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UNHOLY
WAR Written By: Kuno |
The Unholy War Faq Version 3.0 Written by Kuno 10/15/98 Note: This FAQ is best viewed in Courier New font at a size of 10 Table of Contents ----------------- I. Introduction II. Controls III. Modes of play IV. Characters V. Power ups VI. Cheats *NEW SECTION* VII. Tips & Hints *UPDATED* VIII. Credits IX. Disclaimer -/-What's New-\- First I want to thank those you have written me with all your hints, tips, strategies. Kudos to you all!! ^_^ V3.0 ---- well now the FAQ has grown into v3.0. But wait what ever happened to v2.0, well that's my fault I did a v2.0 and then I got more mail so I decided to make it v3.0. Sorry for the confusion. As you can see I've added Gameshark Codes to the FAQ as well as adding a new section. There still are some things that I need to add to this FAQ. 1. stategy for all the strategy levels on each AI level. 2. Strategy for each of the Teknos and Arcane warriors 3. anyother cheats & codes that can be found. So keep those e-mails coming, this is your FAQ as much as it is mine! ^_^ I. Introduction The unholy war is an action/stratgey game from Crystal Dynamics and Eidos interactive. At first glance it doesn't seem all that impressive, so I was reluctant to purchase it. But I was always taught never to judge a book by its cover. So I bought it. Well I must say that I like it. The Mayhem mode is fun if your not into that strategy thing, and the Strategy mode is fun if you want more of a challenge. If you haven't guessed already this is my first FAQ. Well on with the FAQ ^_^! II. Controls Well the controls for Mayhem mode aren't as complex as Strategy granted. Mayhem Mode ----------- Move...........................D-pad Attack/Magic...................Triangle/Square/Circle Buttons Jump/Fly.......................X Button Pause/Unpause..................Start Button Quit...........................Select Button (while the game is paused) Strategy Mode ------------- Move Action Pointer.......................D-pad Select Warrior............................X Button Move Warrior..............................D-pad Place Moving Warrior......................X Button Place Summoned Warrior....................X Button Select Fortress with Warrior in it........X Button Select Warrior standing on fortress.......Square Button Select next Warrior or fortress...........Triangle Button Use Special Power.........................Square Button Cancel Action.............................Triangle Button Access Hints..............................Circle Button Pause/unpause.............................Start Button End turn early............................Select + X button Save Game.................................Select + Square Button Load Game.................................Select + Circle Button Zoom map in/out...........................L1 Button Change map tilt...........................R1 Button Rotate map left/right.....................L2/R2 Buttons III. Modes Of Play The Unholy War is divided into two type of games. Mode one is Mayhem mode, which is just a one-on-one battle between you and the computer or another human player. Mode two is Strategy mode, which is a strategic battle where the two forces clash in campaigns to capture bases. During this mode Mayhem mode will come up when two warriors fight over the same hex. There are some different options in each mode. But good for you I have laid them all out for you! ( gee aren't I so nice ^_^ ) Mayhem Mode ----------- The First thing you do is select your team. Here are all the options. Note: Player 1 is always on the left and Player 2/Computer is always on the right. Player 1 Player 2/Easy AI/Normal AI/Hard AI -------- ---------------------------------- Teknos Arcane Arcane Teknos Teknos Teknos Arcane Arcane All All *this is both sides (Teknos and Arcane) Arcane All Teknos All All Arcane All Teknos Once that is done you'll Select your BattleField. Here are your choices: 1. Cycle Levels 2. Juicer 3. Toxic Dump 4. Proving Ground 5. The Hive 6. The Depths 7. Water Hole 8. High Temple 9. Random Level 10. The Lab 11. Factory 12. Steel Hallway 13. Cenotaph 14. Desert Ruins 15. The Volcano 16. Mysic Glen 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 That's how it looks like on the screen. Once your in the game you'll need to choose what warrior you want to use. Then the match will begin. In the Upper Left corner of the screen is a small picture of your warrior. The red bar is your health and the yellow bar is your energy for your special powers. Below your yellow bar are the buttons that corrospond to your powers (ie for the magus the triangle button is for his stalking birds power). Once the button is lit you can use the power. Strategy Mode ------------- The first thing you do here is SET WAR (ie choose the battlefield you want to fight on). There are 12 battlefields. 1. Crater Lake 2. Mount Altus 3. Great Desert 4. The Dead Lands 5. River Crossing 6. Twin Keeps 7. The Breeders 8. The Mine 9. The Siege 10. The Crater 11. The Great Void 12. Kenai Next you set the players. Teknos Arcane ------ ------ Player 1 Player 1 Easy AI Player 2 Normal AI Easy AI Hard AI Normal AI Hard AI Those are all the options that are available. Note: you can't have 2 player 1's (DUH!! ^_^) The Load War option let's you...you guessed it! Load a saved game!! The Accept War option...hmm I wonder what this does... IV. Characters Here's a complete list of all the characters in the game and all there special powers. This is for both Mayhem and Strategy Modes. Key --- s - square button t - triangle button c - circle button battle - commands used in Mayhem Mode strategy - info for Strategy Mode cost - cost of unit life - hit points move - how far the unit can move map power - special ability that can be used on overhead map cost - how much Aur the power costs (air) - can only be done in the air (ground) - can only be done on the ground TEKNOS WARRIORS --------------- Quicksilver - Evil Shapeshifting beauties whu abhor the soft flesh they can so readily display. Battle ------ s - Slice: Hefty chop does 20 Damage t - Orbs: Each metalloid does 5 damage c - Shield: Protects and reflects STRONG vs. Ecton, Magus, Angel WEAK vs. Mogalin, Brontu Strategy -------- Cost: 110 Life:60 Move:3 Map Power: Madness Cost:50 Adjacent enemy wanders randomly for 3 turns Home: Juicer Tesla - Raw power flows through a tesla, giving it great strength and driving it totally insane Battle ------ s - Zap: Bouncing bolt does 10 damage t - Teleport: Instant escape to random spot c - Crystal: Tracking electroids do 10 damage (max 3) STRONG vs. Fire Witch, Prana Devil WEAK vs. Magus, Brontu Strategy -------- Cost: 90 Life:60 Move:1 Map Power: Teleport Cost:10 per hex Tesla can istantly move to any open hex Home: The Lab Killcycle - These crude anarchist specialize in the pacification of the peaceful, primitive species Battle ------ s - Plasma: Energy burst delivers 10 damage t - Bombs: Detonations each do 10 damage c - Kamikaze: direct hit does 70 damage STRONG vs. Brontu WEAK vs. Magus, Angel, Mogalin Strategy -------- Cost: 80 Life:50 Move:Flies 3 Map Power: Destruct Cost:10 Explosion does 25 damage to 6 adjacent hexes Home: Toxic Dump Jaeger - Relic of a forgotten war, these huge killing machines cleanse the world of organic vermin Battle ------ s - Punch: Electro-wallop does 15 damage t - Laser: rapid beams each do 5 damage c - Rocket: Long range strike does 10 damage STRONG vs. Fire Witch, Prana Devil WEAK vs. Brontu, Ecton Strategy -------- Cost: 130 Life:100 Move:2 Map Power: Nuke Cost:40 Megatonnage does 15 damage. Range:5 hexes Home: Factory Mantis - An insidious evil from the galactic core whose treachery has doomed a hundred worlds Battle ------ s - Mandibles: Masticates enemy for 15 damage t - Bloodbots: Drains 10 life & heals on retrieval c - Gravwell: Pulls enemy towards center STRONG vs. Ecton WEAK vs. Brontu, Angel Strategy -------- Cost: 120 Life:75 Move:2 Map Power: Overload Cost:40 Gives ally 150% max life and energy, but ally dies from stress failure in 3 turns. Home: Proving Grounds RazorFane - A legacy of pain and misery belongs to the Razorfanes and they savor it. Battle ------ s - Buzzsaw: Flensing disks each do 10 damage t - Dervish: Mad torso twirl does 10 damage c - Bladewall: Barrier cuts for 10 damage STRONG vs. Prana Devil, Ecton WEAK vs. Brontu, Fire Witch Strategy -------- Cost: 100 Life:80 Move:2 Map Power: BladeWall Cost:15 Only Razorfanes may enter hex for next 2 turns Home: Steel Hallway Wasp - Her lightning speed and sharp sting put fear in the hearts of enemies twice her size Battle ------ s - Blaster: Rapid fire bolts each do 2 damage t - CyroBeam: Freezes enemy below (air) c - Life Drain: Transfers life to wasp (ground) STRONG vs. Brontu, Ecton WEAK vs. Angel, Fire Witch Strategy -------- Cost: 70 Life:40 Move:3 Map Power: Regen Cost:20 Heals self or adjacent ally 25 life Home: The Hive ARCANE WARRIORS --------------- Ecton - An undead slave master who feeds on the souls of the living as well as the dead Battle ------ s - Whip: minion does 10 damage, slows enemy t - Wail: Devours enemy's life, feeding ecton c - Trap: Hidden net ensnares the unwary STRONG vs. Jaegers, Killcycle WEAK vs. QuickSilver, Wasp Strategy -------- Cost: 80 Life:50 Move:2 Map Power: Eat Souls Cost:25 Ecton devours 25 life from adjacent enemy. Home: Cenotaph Prana Devil - A frantic, ravenious beast that desires only to eat, excrete, breed and speed. Battle ------ s - Spit: Acid globs each do 2 damage t - Bite: Prolonged bite damages enemy c - Egg: Hatched Prana chicken-baby attacks enemy STRONG vs. Wasp WEAK vs. Razorfane, Tesla Strategy -------- Cost: 70 Life:60 Move:3 Map Power: Spawn Cost:10 A chance to create a new Prana Home: Depths Magus Lizard - Anicent natives of Xsarra. These sorcerers command primevil magics. They say the world will end soon Battle ------ s - Sword: Obsidian blade inflicts 15 damage t - Raven: Homing death spirit does 10 damage c - StarFall: Given time the sky will rain down STRONG vs. Tesla, Killcycle WEAK vs. Quicksilver Strategy -------- Cost: 120 Life:100 Move:2 Map Power: Starfall Cost:40 Blasts enemy for 15 damage. Range:5 hexes Home: Desert Ruins Brontu - An almost unstoppable force whose courage is matched only by the size of its heart. Battle ------ s - Roar: Sonic blast cone does 15 damage t - Charge: Hold to ram enemy for 25 damage c - Gas: Lingering stench cloud corrodes enemy STRONG vs. Quicksilver, Jaeger, Mantis WEAK vs. Wasp, Killcycle Strategy -------- Cost: 110 Life:100 Move:2 Map Power: Thunder Roar Cost:10 Knocks adjacent enemies 1 hex away Home: Water Hole Fire Witch - Half woman, half flame, this vengeful creature leaves nothing but an inferno in her wake. Battle ------ s - Naplam: Flaming goo burns for 10 damage t - Slam: Damage highest at ground zero (air) c - Firewall: Incendiary barrier (ground) STRONG vs. Killcycle, Razorfane, Wasp WEAK vs. Jaeger, Tesla Strategy -------- Cost: 90 Life:50 Move:Flies 3 Map Power: Fireshroud Cost:15 Blocks hex to all but firewitches for 2 turns Home: Volcano Dark Angel - Aloof and mysterious, the angels fight when necessary, then vanish to there high abodes. Battle ------ s - Eyebeams: Bursts lance out for 5 damage t - Shockwaves: Force does 20 damage (ground) c - Obelisk: Emites rays which give 3 life STRONG vs. Tesla, Razorfane, Wasp, Killcycle WEAK vs. Quicksilver Strategy -------- Cost: 130 Life:75 Move:Flies 2 Map Power: Transport Cost:10+5 per hex Moves self or an adjacent ally up to 3 hexes away Home: High Temple Mongalin Rider - Noble warrior-maidens who bond at birth to their faithful mongalin mounts. Battle ------ s - Sparkler: Mystic jolt for 10 damage t - Tongue: 5 Damage, powerup ingestions c - Exchange: The old switcheroonie STRONG vs. Quicksilver, Killcycle, Jaeger WEAK vs. Wasp, Razorfane Strategy -------- Cost: 100 Life:50 Move:3 Map Power: Cure Cost:15+5 per hex Restores 25 points of life and cures madness Home: Mystic Glen V. Power ups What game would be complete without powerups. Just pick one up and super charge your warrior! When a power up is shows up and the battlefield an arrow with point to it. Not all the power ups will be battlefield at one time, what fun would that be ^_^! I'll do my best to describe them for ya... 1. Health - Raises Health - looks like an anhk 2. Speed - Increases Speed, temporaily - looks like a ball with a smaller ball rotating around it. 3. Super Jump - Increases jump altitude for a short time. Flying characters rise more quickly. - looks like a ball that moves vertically. 4. Engery Jolt - No energy loss when you use a weapon; lasts for a short time. - looks like a ball with an aura. 5. Invincibility - Warrior is indestructible for a short time. - Looks like a ball with a very bright aura. VI. Cheats This one was sent in by Tamar Pandi: "If you beat the game on Hard AI with the Teknos, you get Beta-Razorfane and if you beat the game on Hard AI with the Arcanes, you get a Super-Prana Devil." This one was sent in by Danial Mehring: "When completing all strategy maps with easy and normal AI you will get one more map. " DARK MAZE " There is also a "secret" Demo of a egyptian 3D Game (something like Lara's Tomb Raider)" This one was sent in by The Carbonated Comet: "I would like to point out that you're missing 2 battlefields which must be earned by beating the game on normal (one for beating it as the Arcanes and one for the Teknos) Teknos --- The Maze Arcanes -- Menhir Circle Also, beating the game on Hard difficulty give you access to new player in Mayhem mode Teknos --- Beta Razor (totally kickass dude -- is a combo of firewitch and razorfang) s -- razor launch t -- razor spin c -- bomb blast (from the air like firewitch -- yep he flies)" GAMESHARK CODES Mayham Mode Codes P1 Quicksilver Infinite Health 801AF610 0258 P1 Quicksilver Infinite Energy 801AF614 01F4 P1 Telsa Infinite Health 801AFA48 0258 P1 Telsa Infinite Energy 801AFA4C 0640 P1 Killcycle Infinite Health 801AF9D0 01F4 P1 Killcycle Infinite Energy 801AF9D4 0258 P1 Jaeger Infinite Health 801AF710 03E8 P1 Jaegar Infinite Energy 801AF714 0640 P1 Mantis Infinite Health 801AF7A8 02EE P1 Mantis Infinite Energy 801AF7AC 03E8 P1 Razorfane Infinite Health 801AF610 0320 P1 Razorfane Infinite Energy 801AF614 01F4 P1 Wasp Infinite Health 801AF7B0 0190 P1 Wasp Infinite Energy 801AF7B4 0258 P1 Ecton Infinite Health 801AF938 01F4 P1 Ecton Infinite Energy 801AF93C 0640 P1 Prana Infinite Health 801AF688 0258 P1 Prana Infinite Energy 801AF68C 03E8 P1 Magnus Infinite Health 801AF7A8 03E8 P1 Magnus Infinite Energy 801AF7AC 01F4 P1 Brontu Infinite Health 801AF540 03E8 P1 Brontu Infinite Energy 801AF544 05DC P1 Firewitch Infinite Health 801AFA00 01F4 P1 Firewitch Infinite Energy 801AFA04 01F4 P1 Angel Infinite Health 801AF710 0315 P1 Angel Infinite Energy 801AF714 03E8 P1 Mogalin Infinite Health 801AF7F0 01F4 P1 Mogalin Infinite Energy 801AF7F4 0384 P2 Quicksilver Infinite Health 801D5E10 0258 P2 Quicksilver Infinite Energy 801D5E14 01F4 P2 Telsa Infinite Health 801D6248 0258 P2 Telsa Infinite Energy 801D624C 0640 P2 Killcycle Infinite Health 801D61D0 01F4 P2 Killcycle Infinite Energy 801D61D4 0258 P2 Jaeger Infinite Health 801D5F10 03E8 P2 Jaeger Infinite Energy 801D5F14 0640 P2 Mantis Infinite Health 801D5FA8 02EE P2 Mantis Infinite Energy 801D5FAC 03E8 P2 Razorfane Infinite Health 801D5E10 0320 P2 Razorfane Infinite Energy 801D5E10 01F4 P2 Wasp Infinite Health 801D5FB0 0190 P2 Wasp Infinite Energy 801D5FB4 0258 P2 Ecton Infinite Health 801D6138 01F4 P2 Ecton Infinite Energy 801D613C 0640 P2 Prana Infinite Health 801D5E88 0258 P2 Prana Infinite Energy 801D5E8C 03E8 P2 Magnus Infinite Health 801D5FA8 03E8 P2 Magnus Infinite Energy 801D5FAC 01F4 P2 Brontu Infinite Health 801D5D40 03E8 P2 Brontu Infinite Energy 801D5D44 05DC P2 Firewitch Infinite Health 801D6200 01F4 P2 Firewitch Infinite Energy 801D6204 01F4 P2 Angel Infinite Health 801D5F10 0315 P2 Angel Infinite Energy 801D5F14 03E8 P2 Mogalin Infinite Health 801D5FF0 01F4 P2 Mogalin Infinite Energy 801D5FF4 0384 Strategy Mode Codes P1 Infinite AUR 8011C5B8 FFFF P2 Infinite AUR 8011C914 FFFF If you want to submit some just Email them to me. My address is tatewaki_kuno2@geocities.com VII. Tips & Hints Wise Words by The Carbonated Comet: 1. AUR is most important (especially during the long scenerios) but preventing the computer from mining AUR is just as important. Kill off the Brontu(s) ASAP w/ Killcycles to prevent the from getting the most AUR. 2. Learn who the strengths/weaknesses of each battlefield. Some creatures really suck on some battlefields, while others are very effective. Pick you battles likewise. 3. Sneak attacks are often the simplist way to defeat the computer (i.e. Teleport w/Tesla right to their base). The Bonus is the computer can no longer make new creatures. The Minus is he's gonna throw everyone he's gone left right at your base. 4. Learn to use the Wasps effectively in battle. Their cheap and deadly. Wasps will kill Prana Devils (let them come to you and just back away firing), Ectons (circle and fire) 99% of the time. Just be sure to run away and regain power before attacking again. A little more difficult are the Magus and Dark Angels, but they are simple as well IF you're on the right battlefield (a nice big open one without a pit in the middle are great). The Magus is a combination of the Prana/Ecton strategy. The Dark Angels are easy once their power runs out (DONT let them pick up an 'energize' powerup) just follow them and fire, don't let them land. Patience young grasshopper, you must have patience as Wasps don't hit for much damage. 5. Learn to always jump around (L2/R2 is a better way to jump/fly than x). Jumping makes you harder for the computer to hit (obviously DON'T try this with the Wasps) 6. When fighting Mogalin Riders (the computer's favorite unfortunately) learn to move like a 'Rook' (chesspiece). In other words only move horizontally and vertically (NO diagonals). This makes dodging their fast projectiles much easier. Again jump jump jump. Some characters can stop Mogalin's shots (Razorfang is one) with their own projectiles. Practice this attack --- fire in bursts of two -- the first shot to stop their attack and the second shot to hit them. It's tricky to learn, but effective. 7. Always keep you power bar at least 1/4 full (more with Tesla so you can teleport out of danger) 8. Retire near-dead or unwanted charaters for AUR (you get 1/2 back what their worth) to buy better ones. The computer will kill them anyways so sometimes its better to have the money. 9. Killcycle's Kamikaze attack is a wonderful last resort. Use it when almost dead in battle. 10. Easiest fights: Jaeger vs Magus (laser his birds, fire missles, punch when close) Jaeger vs Prana Devil (wait then laser Prana when close) Killcycle vs Brontu (land on ground far away from him and fire blasters till he's near then jet away to safety) Quicksilver vs Firewitch (Dodge Diving inferno then Slice and Dice) Wasp vs Prana Devil/ Ecton (see above) VIII. Credits Well I'd like to thank the following people in no particular order. Crystal Dynamics & Eidos - For making one kick ass game! WWW.GAMEFAQS.COM - For posting my FAQ and for helping me through alot of tough spots in many other games. Tamar Pandi - For the Beta-Razorfane and Super- pandi@cs.unc.edu Prana-Devil Hidden Characters. Also visit his webpage at http://www.unc.edu/~tamar Danial Mehring mehring@bluewin.ch - For the Secret Map and demo hints. raven187@bellsouth.net and - For the Gameshark Codes WWW.CMGSCCC.COM The Carbonated Comet - For the Secret Map, Beta- Razorfane moves and some tips on using the Teknos IX. Disclaimer I used to skip this section of a FAQ before, but now that its me writing this one I see all the hard work that goes into making one. Even though this wasn't as tough as some of the other ones, there was alot of typing involved and many hours spend on this FAQ. So the rules are simple. You are free to use this FAQ to help you in your game. But please don't steal it and say that you wrote it. Yadda yadda yadda blah blah blah. (c) 1998 Kuno |
Please note that A.P.I shall not be held responsible for the accuracy of this article. |
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