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PlayStation > Playstation Help > Playstation Walkthroughs > Game Guide | |
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| Resident Evil Survivor Written By: Rob McGregor (mcgregorr@xtra.co.nz) |
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| - = G U N S U R V I V O R = - |
| - = a.k.a. R E S I D E N T E V I L S U R V I V O R = - |
| - = F A Q / W A L K T H R O U G H = - /
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|Biohazard Gun Survivor (NTSC/J) Walkthrough |
|Also covers Resident Evil Survivor PAL (EU) & NTSC (NA) Versions |
|For The Sony PlayStation Game Console |
|Version 3.0 - 31th May 2000 06:00AM NZST |
|Written By Rob McGregor |
|E-Mail - mcgregorr@xtra.co.nz |
|Webpage - http://www.new-blood.com /
|________________________________________________________________/
No portion of this walkthrough may be reproduced without written
or e-mail permission from me. You may contact me at
mcgregorr@xtra.co.nz for any authorizations, comments, or
corrections or additions.
If you wish to put this walkthrough on a web site, e-mail
notification is needed. If you do wish to use this on a page in
HTML please make sure you tell me before doing so with information
on how and where it will be used. This document may not be sold or
used for profit in anyway, shape or form.
This walkthrough is not authorized by, endorsed, or associated in
any way with Capcom Entertainment Ltd. or any associated or
affiliated company. This walkthrough should not be confused with
any publication that is distributed by Capcom Entertainment Ltd.
or any associated or affiliated company. Resident Evil (Biohazard),
all characters locations etc. (c) & TM Capcom Entertainment Ltd.
(c) & published by Capcom Entertainment Ltd., Virgin Interactive
Inc. and Eidos Interactive Ltd. 1995-2000.
May I add, to people making Resident Evil webpages this is a note
to you: I FORBID any webpage to use this walkthrough without
my PERMISSION. I see many web pages using other Resident Evil/
Biohazard walkthroughs on their webpages without the right to
use them, or having them chopped up. If I find this used in any
form on any pages other than the ONES I SPECIFY (see Sec. 10.0),
I will peruse action. If you wish to use this guide, please
contact me at mcgregorr@xtra.co.nz telling me how and where it
will be used.
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| - 1.0 - T A B L E O F C O N T E N T S /
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1.0 - Table of Contents
1.1 - Updates
1.2 - Introduction
1.3 - Read Me!
1.4 - Review
2.0 - Game Info
2.1 - Story
2.2 - Controls
2.3 - Characters
2.4 - Enemies
2.5 - Weapons
2.6 - Item List
2.7 - Inventory/Option Menus
2.8 - Saving
2.9 - Tips for Surviving Survivor
2.10 - To G-Con or not to G-Con
2.11 - European/PAL Information
3.0 - Walkthrough
3.1 - Opening
3.1.1 - Church
3.1.2 - Restaurant
3.1.3 - Movie Theater
3.2 - Waterside
3.2.1 - Arcade
3.2.2 - Library
3.2.3 - Hospital
3.3 - Sewers and Paradise Prison
3.3.1 - Courtyard/Guard Tower
3.3.1.1 - Night Club
3.3.1.2 - Rooftop and Warehouse
3.3.2 - Underground
3.4 - Umbrella HQ
3.5 - Waterway, House, and Ropeway
3.5.1 - Cliff Side
3.5.2 - Tunnels
3.5.3 - Ellemona Testing Grounds
3.6 - Umbrella Factory/Lab
3.7 - Final Escape
4.0 - Maps
5.0 - Ranking
6.0 - Misc
7.0 - Files
8.0 - Secrets, Cheats and Codes
9.0 - Additions to be Made
10.0 - FAQ
11.0 - Legal Info
12.0 - Credits Etc.
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| - 1.1 - U P D A T E S /
|________________________________________________________________/
Version 3.0
- Reformatted Version list
- Item List revised to V2. Doesn't require any more info I feel.
- Moved Review (1.3) to 1.4 and added Read Me! as 1.3
- Added notes and made corrections to sections
- Added Gun Ratings
- Added drawings of screens to Inventory section
- Revised PAL info
- Revised Ranking Info
- Added the Misc section
- Revised Action Replay Codes
- Revised Addition List
- Updated the FAQ
- Updated the Legal Info
Version 2.0
- Item List V1 added.
- European Action Replay Codes Added.
- Basic Euro info added.
- Files added :-)
- Revised FAQ.
- Revised Review.
- Slight spacing changes for ease of reading.
Version 1.0
- Well, what can I say. Full guide worked on, and established.
Still, there is lots to be added (see Section 8.0).
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| - 1.2 - I N T R O D U C T I O N /
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Well this is not like me at all. Biohazard (Resident Evil) is my
favorite game, and besides the small walkthrough for Resident
Evil I have at my web page, I swore I would never write a full one
for any of the games. But here I am doing it.
Well, Gun Survivor. What can I say about Gun Survivor. It's not
everyone's favorite (nor my own) but for some odd reason I found
the game to be quite fun, for at least a while anyway.
Really I could chuck my whole review in as the intro, but I'll
leave that to the actual review below.
This guide tries to cover everything a player will need to get
the best out of Gun Survivor when they play it. It contains
everything, so you might not want to read the whole thing, or
you may spoil part of your enjoyment of the game.
May I add to those who e-mailed me at my webpage, IT DOES NOT
TAKE PLACE IN RACCOON CITY. I don't know why, but people always
bug me about where it takes place, and even though I have the
game, I tell them that it doesn't take place there, most have
the cheek to e-mail me back saying "such and such webpage said
it takes place in Raccoon." Trust me, I know what I'm talking
about when I say it does not.
Now that I've picked up Resident Evil Survivor (well I rented it)
I decided I better update so that I can also help the Europeans
out a little more.
When I got it out it felt weird playing it in english after seeing
this so many times in Japanese. It was also refreshing at points,
although some of the item details were simular.
I have also finally obtained the direct info on ranking for both
BHGS and RES (at least added some more info worth knowing), so if
you have been waiting to see what you need for rankings then you
should race to that section.
I've added a lot, and this will probably be the last update of
this guide until the US version comes out and I have the details
from that. Perhaps, perhaps not. All I know is that after renting
out Survivor I think I won't be touching the game again for quite
some time unless it's REALLY needed. :-P
In the mean time, should you have any questions e-mail me at
mcgregorr@xtra.co.nz. Just make sure what your going to ask isn't
already covered. A good idea would be to read the "READ ME!"
section (1.3) and the FAQ section (9.0) first and see if your
question is there already. If it's not then send it on over. :-)
- Rob
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| - 1.3 - R E A D M E ! /
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####################################################################
######################### N O T I C E ! ############################
####################################################################
## ##
## This is just a quick notice to everyone about the game and ##
## e-mailing me. I know this is important so please take note. Do ##
## not e-mail me reguarding saving within the game. To learn more ##
## about the save features of this game, head to section 2.8 ##
## which deals with this subject. This saves me and you a lot of ##
## time when it comes to finding the info out. ##
## ##
## Quick Key: ##
## BHGS = Biohazard Gun Survivor ##
## RES = Resident Evil Survivor ##
## ##
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######################### N O T I C E ! ############################
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| - 1.4 - R E V I E W /
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Biohazard heads into a new direction, with Gun Survivor, using the
G-Con or standard controller, the game is a different take on the
whole survival horror genre. This review will cover the various
parts of the game separately. Please note this is not a typical
tell you the game but not review, this review may spoil what
small elements of info you can find out in Survivor.
Story: 4.5/10
Overall the major factor to disappoint me was the story. There
isn't much substance to it, and although the idea could have been
worked on, it's quickly rushed to its conclusion. I have this
feeling that the team worked so much on designing the game, and
getting it to work well they just wrote the story in half an hour.
Okay, so you start with no idea of what is going on, and there is
a slight amount of speech to help the game along near the start
also, but it drops off until you learn what has happened all
happens in the last 10-15 minutes of the game, and the main
character manages to remember everything all at once with a quick
rush to try to wrap up the game in a neat little package. He has
a couple of flashbacks, but it didn't develop enough, and the lack
of details in some things stopped me from understanding some other
things. (such as the fact he was sent by Leon to the island, but
why?, how did Leon find out about it?, where is the island? etc.)
All these could be covered in game (some may be in files-which I
will have to wait for the US release), but yet all he says is he
was sent there and he remembers he's Ark Thompson. The multiple
paths = multiple enemy stories was nice, and a slight bit
redeeming to the story, but was also cut short due to the 10 minute
rush that happened above. Also, the lost child idea has been done
before in Resident Evil 2 (a lot of the ideas/evens in the game are
very similar to Resident Evil 2), and looses even more of the
story's originality. Overall, the story was the thing that spoiled
the game more than anything, which is really unfortunate, due to
the fact the games usually have a decent story at best.
Once I had the background info from the translated files, the story
made a little more sense, and was enough to give it a mark and a
half more, due to the fact it opened the story a little. Still there
is some work that could have been done on the storyline to this game.
Sound Effects: 7/10
As with most of the Biohazard/Resident Evil Games, most of the
sound effects don't seem to be a noticeable thing, but if you look
for them they shine through to make the experience better, and
this game is no exception. All the weapons are nicely sounded and
footsteps make the main experience, including your sounds of broken
glass being stepped on. Zombies sound the same as in Resident Evil
2, and overall the sounds are mainly crisp and clear. As for the
voice acting, well it's the thing the most despise. I am yet to
judge if this has the worst acting ever, but it really sounds like
Lot goes through about 3 voice actors because of the change in
tone of voice. Quite frankly, the voice for his little sister
Lilly sounds more male than he does in some places also. The best
acting does come from Ark in some places (mainly because we here
him more often than others) but still the acting is way below
average, and could have done with a lot more work.
Music: 9.5/10
Yet, the music is completely perfect. The games are known for their
high quality, excellent music and Gun Survivor has the same high
standard. Music is, as usual, set to the standard of what is
happening on screen, such as a quick rush for a large group of
monsters or dramatic score for story related action, and at
sometimes no music is used just to keep the spooky quietness
of not knowing just what is coming. I really can't say much more
than that, it's just the usual perfection.
Control: 7/10
Well, there are only 2 things to say. G-Con or No G-Con. Overall
the experience is there with the G-Con, but the game is a heck of
a lot harder. The controller is rather generic, the settings
rather more standard to the other games, but quite oddly, the
control settings fit this game more than any of the others, due to
the 1st Person View. There are some downsides as to moving around,
but overall you shouldn't have too much trouble with getting used
to it. The quick lock comes in handy quite a bit with turning
around to target enemies and finding other items. As many people
have said, the centering is annoying. And I agree. It's good with
the controller, seeing as you would have to target the zombies and
other enemies a lot more, but they should have had the option to
turn it off, as it's a pain with the G-Con, and also would make
the game a heck of a lot harder, and thus better in some ways.
Graphics: 7/10
Well, even though people say the graphics are shocking, I don't.
They are the best the team could do, and the same as Dino Crisis'
ones, it's just that your seeing them in a larger and different view
point. But, I will get down to the points of it. There are some
things they could have changed, added etc. The blood effects should
have been one thing changed, it just doesn't look right, and the
way all the objects you need to pick up are majorly oversized for
picking up. They could have put some pickup points in the shelves
and such, to make you search for some items. There was also the fact
that all the objects had that sparkle to make you notice them, it
was okay, except I've never seen a rope give off a metallic sparkle.
Probably the best thing is the enemies, they look good for the
way they are being viewed (they are the same models as in Resident
Evil 2 being viewed differently), and there was very few problems
with the animations, although the do seem to skip a few frames every
now and again. Occasionally the high amount of graphics also causes
the game to slow down, it's very noticeable at points, and especially
when you use the rapid-fire gun or Rocket Launcher. Overall, I do
have to give the development team credit for what they pulled off
with what they had to work with, and if they develop a sequel for
the new machines out there now, it will be very interesting to see,
after what was accomplished with the Battle Mode in Code Veronica.
Overall Comments: Game Earns 7/10
Well, all I can say is it really is fun to play. When I saw the
game, I believed the game would be no fun, and I'd end up not
enjoying it. But it was enjoyable. The puzzles are not too hard,
mainly key for a door to exit the area, making the gun shooting
part a more main idea of the game, and that is fun also. It would
have helped if the game had been given some more originality in
some places (the game has so many things from Resident Evil 2
it's not funny), but still is original in it's own right. The game
is a largely interesting experience, and besides the few problems
is a fun game to play, and I look forward to a sequel on a console
that will handle the idea much better.
High Points:
- High Amount Of Shooting Fun
- Multiple Paths
- Excellent Music
Low Points:
- Bad Story
- Too Easy Puzzles
- Auto Centering
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| - 2.0 - G A M E I N F O /
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Well, I'm going to work my way through the basics of Gun Survivor.
This should help you understand the game, and make your own
decisions on what is best for you. Well, that's a load, this is
just a bunch of info that needs to be added.
Basically, the game is straightforward enough. There is a little
bit of randomness, but the paths are easy to follow, and you
should be able to get through on Normal on your first time (You do
have 4 continues should you die).
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| - 2.1 - S T O R Y /
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In 1998 a disaster struck the quiet midwestern residence of
Raccoon City. An uncontrollable outbreak of the Umbrella created
T-Virus transformed the city into an inescapable death trap. To
stop the outbreak from spreading, Umbrella Incorporated was
forced to wipe out the entire city. However, this was not the
only location where an outbreak occurred...
Zombies roam the streets. A helicopter flies across the sky.
A figure in white latches on to the bottom, pulling up on the foot
of the chopper to get inside.
"You're not going to get away!"
A shot fires, and there is an explosion, the figure plummets
towards the ground, as the helicopter flies off out of control,
heading towards the ground below also.
The helicopter crashes with a deafening sound, as the pilot rolls
out onto the ground to escape the burning wreckage before
collapsing unconscious.
A short time later the pilot wakes.
"My head hurts... I don't want to believe I have lost my memory...
My past is buried somewhere at the back of my mind. Trying to
recall any of it is like trying to grab hold of fog...
What has happened here? Something is not quite right. My instinct
tells me there is trouble ahead. I have to get out of here.
Who am I? What is destined to happen to me? Am I doing the right
thing?
Nothing makes sense...
But wait, one thing is for sure. The only thing I can trust is
this gun. My gun will show me the way... I will survive... I'm
going to prove that I can survive..."
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| - 2.2 - C O N T R O L S /
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The basis of GUN Survivor, is the fact that it works with Namco's
G-Con. It doesn't mean playing it with the controller is anything
bad (I personally prefer the controller over the G-Con for playing
but you can't really beat the gun for more fun and for a authentic
playing style) but for those import style types who got the game
and can't understand the instructions here is the info you need.
- Namco G-Con Default Settings (BHGS and RES)
A - Move to the Left (onscreen/inventory)
B - Move to the Right (onscreen/inventory)
A+B - Access Inventory/Resume Game
Double Tap A or B - Target closet Enemy/Object
Trigger - Walk (gun away from screen-tap trigger once again to run)
- Shoot (gun at screen)
- Select objects/options
Double Tap Trigger - Walk backwards (gun away from screen)
Hold Trigger+A+B - Option Menu
The G-Con settings can be hard to get to work, and to get used to.
Some people also experience problems playing Gun Survivor with the
G-Con at certain sized screens and with certain visual out
connections (I had problems using a RF on the TV in my room). The
best way to get around these is to use a different TV and
connection, and if you can't then you will have no choice but to
use a standard controller.
- Standard PlayStation Controller (Default Settings BHGS)
D-Pad - Moves character/Moves crosshair
Circle - Selection Button/Fire Weapon when drawn
X - Cancel Selection
Square - Fire weapon when drawn/Run
R1 - Draw Weapon
L1 - Target Closest Enemy/Object
Start - Accesses Inventory/Skip Movies
Select - Option Menu
If you have a analog controller, then
Left Stick - Moves character/crosshair
Right Stick - Accesses Inventory
All other buttons are the same in Analog mode. Gun Survivor is
Dual Shock compatible for those of you with the pads (like me)
and vibration is set to on when you start the game.
If your used to the standard Resident Evil US controls (X is
Select, Circle is Cancel) then change the settings from A to B
type in the options menu.
- Standard PlayStation Controller (Default Settings RES)
D-Pad - Moves character/Moves crosshair
X - Selection Button/Fire Weapon when drawn
Square - Run
R1 - Draw Weapon
L1 - Target Closest Enemy/Object
Start - Accesses Inventory/Skip Movies
Select - Option Menu
If you have a analog controller, then
Left Stick - Moves character/crosshair
Right Stick - Accesses Inventory
All other buttons are the same in Analog mode. Survivor is Dual
Shock compatible for those of you with the pads (like me) and
vibration is set to on when you start the game.
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| - 2.3 - C H A R A C T E R S /
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Ark Thompson
Role - Main Hero
Weapon of choice - Glock 17 w/ inf. ammo
Ark is the main hero in Gun Survivor, and starts off without
knowing who he is. On his trip through the island that he's on he
begins to believe that he is really a mass-murderer called Vincent
that everyone is after. During the game, he will find out more
about who he really is and why he was the island.
Lott
Role - Little Boy Lost/The Informant
Weapon of choice - Multi-colored baseball bat
Once your down in the sewers, you end up meeting up with Lott.
Unfortunately, he decides to run off and you end up following him
for a long distance, all the way to a lab area.
I don't know why, but I believe Lott is really Rott (due to the fact
that the map of his house says "Rott's House" as the title) but it
sure as hell sounds like the characters are saying "Lott!" when they
call out his name. I do also have to ask, who the hell names their
kid Rott anyway?
Andy
Role - Psychopathic Supervisor
Weapon of choice - Gleaming light shining off his bald head and a
Luger.
Andy seems to be a supervisor for Umbrella. As Ark makes his way to
the library you'll meet up with him, and find that he is calling
you Vincent and a murderer. You hear from him a few times in
various paths, but he doesn't play an important role
Lilly
Role - Little Boy Lost's Little Lost Sister
Weapon of choice - Closets and Bear Faced Overalls (Agh... The
Horror!)
Lott's little sister, who decides it would be fun to be running
around with Lott between various types of monsters. She is smart
enough however to stay home and hide when Lot takes off to the
Umbrella Factory/Lab complex.
Vincent
Role - Mass-Murdering Scumbag
Weapon of choice - Laughing and Yelling
The real Vincent seems to know what will happen with Umbrella's
squads coming in to clean up the mess that has happened. Other
than that he seems to like fighting Ark, and panicing.
Cleaner Leader
Role - Leader of Hybrid Human Umbrella SWAT members
Weapon of choice - Loud breathing, and a high powered H&K MP5
rifle.
When the team drops in, you may get to see this guy yelling
orders. If you pick the right path, he will meet up with Ark
before... well, you'll just have to play to see.
Tyrant
Role - Umbrella Bio-Weapon Creation
Weapon of choice - Large clawed hand, wide open mouth with a
huge tongue.
As with every other game, there has to be a Tyrant as a boss to
fight, and Gun Survivor is no exception. Starting out as a weird
blue freak, Survivor's Tyrant goes through three stages of change.
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| - 2.4 - E N E M I E S /
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There are many enemies you will find in the game. This should cover
them, along with how hard they are to beat, what you should do to
beat them and their general location in the game (if I can give it
to you). I'll put basic info here, but I may add more info for some
of the bosses etc. in the actual walkthrough.
- Zombies
The ol' war-horses of Resident Evil are as usual, your main attackers
they can be found just about everywhere in the game. Zombies
shouldn't give you too much of a problem, except for when they are
in large groups or you are stuck with one in a small location. Any
of the handguns are good enough to take them out. The skinless
zombies are also prone to be dropped quicker by hitting them in the
head.
- Dogs
Mainly located in street areas, the T-Infected doggies, seem to love
running around in circles. Their attack patterns are very random, and
they are sometimes hard to target due to their speed. The best thing
is once you have shot one and knocked it down keep shooting at it to
keep it on the ground. This way you should have no problems with the
dogs at all.
- Crows
Besides the movie theater, and occasionally randomly placed in street
areas, you probably won't come across these flying pests too often in
the game. If you do, crack out any of the handguns and just take pot-
shots at them 'till they are all dead. A very easy enemy.
- Spiders
There are 2 types of Spiders in the game. The normal brown and black,
which occasionally charge, but do very little else but sit there
allowing you to shoot the crap out of them. The others, which are
green and black are vicious little bastards who like to spit acid at
you and also charge. For the easy ones, you could use any of the
handguns, you could also use the handgun for the hard ones (if your
feeling like getting a little injured) but I would advice something
a little stronger for the green and black ones.
- Cockroaches
You should only meet these once in the game (and on a certain path
too). The room will be dark when you enter it, you will be able to
hear them, but they wont attack until you switch the light on. When
you go nuts with what ever handgun you have and you should be able to
take many out, but while still getting attacked. They are a pain, but
are easy to kill. The best idea is just run for the door instead of
wasting your time though.
- Hunters
The hunters also make an unwelcome return. The team hasn't taken the
wussy easy to beat hunters from Resident Evil 3, nooo, they decided
to use the old green gorilla ones from Resident Evil, and man these
things are still as hard to beat as ever. They jump, they swipe,
they do everything the ones in Resident Evil did. If they are by
themselves you should be able to take them out with a handgun
(prepare to maybe get swiped with a claw once or twice) but if there
is more than 1 attacking use your shotgun, you'll take them out a
hell of a lot quicker.
- Lickers
I still can't decide which is worse, the Hunters or the Lickers in
this game. I have a tough time with them both. As with the Hunters,
if they are by themselves you can should be able to take them out
with a handgun (prepare to maybe get swiped with a claw once or
twice or tongued a couple of times) but if there is more than 1
attacking use your shotgun, you'll take them out a hell of a lot
quicker. As for the darker Lickers, you may need to use a shotgun
to kill them, especially if they come in pairs.
- Cleaners
These SWAT guys turn up everywhere. They are easy to kill with a
handgun bullet or two, and can still usually be taken out easily
with groups or 3 or 4 (at the same level). They can be a pain when
they are higher up then where you are, but should still only take
a handgun bullet or 2 to finish off.
- Moths
There are 2 Moths in the game that are in the basement of the
Prison. Such is this, that with a shotgun (and even with the handgun
if you want to) that you should have no problems taking them out.
- Plant Creatures
These turn up in the Factory/Lab nearer the end of the game. They
are easy to take out with a close range flame grenade shot to the
body (the large part at the top) just watch out for them throwing
vines at you and spitting poison at you. Also, if you can get some
distance between you and them, a handgun will do nicely also.
- Alligators
The hardest enemy in the game. If you trek through the second lot
of sewers, then you'll be attacked by not only 1, but 2 of these
things. There are no large gas tanks lying around for you to blow
their heads off with this time. You will have to be a pro (or have
a rocket launcher on you) to get past these buggers. The only
other hints are to have a lot of herbs and a lot of ammo.
- Mr. X
Mr. X returns (or should I say in this case, Mr. X's return).
It's amazing to see more than one in one location. Still a long
distances or in open areas you should be able to get through 2
handgun clips or so, and beat him. If your in close range you may
want to use something else but you should be able to get by with
just using the handgun. Also, as like in Resident Evil 2, he will
sometimes drop you an random item.
- Tyrant
Yes, I had him in the character section, but he's also an enemy,
so he also needs to go here also. Overall, his first two forms
shouldn't give you any problems. In the first area he attacks, you
can just shoot at him until he gets too close, then run around him
to the other end and do it again and again until he dies. For his
second stage, you can run all around the heliport taking pot shots
with what ever weapon you want to. As for his third, that's where
you have trouble. Because of one of his moves he can sometime
block your shots, he also jumps a lot, and he can also pick you
up and slam you on the ground (if he kills you he will skewer you
with his clawed arm before chucking you a large distance). The
only thing you really can do, is to continue to run around and
taking shots when he charges at you or when he's turning around,
and hopefully you will win.
________
|________\________________________________________________________
| |
| - 2.5 - W E A P O N S /
|________________________________________________________________/
There are 8 Weapons you can get for Gun Survivor. 7 In-Game, and
one which you have to earn. In here I will go into detail about
them.
________________
| |
|Glock 17 Handgun|
|________________|
Default Weapon
Holds: 17 Bullets
Best Against: Just about anything
Infinite Ammo
Speed - >>>>>>>
Reload - >>>>
Power - >>>>>>
Overall - >>>>>
The Glock is your standard firearm. It holds 17 rounds at a time,
and has an average firing rate. You will be stuck with it at the
start and shouldn't have too much trouble using it.
______________________
| |
|M8000 Cougar G Handgun|
|______________________|
Found Weapon
Holds: 15 Bullets
Best Against: Just about anything
Infinite Ammo
Speed - >>>>>
Reload - >>>>>>
Power - >>>>>>>
Overall - >>>>>>
You'll find the M8000 at the arcade store room. This gun is
a slight bit slower than the Glock, holds less ammo than the Glock,
but is slightly more powerful and reloads quicker.
_____________
| |
|CZ-75 Handgun|
|_____________|
Found Weapons
Holds: 15 Bullets
Best Against: Just about anything
Infinite Ammo
Speed - >>>>>>>>>>
Reload - >>
Power - >>>>>>
Overall - >>>>>>
This handgun is very quick in firing, but is slow in reloading. It
Is also weaker because of the speed compared to the Cougar. It's
located at the hospital.
_______________
| |
|Nanbu 14 Custom|
|_______________|
Found Weapon
Holds: 8 Bullets
Best Against: Anything slow or at a distance
Infinite Ammo
Speed - >>>
Reload - >>>>>
Power - >>>>>>>>
Overall - >>>>>
This gun holds 8 rounds and is the most powerful handgun in the
game, but it's also slow to compensate. Take the path into the
Library to find it.
_______________
| |
|SPAS 12 Shotgun|
|_______________|
Found Weapon
Holds: 8 Shells
Best Use of Ammo Against: Many Hunters, Lickers, The Final Boss
Limited Ammo
Speed - >>>>>
Reload - >>
Power - >>>>>>>>>
Overall - >>>>>
The SPAS holds 8 Shells and is a powerful weapon. Although it's
stats aren't the greatest it does come in handy when your surrounded
and if your facing the last boss. It's located at the showers, just
after the jail cells in the prison.
____________________
| |
|M79 Grenade Launcher|
|____________________|
Found Weapon
Holds: 1 Shell (Acid/Flame/Grenade)
Best Against: Flame works well on plants, Grenade works well on the
last boss and various other enemies, Acid doesn't have
much purpose, but I havem't tried them on the Aligators
yet, so perhaps....
Limited Ammo
Speed - >>>>>>>>>
Reload - >>>>>>>>
Power - >>>>>>>
Overall - >>>>>>>>
The Grenade Launcher is back yet again. Using various rounds, the
Launcher will help you greatly. The reason this has such high stats for
both Speed and Reloading is that as it fires it's reloaded so it means
both the speed of firing and reloading are extemly quick. It's found on
top of a car at the Parking lot of the Umbrella building.
______________
| |
|S&W M19 Magnum|
|______________|
Found Weapon
Holds: 6 Bullets
Best Against: Just about anything
Limited Ammo
Speed - >>>>>
Reload - >>>
Power - >>>>>>>>
Overall - >>>>>
The Magnum will be a trusty weapon that will help you many times.
It's located in the later part of the game, on the floor of the
Room with an inactivated elevator (Plant B1) under the destroyed
Mansion.
______________________
| |
|M20-A1 Rocket Launcher|
|______________________|
Earned Weapon
Holds: 1 Rocket
Best Against: Anything!!!
Infinite Ammo
Speed - >>>>>>>>
Reload - >>>
Power - >>>>>>>>>>
Overall - >>>>>>>
If your good enough to get S rank, you can be trusted with this
destructive weapon. It will kill just about everything in one
shot.
________
|________\________________________________________________________
| |
| - 2.6 - I N V E N T O R Y / O P T I O N M E N U S /
|________________________________________________________________/
(Gun) Survivor Item List Version 2.0
|_________________________________________________________________|
| |
| Standard Items |
|_________________________________________________________________|
| |
| Handgun Bullets - Ammo for all the handguns you will gain. |
| |
| "These are 9X19 Parabellum Bullets that can be used for various |
| handguns." |
|_________________________________________________________________|
| |
| Green Herb - Slight amount of healing from a single herb. |
| |
| "This is a herb that can be used to heal wounds." |
|_________________________________________________________________|
| |
| First Aid Spray - Full health in a can |
| |
| "This spray will fully recover your vitality." |
|_________________________________________________________________|
| |
| Red Herb - Triples the effect of other herbs |
| |
| "This is an herb that can enhance the effect of other herbs." |
|_________________________________________________________________|
| |
| Blue Herb - Cures poision status |
| |
| "This is an herb that can detoxify poisons." |
|_________________________________________________________________|
| |
| Shotgun Bullets - Ammo for the SPAS-12 Shotgun |
| |
| "Shot Shell. These can be used with the S.P.A.S. 12." |
|_________________________________________________________________|
| |
| Flame Rounds - Flame Rounds for the Grenade Launcher |
| |
| "Grenade Flame Rounds. These can be used with the M79 Grenade |
| Launcher." |
|_________________________________________________________________|
| |
| Grenade Rounds - Explosive Grenade Rounds for the Grenade |
| Launcher |
| |
| "Grenade Bearing Rounds. These can be used with the M79 Grenade |
| Launcher." |
|_________________________________________________________________|
| |
| Acid Rounds - Rounds with Acid for the Grenade Launcher |
| |
| "Grenade Acid Rounds. These can be used with the M79 Grenade |
| Launcher." |
|_________________________________________________________________|
| |
| Magnum Rounds - Rounds for the Magnum |
| |
| "357 Magnum Rounds. These can be used with the S&W M19 series." |
|_________________________________________________________________|
| |
| Mixed Herbs - Various mixtures of herbs will create various |
| results. |
| |
| "This a mixture of a -- herb (, a -- herb) and a -- herb." |
|_________________________________________________________________|
| |
| Other Items |
|_________________________________________________________________|
| | | |
| Item Name | Found | Location |
|______________________|___________________|______________________|
| | | |
| Handgun A | N/A | N/A |
| |___________________|______________________|
| |
| "GLOCK 17. This is a small lightweight gun, which is made from |
| plastic and is famous for it's stability." |
|_________________________________________________________________|
| Streets Area 1 |
|----------------------|-------------------|----------------------|
| | | |
| Rusted Key | Zombie | Street Area 1 |
| |___________________|______________________|
| |
| "This is a key that looks like it could easily break apart." |
|_________________________________________________________________|
| Church |
|----------------------|-------------------|----------------------|
| | | |
| Chapel Key | Table | Chapel Library |
| | | Church |
| |___________________|______________________|
| |
| "It appears to be a key for a chapel." |
|_________________________________________________________________|
| | | |
| Clock Winder | Clock | Chapel Library |
| | | Church |
| |___________________|______________________|
| |
| "It appears to be a winder for a clock." |
|_________________________________________________________________|
| | | |
| Church's Rear Key | Table | Church Basement |
| | | Church |
| |___________________|______________________|
| |
| "It appears to be a key for the rear entrance of a church." |
|_________________________________________________________________|
| Restaurant |
|----------------------|-------------------|----------------------|
| | | |
| Manager's Key | Boxes | Freezer |
| | | Restaurant |
| |___________________|______________________|
| |
| "It appears to be a key to open the hall entrance of a |
| restaurant." |
|_________________________________________________________________|
| Movie Theater |
|----------------------|-------------------|----------------------|
| | | |
| 35mm Film | Shelf | Projector Room |
| | | Movie Theater |
| |___________________|______________________|
| |
| "The word "Umbrella" is written on the case of the film." |
|_________________________________________________________________|
| | | |
| Theater Key | Front Of Theater | Movie Theater |
| |___________________|______________________|
| |
| "This is a key for the entrance of a theater." |
|_________________________________________________________________|
| Streets Area 2 |
|----------------------|-------------------|----------------------|
| | | |
| Cracked Key | Seat | Waterside |
| |___________________|______________________|
| |
| "This key is cracked and could break at anytime." |
|_________________________________________________________________|
| Arcade-Bar-Casino |
|----------------------|-------------------|----------------------|
| | | |
| Arcade Key | Table | Arcade Office |
| |___________________|______________________|
| |
| "This is a key to access the underground of the amusement park" |
|_________________________________________________________________|
| | | |
| Manhole Opener | Bar Counter | Bar - Arcade |
| |___________________|______________________|
| |
| "This could be used to open a manhole." |
|_________________________________________________________________|
| | | |
| Handgun C | Shelf | Storage Room |
| | | Arcade/Casino |
| |___________________|______________________|
| |
| "M8000 Cougar G. This gun is famous for it's excellent |
| precision thanks to it's Rotating Barrel blow back action." |
|_________________________________________________________________|
| Library |
|----------------------|-------------------|----------------------|
| | | |
| Handgun D | Desk | Upper Library |
| |___________________|______________________|
| |
| "Nanbu 14 Custom. This is Japan's first automatic gun, which |
| was used by the Japanese army." |
|_________________________________________________________________|
| | | |
| Manhole Opener | Table | Back Library |
| |___________________|______________________|
| |
| "This could be used to open a manhole." |
|_________________________________________________________________|
| Hospital |
|----------------------|-------------------|----------------------|
| | | |
| Medicine Room Key | CT Scanner Bed | Exam Room - Hospital |
| |___________________|______________________|
| |
| "This is a key to open the door of the medicine room." |
|______________________|___________________|______________________|
| | | |
| Handgun B | Desk | Nurse's station |
| |___________________|______________________|
| |
| "CZ75. This is a small gun which uses 9X19 parabellum rounds." |
|_________________________________________________________________|
| | | |
| Manhole Opener | Shelf | Operating Room |
| |___________________|______________________|
| |
| "This could be used to open a manhole."
|_________________________________________________________________|
| Prison |
|----------------------|-------------------|----------------------|
| | | |
| Prison Cell Key | Desk | Office |
| |___________________|______________________|
| |
| "This is a key for the entrance of a prison cell." |
|_________________________________________________________________|
| | | |
| Rope | Desk | Prison Hallway |
| |___________________|______________________|
| |
| "This is a strong rope that could be used for mountain |
| climbing" |
|_________________________________________________________________|
| | | |
| Shotgun | Floor of the | Prison Showers |
| | Showers | |
| |___________________|______________________|
| |
| "S.P.A.S. 12. This large size military shotgun can be handled |
| with one arm if used with a stock option." |
|_________________________________________________________________|
| Night Club |
|----------------------|-------------------|----------------------|
| | | |
| Club Hall Key | Table | VIP Room |
| | | Night Club |
| |___________________|______________________|
| |
| "This is a specially designed card key for a club member." |
|_________________________________________________________________|
| Umbrella HQ |
|----------------------|-------------------|----------------------|
| | | |
| Umbrella Key Card | Floor by the Desk | Main Office 13F |
| |___________________|______________________|
| |
| "This is a card key that can be inserted into a card reader. |
| The word "Vincent" is written on it." |
|_________________________________________________________________|
| | | |
| Grenade Gun | Sitting on the | Parking Garage |
| | front of the Car | |
| |___________________|______________________|
| |
| "M79 Grenade Launcher. An American made weapon that is |
| compatible with various types of ammo." |
|_________________________________________________________________|
| Umbrella Factory |
|----------------------|-------------------|----------------------|
| | | |
| Magnum | Power Room | Plant B1 |
| |___________________|______________________|
| |
| "S&W M19. The M19 can handle 357 magnum rounds once the barrel |
| is extended from 4 to 6 inches." |
|_________________________________________________________________|
| | | |
| Activation Disk | Lab Desk | Lab - Plant B2 |
| |___________________|______________________|
| |
| "This is an activation disk for the power reactor." |
|_________________________________________________________________|
| | | |
| ID Card | Dead Body | Plant B2 |
| |___________________|______________________|
| |
| "This is an ID card of a researcher. You can insert it into a |
| card reader at the factory." |
|_________________________________________________________________|
| | | |
| Master Key | Desk in | Plant B3 |
| | Tyrant Lab | |
| |___________________|______________________|
| |
| "This is the master key for the factory." |
|_________________________________________________________________|
| | | |
| Rocket Launcher | N/A | Inventory after |
| | | earning a S Rank |
| |___________________|______________________|
| |
| "M20A1 Rocket Launcher. This powerful weapon fires rockets and |
| can defeat most enemies with one shot." |
|_________________________________________________________________|
| |
________
|________\________________________________________________________
| |
| - 2.7 - I N V E N T O R Y / O P T I O N M E N U S /
|________________________________________________________________/
If your new to the Biohazard/Resident Evil Scene, or you can't
understand the menu's in the game (because you have BHGS) then
this section is for you. It covers what you need to know about
the menus.
- Inventory Screen
Once you have accessed the inventory screen you have many options,
and images.
__________________________________________
| ___________________________________ |
| | Item | File | Map | Exit |__|
| |________|________|________|________| |
| |
| |
| |
| |
| |
| |
| |
| ______ |
|| | _____________________________ |
||HEALTH| | ||
||______| | ||
|| \__|__ | ||
|| || Item Information ||
|| GUN || ||
||_________||_____________________________||
|__________________________________________|
In the lower left is you currently equipped gun, and your health
status. You will have a large box to the right of them, that is
where you will get info on various items, and at the top will be
four options; Item, File, Map and Exit. I will go through each of
these.
Item - If you click on item, it will bring up your list of items.
Within this list you can select an item. Lets say you had a Red
Herb, and you selected it. 4 more options will come up. 3 will be
in Japanese kanji, and the last will say Cancel. These four options
are Use, Combine, Check, and of course Cancel. With use you will
use the selected item. In this case you won't be able to use the
Red Herb by itself. By using Combine, you could combine the Reb
with a Green, and then use it. With check you can look at an image
of the items and read some info on it (doesn't help to if you can't
read Japanese) and cancel takes you back to the item menu.
__________________________________________
| ______________________________ |
| |Equip|Combine| Check | Cancel |_____|
| |_____|_______|_______|________| |
| ______________________________________ |
| | NO ITEM | |__________| |
| | Handgun A | | | |
| | Handgun Bullets | |__________| |
| | Return | |__________| |
| | NO ITEM | | Selected | |
| |_________________________|_|__________| |
| ______ |
|| | _____________________________ |
||HEALTH| | ||
||______| | ||
|| \__|__ | ||
|| || Item Information ||
|| GUN || ||
||_________||_____________________________||
|__________________________________________|
File - Here you will be able to look at all the files you picked up
in the game again, just incase there was something you missed.
Map - Map shows you a layout of your current location.
And Exit takes you back to the game.
- Option Screen
Once you have accessed the option menu, there is a bunch of various
options.
__________________________________________
| |
| |
| O P T I O N |
| |
| |
| |
| ____________ _____________ |
|| __________|_ _|___________ ||
||_| _|_________|_ |_||
| |__________| |___________| |
| |_____________| |
| |
| /| |\ |
| \| |/ |
| |
| |
|__________________________________________|
Adjust Screen - This option allows you to change the placement
centering of the screen.
Vibration - Turn the Dual Shock vibration on or off.
Key Config. - Set the controller settings you wish to use with
Gun Survivor and what ever controller you are using.
Reset - Reset the current game back to the title screen.
Sound - Set the sound volume and output settings.
Exit - Exit out of the Option Menu
________
|________\________________________________________________________
| |
| - 2.8 - S A V I N G T H E G A M E /
|________________________________________________________________/
Okay, so everyone is complaining about how there is no typewriters
in Gun Survivor to save. So everyone is asking how do I save. To
tell you the truth, you can't. Well that's not fully true either,
you can, but it won't save your position, only your guns, ammo,
hit percentage, enemies killed etc. If you load that save you'll
be back at the start with those stats. When you finish the game
then you will also be allowed to save for the same reason (gaining
weapons, status etc.) to continue on with.
Survivor could take you anywhere between 3/4 hour to a few
hours to complete. It just depends on how you do it, so be warned,
you could have to spend up to that much time playing it.
Honetly I don't see why people complain there is no save spots in
the game. It's a shooter people! House of the Dead doesn't have
save spots it has continues, and so does Survivor. Come on, I mean
I read reviews where people took marks off because you can't save
in the game. Absolutly idiotic!
________
|________\________________________________________________________
| |
| - 2.9 - T I P S F O R S U R V I V I N G S U R V I V O R /
|________________________________________________________________/
- I have no idea how many times this has stopped me from getting
injured. When you enter a new room get into an area where you can
shoot the enemies from a distance as best you can.
- You can just about use the handguns for most of the game except
for when you get into tight situations, and the last boss.
- Don't forget to mix herbs. It helps a lot.
Red - 0% Triples others when mixed.
Green - 25% Health
Blue - Cures Poison Status
But when mixed
Red + Green - 100% Health Recovered
Green + Red + Blue - 100% Health plus removes Poison Status
Green + Blue - 25% Health plus removes Poison Status
Green + Green + Green - 100% Health Recovered
- Try out all the handguns once you have all four and find the one
that is best suited to you.
- Decide on which path you will take from what your current ammo
and healing items are like. It's not good going into the sewers
to face the Alligators if all you have is the handguns, and one
green herb.
- As with the other games, Run all the time that you aren't
fighting. It will also help if your going for a good time.
- Also as with the other games, you may want to reload before you
run out of ammo, about 1 or 2 shots left. Especially with the
shotgun, as it takes quite some time to reload.
- When you get into new areas, look around where you started.
Sometimes you will start with your back to a door or entrryway that
is out of your view when you come in.
- Be sensible using the weapons. Flame rounds are good against
Plants, shotgun shells work great against Hunters etc.
- There are various paths to the game, so don't forget to try them
all. You may find some new things happen depending on your actions
throughout the game.
________
|________\________________________________________________________
| |
| - 2.10 - T O G - C O N O R N O T T O G - C O N ? /
|________________________________________________________________/
So should you play the game with a G-Con, or better yet should the
gun support be left in the US release.
One word. Yes.
The game is fun either way, but as I have said the game needs the
ability to use the gun. It's extra fun and just gives the game the
feeling it should have. Although the controls are odd, the game is
a different experience when played with the gun.
An odd couple of things popped up about the US version having it
cut. The thing is if it will the support will be fully removed
(ripped out of the coding) or if it will be hidden, because I can
say that if it's just masked there will be people from day one
hacking the Gameshark codes to unlock it. Lets hope it's masked.
:-)
Other than that, I want to say if you get the chance to play it
with the gun, do so, it's a lot of fun.
________
|________\________________________________________________________
| |
| - 2.11 - E U R O P E A N / P A L I N F O R M A T I O N /
|________________________________________________________________/
Amazingly Eidos Interactive were able to release Resident Evil
Survivor onto the PAL market quickly. With Code Veronica's release
in the US, the bad reviews import Gun Survivor was getting, and the
changes to Survivor's Gun Support, it seems Capcom USA is no rush
to release this game in the Resident Evil Saga.
But the difference is that because Eidos will not get around to
releasing Code Veronica until May or June. In this absence
(besides releasing Resident Evil 3: Nemesis over 3 months later
than when the US got it) they have released Survivor with Gun-Con
support to tide of PAL area Resident Evil Fans.
So the game has G-Con support. It's also in various languages. It's
good to be able to have the files in english (especially for those
people who only have the Japanese version and wish to know what the
files say).
Now that I have played Resident Evil Survivor I can say that besides
the translation, the slight name change, and the addition of Eidos
logo :-) the game is no different than it's Japanese counterpart.
The translation is excellent, I have seen very little in the way of
mistakes and even the "disasterstruck" typo in the intro that many
people made fun of from Gun Survivor has been corrected.
Playin it in english has allowed me to understand some of the other
parts of the game nicely and overall fit together nicely. Other than
that nothing special stuck out between Biohazard Gun Survivor and
Resident Evil Survivor.
In some of the sections I also noticed that some of the slowdown
had been corrected. I don't know if this was due to any programming
efforts or if it was due to the fact that PAL games run slightly
slower frame rates than NTSC.
I have BHGS, and I don't see much point in myself buying Survivor,
but if you haven't played the game at all then you might want to
pick up Survivor and give it a go.
________
|________\________________________________________________________
| |
| - 3.0 - W A L K T H R O U G H /
|________________________________________________________________/
Well, it's onto the walkthrough. Before I start I do have to say
that Gun Survivor has a slight randomness to it. Some enemy/item
locations differ, but most stay the same each time you play. Also
the ammo that Mr. X drops also changes game to game.
Also, if you want to skip movies press Start, please also note not
all movies can be skipped.
If you have problems picking items up, walk over the area where the
item is a few times. If you still can't pick it up, press L1 to see
if you can actually lock onto it, if you can't then you can't pick
it up, if you can, walk up to it again and you should be able to
pick it up.
The guide is played through in Normal, and is the difficulty level
I suggest you play in. There should be little difference found in
easy. Sorry about all the references to "L1" for looking at things
also, I was playing this with the controller, and it wasn't until
after I was finished that I realised that I kept writing that. For
those of you playing with a G-Con, double tap A or B when I talk
about L1.
________
|________\________________________________________________________
| |
| - 3.1 - O P E N I N G /
|________________________________________________________________/
Once you have the ability to move, run around the crates and turn
into the side hall and through the door.
Once you're through, you will see the body of the guy who dropped
from the helicopter. Run up to him, and a cinema will take over.
When it will finish, you'll have a zombie in front of you, kill
him and collect the key he drops. You now have the choice of 3
doors.
The door to the left of the body leads to the CHURCH, the door
in front of the body leads to the RESTRAUNT, and the door at the
end of the hall of the left leads to the MOVIE THEATER.
If you selected the Church, go to Section 3.1.1
If you selected the Restaurant, go to Section 3.1.2
If you selected the Movie Theater, go to Section 3.1.3
________
|________\________________________________________________________
| |
| - 3.1.1 - C H U R C H /
|________________________________________________________________/
Welcome to the church of Umbrella. Once you are inside, there will
be some zombies for you to kill. Once they are dead, take the door
to the right of the chapel.
In this room you will be surrounded by 3 zombies. The best idea is
to run to the right of the zombie in front and shoot them all from
a position against the wall there. Once they are all dead, you can
collect the key from the table around the far corner, this will be
used for the door on the other side of the chapel. Before you exit
get the winder from the side of the clock. Now exit to the chapel.
Run straight ahead and unlock the door. Once inside shoot the three
zombies and go into the double doors halfway down the hall. The
camera will pan around showing you the room. Once you have control
again pick up the file, and go around corner. Shoot the zombie and
pick up the green herb. Now exit back to the hallway.
Run down to the end where the zombies were, and go up to the clock.
You will be prompted to use the winder for the clock. Once it is
put in, it will access the staircase beside the clock. Go down the
stairs.
Shoot the spider, and enter the door at the end. Shoot the three
zombies, and grab the blue and orange key off the table. Now leave
and head back upstairs.
Go up to the door that you haven't been through yet, and you will
be prompted to use the key you just picked up. Do so.
Go to Section 3.2 to continue
________
|________\________________________________________________________
| |
| - 3.1.2 - R E S T A U R A N T /
|________________________________________________________________/
You will find yourself in a kitchen, with a few undead friends.
Get rid of them, and grab the file on the desk. The door around
past the file will be locked, so go into the closest door.
When you get into this section you will see a door infront of you,
but don't go through it yet. Turn to your left, and you should be
shown a storeroom, with a ramp leading down. If you go down around
the corner, you should find a green herb sitting on the floor. Now
go back up the ramp and in the door at the end of the hallway.
You will find yourself in the freezer. Kill the zombies, then grab
the key in the back corner. Make your way back to the kitchen, and
use the key on the door that was locked. Once inside, the camera
will pan around the room showing you the zombies pounding on the
windows.
As soon as you shoot one of the zombies walking around, the others
pounding on the windows will break them. Kill all the zombies in
the room, then go around to the front entrance of the room and
exit out the door. Go to Section 3.2 to continue.
________
|________\________________________________________________________
| |
| - 3.1.3 - M O V I E T H E A T E R /
|________________________________________________________________/
Once inside, shoot any zombies that are around, and grab the green
herb off the counter. Now head up the stairs. Once at the top,
follow the hall around to the next room. Inside, the camera will
pan around the room showing you what is inside. Grab the file off
the trunk in the corner. Go into the other room, killing the
zombie, and grab the 35mm Film. Go back out to the projector,
and go up to the buttons. You will be prompted to use the film.
Do so, and then leave the room.
As you walk or run down the hallway, crows will attack. You can
run or shoot. I usual shoot as they are easy to kill. Either way
head back downstairs. Kill the zombies that have popped up again,
and head into the red double doors by the stairs.
You will now see what was on the film. Now that's what I call
entertainment! Any of you who thought it would be a porno, must be
greatly embarrassed. Pick up the key from the front of the room
and head back out. Kill the zombies that have popped up yet again,
and use the key on the blue double doors by the counter. Go to
Section 3.2 to continue.
________
|________\________________________________________________________
| |
| - 3.2 - W A T E R S I D E /
|________________________________________________________________/
Once outside you will have 2 dogs to contend with. Once they have
been put down, you can go to answer the ringing phone.
Unfortunately, it stops ringing as you pick it up. Now head down
the stairs to the right of the phone.
Down here you should see one licker. If you shoot it a few times
a second one will jump up from over the side. Once they are both
dead, you should pick up the key from off the seat, and the herb
from the right of the far stairs, before heading up them.
Once your at the top a movie should take place. When it is
finished (or you have skipped it) you will notice you are in a
street. Move up to the end of the van, and you will have another
3 way door decision to make. The door to the left building leads
to the ARCADE, the door of the building straight ahead leads to
the LIBRARY, and the door of the building to the right leads to
the HOSPITAL.
If you selected the Arcade, go to Section 3.2.1
If you selected the Library, go to Section 3.2.2
If you selected the Hosptial, go to Section 3.2.3
________
|________\________________________________________________________
| |
| - 3.2.1 - A R C A D E /
|________________________________________________________________/
As you enter the Entrepot Arcade, a movie will take place showing
you the "Cleaners" being dropped into the area. Once you're inside,
another will take place of 2 zombies being killed by something.
When you gain control, you will have to shoot a Cleaner, the one
that killed the zombies. They aren't very hard and only take a
handgun bullet or 2.
The double doors are locked, so go around the corner, and through
the single door. You will get another movie. When it is over, pick
up the key off the computer desk, and go back out into the main
room.
Unlock the doors, and kill the Cleaners inside (Note - L1 will
help you a lot with them). Go over to the counter of the "Wooden
Box" bar, and grab the Hook off it, then head downstairs.
Kill the Cleaners down here in the Casino. Occasionally, you
might find a First Aid Spray sitting on one of the tables. Head
through the single door, into the storage room. In here you will
find a Handgun sitting on the shelf. Walk over to the manhole
cover on the floor, and use the hook when prompted. Go to Section
3.3 to continue.
________
|________\________________________________________________________
| |
| - 3.2.2 - L I B R A R Y /
|________________________________________________________________/
Once inside you will get a movie. When it is finished, head up the
stairs straight ahead. At the top, turn to the left to find a
green herb. Now head into the doors.
When you get in, another movie takes place, and you are locked in.
Go around the book cases to find a hunter you need to go against.
Once it is dead, pick up the handgun sitting on the desk, and go
back outside. Make your way downstairs, killing the dogs the jump
through the windows. Go into the door that Andy went into.
Once inside, maneuver around the bookcases, picking up the file
and killing the lickers you find. Make your way through to the
next room. Kill all the zombies then pick up the hook off the table
before exiting out the back door.
When your outside, kill any enemies, then walk over to the
barricade where you can see the doors to the movie theater. Press
L1, and you should lock onto a hidden Red Herb. Now walk over to
the manhole cover on the floor, and use the hook when prompted.
Climb down the ladder. You will be in a pitch black room, except
for a dim red light in front of you. It is a switch. Turn it on,
and run to find the door. Go through it instead of wasting your
time fighting the cockroaches. Go to Section 3.3 to continue.
________
|________\________________________________________________________
| |
| - 3.2.3 - H O S P I T A L /
|________________________________________________________________/
Once the movie is over, go around the desk and into the doors.
Once you are through, kill the zombie and go through the doors on
the right. This is the Medical Exam Room. Inside, kill the zombies,
then go around to the controls for the CT Scanner (the one monitor
that is on) to access the bed in it. Grab the key off the bed, and
the blue herb against the wall and go back out to the hallway. Use
the door across the hall, which unlocks with the key you just
picked up. You are now in the Medicine Room.
Kill all the zombies, grab the blue herb, then exit through the
other door in the room. You are now in the Doctor's Office. Just
kill all the zombies, then exit out the door back into the hallway.
Now head up the stairs.
You will now be in a long hallway with 5 doors. 3 on the right, and
2 on the left. I'll work my way down each side.
Go into the first door on the right. This is Room 201. Inside you
should find a zombie to kill, and first aid spray on the bed. Go
back out to the corridor.
Go into the second door on the right, Room 202. It contains three
zombies, and a green herb on the back wall, by the window. Go back
out to the corridor.
Go into the last door on the right, Room 203. Inside will be three
more zombies, and a red herb. When your finished in here, go back
out to the corridor.
Go back to near the stairwell, and enter the door beside the metal
shutters on the left side. This is the nurse's station. In here you
will find a file, and a handgun. Go around to the lockers, and
flick the three switches. Now go back out to the corridor.
Go down to the end, and enter the double doors there to access the
Operating Room. Kill any zombies roaming around, and pick up the
hook. Once that is done, head back out to the corridor.
As soon as you leave the Operating Room, you will see a lift ahead
of you. Go and use it and Mr. X will attack. When you drop him,
the lift will arrive. Take it down to the basement.
Kill the enemies down in here in the morgue, and head through the
other door. Walk over to the manhole cover on the floor, and use
the hook when prompted. Go to Section 3.3 to continue.
________
|________\________________________________________________________
| |
| - 3.3 - S E W E R S A N D P A R I D I S E P R I S O N /
|________________________________________________________________/
When you enter, you won't be able to use any of the other exits
except for the door with the spray painted orange mark around it.
When you get inside pick up the Shotgun Shells from the top of the
fridge, then get the file off the desk. After you read it, you
will get a movie.
When it is finished, go through the door that the boy went through.
Run down the corridor, but watch out because a licker drops down
from the ceiling. If your quick enough you can run right past it and
up the ladder, or you can stand and fight it. Either way, go up the
ladder.
You will find yourself in a large area, with two doors below large
letters which say "PARIDISE." Go through the two doors. Once your
inside, you around the zombies to the other end of the hallway
before killing them. Then go through the door that has the hanging
sign above it saying "Office."
This can be tricky. You have 4 zombies in here, and very little
space. Try your best to drop them quickly. When you have go through
the other door. When your inside, grab the file off the desk, and
the gold key off the table.
Head back out to the main office, take out the new zombies, and go
back out to the main hallway. Use the key to unlock the door across
from where you are.
Once inside kill any zombies about, and don't forget to grab the
rope. Don't head through the door at the end of the hallway where
you entered, instead go through the bar door in the area with the
lockers and the table.
In the cell area, kill the naked zombies, and pick up the file in
one of the cells, before heading through the door at the end. In
this hallway head in the door halfway down the hall (the one with
the small window in it). Inside kill the zombies as best you can,
and grab the SPAS Shotgun lying on the floor at the end. Go back
out to the hallway.
When you exit, you will be facing a door. Don't go through it yet.
Turn around and you will see a stairwell at the other end of the
hallway. Go down it. When you get to the bottom, move forward a
little. The doors will fall off and 4 zombies will come trudging
out. Kill them, then grab the herb at the end of the hall.
Now you get to make another decision. You can go back upstairs to
the COURTYARD and GUARD TOWER, or you can either take the double
doors leading UNDERGROUND. Please note, the Underground way is
extremely hard, there are many Hunters and Lickers, and 2
Alligators you will need to get through to get out.
If you selected the Courtyard and Guard Tower, go to Section 3.3.1
If you selected the Underground, go to Section 3.3.2
________
|________\________________________________________________________
| |
| - 3.3.1 - C O U R T Y A R D / G U A R D T O W E R /
|________________________________________________________________/
Come back up the stairs from the basement, and go through the door
at the end of the hallway. You will find yourself outside in a
courtyard, with a couple of Hunters.
Get behind the poles, and shoot the one walking around with your
handgun, while using L1 to keep up with where it's running around.
When it's dead, do the same with the second one.
Now the hunters are gone, you can go up to the far end. To the
right is a doorway, do not go through it, it leads back into the
prison hallway where you picked up the rope. Instead, head into the
hallway to the left. Pick up the red herb, and follow the hall down
to the ladder at the end, and climb it.
At the top of the Guard Tower, go to the other side, and you will
be prompted to use your rope. Do so, and you will climb to the
bottom.
When you get to the bottom, you will notice something walking at
you. It's Mr. X. Shoot away at him with your handgun, you should be
able to drop him before he gets too close to you. Pick up the ammo
he drops.
Now it's decision time again. You can go to the end of the alley
and use the door there to go to the NIGHT CLUB, or you can go half
way down the alley and use the staircase which leads to a ROOFTOP
and a WAREHOUSE,
If you selected the Night Club, go to Section 3.3.1.1
If you selected the Rooftop and Warehouse, go to Section 3.3.1.2
________
|________\________________________________________________________
| |
| - 3.3.1.1 - N I G H T C L U B /
|________________________________________________________________/
As soon as you enter the door you will have another Mr. X charging
at you, you can either run around the boxes, taking a few shots
before he gets close (which is quite easy) or you can run around
the boxes to the doorway (which is even easier). I would go for
Mr. X, as he gives you some ammo for dropping him. Either way you
choose, go through the door eventually and you will be in the main
part of the Heaven's Night Club.
Grab the Green Herb off the counter of the Bar, then head up the
stairs. You will be automatically taken into the upstairs
VIP room. When your inside, grab the VIP card off the table, but be
warned as soon as you do, Mr. X will come and attack you again.
Run or take him down, and exit back to the main part of the club.
When you're down the bottom, you will have to take on another
Mr. X. When he's down, go to the door down the hall, and use the
card reader to unlock the door, then exit. Go to Section 3.4 to
continue.
________
|________\________________________________________________________
| |
| - 3.3.1.2 - R O O F T O P A N D W A R E H O U S E /
|________________________________________________________________/
As soon as you get up on the roof, you'll have heaps of Cleaners
attacking you. Take them all out (usually 8-10), then grab the
green herb from over at the vent outlets, before climbing down
the ladder on the other side.
Once down the bottom, run to the end to pick up some ammo (if it
stays the same every game, then it will be flame rounds-it's what
I got both times I went this way), then head in the door. Kill
the cleaners in here. Getting the ones on the shipping container
first is a good idea. Behind the container is some shotgun shells.
Now go over to the door and exit. Go to Section 3.4 to continue.
________
|________\________________________________________________________
| |
| - 3.3.2 - U N D E R G R O U N D /
|________________________________________________________________/
So you've chosen the hard way. Well your first task is to kill the
two moths in here, so do that. When they are dead, grab the blue
herb, and climb through the open vent near it, using the rope when
prompted.
This next part is hard. Shoot all the hunters you can see in this
area. The ones on the other side of the bridge can jump across, so
be careful. When they are dead, run to the end, and climb up the
ladder. Run through the air shaft and down the ladder at the other
end.
In this area, kill any enemies around, and go through the door at
the end of the hallway. You will be back out in the main area,
except on the other side. Grab the green herb, and go down to the
far end where there is a door you can go through. Follow the next
room around, picking up the red herb as you do, until you reach
the next door. Go through it, and get ready for a fight.
In here are the hardest enemies in the game. You have to fight 2
alligators. Once you finally kill them, head up the ladder at the
end of the area. Go to Section 3.4 to continue.
________
|________\________________________________________________________
| |
| - 3.4 - U M B R E L L A H Q /
|________________________________________________________________/
After the movie, you will be facing the doors to Umbrella's HQ for
this island. Before you enter, press L1 to find a Red Herb behind
you. Once you have grabbed it, you can head inside the building.
In the main lobby, you will come up against either Hunters or
Lickers. When they are dead, grab the Magnum rounds off what is
left of the reception desk, and head through the doors on the
right-hand side of the room.
When you get into the next room, run straight ahead past the
zombies, to the lift doors at the end of the hallway. When you
reach there, turn around and kill the zombies. Now, head down to
the other lift and pick up the green herb, before heading back to
the first lift and taking it to the 13th floor.
When you arrive at the 13th floor, you will have either Lickers or
Hunters to take on. When they are dead, take the first door, on the
left wall. After the movie, grab the file off the counter on the
left side of the room, and then go to grab the blue card from the
right side. Mr. X will turn up. Drop him, and pick up the ammo he
leaves, along with the key card before leaving the room.
Back out in the hallway, use the card reader at the other door,
and enter into the room. Kill all of the zombies, and exit through
the next door. When you get into the room, you will get a movie.
When it is finished, pick up the file on the control panel, and
follow the direction in which Lilly left, past the computers, and
out through the door.
From where you start looking when you get through the door, look
slightly left, and you will see a Red Herb to pick up. Once you
have, use the right lift. Mr. X will attack again, coming back
through the hole he created. Once you have dropped him, and taken
what he leaves, take the lift back down to the 1st floor.
When you get along the hallway, make sure you flick the switch on
the wall before stepping through the area where the metal detector
is, or else the alarm will sound and some monsters will attack
(usually Lab Lickers-the darker stronger ones). When your through,
go down the stairs.
You will be down in the parking lot, with some dogs to take care
of. When they are dead, grab the Grenade Launcher off the car, and
head up the ramp and through the doorway.
________
|________\________________________________________________________
| |
| - 3.5 - W A T E R W A Y, H O U S E, A N D R O P E W A Y /
|________________________________________________________________/
A movie will take place after you leave the parking lot. You will
see Lott and Lilly climb over a chain fence, and into a waterway.
Ark will follow them, and you will gain control again.
Go through the gate at the end. You will see a hunter on a walkway,
shoot at it until it's dead, or you can just run to the other end,
and go through the gate. When you're through the gate to the other
section, you will have 2 green and black spiders to deal with.
When they are done with, run to the ladder and go up.
When your up the top, turn left and you will see a Blue Herb, and
a Green Herb. Take both then go to the gate at the end and kill the
2 zombies they're before heading inside the house.
Once you're inside, head to the door beside the kitchen. In the
bedroom, shoot the zombie between the beds, and grab the Red Herb
by the curtains. Go back out to the main room, and go to the last
door you haven't been through.
Inside, after the small scene, go up to the closet. After the movie
go over to the desk, and grab the file. Now leave and go back
outside, to the yard. You will find new zombies to kill, but the
gate will be open. Follow the path round and head up the stairs.
Once you're at the top, you will have a couple of dogs to get rid of.
When they are gone, go around the corner, but watch out for the
Hunter that smashes the door down. Once he's dead, go into the room
he was in and grab the green herb, before entering the door to the
left of it.
Walk up to the machine panel left of the valve handle. You will
automatically switch the machine on to bring the car to the area
you were in before. Just as you leave, 2 Lickers will jump through
the window. You can stay and fight, or run and leave. Either way
make your way to the car, and get on board.
As you get off, the Hunter who jumped on top of the car will jump
down and attack. Kill him and the other Hunters around, before
heading down the stairs.
When you arrive at the bottom you will find 2 dogs running around
along with Mr. X walking towards you. Take out Mr. X, then quickly
get rid of the 2 dogs. Walk over the path and through the gate at
the end.
In the next area, you have 3 gates you can choose from. The one
right in front of where you come in leads to the CLIFF SIDE, where
you will have to go through many Mr. X's. Across the bridge, are
2 more exits. The large gate leads to the TUNNELS, where there is
many Hunters and Lickers, and the last gate leads to the ELLEMONA
Testing Grounds, where you will come up against many Cleaners.
Before you make your pick, don't forget to grab the Red Herb by
the gate that leads to the Testing Grounds.
If you selected the Cliff Side, go to Section 3.5.1
If you selected the Tunnels, go to Section 3.5.2
If you selected the Ellemona Testing Grounds, go to Section 3.5.3
________
|________\________________________________________________________
| |
| - 3.5.1 - C L I F F S I D E /
|________________________________________________________________/
After the movie, you'll hear Mr. X thumping towards you. Dodge him
or drop him then continue up the hill. The path is straightforward
enough, and you just have to get past the 4 Mr. X's (who won't give
you anything for dropping them), and exit through the gate at the
top. Go to Section 3.6 to continue.
________
|________\________________________________________________________
| |
| - 3.5.2 - T U N N E L S /
|________________________________________________________________/
Follow the long straight tunnel, killing any monsters in your way.
Go through the double doors and follow the wooden walkway around
to the next door.
In the next room, pick up the ammo, and then go out the other
door. Walk along the walkway, killing any enemies that jump onto
the platform, and go in through the door at the end.
In the next rooms, kill the monsters, and pick up the green herb,
sitting by the big tanks with the Radioactive logo on them (Mmm...
nuked green herbs...) before heading up the stairs. Go to Section
3.6 to continue.
________
|________\________________________________________________________
| |
| - 3.5.3 - E L L E M O N A T E S T I N G G R O U N D S /
|________________________________________________________________/
This is very straightforward. You follow the obvious path to the
end, while shooting all the Cleaners. There should be about 30 or
so to kill, which can be easily accomplished with your handgun. A
very easy section. Go to Section 3.6 to continue.
________
|________\________________________________________________________
| |
| - 3.6 - U M B R E L L A F A C T O R Y / L A B /
|________________________________________________________________/
Once your out of the last area, kill the enemies in this area and
head towards the gate at the far end where you can see a large
mansion. Once you're through the gate, you can take on all the
dogs, but the best idea is to just run for the 2 large doors.
Once you're in the next area, take out all the hunters. If you try
the main doors you will find they won't move. Around the corner of
the building to the left is a green herb. Now go around the corner
to the right of the building to find a door inside.
As you walk forward inside there will be a movie. When you gain
control again, run over to the back wall where you will find a
case of Grenade Rounds lying on the floor. Take them, then head
down the stairs.
Down the bottom you will come up against Mr. X(s), so drop him or
them. Follow the path around to the end. In here you should find
a Magnum on the floor (kick ass!). After you pick up the magnum,
flick the huge switch on the wall to bring the lift up. Run over
to the lift and ride it down the bottom.
Once you're at the bottom in the power room, shoot the naked
zombies and head on over to the far door to the left of a large
power indicator that is currently showing red lights. The whole
mission here is to get an Umbrella Key Card to access a door. To
do so, we have to switch the power on and battle a few monsters.
Once you are through the door, you should be in all hallway. Kill
the Lickers in here. Take note of a large blue button on the wall,
it will become important soon. Head through the door on the left
wall.
Inside here you will notice tanks along the left wall. Inside are
some plants. They are of no bother right now. On the right wall
are some Acid Rounds on a desk. Take them, then head through the
other door.
Carefully move down the hall as there is a Licker in the room.
Once it's dead, grab the System Disk and the file before leaving.
When you get the System Disk, there will be a short scene with a
crashing sound. That is just the plants escaping, but you can get
past them easily. On you way down the hall on your way out, watch
out for Licker dropping from the ceiling. You can run down the
right side of the room (where you got the acid rounds) to avoid
the plants.
Head back to the power room and go into the other door after
shooting more naked zombies. Run around the main area to the
end, and use the System Disk on the panel there. An alarm will
sound and you will get a very Metal Gear Solid style movie of
Zombie's escaping from a doorway. Turn around and run down the
hall to go kill them. Once you have, go into the area the zombies
came from to find a case of Grenade Rounds. Now go back to the
area where the big blue button was, taking care of any zombies on
the way.
Go up to the button and push it. It should open the big shutter
doors, to reveal 2 plant creatures, and the dead guy who has the
key card we are after. Kill the plants, and take the card. Go the
the other end of the hallway, and use the card on the doorway.
You should be in a large room with a couple of Plants. Kill the
plants then flick the switch at the end of the hallway to open
the door. Pick up the Blue Herb and the Flame Rounds, then go
through the doorway.
There will be a short scene involving the monsters, then Mr. X will
appear, and the door at the end of the hall will close. Take him
down and the door will open, along with you hearing Lott yell again.
Pick up the ammo Mr. X dropped, and head through the end door.
After the movie, kill the Hunter then there will be another. Once
it is finished also, turn to the left and you will see a First Aid
Spray you can pick up sitting in the corner. Now go through the
single door you were facing, and Ark will wrap up the story in a
small flashback movie.
Run down the hallway, past the "E Area" door and enter the door
at the end. Once inside shoot all the zombies. On a panel on the
right side of the room is some Magnum Rounds, pick them up. Then
go to the control panel in the middle of the room and access it
to unlock the "E Area" door in the hallway you were just in.
Go back to that door, and flick the switch to open it. When it is
open, kill the Plants inside, and go through the door at the end.
You'll see a Tyrant in a status tube. Grab the file off the desks
on the left side of the room, and the lab key off the middle desk
and head back out of the room. Run down the hall, and half way a
movie will take over. Depending on path you took at the second
choice (Arcade, Library, Hospital) a different person will turn
up (Leader of the Cleaners, Andy, The Real Vincent), and be killed
by the Tyrant who has escaped.
When the movie is over, fight the Tyrant and when he's dead go
through the door which leads into the control room where you
unlocked the "E Area" door. When you go through, a movie will
take place showing you the Tyrant changing and getting up.
________
|________\________________________________________________________
| |
| - 3.7 - F I N A L E S C A P E /
|________________________________________________________________/
Go through the door on the other side of the Control Room. It will
lead you into a long hallway where the doors will blow of and some
sort of enemy will escape. If you're playing the game where Andy
was killed by the Tyrant, then there will be no enemies to fight.
Take them out and take the lift at the other end.
A movie will take place at the top. Run down the hall and to the
left. Pick up the shotgun shells on the ground. You need to open
the gate before you can use the train though. When you do, you
will be attacked by Cleaners, so make sure you have your shotgun
ready so you can make a quick escape to the train doors. Flick,
the switch, and turn 180 quickly. Shoot the 2 cleaners in front
of you and run for the doors of the train.
Ignore the happy music, you haven't finished yet. Once you have
control, run down the hall and into the lift. Once all the movies
are finished it's down to a fight against the Tyrant. For his
first form at the heliport you can run all around the
heliport taking pot shots with whatever weapon you want to. As
for his second, that's where you can have trouble. Because of one
of his moves he can sometime block your shots, he also jumps a lot,
and he can also pick you up and slam you on the ground (if he
kills you he will skewer you with his clawed arm before chucking
you a large distance). The only thing you really can do, is to
continue to run around and taking shots when he charges at you or
when he's turning around. Will you win? Only you can manage that.
"But don't worry... we can fly as long as we have fuel" - The End
________
|________\________________________________________________________
| |
| - 4.0 - M A P S /
|________________________________________________________________/
____________________
Street Area Part 1 /
__________________/
||
________________________/____|| Areas
| D2 | 1 - Helicopter Crash
\ D3 | 2 - Alley
|______________________ D1 \
| 2 / Doors
| | D1 - Church
| | D2 - Restaurant
| | D3 - Movie Theater
| |
|___/___|
| |
| |
______________________| |______
| |
| 1 |
|_____________________________________|
___________
Church 1F /
_________/
______________/__
| D1 |
|S | Areas
|___________ | A1 - Chapel
| | | A2 - Library
| | | A3 - Hallway
| ________| | A4 - Rec Room
| | A3 |
| / | Doors/Stairs
| A4 \ | D1 - Street Area Part 2
| | | S - Stairs to Church B1
|___________|__/__|__
| |
\ A1 |
/ |
|______________/_____|
| |
| |
| A2 |
|_____________________|
___________
Church B1 /
_________/
_
| |
|S|_______________ Areas
| A1 | A1 - Hallway
|_______________/_| A2 - Basement Room
| |
| A2 | Doors/Stairs
|_________________| S - Stairs to Church 1F
____________
Restaurant /
__________/
___________________/___
| | D1 | Areas
| | A4 | A1 - Kitchen
| | ____________| A2 - Wine Storage/Storeroom
| | | | A3 - Freezer
|_____|_____\________ _| A4 - Dining Area
| \____ \ |
| | | | Doors
|A3 | A2 | A1 | D1 - Leads to Street Area Part 2
|____|______|_________/_|
__________________
Movie Theater 1F /
________________/
________________
| | Areas
|S A1 D2/ A1 - Lobby
|______/\____ | A2 - Theater
| | |
| | | Stairs/Doors
| | | S - Stairs to Movie Theater 2F
| | | D1 - Door to Street Area Part 1
| A2 | | D2 - Door to Street Area Part 2
| | |
| | D1/
|__________|___|
__________________
Movie Theater 2F /
________________/
___________________
| A1 | Areas
| S ___________ | A1 - Hallway
|___| | | A2 - Projection Room
| | |
|- ---------| | Stairs
| A2 | | S - Stairs to Movie Theater 1F
| / |
|____________|___|
____________________
Street Area Part 2 /
__________________/ _/\_
__________| D5 |________________ _ _
| |
/D6 A3 |
\ D4 |
|__________________/\_____ ____|_ _ _
| | | |
_/_ | | | |
|D7 |________| | | |
|____________ A4 | |A2 |
| | | |
| | | |
|_______|_________________| ___|__ _ _
| |
/ A1 |
\D1 D2 D3 |
|______________/\_ ___/_________|_ _ _
||
||
Areas | Doors
A1 - Street | D1 - Movie Theater
A2 - Waterside | D2 - Restaurant
A3 - Street | D3 - Church
A4 - Access to Sewers | D4 - Arcade
| D5 - Hospital
| D6 - Library
| D7 - Library's Back Door
___________
Arcade 1F /
_________/
___________/\___________
| | | |
| A2 | | A3 |
|_/_____| A1 / |
| \ S |
|________________|_______|
Areas | Stairs
A1 - Arcade | S - Stairs to Arcade B1
A2 - Office |
A3 - Bar |
__________
Arcade B1 /
_________/
________
| |
______| A2 | Areas
| /________| A1 - Casino
| A1 | A2 - Storage
| |
|_______________|
____________
Library 1F /
__________/
________________________
| | | | Areas
| A2 | / | A1 - Lobby
| | | | | A2 - Downstairs Library
| | | S \ A3 - Study Room
|__/_|______| /
| D1 | A1 | Stairs/Doors
| A3 |_/_| | S - Stairs to Library 2F
|_______| |____________| D1 - Library's Back Door
____________
Library 2F /
__________/
________________________
| | | | Areas
| | | | A1 - Landing
| | | | A2 - Upstairs Library
| A2 / |||| |
| \ ||||S | Stairs
| | | | S - Stairs to Library 2F
| | A1 | |
|_________|____|_________|
_____________
Hospital 1F /
___________/
____________________
__| | / | Areas
| | A4 | A5 | A1 - Waiting Room
| | | | A2 - Medical Examination Room
| A1 |____/_|____/____| A3 - Hallway
| /__ ____||___ A3 | A4 - Medicine Room
| __| \ |S | A5 - Doctors Office
|D1 | | |___|
|_/_| | A2 | Stairs
|__|____________| S - Stairs to Hospital 2F
_____________
Hospital 2F /
___________/
____________________
_/| | | | | Areas
| D1 | A4 | A3 | A2 | A1 - Hallway
| | | | | A2 - Room 201
| |__/_|__/_|__/___| A3 - Room 202
| A1 | A4 - Room 203
|_/______________/____ | A5 - Nurse's Station
| | | | S| A6 - Operating Room
| A6 | A5 |__|
|____|______|________| Stairs/Doors
S - Stairs to Hospital 1F
D1 - Door to lift to Hospital B1
_____________
Hospital B1 /
___________/
_/______________
|D1 | | | Areas
| | | | A1 - Morgue
| A1 / A2 | | A2 - Power Room
| | | |
|_______|____|___| Doors
D1 - Door to lift to Hospital 2F
________
Sewers /
______/
__
|L4
| |__________________
|_A4____/ |
| A3 |
|____________/| Areas
| | | A1 - Cockroach Room
| | | A2 - Channel
| |L3 A3 - Managers Station
| | | A4 = Hallway to Prison
| | |
| | | Ladders
| | | L1 - Ladder to Back of Library
|A2| | L2 - Arcade
| | | L3 - Hospital
| | | L4 - Prison
| | |
| | |
| |L2
________________| | |
| | | |
|L1 A1 |__| |
|________________/____|
___________
Prison 1F /
_________/
___________________
| A8 / |
| _/___/__| |
|S| | | |
___|_| | | |___
| | | | L | Areas
|----- | A9 | A10 | | A1 - Entrance
| | | | | A2 - Foyer
|----- |_____| | | A3 - Office
| | | | | A4 - Admin
|----- \ A6 | | | A5 - Hallway
| A7 | | | | A6 - Rec Room
|________|__ _| | | A7 - Cells
| A5 / | A8 - Hallway
|/_____________|________|___| A9 - Showers
| | | A10 - Courtyard
| A2 / A1 |
| \ | Stairs/Ladders
|/_____________|____________| S - Stairs to Prison B1
| | | L - Ladder to Guard Tower
| A3 | A4 |
|________/_____|
___________
Prison B1 /
_________/
| |
_|S|_
___| | Areas
| | A1 - Cells
|___| A1 | A2 - Moth Room
| |
____|___|__/\_| Stairs
| | S - Stairs to Prison 1F
| A2 |
| |
|______________|
_____________
Guard Tower /
___________/
____
| R | Ladder/Rope
| | L - Ladder to Prison 1F
|__L_| R - Rope hook. Allows access to Street Area Part 3
____________________
Street Area Part 3 /
__________________/ | |
_ _ __________________|S|___________________
_ _ _=\___D1__________ ___________________|
\ |_|
Stairs/Doors
D1 - Door the Night Club 1F
S - Stairs to Rooftop
_______________
Night Club 1F /
_____________/
__________________________________/_
| | | | D1|
| A3 | | | | |
| -------| | |_| A1 |
|___________\_| A2 _/________|
| |
/D2 __________ |
|___| |__________|
Areas | Doors
A1 - Storeroom | D1 - Leads to Street Area Part 2
A2 - Night Club | D2 - Leads to Street Area Part 3
A3 - VIP Booth |
_________
Rooftop /
_______/
___________________
| S | Stairs/Ladder
L |__| S - Leads to Street Area Part 3
| |__| L - Leads to Street Area Part 4
| |__|
| |__|
| |__|
| |__|
|________________|__|
__________________________________
Street Area Part 4 and Warehouse /
________________________________/
____________________ _ _
| | |
| | L| Areas
| | | A1 - Alleyway
/D1 |A1| A2 - Warehouse
| A2 | |
| | | Doors/Ladder
| / | D1 - Leads to Umbrella HQ
|_______________|__|____ _ _ L - Leads to Rooftop
_______________________ _ _
|
____________________
Street Area Part 5 /
__________________/
~~~~~~~~~
| | Doors
_| | D1 - Night Club
| D2\ D2 - Warehouse
_| | D3 - Umbrella HQ
| |
\D3 ------
/ ------
|_ |
| |
|_ |
| |
| D1\
|_______|
______________
North Sewers /
____________/
___________
| | L4|
| | |
| | |
|_______| |
| |
| |______________________________________
|A5 | | / | | L1 |
| | | | | | |
| | | | | | |
| | _|A4| | | |
| |________________| | | | |
|___/_____________________| | | |
| | | |
Areas | | | |
A1 - Channel | | | A1 |
A2 - Vent | | | |
A3 - Walkway | | | |
A4 - Pond | | | |
A5 - Alligator Run ___| | | |
| /____|______|_L2_|
Ladders | | | |
L1 - Ladder to Prison B1 | | | A2|
L2 - Ladder to Vent | | | |
L3 - Ladder to Vent | |____________|___|
L4 - Ladder to Street Area | A3 L3|
Part 5 |____________________|
________________
Umbrella HQ 1F /
______________/
___________________________
| |
/D1 A2 |
|_ __________/\________|
| | |
__| | | Areas
| | _| A1 - Lobby
| | | A2 - Lift Hallway
___|______| \ A3 - Exit
| | A1 /
| S | |_ Stairs/Doors
|___| | | S - Stairs to Umbrella HQ Parking
|___| | | D1 - Door to lift leading to 13F
|___| |_________________| D2 - Door to lift leading from 13F
|___| |
|___| A3 D2/
|___|________________________|
_________________
Umbrella HQ 13F /
_______________/
__________________________
| | | Areas
/D1 A1 | | A1 - Entryway
_|_________ | | A2 - Main Office
| | / | A3 - Control Room
| | \ A2 | A4 - Computer Room
| | | | | A5 - Lift Lobby
| | | | |
| A3 | | |___________| Doors
| | / | | D1 - Door to lift leading from 1F
| | \ | | D2 - Door to lift leading to 1F
| |_____|____|____ |__
| | | | |
| / | ______/ A5 |
|_____| | | | |
| A4 | | D2/
|_______________|______|______|
_____________________
Umbrella HQ Parking /
___________________/
___________________
\D1 | Stairs/Doors
|________ | S - Stairs to Umbrella HQ 1F
| | D1 - Door to Waterway
| |
| |
| |
| |
|S| | |
| | | |
| |____| |
|_________________|
__________
Waterway /
________/
___________________________________________________
| | | |
| | | |
|_______________/__________________/_____________L__|
Ladders
L - Ladder to Lot's House
_______________________________________
Lott's House (Marked as "Rott's House)/
_____________________________________/
____________________
| | |
| A3 | A4 |
| _____|______/___|
| \ | | Areas
|____| | | | A1 - Yard
| | | A2 | | | A2 - Living Room/Kitchen
| | | | | | A3 - Bedroom
| |__|____/____|--|-----| A4 - Kid's Bedroom
| | | A5 - Pathway
|L A1 |
|____________________ | Steps
| | S - Steps to Ropeway
| |_____
| |
| A5 ||S||
|-----------|
| |
________________
Ropeway Part 1 /
______________/
____
| |
| B
|||||S |____________ Areas |Stairs/Access
| | A3 | A1 - Gateway |S - Steps to Lot's House
| A1 |__________/_| A2 - Waiting Room |B - Board Car Here
| / A2 | A3 - Engine Room |
|__________|______|
________________
Ropeway Part 2 /
______________/
_/_
| D2| Areas
_/_| |______________/_ A1 - Gateway
|D3 A3 D1| A2 - Bridge
|______________________/_| A3 - Yard
| |
| | Doors/Access
|___ | D1 - Door to Cliff Side
| | D2 - Door to Tunnels
| | D3 - Door to Testing Grounds
| | E - Exit Car Here
________| | _________________
| |___| |
| A2 ___ A1 |
|___________| |_____ ________|
| |
| E
| |
|_______|
_________
Tunnels /
_______/
_____
| S2||||
| |
|____ |
_________________________| |
______| | A5 |
| / A4 /_____|
| A3 |_________________________|
|__/___|
| |
| |___________
|___________ |
|A2 |
| |
_|_/_|_
| | Areas
| | A1 - Cavern
| | A2 - Wooden Walkway
| | A3 - Power Room
| | A3 - Skyway
| | A5 - Storage Rooms
| |
| | Stairs
| | S1 - Stairs to Ropeway Part 2
| | S2 - Stairs to Mansion
| A1 |
| |
| |
| |
| |
| |
| |
| |
| |
| S1 |
|_______|
_________
Mansion /
_______/
________________________
| | Areas
| | A1 - Yard
| | A2 - Garden
|__ __| A3 - Courtyard
| | | | A4 - Mansion
|__| |__|
| | S A4 | | Stairs/Doors
| | ________ /D4| S - Stairs to Plant B1
| |____| |____| | D1 - Door to Cliff Side
| A3 | D2 - Door to Tunnels
|___________/ \__________| D3 - Door to Testing Ground
| | D4 - Door into the Mansion
| |
| A2 |
| |
|_/______________________|
| |
| |
_| |____
| |
/D3 |
| |
\ |
\ |
/ A1 |
/ |
| |
/D2 |
| |
\___ D1 |
\__/_|
__________
Plant B1 /
________/ ____
________| _ | Areas
|_________|L| | A1 - Walkway
| _______ | | A2 - Power Room
_____| | | | |
| || | |A1 | Stairs/Lift
| || | | | | S - Stairs to Mansion
| A2 || | | | | L - Lift to Plant B2
|_____ _| | | |
|_________| |_|
|S|
__________ __
Plant B2 / _________|L |
________/ | | |
|--------| |
| ____ |
_________ |A1 | | |
| |___________| | | |
|A3 _/_______________/___|____|_/_|
| | | | |
| | A4 |___ | |
| | |_ | | A2|
|D1 |_______________/_| | | | |
|_/_| | | | |____| |
| | |_|________ |
| A5 | | | |
| __| |_____|
|______________|
Areas
A1 - Generator Room
A2 - Power Control Room
A3 - Hallway
A4 - Testing Room
A5 - Lab
Doors/Lift
D1 - Door to lift to Plant B3
L - Lift to Plant B1
__________
Plant B3 /
________/ ___
|D2 |
| |
| |
|A7 |
| |
______|_/_|______
| |
| A5 |
|________/________|
__________ | |
| |__________| |
| A6 /__________ A4 |
|__________| | |
____|_/_|_
| ____|A3| |
___________||__/____|_|___________
| | | |
| | | |
| |A2 | |
| | | |
|____________|/ \|_________________|
| A1 |
|_ _|
| |
| |
|D1|
|/\|
Areas | Doors
A1 - Entryway | D1 - Door to lift to Plant B2
A2 - Mr. X Lab | D2 - Door to lift to Subway Part 1
A3 - Hunter Room |
A4 - E Area Hall |
A5 - Control Area |
A6 - Tyrant's Domain |
A7 - Escape Area |
__________________________
Subway Part 1 (Plant B4) /
________________________/
_/\_
| D1 |
| |
_____________| |______
_ _ _ ___|_________________________|____ _ _ _
_ _ _ __________________________________ _ _ _
Doors
D1 - Door to lift to Plant B3
__________________________
Subway Part 2 (Plant B4) /
________________________/
_/_
| D1|
| |__________________
| __________________|__________ _ _ _
| |
| |_____________________________ _ _ _
|___|
Doors
D1 - Door to lift to Heliport
__________
Heliport /
________/
_____________________/_
| D1 |
| |
| |
| |
| |
| |
| |
| |
|___ ___|
|---------------|
Doors
D1 - Door to lift to Subway Part 2
________
|________\________________________________________________________
| |
| - 5.0 - R A N K I N G /
|________________________________________________________________/
Ranking is a standard of the games, and this is just the same. But,
unlike the other games, the ranking system is a lot harder to work
out.
When you finish the game you are ranked on a few things. So it is
from these that most of the decisions on ranking will take place.
I have removed the ranking system as I can say what is needed
now. I can also now tell you what requirements are needed for both
Biohazard Gun Survivor and Resident Evil Survivor. The answer came
to me as a bit of a shock. Resident Evil Survivor does have a S rank.
This makes it the first Resident Evil game ever that has retained a S
rank from the Biohazard games.
I also amazingly got an S rank on my 2nd playthrough Resident Evil
Survivor, so I can figure out from that what doesn't matter.
I have reconfigured the system.
Requirments -
- Play Normal Difficulty
Basically all you need to know is that you should play on Normal
Difficulty, I haven't played Easy right through but from talking
to people I can assume the Rocket Launcher can only be gained in
the Normal mode.
- Be quick
Beating the game in under 1:30:00 seems to help. You may need to
play through the game a couple of times to know the paths.
- Don't use any First Aid Sprays
This may sound hard, but if you get good enough you should only
ever need to use herbs.
- Shoot well
I kept my hit accurasy % above 85%. I believe anything above 75-80%
along with the rest of the requirments should give you a S rank.
- Be smart
Pick paths that your good at/quick to finish. If your going for
the quick time this is important.
- Use Common Sense
If you look like your doing well in the game then you'll probably
get the S rank. I didn't realise how well I was doing in Survivor
and I got the S rank. Afterwards I could see what I did to get it,
I had just played the game quickly and quite well.
- Continues
For some odd reason I have a feeling that continues don't matter.
For a test during the first game I played of RES, I decided to
use 2 continues. When I finished the game I still got a A rank.
I didn't use any continues in the S rank game, but I believe that
using at least 1 continue won't drop your rank. It is best to
play safe though and hope not to have to use it.
These things DON'T matter:
- You don't need all the files
- You don't need all of the paths done/3 deaths seen
- You don't need all of the guns
- You don't need a certain number of kills like 999 or need to kill
everything in your path.
- You don't need to get certain requirments on top of the S ones
to recieve the Rocket Launcher. A S rank will give you the Rocket
Launcher.
Should I find more I'll add more to this next update of this guide.
________
|________\___________________________________ |