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METAL GEAR SOLID
Written By: James Saxton
1.0.0	The Docks.
1.0.1	Heliport.
1.0.2	House 1 - Tank Garage.
1.0.3	House 1 B1 - Cells.
1.0.4	House 1 B2 - Storage (Boss - Revolver Ocelot).
1.0.5	Tank Garage.
1.0.6	Tank Yard (Boss - Tank).
1.0.7	House 2 01 - Nuclear Weapons Storage.
1.0.8	House 2 B1 - Office.
1.0.9	House 2 B2 - Lab.
1.1.0	House 2 B1 - Office (Boss - Psycho Mantis).
1.1.1	The Caves.
1.1.2	Snipers Grounds (Boss - Sniper Wolf)
1.1.3	House 1 B1 - Torture / Prison.
1.1.4	House 1 B2 - Storage (Getting a few bonuses).
1.1.5	Tower 1.
1.1.6	Tower 2 (Boss - Liquid Snake).
1.1.7	Snipers Grounds 2 (Boss - Sniper Wolf).
1.1.8	Molten Metal Room.
1.1.9	Elevator Shaft.
1.2.0	Freezer Room (Boss - Vulcan Raven).
1.2.1	Passage-way.
1.2.2	Metal Gear Rex (Boss - Metal Gear Rex, Liquid Snake).
1.2.3	The Chase.


THE DOCKS						1.0.0

Ration
Ration
Ration

Run down the stairs into the water to get the Ration.

The best way to go through here is this way.
Crawl under the pipe, run to the wall and wait until the coast is clear for you to run to the right side of the room. Stand to the right of the big vent and wait for the guard to come stand to the left of it. Crawl under the pipe and run straight up. Wait on the right side of the forklift truck until the elevator comes down and the guard who comes out leaves and the coast is clear. Run into the elevator and it will automatically go up. If the alarm is on, the elevator will not leave.


HELIPORT						1.0.1

Rations
Chaff Grenades x3
Stun Grenades x3
Socom (Gun)

Run to the right of the helipad and wait until the two spotlights are as far away from each other as possible, then make a run for it. Pick up the Chaff Grenades while you run. Run into the room on the left and sneak along the top crates then make a run for the Stun Grenades when the camera isn't looking. Sneak back outside then run left and make sure the guard in the upper left corner is sleeping. If he is make a run for the truck. While inside pick up the Socom Gun from behind the large crate. Wait for the right moment to run outside past the camera and up the stairs to the right. Sneak past the guard up here and crawl through the vent.


TANK GARAGE						1.0.2

Thermal Goggles
Socom Bullets x12
Chaff Grenades x3

Sneak past the camera in the top right corner and then down into the cargo room. Watch out for the camera and pick up the Thermal Goggles. Run out of the cargo room and follow the bridge. Ignore all the closed doors since you have not got a keycard yet. Sneak past the camera and get the Chaff Grenades from behind the crate at the end of the gangway.  Go back to the other end being careful of the cameras and go down the stairs again. Go behind the stairs and get the Socom Bullets. Then wait till the guard has gone and run right to the elevator (double doors saying 'EV' with a yellow button next to it). Press CIRCLE to call the elevator. Be careful because it may take a few seconds to arrive, watch for the guards. Go to level 'B1'.


HOUSE 1 B1 - CELLS					1.0.3

Rations
3x Socom Bullets x12
Level 1 Keycard

Follow the passage-way down and right until you reach a ladder, crouch down and in front of you are rations. Now climb the ladder. Explore this vent and look down through all the grates. After the long talk scene with the leader of DARPA there will be a short shooting sequence. Just shoot everyone you see and pick up all the ammo/rations they drop. There is another ration box under the bed in the left cell. Use the rations if necessary. Now you'll have a Level 1 Keycard. You can open all doors that have a '1' on them. Go back inside the door you just exited and get the ammo from inside the two rooms on the right. Go back to the elevator and go down to 'B2'.

[Remember that you need to equip Keycards for them to function]


HOUSE 1 B2 - STORAGE				1.0.4

7x Socom Bullets x12
2x Grenade x4
3x C4 x2
Chaff Grenades x3
Stun Grenades x3
Level 2 Keycard
Fa-mas
2x Fa-mas Bullets x25

This one consists of one big room with 2 exits and 16 smaller rooms. The smaller rooms are the ones I'm talking about.

Go out of the elevator and down to the room in the mid-low part. Watch out for the trap door. Run out of the room and to the room on the left, there pick up the grenades and run out. Go to the mid-high room and pick up the C4. Now look at the walls either side of the elevator. Notice the bluish cracked parts? Place a C4 close to them and blow it up. Get all the bonuses from the revealed rooms. Now go to the lower left corner, here blow up this wall and go in. blow up the wall in here also. In this next hall blow up the upper wall that you can destroy, the rightmost one is for later in the game.

You will now face Revolver Ocelot.

He will run around the cubic room and fire at you, after he has fired 6 shots he has to reload. Try to get your shots in on him then advance after him while he is stunned. Just keep doing this and watch out for his shots. Pretty easy? Watch for his shots that bounce off the walls!

After the very lengthy talking sequence with Kenneth Baker you will have the Level 2 Keycard. Go back the way you came in and enter the level 2 room in the large B2 room (bottom right). Be careful of the guards that have now appeared. Equip the thermal goggles to see the lasers in the middle of the room. Crawl under them and get the Fa-mas and bullets. Get in the elevator and go back up to level 1.

TANK GARAGE						1.0.5

Socom Silencer
Cardboard Box A
Chaff Grenades x3
Mine Detector
Ration

First off call Meryl on the radio (Frequency 140.15)
She will tell you to wait and she will open the big door to the right of the elevator. While you wait I suggest you do the following:

Go out of the elevator and through the door on the right, sneak up to the sleeping guard and break his neck. Get the silencer and use it (if you have the Socom equipped it will be used automatically). Go out of this room and go up the stairs to the 2nd floor of the Tank Garage. Go through the first door on the 2nd floor. Pick up the Cardboard Box and the Chaff Grenades. Go out of this room and follow the bridge back to the top right room. Go inside and pick up the Mine Detector and perhaps the Rations. Now you can go downstairs, kill the guards and go through the big doors.

When you're through the big doors, equip the Thermal Goggles and avoid the alarm beams and go through the doors on the other side. The best way to avoid the alarm beams is to lie down and crawl across one by one. Make sure you're legs don't get detected by waiting sideways. You'll see when it happens.


TANK YARD						1.0.6

Rations
2x Grenade x4

Here you will fight a boss, a tank. So I suggest you make sure you're ready before you go ahead. You have to make you're way pretty far up. The easiest way is along the left wall. You can just equip your Mine Detector and avoid the mines. Either way you have to go upwards. When you've reached the tank simply run around it throwing Grenades upon the tower to kill the gunner. Watch out for the machine gun fire. You will now automatically enter the Nuclear Weapon Storage.


HOUSE 2 - NUCLEAR WEAPON STORAGE		1.0.7

In this entrance just run down the passage-way and crawl under the door. Watch out under the door because if the alarm is set off the place will be filled with gas and you will die. Stick to the bottom left wall and creep into your Cardboard Box and hide from the patrolling guard. Once he passes you continue to the right and sneak up the stairs. Pick up any bonuses on the way but don't bother with any out of the way as these get you easily spotted and killed. Once up the stairs run to the elevator and take it down to B1.

HOUSE 2 B1 - OFFICE					1.0.8

Ration
Socom Bullets x12
Stun Grenade x3
Nikita Launcher
2x Nikita Missile x4

Run to the left and into the bathroom and kill the guy taking a piss. Now run through the lower door and into the office room. Kill the guard and enter any doors you can. Get the Nikita and run out to the elevator, take it down to B2.


HOUSE 2 B2 - LAB					1.0.9

Rations
Gas Mask
2x Grenade x4
2x Nikita Missile x4
2x Chaff Grenade x3
3x Fa-mas Bullets x25
Level 4 Keycard

Go to the right wall and press against it then go through the door on the bottom wall. When you get through the second door you will enter a gas filled room with an electrical floor. Fire a Nikita missile and guide it to the right and up to the switch box on the wall (the one shown in the little animated sequence). Run out and get some air then run in again and enter the two rooms you can enter on the right wall. Get the Ration and the Gas Mask and run down the passage, here you can either go left and fight a boss or go right and pick up a few bonuses. Even if you go for a few bonuses you should go right and through the door afterwards. Go through a few doors and see a few pretty busted up bodies and your old friend Ninja slice a few more up. Follow him through the door then get ready to fight him.

Fighting Ninja isn't too hard. Just watch out for his attack and hit him when you can. Don't use any firearms in the beginning, only throw punches. When you beat him up a little he'll start hiding, just equip the Thermal Goggles and keep beating him up. When he starts walking around and throwing punches that HURT, just throw Chaff Grenades to stun him and beat him up. When he is starting to break down and stands in a big blue ball, fire at him with the Fa-mas and he'll soon be out of the way.

After a lengthy talk with Lee 'Otakon' Emmerie (some of it concerning animals) you will have a level 4 keycard. Now go back the way you came and take the elevator to floor B1.


HOUSE 2 B1						1.1.0

Level 5 Keycard
PAL Key
2x Socom Bullets x12
Rations
2x Fa-mas Bullets x25

Go into the big office and kill the guard patrolling on the right. Then let the guard on the left see you. He will flee, follow him. Run up to the last cubicle in the ladies bathroom and look in it. You will now meet Meryl again (she was the guard in disguise, see). You will talk for a while and she will equip you with a level 5 keycard and a PAL key. After this it's time to enter the double-doors in the corridor to the left of the elevator and fight Psycho Mantis.

Mantis will control Meryl at first, throw a Stun Grenade and he'll come out and introduce himself and the real fight will begin.

[NOTE: at the beginning of this fight and some times during it, the screen will go Black and display 3 Japanese signs. These say 'Hideo'. I have no idea why or what it means, although the games creator's name is Hideo Kojima it is still pretty odd]

When he zaps around throwing those magic balls at you, just keep running laps around the left most desk and he'll miss. He will then start controlling the furniture, following a strict pattern. Just duck under the furniture and swing at him when you have the chance. Every 8th swing will actually hit. Just keep doing this for a while. He will then take control over Meryl again, you only have to throw another Stun Grenade and she'll fall. He will then make her stand up and shoot herself, another Stun Grenade will take care of that. Then he will start zapping around and throwing magic balls at you like crazy, just equip the Thermal Goggles and follow him around, beating him up when he stops. When he starts going crazy with the furniture, just duck under them and swing at him when you get the chance, you can get some pretty easy hits in if you wear the Thermal Goggles and follow him around while he shoots magic balls.

[His order is Magic Balls : Easy Chairs : Busts : Blenders : Paintings, set on repeat.]

When you FINALLY beat him you exit through the hidden door behind the bookshelf (opens automatically, don't worry).


THE CAVES						1.1.1

Meryl walks off to the right, you should follow the snowy path and crawl under the low bridge. Then run through the caves (keeping to the right) until you reach the point in the lower right corner where you can crawl under and meet Meryl again. You can shoot the voles if they bother you too much. Exit through the door to the north.


SNIPERS GROUNDS					1.1.2

Meryl will get shot by Sniper Wolf here. After all the talk and automated sequences, run all the way back to the very first house (you know, with the tank garage) and go down to B2. Enter the level 5 (upper left) room and get the PSG1, then run all the way back to where you just were where Meryl got shot.

While on your way either forth or back, you can stop by in the office room in B1 in the 2nd House, the nuclear weapons storage. Here you can pick up Cardboard Box B.

Now get ready to start some sniper-fighting with Sniper Wolf. She will keep shooting and running around, all you have to do is hit her a few times. All I can say is it's pretty easy if you concentrate.

After you beat her, follow the passage-way and try to enter the door on the right. You will be captured and get to play the "Torture Scene".


TORTURE / PRISON					1.1.3


Ketchup
Scarf
Level 6 Keycard
During torture, all you have to do is keep pressing CIRCLE to survive. If you can't make it you must press SELECT before you die, since there is no Continue option in this part of the game.

Between the torture sequences you will be in a cell, the first time nothing will happen. The 2nd time Otakon will come and give you some Ketchup, a Scarf and a Level 6 Keycard. During the 2nd time the guard will also run to the bathroom which gives you the time to hide under the bed and get him to open the door. If you don't do this you can wait till the next time you're in the cell and let Ninja smash the door. Either way, if you survive the torture you will get to escape.

Follow the passage-way back into the torture room when you escape, don't forget to grab the big red box which contains all of your old belongings. Go out through the door and watch out for the cannon above it. Leave using the elevator. Take it down to B2


HOUSE 1 B2						1.1.4

Camera
Stun Grenades x3
Chaff Grenades x3

Run down and enter the door in the southern wall. In here you should run out through the hole you made in the wall and blow a new hole to the right of it in the next passage. In here you need to watch out for the cannons and enter the two locked doors. One contains a Camera and the other contains some grenades.

[NOTE: Doing this during 2nd time you play through is useless, since you have the camera from the beginning.]

Now go back upto the 1st floor, the tank garage and go back all the way to where Meryl got shot and you fought Sniper Wolf.

Now you can enter the door on the right.


TOWER 1						1.1.5

Run down the corridor and enter the door. This will sound an alarm and basically the only thing you're supposed to do is grab the rope and Stun Grenades and run like hell. Run up the stairs as far as they go, killing enemies on the way. Ignore the door you will see half-way, you can't open it so just keep running and shooting. Pick up anything you see along the way, but keep running.

Once up, go outside and up the stairs (upper left). After the satellite has been destroyed equip the rope and walk up to the edge. This will start the Rappelling sequence. Watch out for bullets here. When you've hit the ground the helicopter will stop following you.

Here you can blow the door open, but you shouldn't enter it now. You should equip you PSG1 and take out the guys who are waiting for you on the other side of the bridge you're on. Run up the path when they're gone and enter the door.


TOWER 2						1.1.6

Sting Launcher
Stinger Missile x5

Get the Stinger and the ammo and run out through the lower door. Here, run to the right and follow the stairs down until you reach the broken stair now turn and run back up and go down where you went right earlier. You will now meet Otakon and have a little chat with him. Continue running up the stairs now, avoid the cannon towers as much as you can. When you reach the top, get all the missiles and ammo and climb the ladder.

Use the door and go outside. You will now face Liquid Snake in his chopper.

All you have to do is dodge his shots, run as far up as you can when he shoots missiles and fire Stinger shots at him. It's pretty easy, it just takes a while since he's flying all over the place.

Once you beat him, enter the tower and run all the way down to the elevator and take it down to the 1st floor. On the elevator you will face 4 invisible enemies, just put on the Thermal Goggles and fight them. After you get off the elevator I suggest you run right and pick up the Ration and the PSG1 Bullets. Then run right and exit through the door. Run through the corridors, dodging the cannons.





SNIPERS GROUNDS 2					1.1.7

Run around for a bit, once you get too far you will be shot down. It's time to face Sniper Wolf again. This time it's a lot easier than last time, so just equip your PSG1 and take her out.

Enter the mid-top building (Level 6 door) and run to the top right, then run down the stairs.

Congratulations, you just beat the first disc. Now hurry and change the discs.


MOLTEN METAL ROOM				1.1.8

Take out the first guard with a few Socom shots and pick any ammo and such. Then run to the right and follow the longer of the two bridges, when you reach the wall press against it and walk up the wall (keep pressing against it). You need to duck for the metal thing that passes by. Once you've made it across, follow the bridge down the stairs. Then left here there's some ammo and a ration. I suggest you go down the right bridge and enter through the opening in the south wall.

In here you need to watch out for the steam. Run, duck and crawl through. Once outside pick up the body armour and ammo and make your way back. Now enter the big door in the north wall (opposite of the opening you just came from).


ELEVATOR SHAFT					1.1.9

All you have to do in here is run up to the shaft and wait for the elevator to come up. Then you get on it and activate it using the control panel on the right. During this ride you get to kill some guards.

Once the elevator lands, simply run up and to the right and get on the next elevator. You might want to look out for mines on the ground here.

When the elevator lands, run through the doors to the north.


FREEZER ROOM					1.2.0

Here you fight Vulcan Raven. There's one easy tactic to use here, just one. Get in behind him and fire a stinger missile at him. He's pretty damn easy.

[Now you find out that the first DARPA leader was a fake].

After Ravens done for, exit through the northern door.


PASSAGEWAY						1.2.1

Throw a Chaff Grenade and make a run for it, exit through the northern door.


METAL GEAR REX					1.2.2

Follow the passageway out to the REX, go right up the ladder. Go left, up and climb the ladder, climb the next ladder, climb down on the other side. Follow the passage and shoot the guard. Keep following the passage until you find the stairs, go up and watch the sequence. Once Snake has dropped the PAL key you're gonna have to run down to the base of the REX room and run around the water trying to find it. If you pick up an item called 'BOMB' open your inventory and use it the way you use rations, otherwise you will die. If you can't find it, try to find a swimming rat instead and shoot him to pieces. He will most likely have it.

Now run all the way back up to the control room and go inside. Equip the PAL key and go to the leftmost laptop computer and use the PAL key. After that, check the other computers and find out that you need to change the card itself. For this you have to visit two different rooms and change the cards in there.

To make the card blue and usable on the blue laptop. Go back to the Freezer Room (where you fought Raven) and run around there a bit until it has changed colour. Now run back to the control and use it on the Laptop.

To make the card red and usable on the red laptop. Go back to the Molten Metal Room and equip the PAL key and run around there for a bit until it changes to red. When it has changed you need to go back to the control room and use the key.

This will set off the alarm and you will find out that your 'friend' Master Miller has been Liquid Snake in disguise all along! Anyways, the alarm will be set off and gas will fill the room, you will need to call Otakon at 141.12 and he'll get the door open.

To beat the REX, all you have to do is throw a Chaff Grenade, and shoot him with the Stinger. You can only lock onto the radar satellite during the first time you meet him. The second time you can only lock onto the booth where Liquid Snake is sitting.

Now you have to fight Liquid Snake in a one-on-one fist fight. It's pretty easy.


THE CHASE						1.2.3

This is your escape from the complex. First you should go back through the door you just came from to get a ration. Then you should run left. Now follow Meryl's lead and get into the car. First shoot the barrels, and then at the next stop shoot everyone then shoot the barrels. At the last stop you only need to shoot everyone.

Enter Liquid Snake. You just have to keep shooting him and eating up Rations if you need to.

If you survive this. All I can do is congratulate you on beating one of Konami's finest.
[NOTE: The next time you play you will have a bandanna. This gives infinite ammo when equipped. A little treat for winning]



Feel Free to distribute this to anyone but please keep my name to it.
Thankyou
James Saxton
Email: indy@innotts.co.uk
Please note that A.P.I shall not be held responsible for the accuracy of this article.

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