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Spyro the Dragon 2
Written By: Dallas Scott

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FAQ for: Spyro 2: Ripto's Rage! 
Platform: Playstation
Author: Dallas (SDallas15@aol.com)
FAQ #: 015
Date: 10/30/99
Version: 1.0
Release date for game: November 1999
1999, Dallas (SDallas15@aol.com)

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=====================================================================
                T A B L E    O F    C O N T E N T S
=====================================================================

i. Version History
ii. Introduction
iii. Menu Screen
------------------
I. About Spyro the Dragon
II. Changes
III. Controls
IV. Moves
V. Walkthrough (2 Levels)
VI. Codes
VII. Release Date
VIII. Gameshark Codes
IX. Disclaimer
X. The End

_____________________________________________________________________

i. Vesion History
-----------------
10/30/99
v1.0
-Added all game info. Including Walkthrough for 2 levels.
-Anybody with codes or Gameshark codes, please send them to me.
-If you know the exact day in November this game will be released
 please tell me and I will give full credit.


ii. Introduction
----------------
Hello everybody, this is FAQ #15. First let me tell you how I wrote this: 
Recently I bought Crash Team Racing (CTR) and got a free Demo of Spyro 2: 
Ripto's Rage! with it, so that is how I know this information you see in this 
FAQ/Walkthrough. Now, why did I decide to write an FAQ on Spyro 2? Because I 
LOVE Spyro the Dragon. I have played and COMPLETELY beaten Spyro the Dragon (1) 
with a 100%! I can't wait for the release of Spyro 2, because just from playing 
the demo, it is GREAT! (The demo has 2 exactly the same levels from the real 
game.) Spyro has many more moves now, plus new worlds, and the Shapes of the 
jewels you collect have changed, (Well, redrawn I should say.) This is a great 
game. If you loved Spyro the Dragon, you will ABSOLUTELY LOVE this game.


iii. Menu Screen
----------------
Here is what the new menu screen looks like:
 ________________________________________________________
|         Continue          |     G U I D E B O O K      |
|         Guidebook         |     _________________      |
|         Save Game         |    |      ()Lives    |     |
|         Options           |    | <>Jewels        |     |
|         Sound             |    |_________________|     |
|         Exit Level        |                            |
|                           |    ____________________    |
|---------------------------|   |     Level Name     |   | 
|                           |   |        ( )         |   |             
|                           |   |                    |   |
|     G A M E P L A Y       |   |  <> # of Jewels    |   |
|                           |   |                    |   |
|       S C R E E N         |   |  * # of enemies    |   |
|                           |   |    ( ) ( ) ( )     |   |
|                           |   |____________________|   |
|___________________________|____________________________|


Continue - Continue the game; Unpause
Guidebook - Go into the guidebook
Save Game - Save your Game
Options - Go into the options menu
Sound - Go into the sound menu
Exit Level - Exits the level you are currently in.



I. About Spyro the Dragon
-------------------------
Spyro is a little purple dragon that is trying to save the world from his 
enemies. In Spyro the Dragon (1) Spyro had to release ALL of the dragons that 
were turned into stone. Hey, he's pretty brave and strong for such a small 
little dragon. Well, now he's back in a whole new adventure. If you remember 
when you beat Spyro the Dragon (1) It said, To be continued... or something like 
that. Well here is the sequal, and it's better than ever. Your goal in Spyro the 
Dragon (1) was to rescue all of the dragons and collect jewels and fight 
enemies, but this time its a little different. You still collect jewels, but you 
have different missions in each area. Spyro has a bunch of new moves including 
his old moves. Its great!


II. Changes
-----------
Well, first of all, all of the jewels are redrawn. 2nd spyro has totally new 
moves, one of them even allowing him to swim underwater!
Also, you have different missions in each area. And of course there are WHOLE 
NEW levels, with WHOLE NEW enemies. And some few other things. But if you think 
this one is like the 1st one, you are wrong. This game is different, you do 
different things. Also, a BRAND NEW menu screen, when you press pause, a NEW 
menu screen comes, up allowing you to save whenever you want. Plus many other 
options in the menu screen. (See Menu Screen) If I notice any other changes, I 
will be sure to post them.


III. Controls
-------------
D-Pad - Moves Spyro
Analog Stick - Moves Spyro
X Button - Jump (Hit twice to glide; In water, makes spyro swim.)
[] Button - Chrage (In water, makes spyro Dive)
/\ button - Free Look/Drop (Also use as aimer to spit out items)
Start - Pause/Inventory
Select - Exit
L1 Button - Spins camera left
L2 Button - Spins camera left
R1 Button - Spins Camera right
R2 Button - Spins camera right


IV. Moves
---------
New Moves
---------
Swimming - Spyro is now able to swim underwater! First he floats on the top of 
the water, and if you press the [] button, you will dive and swim under water.
Climbing - Spyro also can now climb up steep hills or anything else, its great!
Spitting - A new and very useful move. Spyro gets powerups and can spit them at 
his enemies. WOW!
Powerups - These are the things that spyro can spit at his enemies.

Old Moves
---------
Glide - Same old move, spyro jumps and press X while in the air.
Charge - [] Button
Torch - O Button



V. Walkthrough
--------------
Sunny Beach - Your goal in this level is to save the baby turtles, if you talk 
to Prince Tortiss he will tell you:
-"Hi Spyro, it's a good thing you're here. If you can help shepherd   those baby 
turtles over there to safety, I'll be mighty grateful."
-"The baby turtles will lead the way, but there are some obstacles in   the way 
that they can't pass. If you can clear the obstacles away,   the turtles will be 
able to make it to safety."
-"The gates around here will stay open if a switch is held down."
-"If you flame the big box turtle over there, you can make him move    onto the 
switch."

So from this information you need to help the baby turtles to safety, by 
clearing obstacles for them. Collect all of the jewels as you go. Flame the big 
box turtle to make him move onto the switch, and PRESTO! the gate opens allowing 
the baby turtles to go on. Follow the baby turtles and keep opening gates and 
killing enemies and collecting jewels as you go to complete this level. 


Skelos Badlands - Your goal in this level is to save Gronk's little buddies from 
the enemies. Talking to Gronk reveals the following:
-"Hey, dragon, I hear you're pretty tough. I bet my cousin Glug you   wouldn't 
be able to make it through badlands without getting   singed."
-"Oh, if you see any of my little buddies getting torched, do you     mind 
helping them out?"

Ok, first get the powerup on the floor. But don't shoot it yet, if you do, don't 
worry more will show up. Get the blue jewel right next to it. Then look across, 
jump over there and get all of the jewels. There are jewls inside of the vase 
too. Kill the enemie that is hurting Gronk's friend. Then go behind where Gronk 
is, you will find another one of his buddies being torched by an enemy that has 
a flamehead, kill the enemy and watch out for his fire head once you defeat him 
(Charge him to kill him.) collect the jewels as you go.
Kill all of the enemies in this level, there are 28 of them and collect all of 
the jewels. 

Metropolis - Will come when I get the game...

Aquorio's - Will come when I get the game...

Speedways - Will come when I get the game...

Bosses - Will come when I get the game...

Breeze Harbor - Will come when I get the game...

Magma Cove - Will come when I get the game...

                      
VI. Codes
---------
Don't have any yet, and I probably won't until the game comes out, but if you 
wan't to send me some that are CORRECT codes, feel free to do so, I will give 
you full credit.                             
                                                                       
VII. Release Date
-----------------
The release date for the game is in November 1999, but I don't know the exact 
day. So if you know please tell me.
   
                                                                      
VIII. Gameshark Codes
---------------------
Same situation as the Codes section. If you know any, please tell me. Thanks.
                                                                 
IX. Disclaimer
--------------
THIS FAQ/WALKTHROUGH AND EVERYTHING WITHIN THIS DOCUMENT CAN BE FOUND AND ONLY 
FOUND AT gamefaqs AND NOWHERE ELSE. THIS FAQ/WALKTHROUGH OR ANY INFORMATION, 
DATA, ETC. WITHIN THIS DOCUMENT CAN BE PUBLISHED, SOLD, CHANGED, STOLEN, COPIED, 
EDITED,ETC. IN ANY WAY AT ALL. IF ZIFF-DAVIS (EGM) OR ANY OTHER MAGAZINE CO. 
INC. CORP. ETC. BREAKS ANY OF THESE RULES, LEGAL ACTIONS WILL BE TAKEN! THIS 
FAQ/WALKTHROUGH IS FOR PERSONAL USE ONLY! DON'T PLAGERIZE!!!
                                                                     
X. The End
----------
Another almost complete FAQ/Walkthrough, if you have any info. that I need in 
this FAQ let me know at SDallas15@aol.com. Thanks to all of you for reading 
this, and I hope it was very useful.

-Dallas-





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