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| Vagrant Story - Analysis Written By: Henry H. Jerng (hjerng@leland.stanford.edu) |
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VAGRANT STORY
Introduction FAQ
================
by Henry H. Jerng
on March 14th, 2000
at hjerng@leland.stanford.edu
CONTENTS
I. Personal Notes
II. Vagrant Story
A. Story Introduction
B. Charaction Introduction
C. Script to the Introduction
III. Gameplay
A. Screen Display
B. Controls
C. Battles
C. BATTLES
1. Battle System Analysis
-------------------------
In preparing to fight with monsters, remember that weapon attack is
the basis of battle. You must fight many monsters and the Holy Knight
sqad in Lea Monde. To fight these enemies, first try to remember the
weapon attack, the basics of battle.
First, learn the flow of combat. For ways to fight monsters, there
are 2 types of attack: weapon attack and magic attack. I'll first show
you the flow of battle by using a most basic weapon attack scenario as
an example. When in relax mode, you can enter the battle mode by
pressing the circle button. The basic controls in the battle mode are
not that different from those in the relax mode. Exceptions: circle
button = open target dome; X Button = return to relax mode.
Step 1: Discover enemy. Go to battle mode.
When not in battle mode, you cannot attck with weapons. However,
because recovery (such as health) is slow in battle mode, to stay in the
battle mode is an invitation to danger.
Special features of battle mode include: recovery of HP, MP, and
Rick is slow, and Phantom Point decreases.
Step 2: Open target dome.
The size of target dome changes depending on the weapon. The
target dome is a dome that displays the limit of your weapon's reach.
The bigger the weapon's range value, the bigger the dome becomes. If
the dome is big, you can attack your enemy from a distance, and
naturally the chances of receiving damage will decrease.
Step 3: Select a limb to attack.
The damage value and hit rate differ from limb to limb. When you
have the enemy within the target dome, now you will select a limb (body
part) to attack. Because the damage value and hit rate differ from limb
to limb, you should try to attack a limb with the highest hit rate and
the biggest damage value you can find.
Step 4: After selecting a limb, begin attack.
Whenever you attack, Risk goes up. When you decide on a limb to
attack, you'll naturally move to attack. No matter if you hit or miss,
the Risk value goes up. Because Risk will exert various effects on the
battle when it gets high, you'll want to defeat the enemy quickly.
(When the Rick value gets high, your hit rate will drop and the damage
value inflicted will increase. It will be easier to dish out a critical
hit.)
Step 5: The battle ends when you defeat the enemy.
Maybe the enemy will drop an item. If you defeat the enemy, the
battle will end. The expended HP, MP, and Risk will automatically
recover. If there is no other enemy around, try to change quickly back
to relax mode because the recovery speed is faster. And, when the
battle has ended, the enemy may drop an item or two.
2. Kick Monster's Ass with a Powerful Force
-------------------------------------------
(Acquire magic by reading "Grimoa") Magic is said to have
ordinarily existed long ago, more than 2000 years ago. That power
exists in Lea Monde. If you can use them, there's no need to be afraid
of monsters.
- Acquire magic by reading "Grimoa"
You can obtain the power of magic by reading spell books called
"Grimoa", which you get from chests inside the dungeons or monsters as
war spoils. Magic that you've remembered can be used infinitely,
although it will consume MP. There are 4 types of magic: Sorcery,
Theology, Warlock, and Enchant. They each have different roles as
introduced below. You can use magic by selecting from menu options, or
you can operate it speedily by using shortcut command (using the L2
button).
a. Sorcery- assistance type (L2 button + square button)
Sorcery has an important assistance role. It can cause status
changes such as poison or paralysis on the enemy, or it can increase
your own ability. When a long battle (such as a boss fight) is
foreseen, these magics are helpful.
Examples: Miserable Body (Cause enemy's strength to decrease for a
fixed time; its attack and defense abilities both drop; try to use this
on monsters with high attack ability), Protect (increases weapon and
armor status temporarily; a magic useful on a boss fight), and Unlock
(open chests and key-requiring doors with magic).
b. Theology- recovery type (L2 button + triangle button)
Theology has the role of recovering your health and curing abnormal
statuses. The magic "heal", which recovers HP, also has the effect of
giving damage to undead monsters.
Examples: Heal (Recover HP by healing wounds; can give damage to
undead monsters), Antedote (Recover from poison; has the same effect as
the item "Spiritual Prayer"), and Generous Heal (HP will steadily heal
for a fix time; useful in a long fight).
c. Warlock- attack type (L2 button + circle button)
This type has the role of giving damage to the enemy. If you are
using it with the same essentials as a weapon attack, it is possible to
give big damage to multiple limbs. As for these magic, you can give
bigger damage as your intelligence increases.
Examples: Fireball (attack magic with fire property; red-hot
fireballs launched to inflict damage on enemy; effective against water-
type monsters), Spirit Surge (attack magic with spiritual property;
spirit of light released to cause damage; effective against the undead
with high darkness properties), and Explosion (attack magic with
physical property; explosion ignited at enemy's location and causes
damage to multiple limbs).
d. Enchant- attribute type (L2 button + X button)
This magic causes various attributes to be added to your weapons
and armor. When attacking a monster with the attribute of fire, water,
wind, or earth, you can turn the battle to your advantage by using
protective magic to resist weapon-based or powerful attribute attacks.
Examples: Frost Attach (water-type attribute magic; changes
weapon's attribute to "water attribute" temporarily; effective against
fire-type monsters), Spark Guard (fire-type attribute magic; changes the
armor's attribute to "fire attribute" temporarily; resistance against
fire increases), and Soil Guard (earth-type attribute magic; changes the
armor's attribute to "earth attribute" temporarily; resistance against
earth increases.
-Magic collectively puts enemy to rout by attacking multiple limbs.
There are magic that has a wide range of attack. If used
correctly, you can obliterate the enemy in one hit, but you cannot use
too much because they use up too much MP. These magic have levels, and
if its level becomes high its effective limit becomes larger. And if
your too close, you'll get hurt too.
-Magical power changes depending on your equipment.
Intelligence values greatly affect the power of attack magic. If
you equip a weapon that causes INT to increase and enter battle mode,
the weapon's intelligence value is added and damage is increased. In
case of recovery magic, pay attention to the armor's "magic defense
power (INT/DEFENCE)". The more this "decrease", the more the recovery
value gets bigger. For using recovery magic in the middle of battle,
you can consider taking off the shield.
3. The Various Abilities Useful in Battle
------------------------------------------
There are deadly fighting techniques sealed in your memory. As the
game unrolls monsters and fierce battles, battle abilities will bring
various support effects to your fighting. If you reach eventual levels,
will you even need weapons and armor?!
There are two techniques: attack and defense techniques, also
known as Chain Ability and Defense Ability, respectively. Chain Ability
enhances your attack, and Defense Ability enhances your defense. You
can activate them by pressing buttons at proper timing. There are many
supplemental attacks, damage reduction, and beneficial things, but
everytime you use them the Risk gradually increases.
a. Chain Ability
This will allow you to defeat the enemy without giving it a chance
to counterattack. For Chain Ability, you can link up attacks by
pressing buttons at the right timing (by synchronizing with the "!" mark
displayed on the screen). To get a knack for Chain attack, get
acquainted with every ability's "motion" and "!'s timing". The motion
is divided into 3 types. I want you to remember their movement and
timing and make them useful in battle.
(Weapon Motion)
Additional Damage Type (A-type)
On top of being relatively easy to perform, they have a rather
highly useful value. Just disburse this type alternatively with
another, you will connect many hits. Examples: Heavy Shot, Mind
Assault, Raging Ache, Insane Ache, and Crimson Blade.
Recovery Type (B-type)
An operation to quietly dispose of the enemy by thrusting the
sword. Timing is critical, and try to remember it precisely to handle
to Gain Phantom. Examples: Gain Life, Gain Magic, Gain Damage, and
Gain Phantom.
Abnormal Status Type (C-type)
It gives abnormal status such as silent, poison, and paralysis. It
is relatively easy to perform, but it is highly difficult to get the
timing of the rightward motion. Examples: Paralysis Pulse, Numbing
Claw, Dullness Bind, and Snake Venom.
b. Defense Ability
They work similar to the Attack Abilities; you must assign the
abilities to square, triangle, or circle buttons and press one at the
proper time.
4. Break Arts Exist in Your Weapons.
-------------------------------------
Break Arts attack by consuming your HP, unlike magic that uses MP.
It's a powerful technique that can pulverize the enemy in one blow if
certain criteria are met.
a. It's possible to defeat the enemy in one hit.
You can use Break Arts by expending your HP. Their attack powers
are things that can't be estimated. If you use it with considerations
for attributes and type, it's possible to bury the enemy in one hit.
Break Arts is different from magic, and you cannot use it if you're not
in battle mode. Because it will consume HP, it is the same thing as if
you had actually fought. It's good that it gives big damage, but you
should try to be careful because if they are used too much, you may lose
quickly. If you use it often, you need to recover HP very often.
b. The number of defeated enemies will become experience points.
You can remember Break Arts by defeating a set number of enemies.
If you look at menus, you will know how many you still need to kill
until the next Break Arts. A point is the same as one enemy you must
kill, so if the point for swords is 10, then you can remember the next
sword Break Arts if you kill 10 more enemies with a sword-type weapon.
c. There is Break Arts even for bare hands.
You may mostly consider Break Arts as a "powerful weapon attack"
simply hidden in every weapon type, but actually that is not what they
are. Break Arts has "attack attribute" and "attack type" in techniques,
and there are cases where if they depended on the weapon type, they
would be completely different. For example, sword's "Dark Slayer" has
the attack type of "cut", but this does not change even when you use
Rapier (a pierce-type weapon). This applies to attributes too. Because
Break Arts exist even for bare hands, the breadth of fighting will
probably become wider if you let yourself have the attribute to fight
bare handed.
5. Advanced Battle Techniques
------------------------------
Fight freely with all the techniques! Colorful magic, numerous
Battle Abilities, whole-body Break Arts... I'll introduce a battle
technique for livening up these attacks.
a. Fight without receiving damage by getting a headstart with long-
distance attacks.
As a way to kill enemies without getting damaged, headstart attacks
can be joined with distance attacks. Equip a weapon with wide range and
wait for the enemy to get near. If you open and shut the dome quickly,
you will know when it is in battle range at any time.
After you've made your first attack, you can run away before the
enemy attacks. Attack again when it gets near again, and you can defeat
it without getting attacked by the enemy. Get a knack for making its
movement slowed by attacking the legs first. Monsters attack when there
is a "!" in their overhead balloon. If you can attack quickly before
that happens, it's possible to get a headstart even with a weapon like a
dagger.
b. Continuous attack using abbreviated commands.
After attacking with weapon, attack with magic or Break Arts by
quickly pressing the L2 button. If you press the circle button at the
same time as you let go of the L2 button, you'll be back in the weapon
battle, and there will be some time remaining. Progress in battle while
verifying the abbreviated commands often by pressing the L2 button.
c. Check enemy attribute and attack its weak point.
If you do not match the weapon you're carrying with the enemy's
race, attribute, and type, then you cannot give as much damage as you
think possible. The magic "Analysis" is useful at that time. You can
see the enemy's status by using this magic and pressing the L-R button
to open the status screen. Try to attack with a weapon that correctly
suits the enemy.
d. Battle techniques that use Battle Ability
When you can't find the enemy's weakness, or you don't have the
weapon that works, try to attack with Battle Ability. Battle Ability
has things that can give damage with no connection with attack ability,
is different from normal attack, and has success rate that does not
deteriorate depending on the rise in Risk. There are times when they
work on bosses, and its appeal is to give damage without regard to
anything. If you use practically the ability, even if Risk is 100, you
can defeat any enemy.
6. Introduction to Customization
--------------------------------
You can get your hands on high-quality equipment by grasping the
systems for how various weapons and defensive items grow and how they
can be combined and assembled.
a. The set up of weapons and defensive items (Disassembling and
assembling weapons and defensive items)
Weapons are divieded into "Blade" and "Grip", and they can be
replaced with various other parts. A weapon's performance is decided
with the grip's performance as the core, and that is combined with the
blade's. The blade can be strengthened by the mixing, but you'll use
grips as you get them. It's a good idea to destroy one's that you won't
use.
Shields can be equipped and un-equipped with mystery stones. There
are shields that can equip multiple stones, and it's important how they
are combined.
b. Development system for weapons and defensive items.
Weapons and defensive items develop thru use. Parameters that
conform to certain criteria will change depending on the race and
attributes of monsters you encounter. Even equipments basically low in
attack and defensive abilities can have their performance raised to some
degree by having their race and attribute parameters developed.
Furthermore, if you utilize combination and development together, you
can create very high performance equipment.
c. Values change by making attacks and receiving attacks.
Weapon's parameters change by attacking and defensive item's
parameters change by receiving enemy attacks. Pay attention because
parameters can increase by this mutual relationship, but there are also
things that can decrease them. (If you turn on "display the equipment
development value", the value change in parameters will be shown.)
d. Effects of DP, PP, and equipment repair.
DP and PP increase or decrease depending on combat. If DP is zero,
equipment performance reduces by half. If PP reaches maximum,
attributes are increased. In short, if both DP and PP are at their
maximum, you can realize the full performance of that equipment. You
can recover lost DP by repairing equipment in the factory. Because PP
decreases gradually in battle mode, it's better to operate in relax
mode.
7. Changes in Attribute/Race Parameters
----------------------------------------
Developing and enhancing weapons and defensive items may be better
called increasing parameters. Basic attacks and defense abilities are
established on various weapons and defensive items, but you can conduct
battles with a good deal of strategy by grasping contents of parameters
and increasing them. I'll explain about attributes and race that have
effects on them and their properties.
a. Attribute's relations and its rise
Attributes have connections that have "natural laws" that
exclusively antagonize each other. This shows that attributes are
mutual weak points. If you attack an enemy with some attribute, then
the attribute that antagonizes that enemy's equipment rises. In short,
this is how youw weapon can automatically adapt to that enemy's
weakness. For defensive items, because they receive attacks, the
attribute that is the same as the enemy's rises. This shows endurance
toward that attribute.
b. Attribute's relations and increase/decrease of their values
Race parameters also changes attribute values through attacks and
defenses, and the enemy's race is a influence. However, the
relationship between races is like in the table below (not shown); for
example, if you attack a human, that weapon's beast and undead values
decrease. Naturally, your basic consideration is to understand how to
use weapons depending on race, because weapons are effective against
races that you have highest values against.
You should develop three types of weapons: Type 1 = human /
phantom; Type 2 = beast / dragon ; Type 3 = undead / evil.
- About combining weapons and defensive items
You can combine weapons and defensive items in factories, but it's
hard to get a high performance weapon by simply combining haphazardly.
You need to consider the points from combining weapons, shield, and
defensive items, while investigating trends in parameter changes.
If you roughly understand the main points on combing weapons, then
you know that the three important factors are material quality, types,
and parameters.
8. How to Fight in Order to Forge Your Equipment
-------------------------------------------------
Your equipment are enriched only when you understand how to fight.
Your weapons and defensive items develop after repeated battles. Here,
I'll introduce some practical battle strategies in case you want to
intentionally develop your equipments.
a. It's important what attribute your weapons are made of
In enriching weapons, there are ways to increase race and attribute
parameters. Race affects amount of direct damage, and damage gradually
increases only when race value rises. Meanwhile, the numerical value of
various attributes determines the weapon's special attribute- which is
the one with the highest number. By increasing both the race parameter
and attribute parameter, you can give huge damage by developing weapons
directed at the enemy's weakness.
b. One attribute per weapon
One thing to watch out for when developing weapons is to have one
attribute per weapon. The weapon's attribute is the one with the
highest numerical value, and other attributes are ignored. You should
efficiently raise your capability by attacking enemies with different
attributes with different weapons.
When attacking enemy with same attribute, you can more efficiently
increase attribute and race parameters by using a different weapon, but
when considering all the types, attributes, and races, it may be
insufficient no matter how many weapons are available.
c. Seriously consider the hit rate and increase the frequency of
attacks
There's no reason why parameters would change by attacking just
once, but it certainly is easier for them to change if you increase the
frequency of attacks. Furthermore, if an attack is not successfully
made, parameters do not increase. So, your weapon's enhancement
probably progress more if you select limbs with higher hit rate and
lower damage.
d. Combination is basic to enrichment of defense items
In the case of enriching defensive items, it's basically enough to
just combine them. You can gradually combine war trophies from monsters
and create high grade defense items by paying attention to defensive
values against every type of attack. Then direct attacks won't be much
of a problem. Against attacks such as magic and special attacks, try to
defend by equipping special stones on shields. If you can increase all
the parameters and not stick to just one attribute, then no attack will
be able to touch you.
For example: This is how you make defensive items against the fire
attribute, such as a fire attack like dragon's breath. First, find
monsters that attack with that attribute and receive their attacks while
minimizing damage with defense ability. In the case of enriching
shields, you must be in battle mode. To suppress reduction of PP, the
weapons need to be drawn.
d. Finally, your efforts will be rewarded
Your equipment are appreciably fortified by fighting with careful
thought. You'll allow your equipment to inherit attributes by combining
them with things obtained from monsters, and they will evolve into
powerful weapons and defensive items. From this slow but sure effort as
well as research on monsters and weapon/defense items, the strongest
equipment will be born.
THE END
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