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TONY HAWK'S PRO SKATER Written By: Blitzkrieg (Blitzkrieg@PlaystationFan.com) |
Tony Hawk's Pro Skater Strategy Guide This guide is property and courtesy of Blitzkrieg@PlaystationFan.com Tony Hawks Pro Skater FAQ v2.0 ============================== =============================================================================== Title: Tony Hawk's Pro Skater Developer: Neversoft Author: Blitzkrieg (Blitzkrieg@PlaystationFan.com) Publisher: Activision =============================================================================== Contents1. About this FAQ2. About Tony Hawk's Pro Skater3. Controls 4. Character Profiles and Tricks5. Explanation of the Trick System 6. Helpful Tips for Scoring Big7. Areas, Tapes, and Medals8. Secrets 9. Highest Scores10. Updates11. Special Thanks =============================================================================== 1. About This FAQ =============================================================================== I was surfing around some message boards and realised that there were a bunch of people looking for a moves list for Tony Hawk's Pro Skater. So seeing as how much I love this game, I decided to put together this FAQ. This FAQ is correct to the best of my knowledge and if you would like to submit some stuff that I missed or tell me of any errors I've made, feel free to email me at Blitzkrieg@PlaystationFan.com. I'll make sure to add you to the Special Thanks section in the next version. Also, at certain points throughout this FAQ you'll find little notes defined by stars. For example, occasionally I might add a personal comment and it would go something like this(*Tony Hawk's Pro Skater Rocks*). Be sure to look out for these, Some of them contain very usfel information. =============================================================================== 2. About Tony Hawk's Pro Skater =============================================================================== Tony Hawk's Pro Skater is an awesome game brought to us by the wonderful team at Neversoft. Forget any other skating game out now or ever to come because this is the one that you're gonna want. Neversoft worked closely with some of the best pro skaters including but not limited to Tony Hawk, Chad Muska, and Andrew Reynolds. With they're help, Neversoft was able to make everything as close to realistic as possible. Below are some of the games features. -10 skaters each modeled after their real life counterparts, complete with their own signature moves, boards, and tricks. -9 fully interactive areas to skate through including but not limited to a school, a warehouse, a mall, and a deep canyon. Each area has tons of ramps, rails, lips, and gaps for you to take advantage of. Anything with an edge can be grinded!! -Multiple modes including Career Session, Single Session, and Free Skate. Modes unique to multiplayer includes Graffiti, Horse, and Trick Attack. Graffiti is particularly my favorite. You run around an area marking objects by tricking off of them. If your opponent can do a better trick on your marked object it then becomes his object. -Music includes tunes from bands such as Dead Kennedys, Goldfinger, Primus, Speedealer, Even Rude, Suicidal Tendencies, The Ernies, The Suicide Machines, Unsane, and The Vandals. That should give you a good idea of what to expect from this game. Of course, if your reading this then you probably own the game by now. =============================================================================== 3. Controls =============================================================================== *Please note that the following controls are for the default setting and are taken directly from the instruction book* Directional buttons left/right - - Move left/right and balance while grinding Directional button up - - - - - - Lean forward/exit a pool/lip/halfpipe Directional button down - - - - - Brake/lean back X - - - - - - - - - - - - - - - - Jump/Ollie Square - - - - - - - - - - - - - - Flip Trick Circle - - - - - - - - - - - - - - Grab Trick Triangle - - - - - - - - - - - - - Grind/Slide R1 - - - - - - - - - - - - - - - - Turn right while in air R2 - - - - - - - - - - - - - - - - Turn right 180 degrees while in air L1 - - - - - - - - - - - - - - - - Turn left while in air L2 - - - - - - - - - - - - - - - - Turn left 180 degrees while in air Start button - - - - - - - - - - - Pause game/Options Select button - - - - - - - - - - Camera =============================================================================== 4. Character Profiles and Tricks =============================================================================== *Before you emailing me telling me I've listed the same move numerous times, I'm doing so you can just skip to the skater you want to skip to and get everything there without having to jump around a whole bunch. Also, the bios listed are taken directly from the instruction booklet* Ok, I've divided this section up into 10 parts and gave it it's own little contents so you don't have to guess the order of the skaters. It really is much more convenient this way.Skater ListingsA. Tony HawkB. Bob Burnquist C. Kareem CampbellD. Rune GlifbergE. Bucky LasekF. Chad MuskaG. Andrew Reynolds H. Geoff RowleyI. Elissa SteamerJ. Jamie Thomas ------------------------------------------------------------------------------- Key================== U = UP UR = UPRIGHT UL U UR R = RIGHT | | DR = DOWNRIGHT _____| |_____ D = DOWNL _____ _____ R DL = DOWN LEFT | | L = LEFT | | UL = UPLEFT DL D DR================== Square = Sq; X = X; Triangle = Tri; Circle = Cir A "+" sign next to a number means that the move can be held for extra points. A "+" sign alone means it's a grind and doesn't have a base value. *The rest of the buttons are self explanitory* ------------------------------------------------------------------------------- ---------A. Tony Hawk --------- The father of two and husband of one, Tony Hawk is arguably the single most influential skateboarder of all time. Born and raised in the hazy daze of southern California, Tony has forgotten more ricks than most people learn in a lifetime. His contributions to the sport are endless, most recently unearthing skateboarding's holy grail by becoming the only person to successfully land a 900. Age: 31 Born: USA Hometown: Carlsbad Years Pro: 16 Stance: Goofy Height: 6'2" ----- Stats ----- Ollie: >>> Speed: >>>>>>> Air: >>>>>>> Balance: >>>> ----------------- Moves and Tricks: ----------------- Name Command Points ----------- Flip Tricks ----------- Kick Flip L + Sq 100 Varial DL + Sq 800 Impossible D + Sq 250 Front Foot Impossible DR + Sq 600 Heelflip R + Sq 100 Fingerflip UR + Sq 600 360 Shove It U + Sq 250 Kick Flip to Indy UL + Sq 600 ----------- Grab Tricks ----------- Method L + Cir 315+ Stalefish DL + Cir 315+ Tailgrab D + Cir 315+ Benihana DR + Cir 420+ Indy Nosebone R + Cir 315+ Rocket Air UR + Cir 367+ Japan Air U + Cir 367+ Madonna UL + Cir 525+ ------ Grinds ------ Nosegrind U + Tri + Crooked Grind UL or UR +Tri + Boardside Grind L or R + Tri + Smith Grind DL or DR + Tri + 5-0 Grind D + Tri + ----- Spins ----- Ollie 180 R1 or L1 half turn 50 Ollie 360 R1 or L1 full turn 100 Ollie 540 R1 or L1 1 1/2 turns 150 Ollie 720 R1 or L1 2 turns 200 Ollie 900 R1 or L1 2 1/2 turns 250 ----- Other ----- Wall Ride Tri next to wall 500 Handplant U + Tri against lip 1000+ Nollie U + X 200 Fastplant U, U + X 250 --------------- Signature Moves *must have special bar flashing yellow* --------------- 540 Board Varial R, R + Sq 2000 360 Flip to Mute D, R + Sq 1500 Kickflip MC twist R, R + Cir 4000 900 R, D + Cir 8000 ------------------------------------------------------------------------------- -------------B. Bob Burnquist ------------- Brazillian born Bob Burnquist snuck onto the scene six years ago and has been puzzling onlookers ever since. His unique style and switch stance tendencies make Bob one of the most exciting and original skaters to come down the pike in decades. Age: 22 Born: Brazil Hometown: Encinitas Years Pro: 7 Stance: Regular Height: 5'11" ----- Stats ----- Ollie: >>>> Speed: >>>>>> Air: >>>>>> Balance: >>>> ----------------- Moves and Tricks: ----------------- Name Command Points ----------- Flip Tricks ----------- Kick Flip L + Sq 100 Varial DL + Sq 800 Impossible D + Sq 250 360 Flip DR + Sq 300 Heelflip R + Sq 100 Fingerflip UR + Sq 600 360 Shove It U + Sq 250 Kick Flip to Indy UL + Sq 600 ----------- Grab Tricks ----------- Method L + Cir 315+ Stalefish DL + Cir 315+ Tailgrab D + Cir 315+ Benihana DR + Cir 420+ Indy Nosebone R + Cir 315+ Rocket Air UR + Cir 367+ Japan Air U + Cir 367+ Madonna UL + Cir 525+ ------ Grinds ------ Nosegrind U + Tri + Crooked Grind UL or UR +Tri + Boardside Grind L or R + Tri + Smith Grind DL or DR + Tri + 5-0 Grind D + Tri + ----- Spins ----- Ollie 180 R1 or L1 half turn 50 Ollie 360 R1 or L1 full turn 100 Ollie 540 R1 or L1 1 1/2 turns 150 Ollie 720 R1 or L1 2 turns 200 Ollie 900 R1 or L1 2 1/2 turns 250 ----- Other ----- Wall Ride Tri next to wall 500 Handplant U + Tri against lip 1000+ Nollie U + X 200 Fastplant U, U + X 250 --------------- Signature Moves *must have special bar flashing yellow* --------------- Backflip U, D + Cir 4000 One Footed Smith R, R + Tri + ------------------------------------------------------------------------------- ---------------C. Kareem Campbell --------------- Kareem Campbell was born in New Your City and grew up in Los Angeles, Breaking down any east vs west coast barriers that his predecessors may have set up for him. His dual coast citizenship has led Kareem to develop a smooth metropolitan style based on the mastery of "real" street skating Age: 25 Born: USA Hometown: Los Angeles Years Pro: 6 Stance: Regular Height: 6'0" ----- Stats ----- Ollie: >>>>>>> Speed: >>>> Air: >>>> Balance: >>>>>> ----------------- Moves and Tricks: ----------------- Name Command Points ----------- Flip Tricks ----------- Kick Flip L + Sq 100 Sex Change DL + Sq 500 Impossible D + Sq 250 360 Flip DR + Sq 300 Heelflip R + Sq 100 Hardflip UR + Sq 300 360 Shove It U + Sq 250 Kick Flip to Indy UL + Sq 600 ----------- Grab Tricks ----------- Method L + Cir 315+ Stalefish DL + Cir 315+ Tailgrab D + Cir 315+ Benihana DR + Cir 420+ Indy Nosebone R + Cir 315+ Rocket Air UR + Cir 367+ Japan Air U + Cir 367+ Madonna UL + Cir 525+ ------ Grinds ------ Nosegrind U + Tri + Crooked Grind UL or UR +Tri + Boardside Grind L or R + Tri + Smith Grind DL or DR + Tri + 5-0 Grind D + Tri + ----- Spins ----- Ollie 180 R1 or L1 half turn 50 Ollie 360 R1 or L1 full turn 100 Ollie 540 R1 or L1 1 1/2 turns 150 Ollie 720 R1 or L1 2 turns 200 Ollie 900 R1 or L1 2 1/2 turns 250 ----- Other ----- Wall Ride Tri next to wall 500 Handplant U + Tri against lip 1000+ Nollie U + X 200 Fastplant U, U + X 250 --------------- Signature Moves *must have special bar flashing yellow* --------------- Frontflip D, U + Cir 4000 Kickflip Underflip L, R + Sq 1500 Casper Slide U, D + Tri + ------------------------------------------------------------------------------- -------------D. Rune Glifberg ------------- Originally from Copenhagen, Denmark, Rune Glifberg now hails from Hunnington Beach, California. He's skilled on all terrain, comfortably dominating wherever he chooses to ride. But, while it's not uncommon to see him sessioning a backyard pool or crusing the streets, his true talent shines in the wide open, trick to trick arena of vertical skateboarding. Age: 25 Born: Denmark Hometown: Costa Mesa Years Pro: 7 Stance: Regular Height: 5'11" ----- Stats ----- Ollie: >>>> Speed: >>>>>>> Air: >>>>>>> Balance: >>> ----------------- Moves and Tricks: ----------------- Name Command Points ----------- Flip Tricks ----------- Kick Flip L + Sq 100 Varial DL + Sq 800 Impossible D + Sq 250 360 Flip DR + Sq 300 Heelflip R + Sq 100 Fingerflip UR + Sq 600 360 Shove It U + Sq 250 Kick Flip to Indy UL + Sq 600 ----------- Grab Tricks ----------- Method L + Cir 315+ Stalefish DL + Cir 315+ Tailgrab D + Cir 315+ Benihana DR + Cir 420+ Indy Nosebone R + Cir 315+ Rocket Air UR + Cir 367+ Japan Air U + Cir 367+ Madonna UL + Cir 525+ ------ Grinds ------ Nosegrind U + Tri + Crooked Grind UL or UR +Tri + Boardside Grind L or R + Tri + Smith Grind DL or DR + Tri + 5-0 Grind D + Tri + ----- Spins ----- Ollie 180 R1 or L1 half turn 50 Ollie 360 R1 or L1 full turn 100 Ollie 540 R1 or L1 1 1/2 turns 150 Ollie 720 R1 or L1 2 turns 200 Ollie 900 R1 or L1 2 1/2 turns 250 ----- Other ----- Wall Ride Tri next to wall 500 Handplant U + Tri against lip 1000+ Nollie U + X 200 Fastplant U, U + X 250 --------------- Signature Moves *must have special bar flashing yellow* --------------- Kickflip MCTwist R, R + Cir 4000 Christ Air L, R + Cir 2100 Front Back Kickflip U, D + Sq 1575 ------------------------------------------------------------------------------- ---------------E. Bucky Lasek --------------- Weaned on the characteristically rough structures of the East Coast scene, skills hardend and honed in Baltimore, Maryland, Bucky Lasek is easily half a step ahead of skateboardings norm. Recently, he relocated all his ower, originality, and style to Carlsbad, California to show the entire world where he's from and where he's at. Age: 26 Born: USA Hometown: Carlsbad Years Pro: 9 Stance: Regular Height: 5'11" ----- Stats ----- Ollie: >>>>> Speed: >>>>>>> Air: >>>>>> Balance: >>> ----------------- Moves and Tricks: ----------------- Name Command Points ----------- Flip Tricks ----------- Kick Flip L + Sq 100 Varial DL + Sq 800 Impossible D + Sq 250 Front Foot Impossible DR + Sq 600 Heelflip R + Sq 100 Fingerflip UR + Sq 600 360 Shove It U + Sq 250 Kick Flip to Indy UL + Sq 600 ----------- Grab Tricks ----------- Method L + Cir 315+ Stalefish DL + Cir 315+ Tailgrab D + Cir 315+ Benihana DR + Cir 420+ Indy Nosebone R + Cir 315+ Rocket Air UR + Cir 367+ Japan Air U + Cir 367+ Madonna UL + Cir 525+ ------ Grinds ------ Nosegrind U + Tri + Crooked Grind UL or UR +Tri + Boardside Grind L or R + Tri + Smith Grind DL or DR + Tri + 5-0 Grind D + Tri + ----- Spins ----- Ollie 180 R1 or L1 half turn 50 Ollie 360 R1 or L1 full turn 100 Ollie 540 R1 or L1 1 1/2 turns 150 Ollie 720 R1 or L1 2 turns 200 Ollie 900 R1 or L1 2 1/2 turns 250 ----- Other ----- Wall Ride Tri next to wall 500 Handplant U + Tri against lip 1000+ Nollie U + X 200 Fastplant U, U + X 250 --------------- Signature Moves *must have special bar flashing yellow* --------------- Fingerflip Airwalk L, R + Sq 2000 Varial Heelflip Judo D, U + Sq 2500 Kickflip MCtwist R, R + Cir 4000 ------------------------------------------------------------------------------- ----------F. Chad Muska ---------- From the boulevards of his native Las Vegas, to any of his adopted urban havens, Chad Muska is at home. This self-styled professional has taken his brand of street level promotions and skate and relate creativity to another level, delivering tons of it to Everytown U.S.A. Muska expresses an enthusiasm for the sport of skateboarding that is only equaled by his on-board skills. Age: 22 Born: USA Hometown: Los Angeles Years Pro: 5 Stance: Regular Height: 5'10" ----- Stats ----- Ollie: >>>>>> Speed: >>>> Air: >>>> Balance: >>>>>>> ----------------- Moves and Tricks: ----------------- Name Command Points ----------- Flip Tricks ----------- Kick Flip L + Sq 100 Sex Change DL + Sq 500 Impossible D + Sq 250 360 Flip DR + Sq 300 Heelflip R + Sq 100 Hardflip UR + Sq 300 360 Shove It U + Sq 250 Kick Flip to Indy UL + Sq 600 ----------- Grab Tricks ----------- Method L + Cir 315+ Stalefish DL + Cir 315+ Tailgrab D + Cir 315+ Benihana DR + Cir 420+ Indy Nosebone R + Cir 315+ Rocket Air UR + Cir 367+ Japan Air U + Cir 367+ Madonna UL + Cir 525+ ------ Grinds ------ Nosegrind U + Tri + Crooked Grind UL or UR +Tri + Boardside Grind L or R + Tri + Smith Grind DL or DR + Tri + 5-0 Grind D + Tri + ----- Spins ----- Ollie 180 R1 or L1 half turn 50 Ollie 360 R1 or L1 full turn 100 Ollie 540 R1 or L1 1 1/2 turns 150 Ollie 720 R1 or L1 2 turns 200 Ollie 900 R1 or L1 2 1/2 turns 250 ----- Other ----- Wall Ride Tri next to wall 500 Handplant U + Tri against lip 1000+ Nollie U + X 200 Fastplant U, U + X 250 --------------- Signature Moves *must have special bar flashing yellow* --------------- Frontflip D, U + Cir 4000 360 Shove it rewind R, R + Sq 1500 1 footed 5-0 Thumpin R, D + Tri + ------------------------------------------------------------------------------- ---------------G. Andrew Reynolds --------------- Andrew Reynolds has only been pro for three years, but that's all he's needed to turn the heads of everyone who even remotely cares about skateboarding. Turtle Boy hails from Huntington Beach, California where he holds superhero status for his willingness to toss himself off and over gigantic gaps, big sets of stairs, and airplane hangars. Age: 20 Born: USA Hometown: Huntington Beach Years Pro: 3 Stance: Regular Height: 6'2" ----- Stats ----- Ollie: >>>>>> Speed: >>>>> Air: >>> Balance: >>>>>>> ----------------- Moves and Tricks: ----------------- Name Command Points ----------- Flip Tricks ----------- Kick Flip L + Sq 100 Sex Change DL + Sq 500 Impossible D + Sq 250 360 Flip DR + Sq 300 Heelflip R + Sq 100 Hardflip UR + Sq 300 360 Shove It U + Sq 250 Kick Flip to Indy UL + Sq 600 ----------- Grab Tricks ----------- Method L + Cir 315+ Stalefish DL + Cir 315+ Tailgrab D + Cir 315+ Benihana DR + Cir 420+ Indy Nosebone R + Cir 315+ Rocket Air UR + Cir 367+ Japan Air U + Cir 367+ Madonna UL + Cir 525+ ------ Grinds ------ Nosegrind U + Tri + Crooked Grind UL or UR +Tri + Boardside Grind L or R + Tri + Smith Grind DL or DR + Tri + 5-0 Grind D + Tri + ----- Spins ----- Ollie 180 R1 or L1 half turn 50 Ollie 360 R1 or L1 full turn 100 Ollie 540 R1 or L1 1 1/2 turns 150 Ollie 720 R1 or L1 2 turns 200 Ollie 900 R1 or L1 2 1/2 turns 250 ----- Other ----- Wall Ride Tri next to wall 500 Handplant U + Tri against lip 1000+ Nollie U + X 200 Fastplant U, U + X 250 --------------- Signature Moves *must have special bar flashing yellow* --------------- Backflip U, D + Cir 4000 Triple Kickflip L, l + Sq 1500 Heelflip to Bluntslide D, D + Tri + ------------------------------------------------------------------------------- ------------H. Geoff Rowley ------------ A precision engineered English import, Geoff Rowley is one of those smooth operating skateboarders from England who runs exclusivevly on handrails, huge staircases, and vegetables. Geoff made his way over to Huntington Beach, California a few years ago, and the young lad from Liverpool has been speeding around the streets ever since. Age: 23 Born: UK Hometown: Huntington Beach Years Pro: 5 Stance: Regular Height: 5'8" ----- Stats ----- Ollie: >>>>>>> Speed: >>>>> Air: >>> Balance: >>>>>> ----------------- Moves and Tricks: ----------------- Name Command Points ----------- Flip Tricks ----------- Kick Flip L + Sq 100 Sex Change DL + Sq 500 Impossible D + Sq 250 360 Flip DR + Sq 300 Heelflip R + Sq 100 Hardflip UR + Sq 300 360 Shove It U + Sq 250 Kick Flip to Indy UL + Sq 600 ----------- Grab Tricks ----------- Method L + Cir 315+ Stalefish DL + Cir 315+ Tailgrab D + Cir 315+ Benihana DR + Cir 420+ Indy Nosebone R + Cir 315+ Rocket Air UR + Cir 367+ Japan Air U + Cir 367+ Madonna UL + Cir 525+ ------ Grinds ------ Nosegrind U + Tri + Crooked Grind UL or UR +Tri + Boardside Grind L or R + Tri + Smith Grind DL or DR + Tri + 5-0 Grind D + Tri + ----- Spins ----- Ollie 180 R1 or L1 half turn 50 Ollie 360 R1 or L1 full turn 100 Ollie 540 R1 or L1 1 1/2 turns 150 Ollie 720 R1 or L1 2 turns 200 Ollie 900 R1 or L1 2 1/2 turns 250 ----- Other ----- Wall Ride Tri next to wall 500 Handplant U + Tri against lip 1000+ Nollie U + X 200 Fastplant U, U + X 250 --------------- Signature Moves *must have special bar flashing yellow* --------------- Darkside Grind L, R + Tri + Backflip U, D + Cir 4000 Double Hardflip R, D + Sq 1500 ------------------------------------------------------------------------------- --------------I. Elissa Steamer -------------- Ft. Meyers, Florida's own Elissa Steamer is the first female to have a pro model street board with her name on it. How's that? Well, in the last six all-girl events she's entered Elissa has gone undefeated. In this year's springtime classic, The Skatepark of Tampa Pro Contect, she made the cut skating against the big boys, How ya' like her now? Age: Undisclosed Born: USA Hometown: Fort Myers Years Pro: 1 Stance: Regular Height: 5'4" ----- Stats ----- Ollie: >>>>>> Speed: >>>> Air: >>>>> Balance: >>>>>> ----------------- Moves and Tricks: ----------------- Name Command Points ----------- Flip Tricks ----------- Kick Flip L + Sq 100 Sex Change DL + Sq 500 Impossible D + Sq 250 360 Flip DR + Sq 300 Heelflip R + Sq 100 Hardflip UR + Sq 300 360 Shove It U + Sq 250 Kick Flip to Indy UL + Sq 600 ----------- Grab Tricks ----------- Method L + Cir 315+ Stalefish DL + Cir 315+ Tailgrab D + Cir 315+ Benihana DR + Cir 420+ Indy Nosebone R + Cir 315+ Rocket Air UR + Cir 367+ Japan Air U + Cir 367+ Madonna UL + Cir 525+ ------ Grinds ------ Nosegrind U + Tri + Crooked Grind UL or UR +Tri + Boardside Grind L or R + Tri + Smith Grind DL or DR + Tri + 5-0 Grind D + Tri + ----- Spins ----- Ollie 180 R1 or L1 half turn 50 Ollie 360 R1 or L1 full turn 100 Ollie 540 R1 or L1 1 1/2 turns 150 Ollie 720 R1 or L1 2 turns 200 Ollie 900 R1 or L1 2 1/2 turns 250 ----- Other ----- Wall Ride Tri next to wall 500 Handplant U + Tri against lip 1000+ Nollie U + X 200 Fastplant U, U + X 250 --------------- Signature Moves *must have special bar flashing yellow* --------------- Backflip U, D + Cir 4000 Judo Madonna L, R + Cir 1500 Primo Grind L, L + Tri + ------------------------------------------------------------------------------- ------------J. Jamie Thomas ------------ Alabama transplant Jamie Thomas goes big. A current resident alien of Encinitas, California, this fledgling alpha male has been pro for six of his twelve years skateboarding. During that time he's directed and edited six videos while skating everyday-breaking off hundreds upon thousands of the world's longest and biggest handrails. Age: 24 Born: USA Hometown: Los Angeles Years Pro: 6 Stance: Regular Height: 6'0" ----- Stats ----- Ollie: >>>>> Speed: >>>>> Air: >>>> Balance: >>>>>>> ----------------- Moves and Tricks: ----------------- Name Command Points ----------- Flip Tricks ----------- Kick Flip L + Sq 100 Sex Change DL + Sq 500 Impossible D + Sq 250 360 Flip DR + Sq 300 Heelflip R + Sq 100 Hardflip UR + Sq 300 360 Shove It U + Sq 250 Kick Flip to Indy UL + Sq 600 ----------- Grab Tricks ----------- Method L + Cir 315+ Stalefish DL + Cir 315+ Tailgrab D + Cir 315+ Benihana DR + Cir 420+ Indy Nosebone R + Cir 315+ Rocket Air UR + Cir 367+ Japan Air U + Cir 367+ Madonna UL + Cir 525+ ------ Grinds ------ Nosegrind U + Tri + Crooked Grind UL or UR +Tri + Boardside Grind L or R + Tri + Smith Grind DL or DR + Tri + 5-0 Grind D + Tri + ----- Spins ----- Ollie 180 R1 or L1 half turn 50 Ollie 360 R1 or L1 full turn 100 Ollie 540 R1 or L1 1 1/2 turns 150 Ollie 720 R1 or L1 2 turns 200 Ollie 900 R1 or L1 2 1/2 turns 250 ----- Other ----- Wall Ride Tri next to wall 500 Handplant U + Tri against lip 1000+ Nollie U + X 200 Fastplant U, U + X 250 --------------- Signature Moves *must have special bar flashing yellow* --------------- Frontflip D, U + Cir 4000 540 Flip L, D + Sq 1500 One Footed Nosegrind U, U + Tri + ------------------------------------------------------------------------------- =============================================================================== 5. Explanation of the Trick System =============================================================================== Are you having trouble reaching those Pro level scores of 40 and 50 thousand? If you are I suggest you read the next to sections carefully. Neversoft has created an intricate trick system based off of the points you recieve per trick, how many tricks you do before you land, and how often you preform a trick. I bet I've lost you already haven't I? Below is an example. Let's say I start with a Fastplant... --------------- Fastplant = 250 1x --------------- I did 1 trick worth 250 points so it's multiplied by 1 even though it doesn't show it on the screen. So if I landed this trick I would recieve 250 points. But what if I decided to go for a kickflip right after I did my fastplant? -------------------------------------------------------- Fastplant(250) + Kickflip(100) = 350 x 2(2 tricks) = 700 -------------------------------------------------------- This is where it gets interesting. We already know that a Fastplant is worth 250 and if a Kickflip + a Fastplant = 350 then we know that a kickflip is worth 100. But because we pulled off 2 moves before landing, our score is multiplied by 2 which would bring us to a total of 700. This kind of scoring is used all throughout the game. The only exception would be with rotations. Rotations kind of follow the same rule but they don't really count as another trick or more points, just as a multiplier. Let's just use the kickflip for this one. ---------------------------------------------------------------- Kickflip(100) + a 180 = 200(this is because for every 180 degree rotation, your multiplier goes up by 1) ---------------------------------------------------------------- The 180 in this trick didn't actually count as another trick, instead the combo counted as a 180 Kickflip which is only 1 trick but multiplied by 2 because their was a rotation in it. Also, whenever you throw a rotation into a trick, you don't factor in the points you would get for that rotation if you were to do it alone. You following me still? Every 180 degree rotation will make your multiplier go up by 1 for any trick except other rotations. So if instead of a 180 in that last trick, it was a 360, our score would be 300. If it was a 540 our score would be 400 and so on and so on. Really not worth it for just a kickflip. Rotations are better saved for grabs. Lets do something else this time, how bout we just ollie and do a 720. ----------------------------------------------- 180(50) + 360(100) + 540(150) + 720(200) = 200? ----------------------------------------------- As I said before, rotations won't effect other rotations so doing all those spins got you a lousy 200 points. Ok, enough of this low point shit. Let's get to some big stuff now. This time lets try a 720 Benihana + 5-0 grind + Kickflip. ------------------------------------------------------------------------ 720 Benihana(420, assuming we didn't hold it) + 5-0 grind(well say 500 for arguments sake) + kickflip(100) = 1020 before we add in the multipliers. lets see, theres x5 for the Benihana(1 for each 180 and 1 for the trick) x1 for the 5-0 grind and x1 for the kickflip which would be x7. 1020 x 7 = 7140(lotta points for one trick isn't it?) ------------------------------------------------------------------------ So as you can see, you have to get a decent amount of points and a pull off a decent number of tricks to really rake in the points. But there is one little problem. Variety counts!! Each time you do a trick it's point value will decrease little by little until you're getting next to nothing each time you pull off that trick. So make sure that you use a variety of tricks while doing your thing. Also, theres something you should know. Throughout the levels there are bonus points and special areas that will count as part of a combo. The bonus points are usually in out of the way places and the special areas are just tough to pull tricks off from but both are well worth it. If you were to grab a 500 point bonus in the process of doing that 7140 point combo your score would have been 12140. Good luck trying to find them! One more thing before the next section. I am basing all my info here directly from the game and nothing else as of now so I am still confused on a few things. For instance, occasionally you'll get a multiplier of .5 or 2.5, something like that. I have no clue in hell what causes that. If someone reading this knows, please E-mail me at Blitzkrieg@PlaystationFan.com and tell me what exactly causes those half multipliers. =============================================================================== 6. Helpful Tips for Scoring BIG!! =============================================================================== I don't really know any other way to do this besides just listing a bunch of one lined Do's and Don'ts type thing. Oh well, it works... -Always freeskate the levels so you know where everything is. Sometimes You'd be surprised on what you could find. -Scope out and set up major combos near the beginning of a level. I can usually pull of at least 10,000 before 10 seconds are up on most every level. -Nollie or Fastplant whenever you can before a jump. It'll give you an extra multiplier and sometimes be enough to push you to your goal. -Use your signature moves to death. A fastplant with Hawk's 900 is worth 16,500 and that's only 2 tricks. -Be creative, everything with an edge can be grinded in some way, shape or form. -A really slow, really long railslide is worth a ton of points. Sometimes it's good to save your grind moves for this so you get maximum points. -If your about to smack into a wall, repeatedly press the triangle button. You might get away with your life and some extra points from that wall ride you just did. -Find a half pipe, get some air, Nollie, and then start doing different 720 grabs. Those are worth about 3000-5000 each so long as you haven't done any grabs up to that point. -If you find an area that you like, stick with it until you've pulled off everything you can think of their. -When you want to do a double rail slide onto another rail, make sure your pressing a direction when you're about to mount onto the other rail. I've found that just pressing the Triangle button will sometimes have you falling to your death. -Most of all, don't get frustrated. You'll end up just throwing your Playstation out your window. I should know from experience, hehe. =============================================================================== 7. Areas, Tapes, and Medals =============================================================================== Below is a list of the areas in the game including detailed information on how to attain each tape. On the courses where you get medals, I'll just list some basic information on what to do in order to reach the high scores you'll need to obtain the hidden video for each skater. *Area descriptions are taken directly from the instruction booklet* A. Warehouse: Woodland HillsB. School: MiamiC. Mall: New York D. Contest 1: Skatepark, ChicagoE. Downtown: MinneapolisF. Downhill Jam: Phoenix G. Contest 2: Burnside, PortlandH. Streets: San Francisco I. Contest 3: Roswell, New Mexico ------------------------------------------------------------------------------- ----------------------------A. Warehouse: Woodland Hills ---------------------------- Practice up in an abandoned warehouse full of ramps, pipes, rails, and gaps. This is the best place to get the basics down before rippin' it up in the rest of the game. --------------------- Videotape Challenges: --------------------- a. Get 5,000 points b. Break 5 sets of boxes c. Get S-K-A-T-E d. Hidden Videotape e. Get 15,000 points ------------------------------------------------------------------------- ----------------a. Get 5,000 points ---------------- Ok, for your first event, all you have to do is get 5,000 points. Believe me when I say this. You don't need help with this one at all if you have any feel for the controls at all. Just run around the level doing trick on the quarter pipes and half pipes and you should be able to do this one no problem ---------------------b. Break 5 sets of boxes --------------------- Right when you start the level, make a sharp right and head straight for the set of boxes in front of you. Turn left and head down the hill and if you angle yourself right, you'll jump right over the half pipe and land on the second set of boxes near the wall on the other side of the half pipe. From there make a left and follow the quarter pipe to the little extension with the 3rd set of boxes sitting on top of it. Simply ride up the ramp while pressing up and you'll land right on top of them. The 4th set is sitting up on another rise northwest from where you are. Just head over toward the little ramps and you'll see it. Jump up to the level where the 4th set of boxes sits and run into them. From there, jump down from the little rise and make a right. There will be a quarter pipe you can ramp up and over to reach the 5th set of boxes. ------------- c. Get S-K-A-T-E ------------- Start the level by riding down the ramp and heading slightly to the left angling yourself toward the small ramps. The "S" is right in the middle of the ramps. After nabbing the "S", head to the right toward the car. Once you get past the quarter pipe extension, make a sharp left up the other side of the quarterpipe and grab the "K". Once you come back down you should be pointed right at the "A" on top of the car. Grab it and if you have enough speed after that, go for the "T" in the middle of the halfpipe. If you don't have enough speed after the "A" then turn a around and head back to where you got the "K". Ramp up, do a trick or 2, and head back to the halfpipe, avoiding the car this time. Ramp over it grab the "T". After that, head to the right and keep going til you pass up both the ramps leading to the upper area where you started. Past the ramps on the left should be a quarterpipe where you can ramp up and over and grab the "E". It'll be sitting right within reach from ground level. ---------------- d. Hidden Videotape ---------------- This one is easy if you do it right the first time. Simply turn right when you start out and make a left and head down the ramp that is to the right of the one that you started out facing. Once at the bottom, turn slightly left and angle yourself so that the peak of your jump is about 3/4ths the way in from left of the half pipe. If done correctly you will fly over the halfpipe and through the secret room where, hopefully, you'll nab the hidden tape in the process. If you miss it then just repeat the above process or get some speed on the quarter pipes parallel to the half pipe and ramp over again and again til you get it. -----------------e. Get 15,000 points ----------------- This is the only one that anyone should have any difficulty on and it's not even really that hard. Here's what I would do, I would head straight for the half pipe and continue to do nollie/fastplant + grabtricks while throwing in some spins and you should be able to make the 15,000 points within the first 20 seconds. But if you want to do it your own way, just check the section labeled "Helpful tips for Scoring BIG!!". In fact, you can refer to that section for any of the point value tapes. For the later levels where you have to get 40 or 50 thousand points to get a tape, I'll tell you a little bit more specifically what to do. ------------------------------------------------------------------------------- ---------------------B. Schoolhouse: Miami--------------------- Dumpsters, lunch tables, and long rails. Ahhh... paradise can be found in this deserted school! And don't forget to carve up the pools for some huge air and sweet transfers! Anybody for a game of hoops in the gym? --------------------- Videotape Challenges: --------------------- a. Get 7,500 points b. Grind 5 Lunch Tables c. Get S-K-A-T-E d. Hidden Videotape e. Get 15,000 points ------------------------------------------------------------------------- ----------------a. Get 7,500 points ---------------- This one is just as easy as the first. You start the level on a platform that ends in a ramp. Just jump off doing a quick trick or two and the start slamming on the triangle button. You should start grinding a litle wall. At the end of your grind, jump off and do a kickflip and you'll be well over half way there and maybe even at 7,500 depending upon which tricks you did while in the air. From there I'm sure you can get the rest without my help. --------------------b. Grind 5 lunch tables -------------------- Start the level by heading off the ramp and make a U-turn after you land. You should be headed toward the first lunch table. Grind it and continue to the right down the hill. At the bottom of the hill, avoid the ramp and turn right. The 2nd lunch table will be sitting there. After grinding it, head past the pools and through the half pipe. At the end of the halfpipe on the left will be the 3rd table. Grind it and make a really sharp right, almost to the point that you're headed back to the halfpipe but instead, follow the wall your pointing toward to the left to find the 4th table. From there, head over the bridge and make a short right. The 5th table will be sitting there waiting to be grinded. -------------c. Get S-K-A-T-E ------------- After heading off the ramp, make a left and slide down the metal rail that lines the stairs. You'll nab the "S" while sliding down the rail. Once your safe on the ground, go to the first set of ramps in the area Right in the middle of the ramps, in the air, will be the "K". Grab the "K" and then follow the little blue rails right on the other side. Grind the second blue rail and the "A" will be yours. Once off the rail, head into the halfpipe and follow it to the end where the "T" will be waiting. It's up on the right side at the end. Just ramp up and do a quick trick if ya want, land, and then head inbetween the two pools in the next area. There will be a rail there with the "E" sitting in the middle. Grind it and the video is yours. ---------------- d. Hidden Videotape ---------------- This one is a little tricky to find but once you find it, it can be done without too much trouble. Start the level and head off the ramp, once on the ground head into the little alley slightly to the right of where you're pointed. Follow it around til you see a ramp leading up to the roof of the school. Follow the ramp around and head up the first and biggest ramp you see. It'll lead you to a raised area on the roof. From there, there is a small 2x4 that leads to a canopy of sorts. Grind the 2x4 and follow the canopy to the end where you hidden video awaits you. -----------------e. Get 25,000 points ----------------- Just find a halfpipe and do some tricks. I seriously can't not stress enough how much a nollie/fastplant + a grab trick with some spins is worth. Look at the other points videotape in this section to see how to score a good 5,000+ right at the beginning. Also, the school is a great place to rack up on points by grinding. It's possible to score 50,000+ from one very, very, very long grind! ------------------------------------------------------------------------------- -----------------C. Mall: New York----------------- Take a little after-hours stroll through the indoor/outdoor mall. This place is filled with huge stair sets and escalators just beggin' to be cleared. Check out the upper level for some killer gaps! --------------------- Videotape Challenges: --------------------- a. Get 10,000 points b. Break 5 Directories c. Get S-K-A-T-E d. Hidden Videotape e. Get 30,000 points ------------------------------------------------------------------------- ----------------a. Get 10,000 points ---------------- This is probably the only level that doesn't have a great place to pull some tricks right at the beginning of the level. But you can still get a good 5,000 points from the 2 quarterpipes near the beginning. There aren't too many halfpipes for you to rack up your points on either. But instead of halfpipes, there is an awesome area that'll can get you upwards of 30 to 40,000 points in one trick, maybe even more depending what you decide to do afterwards. To find this area, head down the ramps at the beginning and stay to the right side of the mall. Right after you pass a little pond, theres a ramp leading down to the lower level. Along side this ramp is a rail on the right side. do a kickflip and land on the rail, grind it to the end and jump of a preform a quick trick. While you flying through the air, press a direction and triangle. Hopefully, you'll start grinding one of 4 different rails. Grind along it doing kickflips and grinding it again til the end. Jump off, perform a kickflip/nollie/ fastplant, whichever one you like, and if you have enough speed, there is one more rail(very hard to reach). Even if you don't hit that rail, you can still get well over the 10,000 point limit from this trick alone. ---------------------b. Destroy 5 Directories --------------------- Head down the ramps and go up to the upper level via the escalator. The first directory is at the top. Now, trying to keep a straight line jump up to the little raise there and keep going straight. If you navigate the next area without falling off, you'll be able to reach the next directory without having to use the ramp. If you do fall off, use the escalator on the left side of the mall to reach the 2nd directory. Continue by jumping off the upper level and landing near the pool with 2 rails across it and head to the left of the pool. Stay on course and you'll head straight through the 3rd directory. Continue down the stairs and ramps until you get to a fork in the path. Instead of going either way, jump up inbetween the 2 paths to destroy the 4th directory. Go past the rails and continue until you reach an outside area. Once there the 5th directory is right in the middle of the path after the water, at the end of the outside area. -------------c. Get S-K-A-T-E ------------- Start the level by heading past the first 2 quarterpipes. Once your on the path down to the beginning of the actual mall, theres a small rail which once grinded, will nab you the "S". From there, stay on the right side of the mall. Once you reach the fist pond, on the right side up on the edge of a wall is the "K". Grab it and head to the bottom level toward the pool with 2 rails on it. The rail on the left contains the "A", grind it and continue down the path til you reach the fork in the road. In the middle of the fork are 2 rails. Grind the left one which will lead you to the "T". After nabbing the "T", head to the outside area where the "E" can be grabbed by ramping off the first ramp in the middle of the path. ---------------- d. Hidden Videotape ---------------- Look at the section labeled "Get 10,000 points" to find out exactly where the secret videotape is. The only thing you have to do different is make sure that you land on one of the 2 rails hanging from the ceiling instead of any of the 4 rails in that area. Once you've landed on them, grind til you get near the end and jump right when the videotape is above your head. -----------------e. Get 30,000 points ----------------- Look at the "Get 10,000 points" section above. It's possible to finish this one off in one trick if done correctly. But you'll probably fall like I usually do so we'll try this another way. The mall is a great place to do tricks followed by a grind and another trick. Look for areas that allow you to do such a thing. Also, about half way through the level are some stairs which you can ramp off of and do some tricks. It's possible to grind at least twice after hitting these ramps. Just look for places like that. And if your lazy like me, there is one section near the beginning on the left that is almost like a halfpipe, you can do some wicked stunts there. ------------------------------------------------------------------------------- --------------------------------D. Contest 1: Skatepark, Chicago ------------------------------------------------------------------------------- You've got three runs to take it out on all of the other pro skaters in the "Windy City Slam" contest. Five judges will score each run based on variety, difficulty, and style. When all is said and done, the top three finishers will recieve shiny new medals to wear around their necks ------------------------------------------------------------------------------- This is the first of 3 trick based events in which you must out perform your competition. This one is a breeze if you know about a certain place that'll give you enough points in one trick to place first. When you start the level, you'll be facing a set a rails. To the left you'll see a HUGE half pipe. Head over to it but don't go in the halfpipe. Instead, ramp up the other side of the halfpiple, the side that your facing when you start. After pulling off a trick, come back down and make a U-turn only to go up it again. But this time, make sure you're pressing up so that you go over the lip. If you had enough speed, you should be able to make it to the metal support beams way up above the half pipe. Grind along it doing whatever you want until it ends. Jump down pulling of spins, varials, kickflips, whatever but make sure you land. Congrats!! You just got yourself a good 50,000 points! Of course only if you did it right. Other areas of interest in this level would be the halfpipe itself. You can get enough air in this pipe to pull of Hawk's 900 worth 8000 points by it self. If you nollie/fastplant before hand that's a good 16000 points for 2 tricks. You also might want to head to the pool. That's another great place to pull of those grab tricks. Other then that, this level is pretty bare compared to the rest of the levels. ------------------------------------------------------------------------------- ------------------------E. Downtown: Minneapolis------------------------ Dodge traffic and air it out over the fountain in the center court. This is a nice wide-open scene with lots of kicker ramps and fire escapes that make for some insane grind combos. And who said you have to stick to the streets? Rip up everything in sight and try to make it to the roof tops for some seriousgaps. --------------------- Videotape Challenges: --------------------- a. Get 15,000 points b. Break 5 No Skating signs c. Get S-K-A-T-E d. Hidden Videotape e. Get 40,000 points ------------------------------------------------------------------------- ----------------a. Get 15,000 points ---------------- This level starts out with a very awesome set up for a great trick, but it's kind of hard to do. When you start, fastplant off the ramp infront of you angling yourself slightly to the right. While in the air, press a direction and triangle to start a grind on that edge. You'll have time to do a quick trick on the edge of that wall if you want. When you reach the end of the grind, jump and kickflip your way to the right to a rail and into another grind. Once reaching the end, it's possible to grind the traffic light there for some extra points before you land. Of course right before you land put in yet another trick. That should score you enough to clear this one. If you don't want to go through all that trouble, then instead go straight from where you start and turn left on the first street you see. Follow it down until you see a huge quarter pipe on the left side. Follow the quarterpipe around the corner and it kinda turns into a strange halfpipe of sorts. Just stick with that pipe until you've reached 15,000 points. -------------------------- b. Destroy 5 No Skating signs -------------------------- When you start, go straight til a path opens up to the center court where the fountain resides. The fist sign will be in the middle of this path. From there head to the center court and stick to the left. Another path and sign will be on the other side of the court that looks identical to the one before it. Grab the second sign and exit the court. Once out in the street again, make a slight left and head for the huge quarterpipe. ramp over it and the 3rd sign is sitting on top if it. Continue down the other side and keep going down the street until you come to another sign on the right side. Destroy it and continue til the road makes a sharp right. After taking the right, there will be a building on the right with a sign infront of it. Grab it for the 2nd videotape. -------------c. Get S-K-A-T-E ------------- In the trick mentioned in the section "Get 15,000 points", the "S" is located above the second rail. You'll have to jump because it hovers slightly above you. From there, head to the fountain. The "K" resides right above it. After nabbing the "K", head back the way you came and make a left up the hill(would be the first road to the right if you were just starting out). Continue along the road as it turns right and right before the truck with the ramp there is a little quarterpipe. Jump up and grab it then head for the truck. The truck supports a ramp that leads into a covered path. Go up the ramp and into the pathway. Continue along and you'll see the "T" right in the middle of the path. Continue going up until you reach the roof. Make a left and follow the left edge of the roof til it drops. You have to make sure you are right on the edge, almost to the point where you can railslide. When the roof ends, DO NOT JUMP!! Instead just fall while repeated pressing a direction and the triangle button. If done correctly, you should land on a powerline and find the "E" at the same time. If you fell, there is another way to get the "E". Simply jump off of one of the ramps on the street to reach the "E" on the powerline. ---------------- d. Hidden Videotape ---------------- You're gonna need a lot of air for this one. When you start, skate a little ways and then turn around. Ramp off one of the ramps to the upper level and make a left. Continue down the path til you reach the truck with the ramp. Ramp up it and head into the little pathway. Once there, keep going until your up on the roof. Once up there, make a slight left and head for the little opening that leads to the main part of the roof. To the left of where you entered is a quater pipe that leads to the hidden tape. To the right is the wall we're gonna use to get some speed so that we can reach that tape. Head up the quarter pipe pulling of a huge trick if possible and then tear your way to the other side as fast as possible and jump right off the middle of the ramp. If done right, you should fly from one roof to another grabbing the tape in the process. If you miss, you're outta luck. You'll have do all of this over again. ----------------- e. Get 40,000 points ----------------- Basically look at the section "get 15,000 points". Those strategies will be enough for you to clear 60,000 points if ya wanted to. If you don't like that strategy then I can tell you about another great area to pull off some really wicked grinds. You know the truck with the ramp right? Well, that ramp leads to an area with 3 rails one after another. Messing around with them will get you a bunch of points. ------------------------------------------------------------------------------- ------------------------F. Downhill Jam: Phoenix------------------------ Speed. Air. Speed. Air. Speed. Air. Get the picture? This crazy downhill run, set in a river gorge , is the place to be if you're looking for over-the-top speed and air. Grab the high rails and paths overhead for the scores that'll have even the big boys scratchin' their heads. Did we mention speed and air? --------------------- Videotape Challenges: --------------------- a. Get 20,000 points b. Open 5 valves c. Get S-K-A-T-E d. Hidden Videotape e. Get 40,000 points ------------------------------------------------------------------------- ----------------a. Get 20,000 points ---------------- When the level starts, make a right and straighten out so that you're pointed toward that first ramp that leads up to some pipes. Nollie, and do whatever tricks you want, but make sure you stop by the time you hit the pipes. Grind the pipes and then do a trick before you land. That'll get you a good 10,000 at least. You can continue this trick but it's kinda hard. Theres another little rail that sits slightly above the ground. It's possible to land on that and then trick off of it to nab you two more multipliers and some extra points before you land. If that didn't put you over, skate down the gorge til you get to the halfpipe and start doing your thing. -------------b. Open 5 valves ------------- In the trick described above, the first valve is on the first rail that you slide on. Just get enough air and rail you way to it. After you dismount, navigate through the obstacles and pass the first big ramp. Make a sharp right and you'll come up to another big ramp and the second valve. Ramp off of it while hitting the valve and continue through the arc-like structure. In this next area there will be a ramp on the left side against the wall. Go up there, jump off, and catch the wire. Along the wire is the 3rd valve. After switching the 3rd valve, get back down into the halfpipe and skate your way down until you come to a strange bump. Right on the other side of that bump is a steep hill and a small ramp. Make a beeline right in the middle of the path and hit the ramp. It should rocket you over a sign and right on top of the 4th valve. If it didn't, you're gonna have to keep doing that last part over til you get it. Once you have the 4th valve, keep heading down the path until the road turns to concrete and you have 2 ways to go. Take the left path hugging the right wall as you do it. Near the bottom of the decline, the 5th valve will be there against the wall on the right. just jump right before you get to the bottom and you should run right into it. -------------c. Get S-K-A-T-E ------------- Go down hill at the start and navigate the area until you come to the first big ramp. Angle yourself so that you head of toward the left where the "S" is waiting. Nab it and continue down the gorge past the arch made of stone til you get to another ramp on the right side of the course. Jump from the ramp to the rails above where you can grab the "K" while you grind. Jump down and enter the half pipe. Around the middle of the halfpipe, you can lip up over the edge on the right and slowly make your way to the "A" which is at the top amongst some boxes and barrels. Get back down to level ground and make your to the rails that run along each side of the course. Once there you'll be able to see the "T". All that is required to grab it is just for you to jump. Once you have it, head to the left of the square pond. Ok, this one is tough. Once you're just past the pond but before you go down to the lower area, ramp up the wall and do a trick so you can get a little speed. Come back down and travel to the other side of the course where there is another little quarter pipe. Do tricks on these quarterpipes til you think you have enough speed, then launch yourself off the right quarterpipe, right before the wall turns into cement, angled just slightly to the left(make sure your pressing up on the D-pad when you launch off of it). If done correctly you should get enough air to reach the upper level pipe. When you come down, grind the pipe and ride it to the "E". ---------------- d. Hidden Videotape ---------------- This is probably the toughest hidden videotape in the game. But doable none the less. Start out and make your way to the inclined path on the left right before the big halfpipe. Ramp off of it and grind the wire there leading to a flat area above the halfpipe on the right. Travel to end of that area and grind the wire leading to the left. Once thats' done, travel the course til you get to a big gap with what seems like no ramp to jump across it. To get past the gap, ride the wall or ramp off the wall and do some quick tricks. After passing the gap, jump up on top of the rock structure and continue past the sign. You'll come to another gap. Just do the same thing you did last time to get past it. After passing the 2nd gap, there is a huge jump at the end of the path. Jump off of it and slightly to the right and if you had enough speed, you should be able to make it to the hidden tape residing way up on the pillar in the middle of the level. But if you miss, you're gonna have to do it all over again from the beginning. ----------------- e. Get 40,000 points ----------------- Read "Get 20,000 points" in this section for clues on how to get 40,000 points. I usually stay in the halfpipe the whole time. But I can tell you a quick way to earn yourself about 30,000 points if done correctly. Remember how you got the "E"?? Well, do that again except consentrate on points instead of just getting up there. Do some kickflips and nollies while your grinding the rail. When you get to the end, jump off and do a few tricks. More than likely you'll land it and get a bunch of points but sometimes if you jump in the right place and your pressing the triangle button, you might land on another rail and get shitload more points while grinding it. ------------------------------------------------------------------------------- --------------------------------G. Contest 2: Burnside, Portland ------------------------------------------------------------------------------- This is the final contest before you make your way to the skate mecca that is San Francisco. The rules are the same as the first contest. Five judges, three runs, ten competitors, three medals. This familiar spot under an Oregon bridge has some killer lines that make for huge points, so get creative and bust out the combos that'll get you that gold. ------------------------------------------------------------------------------- This contest is a little tricky if this is your first time through the game. Make sure you know your characters signature moves for this one. I usually start out by making a left after exiting that little pipe you start in. From there I head toward the quarterpipe and usually pull off a fastplant + 720 Benihana(I always start with this move the first time I go up a pipe in a level). That fills my special bar and I take another go at the pipe but this time I nollie and pull off my 4000 point signature move. I'll do this a second and a 3rd time and by then I have enough points to at least finish with amedal. But we want gold right? To get some major points on this level, you need to head for the area surrounded by quarterpipes. Mix up your grabs with grind combos here to start really raking in the points. Also, the transfers in and out of this area really help your score. Others areas of interest that you might want to check out are the pool and the cement blocks that are great for grinding. The pool is really small but you can still get some major air in it. Also, if you exit the pool in the right area, you can jump over a stone wall which will give you some more points and sometimes, if you're lucky enough, you'll be heading straight for a lip of one of the quarterpipes on the other side of the wall, use it to get yourself even more points. The cement blocks are way on the other side of area from the pool. These are set up perfectly for you to get some x5 or x6 multipliers and a good 15,000 points depending upon what you do. ------------------------------------------------------------------------------- -------------------------H. Streets: San Fransisco------------------------- Skaters will recognize spots like Hubba Hideout and EMB (R.I.P) while tourists can stick to Lombard Street and Chinatown. Grind anything and everything and be sure to hit the long rails and tons of gaps along the way. Only the best can tear it up enough to get a final mystery invitation to an enigmatic, not so far off land. Hmmm... --------------------- Videotape Challenges: --------------------- a. Get 25,000 points b. Wreck 5 cop cars c. Get S-K-A-T-E d. Hidden Videotape e. Get 50,000 points ------------------------------------------------------------------------- ----------------a. Get 25,000 points ---------------- I don't know if it's just me but this level seems really bare in comparison to the rest. The only thing I do here is just head to the halfpipe and start doing my thing. There are a few places to do some tricks besides the halfpipe but they really aren't that great. To get to the halfpipe, travel down the hill at the start and make a left. You should run right into it not too far down there. --------------------------b. Destroy 5 Cop Cars -------------------------- Right when you start a cop car is to the left of you. Jump on it and head down the hill and to the right. Not far down from there is another cop car on the right in a parking lot. Smash it and continue down the road til you can either go left or right. Make a right and smash the 2 cop cars sitting there. From there, head down the other way and follow the road around and around until you see the 5th car. It'll be on your right. -------------c. Get S-K-A-T-E ------------- This course is a little tricky when it comes to the letters. The first letter we're gonna go after is "K" this time. It'll save us a bunch of trouble later on. Start the level and go up the ramp in front of you. You'll see a rail. DO NOT GRIND IT, instead stay on the inside of the rail going really slow so you don't fly off onto the street from the last drop off. When you get to the bottom level, above the street, break the glass and grab the "K" and jump to the street. On the street, go left as if you were coming down the hill in the beginning. Continue in that direction till you can go no further except up a rampway leading to the "S". The rampway hugs left wall. After grabbing the "S", go back to the street you were on and head in the opposite direction from where you originally came. Keep going that way until the road ends and you have a choice to either go left or right. Choose right and head up the hill to the little alley. At the back of the alley, the "A" waits inbetween a gap in a quarterpipe. Grab the "A" and turn around back the other way. Follow the street along about half way down til you see some ramps on the right side. Jump off of one of them and you should land on a ledge hidden by the trees. Follow that ledge through some glass into a room where the "T" resides. Grab it and exit via the window in front of you. You should be at the corner of the street now. Take the right path. Not too far down the path is a building with 2 rails seperated by a ramp, jump off the ramp into the building and into the bowl. Here, you can catch the "E" while you're catching some major air in the bowl. ---------------- d. Hidden Videotape ---------------- A well hidden videotape if I may say so myself. Start the level by going down the hill and go right on the street. take it all the way down til you see a quarterpipe lining the last building on the left before the road ends. You need to ramp off of this(push up while you ramp off of it) and up to the platform sticking out. Once on the platform, follow it as it wraps around the building up to the top. On the top of the roof is a ramp, use the first ramp to do a kickflip and the second to launch your skater over the city, crashing down right through the gazebo in the middle, grabbing the tape in the process. -----------------e. Get 50,000 points ----------------- Once again, look at the section "get 25,000 points". That should be enough to get you your 50,000 points that you need. Of course if you want to have some fun while doing it you can always head to the area right past the halfpipe. There are a bunch of multi-leveled platforms here as well as numerous rails and edges to grind. You also might want to check out the center area. Not too many big ramps but this place is grind heaven. This one is tough and if you're still having trouble, check out the section labeled "Tips for Scoring BIG!!". ------------------------------------------------------------------------------- ---------------------------------I. Contest 3: roswell, New Mexico ------------------------------------------------------------------------------- Have you seen him? Yup...and if you thought that thing was cool ten years ago, you ain't seen nothin' yet! ------------------------------------------------------------------------------- This is easily the hardest course in the game. But hella fun!! If you follow my steps exactly, you shouldn't have any trouble beating it though. I can do it every time!!(I sure think highly of myself, don't I?) This is exactly what I do almost every time I play this level if I'm trying to beat it with a gold. Head down the ramp at the beginning and up the other side doing a fastplant +720 Benihana. that should grab you about 6000 points alone. Come back down and make a right. Follow it around as it turns and head up the quarterpipe and start grinding. Try to throw in a kickflip or 2 while continuing to grind. If you're going fast enough you can really increase your score by jumping the gap at the end of the lip, doing a kickflip, and then grind the lip of the metal halfpipe. If you did all that(it's a lot, I know), you score should be around 40,000 including the first trick you did. Now hop off in the half pipe and if you have enough speed, do a nollie + 720 madonna. If you don't then just kickflip and come back down only to do the nollie + 720 madonna your next time you catch some air. By now your special bar should be filled and your next three tricks should be nollie + 4000 pt. signature move. After that you're score should be 60,000 give or take a 10,000 which is more than enough to get gold here. But after all this you should still have a good 30 seconds left. So do whatever til time runs out. Don't expect to do all this without some practice first though, it's really tough. Especially that grind!! Other areas that you might want to check out for some awesome points are the rails in the middle, the tunnel rails, and the bowl. The rails in the middle are set up kind of neat. If you catch the first one, it actually ramps you off toward the next rail. Convenient if I say so myself! There is a tunnel which leads to a rail that makes it easy to access 2 other rails. It's actually quite easy to kickflip + grind + kickflip + grind + kickflip + grind + your dismount trick because the rails lead straight into one another and decrease in hight each time you switch rails. For some reason though, I find that it's easier to go the other way so you can line it all up easier.The bowl is exactly that, a bowl. Have fun!! =============================================================================== 8. Secrets =============================================================================== The following codes have all been tested by me and I KNOW they work. So please don't e-mail me saying they don't. -FULL STATS pause the game and hold L1, then press X, Square, Square, Triangle, Up, down. The screen will shake to confirm.-BIG HEAD MODE Pause the game and hold L1, then press Square, Circle, Up, Left, Left. The screen will shake to confirm.-SPECIAL ALWAYS AVAILABLE Pause the game and hold L1, then press X, Triangle, Circle, Down, Up, Right. The screen will shake to confirm.-OFFICER DICK To unlock Officer Dick, collect all 30 tapes for one skater. His special moves are: ---------------------- Yeeeehaw Frontflip D, U + Cir 3000pts. Assume the Position L, L + Sq 787pts. Neckbreak Grind L, R + Tri +-VIDEO SEQUENCES FOR SKATERS To unlock the video sequence for each skater, get gold in all 3 events for that skater.----------------Game Shark Codes---------------- Well, I figued since it seems that a lot of people like to cheat the stupid way, I decided to throw this section in just for good measure. But I'm not gonna write it out for you cheaters and make it easy on you. Instead I'll just give you a link where you can find a whole bunch of GS codes for Tony Hawk's Pro Skater.http://www.cheatcc.com/psx/codes/thps.html the also got the above mentioned tricks. =============================================================================== 9. Highest Scores =============================================================================== If I get enough e-mails from people telling me their high scores, what the trick was, where it was, and on what, I plan on listing them here. So come on people!! Get your scores sent to me today!! (Blitzkrieg@PlaystationFan.com) *please don't send in fake scores, trust me when I say this, we won't think any more highly of you. Also, impulsive tricks are preferred but not neccessary. What I mean by impulsive is something you didn't plan til the last second* =============================================================================== 10. Updates =============================================================================== Update 1.0 -first version so....everything!!Update 2.0 -Tons!! Added complete walkthrough for all 30 videos and best ways to achieve the medals, the secrets section, and the Highest Scores section. Check them out!!! =============================================================================== 11. Special Thanks =============================================================================== Hmm...I guess I'd like to thank Neversoft and Activision for creating/publishing this awesome game. GameFAQs for posting my FAQ. Cheatcc and Gamewinners, where I got the codes. That would be it for now. This FAQ hasn't been up for a long enough time for me to recieve any imput. =============================================================================== =============================================================================== =============================================================================== Ok, I'm done for now!! If I missed something that you think should be on here, give me an E-mail and I'll add you to the Special Thanks section. Blitzkireg(Blitzkrieg@PlaystationFan.com) Btw, please don't post on a webpage or link to this FAQ without asking me first!! I'll say yes, but you have to ask. And for anyone who thinks they can steal this FAQ as their own, I swear that I will dedicate my life to making yours a living hell!! Even if I have to hunt you down on foot, Iwill!! (what a nice note to end a FAQ on!!!) |
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