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PlayStation > Playstation Help > Playstation Walkthroughs > Game Guide | |
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| OMEGA
BOOST Written By: Johan Henriksson (hson@hotmail.com) |
ARE YOU READY?
1.0a
//. o m e g a b o o s t F A Q 0 0 0 1 //.
(c) johan henriksson 1999
use the font called Courier
to read this FAQ, please.
--------------------------------------------------------
.0001 introduction
--------------------------------------------------------
I imported this awesome game called Omega Boost and
well, I thought it ruled so I decided to provide people
with a decent FAQ for it. I have previously written
FAQs for high profile games like Metal Gear Solid and
Cool Boarders 3 and I've gotten alot of very very
positive feedback on those (sorry to the people who
have kept e-mailing me but not gotten a reply, I have
decided to leave my old work behind me, so sorry).
Anyway, I hope this helps and you better go enjoy this
game cause it completely rocks!
Johan Henriksson >> hson@hotmail.com >>
:
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.0002 table of contents :
--------------------------------------------------------=
.0001 introduction _
.0002 table of contens _
.0003 controls _
.0004 the screen _
.0005 zone // boss strategies _
.0006 secrets && rankings _
.0007 additional information _
.0008 hints // tips _
.0009 gameshark codes _
.0010 credits // thanks _
:
.
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.0003 controls :: :
--------------------------------------------------------=
the controls in this game are pretty simple, you can
get the hang of them really quickly (which you will
need cause this is a pretty fast-paced game).
these are the default controls. if you change the Type
setting to B, up//down will be switched to normal (ie
up == up and down == down instead of vice versa). and
if you switch Control to B you will start the engines
instead of stopping them when you press L1.
d/pad :: use this to control Omega Boost, left//right
are what you'd expect them to be but up//down
have been reversed, sort of like a flight-sim.
/\ :: uses Omega Boost's nice boosters, good for
dodging an attack or such. pressing left or
right while boosting causes OB to do a rolling
boost.
O :: same as triangle.
X :: fires the laser. while held down it fires a
pretty short burst and then stops, so if you
want more rapid fire you're going to have to
keep pressing the button.
[] :: same as X.
R1 :: hold this down to lock onto the nearest enemy
or enemies and hold it down to keep following
him//them. if your opponent boosts past you
or teleports, it's a better idea to press R1
again instead of holding it. holding this
button also makes you fly straight, a very
good idea for tunnel flying!
R2 :: fires the viper blaster. cannot be used before
you reach level XX.
L1 :: stops Omega Boosts engines. helpful while
fighting bosses if you don't want to be moved
around as much (it's annoying sometimes). you
should know that it doesn't always work though
and the camera keeps moving if it's supposed
to.
L2 :: switches camera-view to a fixed camera right
in front of you. completely useless unless you
want to see what's behind you. which in turn
is.....useless.
Select:: changes view to first person mode, like in
Quake or such. helpful when you have to fly
tricky stuff like the timeshaft [zone XX].
Start :: pauses the game. simple.
can't think of any more tips to give you concerning the
controls, let me know if i'm missing something.
:
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.0004 the screen :: :
--------------------------------------------------------=
.-----------------------------------.
**************** 1 5 0000000000 1 == Viper Boost
================ 2 6 level 1 2 == Energy
//////////////// 3 3 == Missiles
4 == Closest
Enemy
playing area :) Direction
__ 5 == Score
/<<\ 4 6 == Boost Level
'-----------------------------------'
1 == displays your viper boost energy, it refills
(slowly!!) as you hit more enemies. damaging
bosses also adds to the refilling.
2 == the omega boosts energy. grows smaller as you get
hit, like in any other game. refills after each
boss and after each zone.
3 == missile energy. instead of having a limited amount
of missiles you have a set few you can fire until
it refills the bar. goes very quickly so you never
have any worries, really.
4 == shows in which direction the nearest enemy is
attacking you from, very good for when the game
doesn't warn you (usually it shouts "caution!"
when something is closing in, sometimes it doesnt)
5 == your score, simple as that. you get higher scores
from killing enemies and beating bosses. you also
get bonus points after you beat a zone, depending
on how well you do.
6 == shows the omega boosts level, ranges from level 1
to level E. levels 1 through 9 are given to you
automatically after you beat a level. the other
few are bonus levels that you use in Zone Play,
as far as i know anyway!
:
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.0005 zone // boss strategies :: :
--------------------------------------------------------=
typically, a normal zone consists of a minute or so of
shooting smaller enemies. then comes a miniboss or two
and after that you fight the final boss of the zone.
good time signifies a time i have gotten that has
scored me 100 pts (ie a perfect time).
>> training ::
lesson 01 :: scan search mission
the point here is to just press R1 and then fire a
missile. simple as hell, not really that much practice.
lesson 02 :: circular flight mission
all you have to do here is almost the same as the first
lesson, except you have to circle around the little
meteor while doing it. not too advanced.
lesson 03 :: lock-on laser mission
here you're supposed to learn how to quickly follow
an enemy using the lock on feature. all you have to do
while he's boosting around you is press R1 when he has
boosted past you and keep blasting him with your laser.
easy, but good practice.
lesson 04 :: pseudo timeshaft mission
the object of this lesson is for you to learn how to
navigate through the timeshaft. since the timeshaft has
alot of tricky obstacles, this one is a good help. all
you have to do is fly into the red balls and fly into
as many as you possibly can along the way. i recommend
you at least master this one before you play the game,
it really helps.
>> zone campaign ::
// 1st zone // space // >>>>>>>
this one's easy, it's sort of a combination of the
first three training lessons. just keep locking onto
the different enemies and shooting them, missiles is
the fast and easy way out.
1st miniboss ::
this is a little meteor with a gun in the middle and
two rings of metal balls that don't do anything around
it. you don't have to destroy all the balls to kill
the boss, but it earns you points! you can kill it
easily by staying out of the cannons way while blasting
all the balls, and then when they're gone you go for
the cannon. here you should keep just under it, so it
misses when you fire it. when it shoots, you blast it
with your laser and when it closes the hatch you wait
and let the missiles lock on and then fire when it
opens. repeat a few times.
1st boss ::
simple. just keep yourself in a low enough position
under the red "eye" for you to be able to hit it but so
it can't fire it's circle-attacks. if it does fire,
just move to the middle of the rings it shoots. but if
you stay out of it's line of sight and shoot all the
smaller baddies that come at you while shooting the
boss, you'll do fine.
// 2nd zone // space // >>>>>>>
another really simple zone, just keep taking out the
pesky little enemies in the beginning with your
missiles (don't forget to dodge their shots!) and then
when the rockets start coming, take them out with even
more missiles. take out the small satellites that come
out of the rockets using your laser, it's quicker.
1st miniboss ::
just keep firing at it using either missiles or lasers
and watch out for it's shots and the enemies it throws
at you.
1st boss :: mecha 01 ::
this is training lesson 03 all over again. he'll boost
past you alot and you just have to keep following him.
shoot him using either lasers or missiles, both work
well enough. one thing to look out for is that when he
boosts far away, he is going to boost right into you
unless you move out of the way. he can teleport to
right behind you when he does this, keep your eyes open
good time ::
2:12.40 == 100 pts.
// 3rd zone // orbit //
the beginning of this zone is pretty much the same as
the last one. keep hitting the fighter jets using
missiles and lasers and watch out for their shots.
after a few hundred or so jets three-four robots will
come at you from below, they're easy though.
1st miniboss :: mecha 02 ::
a mecha. all you have to do is lock onto him, and fire
some missiles, dodge his missiles and his boosting
attacks and you're set.
1st boss ::
this one is tricky. if you're dead ahead of him, he'll
fire with the four cannons on the front end. watch out
for those. if you're below him he'll release a huge
amount of bombs right onto you, they're sort of hard to
dodge, so don't get under him. if you stay above or
behind him he will either fire loads and loads of shots
at you or follow you with the nasty red lasers, you'll
know if he's using the lasers by checking to see if the
hatches on top are open or not (they're green when open
and the same color as the rest of the ship when closed)
if he uses the red lasers i suggest you just boost
around until he stops. besides that, all you have to do
is shoot. missiles or lasers both work fine, by now you
should also be able to use viper boost, so if he's too
much for you just give him a big ol' viper boosting.
good time ::
2:37.86 == 100 pts
// 4th zone // the surface // >>>>>>>
at first you'll be flying right on the surface, but the
first things that attack you are airborne. they're big
spider-like droids that fall down upon you and grab
ahold of you. so when the game gives the "caution!"
warning just hold the lock and stop buttons (R1+L1) and
take the spiders out with your missiles. there will be
four or five batches of spiders. after that you fight
little isz looking creatures (isz, didn't you read the
maxx? :). they come crawling underground, just follow
them by holding the lock key (R1) and when they've just
gone past you, they will jump up, so lock onto them and
take them out with missiles or lasers. missiles is
quicker and easier.
1st miniboss :: spider droid 01 ::
this is a bigger spider. one thing to watch out for is
the laser-whip of sorts that he has, if it turns yellow
it means that it has locked onto you and will grab you.
when it does, just dodge. a really simple technique is
to get really really close to the head and then just
circle it while shooting. lasers are to prefer here.
2nd miniboss :: worm 01 ::
a big worm. it's only real attack is to run into you,
so it poses no real threat if you get the right
techniques in. when he's above ground all you have to
do is keep shooting missiles//lasers at him, but when
he goes underground you should just left//right-boost
away until he comes up again, because he aims to
re-emerge right on you, causing you some damage.
1st boss :: big truck ::
this was the first boss that ever gave me real trouble.
it's a big truck-looking thing that has alot of attacks
and can cause you real damage. at first you should just
lock+hold (R1+L1) and keep hitting him with missiles,
he will most likely attack you with the orange balls
they're really easy to dodge so just keep doing the
missile thing. when he starts getting to close or using
other attacks, he can shoot orange fire-bars and do
big bombs as well, just boost around to dodge them.
having control of your boosting is needed here.
good time ::
2:40.46 == 100 pts
3:44.00 == 100 pts
4:04.10 == 100 pts [hard]
// 5th zone // timeshaft // >>>>>>>
you better have mastered controlling the omega boost by
now, cause you're gonna need good control. first you'll
be confronted by smaller enemies situated or running
along the edges. just lock onto them and take them out.
whenever something comes along that looks like an
obstacle, it is so dodge it. training lesson 04 helps!
1st mini boss ::
this one will attack you from behind, right after the
tricky dodging part where the music slows down and all
that. he's VERY simple, so if you die here i will make
fun of you! :) ok, he'll attack you from behind and the
first thing he does is try to zap you with his electro
ray thingie, just dodge it, fly around in circles is
good. do this while shooting him and that part of him
will eventually blow up. now all he does is spin that
bar in the middle (watch out for it, it hurts) and go
back and forth, so just shoot him and watch out for
the bar. simple & fast. you don't even HAVE to kill
him, all you have to do is survive for long enough.
but hey, higher points are nice.
1st boss :: spider droid 02 ::
a spider. again. i like using missiles for this one,
just keep going around in circles (to dodge missiles)
while shooting him. he is pretty simple, if you beat
him up enough he will stop doing the same thing with
the missiles, he will start going around the shaft
shooting balls of light or something, just watch
where he's going and go the other way. one last thing
he does is stop in the middle of the shaft and start
loading up this really big laser-beam, it will be very
apparent when he does this, so when he does it just
stay close to the shaft's edges to not be hit by it.
good time(s) ::
3:17.76 == 100 pts
3:36.16 == 100 pts
3:47.03 == 100 pts
// 6th zone // >>>>>>>
this one's short. you've traveled in time but ended up
somewhere you shouldn't have. at first legions of
smaller ships will attack you, and later mechas will be
there too. really simple. just take them out as you
would any other enemies.
1st miniboss :: armada ::
first off i cound the smaller ships of this armada as
part of the boss. to take them out perfectly all you
have to do is lock onto one, fire missiles and let go
of the lock (as to not fly right into the ships).
repeat this until they're all gone. simple and easy,
i've *never* been hit by these guys. the bigger ship
on the other hand is a problem. i must admit i don't
really have a good technique to beat him. all i do is
either use viper boost to take him out, or i just
systematically take out all the weapons on one side
and then just keep shooting at that side to slowly
destroy him.
1st boss :: worm 02 ::
another worm. all you have to do is keep circling
around him while shooting. this technique also applies
to when he goes crazy and starts shooting, circling
around him works whatever he does. missiles//lasers
are equally as good on this one.
good time ::
4:16.83 == 97 pts
// 7th zone // planet surface // >>>>>>>
first off you will face big ships that drop off robots,
just quickly take them out, they're easy. then you have
to fight small planes, to take them out all you have to
do is lock in their general direction, manually search
the darkness by pressing left//right and then hittting
them with two missiles. after this you get to fight a
few more drop-off ships and loose robots. easy.
1st midboss :: bike ::
this is a two-wheeled bike doing a wheelie basically.
on each side he has bars sticking out. fly straight
towards him, lock on and fire missiles, then dodge the
bars. when killed he will instantly split into midboss
number two.
2nd midboss :: double mechas ::
the wheels of the bike will transform into mechas that
fly around above you shooting laser beams straight down
really pathetic. just....dodge and shoot.
1st boss :: mecha 01 -- again ::
this is the mecha from the 2nd zone, and this time he's
pissed! or something :) the technique from training
lesson 03 and the 2nd zone boss applies here as well.
except now he has a few new attacks. when he stops and
starts shooting a shitload of shots, just circle around
him as a matter of fact just circle around him whatever
he does and keep in mind that survival = more important
than taking him out quickly! when he's beaten he will
do a viper boost, so watch out! this part is really
tricky and i can't really give you any other tips than;
watch out!
good time ::
3:51.23 + 100% + Rank S == perfect score :)
// 8th zone // >>>>>>>
from this zone on, it's all just bosses, no levels.
1st midboss ::
ok, this is a tricky one at first, but once you get the
hang of it it's easy. the only part of his body that
you can permanently damage is the red cone on his back,
to access shooting it, just keep blasting him with
missiles and lasers while dodging his attacks. he has
two attacks; one where he loads of something in front
of his chest and let's loose a seeking laser beam,
which is ridiculously easy to avoid. and another attack
where he shoots a bunch of shots, also easy to avoid.
when you've hit him some, he will fall apart for a few
seconds, you have to spin around him and do as much
damage as you can to the red cone to kill him, you only
have 90 seconds to do it on!
1st boss :: jello blob (alpha core blob :) ::
yeah, this one's REAL tricky. shoot him. missiles rock.
you have 45 seconds.
good time ::
1:28.23 == 95 pts
// 9th zone // last zone // >>>>>>>
1st midboss ::
the trick here is to have at least a little in your
boost energy and right when the boss' energy bar
starts filling up you have to use the viper boost. this
takes him out instantly and you don't have to worry
about doing anything. viper boost is the only thing
i've found that hurts him!
2nd midboss :: worm 03 ::
this guy will come at you from behind, and the trick is
easy. circle around the shaft while shooting until you
have destroyed all the parts of him, then you will spin
around and he will start attacking using his head. when
he opens his mouth to attack, he will reveal his
vulnerable spot, the cube in the middle, shoot it. he
has three attacks; 1) shooting loads of shots, the
trick here is to go up the farthest you can in the
shaft's roof and there dodge the few shots that can
reach you. 2) shooting a combination of purple and
yellow shots. the purple shots go in the middle of the
shaft so naturally you have to stay close to the edges
when he fires. the yellow shots on the other hand
follow the edges so you have to stay in the middle, his
mouth will change colors depending on what attack he
uses. 3) he can lunge forward and try to hit you with
the energy balls he has on his lips, just go between
them on both the way ahead and back.
keep in mind that viper boost has no effect on worm 03!
1st boss :: final boss :: alpha core ::
the cube will go out into space and release the final
boss, a jello angel. she has two normal attacks, one
where she shoots loads of shots straight at you. these
are easily dodged by boosting left//right. the other is
where she shoots shots that follow after you, the trick
here is to, yet again, boost left//right to dodge them.
keep in mind that you have to boost for a while for the
seekers to give up. to hurt her i suggest you use
missiles and the viper boost. oh yeah, she has the mega
attack thing all final bosses have. she will disappear
for a brief moment and that's your cue for boosting
like hell, cause she's going to reappear and shoot one
hell of a large laser beam that will instantly kill you
so get the hell out of her way!
>> bonus zones :: >>>>>>>
// U1 zone // >>>>>>>
// U2 zone // >>>>>>>
the point of this level is to quickly beat three mechas
that generally behave like the mechas do, they boost
around and shoot at you.
1:32.66 + 100% + Rank S == perfect score
// U3 zone // >>>>>>>
here, the object is to quickly destroy 201 fighter jets
it's fun and chaotic. just shoot like hell ;)
1:18.83 + 100% + Rank S == perfect score
// U4 zone // >>>>>>>
// U5 zone // >>>>>>>
this one is TRICKY as hell! you have to be pretty slick
with controlling the 'boost if you wanna beat this
one. the object of it is to manouver through the time
shaft, with moving obstacles. hard, very hard.
0:55.20 == 100 pts
// U6 zone // >>>>>>>
// U7 zone // >>>>>>>
// U8 zone // >>>>>>>
the object here is to destroy the big head. he doesn't
even fight back.
good time ::
0:59.50 == 100 pts
// U9 zone // >>>>>>>
you're in a shaft, the final shaft, and you're golden
(like alpha core). why, i have no idea, but you're
supposed to fight mecha 01 again. isn't that hard.
1:27.73 == 100 pts
// V5 zone // >>>>>>>
this one is like U2, except harder. the obstacles don't
move, but not only do you have a shitload of them to
navigate through; you have to gather yellow balls too.
0:47.33 == 100 pts
:
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---------------------------------------------------------.
.0006 secrets && rankings :: :
--------------------------------------------------------=
you can unlock new levels to play in the Zone Play area
I am not sure of how you do this yet, but i believe it
has something to do with how well you play the missions
in the campaign mode.
my current guess is that new zones are opened up if you
meet the requirements for beating the corresponding
campaign zone. like if you beat zone 01 perfectly it
will open up zone U1. that's what it seems like anyway.
but that doesn't explain zone V5.
well, ok.. doesn't really seem like it since i achieved
a rank S on the 7th zone, but i didn't open up U7 :(
i'm pretty sure that beating the game on hard enables
you to use the level E boost, cause when i beat it on
hard the first time, it was there.
rankings :: >>>>>>>
when you beat the game, or get a game over, you are
awarded with a ranking. these are the ones i've come
across ::
drunkard march (0 - 9 pts)
pixy rook abyss (038 pts)
pixy galactic maestro (??? pts)
pixy eniac mania (084 pts)
pixy omega hades (088 pts)
:
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.0007 additional info :: :
--------------------------------------------------------=
the intro, main theme and final boss song is a song
by feeder called 'shade'. it was previously featured in
the european version of gran turismo.
the sign on the ENIAC says "Computor" instead of
"Computer".
did you notice that the couple in the ending movie are
driving to philadelphia? no doubt a nice little tribute
to the philadelphia experiment movies, which are also
about time travel.
:
.
---------------------------------------------------------.
.0008 hints // tips :: :
--------------------------------------------------------=
use the training mode. it helps.
have at least an inch of viper boost energy when going
into the fight with the first midboss in last zone.
you can spin the camera around left and right when you
pause the game.
:
.
---------------------------------------------------------.
.0009 gameshark codes :: :
--------------------------------------------------------=
now I didn't test these codes out very thoroughly, but
i put most of them in and i was invincible and Level E
and stuff, but i couldn't get Viper Boost. And the game
hung up in Zone 5.
don't really feel like spending hours making out what
each code does either, if you're a cheater you're
welcome to figure it all out yourself :)
ENABLE CODE (MUST BE ON) D0120876 1040
80120876 1000
infinite time 1 80146BBC 1770
infinite time 2 D00299D8 0001
[makes it so you beat levels at 0:00.00] 800299D8 0000
infinite power boost 800A34B4 1000
infinite energy 800A34A8 03E8
[for the missiles] 800A34AC 03E8
infinite continues D0053F3A FFFF
[unlimited amount of continues, duh] 80053F3A 0000
no damage D002ED42 0050
[makes you invincible] 8002ED42 0040
vb gauge 1 D00364EC 0004
800364EC 1000
D0062264 0001
80062264 1000
vb gauge always max D005F43C FFF4
[unlimited viper boosting] 8005F43C 0000
D005FE30 FC00
8005FE30 0000
rk maximum 800A34C0 0010
[rk? i have no idea what that is] 800A34C8 0010
800A34D0 000D
stage 1 - 1 D012B01A AE63
[unlock zones i guess, i didn't try 'em] 8012B01A AE60
stage 1 - 2 D0125786 AE43
80125786 AE40
stage 2 - 1 D0126146 AEA3
80126146 AEA0
stage 2 - 2 D0129A2E AE42
80129A2E AE40
stage 3 - 1 D012627A AE43
8012627A AE40
stage 3 - 2 D012D01A AE63
8012D01A AE60
stage 4 - 1 D0129846 AE43
80129846 AE40
stage 4 - 2 D012B4CE AE42
8012B4CE AE40
stage 4 - 3 D0133626 AE62
80133626 AE60
all stage selectable (caetla only) 8009703C 4F4A
8009703E 454B
30097040 0052
B0110002 00000000
800A3410 0101
these codes were taken without permission from GSCCC,
but i'm sure they don't mind. visit them at
http://www.cmgsccc.com for TONS of good GS/PAR codes!
:
.
---------------------------------------------------------.
.0010 credits // thanks :: :
--------------------------------------------------------=
this entire file and all the information it contains
was gathered and written by johan henriksson and johan
henriksson only. noone else. so if someone else claims
he wrote it or co-wrote it he//she is lying.
this file may be put on archives, either on the web or
on a commercially pressed CD. with my consent that is,
and in a completely unaltered format of course. ie
touch this and die.
omega boost is (c) and (r) and whatever Sony Computer
Entertainment Inc. and Polyphony Digital 1999.
this file is (c) and (r) and whatever Johan Henriksson
1999.
>>> thanks:
martin//gloone x( for getting me the game )x
sony//polyphony x( for making it )x
all the people who x( you make these damn things )x
liked my other FAQs x( worth writing )x
|
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