1. INTRODUCTION
2. REVISION HISTORY
3. HOW TO PLAY
4. THE WORLD WARRIORS
- Balrog
- Blanka
- Cammy
- Chun-Li
- Dee Jay
- Dhalsim
- Edmond Honda
- Fei Long
- Gouki
- Guile
- Ken
- Mike Bison
- Ryu
- Sagat
- Thunderhawk
- Vega
- Zangief
5. THE ALPHA WARRIORS
- Adon
- Birdie
- Dan Hibiki
- Gen
- Guy
- Nash
- Rolento
- Rose
- Sakura Kasugano
- Sodom
6. EXTRA PLAYERS
- CE Chun-Li
- CE Dhalsim
- CE Ken
- CE Ryu
- CE Sagat
- CE Vega
- CE Zangief
- 'Satsui no Hado' Ryu
- Shin Gouki
- Special Sakura
- SF2 Costumed Chun-Li
- X-Men vs. SF Cammy
7. SECRETS AND TRICKS
8. ADVANCED TACTICS
- Tactics Key
- Blocking
- Automatic Mode
- Two-In-Ones
- Two-In-Ones Using Charge Moves
- Buffering
- Buffering With Charge Moves
- Juggling
- Cross-ups
- Combos
- Chain Combos
- Original Combos
- Super Combos
- Alpha Counters
- Overhead Hits
- Double-Hits
- Rolling
- Retreat Rolls
- Throws and Grabs
- Taunts
9. APPENDIX
10. SPECIAL THANKS / AUTHOR'S NOTE
_________________________________________________________________________
1. INTRODUCTION
_________________________________________________________________________
Street Fighter Collection is a 2-disc set, containing both SSF2 and
SSF2X on one disc, and SFZ2 DASH on the other. Both games are faithfully
reproduced on the Saturn, and while neither of them are arcade-perfect,
any Capcom fan will want to own this set of classic fighting games.
This FAQ covers all three games as well as the Saturn extras. While
it's undoubtedly not needed, there's a section on the game mechanics
of each game as well :) Hopefully this FAQ will give you all the
information you need to enjoy your SF experience, especially if you don't
know Japanese.
FYI, this collection is based on the Japanese versions of these games,
so there are some differences, as listed below:
SSF2 (Super Street Fighter II: The New Challengers)
When you lose, there are tips displayed at the bottom of the screen
during the countdown (how to escape a throw, your character's special
move motion, etc.)
SSF2X (Super Street Fighter II X: Grandmaster Challenge)
This may be more familiar to you as Super Street Fighter II: Turbo.
In addition to the differences found in SSF2, Gouki (Akuma) also has
winning quotes. He has an ending too (!) which I don't believe was
in the US version.
SFZ2 DASH (Street Fighter Zero 2: Dash)
This is based on the Japanese upgrade to Street Fighter Alpha 2, called
'Street Fighter Zero 2 Alpha'. It is in all respect the same as that
game, minus a few things. There are a few bonus options as well. It's
not too different from Street Fighter Alpha 2, but you will have to
get adjusted to the way the game plays.
Note that for all three of these games, the names of moves, characters,
etc. are not the same as their 'outside of Japan' counterpart. Most
characters/techniques will be referred to by their original Japanese
names, but the 'alternate' name will be given at different points in
the FAQ.
_________________________________________________________________________
2. REVISION HISTORY
_________________________________________________________________________
VERSION 0.5
Corrections for Birdie's Bullhorn were added, as well as some storyline
corrections, and minor fix-ups.
VERSION 0.4
Added notes on the costume colors and corrected the method to fighting
Shin Gouki in SSF2X. Also added more notes on the character moves,
and added Chun-Li's Air Spinning Bird Kick to her moves list.
VERSION 0.3
More corrections and additions--the translations of Gen's moves have also
been completed, and I added the comments for the rest of the characters.
Also, some of the tricks and cheats have been weeded out, as they worked
in SFA2 but not SFZ2 DASH.
VERSION 0.2
More sections added and completed, for SSF2X in particular.
VERSION 0.1
Moves list/number of hits completed, Advanced Tactics (primarily for
SFZ2 DASH) added, various codes and tricks added.
Began construction of VERSION 0.0 on October 2, 1997
_________________________________________________________________________
3. HOW TO PLAY
_________________________________________________________________________
All joystick commands are represented using letters; all button presses
are written as text. Familiarizing yourself with these basic commands
if you are unsure of how to read each warrior's moves.
CONTROLLER LAYOUT
ub u uf JUMP BACKWARD JUMP UP JUMP FORWARD
\ | /
b-- N --f WALK BACKWARD NEUTRAL WALK FORWARD
/ | \
db d df DEFENSIVE CROUCH CROUCH OFFENSIVE CROUCH
This diagram shows the joystick functions for a player facing right.
If you are facing left, reverse the left/right controls.
L R PUNCH x3 KICK x3
X Y Z LIGHT PUNCH MEDIUM PUNCH HEAVY PUNCH
A B C LIGHT KICK MEDIUM KICK HEAVY KICK
The top two buttons are usually referred to as the 'L' and 'R' buttons
instead of 'Punch x3' and 'Kick x3'
The following notation is used in conjunction with the ASCII art
diagrams of the controller positions:
LP = Light Punch MP = Medium Punch HP = Hard Punch
LK = Light Kick MK = Medium Kick HK = Hard Kick
Punch = Any Punch 2P = Any 2 Punches 3P = Any 3 Punches
Kick = Any Kick 2K = Any 2 Kicks 3K = Any 3 Kicks
SC = Super Combo OC = Original Combo ZC = Zero Counter
L1 = Level 1 SC L2 = Level 2 SC L3 = Level 3 SC
s = Standing c = Crouching j = Jumping
(air) = the move can/must be performed while jumping.
SSF2 = Super Street Fighter II: The New Challengers
SSF2X = Super Street Fighter II X: Grandmaster Challenge
SFZ2 DASH = Street Fighter Zero 2 Dash
_________________________________________________________________________
4. THE WORLD WARRIORS (Super Street Fighter II / X)
_________________________________________________________________________
Each warrior's name, profile, moves, and Super Combos (if any) are
listed below. The moves are listed in this order; the Japanese name,
the direct translation of the name or general meaning of that name,
the motion used to perform that move, and the number of hits that
move will inflict (3 numbers are given for the three strengths of
punches and kicks, or in the case of Super Combos, for the three levels
of SC gauge power. If a move uses less buttons, or all three Punch or
Kick buttons, the set of numbers may change).
Also, if there is some special use for that move or note on performing
it, that is listed in the 'Notes:' entry. A Super Combo is denoted by
the word 'SUPER COMBO' in the upper-right corner of the special move
box; if a certain move is only available in a particular version of
Street Fighter (i.e. Zangief's Final Atomic Buster is only found in
SSF2X and SFZ2 DASH but not SSF2), then the name of the game it can be
used in will also be listed.
Links for the SFZ2 DASH characters are also listed; note that these
are not true 'chain combos' like the kind found in SFZ but simply
normal attacks that can connect (usually in the corner against a large
opponent).
Also, note that a move is listed as (no name) if it's name isn't in the
instruction booklet. I'll add names as people send them to me/I can
figure them out.
Finally, the character storylines have been pulled from more than one
source. I don't particularly care for them, but as some people are
really interested in that sort of thing (*smile, smile*), a brief
background of that character is given. If you notice any inaccuracies,
please feel free to correct me.
=========================================================================
BALROG (called VEGA outside of Japan)
=========================================================================
A Spanish bullfighter, Balrog is also a master of Ninjitsu and has
blended these two skills together to create his own deadly fighting
style. A vain man who hides his face behind a mask so as to protect
it, Balrog has attained much wealth since joining Vega's Shadowlaw
forces.
-------------------------------------------------------------------------
Japanese: Rooringu Kurisutaru Furasshu
English: Rolling Crystal Flash
Command: Charge b,f + Punch
Hits: 3,4,4
Notes:
-------------------------------------------------------------------------
Japanese: Sukai Hai Kuroo
English: Sky High Claw
Command: Charge d,u + Punch
Hits: 1,1,1
Notes:
-------------------------------------------------------------------------
Japanese: Furaingu Baruserona Attaku
English: Flying Barcelona Attack
Command: Charge d,u + Kick (then press Punch)
Hits: 0,0,0 initially, then 1,1,1
Notes: You can charge d,ub/uf to change how you move. You can also
control your flight by pressing Left or Right while diving.
-------------------------------------------------------------------------
Japanese: Izuna Doroppu
English: Izuna Drop
Command: Charge d,u + Kick, then press Back or forward + Punch
Hits: 0,0,0 initially, then 1,1,1
Notes: You can charge d,ub/uf to change how you move. You can also
control your flight by pressing Left or Right while diving.
-------------------------------------------------------------------------
Japanese: (no name)
English: (no name)
Command: Charge db,f + Kick
Hits: 1,1,1 (1,1,2 against jumping opponents)
Notes: Works well as a wake-up attack.
-------------------------------------------------------------------------
Japanese: Bakku Surasshu
English: Back Slash
Command: Press two Punch buttons
Hits: 2
Notes: This move can be used to pass through projectiles.
-------------------------------------------------------------------------
3Japanese: Shooto Bakku Surasshu
English: Short Back Slash
Command: Press two Punch buttons
Hits: 1
Notes: This move can be used to pass through projectiles.
-------------------------------------------------------------------------
Japanese: (no name) SSF2X
English: (no name)
Command: Get as close as you can to your claw; you're not required to
walk towards it as you can jump atop it, too.
Hits: 0
Notes: Since all of Vega's attacks that involve his claw do less
damage when his claw flies off (via 12 blocked hits), it's in
your best interest to get the claw back as soon as you can.
-------------------------------------------------------------------------
Japanese: Rooringu Izuna Doroppu SUPER COMBO
English: Rolling Izuna Drop SSF2X
Command: Charge db,f,b,uf + Kick, then press back or forward + Punch
Hits: 1,1,1
Notes: You will not lose your Super Combo Gauge charge unless you
actually connect with your opponent and do the triple slams.
This move is similar in use/performance as the Izuna Drop.
-------------------------------------------------------------------------
=========================================================================
BLANKA
=========================================================================
Once human, Blanka underwent a terrifying transformation after the plane
he was riding crashed into the Brazilian jungle many years ago. He used
to terrorize villages in the past, but after seeing participants of the
Street Fighter tournament in action, he's decided to become a World
Warrior himself.
-------------------------------------------------------------------------
Japanese: Erekutorikku Sandaa
English: Electric Thunder
Command: Tap Punch repeatedly
Hits: 1,1,1
Notes: This move has higher priority than _most_ normal attacks.
-------------------------------------------------------------------------
Japanese: Rooringu Attaku
English: Rolling Attack
Command: Charge b,f + Punch
Hits: 1,1,1
Notes: The strength used determines speed and distance traveled.
-------------------------------------------------------------------------
Japanese: Bakkusuteppu Rooringu
English: Back-step Rolling
Command: Charge b,f + Kick
Hits: 1,1,1
Notes: This move is okay as a 'fake-out' tactic, but it's easy to
misuse it.
-------------------------------------------------------------------------
Japanese: Baadikaru Rooringu
English: Vertical Rolling
Command: Charge d,u + Kick
Hits: 1,1,1
Notes:
-------------------------------------------------------------------------
Japanese: Rokku Kurasshu
English: Rock Crush
Command: Back or forward + Medium Punch
Hits: 2
Notes: This move must be done from up close.
-------------------------------------------------------------------------
Japanese: Sapuraizu Bakku SSF2X
English: Surprise Back
Command: Back + all three Kick buttons
Hits: 0
Notes: Can be used to pass through projectiles.
-------------------------------------------------------------------------
Japanese: Sapuraizu Fowaado SSF2X
English: Surprise Forward
Command: Forward + all three Kick buttons
Hits: 0
Notes: Can be used to pass through projectiles.
-------------------------------------------------------------------------
Japanese: Amazon Ribaaran SSF2X
English: Amazon River Run
Command: Down-forward + Hard Punch
Hits: 1
Notes: When used, Blanka is close enough to the ground to avoid
most attacks and some special moves.
-------------------------------------------------------------------------
Japanese: Gurando Sheibu Rooringu SUPER COMBO
English: Grand Shave Rolling SSF2X
Command: Charge b,f,b,f + Punch
Hits: 5,5,5
Notes: You can hold the Punch button used to keep Blanka rolling in
place for a moment as a timing tactic.
-------------------------------------------------------------------------
=========================================================================
CAMMY
=========================================================================
An amnesiac found in the streets of Britain, Cammy was made an offer to
join an elite British special operations unit. She accepted, hoping to
learn more about herself once her training ended and the real missions
began. All that Cammy can recall is the name 'Vega', and that the name
has something to do with the scar on her cheek.
-------------------------------------------------------------------------
Japanese: Akuseru Supin Nakkuru
English: Axle Spin Knuckle
Command: b,db,d,f + Punch
Hits: 2,2,2
Notes: This move can pass through projectiles as it begins.
-------------------------------------------------------------------------
Japanese: Kanon Supaiku
English: Cannon Spike (Thrust Kick outside of Japan in SSF2/SSF2X)
Command: f,d,df + Kick
Hits: 1,1,2
Notes:
-------------------------------------------------------------------------
Japanese: Supairaru Aroo
English: Spiral Arrow
Command: d,df,f + Kick
Hits: 1,1,2
Notes:
-------------------------------------------------------------------------
Japanese: Huurigan Konbineeshon SSF2X
English: Hooligan Combination
Command: b,db,d,df,f,uf + Punch (press Kick when close)
Hits: 0,0,0 initially, then 1 (Kick) or 1 (nothing)
Notes: The Punch button used determines the speed and distance
travelled. Not pressing Kick results in a slide attack.
For the Kick attack to connect, your opponent must be in the
air or be attacking. (?)
-------------------------------------------------------------------------
Japanese: Supin Doraibu Sumasshaa SUPER COMBO
English: Spin Drive Smasher SSF2X
Command: d,df,f,d,df + Kick
Hits: 5,5,5 (5,7,9 in SFZ2 DASH)
Notes:
-------------------------------------------------------------------------
=========================================================================
CHUN-LI
=========================================================================
When her father was murdered, Chun-Li swore to find his killer and
defeat him. Unable to track him down, she later joined the Chinese
Interpol, and working as a cop, she finally discovered that the
mysterious man who hosts the Street Fighter tournaments is the same
man who killed her father. She has entered the tournament since
then in the hopes of finding this man, who she believes to be Vega.
-------------------------------------------------------------------------
Japanese: KiKoKen
English: Honorable Spirit Fist
Command: Charge b,f + Punch (SSF2 and SSF2X)
or b,db,d,df,f + Punch (SFZ2 DASH)
Hits: 1,1,1
Notes: Does not dissapate in SSF2X.
-------------------------------------------------------------------------
Japanese: HyakuRetsuKyaku
English: Hundred Rending Legs
Command: Tap Kick repeatedly
Hits: 3,3,4 (2,3,5 in SFZ2 DASH)
Notes:
-------------------------------------------------------------------------
Japanese: Supiningu Baado Kikku SSF2
English: Spinning Bird Kick SSF2X
Command: Charge d,u + Kick (SSF2)
Charge b,f + Kick (SSF2X)
Hits: 2,3,3
Notes: The ending part of this move will hit a crouching opponent.
-------------------------------------------------------------------------
Japanese: KuChu Supiningu Baado Kikku SSF2X
English: Air Spinning Bird Kick
Command: Charge b,f + Kick (SSF2X)
Hits: 1,1,1
Notes: Best when used after a triangle jump.
-------------------------------------------------------------------------
Japanese: TenShoKyaku SSF2X
English: Heavenly Rising Leg SFZ2 DASH
Command: Charge d,u + Kick
Hits: 1,2,3
Notes:
-------------------------------------------------------------------------
Japanese: Sen'en Shu SFZ2 DASH
English: Rotating Circle Kick
Command: f,df,d,db,b + Kick
Hits: 1,1,1
Notes: Can pass through some projectiles. Also works as an overhead
attack.
-------------------------------------------------------------------------
Japanese: YoSoKyaku
English: Eagle Talon Leg
Command: Jump, then press down + Medium Kick
Hits: 1 (but you can repeat this move for up to four hits)
Notes: You can make a second kick attack after performing this
move, or you can perform another Eagle Talon Leg.
-------------------------------------------------------------------------
Japanese: Kaku Kyaku Raku SSF2X
English: Crane Leg Drop SFZ2 DASH
Command: Down-forward + Hard Kick
Hits: 1
Notes: This move is best used as a confusion tactic as it will switch
positions with your opponent when used up close.
-------------------------------------------------------------------------
Japanese: KohoKaitenKyaku SSF2X
English: Backward Revolving Leg
Command: Back or forward + Medium Kick
Hits: 1
Notes:
-------------------------------------------------------------------------
Japanese: KiKoSho SUPER COMBO
English: Honorable Spirit Manipulate SFZ2 DASH
Command: d,df,f,d,df,f + Punch
Hits: 5,7,10
Notes:
-------------------------------------------------------------------------
Japanese: SenRetsuKyaku SUPER COMBO
English: Thousand Rending Legs SSF2X
Command: Charge b,f,b,f + Kick SFZ2 DASH
Hits: 6,6,6 (5,6,7 in SFZ2 DASH)
Notes: In SSF2X, you can hold the last forward and walk forward. You
can jump too, but pressing any button aside from Kick while
on the ground will negate your charge.
-------------------------------------------------------------------------
Japanese: HaZanTenShoKyaku SUPER COMBO
English: Supreme Mountain Rising Heaven Leg SFZ2 DASH
Command: Charge db,f,b,uf + Kick
Hits: 5,6,7
Notes:
-------------------------------------------------------------------------
Links: s LP, s LP, s LK
s LP, s LP, c LP
s LP, c LP
s LP, s LP, s LP, s LK
=========================================================================
DEE JAY
=========================================================================
A new contender from Jamaica, Dee Jay had limited success in the music
industry but never became truly great. Needing to find a new style
of music that he could write songs to, Dee Jay has decided to take a
hiatus from the music world and enter the latest Street Fighter
tournament. He is confident that he will find the answer he is looking
for by concentrating on other interests aside from music for the time
being.
-------------------------------------------------------------------------
Japanese: Ea Surasshaa
English: Air Slasher
Command: Charge b,f + Punch
Hits: 1,1,1
Notes:
-------------------------------------------------------------------------
Japanese: Mashin Gan Appaa
English: Machine Gun Upper
Command: Charge d,u + Punch (tap Punch repeatedly)
Hits: 1,1,2 initially, then 2,3,4 + 1,1,1 (for 4,5,6 total)
Notes: Tap all 3 Punch buttons at once or one after the other in order
to score all the hits easier.
-------------------------------------------------------------------------
Japanese: Daburu Rooringu Sobatto
English: Double Rolling Sobat
Command: Charge b,f + Kick
Hits: 1,2,2
Notes:
-------------------------------------------------------------------------
Japanese: Shakku Naifu Makishimamu SSF2X
English: Shark Knife Maximum
Command: Charge d,u + Kick
Hits: 1,2,3
Notes:
-------------------------------------------------------------------------
Japanese: Nii Shotto
English: Knee Shot
Command: Jump, then down + Light Kick
Hits: 1
Notes:
-------------------------------------------------------------------------
Japanese: Sobatto Kaanibaru SUPER COMBO
English: Sobat Carnival SSF2X
Command: Charge b,f,b,f + Kick
Hits: 4,4,4
Notes:
-------------------------------------------------------------------------
=========================================================================
DHALSIM
=========================================================================
Opposed to fighting, Dhalsim is an Indian monk trying to enlighten
himself through prayer. However, when his village is struck with
drought and poverty, Dhalsim wearily decides that he must do something
for them, even if he is personally against physical violence and the
interruption of his meditation. Hearing of the Street Fighter
tournament, Dhalsim joins in as a World Warrior, planning to use the
prize money to aid his fellow people should he win the tournament.
-------------------------------------------------------------------------
Japanese: Yoga Faiyaa
English: Yoga Fire
Command: d,df,f + Punch
Hits: 1,1,1
Notes: The LP version will stun an opponent.
-------------------------------------------------------------------------
Japanese: Yoga Fureimu
English: Yoga Flame
Command: b,db,d,df,f + Punch (SSF2X)
or f,df,d,db,b + Punch (SFZ2 DASH)
Hits: 1,1,1
Notes: Will negate projectiles.
-------------------------------------------------------------------------
Japanese: Yoga Burasuto SSF2X
English: Yoga Blast SFX2 DASH
Command: b,db,d,df,f + Kick (SSF2X)
or f,df,d,db,b + Kick (SFZ2 DASH)
Hits: 1,1,1
Notes: Doesn't hit standing opponents (except for T. Hawk), so it is
best used as an aerial defense.
-------------------------------------------------------------------------
Japanese: Yoga Terepooto
English: Yoga Teleport
Command: f,d,df or b,d,db + 2 Punch buttons or 2 Kick buttons
Hits: 0,0
Notes: In SFZ2 DASH, this move can be done in mid-air.
-------------------------------------------------------------------------
Japanese: Yoga Shokku SFZ2 DASH
English: Yoga Shock
Command: Back + Light Punch (hold Light Punch until Dhalsim attacks)
Hits: 1
Notes: An overhead attack, and probably the slowest one in the game.
-------------------------------------------------------------------------
Japanese: (no name)
English: (no name)
Command: Forward + Light Punch
Hits: 1
Notes:
-------------------------------------------------------------------------
Japanese: (no name)
English: (no name)
Command: b,db,d + Kick (when you are knocked off your feet)
Hits: 0,0,0
Notes:
-------------------------------------------------------------------------
Japanese: (no name)
English: (no name)
Command: Back + Hard Punch
Hits: 2
Notes: Use when up close.
-------------------------------------------------------------------------
Japanese: Doriru Zutsuki
English: Drill Head Thrust
Command: Jump, then Down + Hard Punch
Hits: 1
Notes:
-------------------------------------------------------------------------
Japanese: Doriru Kikku
English: Drill Kick
Command: Jump, then Down + Hard Kick (SSF2)
or Jump, then Down + Kick (SSF2X),(SFZ2 Dash)
Hits: 1,1,1
Notes: The Kick button used changes the angle of Dhalsim's body.
-------------------------------------------------------------------------
Japanese: Yoga Inferuno SUPER COMBO
English: Yoga Inferno SSF2X
Command: b,db,d,df,f,b,db,d,df,f + Punch (SSF2X) SFZ2 DASH
or d,df,f,d,df,f + Punch (SFZ2 DASH)
Hits: 5,5,5 (3,8,13 in SFZ2 DASH)
Notes: One of the few Super Combos that will juggle a foe easily.
-------------------------------------------------------------------------
Japanese: Yoga Sutoraiku SUPER COMBO
English: Yoga Strike SFZ2 DASH
Command: d,df,f,d,df + Kick
Hits: 1,1,1
Notes: Used as an aerial defense.
-------------------------------------------------------------------------
Japanese: Yoga Tempesuto SUPER COMBO
English: Yoga Tempest SFZ2 DASH
Command: f,df,d,db,b,d,db,b + Punch
Hits: 3,4,5
Notes: Causes _incredible_ damage.
-------------------------------------------------------------------------
=========================================================================
EDMOND HONDA (E. Honda)
=========================================================================
A famous sumo wrestler living in Japan, Edmond is devoted to his sport
and practices frequently. Hearing that sumo wrestling is considered
not be a 'true' fighting style and that it is worthless when compared
to other, more conventional fighting arts, Edmond angrily vows to show
the world that sumo wrestling is unbeatable, even if he has to break
the rules of his own profession and enter the world-famous Street
Fighter tournament to do so.
-------------------------------------------------------------------------
Japanese: HyakuRetsuHariTe
English: Hundred Rending Stretched Hands
Command: Tap Punch repeatedly
Hits: 3,3,4
Notes: In SSF2, you can press Back or Forward to make E. Honda move in
the desired direction. In SSF2X, using LP results in a short
burst of attacks, while MP and HP make E.Honda lunge forward
a short or far distance.
-------------------------------------------------------------------------
Japanese: Suupaa Zutsuki
English: Super Head Thrust
Command: Charge b,f + Punch
Hits: 1,1,1
Notes: Honda is invincible during the beginning animation frames of
this attack.
-------------------------------------------------------------------------
Japanese: Suupaa Hyakkan Otoshi
English: Super Hundred Piercing Drop
Command: Charge d,u + Kick
Hits: 1,1,1
Notes:
-------------------------------------------------------------------------
Japanese: Ooicho Nage SSF2X
English: Large Gingko Tree Throw
Command: f,df,d,db,b + Punch
Hits: 1,1,1
Notes: This move must be done from up close.
-------------------------------------------------------------------------
Japanese: Furaingu Sumou Puresu
English: Flying Sumo Press
Command: Jump, then Down + Medium Kick
Hits: 1
Notes: Has high priority over most moves.
-------------------------------------------------------------------------
Japanese: Hiza-geri
English: Knee Kick
Command: Back or forward + Medium Kick
Hits: 1
Notes: This move must be done from up close.
-------------------------------------------------------------------------
Japanese: Harai Nage SSF2X
English: Banishing Throw
Command: Back or forward + Hard Kick
Hits: 1
Notes:
-------------------------------------------------------------------------
Japanese: OniMuSou SUPER COMBO
English: Devil Nothing Pair SSF2X
Command: Charge b,f,b,f + Punch
Hits: 4,4,4
Notes: You can hold the last forward press and walk forward. You
can jump too, but pressing any button aside from Punch while
on the ground will negate your charge.
-------------------------------------------------------------------------
=========================================================================
FEI LONG
=========================================================================
A diligent martial artist from Hong Kong, Fei Long's native talent and
true devotion to fighting make him a top contender in Hong Kong. Seeking
new challenges, he enters the Street Fighter tournament. Fei Long has
been long-sought by film directors who want to make him a great (and
profitible) movie star, but Fei Long's only interest is in fighting.
-------------------------------------------------------------------------
Japanese: Rekka-ken
English: Violent Fire Fist
Command: d,df,f + Punch (repeat 3 times in succession)
Hits: 1,1,1 / 1,1,1 / 1,1,1
Notes: You can change the strength of the buttons used for each
attack.
-------------------------------------------------------------------------
Japanese: ShiEnKyaku
English: Fire-starting Blaze Leg
Command: b,d,db + Kick
Hits: 1,2,2
Notes:
-------------------------------------------------------------------------
Japanese: Rekku-kyaku SSF2X
English: Violent Sky Leg
Command: b,db,d,df,f,uf + Kick
Hits: 3,3,3
Notes: This move can juggle airborne opponents.
-------------------------------------------------------------------------
Japanese: ChokkaRakuSho
English: Underneath Fall Kick
Command: Back or forward + Medium Kick
Hits: 1
Notes: This attack is an overhead.
-------------------------------------------------------------------------
Japanese: EnGekiShu
English: Distant Attack Kick
Command: Forward + Hard Kick
Hits: 2
Notes: One of the best moves in Fei Long's arsenal. Use this to
pressure opponents and try following it with a standing
close Hard Punch or a ducking Hard Kick afterwards.
-------------------------------------------------------------------------
Japanese: RekkaShinKen SUPER COMBO
English: True Violent Fire Fist SSF2X
Command: d,df,f,d,df,f + Punch
Hits: 5,5,5
Notes: Best used from up close, as this Super Combo lacks range.
-------------------------------------------------------------------------
=========================================================================
GOUKI (called AKUMA outside of Japan)
=========================================================================
Gouki is the student of Goutetsu, a brilliant martial artist whose only
other disciple was Gouken. Goutetsu's knowledge of Shotokan karate
included that of a 'killing intent' that allowed the user of such karate
to slay people using special attacks. Goutetsu decided that such a
murderous use of Shotokan karate should be forgotten, and so when he
explained this to Gouken, his disciple kept this in mind and never once
mentioned the 'killing intent' to his students, Ryu, Ken, and Dan, many
years later. Wanting only power though, Gouki re-discovered the
'killing intent' against his master's wishes and used the most powerful
technique, 'Shun-goku-satsu', to destroy Goutetsu. Even though Goutetsu
knew all the killing techniques himself, he refused to use them, even
when Gouki confronted him. Gouki then left and decided to go out into
the world to test his new powers on his challengers.
-------------------------------------------------------------------------
Japanese: Go-HaDoKen
English: Great Wave Motion Fist
Command: d,df,f + Punch
Hits: 1,1,1
Notes:
-------------------------------------------------------------------------
Japanese: ZanKu HaDoKen
English: Killing Sky Wave Motion Fist
Command: Jump, then d,df,f + Punch
Hits: 1,1,1
Notes:
-------------------------------------------------------------------------
Japanese: ShakuNetsu HaDoKen
English: Scorching Heat Wave Motion Fist
Command: b,db,d,df,f + Punch (SSF2X)
or f,df,d,db,b + Punch (SFZ2 DASH)
Hits: 1,2,3
Notes:
-------------------------------------------------------------------------
Japanese: Go-ShoRyuKen
English: Great Rising Dragon Fist
Command: f,d,df + Punch
Hits: 3,3,3 (1,2,3 for SFZ2 DASH)
Notes:
-------------------------------------------------------------------------
Japanese: TatsuMakiZanKuKyaku
English: Tornado Killing Sky Leg
Command: d,db,b + Kick
Hits: 1,2,3 (1,3,3 for SFZ2 DASH)
Notes: Gouki can juggle opponents after the Light version of this
move, preferrably with a Go-ShoRyuKen.
-------------------------------------------------------------------------
Japanese: KuChu TatsuMakiZanKuKyaku
English: Air Tornado Killing Sky Leg
Command: Jump, then d,db,b + Kick or d,db,b,ub + Kick
Hits: 2,2,2
Notes:
-------------------------------------------------------------------------
Japanese: Ashura SenKu
English: Ashura Sky Flash
Command: f,d,df or b,d,db + all three Punches or all three Kicks
Hits: 0,0
Notes: Gouki is invincible while doing this move. Using the Punch
buttons will carry you further in the desired direction than
the Kick buttons will.
-------------------------------------------------------------------------
Japanese: Hyakki-shu SFZ2 DASH
English: Thousand Demons Attack
Command: d,df,f,uf + Punch (then press Punch or Kick while in air)
Hits: 0,0,0 initially, then 1 (Punch) 1 (Kick) or 1 (nothing)
Notes: The Punch button used initally determines Gouki's speed and
range. If nothing is pressed, he does a slide attack. If
Punch is pressed from far away, he'll do a palm press attack.
From up close, it's a slam attack. If Kick is pressed from
far away, he does a drop-kick attack. From up close, he does
an inverse pile-driver.
-------------------------------------------------------------------------
Japanese: ZenPoTenShin SFZ2 DASH
English: Forward Body Revolve
Command: d,db,b + Punch
Hits: 0,0,0
Notes: This roll can pass through attacks and opponents. It lasts
longer than Ken's ZenPoTenShin.
-------------------------------------------------------------------------
Japanese: TenMa KuJinKyaku SFZ2 DASH
English: Demon Air Blade Leg
Command: Jump forward, then down-forward + Medium Kick at peak of jump
Hits: 1
Notes: Not only is this kick fast, but you can combo after it the
moment you land.
-------------------------------------------------------------------------
Japanese: ZuGaiHaSatsu
English: Head Bone Destroy Split
Command: Forward + Medium Punch
Hits: 2
Notes: This move is an overhead.
-------------------------------------------------------------------------
Japanese: SenPuKyaku
English: Whirlwind Leg
Command: Forward + Medium Kick
Hits: 1
Notes:
-------------------------------------------------------------------------
Japanese: Messatsu Go-Hado SUPER COMBO
English: Deadly Great Surge SFZ2 DASH
Command: f,df,d,db,b,d,db,b + Punch
Hits: 4,6,8
Notes: The Level 3 version causes more damage than a ShunGokuSatsu!
-------------------------------------------------------------------------
Japanese: Messatsu Go-ShoRyu SUPER COMBO
English: Deadly Great Rising Dragon SFZ2 DASH
Command: d,df,f,d,df + Punch
Hits: 4,6,8
Notes:
-------------------------------------------------------------------------
Japanese: TenMa Go-ZanKu SUPER COMBO
English: Demon Great Killing Sky SFZ2 DASH
Command: Jump, then d,df,f,d,df + Punch
Hits: 4,6,8
Notes:
-------------------------------------------------------------------------
Japanese: ShunGokuSatsu SUPER COMBO
English: Instant Hell Murder SSF2X (see below)
Command: LP, LP, forward, LK, HP (requires a Level 3 gauge) SFZ2 DASH
Hits: 15
Notes: The CPU Gouki could use this prior to the battle against him
in SSF2X, but Capcom didn't make this attack into an actual
move until Street Fighter Zero. In SFZ2 DASH, it's required
that you have a Level 3 (fully-filled) Super Combo Gauge in
order to do this move. When Shin Gouki uses this move, he
warps forward at double speed.
-------------------------------------------------------------------------
Links: s LP, s LP, s LK
s LP, s LP, c LK
s LP, c LP, s LK
s LP, c LP, c LK
c LP, c LP, c LK
c LP, c LP, s LK
c LP, s LP, s LK
c LP, s LP, c LK
s LP, s LP, s LP
s LP, s LP, c LP
s LP, c LP, s LP
s LP, c LP, c LP
c LP, c LP, c LP
c LP, c LP, s LP
c LP, s LP, c LP
c LP, s LP, s LP
s LP, c LK, s LP
s LP, c LK, c LP
c LP, c LK, c LP
c LP, c LK, s LP
c LK, c LP, c LP
c LK, c LP, s LP
c LK, c LK, c LP
c LK, c LK, s LP
c LK, s LP, s LK
c LK, s LP, c LK
c LK, c LP, s LK
c LK, c LP, c LK
c LK, c LK, s LK
c LK, c LK, c LK
c MP, c MK
=========================================================================
GUILE
=========================================================================
The leader of a well-organized, secret team of soldiers working for the
US Army, Guile was captured during a mission in Thailand along with his
friend and fellow soldier Nash by the nefarious Vega. Managing to
escape, Guile wanted to bring back help so that he could free Nash, but
his friend had disappeared. Guile later discovered Nash's dog tags and
realized that he had been killed by Vega. Refusing to return to the
military life or to his family, Guile has remained on the prowl in
Thailand, actively searching for Vega. When he hears of the Street
Fighter tournament's mysterious host, Guile deduces that the head of
the tournament and Vega, leader of Shadowlaw, are the same person. He
joins the tournament in the hopes of confronting Vega and making him
pay dearly for the death of Nash.
-------------------------------------------------------------------------
Japanese: Sonikku Buumu
English: Sonic Boom
Command: Charge b,f + Punch
Hits: 1,1,1
Notes: You can follow up the Light Punch version with a Spinning
Back Knuckle.
-------------------------------------------------------------------------
Japanese: Samaasoruto Kikku
English: Somersault Kick
Command: Charge d,u + Kick
Hits: 1,1,1
Notes: A hit enemy is knocked down.
-------------------------------------------------------------------------
Japanese: Supiningu Bakku Nakkuru SSF2X
English: Spinning Back Knuckle
Command: Forward + Hard Punch
Hits: 1
Notes: Can hit an enemy out of their projectile attack.
-------------------------------------------------------------------------
Japanese: Ribaasu Supin Kikku SSF2X
English: Reverse Spin Kick
Command: Back or forward + Hard Kick
Hits: 1
Notes:
-------------------------------------------------------------------------
Japanese: Nii Bazuuka
English: Knee Bazooka
Command: Back or Forward + Medium Kick (SSF2)
Back or Forward + Light Kick (SSF2X)
Hits: 1
Notes:
-------------------------------------------------------------------------
Japanese: Rooringu Sobatto SSF2X
English: Rolling Sobat
Command: Back or Forward + Medium Kick
Hits: 1
Notes:
-------------------------------------------------------------------------
Japanese: Daburu Samaasoruto Kikku SUPER COMBO
English: Double Somersault Kick SSF2X
Command: Charge db,f,b,uf + Kick
Hits: 6,6,6
Notes:
-------------------------------------------------------------------------
=========================================================================
KEN
=========================================================================
An American who is unruly, reckless, and a show-off, Ken was sent to
Japan by his father to study karate under Gouken, in the hopes that
learning a martial art would teach him discipline and patience.
Instead Ken brought his own unique style to Shotokan karate, and yet
was true to Gouken and became a skilled practicioner. During the
course of his studies, he also became the friend and rival of Ryu,
who was the only person who he was not skilled enough to beat
repeatedly in battle. Knowing that prize money pays big when it
comes to fighting tournaments, Ken has entered various contests around
the world, while Ryu continued to train in Japan. Easily fighting
through them all, he heard that Ryu had entered a famous tourney
called 'Street Fighter' and he joined as well, eager to show his old
pal what he had learned since their days together in Japan.
-------------------------------------------------------------------------
Japanese: HaDoKen
English: Wave Motion Fist
Command: d,df,f + Punch
Hits: 1,1,1
Notes:
-------------------------------------------------------------------------
Japanese: ShoRyuKen
English: Rising Dragon Fist
Command: f,d,df + Punch
Hits: 1,3,3 (1,1,3 in SFZ2 DASH)
Notes:
-------------------------------------------------------------------------
Japanese: TatsuMakiSenPuKyaku
English: Tornado Whirlwind Kick
Command: d,db,b + Kick
Hits: 2,3,4 (3,4,5 in SFZ2 DASH)
Notes: Won't knock an opponent down like Ryu's Tornado Whirlwind Kick.
-------------------------------------------------------------------------
Japanese: KuChu TatsuMakiSenPuKyaku
English: Air Tornado Whirlwind Kick
Command: jump, then d,db,b + Kick or d,db,b,ub + Kick
Hits: 1,1,1
Notes:
-------------------------------------------------------------------------
Japanese: ZenPoTenShin SFZ2 DASH
English: Front Direction Body Revolve
Command: d,db,b + Punch
Hits: 0,0,0
Notes:
-------------------------------------------------------------------------
Japanese: ZenTo SFZ2 DASH
English: Front Drop
Command: d,df,f + ChoHatsu
Hits: 0
Notes: A fake roll. You can be hit while on the ground.
-------------------------------------------------------------------------
Japanese: KamaHarai-geri SSF2X
English: Scythe Banishing Kick
Command: d,df,f + tap Kick
Hits: 2,2,2
Notes: Can be comboed from a crouching Light or Medium Kick.
-------------------------------------------------------------------------
Japanese: NataOtoshi-geri SSF2X
English: Hatchet Drop Kick
Command: f,df,d + tap Kick
Hits: 2,2,2
Notes:
-------------------------------------------------------------------------
Japanese: OoSotoMawashi-geri SSF2X
English: Big Outside Revolve Kick
Command: b,db,d,df,f + tap Kick
Hits: 1,1,1
Notes:
-------------------------------------------------------------------------
Japanese: Inazuma Kakato Wari SSF2X
English: Lightning Flash Heel Cut SFZ2 DASH
Command: Perform KamaBarai-geri, NataOtoshi-geri, or OoSotoMawashi-geri
but hold Kick instead of tapping it (SSFX2)
or press forward + Medium Kick (SFZ2 DASH)
Hits: 2,2,2
Notes: In SSF2X, this move can be comboed from a crouching Kick. It
can cancel from a crouching Hard Kick, but won't hit.
-------------------------------------------------------------------------
Japanese: ShoRyuReppa SUPER COMBO
English: Rising Dragon Render SSF2X
Command: d,df,f,d,df + Punch SFZ2 DASH
Hits: 5,5,5 (4,6,7 in SFZ2 DASH)
Notes:
-------------------------------------------------------------------------
Japanese: ShinRyuKen SUPER COMBO
English: True Dragon Fist SFZ2 DASH
Command: d,df,f,d,df + Kick (then tap any button for more hits)
Hits: 6,7,8 initially, then 0,2,5 (for 6,9,13 total)
Notes: Remember that you can get lots of hits easily by tapping all
the buttons at once.
-------------------------------------------------------------------------
Links: s LP, s LP, s LK
s LP, s LP, c LK
s LP, c LP, s LK
s LP, c LP, c LK
c LP, c LP, c LK
c LP, c LP, s LK
c LP, s LP, s LK
c LP, s LP, c LK
s LP, s LP, s LP
s LP, s LP, c LP
s LP, c LP, s LP
s LP, c LP, c LP
c LP, c LP, c LP
c LP, c LP, s LP
c LP, s LP, c LP
c LP, s LP, s LP
s LP, c LK, s LP
s LP, c LK, c LP
c LP, c LK, c LP
c LP, c LK, s LP
c LK, c LP, c LP
c LK, c LP, s LP
c LK, c LK, c LP
c LK, c LK, s LP
c LK, s LP, s LK
c LK, s LP, c LK
c LK, c LP, s LK
c LK, c LP, c LK
c LK, c LK, s LK
c LK, c LK, c LK
c MP, c MK
=========================================================================
MIKE BISON (M. Bison, called BALROG outside of Japan)
=========================================================================
Once a heavyweight boxer who had it made, Bison's tendancy for reckless
fighting resulted in the loss of his title. Continuing to fight dirty,
he was forbidden from ever boxing professionally again. Depressed,
Bison became an alcoholic, wasting his money on liquor. He eventually
decided to become a fighter on the streets when he met Vega. Offered
far more money if he served Shadowlaw, the boxer accepted and is now one
of Vega's best thugs.
This character is also the reason for the name changing of three of
the four bosses in the original SF2 game. Mike Bison is a parody of
the (in)famous boxer Mike Tyson. In Japan, such a similarity would not
have made Capcom subject to the law, but in America, Capcom could have
been sued over the resemblance. So, the names were changed to prevent
any trouble from occuring.
-------------------------------------------------------------------------
Japanese: Dasshu Sutoreeto
English: Dash Straight
Command: Charge b,f + Punch
Hits: 1,1,1
Notes:
-------------------------------------------------------------------------
Japanese: Dashhu Gurando Sutoreeto SSF2X
English: Dash Ground Straight
Command: Charge b,df + Punch
Hits: 1,1,1
Notes: Hits low.
-------------------------------------------------------------------------
Japanese: Dasshu Appaa
English: Dash Upper
Command: Charge b,f + Kick
Hits: 1,1,1
Notes:
-------------------------------------------------------------------------
Japanese: Dasshu Gurando Appaa SSF2X
English: Dash Ground Upper
Command: Charge b,df + Kick
Hits: 1,1,1
Notes:
-------------------------------------------------------------------------
Japanese: Taan Panchi
English: Turn Punch
Command: Hold all three Punches or all three Kicks, then release.
Hits: 1,1
Notes: The longer you hold the buttons, the more powerful the hit
becomes:
01-03 timer counts : Level 1 Punch
04-06 timer counts : Level 2 Punch
07-12 timer counts : Level 3 Punch
14-24 timer counts : Level 4 Punch
25-36 timer counts : Level 5 Punch
37-48 timer counts : Level 6 Punch
49-60 timer counts : Level 7 Punch
61-inf. timer counts : Final Punch
Note that this is the only move in SSF2X that requires you
to hold _all three_ buttons. You can also charge two of these
attacks at the same time, and release them one after the other,
or at different points during the round. The Final Punch
causes a little over 50% damage (say, 58%).
-------------------------------------------------------------------------
Japanese: Baffaroo Heddobatto
English: Buffalo Headbutt
Command: Charge d,u + Punch
Hits: 1,1,1
Notes: Can pass through projectiles.
-------------------------------------------------------------------------
Japanese: Kureizii Baffaroo SUPER COMBO
English: Crazy Buffalo SSF2X
Command: Charge b,f,b,f + Punch
Hits: 5,5,5
Notes:
-------------------------------------------------------------------------
=========================================================================
RYU
=========================================================================
The disciple of Gouken and a master of Shotokan karate, Ryu has always
felt that he is not a good enough fighter and has spent his life
training day after day, endlessly practicing from one year to the next.
When his master died, Ryu decided that the best way to hone his skills
would be by fighting others, and so he entered the Street Fighter
tournament. At the time, it was headed by Sagat, who was the
undefeated champion, but the up-and-coming Ryu managed to defeat not
only his friend and fellow contender Ken, but the champion himself,
Sagat, by a narrow margin. He refused to be named the champion,
though, and left to seek a new challenge before he could even be
rewarded. Ryu believes that he can truly understand Shotokan karate
through mastery of the HaDoKen (Wave Motion Fist) technique, and has
relentlessly pursued his goal by training at a dojo in Japan after
the end of the Street Fighter tournament. He joined the next one
the following year to train himself even further.
Ryu is puzzled and concerned about Gouki, his master's former fellow
student, who has told Ryu in previous battles that he will never
understand Shotokan karate unless he first learns of the 'killing
intent'. Ryu hopes to fight Gouki again so that he might learn more
about what Gouki has been hinting to him.
-------------------------------------------------------------------------
Japanese: HaDoKen
English: Wave Motion Fist
Command: d,df,f + Punch
Hits: 1,1,1
Notes:
-------------------------------------------------------------------------
Japanese: Faiyaa HaDoKen SSF2X
English: Fire Wave Motion Fist
Command: b,db,d,df,f + Punch
Hits: 1,1,1
Notes: Stuns from far away; knocks down from up close.
-------------------------------------------------------------------------
Japanese: ShakuNetsu HaDoKen SFZ2 DASH
English: Scorching Heat Wave Motion Fist
Command: b,db,d,df,f + Punch
Hits: 1,1,1
Notes:
-------------------------------------------------------------------------
Japanese: HaDo no Kamae SFZ2 DASH
English: Pretend Wave Motion
Command: d,df,f + ChoHatsu
Hits: 0
Notes: A fake fireball attack.
-------------------------------------------------------------------------
Japanese: ShoRyuKen
English: Rising Dragon Fist
Command: f,d,df + Punch
Hits: 1,1,1
Notes:
-------------------------------------------------------------------------
Japanese: TatsuMakiSenPuKyaku
English: Tornado Whirlwind Kick
Command: d,db,b + Kick
Hits: 1,1,1
Notes: Knocks down on first hit.
-------------------------------------------------------------------------
Japanese: KuChu TatsuMakiSenPuKyaku
English: Air Tornado Whirlwind Kick
Command: jump, then d,db,b + Kick or d,db,b,ub + Kick
Hits: 1,1,1
Notes:
-------------------------------------------------------------------------
Japanese: SaKotsu Wari SSF2X
English: Collar Bone Cut SFZ2 DASH
Command: Forward + Medium Punch
Hits: 2
Notes: This move is an overhead.
-------------------------------------------------------------------------
Japanese: (no name)
English: (no name)
Command: Forward + Hard Punch
Hits: 2
Notes: You can follow with a crouching Medium Kick if this move hits
once.
-------------------------------------------------------------------------
Japanese: SenPuKyaku SFZ2 DASH
English: Whirlwind Kick
Command: Forward + Medium Kick
Hits: 1
Notes:
-------------------------------------------------------------------------
Japanese: ShinKu HaDoKen SUPER COMBO
English: Vacuum Wave Motion Fist SSF2X
Command: d,df,f,d,df,f + Punch SFZ2 DASH
Hits: 5,5,5 (or 3,4,5 for SFZ2 DASH)
Notes: Loses 1 hit for each fireball passed through.
-------------------------------------------------------------------------
Japanese: ShinKu TatsumakiSenPuKyaku SUPER COMBO
English: Vacuum Tornado Whirlwind Kick SFZ2 DASH
Command: d,db,b,d,db,b + Kick
Hits: 4,9,13
Notes: In the corner, you can follow this move with Ryu's jumping
Medium Punch for an added two hits.
-------------------------------------------------------------------------
Links: s LP, s LP, s LK
s LP, s LP, c LK
s LP, c LP, s LK
s LP, c LP, c LK
c LP, c LP, c LK
c LP, c LP, s LK
c LP, s LP, s LK
c LP, s LP, c LK
s LP, s LP, s LP
s LP, s LP, c LP
s LP, c LP, s LP
s LP, c LP, c LP
c LP, c LP, c LP
c LP, c LP, s LP
c LP, s LP, c LP
c LP, s LP, s LP
s LP, c LK, s LP
s LP, c LK, c LP
c LP, c LK, c LP
c LP, c LK, s LP
c LK, c LP, c LP
c LK, c LP, s LP
c LK, c LK, c LP
c LK, c LK, s LP
c LK, s LP, s LK
c LK, s LP, c LK
c LK, c LP, s LK
c LK, c LP, c LK
c LK, c LK, s LK
c LK, c LK, c LK
c MP, c MK
=========================================================================
SAGAT
=========================================================================
A kickboxer from Thailand who once reigned supreme as the Street Fighter
tournament champion, Sagat was defeated years ago by Ryu, whose brutal
assault left Sagat scarred when he used a variant of the ShoRyuKen
(Rising Dragon Fist) technique*. An honorable man who had been fighting
all his life, Sagat was unable to accept his defeat and swore that he
would avenge himself and regain his title by defeating Ryu. Remembering
what had beaten him so badly before, Sagat developed the 'Tiger Blow',
a new addition to his arsenal of Muay Thai moves and an improvisation
on Ryu's ShoRyuKen. His training complete, Sagat learned that although
Ryu was the champion, he had left the tournament and so a new fighter
had stepped in and proclaimed himself the head of the tourney, Vega.
Although Sagat will have nothing to do with Vega's personal business,
he was lured into serving Vega with the promise of being taught 'Psycho
Power' by the drug-lord, and now works for him in the hopes of becoming
strong enough to crush Ryu once and for all.
* Apparently this wasn't the standard ShoRyuKen, but either the
'Messatsu Go-ShoRyu' that 'Evil' Ryu and Gouki use, or the Shin
ShoRyuKen seen in MSH vs. SF and SF3 (not that I'd know ^_^;).
-------------------------------------------------------------------------
Japanese: Taigaa Shotto
English: Tiger Shot
Command: d,df,f + Punch
Hits: 1,1,1
Notes:
-------------------------------------------------------------------------
Japanese: Gurando Taigaa Shotto
English: Ground Tiger Shot
Command: d,df,f + Kick
Hits: 1,1,1
Notes:
-------------------------------------------------------------------------
Japanese: Taigaa Appaakatto
English: Tiger Uppercut
Command: f,d,df + Punch
Hits: 1,1,5
Notes: Lacks the invincibility of Ryu or Ken's Shoryuken.
-------------------------------------------------------------------------
Japanese: Taigaa Burou SFZ2 DASH
English: Tiger Blow
Command: f,d,df + Punch
Hits: 1,3,7
Notes:
-------------------------------------------------------------------------
Japanese: Taigaa Nii Kurasshu
English: Tiger Knee Crush
Command: d,f,uf + Kick
Hits: 2,2,2
Notes:
-------------------------------------------------------------------------
Japanese: Taigaa Kurasshu SFZ2 DASH
English: Tiger Crush
Command: f,d,df + Kick
Hits: 2,2,2
Notes:
-------------------------------------------------------------------------
Japanese: (no name)
English: (no name)
Command: Press Light Kick or Medium Kick twice rapidly
Hits: 1
Notes:
-------------------------------------------------------------------------
Japanese: Taigaa Kanon SUPER COMBO
English: Tiger Cannon SFZ2 DASH
Command: d,df,f,d,df,f + Punch
Hits: 4,5,6
Notes:
-------------------------------------------------------------------------
Japanese: Taigaa Jenosaido SUPER COMBO
English: Tiger Genocide SSF2X
Command: d,df,f,d,df + Punch (Kick in SFZ2 DASH) SFZ2 DASH
Hits: 4,4,4 (5,9,12 in SFZ2 DASH)
Notes:
-------------------------------------------------------------------------
Japanese: Taigaa Reido SUPER COMBO
English: Tiger Raid SFZ2 DASH
Command: d,db,b,d,db,b + Kick
Hits: 6,7,7
Notes: You can follow this attack with a HP Tiger Blow if you're in
the corner.
-------------------------------------------------------------------------
Japanese: (no name) SUPER COMBO
English: (no name) SFZ2 DASH
Command: d,df,f + ChoHatsu
Hits: 0
Notes: Hmm...I still haven't figured out the use of this move.
According to Ultima, it makes you momentarily invincible.
If so, huh, my timing is off.
-------------------------------------------------------------------------
=========================================================================
THUNDERHAWK (T. Hawk)
=========================================================================
A Native American, Thunderhawk's sacred lands were taken away by the
Shadowlaw, and the towering T. Hawk could do nothing to prevent them
from moving his people out of their homes and leaving an entire tribe
without a place to call home. T. Hawk went to Mexico himself, and after
hearing that the head of Shadowlaw was also the head of the Street
Fighter tournament, T. Hawk practiced in the hopes of improving his
wrestling skills he learned as a young man. Now, T. Hawk has joined
the latest tournament, his sole goal being to teach Vega a lesson.
-------------------------------------------------------------------------
Japanese: Tomahooku Basutaa
English: Tomahawk Buster
Command: f,d,df + Punch
Hits: 2,2,2
Notes:
-------------------------------------------------------------------------
Japanese: Kondoru Daibu
English: Condor Dive
Command: Jump, then press all three Punches
Hits: 1
Notes: Can't be used after T. Hawk reaches the peak of his jump, but
you can do it just as he begins jumping for an off the ground
Condor Dive (even though it's sorta useless unless your enemy
is nearby).
-------------------------------------------------------------------------
Japanese: Mekishikan Taifuun
English: Mexican Typhoon
Command: Rotate controller 360 degrees (counter) clockwise + Punch
Hits: 1,1,1
Notes:
-------------------------------------------------------------------------
Japanese: (no name)
English: (no name)
Command: Back or forward + Light Punch
Hits: 1
Notes:
-------------------------------------------------------------------------
Japanese: Hebii Bodii Puresu
English: Heavy Body Press
Command: Jump, then down + Hard Punch
Hits: 1,1,1
Notes: Works great as a cross-up attack.
-------------------------------------------------------------------------
Japanese: Hebii Shorudaa
English: Heavy Shoulder
Command: Jump, then down + Medium Punch
Hits: 1,1,1
Notes:
-------------------------------------------------------------------------
Japanese: Daburu Taifuun SUPER COMBO
English: Double Typhoon SSF2X
Command: Rotate joystick 720 degrees (counter) clockwise + Punch
Hits: 1,1,1
Notes:
-------------------------------------------------------------------------
=========================================================================
VEGA (called M. BISON outside of Japan)
=========================================================================
Powerful and twisted, Vega's origins are unknown. He discovered the
deadly 'Psycho Power' some time ago, and mastered it's use, against
the wishes of other masters of similar powers (such as Rose). His only
goal being that of world domination, Vega is the head of a powerful
organization called the Shadowlaw, which operates across the globe.
Vega's vast wealth comes from working as drug kingpin in South America
and Southeast Asia. However, when he found that the head position
in the Street Fighter tournament had been left vacant, he took over,
and now used the tournament to collect even more ill-gotten money via
gambling on the contenders and such. A cold-hearted murderer and
wanted criminal, Vega is nonetheless safe no matter where he is,
because he has bought up most of the special police forces and
overseas military units which operate from countries such as Thailand
and America.
-------------------------------------------------------------------------
Japanese: Saiko Shotto SFZ2 DASH
English: Psycho Shot
Command: Charge b,f + Punch
Hits: 1,1,1
Notes:
-------------------------------------------------------------------------
Japanese: Daburu Nii Puresu
English: Double Knee Press
Command: Charge b,f + Kick
Hits: 2,2,2
Notes:
-------------------------------------------------------------------------
Japanese: Heddo Puresu
English: Head Press
Command: Charge d,u + Kick
Hits: 1,1,1
Notes:
-------------------------------------------------------------------------
Japanese: Samaasoruto Sukaru Daibaa
English: Somersault Skull Diver
Command: Press Punch after connecting with Head Press
Hits: 1,1,1
Notes:
-------------------------------------------------------------------------
Japanese: Debiru Ribaasu (Samaasoruto Sukaru Daibaa in SFZ2 DASH)
English: Devil Reverse (Somersault Skull Diver in SFZ2 DASH)
Command: Charge d,u + Punch (SSF2)
then press Punch again while in mid-air (SSF2X),(SFZ2 DASH)
Hits: 1,1,1
Notes: You can control this move in SSF2X and to a lesser degree
in SFZ2 DASH by holding Back or Forward after pressing Punch
again.
-------------------------------------------------------------------------
Japanese: Vega Waapu SFZ2 DASH
English: Vega Warp
Command: f,d,df or b,d,db + all three Punches or all three Kicks
Hits: 0,0
Notes: This move can be comboed from the first hit of Vega's close
standing Hard Kick.
-------------------------------------------------------------------------
Japanese: Saiko Kurasshaa SUPER COMBO (SFZ2 DASH ONLY)
English: Psycho Crusher
Command: Charge b,f + Punch (SSF2T)
or charge b,f,b,f + Punch (SFZ2 DASH)
Hits: 1,1,1 (3,4,6 in SFZ2 DASH)
Notes:
-------------------------------------------------------------------------
Japanese: Nii Puresu Naitomea SUPER COMBO
English: Knee Press Nightmare
Command: Charge b,f,b,f + Kick
Hits: 4,4,4 (4,6,8 in SFZ2 DASH)
Notes:
-------------------------------------------------------------------------
=========================================================================
ZANGIEF
=========================================================================
Hailing from Russia, Zangief is a huge man who was unable to learn
wrestling from a coach because he had little money. So Zangief instead
went out into the wilderness to train, and ended up becoming famous
when people heard that he wrestled bears in the wild for his 'training'.
Zangief became a star in the Russian wrestling world, but soon there
was no one left to challenge him. Hearing of the Street Fighter
tournament, Zangief entered with the intention of smashing everyone
into the ground with his trusty trademark move, the Screw Piledriver.
-------------------------------------------------------------------------
Japanese: Banishingu Furatto SSF2X
English: Banishing Flat
Command: f,df,d + Punch (SSF2X)
or f,d,df + Punch (SFZ2 DASH)
Hits: 1,1,1
Notes: Will negate fireballs. Works nicely as a tick since it sets
up Zangief for a Screw Piledriver.
-------------------------------------------------------------------------
Japanese: Daburu Rariatto
English: Double Lariat
Command: Press all three Punch buttons or all three Kick buttons
Hits: 1,1,1
Notes: Can pass through fireballs. The 3K version makes Zangief
immune to crouching attacks, but doesn't last as long. You
can move backward or forward during either move.
-------------------------------------------------------------------------
Japanese: Sukuruu Pairudoraibaa
English: Screw Piledriver (Spinning Pile Driver outside of Japan)
Command: Rotate controller 360 degrees (counter) clockwise + Punch
Hits: 1,1,1
Notes:
-------------------------------------------------------------------------
Japanese: Atomikku Suupurekkusu
English: Atomic Suplex
Command: Rotate controller 360 degrees (counter) clockwise + Kick
Hits: 1,1,1
Notes: You must be close to your opponent when performing this move,
or you'll end up with a Flying Powerbomb instead.
-------------------------------------------------------------------------
Japanese: Furaingu Pawaabomu
English: Flying Powerbomb
Command: Rotate controller 360 degrees (counter) clockwise + Kick
Hits: 1,1,1
Notes:
-------------------------------------------------------------------------
Japanese: (no name)
English: (no name)
Command: Down-forward + Medium Punch (when close)
Hits: 1
Notes:
-------------------------------------------------------------------------
Japanese: Furaingu Bodii Atakku (Bodi Puresu in SFZ2 DASH)
English: Flying Body Attack (Body Press in SFZ2 DASH)
Command: Jump, then Down + Hard Punch
Hits: 1
Notes: Works great as a cross-up attack.
-------------------------------------------------------------------------
Japanese: Heddobatto SSF2
English: Headbutt SSF2X
Command: Jump, then Up + Medium or Hard Punch (SSF2)
and/or back or forward + Medium Punch (SSF2X)
Hits: 1,1
Notes: In SFZ2 DASH, this move will dizzy in 2-3 hits.
-------------------------------------------------------------------------
Japanese: Daburu Nii Doroppu
English: Double Knee Drop
Command: Jump, then Down + Light or Medium Kick
Hits: 1,1
Notes:
-------------------------------------------------------------------------
Japanese: (no name) SFZ2 DASH
English: (no name)
Command: Down-back + Medium or Hard Kick
Hits: 1,1
Notes:
-------------------------------------------------------------------------
Japanese: Fainaru Atomikku Basutaa SUPER COMBO
English: Final Atomic Buster SSF2X
Command: Rotate controller 720 degrees (counter) clockwise + Punch
Hits: 1,1,1
Notes:
-------------------------------------------------------------------------
Japanese: Eriaru Roshian Suramu SUPER COMBO
English: Aerial Russian Slam SFZ2 DASH
Command: d,df,f,d,df + Kick
Hits: 1,1,1
Notes: Only works if your opponent is close to you in the air.
-------------------------------------------------------------------------
Links: c JAB, c JAB, c JAB, c SHORT
c JAB, c JAB, c JAB, s SHORT
_________________________________________________________________________
5. THE ALPHA WARRIORS (Street Fighter Zero 2 Dash)
_________________________________________________________________________
=========================================================================
ADON
=========================================================================
A Thailand contender in previous Street Fighter tournaments, Adon was
second only to the former champion, Sagat, who was also his teacher and
a fellow master of Muay Thai. However, Adon and Sagat had their
differences and eventually grew apart, although they still respected
each other for their strength. When Ryu defeated Sagat, Adon was
shamed at his teacher's loss, and decided that Sagat was not worthy
enough to fight ever again. He would like to fight Ryu again after
losing to him in the last tournament, but he is even more passionate
about killing his teacher, whom he believes is an insult to the
invincible spirit of Muay Thai.
-------------------------------------------------------------------------
Japanese: Raijingu Jagaa
English: Rising Jaguar
Command: f,d,df + Kick
Hits: 1,1,2
Notes:
-------------------------------------------------------------------------
Japanese: Jagaa Tuusu
English: Jaguar Tooth
Command: f,df,d,db,b + Kick
Hits: 1,1,1
Notes: The button you use affects the angle of Adon's dive; LK results
in a steeply-angled dive, while HK will hit the far end of the
screen.
-------------------------------------------------------------------------
Japanese: Jagaa Kikku
English: Jaguar Kick
Command: d,df,f + Kick
Hits: 1,1,1
Notes: The HK version can pass over most projectiles.
-------------------------------------------------------------------------
Japanese: Jattingu Kikku
English: Jutting Kick
Command: Down-Forward + Medium Kick
Hits: 1
Notes:
-------------------------------------------------------------------------
Japanese: (no name)
English: (no name)
Command: Forward + Medium Punch
Hits: 2
Notes: An overhead attack.
-------------------------------------------------------------------------
Japanese: Jagaa Bariido Asaruto SUPER COMBO
English: Jaguar Varied Assault
Command: d,df,f,d,df + Punch (then press Punch or Kick if Level 3)
Hits: 4,6,6 (if at Level 3, 9 hits for Punch, 7 for Kick)
Notes: On Level 3, tapping Punch before this move ends results in
a flurry of punches. Tapping Kick results in a series
of Rising Jaguar attacks.
-------------------------------------------------------------------------
Japanese: Jagaa Riborubaa SUPER COMBO
English: Jaguar Revolver
Command: d,df,f,d,df,f + Kick
Hits: 3,4,6
Notes: Make sure there's some range between you and your enemy or
you'll pass right over them with the first hop.
-------------------------------------------------------------------------
Links: c LP, c LP
=========================================================================
BIRDIE
=========================================================================
Raised in the backstreets of Britain, Birdie worked for many years as a
hired bouncer, his unique appearance the result of a life of club-
hopping and party-going. Birdie fought for England in a Street Fighter
tournament long ago, but was beaten and gave up professional fighting.
After hearing about Vega and the Shadowlaw, Birdie has decided to join
the tournament once more, in the hopes of beating Vega and proving
himself worthy enough to become a top member of Shadowlaw.
In the SFZ series, Birdie has a different voice with a more noticable
'English' accent. He also has a win pose, that...well let's just say
that it's true to his name :)
-------------------------------------------------------------------------
Japanese: Buru Heddo
English: Bull Head
Command: Charge b,f + Punch
Hits: 1,1,1
Notes:
-------------------------------------------------------------------------
Japanese: Buru Hoon
English: Bull Horn
Command: Hold any two Punch or Kick buttons, then release
Hits: 1,1 to 5,5
Notes: The longer you hold down two Punch or Kick buttons, the more
powerful the Bull Horn becomes, hitting more times (once per
lvel, so a Level 3 Punch hits three times).
01-02 timer counts : Level 1 Punch
03-04 timer counts : Level 2 Punch
05-08 timer counts : Level 3 Punch
09-16 timer counts : Level 4 Punch
17-inf. timer counts : Final Punch
While holding down the buttons used, you can only use the
other type of attack (if you're charging the Bull Horn
with two Kicks, you can only use Punch buttons and special
moves/SCs using Punch, and vice versa). You can charge
up to four Bull Horns at once by holding down all 6 buttons;
release one Punch or Kick for two Bull Horns and then another
Punch or Kick for up to two more (you can't release the
third button because you have to have been holding that the
entire time so as to keep up the charge).
-------------------------------------------------------------------------
Japanese: Maadaraa Cheen
English: Murderer Chain
Command: Rotate controller 360 degrees (counter) clockwise + Punch
Hits: 1,1,1
Notes:
-------------------------------------------------------------------------
Japanese: Banditto Cheen
English: Bandit Chain
Command: Rotate controller 360 degrees (counter) clockwise + Punch
Hits: 1,1,1
Notes:
-------------------------------------------------------------------------
Japanese: (no name)
English: (no name)
Command: Jump, then down + Hard Punch
Hits: 1
Notes: Works nicely as a cross-up attack.
-------------------------------------------------------------------------
Japanese: (no name)
English: (no name)
Command: Press Hard Kick
Hits: 2
Notes: Only hits twice on certain characters. It works as an
overhead, too (on any character).
-------------------------------------------------------------------------
Japanese: Za Baadi SUPER COMBO
English: The Birdie
Command: Charge b,f,b,f + Punch
Hits: 3,4,(3 hits, then 2 hits)
Notes: For the Level 3 version, Birdie will hit three times, comb
his hair, then add two more headbutts.
-------------------------------------------------------------------------
Japanese: Buru Ribenjaa SUPER COMBO
English: Bull Revenger
Command: d,df,f,d,df + Punch or Kick
Hits: 1,1,1
Notes: The Punch buttons make Birdie hop forward a short distance,
while the Kick buttons make him hop all the way across the
screen.
-------------------------------------------------------------------------
=========================================================================
DAN HIBIKI (Dan)
=========================================================================
As a young man, Dan trained in the fighting art of Muay Thai, learning
from his father, Go. Dan later witnessed his father's death at the hands
of Sagat after a battle in which Go accidentally injured Sagat's eye,
partially blinding him, and Dan swore that he would make Sagat pay.
Dan's claim to fame is that he is a joke fighter. His original
inspiration comes from a 1993 drawing by one of Capcom's artists, in
which Sagat is seen holding a defeated fighter by the head. Later,
Capcom decided to make that fighter into a real character. In the
beginning, Dan was designed as a parody of SNK's fighting games,
as the two companies have been releasing fighting games for years.
Capcom chose the SNK series 'Art of Fighting' to be the object of
their joke, since the trilogy of games are sometimes called 'the
other Street Fighter', and the Ryo/Robert rivalry is a dead match
for Ryu and Ken's relationship.
Here's a quick explanation of what makes Dan a parody:
- He has a ponytail like Robert Garcia from Art of Fighting
- He wears a black shirt under his gi, just like Ryo Sakazaki
from Art of Fighting.
- He also wears geta (another nod to Ryo Sakazaki).
- His 'GaDoKen' is similar in appearance (thrown with one hand)
and range (short) to both of Ryo and Robert's projectile attacks.
In AoF, throwing a projectile with no power in your Spirit Bar
resulted in a 'dud' fireball like the GaDoKen.
- His 'DanKuKyaku' and 'KoRyuKen' are also closer in resemblance
to Robert's 'HiEnSenPuKyaku' and 'RyuGa' than they are to the
'TatsuMakiSenPuKyaku and 'ShoRyuKen' of Ryu or Ken.
- Dan's win poses are also takeoff's on SNK's Art of Fighting
series; Dan's standard clenched fist taunt is a rip-off of a
similar pose done by Robert Garcia, his 'shirt out of gi' pose
is just like Takuma Sakazaki's win pose in AoF2, and his surprised
win pose resembles Yuri Sakazaki's win stance in AoF2 as well.
- Dan's 'Hissho BuRaiKen' Super Combo closely resembles the trademark
'super move' of Ryo/Robert, the'RyuuKoRanBu', right down to the
moment of blocking before the actual attack begins.
SNK countered this in their next game, King of Fighters '96. In it,
all the Sakazakis have short-range fireballs, Ryo and Robert's
HiEnShippuKyaku/HiEnSenPuKyaku are now more similar to Dan's SFA
DanKuKyaku. In addition, their 'RyuKoRanbu' attack was also made to
look a little less like Dan's 'Hissho BuRaiKen'. Capcom made another
reference to the parody in SFA2: During the mid-boss battle (with Ken)
Ken asks Dan if he knows the 'art of fighting', a reference to the
SNK series Art of Fighting.
However, Dan became much better known as a worthless fighter, and so
Capcom did their best to accentuate this in future games like SFA2 and
MSH vs. SF, in which Dan has become progressively weaker/more of a
show-off character (such as his numerous and infuriating taunts).
-------------------------------------------------------------------------
Japanese: GaDoKen
English: Self-taught Fist
Command: d,df,f + Punch
Hits: 1,1,1
Notes:
-------------------------------------------------------------------------
Japanese: KoRyuKen
English: Clear Dragon Fist
Command: f,d,df + Punch
Hits: 1,1,1
Notes: There's a 1-in-8 chance that dan will flash when doing this
attack, and if that happens, he gains total invicibility
until the flash ends.
-------------------------------------------------------------------------
Japanese: DanKuKyaku
English: Sky-cutting Leg
Command: d,db,b + Kick
Hits: 1,2,3
Notes: This move can be ducked under.
-------------------------------------------------------------------------
Japanese: ZenTen ChoHatsu
English: Forward Revolve Provoke
Command: d,df,f + ChoHatsu
Hits: 0
Notes:
-------------------------------------------------------------------------
Japanese: KoTen ChoHatsu
English: Back Revolve Provoke
Command: d,db,b + ChoHatsu
Hits: 0
Notes:
-------------------------------------------------------------------------
Japanese: ShinKu GaDoKen SUPER COMBO
English: Quaking Sky Self-taught Fist
Command: d,df,f,d,df,f + Punch
Hits: 3,4,5
Notes: The range and duration of the projectile increases depending
on what Level you use.
-------------------------------------------------------------------------
Japanese: KoRyuRekka SUPER COMBO
English: Clear Dragon Violent Fire
Command: d,df,f,d,df + Kick
Hits: 4,5,6
Notes:
-------------------------------------------------------------------------
Japanese: Hissho BuRaiKen SUPER COMBO
English: Certain Victory No Trust Fist
Command: d,db,b,d,db,b + Kick
Hits: 5,7,11
Notes: This move has the tendency to suck in an opponent if they
haven't been pushed away by the first few hits.
-------------------------------------------------------------------------
Japanese: ChoHatsu DenSetsu SUPER COMBO
English: Traditional Provocation (or, Legendary Provoke)
Command: d,df,f,d,df,f + ChoHatsu
Hits: 0
Notes: This move doesn't cause any damage, and Dan can be hit out of
it easily. In other words, a classic Dan move ^_^;
-------------------------------------------------------------------------
Links: c LP, c LP
c LP, c LK
c LP, s LK
c LP, c LP, s LK
c LP, c LP, c LK
=========================================================================
GEN
=========================================================================
A former fighter in one of the early Street Fighter tournaments, Gen
had entered that tournament in search of Gouki, an enemy of his, but
had no luck in finding him and so returned to his job as a professional
Hong Kong assassin, using his mastery of the AnSetsuKen style of killing
to murder people with a single touch. Sensing Gouki's return some time
later, Gen leaves Hong Kong to enter the upcoming Street Fighter
tournament, hoping to kill the man that he was unable to defeat before.
-------------------------------------------------------------------------
Japanese: AnSatsuKen: So-ryu or AnSatsuKen: Ki-ryu
English: Dark Death Fist: Mourning Style
Dark Death Fist: Death Anniversary*/Detestable Style
Command: At any time, press all three Punch buttons for Mourning Style
At any time, press all three Kick buttons for Detestable Style
Hits: 0,0
Notes:
-------------------------------------------------------------------------
Japanese: So-ryu: HyakuRenKo
English: Mourning Style: Hundred Connect Capture
Command: Tap Punch repeatedly
Hits: 3,4,5
Notes:
-------------------------------------------------------------------------
Japanese: So-ryu: GekiRo
English: Mourning Style: Reverse Cascade
Command: f,d,df + Kick (tap Kick at an increasing pace during the move)
Hits: 1,1,1 intially, then 5,6,7 (for 6,7,8 total)
Notes: The timing is very tricky; mess up and you'll fall to the
ground or hang in the air, leaving you open to attack. If
you succeed in getting all the kicks, the last one will knock
Gen's opponent across the screen. My suggestion is to start
by tapping Kick slowly, but then increasing speed as you go
along. For best results, start tapping Kick at the very end
of the GekiRo's initial animation, just as Gen hangs in the
air with his leg extended, before he starts falling down
again. You can simply spaz on the buttons immediately after
the move initiates, but you won't get all the hits in.
-------------------------------------------------------------------------
Japanese: So-ryu: ZanEi SUPER COMBO
English: Mourning Style: Cruel Phantom
Command: d,df,f,d,df,f + Punch
Hits: 4,5,6
Notes: Can be blocked high. Gotta love that little clutching
motion at the end :)
-------------------------------------------------------------------------
Japanese: So-ryu: ShiTenShu SUPER COMBO
English: Mourning Style: Death Point Curse
Command: d,db,b,d,db,b + Punch
Hits: 3,5,7
Notes: A hit oppoenent will flash, and a counter will appear above
them that counts down from 9 to 0. Every time it ticks, the
character takes a small amount of damage. Once it reaches
zero, Gen's foe is knocked to the ground and when they stand
up, they become dizzy. The only way to get out of this move
is to hit Gen with an attack (it won't work if he blocks it),
which makes the counter vanish. You can hit an opponent with
this move again during the counter countdown, and if you do
so, it not only causes added initial damage but makes the
timer count down faster. For that reason, 3 Level 1 Shitenshu
SCs are (IMO) better than one Level 3 Shitenshu hitting.
-------------------------------------------------------------------------
Japanese: Ki-ryu: JaSen
English: Detestable Style: Serpent Drill
Command: Charge b,f + Punch
Hits: 3,4,5
Notes: The button used affects the distance travelled, as well as
the number of hits.
-------------------------------------------------------------------------
Japanese: Ki-ryu: O-Ga
English: Detestable Style: Wandering Fang
Command: Charge d,u + Kick
Hits: 1,1,1
Notes: Is this move fun or what? Here's how it works:
- You can charge d,u + Kick to jump to the wall nearest you.
- You can also charge d,ub/uf + Kick to jump to either the
left or right walls.
- Once on a wall, Gen will make a diving kick attack. You
can press Back to make him abort the attack and drop to
the ground, or press Forward to make his kick attack
have more reach.
- Or, you can press Up. This makes Gen jump up to the
ceiling, usually right over your opponent's head.
- From here, doing nothing makes him perform a head stomp.
Or, press Back or Forward to make him attack with a steeply
angled kick in that direction. Or, press Up-Back or Up-
Forward to make him jump away in those directions without
attacking.
-------------------------------------------------------------------------
Japanese: Ki-ryu: (no name)
English: Detestable Style: (no name)
Command: Jump forward, then press Hard Kick, Hard Kick
Hits: 2
Notes: A double-hit air attack. Timing is crucial.
-------------------------------------------------------------------------
Japanese: Ki-ryu: (no name)
English: Detestable Style: (no name)
Command: Down + Light Kick
Hits: 1
Notes: This move will knock Gen's opponent into the air. It's also
a perfect set-up for his JaKoHa SC.
-------------------------------------------------------------------------
Japanese: Ki-ryu: JaKoHa SUPER COMBO
English: Detestable Style: Snake Bite Open
Command: d,df,f,d,df + Kick
Hits: 1,1,1
Notes: An air throw attack. Your opponent must be in the air and be
close to you or it won't connect.
-------------------------------------------------------------------------
Japanese: Ki-ryu : KoGa SUPER COMBO
English: Detestable Style: Lunatic Fang
Command: Jump, then d,db,b,d,db,b + Kick
Hits: Normally 1, but you can manage 2 from a kick cross-up.
Notes: Heh, heh, heh....
- Performing this move at:
L1 results in a jump kick and a wall rebound.
L2 results in a jump kick and two wall rebounds.
L3 results in a jump kick and three wall rebounds.
- Pressing a button during a rebound results in:
LK makes him jump to the wall in front of him and perform
an angled kick.
MK makes him jump to the corner in front of him and perform
a head stomp.
HK makes him jump to the wall behind him and perform an
angled kick.
You can do the same attack for each rebound, or mix them up.
Otherwise, not pressing anything just makes Gen bound off
the walls and automatically perform a near or far diving
kick in order to (try) and hit your opponent.
-------------------------------------------------------------------------
Chain Combos: s LP, s MP
c LP, c MP
s LP, c MP
c LP, s MP
s LP, s HP
c LP, c HP
s LP, c HP
c LP, s HP
s MP, s HP
c MP, c HP
s MP, c HP
c MP, s HP
s LP, s MP, s HP
c LP, c MP, c HP
s LP, c MP, s HP
c LP, s MP, c HP
s LP, c MP, c HP
c LP, s HP, s HP
s LP, s LK
c LP, c LK
s LP, c LK
c LP, s LK
s LP, s MK
c LP, c MK
s LP, c MK
c LP, s MK
s LP, s HK
s LP, c HK
c LP, s HK
s MP, s MK
c MP, c MK
c MP, s HK
s HP, s HK
c HP, s HK
s LK, s MK
c LK, c MK
s LK, c MK
c LK, s MK
s LK, s HK
c LK, s HK
s MK, s HK
c MK, s HK
s LK, s MK, s HK
s LK, c MK, s HK
c LK, c MK, s HK
s LK, s LP
c LK, c LP
s LK, c LP
c LK, s LP
s LK, s MP
c LK, c MP
s LK, c MP
c LK, s MP
s LK, s HP
c LK, c HP
s LK, c HP
c LK, s HP
s MK, s MP
c MK, c MP
s MK, c MP
c MK, c MP
s MK, s HP
c MK, c HP
s MK, c HP
c MK, s HP
s HK, s HP
s HK, c HP
s LP, s MP, s MK, s HK
(only when using So-ryu style; this is a partial listing only)
Links: s LP, s LP, s LP
s LP, s LP, s LK
s LP, s LP, c LK
(only when using Ki-ryu style)
* There really isn't a good translation for this; 'Death Anniversary'
is referring to remembering the date when someone died. If someone
has a better translation for the kanji, I'd love to hear it, since
I don't think 'detestable' is the implied meaning, even though it
is one of the possible meanings.
=========================================================================
GUY
=========================================================================
A Japanese man living in Japan, Guy has visted and lived in America
off and on for many years. He is a diligent student of the way of the
warrior, or Bushin, which is not a fighting style per se but a state
of mind. Guy anxiously awaits for the day when he can complete his
training by beating his master and rival, Zekuu. Along with former
Street Fighter Mike Haggar, the mayor of Metro City, and his friend,
Cody, Guy freed Metro City from the grip of the Mad Gear gang, a group
of thugs headed by a syndicate run by Belger. In defeating the gang,
Guy has made many enemies, Sodom and Rolento among them.
Guy's first appearance was in the game Final Fight, which details the
battle between Cody, Haggar, Guy, and the Mad Gear gang. In the
ending of Final Fight, Guy beats up Cody using his combination attack
and then leaps offscreen before Jessica and Cody are reunited. It's
not apparent whether he was a member of Mad Gear as well or if he just
had a grudge against Cody, but in SFA2, the mid-boss battle with
Rolento hints that he was was a former Mad Gear member (he tells Guy,
"I see you remember your true leader.")
-------------------------------------------------------------------------
Japanese: Bushin Izuna Otoshi
English: Warrior God's Izuna Drop
Command: d,df,f + Punch (then press Punch when close)
Hits: 0,0,0 initally, then 1,1,1
Notes: If you press Punch but are not in range to perform a throw,
Guy will perform an elbow smash instead.
-------------------------------------------------------------------------
Japanese: Bushin SenPuKyaku
English: Warrior God's Whirlwind Leg
Command: d,db,b + Kick
Hits: 1,2,3
Notes: You can pass over some projectiles with this move.
-------------------------------------------------------------------------
Japanese: HayaGake
English: Rapid Run
Command: d,df,f + Kick (then press Kick)
Hits: 0,0,0 intially, then 0,1,2
Notes: The button used initially determines the result of this attack.
If nothing is pressed, Guy will stop when he reaches his foe.
If LK was used initially, pressing any Kick makes him stop
running. If MK was used initially, pressing any Kick makes
him perform a sliding kick. If HK was used, pressing any
kick makes him stop running and perform a jumping double-hit
flying leg attack.
-------------------------------------------------------------------------
Japanese: HoZanTo
English: Mountain-Demolishing Dipper
Command: d,db,b + Punch
Hits: 1,1,1
Notes: The initial frames can be used to pass through some attacks.
-------------------------------------------------------------------------
Japanese: (no name)
English: (no name)
Command: Forward + Medium Punch
Hits: 2
Notes: An overhead attack.
-------------------------------------------------------------------------
Japanese: (no name)
English: (no name)
Command: Jump, then down + Medium Punch
Hits: 1
Notes: A falling elbow attack that is useful if you want to stop your
path in mid-jump.
-------------------------------------------------------------------------
Japanese: (no name)
English: (no name)
Command: During b or f + MK or HK grab, press f,uf,u,ub,b + Punch
Hits: 1,1,1
Notes: Only seems to work in SFA2.... Well, what it's supposed to
do is make Guy throw his opponent over his shoulder a la a
Back + MP or HP throw.
-------------------------------------------------------------------------
Japanese: (no name)
English: (no name)
Command: Down-forward + Hard Kick
Hits: 2
Notes:
-------------------------------------------------------------------------
Japanese: (no name)
English: (no name)
Command: Down + Hard Kick
Hits: 1
Notes: Can hit some foes out of their attack if timed correctly.
-------------------------------------------------------------------------
Japanese: Bushin GoRaiKyaku SUPER COMBO
English: Warrior God's Strong Lightning Leg
Command: d,df,f,d,df + Kick
Hits: 4,6,7
Notes: Guy can be hit out of this attack during the pause between
hits.
-------------------------------------------------------------------------
Japanese: Bushin HassoKen SUPER COMBO
English: Warrior God's Eight Pair Fist
Command: d,df,f,d,df + Punch
Hits: 4,5,6
Notes: You no longer need to press Punch twice for a L2 or L3 Bushin
HassoKen like you had to in SFZ2.
-------------------------------------------------------------------------
Japanese: Bushin MuSoRenGe SUPER COMBO
English: Warrior God's Empty Pair Refined Reap
Command: f,df,d,db,b,d,db,b + Punch
Hits: 10,10,10
Notes: This move can only be done with a full (Level 3) Super Combo
gauge. Note that the Punch button used does _not_ change
the move's range, damage, etc.
-------------------------------------------------------------------------
Chain Combos: s LP, s MP
s MP, s HP
s LP, s MP, s HP
s LP, s MP, s HP, s HK
(notice that the s HP looks different; this is Guy's
combination attack from Final Fight).
s LP, s LP, s MP, s HP, s HK
s LP, s LP, s LP, s MP, s HP, s HK
Links: c LP, c LP
s LP, s LP, s LP
s LP, s LP, c LP
c LP, s LP, s LK
s LP, s LP, s LP, s LK
s LP, s LP, s LP, c LK
=========================================================================
NASH (called CHARLIE outside of Japan)
=========================================================================
Guile's friend, Nash was another member of the special US Army forces
that carried out overseas missions. Captured by Vega, Guile managed
to escape, and then Nash did too, before Guile had returned. Chasing
after Vega, Nash wants to bring the crime boss in and make him pay for
his crimes.
-------------------------------------------------------------------------
Japanese: Sonikku Buumu
English: Sonic Boom
Command: Charge b,f + Punch
Hits: 1,1,1
Notes:
-------------------------------------------------------------------------
Japanese: Samasoruto Sheru
English: Somersault Shell
Command: Charge d,u + Kick
Hits: 1,1,2
Notes: Seems different from SFA2...sometimes the LK version won't hit
an opponent on the ground. Anyone know why?
-------------------------------------------------------------------------
Japanese: (no name)
English: (no name)
Command: Forward + Hard Punch
Hits: 1
Notes:
-------------------------------------------------------------------------
Japanese: (no name)
English: (no name)
Command: Back or forward + Medium Kick
Hits: 1
Notes: An overhead attack.
-------------------------------------------------------------------------
Japanese: (no name)
English: (no name)
Command: Back or forward + Hard Kick
Hits: 1
Notes:
-------------------------------------------------------------------------
Japanese: Sonikku Bureiku SUPER COMBO
English: Sonic Break
Command: Charge b,f,b,f + Punch (then press Punch repeatedly)
Hits: 1,1,1 initially, then 1,2,3 (for 2,3,4 total)
Notes: Tapping Punch results in Charlie throwing more Sonic Booms.
You can throw an extra Boom (or two or three extra if using
L2 or L3) as long as one of the Sonic Booms is still on the
screen. A SC Sonic Boom does just as much damage as a normal
Sonic Boom.
-------------------------------------------------------------------------
Japanese: Kurosu Faia Burittsu SUPER COMBO
English: Cross Fire Blitz
Command: Charge b,f,b,f + Kick
Hits: 4,5,6
Notes:
-------------------------------------------------------------------------
Japanese: Samaasoruto Jasutisu SUPER COMBO
English: Somersault Justice
Command: Charge db,f,b,uf + Kick
Hits: 6,6,9
Notes:
-------------------------------------------------------------------------
Links: s LP, s LP, s LK
s LP, s LP, c LK
s LP, c LP, c LK
s LP, c LP, s LK
c LP, c LP, c LK
c LP, c LP, s LK
c LP, s LP, c LK
c LP, s LP, s LK
s LP, s LP, c LP
s LP, c LP, s LP
c LP, s LP, c LP
=========================================================================
ROLENTO
=========================================================================
A maniacal soldier who was once in the Vietnam War, Rolento was
discharged from the army when others witnessed his gruesome tactics
in battle. Returning to America, Rolento's bloodlust was overpowering
him, and he joined the Mad Gear gang in order to appease his appetite
for violence. Rolento is deeply angry at Guy, who defeated him along
with the other Mad Gear members some time ago, and has signed up for
the latest Street Fighter tournament in order to enact his revenge.
Unlike Sodom, Rolento has no interest in rebuilding Mad Gear, but plans
to create his own crime group with himself as the leader.
Rolento was the leader of the fourth stage (Industrial Area) in the
old Capcom beat-em'-up game Final Fight. He was added to SFZ2
relatively unchanged, still retaining his baton, grenades, and even
his blue (Super) shadows! Rolento also has an uncanny resemblance to
the Providence Leader in the 'Fist of the North Star' manga.
-------------------------------------------------------------------------
Japanese: Patoriotto Saakuru
English: Patriot Circle
Command: d,df,f + Punch (repeat once or twice in addition)
Hits: 4,8,11
Notes:
-------------------------------------------------------------------------
Japanese: Sutingaa
English: Stinger
Command: f,d,df + Kick (press Punch or Kick while in mid-air)
Hits: 0,0,0 intially, then 1,1,1
Notes: The Kick button used determines the height of Rolento's jump.
Thereafter, the strength of the Punch or Kick button used
determines the angle at which he throws the knife.
-------------------------------------------------------------------------
Japanese: Mekon Deruta Ea Reido
English: Mekong Delta Air Raid
Command: d,db,b + Punch (press Punch again while rolling backward)
Hits: 0,0,0 initially, then 1,1,1
Notes: You can use the first part of this move as an easy retreat
roll.
-------------------------------------------------------------------------
Japanese: Mekon Deruta Esukeipu
English: Mekong Delta Escape
Command: d,db,b + Kick (press Punch or Kick while in mid-air)
Hits: 0,0,0 initially, then 1,1,1
Notes: You can press Back or Forward during this move to alter your
landing. You cannot use the (Down + MK) move while in the air.
-------------------------------------------------------------------------
Japanese: Mekon Deruta Attaku
English: Mekong Delta Attack
Command: Press all three Punch buttons (press any Punch while flipping)
Hits: 0,0,0 initially, then 1,1,1
Notes: The backflip isn't invincible, but makes a nice retreat
tactic. The button used for the roll determines the distance
Rolento moves forward.
-------------------------------------------------------------------------
Japanese: Torikku Randingu
English: Trick Landing
Command: Press all three Kick buttons as you land from the air.
Hits: 0,0,0
Notes: This can be done after the (down + MK) special move.
-------------------------------------------------------------------------
Japanese: Hai Janpu
English: High Jump
Command: Tap d,u
Hits: 0
Notes: You must do this move very quickly. I suggest sliding your
thumb across the pad as if you were doing a Somersault Shell
without charging, instead of tapping Down, then Up. You can
attack while jumping and can do the (down + MK) special move
as well.
-------------------------------------------------------------------------
Japanese: (no name)
English: (no name)
Command: Jump, then down + Medium Kick
Hits: 1
Notes: This move is not the same as it was in SFA2. You cannot do it
during the Mekong Delta Escape, only during a normal jump or
High Jump. However, Rolento will stay in the last frame of
animation until he reaches the ground, at which point he'll
flip a la the Trick Landing, but will move forward instead of
backward. You can do this move repeatedly to hop around the
screen, and can use the Trick Landing after hopping, too, or
even throw a Punch or Kick, although you have to be close if
you want the hit to connect.
-------------------------------------------------------------------------
Japanese: (no name)
English: (no name)
Command: Forward + Medium Kick
Hits: 1
Notes: This will hit if done from extremely close. It works best
after throwing your opponent, since you'll probably end up
doing Rolento's Kick throw otherwise. I suppose this move
could also be used to fake the Trick Landing or (Down + MK)
move, but that's useless....
-------------------------------------------------------------------------
Japanese: (no name)
English: (no name)
Command: Down + Hard Kick
Hits: 1
Notes: Like other slides, this is useful for hitting an enemy out of
their attack.
-------------------------------------------------------------------------
Japanese: Main Suiipaa SUPER COMBO
English: Mine Sweeper
Command: d,db,b,d,db,b + Punch
Hits: 2,3,4
Notes:
-------------------------------------------------------------------------
Japanese: Teiku Noo Purisonaa SUPER COMBO
English: Take no Prisoner (Take no Prisoners in the US)
Command: d,df,f,d,df,f + Kick
Hits: 1,1,1
Notes: The distance the tripwire travels depends on the Level used.
-------------------------------------------------------------------------
=========================================================================
ROSE
=========================================================================
A fortune-teller who uses Tarot cards to see into the world around her,
Rose wields the strange 'Soul Power' that is the counterpart of Vega's
'Psycho Power'. Knowing that Vega is using his abilities for evil
purposes, she senses that it is her fate to defeat him and seal away
his Psycho Power forever before he becomes too strong.
-------------------------------------------------------------------------
Japanese: Souru Supaaku
English: Soul Spark
Command: b,db,d,df,f + Punch
Hits: 1,1,1
Notes:
-------------------------------------------------------------------------
Japanese: Souru Suruu
English: Soul Throw
Command: f,d,df + Punch
Hits: 1,1,1
Notes: Your opponent must be in the air in order for this move to
connect.
-------------------------------------------------------------------------
Japanese: Souru Rifurekuto
English: Soul Reflect
Command: d,db,b + Punch
Hits: 1,1,1
Notes: Using LP make Rose absorb a thrown projectile and she gets
a set amount of SC energy for it. Using MP makes her reflect
a thrown projectile straight forward, and using HP makes her
reflect it up at an angle. The Soul Reflect DOESN'T work
on any SC projectile except Dan's Shinku Gadoken. If you try
to reflect Dan's Gadoken or Shinku Gadoken, the range will
still remain short, instead of becoming a normal fireball like
in SFA.
-------------------------------------------------------------------------
Japanese: Souru Supairaru
English: Soul Spiral
Command: d,df,f + Kick
Hits: 1,2,3
Notes:
-------------------------------------------------------------------------
Japanese: Suraidingu
English: Sliding
Command: Down-forward + Medium Kick
Hits: 1
Notes:
-------------------------------------------------------------------------
Japanese: (no name)
English: (no name)
Command: Forward + Hard Kick
Hits: 1
Notes: Just like Rose's HK, but she moves forward a bit. Has too long
a recovery time to be very useful.
-------------------------------------------------------------------------
Japanese: Oora Souru Supaaku SUPER COMBO
English: Aura Soul Spark
Command: d,db,b,d,db,b + Punch
Hits: 3,6,4
Notes: The Level 3 version of this move creates a small wave of aura-
like force. Any projectile or SC projectile that hits this
wave of force will be reflected straight backward like a SC
Soul Reflect. See the notes for the 'Soul Reflect' for
details. One difference is that afterwards, the Soul Spark
that she fires is (of course) an SC projectile, and so can
trade hits or negate other projectiles/SC projectiles.
-------------------------------------------------------------------------
Japanese: Oora Souru Suruu SUPER COMBO
English: Aura Soul Throw
Command: d,df,f,d,df + Punch
Hits: 1,2,4
Notes: The L2 and L3 versions of this move are preceeded by several
attacks made by Rose, meaning that her opponent does not have
to be airborne in order to be hit.
-------------------------------------------------------------------------
Japanese: Souru Iruujon SUPER COMBO
English: Soul Illusion
Command: d,df,f,d,df + Kick
Hits: 0,0,0
Notes: When used, shadows trail Rose that increase the number of times
any attack hits by four. These aren't guaranteed hits, because
Rose is easily pushed out of range by her own attacks. This
move only affects physical attacks, not projectiles. The L1
version lasts 5 seconds, the L2 version lasts 7 seconds, and
the L3 version lasts 10 seconds.
-------------------------------------------------------------------------
Links: c LP, c LP, c LP
c LP, c LP, s LP
c LP, c LP, c LK
=========================================================================
SAKURA KASUGANO
=========================================================================
After witnessing Ryu during one of his fights, Sakura became obsessed
with him, wanting to fight like he does. She trained herself from
the memories she had of Ryu fighting, and is a part of the current
Street Fighter tournament--she wants to meet him and fight him, and
maybe even get a picture or two....
-------------------------------------------------------------------------
Japanese: HaDoKen
English: Wave Motion Fist
Command: d,df,f + Punch (then press Punch once or twice in addition)
Hits: 1,1,1
Notes: Pressing Punch rapidly will increase the size and hit range
of the fireball, but decreases it's flying range and duration.
You have to use the same Punch button to increase the fireball
that you used to initiate the move originally.
-------------------------------------------------------------------------
Japanese: Sho-O Ken
English: Cherry Blossom Fist
Command: f,d,df + Punch
Hits: 1,4,6
Notes:
-------------------------------------------------------------------------
Japanese: ShunPuKyaku
English: Spring Breeze Leg
Command: d,db,b + Kick
Hits: 1,1,1
Notes: This kick acts as an overhead. It will knock an opponent off
their feet, but won't floor them unless they were crouch-
blocking at the time.
-------------------------------------------------------------------------
Japanese: Sakura Otoshi
English: Cherry Drop
Command: f,d,df + Kick, (then press Punch while in mid-air)
Hits: 1,1,1
Notes: The Kick button used determines how high Sakura jumps.
-------------------------------------------------------------------------
Japanese: (no name)
English: (no name)
Command: Forward + Medium Kick
Hits: 1
Notes: An overhead attack.
-------------------------------------------------------------------------
Japanese: ShinKu HaDoKen SUPER COMBO
English: Vacuum Wave Motion Fist
Command: d,df,f,d,df,f + Punch
Hits: 3,4,5
Notes: Has a limited duration.
-------------------------------------------------------------------------
Japanese: Midare Zakura SUPER COMBO
English: Cherry Riot
Command: d,df,f,d,df + Kick
Hits: 4,6,7
Notes:
-------------------------------------------------------------------------
Japanese: HaruIchiBan SUPER COMBO
English: First Storm of Spring
Command: d,db,b,d,db,b + Kick
Hits: 5,6,7
Notes:
-------------------------------------------------------------------------
Links: c LP, c LP, c LK, s LK
s LP, s LP, s LP, s LK
s LP, c LP, s LP, s LK
s LP, c LP, c LP, s LK
c LP, c LP, c LP, s LK
c LP, c LK, c LP, s LK
s LP, c LK, s LP, c LK, s LK
c LP, c LK, c LP, c LK, s LK
c LK, s LP, c LK, s LK
c LK, c LK, c LP, s LK
c LK, c LK, c LK, s LK
=========================================================================
SODOM
=========================================================================
Sodom is a former Mad Gear henchman who suffered a humiliating defeat
at the hands of Guy, who then went on to destroy the Mad Gear gang
along with Haggar and Cody. Sodom wants not only to avenge his loss
by challenging Guy once more, but he would like to rebuild the Mad
Gear gang, funding it's revival with the prize money offered in each
Street Fighter tournament.
Originally, he was the boss of the second stage (Metro City Subway),
of the game Final Fight, a game that other characters (Guy, Rolento)
also come from. In that game, he wielded two katana, which were
replaced with jittes (weapon-breaking tools) in SFZ. The kanji on
his outfit is 'shi', which means 'death'.
Sodom is something of a joke character in the Japanese SF Zero series,
but this was cut out of the American version of SFA2, except for an
obscure reference to an 'Old Coke Factory'. The idea is that Sodom, an
American, is bent on abosorbing Japanese culture. However, he can
barely speak the language, let alone read it. This is reflected in all
of his win quotes, in which he says something like 'SEA! SHORE! BOY!'
By itself, his quote means nothing, but the kanji for these English
words are actually a quote when interpreted differently in Japanese (as
most kanji have more than one meaning). Sodom's mid-boss and boss
battles, as well as his ending, are also full of humorous English text.
This joke is carried pretty far, even to the point where the names of
his special moves, while they should be spelled with kanji, are written
using katakana, an alphabet reserved primarily for translated English
words (romaji) and sound effects (it sure makes them hard to translate,
too.)
-------------------------------------------------------------------------
Japanese: Jigoku Sukureipu
English: Hell Scrape
Command: d,df,f + Punch
Hits: 1,2,1
Notes:
-------------------------------------------------------------------------
Japanese: Butsumetsu Basutaa
English: Unlucky Day Buster
Command: Rotate controller 360 degrees (counter) clockwise + Punch
Hits: 1,1,1
Notes:
-------------------------------------------------------------------------
Japanese: Daikyo Baaningu
English: Burning [of] Bad Teachings
Command: Rotate controller 360 degrees (counter) clockwise + Kick
Hits: 1,1,1
Notes: If Sodom hits with this move when his opponent is in the air
or not entirely on the ground, he'll knock them with his
jitte only, and not grab them and go into the rest of the
move.
-------------------------------------------------------------------------
Japanese: Shiraha Kacchi
English: White Sword Catch
Command: f,d,df + Kick
Hits: 1,1,1
Notes: Hard to time, but this move will reverse any overhead attack
and make Sodom toss them instead. Yes, you can Tech. Hit if
you're reversed by this move.
-------------------------------------------------------------------------
Japanese: Tengu Wookingu
English: Ten-Gu Walking (a tengu is a bird-like, long-nosed demon)
Command: f,df,d + Kick (when you are knocked off your feet)
Hits: 3,3,3
Notes: Very fun to use :)
-------------------------------------------------------------------------
Japanese: (no name)
English: (no name)
Command: b,db,d + Punch (when you are knocked off your feet)
Hits: 0,0,0
Notes: Few people know about this, but it rolls Sodom _forward_
instead of backward, which sets him up nicely for a command
throw (Butsumetsu Buster or Ten-chu-satsu).
-------------------------------------------------------------------------
Japanese: Suraidingu
English: Sliding
Command: Down + Hard Kick
Hits: 1
Notes: Still as useful as ever. Use this to poke at your enemy and
to pressure them.
-------------------------------------------------------------------------
Japanese: Meido no Miyage SUPER COMBO
English: Hell Souvenir / Hades Present (lit. Hades of Present)
Command: d,df,f,d,df,f + Punch
Hits: 3,6,7
Notes: The Level 3 version ends in a leaping HP attack that will
sometimes miss. Only the Level 1 version can juggle an
airborne opponent for all 3 hits.
-------------------------------------------------------------------------
Japanese: Ten-chu-satsu SUPER COMBO
English: Destruction of the Pillars of Heaven
Command: Rotate controller 720 degrees (counter) clockwise + Punch
Hits: 1,1,1
Notes: A very damaging move that looks incredibly humiliating :)
-------------------------------------------------------------------------
Links: c LP, c LP, c LP, c LK
c LP, c LP, c LP, s LK
_________________________________________________________________________
6. EXTRA PLAYERS
_________________________________________________________________________
In SFZ2 DASH, there are different 'versions' of characters that you can
select from, as well as new hidden characters. They are all listed
below, and are only available in SFZ2 DASH.
=========================================================================
CE CHUN-LI
=========================================================================
-------------------------------------------------------------------------
Japanese: HyakuRetsuKyaku
English: Hundred Rending Legs
Command: Tap Kick repeatedly
Hits: 2,3,5
Notes:
-------------------------------------------------------------------------
Japanese: Sen'en Shu
English: Rotating Circle Kick
Command: Charge d,u + Kick
Hits: 1,1,1
Notes: Can pass through projectiles. Also an overhead attack.
-------------------------------------------------------------------------
Japanese: YoSoKyaku
English: Eagle Talon Leg
Command: Jump, then press down + Medium Kick
Hits: 1 (but you can repeat this move for up to four hits)
Notes: You can make a second kick attack after performing this
move, or you can perform another Eagle Talon Leg.
-------------------------------------------------------------------------
Japanese: Kaku Kyaku Raku
English: Crane Leg Drop
Command: Forard + Hard Kick from up close
Hits: 1
Notes: This move is best used as a confusion tactic as it will switch
positions with your opponent when used up close.
-------------------------------------------------------------------------
Links: s LP, s LP, s LK
s LP, s LP, c LP
s LP, c LP
s LP, s LP, s LP, s LK
=========================================================================
CE DHALSIM
=========================================================================
-------------------------------------------------------------------------
Japanese: Yoga Faiyaa
English: Yoga Fire
Command: d,df,f + Punch
Hits: 1,1,1
Notes:
-------------------------------------------------------------------------
Japanese: Yoga Fureimu
English: Yoga Flame
Command: b,db,d,df,f + Punch)
Hits: 1,1,1
Notes: Will negate projectiles.
-------------------------------------------------------------------------
Japanese: Doriru Zutsuki
English: Drill Head Thrust
Command: Jump, then Down + Hard Punch
Hits: 1
Notes:
-------------------------------------------------------------------------
Japanese: Doriru Kikku
English: Drill Kick
Command: Jump, then Down + Hard Kick
Hits: 1,1,1
Notes:
-------------------------------------------------------------------------
=========================================================================
CE KEN
=========================================================================
-------------------------------------------------------------------------
Japanese: HaDoKen
English: Wave Motion Fist
Command: d,df,f + Punch
Hits: 1,1,1
Notes:
-------------------------------------------------------------------------
Japanese: ShoRyuKen
English: Rising Dragon Fist
Command: f,d,df + Punch
Hits: 1,1,2
Notes:
-------------------------------------------------------------------------
Japanese: TatsuMakiSenPuKyaku
English: Tornado Whirlwind Kick
Command: d,db,b + Kick
Hits: 3,4,5
Notes:
-------------------------------------------------------------------------
Links: s LP, s LP, s LK
s LP, s LP, c LK
s LP, c LP, s LK
s LP, c LP, c LK
c LP, c LP, c LK
c LP, c LP, s LK
c LP, s LP, s LK
c LP, s LP, c LK
s LP, s LP, s LP
s LP, s LP, c LP
s LP, c LP, s LP
s LP, c LP, c LP
c LP, c LP, c LP
c LP, c LP, s LP
c LP, s LP, c LP
c LP, s LP, s LP
s LP, c LK, s LP
s LP, c LK, c LP
c LP, c LK, c LP
c LP, c LK, s LP
c LK, c LP, c LP
c LK, c LP, s LP
c LK, c LK, c LP
c LK, c LK, s LP
c LK, s LP, s LK
c LK, s LP, c LK
c LK, c LP, s LK
c LK, c LP, c LK
c LK, c LK, s LK
c LK, c LK, c LK
c MP, c MK
=========================================================================
CE RYU
=========================================================================
-------------------------------------------------------------------------
Japanese: HaDoKen
English: Wave Motion Fist
Command: d,df,f + Punch
Hits: 1,1,1
Notes:
-------------------------------------------------------------------------
Japanese: ShoRyuKen
English: Rising Dragon Fist
Command: f,d,df + Punch
Hits: 1,1,2
Notes:
-------------------------------------------------------------------------
Japanese: TatsumakiSenPuKyaku
English: Tornado Whirlwind Kick
Command: d,db,b + Kick
Hits: 1,1,1
Notes:
-------------------------------------------------------------------------
Links: s LP, s LP, s LK
s LP, s LP, c LK
s LP, c LP, s LK
s LP, c LP, c LK
c LP, c LP, c LK
c LP, c LP, s LK
c LP, s LP, s LK
c LP, s LP, c LK
s LP, s LP, s LP
s LP, s LP, c LP
s LP, c LP, s LP
s LP, c LP, c LP
c LP, c LP, c LP
c LP, c LP, s LP
c LP, s LP, c LP
c LP, s LP, s LP
s LP, c LK, s LP
s LP, c LK, c LP
c LP, c LK, c LP
c LP, c LK, s LP
c LK, c LP, c LP
c LK, c LP, s LP
c LK, c LK, c LP
c LK, c LK, s LP
c LK, s LP, s LK
c LK, s LP, c LK
c LK, c LP, s LK
c LK, c LP, c LK
c LK, c LK, s LK
c LK, c LK, c LK
c MP, c MK
=========================================================================
CE SAGAT
=========================================================================
-------------------------------------------------------------------------
Japanese: Taigaa Shotto
English: Tiger Shot
Command: d,df,f + Punch
Hits: 1,1,1
Notes:
-------------------------------------------------------------------------
Japanese: Gurando Taigaa Shotto
English: Ground Tiger Shot
Command: d,df,f + Kick
Hits: 1,1,1
Notes:
-------------------------------------------------------------------------
Japanese: Taigaa Burou
English: Tiger Blow
Command: f,d,df + Punch
Hits: 1,1,1
Notes:
-------------------------------------------------------------------------
Japanese: Taigaa Kurasshu
English: Tiger Crush
Command: d,f,uf + Kick
Hits: 2,2,2
Notes:
-------------------------------------------------------------------------
=========================================================================
CE VEGA
=========================================================================
----------------------------------------------------------------- |