RESIDENT EVIL (BIO HAZARD) 3 BEGINNERS/MISC GUIDE - ver. 1.11a
by ROliveira - 05/03/2000
1 - Legal Stuff
2 - Intro
2.1 - About me
2.2 - History Review
3 - About the Game
3.1 - New Features
3.2 - Differences Between Light and Heavy
3.3 - Ranking & Secrets
4 - About Mercenaries Subgame
5 - How to Play
5.1 - Command Conventions
5.2 - The Use Button
5.3 - Inventory, Chest & Items
5.4 - The Use Mode
5.5 - The Status
5.6 - Using the Map
5.7 - Firing the Weapons
6 - Stuff Profile
6.1 - Weapons & Ammo
6.2 - Powders Usage
6.3 - Healing Items
6.4 - Supply Items
6.5 - Game Items
6.6 - Nemesis Items
7 - Enemies Profile
8 - Acknowledgements
1 - Legal Stuff
Resident Evil (Bio Hazard), Dino Crisis, Street
Fighter and all related stuff are properties of Capcom Corp., Japan.
KOF and all related stuff are properties of SNK Corp., Japan.
Any other trademarks not mentioned here are still acknowledged.
Everything else that isn't of my own will be in "Acknowledgements".
If you think you have any credits, please e-mail me. I really
apologize for anyone I forgot, so contact me for proper credit.
THIS GUIDE IS FREE FOR ALL PURPOSES. YOU CAN DO ANYTHING YOU
WANT WITH IT, EXCEPT FOR MAKING PROFIT - but I don't think you
can make profit with such a scrub guide, anyway. :)
For those Game magazines (coughEGMcough) and Games centers
(coughGameCavecough) who have used stuff from GameFAQs to make money
with them, beware: YOU CANNOT USE ANYTHING FROM THIS FAQ. I did not
spend my time to give you any profit, direct or indirect. Access to
this FAQ must be 100% free: no passwords, charges, conditions, etc.
of any form.
To mirror this FAQ, let it 100% original, even the bugs, and
contact me FIRST, not after you put it...
If you wanna use it for anything other than reading - for
example, in your own FAQ or web site - please give-me the rightful
credit and tell me before. This disclaimer must appear. FAQ auhtors
listed in "Acknowledgements", you are free to use anything written
here at any time, just give me credit and no profit.
This is the 1st, unreleased version of the FAQ.
Best viewed with WordPad and/or simmilars, 640x480 or greater.
P.S.: I don't know everything. Don't blame ME if anything here
is wrong! If you have any add-ons, suggestions, etc., E-MAIL me at
2 - Intro
2.1 - About me
I am Brazilian, male, born 08/19/1979. Please excuse the errors,
this is my 2nd FAQ and my English is very bad.
My 1st FAQ was named "GUIDE FOR OROCHI YASHIRO in KOF' 98",
and is available in the same place this FAQ is: GameFAQs
Resident Evil (in the U.S, or Bio Hazard, in Japan) is one of
the very best games available. It's not as hard as other adventure
games (like Dino Crisis), or so stupid as some others who have
tried, w/out success, to achieve the same overall level of RE
(coughTombRaidercough), and is VERY cool to play. This is possibly my
favorite series of games and the 2nd best of the series - Code:
Veronica is unbelievable!! I just playesd it once, but I wanna beat
it ASAP (and maybe write something about it) :).
Why a beginner's FAQ? Because with good direction, you can beat
this excellent game quite easily. Unlike previous RE games, this one
REALLY has a difficulty level suited for true newbies to the game.
This FAQ is the "twin brother" of the "WALKTHROUGH FOR
MERCENARIES SUBGAME IN RE3" FAQ.
Say NO to drugs and to Tomb Raider series :(
Say yes to Resident Evil series! :D
2.2 - History Review
0.00a - 10/27/1999 - First version, unreleased. Sent to SomaAddict
and FireLite for review.
0.99 - 11/03/1999 - Updated version, unreleased. Sent to
Henry LaPierre & Rann Yong for review.
1.00 - 11/08/1999 - Updated version, unreleased. Removed some
unauthorized data - that is why Copyright
1.00a - 02/25/2000 - 1st release.
1.10a - 03/20/2000 - Small review, unreleased. Thank you readers!
1.11a - 05/03/2000 - 2nd release.
3 - About the game
Resident Evil 3: Nemesis (RE3) is possibly the very best
adventure game ever released. As in previous RE games, you can get a
secret key, to change your costumes (there is even the Dino Crisis
and RE1 costumes!!). Also, there is a secret game, the Mercenaries
(subject of the other FAQ). Secret subgames are available in RE
series since the venerable RE1: Director's Cut.
S.T.A.R.S. - Special Tactics And Rescue Service
U.B.C.S. - Umbrella Biohazard Countermeasure Service
3.1 - New Features of RE3
There are several differences from other RE games, and from
pretty much any other adventure game at all:
* Items placement and puzzle solutions are random! That gives
a boost in challenge (RE2 was far too easy) ;)
* You don't have to press any button to move in stairs any
more! This increases playability; however, all monsters can also
move in stairs now! And, as you are VERY slow in stairs, even
Zombies can reach you!! However, you can use this to your advantage.
Be wise! :)
* New enemies! Hunters are back :(, Lickers and Plants are
gone :), but 2 new enemies replaced 'em : Drain Deimos and Brain
Sucker. Tyrant, Mr. X, Birkin and the like are absent, but Nemesis
and Grave Digger will surely make you miss them... All enemies,
however were tuned down A LOT, if you compare with RE2 and RE1. But
as they come in large numbers, you'd better not underestimate them,
or else you will die. Gremlins, from RE1, are definitely gone. :D
* New weapons! 2 new ShotGuns :D, 2 new HandGuns :), a new
Magnum :|, an Assault Rifle :D, and a new Grenade Launcher :D (with
a new type of ammo :D ). There is also a brand new weapon, the Mine
Thrower, that's very cool. The Gatling gun from RE2 is back and very
improved :D; the RE1 rocket launcher is back, but was tuned down A
LOT :(. The Beretta M92F pistol from RE1 and EX Battle subgame of
RE2 is back but unchanged. SMG, Grenade Launcher, Spark Shot, Bow
Gun, Rocket Launcher and VP70 HandGun from RE2 and the RE1's Bazooka
are gone, as are Flame-Throwers, ShotGuns and Magnums from both RE1
and RE2 :(. The availability of ammo, Ink Ribbons, Sprays and Herbs
is huge. There is also a new device, Spray Bag, that carries up to 3
Sprays at a time! This makes your life easier (but still much harder
* Choose your path! This feature is similar to Parasite Eve's.
The game ending depends of your choices!
* Powders! When passed in a Mixing Tool, powders and their
combinations will turn into nearly all type of ammo to your weapons!
* Interactive scenarios! There are various devices, like
explosives, acid and steam, that can be used to your advantage - or
destruction, if you aren't careful... Just shoot 'em!
* Playability was very improved! The map changed: by pressing
Select in the map, you can now select which area map you will use.
You can now push your enemies, roll away from them... Jill is also
MUCH more resistant to damage, but she'll not carry the lockpick
with her anymore. :(
* Last, but not least, sound and graphics are far superior to
previous RE games.
3.2 - Differences Between Light and Heavy
There are 2 difficulty levels, or Modes, with several
differences between them:
In Light Mode, you start with: AR (100%), Mixing Tool, Play
Manual A, Play Manual B, Spray Bag (3 Sprays); in the Chest, you
will find: Ink Ribbon (infinite), M629C (6 Rounds), Magnum Rouds
(24), M3S (7 Shells), ShotGun Shells (56), M92F (15 Bullets),
HandGun Bullets (250) 2x AR Clip (100%) and C.Knife.
Carlos starts with: AR (100%), Spray Bag (3 Sprays), SigPro
(15 Bullets) and HandGun Bullets (90); in the Chest, there are:
Ink Ribbons (infinite) and C. Knife. I'm not sure if he has or not
AR Clips (I never played Light Mode...). ;P It's very VERY boring
to do it, not only due to this enormous amount of stuff you start
with. You also start with a 10-item capability in your Inventory,
your enemies are also easier to kill. However, this is much more
suited to newbies than the easy mode in RE2, for example. For one
who has ever beaten ANY of the RE games, it's far too easy - maybe
easier than RE2 Dual Shock Version with infinite ammo...
In Heavy Mode you start with: M92F (15 Bullets), Mixing Tool,
Play Manual A and Play Manual B. In the Chest, there is only the
Carlos starts with: AR (100%) and a SigPro (15 Bullets); 3 Ink
Ribbons and the useless C.Knife in Chest.
All enemies are harder to kill, and your initial capability in
Inventory is 8. However, when you knock a non-boss Nemesis down, you
may get items for him: Eagle 6.0 parts A and B, M37 parts A and B,
Spray Bag (twice) and Infinite Ammo. This MUST be the Mode of play
of serious RE players (although the game isn't that hard anyway). ;)
In this FAQ, I will give more info for Heavy. 2 reasons: 1) I
don't play Light, so I cannot give accurate data :) and 2) if you
manage to finish the game in Heavy, Light will become no more than a
training. Also, in Light you cannot get the Nemesis Items (see
section 6.6), that are cool.
3.3 - Ranking & Secrets
You get a Score (not shown) whenever you beat the game. The
total points you'll get depends on three categories, Herbs (Green,
Red, Blue), Sprays, and Time Limit used to complete the game. Each
of the categories has maximum points of 100, which will be total up
in order to determine the rank/grade. To get the Mercenaries:
Operation Mad Jackal subgame, you only have to beat the game. The
Special Key is used to open the Boutique (the closed door near the
Also, each time you complete the game, you get an epilogue from
a different character from the RE series. You must play your
subsequent games from the same save file for this to occur. Rankings
in parenthesis are for BH3. Unlike RE2, using special weapons and/or
infinite ammo does not alter your ranking. I'm not sure if number of
saves has any influence.
A (S): Mercenaries + Special Key + 5 Costumes - 270+ pts.
B (A): Mercenaries + Special Key + 4 Costumes - 230 - 260 pts.
C (B): Mercenaries + Special Key + 3 Costumes - 180 - 220 pts.
D (C): Mercenaries + Special Key + 2 Costumes - 120 - 170 pts.
E (D): Mercenaries + Special Key + 1 Costume - 50 - 110 pts
F (E): Mercenaries only - 50- pts.
The costumes you can earn (* - blerghh!; ***** - meowrr!):
Jill's normal costume ****
Regina's (from Dino Crisis, your hair also changes!!) *****
Leather outfit with boots, biker style *****
Gray pantsuit with red blouse, party time ***
Police mini-skirt uniform (wow!) *****
Jill's RE 1 costume ***
The following list shows the points you can get for each
category, together with the condition of getting the points:
Amt of HP healed Points
1500 or below 100
Over 3300 0
Amt of times used Points
4 - 5 60
6 - 8 50
9 - 12 40
13 - 17 30
18 - 23 20
24 - 30 10
Time used Points
2:29:59 or below 100
2:30:00 - 2:39:59 90
2:40:00 - 2:59:59 80
3:00:00 - 3:29:59 70
3:30:00 - 4:09:59 60
4:10:00 - 4:59:59 50
5:00:00 - 5:59:59 40
6:00:00 - 7:09:59 30
7:10:00 - 8:29:59 20
8:30:00 - 9:59:59 10
Mercenaries: Operation Mad Jackal subgame will be better
4 - About Mercenaries
In this secret subgame, you begin in the Cable Car, and you
have to return to the very first Save Point in the game. You start
with some weapons, a certain (and small!) amount of ammo and some
healing items. The time limit is 2 min.. When you kill an enemy (or
a group), your time is increased. You have 3 characters to choose:
Carlos, Nicholai and Mikhail. The amt of time you gain depends on:
1 - The type of enemy you kill. Zombies add 3 sec., Crows 1 sec.,
Dogs 4 sec., Drain Deimos 5 sec., Hunters 6 sec., Giant Spider 4
sec., Sliding Worm (group) 1 sec.. Nemesis Knockdown: 10 sec. (1st)
and 20 sec. (2nd). If you get in the Bus (near the parking) with
2min.+ left, you will fight Mutated Nemesis, that will add 120 sec.
when you KILL it. Dodge adds 1 sec., Dodge then kill varies, Drum
Blast Kill also varies. If you check the dead guard (where you get
M3S/Lighter Oil) will add 2sec.. Moreover, if you kill your enemy
with the C.Knife, your time will be x8 increased!!
2 - The number of monsters you kill togheter. E.G.: if you kill 1
Zombie you add 3 sec.; however, if you kill 2 Zombies, you will add
7 sec. to your time. With an Explosive Drum, several Zombies can be
killed togheter, adding several sec. to your time (my personal max
is 92 sec.).
3 - If you kill an enemy and then kill another BEFORE the "+xxx sec"
disappears, you will add time as if you killed them simultaneously.
E.G.: if you kill a Zombie, you add 3 sec. If, with a sec. shot
you kill other, will add an extra 7 sec.. If you then kill a 3rd
Zombie, 14 more sec. will add in your timer. It's better than
killing they all with a single shot, but, unfortunately, you don't
have too much ammo, so you should be very careful when making it.
4 - A Survivor adds 20 sec. to your time, and also gives you ammo.
There are 5 survivors. In order to rescue him/her, you must get
there with 2min.+(?) time and kill all enemies nearby. Rescuing all
survivors will add about $1000 to your reward. The UBCS depends on
who you are playing with. E.G.: if you are playing with Mikhail, #1
is Nicholai and #2 is Carlos.
Location Survivor Carlos Mikhail Nicholai
Gas Station Dario 60 Bullets 14 Shells 60 Bullets
Raccoon Press Woman Spray 14 Shells 60 B.T.*
Rest. Basement Brad 60 Bullets 12 Rounds 60 Bullets
El. Substation Marvin 60 Bullets Spray 60 Bullets
Sales Office UBCS#1 60 Bullets Spray 60 B.T*
Bar Jack UBCS#2 Spray 14 Sp. Shells 60 Bullets
* - B.T.: Black Taurus Bullets
Weapon/Items start in Mercenaries Mode:
Carlos: AR (100%), Eagle 6.0 (15 Bullets), Handgun Bullets (90), 3x
Mixed Herb (Red/Green/Blue).
Mikhail: M3S (7 Shells), M629C (6 Rounds), M66 (8 Rockets), Shotgun
Shells (21), Magnum Rounds (18) and a Mixed Herb (Red/Green/Blue).
Nicholai: SigPro (15 Bullets), C.Knife, Blue Herb and 3x Spray.
Every time you beat the subgame (or die), you gain a certain
amount of money. The bigger the time, the bigger the cash. You can
then buy the following items (description in Section 6.1):
*Infinite AR $2000
*Infinite Gatling $3000
*Infinite M66 $4000
*Infinite Ammo $9999
These add-ons are available in the normal game only, both for
Jill and Carlos. Except by Infinite Ammo (for all weapons), all
items are in the Chest. Also, these items are only available in the
Mode you beat the game (unavailable for New Game).
Henry LaPierre (see "Acknowledgements") says that, after
extensive testing (2 days only in Mercenaries!) he realizes that the
ranking is semi-random also... :(
5 - How to Play
There is nothing really new in RE3 about playability. In
Mercenaries you can't use the Chests (a.k.a. Magic Boxes).
5.1 - Command Conventions
I always play using the type-B controller mode, because it's
the one I am more used to. I learned to play RE1 in type-A. From
RE1 to RE2, type-A was changed to type-C. I'm also used to play with
Auto Aim ON. I won't give details in what I'm not sure.
Begin playing RE3 in Light Mode to learn how to play, as ammo
is available in huge quantities and you can kill enemies easier.
The control is based as if you were controlling from above, and
are based on the character, unlike side-scrolling fighting games. If
you can play GoldenEye easily, you won't have problems here.
FL FO FR up-left=front-left up up-right=front-right
(Move to left) (move front) (Move to Right)
LE NE RI left NEUTRAL right
(rotate counter-clockwise) (rotate clockwise)
BL BA BR down-left=back-left down down-right=back-right
In Action Mode (actual game)
CH - The character you're playing with
Run - Run Button - Square-button
Move - Run forward - FO + Run
Retreat - Retreat - BA
TB - Turn Back - tap BA + Run
Aim - Aim Mode -hold R1 or R2 button
Use - Use Button - X-button
Map - Map Button - Triangle-button
Inventory - Inventory Mode - Start-button
Chest - Chest Mode - Use in a Chest
Options - Options - Select-button
In Fire Mode
Use - Fire
FO - Aim up / Head Shot (if close enough)
BA - Aim down / Floor Shot (if close enough)
Change - Change Target - L1-button (Auto-Aim only)
In Options, Inventory, Use or Chest Mode
Use - Accept or Select or Next
Run - Cancel
FO - Move cursor up
BA - Move cursor down
RI - Move cursor to the right
LE - Move cursor to the left
Use - Use Mode - Use in items (Inventory/Chest)
File - File Mode - Use in "File" box in Inventory
In File Mode
Use - Exit or Add to File (when highlighting "Exit")
Run - Cancel or Add to File (anytime)
RI - Next Page
LE - Previous Page
In Map Mode
Map - Exit
Use - Zoom or Full Screen (toggle)
Run - Exit to Inventory
FO - Move view to the top
BA - Move view to the bottom
RI - Move view to the right
LE - Move view to the left
If you are not used to playing Adventure games, it seems to be
VERY hard, but with some experience you'll see that the controls are
quite easy and dependable.
Always play using Run. It's safer and better.
To push an object, place CH in the opposite side (if you want
an object to move back, place CH in the front of it) and Move.
If you don't want to watch the scenes, Select-button will
finish them. Sometimes it won't work, so try out and see when it
5.2 - The Use Button
The Use Button (X) is, by far, the most important in the game.
It's named "Use", because it will do almost everything: from
pick up items to weapon fire, this is the button.
* Use Mode - highlight an item in Inventory (read more details
in Section 5.3) and press Use. The Use Mode is better described in
* Pick Up - to pick up an item, place you CH close/over (and
facing to) the item. When you pick an item in the floor, your CH
will bend down first. When the CH reaches the item, you enter the
Inventory. A picture of the item will appear in the Display. In the
Comments screen, there will be a question like, for example:
"Do you want the *Lighter*"
The word between * is written in green (w/out the *). Place the
cursor over Yes to accept or No to reject the item. If you don't
have any free space to carry items, the message will be:
"You can't carry any more items."
* Open doors - Place your character near (and facing to) the
door and press Use. Some doors are locked and require a specific key
(or the Lockpick) to open. Gates operate the same way.
* Climb or descend ladders or elevators - Place your CH the
same way you would to open a door (or inside the elevator) and press
Use. There will be a question:
"Do you want to climb (descend) the ladder?"
"Do you want to operate the elevator?"
Select Yes to accept or No to cancel.
In the Hospital elevator, you must first close the door, then
select the floor you want to go.
* Activate switches/machines - place your CH the same way you
would to open a door, and press Use. VERY often, there are several
choices. Select the one you desire and press Use.
* Activate switches/machines that require a specific item -
place your CH the same way you would to open a door, then go to
Inventory and Use the item. More on this in Section 5.4. As a
shortcut, highlight the item and press the Use button twice.
* Fire Weapons - press Use in Aim Mode. More in Section 5.7
* Escape/get up - some enemies can hold you to make damage, and
Nemesis can knock you down. Press Use (and all other buttons!)
quickly to escape/get up ASAP, so you can take less (or no) damage.
* Chest - open it like a door. See next section.
5.3 - Inventory, Chest & Items
When you activate your inventory, your screen changes to the
Inventory Mode. In the inventory will be almost everything you need
in any RE game.
On the top of the screen, there is the Character Bar. Here you
can see the CH you're currently using, your status, the weapon you
are currently equipped with, etc.
On the left corner of the Character Bar, you will see a picture
of your CH, and his/her name below.
In the middle of the Character Bar, you will see a box named
"Status". This is so essential to your gameplay that there will be
an entire section for it in this FAQ, Section 5.4. Watch it.
On the right of the Status, you will see a box named "Equip".
It shows the weapon you are currently using. If it's empty, it means
that you aren't equipped with any weapon at all. Pay attention,
because it's pretty disappointing when you get in a perfect firing
position (or you are in danger) and THEN you realize that there's no
weapon ready at all...
On the right corner, there will be 4 boxes: "Item", "File",
"Map" and "Exit". Use selects them, and Map goes to Map Mode.
Under Character Bar, there will be 3 big boxes: Display on the
left, Comments on bottom left and Items on the right. Item Box
selects Items, File Box activates File Mode, Map Box activates Map
Mode and Exit button returns to action.
* Items: the most used (and default) one. The Items Area is divided
in several small boxes, each one with an Item in it (more on this
in Section 5.5.). To use an item, place the cursor on it, then
* Map: very important, both in actual RE3 and even more in
Mercenaries. More in Section 5.6.
* File: if you like to know what is happening, and not only believe
in what the others (e.g. FAQ authors) tell you, take a look here.
When you enter in File, Display will be full of boxes, each with a
small image of a File Item (a fax, a book and the like). When you
place the cursor over a File Item, it's name will appear in the
Display. Place the cursor on a File Item, and press Use. The
screen turns black, with one (or two) arrows in the left and/or
right sides, and/or the word "Exit". You will see the image of
the File Item in the background, full sized. Press RI to the next
page, LE for previous. When in the last page, an Exit box will
appear. Select it and press Use to return to Inventory Mode. Run
will always exit of File Mode.
* Exit: return to game.
You can't carry more than 8 (or 10, after you get a backpack
from Carlos) items at a time (Heavy Mode). You'll find TONS of items
in the game, so you need to keep them in some place. A specific room
would not be good, because you'd have to walk a lot to get/drop off
your stuff. Moreover, sometimes you get in an area that you cannot
return to later. That's why you have a "Chest" in the game (looks
like a big box).
The Chests (a.k.a. Magic Boxes) will keep the items for you.
Any item guarded in a Chest will be available in all Chests - that's
why some people call it a "Magic Box"... Chests are usually (but not
always) togheter with a "Save Point". In a Save Point (actually, a
typewriter) you can save your progress. More in Section 5.4.When you
"activate" a Chest, you enter in Chest Mode, that is nearly equal to
Inventory Mode, but there are some big and important differences.
In Chest, you can't access the Map. Display and Comments are
replaced by the Chest Area, that looks like the Items Area. Chest
also replaces CH's Picture and Status boxes. Equip and Exit are the
only remaining, plus Items Area. Also, in the right side of Chest
Area, you can see a scrollbar. Weapons and ammo items are indicated
by red squares, normal items in blue, and two brackets indicate the
item box you are currently viewing.
A Chest Area item box is much wider than an Items Area box, so
there's only one box per line. This big box also contains the name
of the item. The item picture is exactly like the IA's, so read
Section 5.5 for more details. You can only make 2 things with a
* Trade - trade a Chest item or blank space for an item in the
Items Area. You will first have to select an Items Area item and
press Use. Then, the line of Chest you are currently looking at will
be highlighted. Use FO to go up or BA to go down. When you find the
item you want to trade with - or a blank space - press Use again.
* Combine - only ammo items, Ink Ribbons and Spray Bag + Spray.
Trade the one you are carrying with the one in the Chest, and the
box previously occupied by the item in the Chest will be blank.
The placement of the items in the Chest is very subjective. I
usually place Items this way:
* Ink Ribbons - 1st box (in Heavy Mode, this box is occupied by
a C.Knife when you first use the Chest).
* Health Items - under the Ink Ribbons.
* Mixing Tool - 1st box over the Ink Ribbons.
* Weapons - over the Mixing Tool.
* Ammo - 1st box under respective weapon.
* Powders - over the weapons.
* Other items - over the Powders.
As I have been doing it this way since RE1, it's 2nd nature to
me. I can find anything I need easily, and whenever I get something,
it will quickly find it's place in the Chest. There are 4 different
types of ammo for Grenade Launcher. One goes in the weapon, and the
others go one under the other. Same for different types of ammo for
HandGuns/ShotGuns, and when you have over 250 rounds of a specific
weapon, as there is not possible to have piles of ammo with more
than 250 rounds.
TIP: When you are playing the normal game, walk ONLY with the
* 1 weapon and its ammo (Section 6.1)
* 1 Mixed Herb Green + Red or Green + Red + Blue (Section 6.3).
Spray/Spray Box sucks! ;)
* 1 Green Herb or Mixed Herb Green + Blue (Section 6.3)
* Required Game Items (Section 6.5) and/or blank spaces
If you are close to an area boss, your weapon should be the
most powerful you have; carry as many Mixed Herbs Green + Red or
Green + Red + Blue as possible, and good luck!
5.4 - The Use Mode
The Use Mode is the most important thing in the gameplay. By
mastering Use Mode, you will make nearly everything in the game.
Items should be divided in some basic classes, to make it easier to
understand the Use Mode. These classes are: Weapons, Ammo, Healing,
Misc. The Use box and use capabilities depend on the class of
the item. To call Use Box, press Use in a highlighted item. The Use
Box will appear under the Equip Box. To close the Use Box, press
Run. The Use Box has 3 smaller boxes in it: Use/Equip, Combine and
Check. Press FO to go up, BA to go down, Use to confirm, Run to
* Use - the top and default. Uses a specific item. To use some
items, you have to be in the correct place AND position. The Healing
items can be used this way ONLY. You will be warned if the selected
item cannot be used now, with an alert in Comments.
* Equip (Weapons only) - replaces Use. This is to equip (arm)
yourself with the selected weapon. If you choose Equip on a weapon
that you are already equipped with, you will select no weapon, and
will be unarmed. That's pretty dangerous, so pay attention.
* Combine - middle box. Use to reload a Weapon or a Spray Bag,
to mix Herbs or Powders, to combine two or more piles of ammo/Ink
Ribbons in a single... This is a essential part of the Use Mode, and
the best way to reload a Weapon. More on combinations in Chapter 6.
To combine 2 items, click Use over one. There will be a red box on
it, and a smaller green cursor will appear. Place the green cursor
on the second item and press Use. If it's an invalid combination, a
sound alert will tell you. Run cancels and returns to the Use Mode.
* Check - bottom box. It will show a big picture of the item
in Display, and a brief description of it will appear in Comments.
Seems useless, but it is the only way to obtain S.T.A.R.S. Card Brad
(Section 6.5). A small arrow in the bottom of Comments means that
there's more info on that item. Press Use again to see the next
screen. Run button will cancel and return to Use Mode.
5.5 - The Status
The Status Box is in Character Bar. It shows the amount of life
you have. The wave shows the amount of energy you have, and if you
are poisoned or not. The color and height of the wave varies with
your Status, and the way your CH walks also does.
* Fine (green): 51% - 100%
You are OK. Normal height of the wave, and you walk normally.
* Caution (yellow): 21% - 50%
(orange): 11% - 20%
Caution means that you are hurt. Yellow indicates low damage,
and orange medium damage. Your CH will walk with a hand in the
belly area, thus your speed doesn't change, and the height of the
wave diminishes: yellow is medium, but orange is low. Heal ASAP if
you are in orange Caution, or you may die.
* Danger (red): 1% - 10%
Really means Danger. The wave will be so low that it's more a
line than a wave. You took high damage, so your CH will walk
painfully and slowly (if you are equipped with a long weapon, your
CH will use it as a support). This means that you are almost dead.
* Poison or Virus (purple) - same height as Fine, but the wave
has more peaks. The wave height doesn't change and the only way to
know that your energy is low is the way you walk. You walk like in
Caution, except when you take high damage and walks like Danger.
Poison is healed by a Blue Herb, Blue Bush or any Mixed Herb with a
Blue Herb. If you don't heal Poison, you will slowly take damage,
and can even die, so heal yourself ASAP. Virus can only be healed by
Carlos in normal game.
Unfortunately, Status isn't dependable :(. You may sometimes
take several hits, and still be Fine. Or a single Nemesis blow will
kill you if you are in yellow Caution. The tip here is to always
stay in Fine status. Don't mind to use a Mixed Herb or a Spray if
you are in orange Caution or Danger. If you are in yellow Caution
and are not fighting Nemesis, try to use a Green Herb only. Fight
Nemesis only if you are in Fine status. More on healing items in
5.6 - Using the Map
By pressing the Map button or pressing Use button on the Map
box in IM, you activate the Map. Maps of the area you are can be
found in some places. If you don't have the Maps of the area you are
currently, the Map will only show where you are and where you have
been. Places that you must go to will flash in blue, with the name
In Map, there are 2 ways to view: Zoom and Full Screen. Toggle
with the Use button. You are the red arrow, and the vertex points
to where you are looking.
* Full - all the map fits in the screen. It shows the entire
"Area" (not stage, level or the like, as RE is different from other
games). When an Area has several floors, 1 or 2 small green arrows
on the bottom and/or top of the map.
* Zoom - a small view, with a cross pointing at you in the
center of the screen. You can move the cross (and the point you are
viewing) using the directional pad. There are four arrows in the
vertices of the cross. 1 or 2 missing means that you are in the end
of the map in this (these) directions.
It's noteworthy that the map doesn't turn. Near the bottom
right corner, there's a scale and a cross indicating the direction.
The map is truly important when you don't know where to go. Use
it to find out, or you may waste your time, ammo and life.
5.7 - Firing the Weapons
Be always equipped with a (fully) loaded weapon. It's
disgusting to be hit (or die) because you weren't ready to fight. To
Fire, hold Aim Mode button (usually R1) and press Use.
Make sure you fire in the correct direction. If you miss, the
recovery lag may be long enough for an enemy - Nemesis, in the worst
case - to smother you. If you hit anything hazardous - explosives,
steam, acid and the like - you may hit a monster. Just remember that
these things may hurt YOU also, if you are close enough. They may
kill you instantly, so be careful. You can't walk in Aim Mode.
Sometimes you have to aim up or down to hit your enemy (or
enemies). Press FO or BA, respectively. Pointing up at an enemy near
you and shooting will usually end up with a Head Shot. Although
there is a great danger, it usually is worth the damage, because
Head Shots kill your enemy (or enemies) faster or instantly. E.G.:
you are with the M3S, normal ammo, and a grop of 4 Zombies is
attacking you, a most usual situation. Wait until they are up close
and shoot. If you point straight, you might kill 2 and 2 will fall
but not die. If you point down, NONE of them might die, and all
would crawl and chew your feet. If you point up, ALL will die, and
you save a lot of ammo. Get used to make it.
Change Target (L1) will point at another monster, or correct
the aim if the target has moved. Unfortunately, it doesn't work very
well if your enemy is behind you. Release Aim-button, TB and hold
Aim-button again should be more effective.
When using a weapon make pretty sure you know the amount of
ammo you have. Firing when the weapon is empty will reload it, but
that takes a lot of time, and sometimes means death - yours, not of
the enemy. Reload the weapon in Inventory, when you're invincible
(see Section 5.4).
6 - Stuff Profile
You will find lots of things in the game. Knowing what they are
and how to use them is essential in the game. As there is a VERY
wide variety of items, I divided this chapter in 6 parts.
6.1 - Weapons & Ammo
They are extremely important in the game. Always use a suited
weapon, or you may run out of ammo - and/or die.
This part is just a small description based in my experience.
If you have comments and/or corrections, feel free to e-mail me.
Some of the weapons are available only in Heavy Mode.
Capital letters indicates when several weapons use the same
type of ammo, and this type is described in parenthesis after the
weapons. The normal amount of ammo for each Ammo item follows. Data
for Heavy Mode; in Light Mode, ammo is twice the amount shown. The
parenthesis in the side of the weapon indicates the max. amount of
ammo that it carries. Remember that in Light Mode, you will also
find an M92F, an M3S and an M629C in the Chest, not only in the
NOTE: I should mention Combat Knife here, but as it really
sucks, I won't. :P Just bear in mind that you'd better not use it if
you want to live...
* Beretta M92F (15) - A small, black semiautomatic pistol with
yellow inserts. This is the current U.S. military sidearm, and was
created by Beretta, Italy, that has been making weapons since 1592.
Personally, I don't like Berettas, because I find the Glocks like,
for example, the G34/G35 from Dino Crisis, and G17/G18 from Syphon
Filter, are far better). This is an old friend of RE players, being
with us in RE1, Extreme Battle in RE2: Dual Shock Version and RE3.
This is the weapon you start with (Heavy Mode), and its ammo is
the easiest to find. This weapon has very low power, a big recovery
lag, so use it only to save ammo of other weapons or:
* Kill Zombies or Crows, if there are not too many of them, and you
are in a safe distance;
* Kill Dogs, but be very careful though, as they come in trios now;
* You don't have other weapons and/or ammo (uh-oh...).
* SigPro SP2009 (15) - Created by the Swiss weapons maker
SIG-Sauer, it is a very popular and reliable weapon, well-known for
durability and smoothness of work. This is its debut in RE series.
Carlos (in normal game) and Nicholai (in Mercenaries) have it.
It's a little faster than the Beretta, and should be used the same
way though. If you are playing with Nicholai, however, use it only
in explosive barrels, or you will quickly run out of ammo. For
Carlos, it is useless, as you have a lot of ammo for the AR.
* STI Eagle 6.0 (15) - It is a very fast and powerful pistol,
here in IPSC-like style. First time in RE games.
Carlos (in Mercenaries) has it. In Heavy only, parts A and B of
this gun are Nemesis Items. Refer to section 6.6 for more info. The
very best and coolest of the HandGuns. Much faster than the others -
faster than the normal VP70 in the hands of Leon with changed
costumes in RE2! But the best is that it will sometimes blows off a
Zombie's (or a Dog's) head! It happens randomly, like KOF98 Critical
Hit. Use it as you would use the other HandGuns, but don't fear any
large number of Zombies (if you have ammo, of course) anymore.
Excellent to kill Dogs and Crows also. Maybe Spiders, not sure...
*(HandGun Bullets - small red box - 30) - default ammo, for all
HandGuns. About 6 shots are required to waste a Zombie (with M92F).
This is the most easily found ammo in the game.
*(Black Taurus Bullets - small white box - varies) - special
ammo, unavailable for Eagle 6.0. :[ There are only 2 ways to obtain
this ammo: 1) with Powders - read section 6.2 for more details. 2)
in the Mercenaries subgame, playing with Nicholai, you obtain this
ammo when you rescue the Woman in Raccoon Press Office and Mikhail
in Bar Jack. It is harder to obtain, but it doubles the power of the
M92F shots, making it at least as powerful as the Eagle 6.0 (but no
* Benelli M3S (7) - Made by Benelli of Italy. First time in
the RE games, though we have always had shotguns in the series.
Mikhail (Mercenaries) has it, and it is the 1st firearm you
find in normal game. It fires several lead pellets in a single shot.
It is an area effect weapon, because the pellets spread instead of
flying tightly grouped. It's good because you can hit several
enemies at a time but bad because it has low power and precision at
long ranges. Close in, however, it can really hurt. A Head Shot
will blow the head of one Zombie - or, if they are close enough from
the others, many of them will lose the head. I usually kill 3 or 4
with a single shot, although my record is 5. Excellent against
Crows, because it kills several with one shot, and wastes Dogs also.
Against Hunters, you'd better be careful, because recovery lag is
big. Drain Deimos can be killed with 2 clean shots. This is one of
the most useful weapons in the game.
* Western Custom M37 (6) - Did you watch "Terminator 2"? It's
the very same shotgun (lever action) used by Schwarzenegger in that
movie! New and very cool weapon!
I only found it using Nemesis Items (see Section 6.6). MUCH
faster than the M3S, but has the same uses overall. Only that you
must not fear if your enemies are too close, even Drain Deimos.
*(ShotGun Shells - olive-green box - 7) - default ammo for
ShotGuns. Red shells. Easily found in the game, making the
ShotGuns a very good all-round weapon to play the game.
*(Special Shells - white box - varies) - special ammo, not
available for M37. :[ It has awesome power and these blue shells
can only be obtained: 1) with Powders - read Section 6.3 for more
info; 2) in the Mercenaries subgame, when you rescue Carlos in Bar
Jack. It is so powerful, that you will walk a step back when you
fire your M3S with these Shells! It kills Hunters in a single clean
shot!! However, it is hard to obtain, so use wisely.
* Heckler & Koch (HK) Grenade Launcher (250) - Made by the
famous HK, Germany. The idea is old, and the weapon style is long
known in RE games, although this specific one is new.
It is found either in the S.T.A.R.S. office or in the Sub
Station in the normal game. It's faster than the M79 of RE2. It has
4 different types of ammo. The impact power varies, but all are
capable of killing any monster, except Nemesis and Digger, in a
single shot. There are only 2 bad things about the HK: 1) it's
relatively slow, so don't use if your enemy is too close (it's
important against Nemesis); 2) the range is not that good. But with
some practice, these aren't enough to be a hassle, so use it always!
The availability and area effect of the ammo types is different. Max
amount of ammo that can be carried in the weapon is 250, although it
is not very easy to have all these of a single type.
Ammo boxes usually carry 6 rounds (10+ if they are made using
Powders). They are small green packs, with a coloured tamp to
*(Grenade - Gray) - the default and easiest to obtain. A small
explosion when it hits, can hit several enemies but usually hits
only one. Widely found, so use it against any enemy. Least powerful.
*(Flame - Red) - has better area effect, and can hit up to 3x.
It's something rare. Head shots to waste Nemesis. More powerful than
*(Acid - Yellow) - small area effect, but devastating. Very
good against Digger. It's very scarce, so use wisely. More powerful
*(Ice - Blue) - new and cool (no kidding) ammo! It freezes the
enemy. Excellent area effect, and wastes Nemesis: a single shot may
hit him up to 4 times, allowing you to fire again before he can
recover! However, it's REALLY scarce - usually, the only true way to
have this ammo is making it (see Section 6.2). Also, it's only
benefit about area effect is that it can hit several times, because
the area power really sucks. Most powerful ammo for the HK.
* Smith & Wesson (S&W) M692C - The Magnum, in .44 Magnum cal..
Magnums have always been in RE series, but this is a new one.
Available with Mikhail in Mercenaries; in the normal game, it
will be found either in the Sub Station or in the S.T.A.R.S. office,
depends on where you found the HK. It is the most powerful of
the normal weapons, even more than the HK!! A Head Shot
(default, if you are in the same height level) will almost always
kill a Zombie, sometimes taking the head out. This is the best
weapon to hunt (hehehe) Hunters (both breeds) and Drain
Deimos/Brain Sucker - 1 shot will do the trick. The bigger handicap
in this weapon: recovery time is big. It also excels against
Nemesis and Digger.
*(Magnum Rounds - bright clip - 6) - possibly the most scarce
of all ammo types:[. It has 6 jacketed hollow point (JHP) Rounds,
or 24 if you make them with Powders (Section 6.3). In the
Mercenaries subgame, when you play with Mikhail, Brad Vickers, in
the Restaurant Basement, will give you 12 Rounds. It has a VERY
small piercing capability, and I only saw it working when I blasted
away an Explosive Drum... In the normal game, I'm only aware of 2
places with this ammo: 1) in the Park, in the corpse near the locked
gate and 2) in the Disused Plant Communications Room (where you get
the Radar), in a locker beside the door.
* Mine Thrower (6) - New weapon! An experimental Umbrella
weapon, fires guided projectiles.
I only found it in the corpse near the big table, in the Clock
Tower, Heavy Mode. Shoots projectiles that look like darts, and they
are heat seeking. Shoots faster than an M3S. I'm not aware of the
possibility to make this ammo using Powders. Good weapon for general
uses. A good thing is that its ammo will have a 3 sec. delay before
it explodes. When it explodes, it will delay Nemesis A LOT, allowing
you to shoot before he reacts. 2 Mines can be followed with 2
Rockets or about 3 M629C/HK shots, allowing you to waste him fast.
*(Mines - white box with red details - 6) - scarce. Has heat
seeking capability. Save your ammo for the last boss, as a
combination of Mines and Magnum/Rockets/Ice wastes the final boss
MUCH faster and safer.
* AR (100%) - An M4A1 Assault Rifle 5.56 NATO cal.. Newbie in
RE series, although its uses are like the SMG in RE2.
Carried by Carlos in both normal game or Mercenaries subgame;
if you are (a newbie) playing in Light Mode, you start with this
weapon. It has an average rate of fire, and is a good weapon to kill
any enemy but Nemesis and Digger. It has 2 modes of fire: Auto and
Manual. When you choose Manual, the maximum number of rounds fired
without stoppages is 5. In Auto, it fires in full auto. Ammo really
takes long to finish, so use at will.
*(Clip - ?? - 100%) - the only way I ever saw ammo for this was
watching (not playing!!!) Light games, so I don't know what ammo
looks like. 100% means 300 shots! Use at will!!
* Gatling (infinite) - A three-barreled, electrically operated
machine gun. Back from RE2.
As long as I know, this is a secret weapon that can only be
bought in Mercenaries. It has a devastating rate of fire, and can
hit almost anyone in the screen (except those who are very high up
on the screen). You cannot point it up or down, but it may slow
Nemesis a lot. Excellent against large groups of enemies. The BIG
handicap of this weapon is that it takes too long to begin firing,
and also takes very long to stop. Should be used carefully against
Nemesis, or he will hit you before you start firing. It should never
be used against Digger, or you won't hit it at all.
*(???) - I've never seen ammo for this weapon.
* M66 Rocket Launcher (4 or 8) - Back from RE1, and also known
to many old actions movie fans.
Available with Mikhail and near to the end of the normal game.
The more powerful weapon in the whole game, capable of killing any
enemy with a single shot, except Nemesis and Digger. It will knock
Nemesis down with one shot, and a 2nd shot will kill him. Against
Digger, it seems that 2 shots are enough. I do not know how much are
required to kill the last boss, however. There are some BIG problems
with this weapon: 1) you can't point up, so jumping Hunters can't be
hit; 2) as it is a very heavy weapon, it takes long to aim and to
put down and 3) it will only hit a single enemy. This, plus the long
point time and the fact that ammo is VERY scarce makes this a crap
weapon against groups of enemies.
*(???) - I've never seen ammo for this weapon.
6.2 - Powders Usage
This is a big update in Adventure games. Gunpowders are red (or
yellow) labeled flasks, and by combinations of them you can make
nearly all type of ammo you need. All data is approximated only, as
it varies. In Light Mode, double the amount of ammo made.
You start the game with a Mixing Tool. Powder A is red, and
Powder B is yellow. Combine them (Section 5.4) and you have Powder C
(blue). When you pass (Combine) a Powder (or combinations) with
Mixing Tool you have it turned in ammo. The combinations that I know
are (observe the order of combination) listed below.
NOTE: the more Jill uses the Mixing Tool to make ammo, the more
proficient she gets at creating those particular types of ammo. This
will over time allow Jill to create special, more powerful ammo (for
HandGun and ShotGun). The first 7 times Jill creates one of these
particular types of ammunition, it will be of the normal variety.
On the 8th+ creation of the same type of ammunition, they will be of
a more powerful variety under your approval (you are asked if you
want so). Also, on some attempts, Jill will make more than a normal
amount of ammo, due to her skill at using the Mixing Tool as well.
Ammo made from combinations of same type Powder only count as one
use, if you wanna make special ammo.
Powder A + B : Powder C
Powder A : 15 HandGun Bullets
Powder A + A : 35 HandGun Bullets
Powder A + A + A : 55 HandGun Bullets
Powder B + B + A : 60 HandGun Bullets
Powder B : 7 ShotGun Shells
Powder B + B : 18 ShotGun Shells
Powder A + A + B : 20 ShotGun Shells
Powder B + B + B : 30 ShotGun Shells
Powder C : 10 Grenade Rounds
Powder A + C : 10 Flame Rounds
Powder B + C : 10 Acid Rounds
Powder C + C : 10 Ice Rounds
Powder C + C + C : 24 Magnum Bullets
When combined, these gunpowder types and Grenade Rounds form
the following types of ammunition:
Grenade Rounds + A : 6 Flame Rounds
Grenade Rounds + A + A : 12 Flame Rounds
Grenade Rounds + A + A + A : 18 Flame Rounds
Grenade Rounds + B : 6 Acid Rounds
Grenade Rounds + B + B : 12 Acid Rounds
Grenade Rounds + B + B + B : 18 Acid Rounds
Grenade Rounds + C : 6 Ice Rounds
Grenade Rounds + C + C : 12 Ice Rounds
Grenade Rounds + C + C + C : 18 Ice Rounds
As you can see, the best thing to do is make Magnum ammo (even
more in Light, because there will be 48 rounds!!). Powder A is VERY
easily found, but Powder B is much more scarce. My suggestion is to
save Powder Bs you find, but Powder As should be no problem to turn
into HandGun bullets. Only be sure to save 3, so you can make Magnum
ammo. However, if ammo is short, don't try to save Powders and die:
make ammo whenever you feel you need it. With some practice,
however, you will easily be capable of using the correct ammo
against the correct enemy, so ammo won't be a hassle in RE3.
6.3 - Healing Items
No matter how good a player you are and/or the weapons you are
using, you will sometimes be hit and need to heal. Even good players
die, sometimes in places they know very well and being well armed.
There are two classes of Healing items: Sprays and Herbs.
*First Aid Spray - usually named only Spray, gives 100% Health.
Can only be used once and don't have Poison healing capabilities.
Sprays remain unchanged since RE1, and can be easily found in RE3.
* when you are in orange Caution/Danger;
* when you are in yellow Caution and is fighting against
Nemesis or Digger.
When you reach a certain amount of skill, you will see that
it's quite easy to beat the game WITHOUT using any Sprays.
Spray Bag is used the same way as a Spray. The only difference
is that it can carry up to 3 Sprays at a time, and can be
"reloaded"! Spray Bags are new in RE series. You start with one in
Light (both Jill and Carlos), and in Heavy they are Nemesis Items
#3 and #6 (read Section 6.6). As you get more experienced with the
game, you'll notice that Sprays and Spray Bags suck, as they
decrease your ranking A LOT.
*Herbs - very versatile small plants, with various and useful
capabilities. Herbs can be mixed in various ways, to combine their
action. Red Herbs cannot be used alone.
Blue Herb : Heal Poison
Green Herb : 25% Health
Green Herb + Green Herb : 50% Health
Green Herb + Green Herb + Green Herb : 100% Health
Green Herb + Red Herb : 100% Health
Green Herb + Blue Herb : 25% Health + Heal Poison
Green Herb + Green Herb + Blue Herb : 50% Health + Heal Poison
Green Herb + Red Herb + Blue Herb : 100% Health + Heal Poison
In some places, you will find the Blue Bush, that cannot be
removed. The Blue Bush is like an infinite amount of Blue Herbs. If
you can find one when you are Poison, use it and save yourself a
Blue Herb! Also, I've heard from a friend that a Green + Red + Blue
gives you momentary invincibility. Except by Blue Bushes, all herbs
can only be used once.
6.4 - Supply Items
These items have semi-random locations, but are not hidden;
this way they are easy to find.
*Ink Ribbons - the only way you can save without beating the
game is by using the Typewriters available in the Save Points. But
you cannot use them without Ink Ribbons. In RE3, Ink Ribbons are
very usual and easy to find (unlike RE1...). In Light Mode, you
have infinite Ink Ribbons in the Chest, and in RE3 they're usually
found in Save Points, near the Typewriters, in piles of 3.
*Ammo - read section 6.1: Weapons & Ammo
*Powders - read Section 6.2: Powders Usage
*Healing - read section 6.3: Healing Items
6.5 - Game Items
They are required to beat the game, and their location is fixed.
When there is a /, it means that the location depends on the
choices you make during the game. If an item is in one place, its
"complement" is in the other. Weapons locations are in Section 6.1.
*Mixing Tool - read Section 6.2. Jill starts with it.
*Keys - in RE3, nearly all keys can only be used once, so
searching for keys should be the most time consuming factor in the
game... :( Usually, just open a door (while you are with the correct
key in your Inventory) to unlock it. Discard when useless (you will
be asked if you want so).
*Storehouse - Storehouse Office, only opens the Storehouse door
*S.T.A.R.S. - Raccoon P.D. Evidence Room, only opens the S.T.A.R.S.
*Re-use - Clock Tower Bedroom/Chapel, opens the Study Room door.
Combine with Chronos Key to get New Chronos Key
*Panel - complement of Re-use Key, only activates ladder to get
in Clock Tower Mechanical Room
*Chronos - Music Box Puzzle in Clock Tower Mechanical Room. Only to
to combine with Re-use Key to form New Chronos Key
*New Chronos - only opens Clock Tower Closet door
*Park Gate - Raccoon Park Security Center, only opens the Park gate
*Room 402 - Reference (Data) Room in Hospital, only opens the Room
402 door (Carlos)
*Shed - on body on Northeastern Path, Raccoon Park. Only opens the
*Padlock - Strategy Room in Shed in Raccoon Park, only unlocks the
padlocked gate before Disused Plant
*Control Room - Off-Duty Room of Disused Plant, opens the Control
Room. Pass it in the printing machine at the Water Testing Room to
get the Labeled Key
*Labeled - use only in the gun locker, to get the M66
* Lighter Fluid - Basement Bottle Storage Room, only to fill
Lighter (combine them)
* Lighter - Bar Jack. Although very useful in RE2, it is
almost useless in RE1 and 3. Use it to light ropes on fire
(Northern Alley) and light the fireplace (Park Shed). Discard
* Lockpick - S.T.A.R.S. Office. Very important in all RE games.
But in this game (and in CODE: Veronica) you have to find it.
It opens some locked doors and desks. Just open the door, and
if the Lockpick is required, you will use it automatically or
* S.T.A.R.S. Card Brad - on Brad after he's killed by the
Nemesis in P.D. (Check the Card Case). As long as I know,
only operates the computer in RCPD Main Hall, and input the
code of locker containing the S.T.A.R.S. Key
* S.T.A.R.S. Card Jill - RCPD Conference Room. Same as
S.T.A.R.S. Card Brad.
* Crowbar - Grill 13 Restaurant. It is in a locker, and you need
the Lockpick to open it. Only opens entrance to Restaurant
* Jewels - RCPD Evidence Room (Sapphire) and on Body in Basement
Grill 13 Restaurant/Raccoon Press Office 3F (Emerald). Used
to activate the machine to get access to City Hall Grounds
* Trolley (Cable Car) Items - here you find the Wrench (more
below). To activate it, you need to place 3 items in the rear panel:
*Jumper Cables - Parking Garage, on a mini-van
*Fuse - Room A of El. Substation
*Machine Oil - this is not an item, but a combination of M. Oil
Canister (Stagla Gas Station) and M. Oil Additive (Pharmaceutical
Sales Office Medical Storage Room)
* Wrench - Cable Car. Used to get the Hose (below) and open the
door to reach Gas Station Cabinet. Discard after doing both
* Hose - in alley South of crashed #33 Midtown Bus. Use it in
the place on fire, near the gate you opened by burning down
the ropes in the gate. There is a hydrant in the wall, with a
red light, Use the Hose there to reach Pharmaceutical Company
* Six Sided Hex Crank - Shopping Street Storeroom. Use to open
G. Station Cabinet. It brokens in your hands, then you have
to use the Wrench to open the door
* Square Crank - in alley before Pharmaceutical Company Sales
Office. Use in the panel behind Bar Jack, where you descended
the stairs and saw Brad escaping, to get some Grenade Rounds
* Bronze Book - on statue in City Hall Grounds. Take it, place
in fountain across from Raccon Theater. This is the only way
to get Bronze Compass
* Bronze Compass - at fountain across from Raccoon Theater.
Place it in the same statue where you cot the Book from, to
* Battery - in base of statue at City Hall Grounds. Place in
the elevator to reach SubStation.
* Silver Gear - Clock Tower Mechanical Room. Combine with Gold
Gear to form Cogwheel
* Gold Gear - puzzle in Clock Tower Closet. Combine with S.Gear,
and you have Cogwheel
* Cogwheel - combination of Silver Gear + Golden Gear. Place it
in the panel near the Chest in Mechanical room to activate
* Tape Recorder - Raccoon Hospital Doctor's Office. Activate the
elevator panel and use the Recorder to activate the elevator
* Vaccine Base - Hospital Study, Basement Level 3. Use to switch
on machine puzzle to get Red Vaccine
* Red Vaccine - Hospital Study, Basement Level 3. Combine with
Blue Vaccine to form Virus Vaccine
* Blue Vaccine - safe in Room 402 of Raccoon Hospital. Combine
with Red Vaccine to form Virus Vaccine.
* Virus Vaccine - use on Jill to heal Virus
* Red Pipe - Raccoon Park Shed. Used to break the wall after
you burn the wood in the fireplace with the Lighter
* MO Disc - Disused Plant Control Room. Used to open the door to
Waste Processing Room
* Water Sample - Disused Plant Sewage Monitor Room. Use to
activate Water Analisys puzzle
* Umbrella Card Key - Disused Plant Waste processing Room,
after you kill Nemesis. Get from worker. Used to open the
door to accesss the Control Room Tower, and to activate the
elevator in Power Supply Room, to have access to the weapons
room and the locker with the M66
* Radar - in the Control Room Tower in Disused Plant. Shows the
current position of the nuke heading to Raccoon City and time
remaining for the impact
6.6 - Nemesis Items
When you kill Nemesis in Heavy Mode, he gives you an Item. To
get all them, kill him in the places listed below. He appears more
times though, but in these occasions he gives you nothing when
finished/knocked down. Parts A and B of Eagle 6.0 and M37 can only
(as I know) be obtained this way. Combine them (see 5.4) to have
these weapons, with maximum ammo. The items you obtain are below.
Item#1 - Eagle Parts A
Item#2 - Eagle Parts B
Item#3 - Spray Bag
Item#4 - M37 Parts A
Item#5 - M37 Parts B
Item#6 - Spray Bag
Item#7 - AR/Infinite Ammo (depends on the special items that
you have bought in the Mercenaries subgame)
To get all items, you must finish Nemesis whenever you find
him - but that's not easy without infinite ammo.
The numbers below are the places where he appears and, if
defeated, will give you an item. * mark those I find better, but
sometimes not the fastest. # indicates the best choices when you
don't want to fight him.
NOTE: Knockdown - he lays down WITHOUT purple blood in the floor
Finish - he lays down WITH purple blood in the floor
1a. When you reach the RCPD for the 1st time and choose to stay and
* fight (1st choice) (you can just get the Card Case from Brad's
body and escape)
1b. When you reach the RCPD for the 1st time and choose escape (2nd
# choice), but this way you won't get all items
2. When getting out of S.T.A.R.S. Office with the Lockpick and go
downstairs, he breaks the window (near the Save Point)
3a. If you go to Restaurant before Press Office 3F and open the
Basement entrance, and stay and hide (2nd choice), he is
3b. If you go to Press Office 3F before Restaurant, and stay and
hide (2nd choice), he is knocked down
3d. If you go to Press Office 3F before Restaurant, and choose to
escape (1st choice), and return there before you get the
* Emerald, Nemesis will still be there. Finish him and get the
item (doing so you can get 2 Red Herbs)
3e. If you go to Restaurant before Press Office 3F, and choose to
escape (1st choice), and return there before you get the
Emerald, Nemesis will still be there. Finish him and get the
item (no good)
3f. If you don't finish him off in the Restaurant or Press Office
# 3F, he appears in the road before City Hall (easier to escape)
4a. If you go to SubStation before you get the M. Oil Additive and
* choose to run out the back door (1st choice). Make sure you get
# the weapon in the locker 1st. Try to reach the elevator and he
will try to catch you, then you can smother him. (you have
more space to fight or escape)
4b. If you get the M. Oil Additive or start the generator in the
SubStation, he appears near the Sales Office (in the place
where you doused the fire with the Hose)
5. When you go to the Cable Car with all items required, he appears
in the bifurcation near the Gas Station
6a. After you get the Chronos Key, try to return inside the Clock
* Tower. Choose to electrocute him (2nd choice), he is knocked
down. Just remember that he will get up and chase you if you
don't return and finish him off (you can get more items)
6b After you get Chronos Key, try to return inside the Clock Tower.
# Choose to shine the light in his eyes. Then, after you play with
Carlos and give the Virus Vaccine to Jill, he appears in the
Atrium, jumping down from the 2nd floor in Clock Tower (this way
you only get 6 items, but won't have to fight/ignore him with
Carlos. You will also be able to fisnish with the last part of
the Clock Tower without the need to fight/ignore Nemesis).
7a. Dance Room: he comes running through the broken window next to
the Clock Tower Dining Room, if you finished him off in the
outer balcony and NOT knocked him down with Carlos (before you
give the Virus Vaccine to Jill).
7b. Crashing through the Clock Tower Dining Room door, if you
finished him off in the outer balcony and knocked him down with
Carlos (before you give the Virus Vaccine to Jill)
7 - Enemies Profile
As I said before, all enemies are weak and easy to kill - even
more when you compare with RE1! However, they usually come in groups
with 3 (Hunters and Dogs) or more monsters of the same breed. I will
give a subjective description of them, so if you have any correction
or add on, please e-mail me. I will also describe the best ways to
kill an enemy. All enemies (except by Nemesis Final and Grappler)
may be found in the Mercenaries subgame. All data here is for Heavy
Mode. In Light, your life will be easier!! Ah, when I say "weapon",
forget about C.Knife! ;)
TIP: if you are not sure that a knocked down enemy is still
alive, TB and Aim (with Auto Aim on). Your CH will aim to the
direction of the fallen enemy if it's alive yet. Dead enemies have a
blood pool under it.
* Crows - present in all 3 games, they are basically the same
in all. They always come in large groups (7 or more). Crows are big
and black birds.
They are very fast, so when they appear (usually breaking
glasses), run away and kill them later. They hit your head. Although
their attack is pretty low damaging, lots of them can cause big
hurt, so beware. They can fly quite high, so sometimes you will need
a Head Shot to hit 'em. They can also land and walk, requiring a
Floor Shot to kill.
A single shot of any weapon will kill a Crow, but as they come
in large groups, any weapon without area effect will require several
shots to kill them all, so you'd better have a fast and/or area gun
in your hands. ShotGuns are great against Crows, because they can
kill several, even if they're not tightly grouped. HandGuns will
also do and still save ammo of other weapons. Gatling is excellent,
but remember that crows flying very high will not be hit. Also, due
to the delay of startup, you'd better be far away before firing. AR
is the best weapon against them, but you really won't need so much.
* Sliding Worm - a new enemy, much like the Snakes of RE1. They
come in groups, usually coming more when you kill some. Unlike other
enemies, they may respawn, that is, if you return to an area where
you killed all them, they may appear again. Look like snakes, and
become reddish as they suck your blood.
They jump and grab you, then suck your blood for a while,
before returning to the floor. They are fast but can be easily
avoided. A single shot will kill, and they are really low powered.
However, as they come in large groups, many of them may grab you at
the same time, so be careful, specially if you are in orange
Caution or Danger.
Most like Crows; area effect weapons (coughShotGunscough) are
better. However, it's quite easy to avoid 'em, so train to save your
ammo. You have bigger worries.
* Baby Spiders - always with us, these annoying enemies come in
really large groups and sometimes respawn. When you kill Giant
Spiders, usually some Babies will come out. They look like big bugs.
Babies jump at you, and are always in large numbers. You can
smash them by running, or get out the room. If they came from a Giant
Spider they will disappear. The less powerful and resistant of the
Kill as Worms.
* Zombies/Naked Zombies - the trademark of RE series, they are
back. They are REALLY disfigured people, some are naked.
The only type of enemy that really improved. They can run now,
and although even their run is slow, on the stairs they are faster
than you, so beware. Zombies come usually in groups of 3 or 5, but
larger groups occur quite often. They can attack you in several
ways: if you are far away, they can spit acid or jump, grab and bite
your feet. You will get free from the latter by destroying its head.
If they come too close, they will grab you, both from your back or
your front. You must push them away to get free. A push may knock
down several Zombies, so you can use this at your advantage, against
large groups. Just be wise and careful. Some Zombies who are laying
in the ground are not dead (observe the blood pool), and can either
crawl and grab your feet or get up and attack again, so make it sure
that the Zombie is really dead. Zombie attacks are pretty weak, and
several are required to take you out of Fine, but don't
underestimate them, because they always appear in large groups. Just
be careful, and you can easily pass through several without any
damage and without using your weapons. Avoid Floor Shots against
standing Zombies: you may rip their legs off, and they will crawl
and chew your feet if you don't kill them. Naked Zombies are the
very same, but they are completely naked. They are much more
resistant than normal Zombies... :(
Any weapon can easily kill a single Zombie. However, get used
to killing Zombies (specially if there are many) with HandGuns
(Eagle 6.0 when possible) or ShotGuns (M37 if possible). With
ShotGuns, train and try to hit 3 or more Zombies with a single Head
Shot, so you can really save your ammo. Gatling is perfect against
large groups, as it will hit all Zombies in front of you, mo matter
if they are standing or on the floor (sometimes even beside you!).
Just find a safe position to fire. AR works nearly the same way,
only that you need to make a Floor Shot to hit floored Zombies.
M629C is possibly the best (and coolest) weapon to kill Zombies
with, but only if you have lots of ammo and wanna have fun. However,
if they are Naked Zombies, they can easily survive a near ShotGun
Shell. :( So, do not use HandGuns nor the AR, or you will have a
hard time to kill them. Due to the random critical hit, Eagle 6.0 is
a good choice. ShotGuns should only be used to hit Head Shots, or
you will spend too much ammo. The M629C/HK are the best options to
* Zombie Dogs - downpowered from both RE1 and 2, they are well
known foes of RE players. Disfigured Dobermanns.
They can jump to attack you. They can run to reach you, but
they are really SLOW, if compared to RE1 and 2. However, they don't
come in pairs anymore. They now come in trios, so watch out. If you
are hit by one, each of the other Dogs will probably bite you before
you can move, so you will take 3 or 4 bites before you can move.
Their attack is stronger than Zombie's, so beware.
Area effect weapons are best. 2 well placed ShotGun shells kill
all of the trio. The HK kills one in a single shot, sometimes
blowing its head off. If you only have a HandGun, you should hit a
shot to knock it. While it's floored, shoot. Most of times, you can
kill a Dog with a HandGun this way without being hurt. Automatics
excel here, but you don't need so much firepower. The M629C blows
off a Dog's head.
* Giant Spiders - they are basically unchanged from RE2, and
are always present in RE games. Really oversized yellow spiders.
They can run and bite you, both from the floor or walls. They
can also spit. They are easy to avoid, and usually come in trios.
Usually, they release several Baby Spiders when they die. Spider
attacks may Poison you, and are capable of changing your Fine into
yellow Caution in a single hit, so check Status often.
You'd better not use HandGuns here, or you should have problems
with Babies. They are much stronger and tougher than Zombies, so
kill fast if you don't wanna run. ShotGuns are an excellent choice,
and 1 or 2 good (close) shots may kill. Gatling and AR should also
prove useful. If you choose the HK, use Flame rounds, as it will
most probably kill Babies also. A single M629C/HK shot (direct hit)
may kill a Spider, but a bad shot will just rip some legs off, and
it will remain alive. :(
* Hunters Beta/Gamma - they are back from RE1 :(, and were,
fortunately, tuned down a lot, as they can't kill in a single Head
Attack anymore. :) As a balance, they now come in trios. Humanoid
dark monsters with Katana (Samurai sword) like white claws and teeth
are Hunter Beta. Hunter Gamma has a frog-like head. I am not sure if
there are any more differences between them.
They are annoying and dangerous enemies. They can jump and hit
your head, or get down and hit your legs. They are very fast, smart
monsters that can easily kill you if you don't kill them ASAP, so do
not underestimate them, or you will die. If you knock one down but
don't kill it, it will roll sidewards in the ground and quickly get
up, usually jumping just after recovery. Hard to avoid, specially if
all 3 are alive and standing. Powerful enough to kill you with a
single head hit if you are in Caution or to take you out of 100%
Fine to orange Caution with a single head hit.
You'd better use the M629C/HK to kill Hunters. The only
other weapon I recommend is the AR, because others are too slow
and/or weak to make the job. A single M629C/HK shot will waste one
Hunter. Don't try to shhot it while it's on the floor, because they
get up quickly. If they jump, a Head Shot may do the trick. If they
are running far away, the M629C will almost surely miss, because
they are smaller then Zombies, so if they're not up close, use the
AR/HK instead of the M629C. The HK also hits when they are up close
and try to jump. If you have Special Shells, the M3S is also good.
* Drain Deimos/Brain Sucker - new in RE games, but is sort of a
mix of Licker with Plant (Brain Sucker), both from RE2. Looks like a
bigger Hunter with 6 legs (Drain Deimos). I am not sure if there are
big differences between them, it seems that Brain Sucker is able to
Wow. This is a versatile monster. Can climb walls, grab, run,
spit... It's as tough and powerful as a Hunter. 2 is the usual group
size, but sometimes there are groups of 3. If both are close and one
grabs you, you are in big danger, so kill them quickly. If it is on
a wall, it is pretty easy to avoid, but beware, it runs very fast.
It seems that Brain Suckers (coloured breed) can Poison you.
Kill it as a Hunter. There are 3 good differences: 1) it can't
jump (seems that Drain Deimos can); 2) when it runs using 2 legs it
is taller than a Hunter, allowing a clean hit for the M629C and 3)
it takes awhile to get up. The M629C/HK kill with a single shot,
and Automatics are also good here. If they are crowling, point your
Magnum down to hit'em. Because it takes longer to get up, a well
used ShotGun will do the trick (specially M3S with Special Shells).
* Grave Digger - a boss enemy, appears only twice in the game,
but is pretty annoying both times. 1st time in RE games, this is like
a really giant earthworm with 4 enormous teeth.
It disappears in the ground just to re-appear close to you. It
bites you, and 2 clean hits are enough to turn 100% Fine in Caution.
Can quickly kill you, because most attacks hit twice. Not so easy to
avoid, but you can attract it to some place, get out and shoot it.
In the first appearance, in the Sewers, don't kill it. In the
Park, however, you must kill it because it is the area boss. Use
only powerful weapons, to make it fast. The M629C/HK (preferably
loaded with Acid/Ice ammo) are the best choices. Other weapons don't
have the single hit power required, as Digger appears and disappears
the same way: very quickly. With M66, 2 Rockets are enough.
* Nemesis - THE enemy. New in RE series, looks like a giant
Zombie wearing a coat and boots, and can say S.T.A.R.S.!
The most versatile enemy in the game. He can attack you in
every way possible:
*Grappler: he can punch you, grab and throw away or grab you
from the floor and press your neck.
*Rocketeer: with an RE2 R.Launcher in the shoulder, can hit you
with a rocket at any distance, or hit you with the weapon itself if
*Mutated: with several tentacles, can hit you from very far
away, or grab you by your legs, bump you twice on the floor then
throw you far away.
*Final: looks like the last boss of A-history of RE2. Gigantic,
with several tentacles, he can spit acid very far or hit with his
tentacles. Can climb high places to avoid M66 shots. Also, he sprays
acid everywhere from its body, so beware.
Grappler and Rocketeer may either walk or run. Mutated always
runs, and final moves slowly. But, being very big, he will quickly
reach you. When Nemesis runs, it is MUCH faster than you, making it
hard to avoid him. If you are playing Heavy Mode, any non-boss
Nemesis will give you something when killed. Except by the Final,
all them can be knocked down, and this is the right time to escape.
He is THE most powerful enemy in the game, and can kill you fast.
Make it pretty sure you are always Fine when you fight him.
Use only the toughest weapons against him. Head Shots using
the M629C/HK with the Flame ammo waste him. Normal or Floor Shots
with the Ice ammo won't give him any chance to react. The
M.Thrower, combined with M629C or M66 excels against him. The M66
will knock him down with a single shot, and a 2nd shot will kill
him. I don't really know how many shots are required to kill the
Final, so make it sure you wrestle him with the very best stuff
that you have, as you won't use anything else afterwards...
8 - Acknowledgements
1 - Capcom Corp (http://capcom.co.jp)
Capcom is the top softhouse. Street Fighter was the first true
fighting game, Megaman (Rockman) is one of the top action games
since its intro for the NES/Famicom and the Resident Evil series is
by far the very best and well balanced Adventure game ever made. And
it REALLY rocks!
2 - Game FAQs
For publishing tons of FAQs, including this one. Find here the
answer for that question you didn't find in any other place, in or
out the net!
3 - Local Games Centers
I don't have money to own a PlayStation, so I couldn't play any
RE games without 'em! Thanks to Virtual Games (arcades/videogames
center) and Lucky Video (videos/videogames center). Thanks to lots
of games centers all around. If possible, the next time you go to
the games center, don't forget to kick and/or spit at any of Tomb
Raider series games (if there aren't any of them in the games
center, it's a good one!). :)
4 - Anna Paula (@}-`-,---)
Who? My girlfriend! She gives me all the love support I need.
5 - Friends
Friends are among the best things you may have in life! Thanks
to all those who helped me when I was a newbie, and those who help
me today, as an average player. Some names (no order in particular):
Rafael, Bruno, Junior, Max, Jean and Leandro. I'm building a site
about firearms and ammo, in Portuguese (our official language,
rather than Spanish), with my bud Marlon.
6 - You, the reader
I hope I could help you! Thanks for your patience and
confidence to read this FAQ, and thanks for your kind e-mails!
7 - FAQ Authors
Those guys that spend hours to put on the net almost all info
we need! All these listed below also revised mine. Their guides and
walkthroughs are so complete that discouraged me to write one (if I
do, that will be a speed guide)! Make it pretty sure you read all of
them! I doubt that you guys mentioned below will ever need to use
anything from this crap FAQ, but if you do, you have my permission
to use it - just give me the righful credit, and no profit, OK?
NOTE: the game has 1 name in the U.S. and another in Japan. The
names listed here will be based in the U.S. name (RE).
SomaAddict & FireFlite - firstname.lastname@example.org
"Resident Evil 3: Nemesis FAQ"
Henry LaPierre - email@example.com
"Biohazard 3 - Last Escape - A Walkthrough"
Rann Yong - firstname.lastname@example.org
"RESIDENT EVIL 3 -- NEMESIS FAQ/Walkthrough"
If you think your name should be listed here, please e-mail me.
Thanks for reading!
This document Copyright 1999, 2000 by Renato Oliveira, solely.
PLEASE READ THIS...
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