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WILD 9
Written By: Interplay
Level 1
Bombopolis

The aim of this level is to rescue your friend, Volstagg and take him to safety. Upon entering this level, walk right until you get to a generator. Kill the enemy by using your rig, throwing him side to side . Continue and do the same to the next enemy. There is a large metal box ahead. Push this to the far wall and use it to get to the top. There is a grinder ahead. Jump over this and throw the enemy nearby into it. A little further along is another large metal box. Use this to reach the platform above. There is a box of cogs and a health pickup. Use the box of cogs to reach the health, then smash the box by using your rig. Jump down and continue right until you get to another platform above a set of stairs. Jump up here but be careful that the enemy isn't too close to the edge as you will get hurt. Below this is a checkpoint. Use it if you want to save your progress. Drop down from this platform and the fan at the bottom will send you to the next platform. Continue walking right until you see a swing above you. To use this jump up and use your rig on the swing, then use the left + right directional buttons on your joypad to gain momentum and release rig when your are at the right height to reach the platform above. There is another swing above and to the left of this. Do the same here and climb up onto the edge. Go right and drop down, Kill the enemy here, then jump onto next platform. There is another fan here. Jump into it and it will send you to the cogs above. Continue right and jump down, then down again. Here are 2 unfunctioning fans. Next to each of them are holes with a lightening symbol on them. At the far left and right of the fans are boxes with the lightening symbol on. Place them in the holes and the fans will now be activated. The left fan will take you up to a pair of platforms with cogs. The right one will take you up to the platform which allows you to progress. The will be a missile symbol on the floor along here. If you stand on it for a few seconds a helicopter will arrive and drop a missile pickup. There is a checkpoint along here also. Walk down the stairs and kill the enemy at the bottom. Ahead is an area with cogs and missile pickups. Collect these and jump up to the platform above. Walk until you get to a green man generator. Destroy this with a couple of missiles. Walk off the platform. There is a health pickup to the left. Kill the enemy below you, then climb back up to where you came from. Use the swing, walk right and jump over the grinder. Throw the enemy ahead into this. Walk up the stairs and there will be a checkpoint at the top. Walk left, kill enemy on the stairs and use fan to reach the platform on the right. Walk until you get to a generator and a set of grinders, blocking your path. Grab 3 enemies from the generator with your rig and throw them into the grinders. When the 3rd enemy is crushed the grinder will break allowing you to progress. Jump down to platform below. To the right is another hole with a lightening symbol. Just ahead is a fan and a box with the same symbol. Place this in the hole and the fan will be activated. Use the fan to get to the platform above. There is a platform above this. Use the swing to the left to get to it. There is a missile pickup here. Walk up the small set of stairs, then use the fan to collect the cogs above. There is a checkpoint just ahead. Walk off the platform and go right. Kill the enemy ahead and use the fan to get onto the next platform. Continue right until you get to a box of cogs and an enemy. Smash the box and push the enemy into the grinder next to it. jump over the grinder and throw the next enemy in here aswell. Continue walking until you get to a generator with rotating blades above. Throw the enemy into the blades and he will be decapitated. There is a missile pickup between 2 blades here. A little further along is a checkpoint. Walk of this platform, then walk until you get to a wall. After a few seconds an enemy with helicopter blades for a hand will fly. Be careful of these blades. Get behind him and grab him with your rig. He will fly upwards, helping you to get to the top of the wall. There is a checkpoint just ahead. Walk right killing all enemies on the way, being careful of their missiles. You'll soon come to a generator a grinder and a set of grinders blocking your path. Grab an enemy from the generator, jump over the grinder then throw the enemy into the set of grinders. Do this a couple more times and the grinders will break allowing you to progress. Jump up to the platform above where there is another checkpoint. Walk until you get to a generator. There are 2 rotating blades blocking your path ahead. Throw an enemy into each of them and the blades with stop allowing you to progress. Just ahead you will see your friend Volstagg hanging from the ceiling. To release him use your rig on him and he will fall to the ground. Walk until you get to a large helicopter which you need to push of the edge . Volstagg will help you do this then he will be taken to safety by the emergency transporter ahead. Now go to your bike and exit the level.

Level 2
Gulag

The object of this level is to rescue your friend, Nitro and take him to safety. Upon entering this level walk right, push the large doors open and use the swing above to collect the cogs. Continue until you get to a generator. Kill the enemy with your rig then use the helicopter just ahead as a swing to reach the platform above. The is a health and missile pickup here. Jump down of the right side down to the platform below. There is a checkpoint here. Jump down to the fan. If you push yourself to the right when you are close to the fan you fall into an area with several pickups. Be careful of the flames and the enemy here. Go back to the fan and you will be taken up to the platform above. Walk right until you get to an enemy. Kill him with the rig. There is a box with a key symbol on it on the platform above . This will open the doors ahead. Use the swing on the left to get up here and grab the box with your rig. Jump off this platform and place the box in the hole with the same symbol. The doors will now open, allowing you to progress. Jump down and go right. There are 2 sets of spikes here with an enemy in-between them. Impale the enemy on the spikes and use his body to walk across. You will then come across another set of spikes with a helicopter above. Use this as a swing, collecting the health pickup as you do this. Continue right until you get to a large, green man generator. Use 3 missiles or 1 grenade to destroy it. If you are out of ammo, stand on the missile symbol nearby and a helicopter will drop a pickup for you. Once generator is destroyed drop down to platform below. To the right is a checkpoint. Jump down to platform below. To the left is a set of spikes and to the left is a generator. Go to the generator and grab an enemy. Take him to the spike, impale him and use his boy to get across. There will be another set of spikes and a generator here. Place 2 enemies on the spikes and jump across. Once on the other side. Grab the 2 impaled enemies and place them on the next set of spikes, then jump across. Drop down and collect the cogs. Drop down again where their is a box of cogs and an enemy. Kill enemy, then smash the box. Climb back up to the top. There is a swing to the left of you. Jump and swing across to next platform. Walk left, kill enemy, then you'll come to a checkpoint. Walk off the platform and go right. Kill the 2 enemies ahead, then walk until you get to another large, green man generator. Destroy this. If you are out of ammo, there is a missile symbol on the floor here. Just past the generator is a key box. There is a health pickup above it. stand on the box and jump up to collect it. Grab the key box and walk left with it until you get to a door. Place the box into the hole with the key symbol and the door will open. Walk around the spiral platform, killing all of the enemies in your path. At the bottom is an enemy and a health pickup to the right. Kill the enemy, walk left and jump down. Now walk left until you set to a set of spikes. Jump up to the platform above and grab the enemy here, then throw him onto the spikes. Use his body to get across. Now wait until the green flame dies out and walk past. Grab the key box and go back to the other side of the spikes. Walk right until you get to a door. Place the key box in the hole and the door will open. Through the door your friend, Nitro is trapped in a green, glass cage. To free him fire a couple of missiles at the cage. There is a missile symbol on the floor on the other side of the door if you are out of ammo. Grab Nitro and walk right with him until you come to a door. Release him from the rig and he will explode, blasting the door apart. Grab him again and continue right. You will soon come to a platform with 3 enemies. Throw Nitro up here and he will explode, killing all the enemies. Jump up and collect the health pickup and cogs here. Grab Nitro again and take him to the next enemy. kill it using Nitro. Just ahead are 2 platforms, 1 below and 1 above. On the bottom one are cogs and a checkpoint. On the top one is a door. Throw Nitro up here and he will blast the door down. Grab him again and walk right. Be careful of the flames ahead. You will have to wait for the flames to die down before passing them. Carry on until you get to another door. Use Nitro here. Kill the enemies ahead, then you will come to a large door. Use Nitro here. Past the door is an emergency transporter which will take Nitro to safety. Now run to your bike and exit the level.

Level 3
Light Armada
The aim of this level is to shoot down Karn's advanced scout ship. The easiest way to do this is to not go too fast, avoiding the lasers in your path. Shoot the ship with standard missiles when very close to it. If you have a homing missiles you can shoot from a far distance. After a few shots the enemy will fall of the ship.

Level 4
Craterscape
The aim of this level is to rescue your friend, pokkit and take him to safety. Upon entering this level walk right until you get to an enemy. Kill him using your rig, Being careful of his exploding head which he throws at you. Just ahead is a hole in the ground. Drop down here and kill enemy by throwing him up to the live cable above. Collect the missile pickup here. Climb out of the hole at the left hand side. Kill the enemy on the other side with a missile. Now jump over the hole and continue walking right, being careful of the live cable. Jump onto the platform, then onto the next one, being careful not get too close to the flames. Continue until you get to a suction tube. Jump into it and it will take you up to the platform above. At the top is a green man firing enemy. It is easiest to kill him using a grenade. Continue right until you get to a sliding safe. Jump onto it and when it slides to the far right wall, jump up to the platform above. Here is a rolling pillar. Jump over it to avoid getting flattened. Kill the enemy, then one-eyed enemy. Jump up onto the platform and kill enemies here using missiles. Jump onto platform above and walk left. Here is a health pickup and a swing. Use the swing to get up to the platform above. There is a checkpoint here. Walk left until you get to a generator. Kill him, then jump onto the pillars and grab the enemy here. There is a rolling, flaming taxi ahead. Throw the enemy on top of the taxi to put the flames out. You can now climb onto the roof of the taxi and collect the health pickup above. When it rolls to the far left wall jump up to the platform above. Kill the green man firing enemy here, continue left and drop down to platform below. Kill the enemy here by throwing him up to the live cable above. Jump up through hole and kill the enemy here. There is a neon sign ahead, blocking your path. Grab an enemy from the generator and throw him into the sign which with knock it down, clearing your path. There is a checkpoint here. Above you is a swing. Use this to get to the top of the pillar. Jump down to where a giant robot rises from the flames. First he will swing his arm at you. Simply crouch to avoid getting hurt. He will then fire 3 bombs, one at a time from his chest. Dodge left or right to avoid them. He will then fire 3 bombs at once. When he does this run to the far left or right wall. One of the bombs doesn't detonate. Grab this and throw it the robot's arm when he tries to crush you. Do this 4 more times and his arm will be blasted off. Be careful that it doesn't fall on top of you. The robot will now disappear into the flames. When the arm is next to the left wall, use it to reach the platform above. Then jump up into the suction tube and you be taken to another platform. There is a checkpoint here. Now walk until you can't go any further. Kill the enemy on the platform above with a missile and climb onto it. Use the swing above to get onto the next platform. Just ahead is a gunship with red beams. If you walk into the red beams, the gunship will fire at you. Push the 'Karn' statue into the beams and the gunship will shoot at that instead. It will then leave. Continue walking and jump onto the next platform. Kill enemy here and go to the generator. Grab an enemy and throw him down to the platform below where a gunship will shoot him. Drop down, walk left and drop down the hole where there are some pickups. Go back up to the generator, grab another enemy, jump to platform on the right and drop him next to the gunship which will kill him. Continue right, being careful of the live wire. Jump onto the next platform, kill enemy, drop down the hole, then use the rolling pillar to reach the platform above. There is a checkpoint here. Ahead is a sign blocking your path. Grab an enemy from the generator and throw the enemy into the sign. This will knock the sign down, clearing a path for you. Just ahead is another rolling, flaming taxi. Grab another enemy from the generator and throw him onto it. This will put the fire out. Jump onto the roof of the taxi and when it rolls to the pillar to the right, jump up. Jump onto platform above. There is a checkpoint here. There 2 platforms ahead. The bottom one has cogs and a health pickup. The top one allows you to progress. Walk until you come to a green man firing enemy. Kill him and jump onto the next platform. Grab the enemy and push him towards the gunship. Ahead is a green man firing enemy. Push him into the cable behind him. Climb up and go through hole above. Go left and grab enemy here. Take him back down the hole and place him in front of the gunship. Once the gunship has gone, collect the extra life here. Go back up through hole and climb onto the platform above. Now use the 2 swings to the left to get onto the next platform. Jump over the flames and kill enemy ahead. Use the swing above to get on top of the pillar. Drop down and Giant robot will return, this time with only one arm. Do exactly the same and his other arm will be blasted off. He will go back down into the flames for a few seconds, then will come back minus arms. He will fire bombs at you as he did before. This time he will spit acid at you. When he does this throw a bomb at his head. Do this a couple more times and his head will come off. Use this to reach the top of the left wall. There is a checkpoint here. Jump down and you will see your friend, Pokkit here. He will jump onto your back. He has a gun which you can use by pressing the triangle button on your joypad. Walk to the far left wall, killing enemies in your path with the gun. Push the statue against the wall to reach the platform above. Walk left, jump onto the platform above, then one above that. Kill all enemies with the gun and walk left until you get to a neon sign. Shoot this down with the gun. Ahead will be a emergency transporter which will take Pokkit to safety. Jump onto your bike ahead and exit the level.

Level 5
Outpost Anom

The aim of this level is to kill 3 of Karn's troops before they can wreak havoc on the planet below. The easiest way to kill them is to throw them into the wall and throw them again immediately afterwards. If there obstacles like lights and bars on the walls, grab them from behind and knock them into them. Make sure you pick up plenty of health and you'll find it easy. Once you have killed all 3 enemies you will parachute to safety.

Level 6
Quagmire run

The aim of this level is kill Ramzig, the bounty hunter before he can warn the outpost of your approach. The easiest way to do this is to not go too fast, avoiding the trees in your path. Avoid collecting pickups too close to the trees. Shoot the ship with standard missiles when very close to it. If you have a homing missiles you can shoot from a far distance. After a few shots Ramzig will fall of the ship.

Level 7
Drench

The aim of this level is to rescue your friend, Henry. Upon entering this level, walk right until you see a swing above you. Use this to get up to platform above, then jump onto next one. Drop down the hole at the end. There is an enemy here. Throw him into the water next to you and stand on his body to get the missile. Ahead is a large wooden hand which will crush you if you walk underneath. Grab an enemy and throw it under the hand. He will get crushed instead. Jump over the hand and onto the next platform. There is a checkpoint here. Kill enemy ahead and walk to the water's edge. There will be enemy on the other side. Kill him with a missile. Use the swing to get up to the platform above. Jump over the hole here, Kill the enemy and then destroy the green man generator with a couple of missiles. Jump up to the platform above and walk right. There is a checkpoint along here. Just ahead is a mechanical pterodactyl. Crouch as he flies at you to avoid getting hurt, then fire a couple of missiles at it. Jump onto the thin platform and walk off the right hand side. Drop down the hole and go to the left. There is water here so use the swing to get to the other side. Kill the enemy by drowning him and walk right until you see a platform above you. Jump up here, kill the enemy and walk drop down. To the left is a checkpoint. Use the swing to get across the water. There is an enemy here. Throw him into the water and use his body to get an extra life. Walk right, destroy the green man generator with missiles and climb to the platform above. There is a checkpoint along here. Ahead is another pterodactyl. Kill it and drop down to platform below. There is another pterodactyl here. Drop down the hole, then collect health and missile pickups. Kill the pterodactyl by firing missiles from here, then climb back up. Go left and kill enemy. There is a checkpoint here. When you reach the generator, grab an enemy and place it under the wooden hand where he will be crushed. Jump over the hand and kill enemy ahead by throwing him into the water. Jump onto platform above, drop down onto the next one and the next one. Walk along and jump onto above platform where there are 2 pterodactyls. Kill these, then use the swing above to get up to the platform to the left. Drop down and walk right until you get to a green man generator. Destroy with missiles. There is a missile symbol on the floor nearby if you are out of ammo. Jump across to the platform with a checkpoint by using the swing. Jump onto the platform above , then drop down and walk right. A little further along is a pterodactyl. Kill this. Just ahead is a wooden hand. Grab an enemy from the generator, place him under the hand and jump over it. Jump over the water, walk over the branch and kill the enemy ahead. There is a checkpoint ahead. There is also a pterodactyl. Kill this, then use the swing to reach the 2 platforms above. The left one has cogs and an extra life. Use the swing to get to the platform on the right. There is another enemy and a pterodactyl. Kill them, then drop down and throw enemy here into the water. Walk to the right where there is a green man generator and a pterodactyl. Kill them both. Then use the swing to get to the platform. Then you the swing to get onto the next platform. Kill pterodactyl here, then drop down. Go right and you'll come to a lever. Pull it and it will open the gates ahead. Here you'll see your friend, Henry. Jump onto the back of him and use him to get across the water. There are enemies on stilts here. To kill them jump up between the enemies' legs and Henry's fin will tear them apart. On the other side jump out of the water, lift Henry out using the rig and take him to the next stretch of water. There is a checkpoint here. At the end of the platform are closed gates. To open it, first go to the left hand side of the platform. Use the swing to get to the platform above, then use the swing at the end to swing left, then swing to platform on the right. There is a box of cogs here. Drop down to the platform below and walk off it. To the left is a lever. Use this to open the gates. Jump onto Henry again and cross the water. On the other side is an emergency teleporter which will take Henry to safety. Walk right where there is a checkpoint. Just ahead is an enemy on stilts. He throws 3 grenades at a time. Each time he does this throw one of them at him using your rig. After a few hits he will fall off his stilts. He disappears for a couple of seconds, then attack again. Throw grenades at him again but beware of his tongue. After a few hits he will die and release the key which opens the door. Jump up to the platform above, walk right, drop down and walk right. At the far wall jump up and jump on to your bike. You will then exit the level.

Level 8
Beast Engine

The aim of this level is to rescue your friend, Mac Sheen and take him to safety. He can be found in 3 different parts around this level. Upon entering this level, walk right, jump onto the platform and kill the 2 enemies here. Be careful of the bombs they throw. There is an electrical field ahead. Use the swing above to get to the platform above where there is a lever. Pull lever to turn the field off. Now go back down and walk right. Kill the enemy and walk through the red tunnel. Drop down to the platform below and kill both enemies here. Use the swing to get back up to the platform to the right. Walk right and drop down onto the slimy path. Walk left here until you can't go any further , killing all enemies in your path. Jump onto nearby, red tunnel, then onto the platform on the left. Drop down at the end onto slimy path. Walk right until you get to another electric field. Jump up to platform above and pull the lever. This will turn the power off. Go back down and walk right. Here you will find the beast. Jump onto him, go right, then drop down. Kill the enemies here using the beast's bad breath. Walk to the far right wall. Here you will see the 1st part of Mac Sheen in a cage. Use the beast to eat this. Go back up and jump onto the right platform. Drop down from here and down again. Kill enemies and walk through the tunnel. There is an electric field ahead. To turn it off, jump off the beast and onto the platform above. Jump onto the platform above this. At the end there are 2 platforms. Jump onto the top one, then drop down where there is a checkpoint. Drop down again where there is a lever. Pull this and power will turn off. Jump down here and go lift to the beast. Once on the beast, go right ,drop down and walk left along the red path. At the end jump onto the right platform above you, then one above that. Another part of Mac Sheen is here. Eat this, then go back down, go left then onto the platform to the left. Drop down where there is a checkpoint. Drop down here and go left until you get to another electric field. Jump off your beast. Use swing to get up to the platform above. Drop down onto the platform below where there is a lever. Pull this to turn off the electric field. Go back to your beast and go left. Drop down and walk left. When you get to the far wall, jump off the beast and go through the small hole. Jump towards the series of small fans which will help you reach the many pickups. The fans will take you in a circle and bring you back to the hole in the wall. Get back onto your beast, go right where there are a series of platforms below. At the far wall of the bottom platform is the 3rd and final part of Mac Sheen. Go back up and right until you get to an electric field. Jump of your beast and up to the platform above. Pull lever here and jump back onto the beast. Now walk until you get to a spiral gate which should be spinning. The beast will now spit out Mac Sheen whole who breaks the gate. There will be another electric field. Jump off your beast and onto platform above. Pull the lever here. This will snap but Mac Sheen will jump up and use his body as a lever. The field will turn off and Mac Sheen will be taken to safety by the emergency transporter. Go back to beast and go right. At the end the floor will break and you exit this level.

Level 9
Beast Ride

The aim of this level is to stop Col. Kragg from escaping by biting him with you beast. The best way to kill him is to chase him, jumping or dodging the cacti which Kragg cuts down, blocking your path. Also watch out for tumbleweed. Don't get too close to him when he is spinning as you will get hurt. Jumping at him when you are close is the most effective way of hurting him. Bite him several times and he will fall down. Your beast will now eat him.

Level 10
Crystal Mines

The aim of this level is too rescue your friend, Crystal and take her to safety. Upon entering this level walk right and drop down. There are a couple of cogs in the tunnel to the left. Walk right until you get to a lever. Use this control the large mechanical arm in the background. Crush the large robot with it. Walk until you get to a wall. Jump up, walk left, jump onto next platform and collect the missile. Drop down and walk right until you get to a metal structure. Jump onto this and onto the platform with a lever. Use the lever to control the mechanical arm and destroy the robot. Jump onto next metal structure, drop down and walk left to collect the cogs and an extra life. Go right and jump onto the long platform here. Walk along here until you come to a lever. Kill the enemy and use the lever to control the square platform in the background. Move the platform about halfway along. Walk left and jump onto the nearest metal structure. Jump onto the square platform and onto the next platform. There is a checkpoint here. Walk right until you get to a crusher. This will kill you if you walk underneath it. Go left and jump onto the platform above. Grab the enemy and place him under the crusher. He will hold it up for a while. As he does this quickly walk underneath. Continue right being, careful of hiding enemies, until you get a lever. Use it to control the square platform below. Place it under the generator. Once an enemy is on this platform bring the platform to the far right. Go down to enemy and grab it. Place him under the crusher ahead and run underneath. Continue right, jump onto platform to the right. There is a checkpoint here. Drop down. There is an enemy hiding ahead. Kill it and continue right. Drop down and you will see your friend, Crystal. She is powered by light so you need to shine lights onto her to get her to walk. Go into the tunnel to the left of her to collect cogs and an extra life. Go right, drop down, then go left. There is a lever here which controls the light near Crystal. Shine the light on her and she will start moving. Walk ahead of her and protect her from the enemies. Jump up to the platform near the door and pull the level. This will shine light on her and she will kick the door open. There is a checkpoint through here. Run ahead, jump onto the platform, then the one with a lever. Use the lever to crush the 2 robots with the mechanical arm. Jump onto the platform to the right, then drop down. Now jump onto thin platform where lever is. Shine the light on Crystal and she will kick the doors open. There is another checkpoint here. Drop down to platform below and walk left. Jump onto the platform with a lever. Use the lever to Pull the square platform to the far left. When Crystal steps onto it, quickly pull it to the far right. Now run ahead of her and kill the enemies. Jump up to lever which controls the 2 vertical square moving platforms. When the left one moves up, the right one moves down. When crystal steps on the left one, move it up. When she steps on the right one, move it up or down to one of the platforms. Now run after her, using the square platforms yourself. Run in front of her and kill enemies ahead. Drop down at the end When Crystal reaches this point, Go left until you reach a lever. Use this control the vertical, square platforms. Move these fairly close to each other, walk left, drop down and use the square platforms to reach the platform above. Go right and use the lever to shine light on Crystal. She will start walking and a machine, known as the Minax roller will chase her. Throw a couple of enemies in front of it to slow it down. Run ahead and jump onto the platform with a lever. This controls the square platform below. Pull it to the far left. When Crystal steps on it, quickly pull it to the far right. Jump down, Running ahead of her and drop down to the lever. This controls the square platform above. Pull it down to the left. When Crystal steps on it, pull it up to the next platform. Jump up and run ahead of her and jump up to the metal structure. Use the lever to crush the robots. Jump to next platform and use the lever to pull the square platform left. Now jump to the next platform and use the lever to pull the platform right. Run right until you get to a lever which controls a vertical platform. Move it up when Crystal steps on it. She will kick the door open ahead, and will be taken to safety by the emergency transporter. Now jump on your bike and exit the level.

Level 11
Outpost Balor

The aim of this level is to kill 5 of Karn's troops before they can wreak havoc on the planet below. The best way to kill the troops is too throw them into the walls, then do the same immediately afterwards. On this level the troops have helicopter blades for a hand, so be careful. Grab them from the other side to avoid getting hurt. When there are obstacles like signs or laser beams, Grab them from behind and knock them into them. When you are in an area where there are blue, rotating beams concentrate on avoiding them rather than killing the enemy. If you make sure you collect health powerups then this won't be to hard. Once you kill all 5 enemies you will parachute to safety.

Level 12
Mach-9

The aim of this level is to stop the mantiss commander before he gets to Karn's palace. The best way to do this is to go fairly slow as there are many icicles ahead. Avoid getting a pickup which is close to an icicle. Fire standard missiles when close and homing missiles from a far distance and the commander will come off his vehicle after a few hits.

Level 13
Palace Karn

Upon entering this level, walk right until you get to a generator. There is a square platform and a set of spikes on a pulley ahead. Grab an enemy and throw him on the spikes. This will cause the platform to rise. Use this to reach the platform above. There is an extra life here. Drop back down and walk right. Jump onto the next platform and kill the enemy. Drop down, walk right and grab the enemy here. Take him to the next platform where there is a square platform and a set of spikes on a pulley ahead. Throw him on the spikes. This will cause the platform to rise. Use this to reach the platform above. Walk along until you get to a green man generator. Destroy this with a couple of missiles. Drop down, go right, grab an enemy and take him right to the large cogs. Throw him into them while still holding him and use him to reach the platform above. There is a checkpoint here. Drop down, left and down to bottom platform. Walk right, jump to next platform, go right, drop down and go left. Grab an enemy here. Take him to the next platform where there is are 2 spikes at the end. Throw the enemy onto the spikes and he will be stretched to the next platform. You can use him as a bridge. Do the same here, then jump up to the platform above. There are cogs, health and a checkpoint here. Walk back, go down and right. Walk right until you get to an enemy and grab him. Take him right until you see a platform above you. Throw him up here, then jump up onto it. Grab him again throw him into the cogs above while still holding onto him. Use him to get to the platform to the right, making sure you collect the rig energy or you will run out and fall. Drop down to far right platform and grab the lightening box here. Drop down, jump up to platform on the left and place lightening box in the hole with the same symbol. The fan here will now be activated. Use it to get to the platform above. Go right until you get to a chasm with 3 swings ahead. To get to the other side, swing on the left one, onto the right one, then to the other side. Go right and destroy the green man generator here with missiles. If you don't have any ammo go back to the edge, swing on the right swing onto the middle one then onto the platform above. There is a missile pickup here. Go back the way you came and destroy the generator. Drop down and go down the spiral staircase. Go left, drop down, then right. Jump over to the next platform and grab enemy. Throw him onto the spikes and he will be stretched to the next platform. You can use him as a bridge. Continue right and walk up the spiral staircase. At the top is a swing on a pulley. Use this to get up to the platform above. Go left, jump up and up again. There is a checkpoint here. There is a generator here. Grab an enemy and take him to a set of large cogs and use him to get to the next platform. On the other side, walk left, drop down and walk right until you get to a green man firing enemy. Grab him and jump onto the next platform. There is a square platform and a set of spikes on a pulley ahead. Grab an enemy and throw him on the spikes. This will cause the platform to rise. Use this to reach the platform above. Go right and jump onto the next platform. Walk right until you come to a large, green guard. He will fire green men from his stomach. If you fire your rig at him you won't get hurt. Eventually your rig will get a grip on him and you can slam him into the ground. Do this a few times and he will die. Now walk through the large doors ahead and exit the level.

Level 14
Wex vs. Karn

This is the final level. The aim is to rescue your friend, Boomer and defeat Karn. He will chase you and attack you using 4 different ways which are stamping, firing green men, firing lasers from his eyes and grabing. If he tries to stamp on you, dodge right if he uses his left foot and dodge left if he uses his right foot. If he fires green men a you, run to the far left if he fires from his right shoulder and vice versa. If he fires lasers dodge them by jumping in-between them or over them. If he tries to grab you fire your rig at his hand which will grab it and throw him left and right. Do this a few times and he will crash to the floor and Boomer will be released. Well done! You have completed Wild 9.

Please note that A.P.I shall not be held responsible for the accuracy of this article.

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