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BROKEN SWORD
Written By: Andreas Åhsberg
Act 1: Paris
Pick up the newspaper. Walk to the roadworks. After Rosso's interview
in the cafe, talk to Nico, the photographer. Ask
Nico about the clown and Plantard (the clown's victim) until she has
told you all she knows and gives you her phone
number. Walk to the roadworks and give the newspaper to the workman.
Get the tool from the toolbox inside the tent. Walk
to the alley on the right hand side of the cafe square. Use the tool
on the manhole cover. Get the clown's nose from the first
sewer. Get the tissue and the scrap of material from the second sewer.
Climb the ladder to the courtyard above. Show
Rosso's card to the concierge. Show the material to the concierge. Ask
concierge about jacket. Say goodbye to the concierge
and return to the roadworks. Telephone Nico and get her address. Exit
the roadworks to the right, to the Paris map.

Go to Rue Jarry. Talk to the flower seller to identify Nico's address.
Try the door (it's stuck), then ask the flower seller
about Nico again Go to Nico's apartment. Show the material to Nico and
take the photograph Show her the nose. Go to the
Risee du Monde and show the photograph to the costumier. Ask him about
the clown. Leave the costumier (taking the
buzzer). Telephone Todryk the tailor and ask him about Khan (use photo
icon).

Go to the hotel Ubu. Speak to Piermount about herself and show photo.
Try to get key. Ask Piermont about key. Talk to
Piermont about the key and the assassin. When the receptionist has
left take the key. Go upstairs. Use key on first door on
the right. Open window and climb out. Enter window to the right. Try
leaving the room via the door... Once assassin has
been and gone search the trousers he left on the bed. - to get the
id-card & match-book Leave room through door. Ask
receptionist about safe then show him ID card. Show Piermont the ID
card, so she helps you retrieve manuscript from safe
Go back to first room, stand on ledge and drop manuscript to ground.
Leave hotel (to be searched by Flap and Guido). Go to
alley behind hotel and collect manuscript. Talk to Nico about
manuscript. Exit to map and go to Museum. Examine tripod in
the centre of the room. Leave museum, go to map and go to Airport.
(You could go back to Nico's apartment first and tell her
you're going to Ireland - this way you'll hear about Peagram before
you go). Go to Ireland.



                                                                      
 Act 2: Ireland

If you've come here without talking to Nico, you'll need to talk to
O'Brien to find out about Peagram - O'Brien is sitting at
the far end of the bar.
Talk to Maguire about Peagram and the dig Go to MacDevitts. Talk to
Ron the poacher then say goodbye. Wait until Ron
leaves a snare on the table, then take the snare when he sneezes - you
have to be quick Ask Sean Fitzgerald about the dig.
Ask Doyle about Peagram, the dig and Fitzgerald, and then if he wants
a beer Ask him again about Fitzgerald again. While
Doyle is drinking, take the towel from under his elbow. Ask Fitzgerald
about the dig. Go outside and ask Maguire again
about Fitzgerald. Go back inside and ask Fitzgerald about the dig,
Peagram and the gem. Ask about the package. When
Fitzgerald has left and Maguire has burst in, go back outside. Turn
off the beer pumps by throwing the exposed switch
beside the pub door. Go back into the bar and ask Mick Leary for a
drink. - you will need to finish off anything left in your
glass if you ordered one earlier Show him the ID card. Use the snare
on the glass washer plug. Go to the cellar and undo the
bolt holding the trapdoor. Go back to the street and open the
trapdoor. Return to the cellar and collect the gem. Turn on the
tap and use it to wet the towel. Leave the pub and take the path to
the castle gate. Tell the farmer about Fitzgerald's abduction.
Climb the haystack into the castle. Insert lifting key into wall, then
click on gap at top to climb over Approach the goat to the
right of the trough (by left-clicking on the ladder) As soon as the
goat knocks you over, click on the plough on the far left.
When the goat is trapped, go to the ladder and enter the excavation.
Get some plaster from the sack. Move the stone slab so it
falls on the sand, then raise the slab to expose the holes. Use the
plaster on the holes in the sand. Use the wet towel on the
plaster in the sand (if the towel has dried return to the cellar and
wet it again). Pick up the plaster replica and use it on the
holes in the wall. Enter the secret room.

                                                                      
     Act 3: Paris

Show Nico the gem. Leave and go to Police station. Ask Moue about
Marquet. Leave and go to Hospital. Ask receptionist
about Marquet. Show her your I.D. Talk about Nurse Grendel until she
gives you directions. Go down corridor. Speak to
Sam the cleaner then unplug the cleaning machine. When Sam leaves go
to closet and get Doctors coat. Return to reception
and talk to guy stood in doorway. Go back up corridor to the ward.
Attept to walk through ward. After patient has stopped
you speak to Benior. Give him pressure thing,talk to him about
pressure thing then tell him to use it on Eric Sopmash (the
right-hand icon of the two available) Walk into Marquets room, and
talk to him about everything.

Go to the musee and speak to Lobineau about the manuscript and the
knight until he tells you about Spain. When the guard is
not looking open the window, then when he goes to close it hide in
sarcophagus. When the raid starts push the totem pole.

                   Act 4: Montfaucon Catacombs


                                                                      
    

Talk to the juggler and attempt juggling. Talk to the gendarme - show
him the red nose. Talk to the juggler and attempt
juggling again. When the juggler and the gendarme leave, use the sewer
key to lift the manhole cover and descend beneath
the streets. Examine the rightmost arch. Use the sewer key to break a
hole in the plaster. Pull lever. Examine mechanism.
Board boat and move the boom over the righthand path. Lower chain.
Take the chain hook and attach to the exposed cog.
Board the boat and turn the winch. Enter next room. Look through hole
in the wall to see Templars' meeting. Look through
hole again to see them leave. Go down the steps. Put the tripod on the
stand in the middle of the circle. Place gem on the
tripod.

                                                                      
    Act 5: Spain

Use the pressure gauge on the hosepipe near the window where it enters
the house. Go into the house. Go down the passage
to the rear of the house. When the dogs scare George back into the
hallway, left-click on the armour. Go upstairs. Talk to the
Countess about everything. Pick up the Bible on the lectern. Examine
the chequer pattern on the lectern. Talk to the Countess
about it. Talk to the Countess while Lopez fetches the pieces.

The chess puzzle. The white pieces can only be placed on the middle
column. Place the black king in checkmate... (bishop at
top, knight in middle, king on square below knight)

                                                                      
    Act 6: Syria

Go up the steps on the RHS of the location. Show the matchbook to the
carpet seller. Left-click on the steps to go up to the
club. Try to go into the Club Alamut's toilet. Read the sign. Ask
Ultar about the sign. Return to the main street again. Look
at & talk to Arto - the kebab stall holder near the steps to the
carpet seller. Talk to Nejo about Arto. Offer Nejo the red ball &
select YES when he asks if you mean it. Use the phrase on Arto. Go
back & talk to Nejo. Go back to club & give toilet brush
to the club manager. Go into toilet, unlock the roller towel and take
the towel. Go back to Nejo's stall - Nejo should now be
playing with the ball. Stroke the cat and then ring the desk bell on
the stall's counter. Pick up the broken statuette. Use the
tissue on the statuette. Talk to Duane and sell him the statuette in
exchange for $50 bill. Go back to club & show Ultar the
photograph. Talk to Ultar until he offers to take George to the Bull's
Head hill, then give him the $50 bill. Meet Ultar at the
truck and give him the roller towel.

Take the stick from the bush and use it on the cut towel. Use the
stick/towel on crack at the cliff edge and climb down.
Examine the niche in the rock until the ring is found and pull it.
Search Klausner's body, look at Baphomet and read the
inscription. Don't lie to Khan. When he offers to let George go in
return for his word, agree to shake hands but then select
the buzzer. While Khan is down, jump off cliff.

                                               Act 7: Montfaucon Church

Show tarnished chalice to priest. Let him clean it. Examine right hand
tomb against rear wall. Examine scroll in the statue's
hand. Interact lens with scroll. Talk to priest again to recover
chalice. Go to museum and talk to Lobineau about Baphomet.
Go to the Baphomet Site from the Paris map

             Act 8: The Excavation at the Institut Nerval

Go down steps to lobby LB click on RHS door (toilet) Ask Guard for
keys (toilet brush icon) Use keys on toilet door Pick
up soap from sink Use bunch of keys on soap to make imprint of
excavation room key Use plaster on soap Use soap on taps
to wet the plaster & make copy of excav. key Go back to lobby & give
keys back to Guard Go outside & try to use plaster
key on painter's pot Go back down to lobby & phone Nico Go back & talk
to painter about phone Dip plaster key in paint pot
to make it look real. Go back down to lobby & examine thermostat on
LHS wall Ask Guard about thermostat LB click on
thermostat to turn it to cold - guard then puts on his gloves Get keys
back from guard Use painted key on keys, to swap it for
the real excavation room key Give keys back to Guard (he can't feel
the fake key with his gloves on) Try to use excav. key
on LHS door Phone Nico again & wait for developments Go back to lobby
& use excav. key of LHS door to enter the
excavation room Use polished chalice on patch on lower floor, to see
the anatomorphic projection This automatically sends
you back to Nico's appartment Now you have access to Spain again on
the Europe map.

                                                                      
    Act 9: Spain


                                                                      
      

Take the mirror from the utility room. Talk to the Countess. Go to the
mausoleum and examine the candle. Use the window
hook to close the window. Use the tissue on the hook and then ignite
it with the candles by the lectern. Light the candle with
the burning tissue to get the stone key. Take the Bible. Give the
Bible to the Countess and get her to look up the references.
Talk to Lopez about wells and how to find them. Take hazel twig from
the tree by utility room window and show it to Lopez.
Examine the lion's head and pull the tooth. IMMEDIATELY move away.
Examine the exposed wall. Use the mirror on the
shaft of light coming down the well to illuminate the keyhole in the
wall. Locate keyhole by touching the secret door again,
and then use the stone key on the door. After returning to Nico's,
George can go to the Airport & off to Bannockburn.

                                                                      
                           Act 10: Train  

Try to leave the compartment to trigger the guard's visit. Leave the
compartment and head left down the corridor. After
confronting Guido, who pops his head round a compartment door,
continue all the way for the far left-hand end of the train.
After George reacts to Eklund, go back to your compartment. Go to the
second compartment and talk to Geordie on the left.
Open the window & climb through it. Head to the right along the roof
of the train. Enter the baggage car. When Guido is
thrown off the train pull the brake cord. Attempt to leave carrige.
After talking to Nico, leave the carriage.

                    Act 11: Scotland

In the church tower, turn the handle on the wheel mechanism to break
it off Take the cog & spindle. Examine the rubble until
you find a second cog. Use the both of the cogs on the demon. Use the
handle on the demon. Enter the crypt & walk through
to the far exit.

To foil the grand master's plans, throw the (nearest) torch on the
gunpowder.
Please note that A.P.I shall not be held responsible for the accuracy of this article.

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