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Star Trek Invasion
Written By: Jason Fabisch

IMPORTANT NOTE:
If you don't find what you are looking for on this page, please check our CHEATS and TIPS section for additional information.

Star Trek: Invasion is copyright 2000 Activision and Warthog. This file
is to be distributed without charge and unedited. The latest version can
be found at www.gamefaqs.com. I know the information in this list can
easily be copied and presented as original, but plagiarism, like piracy,
can eventually deter creators from producing new material. Give credit
where credit is due, and support the hard-working individuals who put
years of their lives to make our lives more entertaining. 

Special thanks to George Lu for the technical jargon above and at the
end of this FAQ regarding piracy and plagiarism.  



Star Trek: Invasion FAQ version 1.0.0
Optional Level Objectives and weapon information

This FAQ is designed to NOT reveal any spoilers about any level in the
game.  You can complete the game without all of the following
information.  However, you will be missing many interesting parts if you
ignore the following.  No details will be exposed at all about the
levels, only the fact that there is another objective involved, what
that objective is, but not EXACTLY how to get it.

Following will be a list of the level numbers from the level select
screen.  You will notice that new ones open up but that some may not be
unlocked, although you are past that point.  You will also notice upon
completion of a level, sometimes it will state "Secrets Found: 0/1".
There will be no clues before you start the level that you were to try
to find a secret, and there are no clues afterward on how to find it.
That is what this FAQ is for.  Now you will be prepared.  

Without reading this FAQ, there are a few ways to find out if you are
missing a secret, but some you will never find out except by chance.

Clue 1: Please notice at the level select screen that there are 5
emblems in the top right corner.  If one flashes on the level you are
about to enter, that means that you have the opportunity to earn a medal
in that round. 

Clue 2: After completing a level, it states you missed a secret.

Clue 3: After completing a few levels, you notice that, at the level
select screen, some boxes are not selectable.

That's it, there are no more clues that I know of from within the game
itself.  

Here is a legend on how to read the following list, read it carefully,
or be confused, your choice.

T:  This means there is a hidden time limit within this level.  Beat the
level with greater than 40% accuracy and within the time limit to unlock
secrets, such as levels, medals and awards.  I will NOT tell you what
the time limit is in this FAQ.  Just keep trying, and watch that
accuracy rating.

S: This is a secret level, unlocked by doing something in another level.
Usually they are unlocked via the previous level (ex. 5 unlocks 5a and
5b), except for 13c which is unlocked a different way.  If there is no
S, then the level is unlocked naturally as the game progresses.  All a,
b, c levels are optional.  

M: In this mission you have the opportunity to win a Medal.  There is
usually a T next to this as that is the way to win it, DO IT FAST!
Getting all 5 unlocks a secret.

W: There is a hidden weapon on this level, somewhere.  Find it and
tractor it aboard.  

TB: Use your tractor beam on an object to unlock a secret.

If there is nothing next to the level number, then there is nothing to
do except beat the level itself (which isn't always easy to do).

That's it, there is nothing more to it, but now you will be armed with
the knowledge that there is something else to do on the level besides
finish it.  I can't imagine the frustration someone would have seeing
that they missed a secret and kept trying to beat the level faster and
faster, only to never figure out that the real secret is that there is a
hidden weapon on the level.  So without further ado, here is the level
list.  

1: T
1a: T
1b: T, S,
2:
2a: T
3: T, M
4: T
4a: W, T, S
5: TBx2
5a: T, M, W, S
5b: S
6: T
7:
8: T, M
8a: 
9:
10:
10a: T
10b:
11:
12:
13: T, W, M
13a:
13b: W
13c: S
14:
14a:
15: T, M
16:

Weapons:

Here I will state what the weapons are, what they do when they fire, and
whether they are chargeable or not.  No details on how effective they
are against enemies will be given at this time.  

Weapon Tips

1. Generally homing secondary weapons are weaker, dumb fire are
stronger.  One Quantum Torpedo won't even take out the weakest of enemy
craft, use 3 instead.  Don't fire Quantums at close range, and don't
even waste them against large ships.  
2. Some weapons are better against shields than hulls.  The Polaron Beam
will take down a big ships shields in seconds.  
3. Beam weapons are generally stronger but either have a shorter range
or a slower fire rate (as in the case of the Compression Phaser)
4. On larger ships, look for the flashing on an opponents hull to
determine if you are hitting the right spot.  If their health bar
doesn't seem to be going down, you are using the wrong weapon or hitting
the wrong spot.  Change your tactics.
5. Some weapons are better against certain enemies than others.  Usually
a "stolen technology" weapon is the most effective against those it was
stolen from.

Primary Weapons:

Phaser (Type 9)
Fire Type: Beam
Range: Short
Charge effect: NA

Phaser (Type 10)
Fire Type: Double barrel pulse
Range: Medium
Charge Effect: Black hole, slow moving projectile

Compression Phaser
Fire Type: Beam
Range: Medium
Charge Effect: NA

Pulse Phaser
Fire Type: Double barrel pulse
Range: Medium
Charge Effect: shield

Enhanced Pulse Phaser
Fire Type: Double barrel pulse
Range: Medium
Charge Effect: NA

Polaron Beam
Fire Type: pulse
Range: Medium
Charge Effect: Homing triple missle

Charged Polaron Beam
Fire Type: Double barrel pulse
Range: Medium
Charge Effect: NA

Enhanced Polaron Beam
Fire Type: Triple barrel pulse
Range: Medium
Charge Effect: Energy Fan

Disruptor
Fire Type: Double barrel beams
Range: Medium
Charge Effect: NA

Pulse Disruptor
Fire Type: pulse
Range: Medium
Charge Effect: Short range beam, very strong

Antimatter Salvo
Fire Type: Double barrel pulse
Range: Medium
Charge Effect: NA

Plasma Burst
Fire Type: Double barrel pulse
Range: Medium
Charge Effect: NA

Pressor Beam
Fire Type: Double barrel pulse, NOT A WEAPON, it simply pushes objects
around
Range: Medium
Charge Effect: Short Range Beam, THIS IS A WEAPON

Secondary Weapons:

Photon Torpedo
Fire Type: Dumb fire missle
Range: Long
Charge Effect: NA

Quantum Torpedo
Fire Type: Homing missle
Range: Long
Charge Effect: NA

Gravitic Mines
Fire Type: Floating mine
Range: none
Charge Effect: NA

Tractor Beam
Fire Type: NA
Range: short
Charge Effect: Tosses object a short distance away. Holding button down
once locked in will lock it into its present position, allowing you to
fly with it in front of your craft instead of dragging it behind.

Photonic Missle
Fire Type: Homing missle
Range: Long
Charge Effect: Fires homing missle that hits many enemies at once

Trilithium Warhead
Fire Type: Dumb fire missle
Range: Long
Charge Effect: NA

Enhanced Trilithium Warhead
Fire Type: Dumb fire missle, press button a second time to detonate
Range: Long
Charge Effect: NA

Trilithium Mines
Fire Type: Floating Mine
Range: none
Charge Effect: NA

Protomatter Missle
Fire Type: Homing missle
Range: Long
Charge Effect: NA

Stun Weapon
Fire Type: pulse
Range: Medium
Charge Effect: NA

Decoy Craft
Fire Type: holographic decoy
Range: Short
Charge Effect: NA

Cloaking Device
Fire Type: NA
Range: NA
Charge Effect: NA

Torpedo
Fire Type: NA
Range: Long
Charge Effect: Dumb fire missle must be charged to fire and restocked to
obtain another

Contact Info 

Write questions and comments to jfabisch@alphawire.com. If you find this
list blatantly plagiarized or have been charged for this file, please
write to me with the perpetrator and any other useful information.  

This FAQ was entirely written by myself, Jason Fabisch.  Hopefully you
will find this FAQ witty, smart and without too many spoilers that may
ruin the actual levels in the game.  Once again, the intent of this FAQ
is to remove the question from your mind, "Did I miss something?"

JF, 8/2000






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