Click Here for WHATS NEW   PlayStation > Playstation Help > Playstation Walkthroughs > Game Guide
PlayStation Cheats and Tips

TONY HAWK'S PRO SKATER
Written By: Blitzkrieg
(Blitzkrieg@PlaystationFan.com)


Tony Hawk's Pro Skater Strategy Guide

This guide is property and courtesy of Blitzkrieg@PlaystationFan.com 



                        Tony Hawks Pro Skater FAQ v2.0
                        ==============================
===============================================================================
Title: Tony Hawk's Pro Skater            		Developer: Neversoft
Author: Blitzkrieg  (Blitzkrieg@PlaystationFan.com)     Publisher: Activision
===============================================================================
Contents1.  About this FAQ2.  About Tony Hawk's Pro Skater3.  Controls
4.  Character Profiles and Tricks5.  Explanation of the Trick System
6.  Helpful Tips for Scoring Big7.  Areas, Tapes, and Medals8.  Secrets
9.  Highest Scores10. Updates11. Special Thanks
===============================================================================
1. About This FAQ
===============================================================================
I was surfing around some message boards and realised that there were a bunch 
of people looking for a moves list for Tony Hawk's Pro Skater.  So seeing as 
how much I love this game, I decided to put together this FAQ. This FAQ is 
correct to the best of my knowledge and if you would like to submit some stuff 
that I missed or tell me of any errors I've made, feel free to email me at 
Blitzkrieg@PlaystationFan.com. I'll make sure to add you to the Special Thanks
section in the next version.
Also, at certain points throughout this FAQ you'll find little notes defined by
stars. For example, occasionally I might add a personal comment and it would go
 something like this(*Tony Hawk's Pro Skater Rocks*). Be sure to look out for 
these, Some of them contain very usfel information.
===============================================================================
2. About Tony Hawk's Pro Skater
===============================================================================
Tony Hawk's Pro Skater is an awesome game brought to us by the wonderful team 
at Neversoft. Forget any other skating game out now or ever to come because 
this is the one that you're gonna want. Neversoft worked closely with some of 
the best pro skaters including but not limited to Tony Hawk, Chad Muska, and 
Andrew Reynolds. With they're help, Neversoft was able to make everything as 
close to realistic as possible. Below are some of the games features.
	-10 skaters each modeled after their real life counterparts, complete 
	with their own signature moves, boards, and tricks.	
	-9 fully interactive areas to skate through including but not limited
 	to a school, a warehouse, a mall, and a deep canyon. Each area has
	tons of ramps, rails, lips, and gaps for you to take advantage of. 
	Anything with an edge can be grinded!!
	-Multiple modes including Career Session, Single Session, and Free 
	Skate. Modes unique to multiplayer includes Graffiti, Horse, and Trick
	Attack. Graffiti is particularly my favorite. You run around an area 
	marking objects by tricking off of them. If your opponent can do a 
	better trick on your marked object it then becomes his object.
	-Music includes tunes from bands such as Dead Kennedys, Goldfinger, 
	Primus, Speedealer, Even Rude, Suicidal Tendencies, The Ernies, The 
	Suicide Machines, Unsane, and The Vandals.
That should give you a good idea of what to expect from this game. Of course, 
if your reading this then you probably own the game by now.
===============================================================================
3. Controls
===============================================================================
*Please note that the following controls are for the default setting and are 
taken directly from the instruction book*
Directional buttons left/right - - Move left/right and balance while grinding
Directional button up - - - - - -  Lean forward/exit a pool/lip/halfpipe
Directional button down - - - - -  Brake/lean back
X - - - - - - - - - - - - - - - -  Jump/Ollie
Square - - - - - - - - - - - - - - Flip Trick
Circle - - - - - - - - - - - - - - Grab Trick
Triangle - - - - - - - - - - - - - Grind/Slide
R1 - - - - - - - - - - - - - - - - Turn right while in air
R2 - - - - - - - - - - - - - - - - Turn right 180 degrees while in air
L1 - - - - - - - - - - - - - - - - Turn left while in air
L2 - - - - - - - - - - - - - - - - Turn left 180 degrees while in air
Start button - - - - - - - - - - - Pause game/Options
Select button - - - - - - - - - -  Camera
===============================================================================
4. Character Profiles and Tricks
===============================================================================
*Before you emailing me telling me I've listed the same move numerous times, 
I'm doing so you can just skip to the skater you want to skip to and get 
everything there without having to jump around a whole bunch. Also, the bios
listed are taken directly from the instruction booklet*
Ok, I've divided this section up into 10 parts and gave it it's own little  
contents so you don't have to guess the order of the skaters. It really is 
much more convenient this way.Skater ListingsA. Tony HawkB. Bob Burnquist
C. Kareem CampbellD. Rune GlifbergE. Bucky LasekF. Chad MuskaG. Andrew Reynolds
H. Geoff RowleyI. Elissa SteamerJ. Jamie Thomas
-------------------------------------------------------------------------------
Key==================      U = UP      				UR = UPRIGHT
  UL    U    UR         R = RIGHT             | |              DR = DOWNRIGHT
  _____| |_____         D = DOWNL _____   _____  R      DL = DOWN LEFT
       | |			L = LEFT       | |			UL = UPLEFT  DL    D    DR==================
        Square = Sq;     X = X;     Triangle = Tri;     Circle = Cir
A "+" sign next to a number means that the move can be held for extra points.
A "+" sign alone means it's a grind and doesn't have a base value.
*The rest of the buttons are self explanitory*
-------------------------------------------------------------------------------
	---------A.	Tony Hawk	---------
	The father of two and husband of one, Tony Hawk is arguably the single 
	most influential skateboarder of all time. Born and raised in the hazy 
	daze of southern California, Tony has forgotten more ricks than most 
	people learn in a lifetime. His contributions to the sport are endless,
	most recently unearthing skateboarding's holy grail by becoming the 
	only person to successfully land a 900.	Age: 		31	Born:		USA	Hometown:	Carlsbad
	Years Pro:	16	Stance:	Goofy	Height: 	6'2"	-----	Stats	-----	Ollie:   >>>
	Speed:   >>>>>>>	Air:     >>>>>>>	Balance: >>>>		-----------------
	Moves and Tricks:	-----------------	Name				Command                 Points  
          	-----------                            	Flip Tricks	-----------
	Kick Flip			L + Sq			100	Varial			DL + Sq			800	Impossible			D + Sq			250
	Front Foot Impossible	DR + Sq			600	Heelflip			R + Sq			100
	Fingerflip			UR + Sq			600	360 Shove It		U + Sq			250
	Kick Flip to Indy		UL + Sq			600		-----------	Grab Tricks	-----------
	Method			L + Cir			315+  	Stalefish			DL + Cir			315+	Tailgrab			D + Cir			315+
	Benihana			DR + Cir			420+	Indy Nosebone		R + Cir			315+
	Rocket Air			UR + Cir			367+	Japan Air			U + Cir			367+
	Madonna			UL + Cir			525+	------	Grinds	------	Nosegrind			U + Tri			+
	Crooked Grind		UL or UR +Tri		+  	Boardside Grind		L or R + Tri		+
	Smith Grind			DL or DR + Tri		+	5-0 Grind			D + Tri			+		-----	Spins	-----
	Ollie 180			R1 or L1 half turn	50	Ollie 360			R1 or L1 full turn	100
	Ollie 540			R1 or L1 1 1/2 turns    150	Ollie 720			R1 or L1 2 turns		200
	Ollie 900			R1 or L1 2 1/2 turns 	250	-----	Other	-----
	Wall Ride			Tri next to wall		500	Handplant			U + Tri against lip	1000+
	Nollie			U + X				200	Fastplant			U, U + X			250		---------------
	Signature Moves     *must have special bar flashing yellow*	---------------
	540 Board Varial		R, R + Sq			2000	360 Flip to Mute		D, R + Sq			1500
	Kickflip MC twist		R, R + Cir			4000	900				R, D + Cir			8000
-------------------------------------------------------------------------------
	-------------B.	Bob Burnquist	-------------
	Brazillian born Bob Burnquist snuck onto the scene six years ago and 
	has been puzzling onlookers ever since. His unique style and switch
	stance tendencies make Bob one of the most exciting and original 
	skaters to come down the pike in decades.	Age: 		22	Born:		Brazil
	Hometown:	Encinitas      Years Pro:	7	Stance:	Regular	Height: 	5'11"	-----
	Stats	-----	Ollie:   >>>>	Speed:   >>>>>>	Air:     >>>>>>	Balance: >>>>	
	-----------------	Moves and Tricks:	-----------------
	Name                    Command                 Points            
	-----------                            	Flip Tricks	-----------
	Kick Flip			L + Sq			100	Varial			DL + Sq			800	Impossible			D + Sq			250
	360 Flip			DR + Sq			300	Heelflip			R + Sq			100	Fingerflip			UR + Sq			600
	360 Shove It		U + Sq			250	Kick Flip to Indy		UL + Sq			600		-----------
	Grab Tricks	-----------	Method			L + Cir			315+   	Stalefish			DL + Cir			315+
	Tailgrab			D + Cir			315+	Benihana			DR + Cir			420+
	Indy Nosebone		R + Cir			315+	Rocket Air			UR + Cir			367+
	Japan Air			U + Cir			367+	Madonna			UL + Cir			525+	------	Grinds	------
	Nosegrind			U + Tri			+	Crooked Grind		UL or UR +Tri		+  
	Boardside Grind		L or R + Tri		+	Smith Grind			DL or DR + Tri		+
	5-0 Grind			D + Tri			+		-----	Spins	-----	Ollie 180			R1 or L1 half turn	50
	Ollie 360			R1 or L1 full turn	100	Ollie 540			R1 or L1 1 1/2 turns    150
	Ollie 720			R1 or L1 2 turns		200	Ollie 900			R1 or L1 2 1/2 turns 	250	-----
	Other	-----	Wall Ride			Tri next to wall		500
	Handplant			U + Tri against lip	1000+	Nollie			U + X				200
	Fastplant			U, U + X			250	---------------
	Signature Moves     *must have special bar flashing yellow*	---------------
	Backflip			U, D + Cir			4000	One Footed Smith		R, R + Tri			+
-------------------------------------------------------------------------------
	---------------C.	Kareem Campbell	---------------
	Kareem Campbell was born in New Your City and grew up in Los Angeles, 
	Breaking down any east vs west coast barriers that his predecessors
	may have set up for him. His dual coast citizenship has led Kareem to
	develop a smooth metropolitan style based on the mastery of "real" 
	street skating	Age: 		25	Born:		USA	Hometown:	Los Angeles	Years Pro:	6
	Stance:	Regular	Height: 	6'0"	-----	Stats	-----	Ollie:   >>>>>>>	Speed:   >>>>
	Air:     >>>>	Balance: >>>>>>		-----------------	Moves and Tricks:
	-----------------	Name                    Command                 Points  
          	-----------                            	Flip Tricks	-----------
	Kick Flip			L + Sq			100	Sex Change			DL + Sq			500	Impossible			D + Sq			250
	360 Flip			DR + Sq			300	Heelflip			R + Sq			100	Hardflip			UR + Sq			300
	360 Shove It		U + Sq			250	Kick Flip to Indy		UL + Sq			600		-----------
	Grab Tricks	-----------	Method			L + Cir			315+   	Stalefish			DL + Cir			315+
	Tailgrab			D + Cir			315+	Benihana			DR + Cir			420+
	Indy Nosebone		R + Cir			315+	Rocket Air			UR + Cir			367+
	Japan Air			U + Cir			367+	Madonna			UL + Cir			525+	------	Grinds	------
	Nosegrind			U + Tri			+	Crooked Grind		UL or UR +Tri		+  
	Boardside Grind		L or R + Tri		+	Smith Grind			DL or DR + Tri		+
	5-0 Grind			D + Tri			+		-----	Spins	-----	Ollie 180			R1 or L1 half turn	50
	Ollie 360			R1 or L1 full turn	100	Ollie 540			R1 or L1 1 1/2 turns    150
	Ollie 720			R1 or L1 2 turns		200	Ollie 900			R1 or L1 2 1/2 turns 	250	-----
	Other	-----	Wall Ride			Tri next to wall		500
	Handplant			U + Tri against lip	1000+	Nollie			U + X				200
	Fastplant			U, U + X			250	---------------
	Signature Moves     *must have special bar flashing yellow*	---------------
	Frontflip			D, U + Cir			4000	Kickflip Underflip	L, R + Sq			1500
	Casper Slide		U, D + Tri			+
-------------------------------------------------------------------------------
	-------------D.	Rune Glifberg	-------------
	Originally from Copenhagen, Denmark, Rune Glifberg now hails from 
	Hunnington Beach, California. He's skilled on all terrain, 
	comfortably dominating wherever he chooses to ride. But, while it's not
	uncommon to see him sessioning a backyard pool or crusing the streets,
	his true talent shines in the wide open, trick to trick arena of 
	vertical skateboarding.	Age: 		25	Born:		Denmark	Hometown:	Costa Mesa
      Years Pro:	7	Stance:	Regular	Height: 	5'11"	-----	Stats	-----
	Ollie:   >>>>	Speed:   >>>>>>>	Air:     >>>>>>>	Balance: >>>		-----------------
	Moves and Tricks:	-----------------
	Name                    Command                 Points            
	-----------                            	Flip Tricks	-----------
	Kick Flip			L + Sq			100	Varial			DL + Sq			800	Impossible			D + Sq			250
	360 Flip			DR + Sq			300	Heelflip			R + Sq			100	Fingerflip			UR + Sq			600
	360 Shove It		U + Sq			250	Kick Flip to Indy		UL + Sq			600		-----------
	Grab Tricks	-----------	Method			L + Cir			315+   	Stalefish			DL + Cir			315+
	Tailgrab			D + Cir			315+	Benihana			DR + Cir			420+
	Indy Nosebone		R + Cir			315+	Rocket Air			UR + Cir			367+
	Japan Air			U + Cir			367+	Madonna			UL + Cir			525+	------	Grinds	------
	Nosegrind			U + Tri			+	Crooked Grind		UL or UR +Tri		+  
	Boardside Grind		L or R + Tri		+	Smith Grind			DL or DR + Tri		+
	5-0 Grind			D + Tri			+		-----	Spins	-----	Ollie 180			R1 or L1 half turn	50
	Ollie 360			R1 or L1 full turn	100	Ollie 540			R1 or L1 1 1/2 turns    150
	Ollie 720			R1 or L1 2 turns		200	Ollie 900			R1 or L1 2 1/2 turns 	250	-----
	Other	-----	Wall Ride			Tri next to wall		500
	Handplant			U + Tri against lip	1000+	Nollie			U + X				200
	Fastplant			U, U + X			250	---------------
	Signature Moves     *must have special bar flashing yellow*	---------------
	Kickflip MCTwist		R, R + Cir			4000	Christ Air			L, R + Cir			2100
	Front Back Kickflip	U, D + Sq			1575
-------------------------------------------------------------------------------
	---------------E.	Bucky Lasek	---------------
	Weaned on the characteristically rough structures of the East Coast 
	scene, skills hardend and honed in Baltimore, Maryland, Bucky Lasek is
	easily half a step ahead of skateboardings norm. Recently, he relocated
	all his ower, originality, and style to Carlsbad, California to show
	the entire world where he's from and where he's at.	Age: 		26	Born:		USA
	Hometown:	Carlsbad      Years Pro:	9	Stance:	Regular	Height: 	5'11"	-----	Stats
	-----	Ollie:   >>>>>	Speed:   >>>>>>>	Air:     >>>>>>	Balance: >>>	
	-----------------	Moves and Tricks:	-----------------
	Name				Command                 Points            
	-----------                            	Flip Tricks	-----------
	Kick Flip			L + Sq			100	Varial			DL + Sq			800	Impossible			D + Sq			250
	Front Foot Impossible	DR + Sq			600	Heelflip			R + Sq			100
	Fingerflip			UR + Sq			600	360 Shove It		U + Sq			250
	Kick Flip to Indy		UL + Sq			600		-----------	Grab Tricks	-----------
	Method			L + Cir			315+  	Stalefish			DL + Cir			315+	Tailgrab			D + Cir			315+
	Benihana			DR + Cir			420+	Indy Nosebone		R + Cir			315+
	Rocket Air			UR + Cir			367+	Japan Air			U + Cir			367+
	Madonna			UL + Cir			525+	------	Grinds	------	Nosegrind			U + Tri			+
	Crooked Grind		UL or UR +Tri		+  	Boardside Grind		L or R + Tri		+
	Smith Grind			DL or DR + Tri		+	5-0 Grind			D + Tri			+		-----	Spins	-----
	Ollie 180			R1 or L1 half turn	50	Ollie 360			R1 or L1 full turn	100
	Ollie 540			R1 or L1 1 1/2 turns    150	Ollie 720			R1 or L1 2 turns		200
	Ollie 900			R1 or L1 2 1/2 turns 	250	-----	Other	-----
	Wall Ride			Tri next to wall		500	Handplant			U + Tri against lip	1000+
	Nollie			U + X				200	Fastplant			U, U + X			250	---------------
	Signature Moves     *must have special bar flashing yellow*	---------------
	Fingerflip Airwalk	L, R + Sq			2000	Varial Heelflip Judo	D, U + Sq			2500
	Kickflip MCtwist		R, R + Cir			4000	
-------------------------------------------------------------------------------
	----------F.	Chad Muska	----------
	From the boulevards of his native Las Vegas, to any of his adopted 
	urban havens, Chad Muska is at home. This self-styled professional has
	taken his brand of street level promotions and skate and relate 
	creativity to another level, delivering tons of it to Everytown U.S.A.
	Muska expresses an enthusiasm for the sport of skateboarding that is 
	only equaled by his on-board skills.	Age: 		22	Born:		USA	Hometown:	Los Angeles
      Years Pro:	5	Stance:	Regular	Height: 	5'10"	-----	Stats	-----
	Ollie:   >>>>>>	Speed:   >>>>	Air:     >>>>	Balance: >>>>>>>		-----------------
	Moves and Tricks:	-----------------
	Name                    Command                 Points            
	-----------                            	Flip Tricks	-----------
	Kick Flip			L + Sq			100	Sex Change			DL + Sq			500	Impossible			D + Sq			250
	360 Flip			DR + Sq			300	Heelflip			R + Sq			100	Hardflip			UR + Sq			300
	360 Shove It		U + Sq			250	Kick Flip to Indy		UL + Sq			600		-----------
	Grab Tricks	-----------	Method			L + Cir			315+   	Stalefish			DL + Cir			315+
	Tailgrab			D + Cir			315+	Benihana			DR + Cir			420+
	Indy Nosebone		R + Cir			315+	Rocket Air			UR + Cir			367+
	Japan Air			U + Cir			367+	Madonna			UL + Cir			525+	------	Grinds	------
	Nosegrind			U + Tri			+	Crooked Grind		UL or UR +Tri		+  
	Boardside Grind		L or R + Tri		+	Smith Grind			DL or DR + Tri		+
	5-0 Grind			D + Tri			+		-----	Spins	-----	Ollie 180			R1 or L1 half turn	50
	Ollie 360			R1 or L1 full turn	100	Ollie 540			R1 or L1 1 1/2 turns    150
	Ollie 720			R1 or L1 2 turns		200	Ollie 900			R1 or L1 2 1/2 turns 	250	-----
	Other	-----	Wall Ride			Tri next to wall		500
	Handplant			U + Tri against lip	1000+	Nollie			U + X				200
	Fastplant			U, U + X			250	---------------
	Signature Moves     *must have special bar flashing yellow*	---------------
	Frontflip			D, U + Cir			4000	360 Shove it rewind	R, R + Sq			1500
	1 footed 5-0 Thumpin	R, D + Tri			+
-------------------------------------------------------------------------------
	---------------G.	Andrew Reynolds	---------------
	Andrew Reynolds has only been pro for three years, but that's all he's
	needed to turn the heads of everyone who even remotely cares about
	skateboarding. Turtle Boy hails from Huntington Beach, California where
	he holds superhero status for his willingness to toss himself off and
	over gigantic gaps, big sets of stairs, and airplane hangars.	Age: 		20
	Born:		USA	Hometown:	Huntington Beach      Years Pro:	3	Stance:	Regular
	Height: 	6'2"	-----	Stats	-----	Ollie:   >>>>>>	Speed:   >>>>>	Air:     >>>
	Balance: >>>>>>>		-----------------	Moves and Tricks:	-----------------
	Name                    Command                 Points            
	-----------                            	Flip Tricks	-----------
	Kick Flip			L + Sq			100	Sex Change			DL + Sq			500	Impossible			D + Sq			250
	360 Flip			DR + Sq			300	Heelflip			R + Sq			100	Hardflip			UR + Sq			300
	360 Shove It		U + Sq			250	Kick Flip to Indy		UL + Sq			600		-----------
	Grab Tricks	-----------	Method			L + Cir			315+   	Stalefish			DL + Cir			315+
	Tailgrab			D + Cir			315+	Benihana			DR + Cir			420+
	Indy Nosebone		R + Cir			315+	Rocket Air			UR + Cir			367+
	Japan Air			U + Cir			367+	Madonna			UL + Cir			525+	------	Grinds	------
	Nosegrind			U + Tri			+	Crooked Grind		UL or UR +Tri		+  
	Boardside Grind		L or R + Tri		+	Smith Grind			DL or DR + Tri		+
	5-0 Grind			D + Tri			+		-----	Spins	-----	Ollie 180			R1 or L1 half turn	50
	Ollie 360			R1 or L1 full turn	100	Ollie 540			R1 or L1 1 1/2 turns    150
	Ollie 720			R1 or L1 2 turns		200	Ollie 900			R1 or L1 2 1/2 turns 	250	-----
	Other	-----	Wall Ride			Tri next to wall		500
	Handplant			U + Tri against lip	1000+	Nollie			U + X				200
	Fastplant			U, U + X			250	---------------
	Signature Moves     *must have special bar flashing yellow*	---------------
	Backflip			U, D + Cir			4000	Triple Kickflip		L, l + Sq			1500
	Heelflip to Bluntslide	D, D + Tri			+
-------------------------------------------------------------------------------
	------------H.	Geoff Rowley	------------
	A precision engineered English import, Geoff Rowley is one of those 
	smooth operating skateboarders from England who runs exclusivevly
	on handrails, huge staircases, and vegetables. Geoff made his way
	over to Huntington Beach, California a few years ago, and the young
	lad from Liverpool has been speeding around the streets ever since.	Age: 		23
	Born:		UK	Hometown:	Huntington Beach      Years Pro:	5	Stance:	Regular
	Height: 	5'8"	-----	Stats	-----	Ollie:   >>>>>>>	Speed:   >>>>>	Air:     >>>
	Balance: >>>>>>		-----------------	Moves and Tricks:	-----------------
	Name                    Command                 Points            
	-----------                            	Flip Tricks	-----------
	Kick Flip			L + Sq			100	Sex Change			DL + Sq			500	Impossible			D + Sq			250
	360 Flip			DR + Sq			300	Heelflip			R + Sq			100	Hardflip			UR + Sq			300
	360 Shove It		U + Sq			250	Kick Flip to Indy		UL + Sq			600		-----------
	Grab Tricks	-----------	Method			L + Cir			315+   	Stalefish			DL + Cir			315+
	Tailgrab			D + Cir			315+	Benihana			DR + Cir			420+
	Indy Nosebone		R + Cir			315+	Rocket Air			UR + Cir			367+
	Japan Air			U + Cir			367+	Madonna			UL + Cir			525+	------	Grinds	------
	Nosegrind			U + Tri			+	Crooked Grind		UL or UR +Tri		+  
	Boardside Grind		L or R + Tri		+	Smith Grind			DL or DR + Tri		+
	5-0 Grind			D + Tri			+		-----	Spins	-----	Ollie 180			R1 or L1 half turn	50
	Ollie 360			R1 or L1 full turn	100	Ollie 540			R1 or L1 1 1/2 turns    150
	Ollie 720			R1 or L1 2 turns		200	Ollie 900			R1 or L1 2 1/2 turns 	250	-----
	Other	-----	Wall Ride			Tri next to wall		500
	Handplant			U + Tri against lip	1000+	Nollie			U + X				200
	Fastplant			U, U + X			250	---------------
	Signature Moves     *must have special bar flashing yellow*	---------------
	Darkside Grind		L, R + Tri			+	Backflip			U, D + Cir			4000
	Double Hardflip		R, D + Sq			1500
-------------------------------------------------------------------------------
	--------------I.	Elissa Steamer	--------------
	Ft. Meyers, Florida's own Elissa Steamer is the first female to have a 
	pro model street board with her name on it. How's that? Well, in the 
	last six all-girl events she's entered Elissa has gone undefeated. In
	this year's springtime classic, The Skatepark of Tampa Pro Contect, she
	made the cut skating against the big boys, How ya' like her now?
	Age: 		Undisclosed	Born:		USA	Hometown:	Fort Myers      Years Pro:	1
	Stance:	Regular	Height: 	5'4"	-----	Stats	-----	Ollie:   >>>>>>	Speed:   >>>>
	Air:     >>>>>	Balance: >>>>>>		-----------------	Moves and Tricks:
	-----------------	Name                    Command                 Points  
          	-----------                            	Flip Tricks	-----------
	Kick Flip			L + Sq			100	Sex Change			DL + Sq			500	Impossible			D + Sq			250
	360 Flip			DR + Sq			300	Heelflip			R + Sq			100	Hardflip			UR + Sq			300
	360 Shove It		U + Sq			250	Kick Flip to Indy		UL + Sq			600		-----------
	Grab Tricks	-----------	Method			L + Cir			315+   	Stalefish			DL + Cir			315+
	Tailgrab			D + Cir			315+	Benihana			DR + Cir			420+
	Indy Nosebone		R + Cir			315+	Rocket Air			UR + Cir			367+
	Japan Air			U + Cir			367+	Madonna			UL + Cir			525+	------	Grinds	------
	Nosegrind			U + Tri			+	Crooked Grind		UL or UR +Tri		+  
	Boardside Grind		L or R + Tri		+	Smith Grind			DL or DR + Tri		+
	5-0 Grind			D + Tri			+		-----	Spins	-----	Ollie 180			R1 or L1 half turn	50
	Ollie 360			R1 or L1 full turn	100	Ollie 540			R1 or L1 1 1/2 turns    150
	Ollie 720			R1 or L1 2 turns		200	Ollie 900			R1 or L1 2 1/2 turns 	250	-----
	Other	-----	Wall Ride			Tri next to wall		500
	Handplant			U + Tri against lip	1000+	Nollie			U + X				200
	Fastplant			U, U + X			250	---------------
	Signature Moves     *must have special bar flashing yellow*	---------------
	Backflip			U, D + Cir			4000	Judo Madonna 		L, R + Cir			1500
	Primo Grind			L, L + Tri			+
-------------------------------------------------------------------------------
	------------J.	Jamie Thomas	------------
	Alabama transplant Jamie Thomas goes big. A current resident alien of
	Encinitas, California, this fledgling alpha male has been pro for six
	of his twelve years skateboarding. During that time he's directed and 
	edited six videos while skating everyday-breaking off hundreds upon
	thousands of the world's longest and biggest handrails.	Age: 		24	Born:		USA
	Hometown:	Los Angeles      Years Pro:	6	Stance:	Regular	Height: 	6'0"	-----
	Stats	-----	Ollie:   >>>>>	Speed:   >>>>>	Air:     >>>>	Balance: >>>>>>>	
	-----------------	Moves and Tricks:	-----------------
	Name                    Command                 Points            
	-----------                            	Flip Tricks	-----------
	Kick Flip			L + Sq			100	Sex Change			DL + Sq			500	Impossible			D + Sq			250
	360 Flip			DR + Sq			300	Heelflip			R + Sq			100	Hardflip			UR + Sq			300
	360 Shove It		U + Sq			250	Kick Flip to Indy		UL + Sq			600		-----------
	Grab Tricks	-----------	Method			L + Cir			315+   	Stalefish			DL + Cir			315+
	Tailgrab			D + Cir			315+	Benihana			DR + Cir			420+
	Indy Nosebone		R + Cir			315+	Rocket Air			UR + Cir			367+
	Japan Air			U + Cir			367+	Madonna			UL + Cir			525+	------	Grinds	------
	Nosegrind			U + Tri			+	Crooked Grind		UL or UR +Tri		+  
	Boardside Grind		L or R + Tri		+	Smith Grind			DL or DR + Tri		+
	5-0 Grind			D + Tri			+	-----	Spins	-----	Ollie 180			R1 or L1 half turn	50
	Ollie 360			R1 or L1 full turn	100	Ollie 540			R1 or L1 1 1/2 turns    150
	Ollie 720			R1 or L1 2 turns		200	Ollie 900			R1 or L1 2 1/2 turns 	250	-----
	Other	-----	Wall Ride			Tri next to wall		500
	Handplant			U + Tri against lip	1000+	Nollie			U + X				200
	Fastplant			U, U + X			250	---------------
	Signature Moves     *must have special bar flashing yellow*	---------------
	Frontflip			D, U + Cir			4000	540 Flip			L, D + Sq			1500
	One Footed Nosegrind	U, U + Tri			+
-------------------------------------------------------------------------------
===============================================================================
5. Explanation of the Trick System
===============================================================================
Are you having trouble reaching those Pro level scores of 40 and 50 thousand?
If you are I suggest you read the next to sections carefully. 
Neversoft has created an intricate trick system based off of the points you
recieve per trick, how many tricks you do before you land, and how often you
preform a trick. I bet I've lost you already haven't I? Below is an example.
Let's say I start with a Fastplant...	---------------	Fastplant = 250	1x
	---------------
I did 1 trick worth 250 points so it's multiplied by 1 even though it doesn't 
show it on the screen. So if I landed this trick I would recieve 250 points.
But what if I decided to go for a kickflip right after I did my fastplant?
	--------------------------------------------------------
	Fastplant(250) + Kickflip(100) = 350 x 2(2 tricks) = 700
      --------------------------------------------------------
This is where it gets interesting. We already know that a Fastplant is worth
250 and if a Kickflip + a Fastplant = 350 then we know that a kickflip is 
worth 100. But because we pulled off 2 moves before landing, our score is 
multiplied by 2 which would bring us to a total of 700. This kind of scoring
is used all throughout the game. The only exception would be with rotations.
Rotations kind of follow the same rule but they don't really count as another 
trick or more points, just as a multiplier. Let's just use the kickflip for 
this one.	----------------------------------------------------------------
	Kickflip(100) + a 180 = 200(this is because for every 180 degree 
				    rotation, your multiplier goes up by 1)
	----------------------------------------------------------------
The 180 in this trick didn't actually count as another trick, instead the combo
counted as a 180 Kickflip which is only 1 trick but multiplied by 2 because
their was a rotation in it. Also, whenever you throw a rotation into a trick,
you don't factor in the points you would get for that rotation if you were to
do it alone. You following me still? Every 180 degree rotation will make
your multiplier go up by 1 for any trick except other rotations. So if instead
of a 180 in that last trick, it was a 360, our score would be 300. If it was
a 540 our score would be 400 and so on and so on. Really not worth it for just
a kickflip. Rotations are better saved for grabs.
Lets do something else this time, how bout we just ollie and do a 720.
	-----------------------------------------------
	180(50) + 360(100) + 540(150) + 720(200) = 200?
	-----------------------------------------------
As I said before, rotations won't effect other rotations so doing all those
spins got you a lousy 200 points. 
Ok, enough of this low point shit. Let's get to some big stuff now. This time
lets try a 720 Benihana + 5-0 grind + Kickflip.
	------------------------------------------------------------------------
	720 Benihana(420, assuming we didn't hold it) + 5-0 grind(well say
	500 for arguments sake) + kickflip(100) = 1020 before we add in the
	multipliers.
	lets see, theres x5 for the Benihana(1 for each 180 and 1 for the trick)
	x1 for the 5-0 grind and x1 for the kickflip which would be x7.
	1020 x 7 = 7140(lotta points for one trick isn't it?)
	------------------------------------------------------------------------
So as you can see, you have to get a decent amount of points and a pull off
a decent number of tricks to really rake in the points. But there is one little
problem. Variety counts!! Each time you do a trick it's point value will
decrease little by little until you're getting next to nothing each time you
pull off that trick. So make sure that you use a variety of tricks while doing
your thing. 	
Also, theres something you should know. Throughout the levels there are bonus
points and special areas that will count as part of a combo. The bonus points
are usually in out of the way places and the special areas are just tough to
pull tricks off from but both are well worth it. If you were to grab a 500
point bonus in the process of doing that 7140 point combo your score would
have been 12140. Good luck trying to find them!
One more thing before the next section. I am basing all my info here directly
from the game and nothing else as of now so I am still confused on a few
things. For instance, occasionally you'll get a multiplier of .5 or 2.5,
something like that. I have no clue in hell what causes that. If someone
reading this knows, please E-mail me at Blitzkrieg@PlaystationFan.com and
tell me what exactly causes those half multipliers.
===============================================================================
6. Helpful Tips for Scoring BIG!!
===============================================================================
I don't really know any other way to do this besides just listing a bunch of
one lined Do's and Don'ts type thing. Oh well, it works...
	-Always freeskate the levels so you know where everything is. Sometimes
	 You'd be surprised on what you could find.
	-Scope out and set up major combos near the beginning of a level. I can
	 usually pull of at least 10,000 before 10 seconds are up on most every	 level.
	-Nollie or Fastplant whenever you can before a jump. It'll give you an
	 extra multiplier and sometimes be enough to push you to your goal.
	-Use your signature moves to death. A fastplant with Hawk's 900 is
	 worth 16,500 and that's only 2 tricks.
	-Be creative, everything with an edge can be grinded in some way, shape
	 or form.	-A really slow, really long railslide is worth a ton of points.
	 Sometimes it's good to save your grind moves for this so you get
	 maximum points.	
	-If your about to smack into a wall, repeatedly press the triangle
	 button. You might get away with your life and some extra points from
	 that wall ride you just did.
	-Find a half pipe, get some air, Nollie, and then start doing different
	 720 grabs. Those are worth about 3000-5000 each so long as you haven't
	 done any grabs up to that point.
	-If you find an area that you like, stick with it until you've pulled
	 off everything you can think of their.
	-When you want to do a double rail slide onto another rail, make sure
	 your pressing a direction when you're about to mount onto the other
	 rail. I've found that just pressing the Triangle button will sometimes
	 have you falling to your death.
	-Most of all, don't get frustrated. You'll end up just throwing your
	 Playstation out your window. I should know from experience, hehe.
===============================================================================
7. Areas, Tapes, and Medals
===============================================================================
Below is a list of the areas in the game including detailed information on how
to attain each tape. On the courses where you get medals, I'll just list some
basic information on what to do in order to reach the high scores you'll need
to obtain the hidden video for each skater.
*Area descriptions are taken directly from the instruction booklet*
A. Warehouse: Woodland HillsB. School: MiamiC. Mall: New York
D. Contest 1: Skatepark, ChicagoE. Downtown: MinneapolisF. Downhill Jam: Phoenix
G. Contest 2: Burnside, PortlandH. Streets: San Francisco
I. Contest 3: Roswell, New Mexico
-------------------------------------------------------------------------------
----------------------------A. Warehouse: Woodland Hills
----------------------------
Practice up in an abandoned warehouse full of ramps, pipes, rails, and gaps. 
This is the best place to get the basics down before rippin' it up in the rest
of the game.	---------------------	Videotape Challenges:	---------------------
	a. Get 5,000 points	b. Break 5 sets of boxes	c. Get S-K-A-T-E
	d. Hidden Videotape	e. Get 15,000 points
 	-------------------------------------------------------------------------
 	----------------a.	Get 5,000 points	----------------
	Ok, for your first event, all you have to do is get 5,000 points. Believe
	me when I say this. You don't need help with this one at all if you have
	any feel for the controls at all. Just run around the level doing trick 
	on the quarter pipes and half pipes and you should be able to do this
	one no problem	---------------------b.	Break 5 sets of boxes
	---------------------
	Right when you start the level, make a sharp right and head straight for
	the set of boxes in front of you. Turn left and head down the hill and if
	you angle yourself right, you'll jump right over the half pipe and land 
	on the second set of boxes near the wall on the other side of the half
	pipe. From there make a left and follow the quarter pipe to the little
	extension with the 3rd set of boxes sitting on top of it. Simply ride up 
	the ramp while pressing up and you'll land right on top of them. The 4th
	set is sitting up on another rise northwest from where you are. Just 
	head over toward the little ramps and you'll see it. Jump up to the 
	level where the 4th set of boxes sits and run into them. From there,
	jump down from the little rise and make a right. There will be a quarter
	pipe you can ramp up and over to reach the 5th set of boxes.	-------------
c.	Get S-K-A-T-E	-------------
	Start the level by riding down the ramp and heading slightly to the left
	angling yourself toward the small ramps. The "S" is right in the middle 
	of the ramps. After nabbing the "S", head to the right toward the car.
	Once you get past the quarter pipe extension, make a sharp left up the
	other side of the quarterpipe and grab the "K". Once you come back down
	you should be pointed right at the "A" on top of the car. Grab it and
	if you have enough speed after that, go for the "T" in the middle of
	the halfpipe. If you don't have enough speed after the "A" then turn a
	around and head back to where you got the "K". Ramp up, do a trick or 2,
	and head back to the halfpipe, avoiding the car this time. Ramp over it
	grab the "T". After that, head to the right and keep going til you pass
	up both the ramps leading to the upper area where you started. Past the 
	ramps on the left should be a quarterpipe where you can ramp up and 
	over and grab the "E". It'll be sitting right within reach from ground	level.	
	----------------	d.	Hidden Videotape	----------------
	This one is easy if you do it right the first time. Simply turn right
	when you start out and make a left and head down the ramp that is to the
	right of the one that you started out facing. Once at the bottom, turn 
	slightly left and angle	yourself so that the peak of your jump is about 
	3/4ths the way in from left of the half pipe. If done correctly you will
	fly over the halfpipe and through the secret room where, hopefully, 
	you'll nab the hidden tape in the process. If you miss it then just 
	repeat the above process or get some speed on the quarter pipes parallel
	to the half pipe and ramp over again and again til you get it.
	-----------------e.	Get 15,000 points	-----------------
	This is the only one that anyone should have any difficulty on and it's
	not even really that hard. Here's what I would do, I would head straight
	for the half pipe and continue to do nollie/fastplant + grabtricks while
	throwing in some spins and you should be able to make the 15,000 points
	within the first 20 seconds. But if you want to do it your own way, just
	check the section labeled "Helpful tips for Scoring BIG!!". In fact, you
	can refer to that section for any of the point value tapes. For the 
	later levels where you have to get 40 or 50 thousand points to get a
	tape, I'll tell you a little bit more specifically what to do.
-------------------------------------------------------------------------------
---------------------B. Schoolhouse: Miami---------------------
Dumpsters, lunch tables, and long rails. Ahhh... paradise can be found in this 
deserted school! And don't forget to carve up the pools for some huge air and
sweet transfers! Anybody for a game of hoops in the gym?	---------------------
	Videotape Challenges:	---------------------	a. Get 7,500 points
	b. Grind 5 Lunch Tables	c. Get S-K-A-T-E	d. Hidden Videotape
	e. Get 15,000 points
 	-------------------------------------------------------------------------
 	----------------a.	Get 7,500 points	----------------
	This one is just as easy as the first. You start the level on a platform
	that ends in a ramp. Just jump off doing a quick trick or two and the 
	start slamming on the triangle button. You should start grinding a litle
	wall. At the end of your grind, jump off and do a kickflip and you'll be
	well over half way there and maybe even at 7,500 depending upon which 
	tricks you did while in the air. From there I'm sure you can get the rest
	without my help.	--------------------b.	Grind 5 lunch tables
	--------------------
	Start the level by heading off the ramp and make a U-turn after you land.
	You should be headed toward the first lunch table. Grind it and continue 
	to the right down the hill. At the bottom of the hill, avoid the ramp and
	turn right. The 2nd lunch table will be sitting there. After grinding it,
	head past the pools and through the half pipe. At the end of the halfpipe
	on the left will be the 3rd table. Grind it and make a really sharp right,
	almost to the point that you're headed back to the halfpipe but instead,
	follow the wall your pointing toward to the left to find the 4th table. 
	From there, head over the bridge and make a short right. The 5th table
	will be sitting there waiting to be grinded.	-------------c.	Get S-K-A-T-E
	-------------
	After heading off the ramp, make a left and slide down the metal rail
	that lines the stairs. You'll nab the "S" while sliding down the rail.
	Once your safe on the ground, go to the first set of ramps in the area
	Right in the middle of the ramps, in the air, will be the "K". Grab 
	the "K" and then follow the little blue rails right on the other side.
	Grind the second blue rail and the "A" will be yours. Once off the 
	rail, head into the halfpipe and follow it to the end where the "T"
	will be waiting. It's up on the right side at the end. Just ramp up
	and do a quick trick if ya want, land, and then head inbetween the 
	two pools in the next area. There will be a rail there with the "E"
	sitting in the middle. Grind it and the video is yours.	----------------	
d.	Hidden Videotape	----------------
	This one is a little tricky to find but once you find it, it can be 
	done without too much trouble. Start the level and head off the ramp,
	once on the ground head into the little alley slightly to the right of 
	where you're pointed. Follow it around til you see a ramp leading up
	to the roof of the school. Follow the ramp around and head up the first
	and biggest ramp you see. It'll lead you to a raised area on the roof.
	From there, there is a small 2x4 that leads to a canopy of sorts. 
	Grind the 2x4 and follow the canopy to the end where you hidden video
	awaits you.	-----------------e.	Get 25,000 points	-----------------
	Just find a halfpipe and do some tricks. I seriously can't not stress
	enough how much a nollie/fastplant + a grab trick with some spins is 
	worth. Look at the other points videotape in this section to see how to
	score a good 5,000+ right at the beginning. Also, the school is a great
	place to rack up on points by grinding. It's possible to score 50,000+ 
	from one very, very, very long grind!
-------------------------------------------------------------------------------
-----------------C. Mall: New York-----------------
Take a little after-hours stroll through the indoor/outdoor mall. This place is 
filled with huge stair sets and escalators just beggin' to be cleared. Check 
out the upper level for some killer gaps!	---------------------
	Videotape Challenges:	---------------------	a. Get 10,000 points
	b. Break 5 Directories	c. Get S-K-A-T-E	d. Hidden Videotape
	e. Get 30,000 points
 	-------------------------------------------------------------------------
 	----------------a.	Get 10,000 points	----------------
	This is probably the only level that doesn't have a great place to pull 
	some tricks right at the beginning of the level. But you can still get a
	good 5,000 points from the 2 quarterpipes near the beginning. There 
	aren't too many halfpipes for you to rack up your points on either. But
	instead of halfpipes, there is an awesome area that'll can get you 
	upwards of 30 to 40,000 points in one trick, maybe even more depending 
	what you decide to do afterwards. To find this area, head down the ramps 
	at the beginning and stay to the right side of the mall. Right after you 
	pass a little pond, theres a ramp leading down to the lower level. Along
	side this ramp is a rail on the right side. do a kickflip and land on the
	rail, grind it to the end and jump of a preform a quick trick. While you
	flying through the air, press a direction and triangle. Hopefully, you'll
	start grinding one of 4 different rails. Grind along it doing kickflips
	and grinding it again til the end. Jump off, perform a kickflip/nollie/
	fastplant, whichever one you like, and if you have enough speed, there is
	one more rail(very hard to reach). Even if you don't hit that rail, you 
	can still get well over the 10,000 point limit from this trick alone.
	---------------------b.	Destroy 5 Directories	---------------------
	Head down the ramps and go up to the upper level via the escalator. 
	The first directory is at the top. Now, trying to keep a straight line
	jump up to the little raise there and keep going straight. If you 
	navigate the next area without falling off, you'll be able to reach the
	next directory without having to use the ramp. If you do fall off, use
	the escalator on the left side of the mall to reach the 2nd directory.
	Continue by jumping off the upper level and landing near the pool with
	2 rails across it and head to the left of the pool. Stay on course and 
	you'll head straight through the 3rd directory. Continue down the stairs
	and ramps until you get to a fork in the path. Instead of going either 
	way, jump up inbetween the 2 paths to destroy the 4th directory. Go
	past the rails and continue until you reach an outside area. Once there
	the 5th directory is right in the middle of the path after the water, at
	the end of the outside area.	-------------c.	Get S-K-A-T-E	-------------
	Start the level by heading past the first 2 quarterpipes. Once your on
	the path down to the beginning of the actual mall, theres a small rail
	which once grinded, will nab you the "S". From there, stay on the right
	side of the mall. Once you reach the fist pond, on the right side up on
	the edge of a wall is the "K". Grab it and head to the bottom level 
	toward the pool with 2 rails on it. The rail on the left contains the 
	"A", grind it and continue down the path til you reach the fork in the 
	road. In the middle of the fork are 2 rails. Grind the left one which 
	will lead you to the "T". After nabbing the "T", head to the outside 
	area where the "E" can be grabbed by ramping off the first ramp in the
	middle of the path.	----------------	d.	Hidden Videotape	----------------
	Look at the section labeled "Get 10,000 points" to find out exactly 
	where the secret videotape is. The only thing you have to do different
	is make sure that you land on one of the 2 rails hanging from the 
	ceiling instead of any of the 4 rails in that area. Once you've landed
	on them, grind til you get near the end and jump right when the 
	videotape is above your head.	-----------------e.	Get 30,000 points
	-----------------
	Look at the "Get 10,000 points" section above. It's possible to finish
	this one off in one trick if done correctly. But you'll probably fall
	like I usually do so we'll try this another way. The mall is a great 
	place to do tricks followed by a grind and another trick. Look for areas
	that allow you to do such a thing. Also, about half way through the 
	level are some stairs which you can ramp off of and do some tricks. It's
	possible to grind at least twice after hitting these ramps. Just look 
	for places like that. And if your lazy like me, there is one section 
	near the beginning on the left that is almost like a halfpipe, you can
	do some wicked stunts there.
-------------------------------------------------------------------------------
--------------------------------D. Contest 1: Skatepark, Chicago
-------------------------------------------------------------------------------
You've got three runs to take it out on all of the other pro skaters in the 
"Windy City Slam" contest. Five judges will score each run based on variety,
difficulty, and style. When all is said and done, the top three finishers will
recieve shiny new medals to wear around their necks
-------------------------------------------------------------------------------
This is the first of 3 trick based events in which you must out perform your
competition. This one is a breeze if you know about a certain place that'll
give you enough points in one trick to place first. 
When you start the level, you'll be facing a set a rails. To the left you'll 
see a HUGE half pipe. Head over to it but don't go in the halfpipe. Instead,
ramp up the other side of the halfpiple, the side that your facing when you 
start.  
After pulling off a trick, come back down and make a U-turn only to go up it
again. But this time, make sure you're pressing up so that you go over the 
lip. If you had enough speed, you should be able to make it to the metal 
support beams way up above the half pipe. Grind along it doing whatever you
want until it ends. Jump down pulling of spins, varials, kickflips, whatever
but make sure you land. Congrats!! You just got yourself a good 50,000 points!
Of course only if you did it right.
Other areas of interest in this level would be the halfpipe itself. You can
get enough air in this pipe to pull of Hawk's 900 worth 8000 points by it
self. If you nollie/fastplant before hand that's a good 16000 points for 2 
tricks. You also might want to head to the pool. That's another great place 
to pull of those grab tricks. Other then that, this level is pretty bare
compared to the rest of the levels.
-------------------------------------------------------------------------------
------------------------E. Downtown: Minneapolis------------------------
Dodge traffic and air it out over the fountain in the center court. This is a 
nice wide-open scene with lots of kicker ramps and fire escapes that make for
some insane grind combos. And who said you have to stick to the streets? Rip
up everything in sight and try to make it to the roof tops for some seriousgaps.
	---------------------	Videotape Challenges:	---------------------
	a. Get 15,000 points	b. Break 5 No Skating signs	c. Get S-K-A-T-E
	d. Hidden Videotape	e. Get 40,000 points
 	-------------------------------------------------------------------------
 	----------------a.	Get 15,000 points	----------------
	This level starts out with a very awesome set up for a great trick, but
	it's kind of hard to do. When you start, fastplant off the ramp infront 
	of you angling yourself slightly to the right. While in the air, press a
	direction and triangle to start a grind on that edge. You'll have time 
	to do a quick trick on the edge of that wall if you want. When you reach
	the end of the grind, jump and kickflip your way to the right to a rail
	and into another grind. Once reaching the end, it's possible to grind
	the traffic light there for some extra points before you land. Of course
	right before you land put in yet another trick. That should score you 
	enough to clear this one. If you don't want to go through all that 
	trouble, then instead go straight from where you start and turn left
	on the first street you see. Follow it down until you see a huge quarter
	pipe on the left side. Follow the quarterpipe around the corner and it
	kinda turns into a strange halfpipe of sorts. Just stick with that 
	pipe until you've reached 15,000 points.	--------------------------
b.	Destroy 5 No Skating signs	--------------------------
	When you start, go straight til a path opens up to the center court 
	where the fountain resides. The fist sign will be in the middle of 
	this path. From there head to the center court and stick to the left.
	Another path and sign will be on the other side of the court that 
	looks identical to the one before it. Grab the second sign and exit 
	the court. Once out in the street again, make a slight left and head
	for the huge quarterpipe. ramp over it and the 3rd sign is sitting 
	on top if it. Continue down the other side and keep going down the
	street until you come to another sign on the right side. Destroy it
	and continue til the road makes a sharp right. After taking the right,
	there will be a building on the right with a sign infront of it. Grab
	it for the 2nd videotape.	-------------c.	Get S-K-A-T-E	-------------
	In the trick mentioned in the section "Get 15,000 points", the "S" is 
	located above the second rail. You'll have to jump because it hovers
	slightly above you. From there, head to the fountain. The "K" resides 
	right above it. After nabbing the "K",  head back the way you came and
	make a left up the hill(would be the first road to the right if you 
	were just starting out). Continue along the road as it turns right and
	right before the truck with the ramp there is a little quarterpipe. 
	Jump up and grab it then head for the truck. The truck supports a ramp
	that leads into a covered path. Go up the ramp and into the pathway.
	Continue along and you'll see the "T" right in the middle of the path.
	Continue going up until you reach the roof. Make a left and follow the
	left edge of the roof til it drops. You have to make sure you are 
	right on the edge, almost to the point where you can railslide. When
	the roof ends, DO NOT JUMP!! Instead just fall while repeated pressing
	a direction and the triangle button. If done correctly, you should 
	land on a powerline and find the "E" at the same time. If you fell, 
	there is another way to get the "E". Simply jump off of one of the
	ramps on the street to reach the "E" on the powerline.	----------------	
d.	Hidden Videotape	----------------
	You're gonna need a lot of air for this one. When you start, skate a 
	little ways and then turn around. Ramp off one of the ramps to the 
	upper level and make a left. Continue down the path til you reach the
	truck with the ramp. Ramp up it and head into the little pathway.
	Once there, keep going until your up on the roof. Once up there, 
	make a slight left and head for the little opening that leads to the
	main part of the roof. To the left of where you entered is a quater
	pipe that leads to the hidden tape. To the right is the wall we're 
	gonna	use to get some speed so that we can reach that tape. Head up
	the quarter pipe pulling of a huge trick if possible and then tear
	your way to the other side as fast as possible and jump right off 
	the middle of the ramp. If done right, you should fly from one roof
	to another grabbing the tape in the process. If you miss, you're
	outta luck. You'll have do all of this over again.	-----------------
e.	Get 40,000 points	-----------------
	Basically look at the section "get 15,000 points". Those strategies will
	be enough for you to clear 60,000 points if ya wanted to. If you don't
	like that strategy then I can tell you about another great area to pull
	off some really wicked grinds. You know the truck with the ramp right?
	Well, that ramp leads to an area with 3 rails one after another. Messing
	around with them will get you a bunch of points.
-------------------------------------------------------------------------------
------------------------F. Downhill Jam: Phoenix------------------------
Speed. Air. Speed. Air. Speed. Air. Get the picture? This crazy downhill run, 
set in a river gorge , is the place to be if you're looking for over-the-top
speed and air. Grab the high rails and paths overhead for the scores that'll
have even the big boys scratchin' their heads. Did we mention speed and air?
	---------------------	Videotape Challenges:	---------------------
	a. Get 20,000 points	b. Open 5 valves	c. Get S-K-A-T-E	d. Hidden Videotape
	e. Get 40,000 points
 	-------------------------------------------------------------------------
 	----------------a.	Get 20,000 points	----------------
	When the level starts, make a right and straighten out so that you're
	pointed toward that first ramp that leads up to some pipes. Nollie, and
	do whatever tricks you want, but make sure you stop by the time you hit 
	the pipes. Grind the pipes and then do a trick before you land. That'll
	get you a good 10,000 at least. You can continue this trick but it's 
	kinda hard. Theres another little rail that sits slightly above the 
	ground. It's possible to land on that and then trick off of it to nab 
	you two more multipliers and some extra points before you land. If that
	didn't put you over, skate down the gorge til you get to the halfpipe and
	start doing your thing.	-------------b.	Open 5 valves	-------------
	In the trick described above, the first valve is on the first rail that
	you slide on. Just get enough air and rail you way to it. After you 
	dismount, navigate through the obstacles and pass the first big ramp.
	Make a sharp right and you'll come up to another big ramp and the second
	valve. Ramp off of it while hitting the valve and continue through the
	arc-like structure. In this next area there will be a ramp on the left 
	side against the wall. Go up there, jump off, and catch the wire. Along
	the wire is the 3rd valve. After switching the 3rd valve, get back down 
	into the halfpipe and skate your way down until you come to a strange 
	bump. Right on the other side of that bump is a steep hill and a small 
	ramp. Make a beeline right in the middle of the path and hit the ramp.
	It should rocket you over a sign and right on top of the 4th valve. If
	it didn't, you're gonna have to keep doing that last part over til you 
	get it. Once you have the 4th valve, keep heading down the path until
	the road turns to concrete and you have 2 ways to go. Take the left 
	path hugging the right wall as you do it. Near the bottom of the 
	decline, the 5th valve will be there against the wall on the right. 
	just jump right before you get to the bottom and you should run right	into it.
	-------------c.	Get S-K-A-T-E	-------------
	Go down hill at the start and navigate the area until you come to the 
	first big ramp. Angle yourself so that you head of toward the left 
	where the "S" is waiting. Nab it and continue down the gorge past
	the arch made of stone til you get to another ramp on the right side
	of the course. Jump from the ramp to the rails above where you can
	grab the "K" while you grind. Jump down and enter the half pipe.
	Around the middle of the halfpipe, you can lip up over the edge on 
	the right and slowly make your way to the "A" which is at the top 
	amongst some boxes and barrels. Get back down to level ground and 
	make your to the rails that run along each side of the course. 
	Once there you'll be able to see the "T". All that is required to
	grab it is just for you to jump. Once you have it, head to the left 
	of the square pond. Ok, this one is tough. Once you're just past the 
	pond but before you go down to the lower area, ramp up the wall and
      do a trick so you can get a little speed. Come back down and travel
	to the other side of the course where there is another little quarter
	pipe. Do tricks on these quarterpipes til you think you have enough 
	speed, then launch yourself off the right quarterpipe, right before
	the wall turns into cement, angled just slightly to the left(make
	sure your pressing up on the D-pad when you launch off of it). 
	If done correctly you should get enough air to reach the upper level
	pipe. When you come down, grind the pipe and ride it to the "E".
	----------------	d.	Hidden Videotape	----------------
	This is probably the toughest hidden videotape in the game. But doable
	none the less. Start out and make your way to the inclined path on the
	left right before the big halfpipe. Ramp off of it and grind the wire
	there leading to a flat area above the halfpipe on the right. Travel to 
	end of that area and grind the wire leading to the left. Once thats' 
	done, travel the course til you get to a big gap with what seems like
	no ramp to jump across it. To get past the gap, ride the wall or ramp
	off the wall and do some quick tricks. After passing the gap, jump
	up on top of the rock structure and continue past the sign. You'll 
	come to another gap. Just do the same thing you did last time to get
	past it. After passing the 2nd gap, there is a huge jump at the end 
	of the path. Jump off of it and slightly to the right and if you had 
	enough speed, you should be able to make it to the hidden tape residing
	way up on the pillar in the middle of the level. But if you miss, 
	you're gonna have to do it all over again from the beginning.	-----------------
e.	Get 40,000 points	-----------------
	Read "Get 20,000 points" in this section for clues on how to get 40,000
	points. I usually stay in the halfpipe the whole time. But I can tell 
	you a quick way to earn yourself about 30,000 points if done correctly.
	Remember how you got the "E"?? Well, do that again except consentrate on
	points instead of just getting up there. Do some kickflips and nollies
	while your grinding the rail. When you get to the end, jump off and do
	a few tricks. More than likely you'll land it and get a bunch of points
	but sometimes if you jump in the right place and your pressing the 
	triangle button, you might land on another rail and get shitload more 
	points while grinding it.
-------------------------------------------------------------------------------
--------------------------------G. Contest 2: Burnside, Portland
-------------------------------------------------------------------------------
This is the final contest before you make your way to the skate mecca that is 
San Francisco. The rules are the same as the first contest. Five judges, three
runs, ten competitors, three medals. This familiar spot under an Oregon bridge
has some killer lines that make for huge points, so get creative and bust out
the combos that'll get you that gold.
-------------------------------------------------------------------------------
This contest is a little tricky if this is your first time through the game.
Make sure you know your characters signature moves for this one. 
I usually start out by making a left after exiting that little pipe you start
in. From there I head toward the quarterpipe and usually pull off a fastplant 
+ 720 Benihana(I always start with this move the first time I go up a pipe in
a level). That fills my special bar and I take another go at the pipe but this
time I nollie and pull off my 4000 point signature move. I'll do this a second
and a 3rd time and by then I have enough points to at least finish with amedal.
But we want gold right? To get some major points on this level, you need to
head for the area surrounded by quarterpipes. Mix up your grabs with grind 
combos here to start really raking in the points. Also, the transfers in and
out of this area really help your score.
Others areas of interest that you might want to check out are the pool and
the cement blocks that are great for grinding. The pool is really small but 
you can still get some major air in it. Also, if you exit the pool in the
right area, you can jump over a stone wall which will give you some more 
points and sometimes, if you're lucky enough, you'll be heading straight for
a lip of one of the quarterpipes on the other side of the wall, use it to get
yourself even more points. The cement blocks are way on the other side of
area from the pool. These are set up perfectly for you to get some x5 or x6
multipliers and a good 15,000 points depending upon what you do.
-------------------------------------------------------------------------------
-------------------------H. Streets: San Fransisco-------------------------
Skaters will recognize spots like Hubba Hideout and EMB (R.I.P) while tourists
can stick to Lombard Street and Chinatown. Grind anything and everything and
be sure to hit the long rails and tons of gaps along the way. Only the best
can tear it up enough to get a final mystery invitation to an enigmatic, not
so far off land. Hmmm...	---------------------	Videotape Challenges:
	---------------------	a. Get 25,000 points	b. Wreck 5 cop cars	c. Get S-K-A-T-E
	d. Hidden Videotape	e. Get 50,000 points
 	-------------------------------------------------------------------------
 	----------------a.	Get 25,000 points	----------------
	I don't know if it's just me but this level seems really bare in 
	comparison to the rest. The only thing I do here is just head to the 
	halfpipe and start doing my thing. There are a few places to do some 
	tricks besides the halfpipe but they really aren't that great. To
	get to the halfpipe, travel down the hill at the start and make a left.
	You should run right into it not too far down there. 
	--------------------------b.	Destroy 5 Cop Cars	--------------------------
	Right when you start a cop car is to the left of you. Jump on it and 
	head down the hill and to the right. Not far down from there is another
	cop car on the right in a parking lot. Smash it and continue down the 
	road til you can either go left or right. Make a right and smash the
	2 cop cars sitting there. From there, head down the other way and 
	follow the road around and around until you see the 5th car. It'll be
	on your right.	-------------c.	Get S-K-A-T-E	-------------
	This course is a little tricky when it comes to the letters. The 
	first letter we're gonna go after is "K" this time. It'll save us
	a bunch of trouble later on. Start the level and go up the ramp in
	front of you. You'll see a rail. DO NOT GRIND IT, instead stay on 
	the inside of the rail going really slow so you don't fly off onto
	the street from the last drop off. When you get to the bottom level,
	above the street, break the glass and grab the "K" and jump to the 
	street. On the street, go left as if you were coming down the hill
	in the beginning. Continue in that direction till you can go no 
	further except up a rampway leading to the "S". The rampway hugs 
	left wall. After grabbing the "S", go back to the street you were
	on and head in the opposite direction from where you originally 
	came. Keep going that way until the road ends and you have a 
	choice to either go left or right. Choose right and head up the 
	hill to the little alley. At the back of the alley, the "A" waits
	inbetween a gap in a quarterpipe. Grab the "A" and turn around 
	back the other way. Follow the street along about half way down
	til you see some ramps on the right side. Jump off of one of them
	and you should land on a ledge hidden by the trees. Follow that
	ledge through some glass into a room where the "T" resides. Grab it
	and exit via the window in front of you. You should be at the corner
	of the street now. Take the right path. Not too far down the path
	is a building with 2 rails seperated by a ramp, jump off the ramp
	into the building and into the bowl. Here, you can catch the "E"
	while you're catching some major air in the bowl.	----------------	
d.	Hidden Videotape	----------------
	A well hidden videotape if I may say so myself. Start the level by going
	down the hill and go right on the street. take it all the way down til
	you see a quarterpipe lining the last building on the left before the
	road ends. You need to ramp off of this(push up while you ramp off of 
	it) and up to the platform sticking out. Once on the platform, follow
	it as it wraps around the building up to the top. On the top of the roof
	is a ramp, use the first ramp to do a kickflip and the second to launch 
	your skater over the city, crashing down right through the gazebo in the
	middle, grabbing the tape in the process.	-----------------e.	Get 50,000 points
	-----------------
	Once again, look at the section "get 25,000 points". That should be 
	enough to get you your 50,000 points that you need. Of course if you 
	want to have some fun while doing it you can always head to the area
	right past the halfpipe. There are a bunch of multi-leveled platforms 
	here as well as numerous rails and edges to grind. You also might want
	to check out the center area. Not too many big ramps but this place is 
	grind heaven. This one is tough and if you're still having trouble,
	check out the section labeled "Tips for Scoring BIG!!".
-------------------------------------------------------------------------------
---------------------------------I. Contest 3: roswell, New Mexico
-------------------------------------------------------------------------------
Have you seen him? Yup...and if you thought that thing was cool ten years ago,
you ain't seen nothin' yet!
-------------------------------------------------------------------------------
This is easily the hardest course in the game. But hella fun!! If you follow 
my steps exactly, you shouldn't have any trouble beating it though. I can do
it every time!!(I sure think highly of myself, don't I?)
This is exactly what I do almost every time I play this level if I'm trying 
to beat it with a gold. Head down the ramp at the beginning and up the other
side doing a fastplant +720 Benihana. that should grab you about 6000 points
alone. Come back down and make a right. Follow it around as it turns and head
up the quarterpipe and start grinding. Try to throw in a kickflip or 2 while
continuing to grind. If you're going fast enough you can really increase your
score by jumping the gap at the end of the lip, doing a kickflip, and then 
grind the lip of the metal halfpipe. If you did all that(it's a lot, I know),
you score should be around 40,000 including the first trick you did.
Now hop off in the half pipe and if you have enough speed, do a nollie +
720 madonna. If you don't then just kickflip and come back down only to 
do the nollie + 720 madonna your next time you catch some air. By now your
special bar should be filled and your next three tricks should be
nollie + 4000 pt. signature move. After that you're score should be 60,000
give or take a 10,000 which is more than enough to get gold here. But after 
all this you should still have a good 30 seconds left. So do whatever til 
time runs out. Don't expect to do all this without some practice first though,
it's really tough. Especially that grind!! 
Other areas that you might want to check out for some awesome points are the
rails in the middle, the tunnel rails, and the bowl. The rails in the middle
are set up kind of neat. If you catch the first one, it actually ramps you
off toward the next rail. Convenient if I say so myself! 
There is a tunnel which leads to a rail that makes it easy to access 2 other
rails. It's actually quite easy to kickflip + grind + kickflip + grind +
kickflip + grind + your dismount trick because the rails lead straight into
one another and decrease in hight each time you switch rails. For some reason
though, I find that it's easier to go the other way so you can line it all
up easier.The bowl is exactly that, a bowl. Have fun!!
===============================================================================
8. Secrets
===============================================================================
The following codes have all been tested by me and I KNOW they work. So please
don't e-mail me saying they don't. -FULL STATS
	pause the game and hold L1, then press X, Square, Square, Triangle, Up,
	down. The screen will shake to confirm.-BIG HEAD MODE
	Pause the game and hold L1, then press Square, Circle, Up, Left, Left.
	The screen will shake to confirm.-SPECIAL ALWAYS AVAILABLE
	Pause the game and hold L1, then press X, Triangle, Circle, Down, Up,
	Right. The screen will shake to confirm.-OFFICER DICK
	To unlock Officer Dick, collect all 30 tapes for one skater.
	His special moves are:	----------------------
	Yeeeehaw Frontflip	D, U + Cir		3000pts.	Assume the Position	L, L + Sq		787pts.
	Neckbreak Grind		L, R + Tri		+-VIDEO SEQUENCES FOR SKATERS
	To unlock the video sequence for each skater, get gold in all 3 events
	for that skater.----------------Game Shark Codes----------------
Well, I figued since it seems that a lot of people like to cheat the stupid 
way, I decided to throw this section in just for good measure. But I'm not
gonna write it out for you cheaters and make it easy on you. Instead I'll
just give you a link where you can find a whole bunch of GS codes for 
Tony Hawk's Pro Skater.http://www.cheatcc.com/psx/codes/thps.html
the also got the above mentioned tricks.
===============================================================================
9. Highest Scores
===============================================================================
If I get enough e-mails from people telling me their high scores, what the
trick was, where it was, and on what, I plan on listing them here. So come on 
people!! Get your scores sent to me today!! (Blitzkrieg@PlaystationFan.com)
*please don't send in fake scores, trust me when I say this, we won't think 
 any more highly of you. Also, impulsive tricks are preferred but not 
 neccessary. What I mean by impulsive is something you didn't plan til the
 last second*
===============================================================================
10. Updates
===============================================================================
Update 1.0	-first version so....everything!!Update 2.0
	-Tons!! Added complete walkthrough for all 30 videos and best ways to 
	 achieve the medals, the secrets section, and the Highest Scores 
	 section. Check them out!!! 
===============================================================================
11. Special Thanks
===============================================================================
Hmm...I guess I'd like to thank Neversoft and Activision for 
creating/publishing this awesome game. GameFAQs for posting my FAQ.
Cheatcc and Gamewinners, where I got the codes.
That would be it for now. This FAQ hasn't been up for a long enough time for
me to recieve any imput.
===============================================================================
===============================================================================
===============================================================================
Ok, I'm done for now!! If I missed something that you think should be on here,
give me an E-mail and I'll add you to the Special Thanks section. 
Blitzkireg(Blitzkrieg@PlaystationFan.com)
Btw, please don't post on a webpage or link to this FAQ without asking me 
first!! I'll say yes, but you have to ask. And for anyone who thinks they
can steal this FAQ as their own, I swear that I will dedicate my life to
making yours a living hell!! Even if I have to hunt you down on foot, Iwill!!
(what a nice note to end a FAQ on!!!)
 

Please note that A.P.I shall not be held responsible for the accuracy of this article.

Contact Us

Absolute PlayStation v3.00 © 1995-2006

Playstation | PlayStation 2 | PlayStation 3 | PlayStation Network | Play Free Games | Blogs