--------------------------------------
Tony Hawk's Pro Skater FAQ/Walkthrough
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Game: Tony Hawk's Pro Skater
Developer: Neversoft
Author of FAQ: Tom Hayes
Last updated: July 13th, 2000
Version: 7.0
E-mail: tomdhayes@yahoo.com
Version History
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VERSION 1.0
Added everything! A new introduction, a transfer listing, a points of
interest secion, a codes section, a special thanks section, a conclusion
and copyright information. PHEW!
VERSION 2.0
Changed, added and deleted parts of this FAQ to make it more readable.
Added another question to the Frequently Asked Questions section.
VERSION 3.0
A big update at last! I have added a new section named My Review, which
is my own review of this great game; Added a new Signature Moves
section, which lists all the special moves for the characters; Added a
high score section; Added a few more cheats to the Cheats section; Added
another question to the FAQ; Added a glitch section.
VERSION 4.0
Woohoo, another big update! Added a complete career mode walkthrough;
Added a new section: character statistics and moves; Added more high
scores; Added a few new glitches, one of which tells you how to spin
flips.
VERSION 5.0
First up, there's a new section called things to try. Just in case
you're getting bored with this game, the things to try section is a list
that I have written of things to try in the game. Can you do them all?
Next up, I have updated the character statistics and moves, which now
lists all of the character's statistics and moves.
There's a few more glitches, which are patiently awaiting you at the
glitches section.
There is a of questions, which have been answered in the FAQ section.
And finally, there are some high scores in the high scores section.
Version 6.0
A nice little update this time. I added a few new sections: Section 4 -
Differences with the N64 version of THPS, basically lists a few
differences between the N64 versions and the PlayStation version of
THPS.
Section 11 - Nintendo 64 Cheats, is another new section, and lists all
of the Nintendo 64 cheats that I know at the moment.
Section 14 - THPS 2 Information Section, is yet another new section. It
is devoted entirely to Tony Hawk's Pro Skater 2, and lists all the
things that I know about THPS 2 at the moment.
I have also added the 'Superman' glitch to the glitch section of this
FAQ. This is one of the funniest glitches in the game!
Finally, I've added a few more high scores.
Version 7.0
A reasonably big update. Here's what's new in this version:
My review of Tony Hawk's Pro Skater 1 has been updated;
The Differences With The N64 Version Of THPS section has been removed;
The Points Of Interest section has been removed;
Added three new glitches to the Glitches section;
Added some more questions to the FAQ section;
Added a few new high scores;
Removed the THPS 2 news section, and instead added my THPS 2 demo
review, which also includes some details about the full game;
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CONTENTS
1. Introduction
2. My Review
3. Character statistics and moves
4. Career mode walkthrough
5. Transfer listing
6. Things to try
7. Glitches
8. PlayStation Cheats
9. Nintendo 64 Cheats
10. High scores
11. Frequently Asked Questions
12. THPS 2 Demo Review
13. Special thanks
14. Conclusion
15. Copyright Information
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1. Introduction
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Welcome to my Tony Hawk's Pro Skater FAQ! For those of you that want
JUST a transfer listing to this game, I have written a transfer listing,
which lists all the transfers in the game and nothing else. However, if
you want an FAQ which should hopefully answer some questions about the
game you may have, and will also have cheats, secrets and high scores
for this game, then this FAQ should hopefully help you much more than my
transfer listing. Ah well, that's enough of an introduction. Onward!
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2. My review
---------------------------------------------------------------------
Every once in a while, a good game comes along, shuffles itself onto the
shop shelves, and waits patiently for someone to come along and buy it.
Little does the innocent buyer know, but the game which they are about
to buy is possibly be the most addictive and fun game they have ever
played, and will lead to weeks, maybe even months of playing! It's a
very special game that has the ability to last months, have great game
play, and make millions of people talk about it. This game, is none
other than Tony Hawk's Pro Skater! So, what is so special about this
game? Read on to find out...
At the start of the game, you have a choice of picking one of ten
characters. These are:
Tony Hawk (of course...)
Bob Burnquist
Geoff Rowley
Bucky Lasek
Chad Muska
Kareem Campbell
Andrew Reynolds
Rune Gilfberg
Jamie Thomas
Elissa Steamer
Each character has their own set of tricks. A kickflip counts as a
trick, and so does a 720. Each character has their own set of tricks,
which are done by pressing a button plus a direction. There are about
twenty standard tricks in total, but that's not all the tricks that are
possible. Each character also has about three or four special moves.
Once you do enough tricks, the special bar will become full. Once the
special bar has become full, you can do a number of incredible looking
tricks, including back flips, front flips, McTwists, and even the 900,
which only Tony Hawk can do (in the game, and in real life). But you are
not limited to just one trick in the air. You can do combinations of
tricks, and it is possible to link well over 10 different tricks into
one combination. All the characters are different from each other.
Having different special moves, different statistics and even different
ending movies.
Once you have selected your character and board, you then move onto the
level select screen. There are nine huge levels in this game. Each one
having its own special features and things to do. The variety of the
levels is amazing. There's an old warehouse, a school, a mall, a nice
indoor skate park in Chicago, a level in downtown Minneapolis at night,
a strange downhill level in Phoenix, a skate park in Burnside, an
excellent level in San Francisco, and finally, a level in Roswell. Each
of these levels has so much to do in it, and a lot of time and effort
seems to have gone into putting everything in just the right places.
But the most important and fun part of the game is the transfers, which
people are still talking about even today. Basically, a transfer is when
you jump from a certain point, to a certain point. Transfers are things
that the creators of this game have put into all of the levels, just to
add even more fun to the game. An example of a transfer would be to have
two benches. One could be called bench 1, the other could be called
bench 2. If you jump from bench 1 to bench 2, then you might get the
"Over the Bench" transfer, or something similar. There are up to 25
transfers in each level, and finding all of them is definitely not a
simple task. It definitely adds more fun to the game having transfers in
all of the levels.
There are four main modes of play in the game. The first mode is career
mode. Career mode is the most important mode in the game, as it enables
you to open up other levels. The objective is to collect video tapes by
completing tasks. There are five video tapes to collect in six of the
levels, with the remaining three levels each being a competition level.
The tasks remain basically the same through the levels. The five main
tasks are:
1. Getting a certain amount of points (easy)
2. Finding five objects.
3. Getting the letters S-K-A-T-E
4. Finding a hidden tape
5. Getting a certain amount of points (hard)
Even though the tasks remain the same, the difficulty level dramatically
increases. What starts off as an easy game, quickly turns very difficult
later on. Finding the hidden tape in some of the levels can prove to be
extremely hard, as it is normally hidden in some very strange places.
Apart from sometimes being slightly frustrating, career mode is very fun
to play. As your reward for finishing it successfully, you are given a
short video of your character skating.
The second mode of play is the 2 player mode. Within this mode, you have
the option of playing three different smaller modes. These are:
Graffiti, Trick Attack and Horse. Graffiti is where you skate around,
doing tricks on an object. If player 1 does a high scoring trick on an
object, then that object will be his. But if player 2 comes along, and
does an even higher scoring trick on the same object, then player 2
would have that object. Trick Attack mode is where you try and get the
highest amount of points in a 2 minute run. Horse mode is great fun to
play. You enter a word at the beginning of the game, and then take it in
turns to get the highest score with just one trick. The game keeps going
on until someone loses the round. When this happens, one letter of the
word appears. This keeps going on until someone loses the game. When
this happens, whichever player loses will be called the word, much to
the annoyance of the loser. All three of these two player modes can be
played on any of the levels.
The third mode of play is the single session mode. This is where you get
two minutes to skate around any of the levels trying to get as many
points as possible.
The fourth and final mode of play is the free skate mode. This is the
same as the single session mode, but you have an unlimited amount of
time so you can practice as much as you want.
Graphics - 10/10
----------------
Ah, there's nothing better than a game with good graphics. Fortunately,
Tony Hawk's Pro Skater excels in this area, and has some of the best
graphics ever seen in a PlayStation game. There are ten characters in
the game, which are based on real life skaters, as well as two secret
characters. The characters in the game definitely resemble the real
skaters, as they look the same, and even have most of the same moves.
The tricks in the game are extremely well animated, as they look almost
exactly like they do in real life. With the exception of just a small
selection of the tricks looking a little weird, most of them are
excellent to watch. The levels in the game are very big, but are also
extremely detailed and well drawn. This is strange, because usually when
levels are so big, everything goes of focus or foggy. But in Tony Hawk's
Pro Skater, everything is perfectly normal (Well, except for the San
Francisco level...). Anyway, there are two camera angles that you can
play at in this game, one camera angle is near to the character, the
other camera angle is slightly farther away. For those of you who have
played Cool Boarders 2, you may remember that there was an excellent
camera angle where you could actually see what the person was seeing.
This feature would have been a great addition to Tony Hawk's Pro Skater,
but may not have been possible due to the PlayStation already being
worked to the maximum with such incredible graphics. Considering the
levels are so large, with the amount of detail that are in them, the
graphics in Tony Hawk's Pro Skater are excellent.
Sound - 9/10
------------
The music, although probably not suited to everyone, is actually quite
good, and suits this style of game very well. The sound effects are
good, and there are just so many of them. There's the ring of the tram
in San Francisco, the angry shouts of the taxi drivers as they zoom
around Minneapolis, and the enormously painful sounding shouts from the
skaters as they fall over. There are lots of sound effects and great
music, which definitely improve the atmosphere of this game.
Game Play - 10/10
-----------------
This game actually gets too addictive in places. There are always new
combinations of moves to try, transfers to find, and things to do. Each
of the levels contains many secrets to find, and it is always fun to go
back to a level and try and beat a previous score. With twelve skaters,
lots of secrets, and nine huge levels each containing hundreds of things
to do and to try, Tony Hawk's Pro Skater is one of the most fun games on
the PlayStation.
Last Ability - 10/10
--------------------
Tony Hawk's Pro Skater is so addictive, that people are still playing it
even today. There is just so much to do! Career mode is excellent, and
is well worth playing more than once. Multiplayer mode is always good
for a laugh, as all of the modes are different and are great fun to
play. All of the nine levels are very well thought out, and each has
their own secret areas and things to do. There are two secret characters
to find, one of them being extremely difficult to find... All of the
characters in the game have their own unique abilities and special
moves, and it is always fun to try out new combinations of tricks. But
possibly the most long lasting part of the game is the transfers. These
transfers are incredibly fun to do, and it's always fun to try and go
back to a level to see if there are any more transfers to find. This
game is huge, there is just so much to do, and it's just great fun. This
game will last absolutely ages.
Overall - 10/10
---------------
This game is truly amazing. The graphics are extremely well drawn and
detailed, with objects such as trams and taxis zooming through the
levels as you skate around. The sound is very well done, and sounds very
realistic in places, especially when the skater falls over. The game
play is great, with the game being extremely fun as you ride around the
humongous levels looking for transfers. The last ability is very high,
due to the fact that there are so many different and fun modes in the
game. Overall, Tony Hawk's Pro Skater is definitely the most original
skateboarding game on the PlayStation, and is also the most fun.
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3. Character statistics and moves
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In order to do any of the special moves, the Special bar must be
flashing yellow. If any of the moves have a + by the scores, then it
means that you can add extra points onto this score by either holding
the grab longer, or going further on the grind.
---------------
Andrew Reynolds
---------------
Ollie - ******
Speed - *****
Air - ***
Balance - *******
Age - 20
Born - USA
Hometown - Huntington B.
Years Pro - 3
Stance - Regular
Height - 6'2
Indy Nosebone - Right + Circle - 315+ points
Method - Left + Circle - 315+ points
Stalefish - Down Left + Circle - 315+ points
Tailgrab - Down + Circle - 315+ points
Japan Air - Up + Circle - 367+ points
Rocket Air - Up Right + Circle - 367+ points
Benihana - Down Right + Circle - 420+ points
Madonna - Left Up + Circle - 525+ points
Kickflip - Left + Square - 100 points
Heelflip - Right + Square - 100 points
360 Shove it - Up + Square - 250 points
Impossible - Down + Square - 250 points
360 flip - Down Right + Square - 300 points
Hardflip - Up Right + Square - 300 points
Sex change - Down Left + Square - 500 points
Kickflip to Indy - Up Left + Square - 600+ points
50 50 Grind - Triangle - 100+ points
BS Boardslide - Left or Right + Triangle - 100+ points
FS Boardslide - Left or Right + Triangle - 100+ points
5-0 Grind - Down + Triangle - 125+ points
Nosegrind - Up + Triangle - 125+ points
Crooked Grind - Up Left + Triangle - 150+ points
Crooked Grind - Up Right + Triangle - 150+ points
Smith Grind - Down Left + Triangle - 150+ points
Smith Grind - Down Right + Triangle - 150+ points
Heelflip to Bluntside - Down, Down, Triangle - 750+ points
Triple Kickflip - Left, Left, Square - 1500 points
Backflip - Up, Down, Circle - 4000 points
Bob Burnquist
-------------
Ollie - ****
Speed - ******
Air - ******
Balance - ****
Age - 22
Born - Brazil
Hometown - Encinitas
Years Pro - 7
Stance - Regular
Height - 5'11
Indy Nosebone - Right + Circle - 315+ points
Method - Left + Circle - 315+ points
Stalefish - Down Left + Circle - 315+ points
Tailgrab - Down + Circle - 315+ points
Japan Air - Up + Circle - 367+ points
Rocket Air - Up Right + Circle - 367+ points
Benihana - Down Right + Circle - 420+ points
Madonna - Left Up + Circle - 525+ points
Heelflip - Right + Square - 100 points
Kickflip - Left + Square - 100 points
360 Shove it - Up + Square - 250 points
Impossible - Down + Square - 250 points
360 flip - Down Right + Square - 300 points
Finger flip - Up Right + Square - 575+ points
Kickflip to Indy - Up Left + Square - 600+ points
Varial - Down Left + Square - 800 points
50 50 Grind - Triangle - 100+ points
BS Boardslide - Left or Right + Triangle - 100+ points
FS Boardslide - Left or Right + Triangle - 100+ points
5-0 Grind - Down + Triangle - 125+ points
Nosegrind - Up + Triangle - 125+ points
Crooked Grind - Up Left + Triangle - 150+ points
Crooked Grind - Up Right + Triangle - 150+ points
Smith Grind - Down Left + Triangle - 150+ points
Smith Grind - Down Right + Triangle - 150+ points
One Footed Smith - Right, Right, Triangle - 750+ points
Backflip - Up, Down, Circle - 4000 points
Burntwist - Left, Up, Triangle - 5000 points
Bucky Lasek
-----------
Ollie - *****
Speed - *******
Air - ******
Balance - ***
Age - 26
Born - USA
Hometown - Carlsbad
Years Pro - 9
Stance - Regular
Height - 5'11
Indy Nosebone - Right + Circle - 315+ points
Method - Left + Circle - 315+ points
Stalefish - Down Left + Circle - 315+ points
Tailgrab - Down + Circle - 315+ points
Japan Air - Up + Circle - 367+ points
Rocket Air - Up Right + Circle - 367+ points
Benihana - Down Right + Circle - 420+ points
Madonna - Left Up + Circle - 525+ points
Heelflip - Right + Square - 100 points
Kickflip - Left + Square - 100 points
360 Shove it - Up + Square - 250 points
Impossible - Down + Square - 250 points
Finger flip - Up Right + Square - 575+ points
Front foot impossible - Down Right + Square - 600 points
Kickflip to Indy - Up Left + Square - 600+ points
Varial - Down Left + Square - 800 points
50 50 Grind - Triangle - 100+ points
BS Boardslide - Left or Right + Triangle - 100+ points
FS Boardslide - Left or Right + Triangle - 100+ points
5-0 Grind - Down + Triangle - 125+ points
Nosegrind - Up + Triangle - 125+ points
Crooked Grind - Up Left + Triangle - 150+ points
Crooked Grind - Up Right + Triangle - 150+ points
Smith Grind - Down Left + Triangle - 150+ points
Smith Grind - Down Right + Triangle - 150+ points
Fingerflip Airwalk - Left, Right, Circle - 2000 points
Varial Heelflip Judo - Down, Up, Square - 2500 points
Kickflip Mctwist - Right, Right, Circle - 4000 points
Chad Muska
----------
Ollie - ******
Speed - ****
Air - ****
Balance - *******
Age - 22
Born - USA
Hometown - Los Angeles
Years Pro - 5
Stance - Regular
Height - 5'10
Indy Nosebone - Right + Circle - 315+ points
Method - Left + Circle - 315+ points
Stalefish - Down Left + Circle - 315+ points
Tailgrab - Down + Circle - 315+ points
Japan Air - Up + Circle - 367+ points
Rocket Air - Up Right + Circle - 367+ points
Benihana - Down Right + Circle - 420+ points
Madonna - Left Up + Circle - 525+ points
Heelflip - Right + Square - 100 points
Kickflip - Left + Square - 100 points
360 Shove it - Up + Square - 250 points
Impossible - Down + Square - 250 points
360 flip - Down Right + Square - 300 points
Hardflip - Up Right + Square - 300 points
Sex change - Down Left + Square - 500 points
Kickflip to Indy - Up Left + Square - 600+ points
50 50 Grind - Triangle - 100+ points
BS Boardslide - Left or Right + Triangle - 100+ points
FS Boardslide - Left or Right + Triangle - 100+ points
5-0 Grind - Down + Triangle - 125+ points
Nosegrind - Up + Triangle - 125+ points
Crooked Grind - Up Left + Triangle - 150+ points
Crooked Grind - Up Right + Triangle - 150+ points
Smith Grind - Down Left + Triangle - 150+ points
Smith Grind - Down Right + Triangle - 150+ points
One Foot 5-0 Thumpin - Right, Down, Triangle - 750+ points
360 Shove It Rewind - Right, Right, Square - 1500 points
Frontflip - Down, Up, Circle - 4000 points
Elissa Steamer
--------------
Ollie - ******
Speed - ****
Air - *****
Balance - ******
Age - Undisclosed
Born - USA
Hometown - Fort Myers
Years Pro - 1
Stance - Regular
Height - 5'4
Indy Nosebone - Right + Circle - 315+ points
Method - Left + Circle - 315+ points
Stalefish - Down Left + Circle - 315+ points
Tailgrab - Down + Circle - 315+ points
Japan Air - Up + Circle - 367+ points
Rocket Air - Up Right + Circle - 367+ points
Benihana - Down Right + Circle - 420+ points
Madonna - Left Up + Circle - 525+ points
Heelflip - Right + Square - 100 points
Kickflip - Left + Square - 100 points
360 Shove it - Up + Square - 250 points
Impossible - Down + Square - 250 points
360 flip - Down Right + Square - 300 points
Hardflip - Up Right + Square - 300 points
Sex change - Down Left + Square - 500 points
Kickflip to Indy - Up Left + Square - 600+ points
50 50 Grind - Triangle - 100+ points
BS Boardslide - Left or Right + Triangle - 100+ points
FS Boardslide - Left or Right + Triangle - 100+ points
5-0 Grind - Down + Triangle - 125+ points
Nosegrind - Up + Triangle - 125+ points
Crooked Grind - Up Left + Triangle - 150+ points
Crooked Grind - Up Right + Triangle - 150+ points
Smith Grind - Down Left + Triangle - 150+ points
Smith Grind - Down Right + Triangle - 150+ points
Primo Grind - Left, Left, Triangle - 750+ points
Judo Madonna - Left, Down, Circle - 1500 points
Backflip - Up, Down, Circle - 4000 points
Geoff Rowley
------------
Ollie - *******
Speed - *****
Air - ***
Balance - ******
Age - 23
Born - UK
Hometown - Huntington B.
Years Pro - 5
Stance - Regular
Height - 5'8
Indy Nosebone - Right + Circle - 315+ points
Method - Left + Circle - 315+ points
Stalefish - Down Left + Circle - 315+ points
Tailgrab - Down + Circle - 315+ points
Japan Air - Up + Circle - 367+ points
Rocket Air - Up Right + Circle - 367+ points
Benihana - Down Right + Circle - 420+ points
Madonna - Left Up + Circle - 525+ points
Heelflip - Right + Square - 100 points
Kickflip - Left + Square - 100 points
360 Shove it - Up + Square - 250 points
Impossible - Down + Square - 250 points
360 flip - Down Right + Square - 300 points
Hardflip - Up Right + Square - 300 points
Sex change - Down Left + Square - 500 points
Kickflip to Indy - Up Left + Square - 600+ points
50 50 Grind - Triangle - 100+ points
BS Boardslide - Left or Right + Triangle - 100+ points
FS Boardslide - Left or Right + Triangle - 100+ points
5-0 Grind - Down + Triangle - 125+ points
Nosegrind - Up + Triangle - 125+ points
Crooked Grind - Up Left + Triangle - 150+ points
Crooked Grind - Up Right + Triangle - 150+ points
Smith Grind - Down Left + Triangle - 150+ points
Smith Grind - Down Right + Triangle - 150+ points
Darkslide - Left, Right, Triangle - 750+ points
Double Hardflip - Right, Down, Square - 1500 points
Backflip - Up, Down, Circle - 4000 points
Jamie Thomas
------------
Ollie - *****
Speed - *****
Air - ****
Balance - *******
Age - 24
Born - USA
Hometown - Encinitas
Years Pro - 6
Stance - Regular
Height - 5'10
Indy Nosebone - Right + Circle - 315+ points
Method - Left + Circle - 315+ points
Stalefish - Down Left + Circle - 315+ points
Tailgrab - Down + Circle - 315+ points
Japan Air - Up + Circle - 367+ points
Rocket Air - Up Right + Circle - 367+ points
Benihana - Down Right + Circle - 420+ points
Madonna - Left Up + Circle - 525+ points
Heelflip - Right + Square - 100 points
Kickflip - Left + Square - 100 points
360 Shove it - Up + Square - 250 points
Impossible - Down + Square - 250 points
360 flip - Down Right + Square - 300 points
Hardflip - Up Right + Square - 300 points
Sex change - Down Left + Square - 500 points
Kickflip to Indy - Up Left + Square - 600+ points
50 50 Grind - Triangle - 100+ points
BS Boardslide - Left or Right + Triangle - 100+ points
FS Boardslide - Left or Right + Triangle - 100+ points
5-0 Grind - Down + Triangle - 125+ points
Nosegrind - Up + Triangle - 125+ points
Crooked Grind - Up Left + Triangle - 150+ points
Crooked Grind - Up Right + Triangle - 150+ points
Smith Grind - Down Left + Triangle - 150+ points
Smith Grind - Down Right + Triangle - 150+ points
One Footed Nosegrind - Up, Up, Triangle - 750+ points
540 Flip - Left, Down, Square - 1500 points
Frontflip - Down, Up, Square - 4000 points
Kareem Campbell
---------------
Ollie - *******
Speed - ****
Air - ****
Balance - ******
Age - 25
Born - USA
Hometown - Los Angeles
Years Pro - 6
Stance - Regular
Height - 6'
Indy Nosebone - Right + Circle - 315+ points
Method - Left + Circle - 315+ points
Stalefish - Down Left + Circle - 315+ points
Tailgrab - Down + Circle - 315+ points
Japan Air - Up + Circle - 367+ points
Rocket Air - Up Right + Circle - 367+ points
Benihana - Down Right + Circle - 420+ points
Madonna - Left Up + Circle - 525+ points
Heelflip - Right + Square - 100 points
Kickflip - Left + Square - 100 points
360 Shove it - Up + Square - 250 points
Impossible - Down + Square - 250 points
360 flip - Down Right + Square - 300 points
Hardflip - Up Right + Square - 300 points
Sex change - Down Left + Square - 500 points
Kickflip to Indy - Up Left + Square - 600+ points
50 50 Grind - Triangle - 100+ points
BS Boardslide - Left or Right + Triangle - 100+ points
FS Boardslide - Left or Right + Triangle - 100+ points
5-0 Grind - Down + Triangle - 125+ points
Nosegrind - Up + Triangle - 125+ points
Crooked Grind - Up Left + Triangle - 150+ points
Crooked Grind - Up Right + Triangle - 150+ points
Smith Grind - Down Left + Triangle - 150+ points
Smith Grind - Down Right + Triangle - 150+ points
Casper Slide - Up, Down, Triangle - 750+ points
Kickflip Underflip - Left, Right, Square - 1500 points
Frontflip - Down, Up, Circle - 4000 points
Officer Dick
------------
Ollie - *****
Speed - *****
Air - *****
Balance - *****
Age - 43
Born - USA
Hometown - Mallwood
Years Pro - 25
Stance - Regular
Height - 5'11
Indy Nosebone - Right + Circle - 315+ points
Method - Left + Circle - 315+ points
Stalefish - Down Left + Circle - 315+ points
Tailgrab - Down + Circle - 315+ points
Japan Air - Up + Circle - 367+ points
Rocket Air - Up Right + Circle - 367+ points
Benihana - Down Right + Circle - 420+ points
Madonna - Left Up + Circle - 525+ points
Heelflip - Right + Square - 100 points
Kickflip - Left + Square - 100 points
360 Shove it - Up + Square - 250 points
Impossible - Down + Square - 250 points
Sex change - Down Left + Square - 500 points
Front foot impossible - Down Right + Square - 600 points
Kickflip to Indy - Up Left + Square - 600+ points
Varial - Up Right + Square - 800 points
50 50 Grind - Triangle - 100+ points
BS Boardslide - Left or Right + Triangle - 100+ points
FS Boardslide - Left or Right + Triangle - 100+ points
5-0 Grind - Down + Triangle - 125+ points
Nosegrind - Up + Triangle - 125+ points
Crooked Grind - Up Left + Triangle - 150+ points
Crooked Grind - Up Right + Triangle - 150+ points
Smith Grind - Down Left + Triangle - 150+ points
Smith Grind - Down Right + Triangle - 150+ points
Neckbreak Grind - Left, Right, Triangle - 750+ points
Assume the Position - Left, Left, Circle - 1575+ points
Yeeeehaw Frontflip - Down, Up, Circle - 4000 points
Private Carrera
---------------
Ollie - **********
Speed - **********
Air - **********
Balance - **********
Age - Barely legal
Born - USA
Hometown - Fort Worth
Years Pro - 1
Stance - Regular
Height - 5'8
Indy Nosebone - Right + Circle - 315+ points
Method - Left + Circle - 315+ points
Stalefish - Down Left + Circle - 315+ points
Tailgrab - Down + Circle - 315+ points
Japan Air - Up + Circle - 367+ points
Rocket Air - Up Right + Circle - 367+ points
Benihana - Down Right + Circle - 420+ points
Madonna - Left Up + Circle - 525+ points
Heelflip - Right + Square - 100 points
Kickflip - Left + Square - 100 points
360 Shove it - Up + Square - 250 points
Impossible - Down + Square - 250 points
Sex change - Down Left + Square - 500 points
Front foot impossible - Down Right + Square - 600 points
Kickflip to Indy - Up Left + Square - 600+ points
Varial - Up Right + Square - 800 points
50 50 Grind - Triangle - 100+ points
BS Boardslide - Left or Right + Triangle - 100+ points
FS Boardslide - Left or Right + Triangle - 100+ points
5-0 Grind - Down + Triangle - 125+ points
Nosegrind - Up + Triangle - 125+ points
Crooked Grind - Up Left + Triangle - 150+ points
Crooked Grind - Up Right + Triangle - 150+ points
Smith Grind - Down Left + Triangle - 150+ points
Smith Grind - Down Right + Triangle - 150+ points
Ho-Ho Ho - Left, Up, Triangle - 2000 points
Somi Spin - Left, Down, Circle - 5500 points
The Well Hardflip - Right, Left, Square - 5500 points
Rune Gilfberg
-------------
Ollie - ****
Speed - *******
Air - *******
Balance - ***
Age - 25
Born - Denmark
Hometown - Costa Mesa
Years Pro - 7
Stance - Regular
Height - 5'11
Indy Nosebone - Right + Circle - 315+ points
Method - Left + Circle - 315+ points
Stalefish - Down Left + Circle - 315+ points
Tailgrab - Down + Circle - 315+ points
Japan Air - Up + Circle - 367+ points
Rocket Air - Up Right + Circle - 367+ points
Benihana - Down Right + Circle - 420+ points
Madonna - Left Up + Circle - 525+ points
Heelflip - Right + Square - 100 points
Kickflip - Left + Square - 100 points
360 Shove it - Up + Square - 250 points
Impossible - Down + Square - 250 points
360 flip - Down Right + Square - 300 points
Finger flip - Up Right + Square - 575+ points
Kickflip to Indy - Up Left + Square - 600+ points
Varial - Down Left + Square - 800 points
50 50 Grind - Triangle - 100+ points
BS Boardslide - Left or Right + Triangle - 100+ points
FS Boardslide - Left or Right + Triangle - 100+ points
5-0 Grind - Down + Triangle - 125+ points
Nosegrind - Up + Triangle - 125+ points
Crooked Grind - Up Left + Triangle - 150+ points
Crooked Grind - Up Right + Triangle - 150+ points
Smith Grind - Down Left + Triangle - 150+ points
Smith Grind - Down Right + Triangle - 150+ points
Front-Back Kickflip - Up, Down, Square - 1575 points
Christ Air - Left, Right, Circle - 2100 points
Kickflip Mctwist - Right, Right, Circle - 4000 points
Tony Hawk
---------
Ollie - ***
Speed - *******
Air - *******
Balance - ****
Age - 31
Born - USA
Hometown - Carlsbad
Years Pro - 16
Stance - Goofy
Height - 6'2
Indy Nosebone - Right + Circle - 315+ points
Method - Left + Circle - 315+ points
Stalefish - Down Left + Circle - 315+ points
Tailgrab - Down + Circle - 315+ points
Japan Air - Up + Circle - 367+ points
Rocket Air - Up Right + Circle - 367+ points
Benihana - Down Right + Circle - 420+ points
Madonna - Left Up + Circle - 525+ points
Heelflip - Right + Square - 100 points
Kickflip - Left + Square - 100 points
360 Shove it - Up + Square - 250 points
Impossible - Down + Square - 250 points
Finger flip - Up Right + Square - 575+ points
Front foot impossible - Down Right + Square - 600 points
Kickflip to Indy - Up Left + Square - 600+ points
Varial - Down Left + Square - 800 points
50 50 Grind - Triangle - 100+ points
BS Boardslide - Left or Right + Triangle - 100+ points
FS Boardslide - Left or Right + Triangle - 100+ points
5-0 Grind - Down + Triangle - 125+ points
Nosegrind - Up + Triangle - 125+ points
Crooked Grind - Up Left + Triangle - 150+ points
Crooked Grind - Up Right + Triangle - 150+ points
Smith Grind - Down Left + Triangle - 150+ points
Smith Grind - Down Right + Triangle - 150+ points
360 Flip to Mute - Down, Right, Square - 1500 points
540 Board Varial - Left, Left, Square - 2000 points
Kickflip Mctwist - Right, Right, Circle - 4000 points
The 900 - Right, Down, Circle - 8000 points
---------------------------------------------------------------------
4. Career Mode walkthrough
---------------------------------------------------------------------
==========================
Warehouse - Woodland Hills
==========================
------------
5,000 Points
------------
This is pretty simple. The best way to get 5,000 points is to head over
to the half-pipe. Once there, just do a variety of grabs, flips and
spins, and you should have 5,000 points easily! Remember, hold your
grabs for even more points.
---------------
Smash the Boxes
---------------
1) Just turn right from the start, and you should notice the 1st set of
boxes.
2) Near the green rail (not the curved one), that is close to the half-
pipe.
3) On the wide platform, on the quarter-pipe that is at the back of the
warehouse.
4) On the ledge near the kicker ramp.
5) On the platform where the letter 'E' is.
-------------
Get S-K-A-T-E
-------------
S = Hovering over the kicker ramp.
K = Over the quarter-pipe at the back of the warehouse.
A = Over the taxi.
T = Over the half-pipe.
E = On the platform where the 5th set of boxes are.
-----------
Hidden Tape
-----------
From the start, take the right roll-in, and you should notice a platform
that is above the half-pipe. Use the metal ramp to launch you over this
platform, snatching the hidden tape on the way.
-------------
15,000 Points
-------------
Use the same method as getting 5,000 points. Just go over to the half-
pipe and do a variety of grabs, flips and spins. Don't do the same trick
more than once, as the points start to go down if you do.
==============
School - Miami
==============
------------
7,500 Points
------------
Do a spin, and hold a grab off of the ramp at the beginning, and then
from that, land a grind onto the planter. This should get you 4000+
points! Do a big air on the quarter-pipe, and then grind down the huge
planter to get the long ass rail transfer (7000+ points!). This should
easily get you over 7,500 points.
--------------
Grind 5 Tables
--------------
1) Turn left when you start, and drop off of the canopy. The 1st picnic
table should be right there.
2) Near the letter 'K', which is at the kicker gap transfer.
3) Near the letter 'A', which is on the big yellow and black rail.
4) This picnic table is close to the pool nearest the big hill.
5) Go down the huge green rail near the beginning of the level, and then
go over the kicker ramp. Turn left, and go over the bridge. The picnic
table should be right there.
-------------
Get S-K-A-T-E
-------------
S = About half-way down the huge green rail near the start.
K = Over the kicker jump.
A = On the yellow and black rail that is near the huge sign.
T = Near the bowls, there are two quarter-pipes. One is dark, one is
light. The T is hovering over one part of the dark quarter-pipe.
E = On a rail, between the two bowls.
-----------
Hidden Tape
-----------
Wow, this hidden tape is pretty tough for the 2nd level! Turn right from
the start, and drop off the canopy. You should notice a hill with arrows
on it, leading up into the distance. Go up this hill, and turn left at
the top. Wow, this place looks fun! Grind the green rail leading up to
the metal ramp, and you should hopefully land on the air conditioner.
Leading off one part of this air conditioner, is a wooden plank. Grind
this, and you should land on a canopy. Follow this, and jump off the
end. You should hopefully get the hidden tape!
-------------
25,000 Points
-------------
Follow the same method to get 7,500 points, and then head over to the
bowls. Keep doing grab variations, kickflips, impossibles, flips,
anything! It shouldn't be too difficult to get 25,000 points.
===============
Mall - New York
===============
-------------
10,000 Points
-------------
Ah good, lots of places to get points! For a start, there's the ramps at
the beginning of the level. Providing you do everything right, it's
possible to get 10,000+ points before you even leave this section! Other
places to get points is the coffee grind (doing variations, special
grinds, and flip tricks on this rail can earn you 10,000+ points
easily), the skater escalator gap, and the 32 steps at the end of the
level can also get you massive points.
---------------------
Destroy 5 Directories
---------------------
1) After the ramp section at the beginning of the level, go up the
escalator and the directory will be right in front of you.
2) After the 1st directory, jump up onto the platform, and then jump
through the fountain. Jump from the fountain onto the other platform,
and jump from this platform onto the platform where the 2nd directory
is. Alternatively, go up the 2nd escalator, and then skate the other way
until you reach the 2nd directory.
3) The 3rd directory is after the letter 'A', but before the skater
escalator gap. It's quite hard to spot, as it's on the left side of some
bushes.
4) Right before the letter 'T'. Just jump up onto the platform to
destroy this directory.
5) This directory is right after the letter 'E'.
-------------
Get S-K-A-T-E
-------------
S = On the last rail on the ramp section at the beginning of the level.
K = Don't go up the 1st escalator. Instead, swerve to the right, and
stay on the right side. Soon you will come to a planter with... the
letter 'K'!
A = After the coffee rail (the curvy rail near the cafe), there will be
a set of stairs. Jump these 16 stairs, and you should soon notice the
letter 'A' on the left rail.
T = After the 4th directory, there is a set of two rails. Grind the left
rail to get the letter 'T'.
E = Hovering over the ramp before the 5th directory.
-----------
Hidden Tape
-----------
Ignore the 1st escalator, and swerve to the right. Skate forward for a
while, staying on the right side, and you should soon arrive at a ramp
leading over a car. Jump over this, and there should be another ramp.
Jump over this, and hold the grind button. Your aim is to land on top of
one of the white rails (the top ones, not the bottom ones). Grind along
this for a bit, and in the distance, you should be able to notice... the
hidden tape! Grind along the rail for a bit more, and when you are
nearing the hidden tape, quickly jump over to the other rail. If all
went well, you should have got the hidden tape.
-------------
30,000 Points
-------------
Follow the same method as getting 10,000 points.
====================================
Skate Park - Chicago - Competition 1
====================================
The key to winning all the competions in this game is being original.
Don't do the same tricks over and over again, or the score will go down
each time you do the trick. Do transfers, do flip tricks, do grabs, do
anything that will get you points. The good thing about competitions in
this game, is that there is no set tasks to do. Do anything you want.
Here's a list of things that really score high with the judges:
1. Use the rail at the beginning. Try and fastplant 180 onto a
nosegrind, and then drop down onto a 5-0 grind.
2. The HP transfer is difficult, so try and do backflip HP transfers.
3. Make good use of the half-pipe, doing as many original tricks as you
can.
4. The bowl is very useful for big points, especially if you do the pool
hip transfer + a special move.
5. If you want to go for huge points, try and jump over the rafters, and
then land onto a grind on the other of the half-pipe. Do a few tricks
and spins while grinding, and then wallride + a move off of the end to
get huge points (100,000+)!!!
5. Do as many special moves as possible, and try and combine them with
grabs, flip tricks and spins.
6. Don't fall over! If you do, this will lower your score.
The Chicago competition is definitely the easiest competition to win
gold in, but the competitions will get a lot harder from here on, so
practice this one as much as you can.
======================
Downtown - Minneapolis
======================
-------------
15,000 Points
-------------
Start off by using the kicker 2 ledge transfer, and then from the ledge,
jump onto the rail. From the rail, jump onto the edge of the ramp. This
can get you 4,000+ points easily. From here, turn around, and head left
up the street. And you should notice in the distance a truck with a ramp
going up it. Go down the street a little way, and then turn around and
go up the ramp on the truck. Jump at the end of the ramp, and try and
land onto a grind on the yellow and black rail. At the end of the rail,
jump onto the 2nd rail. At the end of the 2nd rail, jump onto the 3rd
rail. This can get you 10,000+ points! From here, carry on up the
tunnel, and cross to the other roof. And then jump from this roof onto
the other roof. There is a bowl on this roof, so just do as many tricks
as possible until you get 15,000 points.
------------------------
Break 5 No Skating Signs
------------------------
1) Turn around from the start, and jump over the kicker ramp into the
street. The 1st sign is there.
2) This sign is just outside of the glass building, which is near the
letter 'A'.
3) After getting the 2nd sign, head down the street, and the sign will
be on a path leading down into the middle area.
4) This sign is on another path leading down into the middle area.
5) Head left from the 4th sign, and there will be a big quarter-pipe in
the distance. Go up this, and hold forward so that you end up the
platform. The 5th sign will be on the platform.
-------------
Get S-K-A-T-E
-------------
S = Get the kicker 2 ledge transfer at the start, and then from the
ledge, jump onto the rail. From the rail, jump onto the edge of the
ramp, grabbing the letter 'S' along the way.
K = Over the fountain in the middle area.
A = Near the truck with the ramp on it.
T = In the glass tunnel, near to the truck with the ramp on it.
E = There is a rail near the start of the level. Turn around from the
start, and jump up the kicker ramp that leads on to the street. Go left
for a bit, and then turn around and head back in the opposite direction.
You should notice a rail high up above where you started. Use the ramp
to jump onto the rail, grind it, and then get the letter 'E'.
-----------
Hidden Tape
-----------
Make your way around the level until you reach the truck with the ramp
going up it. Go up the ramp, and jump into the tunnel. Follow the tunnel
along until you arrive on the roof. Go through the little gap that leads
to the next roof, and get a lot of speed on the quarter-pipes. When you
think you have enough speed, jump the huge gap over to the roof with the
bowls, grabbing the secret tape along the way.
-------------
40,000 Points
-------------
Follow the same method as getting 15,000 points.
======================
Downhill Jam - Phoenix
======================
-------------
20,000 Points
-------------
You can get 3500+ points from the start if you do a fastplant + grab +
spin + flip trick over the big roll-in. From here, grind down the 1st
rail that goes over the water hazard gap, and then jump + flip trick
onto the 2nd rail. Next, head over to the huge half-pipe, and do as many
flip tricks, spins, flips, grinds and special moves as possible. It's
possible to get 20,000+ points by just doing tricks in the half-pipe!
After the half-pipe, head down the course until you are near the end of
the level. There should be a half-pipe on either side. Get lots of speed
on the halfpipe, and when you are on the side of the half-pipe that is
not near the water, jump up and to the left. Hold the triangle button
and you should start grinding along a rail. Wait until you are near the
end of the 1st rail, and you should get the Neversoft Elec Co Gap. Jump
off the end of the rail, and do a flip trick + grab + spin, before
landing onto a grind on the 2nd rail. This is the 2nd Neversoft Elec Co
Gap in one trick! You can get 40,000+ scores easily with this combo!
-------------
Open 5 Valves
-------------
1) On the two rails at the start.
2) On the 2nd ramp with arrows on, near the letter 'S'.
3) Just before the half-pipe, there is a ramp on the left side leading
up to a rail. The 3rd valve is on this rail.
4) Follow the course until you get near the end. Here, you will find a
ramp that launches you up onto a big rock. On top of the big rock is the
4th valve.
5) At the end, you have a choice of taking the low path (to the left),
or the high path (to the right). Take the left path, but stay on the
right side. You should hopefully drop onto the 5th valve.
-------------
Get S-K-A-T-E
-------------
S = Just to the left of the two rails leading over the huge water hazard
gap, there is a ramp with red arrows on it. Go up this ramp, and jump
slightly to the left, to get the letter 'S'.
K = Near the start of the half-pipe, on the right side, there are two
rails. The letter 'K' is on the left rail.
A = Hovering over the quarter-pipe that is on top of the half-pipe.
T = Follow the course until you get near the end. Here, you will find a
ramp that launches you up onto a big rock. Go down the big rock, and you
will soon be at a ramp. Jump up the ramp, and you should get the letter
'T'.
E = Follow the course until you get right near the end. Right near the
end, there should be two quarter-pipes on either side of the track. Get
lots of speed, and when you feel you have enough height, aim for the
rails way up on that high platform. You should hopefully land on the
rail. The letter 'E' should be about half-way across this rail.
-----------
Hidden Tape
-----------
Just before you get to the half-pipe, there is a slope going up to the
left. Go up this slope, and you should notice a rail leading off into
the distance. Grind this, and then skate along until you come to the
next rail. You should now be on a platform, with a gap in the middle.
Ride up the ramp and curve at the same time so that you end up of the
other side of the gap. Fastplant up onto the big mound type thing, and
ride across it until you come to another gap. Use the same method as
before, and you should soon come to the end of the path. Fastplant off
the end of the path, and hold the grind button. You should hopefully
land on top of this structure with rails on it, getting the video tape
along the way.
-------------
40,000 Points
-------------
Follow the same method as getting 20,000 points.
===================================
Burnside - Portland - Competition 2
===================================
Yay, another competition! Unfortunatly, this one is much harder than the
last one! The judges are a lot more strict, and the skaters seem to have
got a lot better. Here are the places to get points:
1. At the beginning of the level! Yes, even that useless little half-
pipe can come in useful. Get lots of speed on it, and then launch
yourself onto the bridge for a bridge grind. Lots of lovely points will
be flooding your way.
2. That little bowl in the far corner of this skatepark isn't bad
either. It has a huge vert wall, that is very useful. Try and do a flip
on the vert wall, and then hold the triangle button. It's possible to do
a flip + grind. Once you're grinding, add a few more points by doing a
flip trick + grind + flip trick + grind, etc.
3. The triple rail transfer is useful if you do a flip trick in between
each rail.
This competition is pretty difficult. Try and practice the level before
entering the competition.
=======================
Streets - San Francisco
=======================
-------------
25,000 Points
-------------
From the start, go up the slope on the right side, and do a fast plant
onto the rail. Do flip tricks all the way down the many rails to the
street, and you can end up getting 15000+ points! From here, head left,
and you should spot a really nice half-pipe. Do a few grabs, spins and
flips on here, and you should have no problem in getting over 25,000
points.
----------------
Wreck 5 Cop Cars
----------------
1. Turn left at the start, and there will be the 1st cop car.
2. Outside the donut shop, near the Lombard Gap.
3. Near the Bendy's Lip transfer.
4. Near the entrance of Chinatown.
5. Very Near the 4th police car.
-------------
Get S-K-A-T-E
-------------
S = Go down Lombard Street at the beginning of the level, and then turn
left. Go up the slope where the green rail is, and the letter 'S' should
be there.
K = Go up the slope at the beginning that leads to those rails. Slow
down, and drop down the 1st ledge. Drop down the 2nd ledge. Drop down
the 3rd ledge. Once you're on the 3rd ledge, turn right and smash
through the glass. There, will be the letter 'K'.
A = Enter chinatown, and the letter 'A' will be hovering over the gap
between two quarter-pipes.
T = Go straight down the street from Chinatown, and after a while, there
will be lots of trees on the right side. Go up the big grey planter, and
jump onto a grind on the ledge. Soon, you will smash through some glass
and end up in a secret room, with the letter 'T'. E = After getting the
letter 'T', go through the exit, and jump over the small ledge to land
on the street. You should notice a building that has some flagpoles on
the roof. Go up the quarter-pipe on the left side, and then you should
have enough speed to go up the slope and jump through the glass to land
in the building. In the building there is a bowl, and way up abover the
bowl, is the letter 'E'.
-----------
Hidden Tape
-----------
There are many ways to get the hidden tape, all of them are difficult.
I'll tell you the easiest way. Skate around the level until you get to
the middle area. There is a fountain in the middle area, and the
fountian has a path going down it. Jump up onto the path, and when you
get to the end of it, jump. You should hopefully land on a roof, and get
the fountain gap. Jump over the gap to get onto another roof, and then
keep skating along until you arrive on the top of a building. There is a
huge wooden ramp up here. Go up the wooden ramp, and then jump off the
top of it. You should hopefully fall through a pagoda, grabbing the
hidden tape along the way.
-------------
50,000 Points
-------------
Follow the same method as getting 25,000 points. If you still can't get
50,000 points, head over to the hubba gap. Do a fastplant + special move
over this a few times, and you should easily get over 50,000 points.
====================
Roswell - New Mexico
====================
Ugh, not another competition! Fortunatly, this level is probably the
best level in the game! It will take a lot of practice if you want to
get gold in this level. I won't list all of the places where you can get
points, because there are so many! There's the bowl, the two half-pipes,
the low/high deck transfers, the ET grind, the BHouse rail, etc. Even
though there are so many places to get points, it doesn't mean that this
is an easy level. The skaters have now got very good, and the judges are
extremely mean. Practice as much as you can before entering this
competition. Good luck!
---------------------------------------------------------------------
5. Transfer listing
---------------------------------------------------------------------
This transfer listing is all my own work, and contains all the transfers
that I have found in the game, hopefully all of them! Enjoy!
----------------------------
Warehouse - Woodland Hills
----------------------------
Big Rail : Points vary
Somewhere in the level is a big green rail with a curve in it. Grind the
whole rail to get the 'Big Rail' transfer. This is a pretty easy
transfer, but can get you a lot of points depending on what tricks you
do on it.
Channel Gap : 250 points
You know those two big roll-ins at the start? well on either side of
them are some ramps. Jump from one of the ramps over the roll-in to land
on the other ramp.
Deck 2 Rail : Points vary
Work your way around the level until you find the deck near the green
rail. Get a lot of speed from the quarter-pipe, and then jump from the
deck to the rail.
Face Plant : Points vary
Right then, you know where the letter 'E' is when you play career mode?
Well, what you have to do is launch from the ramp, and then fly all the
way over to that wall and crash into it. It helps if you do a wall ride
so you can get extra distance.
High Rail : Points vary
Above the quarter pipe that lines the back of the warehouse is a high
rail on the wall. I used a fast plant to get up here, but it can be done
just by jumping onto it. What you have to do is to grind the whole rail,
not just a bit of it. And that is how you get this transfer.
Holy Shi... : Points vary
A very difficult transfer. Grind the whole quarterpipe at the back of
the warehouse.
Kicker 2 Ledge : 200 Points
Jump from the Kicker ramp to the small ledge.
Kicker Gap : 100 points
Somewhere around the warehouse level you should find two little wooden
ramps facing each other. To do this transfer simply jump from one ramp
to the other.
Monster Grind : Points vary
What you have to do, is grind along the high rail, jump onto the
quarter-pipe and grind along that, and then jump onto the green rail.
Remember, this is all one trick! This is very hard to do, and will take
you a while to master. This will get you at least 10000 points! Have fun
trying!
Over the Pipe : 300 points
You know that half-pipe? Well, what you have to do is jump over it. Not
a hard task really, which is why you only get awarded 300 points. This
is really fun to do and it looks amazing when you do it with Tony Hawk's
Kickflip McTwist!!!
Over the Pipe + Secret Room : 1200 points
Right then, you know that room that is hanging above the half-pipe? What
you have to do is jump through into the room, and out of the other side
without touching the floor, and you will get the Secret Room transfer.
You cannot do this transfer without jumping over the half-pipe, so it
counts the two transfers together, which is why it gives you 1200
points.
Taxi 2 Rail : Points vary
Jump from the taxi, all the way over to the green rail where you get the
Big Rail transfer.
Taxi Gap : 600 points
Ah good, a difficult gap at last. Get a lot of speed from the quarter-
pipe that lines the back of the room, and jump from the taxi into the
half-pipe. This is a well earned 600 points.
Transition Grind : Points vary
Do the same as above, but this time instead of crashing into the wall,
grind the ramp.
--------------
School - Miami
--------------
Ditch Slap : 250 Points
There are a few footbirdges in the schoolyard that lead over a ditch.
The aim of this transfer is to jump over the ditch. There are a couple
of ramps to help you.
Dumpster Rail Gap : Points vary
Go around the back of the school and you will see a rail leading up some
garbage, and then another rail going down some garbage. What you have to
do is to grind up one of the rails, jump, and then grind down the other
rail. A very fun transfer to do.
Funbox To Rail Transfer : Points vary
Go down that hill next to the Long Ass Rail planter. At the bottom of
the hill you should see a ramp. Go over the ramp at full speed, and jump
from the ramp onto the rail.
The other Funbox to Rail Transfer is near the huge sign. To do this
transfer, just jump from the funbox onto the quarter-pipe.
Funbox To Table Transfer : Points vary
Near the huge sign, jump from the funbox onto the picnic table.
Garbage Ollie : 50 Points
Just go around the back of the school and ollie over the garbage.
Gimme Gap : Points vary
A very easy gap to do if I do say so myself. You can do this straight
from the start. You know the canopy that you're skating on as soon as
you begin the level? Well, ride off of that and grind the planter. Easy!
Hall Pass Gap : Points Vary
Hmm, this is one of the harder gaps to do. You know the Long Ass Rail?
Well opposite that, there is a grass area. At the end of the grass area
there is a rail. Grind up the rail and at the end of that, jump off and
start grinding along the planter. This is a difficult transfer to do, so
don't give up if you can't do it straight away.
Handicap Ramp Rail : Points vary
As soon as you have done the Gimme Gap, turn left and you will see a
long green rail. (In career mode, it is the rail that has the letter 'S'
over it. Grind the whole rail to get this transfer.
Kicker Gap : 100 Points
As soon as you have done the Handicap Ramp Rail, follow the path and
jump the gap between the two ramps. (In career mode, they are the ramps
that have the letter 'K' floating above them.
Long Ass Rail : Points vary
Right then, you know that long planter that leads down to the pools?
Well what you have to do is grind the whole thing. Actually, I have
found out that it is also possible to grind the left planter and get the
same transfer, although that is much harder.
Mini Gap : 250 Points
This gap is near the letter 'A', and is similar to the Park Gap, but
there is a shorter gap. Just jump from one ramp to the other.
There is also a mini gap on the roof. There is a little gap between the
ramps that you can jump over to get this transfer.
Over A Footbridge : 1000 Points
Go down into the ditch for this transfer. You'll notice that there are a
few ramps in the ditch. What you have to do is use the ramps to jump
over the footbridge.
Over The Air Conditioner : 750 Points
Make your way up onto the rooftop, and you will see a big green air
conditioner in one corner. Use the ramp on one side to help you fly over
the air conditioner.
Park Gap : 500 Points
This gap is very near the Kicker Gap. When you have done the Kicker Gap,
turn gently to the right and you will see a ramp, a gap, and another
ramp. Simply jump from one ramp to the other ramp to get the Park Gap.
Playground Rail : Points vary
In the schoolyard there is a huge sign. To get this transfer you have to
grind along the top of the sign.
Rail To Rail Transfer : Points vary
To do this transfer, grind along the planter, jump over the ditch, and
carry on grinding along the other planter.
The other Rail To Rail Transfer is near the other one. Just grind along
the planter, and then jump and grind along the quarter pipe.
Roof To Awning Gap : 750 Points
Skate your way up onto the top of the air conditioner. What you have to
do, is jump from the air conditioner, onto the green awning.
Roof To Roof Gap : 500 Points
As it says. Simply jump from the roof with the air conditioner, to the
roof with all those point bonuses on.
Swim Team Gap : 1000 Points
Jump from one of the swimming pools, to the other.
1st highest score:
2nd highest score:
3rd highest score:
---------------
Mall - New York
---------------
32 Steps Off A Mezzanine : Points Unknown
The hardest transfer to do in the mall. As far as I know, it's not
possible to actually jump all of the steps from the mezzanine. The way I
do it is to fastplant to a wallride onto one of the walls, and then jump
about halfway down.
Coffee Grind : Points vary
Go to the left of the escalator near the start, and soon you will come
to a big green rail. Grind the whole thing.
For The Whole Atrium : Points vary
Near the end of the level, there are two huge ledges on either side.
Grind along one of these ledges for this transfer.
Fountain Gap : 250 Points
Take the first escalator up, jump onto the platform, jump onto the other
platform and now you're set up to do the transfer. To do the transfer,
simply jump into the fountain.
To do the other Fountain Gap transfer, jump out of the fountain and onto
the platform. The Fountain Gap transfer sets you nicely up for the
Flying Leap.
Going Down Gap : 250 Points
After jumping the 16 stairs, you will come to an area with two
elevators. Jump over the elevator to get this transfer.
Going Up Gap : 250 Points
Jump over the other elevator for this transfer.
Over A 16 Stair Set : 250 Points
This transfer is just after the Coffee Grind. Just jump the stairs to
get this easy transfer.
Over A Huge 32 Stair Gap : 2000 Points
Right near the end, there is a huge set of stairs. Jump the whole lot
from the lower level.
Planter Gap : 100 Points
When you leave that rampy bit near the start, go to the right of the
escalator and you will see three planters. To get the planter gap, just
jump from one planter to the other. You will get a lot more points if
you grind from one planter to the other.
Rail Combo : Points vary
Go up the first escalator near the start, and if you should notice two
short poles sticking out of the left and right sides of the escalator.
If you take the right pole, you will drop onto the planter. If you take
the left pole, you will drop onto the Coffee grind. For this transfer, I
suggest taking the left pole as it will get you loads more points.
Skater Escalator Gap : 500 Points
About halfway through the level, near the pizza shop, there is an
escalator leading down. Jump the whole thing for this fun transfer.
The Flying Leap : 100 Points
One of the highest jumps in the Mall. After doing the Coffee Grind,
instead of jumping over the 16 stairs, go up the escalator and jump over
the wall.
--------------------
Skate Park - Chicago
--------------------
Acid Drop : 1000 Points
To get this strange transfer, you have to jump from the walkway into the
pool, but you have to land on the slope of the pool. If you land on the
flat part of the pool, then you won't get this transfer.
HP Transfer : 250 Points
Head straight from the start and grind the rail to get lots of speed,
and then jump from that small quarter-pipe all the way onto the half-
pipe. A nice little transfer to do.
The other way to do this transfer is to jump from the half-pipe onto the
quarter-pipe. You get the same amount of points whatever way you do it.
Light Grind : Points vary
Use the quarter-pipe near opposite the half-pipe to jump onto the light.
This is quite a difficult transfer as the light is so small.
Over The Box : 100 Points
Behind the big half-pipe there is a big quarter-pipe. Gain a lot of
speed from the quarter-pipe, and then jump over the whole platform near
the rails.
Over The Pipe : Points Unknown
Use the big quarter-pipe to jump all the way over the half-pipe for this
transfer.
Over The Rafters : Points Unknown
To do this transfer, you need a lot of speed. What you aim to do is to
launch off the big quarter-pipe, but don't grind the rafters, instead
jump over them.
Pipe 2 Box Grind : Points vary
Jump from the half-pipe, all the way to the little black and yellow
rail. This is so hard, I have only managed it a few times. Keep
practicing this transfer.
Pool 2 Walkway : 700 Points
Go to the pool again, and get a bit of height, and then jump from the
pool onto the walkway.
Pool Hip : 500 Points
Make your way over to the big blue pool, and get quite a lot of air.
What you aim to do, is to jump over the hip of the pool. That is, jump
from the pool, over that bit of platform, and then land on the other
side of the pool. Easy!
Pool Rail Trans : Points vary
One of the hardest transfers in the level. Skate your way over to the
pool, get a lot of air, and then jump from the pool all the way over to
a grind on one of the green rails.
The other way to do this transfer is to jump from the pool onto the
little quarterpipe near the green rails.
Rafter Rail : Points vary
Get lots of speed on the quarter-pipe near to where you start. Next,
fastplant on the quarter-pipe opposite the half-pipe and aim to grind on
the rafters. Probably the most fun transfer to do in the game.
Transfer : 200 Points
Probably the most simple transfer in the level. Just jump over the
platform that seperates the big quarter-pipe from the half-pipe.
Walkway Rail Trans : Points vary
You know that walkway behind you when you start? Well, first of all, you
have to get onto that. To do this, use the small quarter-pipe near the
green rails to launch yourself onto the walkway. Now go along a short
way and then jump off the walkway and jump to a grind on one of the
green rails.
Wall Gap : 100 Points
You know that grind at the beginning of the level? Well, it has two
levels to it, a high level and a low level. To get this transfer you
have to jump over the high level of it. You don't get anything for
jumping the low level.
Whoop Gap : 1000 Points
There is a place in the level with two green rails, and a ramp going up
either side of them. To get this transfer you have to jump over one of
the green rails by using the ramps at either side.
----------------------
Downtown - Minneapolis
----------------------
Big Ass : 1500 Points
For this transfer, go to the purple platform again, but this time jump
from the lower platform all the way to the glass. This is a lot harder
than the glass gap, but if you're lucky you can get the Big Ass + Glass
Gap transfer which = 4500 points. Add a spin and a grab to this and you
could easily be scoring over 10000 points.
Billboard Grind : Points vary
To do this tricky little transfer, go up to the rooftops and go onto the
rooftop that is surrounded by quarter-pipes. Now, there are three ways
to exit this roof top other than jumping over the quarter-pipe. The 1st
way is to jump over the street and land on the roof with the pool. The
2nd way is to go over that little ramp to get to the roof with the glass
surrounding all the planters, and the third way is to jump over a small
ramp and to land in that big television. However, that big television is
just the thing you need to do this transfer. When you leave the ramp,
aim slightly to the right, jump over the street and land on the grind
rail just under the television.
BS Gap : 500 Points
Instead of grinding the bus stop, use the little ramps to launch over
them.
BS Grind : Points vary
Around Minneapolis there are many bus stops, use the little ramps to
launch onto a grind on one of the bus stops.
Burly Deck Gap : 2500 Points
Go to the triangular platform once again, but for this transfer you have
to jump over the widest part of the platform. Not an easy task.
Car Ollie : 100 Points
There are many cars around Minneapolis that don't move. Ollie over one
of these cars for this transfer.
Car Plant : 1000 Points
There are many extremely speedy taxis zooming their way around
Minnapolis. Jump over one of the taxis for this transfer.
Cheesy Deck Gap : 50 Points
There's a place in Minneapolis which is kind of like a triangular
platform. It's near a No Skating sign. Anyway, to get this transfer, you
have to jump over the narrowest bit of the triangular platform.
Death Grind : Points vary
ARGGGGH!!! This transfer is so hard! To do this transfer, head up to the
rooftops and get to the roof with the pool on it. Now you should notice
that there is a big ramp leading off one corner of the roof. What you
have to do is to go off this ramp, and jump all the way down to a grind
on the rail. This is one of the hardest transfers in this level.
Deck Gap : 250 Points
Go to that triangular platform again, but for this transfer you have to
jump over the middle part of the platform.
Dirty Rail : Points vary
This is really difficult to do. From the start, go to the end of the
street and turn right at the corner. Next go all the way to the top of
the hill and get some speed off of the quarter-pipe. Next, go down the
hill and at the bottom there is a big ramp. Jump over this and land onto
a grind on the big rail leading down into the centre area.
Glass Gap : 750 Points
To do this transfer, head to the truck with the ramp on it. Now in this
area, there are two huge quarter-pipes with a bend in them. What you
have to do, is to get a lot of speed from one of these quarter-pipes,
and then head straight forward. You should notice a kind of purple
platform thing with two point bonuses hovering above it. The platform
has two levels to it. A lower and a higher level. What you have to do
for this transfer is to jump from the higher level right through the
glass.
Kicker 2 Edge : Points vary
Straight ahead of you when you start, jump from the kicker ramp onto the
small ledge and start grinding it.
Kicker 2 Street : 100 Points
Use the kicker ramp to launch you onto the street.
Kicker Gap : 100 Points
Straight ahead of you when you start, jump over the small gap between
the ramps.
The other kicker gap is slightly to the left of the first kicker gap.
Phat Gap : Points Unknown
Ah yes, the hardest transfer in the game. Much harder than the Holy
Shi... Grind. I have only done this transfer once, because it is so
hard. What you have to do is to jump over one of the pathways that
surround the centre area. This may not sound difficult, but believe
me... it is.
Rail 2 Rail Transfer : Points vary
Near the triangular platform there are two sloping rails. To get this
transfer you have to grind up one of the rails, air the gap over the
platform, and then grind down the other rail.
Roof 2 Roof : 2000 Points
Make your way up onto the rooftops. Your aim for this transfer is to
jump from the roof with all the quarter-pipes on it, all the way over to
the roof with the pool on it.
Secret Tunnel Entrance : 500 Points
Get up onto the street that is behind you when you start by using the
kicker gap and then turn left, you should soon notice a green tunnel
above you. The objective of this transfer is to get speed off of the
quarter-pipe and then use the big ramp to launch you into the tunnel.
Sucky Room Gap : 1500 Points
Work your way to the rooftop with the glass all around some planters.
What you have to do for this transfer is to jump from the small ramp,
all the way over the street, to land in this a room with a 500 point
bonus in it.
T 2 T Gap : 500 Points
Use the kicker ramp to launch yourself onto the street, take a left and
follow the street until you see the truck with a ramp on it. Go up the
ramp and jump into the tunnel.
Transfer : 200 Points
Near that big truck with the ramp on it that leads into the tunnel there
are two long blue quarter-pipes. To get this transfer, jump from one
quarter-pipe, over the small platform, and then land near the other
quarter-pipe.
Truck Gap : 250 Points
Somewhere around the centre area, there is a big truck with two ramps
leading up either side of it. Use one of the ramps to jump over the
truck.
Tunnel Gap : 1000 Points
This transfer is similar to the Secret Tunnel Entrance transfer, but is
a tad harder. What you have to is to get speed, but aim to jump over the
tunnel instead of through it. A fun transfer to do.
Wimpy Gap : 250 Points
There are lots of planters surrounding the centre area. Use one of them
to jump out of the centre area and land on the path above.
----------------------
Downhill Jam - Phoenix
----------------------
25/50/75/100 Feet : Points vary
Follow the course until you get near the end. Here, you will find a ramp
that launches you up onto a big rock. Follow the rock down and through
the tunnel, when you see the ramp at the end of the tunnel, jump.
Huge Water Hazard Gap : 1000 Points
You know that part in the level where there are those two big green
rails that lead over a river? Well what you have to do to get this
transfer is to jump the whole river. It helps if you use the big ramp to
the left of the rails to launch yourself over the river.
Neversoft Elec Co Gap : Points vary
Follow the course until you get right near the end. Right near the end,
there should be two quarter-pipes on either side of the track. Get lots
of speed, and when you feel you have enough height, aim for the rails
way up on that high platform. Grind to the end of the rail, and keep the
grind button held down. When you come to the end of the first rail, you
should drop off and land on the second rail. The most difficult transfer
in the level.
-------------------
Burnside - Portland
-------------------
Bridge Gap : 1000 Points
There are many bridges around Burnside, to get the Bridge Gap transfer,
you have to jump over one of the bridges.
Bridge Grind : Points vary
To get this transfer, grind on one of the bridges.
Over Da Pool : 800 Points
Get lots of air from the ramps that are scattered throughout Burnside,
and then jump over the entire eyeball pool.
Triple Rail : Points vary
There's always one difficult transfer in every stage. Well, here's the
difficult transfer in Burnside. After exploring around for a while, you
should notice three grey planters that seem to be in odd places. Well,
your task is to grind one of the planters, jump to the next planter and
grind that, and then jump to the final planter and grind that. Not an
easy task.
Twinkie Transfer : Points unknown
After exploring around Burnside for a bit, you should soon notice a kind
of lump that is sticking out of the floor. But that lump has a purpose,
for it is by means of this lump that you can get a transfer. Anyway,
what you have to do, is jump from the lump, into that little bowl (not
the eyeball bowl). This is quite a fun little transfer to do.
Vert Wall Gap : 700 Points
Make your way over to the eyeball pool. Get a bit of air, and then jump
over the vertical wall.
-----------------------
Streets - San Francisco
-----------------------
Acid Drop-In : 1000 Points
From the start, head down Lombard Street and then take a left. You will
notice a strange looking half-pipe in this area. Get a lot of speed on
the half-pipe, and then jump onto that big concrete ledge high up above
the half-pipe. To do the transfer, you have to jump from the big
concrete ledge and land on the half-pipe.
Backwoods Ledge : Points vary
Near the planters, there is a big yellow ledge with a lot of trees near
it. Jump up onto the ledge and grind the whole thing for this transfer.
Bendy's Lip : Points vary
Go down Lombard Street, turn left, and then start to follow the road for
a while. You should soon notice a police car, and near that there is a
big quarter-pipe with bends in it. Grind the whole quarter-pipe for this
transfer.
C Block Gap : 500 Points
In the middle area of this level, there is an octagon shaped object. Use
the small ramp to launch you over the octagon for this transfer.
Down The Spiral : Points vary
Near the hidden bowl area, there is a spiral structure. Going down the
spiral, there is a ledge. Grind down the whole ledge for this transfer.
Fountain Gap : 750 Points
As you explore the middle area of this level, you should notice that
there is a big fountain in this area. Look at the fountain and you will
see that there is a kind of path that you can jump into. Jump onto the
path, and ride along it until you're near the end. When you're at the
end of the path, use jump off and land on the big path that leads around
the building.
Handi Gap : 1000 Points
This transfer is near the donut shop area, which is near the big set of
stairs. Anyway, in this area there is a pathway for wheelchairs. What
you have to do is to use the quarter-pipes on either side to launch
yourself over the pathway.
Hook Rail : Points vary
From the start, head down Lombard Street and then take a left. A big
half-pipe is in this area. Head past the half-pipe and you should notice
a big curvy green rail with kinks in it. What you have to do for this
transfer is to grind the whole rail.
Hubba Gap : 750 Points
To get this transfer, you have to use the ramps to launch yourself over
the kinked ledges, and land on the other side.
Hubba Ledge : Points vary
Head to the the place where you would normally gring the Hook Rail. In
this area, there is a kinked planter. To get this transfer, you must
grind down the kinked planter.
Lombard Ledge : Points vary
Skate along from the start, and you will soon come to a big slope. This
big slope is Lombard Street. At the left side of Lombard Street there is
a huge ledge. Grind the whole ledge to get the Lombard Ledge transfer.
Lombard Gap : 5000 Points
The hardest transfer in San Francisco. What you have to do is to get a
lot of speed on the quarter-pipe, and then jump over all of Lombard
Street. This is a very hard transfer, and requires a lot of speed. You
need to use that small ramp at the top of Lombard Street to get this
transfer.
Oversized 8 Set : 500 Points
After the Porch Gap transfer, you can jump up the ramp straight in front
of you and land on the other side of the wall. You should see a handrail
and a big set of stairs. For this transfer, jump over the big set of
stairs.
Over The Seven : 100 Points
You know that concrete that you jump over in order to get the Spine Gap
transfer? Well, get onto that, and skate along it, and you should soon
notice that there are seven steps at the end of it. To get this
transfer, jump over the seven steps.
Pagoda Gap : 1000 Points
After doing the Fountain Gap transfer, follow the pathways around the
buildings until you get to the highest rooftop. Here, you should notice
a big wooden ramp. Go up this ramp and jump off of it. You should land
in the pagoda.
Planter Gap : 500 Points
Near the sprial structure, there are some planters. Jump over one of the
planters for this transfer.
Porch Gap : 250 Points
Follow the instructions for the Street Gap transfer, but for this
transfer take a left. You will go down a small path and will soon be
presented with two big steps with a point bonus floating over them. For
this transfer, jump over the two big steps.
Rail 2 Rail : Points vary
This transfer is near the hidden bowl. Just jump from a rail, to a rail.
Ramp 2 Ramp : 500 Points
Near the hidden bowl there is a quarter-pipe with a big gap in it. Jump
from the quarter-pipe, over the gap and land on the other quarter-pipe.
Ramp 2 Ramp : 750 Points
In the Chinatown area, there is a quarter-pipe with a gap in it. Jump
over the gap.
Spine Gap : 1000 Points
This transfer is near the hidden bowl area. Around this area, you should
notice a small wooden ramp which has a planter on either side of it.
What you have to do, is to get a lot of speed from the quarter-pipe, and
then launch over this small little ramp, and hopefully clear all the
concrete and land on the red floor.
Street Gap : 500 Points
Enter Chinatown, and go to the end of the tram lines. From here, turn
around so that you're facing down the street. You will notice that there
are three ways to go. Going down the street will exit Chinatown, going
left will lead you down these two big steps, and going right will lead
you down the path with the rail. Take the right path, and jump through
the glass and over the street for this transfer.
The Gonz Gap : 500 Points
This transfer is very near the Over The Seven transfer. You know that
wall that you jump over for the Spine Gap transfer? Well, that's the
wall that you have to get onto. When you're on the wall. Skate towards
the spiral structure. Next, turn around. You should still be on the
wall. Next, skate forwards and when you get to the curve in the wall,
jump off and over the two small steps.
You can also get The Gonz Gap transfer by grinding along the wall and
landing above the two small steps.
--------------------
Roswell - New Mexico
--------------------
BHouse Rail : Points vary
From the start, go left and follow the platform along. You will soon
come to a rail that has yellow and black stripes. Grind the whole rail
for this transfer.
Channel Gap : 500 Points
The first channel gap is by the entrance to the pool room. Just jump
over the gap between the quarter-pipes.
The last channel gap is in the pool room. Just jump over the gap in the
pool.
Deck Gap : 1500 Points
From the start, get on top of the platform by the short half-pipe. You
will now be on a big greyish platform. Look around, and you will see
that there is a quarter-pipe at one end, two launch ramps, and one big
curvy rail. For this transfer, you need to get a lot of speed on the
quarter-pipe, and then jump off one of the launch ramps and clear the
whole deck.
Deck Grind : Points vary
Go up to the big blue platform again, but instead of clearing the deck,
use the launch ramp to jump all the way onto the last part of the curvy
rail.
ET Grind : Points vary
Near the short half-pipe, there are three rails. Grind all three of
them.
High Deck Gap : 1000 Points
Jump from one of the half-pipes, all the way to the other half-pipe.
Low Deck Gap : 500 Points
Use the ramp near the short half-pipe to launch yourself over the low
part of the deck and land near the long half-pipe.
MB Emerson Grind : Points vary
The hardest grind in Roswell! What you have to do is to get up onto that
big blue platform again, but for this transfer you have to jump over the
quarter-pipe, and land on the BHouse Rail. Not an easy task!
Pool Grind : Points vary
There are two ways to do this transfer.
The first way is to grind around the whole pool. This is pretty hard to
do.
The last way is to grind the pool near the channel gap, jump over the
channel, and then continue grinding around the pool. This is much
easier, and gets you a lot more points.
Roll In Channel Gap : 1000 Points
You know that roll-in that you go down at the start of the level? Jump
over the whole thing to get this transfer.
---------------------------------------------------------------------
6. Things to try
---------------------------------------------------------------------
Welcome to my things to try section! If like me, you have played Tony
Hawk's Pro Skater for a long time, and are starting to find it getting
just a tiny bit boring, then this things to try section should hopefully
help! I've split the things to try into four difficulties, easy, medium,
hard and expert. Can you do them all? However, this is only a small
selection of the things to try in this game. If you have any things to
try that you would like to be put in this section, then feel free to e-
mail me and tell me. Remember to write what difficulty the thing to try
is. To anyone who is starting to find Tony Hawk's Pro Skater getting a
little bit old, I hope this things to try section will help!
==========================
Warehouse - Woodland Hills
==========================
Easy
----
A nice little easy task to start the things to try section. Try and get
a little bit of speed on the quarter-pipe that is behind you when you
start the level, and then jump through the glass, all the way over the
roll-in.
Medium
------
Quite a difficult thing to try: Handplant the high rail.
Hard
----
Do the Holy Shi.. Grind (Holy Cow grind if you are playing the N64
version).
Expert
------
This thing to try is similar to the easy task. Try and get a little bit
of speed on the quarter-pipe that is behind you when you start the
level, and then wallride through the glass on the right rollin. Once you
are on the wallride, jump, and try to land in the half-pipe.
==============
School - Miami
==============
Easy
----
Quite a difficult task to begin with. You start the level on that big
green canopy. Go down the canopy, and as you are nearing the end of it,
turn slightly to the right, and try and land on the planter.
Medium
------
There are two Long Ass Rail grinds. The first one is the right planter,
which is a shorter, and generally easier grind. The second one is the
left planter, which is a much more difficult grind. Can you get the Long
Ass Rail grind on the left planter?
Hard
----
Similar to the easy task. Instead of jumping from the canopy to the
right planter, try and jump from the canopy to the left planter. Much
more difficult!
Expert
------
Enter the school gymnasium. There are two huge wooden flat ramps on
either side. On these flat ramps, there are green rails going up the
side of them. This brings me to the expert task, which is very difficult
to do: Grind up one of the green rails, when you reach the top of this
rail, jump into a grind on the rail going across the top of the flat
ramp. When you reach the end of this rail, jump into a grind on the rail
going down the flat ramp. That's pretty difficult!
===============
Mall - New York
===============
Easy
----
Go down the ramp section near the beginning of the level, and go up the
first escalator. When you get to the top of the escalator, there will be
a circular planter. Try and grind around this planter.
Medium
------
Skip the first escalator, and go up the second escalator. Jump before
you reach the top of the escalator, and you will get the flying leap
transfer. Try and land on the two rails that you grind along to get the
secret tape.
Hard
----
Same as the medium task, but try and backflip/frontflip/MCTwist onto the
rails.
Expert
------
Try and get the 32 step from mezzanine transfer by just jumping it. No
nollies, fastplants or wallrides aloud! Can it be done?
====================
Skate park - Chicago
====================
Easy
----
Get the rafter rail transfer, by jumping from the quarter-pipe opposite
the half-pipe, onto a grind on the rafters. From the rafters, jump down
into the pool below.
Medium
------
Same as the easy task, but try and backflip/frontflip/MCTwist into the
pool.
Hard
----
Okay, this is an extremely difficult task, but it can be done! There are
in fact two grindable rafters. The first one is the usual planter that
everyone grinds, which is the one mentioned in the medium task. The
second rafter is much more difficult to grind. You can get to this
rafter by getting a lot of speed on the half-pipe, and jumping forward
as far as you can. It may also be possible to grind this rafter by
jumping from the bowl.
Expert
------
This is very difficult! Jump from the quarter-pipe opposite the half-
pipe all the way into the bowl. Alternatively, jump from the small HP
Transfer ramp into the bowl.
======================
Downtown - Minneapolis
======================
Easy
----
Near the start, there is the kicker 2 edge transfer, which people
usually get by jumping from the kicker ramp, onto a grind on the right
ledge. For this easy task, try and jump from the kicker ramp, onto a
grind on the left ledge.
Medium
------
Grind on one of the traffic lights.
Hard
----
Pause the game, hold L1, and then press Square, Circle, X, Up, Down to
enter the skip to restart cheat. From the menu, enter the skip to
restart option. Select RE-Start-Roof2 from this list. Okay, this sets
you up perfectly for the Death Grind. Get a bit of speed on the rail in
front of you, and then jump off the ramp at the end of the roof. Try and
backflip onto the rail below. Can you get the backflip + Death Grind?
Expert
------
Just doing the Phat Gap is enough for this expert task!
======================
Downhill Jam - Phoenix
======================
Easy
----
Okay, this is a simple little task. Go to the two big rails that lead
over the water, which are also the rails you jump over to get the water
hazard gap. Grind down one of the rails, and then jump over to a grind
on the other rail.
Medium
------
Same as the easy task, but once you jump from one rail to the other,
jump back again to a grind on the other rail.
Hard
----
Try and get over 125ft or over on the long jump.
Expert
------
Just before you get to the half-pipe, there is a slope going up to the
left. Go up this slope, and you should notice a rail leading off into
the distance. Grind this, and then skate along until you come to the
next rail. You should now be on a platform, with a gap in the middle.
Ride up the ramp and curve at the same time so that you end up of the
other side of the gap. Fastplant up onto the big mound type thing. From
here, there is a huge drop over the other side of the mound. It's such a
huge drop, that it's possible to do a double backflip/frontflip. Can you
do a double backflip/frontflip over the mound?
===================
Burnside - Portland
===================
Easy
----
540 the Vert Wall Gap.
Medium
------
Backflip/frontflip/MCTwist over the Bridge Gap.
Hard
----
Along the back of this skatepark, there is a huge high wall. Try and
handplant this high wall.
Expert
------
Fastplant + backflip/frontflip/MCTwist the Twinkie Transfer.
=======================
Streets - San Francisco
=======================
Easy
----
From where you start the level, head along a bit until you reach the
start of Lombard Street. Here, there is a little ramp, and a big planter
which goes all the way down the left side of Lombard Street. Jump over
the ramp, and try and land on the planter.
Medium
------
Instead of landing on the planter like in the easy task, try and land
launch from the ramp onto a grind on the huge moss covered walls
instead.
Hard
----
There is a fountain in the middle area, and the fountian has a path
going down it. Jump up onto the path, and when you get to the end of it,
jump. You should hopefully land on a roof, and get the fountain gap.
Jump over the gap to get onto another roof, and then keep skating along
until you arrive on the top of a building. There is a huge wooden ramp
up here. Go up the wooden ramp, and then jump off the top of it. Try and
land onto a grind on the pagoda. Not an easy task!
Expert
------
This task follows on from the medium task. Once you have launched from
the ramp onto a grind on the moss covered walls, try and grind down all
of the walls, and you will go around a corner at the bottom. As you near
the end of the wall, jump to the left so that you get the Acid Drop-in
transfer as well.
====================
Roswell - New Mexico
====================
Easy
----
Go down the roll-in at the start of the level, and there will be a
quarter-pipe in front of you. Turn slightly to the left on this quarter-
pipe, and try to jump over the floor to land on the platform of the
other quarter-pipe.
Medium
------
Get up onto the blue platform in the middle of this area. There should
be bumpy rail going off into the distance. This rail goes down a while,
and then there is a gap before the rail continues again. Try and grind
down the first part of the rail, backflip/frontflip over the gap, and
then try and grind down the second part of the rail after doing this.
Hard
----
Try and do the High Deck Gap + backflip/frontflip/MCTwist.
Expert
------
The hardest transfer in this level is undoubtedly the MB Emerson grind!
Try and 180 backflip/frontflip/MCTwist onto the MB Emerson Grind! Good
luck!
---------------------------------------------------------------------
7. Glitches
---------------------------------------------------------------------
Upside-down glitch
------------------
This is possibly one of the most strange glitches I have found. Choose
any skater, and then choose San Francisco as the level. Skate forward
from the start of the level, and head down Lombard Street (the big
hill). When you get to the bottom of Lombard Street, head left along the
road. You should see the Hubba area in the distance. Go through the
half-pipe, and then turn right and go under the Hubba bridge. Okay, once
you get under the bridge, stop moving. Take a look around, straight
ahead of you there will be a small quarter-pipe up against a wall. While
still stopped, turn right a bit and you should notice a metal grate on
some pillars. The objective of this glitch is to wall ride from the
half-pipe and to land on top of the metal grate. This is extremely hard
to do, as you have to jump at just the right angle and speed. Keep
trying though, as this glitch is well worth it. Anyway, once you are on
top of the red metal grate, take a good look around. Once you've
finished admiring the graphics, turn your attentions to the grate. There
are two levels on the grate, the top level and the bottom level. You
should hopefully be on the top level at the moment, so slowly ride
around on top of the grate until you fall through to the bottom level.
Once you fall through, press down to stop moving. Then all you have to
do is tap the jump button, and if everything has gone well you should be
riding upside-down. Of course, you are restricted to only riding upside-
down on the grate, but it's still fun to do.
Getting out of Roswell
----------------------
This is a glitch that has been known for quite a while, but I couldn't
actually do it until recently. The way that I do it is to turn right
from the start, head down the first little slope, and then go slowly
down the next slope. As soon as you get to the bottom of the 2nd slope,
stop moving. Turn right, and you should see a fence with a metal bar
going along the bottom. You should also notice some helicopters outside.
This is the fence that we have to get through. This is not easy to do.
Just stay close to the fence, keep jumping and pressing the grind
button. Eventually, you will just fall through the fence. There's
nothing special outside, you can't go up to the helicopters, and there's
no rails or ramps. But it is a glitch worth doing, as it's strange to be
skating outside of Roswell.
Getting out of Burnside
-----------------------
This is a glitch that until recently, was not thought to be possible. It
is possible, but it is nowhere near as good as the Roswell glitch. It
is just as difficult as the Roswell glitch, and will require a lot of
patience as the angle has to be just right. When you start the level,
you are in a small half-pipe. Get some air on this ramp, and on one side
you should notice a fence with some green toilets down below. Our
objectice of this glitch is to get behind that fence. To do this, roll
up and down near the top end of the half-pipe. Try and jump up onto the
small platform at the top end. Next, roll left and try and jump through
the fence near the green toilets. If everything has gone well, you
should be on a small grey slope on the other side of the fence. Although
it looks like there are some skatable rails outside of Burnside, there
really aren't. The only skatable thing that is outside of Burnside is a
small grey hill with some toilets on it. Probably not exactly what some
people were expecting, but at least it gets you out of Burnside.
The 1620 in Phoenix, without the slow motion cheat
--------------------------------------------------
Yes, it is fully possible to do a 1620 in Phoenix! From the start, skate
down the level and go up the ramp just left of the start of the half-
pipe. Grind along the rail, and you will be on a little platform on top
of the half-pipe. Go along the platform, and grind along the rail at the
end to get to another platform. When you get to this platform, quickly
turn left and go at a slight angle up the ramp. Fastplant on the ramp
and hold the spin button. Don't go at such an angle that you make the
jump, as your aim is to carry on spinning as you fall down the gap. It
may take a while, but if you get it just right you may be able to get an
even bigger rotation than a 1620!
Stuck in the planter (information submitted by Dan Wright)
----------------------------------------------------------
This is probably one of the strangest glitches in the game! Get any
character, and enter San Francisco. Go to the Hubba gap area, and go to
the side where the quarter-pipe is. When you get to the quarter-pipe,
turn about 90 degrees to the left, and you should see a planter that
goes into the wall. Grind on this planter, and keep holding the triangle
button as you go into the wall. If all goes well, you should get stuck
in the wall! Once you're stuck, you can do any move you want. You can
flip, you can spin, you can even go under the ledge! Just hold forwards,
and you will go under the ledge, so all that you can see is sky! This is
the weirdest glitch in the game, but it is also very difficult to do.
Don't give up if you can't do it right away, as this is one of the best
glitches in the game.
Spinning flips (information submitted my Liam Crawford)
-------------------------------------------------------
Those of you who have played the demo, may have found it extremely fun
to spin Bob Burnquist's backflip. It was amazing, you could do
180/360/540, even 720 backflips! Unfortunatly, this spinning flips
feature was taken out of the full game... or was it? No, it was meant to
be, but there is a glitch that allows you to spin flips, even Tony
Hawk's Mctwist and 900 can be spun! That bad news is, is that you need
an analog controller. Start a two player game (this glitch doesn't work
in one player), and then make sure you are playing with the analog
controller. Get a reasonable amount of air, and then do a flip. When you
are doing the flip, hold left or right on the left analog stick. Woohoo,
spinning flips! Try spinning Tony Hawk's McTwist. He either does a 0
degree Mctwist, or an 1800 McTwist! This is a great glitch, and
definitely improves the overall fun of the game!
Quadruple Kicker 2 Ledge transfer
---------------------------------
In the warehouse level, there is a kicker gap transfer which you get by
jumping the small gap between the two wooden ramps. If you jump from one
of the ramps to the ledge, you will get the Kicker 2 Ledge transfer.
Okay, here's the glitch: Get a lot of speed on the quarter-pipe, and
then go as fast as you can towards the kicker ramp. Jump from the kicker
ramp, and jump as far as you can before landing on the ledge. You should
aim to grind as little of the ledge as possible. If all goes well, you
should be given four Kicker 2 Ledge transfers.
Up the wall
-----------
In the San Francisco level, go to the spiral where you get the Down the
Spiral transfer. Near the spiral building, there is another building
which has a curved wall. The curved wall is right next to the spiral
building. Skate as fast as you can, and wall ride around the curve in
the wall. If all goes well, you should be able to ride up the wall!
Grinding in the air
-------------------
Woohoo, this glitch is amazing! Go to any level, and get a bit of air.
Make sure the special bar is on yellow, and while you are in the air, do
your character's special grind. When you have pressed the combination
for the grind, quickly press Square + Circle. If everything goes right,
your character should be doing his special grind in the air!
Bob Burnquist's Double Burntwist
--------------------------------
This follows the same method as the grinding in the air glitch. Make
sure you are playing as Bob Burnquist, go to any level, and get a bit of
air. Make sure the special bar is on yellow, and while you are in the
air, quickly press Left + Up + Triangle, let go, and then press Square +
Circle. If all goes well, Bob Burnquist will do one of the strangest
moves in the game! Remember to let go after the first burntwist, or you
won't be able to do the double burntwist.
Private Carrera's Double Ho-Ho Ho
---------------------------------
Undoubtedly the most strange move in the entire game! Follow the same
method as Bob Burnquist's Double Burntwist glitch. Make sure you are
playing as Private Carrera, go to any level, and get a bit of air. Make
sure the special bar is on yellow, and while you are in the air, quickly
press Left + Up + Triangle, let go, and then press Square + Circle.
Remember to let go after the first Ho-Ho Ho, or you won't be able to do
the double Ho-Ho Ho.
Superman
--------
This is one of the funniest glitches in the game. Select any character,
and then go to the School level. Go down the green canopy at the start,
and then jump onto the planter to get the Gimme Gap. Now that you've got
a bit of speed, carry on going forward, and you will see a quarter-pipe
in front of you. Swerve slightly to the right and hold forward. Jump off
the ramp, still holding forward, and press triangle to do a wall ride on
the wall. You will go into the air, and on top of the gymnasium you
should notice it to be totally black. Anyway, you will be in the air, so
hold triangle. If all goes well, you should land onto a grind on top of
the gym. If all doesn't go well, you will bounce off of the gym and will
land on the concrete, in which case you should retry the level.
Continuing the glitch, you should now be grinding on top of the
gymnasium. Where everything is normal on one side, and everything is
black on the other side. Keep grinding forwards (towards the Roof 2 Roof
Gap, not towards the Dumpster Rail Gap), and you should soon notice a
corner. Grind around this corner, and you will soon fall off. When you
do fall off however, you won't fall down to the ground. Your board will
be gone, yet you will be floating 20ft up in the air with your arms
outstretched. You can spin really fast, and you can even flip slowly if
you hold forward or back. You can get some really weird camera angles
from this view, and it really does look as if your character is trying
to fly. This glitch is extremely difficult to do, as you have to be
precise in landing on the gym. Keep trying it until you do it, as this
has to be one of the most funny glitches in the game.
---------------------------------------------------------------------
8. PlayStation Cheats
---------------------------------------------------------------------
Here are all of the PlayStation cheats that I know of:
Slow motion
-----------
Pause the game, Hold L1, and press Square - Left - Up - Square - Left
(SLUSL).
Wow, slow motion mode is so good, you can do fastplant 1080's on the
ground!
Big head mode
-------------
Pause the game, Hold L1, and press Square - Circle - Up - Left - Left
(SCULL).
The title of this cheat pretty much explains itself.
All stats at 10
---------------
Pause the game, hold L1, and press Square - Triangle - Up - Down (STUD).
Hmm, this puts your statistics at the max. This is pretty good, and is
the equivalent of getting 24 tapes with a skater in career mode.
All stats at 13
---------------
Pause the game, hold L1, and press X, Square, Square, Triangle, Up, Down
(XSSTUD).
Wow! This is much better than the previous code! This puts you stats
above maximum levels! Prepare to bust out higher tricks and faster
grinds than before!
Special always available
------------------------
Pause the game, hold L1, and press X - Triangle - Circle - Down - Up -
Right (XTCDUR).
Woohoo! Probably the most important cheat. This makes your special bar
always available, so you don't have to keep doing tricks to build up
your special bar.
Skip to Restart
---------------
Pause the game, hold L1, and press Square - Circle - X - Up - Down
(SCXUD).
You will now be able to start at certain points in a level.
Get all movies, all tapes, full stats, Officer Dick, and all levels
-------------------------------------------------------------------
Pause the game, hold L1, and press Circle - Right - Up - Down - Circle -
Right - Up - Square - Triangle (CRUDCRUST).
You will now get all movies, all tapes, full stats, Officer Dick and all
the levels.
The super code!
---------------
Pause the game, hold L1, and press Triangle, Up, Triangle, Up, Circle,
Up, Left, Triangle (TUTUCULT).
Well well well... the super code! This is the latest trick released for
this game. It's not as super as everyone thought, but it's still good.
It gives you Private Carrera, a secret agent who happens to be very good
at skating... Anyway, if you've got thirty tapes with everyone including
Private Carrera, you can say you really HAVE finished the game! Try her
out.
---------------------------------------------------------------------
9. Nintendo 64 Cheats
---------------------------------------------------------------------
Here are all of the Nintendo 64 cheats that I know of:
All Tapes
---------
Pause the game, hold L, and press C-Right, Left, Up, C-Up, C-Up, Right,
Down.
Unlimited Special
-----------------
Pause the game, hold L, and press C-Down, C-Up, C-Left, Down, Up, Down.
Fast Motion
-----------
Pause the game, hold L, and press Right, Up, Down, Down, Up, Down.
Slow Motion
-----------
Pause the game, hold L, and press Down, Down, C-Up, C-Right, Left.
Perfect Balance
---------------
Pause the game, hold L, and press C-Up, C-Right, Left, C-Right, Right,
Up, Down.
---------------------------------------------------------------------
10. High Scores
---------------------------------------------------------------------
If you want to have your high score shown in this section, send me an e-
mail. Make sure that you have got your high score without using ANY
cheats. High scores that have been reached with the slow-motion cheat
will not be shown.
Overall Scores
--------------
1st-500,913 - Warehouse - Curtis Gaudon - curtcurt_13@hotmail.com
2nd-404,600 - Warehouse - Jaan Oks - thatdog@senat.com.au
3rd-375,193 - Warehouse - Ryan Bennett - gravytrains@hotmail.com
4th-343,745 - School - Ryan Bennett - gravytrains@hotmail.com
5th-311,486 - Warehouse - Tom Hayes - tomdhayes@yahoo.com
One Trick
---------
1st-232,102 - Warehouse - Ryan Bennett - gravytrains@hotmail.com
2nd-152,442 - Chicago - Tom Hayes - tomdhayes@yahoo.com
3rd-129,223 - Streets - Liam Crawford - voso_uk@yahoo.co.uk
---------------------------------------------------------------------
11. Frequently Asked Questions
---------------------------------------------------------------------
Do you Have any questions that want answering? E-mail me and I'll put
them in this section.
Q. I've heard that if you get 1,000,000 points on each level, you get an
amazing secret. Is this true?
A. No, it is not. The reason I know this, is that I have got over
1,000,000 points on each level. (By using the slow motion cheat, and
also Bob Burnquist's spinning Burntwist, which is explained in the
Glitches section). The only interesting thing happens when you get
1,000,000 points on a level is that you get 6 flashing zeros. Nothing
else happens apart from this.
Q. What is that window on the wall near the beginning of the Phoenix
level? Is it a secret room?
A. No, it's not. There are lots of little extras like this in the game,
such as the fire doors in the Warehouse and Mall levels, or the grate in
the school level. They look like they lead to some secret part of the
level but they really don't, which is a shame really.
Q. How do I get the 'E' in Downhill Jam?
A. Near the end of the level, there is a half-pipe on either side of
you. Get lots of speed on the halfpipe, and when you are on the side of
the half-pipe that is not near the water, jump up and to the left. Hold
the triangle button and you should start grinding along a rail right
into the E.
Q. How do I get the secret tape in Phoenix?
A. Just before you get to the half-pipe, there is a slope going up to
the left. Go up this slope, and you should notice a rail leading off
into the distance. Grind this, and then skate along until you come to
the next rail. You should now be on a platform, with a gap in the
middle. Ride up the ramp and curve at the same time so that you end up
of the other side of the gap. Fastplant up onto the big mound type
thing, and ride across it until you come to another gap. Use the same
method as before, and you should soon come to the end of the path.
Fastplant off the end of the path, and hold the grind button. You should
hopefully land on top of this structure with rails on it, getting the
video tape along the way.
Q. How do I do the Phat Gap in Minneapolis?
A. So Many people have asked me this question. Even though it is in the
transfer listing, I'll put it down here in the FAQ section. To do the
Phat Gap, skate to the centre section of Minneapolis, where the fountain
is. If you look around the fountain area, you can see that there are two
pathways leading out of this area. If you look on either side of the
pathways, you can see that there is a purple slope, which leads up to a
platform. Skate up the purple slope and you will arrive on the platform.
To get the Phat Gap, you have to jump from the platform, over the
pathway, and land on the other platform. Good luck, this is the hardest
transfer in the game!
Q. Hey, I can't seem to do the Christ Air with Tony, but it was in the
demo! Why is this?
A. Well, certain things were taken out of the demo, Tony Hawk's Christ
Air unfortunatly went with it. Not that it matters though, as it is one
of Rune Gilfberg's special moves. Yay!
Q. I've heard that there is an extra secret character besides Officer
Dick. Is this true?
A. Yes, it is. Her name is Private Carrera, and she has some of the
weirdest moves in the game! See the codes section of this FAQ for
information on how to get her.
Q. ARGH, I can't do the Burntwist, let alone Private Carrera's Ho-Ho HO.
Help!
A. Don't worry. The Burntwist and the Ho-Ho Ho are the most difficult
moves in the game, and will take a lot of practice to master. It's like
a handplant. With a handplant, you come up to the top of the ramp, and
press up + X. That's simple. With the Burntwist, you have to come up to
the top of the ramp, and press Left + Up as quickly as possible, and
then press X. It's difficult, but practice and you'll get it eventually.
Q. I just can't do Tony Hawk's 900. Help please!
A. Tony Hawk's 900 is quite a difficult special to do, as you need so
much air. It helps if you have the stats * 13 and special always
available cheats on. The best place to do it is either the half-pipe at
Chicago skatepark, or the half-pipe at Roswell.
---------------------------------------------------------------------
12. THPS 2 demo review
---------------------------------------------------------------------
As I walked into the shop, I carefully checked around. Good, nobody was
waiting by the magazine shelves, which meant there was nobody waiting.
So I walked slowly over to the magazines, and there it was: the Tony
Hawk's Pro Skater 2 demo! I knew, behind that CD case, laid the demo to
the sequel of one of the most addictive games on the PlayStation. I was
just about to pay for the magazine, when I realised that I had forgot my
money. I nearly screamed with frustration, but ended up exhaling deeply
instead. So I briskly walked the three miles to my home, shuffled all
the way back into town, paid for the magazine and then crawled all the
way back home again. When I got back, I was absolutely exhausted, but I
didn't care in the slightest: I had the Tony Hawk's Pro Skater 2 demo! I
zoomed upstairs, ripped open the wrapping on the magazine, and very
carefully and slowly placed the CD into my PlayStation. Having waited
for months and months, I was finally ready to play Tony Hawk's Pro
Skater 2.
The traditional Activision and NeverSoft logos popped up on my TV, and
then faded away. A few moments later, I was presented with a grey wheel,
which you rotate in order to choose various modes of play. There are
three modes of play available in the demo: Single session, Multiplayer
and Park Editor. I decided to play Single Session first.
Once you have chosen Single Session mode, you get to see thirteen
characters. These characters are:
Tony Hawk
Chad Muska
Bob Burnquist
Steve Caballero
Kareem Campbell
Rune Gilfberg
Eric Koston
Bucky Lasek
Rodney Mullen
Andrew Reynolds
Geoff Rowley
Elissa Streamer
Jamie Thomas
This is going to be a huge amount of characters to play as in the full
game, although only Tony Hawk and Chad Muska are available in the demo
version. In Tony Hawk's Pro Skater 1, you were only given a choice of
ten normal characters, plus two secret ones. In Tony Hawk's Pro Skater
2, you are going to have a choice of thirteen normal characters, plus
secret characters, plus created characters!
Yes, you will be able to create your own characters in THPS 2. Although
in the demo version, this option is not yet available, it will be great
to see how it works in the full game! You will be able to alter many
different aspects of the character, such as face, arms, legs, shins,
shoes, and many more different aspects. Once you have finished with your
character, you can then save the character onto a memory card, and can
use them wherever you like.
In the demo, you are given a list of statistics on the player select
screen. These are:
Air
Hang Time
Ollie
Speed
Spin
Landing
Switch
Rail Balance
Lip Balance
Invert
Ten different statistics! This is a great improvement over the original,
which only had four statistics to choose from (Ollie, Speed, Air and
Balance). Also on the character select screen, you are given a small
written introduction to the character, which basically tells you all
about them. This is something that the original game was sadly missing,
so it is definitely a welcome addition here. Add together all of these
things, and you have quite a full character select screen.
Once you have chosen your character in the demo, you move on to the
level select screen. The levels that are going to be in the full game
are:
Marseille - France
Skate Street - Ventura
NY City - New York
School 2 - Southern Cal
Philadelphia - Pennsylvania
Venice Beach - California
The Hangar - Tadzhikistan
The Bullring - Mexico
Although you are given the names of all these levels on the demo, the
only one that you get to play is Marseille, which is fair enough
considering that this is only a demo. You are only shown a video of
Marseille, with the other levels only being blank screens. Although
there are only the name of eight levels in the demo, I suspect that
there will be a secret ninth level, as there was in the original.
Anyway, once you have chosen the one and only level in the demo,
Marseille, the first level will begin to play. Yay!
Well, to begin with, you will probably be amazed at the amazing
graphics, and the great sounds. Afterwards, it starts to get even
better. Wow, how good it is to actually be playing a new skateboarding
game! I used to play Tony Hawk's Pro Skater 1 so much, for the reason
that it is just so fun and addictive. It's hard to believe it's
possible, that you can actually get a game which is better, and more fun
than Tony Hawk's Pro Skater 1. But Tony Hawk's Pro Skater 2 actually is,
and I've only played the demo!
Marseille is actually a real skate park in France. Having seen videos of
Marseille skate park, I can tell you that the level in the game actually
looks very realistic to the real skate park. In the demo, the sun seems
to be setting, as the sky is a dark shade of orange, which casts a kind
of light orange glow over some parts of the skate park. Most of the
Marseilles in the demo seems to consist of concrete bowls, most drawn
all over with graffiti. There are also funboxes, rails, steps, benches,
and a wide variety of other objects.
I'm glad to say that the transfers are in the demo of Tony Hawk's Pro
Skater 2. If you can remember back to the demo of Tony Hawk's Pro Skater
1, there were no transfers available at all. But there are many
transfers in this demo! They are scattered everywhere throughout the
skate park. You can get transfers for jumping up and down steps,
grinding a rope, or basically doing a particularly crazy gap. A transfer
really means jumping from one place to another. If you jump from one
place, over a bench, to another place, then you might get the Over the
Bench gap for example. Transfers are one of the most fun parts of Tony
Hawk's Pro Skater 1. By the looks of things from the demo, transfers in
Tony Hawk's Pro Skater 2 are going to be just as fun!
Secret areas are another thing that there was a lack of in the original.
Sure there were a few secret areas scattered about. Such as in San
Francisco, where you smash through a glass window and arrive in a room
with a bowl. But there was nothing really great about the secret places,
nothing really special about them. In Tony Hawk's Pro Skater 2, this
looks set to change. From what I have heard, there are meant to be many
secret areas scattered throughout the game. In the demo alone, there is
a particularly difficult secret to find. As this is a review, I won't go
into detail about the location of the secret, but it is located in a
very strange, but well thought of place. Hopefully all of the secrets
will be as good and as hard to find as this one.
A new thing about the demo is the stance bar. Basically, on a skateboard
in real life, you either ride with your right foot forward, or your left
foot forward. Depending on which way of riding you find the easiest, you
are declared either regular or switch. So if you usually ride regular,
and you decided to ride fakie (riding backwards), then you would be
riding switch. This technique has now been gladly incorporated into Tony
Hawk's Pro Skater 2. In the demo, if you ride regular, then it is simple
to do tricks and spins. If you decide to ride switch, then it is much
more difficult to do tricks and spins. This new stance bar definitely
makes the game feel more realistic.
The amount of new tricks in the demo is also incredible. There must be
at least twice as many tricks as in the original, and this is the demo
that I'm talking about here! Nosegrabs, melons, judos, crossbones,
varial heelflips, varial kickflips, pop shove its, feeble grinds,
lipslides and ollie norths are just a fraction of the vast number of new
tricks that are available. Most of the old tricks are in here as well,
while some of the less needed ones have been replaced by newer, better
looking ones. All the tricks are animated perfectly, and look better
than ever before.
Another thing that matters in the demo, is the way that you land your
tricks. In the original, it didn't really matter if you landed straight,
or at a slight angle. It treated it the same. But in Tony Hawk's Pro
Skater 2, it matters. If you do a 720 for example, and land it facing
straight, then you will get a 720 + Perfect. Whereas if you land it
badly, you will get a 720 + Sloppy, and will get drastically less
points. If you land it too badly however, then you will fall over, in
other words: Bail.
Bails are a term used for when you fall over, which will probably happen
quite a lot when you are learning Tony Hawk's Pro Skater 2. In the
original, there was only one bail animation. Although this was funny to
watch for the first few times, it soon got boring and repetitive. In
Tony Hawk's Pro Skater 2, there are many different bail animations. I
have only seen four so far in the demo, but I'm sure that there will be
many more in the full game. One is the standard bail seen in the
original, where you fall over, roll over, and then take a few seconds to
actually stand up again. Another is when you fall over and bounce on
your head. Another bail is when you fall backwards, and your board
shoots off into the air. And the final bail is when you ride along a
rail, accidentally lose balance, and fall very painfully onto the rail.
Each of these bails look very painful, but just add to the realism of
the game.
Another mode of play in the demo is the multiplayer mode. In the demo,
the only mode available is trick attack. But other multiplayer modes are
shown as graffiti, tag, contest and horse. I have heard that there is
going to many more multiplayer modes, most of which were not seen in the
original. The trick attack mode is also based in the Marseille level,
and surprisingly doesn't lose too much detail. There seems to be a
yellowish fog in the distance, and the sky isn't shown any more. The
secret section of the level also seems to be gone, but apart from that,
multiplayer mode is very similar to single player mode.
The final mode of play, and by far the most enjoyable part of the demo,
is the park editor. It is here that you can create your own park out of
a massive variety of ramps and rails. In the demo, you are given a 24 *
24 piece grid. In other words, 576 squares. You have seventeen objects
to use, and you can use different variants of these objects in the demo!
In the demo, you can use:
9 types of risers (Blocks of varying heights)
30 types of quarter pipes
12 types of rails
10 types of offset rails
4 types of walls
12 types of slopes
15 types of stairs
2 types of pools
13 types of funboxes
2 types of kicker ramps
7 types of benches
4 types of rollins
The maximum number of ramps and rails you can add in the demo is 48.
This is more than enough for a demo, and it's great fun just making your
own parks however you want them. There will be many more objects that
you can add in the full game. More types of pools, types of floors,
types of objects, types of interactive objects and types of signs. You
can even choose which theme you would like. In the demo, you only have
two themes, but in the full game, it looks as though there will be four.
Once you have chosen your theme, all of the ramps and rails will be
changed to suit that theme. In the demo, once you have built your park,
you simply select play. Once you have done this, you are dropped into
the middle of your park, and can skate around it for two minutes. Once
the two minutes are up, you can replay your park again, or can be taken
back to the park editor to make further changes to your park. One thing
that is missing from the skate park creator is the ability to create
your own transfers. This, as you can probably imagine, would be
difficult to put into the game. But I have heard that there maybe a
transfer creator in the full game. In the full game, you will actually
be able to save your skate parks onto your memory card for only one
block of space! It seems unbelievable, but it's true. Once you have
saved your skate park, you can even load your created characters, and
use them in your created skate park. One problem with the park creator
in the demo, is that you can't actually build very high. Once you get to
a height of about 15ft, it stops. But in the full game, the maximum
height is going to be 50ft. The skate park creator is going to be one of
the most exciting and inventive parts of Tony Hawk's Pro Skater 2.
Graphics - 10/10
NeverSoft has once again created a game with exceptionally good
graphics. It's hard to believe that a PlayStation can actually handle
these kind of graphics, but I guess this game proves that it can. First
off, is the tricks. Gone are the old tricks of the original. In the
demo, there are excellent animations on every single trick. With nearly
every trick being new, that is a lot of animations! The characters
themselves appear to be larger than in the original, yet seem to have
more detail on them. The only level available in the demo is in
Marseille skate park, but straight away you can tell that it is an
immediate improvement over the levels in the original. The game seems to
move much faster, and there seems to be high amounts of detail splashed
basically everywhere. As I only played the demo version of the game, the
graphics are not necessarily as good as they can get. I find it
difficult to imagine them getting any better!
Sound - 9/10
There are two sound tracks in the demo of Tony Hawk's Pro Skater 2. The
demo of Tony Hawk's Pro Skater 1 only had one sound track, so this is
definitely an improvement over the original demo. Both the sound tracks
are good, and suit the demo very well. The sound effects have also been
much improved. The grinds and wallrides now sound very realistic, with
some of the bails sounding extremely painful. The background noises in
the Marseille level, such as the birds squawking, immediately help to
improve the atmosphere. Being only a demo, there is a limit to the
number of sound tracks and |