
mid
30's. I'm pretty sure Dart was level 37. I had my main 4 characters final
additions and had everyone's mastered except Rose's she was level 4 on her
final. I had everyone of my main characters except Kongol's final Dragoon
Magic.
If you a have it like this or better for your characters then leveling up here
really won't be necessary. Now leave out of this area when you are finished
there will be another shiny object in a pool its just another dried fruit from
the tree. So keep going until you reach a fork, go right to get to the save
point SAVE here (Be sure to have a Talisman Equipped, and some Angel Prayer's)
Go left to continue but save first. No go right the caterpillar will be there,
as you remember it it remembers you from waking its sleepy ass up. Its fight
night!
#############################################################################
Boss Fight XXXIV
Caterpillar/ Pupa/ Imago
Element: All; Void
Suggested Party: Dart, Kongol, and Albert
Other: Parties: Haschel & Miranda: Meru & Rose
Difficulty: Cat: Easy/ Pupa: Very Easy/ Imago: Medium
Item: Moon Serenade, Sun Rhapsody, Healing Rain

Caterpillar:

This guy is a push over in this form, he doesn't do anything magical so this
team should stand up to it effortlessly. If you are still lagging in additions
then is a guy to practice some of those difficult ones like Blossom... I mean
Flower Storm. He does poison you but other than that he doesn't do much else.
He
can stun you and he hits a lot of physical attack but I'm certain at this point
only a few rounds with perfect additions should destroy him.

Pupa:

Now this is really just an addition practice Kongol and Albert defeated him
single handedly, with just a couple of their best additions seriously. This
thing doesn't even attack, it can evade to a point but other than that it
doesn't do much else. Just pound on it to it morphs again.

Imago:

Now its a butterfly like creature called Imago I figured that would happen.
Even
so I didn't even turn into Dragoon for this fight I wanted to see fi I could
destroy it with additions it was a success because I did. This thing couldn't
be
easier than it was. Even so its stats are even with its first form but it uses
more magic now since its a butterfly. It can fire a beam of light at one
character and take up about a 1,000 or close to it Hps, you need to watch out
for that one. Also it likes turning you into a two dimensional character and
instantly killing you. The first time I fought it I had it near death and it
did
that 3 times in a row. So you will need a talisman in order to revive your
friends, or just heal. This is not a Dragoon fight, it isn't required to become
Dragoons, you won't need it here you can pretty much kill it without being a
Dragoon.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Haschel & Miranda

Caterpillar

Don't turn Miranda into a Dragoon on her first turn save it for later on in the
fight you will need it for other things. So just have her use her bow and arrow
on it, and have Haschel working on his additions and Dart do the same. This
character doesn't have much going for it in this form, either equip Miranda
with
a Physical or Gigantos Ring, I suggest the latter because you will need some
physical defense and a little strength burst. This thing will falter and turn
into...

Pupa:

You normally don't get enemies who do nothing so soak it up. During this
particular play through I decided on blocking to everyone got full strength
then
giving it a power up, so I can sharpen Haschel's Additions. Just keep hacking
at
it until it turns into...

Imago:

Ok, this is where that Talisman on Haschel will kick in. I say put it on
Haschel
because Dart should be wearing a therapy ring to combat the Soul Eater's side
effect. Have Miranda be the only one to become a Dragoon you will need her
stronger Dragoon Bow and Arrow for this fight. You will also need her first
magic which revives a character just incase you run low on Angel Prayer's just
as long as she doesn't get it. It didn't happen while I was using her. Have
Haschel and Dart be your main offense, and that's the key to victory here. This
thing likes to cast dispirit to decourage you from becoming a Dragoon.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Meru & Rose

Caterpillar:

Have Meru come out and immediately hit it with Perky Step, if you have it at
its
600% percentile then this should for some reason rock it. Rose's Demon Dance is
also pretty effective on it, with a good enough weapon that is. Dart should use
Blazing Dynamo on it, this should be enough to get rid it, in a couple of
rounds
I would say. It can cast stun and poison so watch it out for it. Definitely
give
Rose the physical ring, and have Meru using a Gigantos ring to combat its
aggressive physicalness. On to the next form!

Pupa:

Block until you have a normal HP rating if Meru got battered in the last
battle.
Then wail away in a few rounds this 2nd and very weak form should be dead it
may
take longer since Meru will get a few turns and she isn't that powerful even
though the Gigantos Ring should help that slightly.

Imago:

This is where Meru pays off since this form is mostly magic it should really
harm Meru at all. Rose has a decent magic defense as well so she is a nice
choice for this battle. The only trouble is are red friend Dart. His magical
defense is average and with this boss it seems to target the person with the
weakest magic defense. At this point I really don't know of too many effective
items that raise magic defense. So you are sort of stuck with him constantly
dying or give him the talisman and ignore the Soul Eater's effect. Basically
here, having Meru as a Dragoon won't be necessary I'm pretty confident that her
additions can help you kill it.
#############################################################################

When you are done with this loser head back to the save point and save recovery
any characters that need it blah blah blah. Now head back to to wear you fought
the caterpillar, and continue out of this screen. You will get a sequence where
Rose will tell you that the moon is spreading poison on earth and it will be
kind of hard to reach Shana. Dart will not hear of this and will be determined
to reach Shana!

When you are in the moon just continue along the path until the ground starts
shaking. Flashes of lights and things like that will happen, fight time? No...
you will end up in a forest. Everyone will figure that the moon had brought
them
back to Earth. Rose will know its an illusion of sorts because she can still
hear the heart beat of the Virage Embryo. When this is over you can proceed
through the forest there is a treasure go and get that and go to the next
screen.

You will see a grassland in the next area, now ignore this and keep going right
out of this screen. when you are in the next screen Miranda will recognize
where
you are. It appears to be Mille Seasua and she knows this forest. she will want
to proceed alone, so now you will control Miranda ort of. You will be in the
next screen automatically. You will see Miranda's past, a little girl will be
there running after her mother who is with a man. The Man will not want a child
and just want's Miranda's Mother. Miranda's mother will leave Miranda's Father
for the man because Miranda's Father is sort of a bum. Now they will disappear
examine the rose on the ground... Boss Fight Time!
#############################################################################
Boss Fight XXXV
Death Rose
Element: Void
Suggested Party: Miranda
Difficulty: Easy
Item: None

This isn't a tough battle at all just attack the flower. the Death rose is
pretty weak and should only take off 100 Hp's, so it isn't much to worry about
at this point. I'm 99% sure even if you haven't used Miranda you still can beat
it. It will open the rose to reveal Miranda's mother's face. Then it will close
keep attacking if you have a weak Miranda use an item on it, to take off some
life even though its of the void element, it will still take some HP off this
rather weak boss. Finally there will be an option choose (I forgive you and it
will be defeated.
#############################################################################

After the fight the rest of your party will be there, she seems to be back to
normal well more feminne after this fight. She used her anger to not let ion to
her sadness so intern she has become more of a likable character and she is not
a bitch any more. You will get prompted to adjust your party so do so.

Now exit this area and go South, along the path grab the treasure, and go
continue south. You will be in a strange area so head left when you get there,
you will be in an area with other humans. Rose will pull out her sword and cut
herself to show that this place is real ( a pinch would of been more
traditional) Haschel will feel that this place is in Serdio because the people
there look Serdian. Except for one girl who disappears. You will finally regain
control, so SAVE at the save point or you might want to rest at the inn first
whatever way you choose. Head down the stairs stock up on any items you need I
suggest selling some of this attack items that you are not using or aren't
doing
much damage any more. So stock up on plenty of curative items. Then hit the
weapon shop there is a lot of next to last weapons here so give everyone an
upgrade.

Speak to the man next to the table its Dran the Rich Albert knows him. There
will be a guard by the door so the only place you can go is through the portal
the girl went through. You will see strange people here, they are the minitos,
the 2nd species with intelligence. There is only two of them and one of them is
a dike and the other loves Gigantos women so that's why there isn't any left?
=)
Now head south out of here. Proceed along the path there is a branch that takes
you to an item get it if you want. But if you don't just continue along the
path
you will see the girl. Dart will attempt to find out about her, but Haschel
knows who she is. She will run from Dart, Rose will inform Dart that she
doesn't
know him and doesn't want him. You will be switched to Haschel now. Haschel
will
tell her he wanted her to get through discipline, but Claire wanted to do
things
like the other girls did and not be a fighter. No matter how well Haschel puts
it she will want to fight Daddy Dearest...
#############################################################################
Boss Fight XXXVI
Claire
Element: Lightening
Suggested Party: Haschel
Difficulty: Medium
Item: None

She is quite a bit tougher than what Miranda went through. she uses the same
attack over and over, when she becomes demon like. She has been possessed by
the
Wargod, and Haschel is amazed anyone has stood up to the Wargod like she did.
She uses a forbidden art as the Wargod which can almost kill Haschel it drops
his HP's to one. That's the only real damage she does. Keep Hex Hammer going
and
cure only when she does that attack, her stats are almost even with Haschel and
their speed is quite similar. She can block your Additions and she does it
quite
often. When she is nearly defeated you will get a choice choose the 1st option
(Mind's Eye Awaken) She will come at Pops with the forbidden attack but he will
stop it.
#############################################################################

Haschel will rejoin your party and you will be prompted to arrange the party so
do so. At this point everyone realizes the moon allows you to see a feel what
is
in your heart so you can conquer it. Now that Haschel has faced the past he
doesn't feel so bad now. Anyway if you continue you can get an item it isn't
important so just go back to the room. Save at the save point and stock up on
some more items like Healing Fogs and such. The guard is gone now and you get a
sneak peak of Bale. The guards won't let you into the castle. So just jump into
the vortex to your left. You will be in a strange looking place, just go to the
door. When you exit everyone will crouch down because they seem to be pretty
high up, but the floor is invisible. You can see the cracks off it and there
aren't any drop pieces so just continue to the left path near the north when
you
are finished with the sequence. In the next area Rose will call out the name
"Michael". She is referring to the huge Black Vassal Dragon shooting at you she
will tell you to run, there will be two vortexes, Albert, Kongol, Haschel, Meru
& Miranda jump into the one on the right and Rose & Dart go left.

When you are back you will control the larger party. Meru will fly around and
inform you that this appears to be the Land of the Gigantos. Kongol will
confirm
this and tell you that its their holy land. You will see a few guys running
away, and some one saying to kill them. They will be all dead there will be one
Gigantos Child who comes out of a cave, at first he won't be acceptable to
Emperor Doel's attempt. Young Kongol realizes that he has saved his life, and
goes with Doel. After this proceed north, Kongol will want to go alone. He goes
to the Gigantos Sanctuary, there is another Gigantos there. He is a lot smarter
than Kongol when you hear him talk. Kongol will tell him how he is much
stronger
now, but like Gigantos they will have to fight to see who is stronger...
#############################################################################
Boss Fight XXXVII
Indora
Element: Earth
Suggested Party: Kongol
Difficulty: Easy
Item: None

Kongol's brother Indora is pretty tough but at this point in the game Kongol
had
over 5,000 Hps so this boss couldn't harm him. He is very powerful and carries
two axes, he is faster than Kongol as well. He has two normal attacks, plus an
attack where he makes a pillar rise, wraps the axes around Kongol's body picks
up the pillar with Kongol on and throws it across the room. Which is an
incredibly strong attack, this shouldn't even hurt you that bad since its
physical. If you haven't been using Kongol shame on you! Heh, if you have some
Bone Crush's will finish this guy off in a few he isn't that powerful and Bone
Crushes successful ones take off major life. Just like when you had to fight
Kongol, if you miss the addition he can counter. Finally in a speechless battle
this guy will die.
#############################################################################

his brother will admit that Kongol is the strongest Gigantos ever, Kongol will
be sad that he died. But, he will be happy to have this off his conscious so
that's what has been depressing the big brute? His big bro' must have picked on
him about his pint size. Heh anyway go down the stairs remember when you had to
save the Mayor's son 20 years later? Well press that switch for a treasure
namely the Golden Dragon Armor, equip this to Kongol and go up the stairs. Then
exit the holy Gigantos land. When you go left you will see a small vortex in
the
pool jump in it.

You will be at a place you see before where Haschel had his scenario so head to
the left path and you will be back into town. Meru suggest you wait for Rose &
Dart there since there are people there.

Now it will switch to Rose & Dart, make sure you have rose equip with some good
weapons and armor. Anyway there will be a sequence and proceed to the right.
She
will see pseudo dragons, these are her favorites but they didn't make it to the
present time. so just continue along the path. There is an unreachable treasure
chest to your right in the next screen so ignore it for now. So continue along
the path to the right there is a reachable treasure chest so get it, if you
want. Now continue along the path into the next screen, you will see some
stairs
and a vortex to your right Rose will say she will want to continue so do so.
Now
go to the next screen, Rose will see her dragon lying there. The screen will
switch to 10,000 years ago when her and Zieg killed the black dragon for its
Dragoon Spirit. After she did so a baby black dragon appeared hearing Zieg
speak
he sounds A LOT like Dart back then. After this is over it will switch to the
present time. When it does Michael will wake up and not recognize Rose it's
fight time!
#############################################################################
Boss Fight XXXVIII
Michael
Element: Dark
Suggested Party: Dart, Rose
Difficulty: Hard
Item: None

This fight is difficult you can't hurt the dragon and for some reason you can't
become a Dragoon either. What to do now? Block that's what or if you feel
confident about your exp. you can practice your additions on it, even though
they do no damage. There will be a few conversation sequences Rose is reluctant
to tell Dart about its weak spot. You learn that her Dragon is the fastest the
strongest and the best defensive Dragon of them all. You then learn that its
sort of wearing armor, then you finally get a choice, tell Dart about the Blind
Spot is the response. Its Blind Spot is its heart it will open up after it does
the attack where it picks you up in the air and shoots a black beam at you. So
attack that, if Rose's level is high and you have perfected her final you can
beat it with just one round with her and Dart.
#############################################################################

Rose will be sad she killed her dragon, she had to though. So exit back out of
this screen and go to the place where Rose DIDN'T want to go earlier you will
be
in familiar territory so head back to the Item shop. Everyone will greet each
over. They will exchange what happen to them, they will be talking about the
Land of Gigantos and Emperor Doel in the morning. So Save here and get any
items
you need from the item shop. Leave out the door, they will be expecting Albert
at the castle. Albert like the others will want to do this alone. Doel knows
you
are Albert, his nephew. Albert will demand answers about why did Doel kill his
father, he won't tell he said maybe if you fight him he will!
#############################################################################
Boss Fight XXXIX
Dark Doel
Element: Thunder
Suggested Party: Albert
Difficulty: Medium
Item: None

He has two swords a light one and a dark one much like he did the first time
you
had a fight with him. He does the same attack and probably has the same amount
of HP. Since you are much stronger than you were when you were in the first
disk
than you can defeat him easily. Take out the swords first he will be stuck with
a thunder magic attack it isn't that powerful. Nail him with Blossom(Flower)
Storm all day and he will die.
#############################################################################

After the fight Albert will rejoin the party, select your party again. Go back
to the inn and save, and do what else you need. Now head into the vortex where
you met Michael the first time. Take the upper left path again. Now continue
pass the point you were stopped by Michael and up the stairs. Continue up until
you reach a fork either way is good, and you will come across a castle. A very
large beautiful castle I might add. Meru will recognize it as Wingly Palace,
you
will be gin to cross the bridge but as soon as everyone steps on it disappears
and Meru will disappear as well, know one gets hurt since they didn't go that
far. Meru will not know what happened a Wingly called Archangel will be there,
she will tell her she has lost her Wingly Pride hanging with filthy,
disgusting,
barbaric humans. She will fight Meru!
#############################################################################
Boss Fight XL
Archangel
Element: Light
Suggested Party: Meru
Difficulty: Hard
Item: None

This can and will be a tough fight for those who never touched Meru until now.
I
was one of those on my first play through, on my second this fight was very
easy
since her level was like 39 and she had Perky Step at a 600%. Anyway she does
some magic attacks that can damage Meru pretty badly but none compare to her
ultimate attack. She calls a whole army from some unknown place she is then on
top of a 3 headed elephant and the whole army attacks you, this is a  _VERY_
cool attack. This attack also reduces your HP down to one. Since Archangel has
a
high magic defense rating, you might want to stick to physical. A Gigantos ring
would of been good for this fight to make Meru quite a bit stronger than she
is.
Even though you don't have one she still can do some damage. Eventually after
Meru admits to loving humans the battle is over...
#############################################################################
Meru feels Super and the end is near, but first go back to the save point and
save before you go on from here.
=============================================================================

4G: Wrapping it Up

The next area looks pretty weird to be on a moon, there are monitors all over
the floor and when you first get there a conversation will start. Rose will
insure you that this place is the moon. Well anyway continue along the path
into
the next area. Grab the item in the chest and continue to the north. When you
are there, you will see a save point. SAVE (Have your party ready for a fight)
and go right. Everyone will hear a voice, but its in their minds. Dart has a
feeling that Shana is calling them. When you go into the next area a Super
Virage is there, its go time!!
#############################################################################
Boss Fight XLI
Super Virage
Element: Void
Suggested Party: Dart, Albert, Kongol
Other Parties: Haschel & Miranda, Meru & Rose
Difficulty: Medium
Item: None

For some reason this guy wasn't that hard at all, immediately become a Dragoon
and have Dart use the special. Use Final Burst on his head. This takes off
massive damage. Have Albert using his usual Rose Storm, you can use Jade Dragon
but its not really important. Try not to use much healing items in this battle
in fact you should save all of them you will definitely need them. Super Virage
uses a devastating attack where he shoots a beam a light at you this could be
very damaging if you aren't a Dragoon. You will need to heal if you are not a
Dragoon. Other than that this guy really isn't that much tougher than a normal
Virage. He just has a very high HP. Also if you kill his head it causes an
explosion which can almost kill your party if your HP is low. You can kill it
if
you decide to go strait to the body instead of the head, but it takes longer
that way.

Haschel & Miranda

The same strategy with Dart have him start the Special. Miranda should be
equipped with a physical ring to combat her lower than average HP level.
Haschel
may need a Gigantos Ring to make him a little bit stronger but its not
mandatory, you could equip him with anything you like. As Dragoons you should
have Miranda using her usual curative powers because this Virage uses attacks
that damage your entire party you will definitely need some of her cure all
attacks here. Haschel should summon his dragon if you have it if not, his
Dragoon Addition is pretty powerful if you have the Gigantos Ring.

Rose & Meru

Like before have Dart start the Special off. Have Rose using her Dragoon
Addition since her magic doesn't do much damage to it, unless you have her Dark
Dragon it does some damage to it. Have Meru either using her Dragon or her
Dragoon Addition, I prefer the Dragon and her other magic since she does more
damage with it. Although Dart should be the focus with his Final Burst attack,
at either his head or his body.
#############################################################################

After the battle you will get that last heroic conversation or at least one of
the last. In the next area you will see Zieg (I'm pretty sure if you are
reading
in the last chapters you should know the deal with Zieg if not the why are you
reading this?) Zieg will attack Dart from the start and Dart will drop his
Dragoon Spirit for the second time. Guess who picks it up. Zieg, and it
recognizes him as a Dragoon. He turns into one and the fight is on!
#############################################################################
Boss Fight XLII
Zieg Feld
Element: Fire
Suggested Party: Dart, Albert, and Kongol
Other Parties: Haschel & Meru, Miranda & Rose
Difficulty: Hard
Item:

Dart will have to come out at Zieg first he ill mock Dart on his weakness and
become a Dragoon. Zieg will then use his Dragoon Addition on Dart, Dart ill
realize where he got the skills from. Zieg does everything Dart can do Dragoon
Addition, Final Burst, yes even Red Eye Dragon. Red Eye Dragon is always more
fun when some unsuspecting Boss gets it but it is quite a pain when you
experience it. He never turns back to human form so this cat has a lot of
spirit
points. Even so have Albert turn into a Dragoon for the Rose Storm protection,
have Dart use Blazing Dynamo, and Kongol using his Dragoon Addition. Even if
you
have the Golden Dragon, its useless with Kongol's low magic ability. He is
tough
but he doesn't call on his Red Eye Dragon often he uses Dragoon Addition mostly
and for some reason he kept hitting Kongol in it which did practically nothing
to him. Dart's Blazing Dynamo damages him pretty bad if you have your levels
exceeding 40. He is faster than these 3 that's the only thing, he is just about
even skilled with Dart. He looks EXACTLY like Dart when he does things only
slight differences. Anyway with Kongol D. Addition to him, and Dart's Blazing
Dynamo this guy ill fall pretty soon.

Haschel & Meru

Dart will have to addition him which will do nothing so he ill turn into a
Dragoon. Have Haschel turn into one soon after. Have Meru follow along, since
he
is fire based Meru's Dragon can ding him up badly. Have Haschel using his
Dragon
too, and have Dart additioning and throwing them Sun Rhapsodies if you still
have some. These attacks take huge chunks of life off of our Ziegy friend here,
so keep at it. Although like most battles Meru fell twice but that's nothing an
Angel Prayer couldn't cure, so this is still a good team. This team combated
his
speed, which made him slightly slower than he was.

Miranda & Rose

Dart does his addition blah blah blah. Have Rose become and addition but have
Miranda stay normal. You should of just got Miranda's final arrow it does a
decent chunk of damage. Wait until he actually does damage to you before having
Miranda become a Dragoon. This team also has good magic defense so the choice
his Red Eye Dragon is tough but it probably won't kill you. I say have Rose
call
on the Dark Dragon to help you defeat this worthy foe, it does a nice bit of
damage to it. Soon he too will have to give up.
#############################################################################
Spoilers from now on!
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

Zieg will drop and a spirit will fly out! Its the brother of Charle Frahma!
Melbu Frahma possessed his the Dragoon Spirit 11,000 years ago when he thought
to have killed him and made him petrified. He needed a body that he could be
immortal in but he chose the spirit. He waited 11,000 years for Zieg to use his
Dragoon Spirit again, hen Rose came to Neet to kill the Moon Child he had
become
a Dragoon. When he did Melbu Frahma got released and his soul had went into
Zieg's. Now Melbu when take Shana's powers and make him self the God of
Destruction. Out of no where you will see Lloyd! Lloyd will fly over there and
get into a fight with Melbu, but Lloyd will be killed you don't even get to use
Dart. Lloyd will give Rose the Dragon Buster, and Dart the Divine Dragon
Spirit.
Speak to everyone and then Melbu are you prepared no.
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
=============================================================================

4H: Final Fight

NOTE: At this point which is still under testing I am not sure you can go back
to the town in Bale and get curative items. I assume you can not but it is
possible.

At this point I didn't encounter any more random battles so, there isn't any
more leveling up. Everyone level should be at least in the 40's or above
especially the characters you want to use. Everything should be prepared. Make
sure to relieve your self grab some snacks boil some coffee because you will be
here an hour Guaranteed.

$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

FINAL FIGHT Part 1
Melbu Frahma
Element: Void
PARTY I USED: Dart, Rose, and Kongol on the 1st play through
Other Parties: Albert & Miranda Meru & Haschel
Difficulty: Extremely Hard
Item: None

His first form is tough but beatable. DON'T Have Dart use the special have him
turn into a Dragoon. Use Dragon Cannon on him, this should take off about close
to 3,000 Hps. Have Rose use Demon's Dance, to take off massive damage. Have
Kongol use Bone Crush which is also very powerful allow Dart to get two turns
before throwing him a Sun Rhapsody to bring his HP's back. Have Kongol become a
Dragoon if you choose now, and make sure that Rose is definitely equipped with
a
physical ring to help her poor HP level. Just have at least one NON dragoon.
Soon Dart will turn back to normal when he does Blazing Dynamo is effective.
Melbu has a very high physical and magical defense. On his first form he will
like to block your attack, which is highly annoying. While he does this you
cannot do anything to him so just block. He has an attack here he summons 3
huge
Virages which can take off mega life especially to Kongol. Even though at this
point Kongol should have HP's in the near 5,000. Finally the background will
change to First Generation.

Albert & Miranda

Miranda did quite well in this battle, she can hurt him pretty badly, but what
hurt even more is her curing you when you needed it. Keep her as a Dragoon as
long as possible you will certainly need her wonderful curing abilities. Albert
although Slow his Rose Storm which has been effective since day one does
wonderful work here as well. When he blocks Miranda's final arrow can pierce
his
defense so if he is blocking and you don't need curing use that instead.
Albert's blossom Storm addition also does a nice and decent amount of damage to
him. Dart's Dragoon magic especially canon can take a lot off of him use these
two as your main form of attack.

Haschel & Meru

Meru is faster than her magic abusing Wingly friend. So she will come in handy
especially if you user her as a Dragoon, for some reason she was a lot faster
than Melbu. She could attack him all day if only Kongol was as fast as her.
Haschel is a pretty good Dragoon choice for this battle. The Dragoon helps
Haschel's low defense which is a good thing. He also stood up to the 3 Virages
better than anyone else I had used. Have him summon his dragon for a nice bit
of
damage. but if you decide to keep Haschel normal have him be the one to feed
Dart the sun Rhapsodies, you will definitely need Meru as a Dragoon for her to
even stand a chance in this long battle. Make sure you have Meru equipped with
a
physical ring as well, and if you have any of those dang Legend Casque now
would
be a time to use them.
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
FINAL FIGHT Part 2
Melbu Frahma 1st Generation
Element: Void
PARTY I USED: Dart, Rose, and Kongol on the 1st play through
Other Parties: Albert & Miranda Meru & Haschel
Difficulty: Extremely Harder
Item: None

This form he has some slightly but not much different attacks. This time one of
his favorites things to do is hit you with a physical beam of light. If you are
using Rose this can pretty much reduce her HP's to half. On Kongol its like a
mosquito bite, for some reason he kept doing it to Kongol. He has another new
attack where he will suck one of your allies inside of his body don't worry
about the captured  they are protected while inside of him. Eventually h-e will
spit the character out which will do tremendous damage to the character and
you.
this one is hard but the battle isn't as long as the previous one, I used this
form to get Dart back to  fully charged then let him have it in the next round.
Have Rose be a Dragoon in this round her Dragoon Addition did some serious
damage to Melbu.

Albert & Miranda

Have Albert cast a Rose storm if he is still a Dragoon you will need it and
have
Miranda cure when and who needs it. Have Dart just hit him with Additions I'm
pretty sure you are out of SP, don't turn Dart into a Dragoon this round you
should save it for the next round. Miranda should be a Dragoon as much as
possible hen I used her and Shana through out the game in only one attack with
her boy she could become a Dragoon. Don't become one immediately though please
you should save this for when everyone has low HP. Make sure she has full MP
through out this battle. If she gets captured by Melbu you are in serious
trouble you will have to resort to curing items as Plan B.

Meru & Haschel

I'm pretty sure both Meru and Dart should be spent so have them worry about
damaging Melbu with additions. Make sure to feed Meru curative items whenever
necessary. Meru can drop with a seconds notice in this battle especially with
his laser or if he decided to swallow her or spit a swallowed ally at her.
Either way she may die so have her at full energy as much as possible. Also
turn
her into a Dragoon every time she gets two or more SP levels. When she does use
it because she may get attacked physically and it won't hurt as much. Have
Haschel be your curing man only use a curative item when your other two
characters are down to red health or near death. Finally it will switch to the
2nd generation then the 3rd then its another form of Melbu in the 4th...
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
FINAL FIGHT Part 3
Melbu Frahma  4th Generation
Element: Void
PARTY I USED: Dart, Rose, and Kongol on the 1st play through
Other Parties: Albert & Miranda Meru & Haschel
Difficulty: Hard but this was his easiest form
Item: None


For some reason I had no trouble icing off his third form. Since this form goes
down quicker than the previous two forms. Unload Dart's Dragoon in this form if
you want it's not mandatory here though. You can beat it with additions.
Occasionally he will summon two creatures that cause serious damage when you
see
them kill them fast, they are very powerful but will go down with a couple of
strong additions. For some reason Kongol was a Dragoon for a very long time,
since his turn didn't come up often and yes it took all the way to here for him
to go back to normal. Anyway have him use Additions, and have Rose using her
additions as well. Basically a few rounds of additions can ice off this form.
He
also uses an attack here he changes it from night to day. The difference in day
time is he uses fire attacks, but Dart will have no trouble with these. Even
Dart is now a Void Dragoon he is still for the fire element.

Albert & Miranda

Miranda should of went down a few times, here and there is so hopefully you
have
a few Angel Prayer's on tap. Since this is the half way point if this long
tedious battle this crew was the most cured. At this point I was almost out of
Sun Rhapsodies so, if you don't then you will have to stay with some back up
curative items. Have Albert keep using Rose Storms, its good to actually count
every time you get 3 turns then use a Rose Storm, and always use it on your
last
turn. Albert's Dragoon also works well now, that he is weaker than he was
before
so use it more now.

Meru & Haschel

Meru should have died quite a few times by now even if she did its no need to
panic. If you have Angel Prayer's. Using her Water Dragon in this fight is a
great idea because when it goes to day time it does more damage than normal
although the fire attacks burn her pretty bad, just don't have her as a full
fledge Dragoon a few SP levels are good enough for now. Have Haschel use his
Omni Sweep, it shouldn't take a while so he can get his level all the way up,
that way it will be easier for him to block some of those nasty elemental
attacks. The scenery will change again, 5th generation. Then the 6th and final
Generation.
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
FINAL FIGHT Part 3
Melbu Frahma  4th Generation
Element: Void
PARTY I USED: Dart, Rose, and Kongol on the 1st play through
Other Parties: Albert & Miranda Meru & Haschel
Difficulty: Undefinable hardness
Item: None

He is so fucking tough... He is physically strong, powerful he has everything.
Everything, if you are weak at this point he can and will kill you. This is his
toughest form, and he has even more deadly attacks. He can toss you in the air
and slam you back down, which takes off mega damage to Rose, Kongol and Dart
laughed at it. Have Dart unleash the special now if you have it, and have
everyone do there best magic from the door, that means summon all the best
dragons, and have Dart use the Cannon. This will put a nice over 6,000 HP dent
into him. he has another attack where he takes a picture of a character then he
cuts the picture in half. This is a very powerful attack, and can kill weaker
people. At this point with this party everyone as on there last legs no type of
anything left. He also takes a page from the Dragon Block Staff, by reducing
your Dragoon att & De. If you get caught with this in mid Dragoon he can kill
you even with full energy. He can summon two monsters, and they can instantly
kill you. So make sure you have a few of those Angel Prayer's on tap. He can
also posses a character and you cannot attack him while he does this, but you
can control him sort of which is pretty cool. Finally he will fall...

Albert & Miranda

Hopefully you have some Sun Rhapsodies left for the final form, this final form
can be critical. It is very annoying sitting there 50 minutes and losing to
this
form. If you do let Miranda use her level 1 magic or something to conserve her
HP's you will need it throughout. Have Albert Dragoon Addition, or his Dragoon
magic, especially Rose Storm. At this point Albert's Blossom Storm did major
damage to him, so use that when you are trying to get him to his max spirit. It
does way more damage than you would think. Hopefully you can survive this
battle, and not run out of magic or curative items. This crew can be killed off
easily if not properly cured every other round.

Haschel & Meru

Well, its been a long fight a hard fight. If you have Meru still alive you are
the man. Its hard to keep her living cause his physical attack can just about
instantly kill her, since this is his most physical form. Only the protection
of
a Dragoon can save you here. Keep to the tried and true Divine Ball, or Cannon
when the monsters come up. Have Haschel not become a Dragoon just use his Omni-
Sweep as much as possible it can hurt him pretty badly. You will need him to
cure or if he decides to use the Dragoon Block he will be your whole offense.
Hopefully after a long fight you won't be starting over
#############################################################################

That's it folks no ending spoilers watch it yourself and enjoy! That's a Dy$e
Guarantee.


My stats:

1st Play through: 46 hours 14 minutes (65% of the guide based on, other
information based on this: 5%)

2nd: Play through: 73 hours 57 minutes (30% of the guide based on, other
information based on this: 30%)

3rd: Play through: 68 hours 45 minutes (4% of the guide based on this, other
information based on this: 50%)

4th play through: 93 hours 10 minutes (1% of the guide based on this, other
information based on this: 15%)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


VIII:    Character Bios *Spoilers*

(Someone informed using instruction manual bios is wrong, and it goes against
Sony copyright. I felt that way to and decided to retype my own bios and add
more info to them watch out there are some spoilers in the bios.)
=============================================================================
Dart:
Sex: Male
Birth Place: Neet
Dragoon Spirit: Fire
Age: 24

Dart is a great warrior, who has had a trouble past. He's is from a small
village that got burned down. He is a loner but an honorable warrior, who knows
what friendship is about. He fights for what he cares for and what he believes
in. When Shana is kidnapped and his village is burned down he decided to go on
this quest.

My Dart Info

Dart, is a very good warrior with great stats. He is average with speed and
power, he has the most weapons, additions and Dragoon Magic. He is the base of
the game and you have to use him all the time except for a few short times
without. 99% of the time he is here, and he is a pretty good character. In my
opinion he wasn't a stand out hero, he was pretty average.
=============================================================================

Shana:
Sex: Female
Birthplace: Neet
Dragoon Spirit: White
Age: 18

Shana is young but wise for her age. She is a long time friend of Dart and they
grew up together. She feels now that she is of age and doesn't need Dart's
protection any more. She is skilled with the bow and arrow, and has lethal aim.
When she was kidnapped she joined the fight.

My Shana Info:

Bow and Arrow is the weapon of choice for Shana. She has a decent Magic
Defense,
and she is your 'White Mage'. She is very weak and she didn't use Additions so
she wasn't a gifted fighter. She is best to use ion "must" situations, and when
she becomes a Dragoon her white magic will come in handy for those battles
where
you have no curative items.
=============================================================================
Lavitz:
Sex: Male
Birthplace: Bale
Dragoon Spirit: Green
Age: 30

Lavitz is a 3rd generation knight, and like his Fathers before him were the top
knights for the king. He is loyal to King Albert, and the he is Albert's best
friend and chief man. He is gifted with the spear, and is valuable on your
quest. He joins the fight while you are saving Shana.

My Lavitz Info:

Lavitz is a green mean ass kickin' machine! Lavitz is my favorite character he
is strong, he has a good defensive rating, he has a _slightly_ below average
Magic Defense rating. In his Dragoon Form is basically unstoppable. Lavitz is a
great character very noble and loyal, he can be fun at times and I liked him a
lot.
=============================================================================
Rose:
Sex: Female
Birthplace: Unknown
Dragoon Spirit: Dark
Age: 11,026

Rose is a gifted warrior, she is very smart and knows a lot about the Dragon
Campaign and being a Dragoon. She is mysterious and for the most part ALL
business, she doesn't care for trivial matters. She has an unknown attraction
to
Dart, and she joined the fight when Dart was in trouble.

My Rose Info:

She is hands down one of the best characters in the game, and certainly the
strongest female. She has great Additions which can be learn near the beginning
of the game. She is fast she is pretty powerful, and the only flaw she has is
her low HP. She has some of the best magic and she has an awesome Dragoon
Transformation. Her character was a very important one and she is probably one
of the most used characters in the game.
=============================================================================
King Albert:
Sex: Male
Birthplace: Indel's Castle, Bale
Dragoon Spirit: Green
Age: 21

This young man should be King of all Serdio. Albert, became a King when he was
only 14 years old, and ever since then he has problems. He is close friends of
Lavitz, and even picked up a thing or two from him. He joins the fight when he
inherits Lavitz's Dragoon Spirit.

My Albert Info:

Since he inherited all Lavitz's power and ability at that point of the game he
is a pretty handy warrior. Just like Lavitz, there are only small differences
in
Addition timing other than that this guy is just as good as him, and he never
left my party once I obtained him.
=============================================================================
Haschel:
Sex Male
Birthplace: Rouge
Dragoon Spirit: Violet
Age 60

He is a 60 years old but still going strong. He is wise in many ways, but at
the
same time quiet and indifferent. He has seen much in his years and offers his
wisdom to the party, he is on this quest to look for his daughter who has been
lost for 20 years. He joins Dart when they meet at the Hero Contest.

My Haschel Info:

The Fastest Male character in the game, he is quick fast and he hits pretty
hard. He has some cool Additions to learn plus for his age he really gets
around. Although he may seem soft on the outside when you see his true power it
will amaze you to wonder how this guy does it. Well anyway even though he is
great I really didn't use him since I like power base characters and he made a
funny looking Dragoon.
=============================================================================
Meru:
Sex: Female
Birthplace: Wingly Forest
Dragoon Spirit: Blue
Age: 16

She is young, naive funny dancer named Meru. Her soft look and strange way of
dressing may fool most, be watch out she has a huge hammer waiting to decimate
anyone who looks at her funny. She is brash and rude at times, but everyone
needs the clown and certainly that's her non battling job. She joins the party
as a guide but after seeing what these people are about she becomes a permanent
member.

My Meru Info:

Meru sucks. Don't let the 600% Final Addition fool you she still isn't
powerful.
I mean she is the comedy relief in all but I laughed at her not with her, and
she looks like a damn slut stripper. She was a waste of a good spot, and I
never
laughed at her boring pranks. She has a high magical defense, and her water
Dragoon can come in handy on fire based enemies. She is the best with magic
meaning that her Magic is usually stronger than anyone else's.
=============================================================================
Kongol:
Sex: Male
Birthplace: Home of the Gigantos
Dragoon Spirit: Gold
Age: 24

Kongol is a huge powerful Gigantos. Not very smart though like the rest of his
nearly extinct race, they were all war based and all powerful because of their
huge size. There intelligence is slightly above a Dragon's but Kongol seems
slightly dumber than the average Gigantos. He is still learning human ways and
wants to follow the path of the humans. He joins your party when he sees the
compassion you have for him, and he saves you.

My Kongol Info:

He is without a doubt the strongest character in the game. He is so powerful
that it will blow your mind and not only is he powerful he has the highest HP,
and the highest physical Defense rating. He also has the easiest additions to
learn, but only 3 of them. Even so his final on the highest level on a weak
enemy and his level is high can do damage like 5834 Hp's and on normal bosses
roughly 1000. His slow speed and his low magic defense balances him out.
=============================================================================
Miranda:
Sex: Female
Birthplace: Deningrad
Dragoon spirit: Silver
Age: 26

Miranda is a fearless woman. She is very bossy and demanding if someone or
something she doesn't like you'll know about it. She is pretty shallow and hard
to figure out at times. Like Albert she is considered royalty and everyone
looks
up to her in her kingdom. She joins your party when Shana's Dragoon spirit
transfers to her.

My Miranda Info:

Bow and Arrow is the weapon of choice for Miranda. She has a decent Magic
Defense, and she is your 'White Mage'. She is very weak and she didn't use
Additions so she wasn't a gifted fighter. She is best to use in "must"
situations, as a Dragoon her white magic will come in handy for those battles
where you have no curative items. So basically like Shana I barely used her.
=============================================================================


IX: Weapons

Dart's Weapons
=====================================
Name           Attack                |
                                     |
Broad Sword-     2                   |
Bastard Sword    7                   |
Heat Blade       18                  |
Falchion         26                  |
Mind Crush       34                  |
Fairy Sword      39                  |
Claymore         44                  |
Soul Eater       75                  |
=====================================

Shana/Miranda's Weapons
=====================================
Name           Attack                |
                                     |
Short Bow-       3                   |
Sparkle Arrow    9                   |
Long Bow         18                  |
Bemusing Arrow    24                  |
Virulent Arrow   30                  |
Arrow Of Force   40                  |
Detonate Arrow   50                  |
=====================================

Lavitz/Albert's Weapons
=====================================
Name           Attack                |
                                     |
Spear            4                   |
Lance            19                  |
Twister Glaive   28                  |
Glaive           37                  |
Spear of Terror  45                  |
Partisan         56                  |
Halberd          65                  |
=====================================

Rose's Weapons
=====================================
Name           Attack                |
                                     |
Raiper           13                  |
Demon Stiletto   18                  |
Shadow Cutter    24                  |
Dancing Dagger   30                  |
Flamberge        35                  |
Gladius          40                  |
Dragon Buster   100                  |
=====================================

Haschel's Weapons
=====================================
Name           Attack                |
                                     |
Iron Knuckle     20                  |
Beast Fang       31                  |
Diamond Claw     37                  |
Brass Knuckle    43                  |
Thunder Fist     49                  |
Destroyer Mace   55                  |
=====================================

Meru's Weapons
=====================================
Name           Attack                |
                                     |
Mace             15                  |
Morning Star     20                  |
War Hammer       25                  |
Heavy Mace       30                  |
Pretty Hammer    15                  |
Basher           40                  |
=====================================

Kongol's Weapons
=====================================
Name           Attack                |
                                     |
Axe              45                  |
Tomahawk         59                  |
Battle Axe       67                  |
Great Axe        70                  |
Indora's Axe     88                  |
=====================================

X: Additions

Dart's Additions
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Name                  Sp        Damage         Lv Obtained         |
                                                                   |
Double Slash        35-35       150%-202%      Initial             |
                                                                   |
Volcano             20-36       200%-250%      2                   |
                                                                   |
Burning Rush        30-102      150%-150%      8                   |
                                                                   |
Crush Dance         50-100      150%-250%      15                  |
                                                                   |
Madness Hero        60-204      100%-100%      22                  |
                                                                   |
Moon Strike         20-20       200%-350%      29                  |
                                                                   |
Blasting Dynamo     100-150     250%-450%      Max Out the First 6 |
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Lavitz/Albert's Additions
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Name                  Sp        Damage         Lv Obtained         |
                                                                   |
Harpoon             35-50       100%-150%      Initial             |
                                                                   |
Spinning Cane       35-35       100%-200%      5                   |
                                                                   |
Rod Typhoon          30-100     150%-150%      7                   |
                                                                   |
Gust of Wind Dance  35-35       200%-350%      11                  |
                                                                   |
Flower Storm        60-202      300%-405%      Max Out the First 4 |
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Rose's Additions
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Name                  Sp        Damage         Lv Obtained         |
                                                                   |
Whip Smack          35-35       100%-200%      Initial             |
                                                                   |
More & More         30-102      150%-150%      14                  |
                                                                   |
Hard Blade          35-35       100%-300%      19                  |
                                                                   |
Demon's Dance      100-100      200%-500%      Max out the First 3 |
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Haschel's Additions
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Name                  Sp        Damage         Lv Obtained         |
                                                                   |
Double Punch        35-50       100%-150%      Initial             |
                                                                   |
Flurry of Styx      20-20       150%-202%      14                  |
                                                                   |
Summon 4 Gods       50-100      100%-100%      18                  |
                                                                   |
5 Rings Shattering   35-50      150%-300%      22                  |
                                                                   |
Hex Hammer          15-15       200%-400%      26                  |
                                                                   |
Omni Sweep          50-150      300%-500%      Max Out the First 5 |
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Meru's Additions
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Name                  Sp        Damage         Lv Obtained         |
                                                                   |
Double Smack        20-34       100%-150%      Initial             |
                                                                   |
Hammer Spin         35-70       150%-202%      21                  |
                                                                   |
Cool Boogie         60-200      100%-100%      26                  |
                                                                   |
Cat's Cradle       20-20        150%-351%      30                  |
                                                                   |
Perky Step          100-100     200%-600%      Max Out the First 4 |
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Kongol's Additions
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Name                  Sp        Damage         Lv Obtained         |
                                                                   |
Pursuit             35-50       100%-150%      Initial             |
                                                                   |
Inferno             20-20       100%-200%      23                  |
                                                                   |
Bone Crush         100-100      200%-300%      Max out the First 2 |
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

XI: Dragoon Magic

Dart's Magic
======================================
Name        Dragoon Level    MP Used  |
Flame Shot        Initial          10 |
Explosion         2                20 |
Final Burst       3                30 |
Red Eye Dragon    5                80 |
                                      |
Divine D. Ball    Initial          50 |
Divine D. Cannon  Initial          50 |
======================================

Shana/Miranda's Magic
======================================
Name        Dragoon Level    MP Used  |
Moon Light        Initial          10 |
Star Children     2                20 |
Heaven's Gate     3                30 |
Silver Dragon     5                80 |
======================================

Lavitz/Albert's Magic
======================================
Name        Dragoon Level    MP Used  |
Wing Blaster      Initial          10 |
Rose Storm        2                20 |
Gaspless          3                30 |
Jade  Dragon      5                80 |
======================================


Rose's Magic
======================================
Name        Dragoon Level    MP Used  |
Astral Drain      Initial          10 |
Death Dimension   2                20 |
Demon's Gate      3                30 |
Dark Dragon      5                 80 |
======================================

Haschel's Magic
======================================
Name        Dragoon Level    MP Used  |
Atomic Mind       Initial          10 |
Thunder Kid       2                20 |
Thunder God       3                30 |
Violet Dragon     5                80 |
======================================

Meru's Magic
======================================
Name        Dragoon Level    MP Used  |
Freezing Ring     Initial          10 |
Rainbow Breath    2                20 |
Diamond Dust      3                30 |
Blue Dragon       4                80 |
======================================

Kongol's Magic
======================================
Name        Dragoon Level    MP Used  |
Grand Stream      Initial          10 |
Meteor Strike     2                20 |
Golden Dragon       5              30 |
======================================

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
XII: Stardust Locations

Disk 1:
=============================================================================
1.  Seles, Graveyard search the tombstones

2.  Bale Center, the Well

3.  Bale Weapon Shop,

4.  Bale, Indels Castle, Main Hall, Fireplace

5.  Bale, Indels Castle 3rd floor

6.  Bale, Boat ride, Get off first door, wall

7.  Bale, Lavitz House, Kitchen

8.  Loan, Basement of the house up the stairs to the left, Fireplace

9.  Loan, Strategy Room

10. 7th Knighthood, Fortress, Bed

11. Lohan, Library, Secret Door, Bookcase

12. Lohan, Dabas Shop, Armor Suit

13. Lohan, Screen Before Hero Contest, Basket

14. Lohan, First Screen, Jars near the guard

15. Kazas, First Screen, Room on the left,

16. Kazas, Mercenary Room, Near a Ladder

17. Kazas, Weapon Shop

18. Kazas, 2 Screens North of the weapon shop, in a room.

19. Kazas, Exit last room that had star dust, go down a ladder door on the
right
search the barrels near the stairs

20. Kazas, Same room with previous star dust, search the entrance
=============================================================================

Disk II:

21: Feltz, Bar, Near the entrance

22: Fletz, Roof of the building near the bridge

23: Fletz, Weapons Shop

24: Fletz, Jewlery Shop, Search Counter with jewels on it

25: Fletz, Item Shop

26: Donau, Well

27: Donau, Mayor's house

28: Fletz, Castle, Armor on the right

29: Fletz, Castle, balcony, Subroom,

30: Home of the Gigantos, Large room with the boss fight, Right torch

31: Queen Fury, Basement, Lamp Near Kongol

32: Queen Fury, Room before the room Albert is in, near a chest

33: Lidiera, Pier, Bigger House, a small area, in a cabinet

34: Fueno, Hospital, Painting near door

35: Fueno, Inn, Barrels underneath the stairs
=============================================================================
Disk III:

36: Furni, First house on the right

37: Furni, Teo's house, Storage Room

38: Neet, Near the entrance

39: Wingly Forest, Guarahha's house

40: Wingly Forest, Pillar near the teleporter that takes you to Bardel's house

41: Deningrad (After Divine Attack), "Take whatever you like stand"

42: Deningrad (After Divine Attack), "Take whatever you like stand"

43: Deningrad (After Divine Attack), Hospital

44: Deningrad (After Divine Attack), Castle, Entrance to Shana's Room

45: Deningrad (After Divine Attack), Castle, Queens Chambers

46: Vellweb, Dragoon Towers
=============================================================================
Disk IV:

47: Ulara, Near the flowers

48: Ulara, Weapons/Items Shop

49: Ulara, near the stairs, with 3 red flowers & 1 black one

50: Rogue, Behind the mayor's house
===========================================================================

Martels Gifts:

10 Stardusts: Physical Ring

20 Stardusts: Amulet

30 Stardusts: Rainbow Earring

40 Stardusts: WarGod's Sash

50 Stardusts: Vanishing Stone
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


XIII: FAQ

Q1. I just bought Legend of Dragoon and don't understand it much can you
explain
the background?

A1. Sure, Legend of Dragoon is about the Divine Tree. The different diversities
in each land, and these 7 Dragoons must put a stop to all the evil.

Q2. Jeez pulling off Additions sure is tough can you give me some help?

A2. Additions come naturally some people have some people don't. You have to
get
into a flow its like a 6th unexplainable sense when you hit the x button and
get
each blow right look at the chart and the character often helps to make more
and
more successful Additions.

Q3. I pulled off a few good ones but Lavitz's Gust of Wind Dance is killer I
can't do it!

A3. His is pretty tough and I had some problems with it at first as well go
with
the flow of things here, you have to time the attack properly in order to do
it.
Especially after the spin that's the most difficult part the 3rd blow. If you
can get that and the one soon after then it's easy.

Q4. I'm having trouble pulling off the Dragoon Additions!

A4: Look at it like as a regular addition just on a different scale it seems to
go faster with each correct rotation the last one is the hardest one.

Q5. How do you time Dragoon additions, I get the 1st 4 right but I can't seem
to
get the last one.

A5: Last hit is very difficult you have to watch as it's at an 11 clock and tap
X it will connect a lot when you do this.

Q6: Thanks I'm strait on Additions but does Shana ever get one, or gets better?

Q6: No, she never does she never uses Additions that's why I don't use
her.

Q7: What do star dusts do?

NEW! A7: I decided to persue those Stardusts! Look at my New Stardust section!

Q8: There is some equipment that costs 10000 G. Is it worth it?

A8: Well actually it depends. If you are talking about things that give you
automatic Additions if you aren't an Addition Whiz then this is a very useful
thing. I didn't bother with the expensive items I'm too much of a miser.

Q9.Which normal enemy spills out the most amount of money/experience?
Money = Red Bird
EXP: Rainbow bird these can both is found while on the Queen Fury

Q10. How do you choose who to put in you party?

I'm a strength user I like the characters who are powerful. I used Dart and
Albert/Lavitz through out the game, then I had Rose but she got benched when I
got Kongol. I usually used her when I needed speed in the boss battle and
Kongol
when I needed raw power and a half defense percentage. So that was my base 4
Dart Albert Rose/Kongol.

Q11: How do you survive long drawn out boss fights?

A11: A lot of curative items are the best idea. You usually get to save before
a
boss battle I usually check everything about them if they aren't Void then I'll
equip a character who has the opposite effect on them. For instance if the boss
is of a Fire element I will put Meru into the rotation to keep things
interesting. Basically a lot of blocking and having one character usually my
fastest committed curing the party and getting a few hits in.

Q12: Where's the best place to gain experience in disc 1?

A12: Try and find Yellow Birds they are difficult to find but they have about
4Hp's and they run a lot. Use your fastest characters to prevent the escape.

Q13: What is Item Attacking Power?

A13: Well, Item attacking power is when you throw an item at an enemy and a
small button comes up with the 100% next to it. Tap X really fast and it will
get more powerful.

Q14: What if I missed a couple of stardust will I be able to go back and get
them?

A14: Well, yes it is possible I tested it, you can get stardust. BUT if a event
happened like Deningrad its impossible. But there aren't any star dust in
Deningrad before the event.

Q15: What do I get for getting all the stardust, and what does it do?

A15: You get a Vanishing Stone and it opens a side quest where you fight a boss
who gives a tremendous amount of cash and exp.

Q16: Hey you use Kongol a lot, I know for a fact Meru is stronger she has a
600%
Final Addition!111!! Iam so smrat!!1!!

A16: Listen dummy, so what she has a final addition that powerful. Bottom line
is folks look at the stats Kongol has a very high _natural_ strength Meru
doesn't. She needs a powerful addition like that to even give her power, Kongol
doesn't. They are complete opposites everyone but Dart has an "Opposite
character". Like Meru & Kongol are opposites, because Meru is weak, but great
with magic amd magic defense. Kongol is strong but is weak against and using
magic.

More Questions to come when I get them!

XIV. Tips

Some of this stuff you may know already and most of its pretty basic. This may
be your first experience with a RPG so you probably don't know if it you never
played one before.

I. Save Often!
I can't express this enough you should always save when you get to a new land
or
you encounter a point to save. I always saved before I went into a new town in
this game, you don't know when you'll be thrown into a boss battle you are not
prepared for!

II. The Inn is your friend!
The inn usually has a save point and it's usually cheaper than buying curative
items.

III. Make sure you are using your most powerful additions before a boss Fight-
Even if you are trying to level up some of the weaker ones but when you hit a
save point switch to your most powerful one's even if they are maxed out!

IV: Level Up Often!
This is mandatory in a RPG any RPG. When you reach a new area I say get
everyone
one level up or the characters you are using let them gain a level. So you can
be prepared for a boss fight, if you try to blow through the game without
fighting that many enemies then bosses will kill you each time. It's never fun
having to leave a dungeon to go outside to level up then working your way
through again!

V: Upgrade weapons and armor Often!
Make sure at each giving chance to upgrade your weapons and/or armor. Be sure
to
sell weapons and armor that you have upgraded. BUT a weapon like Dart's Heat
Blade make sure not to sell you may need it again.

VI: Recovery Ponds and Areas are great Addition Exp. builders!

All through my and everyone's guide you should always level up and get your
Additions here. Since when you get weak you don't have to waste magic or
curative items.



VII: Easy Exp., G, and Dragoon Level!
(Thanks to John Case (caser1234@email.msn.com)

I have found a way to master all of the additions, get to dragoon level five,
and earn all the money you want while not even being in the same room as your
Playstation!

With this method if you wish to master the additions you must equip an Ultimate
Wargod (Fighters Ultimate) accessory, otherwise all you need is a controller
with an auto fire feature.

On disc three in the area called forbidden land (where you are looking for the
Dragon Block Staff) there is an area where you will automatically be attacked
by
robots called spinning heads. These
attacks will never end if you stand in one place, and it will take forever for
the enemy to kill you since their only attacks are status anomalies. Also there
is a recovery point very close by on the previous
screen. All you have to do is go to this area and set your controller's attack
button to auto fire. It is best to select the addition with the most damage or
the most SP given for only hitting once. Your
group will fight battle after battle without your assistance until you turn off
the auto fire, because every time you are attacked the auto fire will
automatically select the first option for each of your characters(which is
attack).

If you equip an Ultimate Wargod (Fighters Ultimate) accessory your character
will automatically do their addition and will quickly master it, with you not
even in the room, "I do suggest you at least learn
how to use each of the additions on your own though, since that is part of the
fun of the game."

You only get about 30gd. and 99exp. for each fight; however, this can add up
over a period of several hours. I've spent about 14 hours using this method,
while only checking the progress, clearing the
inventory, and healing every thirty minutes or so. I spent probably less than
thirty minuets total, actually in the room with my Playstation and have made
about 40,000gd. Depending on your character's
magic defense, attack strength, and speed you could stay here until the motor
in
your Playstation burned out, "if not for the inventory quirk mentioned below"

There are a couple of drawbacks you must attend to though. Occasionally you
will
receive an item upon winning a fight. If you do not get rid of these items
every
so often your inventory will fill up and
when you get another item, your auto fire will not let the process continue
until you select the discard option. Also you'll probably die if you leave you
game unattended for more than two hours depending
on your group.

This is the easiest way to get all of that pesky leveling up, money making, and
dragoon advancing done without spending dozens of hours of your time. Just make
sure you check on your group every once in
a while.

PS: It is very important that you let your Playstation cool occasionally, don't
do this for more than a few hours at a time.

More Tips when I think of them!

XV: Copyrights:

This game is licensed by SCEA and is used on Sony Playstation only. Dual Shock
The Legend of Dragoon, and Playstation are all copyrights of Sony Computer
Entertainment all rights reserved.

This FAQ is for personal use ONLY. You can use it on your FREE WELCOME THE
PUBLIC WEBSITE with just one e-mail to the author dmurderer@yahoo.com. It can
not be altered or changed it has to maintain its original form and text can not
be altered.

XVI: Thanks

I would like to Thank GameFAQs for hosting this FAQ

I would also like to Thank God for life.

I would like to Thank Happy Matt and his Legend of Dragoon Guide for getting me
through the first time playing it.

I would like to thank Desmond Xie, and his guide. I used it to help me get all
the stardust. And some other things I never knew about this game until I read
his guide!

I would like to think John Case for the leveling up trick.

I would like to thank all the mega cool guys at GameFAQs you know who you are!


Copyright 2000 by Daniel Turner






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