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Resident Evil 3
Written By: Stinger 3:16

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Date: Tue, 04 April 2000 03:16:00

       ______    ______    ______    __    ______    ______    _    _    ______
      /      \  /      \  /      \  /  \  /      \  /      \  / \  / \  /      \
     /       / /     __/ /    ___/ /   / /  /\   / /     __/ /   \/  /  \_   _ /
    /     __/ /      \   \   \    /   / /  / /  / /      \  /       /    /  /
   /  __  \  /     __/ ___\   \  /   / /  / /  / /     __/ /       /    /  /
  /  /  / / /      \  /       / /   / /  /_/  / /      \  /  /\   /    /  /
  \_/  /_/  \______/  \______/  \__/  \______/  \______/  \_/  \_/     \_/

                  ______    __  __    __    __         ______
                 /      \  /  \/  \  /  \  /  \       /      \
                /     __/ /       / /   / /   /       \__     \
               /      \   \      / /   / /   /          /      \
              /     __/    \    / /   / /   /_          \__     \
             /      \       \  / /   / /      \           /      \
             \______/        \/  \__/  \______/           \______/


---------------------------------------------------------------------------------

                   RESIDENT EVIL 3 WALKTHROUGH v0.6 (US VERSION)
                              for Sony Playstation
                                by Stinger 3:16
                             arunraya@centrin.net.id


This  FAQ  is  for  private  and  personal  use.  It  can  only  be   reproduced
electronically,  and if placed on a web page or site,  may be altered as long as
this disclaimer and the copyright notice appear unaltered and in full.  This FAQ
is not to be used for profitable or promotional purposes, etc. Please do not use
this FAQ on your website without asking my permission first. And don't take some
part or whole part of this walkthrough  and  put your names on it.  I don't made
this walkthrough for some damn plagiarist  put their names on it. I work hard on
making this walkthrough, so please don't rip-off my work.If you want to ripp-off
my walkthrough, tell me first, so I can put you in my Damned List.This list will
only works after the person inside the list is dead.  Their soul  will be damned
for all eternity. I made a lot sacrifices to obtain that skill, but I think it's
worth,  considering they are pain in my ass,  leech in my blood, and parasite in
my life.
One last note for :
1. Mr. Jealous : I'm very tired reading your comments about other people's  faq.
                 Why don't you mind  your own  damn business.  What's wrong with
                 big faqs? Envy?
2. Mr. Stingy  : Do you know  what  a faq's for?  To help the reader.  So if you
                 don't want  to tell its secret,  why  you make a faq?  Is it so
                 other people know how great you are?
Resident Evil 3 is (c) Capcom and (c) Sony Entertainment.


================================================================================
T A B L E  O F  C O N T E N T S
================================================================================

01.  R E V I S I O N  H I S T O R Y

02.  I N T R O D U C T I O N

03.  B A S I C  M O V E S

04.  S A V I N G  Y O U R  G A M E

05.  Q U E S T I O N S  A N D  A N S W E R S

06.  W A L K T H R O U G H

07.  M A P S
     * MAP #1 : UPTOWN
     * MAP #2 : POLICE STATION
     * MAP #3 : DOWNTOWN
     * MAP #4 : CLOCK TOWER
     * MAP #5 : HOSPITAL
     * MAP #6 : PARK
     * MAP #7 : DEAD FACTORY

08.  S T R A T E G I E S

09.  E N D I N G S

10.  M E R C E N A R I E S  :  O P E R A T I O N  M A D  J A C K A L

11.  M E R C E N A R I E S  G U I D E  1

12.  M E R C E N A R I E S  G U I D E  2

13.  G I F T  F R O M  N E M E S I S

14.  G U N P O W D E R  M I X I N G

15.  W E A P O N S  L I S T

16.  A M M O  L I S T

17.  S U P P L I E S  L I S T

18.  I T E M  L I S T

19.  L O S T  A N D  F O U N D

20.  I T E M  U S A G E

21.  I N K  R I B B O N  L O C A T I O N

22.  F I L E S  L O C A T I O N

23.  D I F F E R E N C E  B E T W E E N  E A S Y  A N D  H A R D

24.  F I L E S

25.  E P I L O G U E S

26.  A C T I O N  R E P L A Y  C O D E S

27.  S O F T W A R E  I N F O R M A T I O N

28.  C R E D I T S

29.  S P E C I A L  T H A N K S

30.  V E R Y  S P E C I A L  T H A N K S

31.  L I S T  O F  T H E  D A M N E D

32.  I M P O R T A N T  N O T E

33.  A U T H O R ' S  N O T E

================================================================================
01.  R E V I S I O N  H I S T O R Y
================================================================================

VERSION 0.6 (04 April 2000)
Added some text in 'Software Information' section.

VERSION 0.5 (19 March 2000)
Added 'Software Information' section.

VERSION 0.4 (10 March 2000)
Added 'Strategies' and 'Mercenaries Guide 2' section and added another jackass.

VERSION 0.3 (24 February 2000)
I correct the most  fatal mistake  thanks to Viet Nguyen  (vietn2000@yahoo.com).
I write Konami  in the special thanks section,  instead of Capcom. I guess I owe
him big time.
Added  'Questions and Answers',  'Mercenaries Guide'  and  'Very Special Thanks'
section.

VERSION 0.2 (03 February 2000)
Added two more names on my Damned List.  Sorry,  if this isn't the usual updates
but I can't take it anymore.  I must put their names here,  so people around the
world can know. I made a walkthrough,  answer every mail sent to me, and this is
what I got?

VERSION 0.1 (23 January 2000)
First release. The walkthrough is complete and so is the other section.

================================================================================
02.  I N T R O D U C T I O N
================================================================================

On this walkthrough  you will read  OPEN NORTH DOOR,  OPEN EAST DOOR, etc.  This
means you must check your map and then open the xxx door on your current area.
Also I won't tell you  if the room you're about to enter  is filled with zombies
or not.  That means Nemesis as well. I won't decrease the element of surprise on
this GREAT game.
Oh yeah, one last thing. I post this walkthrough sooooo late because I'm getting
sick and tired  when  someone  plagiarized  my walkthrough.  So  although I have
finished this walkthrough some while ago, I decided not to send it too soon.
I will send it on 23 January 2000. Happy birthday Richard.

================================================================================
03.  B A S I C  M O V E S
================================================================================

  Up           Move forward
  Down         Move backward
  Right        Turn right
  Left         Turn left
  X            Action/Shoot (while holding R1)
  Square       Run (while holding forward)
  Circle       Open Character Menu
  Triangle     Cancel
  R1           Aim
  R2           Aim barrel or explosives
  L1           Move your aiming to another enemy (while holding R1)
  L2           Quick Map
  Start        Pause
  Select       Game Option

================================================================================
04.  S A V I N G  Y O U R  G A M E
================================================================================

Just like  the previous series  of Resident Evil, you need an ink ribbon to save
your progress.  One  ink ribbon  for one save.  You  can  find  the  ink  ribbon
scattered  on the city of Raccoon,  usually  near a typewriter.  So, think first
before you save your progress  because maybe when you must save,  you don't have
ink ribbon anymore.

================================================================================
05.  Q U E S T I O N S  A N D  A N S W E R S
================================================================================


Q  :  Stinger, loved your walkthrough! However I have one question : OK, you use
      the rusty crank to open the gas station with the aid of the wrench,  but I
      could  never  figure out  what  you do with the other crank found near the
      pharmacutical office (right after you put out the fire).  Please respond :
      ...................thanks
      by the way....keep it up!
A  :  You can use that Square Crank  on the shutter  where  you see Brad Vickers
      the second time  (where he shoots some zombies then runaway).  Inside that
      shutter, there are some Grenade Rounds.


Q  :  Hi there!  First of all, i would like to thank u for creating such a great
      faq 4 RE3. With your FAQ, i can solve the puzzles very easily.
      I have a few questions 4 u, hope you can answer them...
      1. Can we defeat Nemesis  without  losing any life,  if there is a method,
         please tell me how to do it.
      2. What is  the difference  between  "Continue"  and  "Restart"  after  we
         complete  the game once?  Does it mean that if i select continue then i
         can get  all the eplilouges  but  without  the aid  of  special weapons
         obtained from the merceneries mini game?
      Hope that u can help me with my queries. Thanks again.
A  :  1. The only method I know is hit and run. So wait until Nemesis attack you
         When he attack you,  quickly run away then shot him. Then just wait and
         run again. Like that.
      2. If you haven't start playing the game again, then it's same. But if you
         have played it again,  then  you realized  that you want to restart, so
         reset your game. Load the save file and choose restart.


Q  :  Hi there!  Thanks for answering my questions.  Sorry, i have to bother you
      again:
      I played the game again  and i got all the files in order with the help of
      your FAQ.  However,  i could not  get  "Jill's Diary" when i restarted the
      game.My game "instructions file 1" did not get replaced with Jill's Diary.
      Is there something wrong with my game or what?  I got a ranking of erm.. c
      or d i guess.  (think it is because  i used  the infinite weapons from the
      mercenery game) Can you please help me with this problem?
      Also,  if i use the infinite ammo from the mercenery game,  (i am refering
      to  normal weapons  like shotgun,  magnum and the rocket launcher) will it
      affect my ranking?
      Thanks again. I appreciate it. Thank you very much. :-)
A  :  Jill's Diary appear on the same game where you collect all the files. Just
      when you picked up the last file (the Rail Gun Picture), the first file in
      your inventory will be replaced by Jill's Diary and it won't appear on the
      next game.
      And if you use the infinite ammos,  it will not affect your rank. I use it
      all the time. If you want to get grade A,  try finishing the game  without
      saving (or maybe only 1-2 save).


Q  :  hello...
      I was play  resident evil nemesis.  I  have a problems  with  sample water
      puzzle. could you give me a clue  how to make the result graph  same.  I'm
      very confuses.
      Thank you...
      I'll wait your answer...
A  :  Here's some guide for you :
      1. In the sample graph, you will see many colums. Inside each colums there
         are 0-3 rows of waves.
      2. Just pay attention to the colums with 0 and 3 rows of waves.
      3. Now arrange the wave A-C to met the requirements (the sample).
      4. Never give up, try, try, and try again.
      I hope you understand with my explanation, instead being more confused.


Q  :  the water sample part with you have to match the waves how do u do that
A  :  move the wave A-C right or left until the combined three match the sample


Q  :  Hey,
      Thanks for writing the FAQ it is very informative  compared to some of the
      other ones in the index. I was just wondering if you could confirm a rumor
      that I heard  stating that you could save the dead girl in uptown near the
      warehouse.  I have killed  the zombies  in the first place  you  hear  her
      scream but when I get to the next area she is dead. Some information would
      be greatly appreciated.
A  :  I don't know  if we can save her  or can't,  but  I  have  tried  all  the
      possibilities to save her but it failed. So,I don't think we can save her.


Q  :  Hi,
      New player to RE3, but did RE1 and RE2 versions.
      After getting out of the STARS room on the 2nd floor of the police station
      Nemesis  shows up again  (defeated him the 1st meeting) as I head down the
      stairs  to where the 1st floor save room door is.  I have not been able to
      down him  with 6 magnum, 7 shotgun,  and at least 20 handgun shots (before
      dying).  Is this a case  where I should try to avoid him due to not enough
      firepower?  I would like NOT  to ever run away  from  him.  Am  thinking I
      should start over and ultra conserve my arsenal for meetings with him.
      Thanks for your input/opinion,
A  :  Do you really wants to defeat Nemesis?  If this is your first time, then I
      really suggest you  to just runaway  because  you will need  your ammo  in
      other place, or in an inevitable encounter with Nemesis.
      If you have finished the game once,  play  the mercenaries mode and obtain
      the infinite ammo  for all weapons, then  start again and now you can kill
      Nemesis on every encounter.


Q  :  your faq was really helpful  but i don't think you list  where you get the
      mine thrower. If you do i'm sorry for complaining I just can't find it.
A  :  You can get the mine thrower  at the main entrance of the Clock Tower, but
      I think it only available when you're playing the Hard mode.


Q  :  please help me.  I got the white fire hose  in uptown  and  can't find the
      hydrant. I'm looking in the alley on fire in downtown???
A  :  Check  your  Uptown map,  and find a vertical straight alley. There is the
      hydrant.


Q  :  Near  the newspaper office  there is an alley  that  I cannot unlock as it
      says the door is locked  from the other side  and I found no way to unlock
      it inside the office or outside. How do I get in?
A  :  If you want to get there,  you musn't meet Carlos  in the restaurant.  You
      must meet him inside the newspaper office and when Nemesis came, choose to
      jump  into  the window.  You  will  arrive  in that alley. There's nothing
      useful inside that alley, except a red herbs.


================================================================================
06.  W A L K T H R O U G H
================================================================================

You will start in some alley with zombies.  Just run forward and climb the trash
can.  Go down.  You will see some scene.  After the scene, go upstairs and enter
the room. Take the Warehouse Key on your right. Exit from this warehouse. In the
alley,  just follow the path and open the door.  Enter the door  in front of you
(it's not exactly  in front of you,  but it's little to the left).  In  this new
area, follow the path until you see Brad Vickers running. Kill all those zombies
and go down to the room. Take the Lighter Oil.In this room you will see Shotgun.
If you take it,  later  inside the S.T.A.R.S. Office  you will receive a Magnum,
but if you don't take the Shotgun now,  you will receive  a Grenade Launcher. So
decide which one you want,  Magnum or Grenade Launcher.  However, if you receive
the Magnum  inside the S.T.A.R.S. Office,  you can take  the Grenade Launcher on
the Sub Station.  And if you receive  the Grenade Launcher inside the S.T.A.R.S.
Office  you can take the Magnum  on the Sub Station.  So you can have them both,
but which one you want to receive first.

Go back upstairs. Open the south door. Follow the path and you will hear someone
screaming. Two zombies attacking him. Enter the door in the end of the path.Head
to the Bar.  Inside the Bar,  you will see a zombie attacking  Brad. Don't waste
your bullet. After the zombie is dead, you will see a scene.

After  the scene,  take  the Empty Lighter.  Combine  the empty lighter with the
lighter oil.  Exit through the back door. Open the north door. Walk left and you
will see a bunch of zombie trying to break the barricade.  In this area there is
an oil drum.  If you shoot the oil drum,  it will blow anything near it. Get the
idea?  You will note that the door is tightly roped, so use your lighter to burn
the rope. After the rope burns, the zombie behind the barricade trying to attack
you.  Quickly run to the other end  and wait until those poor souls near the oil
drum. When they are near the drum, shoot it. BOOM. Now enter the north door.

In this new area,  some of the path are on fire,  so you can't accross it.  Now,
remember  this area.  I call it  the burning alley.  There's nothing  you can do
right now to extinguish the fire.  The north door  lead to a Savegame Room.  Now
open  the east door.  Open the north door.  You will see  a FMV  introducing the
villain  of the game,  Nemesis. You will see Nemesis many times in this game. He
will be your traveling companion on Raccoon City, so don't get bored with him.

After the FMV,  you will introduced  with the "choose your path" option. You can
try to defeat him  or just run  inside the station.  If this is your first game,
then I suggest you to run inside the station. But if you want to play dirty then
choose to fight Nemesis, but quickly run into Brad's body and take the S.T.A.R.S
Card from him. After you take it, quickly run into the police station. This will
save your time searching for Jill's S.T.A.R.S. Card.

--------------------------------------------------------------------------------
A) TRY TO DEFEAT NEMESIS
If you choose this option,  you must defeat Nemesis.  When he goes down, you can
take the Eagle Parts A  from him.  Also  check  Brad's body  to receive the Card
Case.  Check the Card Case  and you will receive the S.T.A.R.S. Card.  Enter the
Police Station.  Use the computer.  Write down the code because you will need it
soon.  Enter the west door.  Enter the north door.  You're now  in  the evidence
room. You will see a locker  with red light.  Open it  and  you will receive the
Blue Gem.  In the other side of this room you will see another red light locker.
Open it. Use the code you found earlier. Several codes that I have met during my
journey is : 0131
             0513
             4011
             4312
You will receive  the Emblem Key.  Exit through the east door. Go upstairs. Hey,
a fat zombie.  Cute.  Enter the west door. Enter the S.T.A.R.S. Office. Take the
lockpick. Take the weapon from the shelf. Go donwstairs. Go back to Uptown Area.

B) GO INSIDE THE POLICE STATION
Inside the Police Station,  open the west door.  Open the north door. You're now
in the evidence room. You will see a locker with red light. Open it and you will
receive  the blue gem.  In the other side of this room  you will see another red
light locker.  You can't open it for now.  Exit through the east door.  Open the
door next to the door you came. Follow the path and open the door leading to the
Briefing Room. Take the S.T.A.R.S. Card. Now go back to the entrance and use the
computer.  Write down the code  because  you will need it  to open the red light
locker  in the Evidence Room.  After  you  write down  the code,  go back to the
Evidence Room  and  open the red light locker.  Several  codes  that  I have met
during my journey is : 0131
                       0513
                       4011
                       4312
You will receive the Emblem Key. Now go upstairs and go to the S.T.A.R.S. Ofice.
Inside the S.T.A.R.S. Office  take the lockpick. Take the weapon from the shelf.
Go downstairs. Go back to Uptown area.
--------------------------------------------------------------------------------

Open the east door. Open the east door. Open the north door. Open the east door.
You're now  in the Downtown Area.  Take  the Power Cable  from the car. Open the
east door. This is  a Savegame Room.  Open the north door.  Open  the east door.
Open the north door.

Now  it's up to you  where  you want to meet Carlos. You can meet him inside the
Restaurant or inside the Newpaper Office.  If you want to save some time, then I
suggest you to meet him at the Restaurant.

--------------------------------------------------------------------------------
A) RESTAURANT
Go to  the restaurant.  Go to the back door  and  open the shelf.  Take the Fire
Hook. Now use the fire hook to open the manhole in the kitchen's floor. You will
meet Carlos. Suddenly Nemesis also came. This is another "choose your path". You
can run  into the basement  or  hide  in the kitchen.  I suggest  you choose the
option to hide in the kitchen because  it will kill Nemesis and you will receive
an item.
================================================================================
A-1) RUN INTO THE BASEMENT
After you come down to the basement,  suddenly the pipe are broke  and the water
will flood the basement.  You  must enter  the ventilation hole before the water
height reached your neck or Carlos will call you  and then  both of you  will go
back upstairs.  Nemesis is still waiting up there.  If you succesfully enter the
hole,  you will arrive in the alley behind the restaurant.  Here's a map to help
you find the hole.
 ____________________
|D             A     |
|              B C   |   A = ladder
|      ______________|   B = Jill
|     |                  C = Carlos
|     |                  D = corpse
|     |                  E = freezer
|     |                  F = hole
|     |
|     |
|F   E|
|_____|
A-2) HIDE INSIDE THE KITCHEN
You will hide  in the kitchen  and  Jill will throw a lamp  into the gas  in the
kitchen  and  BOOM.  Nemesis  will  "die"  and  give you an item. Exit from this
restaurant through the back door.
================================================================================
After the scene, go to the Savegame Room. Take the Rusted Crank. Go back outside
and open the west door. Go to the Newspaper Office. Push the ladder to the left.
Climb the ladder and then  press the red switch. Now press the green switch near
the fireproof shutter. Go upstairs. Take the Green Gem.

B) NEWSPAPER OFFICE
Go to  the Newspaper Office.  Push the ladder to the left.  Climb the ladder and
then press the red switch.  Now  press  the  green  switch  near  the  fireproof
shutter.  Go upstairs  and enter  the office.  You will  meet  with Carlos,  and
Nemesis will also came.  This is another "choose your path". You can hide in the
office or jump out to the window.  I suggest you to hide,  because you will kill
Nemesis automatically and receive an item.
================================================================================
B-1) HIDE IN THE OFFICE
You will hide behind the Office's wall  and suddenly an explosion occur and kill
Nemesis.  You can take the item from him and go out quickly before Nemesis alive
again.
B-2) JUMP OUT TO THE WINDOW
You will jump  to the window  to the alley  next to Newspaper Office.  There's a
red herbs here.
================================================================================
Now go to the restaurant through the back door. Open the shelf and take the fire
hook. Now use the fire hook to open the manhole in the kitchen's floor.  Descend
the ladder and take the Green Gem from the dead body.
--------------------------------------------------------------------------------

Now go to the machine to open the Gate (near the Newpaper Office).  Use the Blue
Gem  on the machine  near the Gate.  Then  use the Green Gem. That will open the
gate.  Enter it.  In this new area, open  the west door. Open another west door.
Follow the path  and open the door.  Go to  the trolley.  You will  see a scene.
Enter the other part  of the trolley.  Scene.  After the scene, take the Wrench.
Go back to Uptown Area.

Open the south door. Go to the end of this alley. You will see a white hose. Use
the wrench  and take the Fire Hose.  Now  go back to the burning alley.  Use the
fire hose with the hydrant.  After the fire gone, open the west door. Follow the
path and open the door. Take the Crank. Enter the Sales Office. Scene. After the
scene,  use the remote control.  Write down  the name  of that product.  Use the
computer.  Input the password.  Several password  I have met  during  my tour to
Raccoon City is : ADRAVIL
                  AQUACURE
                  SAFSPRIN
Open the west door. Take the Oil Additive. Go out. FMV.

Now  go to the Gas Station  (Downtown Area).  On your way there,  on the parking
lot,  there will be a scene and you must "choose your path" again. You can climb
up or jump off.  Just choose  to climb up  because  it will save  a lot of time.

--------------------------------------------------------------------------------
A) CLIMB UP
Jill will climb up and evade the boxes. Those boxes will fall into the pits.

B) JUMP OFF
Jill will jump down  and evade the boxes.  Just walks west and climb the ladder.
You will arrive in the bus crash area.
--------------------------------------------------------------------------------

Continue  to the Gas Station.  In the Gas Station, try to open  the shutter with
the Rusted Crank.  After the Rusted Crank broke,  use the wrench. Open the door.
Scene. Open the glass shelf. Puzzle for you. You will see a panel like this :
                          ___    ___    ___    ___
                         |   |  |   |  |   |  |   |
                         |___|  |___|  |___|  |___|
                           A      B      C      D

You will see that only one letter is bright. You objectives is to make the light
above that letter is the only one that on.  The other must be off. This is quite
an easy puzzle.  I can't  input the solution  because  of the random puzzle. But
I can give you a tips for solving this puzzle :
1. The basic rules are :
   If you press letter A, it will effect letter A and B.
   If you press letter B, it will effect letter A, B, and C.
   If you press letter C, it will effect letter B, C, and D.
   If you press letter D, it will effect letter C and D.
2. For solving the puzzle easier first turn on all the lights.
    ______________________________________________________
   |                            |                         |
   |      LIGHTS THAT ON        | BUTTON YOU SHOULD PRESS |
   | AT THE START OF THE PUZZLE |  TO MAKE ALL LIGHTS ON  |
   |____________________________|_________________________|
   |                            |                         |
   | A  B                       | D                       |
   | A  C                       | D  B  C  A  D           |
   | A  D                       | B  C  A  D              |
   | B  C                       | B  C                    |
   | B  D                       | A  B  C  A  D           |
   | C  D                       | A                       |
   | A  B  C                    | B  A  D                 |
   | A  B  D                    | D  B  A  D              |
   | B  C  D                    | C  A  D                 |
   |____________________________|_________________________|
3. After all the lights are on, turn off all the other light besides the target.
   If the target is letter A, then press the letter C.
   If the target is letter B, then press the letter A, then C.
   If the target is letter C, then press the letter D, then A.
   If the target is letter D, then press the letter B.

You must do this three times.  After you solve the puzzle, take the Machine Oil.
Combine the Oil Additive  with the Machine Oil.  You will receive the Mixed Oil.
Go outside. FMV.

Now go to the Mayor Statue. Press the switch and take the Bronze Book. Now go to
the most northeast area  of Downtown.  From there walks south until you see some
kind of pool.  Use the bronze book on the hollow space. Take the Bronze Compass.
Go back to the Mayor Statue and use the Bronze Compass. Take the battery.

Since  you  already have  the battery,  you can  go to the Substation. Go there.
Inside  the Substation,  activate the transformer.  You will see  there are  two
shutters.  One can be opened with 15-25 volts  and the other with 115-125 volts.
The volt start with 50 volts.
 ______________________________________
|      |       |       |       |       |
|      |   1   |   2   |   3   |   4   |
|______|_______|_______|_______|_______|
|      |       |       |       |       |
|      |  +15  |  +30  |  +45  |  +60  |--> RED
|  50  |       |       |       |       |
|      |  -05  |  -10  |  -15  |  -20  |--> BLUE
|______|_______|_______|_______|_______|

If you want to open the 15-25 shutter,  press the Red, Blue, Blue, Blue (50 + 15
- 10 -15 -20 = 20). Inside the 15-25 shutter there's a fuse. If you want to open
the  115-125  shutter,  press the Red, Red, Red, Blue  (50 + 15 + 30 + 45 - 20 =
120).  Inside  this shutter  there's a weapon.  I suggest you  to open  both the
shutters  before  you enter any of it.  After  you open  both of them, enter the
15-25 shutter  and  take the Fuse.  When  you try to go out,  a bunch of zombies
trying  to destroy the door.  You will have another "choose your path."  You can
increase  the electricity output  or  escape through the emergency door.  If you
want to take the weapon, then choose to increase the electricity output.

--------------------------------------------------------------------------------
A) ESCAPE THROUGH THE EMERGENCY DOOR
Jill  will break  the emergency door  and  unlocked  another door leading to the
outside of the Sub Station.

B) INCREASE THE ELECTRICITY OUTPUT
You will increase the electricity output, killing all the zombies automatically.
However, if you haven't open one of the shutter and you want to open it now, the
electricity has change. This is the electricity now :
 ______________________________________
|      |       |       |       |       |
|      |   1   |   2   |   3   |   4   |
|______|_______|_______|_______|_______|
|      |       |       |       |       |
|      |  +15  |  +30  |  +45  |  +60  |--> RED
|  50  |       |       |       |       |
|      |  -10  |  -20  |  -30  |  -40  |--> BLUE
|______|_______|_______|_______|_______|

So  if you want to open  the 15-25 shutter, press the Red, Red, Blue, Blue (50 +
15 + 30 - 30 - 40 = 25). If you want to open the 115-125 shutter, press the Red,
Red, Blue, Red (50 + 15 + 30 - 30 + 60 = 125).
--------------------------------------------------------------------------------

Now, since you have all the ingredients to make the cable car working, go there.
On your way there, the ground will shaking and you will fall down. You will meet
a new monster.  No need to kill it,  just press the power supply switches. There
are two of them.  After you supply  enough power,  press the switch to pull down
the ladder.  Climb up  and to to the trolley. Use the power cable on the engine.
Hey,  if the e-mail address on the top of this faq isn't arunraya@centrin.net.id
and the name of the author isn't Stinger 3:16, then, this is a faq that has been
plagiarized.  So  please  send  his  name  and  email  address  to  Stinger 3:16
(arunraya@centrin.net.id).  Now  you  can  continue  reading  this  walkthrough.
Use the fuse on the engine.  Use the mixed oil on the engine. Carlos will enter.
Go to the other part of the trolley.  There will be  some more scene.  After the
scene,  go back to Mikhail.  You will see  your old pal Nemesis. No need to kill
him, just go back to Carlos. FMV.

Now  you must "choose your path" again.  You can  jump out of the window  or you
can use the emergency brake. If you choose to jump out, later on the clock tower
Carlos  will give you  a Freeze Rounds, but you must fight Nemesis with bazooka.
If you choose  to use the emergency brake,  you won't receive  the Freeze Rounds
but you will fight Nemesis without bazooka. You decide what you want.

--------------------------------------------------------------------------------
A) JUMP OUT OF THE WINDOW
Walk north and you will see a painting.  Approach the painting and make it fall.
Then take the Clock Tower Key. Now open the north door. This is a Save Game Room
so  save if you want.  Open the north door.  This is  the Library. You will meet
Carlos here, and he will give you the Freeze Rounds. Open the west door. This is
the Main Hallways of the Clock Tower. There is a stair to 2F, but don't go there
yet.  Open the west door. This is the Dining Room. Open the south door.  This is
the Piano Room.  Open  the south door.  Another  Save Game Room.  Take the Clock
Tower Key  on the shelf.  Now go to the second floor.  On the second floor, just
follow the path and open the door. Press the switch to pull the ladder. Climb up
to the third floor. In your right there's a typewriter, and on your left there's
a music box.  Activate it  and  here comes a puzzle for you.  Just listen to the
music  carefully.  After  the music is over,  you will see six button, marked by
letter A - F.  You must choose to push every button up or down to make a correct
tone.  After  you arrive  at button F,  you can choose  to play it.  If you done
correctly,  the gold plate will open,  and you can take the Chronos Chain.  Then
combine  the Chronos Chain  with the Clock Tower Key  to make a Chronos Key. Now
since you have the Chronos Key,  go back to the Library  on first floor.  But on
your way there,  Nemesis will come and you must "choose your path".  You can use
the lights  or  use the cord.  I suggest you  to use the cord,  because  it will
"kill" Nemesis  and  he will drop an item.  After you arrive in the Library open
the north door.  Follow the path  and  open the door.  In this room you will see
three clock pictures on your left,  and in front of you there are three statues.
Go to the statues  and take  the Amber Ball, Obsidian Ball, and the Crystal Ball
from each of the statue.  Now  go to the clock picture. Actually this is another
puzzle for you.  The left clock  represent the past,  the middle clock represent
the present,  and the right clock represent the future. To solve this puzzle you
must make  the middle clock's hand  point at 12 o'clock.  This is also  a random
puzzle, but you can use this as a reference :
 _________________________________________________________
|               |            |              |             |
|  BALL NAME    | Left Clock | Middle Clock | Right Clock |
|_______________|____________|______________|_____________|
|               |            |              |             |
| Amber Ball    |     -3     |      +3      |     +6      |
| Obsidian Ball |     -2     |      +2      |     +4      |
| Crystal Ball  |     -1     |      +1      |     +2      |
|_______________|____________|______________|_____________|

That means  that if you put  the amber ball  on the left clock,  you will reduce
three hours from the middle clock.If you put the amber ball on the middle clock,
you will add  three hours to the middle clock.  Please note that only the middle
clock can change, the left and right clock can't.

And now for the solution.
 _______________________________________________________
|             |            |              |             |
| POINTED AT  | Left Clock | Middle Clock | Right Clock |
|_____________|____________|______________|_____________|
|             |            |              |             |
|  5 o'clock  | Crystal    | Obsidian     | Amber       |
|  7 o'clock  | Obsidian   | Crystal      | Amber       |
|  9 o'clock  | Obsidian   | Amber        | Crystal     |
| 11 o'clock  | Amber      | Obsidian     | Crystal     |
|_____________|____________|______________|_____________|

That means if you see that the middle clock pointed at 5 o'clock, then you place
the crystal  on the left clock,  obdisian on the middle clock,  and amber on the
right clock (5 -1 + 2 + 6 = 12).

After you solve the puzzle, the middle clock will open and revealed a Gold Gear.
Take it and go back to the third floor. On the third floor, take the Silver Gear
from the shelf near the typewriter and combine it with the Gold Gear to make the
Chronos Gear.  Now use the Chronos Gear on the machine near the inventory chest.
Go down.  FMV.  After the FMV  you must  fight Nemesis  with bazooka.  After you
defeat him, there will be a scene.

B) USE THE EMERGENCY BRAKE
Open the west door.  This is  the Piano Room.  Open the south door.  This is the
Chapel  and a Save Game Room.  Take the Clock Tower Key  from the shelf. Go back
and open the north door.  You will meet Carlos here. Open the east door. This is
the Main Hallways of the Clock Tower. There is also a stair to the second floor,
but  don't go there yet.  Now open the east door.  This is the Library. Open the
south door.  This is another Save Game Room.  Open the south door.  Walk forward
and  the painting  will fall.  Take  the Clock Tower Key.  Now, go to the second
floor.  In the second floor,  just follow the path  and open the door. Press the
switch  to pull the ladder.  Climb up to the third floor.  In your right there's
a typewriter,  and on your left  there's a music box. Activate it and here comes
a puzzle for you.  Just listen to the music carefully.  After the music is over,
you will see  six buttons, marked by letter A - F. You must choose to push every
button up or down to make a correct tone.  After you arrive at button F, you can
choose to play it.  If you done correctly, the gold plate will open, and you can
take the Chronos Chain.  Then combine the Chronos Chain with the Clock Tower Key
to make a Chronos Key.Now since you have the Chronos Key, go back to the Library
on first floor.  But on your way there,  Nemesis will come  and you must "choose
your path".  You can  use the lights  or use the cord.  I suggest you to use the
cord,  because it will "kill" Nemesis and he will drop an item. After you arrive
in the Library open the north door.  Follow the path and open the door.  In this
room you will see  three clock pictures on your left,  and in front of you there
are three statues. Go to the statues and take the Amber Ball, Obsidian Ball, and
the Crystal Ball from each of the statue. Now go to the clock picture.  Actually
this is another puzzle for you.  The left clock  represent the past,  the middle
clock represent the present, and the right clock represent the future.  To solve
this puzzle  you must make the middle clock's hand point at 12 o'clock.  This is
also a random puzzle, but you can use this as a reference :
 _________________________________________________________
|               |            |              |             |
|  BALL NAME    | Left Clock | Middle Clock | Right Clock |
|_______________|____________|______________|_____________|
|               |            |              |             |
| Amber Ball    |     -3     |      +3      |     +6      |
| Obsidian Ball |     -2     |      +2      |     +4      |
| Crystal Ball  |     -1     |      +1      |     +2      |
|_______________|____________|______________|_____________|

That means  that  if you put  the amber ball  on the left clock, you will reduce
three hours from the middle clock.If you put the amber ball on the middle clock,
you will add three hours to the middle clock.  Please note  that only the middle
clock can change, the left and right clock can't.

And now for the solution.
 _______________________________________________________
|             |            |              |             |
| POINTED AT  | Left Clock | Middle Clock | Right Clock |
|_____________|____________|______________|_____________|
|             |            |              |             |
|  5 o'clock  | Crystal    | Obsidian     | Amber       |
|  7 o'clock  | Obsidian   | Crystal      | Amber       |
|  9 o'clock  | Obsidian   | Amber        | Crystal     |
| 11 o'clock  | Amber      | Obsidian     | Crystal     |
|_____________|____________|______________|_____________|

That means if you see that the middle clock pointed at 5 o'clock, then you place
the crystal on the left clock,  obdisian  on the middle clock,  and amber on the
right clock (5 -1 + 2 + 6 = 12).

After you solve the puzzle, the middle clock will open and revealed a Gold Gear.
Take it and go back to the third floor. On the third floor, take the Silver Gear
from the shelf near the typewriter and combine it with the Gold Gear to make the
Chronos Gear.  Now use the Chronos Gear on the machine near the inventory chest.
Go down.  FMV. After the FMV you must fight Nemesis. After you defeat him, there
will be a scene.
--------------------------------------------------------------------------------

After the scene, you control Carlos. Go to the room with the Clock Puzzle. Go to
the other part  of this room  and  push  the bell.  Open  the door.  Go  to  the
hospital.

Inside the hospital,  open the north door.  This is  a Save Game Room.  Open the
west door.  Take the Tape Recorder  from the desk. Now press the switch next the
elevator to activate the microphone.  Use the tape recorder. Enter the elevator.
Go to 4F.  In  the east alley  there are  two rooms. Don't go there yet, instead
open the southwest door. Scene. Take the Sickroom Key from the back room. Go out
and go to the alley with two rooms. Open the west one. Inside that room, there's
a doctor's corpse.  Check  his corpse  and  write down the code.  Now, also take
notice  where is the medical drawer.  Remember the location. Go out and open the
east door (Room 402).  Inside this room,  you will see  another  medical drawer.
What you must do is  to push  the medical drawer  in the opposite position  from
the drawer in the next room.

                 _____    _____
                |3   4|  |4   3|
   Room 402 <-- |     |  |     |
                |1___2|  |2___1|

So, if you see the drawer is on 1,  then on Room 402 you must push the drawer to
1 too.  When  you have done this correctly,  the picture  will fall  revealing a
hidden safe.  Open the safe.  The combination number is  the number that you get
from  the doctor's corpse  on the next room.  This is  several codes  I have met
during my general check-up to the hospital : 104
                                             253
                                             325
                                             531
Inside that safe,  there's a Vaccine Base.  Take it. Go back to the elevator and
go to B3.  Open the east door.  Open the north door. Take the Medium Base. Press
the red switch  near the tube.  Now use the medium base  on the machine near the
red switch.  Another puzzle for you.  However,  this isn't a random puzzle. Just
activate  Lever I, III, and A. You then will receive Vaccine Medium. Now combine
the Vaccine Medium  with the Vaccine Base.  You will get  the Vaccine  for Jill.
Just go back to the Chapel (Clock Tower 1F) and talk to Jill.

Now you control Jill again.  Get out from  the Clock Tower. Enter the small room
near the Park. Take the Main Gate Key. Now go to the Park. Go to the right path.
Follow the path  and open the door.  Follow the path  until  you see a mercenary
corpse.  Check his body.  You will receive the Park Key. Now go back to the Park
entrance.

Take the left path. In this area you will find a machine to control the fountain
so activate it.  What you must do  is set the gear so the machine will drain the
water. Inside the panel you will see four gear like this :
    ___       ___       ___
   /   \     /   \     /   \
  |     |   | W1  |   | W2  | W1 = white gear #1
   \___/ ___ \___/ ___ \___/  W2 = white gear #2
        /   \     /   \       B1 = black gear #1
       | B1  |   | B2  |      B2 = black gear #2
        \___/     \___/


Your objectives is to make the gear like this :
    ___       ___       ___
   /   \     /   \     /   \
  |     |   | B1  |   | B2  | W1 = white gear #1
   \___/ ___ \___/ ___ \___/  W2 = white gear #2
        /   \     /   \       B1 = black gear #1
       | W1  |   | W2  |      B2 = black gear #2
        \___/     \___/


Here's the solution step by step :
1. Move W1
    ___       ___       ___
   /   \     /   \     /   \
  | W1  |   |     |   | W2  |
   \___/ ___ \___/ ___ \___/
        /   \     /   \
       | B1  |   | B2  |
        \___/     \___/


2. Move B2
    ___       ___       ___
   /   \     /   \     /   \
  | W1  |   | B2  |   | W2  |
   \___/ ___ \___/ ___ \___/
        /   \     /   \
       | B1  |   |     |
        \___/     \___/


3. Move W2
    ___       ___       ___
   /   \     /   \     /   \
  | W1  |   | B2  |   |     |
   \___/ ___ \___/ ___ \___/
        /   \     /   \
       | B1  |   | W2  |
        \___/     \___/


4. Move B2
    ___       ___       ___
   /   \     /   \     /   \
  | W1  |   |     |   | B2  |
   \___/ ___ \___/ ___ \___/
        /   \     /   \
       | B1  |   | W2  |
        \___/     \___/


5. Move B1
    ___       ___       ___
   /   \     /   \     /   \
  | W1  |   | B1  |   | B2  |
   \___/ ___ \___/ ___ \___/
        /   \     /   \
       |     |   | W2  |
        \___/     \___/


6. Move W1
    ___       ___       ___
   /   \     /   \     /   \
  |     |   | B1  |   | B2  |
   \___/ ___ \___/ ___ \___/
        /   \     /   \
       | W1  |   | W2  |
        \___/     \___/


Then press the START. After the water is gone, climb down the ladder. Follow the
path  and climb up the ladder. Follow the path and open the north door. Take the
Iron Pipe.  Use the lighter on the fire-place.  After that, use the iron pipe on
the loose brick. Enter the hole.

In this secret room,  take the Park Key.  When you're trying to go out from this
room, a scene will occur. After the scene, go out from this room. Another scene.
After the scene,  go back to the graveyard.  Walk forward.  FMV. Another monster
for you to exterminate.  After  you defeat  that monster,  the steel fence  will
drop. Climb up the steel fence.

Go back to the Park entrance  and this time take the right path again. Go to the
place  where you find  the Graveyard Key,  but this time keep following the path
and open the door.  Follow the path  to the bridge.  Another "choose your path".
You can either  push him off  or  jump off. Remember, this time your option will
determine your ending.  If you choose to push him off you will receive the first
ending (Carlos and Jill).  If you choose to jump off you will receive the second
ending (Barry came to rescue Jill and Carlos).

--------------------------------------------------------------------------------
A) PUSH HIM OFF
Open the north door.  Scene. Take the Facility Key. Open the east door. You will
see  many steam  coming from the pipe.  Your goal is to reach the machine in the
end of the path  to supply the energy. Now  this is a little map I hope can help
you solve this puzzle :

                X --> entrance door
            __________
           |          |
           |1        4|
           |         5|
           |          |
           |_2_3______|

The number 1 - 5 represent the switch. Now push the switch in this order : 1, 2,
3, 1, 4, 5, 1, 2, 3.  Activate the machine.  Open the west door.  Open the south
door.  Open the nearest door  from your current position.  Take the System Disk.
Use the elevator  to the first floor.  Open the south door.  Follow the path and
open the east door.  Take the Water Sample  and open the east door.  Descend the
staircase and use the water sample on the machine in the end of this room.  This
is another puzzle for you.  On the top you will see a graph.  This is the sample
graph. In the middle screen you will see three graph marked by letter A - B - C.
And on the bottom you will see another graph. This is the result graph. What you
must do is  arrange graph A - B - C  so the result graph is same with the sample
graph.  This is another random puzzle  so I can't give you the exact answer, but
here's a little tip for you : just take notice  the column with 3 blocks and the
column without any block.
After  you solve the puzzle,  use the facility key on the machine near the water
quality check machine.  Go back  to second floor.  Open  the  east  door.  Walks
forward  and you will see Nicholai.  After the scene, use the system disk on the
device  with the red light.  Another scene involving your pal Nemesis. Take good
notice of the scene,  because it gives you hint how to defeat Nemesis. After the
scene, you must defeat Nemesis, and there's a time limit too. Remember the scene
when the pipe valve opened and the liquid (acid I think) hit Nemesis and he lost
almost his tentacle? Now what you must do is lure Nemesis into one of those pipe
and wait until Nemesis  is in front of it, shoot the valve. But Nemesis also not
a stupid foes,  if the acid has burst,  he won't come  any closer.  He will wait
until the acid stops  then continue to kill you. So timing is the key. Also each
time the valve close,  you can use it again  but you must wait  until the lights
on that pipe  is all red.  You must do this three times  to kill Nemesis. If you
don't want  to do that trouble  just bring many ammos with you and shoot Nemesis
until  he can't stand anymore.  After you defeat him,  a card key will fall from
one of the researcher's pocket.  Take it.  Use the card key  on the card reader.
Open the door and go back to the Resting Room.  Open the east door. Use the card
key  on the card reader near the elevator.  Go down to the first floor.  Use the
facility key on the steel door.  There's a Rocket Launcer inside. Take it if you
want. Go back to the entrance and open the shutter using your card key. Open the
south door.  Scene.  Open the manhole.  Scene. Climb down the ladder. Follow the
path and open the east door. Follow the path and open the east door.
Inside this room there are three power distribution unit, marked by number 1 - 2
- 3.  In the east side of this room, there's a device to control the Paracelsus'
Sword  (the  Rail Gun).  Activate it.  Now  you must push  all  the  three power
distribution unit starting from number one. Scene. Gross, isn't it? Now continue
to push  the second  and then the third.  When you have push  all the three, the
Paracelsus' Sword  will start working.  Now you must lure Nemesis so he's on the
Rail Gun's path  when it shots.  After Nemesis got hit by the Rail Gun, open the
east door. This is your last "choose your path". You can exterminate the monster
or ignore it and evacuate. Choose whatever you like. Activate the control panel.
Walks forward and you will see the ending. Congratulations!

B) JUMP OFF
Climb  the waterfall  and follow the path  until you see a ladder.  Climb up the
ladder.  Open  the south door.  You're now  in the Monitor Room.  Take the water
sample and open the east door. Descend the staircase and use the water sample on
the machine  in the end of this room. This is another puzzle for you. On the top
you will see a graph.  This is  the sample graph.  In the middle screen you will
see  three graph  marked by letter  A - B - C.  And  on the bottom  you will see
another graph. This is the result graph. What you must do is arrange graph A - B
- C  so the result graph  is same with the sample graph.  This is another random
puzzle  so I can't give you the exact answer,  but here's a little tip for you :
just take notice the column with 3 blocks and the column without any block.
After you solve the puzzle,  go back  to the Monitor Room.  Open  the west door.
Walks east  and you will see a scene.  After the scene, open the north door. Use
the elevator  to the second floor. Take the System Disk and open the north door.
Another scene. Open the north door. You're now inside the Resting Room. Take the
Facility Key.  Open the east door. You will see many steam coming from the pipe.
Your goal is  to reach the machine  in the end of the path to supply the energy.
Now this is a little map I hope can help you solve this puzzle :

                X --> entrance door
            __________
           |          |
           |1        4|
           |         5|
           |          |
           |_2_3______|

The number 1 - 5 represent the switch. Now push the switch in this order : 1, 2,
3, 1, 4, 5, 1, 2, 3.  Activate the machine. Go back to the Monitor Room and open
the east door.  Use the facility key on the machine near the water quality check
machine.  Go back to the elevator at 2F. Open the east door (near the elevator).
Use the system disk  on the device  with the red light.  Another scene involving
your pal Nemesis.  Take good notice of the scene,  because it gives you hint how
to defeat Nemesis.  After the scene, you must defeat Nemesis, and there's a time
limit too.  Remember the scene when the pipe valve opened  and the liquid  (acid
I think)  hit Nemesis and he lost almost his tentacle?  Now what you must do  is
lure Nemesis  into one of those pipe  and wait  until Nemesis is in front of it,
shoot the valve.  But Nemesis also  not a stupid foes, if the acid has burst, he
won't come any closer.  He will wait until the acid stops  then continue to kill
you. So timing is the key.  Also each time the valve close, you can use it again
but you must wait until the lights on that pipe is light. You must do this three
times  to kill Nemesis.  If  you don't want  to do that trouble  just bring many
ammos with you  and shoot Nemesis until he can't stand anymore. After you defeat
him,  a card key will fall from one of the researcher's pocket. Take it. Use the
card key  on  the card reader.  Open the door  and go back  to the Resting Room.
Open the east door.  Use the card key  on the card reader near the elevator.  Go
down  to the first floor.  Use  the facility key  on  the steel door.  There's a
Rocket Launcer inside. Take it if you want. Go back to the entrance and open the
shutter using your card key.  Open the south door.  Take the radar receiver. Try
to go out and a chopper will come.  You have a good news and a bad news. The bad
news is  Nicholai is inside that chopper.  The good news is  now  you  have  the
chance  to  kick  his  ass.  You will have another  "choose your path".  You can
negotiate with Nicholai or return fire to the chopper. Choose whatever you want.
================================================================================
B-1) NEGOTIATE WITH NICHOLAI
Jill  will try  to negotiate with Nicholai.  After some chit-chat, Nicholai will
go away.
B-2) RETURN FIRE TO THE CHOPPER
Now  it's your chance  to kick Nicholai's ass. If you shoot the chopper with the
Rocket Launcher, with one shot it will fall. However, you can use another weapon
like the Shotgun or Magnum.  If after some time  you can't  destroy  the chopper
Nicholai will fly away.
================================================================================
Open the manhole.  Scene.  Climb down  the ladder.  Follow the path and open the
east door.  Follow the path  and open the east door.  Inside this room there are
three power distribution unit,  marked by number 1 - 2 - 3.  In the east side of
this room,  there's a device  to control  the Paracelsus' Sword  (the Rail Gun).
Activate it.  Now you must push  all the three power distribution unit  starting
from number one.  Scene.  Gross, isn't it?  Now continue to push the second  and
then the third.  When you have push  all the three,  the Paracelsus' Sword  will
start working.  Now you must lure Nemesis  so he's on the Rail Gun's  path  when
it shots.  After  Nemesis got hit  by the Rail Gun,  open the east door. This is
your last "choose your path".  You can exterminate the monster  or ignore it and
evacuate. Choose whatever you like.
================================================================================
B-1) EXTERMINATE THE MONSTER
Jill will take  a Magnum from the floor  and keep shooting the monster. After it
dies, enter the elevator.
B-2) IGNORE IT AND EVACUATE
Jill will enter the elevator and ignore the monster.
================================================================================
Activate the control panel. Walks forward and Carlos will came from the elevator
then you will see the ending. Congratulations!
--------------------------------------------------------------------------------

Don't forget to save your clear data, pal.

================================================================================
07.  M A P S
================================================================================

                          M A P  # 1  :  UPTOWN
             | |                                       |         |       |  |
             | |                                       |         |       |  |
             | |                                       |       __|_______|  |
             | |                                       |      |          |  |
             | |                                       |      |          |  |
_____________| |__________               ______________|      |__________|  |
                          \             /              \      /             |
                           \           /                \    /              |
____________    ______      \_________/     _____________\__/____________   |
            |  |      \                    /             |  |            |  |
            |  |       \                  /              |  |            |  |
        ____|  |        \___________     /               |  |            |  |
    ___|    |  |              __    |   |                |  |            |  |
   |   _____|  |             |S |   |   |                |  |            |  |
   |  |     |  |_____________|__|___|   |                |  |            |  |
   |  |SALES|  |                  |     |                |  |            |  |
   |  | OFF |  |___________    ___|_    \                |  |            |  |
   |__|     |  |        | /   /     \    \         ______|  |            |  |
      |_____|  |        |/   /       \    \       |  ____|  |            |  |
         |     |        |   /         \    \______| |    |  |            |  |
_________|_____|________|__|___________\     __|____|    |__|            |  |
                                             \                           |  |
___________________    ___________________    \                          |  |       _
                   |  |             |  |  \    \            _____________|  |______| |___
                   |  |             |  |   \    \          |  ___________    ____________
                   |  |             |  |    \    \         | |           |  |
                   |  |             |  |     \    \        | |           |  |
                   |  |             |  |      \    \       | |           |  |
                   |  |_____________|  |       \    \      | |           /  |
                   |   __|______     _  \       \    \     | |          /   |
                   |  |         |   | \  \      /     \    | |         /    |
                   |  |     /\  |  _|  \  \    /  /\   \___| |________/     |
                   |  |  /\/  \ | |     \  \  /  /  \                       |
                   |  | /    / / /       \  \/  /    \                      |
___________________|  | \ BQ \/ /         \    /      \                 /|  |
                       \/    / /          /   /        \___   _________/ |  |
___________________     \   / / \        /   /             | |    |    | |  |
                   \     \  \/   \      /    \             | | S  |    | |  |
                    \     \ /     \    /   /\/\            | |____|    | |  |
                    /      \  BAR  \  /   /  \ \           | |         | |  |
                    \/\     \       \/   /    \ \          | |WAREHOUSE| |  |
                       \     \      /   /      \ \         | |_________| |  |
                       /      \/\  /    \       \ \    /\  | |_________| |  |
                       \/\       \/   /\ \      /  \/\/  \ | |           |  |
                          \          /  \/\    / /\      / | |           |  |
                          /         /    \ \  / /  \    /__| |           |  |
                          \/\      /      \ \/ /    \______| |           |  |
                             \    /        \  /            | |           |  |
                             /   /          \/             | |           |  |
                            /   /                          | |           |  |
                           /   /                           | |           |  |


                          M A P  # 2  :  POLICE STATION
       ___________________________________________________________________
      |      _________   _______                                          |
      |     |  _   _  |_|       |                                         |
      |     | | |_| |   |       |                       1F                |
      |     | |     |___|   ____|                                         |
      |     | |  2  |   |  |    |_____________                            |
      |     | |_   _| 1 |  | S  |             |                           |
      |     |___| |_____|__|____|             |                           |
      |         |_|           |_              |    1 = EVIDENCE ROOM      |
      |           |             |             |    2 = BRIEFING ROOM      |
      |           |             |             |                           |
      |           |    _________|             |                           |
      |           |   |         |             |                           |
      |           |___|       __|             |                           |
      |                      |                |                           |
      |                      |__              |__                         |
      |                         |                |                        |
      |                         |                |                        |
      |                         |________________|                        |
      |                              |     |                              |
      |                              |     |                              |
      |                           ___|     |___                           |
      |                          |             |                          |
      |____________              |             |              ____________|
                   \             |             |             /
                    \            |             |            /
                     \___________|_____________|___________/


       ___________________________________________________________________
      |                                                                   |
      |                                                                   |
      |                                                                   |
      |                                                                   |
      |                           ______                                  |
      |                          |    | |              2F                 |
      |                          |____| |                                 |
      |                          |      |                                 |
      |          ________________|      |                                 |
      |         |                       |                                 |
      |      ___|    ___________________|                                 |
      |     |   |   |                         1 = S.T.A.R.S. OFFICE       |
      |     |   |   |                                                     |
      |     |   |___|_                                                    |
      |     |   |     |                                                   |
      |     |   |     |                                                   |
      |     |   |  1  |                                                   |
      |     |   |     |                                                   |
      |     |   |_____|                                                   |
      |     |         |                                                   |
      |     |_________|                                                   |
      |                                                                   |
      |____________                                           ____________|
                   \                                         /
                    \                                       /
                     \_____________________________________/


                        M A P  # 3  :  D O W N T O W N
   |    |          |   |                     |    |
   |    |          |   |                     |    |
   |    |          |   |_______              |    |_______
   |    |          |     |     |             |    |       |
   |    |          |     |  3  |             |    |  2    |
   |    |          |     |_____|             |    |       |
___|    |          |           |_____________|    |_______|____________________
         \_________|                                                           |
___       _______  |   ______________________      _______________________     |
   |     |___|_4_| |  |     | |         |    |    |           | | |   |   |    |
   |     __________|  |     | |_      __| 5  |    |      _    | | |   |   |    |
   |    |          |  |     |   |____|_______|    |_____|_|___| | |___| 1 |    |
   |    |     _____|  |     |  ______________|     ___________  |         |    |
   |    |____/ ____|  |___  / /              |    |           | |_________|    |
   |    |_____/    |   __ \/ /               |    |           | |         |    |
   |    |          |  |  \ \/                |    |           | |         |    |
   |    |          |  |   \ \________________|    |___________| |_________|    |
   |    |          |  |    \_________________      ________   ____________     |
   |    |          |  |                      |    |        | |  | |       |    |
   |    |          |  |                      |    |        | |__| |    ___|    |
   |    |          |  |                      |    |        | |__  |___|  _     |
   |    |          |  |                      |    |        | |  |_______| |    |
___|    |__________|  |______________________|    |________| |____________|    |___

______   ____________________________________      ________________________________
      | |                                    |    |      |    |      __|   |_
      | |                                    |    |      |____|     |  6   __|
      | |                                    |    |           |     |_____|
      | |                                    |    |           |
      | |                                    |    |           |
      | |                                    |    |           |
      | |                                    |    |           |
1 = RESTAURANT
2 = NEWPAPER OFFICE
3 = GAS STATION
4 = TROLLEY / CABLE CAR
5 = MAYOR STATUE
6 = SUB STATION


                   M A P  # 4  :  C L O C K  T O W E R
                              ______________
                             |              |__
                             |              |  |
                  1F         |              |  |
                             |______________|  |
                              _____________ |  |____
                             /             \|____   |
                ____________|               |    |  |
               |            |               |____|__|
               |DINING ROOM | MAIN HALLWAYS |       |
               |____    ____|               |LIBRARY|
                    |  |    |               |       |
                  __|__|____|_______________|   ____|
                 |          |               |  |
                 |  PIANO   |               |  |
                 |   ROOM   |               |__|___
                 |          |               |LVG RM|
                 |__________|               |______|
                 |      |   |               |     |
                 |CHAPEL|   |               |     |
                 |      |   |                \     \
                 |______|   |____________     \     \
                                         \     \     \
                                          \     \     \
                                           \     \     \
                                            \     \     \
                                             \     \    /
                                              \     \  /
                                               \     \/
                                                \    /
                                                 \  /
                                                  \/

                                _____________
                               /             \
                              /  ________    _\
                             /  /        |  |
                            |  |         |__|
                            |  |_
                            |    |    2F
                            |   _|
                            |  |___
                            |______|___________
                             \                /
                              \______________/

                                     _______
                                3F  |       |
                                    |MACHINE|
                                    | ROOM  |
                                    |_______|


                          M A P  # 5  :  H O S P I T A L
                   _______________________________________
                  |     |   |__                           |
                  |     |   |  |  _______                 |
                  |     |   |__|_|       |                |
                  |     |   |            |     B3         |
                  |  ___|   |            |                |
                  | |       |            |                |
                  | |    ___|____________|                |
                  | |   |             |                   |
                  | |   |             |                   |
                  | |___|_____________|                   |
                  |                                       |
                  |                                       |
                  |                                       |
                  |                                  __   |
                  |                               __|  |__|
                  |                              |__    __
                  |                                 |__|  |
                  |                                       |
                  |                                       |
                   \                                       \
                    \                                       \
                     \                                       \
                      \                                       \
                       \                                       \
                        \                                      /
                         \                                    /
                          \                                  /
                           \                                /
                            \                              /
                             \                            /
                              \                          /
                               \                        /
                                \                      /
                                 \                    /
                                  \                  /
                                   \                /
                                    \              /
                                     \            /
                                      \          /
                                       \        /
                                        \      /
                                         \    /
                                          \  /
                                           \/
                   _______________________________________
                  |                                       |
                  |                                       |
                  |                                       |
                  |                                       |
                  |                  1F                   |
                  |                                       |
                  |                                       |
                  |                ________               |
                  |               |     |  |              |
                  |               |     |__|___           |
                  |               |     |      |          |
                  |               |_____|  S   |          |
                  |                  |  |______|_         |
                  |                  |           |   __   |
                  |                  |__         |__|  |__|
                  |                     |        |__    __
                  |                     |____   ____|__|  |
                  |                          |_|          |
                  |                                       |
                   \                                       \
                    \                                       \
                     \                                       \
                      \                                       \
                       \                                       \
                        \                                      /
                         \                                    /
                          \                                  /
                           \                                /
                            \                              /
                             \                            /
                              \                          /
                               \                        /
                                \                      /
                                 \                    /
                                  \                  /
                                   \                /
                                    \              /
                                     \            /
                                      \          /
                                       \        /
                                        \      /
                                         \    /
                                          \  /
                                           \/
                   _______________________________________
                  |                                       |
                  |          ________                     |
                  |         |   |    |                    |
                  |_________|   |____|                    |
                  |         |   |             4F          |
                  |         |   |                         |
                  |         |   |                         |
                  |         |   |_______                  |
                  |         |           |                 |
                  |         |    _______|                 |
                  |         |   |   |   |                 |
                  |         |   |   | 1 |                 |
                  |         |   |___|___|                 |
                  |_________|___|                    __   |
                  |                               __|  |__|
                  |                              |__    __
                  |                                 |__|  |
                  |                                       |
                  |                                       |
                   \                                       \
                    \                                       \
                     \        1 = ROOM 402                   \
                      \                                       \
                       \                                       \
                        \                                      /
                         \                                    /
                          \                                  /
                           \                                /
                            \                              /
                             \                            /
                              \                          /
                               \                        /
                                \                      /
                                 \                    /
                                  \                  /
                                   \                /
                                    \              /
                                     \            /
                                      \          /
                                       \        /
                                        \      /
                                         \    /
                                          \  /
                                           \/


                          M A P  # 6  :  P A R K
                    __________________________________________
                   |       |  _|______                        \
                   |       |_|     |__|                   _____\    _       __
                   |         |_____|         ____________|      |__| |_____|  |
  ___________      |_______________         |  __________       |__   ____    /
 |           |     |      |        |     ___| |          |______|  |_|    |__/
 |           |     |      |        |____|  ___|                 |
 |           |     |      |         ______|                     |
 |           |     |______|        |                            |
 |  HOSPITAL |     |      |        |                            |
 |           |     |      |        |                            |
 |           |     |      |________|                            |
  \           \     \     | S |  |                              |
   \           \     \____|___|__|______________________________|
    \           \____   _______________
     \          /    | |
      \        /     | |
       \      /      | |
        \    /       | |
         \  /        | |
          \/         | |


                      M A P  # 7  :  D E A D  F A C T O R Y
                                _________
                       ________|         |
                      |Resting |         |      2F
                      |Room    |         |
                    __|________|    _____|_____________
                   |           |   |     |             |___
           ________|    _______|___|     |                 |
          |            |                 |_____________    |
          |____________|       __________|           __|___|_______
                     | |      |                     |              |
                     | |      |                     |              |
                     | |______|                     |              |
                     | |                            |              |
                     | |                            |              |
                     | |                            |______________|
                  ___|_|___
                 |         |
                 |    _    |
                 |   |_|   |
                 |         |
                 |_________|

                  ___________
                 |           |
                 |           |
                 |           |
                 |           |
                 |    _______|                1F
                 |   |
           ______|___|__________
          |                     |
          |               ______|
          |              |
          |              |
          |              |                              _______________
          |__________    |                             |               |
  _______________|   |___|     ____________            |               |
 |                       |    |            |           |               |
 |_____   _______________|____|            |           |               |
       | |            |_______             |           |               |
       | |  Monitor   |       |            |           |               |
       | |   Room     |       |____________|           |               |
       | |            |                                |               |
       | |____________|                                |               |
       |_|                                             |_______________|
          __________________________________                  | |
         |                      |           |     ____________|_|
         |                      |           |    |            | |
         |______________________|_____      |____|           _|_|
                                      |          |          |___|
                                      |          |              |
                                      |__________|              |
                                                 |              |
                                                 |______________|

================================================================================
08.  S T R A T E G I E S
================================================================================

01. BEATING NEMESIS EASILY IN THE FIRST ENCOUNTER
    Step 1  Run towards the planter and wait as close to the wall as possible by
            Brad's dead body  and wait for nemesis to run to you  (don't let him
            hit you).
                      -------------
                     {             }  planter
    -----------------               ----------------
    -                                Brad          -
    -        Nemesis                        You    -
    -                                              -
    -                                              -
    ------------------------------------------------
    Step 2  Once  Nemesis  is by Brad  run  towards  the police station door but
            don't open it.  If you angled it just right  Nemesis  will get stuck
            behind the planter for a few seconds.  Unload your shotgun  (or hand
            gun) until he gets past the planter  ( don't just laugh at him while
            he's stuck  like  I did  or  he'll come  beat  the crap  out of you)
            repeat this to kill him.
                      -------------
                     {     You     }
    -----------------               ----------------
    -                                              -
    -                                Nemesis       -
    -                                              -
    -                                              -
    ------------------------------------------------

================================================================================
09.  E N D I N G S
================================================================================

In Resident Evil 3, there are two endings. The ending you will receive is depend
on you choice on the last Live Selection (the one in the bridge where Nemesis in
mutant form  come from under the bridge  and  you have an option  to push him or
jump off).  If you choose  to push him,  then you will receive  the first ending
(just Carlos and Jill).  If you choose  to jump off,  then  you will receive the
second ending (Barry came to save Carlos and Jill). Just like that.

BOUTIQUE KEY
To receive the boutique key, finish the game and save your clear data. Load your
clear data  and  choose continues/restart.  Play the game  like usual  until you
arrive  in the warehouse.  Go to the inventory chest  and open it. You will find
the boutique key there. You can use the boutique key to open the boutique (isn't
that obvious?). Inside the boutique there are five costumes you can use. However
to obtain  all the costumes you must finish the game on different difficulty and
different rank.

EPILOGUES
Finish the game  on hard difficulty  to receive  an epilogue. There are eight of
them. So, to obtain all of them, finish the game eight time.

THE MERCENARIES MINI-GAME
To unlock  the Mercenaries mini-game,  just finish  the game  and then save your
clear data.  To play  the Mercenaries,  load  your  clear data  and  choose  the
Mercenaries.

ENDING MESSAGE
"The Raccoon City menace  has come  to its ultimate conclusion. Nevertheless, as
long  as their insidious research  continues,  the terror of Umbrella Inc. shall
live on forever..."
You will see that message if you have finished the game eight times (got all the
epilogues).

================================================================================
10.  M E R C E N A R I E S  :  O P E R A T I O N  M A D  J A C K A L
================================================================================

In this mini game,  you can play as Carlos, Nicholai, of Mikhail. You will start
from  the trolley  (Downtown).  Your objectives  is  to arrive  at the warehouse
(Uptown) in one piece and  with a lot of time.  You will start with two minutes.
You  can obtain  more time  by  killing zombies.  Nemesis  will  also  make  his
appearance several times. You can also obtain  more time by saving the civilians
scattered around Raccoon City. Everytime you save a civilian you will receive 20
seconds time bonus and an item.  In order to save the civilian you must kill all
the enemies in his/her location. After you kill them all, go to the civilian and
press the X button.

A) CARLOS
   Weapon    : M4A1 (Assault Rifle)
               EAGLE 6.0
   Ammo      : 90 Hand Gun Bullets
   Supplies  : Mixed Herb (1 Green, 1 Red, 1 Blue)
               Mixed Herb (1 Green, 1 Red, 1 Blue)
               Mixed Herb (1 Green, 1 Red, 1 Blue)
   Civilians :
    _________________________________________________________________________
   |                |                                  |                     |
   |      WHO       |           LOCATION               |        ITEM         |
   |________________|__________________________________|_____________________|
   |                |                                  |                     |
   | Fat Guy        | Gas Station (Downtown)           | 60 Hand Gun Bullets |
   | Girl           | Newspaper Office 2F (Downtown)   | First Aid Spray     |
   | Brad Vickers   | Restaurant's basement (Downtown) | 60 Hand Gun Bullets |
   | Marvin Branagh | Sub Station (Uptown)             | 60 Hand Gun Bullets |
   | Nicholai       | Sales Office (Uptown)            | 60 Hand Gun Bullets |
   | Mikhail        | Bar (Uptown)                     | First Aid Spray     |
   |________________|__________________________________|_____________________|

B) NICHOLAI
   Weapon    : SIGPRO SP2009 (Merc's Handgun)
               Knife
   Ammo      : None
   Supplies  : Blue Herb
               First Aid Spray
               First Aid Spray
               First Aid Spray
   Civilians :
    ___________________________________________________________________________
   |                |                                  |                       |
   |      WHO       |           LOCATION               |         ITEM          |
   |________________|__________________________________|_______________________|
   |                |                                  |                       |
   | Fat Guy        | Gas Station (Downtown)           | 60 Hand Gun Bullets   |
   | Girl           | Newspaper Office 2F (Downtown)   | 60 Hand Gun Bullets E |
   | Brad Vickers   | Restaurant's basement (Downtown) | 60 Hand Gun Bullets   |
   | Marvin Branagh | Sub Station (Uptown)             | 60 Hand Gun Bullets   |
   | Mikhail        | Sales Office (Uptown)            | 60 Hand Gun Bullets E |
   | Carlos         | Bar (Uptown)                     | 60 Hand Gun Bullets   |
   |________________|__________________________________|_______________________|

C) MIKHAIL
   Weapon    : Benelli M3S (Shotgun)
               M629C (Magnum)
               Rocket Launcher
   Ammo      : 21 Shotgun Shells
               10 Magnum Bullets
   Supplies  : Mixed Herb (1 Green, 1 Red, 1 Blue)
   Civilians :
    _________________________________________________________________________
   |                |                                  |                     |
   |      WHO       |           LOCATION               |        ITEM         |
   |________________|__________________________________|_____________________|
   |                |                                  |                     |
   | Fat Guy        | Gas Station (Downtown)           | 14 Shotgun Shells   |
   | Girl           | Newspaper Office 2F (Downtown)   | 14 Shotgun Shells   |
   | Brad Vickers   | Restaurant's basement (Downtown) | 12 Magnum Bullets   |
   | Marvin Branagh | Sub Station (Uptown)             | First Aid Spray     |
   | Nicholai       | Sales Office (Uptown)            | First Aid Spray     |
   | Carlos         | Bar (Uptown)                     | 14 Shotgun Shells E |
   |________________|__________________________________|_____________________|

Everytime  you  finish  this mini-game  (or dead on your way there)  you will be
rewarded with money. With that money you can buy :
Assault Rifle   : US$ 2.000
Gatling Gun     : US$ 3.000
Rocket Launcher : US$ 4.000
Infinite Ammo   : US$ 9.999
You can use that weapon in the main game. Just go to the inventory chest and you
will  find  the weapon  you have bought. And  the infinite ammo  is  for all the
weapons, not only for one weapon.

================================================================================
11.  M E R C E N A R I E S  G U I D E  1
================================================================================

by Melesio Mejia Contreras

There's no walkthrough explaining  on how to get to a point here, I only provide
basic guide  in this section.  You  can choose  from  the three persons  in  the
following,  each  with their own difficulty  (BTW, these soldiers has lost their
edge):

No. Person      Equipment

01. Carlos      Machine Gun (100 % bullets installed)
                  Desert Eagle (15 bullets installed)
                  Handgun's bullets (105)
                  Advance Herb (3)

02. Mikhail     Rocket Launcher (8 rockets installed)
                  Shotgun (7 shells installed)
                  Shotgun Shells (28)
                  Magnum (7 bullets installed)
                  Magnum Rounds (24)
                  Advance Herb (1)

03. Nicholai    Handgun (15 bullets installed)
                  Knife
                  Blue Herb (1)
                  First Aid Spray

Note:
-Advance herb can be used to cure poison.

The Mercenaries: Operation Mad Jackal is not an easy game to be completed if you
want  to get  a higher grade.  But  it is easy  to be completed  if  you're only
heading  to the destination,  which  will give you  grade D.  Getting a grade is
greatly depends  on the amount  of enemies  you'd  killed,  and  the  amount  of
civilians you'd saved. Refer to "The Mercenaries Game" in rank/grade section for
the grade information.

In order  to get  more incomes  throughout  the game,  you are required  to save
civilians including your members (Mikhail, Carlos, and Nicholai).Killing enemies
will also greatly increases the incomes.  Try to kill Nemesis along the way, but
I think  that  it is quite impossible  to kill Nemesis  using  either  Carlos or
Nicholai.  I would say that it is possible for Carlos but in order to finish the
whole game,  it is not possible  as his weapon ammo  is not enough (at least for
me, yet).  It's  difficulty  is  almost the same  as  "The 'To-Fu' Survivor"  in
Biohazard 2.

There's a time constraint for you  to save the civilians. For instance, in order
to save Brad  in the tunnel,  you're required to arrive in the tunnel within the
time limits. If you didn't fulfil  this condition,  Brad  will die there!  I had
found out  that  it is not exactly  based  on the time limit  but  based on your
progress  in the game.  I had notice  that  in order  to save Brad,  you're  not
required  to arrive  at the location  before of 00:50:00 but based on time you'd
used  before arriving  at the location of Brad. There is no exact time limit for
saving civilians in other words.  Civilians and the location of the civilians is
listed in the following:

No. Person        Location

01. Fat guy       Gas station
02. Young girl    Newspaper office
03. Brad          In the tunnel below the restaurant
04. Marvin        Electrical substation
05. unknown       Sales office
06. unknown       Bar shop

Total civilian: 6

The fifth and sixth person depends on who you're controlling. It could be either
Carlos,  Mikhail or Nicholai.  For example  if you choose Mikhail,  the fifth is
Nicholai  and the sixth is Carlos.  Saving civilians  will  directly affect your
grade  and  income.  Once  everytime you'd saved a civilian  you will  receive a
reward such as bullets, or first aid spray.

The incomes  is approximately  1000 plus  if you complete the game  with all the
civilians  saved.  You will  get grade A  if you'd saved  all the civilians  and
arrived  to the target destination  for about 01:30:00 plus.  There's grade S in
the mercenaries game, and it can be obtained if you save all the civilians, shot
more enemies along the way (as many as you can) and complete the game.

Note:
-Please refer to "The Mercenaries Game"  in rank/grade section for the grade for
the mercenaries game.


Rank/Grade
The Mercenaries Game
Grade  Condition
E      Die on the way without any civilian saved
D      Complete the game without any civilian saved
C      Complete or die on the way with at least 1 civilian saved
B      Complete or die on the way with at least 3 (or more) civilians saved
A      Complete the game with all civilians saved
S      Complete the game with all civilians saved, kill more enemies

Note:
-The mercenaries game's rank/grade above is solely based on my assumption.

================================================================================
12.  M E R C E N A R I E S  G U I D E  2
================================================================================

by Sean Fitzhugh (EYEMSEAN@aol.com)

Okay  this faq  may seem  a little odd  at first  because  you  don't rescue ANY
hostages.  Forget  all that other crap  you've heard  about getting the hostages
they're just a waste of time.  I can easily and effortlessly  get $1100+ dollars
without getting a single hostage.  I always use Mikhail for the mercenary's mode
because he has the most ammo.  Even though  he only has one healing item, with a
lot of practice you can find out just how far one healing item can go. I made it
through the entire mecenary's mode  and didn't even use the healing herb that he
has. I thought  that was quite  an accomplishment  until  I made it all  the way
through and finished still in fine mode.  Okay enough with the talk,  here's the
Mercenary's FAQ for Mikhail.

After that guy is done talking  (you can skip it by pressing select a few times)
exit the cable car.  Climb up the wooden thing  and kill the zombie on the right
of the screen  with the magnum.  In the next room  combo  the zombies  with  the
shotgun,  then  combo  the other two. Next run past all the crows into the first
room with an explosive barrel. Blow off the first zombie's head with the shotgun
Run forward  so you can see the barrel  wait for all the zombies  to approach it
and blow 'em all up for a 72-98 second combo.  Skip the gas station  and head to
the next room.  Wait  at the top of the white line  for all the zombies  to come
close, level all of them for a 64 second combo.  In the next room run around the
dogs and exit  (skip the restuarant).  Go  through  the next door  to  find  the
Nemesis! Blow him up twice with the rocket launcher.Go out the DOOR not elevator
(just in case you haven't caught on, we're skipping all the hostages). Shoot  as
many hunters as you want in the next room, just don't get hurt. In the next room
face the wall in front of you  and fire the shotgun  while  pointing down  for a
combo.  In the next room  run past the first 2 zombies  and  blow up the barrel.
Kill or avoid the rest of the zombies. Next  you'll  find  a mutated Nemesis  as
soon  he jumps off the bus  hit him with a rocket. While he is down  on one knee
most people would just hit him with a rocket to kill him but that costs valuable
money because rockets subtract money.  So  I've got  an easy way to get the full
250 dollar reward for killing him. Hit him with a rocket  FROM FAR AWAY  just as
he starts to stand up. If it's any earlier or later  you'll kill him.  Since  he
is still alive  shoot him with the magnum  to kill him  sweet 2 minutes and $250
reward.  In the next room shoot the zombie with the magnum.  Wait  until Nemesis
kills the zombie in front of him. Shoot him with rockets  until he dies.  In the
next room avoid the drain demios.  After that  avoid the very slow crows  in the
next room.  Finally another room  with some action.  Go straight past the barrel
until  you see a bunch of zombies  by the exit (not the hostage door)  blow them
all up with the shotgun.  Now  those other zombies are probably near the barrel.
Blow them up. In the next room kill the dogs with the magnum. After that room go
left around the door in front of you, you'll come across some hunters  if you're
in caution  use the herb kill them all.  In the last room  kill all the zombies.
And wow you beat it after a lot of practice.  My best record for the way  I just
told you is B 6:57 $1261 it takes a lot of practice.

================================================================================
13.  G I F T  F R O M  N E M E S I S
================================================================================

On your journey  to escape  from Raccoon City,  you will  meet  Nemesis  several
times.  Everytime  you kill Nemesis,  he will give you a gift. The gift you will
receive is different on how much you have killed him. Here's the complete list.

                         ____________________________
                        |         |                  |
                        | # KILLS |       GIFT       |
                        |_________|__________________|
                        |         |                  |
                        |    1    | Eagle Parts A    |
                        |    2    | Eagle Parts B    |
                        |    3    | First Aid Box    |
                        |    4    | M37 Parts A      |
                        |    5    | M37 Parts B      |
                        |    6    | First Aid Box    |
                        |    7    | Infinite Bullets |
                        |_________|__________________|

And now, this is where you will meet Nemesis, in order of appearance :
1. Outside the Police Office.
2. Inside the Police Office, near the staircase.
3. Restaurant (choose  to hide   in the kitchen)  or Newspaper Office (choose to
   hide inside the office).
4. Burning Alley or outside the Sub Station.
5. Near the Mayor Statue.
6. Clocktower 2F (choose to use the cord).
7. Clocktower 1F, in the Piano Room or in the Main Hallways(depending on Nemesis
   location while you controlling Carlos to cure Jill).

You also will meet Nemesis somewhere else, like inside the Cable Car, or outside
the Clock Tower, but he won't give you anything.

================================================================================
14.  G U N P O W D E R  M I X I N G
================================================================================

You  can create  various kinds  of bullets  by mixing the different Gun Powders.
There are 13 different kinds of Gun Powders in all.
              ____________________________________________________
             |       |                       |                    |
             | TYPE  |       ORIGIN          |       RESULTS      |
             |_______|_______________________|____________________|
             |       |                       |                    |
             |  A    | A                     |  Hand Gun Bullets  |
             |  AA   | A + A                 |  Hand Gun Bullets  |
             |  AC   | A + (A+B)             |  Flame Rounds      |
             |  AAA  | A + A + A             |  Hand Gun Bullets  |
             |  AAB  | A + A + B             |  Shotgun Shells    |
             |  B    | B                     |  Shotgun Shells    |
             |  BB   | B + B                 |  Shotgun Shells    |
             |  BC   | B + (A+B)             |  Acid Rounds       |
             |  BBA  | B + B + A             |  Hand Gun Bullets  |
             |  BBB  | B + B + B             |  Shotgun Shells    |
             |  C    | (A+B)                 |  Grenade Rounds    |
             |  CC   | (A+B) + (A+B)         |  Freeze Rounds     |
             |  CCC  | (A+B) + (A+B) + (A+B) |  Magnum Bullets    |
             |_______|_______________________|____________________|

To made  the enhanced version  of Hand Gun Bullets or Shotgun Shells,  just made
that ammo  for seven times.  The eight attempts  to made that ammo, you can make
the enhanced version  of that ammo.  However,  there is  no enhanced version  of
Grenade Rounds. But I still don't know if there's any enhanced version of Magnum
Bullets because  I can't find enough Gun Powder A and Gun Powder B to make eight
CCC type of Gun Powder. But I guess there is no enhanced Magnum Bullets.

================================================================================
15.  W E A P O N S  L I S T
================================================================================
 ______________________________________________________________________________
|                  |                                                           |
| Assault Rifle    | M4A1 assault rifle. It uses 5.56 m NATO rounds.           |
|                  |                                                           |
| EAGLE 6.0        | STI EAGLE 6.0. A custom made gun for competitions. It     |
|                  | uses 9mm parabellum rounds.                               |
|                  |                                                           |
| Gatling Gun      | A powerful weapon that enables you to scatter bullets     |
|                  | with single trigger action.                               |
|                  |                                                           |
| Grenade Launcher | Hk-p Grenade Launcher. A small size grenade launcher      |
|                  | developed for police use. It is loaded with burst rounds. |
|                  |                                                           |
| Hand Gun         | M92F Custom. A custom handgun made for S.T.A.R.S. It uses |
|                  | 9mm parabellum rounds.                                    |
|                  |                                                           |
| Knife            | Dagger knife for self-defense.                            |
|                  |                                                           |
| Magnum           | S&W M629C. A large stainless steel revolver. A classic    |
|                  | type equipped with weights to reduce the recoil. It uses  |
|                  | .44 Magnum bullets.                                       |
|                  |                                                           |
| Merc's Handgun   | SIGPRO SP2009. It's mainly made of plastic and is very    |
|                  | light. It uses 9mm parabellum rounds.                     |
|                  |                                                           |
| Mine Thrower E   | A mine thrower loaded with special bullets that have      |
|                  | auto-trace feature.                                       |
|                  |                                                           |
| Rocket Launcher  | M66 Rocket Launcher. An old but powerful weapon.          |
|                  |                                                           |
| Shotgun          | Benelli M3S. An easy to carry sawed-off shoutgun. It uses |
|                  | 12 gauge shot shells.                                     |
|                  |                                                           |
| Western Custom   | Western Custom M37. Equipped without special reload       |
|                  | system and is effective for close range battle. It uses   |
|                  | 12 gauge shot shells.                                     |
|__________________|___________________________________________________________|

================================================================================
16.  A M M O  L I S T
================================================================================
 ______________________________________________________________________________
|                       |                                                      |
| Acid Rounds           | Grenade Acid Rounds. Special bullets whose warhead   |
|                       | is filled with anti-creature sulfuric acid. Used for |
|                       | Hk-p Grenade Launcher.                               |
|                       |                                                      |
| Assault Rifle Bullets | 5.56mm NATO rounds. Army bullets for the assault     |
|                       | rifle. Used for M4A1.                                |
|                       |                                                      |
| Flame Rounds          | Grenade Flame Rounds. Special bullets whose warhead  |
|                       | is filled with powerful napalm gel. Used for Hk-p    |
|                       | Grenade Launcher.                                    |
|                       |                                                      |
| Freeze Rounds         | Grenade Freeze Rounds. Special bullets whose warhead |
|                       | is filled with ultra low temperature liquid nitrogen.|
|                       | Used for Hk-p Grenade Launcher.                      |
|                       |                                                      |
| Grenade Rounds        | Grenade Burst Rounds. Standard bullets that scatter  |
|                       | fragments when they hit the target. Used for Hk-p    |
|                       | Grenade Launcher.                                    |
|                       |                                                      |
| Hand Gun Bullets      | 9 x 19 parabellum rounds. Used for either the M92F   |
|                       | Custom or the SIGPRO.                                |
|                       |                                                      |
| Hand Gun Bullets E    | 9mm parabellum rounds added with powerful powder     |
|                       | created with the Reloading Tool. Used for either the |
|                       | M92F or the SIGPRO.                                  |
|                       |                                                      |
| Infinite Bullets      | When combined with a weapon, an unlimited number of  |
|                       | bullets become available.                            |
|                       |                                                      |
| Magnum Bullets        | .44 Magnum rounds. Powerful bullets for the revolver.|
|                       | Used for S&W M629C.                                  |
|                       |                                                      |
| Mine Thrower Rounds   | Special bullets that burst if anyone other than the  |
|                       | user approaches, thanks to the equipped sensor. Used |
|                       | for Mine Thrower.                                    |
|                       |                                                      |
| Shotgun Shells        | Shot Shells. Used for Benelli M3S.                   |
|                       |                                                      |
| Shotgun Shells E      | 12 gauge shot shells added with powerful powder      |
|                       | created with the Reloading Tool. Used for Benelli    |
|                       | M3S.                                                 |
|_______________________|______________________________________________________|

================================================================================
17.  S U P P L I E S  L I S T
================================================================================
 ______________________________________________________________________________
|                 |                                                            |
| Blue Herb       | A rare herb that can neutralize poison. Several herbs can  |
|                 | be mixed to enhance their effect.                          |
|                 |                                                            |
| First Aid Spray | This will completely restore your vitality.                |
|                 |                                                            |
| First Aid Box   | It can hold up to 3 First Aid Sprays.                      |
|                 |                                                            |
| Green Herb      | A rare herb that can restore your vitality. Several herbs  |
|                 | can be mixed to enhance their effect.                      |
|                 |                                                            |
| Gun Powder A    | One of the items used for making ammunition. It can be     |
|                 | combined with the Reloading Tool or the Grenade Rounds.    |
|                 |                                                            |
| Gun Powder B    | One of the items used for making ammunition. It can be     |
|                 | combined with the Reloading Tool or the Grenade Rounds.    |
|                 |                                                            |
| Gun Powder C    | One of the items used for making ammunition. It can be     |
|                 | combined with the Reloading Tool or the Grenade Rounds.    |
|                 |                                                            |
| Ink Ribbon      | I could save my progress with this if I use it with a      |
|                 | typewriter.                                                |
|                 |                                                            |
| Red Herb        | A rare herb that can enhance the effect of green herb.     |
|                 | Several herbs can be mixed to enhance their effect.        |
|_________________|____________________________________________________________|

================================================================================
18.  I T E M  L I S T
================================================================================
 ______________________________________________________________________________
|                   |                                                          |
| Amber Ball        | A ball made of amber.                                    |
|                   |                                                          |
| Backdoor Key      | A small key with a tag attached to it. It says "Backdoor"|
|                   | on the tag.                                              |
|                   |                                                          |
| Battery           | An old style battery. It seems to be as powerful as a    |
|                   | modern one.                                              |
|                   |                                                          |
| Bezel Key         | It's a key ornamented with a clock part.                 |
|                   |                                                          |
| Blue Gem          | A Sapphire shining in blue.                              |
|                   |                                                          |
| Book of Wisdom    | A bronze - made book - shaped object. It says "Given     |
|                   | Knowledge" on it.                                        |
|                   |                                                          |
| Boutique Key      | It's a key for an uptown boutique.                       |
|                   |                                                          |
| Bronze Book       | A bronze - made book - shaped object. It says "Given     |
|                   | Knowledge" on it.                                        |
|                   |                                                          |
| Bronze Compass    | A bronze - made compass. It says "Future in My Hand" on  |
|                   | it.                                                      |
|                   |                                                          |
| Card Case         | A card of some kind is inside the card case.             |
|                   |                                                          |
| Card Key          | It is used for the card reader at the disposal facility. |
|                   |                                                          |
| Chronos Chain     | A chain made to adore a god of time. There's a small     |
|                   | screw hole near the ornament.                            |
|                   |                                                          |
| Chronos Gear      | A gear designed after a god of time.                     |
|                   |                                                          |
| Chronos Key       | It's a key designed to adore a god of time.              |
|                   |                                                          |
| Clock Tower Key   | It's a key ornamented with a clock part.                 |
|                   |                                                          |
| Clock Tower Key   | It's a key ornamented with a clock part. It has a screw  |
|                   | shaped ornament to put around shaped object.             |
|                   |                                                          |
| Crank             | A square-edged crank.                                    |
|                   |                                                          |
| Crystal Ball      | A ball made of crystal.                                  |
|                   |                                                          |
| Emblem Key        | S.T.A.R.S. emblem is engraved on it.                     |
|                   |                                                          |
| Emerald           | An Emerald shining in green.                             |
|                   |                                                          |
| Empty Lighter     | It has no oil left and cannot be used by itself.         |
|                   |                                                          |
| Facility Key      | A plastic card engraved with an ID is attached to it. It |
|                   | seems to be coated with some kind of special painting.   |
|                   |                                                          |
| Fire Hook         | Its edge is in the shape of a hook. It must be used to   |
|                   | hook something.                                          |
|                   |                                                          |
| Fire Hose         | A hose to be connected to a fire hydrant.                |
|                   |                                                          |
| Fuse              | A fuse for the high power supply to be used for large    |
|                   | size machinery.                                          |
|                   |                                                          |
| Future Compass    | A bronze - made compass. It says "Future in My Hand" on  |
|                   | it.                                                      |
|                   |                                                          |
| Gold Gear         | A beautiful gear made of gold.                           |
|                   |                                                          |
| Graveyard Key     | It's a key give from a mercenary. It says "Raccoon Park  |
|                   | Graveyard".                                              |
|                   |                                                          |
| Green Gem         | An Emerald shining in green.                             |
|                   |                                                          |
| Iron Pipe         | An iron pipe for gaspiping. It's tough and long enough   |
|                   | to be used as a pry.                                     |
|                   |                                                          |
| Lighter           | An oil lighter.                                          |
|                   |                                                          |
| Lighter Oil       | It's a fuel for a lighter.                               |
|                   |                                                          |
| Lockpick          | I can unlock the simple locks with this.                 |
|                   |                                                          |
| Machine Oil       | Oil for small machines. It can't be used for the large   |
|                   | size machinery by itself.                                |
|                   |                                                          |
| Main Gate Key     | It's a key for the main gate of the Raccoon Park.        |
|                   |                                                          |
| Medium Base       | Material used to create the cultivation medium needed    |
|                   | for the vaccine creation. It creates the vaccine         |
|                   | cultivation medium combined with several chemicals.      |
|                   |                                                          |
| Mixed Oil         | Oil mixed with the oil additive. It can be used for the  |
|                   | power source of the large size machinery.                |
|                   |                                                          |
| Obsidian Ball     | A ball made of obsidian.                                 |
|                   |                                                          |
| Oil Additive      | Adding this to the machine oil turns it into the ideal   |
|                   | oil for use with large size machinery.                   |
|                   |                                                          |
| Park Key          | A small key with an iron ring attached to it. It says    |
|                   | "Rear Gate" on the ring.                                 |
|                   |                                                          |
| Park Key          | It's a key for the main gate of the Raccoon Park.        |
|                   |                                                          |
| Park Key          | It's a key give from a mercenary. It says "Raccoon Park  |
|                   | Graveyard".                                              |
|                   |                                                          |
| Power Cable       | A large capacity power cable for use with large          |
|                   | machinery.                                               |
|                   |                                                          |
| Rear Gate Key     | A small key with an iron ring attached to it. It says    |
|                   | "Rear Gate" on the ring.                                 |
|                   |                                                          |
| Rust Hex Crank    | A hex-edged crank. Its grip is heavily rusted.           |
|                   |                                                          |
| Rusted Crank      | A hex-edged crank. Its grip is heavily rusted.           |
|                   |                                                          |
| Sapphire          | A Sapphire shining in blue.                              |
|                   |                                                          |
| Sickroom Key      | It seems to be a key for  the sickroom. Its tag says     |
|                   | "402".                                                   |
|                   |                                                          |
| Silver Gear       | A beautiful gear made of silver.                         |
|                   |                                                          |
| S.T.A.R.S. Card   | An ID Card for S.T.A.R.S. with Brad's picture on it.     |
|                   |                                                          |
| S.T.A.R.S. Card   | An ID Card for S.T.A.R.S. with Jill's picture on it.     |
|                   |                                                          |
| S.T.A.R.S. Key    | S.T.A.R.S. emblem is engraved on it.                     |
|                   |                                                          |
| Square Crank      | A square-edged crank.                                    |
|                   |                                                          |
| System Disk       | It seems to be a system disk used to release the         |
|                   | treatment room lock.                                     |
|                   |                                                          |
| Tape Recorder     | A portable tape recorder. A patient's diagnosis is       |
|                   | recorded onto here.                                      |
|                   |                                                          |
| Vaccine           | Vaccine that is effective against the virus infection.   |
|                   |                                                          |
| Vaccine Base      | Core material used to create the vaccine. It needs to be |
|                   | mixed with the vaccine medium.                           |
|                   |                                                          |
| Vaccine Medium    | Cultivation medium used to make vaccine. It needs to be  |
|                   | mixed with the vaccine base to create the vaccine.       |
|                   |                                                          |
| Warehouse Key     | A small key with a tag attached to it. It says "Backdoor"|
|                   | on the tag.                                              |
|                   |                                                          |
| Water Sample      | Sample from the treated drainage of this factory. It     |
|                   | shows it has passed the water pollution test.            |
|                   |                                                          |
| Winder Key        | It's a key ornamented with a clock part. It has a screw  |
|                   | shaped ornament to put around shaped object.             |
|                   |                                                          |
| Wrench            | An instrument to wrench hex-shaped objects or bolts.     |
|___________________|__________________________________________________________|

================================================================================
19.  L O S T  A N D  F O U N D
================================================================================

I made this section for those of you that already play the game and now you want
to play it again but you  stuck somewhere because  you don't find the proper key
or card.  So  rather  you read all my walkthrough, it's better for you read this
section. I hope this section is useful for someone out there.
 ______________________________________________________________________________
|                                 |                                            |
|             NAME                |                 LOCATION                   |
|_________________________________|____________________________________________|
|                                 |                                            |
| Amber Ball                      | Clock Puzzle Room (Clock Tower 1F)         |
| Battery                         | Mayor Statue (Downtown)                    |
| Blue Gem (Sapphire)             | Evidence Room (Police Station 1F)          |
| Boutique Key                    | See "Endings" section                      |
| Bronze Book (Book of Wisdom)    | Mayor Statue (Downtown)                    |
| Bronze Compass (Future Compass) | Fountain near the Restaurant (Downtown)    |
| Card Case                       | Brad Vickers' body (Police Station)        |
| Card Key                        | Disposal Area (Dead Factory 2F)            |
| Chronos Chain                   | Machine Room (Clock Tower 3F)              |
| Chronos Gear                    | Combine Gold Gear with Silver Gear         |
| Chronos Key                     | Combine Chronos Chain with Winder Key      |
| Clock Tower Key (Bezel Key)     | Chapel / south from Living Room (Clock     |
|                                 | Tower 1F)                                  |
| Clock Tower Key (Winder Key)    | Chapel / south from Living Room (Clock     |
|                                 | Tower 1F)                                  |
| Crank (Square Crank)            | Outside the Sales Office (Uptown)          |
| Crystal Ball                    | Clock Puzzle Room (Clock Tower 1F)         |
| Emblem Key (S.T.A.R.S. Key)     | Evidence Room (Police Station 1F)          |
| Empty Lighter                   | Bar (Uptown)                               |
| Facility Key                    | Resting Room (Dead Factory 2F)             |
| Fire Hook                       | Restaurant (Downtown)                      |
| Fire Hose                       | Straight Alley (Uptown)                    |
| Fuse                            | Sub Station (Downtown)                     |
| Gold Gear                       | Clock Puzzle Room (Clock Tower 1F)         |
| Green Gem (Emerald)             | Restaurant's Basement or Newspaper Office  |
| Iron Pipe                       | Graveyard's house (Park)                   |
| Lighter                         | Combine Lighter with Lighter Oil           |
| Lighter Oil                     | Basement Room (Uptown)                     |
| Lockpick                        | S.T.A.R.S. Office (Police Station 2F)      |
| Machine Oil                     | Gas Station (Downtown)                     |
| Medium Base                     | Laboratory (Hospital B3)                   |
| Mixed Oil                       | Combine Machine Oil with Oil Additive      |
| Obsidian Ball                   | Clock Puzzle Room (Clock Tower 1F)         |
| Oil Additive                    | Sales Office (Uptown)                      |
| Park Key (Graveyard Key)        | Mercenary's body (Park)                    |
| Park Key (Main Gate Key)        | Small room (Outside Park)                  |
| Park Key (Rear Gate Key)        | Graveyard's secret room (Park)             |
| Power Cable                     | Parking Lot (Downtown)                     |
| Rusted Crank (Rust Hex Crank)   | SaveGame Room near Restaurant (Downtown)   |
| Sickroom Key                    | Storage Room (Hospital 4F)                 |
| Silver Gear                     | Machine Room (Clock Tower 3F)              |
| S.T.A.R.S. Card (Brad's)        | Brad Vickers' body (Police Station)        |
| S.T.A.R.S. Card (Jill's)        | Briefing Room (Police Station 1F)          |
| System Disk                     | Room with elevator (Dead Factory 2F)       |
| Tape Recorder                   | Office (Hospital 1F)                       |
| Vaccine                         | Combine Vaccine Base with Vaccine Medium   |
| Vaccine Base                    | Room next to Room 402 (Hospital 4F)        |
| Vaccine Medium                  | Solve puzzle at Laboratory (Hospital B3)   |
| Water Sample                    | Monitor Room (Dead Factory 1F)             |
| Warehouse Key (Backdoor Key)    | Warehouse 2F (Uptown)                      |
| Wrench                          | Trolley (Downtown)                         |
|_________________________________|____________________________________________|

================================================================================
20.  I T E M  U S A G E
================================================================================
 ______________________________________________________________________________
|                                 |                                            |
|             NAME                |                WHAT FOR                    |
|_________________________________|____________________________________________|
|                                 |                                            |
| Amber Ball                      | To solve the puzzle at Clock Puzzle Room   |
|                                 | (Clock Tower 1F)                           |
|                                 |                                            |
| Battery                         | To activate the elevator to the Sub        |
|                                 | Station (Downtown)                         |
|                                 |                                            |
| Blue Gem (Sapphire)             | To open the gate to Raccoon City Hall      |
|                                 | (Downtown)                                 |
|                                 |                                            |
| Boutique Key                    | To open the boutique (Uptown)              |
|                                 |                                            |
| Bronze Book (Book of Wisdom)    | Manipulate the pool so you can take the    |
|                                 | Bronze Compass (Downtown)                  |
|                                 |                                            |
| Bronze Compass (Future Compass) | Set in the Mayor's Statue to receive the   |
|                                 | Battery (Downtown)                         |
|                                 |                                            |
| Card Case                       | Check it to receive Brad's S.T.A.R.S. Card |
|                                 | (Police Station)                           |
|                                 |                                            |
| Card Key                        | To open several locks in the Dead Factory  |
|                                 |                                            |
| Chronos Chain                   | Combine it with Bezel Key to make Chronos  |
|                                 | Key                                        |
|                                 |                                            |
| Chronos Gear                    | To ring the bell at Clock Tower (Clock     |
|                                 | Tower 3F)                                  |
|                                 |                                            |
| Chronos Key                     | To open the north door from the Library    |
|                                 | (Clock Tower 1F)                           |
|                                 |                                            |
| Clock Tower Key (Bezel Key)     | To lower the ladder to the third floor     |
|                                 | (Clock Tower 2F)                           |
|                                 |                                            |
| Clock Tower Key (Winder Key)    | Combine it with Chronos Chain to make      |
|                                 | Chronos Key                                |
|                                 |                                            |
| Crank (Square Crank)            | To open the shutter on the alley behind    |
|                                 | the bar (Uptown)                           |
|                                 |                                            |
| Crystal Ball                    | To solve the puzzle at Clock Puzzle Room   |
|                                 | (Clock Tower 1F)                           |
|                                 |                                            |
| Emblem Key (S.T.A.R.S. Key)     | To open the S.T.A.R.S. Office (Police      |
|                                 | Station 2F)                                |
|                                 |                                            |
| Empty Lighter                   | Combine with Lighter Oil                   |
|                                 |                                            |
| Facility Key                    | To open the steel door containing the      |
|                                 | Rocket Launcher (Dead Factory 1F)          |
|                                 |                                            |
| Fire Hook                       | To open the manhole in the restaurant      |
|                                 | (Downtown)                                 |
|                                 |                                            |
| Fire Hose                       | To extinguish the fire in the burning      |
|                                 | alley (Uptown)                             |
|                                 |                                            |
| Fuse                            | To fixed the engine of the Cable Car       |
|                                 | (Downtown)                                 |
|                                 |                                            |
| Gold Gear                       | Combine with Silver Gear to make the       |
|                                 | Chronos Gear                               |
|                                 |                                            |
| Green Gem (Emerald)             | To open the gate to Raccoon City Hall      |
|                                 | (Downtown)                                 |
|                                 |                                            |
| Iron Pipe                       | To destroy the fireplace in the Graveyard  |
|                                 | house (Park)                               |
|                                 |                                            |
| Lighter                         | To burn the rope (Uptown) and to burn the  |
|                                 | woods in the fireplace (Park)              |
|                                 |                                            |
| Lighter Oil                     | Combine with Lighter                       |
|                                 |                                            |
| Lockpick                        | To open several simple locks               |
|                                 |                                            |
| Machine Oil                     | Combine with Oil Additive to make the      |
|                                 | Mixed Oil                                  |
|                                 |                                            |
| Medium Base                     | Set in the machine inside the laboratory   |
|                                 | to make the Vaccine Medium (Hospital B3)   |
|                                 |                                            |
| Mixed Oil                       | To fixed the engine of the Cable Car       |
|                                 | (Downtown)                                 |
|                                 |                                            |
| Obsidian Ball                   | To solve the puzzle at Clock Puzzle Room   |
|                                 | (Clock Tower 1F)                           |
|                                 |                                            |
| Oil Additive                    | Combine with Machine Oil                   |
|                                 |                                            |
| Park Key (Graveyard Key)        | To open the house at the graveyard (Park)  |
|                                 |                                            |
| Park Key (Main Gate Key)        | To open the main gate of the Park (Park)   |
|                                 |                                            |
| Park Key (Rear Gate Key)        | To open the rear gate of the Park (Park)   |
|                                 |                                            |
| Power Cable                     | To fixed the engine of the Cable Car       |
|                                 | (Downtown)                                 |
|                                 |                                            |
| Rusted Crank (Rust Hex Crank)   | To open the shutter at the Gas Station     |
|                                 | (Downtown)                                 |
|                                 |                                            |
| Sickroom Key                    | To open the Room 402 (Hospital 4F)         |
|                                 |                                            |
| Silver Gear                     | Combine with Gold Gear to make the Chronos |
|                                 | Key                                        |
|                                 |                                            |
| S.T.A.R.S. Card (Brad's)        | To operate the computer (Police Station1F) |
|                                 |                                            |
| S.T.A.R.S. Card (Jill's)        | To operate the computer (Police Station1F) |
|                                 |                                            |
| System Disk                     | To open the door of the disposal area      |
|                                 | (Dead Factory 2F)                          |
|                                 |                                            |
| Tape Recorder                   | To manipulate the microphone (Hospital 1F) |
|                                 |                                            |
| Vaccine                         | To cure Jill at the Chapel (Clock Tower1F) |
|                                 |                                            |
| Vaccine Base                    | Combine with Vaccine Medium to make the    |
|                                 | Vaccine                                    |
|                                 |                                            |
| Vaccine Medium                  | Combine with Vaccine Base to make the      |
|                                 | Vaccine                                    |
|                                 |                                            |
| Water Sample                    | To operate the water quality check device  |
|                                 | (Dead Factory 1F)                          |
|                                 |                                            |
| Warehouse Key (Backdoor Key)    | To open the door of the warehouse (Uptown) |
|                                 |                                            |
| Wrench                          | To open the shutter on the Gas Station     |
|                                 | (Downtown) and to open the bolt of the     |
|                                 | hose (Uptown)                              |
|_________________________________|____________________________________________|

================================================================================
21.  I N K  R I B B O N  L O C A T I O N
================================================================================

This is the place where I found the ink ribbon. If I missed a place, please tell
me. My e-mail address is arunraya@centrin.net.id

01. Warehouse 2F (Uptown)
02. Garbage in the alley behind the Bar (Uptown)
03. Briefing Room (Police Station 1F)
04. Dark Room (Police Station 1F)
05. Parking Lot SaveGame Room (Downtown)
06. Newspaper Office 1F (Downtown)
07. Sales Office (Uptown)
08. Library (Clock Tower 1F)
09. Machine Room (Clock Tower 3F)
10. Hospital 1F
11. Small room outside the park (Park)
12. Graveyard's secret room (Park)
13. Monitor Room (Dead Factory 1F)
14. Resting Room (Dead Factory 2F)

================================================================================
22.  F I L E S  L O C A T I O N
================================================================================

If  you have managed to collect all 30 files in order, then you will receive the
Jill's Diary. It will be replace the Game Instructions A.
 ______________________________________________________________________________
|                                 |                                            |
|           FILE NAME             |                 LOCATION                   |
|_________________________________|____________________________________________|
|                                 |                                            |
| Game Instructions A             | In your inventory                          |
| Game Instructions B             | In your inventory                          |
| Clock Tower Postcard            | Bar (Uptown)                               |
| Photo A                         | Go south from the burning alley (Uptown)   |
| Marvin's Report                 | Office (Police Station 1F)                 |
| David's Memo                    | Dark Room (Police Station 1F)              |
| Fax from Kendo Gun Shop         | S.T.A.R.S. Office (Police Station 2F)      |
| Mercenary's Diary               | Alley with barrel and mercenary's body     |
|                                 | (Uptown)                                   |
| City Guide                      | Restaurant (Downtown)                      |
| Photo B                         | Newspaper Office entrance (Downtown)       |
| Photo C                         | Newspaper Office 2F (Downtown)             |
| Reporter's Memo                 | Newspaper Office 2F (Downtown)             |
| Mechanic's Memo                 | Trolley (Downtown)                         |
| Manager's Report                | Sales Office (Uptown)                      |
| Business Fax                    | Sales Office (Uptown)                      |
| Dario's Memo                    | Warehouse (Uptown)                         |
| Operation Instruction           | Clock Tower Main Hall (Clock Tower 1F)     |
| Art Picture Postcard            | Library (Clock Tower 1F)                   |
| Mercenary's Pocketbook          | Clock Puzzle Room (Clock Tower 1F)         |
| Director's Diary                | Office (Hospital 1F)                       |
| Photo D                         | Storage Room (Hospital 4F)                 |
| Medical Instruction Manual      | Laboratory (Hospital B3)                   |
| Photo E                         | Small Room (outside the Park)              |
| Written Order to the Supervisor | From the park, take the right path and     |
|                                 | keep following the path until you see a    |
|                                 | mercenary's body then check it (Park)      |
| Supervisor's Report             | Graveyard's secret room (Park)             |
| Fax from the H.Q.               | Graveyard's secret room (Park)             |
| Manager's Diary                 | Resting Room (Dead Factory 2F)             |
| Security Manual                 | Monitor Room (Dead Factory 1F)             |
| Incenerator Manual              | From the control room go down the ladder,  |
|                                 | its next to the ladder (Dead Factory 1F)   |
| Classified Photo File           | Parking Lot, the area before the Rail Gun  |
|                                 | Room (Dead Factory 1F)                     |
|_________________________________|____________________________________________|

================================================================================
23.  D I F F E R E N C E  B E T W E E N  E A S Y  A N D  H A R D
================================================================================
 ______________________________________________________________________________
|                                      |                                       |
|             EASY MODE                |              HARD MODE                |
|______________________________________|_______________________________________|
|                                      |                                       |
| Start with : Assault Rifle (100%)    | Start with : Hand Gun (15)            |
|              First Aid Box (3)       |                                       |
|                                      |                                       |
| Inventory chest : Ink Ribbon (Inf)   | Inventory chest : Knife               |
|                   Magnum (6)         |                                       |
|                   24 Magnum Bullets  |                                       |
|                   Shotgun (7)        |                                       |
|                   56 Shotgun Shells  |                                       |
|                   Hand Gun (15)      |                                       |
|                   250 HandGun Bullets|                                       |
|                   AR Bullets (100%)  |                                       |
|                   AR Bullets (100%)  |                                       |
|                   Knife              |                                       |
|                                      |                                       |
| Start with 10 slots                  | Start with 8 slots                    |
|                                      |                                       |
| Infinite Ink Ribbon                  | Limited Ink Ribbon                    |
|                                      |                                       |
| If you kill Nemesis you will got     | If you kill Nemesis you will got an   |
| nothing                              | item.                                 |
|                                      |                                       |
| The timer in hospital is 20 seconds  | The timer in hospital is 5 seconds    |
|                                      |                                       |
| No grade/rank                        | Receive grade/rank                    |
|                                      |                                       |
| No epilogues                         | Receive epilogues                     |
|______________________________________|_______________________________________|

================================================================================
24.  F I L E S
================================================================================

01.  GAME INSTRUCTIONS A
     We hope you improve your chances to survive!
     (Shooting Objects)
        You may get different reactions from shooting objects, such as oil drums
        and bombs.
        * Press the R2 button to aim directly at these objects.
     (Quick Turn)
        You can perform quick 180 degrees turns.
        * Press the Run button while retreating.
     (Emergency Escape)
        When you're trapped by enemies, you can push them away to escape.
        * Press  the  Directional  buttons,  Action button,  Cancel button,  Run
          button, R1, R2 and L1 buttons rapidly.
     (Emergency Dodging)
        Just before an enemy attacks, you can perform a dodge move to evade it!
        * Press the R1 or R2 buttons.
        * Press the Action button while aiming.
     (Getting on/off an Object)
        You can get on or off certain objects that appear in the game.
        * Press the Action button while you are moving forward to the edge of an
          object that you wish to get on or off.
     (Map)
        Press the L2 button to view the map.
        * You can zoom in or out of the map by pressing the Action button.
        * While the map  is zoomed in,  use  the Directional buttons to move the
          screen.
        * Press the Select button to switch between maps.
     (Live Selection)
        At  certain points  in the game,  the screen  fades  into B&W.  At these
        points, you will be prompted to choose between two different options.
        * Use  the Directional buttons  to move  between the options and use the
          Action button to make your decision.
     (Event Cancel)
        It is possible to skip certain scenes.
        * Press the Select button to skip these scenes.

02.  GAME INSTRUCTIONS B
     (Ammunition Creation System0
        To create various ammunition,  you need to use  the "Reloading Tool" and
        "Gun Powder."
     (Reloading Tool)
        This is  a necessary item  if  you want  to create  different  types  of
        ammunition. By combining the Gun Powder and Reloading Tool, various type
        of ammunition will be created.
     (Gun Powder)
        Mix materials to create various types of amunition. There are three type
        of basic  Gun Powders : A, B and C.  Please note  that  Gun Powder C  is
        created by mixing A and B types.
     (How to Mix Gun Powders)
        You can create  various kinds  of bullets  by  mixing  the different Gun
        Powders. There are 13 different kinds of Gun Powders in all.
     (Example of Gun Powders)
        A         : Hand Gun Bullets
        B         : Shotgun Shells
        C         : Grenade Rounds
        A + C     : Grenade Flame Rounds
        B + C     : Grenade Acid Rounds
        C + C     : Grenade Freeze Rounds
        C + C + C : Magnum Bullets
     (Mixing Gun Powder with Grenade Rounds)
        If you combine a certain type of Gun Powder with Grenade Rounds, special
        types of Grenade Rounds will be created.
     (Mixing Level Improvement)
        If you repeatedly create the same kind of ammunition, your skill will be
        improved, and you will be able to create more powerful ammunition.

03.  CLOCK TOWER POSTCARD
     A picture postcard of a clock tower.
     The following explanation  is printed  on the backside : "A landmark spot :
     Saint Michael Clock Tower."

04.  PHOTO A
     The policeman are pressing forward.
     It's dated "September 27"

05.  MARVIN'S REPORT
                                     "Report"
     September 24th
     There are reports of a theft in the municipal building before dawn. A jewel
     decorated clock  at the main gate  was damaged. Two of twelve gems that are
     installed on the face of the clock are missing.
     Due to lack of available officers  at this time,  I  have no choice  but to
     suspend the research of this case.
     Signed,
     Marvin Branagh
                                     "Report"
     September 26th
     Based  upon  an autopsy report  of a 42 year old  restaurant owner,  I have
     discovered that he has one of the missing gems.
     He apparently  took shelter  in the police department at about 10 am, where
     he was shot to death within 10 minutes of having developed the symptoms.
     Since the city  is currently under martial law,  we are forced  to  suspend
     this case. At this time, we'll keep the gem as evidence.
     Signed,
     Marvin Branagh

06.  DAVID'S MEMO
     My sanity is at its end... I still can't believe this is happening. We lost
     another man yesterday.  Meyer;  one of our better marksmen. He saw me panic
     once we were overrun by the zombies but he came back to save me.
     But  when the time to return the debt,  I ran. I can still hear him calling
     out my name.  I can still hear the screams coming from behind. The sound of
     his flesh being stripped from its bones. I was afraid... terrified...
     It's the 27th.  The fight  to stay alive  continues.  I  took  out  several
     zombies  who managed  to break  through  the barricades.  Now  I'm  cutting
     through  the chill  with whisky,  unloading my Mossberg on anything undead.
     That shotguns become a close friend of min. I've blasted many a zombie into
     fertilizer with it.
     We've lost 13 men  as of yesterday.  In 3 hours,  we'll bicker over trivial
     things in the meeting room.  It's a total waste of time. When I finish this
     bottle,  my  old friend  Mossberg  will  be  turning  one  last  body  into
     fertilizer.
     Peace at last.
     I can hardly wait...

07.  FAX FROM KENDO GUN SHOP
     To the boys of S.T.A.R.S.,
     I have some good news for you from my brother Joe. He has finalized the new
     hand-gun for official use. It's the M92F S.T.A.R.S. Special, but he call it
     the "Samurai Edge."  It's the most balanced  of the Kendo custom guns.  Joe
     said,  if you miss the targets with this,  you should carry a teething ring
     instead of a gun in your holster.
     The goods will be delivered along with their proper documentation. I'm sure
     you'll be surprised  when you see what kind of excellent parts are used for
     the M92F.  I know that  you'll want to thank  the good people who developed
     it.
     Sincerely,
                Robert Kendo
              Kendo Gun Shop

08.  MERCENARY'S DIARY
     September 1st
     Following six months of intensive training, my body's edge had returned.
     I was a good soldier, but they ordered my execution with no reason given. I
     was tortured and forced to give a false confession.
     But  on the morning  of my execution,  a miracle happened.  The company had
     helped me out, giving me a second lease on life.
     September 15th
     I ended my vacation short  and returned to the HQ office.  It looks like my
     IBCS  unit's  been  called   into  action.   Umbrella   maintains  its  own
     paramilitary unit  to counter corporate terrorism  and V.I.P. abduction. In
     addition,  they have nightmen  who specialize in handling problems cause by
     illegal products.
     I'm currently a member of the latter.
     September 28th
     Dawn's here,  but we're still slogging through this nightmare. There are no
     provisions of any kind here.  The undead  walk the streets feeding upon the
     flesh of the living.
     Given the choice again, I would rather have been executed.  Death row was a
     heavenly asylum compared to this place.
     I've chosen to pull the trigger myself, in the hope that my dead body won't
     come back to life.

09.  CITY GUIDE
     City Guide
     The Tracks of Our City
     Dear citizens,
     Thanks to kind and generous people of Umbrella Inc.,  this is a peacful and
     friendly city.  The vast donations  from Umbrella Inc.,  have been used for
     welfare work,  the construction of public utilities,  and  to help maintain
     public peace.
     In 1992,  it was my fifth year  as mayor of our beautiful city. It was then
     that through many donations and hard work  our city was able to rebuild the
     municipal building, create a state of the art hospital.
     In honor  of these fine accomplishment,  I was awarded  with a grand statue
     that same year. The statue rests in the municipal building.
     I came  to this city  as  an engineer  more  than  35  years  ago.  I  made
     contributions to the electric systems, and to the installation of the cable
     car.  I pledge to follow the tradition of this fine city and will devote my
     life to its prosperity.
                                                           The mayor of the city
                                                           Michael Warren

10.  PHOTO B
     A close-up shot of a zombie.
     It says, "SCOOP!" on the backside.

11.  PHOTO C
     The police have been destroyed.

12.  REPORTER'S MEMO
     At last  I  have found  the evidence  I  need  to prove  that the "cannibal
     disease" is indeed happening in this city.
     One man  actually  ate people to death. He was like a savage animal tearing
     away a new flesh.  It was completely disgusting.  I have heard  rumors that
     many people  are also suffering from this disease now.  However, the causes
     of the disease  is not yet known.  Is this  another mystery  of the present
     disease? I will have to check on it...
     They have placed  Raccoon City  under martial law  because  of the cannibal
     disease.  I have lost contact  with the media outside  of the city,  but  I
     won't keep my eyes shut  and walk away.  I have a duty to the people and my
     profession. I don't think the disease has spread nationwide yet.  I believe
     that this city holds the key to its creation and cure. In fact, I'm sure of
     it.
     The military  has setup  blockades  around the city  to  keep  people  from
     escaping and spreading the disease.  Most of the citizens  have either died
     or have come in contact  with the disease.  I know  that  it is  the  right
     decision to quarantine the city, but I can't help but pity myself.  If I am
     infected or eaten, it doesn't matter. My fate is already sealed. All I have
     left is my journalism.  I won't give up  until  I solve the mystery of this
     deadly disease.  I have just discovered  that  the disease  is  not  spread
     through the air, but by some other means.

13.  MECHANIC'S MEMO
     I know that you're intimidated  by your new job Kevin,  so  let me tell you
     how  to make sure  that you and your trains  get along  just fine. You see,
     these carriages were made in 1968, and then imported from Europe. Sometimes
     they get  rickety,  but they still work  because they are simple, stubborn,
     and strong.  We can always  depend on them.  If they have a bad day and are
     malfunctioning,  you'll need to take a good look  at their circuits for any
     trouble. Once you discover what's wrong, you'll be able to fix it easily.
     I'm sure that  you'll be able  to avoid those nasty little malfunctions  if
     you  check the parts  every day.  These old trains will surely have problem
     if you don't remember to check them out.  Just remember that if you need to
     replace anything,  you have to choose a suitable part. When I say suitable,
     I mean that even if you can't find another original part, you'd better find
     something that works good enough.  Even with regard to oil, you must always
     prepare good quality oil for these trains.
     Never forget kevin that a man may betray others, but a machine won't.

14.  MANAGER'S REPORT
     Before  you begin  your new position,  please  allow  me  to  give you some
     advice.  Some of the medicine  in the storage room  are  unstable and their
     quality   will  deteriorate   under   changing  temperatures  or  humidity.
     Therefore,  you  must  remember  to  keep  the  temperature the same in the
     storage  room  at  all  times.  You  should  personally  check it everyday.
     Although the computer checks it around the clock, a machine is not perfect.
     Try and remeber that a machine is no more than a tool to be used by people.
     You must check  all personnel coming  and going  to the storage room.  Many
     dangerous drugs  are stored there,  if any of them are missing  you have  a
     serious problem  on your hands.  The door  to the  storage room  is  always
     locked, but when you let personnel into it, you will beed to have them hand
     in their documents.  And above all else, remember that if you find anything
     suspicious, contact your boss immediately.
     If you forget the password to lock the door,  try and remember that it is a
     word that everyone is familiar with.  Don't forget  that once a new product
     is shipped,  the password will be updated again.  You can always  enter the
     password from the terminal of the PC for administration.

15.  BUSINESS FAX
                                 "Order Sheet"
     The liquid medicine  named VT-J98  is suitable  to cultivate  the NE-T type
     virus. Therefore, we will need to order additional quantities of it.
                                                           U.E. Sixth Laboratory

16.  DARIO'S MEMO
     I can't help  but wonder  if anyone will read these words, but writing them
     will help me maintain my sanity if nothing else.
     After  I've become  a meal  for  those  undead  monsters,  will  the  G.I.s
     responsible for sealing off the town laugh upon discovering my corpse?
     So  is this  how it's supposed to end?  I don't want  to die.  I'm just not
     ready...
     My wife, daughter, mother...  My entire family has been killed. But none of
     that  matters anymore.  Right now,  my life  is  the only  important thing.
     That's all that matters.
     I never would have pictures  my end to be like this.  I had so much left to
     do. Rather than becoming a salesman, I should have tried my hand at being a
     novelist.  It's what I've always wanted,  but my mother would only  tell me
     you have a long way to go.
     Why did I ever listen to her?  But  this looks like  the end  for the great
     Dario Rosso, novelist extraordinaire. Cut down before his prime...

17.  OPERATION INSTRUCTION
     Order for UBCS Echo Team :
     Wipe  out  the  downtown area  of the infestation  and  then  evacuate  the
     remaining citizens  to the clock tower.  Among  the civilians,  remember to
     give priority  to the employees of Umbrella's affiliates.  Remember to stay
     alert  because  the infected  have a high endurance rate  and  will  strike
     without hesitation.
     Evacuation Procedure :
     1. Once  the mission  is complete,  or  when it becomes  too  impossible to
        accomplish, evacuate immediately.
     2. We'll deploy a helicopter that is waiting in the suburbs, to the yard in
        front of the clock tower.
     3. When you are ready  for evacuation,  ring the bell of the clock tower to
         signal the helicopter.

18.  ART PICTURE POSTCARD
     A picture postcard of antique clocks.
     The following verse  is printed  "Give  your soul  to the goddess. Put your
     hands together to pray before her."

19.  MERCENARY'S POCKETBOOK
     September 26th
     It's only been there hours  since the mission started, but the team is down
     to  me and Campbell.  The number  of the zombies  is  far greater  than  we
     expected. There is no hope left for this city. We have already injected the
     antibody for the virus, but I'm not sure that it will work. I don't know if
     I will survive...
     September 27th
     We managed  to reach the clock tower.  Out of desperation  we  robbed  some
     wounded members of their weapons and used the surviving citizens as decoys.
     We were taught  to do this  in order to survive  in the battlefield,  but I
     never enjoyed it.
     However,  a girl  showed up  at the clock tower  before me.  She is  one of
     the survivors. She looks just like my sister before she starved to death...
     September 28th
     I wanted to evacuate as soon as possible,  but the girl didn't.  Her father
     insisted that he wouldn't leave the city.  Where his beloved wife  rests in
     peace.  I really wanted to save the girl,  but  Campbell said,  "All I care
     about is our lives." That's how I felt before, but now...
     The clock tower  has become  a dangerous place  and  I don't want  to  make
     anymore mistakes...

20.  DIRECTOR'S DIARY
     September 10th
     These patients suffer from gangrene and congestion of their blood at first.
     Then their mind slowly deteriorates.  In the end,  there is nothing left on
     their mind.  When  that happens  even mercy killing seems pointless.  After
     all, they are already dead...
     This desease  is unlike anything I have ever witnessed.  Once the patient's
     mind is gone,  they become flesh hunger monsters  and act like wild animals
     who are on some type of bloodlust.
     September 18th
     Another patient  has been admitted  to the hospital. He is showing symptons
     of the first stages  of the disease  at this point,  but...  I haven't been
     able to sleep at all  these past few days.  I refuse  to let these patients
     become "zombies." I am not just an ordinary citizen. I am a doctor. Even if
     I die, my clinical charts will contribute to finding a cure.
     September 26th
     We lost  most of the doctors  and  staff  during  the  battle  against  the
     "zombie" patients.  It's impossible  to maintain  the hospital  under these
     conditions.  And, I know that it's too late for me.  I am beggining to feel
     that same itchy and hungry  desire  that all of my patients felt.  It's too
     late for me...

21.  PHOTO D
     The zombies are walking.
     It says, "The effect of the T-virus" on the backside.

22.  MEDICAL INSTRUCTION MANUAL
     Umbrella Medical Service
     North America Division
     Douglas Rover
     In order  to activate  the synthesizer  to cultivate  the  vaccine,  please
     follow the procedure as detailed below :
     1. Supply enough energy to the system.
     2. Set the medium base to the device.
     When the device is ready,  you can start mixing the vaccine medium.  To mix
     the vaccine,  you will need to control the five levers. This will cause the
     two gauges so that they stop at the center, the vaccine medium will then be
     produced automatically.

23.  PHOTO E
     The zombies are attacking.

24.  WRITTEN ORDER TO THE SUPERVISOR
     Mission Requirements : Bravo 16
     1. Obtain and secure sample of all the information pertaining to this case.
        Observe and record combat data on the UBCS.
     2. Destroy  all the evidence  including  the medical facility  that has the
        medical treatment data.
     3. Check the guinea pig's ability to accomplish the mission.
     Once  your mission is complete,  evacuate the area.  Remember that you must
     not help anyone who is not a supervisor, nor bring anything back that might
     be traced to where it belongs.

25.  SUPERVISOR'S REPORT
     The endurance ability of the contaminated guinea pigs  is truly incredible.
     Even when shot in a vital area, they can sometimes survive for several days
     without taking care of the wound.  However, after prolonged exposure to the
     virus, the guinea pigs' intelligence level decreases  to that of an insect.
     Even though reviving the dead  seems to disgusting,  the virus may still be
     of use.  If we inject the virus into our POWs and release them,  they would
     return to their units and then turns into zombies.  This plan may work well
     for us in the future.
     In certain areas,  the virus  seems to have caused  the mutation of animals
     and plants.  It may be difficult,  but it'll make a good sample for the bio
     weapon development.  I've heard that there is a giant alligator, but I have
     only encountered a giant creature moving under ground. I don't even want to
     imagine what creature spawned that monster.
     I  encountered  "NEMESIS."  If  I  didn't  know  about  it,  I'd  have been
     contaminated  and would have become  one of them  by now.  If  it is  still
     walking around the city,  its mission is not yet over.  S.T.A.R.S.  members
     must be very tough,  since  they have survived  until this point.  However,
     they cannot hold out forever.

26.  FAX FROM THE H.Q.
     Attention.  The Raccoon City Project  has  been  abandoned.  Our  political
     maneuvering  in the senate  to  delay  their  plans  are  now  futile.  All
     supervisors  should evacuate immediately.  The US army  is going to execute
     their plan tomorrow morning.  The city will be obliterated at day break for
     sure.

27.  MANAGER'S DIARY
     April 25th
     Today is my 30th birthday.  I was transferred to this facility today.  I am
     very happy  because the work environment is very different from life in the
     university.
     May 14th
     The disposal system has been completed. Using a special kind of gas, it can
     decompose  the cells  of the guinea pigs.  We have  to try this out  before
     beginning practical usage of the system, since it is not 100% stable yet.
     May 20th
     While  I was checking  the treatment room,  the door shut, and I was locked
     inside.  I couldn't get out for one hour.  I guess even if you have the key
     card, it's useless when you are locked inside.
     June 7th
     The guinea pigs  we have to dispose of  are increasing.  The system  is not
     working smoothly.  The laboratory staff  doesn't listen to my opinions  and
     I am getting extremely frustrated.
     July 16th
     We can't dispose of all the bodies  and the quality  of the liquid medicine
     is not good enough, either...
     July 29th
     Though  the function of the system decreases,  the number of the bodies  we
     have to  dispose  doesn't.  The  infection  level  has  increased  and  the
     antibodies we are using is no match for the new mutation of the virus. Some
     of the workers have been infected by the disease. I have continued to work,
     but I always keep a gun with me. I must remember to save one bullet for me.
     I want to weep. I don't want to die here. I swear that I'll lose my mind if
     I imagine how painful the death will be...

28.  SECURITY MANUAL
     "Security of the Plant"
     Since  this plan  is a facility  under the disguise  of a deserted factory,
     civilians  will sometimes enter.  If this should occur,  do not hesitate to
     shoot them.  If they choose  to surrender, arrest and then transfer them to
     the laboratory as a guinea pigs. You will be rewarded.
     "Maintain of the Device"
     This entire plant  is controlled  by  an epidemic prevention  system.  When
     contamination  is detected  in the treatment room  or  decomposed  specimen
     pool,  the plant  will automatically  be locked down for isolation. In that
     case, you must follow the manual to unlock it. If the contamination is over
     the limit,  the whole system  will automatically lockdown.  Then,  you must
     remain  in the plant  and  wait for subsequent orders.  Those who leave the
     facility without permission will suffer extreme consequences.

29.  INCINERATOR MANUAL
     The incinerator plant  is one of the facilities  that  burns the disposable
     items  which are  sent from the laboratory. The incinerator burns the waste
     materials that cannot be decomposed at the treatment room. It also supplies
     electricity  to the facility by a thermal power electricity generator. Part
     of the electricity is stored in the big battery installed in the facility's
     underground area. The electricity is used as an auxiliary power source. The
     auxiliary power circuit will be activated once the three "auxiliary circuit
     units"  are properly placed  in their sockets. In case the circuits are not
     connected automatically, a person can connect them manually to activate the
     system.

30.  CLASSIFIED PHOTO FILE
     In my opinion,  I feel that it's too early to use this, "Paracelsus' Sword"
     in actual fighting.  However, in order to acquire the G-Virus that Umbrella
     has developed, it will be a great help to us.
     The power of the "Rail Cannon" is satisfactory,  but please note that it is
     still having a few remaining problem.
     Technology Division Colonel
     Franklin Hart

31.  JILL'S DIARY
     August 7th
     Two weeks  have passed  since that day.  My wounds  have been healed, but I
     just  can't forget it.  For  most people,  it's  history now.  But  for me,
     whenever I close my eyes, it all comes back clearly. Zombies eating peoples
     flesh and the screams of my teammates dying. No, the wounds in my heart are
     not healed yet...
     August 13th
     Chris  has been causing  a lot of trouble  recently.  What's  with him?  He
     seldom talks  to the other police members  and is constantly irritated. The
     other  day,  he  punched  Elran  of the  Boy's Crime  department  just  for
     accidentally  splashing  Chris' face  with coffee.  I  immediately  stopped
     Chris,  but when he saw me  he just gave me  a wink and walk away. I wonder
     what happened to him...
     August 15th
     Midnight.  Chris,  who has been  on a  leave  of absence  for a "vacation,"
     called me so I visited his apartment. As soon as I walked into his room, he
     showed me a couple of pieces of paper.  They were part  of a virus research
     report entitled as simply as "G".  Then  Chris told me  that "The nightmare
     still continues."  He went on to say that  "It's not over yet."  Ever since
     that day,  he has been fighting all by himself  without rest,  without even
     telling me.
     August 24th
     Chris left the town today to go to Europe. Barry told me that he would send
     his family to Canade and then he would follow Chris. I decided to remain in
     Raccoon City for a while  because I know that the research facility in this
     city will be very important to this entire case.  In a month or so, I'll be
     joining with then somewhere in Europe. That's when my real battle begins...

================================================================================
25.  E P I L O G U E S
================================================================================

1. JILL VALENTINE
   After escaping the city,  Jill  set out to join  Chris Redfield. However, all
   she found was an empty hideout of Chris'. On the floor was Chris' knife. Jill
   left without hesitation because she firmly believes that Chris is still alive
   She will search for him  until she finds him. Then they can go and put an end
   to Umbrella...

2. CHRIS REDFIELD
   "Please forgive me Claire." Chris Redfield has just finished this letter with
   his signature phrase.  As he removes his sunglasses, a lady walks by him with
   light steps.  "She looks about the same age  as Claire,"  he thinks.  A short
   time later,  Chris discovered  that  his sister  was looking for him  but was
   caught...

3. BARRY BURTON
   Barry Burton  looks at  his  young daughters  and says,  "I'm  sorry  but  my
   comrades  are waiting for me."  He knows that he must repay his teammates for
   forgiving  his betrayal.  Even if that means  leaving his family for now. His
   wife  tries to hide her fear  so she smiles and says,  "Don't worry. We'll be
   OK..."

4. LEON SCOTT KENNEDY
   Leon Scott Kennedy is confronted with a man  who claims to be a US government
   agent.  Leon says,  "Leave  Sherry alone.  She is innocent."  "She knows  too
   much,"  the man replies. He looks at Leon and says, "But you have value. This
   is a good deal.  Make your choice." Without regret or hesitation, Leon closes
   his eyes and then sharply responds...

5. CLAIRE REDFIELD
   "Leave  us  alone."  Claire Redfield  couldn't  believe  Leon's  words.  Leon
   continued, "You're looking for your brother,  right?  Just go!"  Claire  knew
   that  Leon and Sherry  needed  immediate medical attention, but she could not
   waste  anymore  time.  "I...  I'll  be  back.  I  promise!"  She said  as she
   dissapeared into the wilderness alone...

6. SHERRY BIRKIN
   "Do you have any relatives?"  When the army officer asked her,  Sherry Birkin
   did not respond  for she has  no immediate relatives.  Her  father and mother
   died  because of the G-virus. And so, this little girl holds herself with her
   arms and bites her lip tight.  She thinks,  "I'm sure she will come back. She
   won't forget about me..."

7. ADA WONG
   A woman looks at herself in the mirror. She used be called Ada Wong. But this
   morning  she  will say  good-bye to the name. "I'm not Ada Wong anymore." She
   feels  her ab  and thinks,  "This is  Ada's scar,  not mine." And as she says
   good-bye  to Ada Wong,  she can't stop  her tears.  However, there isn't much
   time left before her next mission...

8. HUNK
   "Once again, only you survived, Mr. Death,"  the chopper pilot speaks  with a
   cold bitterness.  "Always, only you survive, Mr. Death," the pilot continues.
   But  Hunk does not respond to the pilot.  He doesn't care.  "The Death cannot
   die..." the survivor thinks to himself with a warm smile...

================================================================================
26.  A C T I O N  R E P L A Y  C O D E S
================================================================================

I got these codes from Cheat Code Central (www.cheatcc.com) and I have got their
permission to put these codes in my walkthrough.

                                US VERSION
          ____________________________________________________________
         |                                          |                 |
         | Joker Command                            |  D00CC830 ????  |
         |                                          |                 |
         | Infinite Health Jill                     |  800CCC90 00C8  |
         |                                          |                 |
         | Condition Always Fine                    |  300CCC97 0004  |
         |                                          |                 |
         | Secret Mode                              |  800D1F32 FFE0  |
         |                                          |                 |
         | Hyper Mode                               |  800D454C 0002  |
         |                                          |                 |
         | Infinite Item Usage in All Slots         |  8006D0CA 2400  |
         |                                          |                 |
         | Have 10 Slots                            |  800D225E 000A  |
         |                                          |                 |
         | Have All Pictures in Epilogue            |  800D1F3E 0008  |
         |                                          |                 |
         | Have All Maps                            |  300D2127 00FE  |
         |                                          |  300D212B 00FE  |
         |                                          |                 |
         | Have All Files                           |  800D212C FFFF  |
         |                                          |  800D212E FFFF  |
         |                                          |                 |
         | Infinite Ink Ribbons in Chest            |  800D21A0 6381  |
         |                                          |  800D21A2 0001  |
         |                                          |                 |
         | Rapid Fire (Press R1 + R2 + X)           |  D00CC830 004A  |
         |                                          |  800CCC8C 1E02  |
         |                                          |                 |
         | Total Time is 0 (Get Grade S)            |  800D1F28 0000  |
         |                                          |  800D1F2A 0000  |
         |                                          |                 |
         | Save Anywhere (Press L1 + Triangle)      |  D00CC830 0014  |
         |                                          |  800D1D18 13CC  |
         |                                          |  D00CC830 0014  |
         |                                          |  800D1D1A 8005  |
         |                                          |                 |
         | Access Chest Anytime (Press L1 + Square) |  D00CC830 0084  |
         |                                          |  800D1F2C 0200  |
         |                                          |  D00CC830 0084  |
         |                                          |  800E01C4 0002  |
         |                                          |                 |
         | View Ending (Press L1 + L2 + R1 + R2)    |  D00CC830 000F  |
         |                                          |  800CC858 C000  |
         |                                          |  D00CC830 000F  |
         |                                          |  800CC85A 0001  |
         |                                          |                 |
         | All Weapons in Chest                     |  800D215C 0001  |
         |                                          |  800D2160 0002  |
         |                                          |  800D2164 0003  |
         |                                          |  800D2168 0004  |
         |                                          |  800D216C 0005  |
         |                                          |  800D2170 0006  |
         |                                          |  800D2174 000A  |
         |                                          |  800D2178 000B  |
         |                                          |  800D217C 000C  |
         |                                          |  800D2180 000D  |
         |                                          |  800D2184 000E  |
         |                                          |  800D2188 000F  |
         |                                          |  800D218C 0010  |
         |                                          |  800D2190 0011  |
         |                                          |  800D2194 0012  |
         |                                          |  800D2198 0013  |
         |                                          |  800D219C 0014  |
         |                                          |                 |
         | Infinite Ammo All Weapons                |  800D215E 0003  |
         |                                          |  800D2162 0003  |
         |                                          |  800D2166 0003  |
         |                                          |  800D216A 0003  |
         |                                          |  800D216E 0003  |
         |                                          |  800D2172 0003  |
         |                                          |  800D2176 0003  |
         |                                          |  800D217A 0003  |
         |                                          |  800D217E 0003  |
         |                                          |  800D2182 0003  |
         |                                          |  800D2186 0003  |
         |                                          |  800D218A 0003  |
         |                                          |  800D218E 0003  |
         |                                          |  800D2192 0003  |
         |                                          |  800D2196 0003  |
         |                                          |  800D219A 0003  |
         |                                          |  800D219E 0003  |
         |                                          |                 |
         | THE MERCENARIES MODE CODES               |                 |
         |                                          |                 |
         | Infinite Time                            |  800D1F98 0078  |
         |                                          |                 |
         | Get Reward                               |  800CC852 FFFF  |
         |                                          |                 |
         | Max Reward Total                         |  800D25EC 967F  |
         |                                          |  800D25EE 0098  |
         |__________________________________________|_________________|


                             JAPANESE VERSION
          ____________________________________________________________
         |                                          |                 |
         | Allows Game to Play in a Mod-Chip System |  D01840E2 1040  |
         |                                          |  801840E2 1000  |
         |                                          |                 |
         | Infinite Health                          |  800CC338 00C8  |
         |                                          |                 |
         | Infinite Health Everyone                 |  8003E6AA 0060  |
         |                                          |                 |
         | Infinite Ammo                            |  D006D974 FFFF  |
         |                                          |  8006D974 0000  |
         |                                          |  D006D994 FFFF  |
         |                                          |  8006D994 0000  |
         |                                          |                 |
         | Condition Always Fine                    |  300CC33F 0004  |
         |                                          |                 |
         | Have 10 Slots                            |  300D1906 000A  |
         |                                          |                 |
         | Have All Pictures in Epilogue            |  300D15E6 0008  |
         |                                          |                 |
         | Have All Maps                            |  300D17CF 00FE  |
         |                                          |  300D17D3 00FE  |
         |                                          |                 |
         | Have All Files                           |  800D17D4 FFFF  |
         |                                          |  800D17D6 FFFF  |
         |                                          |                 |
         | One-Hit Kill                             |  D0045720 0006  |
         |                                          |  80045720 0001  |
         |                                          |                 |
         | Saves = 0                                |  D01C35BA 2662  |
         |                                          |  801C35B8 0000  |
         |                                          |                 |
         | Total Time is 0 (Get Grade S)            |  800D15D0 0000  |
         |                                          |  800D15D2 0000  |
         |                                          |                 |
         | Start New Game And Have All Secrets      |  800D15DA FFE0  |
         |                                          |                 |
         | Invisible (Press L2 + R2 to Enable)      |  D00CBED8 0003  |
         |           (Press L1 + R1 to Disable)     |  301E4358 0000  |
         |                                          |  D00CBED8 000C  |
         |                                          |  301E4358 0001  |
         |                                          |                 |
         | Access Chest Anytime (Press L2 + Square) |  D00CBED8 0081  |
         |                                          |  800D13C0 1E24  |
         |                                          |  D00CBED8 0081  |
         |                                          |  800D13C2 8005  |
         |                                          |  D00CBED8 0081  |
         |                                          |  800DF874 0002  |
         |                                          |                 |
         | Rapid Fire (Press L2 + R1 + Square)      |  FFFFFFFF 0001  |
         | (Caetla Users Only)                      |  E00CBED8 0089  |
         |                                          |  E10CBED9 0001  |
         |                                          |  E10CBED9 0008  |
         |                                          |  D00CC270 0501  |
         |                                          |  800CC272 0102  |
         |                                          |                 |
         | ALTERNATE COSTUMES ANYWHERE CODES        |                 |
         |                                          |                 |
         | Jill's 1st Dress (Press Up + L1)         |  D00CBED8 1004  |
         |                                          |  800D162E 0000  |
         |                                          |                 |
         | Jill's 2nd Dress (Press Up + L2)         |  D00CBED8 1001  |
         |                                          |  800D162E 0001  |
         |                                          |                 |
         | Jill's 3rd Dress (Press Up + R1)         |  D00CBED8 1008  |
         |                                          |  800D162E 0002  |
         |                                          |                 |
         | Jill's 4th Dress (Press Up + R2)         |  D00CBED8 1002  |
         |                                          |  800D162E 0003  |
         |                                          |                 |
         | Jill's 5th Dress (Press Up + L1 + L2)    |  D00CBED8 1005  |
         |                                          |  800D162E 0004  |
         |                                          |                 |
         | Jill's 6th Dress (Press Up + R1 + R2)    |  D00CBED8 100A  |
         |                                          |  800D162E 0005  |
         |                                          |                 |
         | Jill's 7th Dress (Press Up + L1 + R1)    |  D00CBED8 100C  |
         |                                          |  800D162E 0006  |
         |                                          |                 |
         | Carlos (Press Up + L2 + R2)              |  D00CBED8 1003  |
         |                                          |  800D162E 0008  |
         |                                          |                 |
         | Mikhail (Press Up + L1 + R2)             |  D00CBED8 1006  |
         |                                          |  800D162E 0009  |
         |                                          |                 |
         | Nicholai (Press Up + L2 + R1)            |  D00CBED8 1009  |
         |                                          |  800D162E 000A  |
         |                                          |                 |
         | THE MERCENARIES MODE CODES               |                 |
         |                                          |                 |
         | Infinite Time                            |  800D1640 0078  |
         |                                          |                 |
         | Get Reward                               |  800CBEFA FFFF  |
         |                                          |                 |
         | Max Reward Total                         |  800D1C94 967F  |
         |                                          |  800D1C96 0098  |
         |                                          |                 |
         | Save Anywhere (Press L1 + Square)        |  800D13C0 1D00  |
         |                                          |  800D13C2 8005  |
         |__________________________________________|_________________|

================================================================================
27.  S O F T W A R E  I N F O R M A T I O N
================================================================================

by Melesio Mejia Contreras

Well  this section  has been created  by  all user  that  wanna know  about  the
software from RE3  this section is  for all that wanna see  the movies  or wanna
heard  the audio files  from Resident Evil 3  i provide  the name  of  the  most
important files for example :

all files with extension;

*.xas this is  a popular  audio file  for psx  in this file  you  can heard  the
      dialogs from the game and background music

*.str this is stream file you can find here all the movies from the game and you
      can discover secrets movies that you can't find in normal game (not at all
      games of course)  so you can save  in format bmp and put it as a wallpaper
      too.

*.tim this is a file with some images  from game  so you can save  in format bmp
      and put it as a wallpaper.

Ok you maybe said, well that's cool but how I do that?
If you contact me  I can send you the software free  but you got to send me your
entire profile  real name  not nickname  and your country,  don't try to fool me
because don't gonna give you that software..

Here is the analysis for RE3

Megabytes: 637.047361

Audio files:

there are:
d:\CD_DATA\STAGE1\voicem1.xas
d:\CD_DATA\STAGE2\voicem2.xas
d:\CD_DATA\STAGE3\voicem3.xas
d:\CD_DATA\STAGE4\voicem4.xas
d:\CD_DATA\STAGE5\voicem5.xas
d:\CD_DATA\VOICE\voicem0.xas
d:\CD_DATA\VOICE\voices0.xas

This are the audio files  so you can hear everything you want the times that you
want for example in the file voices0.xas in the track one you'll find the ending
theme in piano.

Video files:

there are:
d:\CD_DATA\ZMOVIE\enda.str this is the end movie for Jill and Carlos
d:\CD_DATA\ZMOVIE\endb.str this is the end movie for Jill, Carlos, Barry
d:\CD_DATA\ZMOVIE\ins01.str you'll find Nemesis by first time killing Brad
d:\CD_DATA\ZMOVIE\ins02.str discover by yourself
d:\CD_DATA\ZMOVIE\ins03.str discover by yourself
d:\CD_DATA\ZMOVIE\ins04.str discover by yourself
d:\CD_DATA\ZMOVIE\ins05.str discover by yourself
d:\CD_DATA\ZMOVIE\ins06.str discover by yourself
d:\CD_DATA\ZMOVIE\ins07.str discover by yourself
d:\CD_DATA\ZMOVIE\ins08.str discover by yourself
d:\CD_DATA\ZMOVIE\ins09.str discover by yourself
d:\CD_DATA\ZMOVIE\opn.str here is the large intro for RE3
d:\CD_DATA\ZMOVIE\roopne.str here is the small intro for Nemesis

Images files:

there are :
d:\CD_DATA\ETC\*.tim

Well sorry but here is a lot of files and to much for mention it  so you'll find
some cool images like the jackal mode.


This  FAQ  is  for  private  and  personal  use.   It  can  only  be  reproduced
electronically,  and if placed on a web page or site,  may be altered as long as
this disclaimer and the copyright notice appear unaltered and in full.  This FAQ
is not to be used for profitable or promotional purposes, etc. Please do not use
this FAQ on your website without asking my permission first. And don't take some
part or whole part of this walkthrough and put your names on it.
This is specially for the faq master Stinger 3:16

Feel free to send me any comments or mistakes to :
Melecorporation@hotmail.com

================================== COMPLEMENTS =================================

mails:

FROM PHILIPPINES:

I've  read  the  FAQ  you created  about  Resident Evil 3 -NEMESIS-,  and  would
like to request  for  the software you said  that can read  Playstation files  I
really want to see those images and the movies you said.

P.S.
If you are the one  whose  gonna send me bad viruses  then maybe  you should not
send me any thing at all.

Thank you very much

R= I SEND HIM THE SOFTWARE

FROM TAIWAN:

Hello,  I am  interested  in  your software  that  claims  can  view  the  files
on the RE3 disc.  I  don't  exactly  know  what  type  of  personal profile  you
want.  My name  as appeared in this email is real and I am living in Taiwan.  If
you don't believe  you may ask  Stinger 3:16  to verify  my identity  or see the
credit section of his Dino Crisis Faq.  Thank you very much.

PS: Please  don't circulate  my email address  to  others  because  this  is  my
real email to the ones I trusted.  Thanks :)

R= I SEND HIM THE SOFTWARE

================================================================================

If you have any question  abuot  the chip set mode  for psx  feel free to let me
know it.

y  para  todos   aquellos  que  hablen  español  sientanse  libres  de  enviarme
cualquier  comentario  o  pregunta  acerca  de  cuaquier  guia  de  Stinger 3:16
y   si  puedo  los  ayudare  con  gusto.. tambien  tengo  un  emulador  para  PC
y si quieren con gusto se los envio para que juegen play en su pc...


copyright 2000 MeleCorporation Associates Inc.

================================================================================
28.  C R E D I T S
================================================================================

Alvin C Webcraft (big_shamu@hotmail.com)
  For the information about the hole in the basement.

Patricia Kate
  For the information and maps about the hole in the basement.

Viet Nguyen (vietn2000@yahoo.com)
  For telling me  that I actually write Konami in the special thanks  instead of
  Capcom.

Melesio Mejia Contreras
  For the Mercenaries Guide 1.

Tosi Nicolo (nitosi@iol.it)
  For the ink ribbon location #2.

Sean Fitzhugh (EYEMSEAN@aol.com)
  For strategies #1 and Mercenaries Guide 2

================================================================================
29.  S P E C I A L  T H A N K S
================================================================================

1. GOD for everything
2. My family and my dogs
3. Game FAQs for publishing my faqs
4. Cheat Code Central for allowing me to use their GameShark Codes. Thanks Dave.
5. Capcom and Shinji Mikami for making this game.
6. My computer
7. You for reading my FAQ

================================================================================
30.  V E R Y  S P E C I A L  T H A N K S
================================================================================

Very special thanks to these people (in alphabetical order) :
1. DJ Liquid
2. Mats Yngwe
3. Melesio Mejia Contreras
You guys  are truly  my friend.  You guys were there  when I need your help  and
support. I'm so lucky to have a friend like you guys.

================================================================================
31.  L I S T  O F  T H E  D A M N E D
================================================================================

This list now contain five jackass. I still hope that this list isn't growing so
fast.

1. Today,  I went to a game-shop,  and guess what?  I found that  my Dino Crisis
   walkthrough  has been published  without  my  permission.  That  sucker  only
   translate my walkthrough in Indonesian language and sell it for Rp. 12.500,-.
   That bastard  translate it words by words.  It’s title is GAME GUIDE Volume :
   9. And it has this statement on the back cover : “Anggota IKAPI 106/JBA/10-08
   -99”. Some of my friends told me that it was made in Bandung by VEGA(the same
   store  that sell it). The  previous volume  of that magazine  is also ripping
   someone else's faq(especially from GameFAQs)and translate it into Indonesian.
   And I got some words for anyone that responsible for this :
   FUCK  YOU,  BASTARD.  I SWEAR TO GOD  THAT IF I KNOW WHO YOU ARE, I WILL TAKE
   CARE OF YOU. I'M NOT KIDDING. I WILL MAKE YOU PAY  FOR YOUR SINS.  So  if you
   happen  to read my walkthrough prepare to be scared. I mean  VERY SCARED (No,
   don’t worry, I won’t take your pitiful soul from your brainless body,  I only
   make sure that you will  suffer till the rest of your life).
   And for you, dear readers, if you know anything,  anything about this asshole
   -person, please let me know about that. I will apreciate any infos about this
   animal.  His address, telephone, faxs, or e-mail.  I will  greatly appreciate
   it.
   Ah,  hah.  Finally I got that bastard's e-mail address : vdirect@bdg.centrin.
   net.id. So please send all your curse words and condemn to that motherfucker.

2. This magazine called Game Station and also made in Bandung. Well, he actually
   didn't stole my walkthrough, but he stole my friend's walkthrough. So I think
   this bastard  is  worth enough  to enter my list.  OK, here's the stat : Game
   Station, October 1999, third week, volume 21, Rp. 3.500,-. It's address is on
   Jl. Pungkur 155 Lt. 2, Bandung 40251. And, the best part is I know its e-mail
   address : gameguys@bdg.centrin.net.id.  And  this  magazine is also have some
   connection  to  VEGA  (the one that plagiarized my walkthrough).  So,  if you
   concern about this plagiarism problem, you know where to send your e-mail.

3. Since he said sorry  and tell me that he mistyped my name for someone else, I
   remove his name from this Damned List.

4. This is another smart-ass. In my Resident Evil 2 walkthrough, I forgot to put
   Room 35 and 36  in the map.  Then this guy  mail me  and said I forgot to put
   Room 36 in my map but he doesn't tell me what game. So I think it was my Dino
   Crisis walkthrough  (since  RE2 is an old game  and I think only a few people
   still playing it now)  and I replied to him  saying that there are Room 36 in
   my map. Then he replied like this :

   What i am trying to say is, well I'll just copy and paste what you wrote.
   "Now  enter  the Arms Storage / Weapon Storage  (use the Red Card Key  on the
   cardreader).  Open the locker.  You can take  either  the Machine Gun  or the
   sidepack.  Exit. Go to Room 36. Take the Film on the table. On the North wall
   of this room, there are 3 statues (from left to right) 11, 12, and 13."
   You see in the purple letters it says to go to room 36, on your map. How am I
   going  to go to room 36  if it isnt  on the map  for me to find.  Am  I  just
   supposed to walk around looking for the stupid room.  Well guess what that is
   what I did and your lucky I found it!
   P.S. = Please put all of the info on the map that coresponds with walkthrough
   next time!

   Take notice  that  he said I'm lucky  because  he can found the room. Who the
   hell  did he think  he is?  Dare to threat me. Then on his third mail he said
   that  I can't  read well.  That's it. I'm pissed-off.  Hey reader, who do you
   think can't read? I have told everyone in my faq that if you want to ask me a
   question,  write down  the name of the games in the subject field. So I guess
   he's the one that can't read, right?
   E-mail address : CMPanthers@aol.com

5. Since he had said sorry, I remove his name from this Damned List.

6. This is what his e-mail sounds :
   I've nicked  your  resi  walkthough  and  I'm  selling it  to one of my mates
   and there is nothing you can do about it.

   Do you really think so, son?  Guess again. You're human, right? And all human
   will dead eventually.  When your time has come,  we will see if I still can't
   do anything on you. Can't wait until that time come...
   Name           : Moron
   Age            : 18
   From           : London, England
   E-mail address : mnk280387@netscapeonline.co.uk

7. This is what his e-mail sounds :
   Dear whom It may concern,
   Your dino crisis walkthru was terrible and we could not understand it.We just
   have been given a key card  with a letter R inscribed on it,  we need to know
   where to place it, also we need to know where the chiefs room is.
   PLEASE REPLY IMMEDIATELY  THIS IS URGENT  WE WANT TO PLAY IT NOW  SO HURRY UP
   AND EMAIL ME BACK IN THE NEXT FEW MINUTES  OR  I WILL HACK INTO YOUR COMPUTER
   AND FIND THE ANSWERS.
   Yours Sincereley
   NEO.

   In case you didn't know, I'M NOT YOUR SLAVE. I answer what I want when I want
   and I will answer every mail. But, your kind of people make me sick so I wont
   answer this kind of mail.  Go find your answer yourself. You don't know where
   the Chief's Room? Here's a few steps to find it :
   1. Learn how to read in the school.
   2. After you can read, find the maps section in my Dino Crisis walkthrough.
   3. Find a letter C - H - I - E - F - ' - S - R - O - O - M.
   4. If that's still too hard for you, then ask help from your parents.
   Good luck jackass.
   Name           : Colin Treadwell
   E-mail address : colin@treadwellr.freeserve.co.uk

================================================================================
32.  I M P O R T A N T  N O T E
================================================================================

Hey,  faq-makers, you should read this section.  I just receive an e-mail and he
told me that  he has asking everybody  who made a walkthrough (including myself)
and  I'm the  ONLY  one that answered.  Have you all forgot the manner that your
father and mother taught you when you were kids? If someone asking for your help
and you can help him, then do so. If you don't want people to send you an e-mail
then said so  on your faq.  Don't let people disappointed.  I also have the same
experience.  I asked someone  and he didn't answered me.  I don't know if he's a
busy man or not,  but he didn't answered me. I'm very disappointed. Just because
you have made a great faq,  and a lot of people e-mail you,  it don't make you a
great man. What makes you a great man is your attitude.

And for myself, I guarantee that  I will answer  your questions, even if I can't
answer it.  And  if I haven't  answered your mail within a week , please mail me
back, because maybe I don't read your faq, or something like that.

================================================================================
33.  A U T H O R ' S  N O T E
================================================================================

For those of you who want to send comments,  questions, or information regarding
this FAQ, send them to : arunraya@centrin.net.id

Feel free  to e-mail me  about any mistakes  or  additions  concerning this FAQ,
but don't forget to mention "RE3" in the "Subject" field.


Thanks  for  reading  my  FAQ  and  please send in any comments,  questions, or
informations!



This document copyright (c) 1999 - 2000 Stinger 3:16




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