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Resident Evil 3
Written By: Stinger 3:16

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Date: Tue, 04 April 2000 03:16:00

       ______    ______    ______    __    ______    ______    _    _    ______
      /      \  /      \  /      \  /  \  /      \  /      \  / \  / \  /      \
     /       / /     __/ /    ___/ /   / /  /\   / /     __/ /   \/  /  \_   _ /
    /     __/ /      \   \   \    /   / /  / /  / /      \  /       /    /  /
   /  __  \  /     __/ ___\   \  /   / /  / /  / /     __/ /       /    /  /
  /  /  / / /      \  /       / /   / /  /_/  / /      \  /  /\   /    /  /
  \_/  /_/  \______/  \______/  \__/  \______/  \______/  \_/  \_/     \_/

                  ______    __  __    __    __         ______
                 /      \  /  \/  \  /  \  /  \       /      \
                /     __/ /       / /   / /   /       \__     \
               /      \   \      / /   / /   /          /      \
              /     __/    \    / /   / /   /_          \__     \
             /      \       \  / /   / /      \           /      \
             \______/        \/  \__/  \______/           \______/


---------------------------------------------------------------------------------

                   RESIDENT EVIL 3 WALKTHROUGH v0.6 (US VERSION)
                              for Sony Playstation
                                by Stinger 3:16
                             arunraya@centrin.net.id


This  FAQ  is  for  private  and  personal  use.  It  can  only  be   reproduced
electronically,  and if placed on a web page or site,  may be altered as long as
this disclaimer and the copyright notice appear unaltered and in full.  This FAQ
is not to be used for profitable or promotional purposes, etc. Please do not use
this FAQ on your website without asking my permission first. And don't take some
part or whole part of this walkthrough  and  put your names on it.  I don't made
this walkthrough for some damn plagiarist  put their names on it. I work hard on
making this walkthrough, so please don't rip-off my work.If you want to ripp-off
my walkthrough, tell me first, so I can put you in my Damned List.This list will
only works after the person inside the list is dead.  Their soul  will be damned
for all eternity. I made a lot sacrifices to obtain that skill, but I think it's
worth,  considering they are pain in my ass,  leech in my blood, and parasite in
my life.
One last note for :
1. Mr. Jealous : I'm very tired reading your comments about other people's  faq.
                 Why don't you mind  your own  damn business.  What's wrong with
                 big faqs? Envy?
2. Mr. Stingy  : Do you know  what  a faq's for?  To help the reader.  So if you
                 don't want  to tell its secret,  why  you make a faq?  Is it so
                 other people know how great you are?
Resident Evil 3 is (c) Capcom and (c) Sony Entertainment.


================================================================================
T A B L E  O F  C O N T E N T S
================================================================================

01.  R E V I S I O N  H I S T O R Y

02.  I N T R O D U C T I O N

03.  B A S I C  M O V E S

04.  S A V I N G  Y O U R  G A M E

05.  Q U E S T I O N S  A N D  A N S W E R S

06.  W A L K T H R O U G H

07.  M A P S
     * MAP #1 : UPTOWN
     * MAP #2 : POLICE STATION
     * MAP #3 : DOWNTOWN
     * MAP #4 : CLOCK TOWER
     * MAP #5 : HOSPITAL
     * MAP #6 : PARK
     * MAP #7 : DEAD FACTORY

08.  S T R A T E G I E S

09.  E N D I N G S

10.  M E R C E N A R I E S  :  O P E R A T I O N  M A D  J A C K A L

11.  M E R C E N A R I E S  G U I D E  1

12.  M E R C E N A R I E S  G U I D E  2

13.  G I F T  F R O M  N E M E S I S

14.  G U N P O W D E R  M I X I N G

15.  W E A P O N S  L I S T

16.  A M M O  L I S T

17.  S U P P L I E S  L I S T

18.  I T E M  L I S T

19.  L O S T  A N D  F O U N D

20.  I T E M  U S A G E

21.  I N K  R I B B O N  L O C A T I O N

22.  F I L E S  L O C A T I O N

23.  D I F F E R E N C E  B E T W E E N  E A S Y  A N D  H A R D

24.  F I L E S

25.  E P I L O G U E S

26.  A C T I O N  R E P L A Y  C O D E S

27.  S O F T W A R E  I N F O R M A T I O N

28.  C R E D I T S

29.  S P E C I A L  T H A N K S

30.  V E R Y  S P E C I A L  T H A N K S

31.  L I S T  O F  T H E  D A M N E D

32.  I M P O R T A N T  N O T E

33.  A U T H O R ' S  N O T E

================================================================================
01.  R E V I S I O N  H I S T O R Y
================================================================================

VERSION 0.6 (04 April 2000)
Added some text in 'Software Information' section.

VERSION 0.5 (19 March 2000)
Added 'Software Information' section.

VERSION 0.4 (10 March 2000)
Added 'Strategies' and 'Mercenaries Guide 2' section and added another jackass.

VERSION 0.3 (24 February 2000)
I correct the most  fatal mistake  thanks to Viet Nguyen  (vietn2000@yahoo.com).
I write Konami  in the special thanks section,  instead of Capcom. I guess I owe
him big time.
Added  'Questions and Answers',  'Mercenaries Guide'  and  'Very Special Thanks'
section.

VERSION 0.2 (03 February 2000)
Added two more names on my Damned List.  Sorry,  if this isn't the usual updates
but I can't take it anymore.  I must put their names here,  so people around the
world can know. I made a walkthrough,  answer every mail sent to me, and this is
what I got?

VERSION 0.1 (23 January 2000)
First release. The walkthrough is complete and so is the other section.

================================================================================
02.  I N T R O D U C T I O N
================================================================================

On this walkthrough  you will read  OPEN NORTH DOOR,  OPEN EAST DOOR, etc.  This
means you must check your map and then open the xxx door on your current area.
Also I won't tell you  if the room you're about to enter  is filled with zombies
or not.  That means Nemesis as well. I won't decrease the element of surprise on
this GREAT game.
Oh yeah, one last thing. I post this walkthrough sooooo late because I'm getting
sick and tired  when  someone  plagiarized  my walkthrough.  So  although I have
finished this walkthrough some while ago, I decided not to send it too soon.
I will send it on 23 January 2000. Happy birthday Richard.

================================================================================
03.  B A S I C  M O V E S
================================================================================

  Up           Move forward
  Down         Move backward
  Right        Turn right
  Left         Turn left
  X            Action/Shoot (while holding R1)
  Square       Run (while holding forward)
  Circle       Open Character Menu
  Triangle     Cancel
  R1           Aim
  R2           Aim barrel or explosives
  L1           Move your aiming to another enemy (while holding R1)
  L2           Quick Map
  Start        Pause
  Select       Game Option

================================================================================
04.  S A V I N G  Y O U R  G A M E
================================================================================

Just like  the previous series  of Resident Evil, you need an ink ribbon to save
your progress.  One  ink ribbon  for one save.  You  can  find  the  ink  ribbon
scattered  on the city of Raccoon,  usually  near a typewriter.  So, think first
before you save your progress  because maybe when you must save,  you don't have
ink ribbon anymore.

================================================================================
05.  Q U E S T I O N S  A N D  A N S W E R S
================================================================================


Q  :  Stinger, loved your walkthrough! However I have one question : OK, you use
      the rusty crank to open the gas station with the aid of the wrench,  but I
      could  never  figure out  what  you do with the other crank found near the
      pharmacutical office (right after you put out the fire).  Please respond :
      ...................thanks
      by the way....keep it up!
A  :  You can use that Square Crank  on the shutter  where  you see Brad Vickers
      the second time  (where he shoots some zombies then runaway).  Inside that
      shutter, there are some Grenade Rounds.


Q  :  Hi there!  First of all, i would like to thank u for creating such a great
      faq 4 RE3. With your FAQ, i can solve the puzzles very easily.
      I have a few questions 4 u, hope you can answer them...
      1. Can we defeat Nemesis  without  losing any life,  if there is a method,
         please tell me how to do it.
      2. What is  the difference  between  "Continue"  and  "Restart"  after  we
         complete  the game once?  Does it mean that if i select continue then i
         can get  all the eplilouges  but  without  the aid  of  special weapons
         obtained from the merceneries mini game?
      Hope that u can help me with my queries. Thanks again.
A  :  1. The only method I know is hit and run. So wait until Nemesis attack you
         When he attack you,  quickly run away then shot him. Then just wait and
         run again. Like that.
      2. If you haven't start playing the game again, then it's same. But if you
         have played it again,  then  you realized  that you want to restart, so
         reset your game. Load the save file and choose restart.


Q  :  Hi there!  Thanks for answering my questions.  Sorry, i have to bother you
      again:
      I played the game again  and i got all the files in order with the help of
      your FAQ.  However,  i could not  get  "Jill's Diary" when i restarted the
      game.My game "instructions file 1" did not get replaced with Jill's Diary.
      Is there something wrong with my game or what?  I got a ranking of erm.. c
      or d i guess.  (think it is because  i used  the infinite weapons from the
      mercenery game) Can you please help me with this problem?
      Also,  if i use the infinite ammo from the mercenery game,  (i am refering
      to  normal weapons  like shotgun,  magnum and the rocket launcher) will it
      affect my ranking?
      Thanks again. I appreciate it. Thank you very much. :-)
A  :  Jill's Diary appear on the same game where you collect all the files. Just
      when you picked up the last file (the Rail Gun Picture), the first file in
      your inventory will be replaced by Jill's Diary and it won't appear on the
      next game.
      And if you use the infinite ammos,  it will not affect your rank. I use it
      all the time. If you want to get grade A,  try finishing the game  without
      saving (or maybe only 1-2 save).


Q  :  hello...
      I was play  resident evil nemesis.  I  have a problems  with  sample water
      puzzle. could you give me a clue  how to make the result graph  same.  I'm
      very confuses.
      Thank you...
      I'll wait your answer...
A  :  Here's some guide for you :
      1. In the sample graph, you will see many colums. Inside each colums there
         are 0-3 rows of waves.
      2. Just pay attention to the colums with 0 and 3 rows of waves.
      3. Now arrange the wave A-C to met the requirements (the sample).
      4. Never give up, try, try, and try again.
      I hope you understand with my explanation, instead being more confused.


Q  :  the water sample part with you have to match the waves how do u do that
A  :  move the wave A-C right or left until the combined three match the sample


Q  :  Hey,
      Thanks for writing the FAQ it is very informative  compared to some of the
      other ones in the index. I was just wondering if you could confirm a rumor
      that I heard  stating that you could save the dead girl in uptown near the
      warehouse.  I have killed  the zombies  in the first place  you  hear  her
      scream but when I get to the next area she is dead. Some information would
      be greatly appreciated.
A  :  I don't know  if we can save her  or can't,  but  I  have  tried  all  the
      possibilities to save her but it failed. So,I don't think we can save her.


Q  :  Hi,
      New player to RE3, but did RE1 and RE2 versions.
      After getting out of the STARS room on the 2nd floor of the police station
      Nemesis  shows up again  (defeated him the 1st meeting) as I head down the
      stairs  to where the 1st floor save room door is.  I have not been able to
      down him  with 6 magnum, 7 shotgun,  and at least 20 handgun shots (before
      dying).  Is this a case  where I should try to avoid him due to not enough
      firepower?  I would like NOT  to ever run away  from  him.  Am  thinking I
      should start over and ultra conserve my arsenal for meetings with him.
      Thanks for your input/opinion,
A  :  Do you really wants to defeat Nemesis?  If this is your first time, then I
      really suggest you  to just runaway  because  you will need  your ammo  in
      other place, or in an inevitable encounter with Nemesis.
      If you have finished the game once,  play  the mercenaries mode and obtain
      the infinite ammo  for all weapons, then  start again and now you can kill
      Nemesis on every encounter.


Q  :  your faq was really helpful  but i don't think you list  where you get the
      mine thrower. If you do i'm sorry for complaining I just can't find it.
A  :  You can get the mine thrower  at the main entrance of the Clock Tower, but
      I think it only available when you're playing the Hard mode.


Q  :  please help me.  I got the white fire hose  in uptown  and  can't find the
      hydrant. I'm looking in the alley on fire in downtown???
A  :  Check  your  Uptown map,  and find a vertical straight alley. There is the
      hydrant.


Q  :  Near  the newspaper office  there is an alley  that  I cannot unlock as it
      says the door is locked  from the other side  and I found no way to unlock
      it inside the office or outside. How do I get in?
A  :  If you want to get there,  you musn't meet Carlos  in the restaurant.  You
      must meet him inside the newspaper office and when Nemesis came, choose to
      jump  into  the window.  You  will  arrive  in that alley. There's nothing
      useful inside that alley, except a red herbs.


================================================================================
06.  W A L K T H R O U G H
================================================================================

You will start in some alley with zombies.  Just run forward and climb the trash
can.  Go down.  You will see some scene.  After the scene, go upstairs and enter
the room. Take the Warehouse Key on your right. Exit from this warehouse. In the
alley,  just follow the path and open the door.  Enter the door  in front of you
(it's not exactly  in front of you,  but it's little to the left).  In  this new
area, follow the path until you see Brad Vickers running. Kill all those zombies
and go down to the room. Take the Lighter Oil.In this room you will see Shotgun.
If you take it,  later  inside the S.T.A.R.S. Office  you will receive a Magnum,
but if you don't take the Shotgun now,  you will receive  a Grenade Launcher. So
decide which one you want,  Magnum or Grenade Launcher.  However, if you receive
the Magnum  inside the S.T.A.R.S. Office,  you can take  the Grenade Launcher on
the Sub Station.  And if you receive  the Grenade Launcher inside the S.T.A.R.S.
Office  you can take the Magnum  on the Sub Station.  So you can have them both,
but which one you want to receive first.

Go back upstairs. Open the south door. Follow the path and you will hear someone
screaming. Two zombies attacking him. Enter the door in the end of the path.Head
to the Bar.  Inside the Bar,  you will see a zombie attacking  Brad. Don't waste
your bullet. After the zombie is dead, you will see a scene.

After  the scene,  take  the Empty Lighter.  Combine  the empty lighter with the
lighter oil.  Exit through the back door. Open the north door. Walk left and you
will see a bunch of zombie trying to break the barricade.  In this area there is
an oil drum.  If you shoot the oil drum,  it will blow anything near it. Get the
idea?  You will note that the door is tightly roped, so use your lighter to burn
the rope. After the rope burns, the zombie behind the barricade trying to attack
you.  Quickly run to the other end  and wait until those poor souls near the oil
drum. When they are near the drum, shoot it. BOOM. Now enter the north door.

In this new area,  some of the path are on fire,  so you can't accross it.  Now,
remember  this area.  I call it  the burning alley.  There's nothing  you can do
right now to extinguish the fire.  The north door  lead to a Savegame Room.  Now
open  the east door.  Open the north door.  You will see  a FMV  introducing the
villain  of the game,  Nemesis. You will see Nemesis many times in this game. He
will be your traveling companion on Raccoon City, so don't get bored with him.

After the FMV,  you will introduced  with the "choose your path" option. You can
try to defeat him  or just run  inside the station.  If this is your first game,
then I suggest you to run inside the station. But if you want to play dirty then
choose to fight Nemesis, but quickly run into Brad's body and take the S.T.A.R.S
Card from him. After you take it, quickly run into the police station. This will
save your time searching for Jill's S.T.A.R.S. Card.

--------------------------------------------------------------------------------
A) TRY TO DEFEAT NEMESIS
If you choose this option,  you must defeat Nemesis.  When he goes down, you can
take the Eagle Parts A  from him.  Also  check  Brad's body  to receive the Card
Case.  Check the Card Case  and you will receive the S.T.A.R.S. Card.  Enter the
Police Station.  Use the computer.  Write down the code because you will need it
soon.  Enter the west door.  Enter the north door.  You're now  in  the evidence
room. You will see a locker  with red light.  Open it  and  you will receive the
Blue Gem.  In the other side of this room you will see another red light locker.
Open it. Use the code you found earlier. Several codes that I have met during my
journey is : 0131
             0513
             4011
             4312
You will receive  the Emblem Key.  Exit through the east door. Go upstairs. Hey,
a fat zombie.  Cute.  Enter the west door. Enter the S.T.A.R.S. Office. Take the
lockpick. Take the weapon from the shelf. Go donwstairs. Go back to Uptown Area.

B) GO INSIDE THE POLICE STATION
Inside the Police Station,  open the west door.  Open the north door. You're now
in the evidence room. You will see a locker with red light. Open it and you will
receive  the blue gem.  In the other side of this room  you will see another red
light locker.  You can't open it for now.  Exit through the east door.  Open the
door next to the door you came. Follow the path and open the door leading to the
Briefing Room. Take the S.T.A.R.S. Card. Now go back to the entrance and use the
computer.  Write down the code  because  you will need it  to open the red light
locker  in the Evidence Room.  After  you  write down  the code,  go back to the
Evidence Room  and  open the red light locker.  Several  codes  that  I have met
during my journey is : 0131
                       0513
                       4011
                       4312
You will receive the Emblem Key. Now go upstairs and go to the S.T.A.R.S. Ofice.
Inside the S.T.A.R.S. Office  take the lockpick. Take the weapon from the shelf.
Go downstairs. Go back to Uptown area.
--------------------------------------------------------------------------------

Open the east door. Open the east door. Open the north door. Open the east door.
You're now  in the Downtown Area.  Take  the Power Cable  from the car. Open the
east door. This is  a Savegame Room.  Open the north door.  Open  the east door.
Open the north door.

Now  it's up to you  where  you want to meet Carlos. You can meet him inside the
Restaurant or inside the Newpaper Office.  If you want to save some time, then I
suggest you to meet him at the Restaurant.

--------------------------------------------------------------------------------
A) RESTAURANT
Go to  the restaurant.  Go to the back door  and  open the shelf.  Take the Fire
Hook. Now use the fire hook to open the manhole in the kitchen's floor. You will
meet Carlos. Suddenly Nemesis also came. This is another "choose your path". You
can run  into the basement  or  hide  in the kitchen.  I suggest  you choose the
option to hide in the kitchen because  it will kill Nemesis and you will receive
an item.
================================================================================
A-1) RUN INTO THE BASEMENT
After you come down to the basement,  suddenly the pipe are broke  and the water
will flood the basement.  You  must enter  the ventilation hole before the water
height reached your neck or Carlos will call you  and then  both of you  will go
back upstairs.  Nemesis is still waiting up there.  If you succesfully enter the
hole,  you will arrive in the alley behind the restaurant.  Here's a map to help
you find the hole.
 ____________________
|D             A     |
|              B C   |   A = ladder
|      ______________|   B = Jill
|     |                  C = Carlos
|     |                  D = corpse
|     |                  E = freezer
|     |                  F = hole
|     |
|     |
|F   E|
|_____|
A-2) HIDE INSIDE THE KITCHEN
You will hide  in the kitchen  and  Jill will throw a lamp  into the gas  in the
kitchen  and  BOOM.  Nemesis  will  "die"  and  give you an item. Exit from this
restaurant through the back door.
================================================================================
After the scene, go to the Savegame Room. Take the Rusted Crank. Go back outside
and open the west door. Go to the Newspaper Office. Push the ladder to the left.
Climb the ladder and then  press the red switch. Now press the green switch near
the fireproof shutter. Go upstairs. Take the Green Gem.

B) NEWSPAPER OFFICE
Go to  the Newspaper Office.  Push the ladder to the left.  Climb the ladder and
then press the red switch.  Now  press  the  green  switch  near  the  fireproof
shutter.  Go upstairs  and enter  the office.  You will  meet  with Carlos,  and
Nemesis will also came.  This is another "choose your path". You can hide in the
office or jump out to the window.  I suggest you to hide,  because you will kill
Nemesis automatically and receive an item.
================================================================================
B-1) HIDE IN THE OFFICE
You will hide behind the Office's wall  and suddenly an explosion occur and kill
Nemesis.  You can take the item from him and go out quickly before Nemesis alive
again.
B-2) JUMP OUT TO THE WINDOW
You will jump  to the window  to the alley  next to Newspaper Office.  There's a
red herbs here.
================================================================================
Now go to the restaurant through the back door. Open the shelf and take the fire
hook. Now use the fire hook to open the manhole in the kitchen's floor.  Descend
the ladder and take the Green Gem from the dead body.
--------------------------------------------------------------------------------

Now go to the machine to open the Gate (near the Newpaper Office).  Use the Blue
Gem  on the machine  near the Gate.  Then  use the Green Gem. That will open the
gate.  Enter it.  In this new area, open  the west door. Open another west door.
Follow the path  and open the door.  Go to  the trolley.  You will  see a scene.
Enter the other part  of the trolley.  Scene.  After the scene, take the Wrench.
Go back to Uptown Area.

Open the south door. Go to the end of this alley. You will see a white hose. Use
the wrench  and take the Fire Hose.  Now  go back to the burning alley.  Use the
fire hose with the hydrant.  After the fire gone, open the west door. Follow the
path and open the door. Take the Crank. Enter the Sales Office. Scene. After the
scene,  use the remote control.  Write down  the name  of that product.  Use the
computer.  Input the password.  Several password  I have met  during  my tour to
Raccoon City is : ADRAVIL
                  AQUACURE
                  SAFSPRIN
Open the west door. Take the Oil Additive. Go out. FMV.

Now  go to the Gas Station  (Downtown Area).  On your way there,  on the parking
lot,  there will be a scene and you must "choose your path" again. You can climb
up or jump off.  Just choose  to climb up  because  it will save  a lot of time.

--------------------------------------------------------------------------------
A) CLIMB UP
Jill will climb up and evade the boxes. Those boxes will fall into the pits.

B) JUMP OFF
Jill will jump down  and evade the boxes.  Just walks west and climb the ladder.
You will arrive in the bus crash area.
--------------------------------------------------------------------------------

Continue  to the Gas Station.  In the Gas Station, try to open  the shutter with
the Rusted Crank.  After the Rusted Crank broke,  use the wrench. Open the door.
Scene. Open the glass shelf. Puzzle for you. You will see a panel like this :
                          ___    ___    ___    ___
                         |   |  |   |  |   |  |   |
                         |___|  |___|  |___|  |___|
                           A      B      C      D

You will see that only one letter is bright. You objectives is to make the light
above that letter is the only one that on.  The other must be off. This is quite
an easy puzzle.  I can't  input the solution  because  of the random puzzle. But
I can give you a tips for solving this puzzle :
1. The basic rules are :
   If you press letter A, it will effect letter A and B.
   If you press letter B, it will effect letter A, B, and C.
   If you press letter C, it will effect letter B, C, and D.
   If you press letter D, it will effect letter C and D.
2. For solving the puzzle easier first turn on all the lights.
    ______________________________________________________
   |                            |                         |
   |      LIGHTS THAT ON        | BUTTON YOU SHOULD PRESS |
   | AT THE START OF THE PUZZLE |  TO MAKE ALL LIGHTS ON  |
   |____________________________|_________________________|
   |                            |                         |
   | A  B                       | D                       |
   | A  C                       | D  B  C  A  D           |
   | A  D                       | B  C  A  D              |
   | B  C                       | B  C                    |
   | B  D                       | A  B  C  A  D           |
   | C  D                       | A                       |
   | A  B  C                    | B  A  D                 |
   | A  B  D                    | D  B  A  D              |
   | B  C  D                    | C  A  D                 |
   |____________________________|_________________________|
3. After all the lights are on, turn off all the other light besides the target.
   If the target is letter A, then press the letter C.
   If the target is letter B, then press the letter A, then C.
   If the target is letter C, then press the letter D, then A.
   If the target is letter D, then press the letter B.

You must do this three times.  After you solve the puzzle, take the Machine Oil.
Combine the Oil Additive  with the Machine Oil.  You will receive the Mixed Oil.
Go outside. FMV.

Now go to the Mayor Statue. Press the switch and take the Bronze Book. Now go to
the most northeast area  of Downtown.  From there walks south until you see some
kind of pool.  Use the bronze book on the hollow space. Take the Bronze Compass.
Go back to the Mayor Statue and use the Bronze Compass. Take the battery.

Since  you  already have  the battery,  you can  go to the Substation. Go there.
Inside  the Substation,  activate the transformer.  You will see  there are  two
shutters.  One can be opened with 15-25 volts  and the other with 115-125 volts.
The volt start with 50 volts.
 ______________________________________
|      |       |       |       |       |
|      |   1   |   2   |   3   |   4   |
|______|_______|_______|_______|_______|
|      |       |       |       |       |
|      |  +15  |  +30  |  +45  |  +60  |--> RED
|  50  |       |       |       |       |
|      |  -05  |  -10  |  -15  |  -20  |--> BLUE
|______|_______|_______|_______|_______|

If you want to open the 15-25 shutter,  press the Red, Blue, Blue, Blue (50 + 15
- 10 -15 -20 = 20). Inside the 15-25 shutter there's a fuse. If you want to open
the  115-125  shutter,  press the Red, Red, Red, Blue  (50 + 15 + 30 + 45 - 20 =
120).  Inside  this shutter  there's a weapon.  I suggest you  to open  both the
shutters  before  you enter any of it.  After  you open  both of them, enter the
15-25 shutter  and  take the Fuse.  When  you try to go out,  a bunch of zombies
trying  to destroy the door.  You will have another "choose your path."  You can
increase  the electricity output  or  escape through the emergency door.  If you
want to take the weapon, then choose to increase the electricity output.

--------------------------------------------------------------------------------
A) ESCAPE THROUGH THE EMERGENCY DOOR
Jill  will break  the emergency door  and  unlocked  another door leading to the
outside of the Sub Station.

B) INCREASE THE ELECTRICITY OUTPUT
You will increase the electricity output, killing all the zombies automatically.
However, if you haven't open one of the shutter and you want to open it now, the
electricity has change. This is the electricity now :
 ______________________________________
|      |       |       |       |       |
|      |   1   |   2   |   3   |   4   |
|______|_______|_______|_______|_______|
|      |       |       |       |       |
|      |  +15  |  +30  |  +45  |  +60  |--> RED
|  50  |       |       |       |       |
|      |  -10  |  -20  |  -30  |  -40  |--> BLUE
|______|_______|_______|_______|_______|

So  if you want to open  the 15-25 shutter, press the Red, Red, Blue, Blue (50 +
15 + 30 - 30 - 40 = 25). If you want to open the 115-125 shutter, press the Red,
Red, Blue, Red (50 + 15 + 30 - 30 + 60 = 125).
--------------------------------------------------------------------------------

Now, since you have all the ingredients to make the cable car working, go there.
On your way there, the ground will shaking and you will fall down. You will meet
a new monster.  No need to kill it,  just press the power supply switches. There
are two of them.  After you supply  enough power,  press the switch to pull down
the ladder.  Climb up  and to to the trolley. Use the power cable on the engine.
Hey,  if the e-mail address on the top of this faq isn't arunraya@centrin.net.id
and the name of the author isn't Stinger 3:16, then, this is a faq that has been
plagiarized.  So  please  send  his  name  and  email  address  to  Stinger 3:16
(arunraya@centrin.net.id).  Now  you  can  continue  reading  this  walkthrough.
Use the fuse on the engine.  Use the mixed oil on the engine. Carlos will enter.
Go to the other part of the trolley.  There will be  some more scene.  After the
scene,  go back to Mikhail.  You will see  your old pal Nemesis. No need to kill
him, just go back to Carlos. FMV.

Now  you must "choose your path" again.  You can  jump out of the window  or you
can use the emergency brake. If you choose to jump out, later on the clock tower
Carlos  will give you  a Freeze Rounds, but you must fight Nemesis with bazooka.
If you choose  to use the emergency brake,  you won't receive  the Freeze Rounds
but you will fight Nemesis without bazooka. You decide what you want.

--------------------------------------------------------------------------------
A) JUMP OUT OF THE WINDOW
Walk north and you will see a painting.  Approach the painting and make it fall.
Then take the Clock Tower Key. Now open the north door. This is a Save Game Room
so  save if you want.  Open the north door.  This is  the Library. You will meet
Carlos here, and he will give you the Freeze Rounds. Open the west door. This is
the Main Hallways of the Clock Tower. There is a stair to 2F, but don't go there
yet.  Open the west door. This is the Dining Room. Open the south door.  This is
the Piano Room.  Open  the south door.  Another  Save Game Room.  Take the Clock
Tower Key  on the shelf.  Now go to the second floor.  On the second floor, just
follow the path and open the door. Press the switch to pull the ladder. Climb up
to the third floor. In your right there's a typewriter, and on your left there's
a music box.  Activate it  and  here comes a puzzle for you.  Just listen to the
music  carefully.  After  the music is over,  you will see six button, marked by
letter A - F.  You must choose to push every button up or down to make a correct
tone.  After  you arrive  at button F,  you can choose  to play it.  If you done
correctly,  the gold plate will open,  and you can take the Chronos Chain.  Then
combine  the Chronos Chain  with the Clock Tower Key  to make a Chronos Key. Now
since you have the Chronos Key,  go back to the Library  on first floor.  But on
your way there,  Nemesis will come and you must "choose your path".  You can use
the lights  or  use the cord.  I suggest you  to use the cord,  because  it will
"kill" Nemesis  and  he will drop an item.  After you arrive in the Library open
the north door.  Follow the path  and  open the door.  In this room you will see
three clock pictures on your left,  and in front of you there are three statues.
Go to the statues  and take  the Amber Ball, Obsidian Ball, and the Crystal Ball
from each of the statue.  Now  go to the clock picture. Actually this is another
puzzle for you.  The left clock  represent the past,  the middle clock represent
the present,  and the right clock represent the future. To solve this puzzle you
must make  the middle clock's hand  point at 12 o'clock.  This is also  a random
puzzle, but you can use this as a reference :
 _________________________________________________________
|               |            |              |             |
|  BALL NAME    | Left Clock | Middle Clock | Right Clock |
|_______________|____________|______________|_____________|
|               |            |              |             |
| Amber Ball    |     -3     |      +3      |     +6      |
| Obsidian Ball |     -2     |      +2      |     +4      |
| Crystal Ball  |     -1     |      +1      |     +2      |
|_______________|____________|______________|_____________|

That means  that if you put  the amber ball  on the left clock,  you will reduce
three hours from the middle clock.If you put the amber ball on the middle clock,
you will add  three hours to the middle clock.  Please note that only the middle
clock can change, the left and right clock can't.

And now for the solution.
 _______________________________________________________
|             |            |              |             |
| POINTED AT  | Left Clock | Middle Clock | Right Clock |
|_____________|____________|______________|_____________|
|             |            |              |             |
|  5 o'clock  | Crystal    | Obsidian     | Amber       |
|  7 o'clock  | Obsidian   | Crystal      | Amber       |
|  9 o'clock  | Obsidian   | Amber        | Crystal     |
| 11 o'clock  | Amber      | Obsidian     | Crystal     |
|_____________|____________|______________|_____________|

That means if you see that the middle clock pointed at 5 o'clock, then you place
the crystal  on the left clock,  obdisian on the middle clock,  and amber on the
right clock (5 -1 + 2 + 6 = 12).

After you solve the puzzle, the middle clock will open and revealed a Gold Gear.
Take it and go back to the third floor. On the third floor, take the Silver Gear
from the shelf near the typewriter and combine it with the Gold Gear to make the
Chronos Gear.  Now use the Chronos Gear on the machine near the inventory chest.
Go down.  FMV.  After the FMV  you must  fight Nemesis  with bazooka.  After you
defeat him, there will be a scene.

B) USE THE EMERGENCY BRAKE
Open the west door.  This is  the Piano Room.  Open the south door.  This is the
Chapel  and a Save Game Room.  Take the Clock Tower Key  from the shelf. Go back
and open the north door.  You will meet Carlos here. Open the east door. This is
the Main Hallways of the Clock Tower. There is also a stair to the second floor,
but  don't go there yet.  Now open the east door.  This is the Library. Open the
south door.  This is another Save Game Room.  Open the south door.  Walk forward
and  the painting  will fall.  Take  the Clock Tower Key.  Now, go to the second
floor.  In the second floor,  just follow the path  and open the door. Press the
switch  to pull the ladder.  Climb up to the third floor.  In your right there's
a typewriter,  and on your left  there's a music box. Activate it and here comes
a puzzle for you.  Just listen to the music carefully.  After the music is over,
you will see  six buttons, marked by letter A - F. You must choose to push every
button up or down to make a correct tone.  After you arrive at button F, you can
choose to play it.  If you done correctly, the gold plate will open, and you can
take the Chronos Chain.  Then combine the Chronos Chain with the Clock Tower Key
to make a Chronos Key.Now since you have the Chronos Key, go back to the Library
on first floor.  But on your way there,  Nemesis will come  and you must "choose
your path".  You can  use the lights  or use the cord.  I suggest you to use the
cord,  because it will "kill" Nemesis and he will drop an item. After you arrive
in the Library open the north door.  Follow the path and open the door.  In this
room you will see  three clock pictures on your left,  and in front of you there
are three statues. Go to the statues and take the Amber Ball, Obsidian Ball, and
the Crystal Ball from each of the statue. Now go to the clock picture.  Actually
this is another puzzle for you.  The left clock  represent the past,  the middle
clock represent the present, and the right clock represent the future.  To solve
this puzzle  you must make the middle clock's hand point at 12 o'clock.  This is
also a random puzzle, but you can use this as a reference :
 _________________________________________________________
|               |            |              |             |
|  BALL NAME    | Left Clock | Middle Clock | Right Clock |
|_______________|____________|______________|_____________|
|               |            |              |             |
| Amber Ball    |     -3     |      +3      |     +6      |
| Obsidian Ball |     -2     |      +2      |     +4      |
| Crystal Ball  |     -1     |      +1      |     +2      |
|_______________|____________|______________|_____________|

That means  that  if you put  the amber ball  on the left clock, you will reduce
three hours from the middle clock.If you put the amber ball on the middle clock,
you will add three hours to the middle clock.  Please note  that only the middle
clock can change, the left and right clock can't.

And now for the solution.
 _______________________________________________________
|             |            |              |             |
| POINTED AT  | Left Clock | Middle Clock | Right Clock |
|_____________|____________|______________|_____________|
|             |            |              |             |
|  5 o'clock  | Crystal    | Obsidian     | Amber       |
|  7 o'clock  | Obsidian   | Crystal      | Amber       |
|  9 o'clock  | Obsidian   | Amber        | Crystal     |
| 11 o'clock  | Amber      | Obsidian     | Crystal     |
|_____________|____________|______________|_____________|

That means if you see that the middle clock pointed at 5 o'clock, then you place
the crystal on the left clock,  obdisian  on the middle clock,  and amber on the
right clock (5 -1 + 2 + 6 = 12).

After you solve the puzzle, the middle clock will open and revealed a Gold Gear.
Take it and go back to the third floor. On the third floor, take the Silver Gear
from the shelf near the typewriter and combine it with the Gold Gear to make the
Chronos Gear.  Now use the Chronos Gear on the machine near the inventory chest.
Go down.  FMV. After the FMV you must fight Nemesis. After you defeat him, there
will be a scene.
--------------------------------------------------------------------------------

After the scene, you control Carlos. Go to the room with the Clock Puzzle. Go to
the other part  of this room  and  push  the bell.  Open  the door.  Go  to  the
hospital.

Inside the hospital,  open the north door.  This is  a Save Game Room.  Open the
west door.  Take the Tape Recorder  from the desk. Now press the switch next the
elevator to activate the microphone.  Use the tape recorder. Enter the elevator.
Go to 4F.  In  the east alley  there are  two rooms. Don't go there yet, instead
open the southwest door. Scene. Take the Sickroom Key from the back room. Go out
and go to the alley with two rooms. Open the west one. Inside that room, there's
a doctor's corpse.  Check  his corpse  and  write down the code.  Now, also take
notice  where is the medical drawer.  Remember the location. Go out and open the
east door (Room 402).  Inside this room,  you will see  another  medical drawer.
What you must do is  to push  the medical drawer  in the opposite position  from
the drawer in the next room.

                 _____    _____
                |3   4|  |4   3|
   Room 402 <-- |     |  |     |
                |1___2|  |2___1|

So, if you see the drawer is on 1,  then on Room 402 you must push the drawer to
1 too.  When  you have done this correctly,  the picture  will fall  revealing a
hidden safe.  Open the safe.  The combination number is  the number that you get
from  the doctor's corpse  on the next room.  This is  several codes  I have met
during my general check-up to the hospital : 104
                                             253
                                             325
                                             531
Inside that safe,  there's a Vaccine Base.  Take it. Go back to the elevator and
go to B3.  Open the east door.  Open the north door. Take the Medium Base. Press
the red switch  near the tube.  Now use the medium base  on the machine near the
red switch.  Another puzzle for you.  However,  this isn't a random puzzle. Just
activate  Lever I, III, and A. You then will receive Vaccine Medium. Now combine
the Vaccine Medium  with the Vaccine Base.  You will get  the Vaccine  for Jill.
Just go back to the Chapel (Clock Tower 1F) and talk to Jill.

Now you control Jill again.  Get out from  the Clock Tower. Enter the small room
near the Park. Take the Main Gate Key. Now go to the Park. Go to the right path.
Follow the path  and open the door.  Follow the path  until  you see a mercenary
corpse.  Check his body.  You will receive the Park Key. Now go back to the Park
entrance.

Take the left path. In this area you will find a machine to control the fountain
so activate it.  What you must do  is set the gear so the machine will drain the
water. Inside the panel you will see four gear like this :
    ___       ___       ___
   /   \     /   \     /   \
  |     |   | W1  |   | W2  | W1 = white gear #1
   \___/ ___ \___/ ___ \___/  W2 = white gear #2
        /   \     /   \       B1 = black gear #1
       | B1  |   | B2  |      B2 = black gear #2
        \___/     \___/


Your objectives is to make the gear like this :
    ___       ___       ___
   /   \     /   \     /   \
  |     |   | B1  |   | B2  | W1 = white gear #1
   \___/ ___ \___/ ___ \___/  W2 = white gear #2
        /   \     /   \       B1 = black gear #1
       | W1  |   | W2  |      B2 = black gear #2
        \___/     \___/


Here's the solution step by step :
1. Move W1
    ___       ___       ___
   /   \     /   \     /   \
  | W1  |   |     |   | W2  |
   \___/ ___ \___/ ___ \___/
        /   \     /   \
       | B1  |   | B2  |
        \___/     \___/


2. Move B2
    ___       ___       ___
   /   \     /   \     /   \
  | W1  |   | B2  |   | W2  |
   \___/ ___ \___/ ___ \___/
        /   \     /   \
       | B1  |   |     |
        \___/     \___/


3. Move W2
    ___       ___       ___
   /   \     /   \     /   \
  | W1  |   | B2  |   |     |
   \___/ ___ \___/ ___ \___/
        /   \     /   \
       | B1  |   | W2  |
        \___/     \___/


4. Move B2
    ___       ___       ___
   /   \     /   \     /   \
  | W1  |   |     |   | B2  |
   \___/ ___ \___/ ___ \___/
        /   \     /   \
       | B1  |   | W2  |
        \___/     \___/


5. Move B1
    ___       ___       ___
   /   \     /   \     /   \
  | W1  |   | B1  |   | B2  |
   \___/ ___ \___/ ___ \___/
        /   \     /   \
       |     |   | W2  |
        \___/     \___/


6. Move W1
    ___       ___       ___
   /   \     /   \     /   \
  |     |   | B1  |   | B2  |
   \___/ ___ \___/ ___ \___/
        /   \     /   \
       | W1  |   | W2  |
        \___/     \___/


Then press the START. After the water is gone, climb down the ladder. Follow the
path  and climb up the ladder. Follow the path and open the north door. Take the
Iron Pipe.  Use the lighter on the fire-place.  After that, use the iron pipe on
the loose brick. Enter the hole.

In this secret room,  take the Park Key.  When you're trying to go out from this
room, a scene will occur. After the scene, go out from this room. Another scene.
After the scene,  go back to the graveyard.  Walk forward.  FMV. Another monster
for you to exterminate.  After  you defeat  that monster,  the steel fence  will
drop. Climb up the steel fence.

Go back to the Park entrance  and this time take the right path again. Go to the
place  where you find  the Graveyard Key,  but this time keep following the path
and open the door.  Follow the path  to the bridge.  Another "choose your path".
You can either  push him off  or  jump off. Remember, this time your option will
determine your ending.  If you choose to push him off you will receive the first
ending (Carlos and Jill).  If you choose to jump off you will receive the second
ending (Barry came to rescue Jill and Carlos).

--------------------------------------------------------------------------------
A) PUSH HIM OFF
Open the north door.  Scene. Take the Facility Key. Open the east door. You will
see  many steam  coming from the pipe.  Your goal is to reach the machine in the
end of the path  to supply the energy. Now  this is a little map I hope can help
you solve this puzzle :

                X --> entrance door
            __________
           |          |
           |1        4|
           |         5|
           |          |
           |_2_3______|

The number 1 - 5 represent the switch. Now push the switch in this order : 1, 2,
3, 1, 4, 5, 1, 2, 3.  Activate the machine.  Open the west door.  Open the south
door.  Open the nearest door  from your current position.  Take the System Disk.
Use the elevator  to the first floor.  Open the south door.  Follow the path and
open the east door.  Take the Water Sample  and open the east door.  Descend the
staircase and use the water sample on the machine in the end of this room.  This
is another puzzle for you.  On the top you will see a graph.  This is the sample
graph. In the middle screen you will see three graph marked by letter A - B - C.
And on the bottom you will see another graph. This is the result graph. What you
must do is  arrange graph A - B - C  so the result graph is same with the sample
graph.  This is another random puzzle  so I can't give you the exact answer, but
here's a little tip for you : just take notice  the column with 3 blocks and the
column without any block.
After  you solve the puzzle,  use the facility key on the machine near the water
quality check machine.  Go back  to second floor.  Open  the  east  door.  Walks
forward  and you will see Nicholai.  After the scene, use the system disk on the
device  with the red light.  Another scene involving your pal Nemesis. Take good
notice of the scene,  because it gives you hint how to defeat Nemesis. After the
scene, you must defeat Nemesis, and there's a time limit too. Remember the scene
when the pipe valve opened and the liquid (acid I think) hit Nemesis and he lost
almost his tentacle? Now what you must do is lure Nemesis into one of those pipe
and wait until Nemesis  is in front of it, shoot the valve. But Nemesis also not
a stupid foes,  if the acid has burst,  he won't come  any closer.  He will wait
until the acid stops  then continue to kill you. So timing is the key. Also each
time the valve close,  you can use it again  but you must wait  until the lights
on that pipe  is all red.  You must do this three times  to kill Nemesis. If you
don't want  to do that trouble  just bring many ammos with you and shoot Nemesis
until  he can't stand anymore.  After you defeat him,  a card key will fall from
one of the researcher's pocket.  Take it.  Use the card key  on the card reader.
Open the door and go back to the Resting Room.  Open the east door. Use the card
key  on the card reader near the elevator.  Go down to the first floor.  Use the
facility key on the steel door.  There's a Rocket Launcer inside. Take it if you
want. Go back to the entrance and open the shutter using your card key. Open the
south door.  Scene.  Open the manhole.  Scene. Climb down the ladder. Follow the
path and open the east door. Follow the path and open the east door.
Inside this room there are three power distribution unit, marked by number 1 - 2
- 3.  In the east side of this room, there's a device to control the Paracelsus'
Sword  (the  Rail Gun).  Activate it.  Now  you must push  all  the  three power
distribution unit starting from number one. Scene. Gross, isn't it? Now continue
to push  the second  and then the third.  When you have push  all the three, the
Paracelsus' Sword  will start working.  Now you must lure Nemesis so he's on the
Rail Gun's path  when it shots.  After Nemesis got hit by the Rail Gun, open the
east door. This is your last "choose your path". You can exterminate the monster
or ignore it and evacuate. Choose whatever you like. Activate the control panel.
Walks forward and you will see the ending. Congratulations!

B) JUMP OFF
Climb  the waterfall  and follow the path  until you see a ladder.  Climb up the
ladder.  Open  the south door.  You're now  in the Monitor Room.  Take the water
sample and open the east door. Descend the staircase and use the water sample on
the machine  in the end of this room. This is another puzzle for you. On the top
you will see a graph.  This is  the sample graph.  In the middle screen you will
see  three graph  marked by letter  A - B - C.  And  on the bottom  you will see
another graph. This is the result graph. What you must do is arrange graph A - B
- C  so the result graph  is same with the sample graph.  This is another random
puzzle  so I can't give you the exact answer,  but here's a little tip for you :
just take notice the column with 3 blocks and the column without any block.
After you solve the puzzle,  go back  to the Monitor Room.  Open  the west door.
Walks east  and you will see a scene.  After the scene, open the north door. Use
the elevator  to the second floor. Take the System Disk and open the north door.
Another scene. Open the north door. You're now inside the Resting Room. Take the
Facility Key.  Open the east door. You will see many steam coming from the pipe.
Your goal is  to reach the machine  in the end of the path to supply the energy.
Now this is a little map I hope can help you solve this puzzle :

                X --> entrance door
            __________
           |          |
           |1        4|
           |         5|
           |          |
           |_2_3______|

The number 1 - 5 represent the switch. Now push the switch in this order : 1, 2,
3, 1, 4, 5, 1, 2, 3.  Activate the machine. Go back to the Monitor Room and open
the east door.  Use the facility key on the machine near the water quality check
machine.  Go back to the elevator at 2F. Open the east door (near the elevator).
Use the system disk  on the device  with the red light.  Another scene involving
your pal Nemesis.  Take good notice of the scene,  because it gives you hint how
to defeat Nemesis.  After the scene, you must defeat Nemesis, and there's a time
limit too.  Remember the scene when the pipe valve opened  and the liquid  (acid
I think)  hit Nemesis and he lost almost his tentacle?  Now what you must do  is
lure Nemesis  into one of those pipe  and wait  until Nemesis is in front of it,
shoot the valve.  But Nemesis also  not a stupid foes, if the acid has burst, he
won't come any closer.  He will wait until the acid stops  then continue to kill
you. So timing is the key.  Also each time the valve close, you can use it again
but you must wait until the lights on that pipe is light. You must do this three
times  to kill Nemesis.  If  you don't want  to do that trouble  just bring many
ammos with you  and shoot Nemesis until he can't stand anymore. After you defeat
him,  a card key will fall from one of the researcher's pocket. Take it. Use the
card key  on  the card reader.  Open the door  and go back  to the Resting Room.
Open the east door.  Use the card key  on the card reader near the elevator.  Go
down  to the first floor.  Use  the facility key  on  the steel door.  There's a
Rocket Launcer inside. Take it if you want. Go back to the entrance and open the
shutter using your card key.  Open the south door.  Take the radar receiver. Try
to go out and a chopper will come.  You have a good news and a bad news. The bad
news is  Nicholai is inside that chopper.  The good news is  now  you  have  the
chance  to  kick  his  ass.  You will have another  "choose your path".  You can
negotiate with Nicholai or return fire to the chopper. Choose whatever you want.
================================================================================
B-1) NEGOTIATE WITH NICHOLAI
Jill  will try  to negotiate with Nicholai.  After some chit-chat, Nicholai will
go away.
B-2) RETURN FIRE TO THE CHOPPER
Now  it's your chance  to kick Nicholai's ass. If you shoot the chopper with the
Rocket Launcher, with one shot it will fall. However, you can use another weapon
like the Shotgun or Magnum.  If after some time  you can't  destroy  the chopper
Nicholai will fly away.
================================================================================
Open the manhole.  Scene.  Climb down  the ladder.  Follow the path and open the
east door.  Follow the path  and open the east door.  Inside this room there are
three power distribution unit,  marked by number 1 - 2 - 3.  In the east side of
this room,  there's a device  to control  the Paracelsus' Sword  (the Rail Gun).
Activate it.  Now you must push  all the three power distribution unit  starting
from number one.  Scene.  Gross, isn't it?  Now continue to push the second  and
then the third.  When you have push  all the three,  the Paracelsus' Sword  will
start working.  Now you must lure Nemesis  so he's on the Rail Gun's  path  when
it shots.  After  Nemesis got hit  by the Rail Gun,  open the east door. This is
your last "choose your path".  You can exterminate the monster  or ignore it and
evacuate. Choose whatever you like.
================================================================================
B-1) EXTERMINATE THE MONSTER
Jill will take  a Magnum from the floor  and keep shooting the monster. After it
dies, enter the elevator.
B-2) IGNORE IT AND EVACUATE
Jill will enter the elevator and ignore the monster.
================================================================================
Activate the control panel. Walks forward and Carlos will came from the elevator
then you will see the ending. Congratulations!
--------------------------------------------------------------------------------

Don't forget to save your clear data, pal.

================================================================================
07.  M A P S
================================================================================

                          M A P  # 1  :  UPTOWN
             | |                                       |         |       |  |
             | |                                       |         |       |  |
             | |                                       |       __|_______|  |
             | |                                       |      |          |  |
             | |                                       |      |          |  |
_____________| |__________               ______________|      |__________|  |
                          \             /              \      /             |
                           \           /                \    /              |
____________    ______      \_________/     _____________\__/____________   |
            |  |      \                    /             |  |            |  |
            |  |       \                  /              |  |            |  |
        ____|  |        \___________     /               |  |            |  |
    ___|    |  |              __    |   |                |  |            |  |
   |   _____|  |             |S |   |   |                |  |            |  |
   |  |     |  |_____________|__|___|   |                |  |            |  |
   |  |SALES|  |                  |     |                |  |            |  |
   |  | OFF |  |___________    ___|_    \                |  |            |  |
   |__|     |  |        | /   /     \    \         ______|  |            |  |
      |_____|  |        |/   /       \    \       |  ____|  |            |  |
         |     |        |   /         \    \______| |    |  |            |  |
_________|_____|________|__|___________\     __|____|    |__|            |  |
                                             \                           |  |
___________________    ___________________    \                          |  |       _
                   |  |             |  |  \    \            _____________|  |______| |___
                   |  |             |  |   \    \          |  ___________    ____________
                   |  |             |  |    \    \         | |           |  |
                   |  |             |  |     \    \        | |           |  |
                   |  |             |  |      \    \       | |           |  |
                   |  |_____________|  |       \    \      | |           /  |
                   |   __|______     _  \       \    \     | |          /   |
                   |  |         |   | \  \      /     \    | |         /    |
                   |  |     /\  |  _|  \  \    /  /\   \___| |________/     |
                   |  |  /\/  \ | |     \  \  /  /  \                       |
                   |  | /    / / /       \  \/  /    \                      |
___________________|  | \ BQ \/ /         \    /      \                 /|  |
                       \/    / /          /   /        \___   _________/ |  |
___________________     \   / / \        /   /             | |    |    | |  |
                   \     \  \/   \      /    \             | | S  |    | |  |
                    \     \ /     \    /   /\/\            | |____|    | |  |
                    /      \  BAR  \  /   /  \ \           | |         | |  |
                    \/\     \       \/   /    \ \          | |WAREHOUSE| |  |
                       \     \      /   /      \ \         | |_________| |  |
                       /      \/\  /    \       \ \    /\  | |_________| |  |
                       \/\       \/   /\ \      /  \/\/  \ | |           |  |
                          \          /  \/\    / /\      / | |           |  |
                          /         /    \ \  / /  \    /__| |           |  |
                          \/\      /      \ \/ /    \______| |           |  |
                             \    /        \  /            | |           |  |
                             /   /          \/             | |           |  |
                            /   /                          | |           |  |
                           /   /                           | |           |  |


                          M A P  # 2  :  POLICE STATION
       ___________________________________________________________________
      |      _________   _______                                          |
      |     |  _   _  |_|       |                                         |
      |     | | |_| |   |       |                       1F                |
      |     | |     |___|   ____|                                         |
      |     | |  2  |   |  |    |_____________                            |
      |     | |_   _| 1 |  | S  |             |                           |
      |     |___| |_____|__|____|             |                           |
      |         |_|           |_              |    1 = EVIDENCE ROOM      |
      |           |             |             |    2 = BRIEFING ROOM      |
      |           |             |             |                           |
      |           |    _________|             |                           |
      |           |   |         |             |                           |
      |           |___|       __|             |                           |
      |                      |                |                           |
      |                      |__              |__                         |
      |                         |                |                        |
      |                         |                |                        |
      |                         |________________|                        |
      |                              |     |                              |
      |                              |     |                              |
      |                           ___|     |___                           |
      |                          |             |                          |
      |____________              |             |              ____________|
                   \             |             |             /
                    \            |             |            /
                     \___________|_____________|___________/


       ___________________________________________________________________
      |                                                                   |
      |                                                                   |
      |                                                                   |
      |                                                                   |
      |                           ______                                  |
      |                          |    | |              2F                 |
      |                          |____| |                                 |
      |                          |      |                                 |
      |          ________________|      |                                 |
      |         |                       |                                 |
      |      ___|    ___________________|                                 |
      |     |   |   |                         1 = S.T.A.R.S. OFFICE       |
      |     |   |   |                                                     |
      |     |   |___|_                                                    |
      |     |   |     |                                                   |
      |     |   |     |                                                   |
      |     |   |  1  |                                                   |
      |     |   |     |                                                   |
      |     |   |_____|                                                   |
      |     |         |                                                   |
      |     |_________|                                                   |
      |                                                                   |
      |____________                                           ____________|
                   \                                         /
                    \                                       /
                     \_____________________________________/


                        M A P  # 3  :  D O W N T O W N
   |    |          |   |                     |    |
   |    |          |   |                     |    |
   |    |          |   |_______              |    |_______
   |    |          |     |     |             |    |       |
   |    |          |     |  3  |             |    |  2    |
   |    |          |     |_____|             |    |       |
___|    |          |           |_____________|    |_______|____________________
         \_________|                                                           |
___       _______  |   ______________________      _______________________     |
   |     |___|_4_| |  |     | |         |    |    |           | | |   |   |    |
   |     __________|  |     | |_      __| 5  |    |      _    | | |   |   |    |
   |    |          |  |     |   |____|_______|    |_____|_|___| | |___| 1 |    |
   |    |     _____|  |     |  ______________|     ___________  |         |    |
   |    |____/ ____|  |___  / /              |    |           | |_________|    |
   |    |_____/    |   __ \/ /               |    |           | |         |    |
   |    |          |  |  \ \/                |    |           | |         |    |
   |    |          |  |   \ \________________|    |___________| |_________|    |
   |    |          |  |    \_________________      ________   ____________     |
   |    |          |  |                      |    |        | |  | |       |    |
   |    |          |  |                      |    |        | |__| |    ___|    |
   |    |          |  |                      |    |        | |__  |___|  _     |
   |    |          |  |                      |    |        | |  |_______| |    |
___|    |__________|  |______________________|    |________| |____________|    |___

______   ____________________________________      ________________________________
      | |                                    |    |      |    |      __|   |_
      | |                                    |    |      |____|     |  6   __|
      | |                                    |    |           |     |_____|
      | |                                    |    |           |
      | |                                    |    |           |
      | |                                    |    |           |
      | |                                    |    |           |
1 = RESTAURANT
2 = NEWPAPER OFFICE
3 = GAS STATION
4 = TROLLEY / CABLE CAR
5 = MAYOR STATUE
6 = SUB STATION


                   M A P  # 4  :  C L O C K  T O W E R
                              ______________
                             |              |__
                             |              |  |
                  1F         |              |  |
                             |______________|  |
                              _____________ |  |____
                             /             \|____   |
                ____________|               |    |  |
               |            |               |____|__|
               |DINING ROOM | MAIN HALLWAYS |       |
               |____    ____|               |LIBRARY|
                    |  |    |               |       |
                  __|__|____|_______________|   ____|
                 |          |               |  |
                 |  PIANO   |               |  |
                 |   ROOM   |               |__|___
                 |          |               |LVG RM|
                 |__________|               |______|
                 |      |   |               |     |
                 |CHAPEL|   |               |     |
                 |      |   |                \     \
                 |______|   |____________     \     \
                                         \     \     \
                                          \     \     \
                                           \     \     \
                                            \     \     \
                                             \     \    /
                                              \     \  /
                                               \     \/
                                                \    /
                                                 \  /
                                                  \/

                                _____________
                               /             \
                              /  ________    _\
                             /  /        |  |
                            |  |         |__|
                            |  |_
                            |    |    2F
                            |   _|
                            |  |___
                            |______|___________
                             \                /
                              \______________/

                                     _______
                                3F  |       |
                                    |MACHINE|
                                    | ROOM  |
                                    |_______|


                          M A P  # 5  :  H O S P I T A L
                   _______________________________________
                  |     |   |__                           |
                  |     |   |  |  _______                 |
                  |     |   |__|_|       |                |
                  |     |   |            |     B3         |
                  |  ___|   |            |                |
                  | |       |            |                |
                  | |    ___|____________|                |
                  | |   |             |                   |
                  | |   |             |                   |
                  | |___|_____________|                   |
                  |                                       |
                  |                                       |
                  |                                       |
                  |                                  __   |
                  |                               __|  |__|
                  |                              |__    __
                  |                                 |__|  |
                  |                                       |
                  |                                       |
                   \                                       \
                    \                                       \
                     \                                       \
                      \                                       \
                       \                                       \
                        \                                      /
                         \                                    /
                          \                                  /
                           \                                /
                            \                              /
                             \                            /
                              \                          /
                               \                        /
                                \                      /
                                 \                    /
                                  \                  /
                                   \                /
                                    \              /
                                     \            /
                                      \          /
                                       \        /
                                        \      /
                                         \    /
                                          \  /
                                           \/
                   _______________________________________
                  |                                       |
                  |                                       |
                  |                                       |
                  |                                       |
                  |                  1F                   |
                  |                                       |
                  |                                       |
                  |                ________               |
                  |               |     |  |              |
                  |               |     |__|___           |
                  |               |     |      |          |
                  |               |_____|  S   |          |
                  |                  |  |______|_         |
                  |                  |           |   __   |
                  |                  |__         |__|  |__|
                  |                     |        |__    __
                  |                     |____   ____|__|  |
                  |                          |_|          |
                  |                                       |
                   \                                       \
                    \                                       \
                     \                                       \
                      \                                       \
                       \                                       \
                        \                                      /
                         \                                    /
                          \                                  /
                           \                                /
                            \                              /
                             \                            /
                              \                          /
                               \                        /
                                \                      /
                                 \                    /
                                  \                  /
                                   \                /
                                    \              /
                                     \            /
                                      \          /
                                       \        /
                                        \      /
                                         \    /
                                          \  /
                                           \/
                   _______________________________________
                  |                                       |
                  |          ________                     |
                  |         |   |    |                    |
                  |_________|   |____|                    |
                  |         |   |             4F          |
                  |         |   |                         |
                  |         |   |                         |
                  |         |   |_______                  |
                  |         |           |                 |
                  |         |    _______|                 |
                  |         |   |   |   |                 |
                  |         |   |   | 1 |                 |
                  |         |   |___|___|                 |
                  |_________|___|                    __   |
                  |                               __|  |__|
                  |                              |__    __
                  |                                 |__|  |
                  |                                       |
                  |                                       |
                   \                                       \
                    \                                       \
                     \        1 = ROOM 402                   \
                      \                                       \
                       \                                       \
                        \                                      /
                         \                                    /
                          \                                  /
                           \                                /
                            \                              /
                             \                            /
                              \                          /
                               \                        /
                                \                      /
                                 \                    /
                                  \                  /
                                   \                /
                                    \              /
                                     \            /
                                      \          /
                                       \        /
                                        \      /
                                         \    /
                                          \  /
                                           \/


                          M A P  # 6  :  P A R K
                    __________________________________________
                   |       |  _|______                        \
                   |       |_|     |__|                   _____\    _       __
                   |         |_____|         ____________|      |__| |_____|  |
  ___________      |_______________         |  __________       |__   ____    /
 |           |     |      |        |     ___| |          |______|  |_|    |__/
 |           |     |      |        |____|  ___|                 |
 |           |     |      |         ______|                     |
 |           |     |______|        |                            |
 |  HOSPITAL |     |      |        |                            |
 |           |     |      |        |                            |
 |           |     |      |________|                            |
  \           \     \     | S |  |                              |
   \           \     \____|___|__|______________________________|
    \           \____   _______________
     \          /    | |
      \        /     | |
       \      /      | |
        \    /       | |
         \  /        | |
          \/         | |


                      M A P  # 7  :  D E A D  F A C T O R Y
                                _________
                       ________|         |
                      |Resting |         |      2F
                      |Room    |         |
                    __|________|    _____|_____________
                   |           |   |     |             |___
           ________|    _______|___|     |                 |
          |            |                 |_____________    |
          |____________|       __________|           __|___|_______
                     | |      |                     |              |
                     | |      |                     |              |
                     | |______|                     |              |
                     | |                            |              |
                     | |                            |              |
                     | |                            |______________|
                  ___|_|___
                 |         |
                 |    _    |
                 |   |_|   |
                 |         |
                 |_________|

                  ___________
                 |           |
                 |           |
                 |           |
                 |           |
                 |    _______|                1F
                 |   |
           ______|___|__________
          |                     |
          |               ______|
          |              |
          |              |
          |              |                              _______________
          |__________    |                             |               |
  _______________|   |___|     ____________            |               |
 |                       |    |            |           |               |
 |_____   _______________|____|            |           |               |
       | |            |_______             |           |               |
       | |  Monitor   |       |            |           |               |
       | |   Room     |       |____________|           |               |
       | |            |                                |               |
       | |____________|                                |               |
       |_|                                             |_______________|
          __________________________________                  | |
         |                      |           |     ____________|_|
         |                      |           |    |            | |
         |______________________|_____      |____|           _|_|
                                      |          |          |___|
                                      |          |              |
                                      |__________|              |
                                                 |              |
                                                 |______________|

================================================================================
08.  S T R A T E G I E S
================================================================================

01. BEATING NEMESIS EASILY IN THE FIRST ENCOUNTER
    Step 1  Run towards the planter and wait as close to the wall as possible by
            Brad's dead body  and wait for nemesis to run to you  (don't let him
            hit you).
                      -------------
                     {             }  planter
    -----------------               ----------------
    -                                Brad          -
    -        Nemesis                        You    -
    -                                              -
    -                                              -
    ------------------------------------------------
    Step 2  Once  Nemesis  is by Brad  run  towards  the police station door but
            don't open it.  If you angled it just right  Nemesis  will get stuck
            behind the planter for a few seconds.  Unload your shotgun  (or hand
            gun) until he gets past the planter  ( don't just laugh at him while
            he's stuck  like  I did  or  he'll come  beat  the crap  out of you)
            repeat this to kill him.
                      -------------
                     {     You     }
    -----------------               ----------------
    -                                              -
    -                                Nemesis       -
    -                                              -
    -                                              -
    ------------------------------------------------

================================================================================
09.  E N D I N G S
================================================================================

In Resident Evil 3, there are two endings. The ending you will receive is depend
on you choice on the last Live Selection (the one in the bridge where Nemesis in
mutant form  come from under the bridge  and  you have an option  to push him or
jump off).  If you choose  to push him,  then you will receive  the first ending
(just Carlos and Jill).  If you choose  to jump off,  then  you will receive the
second ending (Barry came to save Carlos and Jill). Just like that.

BOUTIQUE KEY
To receive the boutique key, finish the game and save your clear data. Load your
clear data  and  choose continues/restart.  Play the game  like usual  until you
arrive  in the warehouse.  Go to the inventory chest  and open it. You will find
the boutique key there. You can use the boutique key to open the boutique (isn't
that obvious?). Inside the boutique there are five costumes you can use. However
to obtain  all the costumes you must finish the game on different difficulty and
different rank.

EPILOGUES
Finish the game  on hard difficulty  to receive  an epilogue. There are eight of
them. So, to obtain all of them, finish the game eight time.

THE MERCENARIES MINI-GAME
To unlock  the Mercenaries mini-game,  just finish  the game  and then save your
clear data.  To play  the Mercenaries,  load  your  clear data  and  choose  the
Mercenaries.

ENDING MESSAGE
"The Raccoon City menace  has come  to its ultimate conclusion. Nevertheless, as
long  as their insidious research  continues,  the terror of Umbrella Inc. shall
live on forever..."
You will see that message if you have finished the game eight times (got all the
epilogues).

================================================================================
10.  M E R C E N A R I E S  :  O P E R A T I O N  M A D  J A C K A L
================================================================================

In this mini game,  you can play as Carlos, Nicholai, of Mikhail. You will start
from  the trolley  (Downtown).  Your objectives  is  to arrive  at the warehouse
(Uptown) in one piece and  with a lot of time.  You will start with two minutes.
You  can obtain  more time  by  killing zombies.  Nemesis  will  also  make  his
appearance several times. You can also obtain  more time by saving the civilians
scattered around Raccoon City. Everytime you save a civilian you will receive 20
seconds time bonus and an item.  In order to save the civilian you must kill all
the enemies in his/her location. After you kill them all, go to the civilian and
press the X button.

A) CARLOS
   Weapon    : M4A1 (Assault Rifle)
               EAGLE 6.0
   Ammo      : 90 Hand Gun Bullets
   Supplies  : Mixed Herb (1 Green, 1 Red, 1 Blue)
               Mixed Herb (1 Green, 1 Red, 1 Blue)
               Mixed Herb (1 Green, 1 Red, 1 Blue)
   Civilians :
    _________________________________________________________________________
   |                |                                  |                     |
   |      WHO       |           LOCATION               |        ITEM         |
   |________________|__________________________________|_____________________|
   |                |                                  |                     |
   | Fat Guy        | Gas Station (Downtown)           | 60 Hand Gun Bullets |
   | Girl           | Newspaper Office 2F (Downtown)   | First Aid Spray     |
   | Brad Vickers   | Restaurant's basement (Downtown) | 60 Hand Gun Bullets |
   | Marvin Branagh | Sub Station (Uptown)             | 60 Hand Gun Bullets |
   | Nicholai       | Sales Office (Uptown)            | 60 Hand Gun Bullets |
   | Mikhail        | Bar (Uptown)                     | First Aid Spray     |
   |________________|__________________________________|_____________________|

B) NICHOLAI
   Weapon    : SIGPRO SP2009 (Merc's Handgun)
               Knife
   Ammo      : None
   Supplies  : Blue Herb
               First Aid Spray
               First Aid Spray
               First Aid Spray
   Civilians :
    ___________________________________________________________________________
   |                |                                  |                       |
   |      WHO       |           LOCATION               |         ITEM          |
   |________________|__________________________________|_______________________|
   |                |                                  |                       |
   | Fat Guy        | Gas Station (Downtown)           | 60 Hand Gun Bullets   |
   | Girl           | Newspaper Office 2F (Downtown)   | 60 Hand Gun Bullets E |
   | Brad Vickers   | Restaurant's basement (Downtown) | 60 Hand Gun Bullets   |
   | Marvin Branagh | Sub Station (Uptown)             | 60 Hand Gun Bullets   |
   | Mikhail        | Sales Office (Uptown)            | 60 Hand Gun Bullets E |
   | Carlos         | Bar (Uptown)                     | 60 Hand Gun Bullets   |
   |________________|__________________________________|_______________________|

C) MIKHAIL
   Weapon    : Benelli M3S (Shotgun)
               M629C (Magnum)
               Rocket Launcher
   Ammo      : 21 Shotgun Shells
               10 Magnum Bullets
   Supplies  : Mixed Herb (1 Green, 1 Red, 1 Blue)
   Civilians :
    _________________________________________________________________________
   |                |                                  |                     |
   |      WHO       |           LOCATION               |        ITEM         |
   |________________|__________________________________|_____________________|
   |                |                                  |                     |
   | Fat Guy        | Gas Station (Downtown)           | 14 Shotgun Shells   |
   | Girl           | Newspaper Office 2F (Downtown)   | 14 Shotgun Shells   |
   | Brad Vickers   | Restaurant's basement (Downtown) | 12 Magnum Bullets   |
   | Marvin Branagh | Sub Station (Uptown)             | First Aid Spray     |
   | Nicholai       | Sales Office (Uptown)            | First Aid Spray     |
   | Carlos         | Bar (Uptown)                     | 14 Shotgun Shells E |
   |________________|__________________________________|_____________________|

Everytime  you  finish  this mini-game  (or dead on your way there)  you will be
rewarded with money. With that money you can buy :
Assault Rifle   : US$ 2.000
Gatling Gun     : US$ 3.000
Rocket Launcher : US$ 4.000
Infinite Ammo   : US$ 9.999
You can use that weapon in the main game. Just go to the inventory chest and you
will  find  the weapon  you have bought. And  the infinite ammo  is  for all the
weapons, not only for one weapon.

================================================================================
11.  M E R C E N A R I E S  G U I D E  1
================================================================================

by Melesio Mejia Contreras

There's no walkthrough explaining  on how to get to a point here, I only provide
basic guide  in this section.  You  can choose  from  the three persons  in  the
following,  each  with their own difficulty  (BTW, these soldiers has lost their
edge):

No. Person      Equipment

01. Carlos      Machine Gun (100 % bullets installed)
                  Desert Eagle (15 bullets installed)
                  Handgun's bullets (105)
                  Advance Herb (3)

02. Mikhail     Rocket Launcher (8 rockets installed)
                  Shotgun (7 shells installed)
                  Shotgun Shells (28)
                  Magnum (7 bullets installed)
                  Magnum Rounds (24)
                  Advance Herb (1)

03. Nicholai    Handgun (15 bullets installed)
                  Knife
                  Blue Herb (1)
                  First Aid Spray

Note:
-Advance herb can be used to cure poison.

The Mercenaries: Operation Mad Jackal is not an easy game to be completed if you
want  to get  a higher grade.  But  it is easy  to be completed  if  you're only
heading  to the destination,  which  will give you  grade D.  Getting a grade is
greatly depends  on the amount  of enemies  you'd  killed,  and  the  amount  of
civilians you'd saved. Refer to "The Mercenaries Game" in rank/grade section for
the grade information.

In order  to get  more incomes  throughout  the game,  you are required  to save
civilians including your members (Mikhail, Carlos, and Nicholai).Killing enemies
will also greatly increases the incomes.  Try to kill Nemesis along the way, but
I think  that  it is quite impossible  to kill Nemesis  using  either  Carlos or
Nicholai.  I would say that it is possible for Carlos but in order to finish the
whole game,  it is not possible  as his weapon ammo  is not enough (at least for
me, yet).  It's  difficulty  is  almost the same  as  "The 'To-Fu' Survivor"  in
Biohazard 2.

There's a time constraint for you  to save the civilians. For instance, in order
to save Brad  in the tunnel,  you're required to arrive in the tunnel within the
time limits. If you didn't fulfil  this condition,  Brad  will die there!  I had
found out  that  it is not exactly  based  on the time limit  but  based on your
progress  in the game.  I had notice  that  in order  to save Brad,  you're  not
required  to arrive  at the location  before of 00:50:00 but based on time you'd
used  before arriving  at the location of Brad. There is no exact time limit for
saving civilians in other words.  Civilians and the location of the civilians is
listed in the following:

No. Person        Location

01. Fat guy       Gas station
02. Young girl    Newspaper office
03. Brad          In the tunnel below the restaurant
04. Marvin        Electrical substation
05. unknown       Sales office
06. unknown       Bar shop

Total civilian: 6

The fifth and sixth person depends on who you're controlling. It could be either
Carlos,  Mikhail or Nicholai.  For example  if you choose Mikhail,  the fifth is
Nicholai  and the sixth is Carlos.  Saving civilians  will  directly affect your
grade  and  income.  Once  everytime you'd saved a civilian  you will  receive a
reward such as bullets, or first aid spray.

The incomes  is approximately  1000 plus  if you complete the game  with all the
civilians  saved.  You will  get grade A  if you'd saved  all the civilians  and
arrived  to the target destination  for about 01:30:00 plus.  There's grade S in
the mercenaries game, and it can be obtained if you save all the civilians, shot
more enemies along the way (as many as you can) and complete the game.

Note:
-Please refer to "The Mercenaries Game"  in rank/grade section for the grade for
the mercenaries game.


Rank/Grade
The Mercenaries Game
Grade  Condition
E      Die on the way without any civilian saved
D      Complete the game without any civilian saved
C      Complete or die on the way with at least 1 civilian saved
B      Complete or die on the way with at least 3 (or more) civilians saved
A      Complete the game with all civilians saved
S      Complete the game with all civilians saved, kill more enemies

Note:
-The mercenaries game's rank/grade above is solely based on my assumption.

================================================================================
12.  M E R C E N A R I E S  G U I D E  2
================================================================================

by Sean Fitzhugh (EYEMSEAN@aol.com)

Okay  this faq  may seem  a little odd  at first  because  you  don't rescue ANY
hostages.  Forget  all that other crap  you've heard  about getting the hostages
they're just a waste of time.  I can easily and effortlessly  get $1100+ dollars
without getting a single hostage.  I always use Mikhail for the mercenary's mode
because he has the most ammo.  Even though  he only has one healing item, with a
lot of practice you can find out just how far one healing item can go. I made it
through the entire mecenary's mode  and didn't even use the healing herb that he
has. I thought  that was quite  an accomplishment  until  I made it all  the way
through and finished still in fine mode.  Okay enough with the talk,  here's the
Mercenary's FAQ for Mikhail.

After that guy is done talking  (you can skip it by pressing select a few times)
exit the cable car.  Climb up the wooden thing  and kill the zombie on the right
of the screen  with the magnum.  In the next room  combo  the zombies  with  the
shotgun,  then  combo  the other two. Next run past all the crows into the first
room with an explosive barrel. Blow off the first zombie's head with the shotgun
Run forward  so you can see the barrel  wait for all the zombies  to approach it
and blow 'em all up for a 72-98 second combo.  Skip the gas station  and head to
the next room.  Wait  at the top of the white line  for all the zombies  to come
close, level all of them for a 64 second combo.  In the next room run around the
dogs and exit  (skip the restuarant).  Go  through  the next door  to  find  the
Nemesis! Blow him up twice with the rocket launcher.Go out the DOOR not elevator
(just in case you haven't caught on, we're skipping all the hostages). Shoot  as
many hunters as you want in the next room, just don't get hurt. In the next room
face the wall in front of you  and fire the shotgun  while  pointing down  for a
combo.  In the next room  run past the first 2 zombies  and  blow up the barrel.
Kill or avoid the rest of the zombies. Next  you'll  find  a mutated Nemesis  as
soon  he jumps off the bus  hit him with a rocket. While he is down  on one knee
most people would just hit him with a rocket to kill him but that costs valuable
money because rockets subtract money.  So  I've got  an easy way to get the full
250 dollar reward for killing him. Hit him with a rocket  FROM FAR AWAY  just as
he starts to stand up. If it's any earlier or later  you'll kill him.  Since  he
is still alive  shoot him with the magnum  to kill him  sweet 2 minutes and $250
reward.  In the next room shoot the zombie with the magnum.  Wait  until Nemesis
kills the zombie in front of him. Shoot him with rockets  until he dies.  In the
next room avoid the drain demios.  After that  avoid the very slow crows  in the
next room.  Finally another room  with some action.  Go straight past the barrel
until  you see a bunch of zombies  by the exit (not the hostage door)  blow them
all up with the shotgun.  Now  those other zombies are probably near the barrel.
Blow them up. In the next room kill the dogs with the magnum. After that room go
left around the door in front of you, you'll come across some hunters  if you're
in caution  use the herb kill them all.  In the last room  kill all the zombies.
And wow you beat it after a lot of practice.  My best record for the way  I just
told you is B 6:57 $1261 it takes a lot of practice.

================================================================================
13.  G I F T  F R O M  N E M E S I S
================================================================================

On your journey  to escape  from Raccoon City,  you will  meet  Nemesis  several
times.  Everytime  you kill Nemesis,  he will give you a gift. The gift you will
receive is different on how much you have killed him. Here's the complete list.

                         ____________________________
                        |         |                  |
                        | # KILLS |       GIFT       |
                        |_________|__________________|
                        |         |                  |
                        |    1    | Eagle Parts A    |
                        |    2    | Eagle Parts B    |
                        |    3    | First Aid Box    |
                        |    4    | M37 Parts A      |
                        |    5    | M37 Parts B      |
                        |    6    | First Aid Box    |
                        |    7    | Infinite Bullets |
                        |_________|__________________|

And now, this is where you will meet Nemesis, in order of appearance :
1. Outside the Police Office.
2. Inside the Police Office, near the staircase.
3. Restaurant (choose  to hide   in the kitchen)  or Newspaper Office (choose to
   hide inside the office).
4. Burning Alley or outside the Sub Station.
5. Near the Mayor Statue.
6. Clocktower 2F (choose to use the cord).
7. Clocktower 1F, in the Piano Room or in the Main Hallways(depending on Nemesis
   location while you controlling Carlos to cure Jill).

You also will meet Nemesis somewhere else, like inside the Cable Car, or outside
the Clock Tower, but he won't give you anything.

================================================================================
14.  G U N P O W D E R  M I X I N G
================================================================================

You  can create  various kinds  of bullets  by mixing the different Gun Powders.
There are 13 different kinds of Gun Powders in all.
              ____________________________________________________
             |       |                       |                    |
             | TYPE  |       ORIGIN          |       RESULTS      |
             |_______|_______________________|____________________|
             |       |                       |                    |
             |  A    | A                     |  Hand Gun Bullets  |
             |  AA   | A + A                 |  Hand Gun Bullets  |
             |  AC   | A + (A+B)             |  Flame Rounds      |
             |  AAA  | A + A + A             |  Hand Gun Bullets  |
             |  AAB  | A + A + B             |  Shotgun Shells    |
             |  B    | B                     |  Shotgun Shells    |
             |  BB   | B + B                 |  Shotgun Shells    |
             |  BC   | B + (A+B)             |  Acid Rounds       |
             |  BBA  | B + B + A             |  Hand Gun Bullets  |
             |  BBB  | B + B + B             |  Shotgun Shells    |
             |  C    | (A+B)                 |  Grenade Rounds    |
             |  CC   | (A+B) + (A+B)         |  Freeze Rounds     |
             |  CCC  | (A+B) + (A+B) + (A+B) |  Magnum Bullets    |
             |_______|_______________________|____________________|

To made  the enhanced version  of Hand Gun Bullets or Shotgun Shells,  just made
that ammo  for seven times.  The eight attempts  to made that ammo, you can make
the enhanced version  of that ammo.  However,  there is  no enhanced version  of
Grenade Rounds. But I still don't know if there's any enhanced version of Magnum
Bullets because  I can't find enough Gun Powder A and Gun Powder B to make eight
CCC type of Gun Powder. But I guess there is no enhanced Magnum Bullets.

================================================================================
15.  W E A P O N S  L I S T
================================================================================
 ______________________________________________________________________________
|                  |                                                           |
| Assault Rifle    | M4A1 assault rifle. It uses 5.56 m NATO rounds.           |
|                  |                                                           |
| EAGLE 6.0        | STI EAGLE 6.0. A custom made gun for competitions. It     |
|                  | uses 9mm parabellum rounds.                               |
|                  |                                                           |
| Gatling Gun      | A powerful weapon that enables you to scatter bullets     |
|                  | with single trigger action.                               |
|                  |                                                           |
| Grenade Launcher | Hk-p Grenade Launcher. A small size grenade launcher      |
|                  | developed for police use. It is loaded with burst rounds. |
|                  |                                                           |
| Hand Gun         | M92F Custom. A custom handgun made for S.T.A.R.S. It uses |
|                  | 9mm parabellum rounds.                                    |
|                  |                                                           |
| Knife            | Dagger knife for self-defense.                            |
|                  |                                                           |
| Magnum           | S&W M629C. A large stainless steel revolver. A classic    |
|                  | type equipped with weights to reduce the recoil. It uses  |
|                  | .44 Magnum bullets.                                       |
|                  |                                                           |
| Merc's Handgun   | SIGPRO SP2009. It's mainly made of plastic and is very    |
|                  | light. It uses 9mm parabellum rounds.                     |
|                  |                                                           |
| Mine Thrower E   | A mine thrower loaded with special bullets that have      |
|                  | auto-trace feature.                                       |
|                  |                                                           |
| Rocket Launcher  | M66 Rocket Launcher. An old but powerful weapon.          |
|                  |                                                           |
| Shotgun          | Benelli M3S. An easy to carry sawed-off shoutgun. It uses |
|                  | 12 gauge shot shells.                                     |
|                  |                                                           |
| Western Custom   | Western Custom M37. Equipped without special reload       |
|                  | system and is effective for close range battle. It uses   |
|                  | 12 gauge shot shells.                                     |
|__________________|___________________________________________________________|

================================================================================
16.  A M M O  L I S T
================================================================================
 ______________________________________________________________________________
|                       |                                                      |
| Acid Rounds           | Grenade Acid Rounds. Special bullets whose warhead   |
|                       | is filled with anti-creature sulfuric acid. Used for |
|                       | Hk-p Grenade Launcher.                               |
|                       |                                                      |
| Assault Rifle Bullets | 5.56mm NATO rounds. Army bullets for the assault     |
|                       | rifle. Used for M4A1.                                |
|                       |                                                      |
| Flame Rounds          | Grenade Flame Rounds. Special bullets whose warhead  |
|                       | is filled with powerful napalm gel. Used for Hk-p    |
|                       | Grenade Launcher.                                    |
|                       |                                                      |
| Freeze Rounds         | Grenade Freeze Rounds. Special bullets whose warhead |
|                       | is filled with ultra low temperature liquid nitrogen.|
|                       | Used for Hk-p Grenade Launcher.                      |
|                       |                                                      |
| Grenade Rounds        | Grenade Burst Rounds. Standard bullets that scatter  |
|                       | fragments when they hit the target. Used for Hk-p    |
|                       | Grenade Launcher.                                    |
|                       |                                                      |
| Hand Gun Bullets      | 9 x 19 parabellum rounds. Used for either the M92F   |
|                       | Custom or the SIGPRO.                                |
|                       |                                                      |
| Hand Gun Bullets E    | 9mm parabellum rounds added with powerful powder     |
|                       | created with the Reloading Tool. Used for either the |
|                       | M92F or the SIGPRO.                                  |
|                       |                                                      |
| Infinite Bullets      | When combined with a weapon, an unlimited number of  |
|                       | bullets become available.                            |
|                       |                                                      |
| Magnum Bullets        | .44 Magnum rounds. Powerful bullets for the revolver.|
|                       | Used for S&W M629C.                                  |
|                       |                                                      |
| Mine Thrower Rounds   | Special bullets that burst if anyone other than the  |
|                       | user approaches, thanks to the equipped sensor. Used |
|                       | for Mine Thrower.                                    |
|                       |                                                      |
| Shotgun Shells        | Shot Shells. Used for Benelli M3S.                   |
|                       |                                                      |
| Shotgun Shells E      | 12 gauge shot shells added with powerful powder      |
|                       | created with the Reloading Tool. Used for Benelli    |
|                       | M3S.                                                 |
|_______________________|______________________________________________________|

================================================================================
17.  S U P P L I E S  L I S T
================================================================================
 ______________________________________________________________________________
|                 |                                                            |
| Blue Herb       | A rare herb that can neutralize poison. Several herbs can  |
|                 | be mixed to enhance their effect.                          |
|                 |                                                            |
| First Aid Spray | This will completely restore your vitality.                |
|                 |                                                            |
| First Aid Box   | It can hold up to 3 First Aid Sprays.                      |
|                 |                                                            |
| Green Herb      | A rare herb that can restore your vitality. Several herbs  |
|                 | can be mixed to enhance their effect.                      |
|                 |                                                            |
| Gun Powder A    | One of the items used for making ammunition. It can be     |
|                 | combined with the Reloading Tool or the Grenade Rounds.    |
|                 |                                                            |
| Gun Powder B    | One of the items used for making ammunition. It can be     |
|                 | combined with the Reloading Tool or the Grenade Rounds.    |
|                 |                                                            |
| Gun Powder C    | One of the items used for making ammunition. It can be     |
|                 | combined with the Reloading Tool or the Grenade Rounds.    |
|                 |                                                            |
| Ink Ribbon      | I could save my progress with this if I use it with a      |
|                 | typewriter.                                                |
|                 |                                                            |
| Red Herb        | A rare herb that can enhance the effect of green herb.     |
|                 | Several herbs can be mixed to enhance their effect.        |
|_________________|____________________________________________________________|

================================================================================
18.  I T E M  L I S T
================================================================================
 ______________________________________________________________________________
|                   |                                                          |
| Amber Ball        | A ball made of amber.                                    |
|                   |                                                          |
| Backdoor Key      | A small key with a tag attached to it. It says "Backdoor"|
|                   | on the tag.                                              |
|                   |                                                          |
| Battery           | An old style battery. It seems to be as powerful as a    |
|                   | modern one.                                              |
|                   |                                                          |
| Bezel Key         | It's a key ornamented with a clock part.                 |
|                   |                                                          |
| Blue Gem          | A Sapphire shining in blue.                              |
|                   |                                                          |
| Book of Wisdom    | A bronze - made book - shaped object. It says "Given     |
|                   | Knowledge" on it.                                        |
|                   |                                                          |
| Boutique Key      | It's a key for an uptown boutique.                       |
|                   |                                                          |
| Bronze Book       | A bronze - made book - shaped object. It says "Given     |
|                   | Knowledge" on it.                                        |
|                   |                                                          |
| Bronze Compass    | A bronze - made compass. It says "Future in My Hand" on  |
|                   | it.                                                      |
|                   |                                                          |
| Card Case         | A card of some kind is inside the card case.             |
|                   |                                                          |
| Card Key          | It is used for the card reader at the disposal facility. |
|                   |                                                          |
| Chronos Chain     | A chain made to adore a god of time. There's a small     |
|                   | screw hole near the ornament.                            |
|                   |                                                          |
| Chronos Gear      | A gear designed after a god of time.                     |
|                   |                                                          |
| Chronos Key       | It's a key designed to adore a god of time.              |
|                   |                                                          |
| Clock Tower Key   | It's a key ornamented with a clock part.                 |
|                   |                                                          |
| Clock Tower Key   | It's a key ornamented with a clock part. It has a screw  |
|                   | shaped ornament to put around shaped object.             |
|                   |                                                          |
| Crank             | A square-edged crank.                                    |
|                   |                                                          |
| Crystal Ball      | A ball made of crystal.                                  |
|                   |                                                          |
| Emblem Key        | S.T.A.R.S. emblem is engraved on it.                     |
|                   |                                                          |
| Emerald           | An Emerald shining in green.                             |
|                   |                                                          |
| Empty Lighter     | It has no oil left and cannot be used by itself.         |
|                   |                                                          |
| Facility Key      | A plastic card engraved with an ID is attached to it. It |
|                   | seems to be coated with some kind of special painting.   |
|                   |                                                          |
| Fire Hook         | Its edge is in the shape of a hook. It must be used to   |
|                   | hook something.                                          |
|                   |                                                          |
| Fire Hose         | A hose to be connected to a fire hydrant.                |
|                   |                                                          |
| Fuse              | A fuse for the high power supply to be used for large    |
|                   | size machinery.                                          |
|                   |                                                          |
| Future Compass    | A bronze - made compass. It says "Future in My Hand" on  |
|                   | it.                                                      |
|                   |                                                          |
| Gold Gear         | A beautiful gear made of gold.                           |
|                   |                                                          |
| Graveyard Key     | It's a key give from a mercenary. It says "Raccoon Park  |
|                   | Graveyard".                                              |
|                   |                                                          |
| Green Gem         | An Emerald shining in green.                             |
|                   |                                                          |
| Iron Pipe         | An iron pipe for gaspiping. It's tough and long enough   |
|                   | to be used as a pry.                                     |
|                   |                                                          |
| Lighter           | An oil lighter.                                          |
|                   |                                                          |
| Lighter Oil       | It's a fuel for a lighter.                               |
|                   |                                                          |
| Lockpick          | I can unlock the simple locks with this.                 |
|                   |                                                          |
| Machine Oil       | Oil for small machines. It can't be used for the large   |
|                   | size machinery by itself.                                |
|                   |                                                          |
| Main Gate Key     | It's a key for the main gate of the Raccoon Park.        |
|                   |                                                          |
| Medium Base       | Material used to create the cultivation medium needed    |
|                   | for the vaccine creation. It creates the vaccine         |
|                   | cultivation medium combined with several chemicals.      |
|                   |                                                          |
| Mixed Oil         | Oil mixed with the oil additive. It can be used for the  |
|                   | power source of the large size machinery.                |
|                   |                                                          |
| Obsidian Ball     | A ball made of obsidian.                                 |
|                   |                                                          |
| Oil Additive      | Adding this to the machine oil turns it into the ideal   |
|                   | oil for use with large size machinery.                   |
|                   |                                                          |
| Park Key          | A small key with an iron ring attached to it. It says    |
|                   | "Rear Gate" on the ring.                                 |
|                   |                                                          |
| Park Key          | It's a key for the main gate of the Raccoon Park.        |
|                   |                                                          |
| Park Key          | It's a key give from a mercenary. It says "Raccoon Park  |
|                   | Graveyard".                                              |
|                   |                                                          |
| Power Cable       | A large capacity power cable for use with large          |
|                   | machinery.                                               |
|                   |                                                          |
| Rear Gate Key     | A small key with an iron ring attached to it. It says    |
|                   | "Rear Gate" on the ring.                                 |
|                   |                                                          |
| Rust Hex Crank    | A hex-edged crank. Its grip is heavily rusted.           |
|                   |                                                          |
| Rusted Crank      | A hex-edged crank. Its grip is heavily rusted.           |
|                   |                                                          |
| Sapphire          | A Sapphire shining in blue.                              |
|                   |                                                          |
| Sickroom Key      | It seems to be a key for  the sickroom. Its tag says     |
|                   | "402".                                                   |
|                   |                                                          |
| Silver Gear       | A beautiful gear made of silver.                         |
|                   |                                                          |
| S.T.A.R.S. Card   | An ID Card for S.T.A.R.S. with Brad's picture on it.     |
|                   |                                                          |
| S.T.A.R.S. Card   | An ID Card for S.T.A.R.S. with Jill's picture on it.     |
|                   |                                                          |
| S.T.A.R.S. Key    | S.T.A.R.S. emblem is engraved on it.                     |
|                   |                                                          |
| Square Crank      | A square-edged crank.                                    |
|                   |                                                          |
| System Disk       | It seems to be a system disk used to release the         |
|                   | treatment room lock.                                     |
|                   |                                                          |
| Tape Recorder     | A portable tape recorder. A patient's diagnosis is       |
|                   | recorded onto here.                                      |
|                   |                                                          |
| Vaccine           | Vaccine that is effective against the virus infection.   |
|                   |                                                          |
| Vaccine Base      | Core material used to create the vaccine. It needs to be |
|                   | mixed with the vaccine medium.                           |
|                   |                                                          |
| Vaccine Medium    | Cultivation medium used to make vaccine. It needs to be  |
|                   | mixed with the vaccine base to create the vaccine.       |
|                   |                                                          |
| Warehouse Key     | A small key with a tag attached to it. It says "Backdoor"|
|                   | on the tag.                                              |
|                   |                                                          |
| Water Sample      | Sample from the treated drainage of this factory. It     |
|                   | shows it has passed the water pollution test.            |
|                   |                                                          |
| Winder Key        | It's a key ornamented with a clock part. It has a screw  |
|                   | shaped ornament to put around shaped object.             |
|                   |                                                          |
| Wrench            | An instrument to wrench hex-shaped objects or bolts.     |
|___________________|__________________________________________________________|

================================================================================
19.  L O S T  A N D  F O U N D
================================================================================

I made this section for those of you that already play the game and now you want
to play it again but you  stuck somewhere because  you don't find the proper key
or card.  So  rather  you read all my walkthrough, it's better for you read this
section. I hope this section is useful for someone out there.
 ______________________________________________________________________________
|                                 |                                            |
|             NAME                |                 LOCATION                   |
|_________________________________|____________________________________________|
|                                 |                                            |
| Amber Ball                      | Clock Puzzle Room (Clock Tower 1F)         |
| Battery                         | Mayor Statue (Downtown)                    |
| Blue Gem (Sapphire)             | Evidence Room (Police Station 1F)          |
| Boutique Key                    | See "Endings" section                      |
| Bronze Book (Book of Wisdom)    | Mayor Statue (Downtown)                    |
| Bronze Compass (Future Compass) | Fountain near the Restaurant (Downtown)    |
| Card Case                       | Brad Vickers' body (Police Station)        |
| Card Key                        | Disposal Area (Dead Factory 2F)            |
| Chronos Chain                   | Machine Room (Clock Tower 3F)              |
| Chronos Gear                    | Combine Gold Gear with Silver Gear         |
| Chronos Key                     | Combine Chronos Chain with Winder Key      |
| Clock Tower Key (Bezel Key)     | Chapel / south from Living Room (Clock     |
|                                 | Tower 1F)                                  |
| Clock Tower Key (Winder Key)    | Chapel / south from Living Room (Clock     |
|                                 | Tower 1F)                                  |
| Crank (Square Crank)            | Outside the Sales Office (Uptown)          |
| Crystal Ball                    | Clock Puzzle Room (Clock Tower 1F)         |
| Emblem Key (S.T.A.R.S. Key)     | Evidence Room (Police Station 1F)          |
| Empty Lighter                   | Bar (Uptown)                               |
| Facility Key                    | Resting Room (Dead Factory 2F)             |
| Fire Hook                       | Restaurant (Downtown)                      |
| Fire Hose                       | Straight Alley (Uptown)                    |
| Fuse                            | Sub Station (Downtown)                     |
| Gold Gear                       | Clock Puzzle Room (Clock Tower 1F)         |
| Green Gem (Emerald)             | Restaurant's Basement or Newspaper Office  |
| Iron Pipe                       |