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Syphon Filter 2
Written By: David Blake
(iamnothing@inconnu.isu.edu)





Walkthrough/FAQ Author: David Blake
Alias: iamnothing

Acknowledgments: WWW.GameSages.Com, WWW.GAMEFAQS.COM, cheatcc.com, 
                 
www.hype.se, TonyHawk3603@aol.com, Spawn86@aol.com,
                 
Bonnie Britton (bonnie4757@juno.com), Carey Grooms, 
                 
HighWingz81@aol.com, 3800+ e-mail addresses that I'll leave
                 
out for brevity's sake (you all rock). Kevin L. Tang.
Version: 0.5

Also
available in Italian

Copyright 2000, David Blake
If you wish to post or
modify this walkthrough in any form, contact me at: 

iamnothing@inconnu.isu.edu for permission.

WARNING: This is a complete
spoiler for Syphon Filter 2. It should only be
used if you are completely
stuck and frustrated or are looking for the 
different secrets to open up
multi-player levels and characters. Otherwise it 
will ruin an exciting
game.

NOTICE TO AOL USERS: I cannot write you because I have been blocked
because of
my siding with the ACLU on information freedom acts. If you are
interested in
internet freedom, then join eff.org. I have read you e-mail
and tried to
respond, but was blocked so if you need to get ahold of me,
it would be good
for you to get a hotmail account to yahoo mail account.


Section 1 : Revision History
Section 2 : Controls
Section 3 : Story

Section 4 : Characters
Section 5 : Weapons
Section 6 : General Strategies

Section 7 : FAQ
Section 8 : Boss Strategies
Section 9 : Single Player
Walkthrough
    1. Colorado Mountains
    2. McKenzie Airbase Interior
   
3. Colorado Interstate 70
    4. I-70 Mountaint Bridge
    5. McKenzie
Airbase Exterior
    6. Colorado Train Ride
    7. Colorado Train Race
   
8. C-130 Wreck Site
    9. Pharcom Expo Center
    10. Morgan
    11.
Moscow Club 32 (where I'm at)
    12. Moscow Streets
    13. Volkov Park
   
14. Gregorov
    15. Aljir Prison Break-in
    16. Aljir Prison Escape
   
17. Agency Bio-Lab
    18. Agency Bio-Lab Escape
    19. New York Slums
   
20. New York Sewer
    21. Finale
Section 10: Two-Player Tactics
Section
11: Secrets / Codes
Section 12: Movie List
Section 13: Special Thanks


--------------------------------------------------------------------------
----
Section 1: Revision History
    Version 0.0 - wrote out the
controller information, story, characters, 
                  weapons,
walkthrough of mission 1, and a few general 
                  strategies.
(Yes, I have too much time at work...)
    Version 0.1 - Finished Missions
2, 3, and 4. Added to Secrets/Codes 
                  section.
   
Version 0.2 - Finished Missions 5-10. Added to Secrets/Codes section.
                 
Revised placement of sections. E-mail me if I screwed up at:
                 
iamnothing@inconnu.isu.edu, fixed some flubs.
    Version 0.3 - Added more
reader responses and finished up to the biolab 
                 
missions.
    Version 0.4 - Finished all the missions and added strategies
that I've used 
                  successfully every time to kill the
final boss. Ran through 
                  the C-130 Wreckage to see if it
can be done in under 3 
                  minutes. I did it twice, and
documented *how* I did it. I 
                  even shot Archer with one
hit the first time.
    Version 0.5 - Revised some of the information,
added reader submissions,
                  corrected grammar and spelling
errors, added more to the
                  cheats/secrets section,
received this in Italian and posted
                  it, added to the
movies section. The next version will be 1.0.

Version 1.0 will be the
complete guide, after I have replayed and scanned it 
for accuracy and
played through on HARD mode.

    TODO List:
        - Finish documenting
the missions.
        - Answer scores of E-Mail.
        - Finish the
missions on HARD.
        - Revise, revise, revise.
        - Format for
maximum readability.
        - Work out more two-player mode strategies
and tactics.
        - Test *all* of the multi-player secrets.
		

--------------------------------------------------------------------------
----
Section 2: Controls (from 989 Studios)
    Left Analog Stick/D-Pad UP

1. Press UP to run or pull agent up when hanging from ledges. Also press
UP to 
   sneak while pressing the X button.
2. Aim weapon while pushing
L1.
3. (Analog) walk while pushing lightly.

    Left Analog Stick/D-Pad
LEFT/RIGHT
1. Press LEFT/RIGHT to turn or to move while hanging from
ledges hand-over-hand.
2. Aim weapon while pushing L1.
3. (Analog) walk
while pushing lightly.

    Left Analog Stick/D-Pad DOWN
1. Press DOWN to
move backward or to drop from ledges. Also tap down for a quick 
   180
degree turn.
2. Aim weapon while pushing L1.
3. (Analog) walk while
pushing lightly.

    Right Analog Stick - Movement with Locked Camera
1.
Move Gabe or Lian Xing with a locked camera.

    SQUARE Button - Attack

1. Fire currently selected weapon.
2. Slash with knife.
3. Throw grenade.

4. Use selected inventory item.

    X Button - Multi-function button
depending on the situation
1. Crouched walk - Press and hold while moving
to advance low for sneak attacks 
   or to avoid detection.
2. Walk while
in disguise.
3. Climb Down - Press while close to ledges to lower the
agent down.
4. Press and hold while standing still to kneel. Kneel to
steady the aim of a 
   weapon or to hide behind objects.
5. Accept a
selection.

    TRIANGLE Button - Multi-function depending on the
situation
1. Use items: throw switches, open doors, operate equipment.
2.
Jump up to ledges.
3. Reload current weapon if you have ammo remaining.
4.
In sniper mode or when using binoculars, press to zoom in on a target.
5.
Respond to radio calls via the Advanced Communication Device (ACD).
6.
Exit menus.

    CIRCLE Button - Forward Roll
1. Use directional buttons
to control the roll.
2. Press the L2 or R2 buttons during a forward roll
to roll to the side.
3. In sniper mode or while using binoculars, press to
zoom out from a target.

    SELECT Button - Weapon Selection
1. Tap
SELECT quickly to change the selected weapon. The selected weapon is 
  
displayed at the bottom of the screen.
2. Press and hold the SELECT button
to display Gabe's or Lian Xing's inventory
   across the top of the
screen. Press the L2 or R2 button to change the 
   selected weapon (while
holding the SELECT button). Release the SELECT 
   button to choose the
weapon.

    START Button - Pause/ACD
1. Pauses the game and opens the
Advanced Communication Device (ACD) for quick
   access to the vital
mission intelligence and weaponry status.

    R1 Button - Target Lock
1.
Target locks the closest enemy that can be fired on. Tap the R1 button to

   cycle through the enemies from closest to furthest.

    L1 Button -
Manual Aiming
1. Press the directional buttons or use the Left Stick while
holding the L1
   button or Right Stick to aim the cursor before firing on
the target.

    R2 and L2 Buttons - Strafe or Peek
1. Strafe buttons -
Press and hold to run right or left while firing on 
   targets.
2. Use to
peek around corners when in Manual Aiming Mode (L1 button).

    Using
Grenades
1. Press and hold the SQUARE button to increase the arc and
distance of 
   travel.
2. Release the SQUARE button to throw.
         OR

1. Use Manual Aim mode to place a cross over the target you want to hit
and
   press the SQUARE button. The agent's throwing arm limits the range
of the
   grenade throw.
2. You can also use Target Locking mode to throw
the grenade.


--------------------------------------------------------------------------
----
Section 3: Story (from 989 Studios)
    Seemingly unrelated and
troubling events headline the international new 
    reports. Innocent
civilians are gunned down in the Hielongjiang Province 
    of China. A
nuclear missile is destroyed seconds before detonating over 
   
Kazahkstan. Tensions surge between the U.S. and China when sensitive 
   
data is leaked to a dissident Chinese group.

    Corrupt elements within
the Agency, a super-secret U.S. intelligence 
    group, are the driving
force behind all of these dangerous events. Using 
    the biotech firm
Pharcom, the developed a virus named Syphon Filter. 
    Syphon Filter is
the ultimate biological weapon and it's for sale. The 
    buyer will
become the first terrorist superpower. Agency operatives Gabe 
    Logan
and Lian Xing discovered the plot within their own organization. 
    They
are now attempting to expose the Syphon Filter conspirators and 
    stop
the sale. In response, the Agency has alerted the military and law 
   
enforcement that Gabe Logan and Lian Xing should be eliminated.

   
Agency motives become clearer as Gabe Logan discovers Pharcom CEO 
   
Jonathan Phagan's private files on the virus. Then Lian Xing, herself 
   
infected with Syphon Filter, is kidnapped for use as an Agency guinea 
   
pig. Gabe must find the vaccine to save Lian Xing's life as she attempts 
   
an escape from her captors.

    Branded as criminals by their own
government, Gabe and Lian Xing must 
    strike with deadly efficiency
while leaving innocent personnel unharmed. 
    Ex-agent Teresa Lipan, who
operates a clandestine spy network, will 
    assist both Gabe and Lian
Xing by coordinating missions from her desert 
    base. The agents make
every move knowing that a traitor could turn the 
    knife at any moment.



--------------------------------------------------------------------------
----
Section 4: Characters (from 989 Studios)

Gabriel Logan - Operative
(covert)
    SEX         - Male
    AGE         - 36
    Birthplace  -
Camden, NJ
    Nationality - American
    Height      - 6' 3"
    Weight     
- 185 lbs.
    Eye Color   - Brown
    Hair Color  - Black
The top Agency
operative, now hunted by members of his own organization. 
Averted a
disaster by destroying an ICBM targeted on Kazahkstan while pursuing 

those responsible for producing the Syphon Filter virus.

1993 - Present:
Agency Operative
1987 - 1992: U.S. Army Special Operations
1991: Gulf War

1991: Presidential citation
1989: Awarded the Silver Star
1987:
Commissioned 2nd Lieutenant, United State Army
---
Lian Xing -
Intelligence Communications Expert
    SEX         - Female
    AGE        
- 30
    Birthplace  - Kashi, China
    Nationality - Chinese
    Height     
- 5' 7"
    Weight      - 120 lbs.
    Eye Color   - Brown
    Hair Color 
- Black
Agency Operative (Communications). Partnered with Gabriel Logan.
Originally an
agent for the Chinese MSS, she was recruited in 1996 by the
Agency and given a
new identity as an American citizen including fake
biographical information.
Recently exposed to the Syphon Filter virus.
Presently kidnapped by the Agency
for testing. Branded terrorist by Agency
for cover story.

1995 - Present: Agency Operative
1989 - 1995: Chinese
MSS Agent
---
Teresa Lipan - Ex-Special Agency Operative
    SEX         -
Female
    AGE         - 25
    Birthplace  - Phoenix, AZ
    Nationality
- American
    Height      - 5' 6"
    Weight      - 118 lbs.
    Eye
Color   - Green
    Hair Color  - Brown
Former Agency operative who now
operates a low profile freelance spy operation
from a trailer deep in the
Arizona desert. Functions primarily as an 
underground intelligence
assistant for Gabe Logan and Lian Xing.

1997 - Present: Freelance
intelligence operative
1994 - 1997: Agency Operative
1992 - 1994: ATF
agent
---
Lieutenant Jason Chase - US Army Chemical and Biological Defense
Command
    SEX         - Male
    AGE         - 31
    Birthplace  -
Reno, NV
    Nationality - American
    Height      - 6' 3"
    Weight     
- 214 lbs.
    Eye Color   - Brown
    Hair Color  - Brown
A top flight
West Point grad with distinguished combat service in the Gulf 
War.
Presently attached to CBDC. His attack and maneuver skills are top-notch.

Headed up the CBDC response to Washington D.C. terrorist attacks.

1996 -
Present: CBDC
1995: Commissioned 2nd Lieutenant, United States Army after
graduating in top
      5% of class
1991: Gulf War; awarded Bronze Star;
gained appointment to West Point same 
      year
---
Lyle Stevens -
Career Agency Man, Deputy Director
    SEX         - Male
    AGE        
- 49
    Birthplace  - San Francisco, CA
    Nationality - American
   
Height      - 6' 2"
    Weight      - 221 lbs.
    Eye Color   - Green
   
Hair Color  - Grey
Progressed to the top echelon through ruthless
execution of his superiors 
orders. Politically savvy, brutal and expert
at damage control. Presently
overseeing the neutralization of Gabe Logan
and Lian Xing.

1981 - Present: Agency Deputy Director/Operative.
1980:
Master of Arts, International Policy Studies, Princeton University
1971 -
1975: U.S. Navy (SEAL Team)
---
Dillon Morgan - Agency Commander, Special
Assistant to Lyle Stevens
    SEX         - Male
    AGE         - 40
   
Birthplace  - Alexandia, VA
    Nationality - American
    Height      -
6' 1"
    Weight      - 192 lbs.
    Eye Color   - Blue
    Hair Color  -
White
Trained by Israeli Army Intelligence and used for cross-border
counter-
terrorism operations. Specializes in the use of high explosives.


1990 - Present: Agency Operative
1987 - 1990: Israeli Army
---
Michael
Archer - Elite Assassin, Dillon Morgan Lieutenant
    SEX         - Male
   
AGE         - 31
    Birthplace  - Topeka, KS
    Nationality - American
   
Height      - 5' 11"
    Weight      - 178 lbs.
    Eye Color   - Blue
   
Hair Color  - Black
An Agency Operative reporting directly to Dillon
Morgan. Functions as an elite
assassin and is responsible for killing at
least 10 foreign agents or other
Agency liabilities. Keeps an extremely
low profile. Information prior to 
joining the Agency is minimal.
---
Dr.
Elsa Weissinger - German Scientist
    SEX         - Female
    AGE        
- 32
    Birthplace  - Frankfurt, Germany
    Nationality - German
   
Height      - 5' 8"
    Weight      - 134 lbs.
    Eye Color   - Brown
   
Hair Color  - Blond
A former researcher for Pharcom, she was instrumental
in the creation of the
Syphon Filter virus. Following Pharcom's
dissolution, she was recruited into
the Agency to continue her work on the
virus. Doesn't get along with the 
Agency administration.

1999 - Present:
Agency Scientist
1990 - 1999: Pharcom Researcher
---
Uri Gregorov -
Russian Nationalist
    SEX         - Male
    AGE         - 55
   
Birthplace  - Stalingrad, Soviet Union
    Nationality - Russian
   
Height      - 5' 11"
    Weight      - 216 lbs.
    Eye Color   - Brown
   
Hair Color  - Grey
Russian Army Officer and top-ranking post-Soviet
intelligence official. Head
of SVR - Russian foreign intelligence service.
Member of the Russian U.N.
delegation and a contact for Gabe. Holds
information vital to stopping Syphon
Filter.

1996 - Present: Director of
SVR
1981 - 1996: KGB Officer
1970 - 1981: Russian Army Officer
---
Mara
Aramov - Professional Assassin
    SEX         - Female
    AGE         -
33
    Birthplace  - Novgorod, Russia
    Nationality - Russian
    Height     
- 5' 11"
    Weight      - 137 lbs.
    Eye Color   - Blue
    Hair Color 
- Auburn
Cunning and ruthless assassin who is linked to Russian organized
crime. Highly
skilled in all types of weaponry.

1989 - Present: Freelance
killer rumored to have assassinated 17 people
1986 - 1989: KGB Operative

1984 - 1986: Member of Black Baton terrorist organization
---
Lawrence
Mujari - Freelance Bio-Chemical Expert
    SEX         - Male
    AGE        
- 38
    Birthplace  - Queenstown, South Africa
    Nationality - South
African
    Height      - 6' 2"
    Weight      - 207 lbs.
    Eye Color  
- Black
    Hair Color  - Black
South African refugee and gifted medical
expert and pathologist. Runs illegal
medical laboratory out of the front
of Whispering Woods Mortuary in Virginia.

1987 - Present: Freelance
bio-chemical expert
1986: Master of Science, Bio-Chemistry, Rhodes
University


--------------------------------------------------------------------------
----
Section 5: Weapons (from 989 Studios)
    Combat Knife
This U.S.
Marine weapon is designed for hand-to-hand combat. Use the knife 
when you
want to eliminate an enemy quietly.

    9mm Silenced Handgun
This
standard military sidearm is an excellent short-range weapon. It's a

lethal weapon in the hands of a trained professional.
        Fire Rate  :
III
        Damage     : II
        Clip Size  : 15
        Max Rounds :
90

     .45 Handgun
Developed in the days of trench warfare, this 1911
vintage design is a double-
action semi-auto weapon with a strong recoil
and tremendous stopping power.
        Fire Rate  : II
        Damage    
: III
        Clip Size  : 10
        Max Rounds : 60

    M-16 Assault
Rifle
Standard issue for U.S. Military personnel, this combat proven
light-weight
weapon is accurate and easy to control. M-16s fire a
specially designed small
caliber, high velocity round.
        Fire Rate 
: IIII
        Damage     : II
        Clip Size  : 30
        Max Rounds
: 180

    G-18 Machine Pistol
A furious 60 round per second fire rate
makes this machine pistol the most
lethal ever made. Note that the 33
round clip will be spent in 1/2 second of
continuous fire. Don't get
caught with an empty weapon.
        Fire Rate  : IIIII
        Damage    
: II
        Clip Size  : 33
        Max Rounds : 198

    BIZ-2 Machine
Pistol
This machine pistol is designed to maintain law and order in tight
situations.
The horizontal clip design keeps the weapon compact and easy
to fire while
holding enough ammo to pin down a platoon.
        Fire Rate 
: IIII
        Damage     : III
        Clip Size  : 66
        Max Rounds
: 396

    HK-5 Machine Pistol
Favored by special forces and terrorists
alike for its compactness, the HK-5 is
fast becoming the most popular
machine pistol around. There are more than 23
recognized variants and
other customized versions, some fitted with silencers.
        Fire Rate 
: IIII
        Damage     : III
        Clip Size  : 32
        Max Rounds
: 192

    12 Gauge Shotgun
This fully choked version maximizes accuracy
and minimizes collateral damage
out to 25 yards. It is commonly issued to
law enforcement, DEA and Secret 
Service agents. At close range, nothing
you could carry hits harder.
        Fire Rate  : II
        Damage     :
IIII
        Clip Size  : N/A
        Max Rounds : 25

    UAS-12 Rapid
Fire Shotgun
Delivers a pounding in close range combat against multiple
targets. Collateral
damage was not considered when developing this weapon.

        Fire Rate  : II
        Damage     : IIII
        Clip Size  :
N/A
        Max Rounds : 12

    PK-102 Assault Rifle
This weapon is a
variant of the popular Kalashnikov system (one of the most
widely used and
modified designs in the world). This is a full-featured
assault rifle, but
is easy to conceal which makes it popular with terrorists.
        Fire
Rate  : IIII
        Damage     : II
        Clip Size  : 30
        Max
Rounds : 180

    K3G4 Assault Rifle
High fire rate and Teflon coated
bullets designed to punch through most flak
jackets make this a weapon to
fear and respect.
        Fire Rate  : IIII
        Damage     : II
       
Clip Size  : 20
        Max Rounds : 120

    H11 Sniper Rifle
The H11 is
a full auto-fire sniper rifle with a large clip and a non-zooming
scope.
It combines excellent accuracy with a punishing rate of fire.
        Fire
Rate  : IIIII
        Damage     : I
        Clip Size  : 50
        Max
Rounds : 300

    Sniper Rifle
This silenced rifle comes equipped with a
classified digital scope using basic
optical character recognition. It is
capable of classifying human targets and
identifying human impact points
prior to firing.
        Fire Rate  : II
        Damage     : II
       
Clip Size  : 10
        Max Rounds : 30

    Nightvision Rifle
This rifle
is capable of extreme accuracy. It is designed to strike moving,

stationary or camouflaged targets from great distances without
compromising the
shooter's position. This model uses the SVDN2 night scope
and silencer.
        Fire Rate  : I
        Damage     : III
        Clip
Size  : 10
        Max Rounds : 30

    Crossbow
Quieter than a silenced
firearm, this is the weapon of choice for stealth
operations. It fires a
narcotics-laced bolt that can kill if fired at the 
head. In targeting
mode, the laser provides excellent accuracy.
        Fire Rate  : I
       
Damage     : IIIII
        Clip Size  : N/A
        Max Rounds : 5

   
Hand Taser
This non-lethal weapon delivers 80,000 volts of neutral chaos
and will drop a
man instantly. Use the hand taser on people you want to
incapacitate without
harming. You must get very close to the target with
this weapon and the 
element of surprise is crucial. It is best to
blind-side the target.
        Fire Rate  : I
        Damage     : IIIII
       
Clip Size  : N/A
        Max Rounds : Infinite

    Air Taser
Fire the CO2
powered air taser to lodge a probe into the target's body. A wire
from the
weapon to the probe delivers a 500,000 volt shock. Press and hold the

SQUARE button after implantation and the victim will burst into flames.
       
Fire Rate  : I
        Damage     : IIIII
        Clip Size  : N/A
       
Max Rounds : Infinite

    Incendiary Grenade
Upon detonation, this
incendiary weapon spreads ammonium perchlorate three
meters outward from
the blast point. It is instantly ignited by the explosion
and quickly
burns out, torching anyone within the blast area, but leaving
minimum
collateral damage.
        Fire Rate  : I
        Damage     : IIIII
       
Clip Size  : N/A
        Max Rounds : 10

    Nerve Gas Grenade
Releases
trace amounts of Soman nerve agent. After exposed targets are 
rendered
unconscious, fatality follows in 15 minutes unless an antidote is

administered. The gas dissipates swift for fast entry into the area. This
will
stun the agent for a brief moment if walked into.
        Fire Rate 
: I
        Damage     : IIIII
        Clip Size  : N/A
        Max Rounds
: 10

    M-79 Grenade Launcher
This deadly single-shot, break barrelled
weapon was used in the Vietnam War
and nicknamed the "Blooper." It fires
40mm high explosive grenades capable of
producing more than 300 fragments
within a five meter radius. Its range is up
to 300 meters.
        Fire
Rate  : I
        Damage     : IIIII
        Clip Size  : N/A
        Max
Rounds : 15

    C-4 Explosive
Called plastic explosive, C-4 can be molded
and stuck to objects. It is then 
wired to a fuse and friction igniter for
detonation from a remote or projected
position.
        Fire Rate  : N/A
       
Damage     : IIIII
        Clip Size  : N/A
        Max Rounds : N/A

   
Tear Gas Launcher
Fires cartridges containing tactical CS riot agent. Use
this weapon to create
confusion in situations where the opposition cannot
be attacked with lethal
force.
        Fire Rate  : I
        Damage     :
IIIII
        Clip Size  : N/A
        Max Rounds : 5


--------------------------------------------------------------------------
----
Section 6: General Strategies
    Go for the head shot as much as you
can. It's a one-hit wonder, and will 
    make your life a lot easier in
the game. Always make sure you head shot 
    Flak Jacketed soldiers since
they'll eat up your ammo otherwise.

    If you find a spawn point for
soldiers (the mountains at the beginning is 
    a good place) you can
rack up the ammo by head-shotting the spawning 
    soldiers, running out
and grabbing their ammo and then running back to 
    safety to head-shot
some more.

    If you can sneak and kill enemies, do it. That's part of
the glory of this
    game: the stealth. Only Tenchu has had the same feel
(even compared to
    Metal Gear Solid). It's a one hit kill or stun, and
can save time and
    effort later.


--------------------------------------------------------------------------
----
Section 7: FAQ

Q: How do I open up all the multi-player arenas and
characters?
A: Check out the Secrets/Codes section. Thomas J. Piotrowski
was nice enough
   to send me a full listing.

Q: I'm stuck at the
beginning of the Moscow Streets mission. Is there any
   way to get past
the Militia without getting the teargas gun?
A: You can use a grenade from
the Club32 section to get past the four 
   ground Militia when you need
the teargas gun without it checking the
   parameters of the mission. The
one on the roof you need to shoot with the
   teargas gun to complete your
objective and be able to exit the level.
   (submitted by Bonnie Britton)


Q: Where do I get the teargas gun?
A: Run back down the street from where
the Militia spotted you and the 
   objective was added. You'll notice a
roadblock with two Militia members
   having a shooting match with an
Agent. Tase the Militia and shoot the 
   Agent. Check the car for a
Teargas Gun. 
   
Q: How do I take out Gregorov in the park without
killing him?
A: See section 8, Bosses.
   
Q: How do I get past the Agents
in full body armor in the Bio-Lab level?
A: Shoot the test tubes and
beakers near them to cause an explosion and kill
   them. (submitted
by:HighWingz81@aol.com)

Q: Where is the exit to the biolab level?
A:
There is a small ventilation shaft near the A1 door. (submitted by: 
  
HighWingz81@aol.com)

Q: I've heard about Tenchu knife scenes in your
e-mails, how do you get them?
A: here's how i got the tenchu scene:  on
the bridge level (i didn't realize I
   had gas grenades so was getting a
little wacky, taking my frustrations out 
   on the random guards)...i
climbed behind the cab of the rifle truck, waited 
   for the two guards
to walk by, rolled out with the knife and just hit the 
   attack
button...so i don't think i was holding down "creep"...the camera 
   cut
to a front and above angle and i did the grab-neck-slice (while the 
  
second guard started plowing into me with his m-16)...good luck! (from:
  
Christian Stadler)
A: I also got a Tenchu scene finally. It was in the
Colorado Mountains while
   sneaking up on one of the guards there. I
don't know why I got it because 
   usually he just does the slash-slash
and kills them, but it was definitely 
   cool. I can't wait for Tenchu 2.
The Bio-Lab has a million views (I only
   slashed once).

Q: You were
kinda sketchy on the train sections of the Walkthrough. Are there
   any
other words of wisdom you can give us?
A: Not much, but JayZRyder@aol.com
has a little info:
   On The First part of the moving Train level , you
can get the H11, it's in 
   one of the cars, one of them that is open,
that you can jump into, when you 
   get near the box a guy jumps down and
tries to ambush you. You can take him 
   out with M16 or the ShotGun. 

  
Also, there is the part on the same level where a guy is throwing
grenades, 
   and wears a flak Jacket, well here is an easy way to take
care of that:

   There are 3 guys in the area, the Grenade guy, and two
guys that carry 
   M16's, if you jump onto the platform right in front of
the two, but don't 
   pull yourself up, The Grenade guy throws grenades
at you, and they kill the 
   two guys, try to move across the platform,
so that he kills both guys. Then 
   pull yourself up, go towards the guy,
take out your knife, wait for him to 
   throw a grenade at you when you
come down As SOON AS HE THROWS IT, MOVE IN 
   AND TAKE HIM DOWN WITH THE
KNIFE.


--------------------------------------------------------------------------
----
Section 8: Boss Strategies
    Archer
Though not really a boss, he
does come at the end of the Crash Site level, and
can be annoying. All you
have to do it shoot him in the head (the sniper rifle 
is best because you
can zoom). He falls from the helicopter and you get the 
discs. If you
kill him with one shot, it'll open the Jungle level.

    Morgan
Shoot him
in the head (it's easier said than done). It's easiest if you hide 
behind
the boxes just below where the checkpoint was and wait for him to run 

into your crosshairs. Don't let him double-back on you, though. This took
me a
while to get him just perfectly because we'd kill each other at the
same time.

What you should do is right after the last bomb is disarmed
run up the steps to 
the very top then run to the left corner and crouch
down.  You can use two 
weapon's the HK or Sniper rifle.  (I feel the HK
is easier). Face the step on 
an angle and wait till Morgan run around the
far left corner of the stage and 
you'll see his head for at least three
to four second's and bam he's dead.  
You'll never have to worrier about
him running up the stairs cause he won't 
plus how won't fire he weapon
till he see's you.  If you miss the first time 
don't fret just wait till
he run around again till you get him.
                                                   
(submitted by: Windcutter)

You can also just throw a grenade in front of
his path and blow him up.
                                               
(submitted by: Bonnie Britton)

    Gregorov
Shoot out the lights in the
park and then sneak up and tase him. It is easier
if you hide in a corner
near the statue so that you can avoid him easier by 
running around the
statue.

    Finale
Here's how I do it (works almost all of the time).
Roll past the boss and 
strafe and roll to the open door of the chopper.
Get the H11 inside. Roll once
to the right and then under the tail of the
chopper (you will barely miss the 
rotor). Now, run down into the loading
ramp near the tail of the chopper and 
the car so that your head is just
below the lip of the wall. Select the H11.
Now, when the boss starts
shooting, roll to the right three times, target and 
shoot him three times
(sometimes four depending on when and where he stopped). 
He will fly into
the tail propeller and you'll have won. 

Use the UAS-12 to knock this guy
off his feet for a sec. and shoot him all the 
way to the back blades of
the helicopter. That should kill him and have the 
game beaten.
                                         
(submitted by: TonyHawk3603@aol.com)

. . .The best way to do this, is
roll under the helicopter close enough to 
where he will follow you, when
you have the chance, shoot the boss into the 
propeller.
                                          
(submitted by: HighWingz81@aol.com)

I went right and rolled to the front
of the chopper, grabbed the flack jacket 
and rolled under the tail to the
shotgun, then went around the front of the 
chopper and positioned myself
next to where I got the flack jacket.
                                                   
(submitted by: Jeff Barto)
    (from me)
I'd recommend using the START
button and menus to select the M-79 if you have
ammo left (and you should
unless you were firing willy-nilly at Agents in flak
jackets) or the
UAS-12 which has enough power to push the boss around even if 
it doesn't
hurt him. It's easier than navigating the SELECT menu while he's 
shooting
a high powered shotgun in your direction.

Roll out the right door and run
and roll to the chopper as above. Get the 
UAS-12 and the flak jacket as
needed. From the flak jacket, do a quick 180 
degree turn and roll forward
twice. Do another quick 180 degree turn and 
the boss should roll under
the helicopter into position. Don't let him take a 
step or you'll run out
of ammo in the UAS-12 before he hits the rotors. Good 
luck.
                                  
+ OR +
Roll out the right doorway and run and roll to the closest open
door of the 
chopper. Get the UAS-12 inside. Roll once to the right and
then under the tail 
of the chopper (you will barely miss the rotor). If
you need the flak jacket, 
roll once right and get the flak jacket. Now,
run down into the loading ramp 
near the tail of the chopper and the car
so that your head is just above the 
lip of the wall. Select the M-79.
Now, when the boss starts shooting, roll to 
the right three times, target
and shoot him (the UAS-12 will push him back if 
you just keep shooting
him). It should push him backwards into the tail
propeller and you'll have
won. If you hide too far down on the ramp, he won't 
roll to the other
side of the chopper into position. Instead, he'll throw a 
grenade in to
smoke you out. If he can see part of you head you're fine (he 
doesn't do
head-shots). If for some reason he doesn't roll into position, just 

strafe-roll back and forth until he does. Then start shooting. If you're 

strafing or rolling he usually will miss you (roll when your Danger Meter
hits 
it's highest point).


--------------------------------------------------------------------------
----
Section 9: Single Player Walkthrough
    All directions that I give
are relative to the map, not the direction that
    I happened to be
running at the time. I give each mission a ranking system 
    so that you
can know what to expect. The Action rank is how much running 
    and
shooting and rolling and Woo-style bullet dodging you'll have to do. 
   
Stealth is an indicator of how much sneaking around you'll have to do on a

    given mission. Timing records whether or not there are difficult
timed 
    sequences (like rolling through the door before the missile
launches and 
    fills the room with emissions at the end of the first
game). I need to
    update the rating system for some levels.


==========================================================================
====
DISK 1 - Colorado Mountains
Mission 1 : Description (Action - 10 :
Stealth - 3 : Timing - 1)

--------------------------------------------------------------------------
----
    Colorado, USA: Rocky Mountains
    09/08 04:00
    Operative:
Gabe Logan

    Your C-130 transport, returning from Kazakhstan, has been
shot down over 
    the Colorado rockies by Agency fighters. You and a
handful of CBDC agents 
    were able to get off in time, and are now
spread out along a mountain 
    range. You must reach the C-130 crash
site and retrieve the Pharcom data 
    discs before the Agency does.

   
Find Chance (lieutenant, CBDC) and collect the C-130's transponder 
   
locator. Use it to pinpoint the location of the downed transport. Then use

    any and all means necessary to reach that location. The data discs
must be 
    retrieved to find a cure for Syphon Filter and to save Lian.

--------------------------------------------------------------------------
----
Parameters
    1) Do not kill any GI's.

--------------------------------------------------------------------------
----
Possible Weapons/Items
    1) 9mm
    2) M-16
    3) Shotgun
    4)
H11
    5) Grenade
    6) Knife
    7) Transponder

--------------------------------------------------------------------------
----
Objectives - Numbers correlate with the map.
 1. Find Chance
(lieutenant, CBDC) and collect the C-130's transponder 
    locator. Use
it to pinpoint the location of the downed transport. Then use
    any and
all means necessary to reach that location. The data discs must be 
   
retrieved to find a cure for Syphon Filter and to save Lian.
 2. Reach
high ground to get fix on the transponder signal.
 3. Recover C4.
 4.
Clear cave-in.
 5. Reach Highway.
 6. Take out the snipers.
 7. Defend the
GI's.
 
.------------------.
|                  |
|               3  |
|                 
|
|                  |
|                  |
|                  |
|_ 
_______________|
  \ \__
   \   \
    \-\ \
     .| |-------------.
     |               
|
     |                |
     |                |
     |_ ____________ _|
      
\\_/^\-.    | |
        \_/-\4|   .| |.
            | |   |   \__
          
.| |.  |      2
           |   |  |   ___|
           |   |  \__/
          
|  1|
           |   |
           |   |
           ^| |^
            | |
          
/  ^^^\
          |   ___ \
           \_/   | |
                 |  \
         
_______|   |
         |           |
         |           6^^^\
         |         
7     5
         |           ____/
         |           |
         ^^^^|      
|
             |       |
             |_______|

This is the only map I'll
be doing because I suck at ASCII art. This one
turned out okay, though.
Just look at the in-game map. It's much clearer.

--------------------------------------------------------------------------
----
Aim your parachute towards the fire burning between the hills. Talk
to your 
team. Head up the hill to the south (where the GI is standing).
Climb up the 
ledge and talk to the GI. 

He calls for the Lieutenant. A
private just saw him. He comes to lead you to 
the Lieutenant. 

Follow
the GI's through the cave. You leave them on the other side of the 
cave.
You need to get to the cave that Chance entered. Head along the slope 

towards the fire and drop down where the slope is closer to the ground.
Climb 
down to the lower fire. From just left of the fire, climb up into
the cave. 
Run down through the cave until you find the GI's. Talk to
them.

Chance just came through here minutes ago. The cave isn't stable.


Continue through the cave. Climb down the slopes to Chance. Talk to Chance

(Objective 1). You need to find higher ground to use the transponder.
There's 
a convoy heading up there. Chance heads down the mountain.
Checkpoint.

    OBJECTIVE ADDED (2)
Reach high ground to get fix on the
transponder signal.

After you've talked to Chance, walk up to the edge of
the waterfall, and align 
yourself right in the center.  Turn 180 degrees
and climb down. You will drop 
into a little cave and there is a mighty
fine HK-1 (SPECIAL ITEM) sitting 
right there (submitted by:
sage@sageinnovations.com). Climb back out and shoot 
the parachute guy.
Climb up and retrieve his M-16. Go back through the cave. 
The GI's start
shooting at a soldier and cause a cave-in. Checkpoint.

    OBJECTIVE
ADDED
Recover C4. (3)
Clear cave-in. (4)

Sneak up the cave. You will
suddenly be barraged with gunfire. Concentrate on 
killing the soldiers
along the sides of the slopes first so that you can get 
their ammo and
take care of the ones from a distance. Get the shotgun from the 

northeastern slope (this greatly helps take care of the gunmen near you).
Use 
the M-16 on the gunmen far away. Head up to the High Ground objective
(2) 
point. Sneak and kill the guards there. Climb down the far ledge
(look first)
and get the air taser. Look around and find the highest point
that you can 
climb to. Climb up to the first rock and then up to the top
spire. Use the 
transmitter.

The Agency has closed down most of Colorado
because of a biohazard threat. 
They are claiming the attack on the
aircraft was a terrorist attack. You need 
to get down the mountain.
Checkpoint.

    OBJECTIVE ADDED
Reach Highway. (5)

You need to get the
C4 which is where you landed your parachute. Back off of 
the spire and
climb down. Head back down the mountain and into the cave. Just 
ignore
the guys shooting at you and run and roll (and kill the guy in your 
way).
Continue through the cave. Kill the three guards near the fire where you 

started.

You pick up the C4 and talk to Xian. You're heading off the
mountain. 
Checkpoint.

Head back to the cave, killing soldiers and
picking up their ammo along the 
way. As long as you strafe out of their
way, you should be fine. Go down the 
slope and climb up to enter the far
cave. Run up the hall to the GI. Place the 
explosives and run back up the
cave. Checkpoint. Continue back along the cave 
and out.

They pick up a
radio signal. The enemy is going to gas the mountain.

Kill the parachute
soldiers. Climb up on the right embankment and cross the 
hot spring. Get
their ammo. Climb the right embankment after the hot spring 
and get the
Flak Jacket. Enter the cave. Keep going. Drop down into the small 

ubliette. Checkpoint.

Climb up to the room's exit. Continue down the
cave. Beware, they will try and
head shot you. So head up to the trees and
talk to the GI's.

The GI's will give you cover fire while you sneak
around and take out the 
snipers.

    OBJECTIVE ADDED
Take out the
snipers. (6)

Head south and shoot the sniper on the stone platform
(right). Climb up the 
platform and get the grenades. Throw a grenade over
to the other sniper (it's 
easier) or sneak around the snowy rock archway
and snipe him. Either way you 
have to cross the snowy arch. Go around the
pillar and sneak down the path 
between the rocks. Incoming troops attack
the GI's.

    OBJECTIVE ADDED
Defend the GI's (6)

Climb up on the stone
near the entrance of the mountain path and start 
sniping. Take out the
ones opposite or near you first and then the ones on the 
ground. Kill any
others who appear on the top ledges. If you kill the two down 
below,
you're set. Checkpoint.

Head down the path to the highway.

A helicopter
approaches and a voice tells you that he'd let you live if it 
were up to
him. Logan doesn't believe him. The copter fires missiles and Logan 
jumps
to safety. Save point.


==========================================================================
====
DISK 1 - McKenzie Airbase Interior
Mission 2 : Description (Action -
3 : Stealth - 10 : Timing - 7)

--------------------------------------------------------------------------
----
Colorado, USA: McKenzie Airbase
09/08 04:45
Operative: Lian Xing


Agency operatives, headed by Morgan, have abducted you from Kazakhstan and

brought you to McKenzie Air Force Base in Colorado. You must escape the 

holding facility and find a way off base. If possible, observe Morgan and
his 
operatives and uncover any agency plans you can.

Airbase personnel
believe you're a terrorist under quarantine, and they will 
fire if they
spot you. Avoid detection, and use non-lethal means to eliminate 
any
obstacles to your goal.

--------------------------------------------------------------------------
----
Parameters
    1) Get Adrenaline before you black out in 2 minutes.
   
2) Do not kill any airbase personnel.
    3) Do not allow yourself to be
detected.

--------------------------------------------------------------------------
----
Possible Weapons/Items
    1) 9mm
    2) M-16
    3) Taser


--------------------------------------------------------------------------
----
Objectives
 1. Find Adrenaline Booster.
 2. Get Combat Gear.
 3.
Escape Holding Facility.


--------------------------------------------------------------------------
----
You have two minutes to sneak along the hall behind the guard. Turn
north and 
follow the hall staying close to the wall. Listen to the
interchange and head 
back down the hall the way you came and head in the
direction the guard was 
walking. Hide in the A2 doorway. Wait for the
guard to go back past you. Head 
back to where the doctor and the agent
were talking. Enter the room and get 
the adrenaline shot. Checkpoint.


Exit the room and sneak down the hall to the right. Make sure that the
pacing 
guard to the south is not near the standing guard. Head up the
hallway to the 
north, check the corner. The guard should be moving away
from you. Follow him 
until you see A6 (the open door). The goons take
Phagan off of life support 
because they need to destroy Syphon Filter's
evidence. Checkpoint.

Flip the switch in the room to open the glass.
Crawl through the glass. Sneak 
into the hall and down the left hall.
Check the corner and see if the guard is 
moving away from you. If he is,
then follow him to the small indention in the 
wall. They guards will
start talking. One leaves. Sneak down the hall close to 
the wall with the
alcove you were hiding in. Sneak under the window and around 
the corner
into the room (B1). Get to the lockers and change. You contact 
Gabe. You
tell her that Phagan was infected with a virus. They were using the 

airbase for illegal purposes. There's a base in New York. Checkpoint.


Sneak into the room and tase the guard. Flip the switch. Run around the
corner 
and through the two doors (don't get caught between them if they
close or 
you'll get caught). Enter the small alcove near the second door.
Sneak and 
tase the guard. Get the M-16. Check down the hall. When the
guard begins 
heading away from you, go down the hall and tase the guard
before he turns
around (I ran and then sneaked the last few steps). Head
down the hall.

A soldier comes up behind you. You persuade him not to
shot. He'll let you 
out. Save Point.


==========================================================================
====
DISK 1 - Colorado Interstate 70
Mission 3 : Description (Action - 8 :
Stealth - 6 : Timing - 1)

--------------------------------------------------------------------------
----
Colorado, USA: Interstate 70
09/08 05:15
Operative: Gabe Logan


Chance has scouted the highway ahead and has found a convoy of armed
Agency
commandos stopped by the avalanche that was caused by Archer's
missile attack.
You must get past this convoy to reach the C-130 crash
site and retrieve the
data discs.

However, you lost your arsenal in the
avalanche. Chance will create a 
distraction to draw enemy fire while you
enter the tunnel. Search the back of 
any transport trucks you find to
re-equip yourself. Afterwards, protect Chance 
and fight your way to the
crash site.

--------------------------------------------------------------------------
----
Parameters
    1) Protect Chance

--------------------------------------------------------------------------
----
Possible Weapons/Items
    1) Knife
    2) M-16
    3) 9mm
    4)
Shotgun


--------------------------------------------------------------------------
----
Objectives
 1. Obtain weapons while Chance distracts guards.
 2. Use
grenade to cut tunnel power.
 3. Reach C-130 crash site.


--------------------------------------------------------------------------
----
Run up to the front of the jeep and let the guards pass you. Sneak
around the 
Jeep and continue to the truck. Sneak around the left side of
the truck. Kill 
the Agent with your knife. Get the M-16. Get the 9mm,
shotgun, flak jacket, 
and ammo from the back of the truck. Checkpoint.


Go back towards Chance. Climb up on the Jeep. Head shot the two soldiers.
Run
out to where the two soldiers are firing at Chance. Shoot them in the
head. 
Use the assault rifle on the guy over the tunnel entrance.
Checkpoint.

Run down the tunnel and enter the first door to your left
(Chance will take 
out the soldiers, or you can help him and enter the
door). Turn left at the 
end of the hall and enter the room. Get the
Binoculars (SPECIAL ITEM). 
Continue back to Chance and take out the
soldiers and keep running down the 
tunnel. When you get further into the
tunnel several guys in flak jackets come 
running towards you. You start
up the flamethrower and begin burning them. 
Take out the ones in front of
you. When Chance tells you that some are behind 
you, take them out. Keep
switching back and forth until they're all dead. Run 
down the tunnel.
There's only one guard, which means it's an ambush. 
Checkpoint.

Sneak up
near the cliff's edge and move along near the jeep. Wait until the
soldier
near the jeep is walking back towards Chance and the soldier up the

highway is not facing the darkness. Sneak across the highway in the dark.

Sneak along behind the guard near the guard rail. Climb the small
embankment 
and listen to the guards. Hang from the cliff and crawl hand
over hand. Crawl 
back up and run into the tunnel, strafing side to side
to or rolling to avoid 
the head shots. Checkpoint.

Kill the guard in the
alcove (don't shoot Chance) and get the flak jacket. Run 
down to the
trucks. There's tanks down there. Chance gives himself up. Sneak 
up to
the back of the truck and get the grenades. 

    OBJECTIVE ADDED
Use
grenade to cut tunnel power. (2)

Sneak around the truck ahead of Chase
(as he's walking out to surrender). Get 
the grenades from the back of the
truck. Run back to where you killed the 
guard in the alcove. Kick the
door in. Move down the hall to the corner. Throw 
a grenade into the
doorway. Checkpoint.

Shoot the two guards outside the door in the head.
Sneak towards the truck.
Shoot the guard near the truck in the head. Shoot
the three guys near the back
of the truck. Pick off the guys near the
tanks. It's easiest if you climb up 
on the truck and shoot them. Watch
out or they'll throw grenades. Creep
towards the tanks and shoot the
guards in the head. Run out of the tunnel. 
Save.


==========================================================================
====
DISK 1 - I-70 Mountain Bridge
Mission 4 : Description (Action - 9 :
Stealth - 10 : Timing - 7)

--------------------------------------------------------------------------
----
Colorado, USA: I-70 Mountain Bridge
09/08 05:45
Operative: Gabe Logan


Archer has ordered that a bridge along I-70 be destroyed to prevent you
and 
any CBDC survivors from escaping the mountain. They then plan to bomb
the 
mountain with Barin Nerve Gas. You must keep the bridge intact.


Silently kill the Agency commander before he gives the order to detonate,
and 
then disarm the charges which are planted on the scaffolding below
the bridge.
Once this is accomplished, continue towards your primary
objective: the C-130 
crash site.

--------------------------------------------------------------------------
----
Parameters
    1) Protect the GI's

--------------------------------------------------------------------------
----
Possible Weapons/Items
    1) 9mm
    2) M-16
    3) Shotgun
    4)
Grenade
    5) Knife
    6) Silenced Sniper Rifle
    7) Grenade

--------------------------------------------------------------------------
----
Objectives
 1. Find Silenced Weapon
 2. Quietly Eliminate Commander

3. Disarm 4 C-4 charges
 4. Rescue captured GIs
 5. Reach plane crash site

 

--------------------------------------------------------------------------
----
Run down to the right side of the bridge and shimmy along the bridge,

hand-over-hand. Once you are past the commander and his lackey, climb up
and 
run along the bridge (watch where the soldiers are near the other
truck in the 
middle). Sneak behind the truck and get the silenced Sniper
Rifle and grenades. 
Checkpoint.

Climb back over the edge of the bridge
and run back to the commander without 
being seen. Switch to the gas
grenade. Throw it at the commander and his 
lackey. Checkpoint.

Climb
along the bridge hand over hand and drop down near the track where you 

got the sniper rifle (the left side). Disarm the bomb. You hear that some
GIs 
were caught. Checkpoint.

    OBJECTIVE ADDED
Rescue captured GIs.


Jump down to the ledge below. Snipe the soldier hanging around. Take the
lower 
walkway toward the entrance of the level. Snipe the guy near the
bomb. Jump up 
to the walkway.  Jump up to the next one. Jump up to the
ledge. Crawl along 
until you get back to the entrance and can fall safely
and disarm the bomb. 
Checkpoint.

Do the same to get back to where you
sniped the first guy. Disarm that bomb as 
well. Snipe the guy at the far
end of the bridge. Checkpoint.

Climb down and disarm the last bomb.
Checkpoint.

Climb back up. Start killing the guards. Head into the
tunnel. Checkpoint.

Sneak in. Watch as the two guys watching the GIs
begin moving back and forth. 
When they are directly lined up, shoot them
in the head. Run up to the GIs. 
The GIs are okay (mostly). Accept the
radio traffic. You need to follow the 
railway to the crash site.
Checkpoint.

Trucks and soldiers will zoom up here. Take out the soldiers
by shooting them 
in the heads (they pass in front of each other and you
can take out two at 
once as they exit the truck). Alternately, you could
take out the two guards 
with a grenade and let the GI's take care of the
third (from Rick Selinger). 
There are three sets of trucks. Run out of
the tunnel to the railway. Archer 
bombs the bridge. Save Point.


==========================================================================
====
DISK 1 - McKenzie Airbase Exterior
Mission 5 : Description (Action -
9 : Stealth - 10 : Timing - 7)

--------------------------------------------------------------------------
----
Colorado, USA: McKenzie Airbase
09/08 05:15
Operative: Lian Xing


You've escaped the airbase holding facility and given yourself an
adrenaline 
booster shot to stave off the effects of Syphon Filter. You
must now find a way 
into the base control tower and then steal a chopper.
If possible, observe 
Morgan and his operatives and uncover any Agency
plans you can.

Airbase personnel believe you're a terrorist under
quarantine, and you will 
fire if they spot you. Avoid detection, and use
non-lethal means to eliminate 
any obstacles to your goal.


--------------------------------------------------------------------------
----
Parameters
    1) Do not kill any airbase personnel.
    2) Do not
put the base on alert.
    3) Do not eliminate Holman.

--------------------------------------------------------------------------
----
Possible Weapons/Items
    1) .45
    2) M-16
    3) Silenced Sniper
Rifle
    4) Hand Tasers
    5) Binoculars

--------------------------------------------------------------------------
----
Objectives
 1. Locate a silenced weapon
 2. Eliminate Agency Pilot

3. Sabotage Agency Plane
 4. Get Information from Holman.
 5. Create
distraction to enter tower
 6. Get transponder frequency
 7. Steal chopper

 

--------------------------------------------------------------------------
----
Sneak out to the central square and tase the guard. Run west, north
and east
again. You contact Teresa. You tell her your objectives.

   
OBJECTIVE ADDED
Get information from Holman.

Watch the two guards. When
the one to the east is behind the truck and the one 
wandering behind the
truck turns around, sneak down and tase the guy near the 
truck. Get the
Silenced Sniper Rifle from the back of the truck. Checkpoint.

Sneak up
and tase the other guard. Take the small path between the buildings 
east.
Climb the first building and then up to the second rooftop. You can roll 

onto the truck top from the roof (I accidentally did this). Jump down from
the 
back of the truck. One of the guards hears you. He goes to check you
out. 
Sneak into the small alcove to the east and climb up the boxes. Drop
down and 
tase the guard who didn't look for you. Follow the other guard
around the 
truck and tase him. Head up the path around the corner and
listen to the 
interchange between Falkan and Morgan. The guard comes your
way. Hide in the 
nearest alcove and tase him as he passes. Head down the
path where they were 
talking. Lian will take care of the pilot so Gabe
can get off of the mountain. 
Checkpoint.

    OBJECTIVE ADDED
Eliminate
Agency Pilot
Sabotage Agency Plane

Enter the small northwest passage and
flip the switch. Listen to the pilots. 
Run up to the plane and disable
it. Checkpoint.

Sneak out and shoot the guard at the stairway in the
head. Teresa tells you 
that the guard cannot find the body.

Tase the
guard who's coming your way. Head back along the passage. Run back to 
the
main yard. The guard there just circles the boxes. There is another one 

looking north from the boxes. Tase him to be safe. Wait until he's in a 

primary position and tase him. Head south. If a searchlight is probing
you, 
steer clear of it. Head past the searchlight to the traffic railing.

Checkpoint.

Run along as the truck moves so that the agents miss you.
Run over to the 
southern wall between agents. Tase the nearest commando.
Sneak into the 
Southern area. Sneak along the hall until a cut scene
happens. Avoid Morgan.

You will make your move before you kill him.
Checkpoint.

Run down the hall and to the right. Holman and the guard will
walk to the main 
door. Follow the guard and tase him when Holman is near
him and takes off.

You shot him and try and make him tell you how to get
discs from NY. You run 
out of ammo while shooting him (uh-huh -
interesting game point). Checkpoint.

Head south. In the big room, go
east. Hide behind the boxes and go north. Tase
the guard.  Crawl down the
hall and wait for the guard to pass in front of 
you. Tase him and hide
behind the boxes while the searchlights are scanning 
the grounds. Run up
to the truck and start its ignition. Run back to the boxes
and wait for
the truck to roll back and explode. When the guards run over to
the truck,
enter the door. Checkpoint.

Go down the hall and enter the elevator to
the west. Activate it. Listen to 
the guard in the control room. Sneak out
of the elevator and around the corner 
opposite the guard on the radio.
Tase the guard by the map. Run back around 
and tase the other guard (the
one on the radio). Get the transponder frequency 
code near the map (the
box on the wall). Checkpoint.

Take the elevator back down. Go down the
hall. Tase the guard and kill Kaufman 
with the Silenced Rifle. Run up to
the helicopter. You take off to the crash 
site. Save Point.


==========================================================================
====
DISK 1 - Colorado Train Ride
Mission 6 : Description (Action - 10 :
Stealth - 0 : Timing - N/A)

--------------------------------------------------------------------------
----
Colorado, USA: United Pacific Train 101
09/08 06:00
Operative: Gabe
Logan

You've escaped another missile attack from Archer by jumping onto a
Westbound 
United Pacific freight train. It will bring you within five
miles of the 
downed C-130. You must reach the engine and prepare to stop
the train as it 
approaches the crash site.

Archer is using his Blackhawk
UH-60 to deploy an Agency RET (Retrieval and 
Elimination Team). He will
destroy the train rather than let you get off the 
mountain alive.
Eliminate any operatives that get in your way.


--------------------------------------------------------------------------
----
Parameters
    1) None

--------------------------------------------------------------------------
----
Possible Weapons/Items
    1) 9mm
    2) M-16
    3) Silenced Sniper
Rifle
    4) Grenade
    5) Gas Grenade
    6) Knife

--------------------------------------------------------------------------
----
Objectives
 1. Reach engine and stop train.
 

--------------------------------------------------------------------------
----
Run up the train. You can throw grenades into the train cars to
easily 
eliminate the soldiers. When you get into the cave, make sure you
kill the 
soldiers behind you. When you are near the oil tank, take out
the two flak 
jackets with head shots. Checkpoint.

Keep running along the
trains and killing the soldiers. Watch out since there 
are some in tight
places. When you get to the grenade throwing flak jacket, 
don't jump into
the car with him. Head shot him from above then jump down and 
get his
ammo and flak jacket. When you enter the tunnel, just keep killing 
them
as they keep coming. Keep going and a soldier will throw a grenade at the

oil tanker you're on.


==========================================================================
====
DISK 1 - Colorado Train Race
Mission 7 : Description (Action - 10 :
Stealth - 0 : Timing - 7)

--------------------------------------------------------------------------
----
Colorado, USA: United Pacific Train 101
09/08 06:15
Operative: Gabe
Logan

An oil tanker has been destroyed by an Agency commando's grenade,
splitting 
the train in two. You managed to jump clear of the explosion,
but now you're 
facing worse news.

Archer has blown out a rail bridge ten
miles ahead of the trains current 
position. You haven't got much time.
You've got to reach the engine and stop 
the train before it reaches the
gorge.


--------------------------------------------------------------------------
----
Parameters
    1) Get to lead car before reaching bridge

--------------------------------------------------------------------------
----
Possible Weapons/Items
    1) 9mm
    2) M-16
    3) Silenced Sniper
Rifle
    4) Grenade
    5) Gas Grenade
    6) Knife

--------------------------------------------------------------------------
----
Objectives
 1. Reach lead car and stop train.

--------------------------------------------------------------------------
----

Climb up to the top of the first car. The easiest way to get through
this 
level is to switch between the assault rifle and the 9mm pistol.
When the 
soldiers are running towards you, kill them easily with the
assault rifle. 
When on a car with limited space (such as the cars with
crates), switch to the 
9mm and head shot the soldiers. Items (except ammo
from downed enemies) only 
show up on the crate cars.

The general pattern
is freight car (with enemies running towards you), crate
car (with enemies
skulking behind crates).

The first crate car has a flak jacket in a box
and three soldiers.
The second crate car has nothing of value.
The third
crate car has a soldier with a flak jacket. Hit him in the head.
The flat
car has two soldiers with flak jackets, so shoot them in the head.
The
next crate car has two flak soldiers with shotguns. It's best to just 

grenade them (throw it to the far side). Checkpoint.

The soldiers decide
to get off the train. Shoot them in the head while they 
run away. The
first crate car has little challenge, but the second one should 
be
grenaded because there's three flak soldiers and it's not worth the time
to 
try and head shot them all. When you get to the engines, you'll come
upon two 
flak soldiers. Shoot them in the head with the shotgun (it's
more satisfying 
that way). Get the flak jackets and ammo. Keep running.
Kill the next flak 
soldier and Gabe will contact Lian. Jump down onto the
front of the train. 
Wait for the end.


==========================================================================
====
DISK 1 - C-130 Wreck Site
Mission 8 : Description (Action - 10 :
Stealth - 0 : Timing - 10)

--------------------------------------------------------------------------
----
Colorado, USA: C-130 Wreckage Site
09/08 06:45
Operative: Gabe Logan


The Agency has reached the crash site before you, and Archer has his men

searching for the data discs. You've got to get the discs before they do.

Fortunately, they won't be expecting you to 'chute in, so you can get the
drop 
on them.

Before the crash, the crate holding the discs was stashed
in the tail section 
of the plane. It's likely still there. Retrieve it
ASAP and rendezvous with 
Lian at the clearing one click south.


--------------------------------------------------------------------------
----
Parameters
    1) None

--------------------------------------------------------------------------
----
Possible Weapons/Items
    1) 9mm
    2) M-16
    3) Silenced Sniper
Rifle
    4) Grenade
    5) Gas Grenade
    6) Knife

--------------------------------------------------------------------------
----
Objectives
 1. Find data discs in tail of airplane.
 2. Retrieve Data
Discs from Archer.

--------------------------------------------------------------------------
----
NOTE: Here's the normal way through the site. Run through it this way
once so 
you know the route. Then, follow the runthrough at the end of
this section. I
had so many people write me that it's impossible to do
that I had to try it 
myself (and I suck at this game, you guys; I just
like it a lot but I still 
suck) because if I can do it, anyone can. And I
did (I even got the head shot 
in on Archer. When the ending cinema
started, my stopwatch went off.

                          --- Normal Way
Through ---
Head down the other side of the hill where you landed and kill
the soldiers. 
Get the flak jacket from the box. Run past the cockpit and
continue along the 
debris, killing soldiers as they appear. If you head
through the tail of the 
plane, you will be ambushed. You can run back up
the hill and head shot the 
annoying soldiers. If you stand near the
entrance to the plane, you can scope 
out and shoot the sniper up on the
hill in front of the tail section. Keep 
going. Continue down the hill and
through the next section. If you keep 
moving, the soldier throwing
grenades will always miss you. Keep following the 
debris until you find
the tail of the aircraft. Get the data discs. Archer has 
them and this
was another trap. Checkpoint.

    OBJECTIVE ADDED
Retrieve data discs
from Archer.

If you head around the back of the tail, they can't head
shot you. Pop out 
with your rifle ready and snipe them. Then, turn around
180 and look to left.  
There is locker with M-79 with three shots in it
(submitted by Bonnie Britton).  
Head up the hill and take out the next
two. Checkpoint.

Head back along the wreckage. Three soldiers will come
your way when you reach 
the hull. If you head back, you can take them out
from a distance. Checkpoint.

Get the ammo and flak jackets (if you need
them). Head to the next bit of 
wreckage. If you take the south side of
the plane (right) then Archer will call
in snipers. If you take the middle
(through the aircraft) he'll tell them to 
box you in and they'll take you
from both sides and head shot you. If you go 
to the north side, he gives
a grenade order. The easiest way to do it is to 
head down the south side
(where the snipers are) and cut back to where the
checkpoint was by
running and rolling the way you came. Then just pick them 
off. Hit the
three snipers. Checkpoint.

Run up the path towards the cockpit of the
plane. Shoot Archer in the head (if 
you hit him the first time with the
9mm or any single-shot weapon, you'll open 
the Jungle arena in
multi-player). You get the disks and take off with Lian. 
You are now
full-on fugitives. Save point.

                        --- Masochist's
Way Through ---
This is to get all the Siphon Filter 1 characters made
available in multi-
player mode. I haven't tried timing it from the
checkpoint, but it's possible
from the beginning so I'm thinking that's
how Eidetic meant it to be. The key
here is watching your Danger Meter
(just like with the final boss and Gregorov
in the park). Roll when it's
full. If I can do this, anyone can. It took me 
about 8 times through to
get it right. Just think of the requirements for the
highest rank in
Resident Evil 2: low time, no saves, and leave 99% of 
everything after
you alive because they're just a waste of time. It is 
possible and I had
to restart the mission several times to get past the 
checkpoint and back
to Archer (that was 8 full times through, not to mention 
the countless
times I got killed after the discs).

Run along the path, rolling whenever
your Danger meter is full and ignoring 
the flak jacket at the beginning,
until you hear Archer say "he's in 
position." Snipe the guy up on the
wreckage who's trying to snipe you. 
Continue running and rolling as
before until you get to the discs. Switch to 
the shotgun and get the
discs. Push X to skip Archer's yammering. Do a quick 
turn and target the
Agents popping up on the hill (double target to get it off 
of Archer).
Pump some shells into them and run up the hill (if they died 
quickly, you
might want to get the M-79 from the crate behind the tail to take 
out any
annoyances like those just over the hill). Pump the next two and 
switch
to your M-16. Run and roll as before. When you have the choice to run 

through or around the wreckage (where either they box you in, try and
snipe 
you, or throw grenades) run through the middle and roll past the
agents trying 
to box you in. Switch to the 9mm. Keep running and rolling
until you get back 
to the beginning. Take careful aim and shoot Archer in
the head. One shot, one 
hit to open the Jungle arena in multi-player. If
you just want the characters 
and can replay to get (or already have) the
Jungle arena, just put it on the 
M-16 and take out his head quickly and
easily (recommended; I just had it on 
the 9mm and got in a lucky head
shot).


==========================================================================
====
DISK 2 - Pharcom Expo Center
Mission 9 : Description (Action - 5 :
Stealth - 10 : Timing - 7)

--------------------------------------------------------------------------
----
Colorado, USA: Pharcom Expo Center
09/09 21:00
Operative: Gabe Logan


Lian's intel from the airbase indicates Phagan his a disc with his
encryption 
codes somewhere in the Pharcom Expo Center. Morgan is leading
an operation to 
find the disc. You will plant a C-4 charge to distract
the guards and take the 
codes from him. If needed, use the building's
ventilation system to reach your 
goal.

The Pharcom Expo Center has been
shut down by the NSA, pending an 
investigation into Phagan's involvement
in the D.C. terrorism incident. US 
Army troops are currently boxing
exhibits for shipment to government 
warehouses. Avoid contact with these
troops if possible, and if necessary, 
incapacitate them with your
crossbow or hand taser.

--------------------------------------------------------------------------
----
Parameters
    1) Do not alert any GI's to your presence.
    2) Do
not kill any GI's.

--------------------------------------------------------------------------
----
Possible Weapons/Items
    1) Silenced 9mm
    2) Silenced Sniper
Rifle
    3) Crossbow
    4) Hand Taser
    5) C-4 Explosives

--------------------------------------------------------------------------
----
Objectives
 1. Plant decoy to distract Morgan's guards.
 2. Sneak in
the Ancient China exhibit via the ventilation shaft.

--------------------------------------------------------------------------
----
You should remember this level from the first game (it was the first
stealth
mission).

Snipe the two agency operatives. Get the Silenced HK-5.
Head down the dark 
hall. Snipe the guy at the bottom of the walkway. More
Agents will hit the 
scene. Snipe them all. Head up the hall and get the
flak jacket and ammo. Head 
up the hall and shoot the ventilation grating.
Navigate through the shaft.
Checkpoint.

Creep down the hall. There is an
Agent behind the boxes in the corner. Crouch 
and pop out and head shot
him. Continue down the hall. There is another one in 
the doorway. Head
shot him as well. Get the flak jacket from the box. Move 
down the hall
cautiously. There will bee a large opening. Kill the agent on the 
catwalk
first. Then the two in the main room. Get the HK-5 ammo. Climb up on 
the
catwalk. Shoot out the ventilation shaft. Checkpoint. Enter the shaft.


Follow the shaft. Go past the first ventilation covers that you can shoot
and 
take out the GI with a crossbow bolt (don't shoot him in the head or
you'll 
kill him). Continue along the vent until you come to another
cover. Shoot the 
opening and exit. Sneak along the lower level to where
they can't see you from 
the hallway. One will go back for help. The other
one will stay. Shoot the one 
who is staying with a crossbow bolt. Then
follow the other one and tase him. 
Crawl up the boxes in the center of
the large room and shoot the commando with 
the crossbow. Exit the door he
was guarding. Checkpoint.

Two GIs are checking out the lockers. Sneak
past them as they look at the 
Girlie Mag. Stop at the middle section and
wait for one guard to begin 
patrolling again. Sneak up and tase the one
looking at the Girlie Mag. Get the 
Girlie Mag (SPECIAL ITEM). Sneak at
tase the other guard. Had up the hallway 
near the lockers. Sneak around
the north side of the rockets and boxes and 
shoot the GI with your
crossbow. Head back around and climb up the boxes. 
There is a GI
patrolling. Shoot him with your crossbow. Climb up on the missile 
base
and jump over to where the caution sign is dangling (near where you shot 

the patrolling guard. Head around the perimeter and enter the ventilation

shaft. Navigate the vents. Shoot the opening and exit. Checkpoint.

   
OBJECTIVE ADDED
Sneak in the Ancient China exhibit via the ventilation
shaft. 

Head up the shafts. Shoot the first Agent in the head. Shoot the
second Agent.
Enter the shaft near the Grenade box. Move through the
shaft. If you move down 
the hall directly in front of you, you can head
shot a flak jacket Agent and 
heal up some life if you need it otherwise
continue down the other hallway. 
Steer clear of the open sided hallway
lest the GI's spot you. Sneak down the 
long hall, sniping Agents. Go to
the far and  jump down on the boxes. Head 
through the west entrance along
the ground. Snipe the Agent. Sneak down the 
hall. Checkpoint.

Sneak down
the hall and tase the GI. Sneak into the room and around the lower 

pillar. Tase the other GI. Climb up on the northern box and shoot out the

ventilation shaft. Plant the C-4 on the small divisor to the north. 

Checkpoint.

Climb up into the shafts. Navigate the shafts until you come
to the guards who 
think you're not anywhere near them. Snipe one, jump
down and do a quick turn 
and shoot the other. Get their ammo and flak
jackets. Checkpoint.

Go up the other shaft. They're going to start
lobbing grenades. Hang back, 
wait for them to explode and then continue.
Exit the shaft after two sections 
of grenades. Sneak down the hall and
softly climb down the boxes. Tast the GI 
on the catwalk. Softly crawl
down the boxes from the catwalk and tase the GI 
in the doorway. Exit the
doorway. Checkpoint.

There are three GIs in this next section. I tried to
use ASCII art, but I suck
so I'll just explain the quick and dirty way
through this. Run into the large 
chamber and sneak-follow the GI up the
ramp. The GIs will talk. Wait until 
they both start moving. Sneak up
behind the one you started following (he 
heads up the upper ramp). Tase
him at the top and run around the corner. From 
here you can see another
ventilation shaft. Shoot it when the other guard is 
not near it (or he'll
hear it break). When he's on the side where you tased 
the other GI, run
and enter the shaft. Go down the shaft until the lights go 
out. When the
GI's are away from you, shoot out the ventilation shaft. Watch 
their
patterns. Sneak down when they are away from you and hide behind the far 

right box and tase the GI in the doorway. Follow the hall east and then
south. 
Checkpoint.

Head into the room. They're going to send several
agents in after you. Head 
shot them all. The best way that I've found to
do it is to climb the boxes in 
the southern corners of the room and snipe
them, but tctheis@rmi.net found an 
easier way:
    If you equipt his biz
or hk, just something rapid fire, head to the left and 
    as soon as the
directive is heard turn and face the door. From here go into 
    manual
aim mode and let the three goons walk into head shots.
Climb up a lower
stone and crawl up onto Stonehenge. Jump across them until you 
get to the
ventilation shaft. Jump in and call Lian. Save point.


==========================================================================
====
DISK 2 - 
Mission 10 : Description (Action - 3 : Stealth - 10 :
Timing - 7)

--------------------------------------------------------------------------
----
Colorado, USA: Pharcom Expo Center, NY: Ancient China Exhibit
09/09
21:45
Operative: Gabe Logan

Morgan has retrieved the encryption disc, and
is now planting explosive 
devices throughout the ancient China exhibit.
When those explosives are 
detonated, the entire building will collapse,
covering the Agency's tracks.

You must find a way to disarm the
explosives AND get the discs from Morgan. 
However, Morgan is carrying a
dead-man switch. If he drops it, any primed 
bombs will detonate
instantly. Do not kill him until all bombs are disabled.

--------------------------------------------------------------------------
----
Parameters
    1) Protect Teresa

--------------------------------------------------------------------------
----
Possible Weapons/Items
    1) Silenced 9mm
    2) M-16
    3)
Silenced Sniper Rifle
    4) Silenced HK-5
    5) Crossbow
    6) Hand
Taser

--------------------------------------------------------------------------
----
Objectives
 1. Stop Morgan before he destroys the museum.

--------------------------------------------------------------------------
----
Follow Morgan down the east passageway. A minute timer starts. Kill
the Agent 
running out of the hallway. Continue down the hall until you
find a bomb. 
She'll come to your aid. Take out the Agents trying to stop
her from disarming 
the bomb. Checkpoint.

Follow Teresa. She'll lead you
to the next bomb. Cover her while she disarms 
it. Checkpoint. (Where I'm
saved)

Follow Teresa to Morgan. He closes the gate. Keep following her to
the next 
bomb. Protect her again. Head back out to the main point. Morgan
is here and
Teresa is still trying to get the bomb disarmed. Checkpoint.


He just keeps going round the central piece. Watch out, though, because he
has
a grenade launcher. Just keep him talking. Checkpoint.

Shoot him in
the head (it's easier said than done). It's easiest if you hide 
behind
the boxes just below where the checkpoint was and wait for him to run 

into your crosshairs. Don't let him double-back on you, though. Save
point.


==========================================================================
====
DISK 2 - 
Mission 11 : Description (Action - 8 : Stealth - 10 :
Timing - 3)

--------------------------------------------------------------------------
----
Moscow, Russian Republic: Club 32
09/11 23:45
Operative: Lian Xing


Using Phagan's encryption codes, you've discovered that you didn't
retrieve 
all the necessary data files in Kazakhstan. It's likely that
Gregorov's BVR 
forces got the rest after you left. You've now come to
Club 32, a trendy dance 
club in downtown Moscow, to meet with Gregorov.


Before you could contact him, Mara Aramov appeared and attacked. In the 

ensuing chaos Gregorov fled. You must catch Gregorov before he escapes and

convince him to give you the remaining data. His bodyguards seem to be in

collusion with Aramov and are expendable targets, but if the Russian
Militia 
shows on the scene, avoid any conflict with them.

--------------------------------------------------------------------------
----
Parameters
    1) Don't kill any Militia
    2) Don't kill Gregorov

--------------------------------------------------------------------------
----
Possible Weapons/Items
    1) .45
    2) M-16
    3) Silenced Sniper
Rifle
    4) BIZ-2
    5) Hand Taser

--------------------------------------------------------------------------
----
Objectives
 1. Pursue Gregorov

--------------------------------------------------------------------------
----
Shoot the guy running across the catwalk in the head. Tilt your view
down to 
the door and shoot the three guys who run in the head before they
start 
throwing grenades to open the Disco Basement arena in multi-player.
Run around 
the top of the club to the catwalk. When you step out onto it,
target the guy 
below you. Run to the end and jump off. Fall to the
ground. Do a quick turn 
and shoot the two guys in the head. Get all of
the ammo. Head down the hall. 
Checkpoint.

Shoot the Agent who pop around
the corner in the head. Shoot the two Agents at 
the bottom of the ramp in
the head. go down the ramp. Pop out around the 
corner and shoot the agent
with the shotgun in the head. Go down the ramp and 
turn the corner. Go
down the stairs into the Bar. Run around the corner and 
peg the guy who's
in the hall in the head. Move forward and tag the next guy 
who pops out
in the head. Go around the corner and shoot the guy closest to 
you in the
head. Then take out the other one. Continue down the ramp. 
Checkpoint.


Shoot the guy behind the bar in the head. Shoot the two guys in the booths
in 
the head. Turn around and back towards the counter. Head shot the goon
with 
the shotgun before he sees you. Get the ammo and flak jackets. Head
down the 
ramp. Look around the corner. See the small alcove near the
double doors? Move 
forward and shoot the goon in the head. Climb into the
vent. Navigate the 
vent. Don't shoot any of the ventilation shaft covers.
Shoot the goon on the 
left and then the one on the right. That way, you
won't be in the vent when 
they throw in a grenade. Get the incoming radio
transmission. Shoot the two 
thugs in the head. Run behind the counter and
shoot the other thug. Flip the 
switch. Head down the stairs. Checkpoint.


Run down the hall. Shoot the three thugs in the head as they are running
away 
(aim for the one in the middle and pick off the other two as they
run by). 
Continue past the boilers and into the next hall. Shoot the two
thugs. Keep 
going. Sneak around the tight corner and snipe the guy who
runs into place to 
shoot you. Round the corner and shoot the guy near the
ramp. Go down the ramp. 
Someone will start using grenades from the left
room. Once it detonates, 
continue down the ramp. Enter the room and tease
into the hallway. Move back. 
A grenade will go off and a guy will run
out. Shoot him in the head. If you 
head down to the direction where the
last grenade exploded, you will find a 
box of grenades. Get them. Move up
the hall. Pop out and shoot the goons. Run 
down to where the were.
Checkpoint. 

Enter the double doors. I'd recommend the BIZ-2. Shoot all
the goons (the ones 
on the floor first, then the ones above. Climb up the
speakers and onto the 
ledge. Enter the partition hallway and shoot the
goon who pops out in the 
head. Continue down the ramp. Shoot the two
Agents in the head. There are two 
militia troops behind boxes. Run past
them and into the bathroom. Shoot the 
agent on the stall. Answer the
radio transmission. Shoot the window and climb 
up on the lockers. Exit
the window. Save point.


==========================================================================
====
DISK 2 - 
Mission 12 : Description (Action - 5 : Stealth - 10 :
Timing - 3)

--------------------------------------------------------------------------
----
Moscow, Russian Republic: Industrial District
09/12 00:15
Operative:
Lian Xing

Gregorov has fled through the streets of Moscow, running from
the militia, his 
own bodyguards, and you. You must catch him before he
escapes. You'll need to 
get close and use your taser to incapacitate him…
He's no good to you dead.

Note: Gabe and Teresa have also come under fire
and can't lend assistance, so 
you won't have any backup on this
operation.

--------------------------------------------------------------------------
----
Parameters
    1) Don't kill Moscow Militia
    2) Don't kill
Gregorov

--------------------------------------------------------------------------
----
Possible Weapons/Items
    1) .45
    2) PK-102
    3) Shotgun
    4)
BIZ-2
    5) Hand Taser
    6) Grenade
    7) Teargas Gun

--------------------------------------------------------------------------
----
Objectives
 1. Pursue Gregorov
 2. Find teargas gun

--------------------------------------------------------------------------
----
Run down the street. Shoot the guy up above in the head when he kills
the two 
Militia members. You can also use the BIZ-2 to make short work of
him (but 
you'll have to sidestep a few grenades). Go back to the police
car near where 
you started and get the flak jacket. From the corner of
the building near 
where you took out the grenade guy, you can shoot
another agent further down. 
Shoot out the lights and sneak and you'll be
less likely to be detected. Two 
guys will pop out from the sides of the
street. Shoot them in the head. 
Gregorov is just down the street. He
takes off to the north when he sees you. 
Shoot the Agent who comes out
from the right. Hide behind the light post near 
the newsstand and snipe
the guy up on the left hand side of the street (on the 
building). Move
behind the newsstand and snipe the other guy up there (in the 
same
place). He falls on the car and blows it up. Run over to the burning car 

and get the nightvision rifle. Move up the street.

    OBJECTIVE ADDED

Find Teargas Gun.

Run south. You'll notice two cops battling it out with
an Agent in Club 32. 
Tase the cops and kill the Agent. Get the Tear Gas
Gun from the car. 
Checkpoint. 

Run up the street. Two agents will come
running, but a cop car will crash into 
the car near the newsstand,
killing them. Continue up the street and tear gas 
the cops. Move down the
street. Gregorov will try and shoot you in the head. 
Hide behind
something. He runs. Follow him. He climbs up a fire escape and 
raises the
ladder. Run down the street. The car at the end will start up and 
come
barrelling at you while Gregorov shoots at you. Run into the alcove under

the fire escape. Checkpoint.

Climb up on the burning car and onto the
fire escape. Move around the corner 
and climb up on the roof section.
Climb the ramp.  Jump over the first 
alleyway. Follow Gregory over the
second. Shoot the agent on the building 
across from you in the head. Run
down the roof and crawl down to the alley. 
Run up the alley. When two
cars come zooming at you, do a quick 180 degree 
turn (facing away from
the cars) and jump up to the beam across the alley. 
Target the Agents
getting out of the cars with your Silenced Sniper Rifle. Take 
out the one
on the right first. Head back towards the cars and get their ammo 
and
flak jackets. Check the driver's side of the first car to access Rhomer's

Bunker Arena. Run back down the alley and roll into the doorway as
Gregorov 
targets your head. Checkpoint.

Run down the alley and out into
the street. Get ready to run back into the 
alley. Several militia will
get blown up by a grenade. Snipe the guy throwing 
them (or just shoot him
with the BIZ-2). Move down the street and when the guy 
starts shooting
grenades, just run back up. Take him out with your night 
vision rifle. Do
the same thing with the next guy. Run down the road. Gregorov 
will try
and shoot you in the head again. Just roll behind the car and he will 
run
down the other street. Now, you have to roll over to the left and side of

the street and stay behind the cars. He'll keep running until he gets
into the 
park. This way you don't have to worry about the cars zooming
along. Enter the 
park. Save point.


==========================================================================
====
DISK 2 - 
Mission 13 : Description (Action - 8 : Stealth - 10 :
Timing - 3)

--------------------------------------------------------------------------
----
Moscow, Russian Republic: Volkov Park
09/12 00:30
Operative: Lian
Xing

Gregorov has left the streets and has entered Volkov Park. He hopes
to lose 
you in the fog and darkness, but keep after him. If he escapes,
any chance of 
getting a cure for Syphon Filter is lost.

--------------------------------------------------------------------------
----
Parameters
    1) Don't kill Gregorov
    2) Don't lose Gregorov

--------------------------------------------------------------------------
----
Possible Weapons/Items
    1) .45
    2) M-16
    3) Silenced Sniper
Rifle
    4) BIZ-2
    5) Night Vision Rifle
    6) M-79
    7) Hand Taser

    8) Gas Grenade Launcher

--------------------------------------------------------------------------
----
Objectives
 1. Pursue Gregorov

--------------------------------------------------------------------------
----
Shoot the Agents in the head (start with the one on the left before
he blows 
up the car so you can search it for a BIZ-2 and access to the
Surreal arena in
multi-player). Get their ammo and jackets. Roll because
Gregorov will try and 
shoot you in the head. Us the trees as cover. You
need to get to the opposite 
side of the fountain that he is shooting
from. Checkpoint.

He takes off through the gates to the south. Follow
him. Shoot the Agents or 
use a grenade. Snipe the agents at the end of
the path. Head down the next 
path. Here's where the night vision rifle
comes in handy. You'll need to sneak 
around and snipe the Agents. Head
south. Checkpoint. 

Run up to the next clearing, but don't run in.
Gregorov shoots out the lights 
and runs. When he leaves, follow him west.
Shoot the agent in the northern 
section and get his night vision rifle
ammo. Start picking off Agents. You 
have to hit them all the first time
or they will shoot you in the head. Move 
along the northern parameter of
the fence and snipe Agents. Work your way 
south and west. Continue down
the western pathway. Checkpoint.

Agents attack you on the bridge. Shoot
them in the heads. There's three of 
them. If you move gradually, they
will come one at a time. You can use a 
grenade and take care of a goodly
number of them (aim for the top of the 
bridge). Get over the bridge. Run
up the path. Save point.


==========================================================================
====
DISK 2 - 
Mission 14 : Description (Action - 8 : Stealth - 10 :
Timing - 3)

--------------------------------------------------------------------------
----
Moscow, Russian Republic: Volkov Park
09/12 00:45
Operative: Lian
Xing

Gregorov has stopped running, and has turned to fight. You have to 

incapacitate him with your taser, but he's armed and ready to kill, so be

cautious. You may need to cause a distraction to get the upper hand.

--------------------------------------------------------------------------
----
Parameters
    1) Do not kill Gregorov.

--------------------------------------------------------------------------
----
Possible Weapons/Items
    1) .45
    2) M-16
    3) Silenced Sniper
Rifle
    4) BIZ-2
    5) Night Vision Rifle
    6) M-79
    7) Hand Taser

    8) Gas Grenade Launcher

--------------------------------------------------------------------------
----
Objectives
 1. Capture Gregorov alive.

--------------------------------------------------------------------------
----
First, if you still have a round in the tear gas launcher, just shoot
him with 
it. 

Otherwise...

You have to shoot out the lights. Then tase
him. It's really annoying. Just 
shoot the ones that he's not near. Creep
around the statue as he is looking 
for you. Sneak up and tase him.


==========================================================================
====
DISK 2 - 
Mission 15 : Description (Action - 2 : Stealth - 10 :
Timing - 8)

--------------------------------------------------------------------------
----
Siberia, Russian Republic: Aljir Prison
09/12 23:30
Operative: Lian
Xing

It's been revealed that the man you thought was Gregorov was
actually an 
impostor who was trying to find Phagan's missing data files.
The real Gregorov 
is being held in secret at Aljir, a secluded gulag in
Siberia used for housing 
political prisoners, mostly women. Only Gregorov
knows the locations of the 
final data discs.

Gregorov has been scheduled
for execution tonight in one hour. You will break 
into the prison, shut
down the power before the execution, and escape with 
Gregorov in tow.
Note: most of the inmates at Aljir are political prisoners. 
Help them if
you can, but remain focused on the mission.

--------------------------------------------------------------------------
----
Parameters
    1) Avoid detection
    2) Do not kill any prisoners.

--------------------------------------------------------------------------
----
Possible Weapons/Items
    1) .45
    2) Crossbow
    3) Shotgun
   
4) Hand Taser

--------------------------------------------------------------------------
----
Objectives
 1. Shut of prison power.
 2. Protect Prisoner.
 3.
Protect 2nd Prisoner.
 4. Rescue Gregorov.

--------------------------------------------------------------------------
----
NOTE: If you get through this level without using your crossbow, you
will gain
      access to the Aljir Prison arena in multi-player. If you
follow this, you
	  will gain access to it.

Run down the hall, turn
the corner and sneak up and tase the guard. Head down 
the hall and tase
the guard. Run back around the corner and into the small 
doorway. Take
the hall around and tase the guard nearest you. 

    OBJECTIVE ADDED

Protect prisoner.

The woman guard beating the girl will go to check the
first guard. Tase her. 
Checkpoint.

Move down the hall to the north
doorway. Tase the guard. Enter the hallway. 
Sneak around the corner. When
the guards have their back turned, follow the 
nearest one into the room
and tase him. When the guard near the gate is 
walking away, wander around
the corner and keep sneaking. Listen to the guards 
and sneak down to the
first doorway. Crawl down and shimmy past them 
hand-over-hand like on the
bridge. Sneak into the doorway. Sneak down the 
hall.

    OBJECTIVE ADDED

Protect 2nd Prisoner.

Sneak down the hall and tase the two guards. Run
down the hall and to the 
ramp. Two guards will come up the elevator. Wait
until they pass and take the
elevator. Move into the hall and run back to
the elevator. Jump into the 
elevator shaft and wait until the guard says
that it's "all clear". Climb out, 
sneak up and tase them both (from Joe
Reichard). Continue down the hall. Tase 
the guard in the northern hall.
Continue west. Checkpoint.

Run up to the right side of the gate and wait
until the guard goes through. 
Sneak in and tase the other guard.
Checkpoint.

Flip the right switch and wait for the guard to come running.
Sneak around and 
tase him. Sneak along the hall until you see the east
hallway. tase the guard. 
Continue down the hall. Wait near the gate until
the guard's back it to you. 
Tase him. Run up and through the doorway.
Enter the power chamber. Save Point.


==========================================================================
====
DISK 2 - 
Mission 16 : Description (Action - 10 : Stealth - 2 :
Timing - 2)

--------------------------------------------------------------------------
----
Siberia, Russian Republic: Aljir Prison
09/12 23:45
Operative: Lian
Xing

Shutting down the power has stayed the execution, but it's had
another 
unforseen effect. Before the prison could switch to emergency
power, several 
cell blocks' security grids went off-line. A riot has
broken out as a result.

Get Gregorov out of there ASAP. The plan is to
get to the top of the east wall 
and jump into the river. There is a tank
of air waiting at the bottom. If you 
encounter any armed prisoners, do
not kill them. Incapacitate them by any 
means necessary.

--------------------------------------------------------------------------
----
Parameters
    1) Avoid detection
    2) Do not kill any prisoners.

--------------------------------------------------------------------------
----
Possible Weapons/Items
    1) .45
    2) Shotgun
    3) Hand Taser

--------------------------------------------------------------------------
----
Objectives
 1. Find Gregorov
 2. Incapacitate Hostile Prisoners
 3.
Reach Escape Point.

--------------------------------------------------------------------------
----
Duck down and shoot the guy who comes rolling into the room first.
Start 
shooting the remaining guards in the head. The easiest way to do it
is to pop 
up and shoot them though the slats in the power room. Move
through the 
northwestern hallway. Go around the corner and wait in the
doorway. Some 
guards will come running out to shoot you. Take them out
easily. Pop around 
the corner and take out the guy at the western end of
the hall who pops out. 
Shoot him in the head. Get his ammo and flak
jacket. Head south down his 
hallway. Round a couple of corners until you
see a guard waiting for you. Pop 
out and shoot him in the head. There's
one waiting a little further down the 
hall. Shoot him, too. There are two
guards at the bottom of the stairs. Take 
them out with the shotgun.
There's another guy waiting at the southern end of 
the hall. Shoot him in
the head as well. Run up to the door and open it. This 
is the prison
yard. There are two guards on the roof opposite you. Shoot them 
both in
the head or they'll do it to you. Get their ammo and the PK-102. When 
you
head up the steps, some guards will run through the door. Shoot them and 

enter the building. Navigate the hallways until you find a guard cowering.
I 
tased him to make sure he didn't come after me later. Run down the
hallway 
until you find a room full of dead guards. You'll contact Gabe.
Two guards run 
in. Kill them. Take the northern hallway and navigate the
corners until you 
come to the execution room. Enter the room. Objective
complete (1). 
Checkpoint.

Shoot the guard behind you. Shoot the other
two guards who come in and try and 
kill Gregorov. Head north and through
the hallways until you find a small room 
filled with guards. Pop out and
shoot them. Clear the room and Yuri will join 
you. In the next hallway,
pop out and shoot the guard who's waiting for you. 
Get his flak jacket if
you need it. In the next halls you will see some 
prisoners running and
the guards gun them down. Return the favor to the 
guards. This clears
this hall. Checkpoint.

Head through the door. When Yuri tells you to run
back in, do it. He has a 
smoke grenade from the dead guard. He'll throw
it and you two need to run and 
roll to the next section. The security
gate is closed. Shoot the lock and run 
through. Run into the larger
hallway and watch as the women prisoners gun down 
the guards. Run into
the area where the guards were. Checkpoint.

    OBJECTIVE ADDED

Incapacitate the hostile prisoners.

Run back to where you shot open the
gate and run to the right. A burning 
prisoner will run at you. Shoot
them. A guard come running out. Roll and tase 
him. Get the teargas gun.
Run back to the hostile prisoners and shoot it 
between them to take them
out (Thank you, Jeff Barto for finding a way other 
than tasing them; I
just hadn't moved far enough to the right). Objective 
complete.
Checkpoint.

Head north. There are four guards who will criss-cross
through your line of 
fire when you enter this hallway. Shoot them all in
the head and take their 
flak jackets and ammo. Head back for Gregorov. Go
back down the hall and 
around the tight corner. Gregorov will take care
of the guards before they can 
even fire. Keep going until you find a
door. Just do a general target and kill 
the different guards before this
because Gregorov and you take them out 
easily. Enter the door.
Checkpoint.

    --- ON NORMAL ---
Shoot the guard near the searchlight,
then the searchlight. Move along the 
western wall until you see another
guard and searchlight. Don't shoot him. 
Shoot the two guards on the
ground in the head and then run like hell while 
shooting at the guards
along the upper parameter. Gregorov will get to the 
small doorway as long
as you keep moving that direction. In the small room, 
flip the switch and
take the elevator. Just keep running and shooting.

    --- ON HARD ---
(from Kevin L. Tang)
This is really only useful for completing this
mission on Hard difficulty.
It will work when playing on normal, but it
isn't necessary.  There is one
part at the very end of this mission (after
the last checkpoint) where you
have to lead Gregorov through the prison
courtyard and up an elevator to
get to the escape point.  I think I, as
well as everyone else, got through
this mission the first time around just
by running through guns blazing.
This won't work on Hard.  I got Gregorov
killed a whole bunch of times
before I finally figured out that this part
of the mission is actually a
stealth section.  When you start, you need to
shoot the guard first and
then the spotlight.  After that you shouldn't
shoot anyone or anything
until you go up the elevator and pop out on the
catwalk.  You can sneak
behind the two guards standing in the open area of
the courtyard.  You and
Gregorov (he follows your path exactly) can sneak
right behind them and
then around them.  Once you're past them, you have
to time the next
searchlight and run for the elevator tower.  Once you're
upstairs, you have
to take out the guard by the searchlight before he
turns and sees you.
Then there's one last guy walking toward you from the
guard tower.  Here I
totally lucked out, he was really hard to make out
against the dark
background but I was afraid to let him get too close so I
fired early.
Luckily, the shotgun blast took him down in one shot.  If you
still have
the crossbow (I can't remember if you do or not, but it should
be there),
it would probably be really good for this part, I never thought
to try it.
You will get spotted once you get to the guard tower (a truck
driver on the
other side of the gate sees you), but that's ok, from here
you and Gregorov
can just make a break for it.  If the "There are
prisoners in the
courtyard" message pops up any time before this though,
you're screwed.
The guards lining the roof of the prison are those
annoying respawning
types and on Hard they can pretty much chew through
Gregorov in no time.


==========================================================================
====
DISK 2 - 
Mission 17 : Description (Action - 2 : Stealth - 10 :
Timing - 8)

--------------------------------------------------------------------------
----
New-York: Agency Bio-Lab
09/13 19:30
Operative: Gabe Logan

Phagan's
data files have given you a bargaining chip to use against the 
Agency,
and you've agreed to a trade: the files for Lian's vaccine. However, 

Stevens has double-crossed you. You now find yourself trapped and alone,
in 
the Agency's New York Bio-genetic laboratories, hidden 100 meters
beneath a 
slum district on the lower east side.

Steven's deception was
part of your plan, as it allowed you access to their 
high security
complex, where you'll be able to synthesize a vaccine. You're 
disguised
as a lab worker, with a low level security badge. This will help you 
get
around, but be cautious. If you get too close to any lab personnel or any

security camera, you will be recognized.

--------------------------------------------------------------------------
----
Parameters
    1) Do not sound any alarms.
    2) Do not kill
Gershon.
    3) Do not kill Chance.
    4) Do not kill Ramirez.

--------------------------------------------------------------------------
----
Possible Weapons/Items
    1) Silenced 9mm
    2) Silenced Sniper
Rifle
    3) Air Taser
    4) Knife

--------------------------------------------------------------------------
----
Objectives
 1. Penetrate Security Net
 2. Retrieve Gear
 3. Access
vents to Gerson's Office
 4. Find Gershon
 5. Install Cellular Modem
 6.
Find Chance
 7. Find Elsa
 8. Follow Elsa to the Synthesis Lab
 9.
Synthesize Vaccine

--------------------------------------------------------------------------
----
NOTE: When getting around cameras, don't pay as much attention to the
light as 
to the direction they are facing. This will make your life much
easier.

Exit the room. Turn right and head to the end of the hall. Take a
right and 
enter the A3 hallway through the double doors. Continue up the
hall and to the 
left. You will head a doctor and an agent talking about
getting you a body 
bag. Walk through the doors and past the Agent. Follow
the doctor up the hall, 
but don't enter the hallway. Wait behind the
small section before the hall. 
Wait for the Agent to pass and walk down
the hall he came from (to the right). 
Take a left and stand as close to
the left wall and the boxes as you can. When 
the Agent passes, continue.
Keep walking and waiting for Agents to turn their 
backs. Just follow them
(don't try and go around them or you'll end up in 
their path and dead).
Continue down the hall to the A1 door. Checkpoint.

Enter the A1 door and
wait for the Agent to walk by. Take a left and enter the 
next door. Walk
past the Agent looking into the large room to the hospital 
gurney. Get
the knife from the gurney and walk back and kill the Agent (cool 
Tenchu
cut-scene). Head back down the hall towards the gurney and around the 

corner. You'll need to hack the security net to enter the room to your
right. 
Continue down the hall and around the corner. Go through the A1
doors. Take a 
hard right and enter the room. Run around the cubicle
partition and access the 
computer. You need to get into Gershon's office
to get level 5 access. Lian 
sends you the map. Objective complete (1).
Checkpoint.

    OBJECTIVE ADDED
Find Gershon.

NOTE: From now on, all
directions will be according to the map.

Exit the southern door and head
back to eastern door that Teresa has now 
opened. You are decontaminated.
Enter the southern door. Knife the Agent 
standing watch. Step forward.
You'll see an Agent denying help to a patient. 
Head south and down the
short hallway to the door. Enter the room. A scientist 
recognizes you.
Move along the lockers until another scientist starts 
yammering. Get your
gear from the locker. Teresa tells you about the heating 
ducts linking to
Gershon. Objective complete (2). Checkpoint. 

    OBJECTIVE ADDED
Access
vents to Gerson's office.

Shoot the scientists or they'll blow your
cover. Activate the elevator control 
from the computer near the first
scientist's body. Head back out to where the 
Agent was harassing the
prisoner. Shoot the Agent in the head. Move around the 
corner and shoot
the other agent (on your level) in the head. Ramirez tells 
you that
Chance is being held in this facility somewhere, as well. You need to 

find him. Checkpoint.

    OBJECTIVE ADDED
Find Chance.

Head up to the
upper level and to where you killed the second Agent. You'll 
need a
network administrator's card to access this area. Continue along the 

catwalk and exit the northern door. Head up the north hall to the camera.
Use 
the scrambler on the camera. Head down the east hall through the A2
doors. 
You've found the synthesis lab. Keep going through the A3 door.
Head north. 
Checkpoint.

Peak around the corner towards the northwest.
Wait for the Agent and shoot him 
in the head. Follow his trail down the
hall and shoot the Agent at the end in 
the head. now double back and wait
at the entrance to the hall (where you shot 
the first Agent) and wait for
another on to come walking your direction from 
the northeast hallway.
Shoot him. Run to the end of the hall and wait for the 
Agent to appear.
Sneak up to the camera as he continue his way down the hall 
and use the
scrambler. Shoot him in the head. continue to the east end of the 
hall
and shoot the ventilation shaft. Objective complete (3). Checkpoint.


Navigate through the vents until you find the exit. Shoot it open and drop

into the room. Head around the cubicle. You convince Gershon to help you.

Follow Gershon and shoot the scientist in the head who see you with him.
He is 
around the first corner. He runs down the ramp. Gershon leads you
into a large 
room. You can shoot Gershon now. Head to the large computer
console in the 
center of the room. In the corner is the data uplink. Use
it. You give the 
security information to Teresa and some Agency goons run
into the room. 
Checkpoint.

Do a quick 180 degree turn and roll behind
the computer blocks. Start sniping 
(try and take out the guys on the
ground first so he doesn't annoy you by 
running back and forth). Once
they're all dead you'll contact Teresa. You're 
on your way to the medical
labs now, but you'll need to find Elsa. 
Checkpoint.

    OBJECTIVE ADDED

Find Elsa.

Head up the ramp and through the western door. Run south down
the hall and 
then a touch east. Enter the southern door. You're in the
cell block. Enter 
the eastern door that was blocked before. Run down the
hall to the B1 door. Go 
through the door and take the short northern
hall. Enter the door at the end. 
The scientists will proclaim an intruder
alert. Run under the catwalk near the 
observation studio and shoot the
cowering scientist. Run up the ramp and flip 
the switch to gas the
scientist in the studio. Run the rest of the way along 
the catwalk and
shoot the other scientist. You'll find Chance. You give Chance 
the
coordinates to the chopper and tell him to get out of there. Objective 

complete (6). Checkpoint.

Exit the north door at the top of the ramp. Run
down the hall, turn the corner 
and shoot the Agent in the head. Enter the
A2 door. Elsa is giving a 
demonstration to two scientists on a liver
patient. She will show them more in 
the lab. You need to follow her.
Objective complete (7). Checkpoint.

    OBJECTIVE ADDED
Follow Elsa to
the Synthesis Lab.

Shoot the scientist in the head. You report to Teresa
that the Agency is 
testing Syphon Filter on living people. Continue along
the halls to the B3 
doorway. Shoot out the ventilation shaft cover. Enter
the shaft. Navigate the 
shaft until you hear Elsa talking to the
scientist. She takes off to get the 
matrix data. Continue to the shaft
cover and shoot the scientist in the head. 
Enter the room. Enter the
western room. You get the vaccine from Elsa. Save 
point.


==========================================================================
====
DISK 2 - 
Mission 18 : Description (Action - 10 : Stealth - 5 :
Timing - 8)

--------------------------------------------------------------------------
----
New-York: Agency Bio-Lab Escape
09/13 20:45
Operative: Gabe Logan


You've gotten Lian's vaccine, but the complex has been put on alert.
You're 
trapped in the bio-synthesis lab, and you've ditched the disguise
because it 
won't do you any good. You've only got one objective: get out.
Reach street 
level and rendezvous with Teresa, who's waiting at the evac
point with a 
chopper.

Stevens has called in an Emergency Defense Squad.
these security shock troops 
will be completely armored from head to toe.
Unless you can find a way to kill 
them, when you see them, run.

--------------------------------------------------------------------------
----
Parameters
    1) None.

--------------------------------------------------------------------------
----
Possible Weapons/Items
    1) Silenced 9mm
    2) Silenced Sniper
Rifle
    3) Air Taser
    4) Knife

--------------------------------------------------------------------------
----
Objectives
 1. Escape labs.

--------------------------------------------------------------------------
----
Top open up the Agency Computer Lab arena in multi-player, kill the
EDS soldier 
by shooting the beakers and then when you get to the room
with the two vents 
go through the one on the right (the one you came in
from last level) and 
backtrack to the operating room, careful not to get
shot too much climb onto 
the desk on the right side of the operating room
and climb up to the next 
level there is a open doorway up there and
inside is a M-79. Use the M-79 to 
kill the EDS soldiers on your way back
out. Backtrack to the lab and take the 
other vent. Otherwise:

When the
EDS soldier comes running in, shoot the test tubes near him. Get his 
ammo
and the Silenced HK-5 ammo from the crate. Head through the door across 

the room from you. You'll contact Teresa telling her about the full armor.

Enter the northern ventilation shaft. Navigate the shafts until you exit
into 
the hallway. Head north. Run along the hall and then head south.
Turn the 
corner and go south again. Then go east into the doorway. Shoot
the 
ventilation cover (high above the floor) and crawl inside. Navigate
the shafts 
and enter the morgue. You'll contact Teresa. You need to get
out soon. 
Checkpoint.

Check the body of Girdeux (the blackened mass on
the autopsy slab). Follow the 
path of the body bags and shoot out the
next ventilation shaft to the south. 
Enter the shaft. Navigate the shaft.
The EDS soldiers will notice you. Move 
while they are reloading. Exit the
far end into the computer room. Get the 
Weapon's Cache from the locker.
Checkpoint.

Enter the eastern vent in the room. Move through the short
vent and shoot out 
the cover. Enter the hallway. Head south, rolling past
the EDS soldiers into 
the eastern room. Exit the southern door and take a
hard right through the 
broken door. Run up the hall to the north and stop
at the corner. Aim and 
shoot out the ventilation shaft. Run and climb up
into it. Navigate the shafts 
until you come to a dead end and a fan.
There's a shaft right below you. Just 
keep pushing forward and you'll
make it. Navigate the shafts until you come to 
the jail cell where
Ramirez was being held. Shoot the cover and exit. Ramirez 
is dead, and
you're wondering where Chance is right now. Checkpoint.

Shoot the first
EDS Soldier from where you are standing. Run into the middle 
of the room
and turn around. Shoot the two EDS soldiers there. Turn back 
around and
run up the ramps. Roll at the top, turn around and shoot the 
soldier at
the end of the hall. Run towards the soldier you just killed and 
stop at
the corner. Pop out and shoot the EDS soldier there. Run down the 
tight
eastern hallway about halfway and then 180 degree turn and head back. 
Pop
out and kill the EDS Soldier crouching and ready to shoot. Enter the room

and activate the Elevator. Shoot the EDS soldier and strafe to the side
to 
dodge his burning carcass. Run back out to the elevator doors and open
them to 
escape.


==========================================================================
====
DISK 2 - 
Mission 19 : Description (Action - 10 : Stealth - 8 :
Timing - 5)

--------------------------------------------------------------------------
----
New-York: New York Slums
09/13 21:00
Operative: Gabe Logan

You've
made it to the city streets. Teresa is waiting with a chopper for evac 
on
the roof of a parking garage a half mile from your current position. Make

it to the chopper and you're home free.

N.Y.P.D. has gotten reports of
gunfire between you and the Agency security and 
has sent several S.W.A.T.
teams into the area. These officers believe you're a 
wanted terrorist
responsible for the attack on D.C., and will fire at you on 
sight. Avoid
contact if possible. Lend assistance if necessary.

--------------------------------------------------------------------------
----
Parameters
    1) None

--------------------------------------------------------------------------
----
Possible Weapons/Items
    1) Silences 9mm
    2) Silenced Sniper
Rifle
    3) Air Taser
    4) Knife

--------------------------------------------------------------------------
----
Objectives
 1. Eliminate 2 snipers.
 2. Rendezvous with Teresa at
chopper.

--------------------------------------------------------------------------
----
Turn to the left and target the middle of the M in Moist on the
fence. Shoot 
the Agent when he comes out. Run down the small alley where
he was and get the 
flak jacket. Run back down the street towards the semi
truck. Shoot the Agent 
above it when he pops out. Move next to the
southern wall and target the Agent 
in the doorway to the northwest. Shoot
him in the head. Move west down the 
street and target the Agent who comes
running up to take you out. Shoot him in 
the head. Get his flak jacket
and ammo. Run down the street and two black vans
will pull into the
street. Use the radio to contact Teresa. Shoot the lock on
the pawn shop's
doors and enter the pawn shop. Shoot the two Agency goons who
come running
up behind the glass. Navigate the hallways until they open into a
larger
room. There's an Agent crouched behind a tight corner. Pop out and 
shoot
him in the head. Enter the larger room and head for the crate with an 
M16
in it. Checkpoint.

Run around the corner and into the southern doorway.
Turn right and aim high 
up at the window of the building outside the door
(pop out to make sure). 
Snipe the Agent. Run down the alleyway away from
where the Agent was posted 
and get the flak jacket from the crate. Crawl
up on the trash bin across from 
the door and onto the rooftop. Shoot the
Agent behind the heating system. 
Teresa will contact you and tell you
that a SWAT team is pinned down by Agency 
fire. Checkpoint.

   
OBJECTIVE ADDED
Eliminate 2 snipers.

Climb up on the heating system and
up to the next wall. Strafe to the right 
and shoot the Agent in the small
alcove to your left. Shoot the other Agent 
who comes from up above. Head
to the southern wall and climb down from it to a 
store awning. Run down
the street after the SWAT member and stay at the 
corner. The snipers will
take out a police car and kill the swat member. 
Backtrack and head shot
the one on the right side of the street. Strafe and 
shoot the other one
on the left side in the head before he can reciprocate. 
There are two
more snipers on either side of the street. Enter the small ramp 
along the
south side of the street and enter the tenement building. Teresa 
will
contact you. Navigate past the flames to the laundry room. She'll contact

you again about a fire control mechanism.

    OBJECTIVE ADDED
Activate
sprinkler system to clear passage into main floor.

Do a 180 degree turn
and run over the flooring with smoke coming out of it. 
You'll fall
through. Turn to the east and you'll see the sprinkler system 
switch.
Pull it. The swat team is fine so far. Objective complete. Checkpoint.


Turn around and target the ramp. Shoot the two agents in the head as they

enter the room. Head up the ramp, and look for another, westbound ramp.
Climb 
up it. Now you'll see a new hallway. Enter it and wait. The halls
will crumble 
and one sniper will come flying out of the room ahead on
fire. Take his ammo 
and flak jacket and continue down the hall. Wait
outside the door at then end 
and pop out to kill the two Agents inside.
Climb up on the table and jump up 
to the next room. Checkpoint.

Run out
of the doorway, flip 180 degrees and run back in. Target the doorway 
and
shoot the two agents in the head. Move up the hall and around the corner.

Peak into the next doorway and see the Agent behind the table. There's
one 
along the wall opposite you as well. Pop in and shoot the one behind
the 
table. Roll to the other side of the doorway and snipe the other one.
Run 
down around the corner and kill the Agent who comes running around
the corner. 
Continue to the door at the end. Pick off the sniper.
Objective complete. 
Checkpoint.

Climb out the window. Head south and
through the small alley east of where you 
entered the tenement building.
Kill the Agent on the ground and run back to 
take out the snipers near
the top of the buildings where you climbed down to 
the awnings. If you
move along the northern side of the building, you can take 
out the two
snipers. Get the flak jacket from the chest near the ground-bound 
Agent. 
Head down the alley and stop at the corner. Wait for the Agent to get 

into position near the barrel. Pop out and shoot him in the head. Roll
through 
the broken gate and into the playground. Teresa gets a report
from a downed 
officer. Checkpoint.

    OBJECTIVE ADDED
Rescue SWAT
Officers.

Move out into the street. The SWAT officer will tell you to
throw down your 
weapon. Just wait and a van will crash into the swat
officer. Shoot the two 
Agents in the head and run to the van. Pop out and
shoot the sniper on the 
western building. Enter the garage section
underneath the eastern building 
near the burning van. Stop near the door
and pop in and shoot the Agent in the 
head. Move through the tight halls
and get the G-18 ammo from behind the time 
desk. Continue northeast and
into the courtyard where the SWAT team is. You're 
going to lay down cover
fire until she can get to her partner. Checkpoint.

Shoot the two snipers
in the heads. You'll run into the room and she'll try to 
detain you. You
roll away. Objective complete. Checkpoint.

    OBJECTIVE ADDED
Clear
sniper nest.

Roll past the SWAT officer and head up the stairs. Shoot the
agent at the top of 
the stairs in the head. Continue along the hall and
kill the other sniper near 
the other stairs.


==========================================================================
====
DISK 2 - 
Mission 20 : Description (Action - 2 : Stealth - 10 :
Timing - 8)

--------------------------------------------------------------------------
----
New-York: New York Sewers
09/13 21:30
Operative: Gabe Logan

Teresa
has saved you from an ambush set by Stevens by detonating a controlled 

series of C4 charges underneath the tenement you were in. The floor
collapsed 
and you've fallen through, down to the sewers underneath the
building.

You're now heading through the sewers back to the chopper.
Follow Teresa and 
keep her alive.

--------------------------------------------------------------------------
----
Parameters
    1) Protect Teresa

--------------------------------------------------------------------------
----
Possible Weapons/Items
    1) .45
    2) Knife

--------------------------------------------------------------------------
----
Objectives
 1. Find Sewage Drain Valve
 2. Eliminate Stevens
 3.
Escape in helicopter with Teresa

--------------------------------------------------------------------------
----
Follow Teresa and shoot the Agents who pop up along the sides of the
sewer 
since she has a UAS-12 and will take out anyone in front of her.
You need to 
find a way to get through the impasse. Checkpoint.

   
OBJECTIVE ADDED
Find Sewage Drain Valve

Run back down the way you came
and cross the sewage and continue the direction 
you were going. Just keep
shooting the Agents as you run. They keep coming so 
just keep running.
Stay along the same walkway and take two corners. Enter the 
hallway
(after killing the Agent who runs out from it). Kill the Agents in the 

control room. Head through it to the other hallway. Flip the sewage
drainage 
control. Teresa goes after Stevens. Objective complete (1).
Checkpoint.

Shoot the Agents on the way out. Run back to where Teresa
was, shooting Agents 
and rolling along the way. Jump down to the lower
deck. Checkpoint.

Jump up the first walkway and follow it to the control
section. Shoot the 
Agents in your way(just target and shoot and you'll
hit them in the head as 
they run towards you). Roll when your Danger
Meter is at it's high point. 
Shoot the two Agents at the controls and
head through the right walkway. Get 
the flak jacket. Checkpoint.

Jump up
to the beam and head across. As soon as the Agent runs in from below, 

target him and shoot him in the head. Teresa will take care of the rest as
you 
move hand-over-hand to the other side. Run down the hall after
Teresa. You'll 
pass several Agents and confront Stevens in the parking
garage.

Head shot the agent to the right of you. The agent behind the van
will annoy 
you by shooting the van. Shoot it a couple of times or just
let him blow it up
and kill himself. Run out by the van and then back.
Head shot the Agent behind 
the concrete partition on the other side of
the van. Head up the ramp near the 
LEVEL B marker.  Stick close to the
wall or you'll be hit by a van. Run up to 
Teresa as she ducks behind the
small partition. Turn to the left and shoot at 
the van's window. The
Agent will run into your fire (or get blown up). Follow 
Teresa. When she
smokes out the Agents, shoot them in the heads. Checkpoint.

Head up the
stairwell, popping out and shooting agents in the head. On level 4 
there
is a door. You can continue up the stairs, popping out to kill the M-79 

Agents (and get ammo for the final fight) and get the M-79 from the crate
at 
the top to open up the Slums District in multi-player. 

Head out the
Level 4 door. Shoot the van that the Agent is moving behind until 
it
explodes. Run over to it and climb up on the small partition. Jump down
when 
the Agent runs out. Turn right and shoot the crouched Agent. Shoot
the van near 
the Agent you flushed out to kill him. Move towards the ramp
and shoot the 
Agent who runs to the Level 4 door. Checkpoint.

Shoot him
in the head. Objective complete (2). Save Point.


==========================================================================
====
DISK 2 - 
Mission 21 : Description (Action - 10 : Stealth - 0 :
Timing - 10)

--------------------------------------------------------------------------
----
New-York: Finale
09/13 22:00
Operative: Gabe Logan

Teresa is dead…
Killed by Chance, who has secretly been an Agency operative 
all along.
He's completely covered in high-impact kevlar armor - even grenades 
won't
pierce it, but you've got one goal now: ELIMINATE CHANCE.

--------------------------------------------------------------------------
----
Parameters
    1) Do not damage the helicopter.

--------------------------------------------------------------------------
----
Possible Weapons/Items
    1) .45
    2) HK-5
    3) H11
    4) M-79
   
5) Knife

--------------------------------------------------------------------------
----
Objectives
 1. Eliminate Chance.

--------------------------------------------------------------------------
----
I'd recommend using the START button and menus to select the M-79 if
you have
ammo left (and you should unless you were firing willy-nilly at
Agents in flak
jackets) or the UAS-12 which has enough power to push
Chance around even if it 
doesn't hurt him. It's easier than navigating
the SELECT menu while he's 
shooting a high powered shotgun in your
direction.

Roll out the right door and run and roll to the chopper as
above. Get the 
UAS-12 and the flak jacket as needed. From the flak
jacket, do a quick 180 
degree turn and roll forward twice. Do another
quick 180 degree turn and 
Chance should roll under the helicopter into
position. Don't let him take a 
step or you'll run out of ammo in the
UAS-12 before he hits the rotors. Good 
luck. (This one is pretty close to
one of Jeff Barto's strategies).

                                     +
OR +

Roll out the right doorway and run and roll to the closest open door
of the 
chopper. Get the UAS-12 inside. Roll once to the right and then
under the tail 
of the chopper (you will barely miss the rotor). If you
need the flak jacket, 
roll once right and get the flak jacket. Now, run
down into the loading ramp 
near the tail of the chopper and the car so
that your head is just above the 
lip of the wall. Select the M-79. Now,
when Chance starts shooting, roll to 
the right three times, target and
shoot him (the UAS-12 will push him back if 
you just keep shooting him).
It should push him backwards into the tail
propeller and you'll have won.
If you hide too far down on the ramp, he won't 
roll to the other side of
the chopper into position. Instead, he'll throw a 
grenade in to smoke you
out. If he can see part of you head you're fine (he 
doesn't do
head-shots). If for some reason he doesn't roll into position, just 

strafe-roll back and forth until he does. Then start shooting. If you're 

strafing or rolling he usually will miss you (roll when your Danger Meter
hits 
it's highest point).

Check out the Bosses section for other reader
submissions if this strategy 
doesn't work for you. It works for me almost
every time (depending on my 
armor, and if it's low, I grab the flak
jacket).


--------------------------------------------------------------------------
----
Section 10: Two Player Tactics

    (from Maverick)
1 - Head shots. 
I had a severe handicap playing my roommates (armor 25%,
they had 100+%)
and I could still take them down in one shot with a head
shot.  Lead
shots, and remember that crosshairs when you hit L1 come up at
head level
if you are standing.

2 - Roll.  If you end up in someone's sights, start
rolling.  I found that
I can run straight and keep rolling when being
chased with a shotgun and I
won't get shot at all while he empties his
gun.

3 - Auto-target.  A useful trick with R1 targeting is that you can
target
an enemy without being able to see him.  So, in a place with a lot
of
obstacles, you can see where he's hiding by hitting R1 for a few
seconds.

4 - Keep moving.  If you stand still, you're not having fun. 
Sniping
positions are okay in the game, but you don't have a lot of areas
to cover
from any one position.  A lot of levels have limited visual
range, as
well, so you need to move around to find the guy you want to
shoot.

5 - Weaponry.  Think before firing.  Although many levels have
grenades
and M-79s on them, they aren't the greatest weapon.  Using them
may kill
you as well, and that still gives a point to your opponent.

6 -
Flak Jackets.  These are everywhere, until you need one.  Remember the

locations of these and pick them up when you need them.  If you're in the

middle of a fire-fight, run and roll until you find one (or two or three)

before you challenge the guy that just sneaked up on you.

That's about
all I can think of, unless you want to talk strategies for
what to watch
for in the other player's screen, but that's dishonest :)

    (from
sage@sageinnovations.com)
A good two player strategy is to crouch and take
up a sniper position 
randomly.  It makes the opponent think you know
something that they don't.

Okay, and since I feel rather pointless
playing a multi-player shooting match 
(or sniping match as the case may
be) when the other players can see me, I'm 
adding this from Brandon
because it's just a good idea (albeit a bit extreme, 
but most games
forgot Sony had a Link cable).

    (from Brandon)
Also, if you really
want to play these games in Quake style multi-player, 
try this!

First
off, have 2 TV's, obviously.  Or 2 RCA equipped monitors, eg. 
Commodore
64, or similar.

Go to Radio Shack and get a RCA splitter so you can split
the RCA into 4 
or 6 (mono or stereo) active leads.

Hook it all up so
that both show the same display.

Then finally, tape something to the
screen to cover up your opponents 
view of your display.


--------------------------------------------------------------------------
----
Section 11: Secrets / Codes
    You are encouraged to visit these
sites since they update their codes more
    than I update this FAQ (after
it's finished).

When you finish the game, you are asked to save. Once you
do this, you can 
choose what level you wish to play.

The Game Shark Code
Creators Club has some GameShark codes for Siphon
Filter 2 at their site:http://www.cmgsccc.com/

(from www.cheatcc.com)
End Level
    Pause the
game, highlight the "Map" option, then 
    hold Right + L2 + R2 + Circle
+ Square + X (simultaneously). 
    Then, enter the options screen and
choose the "Cheats" selection. 
                  DaViDIzDaBoMbEsT@aol.com


Mission Select
   Finish the game to access the mission select screen.
				 

Hard Mode:
    In the in-game options menu, you can view movies that you
have unlocked 
    during your progress through the game. You'll see 2
extra movies that you 
    couldn't get by playing through the first time.
To unlock these movies you 
    must play the game in 'HARD' mode and to
get this mode, do the following. 
    Go to the title screen and then New
Game, press: 
             Up+Select+L1+R2+Square+Circle+X (at the same
time). 
    Finishing certain levels on hard mode unlocks bonus movies.


Super Agent mode (less ammo to kill Agents):
    Pause the game, highlight
the "Weaponry" option, then hold 
        L2 + Select + Circle + Square +
X (simultaneously). 
    If you entered the code correctly, you will hear
a sound. Then, enter the 
    options screen and choose the "Cheats"
selection. 
                                               -From:
charlie2010@hotmail.com

(from Thomas J. Piotrowski)
2-Player Arenas and
Characters
    To unlock the extra Arenas in 2 Player Mode.

Mission 1
Colorado Rockies: By the waterfall where you meet Chance if you 
crawl
towards the waterfall on the main floor you will hang and you can see a 

small cave below you, inside is a H11. This unlocks the "Colorado Rockies"

arena.

Mission 3 Colorado Interstate 70: In the first tunnel there is a
door to your 
left upon entering go in there and go left follow the
hallway to a room and 
inside are Binoculars. This unlocks the "Caves"
arena.

Mission 8 C-130 Wreck Site: If you can kill Archer with one shot
(one shot one
kill) as he rides the chopper (its very hard) and you will
unlock the 
"Jungle" arena.

Mission 9 Pharcom Expo Center: I the room
with the lockers by the Mars exhibit 
the Army guys talk about a magazine
they found in a locker, pick it up and 
will unlock the  "Pharcom
Incubator Lab" arena.

Mission 11 Moscow Club 32: If you kill all three
body guards on the dance 
floor in the beginning before they toss grenades
(you must kill them very 
fast, you must kill them before they even begin
to throw grenades) you will 
unlock the "Disco Basement" arena.

Mission
12 Moscow Streets: After the two cars come running you down and you 
jump
up to the pole go in the direction they were going, use you nightvision 

sniper rifle that you got from the two men on the building earlier to
snipe 
out the two guys moving towards you from the cars. The one on the
right has a 
M-79 get him first. After they are dead its in the driver
side of the first 
car. This unlocks Rhomer's Bunker Arena.

Mission 13
Volkov Park: In the very beginning try shooting the guy on the left
(you
need a quick head shot) before he blows up the car to you right. 

Afterwards check the car for a Biz-2. This unlocks the "Surreal" arena.


Mission 15 Aljir Prison (Break-in): If you can make it through the whole
level
without the crossbow you'll unlock the "Aljir Prison" Arena.


Mission 18 Agency Bio-Lab (Escape): At the start kill the first guy by 

shooting the beakers and then when you get to the room with the two vents
go 
through the one on the right (the one you came in from last level) and

backtrack to the operating room, careful not to get shot too much climb
onto 
the desk on the right side of the operating room and climb up to the
next 
level there is a open doorway up there and inside is a M-79. This
will unlock 
the "Agency Computer Lab" Arena.  You then can use the M-79
to kill the guys 
on your way back out.

Mission 19 New York Slums: In the
burning building there are some washers or 
driers just before the
collapsing floor inside the far right one is the Dirty 
Laundry.  This
will unlock "D.C. City Park" Arena.

    To unlock the extra multi-player
characters:
Mission 2 McKenzie Airbase Interior: Finish this level in 3
minutes to get the
"goofies" characters to use in Multi-player. These
characters are: Bag Lady, 
CBDC Agent, Monk, Corpse, Viral Test Subject.
Thanks to Kevin L. Tang for 
testing these since I didn't get them (I
tried damn hard, though) Maverick for
also confirming it, and to John
Francis Riston for originally reporting it to 
me.

Mission 8 C-130 Wreck
Site: If you can finish this level in less than three 
minutes (Note you
don't have to kill everyone only kill those that are 
necessary run and
roll for the rest, also behind the tail of the plane where 
the data discs
are is a M-79) you will unlock the characters from Syphon 
Filter 1:
Girdeux, Phagan, Gabrek, Marcos, Rhoemer, and Evil Scientist.

Mission 20
Slums District: If you make it to the top of the stairway in the 
parking
garage you will find a crate with an M-79 inside. There are several 

enemies with M-79's along the way you should have one of your own from the

guys you killed after Thresa gassed them out of the landing. Use the M-79
to 
kill the guys at the top of the stairs. This will unlock the Syphon
Filter 2 
characters for 2 Player mode: Ninja Gabe, Scuba Lian, Unit 1
(Chance), Dr. Elsa 
Weissinger, Uri Gregorov, Lawrence Mujari, and SWAT
officer.

(from www.game-revolution.com)
Movie theater: 
    During play,
pause and highlight the "Briefing." 
    Now hold Right + L1 + R2 + Circle
+ X. 

(From Kevin L. Tang)
First bonus movie:
It is unlocked after
Mission 5 (McKenzie Airbase Exterior) on Hard
difficulty.  Lian will say
"Got it" as she is flying away in the
helicopter.  The movie is called
"Before and After I" and is on disc 1.  It
has some behind-the-scenes
footage of an early rendition of Gabe.  It is CG
footage of Gabe running
through the missile silo from the first Syphon
Filter.  Gabe doesn't look
very detailed and the silo looks completely
different.  Then the movie
transitions to the finished version we saw in
the game, with Gabe
confronting Markinson.

Second bonus movie:
It is unlocked after Mission
10 (Morgan) on Hard difficulty.  Gabe will say
"Got it" after he finishes
receiving the incoming radio call.  The movie is
called "Before and After
II" and is on disc 1.  It has some
behind-the-scenes footage of a later
version of Gabe and an early version
of Lian.  It shows Gabe and Lian
sneaking through the Costa Rican rain
forest from the opening movie of the
first Syphon Filter.  Gabe has a grey
short-sleeved shirt on and
camouflage pants and Lian is dressed in a black
tank top and camouflage
pants, she kind of looks like Lara Croft without
the ponytail.  Then the
movie transitions to the finished version we saw in
the game, with Gabe
and Lian sneaking through the forest and coming across
the burnt out lab.


Third bonus movie:
It is unlocked after Mission 16 (Aljir Prison Escape)
on Hard difficulty.
Lian will say "Got it" after she and Gregorov reach
the escape point.  The
movie is called "Deleted Scenes" and is on disc 2. 
It has four FMV clips
that were not used in Syphon Filter 2.  The first
one shows the Chinese
general demanding shipment of the Syphon Filter
virus.  The second one
shows Archer in the Blackhawk swooping low over
Gabe, who is on the back of
the burning United Pacific train.  The third
one shows Gabe and Teresa in
the beat-up rental van they use during the
Moscow missions (where Lian is
chasing Gregorov), the van won't start and
Gabe gets out to push.  The
fourth one shows a bag lady pushing a shopping
cart across the street in
the New York Slums district.  Mara Aramov's
limousine smashes the shopping
cart and then screeches around a corner.


Fourth bonus movie:
It is unlocked after beating the game on Hard
difficulty.  The movie is
called "Congratulations! Party time!" and is on
disc 2.  It's kind of
amusing, it shows all the major characters dancing
on the floor of the
Moscow disco, Club 32.

--------------------------------------------------------------------------
----
Section 12: Movie List

--- Disc One Movies ---
Camden, New Jersey:
The Emperium
01/00 00:01
Operative: Gabe Logan

Gabe goes out for a night
at the movies…

  Intro
  Over the Rockies
  Archer Attacks
  Secret
Council
  Death of Phagan
  Lian Gets Her Gear
  Lian Escapes
  Rendezvous
with Chance
  Plot to Destroy the Bridge
  Surprise Attack on the Bridge
 
Morgan's Final Judgment
  Lian Chases Holman
  Train Ride
  Grenade Attack

  Archer Attacks Again
  Nick of Time
  Inferno
  Death of Archer and
Further Plans
  Before and After I (Unlock by playing on HARD)
  Before
and After II (Unlock by playing on HARD)

--- Disc Two Movies ---
Camden,
New Jersey: The Emperium
01/00 00:01
Operative: Lian Xing

Lian goes out
for a night at the movies…

  Museum Break-in
  Gabe Confronts Morgan
 
Disco Rendezvous
  Mara Chases Gregorov
  The Chase Continues
  Mara Calls
Off the Chase
  Lian Unmasks Gregorov
  Aljir Prison Break-In
  Lights Out

  Stay of Execution
  Aljir Escape
  Gabe Calls Stevens
  Elsa Slips Away

  Steven's Plan Starts to Unravel
  Gabe Takes the Elevator
  Stevens
Gets the Drop
  Death of Stevens
  Funeral
  Deleted Scenes (Unlock by
playing on HARD)
  Party Time (Unlock by playing on HARD)

--------------------------------------------------------------------------
----
Section 13: Special Thanks
    First of all, to everyone who has read
and e-mailed me valuable input on 
    this FAQ. You rock. It's also good
to see that me e-mail has been about
    half-male/half-female so it's
good to see our sisters shooting Agents in
    the head as well. You rock
double. GameFAQs is an excellent site and I
    doubly thank them.
CheatCC, GameSages, IGNPsx,  www.hype.se, tctheis,
    JayZRyder@aol.com,
Rick Selinger, Nikon007@webtv.net, Mark Freeman,
    TonyHawk3603@aol.com,
Spawn86@aol.com, Bonnie Britton, Jeff Barto, Kevin L. 
    Tang Carey,
Grooms for the ASCII art, Joe Reichard, HighWingz81@aol.com for 
    the
tips and tricks and all the dedicated work at helping me through the 
   
hard spots. And thanks to all the rest of you who've replied or helped me

    out. Oh, and if I missed you in here, I'm rescanning my e-mails, but
that's 
    3800 that I've gotten since I started this (the day SyF2 came
out). Peace. 
    I love you all.
Please note that A.P.I shall not be held responsible for the accuracy of this article.

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