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Tenchu 2
Written By: Matt Hulbert

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                         T E N C H U  2
                 Birth Of The Stealth Assassins
            ----------------------------------------
       Sony Playstation - MHulbert [rocky1328@aol.com.com]
                       FAQ/Walkthrough
               Version: 1.6a - August 31st , 2000.
               +++++++++++++++++++++++++++++++++++


Introduction:
--------------------------
The game Tenchu 2, has been called a disappointment by a lot of people      
when they compare it to the first game, Tenchu. But I don't think that
Is a very good overview of the game. Because with games such as Marvel
Vs. Capcom and Street Fighter Alpha 3 in my PSX library, this is the 1
That I like the most. It mixes a very popular type setting, with a sad
But very grabbing story, and it just sucks you so you can't put the P1
Controller down, literally. The game has a ton of new features, but Im
Not really going to get into all that, but heath my words; this game's
One of the best ever for the Sony Playstation in my gaming opinion.


Disclaimer:
--------------------------
This document is for your use only, it may only be reproduced
electronically.This document may not be posted at any website
Other than GAmeFAQs.com without the written permission of the
Author. Pieces and sections of this FAQ may not be chopped up
And used in other documents, it is for your personal usage,so
It may not be sold or distributed, for money or free of cost.

* Y o u  H a v e  B e e n  W a r n e d *

 (c)2000 Mhulbert a.k.a MacGiver ; All Rights Reserved.

I am in no way responsible for anything that happens to any saved game or Game
disk or game console, or any other problems that may arise while using anything
shown in this FAQ, carry on at your own risk.

( Just incase )



Version History:
--------------------------
1.0a - 8/17/00
- Basic Outline.
- About 60% Of The Information.
--------------------------
1.1a - 8/20/00
- Added some enemy analysis'.
- Added a few information bits.
- Added a hiding and elusion section.
--------------------------
1.2a - 8/21/00
- Created a walkthrough section!
--------------------------
1.3a - 8/22/00
- Updated Rikimaru walkthrough.
- Added to Ninjutsu Tactics.
- Also added some info I attained on the MB.
--------------------------
1.4a - 8/24/00
- Added some newly created ASCII art.
- Finally got some real walkthrough down.
- Updated Item/Weapon list.
- Added more Ninjutsu Tactics.
--------------------------
1.5a - 8/25/00
- Updated the walkthrough section some.
- Decided to add some more Q & A.
- Added a few more Ninjutsu Tactics.
--------------------------
1.6a - 8/31/00
- Major Walkthrough update.
- A couple Grand Master theories.
- Added onto the Q & A.


Table Of Contents:
--------------------------
1.)Basic Manuevering
2.)Enemy Analysis
3.)Weapons/Strategy
4.)Ninja Analysis
5.)Ninjutsu Tips
6.)Miscellaneous Tips
7.)Training Program
8.)Walkthrough
   -Rikimaru
   -Ayami (coming soon)
   -Tatsumaru (coming soon)
++++++++++++++++++++++++++

Basic Manuevering -
--------------------------
- Always go around corners with care, look inside the room and watch the
corners that will be behind you, before you are surprise attacked by a Bow
Soldier or etc. Use the side step wall thing to look inside the room, to see if
there are any easily visible enemies in sight, if not, enter, but with caution.

- When you are jumping, always make sure that you have your line set straight
of where you want to go, especially going over pitfalls, or you will find
yourself going the wrong way, and falling down a pit. Go slowly and never
frantically try to make a jump, or you will have that much more trouble.

- Don't run with your sword out if you are going to only cover a lot of ground
with no enemies, it slows you down and is not needed. If you are being followed
by an opponent you fled from, then leave it out to be able to turn and attack.
I
would also recommend that if you are moving in for a stealth kill, have the
weapon already out as well, so you don't make any noise.

- When swimming, get a feel for the kicking motion (X) before you try to go
speed swimming around the whole lake. The better controlled your motion is the
faster you will go and the easier It will be to steer. Motion is not possible
when you have your breathing straw out, so you can swim underwater to where you
want to go, get as high up in the water as you can without surfacing at all,
and then just pull it out, and you will remain un-seen.

- When entering poorly lighted rooms, after you have made sure your entry is
safe, move slowly as you move forward and the shadow in the room receeds back.
This way you won't accidentally run into any opponents and be surprised.

- Keep an eye on you Ki. This will also tell you when you are approaching
another person, this can be very useful in dark situations, but you must first
learn the signals of the Ki window and here they are:

? - You are near a person who has not yet sensed you presence.
! - Enemy has sensed you are there, but doesn't know who you are.
!? - Enemy is alerted, hiding will ease him again.
!! - The enemy is preparing to attack, you have been identified.


Enemy Analysis -
--------------------------
Maids: They pose no threat physically, although they make noise which can draw
very un-wanted attention. They will try to run away after they have spotted
you, so I think it would be a good Idea to cut them down before they have a
chance to escape. It usually takes 2 slices to kill them, but if you crouch and
attack, it will kill them in one solid blow.

Gohda Soldier - Spear: These guys so annoying its not even funny. They're hard
to get close to because they're weapon is longer than yours. All they do is jab
at you with the spear, so you are going to have to bob and weave so to speak,
to get by them without getting killed. A few good blows of the blade and they
fall just like the rest of them, just be more caution.

Gohda Soldier - Bow: From a distance they can be dangerous if they spot you,
because they'll shoot you before you even know they saw you. They can be easily
missed when posted behind corners, especially when entering a room. Once you
get up close they are not hard to kill though.

Gohda Soldier - Sword: These guys are a little more challenging than the
others, they can do more damage in less time which is trouble for you not them.
But you can also block they're blade by swinging and having them meet before it
hit you. I have founf that it takes an average of around 5-7 good shots to kill
on of these guys, and they will follow you if you try to run, so be cautious.

Gohda Motohide: Extremely tough soldiers to say the least, they are very hard
to kill without losing a lot of damage in the beginning. They have a sword, and
armor, so they have a 1 up on you already with the armor, which almost doubles
they're health compared to a normal sword soldier. You are going to have to
take a couple steps to kill them in the beginning. 1, it them with Shurikens
(Chinese Star) before you actually attack and get rid of some health without
being hit back. And the other is if you can manage a stealth attack, which is
not all that easy. Another thing I neglected to mention, is that...they... uh
carry guns. This makes it very hard to kill them cause they can fight from
distance as well. Wait for an opening and then attack, don't just run out like
a wild man/girl.

Suzaku: So far, I have only confronted Suzaku once, and he was quite the
competitor for me. I didn't expect him to be able to kick, so he kinda took me
a little by surprise, but once I got used to his movements he was no problem,
or so I thought, once I finally started to kick his butt, the screen cuts and
the loser runs away? What's up with that
--------------------------


Weapons/Strategy -
--------------------------
Poison Rice: Use this to entice and poison enemy guards and soldiers. Sneak out
after they have passed you in their path, and plant the rice in it. Then once
they eat it, well you know the rest, and its not pretty. They will cough up
blood and eventually die.

Shuriken: The basic starting weapon of the game, easy to use and easy to get.
They can obviously be used to throw at opponents from a distance, and they can
also be used out of desperation. Try to wear down a tough boss by throwing a
couple of these at him before he can see you.

Grenade: Ok, this is more of a powerful thing than it is a stealthy object. Use
it to blow up enemies, and basically use it to blow stuff up. Heck, it's a
grenade, do what you want with it.

Blow Gun: This is the weapon that makes the game swing a little bit into your
favor. This can be shot form a distance, its silent, and it does considerably
damage, if not proving itself to be fatal. Use this even in close quarters once
you learn how to aim it quickly.

Poison Treatment: This will become very valuable in the later stages I have
found. Lots of the tiger claw female ninjas will be carrying poison, and you
are going to need to take care of it quick to be able to fight again. Always
keep at least 2 of these with you, and NEVER waste them.

Colored Rice: I have never actually used this, but I am told it is used as a
marker to tell your self where you have already been in a level, kind of a
Hansel and Grettle bread crums thing, except you have a sword to take care of
that evil candy woman!

More to come.



Ninja Analysis -
--------------------------
Ayame: Ayame carries two smaller swords, which she keeps cross strapped to her
back. She is incredibly deadly, especially her stealth kills, for such a sweet
looking little girl. She is said to be very rebellious, and is also the
youngest of the Azuma Ninja, she doesn't mind ignoring the tradition o no women
Ninjas, and I respect her for that.


Rikimaru: He is one of the most loyal Azuma Ninja ever, willing to risk it all.
He has been training since he was a child and is very deadly with his samurai
sword. He has the coolest Stealth kills, and is a good choice for any
character, because of his will and confidence.


Azuma Shiunsai: Former head of the Azuma Ninja, has stepped down. He raised
Rikamaru, Ayame and Tatsumaru. He was their teacher, as well as a very stern
father figure, he is old now, but is still a swordsman whos skill is matched by
few, even though they say he's lost a step in his old age, ya right.

Tatsumaru: An amazing swordsman, with incredible power. He is a senior student
of the Azuma and may one day be the leader of the Azuma Ninja. He has been
raised since he was a small boy to one day have the head of the Azuma ninja
toch be passed to him by Azuma Shiunsai.

Gohda Matsunoshin: Leader of the house of Gohda, he and his family employ the
Azuma Ninja. I don't know if he is a good fighter or not, but he looks tough.

Ninjutsu Tips -
--------------------------
- Never allow your enemy to get behind you, ever.
- Do not guess, always know, or don't risk the chance.
- Do not make unecessary attacks and bring attention to yourself.
- Never waste anything because you don't think you'll need it.
- Time is precious, never waste it.
- Never let anyone live that you come in contact with, especially maids.
Because
  if there are soldiers near by, they will bring attention to the area, and you
  will lose your silent cover. And get rid of them quickly, so they don't run.
- Always have confidence in whatever you are doing, and remember no opponent is
  to great to be defeated, but then also remember, you are not to great to be
  defeated as well, so don't get scared, or arrogant.
- Killing friendly characters is a good way to screw up a mission, even if you
  don't kill them and you only take away a little health, it may come back to
  haunt you, and it is not funny to slice and elder ninja or teacher.
--------------------------
{{{{{{{{{{{{{{{{O}}}}}}}}}}}}}}}}
 N I N J U T S U   T A C T I C S
{{{{{{{{{{{{{{{{O}}}}}}}}}}}}}}}}
Table Of Contents
*****************
Elusion and Hiding
Shuriken Tip
Buddhist Priests
Searching Bodies
Using Your Spikes
Grappling Search
Practice Missions
Taking Your Time
How To Drag Bodies
The Double Back

==================
Elusion and Hiding
==================
When you are spotted by an enemy, you'll know it, if your watching your Ki
meter that is. But, that doesn't mean you can't still get the stealth kill. If
your weapon is not draw, do not pull it out, and if it is put it away as fast
as you can, and run away from your enemy. You may not have a stealth perfect
mission, but you can still save yourself some health. Run until you can hide
behind something, or better yet if you can get into the water and do the Ninja
breathing trick with the straw, that will work great, because no enemy will
come into the water after you.  Then wait until your pursuer walks away, then
slowly get out of the water or come out form where you were hiding and pull
your weapon. Then move in for the stealth kill from behind. This will save you
having to fight your opponent head on, and will get it done quicker and
quieter, because you really don't want to be drawing the attention of all the
other soldiers too, right? Another technique to lose your opponent, is to get
up into a small bamboo tree, and then when they climb up there, high tail it
outa there, and he can't follow right away, because he has to climb down first,
then you can do what I explained earlier.

============
Shuriken Tip
============
One thing that a lot of people do with their Shurikens (Chinese Stars) is throw
them at enemies from a distance where the enemy cannot see them, but all they
really do is alert the enemy to them, because it won't kill them in one shot,
then you either have to fight or elude, and you nevr should have had to
anyways.

================
Buddhist Priests
================
In the level with the Buddhist priests, don't think they won't make any noise
if you go up to them, they will shout and call the enemy soldiers to come over
there because they have spotted you, I would recommend getting rid of them
before they have the chance to spill your position. Try to do it quick though,
or there constant yells will also attract attention.

====================
How to search Bodies
====================
Yes it is a fact that bodies can be searched by killing them and then crouching
near the enemies head (use R1). Only about 1 out of every 10 guys will actually
have something, unless your just lucky enough to find the one that does first.
You will hear a sound to confirm that you have found the item, so pay close
attention, cause it isn't really that loud. If the soldiers bodies are
overlapping you will have to drag one of them away to search them.

=================
Using your Spikes
=================
You know those little things that when you drop them on the ground, and your
enemy steps on them it hurts a lot, well now think to yourself " How come I
never use those?" Ill tell you why, when you first start playing the game, they
are annoying and slow, but once you have been playing for a while, you really
do need to learn how to use them, because they will come in very handy. Say
your being chased because you ran from an opponent, but he is gaining on you
really close, drop a couple of those and then take off, your home free.
Scenario two, say there is a bridge and a guard is patrolling it, when he walks
the way, run and drop some in his path, then when he walks back you got some
free hits on him. Do not run back into the spikes you have laid or you'll hurt
yourself.

================
Grappling Search
================
Have you ever only had 1 guy left to eliminate, but you think yu have searched
the entire level and found no one, well, maybe he's there, you just can't see
him. In an enclosed level, like Shiunsai's first few tests, in the Dojo
setting, sometimes what you think is a wall, is actually not as tall as it
seems if you will just take the time to look up at it, use your grappling hook,
and run it across the wall tops. If it goes red, you may have found something
you didn't know was there, and maybe even the last guy you have to kill.

================
Practice Mission
================
It is possible to learn the game while going immediately into the actual game
levels, but do you really want to have to learn the hard way? Skill is the most
important thing you will ever gain, besides EXPERIENCE. I would suggest you
edit and create a level that allows you to practice all of the different kinds
of tactics(swimming, climbing, stealth, hiding). This experience will come in
handy when you know what to do in a situation instead of guessing controls.
Even after you have completed my training program, you still need to keep your
Ninja skills fine tuned, I would highly urge you to do so, or your long
training way go to waste. And I know you don't want to end up wasting all that
time.

=========================
Take your time with items
=========================
There is another thing I have noticed, and that is if you select the wrong item
and don't want to use it, it doesn't matter if you already hit the item button,
this is why I urge to be patient and not get caught in this predicament. Its
not very fun when you finally find and item and then lose it because you rushed
into something, so just take your time, and you'll be glad later - really.

==================
How to drag Bodies
==================
This is probably the most asked question I get in my email so I finally just
added it into the FAQ. Use the R1 and circle button, you have to drag bodies
when you try to get an item off a dead body but they are over lapping so you
can't. Bodies can also be moved by pushing them when you walk into them.

================
Poison Treatment
================
When you are poisoned, it is not easy to fight when you are crouching over in
pain every 4 seconds. So you are going to have to cure yourself as quickly as
possible. There usually isn't poison in the first few levels, so you'll have
some time collect up a lot of treatment. It can be found on dead bodies, and
don't mistakenly use it as Health Reviver. Do not and I repeat do not use it
until your meter turns green and you know that you have been infected, cause
everything enemies throw is not poisonous.

===============
The Double Back
===============
This is a nifty little trick I picked up when reading a Goldeneye battle FAQ,
and thought to myself, hey this would work for Tenchu 2 as well as it does for
007. When you are running away form an opponent, and they are right behind you,
run for a while, and then all of a sudden just stop immediately and do a back
flip, you will get behind your enemy and have a second or two for a free shot.


====================
=Information Center=
====================
People are sending me questions, and most of them are very common, so I have
started an information center, sort of a Q & A type thing, so people won't have
to email me constantly, all asking the same thing, if you have a question that
is not here, please feel free to email me though.

Q: Can I use this FAQ at my site?
A: Actually, No. At the moment I am only allowing GameFAQs.com and Al Amaloos
site to post this FAQ, I am thinking about letting it go to other sites, but
not until it is complete enough that I feel if it isn't updated at that site,
it will still do some good, so don't email asking, I'll put it up here.

Q: Who is the best character?
A: This is only my opinion, but my favorite is Rikimaru, even though many will
say Tatsumaru and Ayami, so you are just going to have to develop a style with
all of them.

Q: Cutting off arms and limbs, is this really in the game?
A: Yes, so far I have cut off 3 arms to count, I have yet to sever a head, but
I am working on it. No its not a glitch you did really just slice off that guys
arm!

Q: Can I get Tatsumaru before I earn him?
A: There is a code at Gamesages.com, but I have yet been able to get it to
work, but you can try your luck with it. Others have told me it works, so I'll
take there word for it and assume its just me.

Q: How do I become a Grandmaster?
A: One word, Perfection. Or atleast very close to it, I am not a Grandmaster
yet, but I plan on being one, I'll let you know what I did when I gain the
status.

Q: Are Tatsumaru and Rikimarus weapons better than Ayami's?
A: Absolutely NOT!! Ayami's weapons may not be quite as marge, but they are
still just as sharp and pointy as the big ones. Plus, she has two of them, for
double the pain, so I think that answers the question.

This section will be updated as I receive more questions through email.

*******************************************
 H O W  T O  B E  A  G R A N D M A S T E R
*******************************************
Lots of people have been emailing me asking or telling me how to become a Grand
Master, and so far the best theory presented to me was this one: To become a GM
you must complete all of the missions without being spotted by anyone, and kill
everyone in stealth style. Pretty difficult, but worth it.



Training Program -
--------------------------
If you don't know how to do anything, your in a pretty bad situation when
You actually have to fight someone, that is why I would recommend going to
The training part of the game, and all of the manuevers and their controls.
I have put together a Training Program which I made up and followed, and I
Completed it, and was able to perform any task will not to much trouble, I
Mean noones perfect, but this could really help you to get the skills that
It takes to become a GrandMaster, the highest level of Ninja Rank.

The different training exercises have been split up into sections to make it
Easier to understand. This worked for me, but may not for every, there are no
guarrantees. Although no matter what, it is still great practice.


I call this training, the Dragon Training System.

Swimming Section:
First of all, if you just got the game, do what the guy tells you, so that you
Will learn the moves commands. Then after he told me all of the stuff to do I
Started do some things on my own, and eventually they would come in handy.

Exercise 1 - Swimming Meter
A lot people think that once the meter is down to 3 or 4 that you have to come
up, but with a little practice you can learn to take the meter to the full air
count. I would dive down, not deep at first, and then see how long it takes you
to comeback up to the surface. Then go to that same depth and allow the meter
to get to 3 then come back up, you probably made it in plenty of time didn't
you? So now do the same thing, except come up when it get to 2, you probably
made it up again. Now, if you don't come up until it hit 2, you are using 90%
of his/her air capability, and it will become much harder to extract the next
10%, so I wouldn't use your saved session, just start a new one to practice
with. Now, dive to the same depth and wait until the meter gets to 2, by now
you should have got the basic tempo of the counter, so you should know right
when it is about to change to the next number. So right when it is about to
change to 1, get ready to come and get air, but don't do it yet. Then right
once it turns to 1, I mean the nano second it turns to 1 come up for air. This
will be using about 97% of your air, which isn't that hard with some practice,
you just have to be able to do it when ever you need to. Now, the next 3% is so
difficult I have yet to come up with a strategy to use it, besides one time,
and that was just dumb luck timing, but if you can use 97% of it, you might
save yourself some trouble. This system worked for me, it may not work for you.

Exercise 2 - Silent Killing
When you enter into the Bamboo forest, practice on all of the Bamboo trees,
being especialy careful to keep them infront of you, the players are kinda of
tough to control when you first start, and letting you enemy get behind you can
prove to be a major fatal mistake, because of the difficulty of getting away.
Now once you are ready to go in and kill the enemy warriors, creep against the
wall until you can see the first one around the corner, make sure your
weapon/weapons are already draw, then crouch and creep up behind you opponent,
a stealth kill will kill them instantly, if you are spotted you will have to
battle with them, giving up your big advantage. Be careful, your character may
role on its own when you get right behind your enemy, if this happens and the
enemy turns around, pull back and get ready to rumble, if not, and you can get
righ up behind your opponents, just press the button you would for a normal
attack. Discipline will be one of the Major reasons whether or not you become a
grandmaster. You have to develop the knowledge and patience it takes to wait
for the right attack moment. I performed this exercise until I could kill them
both with stealth kill, and then once I could, I made myself do it 10 times
straight without being seen, and if I was I started completely over, this will
teach you not to maek mistakes, because of the incentive not to have to do it
again. I started over twice, and can now kill almost any opponent that I can
get behind.

Exercise 3 - Target Practice
This is an another thing that will teach discipline and appreciation for your
skills. Make your way to the part of the training section where he tells you to
pick up the Chinese Stars and throw 3 of them at the target, then he says a
Ninjas best friend can be his/her weapons, this is all to true. People cannot
be depended on 100% all the time, but your weapons will always be there when
you need them.  will always be there when you need them. You should have taken
the target practice anyway, to learn the range and motion of the weapon, but we
are going to take it a step further. Gather 3 of them, and then leave, comeback
a while later and pick more up, now instead of just 3, you are going to hit the
bulls eye 15 times straight before you may stop. Every time that you miss, you
must start over again, but before you actually start, get used to how the stars
sail and curve from different angles, because all of your combat will not be
head on. Once you have completed the 15 straight perfect targets, you are going
to go into the bamboo forest, and try to kill them both silently only using the
Chinese star, you may have to reset if you already killed them, and you are
using the same game as the silent killing exercise. Now, once you run out, they
may not be dead, but you still may not draw your sword/daggers, you must
recollect them while avoiding your enemy, and finish the kill. Basically you
are training to be able to kill in any situation. Now you have to do this 3
times straight before you go o the next exercise.

Exercise 4 - Jumping Distance/Balance
This may seem like a stupid exercise, but I can guarantee every one of you has
fallen of something or missed a jump sometime during the game. First you are
going to practice your jumps before you move on to the balance pat of the
lesson. Find a basket or box that you can jump onto. Now practice jumping on
and off of it using only one try. Now try jumping up onto it backwards, to
practice a possible escape technique. Now you are going to jump onto the box 12
times landing on it each time, before you can go onto the next step, which is
simply doing the same 12 straight backwards. Now onto the long jump. This ca be
used to get across things that the normal one cannot, but if you can only do it
1/3 tries you have a problem, cause what if the first try isnt the one you make
it on, well then your already dead. SO I would suggest you do it over and over
again until you can basically do it when ever you want or need to. Balance, can
be crucial when sneaking around or up on a raised area or platform, if you fall
off you may find yourself in some trouble. So get up on the platforms and
cement walls and practice moving and drawing and swinging your weapons while on
them without falling off. I can't tell you when your ready, you are going to
have to decide when your balance is good enough on your own, because its just a
judgement call.

Exercise 5 - Multiple Opponent Training
This is your final test to prove that you are worthy of this traiing system,
which has produced me, one who has defeated the game and the first time I was a
GM, the 2nd time I made a costly mistake. This is your Test Of Dan, it will not
be easy, but if you pass, you will feel a new confidence in your ninja skills.

Test Requirements:
You are basically going to create a new level, and put in the things listed
here and if you defeat it without dying, you have passed the test, seems easy
right? Well just wait until you see what you get to do..... hehehe.

Mission Name - Dragon Training System Test
Location - Dojo
Password - doesn't matter
Character -  whichever you did the training with.
Objective - Eliminate

Requirements:
Gohda - Atleast 1
Sword Soldiers - 4
Spear Soldiers - 2
Bow Soldiers - 2
Maids - doesn't matter

( All of the different types of soldiers stay together, except the sword
Soldiers are put into 2 groups of 2, and the Gohda is on his own. This will
teach you to kill 2 men at the same battle time.)

Tip:
You have trained to balance, jump and kill silently, so I would suggest that
you create the level with places where you can use your resources, add in
things that are elevated to jump up on like you practiced, and have walls so
you can use the Chinese star aim you practiced so long. What I am getting at
is, you need to have a little bit of everything you trained for in here, to
make sure you can do it when the real thing comes along.

[Note - The test can only be taken 3 times before training must be repeated]


If you completed the mission and passed, CONGRATULATIONS!

You are now an official student of the DRAGON TRAINING SYSTEM.


-------------------
Walkthrough Section
-------------------
Ok, I'll admit it, I couldn't stand not adding the walkthroughs because my FAQ
is incomplete without them, so I will be updating them as I proceed through the
game, Rikimaru will come first, then when that is done I'll do Ayame and maybe
even Tatsumaru if things go ok.

======================
=Rikimaru Walkthrough=
======================

First off, when you start the game you are going to have to go through all of
your training, and hopefully mine as well before you start playing th eactual
game, but once you have finished all of that, you will need to proceed to your
masters house to take the final test. Here is where the house is located:
   ___
 _/   \_____
|           |www <- - - - Waterfall
|           |www Shoot your grappling hook on the mountain to the left of the
| Mountain  |www waterfall, and once you get up there the house will be right
in
|           |www front of you, go up to the door and it will open, then the
|           |www scene will cut into your test.
|___________|www

===============================================
=R I K I M A R U   T R A I N I N G   L E V E L=
===============================================
Once you make it up to Azuma Shiunsai, or Master Shiunsai to you, you are going
to have to be tested before you can become a full pledged Azuma Ninja.
Basically when your in the hut he will expose you unawareness, by pulling a
trap door, which will send you down into a level which you must beat to become
a Ninja.

You will have to explore the level quite a bit the first time you do it, and
always be on the look out for places to shoot a grappling hook. The enemies in
this level are pretty easy, so it shouldn't be to hard to get some serious
stealth killing going on. A word to the wise though, do not, try to stand on
the wooden plank to long trying to see how long it takes to sink, or you will
fall with it; I found out the hard way, believe me.

Another thing, is this is pretty tricked up with booby traps, so your always
going to have to be on your guard. A saying that may help this is, Always
expect the unexpected, and another is: Your eyes will desieve you, don't trust
them. And god you don't know how true that it. There are spears that will come
out of certain walls, so be on the lookout for that as well.

Once you finish the level the scene will cut, and then you will be sent out on
your first real Ninja Mission as a true Azuma Ninja.

---------------
Gang Of Thieves
---------------
This level is pretty simple, so it's a good warm up for some of the things to
come. First off, there aren't very many items, if any that I could find in this
level, but that might be just me. The objections of this mission are pretty
easy to understand: Don't kill the innocent, drive out the gang and kill the
leader.

When you start the level, you will be up on a raised rock cliff, slowly go
down, and then start looking for enemies. The stealth kills are pretty easy in
this level, because the enemies are very spread out aren't to brilliant. There
will be towers and fallen tree bridges every where, there could be guys in any
of these places, so be very cautious.

First, go to the left or west, and get rid of (kill) all of the gang members on
that side of the map. Explore all over and make sure you got all of them,
because we don't want any evil going unpunished now do we?!  No make your way
back to the east side, you will soon approach an open front house with a guy
laying down inside, this is not a villager, kill him. Now keep going east
making sure to check all house and building for gang members.

Now eventually you will come up to an area with lots of large wooden homes and
buildings, and on the left you will see red pillars, be careful there is an
enemy up by the pillars. First make sure that all of the buildings are clear,
and then take care of him. Now, once you go up the stairs by the pillars and
kill the guy, go slowly to the right, because your not there yet.

Now you will make your make up a set of stone stairs which there is a guy at
the top, so be ready to fight him, then once you have killed him there is a
cracked open door, enter it and wait for the screen to cut. Make sure you
checked all the gang members for items before you go in, because once your in
your not going back out to check.

GARAN - Leader of the Gang.
---------------------------
When you go in, you will see Garan the gang leader throwing knives at a village
woman, and she is begging him to stop. He says he will stop when she dances for
him, but she again begs him. He says he will kill her and just as the knife is
about to hit her, guess who pops in and stops it, yep its Rikimaru.

When you fight Garan, he has this thing that looks like a Bong, just keep
chopping away at him, and he will swing at you with the pipe. It is very easy
to avoid though, using the back flip technique. Then every once in a while he
will blow on the pipe and pink smoke will come out, don't get in the way of it
or you will be blinded temporarily, and then he will do some damage with the
bong.


=====================
=S E A   B A T T L E=
=====================
This is very simple, and it is also the last level for Rikimaru. You will start
on the bank and have to make your way out to the sea. You will see lots of
smaller boats, some occupying Burning Dawn Soldiers, and others just empty. You
need to swim underwater, ignoring all of these enemies, because they are not
worth the damage they could inflict if you make a mistake.

Swim under all of the boats, using the Ninja under water breathing trick to
keep from being seen. Now, You are going to see some bigger boats, do not get
on them. Keep going under all of the boats until you come to a big boat and you
can see that there are no more little boats behind it. Go to the other side of
it underwater just to make sure your there.

Now, once you find the correct boat, there should be one guy on there, I
believe he has a bow and arrow, so be careful not to get shot to many times,
because the stealth kill is very easy to get against this guy. After you have
taken care of the Archer, make your way to the left side of the boat if you got
on, form the left side, or vise versus if you got on from the right.

Once you get here, the screen will cut, and you will start talking to one of
the 4 Burning Dawn warlords. After he is doe talking to you, you will then do
battle with him. He has a pretty high life energy number, but if you get out of
his sight, he cannot sense you, so you can come up behind him and take a few
hacks at him. Once he is dead, he will tell you that you are the loser, because
the more enemies you avenge, the more angry and hateful you will become until
you are just as he is. Then Rikimaru says, I do not avenge anymore, I only
serve a worthy master.

I though I was done with the level the first time I played it, but you are not.
Then the screen will cut, and you will be on a different part of the huge
battle ship. Try and stealth kill the guy behind the pillar directly in front
of where you start. Now, keep weaving your way through the ship, until you come
to a higher level with gang planks, but they are blocked off, keep going a
little further, and there will be a place you can get up to, there will be a
platform, with a white shadow door. There is also a swordsman there, so be
ready.

After you have dealt with the swordsman, keep going until you come to a more
open area, with lines on the ground. Once you arrive there, the screen will cut
again. This time it will go to the place where Ayami has taken the life of
Tatsumaru. She will then toss you the Azuma sword, and you will keep going. The
whole time Rikimaru will have flashbacks of all the events leading up to this
point.

Then you will start to see a dancer, but this is no dancer, so prepare yourself
to do battle with Kagami, leader of the White Dawn. At first, she will only be
using a fan, so it isn't that hard to get to the first scene cut, but be
careful, she has an outrageous life energy size for someone of her stature.

After the screen has cut again, she is going to slowly pull out that big sword
she carries, but you also have a pretty good sword, so don't freak out. You
will then battle to the death, and then once she has been slayed, she will give
a speech of how her dream will never die. Rikimaru's only response it " I would
gladly take the title of a fool, if it will save just one life  from your blood
stained terror."

Then the scene will cut again to the ending, which I will leave to you to view
on your own. Although I must say, I really did enjoy it, quite a bit actually.






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