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VIGILANTE 8 - 2nd Offense Written By: Mordruk (Mordruk@hotmail.com) |
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Vigilante 8:2nd Offense Walkthrough/FAQ for Dreamcast
Written by Mordruk(Mordruk@hotmail.com)
Version 0.5(1/7/00)
Copyright 1999-2000
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I N D E X
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0 - U P D A T E S
0.5- R E A D T H I S !
1 - G A M E I N F O
1.1-Controls and Menus
1.2-Screen Explained
1.3-Upgrading & Customizing
1.4-Propulsion Mechanisms
1.5-Weapons, Power-Ups, and Stuff
1.6-Car Specs
2 - Q U E S T W A L K T H R O U G H
2.1-Wonderwagon Guide
2.2-Thunderbolt Guide
2.3-Stunt Cycle Guide
2.4-Grubb Dual Loader Guide
2.5-Moon Trekker Guide
3 - E N D I N G M O V I E S
3.1-Wonderwagon Ending
3.2-Thunderbolt Ending
3.3-Stunt Cycle Ending
3.4-Grubb Dual Loader Ending
3.5-Moon Trekker Ending
4 - G A M E C O D E S
5 - L O C K E D & S E C R E T C A R S
5.1-Locked Cars
5.2-Secret Cars
6 - C O M I N G U P !
7 - C O P Y R I G H T & T H A N K Y O U S
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0 - U P D A T E S
======================================
Version 0.1(12/26/99)-
First release of my FAQ which included Car Stats, Quest Walkthroughs
with the Wonderwagon and Thunderbolt guides and also the ending movie
for both of those quests.
Version 0.2(12/27/99)-
First version to include the updates section actually. Some
structure change in the FAQ like getting rid of the Car Stats section
and making it a sub-section in the new Game Info section since it is all
straight from the instruction manual. Changed around the Car Stats a
little and added a rating system for the vehicles. Also added the Stunt
Cycle guide to the Quest Walkthrough section and the ending for it:)
Version 0.3(12/28/99)-
Well I added the Locked and Secret Cars section along with the Codes
section. Also put up the Grubb Dual Loader Guide with help from
Turkey6158@aol.com and TripleHHHX@aol.com who sent in how to accomplish
Objective B in the California stage. Also added the Dual Loader's car
stats and ending to the guide. That's pretty much it for today even
though it took MUCH longer to type all the new info in then you would
think.
Version 0.4(1/2/00)-
First update of 2000 for the FAQ after my break of updates. Finished
the Secret Cars section and fixed the Locked Cars Section because I made
a mistake with Obake and Lord Clyde. Also added the Moon Trekker
walkthrough. Also put a notice that you cannot take the codes off in
the Dreamcast version if you put them on and save a game. Sorry about
that to all the annoyed people who put them on:( Now that vacation is
over I might only update this on the weekends unless I don't have much
to do.
Version 0.5(1/7/00)-
After counting endless e-mails I have come up with 86 that have JUST
been about the other way to get the bombs in the swamp level. For this
VERY VERY VERY annoying problem I added a totally new section just for
it so I stop getting those same exact e-mails every day. Please read
the new section!!!!!
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0 . 5 - R E A D T H I S !
======================================
Please, please, please, please stop sending me e-mails about another way
to get the bombs in the swamp level for the drifters. I know about this
and NO I'm not going to put it in this FAQ because I found my way just
as easy and maybe even easier. I also will not even read your e-mail
once if it even mentions an "alternate way for the swamp" or something
like that. After 86 e-mails(not even counting today) I have had enough.
Thankyou!
======================================
1 - G A M E I N F O
======================================
This entire section is devoted to help people who do NOT have the
instruction manual for one reason or another. Almost all of it is
straight from the instruction manual except little notes I put in it.
This is included because I have received a large number of e-mails
asking one thing or another about a game that I wrote a FAQ for because
they didn't have the instruction manual so this will (hopefully) save
the time of someone e-mailing me and me e-mailing them back. Please
note this is not my original work except for the little comments!
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1.1-Controls and Menus
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The controls for the game is as follows-
D-Pad and Analog Thumb Pad=steer vehicle
Y Button-select target
B Button-toggle weapons
A Button-gas
X Button-brake
Back Right Button-fire machine gun
Back Left Button-fire selected weapon
B + Y Buttons-change view
Menu Guide-
One Player-
Quest Mode-
Quest mode consists of a series of eight levels for each character. To
win each level, you must complete the mission objectives and destroy all
enemy vehicles. Enemy vehicles are automatically chosen and the number
of enemy vehicles as well as each enemy's skill increases with each
level successfully passed. You must fulfill both primary and secondary
objectives before destroying all enemies. You can review your
objectives at any time during game play by pressing the START button to
pause the game, and selecting Objectives. Successfully completing all
objectives will lead to "unlocking" additional character/vehicles! If
you fail to fulfill any of the mission objectives in Quest Mode, you can
replay that level and try again. Your primary objectives usually
requires you to find and collect some items(e.g., a few briefcases or
gas cans). Occasionally, you will be required to deliver these items to
a specific location. Collected items get stored in one of your weapon
slots. If your mission objective requires that you deliver an item
somewhere on the map, drive to that location, select the item to deliver
by using the TOGGLE WEAPON button and then eject it by pressing the FIRE
SELECTED WEAPON button. You can only unload your collected items at the
required locations. Briefcases, bombs, gas cans, and tool boxes are the
4 items that can be collected and delivered.
Arcade Mode-
In Arcade mode, you must select an arena, a vehicle and opponents.(You
may select up to 12 enemy vehicles per arena)
NOTE-this is a great way to quickly get some more points to upgrade your
car. For example, you could pick 5 Blue Burro Buses to fight and
quickly kill them off since the Burro Bus is a large slow vehicle and
get tons of points for it)
Survival Mode-
In Survival Mode, you must select an arena, a vehicle and opponents.
The object is to see how many enemies you can destroy before you are
eliminated. You will face unlimited waves of enemies with a maximum of
four enemies facing you at any given time. The number of cars you
destroy will be displayed as icons on the bottom right of the screen.
You will also get a repair wrench power-up each time you total an enemy
car.
NOTE-I didn't include 2 player descriptions because you can basically
figure that out for yourself and if you can't you shouldn't be playing
the game.
Options Screen-
Game Status-Shows the status of all unlocked/available characters for
players 1 through 4
Difficulty-This section allows players to adjust difficulty and
weapons damage. First select the player(s) difficulty you want to
adjust, then select difficulty levels(87 easy, 89 medium, 92 hard).
Here you can also adjust weapon damage settings for each player, which
will affect the amount of damage objects and vehicles can sustain before
being destroyed. A low damage setting will typically result in lengthy
battles, and vice versa. Select the player(s) you want to adjust damage
for and then select a weapons damage setting(1 bullet-low damage, 2
bullets-medium damage, 3 bullets-high damage).
Backstory-read the story behind Vigilante 8:Second Offense
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1.2-Screen Explained
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The following is an explanation of all the things that are in the screen
when facing other cars.
Upper left-hand corner-Radar
Dots on radar-
Gray-ally
Red-enemy
Green-selected enemy
Below radar screen-Your health
Right of radar screen-Selected enemy's health
Right of enemy's health screen-Weapon selected
Below weapon selected screen-ammo
Circles around selected enemy-
White-cannot track enemy
Green-can track enemy
Yellow-difficulty tracking enemy
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1.3-Upgrading & Customizing
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Upgrading-
Within the game, each vehicle has preset values for acceleration, top
speed, armor and target avoidance. These are shown in the Select Player
screen. However, each vehicle and its default values can be upgraded.
Each time the player destroys an enemy, a "salvage points" power-up
appears on the map. Salvage point power-ups are worth 2-10 salvage
points each(depending on the Difficulty/Damage settings) and enhance the
characteristics of the player's vehicle. For example, if the player
picks up 10 acceleration salvage points, their car will accelerate more
quickly next time around. When the player obtains 50 points of a
specific type, their vehicle is upgraded, and a new attachment is added
to the chassis. The attachments include wider tire, spoiler wings,
antennas, ram bars, etc. When the player obtains a full 100 points in
every category, they are rewarded with a completely new chassis for
their car.
Customizing-
The player can customize the color of his vehicle by pressing the Y
BUTTON at the Select Player screen.
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1.4-Propulsion Mechanisms
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Throughout the game, the player will be able to transform his vehicle
using different propulsion mechanisms. These propulsion mechanisms
change the way each vehicle handles, allowing them to perform different
maneuvers and travel to different areas of each level. The different
propulsion mechanisms can be obtained by picking up the appropriate
power-up icons. Once collected, the mechanism will remain attached and
functional until a moderate amount of damage is sustained, in which case
it will revert to standard wheels or a different mechanism power-up is
collected. Any mechanism can be ejected manually by simultaneously
pressing the A and Y BUTTONS. The following is a list of the propulsion
mechanisms available in the game-
Hoverpods-
Hoverpods enable each vehicle to hover a few feet off of the
ground. This gives each car the ability to travel over virtually any
terrain, and the ability to jump much farther than usual. Be careful
when using these, however, as the resulting loss in traction can cause
the vehicle to slide around more than it usually does on wheels.
Hydrofloaters-
Hydrofloaters help a great deal when traveling over water. They
transform the player's vehicle into a sea-faring vessel, changing the
front tires into flotation devices and the rear ones into propellers.
When the player drives back onto the land, the hydrofloaters
automatically revert to standard tires.
Skis N' Treads-
These provide a tremendous advantage on snow levels, as they help
maintain traction on slippery surfaces. Using Skis N' Treads turns each
vehicle's front wheels into skis, and rear wheels into oversized,
treaded tires.
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1.5-Weapons, Power-Ups, and Stuff
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Weapons-
Combo Key-
Up=^
Down=\/
Right=>
Left=<
Machine Gun=M
EXAMPLE-Up, Up, Down, Fire Machine Gun= ^,^,\/,M
Costs= how many of weapon ammo needed for combo
INTERCEPTOR MISSILES(Guided Missiles)
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Moves-
^,^,\/,M (Costs 2)
^,^,^,M (Costs 2)
^,^,>,M (Costs 2-4)
BULL'S EYE ROCKETS(Dumb Fire Rockets)
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Moves-
^,\/,\/,M (Costs 2)
^,\/,^,M (Costs 2-5)
^,\/,>,M (Costs 3)
SKY HAMMER MORTAR(Experimental Auto-Tracking Mortar)
---------------------------------------
Moves-
\/,\/,\/,M (Costs 2)
\/,\/,^,M (Costs 2-5)
\/,\/,>,M (Costs 2)
BRUISER CANNON(Auto-Targeting Cannon)
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Moves-
\/,^,\/,M (Costs 2)
\/,^,^,M (Costs 2-6)
\/,^,>,M (Costs 2)
ROADKILL MINES
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Moves-
<,>,\/,M (Costs 2)
<,>,^,M (Costs 2-6)
<,>,>,M (Costs 2)
BRIMSTONE BURNER
---------------------------------------
Moves-
>,<,^,M (Costs 10)
>,<,\/,M (Costs 2-6)
>,<,>,M (Costs 5)
Power-Ups-
Shield(GREEN)-Special force-field protects the vehicle from being
damaged for a limited time
Radar Jammer(YELLOW)-Confuses enemy radar and homing devices for a
limited time
Weapon Upgrade(BLUE)-Doubles the damage factor of any standard weapon
fired for a limited time
Repair Wrench-Partial damage repair
Stuff-
Green Crate-Contains a special weapon for vehicle
Brown Crate-Surprise: may contain any standard weapon or a special
weapon
---------------------------------------
1.6-Car Specs
---------------------------------------
Car Rating System is as follows-
Perfect=Couldn't be better, is one of the best in the game
Great=A good aspect of car and is very helpful
Good=Average
Bad=Some difficulties or problems with aspect of car
Terrible=Makes car a pain in the neck to use
Worst=Don't use this car!
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Sheila/Wonderwagon
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Sheila-Convoy's niece put her academic studies on hold when she received
an alarming call from John Torque. Apparently, the Coyotes had
resurfaced, led by a mysterious new leader, and both her uncle and
Houston were missing!
Wonderwagon Base Stats-
Acceleration-348
Speed-176
Armor-86
Target Avoidance-310
Special Weapon-Tantrum Gun, shoots large bullets like the machine gun
but only has 50 ammo per box and hits for more damage. Cannot auto-lock
onto target
Steering-Good
Speed-Good
Armor-Bad
Special Weapon-Terrible
Hoverpod Steering-Good
Hydrofloater Steering-Good
Skis N' Treads Steering-Good
Overall-Bad
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John Torque/Thunderbolt
---------------------------------------
John Torque-Horrified when he found his friends Convoy and Houston
missing, J.T. unearthed a couple of old Mosquitoes from Convoy's
backyard and set out on a search for his friends...
Thunderbolt Base Stats-
Acceleration-400
Speed-344
Armor-182
Target Avoidance-104
Special Weapon-Wheel O'Fortune, shoots a large round from a 6-shooter
barrel which propels the enemy car backwards and takes off a large
amount of damage if it hits the car. No auto-lock onto target.
Steering-Great
Speed-Good
Armor-Good
Special Weapon-Great
Hoverpod Steering-Great
Hydrofloater Steering-Good
Skis N' Treads Steering-Good
Overall-Great
---------------------------------------
All Star Trio/Dakota Stunt Cycle
---------------------------------------
All Star Trio-Tomey, Romey, and Leilah began touring at the age of 14
and their incredible stunt shhows soon captivated audiences nationwide.
In 1977, they set out for the Southwest in search of their missing
sister.
Stunt Cycle Base Stats-
Acceleration-336
Speed-204
Armor-50
Target Avoidance-348
Special Weapon-Soaring Glory,about the only good thing about this
vehicle is it's special weapon. It shoot 3 rockets into the air which
then lock on to your target and hit. Even though it only has 3 ammo
about 2 of them will kill the character if they all hit and almost never
miss unless an object is blocking the way.
Steering-Bad
Speed-Great
Armor-Terrible
Special Weapon-Perfect
Hoverpod Steering-Terrible
Hydrofloater Steering-Worst
Skis N' Treads Steering-Bad
Overall-Terrible
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Garbage Man/Grubb Dual Loader
---------------------------------------
Garbage Man-He was first spotted in 1976 near Necada, rummaging through
a landfill. He's been seen as far as Florida and Oregon but didn't
appear to be associated with any trash company. No one knew what he did
with the stolen refuse...
Grubb Dual Loader Base Stats-
Acceleration-180
Speed-50
Armor-376
Target Avoidance-78
Special Weapon-Compctor, my absolute favorite special weapon which picks
up the enemy in front of you and either shakes it up and down if it is
big or throws it in the back of the garbage truck and spits it out of
the back. A very powerful weapon but has a very short range:(
Steering-Bad
Speed-Bad(it is only a garbage truck)
Armor-Perfect
Special Weapon-Great
Hoverpod Steering-Good
Hydrofloater Steering-Good
Skis N' Treads Steering-Bad
Overall-Good
---------------------------------------
Astronaut Bob O./Moon Trekker
---------------------------------------
Astronaut Bob O.-No one ever heard the astonaut speak, or saw his face,
which was always hidden behind a helmet. He was simply known as Bob O.
When new ato skirmishes began in the fall of 1977, Bob's rover was often
reported seen amidst the action.
Moon Trekker Base Stats-
Acceleration-322
Speed-64
Armor-134
Target Avoidance-308
Special Weapon-Collector, another short range special weapon. The
collector has is two claws that starts swiping and tearing at the car in
front of it. It can do a lot of damage if you hit the car from start to
finish with this special weapon but isn't all that useful otherwise.
Steering-Terrible
Speed-Good
Armor-Good
Special Weapon-Good
Hoverpod Steering-Bad
Hydrofloater Steering-Good
Skis N' Treads Steering-Bad
Overall-Good
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2 - Q U E S T W A L K T H R O U G H
======================================
NOTE-Since a lot of the quests are exactly the same as others I just
copy and paste and change it around for the enemies to save time.
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2.1-Wonderwagon Guide
---------------------------------------
Level 1-Arizona
Story-UC Berkeley was a hip place to study and play, or more like...
play, then study. OK, forget study altogether. For better or worse,
Sheila had clearly undergone a transformation at the university. Now,
summoned by her old buddy Torque, she's heading back to Arizona.
Something's up with Houston and uncle Convoy...
Objectives-
A-Locate enemy documents-collect 2 briefcases
B-Protect meteor observatory
C-Defeat all enemies
Enemies-Moon Trekker
Walkthrough-
First off is to find the 2 briefcases. This will be very easy to do
since it is the first level and there really isn't any trick to getting
the items. The briefcases are usually near a building or the meteor
crater, not just out in the open. Once you have collected the two
briefcases go to the meteor crater and get the green box that gives you
your special weapon. Now follow the radar to find your enemy-Astronaut
Bob O. in the Moon Trekker. The Moon Trekker's special weapon only
works in close range so stay away from it and launch your some 30
special bullets at the Moon Trekker. This will take its life down to
almost nothing and then just use your bullets or other weapons to finish
it off. Make sure you don't fight Bob O. near the observatory because
he will try to destroy it if he is about to die. Pretty easy level if
you ask me:)
--------------------------------------------------------
Level 2-Louisiana
Story-Sheila never arrived at Convoy's service station-she was
attacked by some lunatic near the meteor crater! After the battle,
Torque met Sheila near Flagstaff, Sheila can't believe the news-her
uncle is dead? She's devistated. Torque thinks Houston may have
survived the attack-Sheila must fine her...
Objectives-
A-Retrieve Coyote stash from tombs-collect 2 briefcases
B-Protect Tombs
C-Destroy all enemies
Enemies-El Guerrero
Walkthrough-
This is also an easy battle because it tells you right away where to
find the 2 briefcases. Go to the right around the swamp to the tombs
and shoot everyone a little bit with your machine gun. 2 briefcases
will pop out of some. After you collect them get away from the tombs so
Nina Loco doesn't destroy them and get your special weapon in the swamp.
Watch out for the alligator though and the little swirling mist in front
of a cage. If you hit it the cage will trap you and you will have to
use some firepower to get out. Make sure your always moving because if
you stop Nina Loco will hit you a lot with her missile special weapon.
Kill Nina Loco with any weapon you want and the stage will end.
--------------------------------------------------------
Level 3-Florida
Story-Houston is alive-what a relief! It gets better when Houston
tells Sheila of her master plan to bring Convoy back. Coolness, sister!
Slick Clyde gone bad? Not a surprise really, she never liked the dweeb
anyway. Now, Sheila is ready to kick some butt...
Objectives-
A-Disarm NASA building and Comm Tower-collect 3 bombs
B-Protect and launch Apollo rocket
C-Destroy all enemies
Enemies-Goliath Halftrack, Moon Trekker
Walkthrough-
This is a really hard stage compared to the first two. First of all
get Goliath out of the way and kill him first since he will never stop
pounding on you and since you have very little shield it doesn't take
much to kill you. After that go to the building behind the rocket and
shoot the door to the right to open up the launch button. There might
be a bomb in there which you will need to collect and then hit the start
button to make the rocket go up to the launch site. Now turn to the
left and look at the island with the fence around it. Find some
hydrofloaters and go over to that island. Watch out for the shark and
when you get up blow up all of the fence because it is electrical and
will hurt A LOT if it hits you. Then destroy the tower so it won't
shoot you and then collect the rest of the bombs that are there. Go
back to the main island and by now the rocket should have made it to the
launch site unless one of the cars stopped it. If they did just hit the
start button again. When it is at the launch site go back to the start
button at the building and run into it to launch the rocket and
accomplish objective B. Now with both objectives out of the way you can
make your way to Moon Trekker and take him out. It shouldn't be too
hard with Goliath already out of the way.
--------------------------------------------------------
Level 4-Pennsylvania
Story-Wow, who is the fireball of a girl in the silver car? Could it
be... FBI agent Chassey Blue?! Sheila is impressed-looks like she
isn't the only one to undergo a major makeover. Chassey has definitely
taken a turn for the better-the clothes, the hair, the car! She didn't
even bust Sheila for vigilantism-how cool is that?!
Objectives-
A-Locate spare parts-collect 3 supply boxes
B-Protect money train
C-Destroy all enemies
Enemies-Excelsior Stretch Limo, Palomino XIII
Walkthrough-
The enemies in this stage aren't too hard but I would take out the
Stretch Limo if your having difficulties then searching for the 3 supply
boxes. Although most boxes are in random places I found the 3 to be in
the exact same places the 5 times I went back to this level. There is
one in the steel mill, one outside in a clearing by the tracks, and
other right between two tracks. Make sure that you don't hit any of the
red switches near the tracks while your going around because it will
switch the course of the train and it might run into something. Also,
don't shoot around the bridges because they might collapse and then the
train will blow up. After you have the 3 boxes make Palomino get away
from the bridges and then unleash everything you have on him and finish
the stage.
--------------------------------------------------------
Level 5-Minnesota
Story-It looks like several well-known Coyotes are on the loose,
including Molo. To top it off, Sid Burn's ex-flame Nina is now
supplying arms to Clyde. The police remain concentrated in larger
cities, so the outback is a free-for-all. Sounds just like the old
days... no biggie!
Objectives-
A-Disarm plant bobby traps-collect 3 bombs
B-Protect nuclear reactors
C-Destroy all enemies
Enemies-Blue Burro Bus, El Guerrero, Grubb Dual Loader
Walkthrough-
First of all take out the El Guerrero and the Grubb Dual Loader since
they are the most powerful out of the three. The Blue Burro Bus is big
and slow and it's special only works if you're behind it. With those
two out of the way go to the center building and collect the three bombs
that are all inside the plant. Now make sure you don't hit open the
doors to the nuclear reactors because Blue Burro might try to destroy
them. Stash up on some good weapons like your special or missiles and
then take out Molo. This is overall an easy stage.
--------------------------------------------------------
Level 6-Utah
Story-According to Chassey, Clyde sent his crew to rob the Olympus
resort so that he can continue funding his terrorist operations. Since
Chassey was ordered to stay close to Clyde, she suggested that Sheila
take a trip to Utah and protect the resort. No problemo!
Unfortunately, she arrives too late...
Objectives-
A-Bring stolen prize money to lodge-collect & deliver 3 briefcases
B-Protect lodge
C-Destroy all enemies
Enemies-Tsunami, Palomino XIII, Marathon
Walkthrough-
You won't find the 3 briefcases anywhere in the stage-the enemies
have already collected them. So first of all get your special weapon
and destroy Tsunami and Marathon. Marathon isn't in the instruction
manual but is actually a boss driven by a guy named Boogie. After you
get the two briefcases from them deliver them to the lodge at the bottom
by selecting it with B and dropping it with the back left button on the
controller. Then go and hit Palomino until he is almost dead and get
him near the lodge. When he is close to the lodge kill him, get the
briefcase, and quickly deliver it before the game ends. That part is
the hardest in the stage but is nothing compared to the next stage.
--------------------------------------------------------
Level 7-California
Story-Helping Chassey actually feels like being an agent! Sheila is
totally into it-she's even referring to herself as "Convoy's Angel", in
memory of her great uncle. Torque thinks she's gone cuckoo, but Houston
likes the moniker. Supposedly, there is some contraband coming into the
harbor... Angel is on the case!
Objectives-
A-Locate shipment of contraband fuses-collect 4 supply boxes
B-Protect barge
C-Destroy all enemies
Enemies-Grubb Dual Loader, Moon Trekker, El Guerrero, Excelsior Stretch
Limo
Walkthrough-
This is the hardest stage in Sheila's quest by far because these 4
cars tend to come after you all at once. If you are experiencing
problems with this just change the difficulty to easy and the damage to
max and you'll be fine. The 4 supply boxes are all to the left of you
inside the small buildings when you start out but you have more things
to worry about, you can always come back for them. I would kill the
Dual Loader, the Trekker, and the Stretch Limo and just leave Nina Loco
in the El Guerrero because she is by far the weakest of the 4. After
that you most likely will be low on life. If so, go up to the
lighthouse and blow open the door and ride it. You will come out with
hoverpods on. Keep going forward and you'll land on top of a huge
warehouse where there are two wrenches and a special weapon box. That
should revitalize you enough to get the 4 supply boxes and kill Nina
Loco. After this stage it is smooth sailin'.
--------------------------------------------------------
Level 8-Alaska(FINAL LEVEL)
Story-Chassey can see the crazy kid has potential. She promises to
arrange for a scholarship for Sheila in the fabled FBI Academy, provided
Sheila can prove she's serious about it. What a better opportunity to
show initiative than to bust the notorious conman Boogie booby-trapping
a major U.S. refinery?
Objectives-
A-Dispose booby trap bombs into ocean-collect & deliver 5 bombs
B-Protect oil silos
C-Destroy all enemies
Enemies-Tsunami, Palomino XIII, Blue Burro Bus THEN Marathon
Walkthrough-
The 5 bombs are easy to find since they are all near the oil silos.
Once you have collected them go out to the ocean by putting on the
hydrofloaters and dispose of them there. Now go back and first take out
Tsunami and Palomino. Make sure you aren't in front of an oil silo
because they will destroy it when they shoot at you. After that take
care of the easy Molo in the Blue Burro Bus. After that you'll see a
notice on the screen that says "Boogie is approaching" and you'll see a
new car on your radar. Get some special weapon or rockets fast and then
take out Boogie in his Marathon. It is pretty easy unless Boogie starts
to unleash his special which is very annoying. When you destroy Boogie
then sit back and watch the ending movie:)
---------------------------------------
2.2-Thunderbolt Guide
---------------------------------------
Level 1-Arizona
Story-Does anyone have a problem with John Torque's latest gig? J.T.
has had it with the jokes! Shoot, a bounty hunter is as honest of a job
as any, right? Besides, there is some decent bread to be made in
capturing wanted crooks, and it's fun too! Especially when the felon is
the foxy Nina Loco...
Objectives-
A-Locate enemy documents-collect 2 briefcases
B-Protect meteor observatory
C-Destroy all enemies
Enemies-Marathon
Walkthrough-
This is an easy first and almost exactly like Sheila's quest. Find
the 2 briefcases which are always next to buildings and usually by the
observatory. Next go to the alien crater and pick up the two green
special weapon boxes from it. Then go and find Marathon. Watch out for
his special weapon since it is very annoying and hurts a lot then aim
and use your special weapon to blow him away. Make sure you don't fight
near the observatory because one hit to it from your special weapon and
it blows up. A very easy first stage.
---------------------------------------
Level 2-Louisiana
Story-What's going on here?! While tracking Nina in Arizona, Torque
gets ambushed by... Boogie?! Looks like Nina busted the dance-freak
outta jail! On top of that, Torque finds Convoy's place ablaze and
abandoned. He immediately phones Sheila in California, then sets out
after the perpetrators...
Objectives-
A-Retrieve Coyote stash from tombs-collect 2 briefcases
B-Protect tombs
C-Destroy all enemies
Enemies-Blue Burro Bus
Walkthrough-
First of all go to the right around the swamp to the tombs. Now
shoot ever one a little bit with your machine gun and some briefcases
will pop out of them. Quickly get away from the tombs because by now
Molo should be on your tail and making a mess of the tombs. Find you
special weapon and it is all over for Molo since he is such a huge slow
bus. Just make sure you don't get behind him since his special weapon
could hurt you. Another easy stage.
---------------------------------------
Level 3-Florida
Story-First Boogie and now... Molo?! Is it Torque's worst freaking
nightmare, or what?! He sure hopes the Coyotes haven't caused Convoy or
Houston any hurt-he's got to find his friends fast! Following reports
of attacks on civilians by strange flying cars, J.T. continues on to
Florida...
Objectives-
A-Disarm NASA building and comm tower-collect 3 bombs
B-Protect and launch Apollo rocket
C-Destroy all enemies
Enemies-Palomino XIII, Tsunami
Walkthrough-
First of all get Palomino out of the way and kill him first since he
is the stronger of the two enemies. After that go to the building
behind the rocket and shoot the door to the right to open up the launch
button. There might be a bomb in there which you will need to collect
and then hit the start button to make the rocket go up to the launch
site. Now turn to the left and look at the island with the fence around
it. Find some hydrofloaters and go over to that island. Watch out for
the shark and when you get up blow up all of the fence because it is
electrical and will hurt A LOT if it hits you. Then destroy the tower
so it won't shoot you and then collect the rest of the bombs that are
there. Go back to the main island and by now the rocket should have
made it to the launch site unless one of the cars stopped it. If they
did just hit the start button again. When it is at the launch site go
back to the start button at the building and run into it to launch the
rocket and accomplish objective B. Now with both objectives out of the
way you can make your way to Tsunami and take him out. With your
special weapon it only takes about 3 shots to kill Tsunami so it
shouldn't be hard.
---------------------------------------
Level 4-Pennsylcania
Story-Finally, Torque runs into Houston. She is alive and well, but
she tells him that Convoy is... dead?! J.T. can't believe his mentor is
gone. He also has a difficult time grasping Houston's stories of Slick
Clyde traveling through time and all. Good thing the girl has a plan of
attack...
Objectives-
A-Locate spare parts-collect 3 supply boxes
B-Protect money train
C-Destroy all enemies
Enemies-Marathon, Excelsior Stretch Limo
Walkthrough-
First off get rid of Lord Clyde in his Stretch Limo because he gets
to be annoying as your trying to find the supply boxes. Then look for
the 3 boxes. There is usually one in the factory and one outside near
the tracks. The last one is inside the money train. Even though the
objectives say to protect the train you have to shoot at it and its cars
a little with the machine gun to get the last briefcase out. With the
briefcase out go get your special weapon and kill Boogie in the
Marathon.
---------------------------------------
Level 5-Minnesota
Story-Houston asks Torque to follow some suspects to Minnesota. It
is unclear whether these crazies are associated with the Coyotes, but
it's obvious that they're up to no good. When Torque catches up with
the gangsters at Pander Island, he finds the place booby-trapped with
explosives!
Objectives-
A-Disarm plant booby traps-collect 3 bombs
B-Protect nuclear reactors
C-Destroy all enemies
Enemies-Grubb Dual Loader, Moon Trekker, Goliath Halftrack
Walkthrough-
This is one of the easiest levels in the game because you know right
away where the bombs are. Go to the center building that is the plant
and collect the 3 bombs that are in there. Now first take out Goliath
then the Moon Trekker since they are the most dangerous. The garbage
truck doesn't have a very far range and it doesn't take as much life off
as others. Make sure that you aren't fighting near the glowing reactors
because they will really hurt you if they explode and you'll fail
objective B. Now take out the large garbage man with your Wheel
O'Fortune and that wraps up this stage.
---------------------------------------
Level 6-Utah
Story-The efforts of the Vigilantes are paying off. Now, Houston is
determined to get her hands on one of Clyde's time-travel gadgets; who
knows why? Torque is off to Utah. Supposedly, Nina and gang hit a sky
resort and took off with lotsa cash. J.T. would be darned if he didn't
look into it...
Objectives-
A-Bring stolen prize money to lodge-collect & deliver 3 briefcases
B-Protect lodge
C-Destroy all enemies
Enemies-Tsunami, Palomino XIII, Blue Burro Bus
Walkthrough-
You won't find the 3 briefcases anywhere in the stage-the enemies
have already collected them. So first of all get your special weapon
and destroy Tsunami and Palomino. After you get the two briefcases from
them deliver them to the lodge at the bottom by selecting it with B and
dropping it with the back left button on the controller. Then go and
hit Molo in the Blue Burro Bus until he is almost dead and get him near
the lodge. When he is close to the lodge kill him, get the briefcase,
and quickly deliver it before the game ends.
---------------------------------------
Level 7-California
Story-Whoa!! Having obtained the time-travel device, Houston rewound
time by a few weeks and now it's back to square one. Only this time,
her hubby Convoy is alive! Cool, brother! Now the Coyotes are toast.
It's about time J.T. captured Nina. Not so fast-Torque falls right into
Nina's trap at the harbor...
Objectives-
A-Locate shipment of contraband fuses-collect 4 supply boxes
B-Protect barge
C-Destroy all enemies
Enemies-Grubb Dual Loader, Goliath Halftrack, Marathon, Excelsior
Stretch Limo
Walkthrough-
This is the hardest stage in Torque's quest by far because these 4
cars tend to come after you all at once. If you are experiencing
problems with this just change the difficulty to easy and the damage to
max and you'll be fine. The 4 supply boxes are all to the left of you
inside the small buildings when you start out but you have more things
to worry about, you can always come back for them. I would kill the
Dual Loader, Goliath, and the Stretch Limo and just Boogie in Marathon
because he is by far the weakest of the 4 in this battle. After that
you most likely will be low on life. If so, go up to the lighthouse and
blow open the door and ride it. You will come out with hoverpods on.
Keep going forward and you'll land on top of a huge warehouse where
there are two wrenches and a special weapon box. That should revitalize
you enough to get the 4 supply boxes and kill Boogie. Good luck!
---------------------------------------
Level 8-Alaska(FINAL LEVEL)
Story-This Nina girl is a cunning creature-it is the second time she
has evaded Torque. Is Nina truly bad, or is she simply trying to
survive in this world gone mad? It sure looks like she's up to her neck
in trouble, yet she continues to weave her webs of deception. Is three
times a charm?
Objectives-
A-Dispose booby trap bombs into ocean-collect & deliver 5 bombs
B-Protect oil silos
C-Destroy all enemies
Enemies-Tsunami, Palomino XIII, Blue Burro Bus THEN El Guerrero
Walkthrough-
The 5 bombs are easy to find since they are all near the oil silos.
Once you have collected them go out to the ocean by putting on the
hydrofloaters and dispose of them there. Now go back and first take out
Tsunami and Palomino. Make sure you aren't in front of an oil silo
because they will destroy it when they shoot at you. After that take
care of the easy Molo in the Blue Burro Bus. After that you'll see a
new car on your radar. Get some special weapon or fast and take out
Nina Loco in the El Guerrero. This is a VERY easy stage even though it
is the final one so sit back and enjoy the ending:)
---------------------------------------
2.3-Stunt Cycle Guide
---------------------------------------
Level 1-Arizona
Story-As siblings go, Tomey, Romey, and Leilah do not always agree,
but there are two things all of themm love unanimously-their missing
older sister Tanyah and their stunt cycles. So, when Tomey spotted a
picture of Tanyah in a paper one fateful morning, the trio hit the road
right there and then, without any arguing.
Objectives-
A-Locate enemy documents-collect 2 briefcases
B-Protect meteor observatory
C-Defeat all enemies
Enemies-Moon Trekker
Walkthrough-
First off is to find the 2 briefcases. This will be very easy to do
since it is the first level and there really isn't any trick to getting
the items. The briefcases are usually near a building or the meteor
crater, not just out in the open. Once you have collected the two
briefcases go to the meteor crater and get the green box that gives you
your special weapon. Now follow the radar to find your enemy-Astronaut
Bob O. in the Moon Trekker. The Moon Trekker's special weapon only
works in close range so stay away from it and launch your special weapon
at the Moon Trekker. This will take its life down to almost nothing and
then just use your bullets or other weapons to finish it off. Make sure
you don't fight Bob O. near the observatory because he will try to
destroy it if he is about to die. Pretty easy level if you ask me:)
---------------------------------------
Level 2-Louisiana
Story-The local folk sure recognize Tanyah's picture, though down
here she seems to be known as "Houston". In the past two days, the
siblings got more leads than they did during the entire year of their
milk carton campaign! Ok, let's follow this Boogie dude-looks like he's
one of the gangstas!
Objectives-
A-Retrieve Coyote stash from tombs-collect 2 briefcases
B-Protect Tombs
C-Destroy all enemies
Enemies-Marathon
Walkthrough-
This is also an easy battle because it tells you right away where to
find the 2 briefcases. Go to the right around the swamp to the tombs
and shoot everyone a little bit with your machine gun. 2 briefcases
will pop out of some. After you collect them get away from the tombs so
Boogie doesn't destroy them and get your special weapon in the swamp.
Watch out for the alligator though and the little swirling mist in front
of a cage. If you hit it the cage will trap you and you will have to
use some firepower to get out. Then kill Boogie with your great special
weapon to end the level.
---------------------------------------
Level 3-Florida
Story-Finally, a break! The team runs into a secret agent wannabe
named Sheila, who claims to know Houston personally. Sounds like the
gangstas killed Houston's old man, but their sister may be alive! As a
matter of fact, Sheila suspects Houston is after the Coyotes for
revenge. Ok, team-time to join the Vigilantes!
Objectives-
A-Disarm NASA building and Comm Tower-collect 3 bombs
B-Protect and launch Apollo rocket
C-Destroy all enemies
Enemies-Palomino XIII, Goliath Halftrack
Walkthrough-
Here is where you see how I rated the hydrofloaters a "Worst"
ranking. First off, kill Goliath since he is a huge pain in the neck
and then go to the building behind the rocket that is on the transporter
on the runway. Hit the garage door with your machine gun to open it and
hit the start button in there with your car. Also get a bomb if there
is one in there then turn to the right to see the rocket going up to the
launch site. Now get some hydrofloaters and experiance the biggest pain
in your life. The only trick I found to not flip over is to let go of
the gas while your turning every once and awhile. You have to be fast
to get to the large isle with an electric fence because the sharks will
be after you. When and IF you get there blow up the tower because it
will try to shoot you and the electrical fence and get the last two
bombs. Go back to the building with the start button and run into it
again to launch the shuttle. Now go and kill Palomino with your special
weapon. This is most likely the hardest level in this quest!
---------------------------------------
Level 4-Pennsylvania
Story-A black T,bolt joins the battle and helps out the team. It's
Vigilante brother Torque, who is also searching for Houston. Torque is
leery of the kids and their missing sister stories-are these brats
simply looking to pull a publicity stunt? Nevertheless, he agrees to
spread the word. They part ways and the team heads east...
Objectives-
A-Locate spare parts-collect 3 supply boxes
B-Protect money train
C-Destroy all enemies
Enemies-Excelsior Stretch Limo, Marathon
Walkthrough-
The enemies in this stage aren't too hard but I would take out the
Stretch Limo if your having difficulties then searching for the 3 supply
boxes. Although most boxes are in random places I found the 3 to be in
the exact same places the 5 times I went back to this level. There is
one in the steel mill, one outside in a clearing by the tracks, and
other right between two tracks. If they aren't there just try shooting
each car of the train with your machine gun till something pops out.
Make sure that you don't hit any of the red switches near the tracks
while your going around because it will switch the course of the train
and it might run into something. Also, don't shoot around the bridges
because they might collapse and then the train will blow up. After you
have the 3 boxes make Marathon get away from the bridges and then
unleash everything you have on him and finish the stage.
---------------------------------------
Level 5-Minnesota
Story-Team FAST continues their search for Houston. Following a lead
from a juvenile prison bus driver, they arrive in eastern Minnesota.
Bingo! Among the remnants of battle, the siblings find orange towing
gear, matching the make Houston is reportedly driving. Suddenly,
drifters spring a surprise attack!
Objectives-
A-Disarm plant booby traps-collect 3 bombs
B-Protect nuclear reactors
C-Destroy all enemies
Enemies-Grubb Dual Loader, Moon Trekker, Goliath Halftrack
Walkthrough-
This is one of the easiest levels in the game because you know right
away where the bombs are. Go to the center building that is the plant
and collect the 3 bombs that are in there. Now first take out Goliath
then the Moon Trekker since they are the most dangerous. The garbage
truck doesn't have a very far range and it doesn't take as much life off
as others. Make sure that you aren't fighting near the glowing reactors
because they will really hurt you if they explode and you'll fail
objective B. Now take out the large garbage man with your special
weapon and that wraps up this stage.
---------------------------------------
Level 6-Utah
Story-The tip was a trap! Fortunately, those lunatics were no match
for the trio. The fatso in the bus will get it, in his own good time.
Right now, the FAST kids are on the trail of the Coyote gangsta leader.
Looks like they're headed into Utah's snowy highlands. Hey team-gotta
put some chains on them tires!
Objectives-
A-Bring stolen prize money to lodge-collect & deliver 3 briefcases
B-Protect lodge
C-Destroy all enemies
Enemies-Tsunami, Palomino XIII, Excelsior Stretch Limo
Walkthrough-
You won't find the 3 briefcases anywhere in the stage-the enemies
have already collected them. So first of all get your special weapon
and destroy Tsunami and the limo. After you get the two briefcases from
them deliver them to the lodge at the bottom by selecting it with B and
dropping it with the back left button on the controller. Then go and
hit Palomino until he is almost dead and get him near the lodge. When
he is close to the lodge kill him, get the briefcase, and quickly
deliver it before the game ends.
---------------------------------------
Level 7-California
Story-What a chill! The stunt kids froze their butts off, but they
showed the geezer how it's done in America. They've never seen anyone
limp so fast-the creep escaped! No matter, the other Veegees will get
him. Sheila wants the meet at the coast. When the team arrives at the
harbor, they find a lone FBI car overwhelmed by Coyotes...
Objectives-
A-Locate shipment of contraband fuses-collect 4 supply boxes
B-Protect barge
C-Destroy all enemies
Enemies-Grubb Dual Loader, Goliath Halftrack, Marathon, El Guerrero
Walkthrough-
This is an extremely hard stage because these 4 cars tend to come
after you all at once. If you are experiencing problems with this just
change the difficulty to easy and the damage to max and you'll be fine.
The 4 supply boxes are all to the left of you inside the small buildings
when you start out but you have more things to worry about, you can
always come back for them. I would kill the Dual Loader, Goliath, and
the Marathon and just leave Nina in the El Guerrero because she is by
far the weakest of the 4 in this battle. After that you most likely
will be low on life. If so, go up to the lighthouse and blow open the
door and ride it. You will come out with hoverpods on. Keep going
forward and you'll land on top of a huge warehouse where there are two
wrenches and a special weapon box. That should revitalize you enough to
get the 4 supply boxes and kill Nina Loco. Good luck
---------------------------------------
Level 8-Alaska(FINAL LEVEL)
Story-The kids are stunned to discover the identity of the FBI car
driver-it's Sheila! Looks like she's got a new job and some exciting
news-ith the help of the agency, Sheila managed to track down Houston!
The "reunion" is scheduled at the FBI campus in one week. Sounds like
enough time to settle some scores...
Objectives-
A-Dispose booby trap bombs into ocean-collect & deliver 5 bombs
B-Protect oil silos
C-Destroy all enemies
Enemies-Tsunami, Palomino XIII, Excelsior Stretch Limo THEN Blue Burro
Bus
Walkthrough-
The 5 bombs are easy to find since they are all near the oil silos.
Once you have collected them go out to the ocean by putting on the
hydrofloaters and dispose of them there. Now go back and first take out
Tsunami and Clyde in the limo. Make sure you aren't in front of an oil
silo because they will destroy it when they shoot at you. After that
take care of Palomino which shouldn't be too hard. After that you'll
see a notice on the screen that says "Molo is approaching" and you'll
see a new car on your radar. Get some special weapon or rockets fast
and then take out Molo in the Blue Burro Bus. It is pretty easy since
Molo is very big and very slow and has a terrible special weapon. When
you destroy Molo then sit back and watch the ending movie:)
---------------------------------------
2.4-Grubb Dual Loader Guide
---------------------------------------
Level 1-Arizona
Story-The Garbage Man isn't used to the ways of the locals-all this
hostility and violence have gradually turned him into a savage.
Originally he had traveled here in search of a lost friend, but due to
an unforeseen problem, he was forced to stay and blend in. Hopefully
not for long...
Objectives-
A-Obtain extra fuel-collect 2 fuel cans
B-Evade police
C-Destroy all enemies
Enemies-Chrono Stinger
Walkthrough-
First off get the 2 fuel cans which are always near some buildings
and usually one is by the observatory. Don't run into the police car or
blow up a lot of stuff because it will start chasing you. After that go
up to the crater and get your special weapon and some hoverpods if you
want and chase down Chrono Stinger. Chrono Stinger has a unique special
weapon to freeze you in time so he can then shoot you all he wants. He
usually will just circle you though until you unfreeze so get your
compactor and kill him to end the level.
---------------------------------------
!!!SPECIAL THANKS TO Turkey6158@aol.com AND TripleHHHX@aol.com FOR
SENDING ME THE SOLUTION TO THIS NEXT LEVEL!!!
---------------------------------------
Level 2-California
Story-The Garbage Man has been around awhile, but people still puzzle
him. Sometimes he tries to help them, but often they turn on him, as if
he was some mutant! Granted, the G'Man doesn't really fit in-he is
different, but so what?
Objectives-
A-Locate enemy weaponry-collect 3 supply boxes
B-Create roadblock-force cargo truck to stop
C-Destroy all enemeies
Enemies-Xanadu RV
Walkthrough-
Bet your just dying to find out how to stop the truck. Well I won't
tell you.....Just kidding! Actually it's very easy once you know what
to do. First off when you start the stage go to the other end of the
bridge and turn around at the end so your still facing the bridge and
your back is facing where the truck will come. Now hold the brakes and
center yourself on the road and wait. Make sure to NOT hit it with
anything because it will vanish and you'll have to wait again. When the
truck comes just hold your brakes and keep re-aligning yourself with the
center of the road and the truck will hit you again and again and keep
slowing down till finally....get ready for it.....it STOPS!!!! It
stopped for me right at the end of the bridge so you might have to do it
a couple times. If the RV keeps using those UFOs on you just hit him
till he has almost no life and he will leave you alone. After that just
collect the items by the orange crates and then kill the Xanadu RV.
Yay!!! You finished the level from hell!
---------------------------------------
Level 3-Alaska
Story-A lady named Houston offers the Garbage Man several totaled
cars in exchange for a little assistance-what a sweet human! Sure, the
Garbage Man will gladly escort her up north-the girl looks truly
distressed. Suddenly, an unexpected attack!
Objectives-
A-Transport excess oil to large silos-collect & deliver 3 fuel
cans
B-Break up amassing icebergs
C-Destroy all enemies
Enemies-Palomino XIII, Tsunami
Walkthrough-
First off get the three fuel cans which are usually by the drums of
oil stacked up on the hill and then take out Tsunami. After that go
towards the ocean and get the hydrofloaters on your car and drive out to
find some icebergs. There should be three icebergs, just run into them
and shoot them down with you machine gun or other weapons and then come
back onto the main land. Now go over towards one of the large silos and
drop off the three fuel cans. Now with everything out of the way get
your special weapon and pulvurize Palomino.
---------------------------------------
Level 4-Minnesota
Story-The refinery was a treasure trove-all these quality resouces!
The Garbage Man regrets not traveling to Alaska sooner, but it just
never occured to him to venture this far north. Hey, who are those
hooligans vearing down on the G'Man?
Objectives-
A-Stash plant plans into nuclear waste casks-collect & deliver 4
briefcases
B-Avoid radioactive contamination
C-Destroy all enemies
Enemies-Wapiti 4WD, Xanadu RV
Walkthrough-
Here you will fight off two of the three secret cars so don't expect
to find any useful information in the instruction manual. Find the 4
briefcases which are all in the middle building which is the plant.
Then take them to the little white structures that have a nuclear symbol
on them. After that take out either the Wapiti or Xanadu.(they are both
equally annoying) make sure you don't blow up any of the orange glowing
structures in th huge buildings because you will fail objective B. Now
get any weapons you need and take out the last car to end the level.
---------------------------------------
Level 5-Utah
Story-There is some ruckus going on in Utah. The Garbage Man has
learned to seek out such disturbances as they often bear bountiful
amounts of useful salvage. The mechanic at the Olympus Resort offers
the Garbage Man a few old battery banks, if the G'Man can help him keep
the lifts operational. What a precious find!
Objectives-
A-Distribute parts to gondola stations-collect & deliver 4 supply
boxes
B-Beat record of each winter sport
C-Destroy all enemies
Enemies-Thunderbolt, Marathon, Livingston Truck
Walkthrough-
I would first take out Marathon and Thunderbolt because the
Livingston Truck will have enough difficulties carrying around the rest
of him. Then take off and find the 4 supply boxes which are scattered
almost everywhere. Some are usually on the event where you have to go
down the track and pass those signs that say "Go! Go!". After you have
collected all of them go to the top and to the Gondola Station and
deliver the 4 supply boxes. Then go over to where the tower is in the
middle at the top. Blow up the door and enter then hold down the gas
while you go down the ramp and shoot out. It is REALLY fun if you turn
off the gravity(see codes section). After that go to the one with the
flags and go through the start sign and you'll hear a bell. Then go to
the left of the first red flag and you should here another bell. Then
go to the right of the second red flag and another bell sounds. Keep
going back and forth making a zig-zag and hearing the bells and cross
the finish. After you do these three events you should see "Objective B
cleared" on the screen. If so go over to the huge yellow truck and take
it out. It is really easy unless you get above it and it does it's
special weapon and blasts you halfway across the stage. Good luck!
---------------------------------------
Level 6-Louisiana
Story-Who is this space fanatic following the Garbage Man? Hey look,
his rover carries high-absorption solar panels, the G'Man has been
looking for those everywhere! Since he's had quite a bit of luck
bartering with the natives lately, the G'Man attempts to negociate a
trade with the astronaut. Bad idea!
Objectives-
A-Locate hidden explosives-collect 6 bombs
B-Trap the alligator
C-Destroy all enemies
Enemies-Blue Burro Bus, Tsunami, Excelsior Stretch Limo
Walkthrough-
Trap the alligator?!?!?! Who is the jerk that thinks up these
objectives?! Anyways, destroy Tsunami and Lord Clyde in the limo then
pick up the 3 or 4 bombs that are on the land. Now for the question
that cracked most people's minds-How do you get the bombs above the
swamp? Well that's easy, just get the alligator to chase you and go
underneath the bomb and wait for the alligator to chomp at you. What do
you know.... when you fly up in the air you catch it. Do that with the
rest of the bombs in the swamp until you've collected all of them and
then get the alligator to chase you again. This time go towards one of
those cages with the swirling ball under it. Keep going around it with
the alligator following and it will eventually get caught in it and
objective B will be done. Now go and destroy Molo in the Blue Burro Bus
to finally get out of this idiotic level.
---------------------------------------
Level 7-Pennyslvania
Story-Whoa, the spaceman turned out to be another vicious freak! Is
there anything the Garbage Man can offer Bob for these fine panels, or
will he have to muscle them out of him? A forceful approach would be
easy enough, but for some strange reason, the G'Man seems to like the
weirdo...
Objectives-
A-Provide fuel to outside furnaces-collect & deliver 5 fuel cans
B-Stop train at service dock
C-Destroy all enemies
Enemies-Stunt Cycle, Samson Tow Truck, Xanadu RV, Livingston Truck
Walkthrough-
First off, wait for the train to pass and then go on the tracks and
follow them to the first red switch. Hit it so the switch is to the
right then continue along. Make sure that damn huge truck didn't blow
up the bridge because if it did you have to restart the level. Now
continue along the track and hit this next switch so it also is to the
right. Now quickly go to the right track and blow up the train car that
is resting there. Make sure you TOTALLY blow it up so it vanishes.
Then continue along that track and blow up the next car TOTALLY. Now
watch the train as it comes along and it should follow the track across
the bridge and over to where the two train cars where that you blew up
and then stop and it should say "Objective B cleared!" Now with the
hardest part in the level out of the way go destroy the Stunt Cycle, RV,
and the Samson Tow Truck, just leaving the Livingston Truck. Find the 5
fuel cans which are scattered all over the level and deliver them to the
three furnaces behind the steel mill. Now with all those two things out
of the way go and blow up the last truck driven by Convoy. Next stop,
Florida!
---------------------------------------
Level 8-Florida(FINAL LEVEL)
Story-To get the solar panels, the G'Man decides to draw Bob into a
trap. He loads up on bananas and makes his way back to the NASA
compound; now heavily guarded by goverment agents. The astronaut knows
he's wanted there, yet he can't resist the trashman's lure. The G'Man
hopes the agents will jump Bob...he hopes wrong...
Objectives-
A-Bring debris from orbit to NASA building-collect & deliver 5
supply boxes
B-Force enemies into wind-tunnels
C-Destroy all enemies
Enemies-Wapiti 4WD, Chrono Stinger, Vertigo, THEN Moon Trekker
Walkthrough-
Ok, last level, and not nearly as hard as the others. First off, go
around to the launch site to the tunnel that is all black and has a red
and green flashing light. Go in the tunnel when it turns green and
you'll be launched into the sky. Now hold down the breaks and hold back
for a littl bit and you'll start catching a ton of supply boxes. You'll
most likely get all of them your first time but if you don't just go
back in and try again. You cannot get launched if the rocket gets
blownup so try to protect it. Then comes the hard part-putting the cars
in the wind tunnel. You only have to put at least 1 car into each
tunnel. So get a car near it and use your special weapon to put it in
your compactor. Now aim your back towards the wind tunnel but don't get
sucked in yourself and it should get spit out right near it and get into
the wind tunnel. Now get another car and do the same except with the
other wind tunnel. Now you can kill all of them. Once you've done that
Bob O. will start approaching and appear on your radar. Get your
special ready and take him out right away to end this annoying drifter
quest. Congrats on beating it!
---------------------------------------
2.5-Moon Trekker Guide
---------------------------------------
Level 1-Arizona
Story-Since Bob's rampage had first begun, he was labeled an animal,
freak, lunatic, vandel, and everything else in-between. He clearly has
developed the reputation of someone with less than desirable qualities.
Well sure, but as Bob O. would readily admit, there is a good reason for
that...
Objectives-
A-Obtain extra fuel-collect 2 fuel cans
B-Evade police
C-Destroy all enemies
Enemies-Wonderwagon
Walkthrough-
First off get the 2 fuel cans which are always near some buildings
and usually one is by the observatory. Don't run into the police car or
blow up a lot of stuff because it will start chasing you. After that go
up to the crater and get your special weapon and some hoverpods if you
want and chase down the Wonderwagon. The Wonderwagon is a VERY easy car
to beat since her special weapon isn't all that effective against
anything. Just use your special "slice n' dice" weapon and take out the
Wonderwagon to end the first level.
---------------------------------------
Level 2-California
Story-So, why is Bob O. in such a terrible state of mind? How about
a life's dream shattered? Well, there! To the weak, this would be
reason enough to end their life; to the strong, a reason to start over;
but Bob O. is a different kind of animal-he just went berserk!
Objectives-
A-Locate enemy weaponry-collect 3 supply boxes
B-Create roadblock-force cargo truck to stop
C-Destroy all enemeies
Enemies-Palomino XIII
Walkthrough-
Bet your just dying to find out how to stop the truck. Well I won't
tell you.....Just kidding! Actually it's very easy once you know what
to do. First off when you start the stage go to the other end of the
bridge and turn around at the end so your still facing the bridge and
your back is facing where the truck will come. Now hold the brakes and
center yourself on the road and wait. Make sure to NOT hit it with
anything because it will vanish and you'll have to wait again. When the
truck comes just hold your brakes and keep re-aligning yourself with the
center of the road and the truck will hit you again and again and keep
slowing down till finally....get ready for it.....it STOPS!!!! After
that just collect all the tool boxes that are usually by the huge orange
crates the trucks carry and then get your special and take out Palomino
XIII to end the hardest level in the game.
---------------------------------------
Level 3-Alaska
Story-Bob O. had been training for a space mission for years. He had
undergone countless tests and some very, very unpleasant experiments.
They were long, grueling years, but the NASA guys always knew how to
keep the aspiring space traveler motivated. And motivated he was...
Objectives-
A-Transport excess oil to large silos-collect & deliver 3 fuel
cans
B-Break up amassing icebergs
C-Destroy all enemies
Enemies-Vertigo, Chrono Stinger
Walkthrough-
First off get the three fuel cans which are usually by the drums of
oil stacked up on the hill and then take out Vertigo. After that go
towards the ocean and get the hydrofloaters on your car and drive out to
find some icebergs. There should be three icebergs, just run into them
and shoot them down with you machine gun or other weapons and then come
back onto the main land. Now go over towards one of the large silos and
drop off the three fuel cans. Now with everything out of the way get
your special weapon and pulvurize Chrono Stinger.
---------------------------------------
Level 4-Minnesota
Story-Then, only days before the launch, some motorized gangsters
raided the Cape and destroyed most of the NASA compound, including the
Prometheus-Bob's ticket to orbit. No rocket, no launch, no dream.
Poof, gone! Fine, but there is no way in heck Bob O. will return to
training labs and his sadist instructors!
Objectives-
A-Stash plant plans into nuclear waste casks-collect & deliver 4
briefcases
B-Avoid radioactive contamination
C-Destroy all enemies
Enemies-Samson Tow Truck, Xanadu RV
Walkthrough-
First find the 4 briefcases which are all in the middle building
which is the plant. Then take them to the little white structures that
have a nuclear symbol on them. After that take out the Xanadu RV
because the UFO special move is REALLY annoying. Make sure you don't
blow up any of the orange glowing structures in th huge buildings
because you will fail objective B. Now get any weapons you need and
take out the Samson Tow Truck to finish the level. Just be sure not to
get behind it so Houston doesn't have a chance to use her special tow
move on you.
---------------------------------------
Level 5-Utah
Story-Distressed over the events, Bob O. went ape-he bit the car off
one of the instructors and ran for it. On his way out, he stole an
experimental Moon Trekker from one of the hangars and has been wanted
since. While Bob O. is clearly a felon, his actions can be quite
puzzling at times...
Objectives-
A-Distribute parts to gondola stations-collect & deliver 4 supply
boxes
B-Beat record of each winter sport
C-Destroy all enemies
Enemies-Marathon, Blue Burro Bus, El Guerrero
Walkthrough-
I would first take out Marathon and El Guerrero because the Blue
Burro Bus is very slow and can't get around very much in the snow. Then
take off and find the 4 supply boxes which are scattered almost
everywhere. Some are usually on the event where you have to go down the
track and pass those signs that say "Go! Go!". After you have
collected all of them go to the top and to the Gondola Station and
deliver the 4 supply boxes. Then go over to where the tower is in the
middle at the top. Blow up the door and enter then hold down the gas
while you go down the ramp and shoot out. It is REALLY fun if you turn
off the gravity(see codes section). After that go to the one with the
flags and go through the start sign and you'll hear a bell. Then go to
the left of the first red flag and you should here another bell. Then
go to the right of the second red flag and another bell sounds. Keep
going back and forth making a zig-zag and hearing the bells and cross
the finish. After you do these three events you should see "Objective B
cleared" on the screen. If so go to the Blue Burro Bus and take him out
with your special. Just be sure not to get behind him since his special
weapon is only effective if you are.
---------------------------------------
Level 6-Louisiana
Story-In Louisiana, Bob O. runs into an overzealous garbage man,
intent of stripping the solar panels from his rover. The garbage man
even tries to distract Bob with a fresh, juicy bunch of bananas-what a
devil! Bob isn't buying it. When the garbage man doesn't let up, the
astronaut gives him a beating...
Objectives-
A-Locate hidden explosives-collect 6 bombs
B-Trap the alligator
C-Destroy all enemies
Enemies-Palomino XIII, Tsunami, Excelsior Stretch Limo
Walkthrough-
First off destroy Palomino and Lord Clyde in the limo then pick up
the 3 or 4 bombs that are on the land. Now for the question that
cracked most people's minds-How do you get the bombs above the swamp?
Well that's easy, just get the alligator to chase you and go underneath
the bomb and wait for the alligator to chomp at you. What do you
know.... when you fly up in the air you catch it. Do that with the
rest of the bombs in the swamp until you've collected all of them and
then get the alligator to chase you again. This time go towards one of
those cages with the swirling ball under it. Keep going around it with
the alligator following and it will eventually get caught in it and
objective B will be done. Now go and destroy Obake in the very easy
Tsunami to end this annoying level.
---------------------------------------
Level 7-Pennsylvania
Story-The trash man got it good, but continues to follow Bob O. The
astronaut doesn't mind, truth be told the garbage man intrigues him-
there's something otherworldly about the hobo. Bob has got a nose for
things like that. He decides to look further into it...
Objectives-
A-Provide fuel to outside furnaces-collect & deliver 5 fuel cans
B-Stop train at service dock
C-Destroy all enemies
Enemies-Wonderwagon, Xanadu RV, Livingston Truck, Thunderbolt
Walkthrough-
First off, wait for the train to pass and then go on the tracks and
follow them to the first red switch. Hit it so the switch is to the
right then continue along. Make sure that damn huge truck didn't blow
up the bridge because if it did you have to restart the level. Now
continue along the track and hit this next switch so it also is to the
right. Now quickly go to the right track and blow up the train car that
is resting there. Make sure you TOTALLY blow it up so it vanishes.
Then continue along that track and blow up the next car TOTALLY. Now
watch the train as it comes along and it should follow the track across
the bridge and over to where the two train cars were that you blew up
and then stop and it should say "Objective B cleared!" Now with the
hardest part in the level out of the way go destroy the Wonderwagon, RV,
and the Thunderbolt, just leaving the Livingston Truck. Find the 5 fuel
cans which are scattered all over the level and deliver them to the
three furnaces behind the steel mill. Now with all those things out of
the way go and blow up the last truck driven by Convoy. Woo hoo, last
level here we come!
---------------------------------------
Level 8-Florida(FINAL LEVEL)
Story-Bob O. has the garbage man figured out-he is convinced that the
hobo is an alien in disguise! And... Bob O. would bet a banana that he
has a space craft stashed somewhere too! Who cares about NASA and its
new Apollo-forget the orbit! If Bob can hook up with the alien, he will
conquer galaxies!
Objectives-
A-Bring debris from orbit to NASA building-collect & deliver 5
supply boxes
B-Force enemies into wind-tunnels
C-Destroy all enemies
Enemies-Wapiti 4WD, Chrono Stinger, Vertigo, THEN Duel Grubb Loader
Walkthrough-
Ok, last level, and not nearly as hard as the others. First off, go
around to the launch site to the tunnel that is all black and has a red
and green flashing light. Go in the tunnel when it turns green and
you'll be launched into the sky. Now hold down the breaks and hold back
for a little bit and you'll start catching a ton of supply boxes.
You'll most likely get all of them your first time but if you don't just
go back in and try again. You cannot get launched if the rocket gets
blownup so try to protect it. Then comes the hard part-putting the cars
in the wind tunnel. You only have to put at least 1 car into each
tunnel. So get a car near it and use your special weapon to put it in
your compactor. Now aim your back towards the wind tunnel but don't get
sucked in yourself and it should get spit out right near it and get into
the wind tunnel. Now get another car and do the same except with the
other wind tunnel. Now you can kill all of them. Once you've done that
the Garbage Man will start approaching and appear on your radar. Get
your special ready and take him out right away to end this annoying
drifter quest. Hope you like the ending!
======================================
3 - E N D I N G M O V I E S
======================================
WARNING! WARNING! WARNING!
This entire section is a huge spoiler in the game so if you don't want
the ending ruined then just skip over this section and don't read it!
---------------------------------------
3.1-Wonderwagon Ending
---------------------------------------
You see the FBI Academy up close and Sheila comes bursting out of the
doors on a skateboard with a graduation cap on. She throws the cap in
the air and opens a book to reveal her first assignment. Inside there
is a picture of Molo "The Bully" and a note that says "Good luck kid-
Chassey".
THE END
---------------------------------------
3.2-Thunderbolt Ending
---------------------------------------
J.T. drives up to the Bail Bond building with a briefcase full of cash
in the seat next to him. J.T. gets out and opens the trunk to reveal
Nina Loco tied up in it. J.T. then drives away with the cash.(pretty
dumb ending if you ask me)
THE END
---------------------------------------
3.3-Stunt Cycle Ending
---------------------------------------
You see Houston/Tanyah standing in front of the FBI building at night
checking her watch for the time. Suddenly three stunt cycles fly over
her head as she ducks and the three siblings get out. They all slap
high fives with Houston and a newspaper comes up that says "Siblings
Reunited" with a picture of them all hugging each other. (I think I'm
going to cry...sniffle...sniffle):p
---------------------------------------
3.4-Grubb Dual Loader Ending
---------------------------------------
You see the garbage truck roaming through the canyons of Arizona and
then the Garbage Man come out carrying the solar panels from Bob's car
into a canyon with light all around it. He goes to a platform which
then takes him up into the light and into a space ship! You see the
clothes he was wearing drop down and then you see a funny little alien
dude in the cockpit starting up the ship and next to him Bob with his
helmet broken to reveal that Bob is really a... Oops, gotta have
dinner, oh well, why don't you see it for yourself!:p
THE END
---------------------------------------
3.5-Moon Trekker Ending
---------------------------------------
The Moon Trekker pulls up to the Garbage Man who is on the ground
uncontious. The Trekker opens up to reveal Bob O. as he climbs out and
looks over the edge to see the Garbage Man has vanished. Suddenly, the
Garbage Man pulls Bob over and smashes his helmet. You see Bob scream
after the Garbage Man who gets away in his truck with the Solar Panels
in the back.(and no, I'm not going to tell you what Bob is :p)
THE END
======================================
4 - G A M E C O D E S
======================================
These codes were for the Playstation version but also work for the
Dreamcast version with some slight alterations.
WARNING! It has come to my attention from other people that once you
put these codes in and SAVE a game that they will NEVER come off so
please do this only when you are fooling around or if you are SURE you
want to keep them on.
IMPORTANT!
To access the code menu go to Options and then Game Status and press the
A BUTTON twice and hold the back left and back right buttons and you
should see some dashes appear at the bottom of the screen. Then you can
type in the following codes-
JACK_IT_UP-faster and easier cars to control
GO_SLOW_MO-slow motion, very annoying
QUICK_PLAY-fast motion
MORE_SPEED-fast cars
BLAST_FIRE-stronger missiles
RAPID_FIRE-fire missiles more quickly
GO_MONSTER-huge wheels for cars
GO_RAMMING-guess it takes more damage when you ram into cars?????
UNDER_FIRE-makes all the cars come to you, pretty useless code
NO_GRAVITY-stay in air longer when falling(my favorite code)
LONG_MOVIE-see all the ending movies!
======================================
5 - L O C K E D & S E C R E T C A R S
======================================
---------------------------------------
5.1-Locked Cars
---------------------------------------
Houston-
Complete John Torque's, Sheila's, and the All-Star Trio's quests and
fulfill ALL of the objectives
Convoy-
Complete Houston's quest and fulfill ALL of the objectives
Lord Clyde-
Complete Dallas 13's, Nina Loco's, and Molo's quests and fulfill ALL
of the objectives
Obake-
Complete Lord Clyde's quest and fulfill ALL of the objectives
Chassey Blue-
Complete Agent R. Chase's, Astronaut Bob O.'s, and Garbage Man's
quests and fulfill ALL of the objectives.
Padre Destino-
Complete Chassey Blue's quest and fulfill ALL of the objectives.
---------------------------------------
5.2-Secret Cars
---------------------------------------
NOTE-Secret Cars are NOT available in Quest Mode and do NOT have an
ending.
Wapiti 4WD-
Complete Padre Destino's quest and fulfill ALL of the objectives.
Marathon-
Complete Obake's quest and fulfill ALL of the objectives.
Xanadu RV-
Complete Convoy's quest and fulfill ALL of the objectives.
======================================
6 - C O M I N G U P !
======================================
List of Features coming to FAQ-
-Fun Stuff to do in the Stages
-Arcade Mode Tips
(Anything you would like to add to this list to make the FAQ more
informative please let me know by e-mailing me)
Maybe another character guide up and the Secret Cars section will most
likely be up by tomorrow. See you all soon!
======================================
7 - C O P Y R I G H T & T H A N K Y O U S
======================================
Special thanks to my brother for getting me Vigilante 8 for Christmas
and a special thanks to all the people at Activision for making a GREAT
game!
Special thanks to Turkey6158@aol.com and TripleHHHX@aol.com for
submitting how to complete objective B in California in the Drifters
quests.
This FAQ is mine and cannot be copied and sold for profit or promotional
purposes in any way. I
do not want this published in books, magazines, guides, etc without my
permission. It can be
printed(please 1 copy per person) If you want to use my FAQ or any
portion of it please e-mail me to ask for permission. If you are using
my FAQ as a premise for yours just give me credit:) Thank you for
following my copyright
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