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XenoGears
Written By: Jarek Grochal

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                                | XenoGears |
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                         ---------------------------
                        | XenoGears Faq/Walkthrough |
                         ---------------------------
                            ----------------------
                           | Version 3.5(05/12/00)|
                            ----------------------
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                            |  By Jarek Grochal  |
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                             --------------------
                            | KrOnOs1234@aol.com |
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| Contents |
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| 1.Version Update |                    
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 -----------------
| 2.Introduction  |                    
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 --------------------------------------------
| 3.Characters+Skills+Abilities+Gear Options |                      
 --------------------------------------------
-Fei
-Citan
-Elly
-Bart
-Billy
-Rico
-Chu-Chu
-Maria
-Emeralda
 -----------------
| 4.Game Basics   |                  
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-Character Basics
-Gear Basics
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| 5.Walkthrough(Disc 1) |
 -----------------------
-Lahan Village
-Road To Citan's House
-Lahan Attacked
-BlackMoon Forest
-Dasil
-Across The Desert
-Pirates
-Cave Beneath The Earth
-Sand Cruiser Yggdrasil
-Bart's Lair
-Saving Marguerite
-Mountain Cave
-Fei's Test
-Gear Tournament
-Sewer Mystery
-Saving Rico
-Gebler Attacks Nortune
-Goliath Factory
-Men Of The Sea
-Meeting Billy
-Dig Site
-Yggdrasil
-Babel Tower
-Shevat
-Shevat Shafts
-Protecting The Generators
-Protect Nisan
-The Mansoleum
-Fight Against Shakan
-The 3 Gates To Solaris
-To Solaris
-Solaris Trash Area
 ----------------------
| 6.Walkthrough(Disc2) |
 ----------------------
-Weltall 2
-Anima Dungeon #1
-Anima Dungeon #2
-Mahanon
-Merkava Core
-XenoGears
-SnowField Hideout
-Final Dungeon
-4 Sub-Bosses
-Last Bosses
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| 7.Secrets  |
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-Lahan Village
-Mountain Path
-SnowField Hideout
-Taura's House
-LightHouse
-Kislev
-DuneMan Isle
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| 8.Item Lists |
 --------------
-Item List
-Accessory List
-Armor List
-Weapon List
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| 9.Gear Lists  |
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-Engines
-Frames
--Maria
--Rico
--Billy
--Fei
--Elly
--Citan
--Bart
-Armor
-Accessories
-Weapons
--Bart
--Elly
--Billy
--Citan
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| 10.Enemy Lists  |
 -----------------
 ---------------
| 11.Debug Room |
 ---------------
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| 12.Legal Stuff  |
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| 13.Thanx To  |
 --------------

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| 1.Version Update |                    
 ------------------
Version 1.0 7/26/99
-Just Did The Contents Section
Version 1.1 7/29/99
-Did The Walkthrough Up to Dazil 
Version 1.2 7/29/99
-Did The Walkthrough Up to The Pirates
Version 1.3 7/30/99
-Update Some of the Walkthrough,Added Shop Sections, Did some more of 
the walkthrough up to the Stalactite Cave
Version 1.4 7/30/99
-Just added the Copyright
Version 1.5 7/30/99
-Did the Walkthrough up to the Yggrdasil,Corrected some mistake
Version 1.6 8/05/99
-Some Corrections,Walkthrough upto the Yggdrasil
Version 1.7 8/06/99
-Not much new in this version,corrected some mistake
Version 1.8 8/06/99
-Changed the format a good amount
Version 1.9 8/16/99
-Some more of the walkthrough,Some characters done
Version 2.0 8/17/99
-Walkthrough up to the Tournament
Version 2.1 8/17/99
- printed it now, made some new changes with the format
Version 2.2 8/22/99
-Some more Format changes
Version 2.3 10/10/99
-More Character Info
Version 2.4 12/4/99
-Up to Fatima Castle
Version 2.5 12/29/99
-Walkthrough has reached Nisan
Version 2.6 12/31/99
-Got all the characters deathblows and gear deathblows done thanks to 
Kildread2@hotmail.com
Version 2.7 01/01/00
-A hyper-deathblow was added to both Stier's and Vierge's section
-Crescens Deathblows are added all thanks to Kildread2@hotmail.com
-He also told me that my format was screwed up so i fixed up the whole 
 character+gear format
-Got the walkthrough up to the finish of the mountain cave, Added the
 three mountain cave bosses
Version 2.8 01/05/00
-Walkthrough has reached Nortune
-Started Enemy Lists
TO HELP ME PLEASE LOOK AT SECTION 10
Version 2.9 01/06/00
-Format changes
-some walkthrough for Nortune
Version 3.0 01/15/00
-added tournament gear controls
-some more of the walkthrough
-one enemy to the enemy lists
Version 3.1 01/27/00
-added some more of the walkthrough
Version 3.2 01/29/00
-added xenogears to deathblows
-added crescens final hyper deathblow
-added Fei's final deathblow
Version 3.3 01/31/00
-added debug room guide thanks to ADean
Version 3.4 05/08/00
-added Sewers walkthrough
Version 3.5 05/12/00
-added more of the walkthrough
 -----------------
| 2.Introduction  |                    
 -----------------
I always hate this part, with all the why I am writing this faq crap. 
The reason that I am writing this faq is just because I feel like it, so 
leave me alone.
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| 3.Characters+Skills+Abilities+Gear Options |                      
 --------------------------------------------
Submitted fully by Kildread2@hotmail.com
3. Things you probably know

- Gears don't level up! (Seems like it to me...) It looks like the Gears 
are only more powerful when you outfit them with better equipment, they 
don't seem to be affected by your character's level. 

- Learning Deathblows early is the way to go! Take some time to always 
build up your deatblows, even if you cannot learn it at 100%, because 
you'll learn it automaticly when you reach the required level. Be aware 
that the deathblow must be at 100% before you learn it, you won't learn 
it if it isn't, even if you have the required level.

- Gear battles don't help learning deathblows! Battling in Gears can't 
make your characters learn any Deathblows so try to find a place with 
small enemies only so you don't get surprised with giant enemies when 
trying to learn Deathblows.

- Stop moving when sensing a battle! When a battle sequence is about to 
start, your Playstation unit may make a little "reading" noise. STOP 
MOVING! Because you can't jump because of that, but you can still move. 
So you might find yourself falling before the platform you were supposed 
to jump on!

- You can't get hyper-deathblows until you've got your limiters removed 
(at Shevat), they only seemed to appear when I got there. If anyone as 
proof of the contrary, I'll correct this.


If I forgot any basic stuff, be sure to e-mail me about it!

------------------------------------------------------------------------

4. Characters section

This section will explain all Deathblows and Chi/Ether techniques. Along 
with a rating on each character fighting ability. It will evolve as I 
advance in my current game.

************************************************************************
                             FEI FONG WONG

Rating: 8/10, average character, good HP and defense, fair attack 
numbers and biggest selection of deathblows. It's your main character 
and he usually is your best one (until Citan gets a sword that is...).

CHI ABILITIES :
GUIDED SHOT:
EP required : 2
Learned at : Begins with it.
Graphical representation : Fei concentrates and sends a ball of light on 
the enemy.
Effect : Damages enemy with Chi.

INNER HEALING:
EP required : 2
Learned at : Level 10
Graphical representation : Fei concentrates and light from above a 
character appears.
Effect : Heals a single ally.

IRON VALOR:
EP required : 4
Learned at : Level 20
Graphical representation : 3 circles of light centers around Fei and 
explode in white light.
Effect : Power-up attack power

COUNTER FORCE:
EP required : 4
Learned at : Level 35
Graphical representation : A yellow disk comes from the left side of the 
screen, stop on the right side and illuminates the screen with yellow 
light.
Effect : Enables counter-attack when attacked.

YANG POWER:
EP required : 5
Learned at : Level 46
Graphical representation : White, yellow, blue and green streams of 
light descends on Fei, little light-green sparkles emanates and 
concentrates on Fei, gives off a bright light before fading away.
Effect : Defense UP, Attack DOWN

YIN POWER:
EP required : 5
Learned at : Level 46
Graphical representation : Green, red and purple streams of light 
descends on Fei, little light-green sparkles emanates and concentrates 
on Fei, gives off a bright light before fading away.
Effect : Attack UP, Defense DOWN

RADIANCE:
EP required : 10
Learned at : Level 55
Graphical representation : A dark circle for on the opponents, blue rays 
centers on it while it's growing in size. The circle then changes for a 
sphere showing outer space which finally explodes in small pieces.
Effect : Damages with space chi.

BIG BANG:
EP required : 20
Learned at : Level 72
Graphical representation : The screen show the earth and the moon. A 
huge beam zaps across the galaxy and wipes out the earth and moon.
Effect : Damages with Gravity Lens.


NORMAL MOVES:
TRIANGLE: Hits with his left hand.

TRIANGLE: Turns around and hits with his right hand.

TRIANGLE: Turns around and do an upper hit with his left hand.

TRIANGLE: Hits forward with 2 arms out-stretched.

SQUARE: Kicks the head while turning.

SQUARE: Kicks at head and brings his foot down.

X: Hits enemy with his head.


DEATHBLOWS:
RAIJIN:
AP required : 4
Learned at : Level 6
Button sequence : triangle, X
Graphical representation : Fei charges energy in his punch and punch the 
opponent.

SENRETSU:
AP required : 5
Learned at : Level 12
Button sequence : triangle, triangle, X
Graphical representation : Kicks at head height, head-to-ground kick, 
kicks at head head height and launch the opponent into the air with a 
kick. Finishes with a 2 hands hit when the enemy lands.

HAGAN:
AP required : 5
Learned at : Level 17
Button sequence : square, X
Graphical representation : Jumps on enemy and hits with his feet 3 
times, finishes by turning around, hitting the enemy's head at the same 
time.

HOTEN:
AP required : 6
Learned at : Level 22
Button sequence : triangle, triangle, triangle, X
Graphical representation : Turns around, hitting enemy with his hands 4 
times, kicks at head height, kicks enemy's legs and finishes with an 
elbow hit.

TENBU:
AP required : 6
Learned at : Level 30
Button sequence : triangle, square, X
Graphical representation : Turns around and hits opponent with his hand, 
kicks to send opponent flying. Jumps in the air and use his feet to send 
opponent smashing on the ground.

RYUJIN:
AP required : 6
Learned at : Level 38
Button sequence : square, triangle, X
Graphical representation : Head bash, left uppercut, left lower punch, 
right uppercut and finishes with a 2 hands push.

KOHO:
AP required : 6
Learned at : Level 46
Button sequence : X, X
Graphical representation : Turns and hits with his right hand, the hit 
sends him turning a little away, dashes and left punch. Finishes with a 
2 hands hit.


HYPER-DEATHBLOWS
FUKEI:
AP required : 7
Learned at : Level 60
Button sequence : triangle, triangle, triangle, triangle, X
Graphical representation : Flips into the air and throws 13 fireballs in 
sequenced order, from right to left hand. Finishes with a last powerful 
fireball.

CHIKEI:
AP required : 7
Learned at : Level 60
Button sequence : triangle, triangle, square, X
Graphical representation : Jumps away from the enemy, charges up and 
punches the ground, sending a serie of earth pillars on the enemy.

KAKEI:
AP required : 7
Learned at : Level 60
Button sequence : triangle, square, triangle, X
Graphical representation : Flips in the air and emits energy. Falls on 
the enemy like a meteor and sends strong fire waves.

SUIKEI:
AP required : 7
Learned at : Level 60
Button sequence : square, triangle, triangle, X
Graphical representation : 4 hits that wraps the nemy into ice, a final 
hit makes the ice even bigger. Finishes with a crushing punch, 
shattering the ice.

KOKEI:
AP required : 7
Learned at : Level 70
Button sequence : square, square, X
Graphical representation : Deals 3 fast right kicks followed by a 
strong, electricity-charged split kick.

YAMIKEI:
AP required : 7
Learned at : Level 80
Button sequence : X, triangle, X
Graphical representation : Jumps away from enemy and various blue lights 
comes from the enemy and go to Fei. A purple whirlpool of light forms on 
the enemy.

************************************************************************
                             CITAN UZUKI

Rating: 8/10 (before having sword) 9/10 (when using sword), high HP at 
beginning, it's compensated by lower defense, good evade and great 
speed. He's usually the fastest in the group. When he starts using 
swords (much later in the game), he his VERY strong. You can use his 
elemental shields spells on enemies to weaken them agaisnt a certain 
element to attack them with that element!

ARCANE ABILITIES :
SAZANAMI:
EP required : 2
Learned at : Begins with it.
Graphical representation : 3 bright yellow lights flashes briefly around 
the screen.
Effect : Heals a single ally, more than Fei's Inner Healing.

RENKI:
EP required : 2
Learned at : Level 10
Graphical representation : Light glows around Citan and a white light 
curtain drops down the screen.
Effect : The next Arcane Ability you use will affect all allies.

FUUSEII:
EP required : 4
Learned at : Level 25
Graphical representation : Light-blue lights flashes around character 
and a light-blue circle appears around him.
Effect : Defense UP against Earth attacks, DOWN against Wind attacks.

CHISEII:
EP required : 4
Learned at : Level 25
Graphical representation : Green lights flashes around character and a 
green circle appears around him.
Effect : Defense UP against Wind attacks, DOWN against Earth attacks.

KASEII:
EP required : 4
Learned at : Level 25
Graphical representation : Green lights flashes around character and a 
red circle appears around him.
Effect : Defense UP against Water attacks, DOWN against Fire attacks.

SUISEII:
EP required : 4
Learned at : Level 25
Graphical representation : Blue lights flashes around character and a 
blue circle appears around him.
Effect : Defense UP against Fire attacks, DOWN against Water attacks.

RYOKUSHO:
EP required : 3
Learned at : Level 40
Graphical representation : A yellow medusa-like form lifts from the 
target, the screen then brightly flashes in light and the light seems to 
fade away in a circle pattern around the character.
Effect : Removes all Physical Status (Poison and such).

REISHO:
EP required : 3
Learned at : Level 42
Graphical representation : A white medusa-like form lifts from the 
target, the screen then brightly flashes in light and the light seems to 
fade away in a circle pattern around the character.
Effect : Removes all Mental Status (Confuse and such).

KOGA:
EP required : 2
Learned at : Level 52
Graphical representation : Green rays focus on a blue circle around the 
targeted character, emits a rainbow-colored wave before fading away.
Effect : Defense UP, Attack DOWN

YAMIGA:
EP required : 2
Learned at : Level 54
Graphical representation : A dark shroud covers the target and a blue 
circle appears on him, emits a rainbow-colored wave before fading away.
Effect : Attack UP, Defense DOWN

SENKEI:
EP required : 6
Learned at : Level 60
Graphical representation : Various japanese characters appears around 
the target and a red glow appears above it.
Effect : Reduces the time between turns


NORMAL MOVES (without sword):
TRIANGLE: Does a chop with his left hand.

TRIANGLE: Turns around and does a chop with his right hand.

TRIANGLE: Turns in the air and lands his left foot on the enemy.

TRIANGLE: Hits the enemy with his finger.

SQUARE: Citan doesa split, hitting the enemy with his right foot.

SQUARE: Jumps in the air and turns around, hitting enemy with his feet.

X: Dashes toward the enemy and hits with his 2 hands in front of him.


NORMAL MOVES (with sword):
TRIANGLE: A quick horizontal slash.

TRIANGLE: Stabs with his sheath.

TRIANGLE: A wide horizontal slash.

TRIANGLE: A fast vertical slash.

SQUARE: Slashes with his sword, followed by a stab.

SQUARE: 2 big slashes with his sword.

X: A big slash, jumps in the air and turns with the sword outstretch, 
hitting the enemy in the process.


DEATHBLOWS (without sword):
UKIGUMO:
AP required : 4
Learned at : Level 6
Button sequence : triangle, X
Graphical representation : Chops with left hand, punches down with right 
hand, launch enemy with upper left punch. Jumps in the air and hits 
enemy to slam it onto the ground.

MUFU:
AP required : 5
Learned at : Level 12
Button sequence : triangle, triangle, X
Graphical representation : Citan charges up while a shadow image of him 
does 2 right chops and a 2 hands hit, then, Citan hits with a powered 2 
hands hit. 

JINRAI:
AP required : 5
Learned at : Level 17
Button sequence : square, X
Graphical representation : Citan charges up while a shadow image of him 
does a split kick and a right chop, then, Citan does a powered right 
chop.

SHINRAI:
AP required : 6
Learned at : Level 22
Button sequence : triangle, triangle, triangle, X
Graphical representation : Citan charges up while a shadow image of him 
does a split kick and a jumping turning double-kick, then, Citan hits 
with an upper blow, lower blow and slams the opponent on the ground with 
his hand.

RENKEN:
AP required : 6
Learned at : Level 30
Button sequence : triangle, square, X
Graphical representation : Citan charges up while a shadow image of him 
does a left and right chop, a split kick and a jumping turning double-
kick, finally, a 2 hands blow. Then, Citan does a 2 hands blow and lifts 
in the air, turning in a counter-clockwise pattern.

HAKAI:
AP required : 6
Learned at : Level 38
Button sequence : square, triangle, X
Graphical representation : Citan charges up while a shadow image of him 
does asplit kick and a right chop, then, Citan dashes towards the enemy 
and hits it with his 2 hands, sending him away.

OUGI:
AP required : 6
Learned at : Level 46
Button sequence : X, X
Graphical representation : Hits with his 2 hands, slides and turns, 
hitting with his left leg on the ground, sending the opponent over him. 
Hits with his 2 hands to keep the opponent into the air and finally let 
it fall to the ground.

HYPER-DEATHBLOWS (without sword):
WILLOW WIND:
AP required : 7
Learned at : Level 60
Button sequence : triangle, triangle, triangle, triangle, X
Graphical representation : Jumps away from enemy and charges up 
electricity. Sends an horizontal line of electricty through the target.

RARE EARTH:
AP required : 7
Learned at : Level 60
Button sequence : triangle, triangle, square, X
Graphical representation : Charges up and punches the ground near the 
enemy. A huge pillar comes from the earth under the enemy and quickly 
retracts in the earth.

HELL FIRE:
AP required : 7
Learned at : Level 60
Button sequence : triangle, square, triangle, X
Graphical representation : Charges up, turns and move away from enemy. A 
pillar of fire sticks the enemy on the ground and quickly retracts in 
the sky.

TSUNAMI ICE:
AP required : 7
Learned at : Level 60
Button sequence : square, triangle, triangle, X
Graphical representation : Charges up with ice energy and hits with a 
circle row of spikes on his hands.


DEATHBLOWS (with sword):
AMAOTO:
AP required : 4
Learned at : Level 6
Button sequence : triangle, X
Graphical representation : Jumps in the air and deals a powerful swipe 
with his sword.

ENGETSU:
AP required : 5
Learned at : Level 12
Button sequence : triangle, triangle, X
Graphical representation : A quick horizontal slash, hits with his 
sheath while turning, lifts his sword over him and slashes it hard on 
the enemy.

AMAGUMO:
AP required : 5
Learned at : Level 17
Button sequence : square, X
Graphical representation : Stabs the enemy and lifts it over him with 
his sword, deals 2 blows before letting the enemy down.

HIMATSU:
AP required : 6
Learned at : Level 22
Button sequence : triangle, triangle, triangle, X
Graphical representation : A powerful slash which sends the enemy in the 
air. Jumps at the enemy and drills it with his sword before sending it 
away with his feet.

YAKO:
AP required : 6
Learned at : Level 30
Button sequence : triangle, square, X
Graphical representation : Turns like a wheel with the sword out, 
hitting the enemy 3 times, finishes with a powerful slash then sends the 
enemy away. 

ZANRETSU:
AP required : 6
Learned at : Level 38
Button sequence : square, triangle, X
Graphical representation : Gets his sword out and turns it clockwise 
before dealing 2 powerful slashes.

MYOGETSU:
AP required : 6
Learned at : Level 46
Button sequence : X, X
Graphical representation : Charges up while blue sparkles forms a red-
purple circle on the enemy. Dashes and deals a powerful slash that 
grounds the opponent, jumps and turns with his sowrd out, hitting the 
opponent in the process.

HYPER-DEATHBLOWS (with sword):
FESTIVE WIND:
AP required : 7
Learned at : Level 60
Button sequence : triangle, triangle, triangle, triangle, X
Graphical representation : Jumps away fro mthe enemy, the screen grows 
dark, dashes and deals a very powerful slash that sends the enemy high 
up into the air. A wolf howls in the distance, clouds, moon and japanese 
writing appears. The enemy then falls hard on the ground.

RUMBLE EARTH:
AP required : 7
Learned at : Level 60
Button sequence : triangle, triangle, square, X
Graphical representation : Gets his sword out and turns around. Pierces 
through his own body to stab the enemy while rose petals flutters in the 
screen.

HAZE OF FIRE:
AP required : 7
Learned at : Level 60
Button sequence : triangle, square, triangle, X
Graphical representation : A sparkle of light appears on the swrod, 
deals 3 slashes, each slash emanates a circle fire wave that burns the 
enemy.

CRYSTAL WATER:
AP required : 7
Learned at : Level 60
Button sequence : square, triangle, triangle, X
Graphical representation : Jumsp away from enemy, water energy seems to 
come from the sword. Does 8 slashes that lifts the opponents in the air. 
Each slash emanates water energy.


************************************************************************
                         BARTHOLOMEW FATIMA

Rating: 7/10, he has good HP and good attack (since he uses a weapon). 
However, he lacks on the evade side and overall defense. He his a little 
slow also. His spells are useless.

ETHER ABILITIES :
WILD SMILE:
EP required : 2
Learned at : Begins with it.
Graphical representation : A dark circle with multi-color stripes 
appears around enemy.
Effect : Lowers enemy's accuracy.

HEAVEN CENT:
EP required : 2
Learned at : Level 18
Graphical representation : Flips a coin high into the sky and the coin 
fall on the enemy like a meteor.
Effect : Damage enemy with the coin.

WHITE LURE:
EP required : 3
Learned at : Level 28
Graphical representation : Yellow light centers on the target and a 3-
pointed red form is getting bigger, finally exploding in a circle of 
yellow light.
Effect : All attacks made by the target will direct Bart.

RED COLOGNE:
EP required : 4
Learned at : Level 38
Graphical representation : A blue sphere emiting blue light rays appears 
on Bart, the sphere illuminates the screen in light and fades in 
nothingness.
Effect : Attack power UP

BLUE COLOGNE:
EP required : 6
Learned at : Level 42
Graphical representation : The words "ACC UP" and "EVA UP" turns and 
centers on Bart.
Effect : Accuracy & Evade UP

WHITE COLOGNE:
EP required : 6
Learned at : Level 50
Graphical representation : A multi-colored circle appears on Bart, Bart 
seems to grow in size before the circle fades away.
Effect : Enables counter-attack

WIND MODE:
EP required : 4
Learned at : Level 56
Graphical representation : A green shroud of light surrounds the 
character while green rays of light centers above him. The light then 
explodes in wind in an X pattern.
Effect : Gets wind elemental attack.

EARTH MODE:
EP required : 4
Learned at : Level 56
Graphical representation : A yellow shroud of light surrounds the 
character while yellow rays of light centers above him. The light then 
explodes in yellow light in an X pattern.
Effect : Gets earth elemental attack.

FIRE MODE:
EP required : 4
Learned at : Level 56
Graphical representation : A red shroud of light surrounds the character 
while red rays of light centers above him. The light then explodes in 
fire in an X pattern.
Effect : Gets fire elemental attack.

WATER MODE:
EP required : 4
Learned at : Level 56
Graphical representation : A blue shroud of light surrounds the 
character while blue rays of light centers above him. The light then 
explodes in water in an X pattern.
Effect : Gets water elemental attack.


NORMAL MOVES:
TRIANGLE: Hits at head height with his whip in the right hand.

TRIANGLE: Hits at leg height with his whip in the left hand.

TRIANGLE: Hits at head height with his whip in the right hand.

TRIANGLE: Hits at head height with his whip in the left hand.

SQUARE: Hits at leg height with both whips.

SQUARE: Hits with one whip above the enemy and the other under it.

X: 2 whips hit at head height.


DEATHBLOWS:
HEAD HUNTER:
AP required : 4
Learned at : Starts with it.
Button sequence : triangle, X
Graphical representation : Make the whip turn like a circle and uses it 
to launch oponent in the air.

TWIN SONIC:
AP required : 5
Learned at : Level 12
Button sequence : triangle, triangle, X
Graphical representation : Hits enemy with both whips, grab it from 
behind and deal 2 hits by flipping both whips, finish by sending oponent 
in the air.

RYTHM SHOCK:
AP required : 5
Learned at : Level 17
Button sequence : square, X
Graphical representation : Use whip to send opponent in the air, deals 2 
punches when it lands.

DYNAMIC:
AP required : 6
Learned at : Level 22
Button sequence : triangle, triangle, triangle, X
Graphical representation : Red whip hit, blue whip hit and yellow whip 
hit. Grabs enemy with his whip and makes it turns around in the air 
before he release it to fall on the ground.

ASTRAL:
AP required : 6
Learned at : Level 30
Button sequence : triangle, square, X
Graphical representation : Grabs enemy from behind with his left whip, 
energy goes from Bart to the enemy, using the whip. The seems to enlarge 
in a yellow dome, finishes with Bart hittin with one whip over and one 
under the opponent, sending a shockwave to hit the enemy.

BRACER:
AP required : 6
Learned at : Level 38
Button sequence : square, triangle, X
Graphical representation : Rights kicks the enemy in the air, hits with 
2 whips from over him, hits with 2 whips from under him and hits with 2 
whips from over him. The enemy falls to the ground then.

JUSTICE:
AP required : 6
Learned at : Level 46
Button sequence : X, X
Graphical representation : Hits with his right and left whips in order 
for 7 hits, hits with his 2 whips 2 times and finishes with a strong 2 
whips blow.

HYPER-DEATHBLOWS:
ANGEL:
AP required : 7
Learned at : Level 57
Button sequence : triangle, triangle, triangle, triangle, X
Graphical representation : A pair of wings grows on Bart's back and the 
screen fills with orange rays. Bart takes the air and flaps his wings at 
the enemy, creating a tornado.

LAND BREAK:
AP required : 7
Learned at : Level 57
Button sequence : triangle, triangle, square, X
Graphical representation : Charges up and jumps away from the enemy, 
punches the ground in front of him. An earth structure covers the enemy 
and then shatters.

PROMINENCE:
AP required : 7
Learned at : Level 57
Button sequence : triangle, square, triangle, X
Graphical representation : Jumps away from the enemy and throws 2 
firebals at it, creating a huge fire pillar on the enemy. The fire 
pillar burns for several seconds before fading away.

TORNADO:
AP required : 7
Learned at : Level 57
Button sequence : square, triangle, triangle, X
Graphical representation : Jumps away from the enemy and throws 2 blue 
balls at it. The screen then switches to a water-effect and bubbles 
appears around the enemy.


************************************************************************
                             RICO BANDERAS

Rating: 6/10, good HP, great physical defense and attack power, highest 
in the group. His Ether Defense is extremely low however, so he falls 
prey to spells pretty easily. He is also very sluggish and takes a while 
before he can hit. He tends to miss his hits often against many 
opponents. His spells are rather useless.

SPIRIT ABILITIES :
STEEL FIST:
EP required : 2
Learned at : Begins with it.
Graphical representation : Yellow circles descends on Rico and a red 
light flashes on him. Rico appears to grow in size.
Effect : Attack power-up

STEEL BODY:
EP required : 2
Learned at : Begins with it.
Graphical representation : Blue rays centers on Rico, forming a multi-
colored circle, Rico appears to grow in size.
Effect : Defense power-up

STEEL SPIRIT:
EP required : 2
Learned at : Level 50
Graphical representation : A rainbow-colored pillar surrounds Rico and a 
colored wave is expelled.
Effect : Ether Defense power-up

STEEL METTLE:
EP required : 4
Learned at : Level 60
Graphical representation : A ball of energy appears in front of Rico, 
when the ball is big enough, Rico punches and kicks parts of itat the 
enemy.
Effect : Damages with Spirit Shots.


NORMAL MOVES:
TRIANGLE: Do a punch with his right hand.

TRIANGLE: Punch at leg height with his left hand.

TRIANGLE: Hits with his right elbow.

TRIANGLE: Backslap from his right hand.

SQUARE: Kicks with his right leg.

SQUARE: Turns around and kicks enemy with right leg.

X: Charges-up his left punch and punch through opponent sneding them a 
little 
upward.


DEATHBLOWS:
RICO ROCKET:
AP required : 4
Learned at : Starts with it.
Button sequence : triangle, X
Graphical representation : Jumps in the air and hits opponent 
horizontaly with his feet.

DEATH DRIVE:
AP required : 5
Learned at : Starts with it.
Button sequence : triangle, triangle, X
Graphical representation : Grabs enemy and falls on his back, slamming 
enemy on the ground.

BANDERAS:
AP required : 5
Learned at : Level 17
Button sequence : square, X
Graphical representation : Jumps in an inversed-clock pattern and grabs 
enemy with his feet, turns in the air in a clockwise pattern and falls 
on belly, smashing opponent on the ground.

DRAGON FIST:
AP required : 6
Learned at : Level 22
Button sequence : triangle, triangle, triangle, X
Graphical representation : Charges-up left hand and grabs opponent, 
squeezes it. Finishes by releasing his grip and doing an uppercut with 
his right hand.

FIRE BOMB:
AP required : 6
Learned at : Level 30
Button sequence : triangle, square, X
Graphical representation : Grabs enemy in his hands, jumps in the air 
and falls on enemy. 

PILE CRUSHER:
AP required : 6
Learned at : Level 38
Button sequence : square, triangle, X
Graphical representation : Grabs the enemy, jumps in the air and tucks 
the enemy between his legs. Falls on the ground, effectivly smashing the 
enemy at the same time.

SPIN STRIKE:
AP required : 6
Learned at : Level 46
Button sequence : X, X
Graphical representation : Jumps in the air andturns to fall on his 
belly, smashing the enemy under him.

HYPER-DEATHBLOWS:
DEATH ROLL:
AP required : 7
Learned at : Level 58
Button sequence : triangle, triangle, triangle, triangle, X
Graphical representation : Picks up the enemy and turns on himself, 
hitting the enemy 2 times on the ground. Jumps into the air while 
turning and smashes the enemy on the ground, sending some rocks away.

FLAME LARIAT:
AP required : 7
Learned at : Level 58
Button sequence : triangle, triangle, square, X
Graphical representation : An horizontal line of fire covers Rico and 
the enemy while Rico does a powerful punch.

HELL SPLASH:
AP required : 7
Learned at : Level 58
Button sequence : triangle, square, triangle, X
Graphical representation : Picks up the enemy and holds him over his 
head while fire energy fills the screen and rocks fall around. Finishes 
by smashing the enemy down.


************************************************************************
                           ELHAYM VAN HOUTEN

Rating: 7/10, a little low HP and low defense. Good ether defense 
however. Not the best character, but not the worse. She has a wide 
variety of useful spells also. 

8/10, if you outfit her properly, equip an Ether Doubler and an 
Economether (not necessary) and her spells will be more worthwhile.

ETHER ABILITIES :
ANEMO BOLT:
EP required : 2
Learned at : Begins with it.
Graphical representation : Green lightning strikes the target.
Effect : Damage from Lightning

TERRA LANCE:
EP required : 2
Learned at : Begins with it.
Graphical representation : The ground explodes in green bursts under the 
target.
Effect : Damage from Earth Wave

THERMO CUBE:
EP required : 2
Learned at : Begins with it.
Graphical representation : A pillar of fire bursts from under the 
target.
Effect : Damage from Fire Shroud

AQUA ICE:
EP required : 2
Learned at : Begins with it.
Graphical representation : White rays appear around opponent and an ice 
pillar bursts from under the opponent.
Effect : Damage from Flash Freeze

ANEMO BURN:
EP required : 4
Learned at : 20
Graphical representation : 3 blue rays of lightning hits the same area, 
causing some discharage in that area. 
Effect : Damage from High Voltage

TERRA STORM:
EP required : 4
Learned at : 20
Graphical representation : Many rocks fall on the enemies of an area and 
a final big boulder squishes them. 
Effect : Damage from Landslide

THERMO DRAGON:
EP required : 4
Learned at : 20
Graphical representation : The ground explodes in fire in an area and 
black smoke sems to seep from the ground. 
Effect : Damage from Incinerate

AQUA MIST:
EP required : 4
Learned at : 20
Graphical representation : Blue little lights flashes accross the screen 
and 4 big ice structures appear in an area (over enemies) and shatters. 
Effect : Damage from Vast Freeze

ANEMO WAVE:
EP required : 10
Learned at : 55
Graphical representation : A bright blue circle appears in the middle of 
the screen and emits several blue and purple thunderbolts around the 
screen. 
Effect : Damage from Plasmaflash

TERRA GHOST:
EP required : 10
Learned at : 55
Graphical representation :  4 big rocks comes floating on the enemies, a 
bright light flashes in the middle and sends the rocks away.
Effect : Damage from Bury Alive

THERMO LARGO:
EP required : 10
Learned at : 55
Graphical representation : A small glow grows into the middle of the 
screen, emits several rays of lights. After a moment it stops growing 
and explodes in a huge and fiery explosion.
Effect : Damage from Detonate

AQUA LORD:
EP required : 4
Learned at : 20
Graphical representation : The screen zooms to show the area over the 
enemies, revealing an ice block. The ice block falls on the enemies and 
shatters into thousands of little pieces. 
Effect : Damage from Avalanche


NORMAL MOVES:
TRIANGLE: Stabs with her rod.

TRIANGLE: Slashes her rod.

TRIANGLE: Turns around and slashes her rod.

TRIANGLE: Turns, makes rod spins in her hand and slashes it on enemy.

SQUARE: Jumps and kick the enemy.

SQUARE: Clockwise turn, hitting enemy with her feet in the process.

X: Slashes with her rod held by her 2 hands and left kick.


DEATHBLOWS:
SCREAMER:
AP required : 4
Learned at : Level 5
Button sequence : triangle, X
Graphical representation : Expels various colored bubbles on the enemy.

CYCLONE KICK:
AP required : 5
Learned at : Level 12
Button sequence : triangle, triangle, X
Graphical representation : Left-to-right slash, turns around and 
slashes, left slash and finishes with a clockwise turn, sending opponent 
away.

BREAKTHROUGH:
AP required : 5
Learned at : Level 17
Button sequence : square, X
Graphical representation : Clockwise feet hit, multiple quick stabs from 
her rod and one final stab, passing through her opponent.

DOUBLE SHOCK:
AP required : 6
Learned at : Level 22
Button sequence : triangle, triangle, triangle, X
Graphical representation : Stabs with 2 rods (One in each hand), jumps 
in the air and dives her rod on the opponent, finishes with a final kick 
to send opponent away.

SKY ATTACK:
AP required : 6
Learned at : Level 30
Button sequence : triangle, square, X
Graphical representation : Jumps and turns in the air, smashes her rod 
on the enemy.

BRIGHT SPARK:
AP required : 6
Learned at : Level 38
Button sequence : square, triangle, X
Graphical representation : Makes 2 rods (one in each hand) turn, gets a 
little away from her opponent, she then dashes and stabs with her left 
rod.

STING KICK:
AP required : 6
Learned at : Level 46
Button sequence : X, X
Graphical representation : Stabs her rod, turns around and slashes her 
rod. Finishes by jumping him the air, hitting the enemy on the way up.

HYPER-DEATHBLOWS:
ANEMO ZAP:
AP required : 7
Learned at : Level 56
Button sequence : triangle, triangle, triangle, triangle, X
Graphical representation : Jumps away and creates a big ball of wild 
electricity. She swings the ball around like a flail and hits the enemy 
3 times with it.

TERRA CHARGE:
AP required : 7
Learned at : Level 56
Button sequence : triangle, triangle, square, X
Graphical representation : Jumps away, many little moles comes out of 
the ground and tries to hit the enemy, all hits with the words MISS! who 
appears. A big mole then comes out and hits with it's claws while the 
word HIT! stumble into the screen.

THERMO THUMP:
AP required : 7
Learned at : Level 56
Button sequence : triangle, square, triangle, X
Graphical representation : Flips in the air and a meteorite zooms into 
the screen. The meteorite falls into the enemy, unleashing strong fire 
waves.

AQUA FROST:
AP required : 7
Learned at : Level 56
Button sequence : square, triangle, triangle, X
Graphical representation : Jumps away from enemy and begins turning on 
herself. Ice comes and surounds her in a star-like pattern and she hits 
the enemy several times with the ice points surrounding her.


************************************************************************
                           BILLY LEE BLACK

Rating: 8/10, a little low HP, fair ether and physical defense, good 
attack numbers. Coolest deathblows in the game! The bullets limitations 
are a weakness though... He his also the best healing character in the 
game! You can use his elemental shields spells on enemies to weaken them 
agaisnt a certain element to attack them with that element!

ETHER ABILITIES :
PURITY LIGHT:
EP required : 2
Learned at : Begins with it.
Graphical representation : A blue circle of light appears under the 
target and light concentrates over him. The light then explodes in many 
red sparkles.
Effect : Cures any status changes.

HEALING LIGHT:
EP required : 2
Learned at : Begins with it.
Graphical representation : A sequence of light pillars comes from the 
right and circles around the character before touching him, unleashing 
blue light in a circle pattern around the character.
Effect : Heals one ally

HOLY LIGHT:
EP required : 4
Learned at : Begins with it.
Graphical representation : Same as the Healing Light ability, it's on 
all characters at once this time.
Effect : Heals the entire party.

GODDESS CALL:
EP required : 4
Learned at : Begins with it.
Graphical representation : 4 sequences of red circle-like lights comes 
from each corner of the screen, concentrating on Billy. It then explodes 
in bright light and multiples images of Billy seem to center on the real 
one.
Effect : Reduces the time between turns.

GODDESS EYES:
EP required : 4
Learned at : Begins with it.
Graphical representation : Orange and blue rays of light centers on the 
target, forming a translucent crystal around him. 
Effect : Defense UP

WIND SHIELD:
EP required : 4
Learned at : Level 55
Graphical representation : Green pillars of light rises from under the 
target, emits a green + sign and bathes the target in green sparkles. 
Effect : Earth Defense UP, Wind Defense DOWN

EARTH SHIELD:
EP required : 4
Learned at : Level 55
Graphical representation : Orange pillars of light rises from under the 
target, emits a yellow + sign and bathes the target in yellow sparkles. 
Effect : Wind Defense UP, Earth Defense DOWN

FIRE SHIELD:
EP required : 4
Learned at : Level 55
Graphical representation : Red pillars of light rises from under the 
target, emits a red + sign and bathes the target in red sparkles. 
Effect : Water Defense UP, Fire Defense DOWN

WATER SHIELD:
EP required : 4
Learned at : Level 55
Graphical representation : Blue pillars of light rises from under the 
target, emits a blue + sign and bathes the target in blue sparkles. 
Effect : Fire Defense UP, Water Defense DOWN

GODDESS WAKE:
EP required : 8
Learned at : Level 60
Graphical representation : Unknown (No KO'd characters) 
Effect : Revive a KO'd character.


NORMAL MOVES:
TRIANGLE: Fires his right handgun.

TRIANGLE: Fires his left handgun.

TRIANGLE: Holds one handgun with his 2 hands, points and then shoots.

TRIANGLE: Checks the loading of his left handgun, he then points and 
shoots.

SQUARE: Gets his right ether gun out and shoots.

SQUARE: Gets his left ether gun out and shoots.

X: Makes his big gun slides in his hands while crouching and shoots.


DEATHBLOWS:
ADAMS APPLE:
AP required : 4
Learned at : Begins with it.
Button sequence : triangle, X
Graphical representation : Flips a coin in the air, gets his right 
handgun out while it's in the air, fires on the coin when it's on the 
enemy.

GUNHOLIC:
AP required : 5
Learned at : Begins with it.
Button sequence : triangle, triangle, X
Graphical representation : GFets his 2 handguns out and fires 4 shots 
from right to left handgun while crouching. He finishes by getting his 
big gun out firing it.

HELL BLAST:
AP required : 5
Learned at : Begins with it.
Button sequence : square, X
Graphical representation : Gets his left ether gun out and fires an 
extremely powerful blast.

NUT CRACK:
AP required : 6
Learned at : Begins with it.
Button sequence : triangle, triangle, triangle, X
Graphical representation : Gets his 2 handguns out and fires 
consecutives shoots from right to left handguns for a total of 8 shots.

SKY WALKER:
AP required : 6
Learned at : Level 30
Button sequence : triangle, square, X
Graphical representation : Slides under the enemy and kicks it into the 
air. Gets his 2 handguns out and fires 4 shots from left  to right 
handgun to keep the opponent into the air. He then gets his big gun out 
and shoots before the enemy falls on him.

DEVIL BLAST:
AP required : 6
Learned at : Level 38
Button sequence : square, triangle, X
Graphical representation : Gets his 2 ether guns out and crouches on his 
knee, fires his left and right gun in order before storing them away.

BANFRAU:
AP required : 6
Learned at : Level 46
Button sequence : X, X
Graphical representation : Throws his big gun into the air and jumps 
near the enemy. Gets out his 2 handguns and fires 4 shots while sliding 
under the enemy. Kicks the nemy into the air, the big gun then comes 
falling into the hands of Billy and he fires on the enemy before it 
falls on him.

HYPER-DEATHBLOWS:
TRUE DREAM:
AP required : 7
Learned at : Level 57
Button sequence : triangle, triangle, triangle, triangle, X
Graphical representation : Gets out a cushion and puts it on the enemy. 
Gets out his big gun and fires through the cushion and enemy with a red 
blast, sending a blue shockwave around.

HOLY GATE:
AP required : 7
Learned at : Level 57
Button sequence : triangle, triangle, square, X
Graphical representation : Gets his 2 ether guns out and charges them 
up. Fires on the enmy with his ether guns used as machine guns.

DEAR FRIEND:
AP required : 7
Learned at : Level 57
Button sequence : triangle, square, triangle, X
Graphical representation : Lepas out of view and the screen switches to 
a first person view while Billy fires a rifle gun 11 times on the 
target, lifting him into the air. Finishes with a final shot before 
resuming the battle.


************************************************************************
                           MARIA BALTHASAR

Rating: 5/10, low HP, low defense, low attack, low speed, low 
EVERYTHING. A really crappy fighter, just has good spells, but you need 
EP to use them. She doesn't have any deathblows also.

CONTROLS ABILITIES :
ROBO BEAM:
EP required : 2
Learned at : Begins with it.
Graphical representation : Seibzehn comes into the fight and fires a 
high-powered beam on the enemies.
Effect : Damages with beam.

ROBO MISSILE:
EP required : 4
Learned at : Begins with it.
Graphical representation : Seibzehn comes into the fight and launches 
multiple small missiles on the enemies.
Effect : Damages with missiles.

ROBO PUNCH:
EP required : 5
Learned at : 48
Graphical representation : Seibzehn comes into the fight and emits a 
huge shockwave on the enemies.
Effect : Damages with Mega-punch.

ROBO KICK:
EP required : 8
Learned at : 50
Graphical representation : Seibzehn comes into the fight and steps on 
the enemies, emiting a huge shockwave.
Effect : Damages with Giga-kick.


NORMAL MOVES:
TRIANGLE: Right step kick.

TRIANGLE: Left step kick.

TRIANGLE: Makes the enemy dangle inside a whirld of bubbles.

TRIANGLE: Right step kick.

SQUARE: Tries to make powered punch move.

SQUARE: Flips on her head and hits with her feet.

X: Tries to make a powered punch move.


************************************************************************
                               CHU-CHU

Rating: 5/10, don't havce deathblows some useful spells, but by the time 
you get that character, the others are much more useful. A waste of 
time.

SPELLS ABILITIES :
FOREST DANCE:
EP required : 2
Learned at : Begins with it.
Graphical representation : Dances around and an heart hits the target, 
healing it's wounds.
Effect : Heals damage to one ally.

CULEN PRAYER:
EP required : 2
Learned at : Begins with it.
Graphical representation : Jumps on target and jumps into the air, a 
chu-chu image appears on the right side of the screen. A ray of light 
covers the target and reveals chu-chu as knocked him down. She gets on 
the target and emanates some light.
Effect : Heals physical status (Poison and such).

MYRM PRAYER:
EP required : 2
Learned at : Begins with it.
Graphical representation : Jumps on target and jumps into the air, 4 
chu-chu images appears in each corner and several beams of light dashes 
across the screen, all touching the target.
Effect : Heals mental status (Confuse and such).

PLAY DEAD:
EP required : 2
Learned at : Begins with it.
Graphical representation : A star falls on Chu-Chu and she makes a 
rather dramatic death sequence before falling down.
Effect : Ignored by enemy. (Can't move also)

MAIDEN KISS:
EP required : 8
Learned at : 40
Graphical representation : Unknown (No KO'd characters)
Effect : Revives a KO'd character.

FOREST WIND:
EP required : 4
Learned at : 50
Graphical representation : Chu-Chu flips into the air and launches 4 
green-orange colored disks at the enemy with her feet.
Effect : Damages with Project Air.

EARTH GNOME:
EP required : 6
Learned at : 55
Graphical representation : Many stars appears andshrink in size, each 
star location brings an earth spike out.
Effect : Damages with Call Titan.

ANCIENT MYTH:
EP required : 10
Learned at : 60
Graphical representation : A blue circle of light descends on the 
enemies, emits an orange cone of light and sends multiple red waves of 
energy through the cone. Explodes in a huge, fiery blast at the end.
Effect : Damages with Mystic Power.


NORMAL MOVES:
TRIANGLE: Left punch.

TRIANGLE: Left punch.

TRIANGLE: Left punch.

TRIANGLE: Left punch.

SQUARE: Jumps in the air and hits with her 2 feet.

SQUARE: Jumps in the air and hits with her 2 feet.

X: Claps her hands on the enemy.


************************************************************************
                           EMERALDA ???????

Rating: 7/10, fair hp, medium strength, good speed. A good character 
when she's a child.

9/10, when an adult, she has nearly the same power as Citan when he has 
a sword, along that she has some pretty good spells.

ETHER ABILITIES :
ANEMO DHARM:
EP required : 3
Learned at : Begins with it.
Graphical representation : Multiple thunderbolts strikes the opponent, 
hiding it from view. The electricity then fades away in a blue pillar.
Effect : Damages with Nanobolt.

TERRA FEIST:
EP required : 3
Learned at : Begins with it.
Graphical representation : The screen shows 27 cubes over the enemy, all 
disposed so they forms a big cube. The cubes descends on the enemy and 
enlarge in size before fading away in a bright outburst of light.
Effect : Damages with Nanocube.

THERMO GORD:
EP required : 3
Learned at : Begins with it.
Graphical representation : Fire engulfs the target and forms a red-hot 
rock over it. The rock then explodes in a fiery blast.
Effect : Damages with Immolate.

AQUA AROUM:
EP required : 3
Learned at : Begins with it.
Graphical representation : A blue pillar of light appear on the enemy 
and bubbles of water falls on it.
Effect : Damages with Waterfall.

ANEMO OMEGA:
EP required : 6
Learned at : Begins with it.
Graphical representation : A tunnel of stormy clouds appear in the 
background, lightning strikes in the distance. The tunnel zooms in and 
the enemies are hitten by several lightning arcs.
Effect : Damages with Air To Plasma.

TERRA HOLZ:
EP required : 6
Learned at : Begins with it.
Graphical representation : A rock structure rolls in the background 
while the screen fills with fire pillars. The screen flashes brightly.
Effect : Damages with Bury Alive.

THERMO GIEST:
EP required : 6
Learned at : Begins with it.
Graphical representation : Red rays of light appears from above and the 
screen fills with yellow light. Finishes with a stong fire effect that 
fills the screen.
Effect : Damages with Firestorm.

AQUA DHAUM:
EP required : 6
Learned at : Begins with it.
Graphical representation : Water seems to erupt from the ground and 
lifts some parts of the land. The screen flashes brightly, ending the 
effect.
Effect : Damages with Geyser.


NORMAL MOVES (Child):
TRIANGLE: Her right arm forms a spike and hits the enemy.

TRIANGLE: Her hair forms a big hammer and hits the enemy.

TRIANGLE: Hits with her right foot in a curved blade form.

TRIANGLE: Her hair forms a spike and hits the enemy.

SQUARE: Turns and hits with her hair forming a curved blade.

SQUARE: Turns like a wheel a hits with her feet in the process.

X: Her hair turns into a bunch of spikes, hitting the enemy.

NORMAL MOVES (Adult):
TRIANGLE: Hits with right arm in sword form.

TRIANGLE: Turns and hits with cutting feet.

TRIANGLE: Hits with hair in 3-point fork form.

TRIANGLE: Hits with left hand inhammer form.

SQUARE: Turns and hits with her hair forming a curved blade.

SQUARE: Turns like a wheel a hits with her feet in the process.

X: Hits with hair in a morning star form.

DEATHBLOWS(Child):
LEG CUTTER:
AP required : 4
Learned at : Begins with it.
Button sequence : triangle, X
Graphical representation : Sends the enemy away with a right punch, 
turns with her feet forming blades and falls on the enemy while in that 
sawblade state.

WAVE CUTTER:
AP required : 5
Learned at : Begins with it.
Button sequence : triangle, triangle, X
Graphical representation : Sends 2 arcs of light with her right and left 
arm in order, jumps in the air and her feet forms a sickly-like weapon. 
Falls and pierces through the enemy.

LEG SPIN:
AP required : 5
Learned at : Begins with it.
Button sequence : square, X
Graphical representation : Puts her right leg on the enemy and uses it 
like a drill.

HAMMERHEAD:
AP required : 6
Learned at : Begins with it.
Button sequence : triangle, triangle, triangle, X
Graphical representation : Jumps in the air and smashes her hair in the 
form of a hammer on the enemy, points her feet at the enemy and they 
turn into spikes.

GRAND ARM:
AP required : 6
Learned at : Begins with it.
Button sequence : triangle, square, X
Graphical representation : Punches the ground in front of the enemy and 
small spikes comes from under the enemy.

DIVIDER:
AP required : 6
Learned at : Begins with it.
Button sequence : square, triangle, X
Graphical representation : All the molecules forming Emeralda passes 
right through the enemy and reforms on the other side.

FLYING ARM:
AP required : 6
Learned at : Begins with it.
Button sequence : X, X
Graphical representation : Sendsan arc of light with her left arm, hits 
2 times with a part of her hair, turns and hits with her hair in a 
curved blade form. Finishes by hitting with her hair in the form of a 
hammer.

HYPER-DEATHBLOWS:
TORNADO HAND:
AP required : 7
Learned at : Level 63
Button sequence : triangle, triangle, triangle, triangle, X
Graphical representation : Jumps away from enemy and her 2 hands for a 
long, flat piece of material which she flaps around, creating a tornado 
on the enemy.

REYCOUNT:
AP required : 7
Learned at : Level 63
Button sequence : triangle, triangle, square, X
Graphical representation : Changes into a ball of light and goes away 
from enemy. Sends part of the ball to hit the enemy 4 times and the 
parts rejoin with the main ball. Reforms Emeralda at the end.

DARK BEAST:
AP required : 7
Learned at : Level 63
Button sequence : triangle, square, triangle, X
Graphical representation : Jumps away from enemy and sends 2 yellow 
glows at the enemy. The screen grows dark, and a pair of jaws eats the 
enemy. The jaws zooms out and the screen flashes red a couple of times. 
Flashes orange and the enemy reappears on the screen, black liquid 
seeping from it.


DEATHBLOWS (Adult):
LEG CUTTER:
AP required : 4
Learned at : Begins with it.
Button sequence : triangle, X
Graphical representation : Knocks enemy away by turning her left leg on 
the ground, jumps in the air and forms a sawwheel, cutting the enemy.

WAVE CUTTER:
AP required : 5
Learned at : Begins with it.
Button sequence : triangle, triangle, X
Graphical representation : Sends a green circle wave at the enemy and 
hurls herself at it.

LEG SPIN:
AP required : 5
Learned at : Begins with it.
Button sequence : square, X
Graphical representation : Forms a drill and drills in the enemy 
horizontaly.

HAMMERHEAD:
AP required : 6
Learned at : Begins with it.
Button sequence : triangle, triangle, triangle, X
Graphical representation : Smashes her hammer-formed hair on the enemy 
and sends it away with her feet.

GRAND ARM:
AP required : 6
Learned at : Begins with it.
Button sequence : triangle, square, X
Graphical representation : Punches the ground and several small spikes 
comes from under the enemy.

DIVIDER:
AP required : 6
Learned at : Begins with it.
Button sequence : square, triangle, X
Graphical representation : All the molecules forming Emeralda passes 
right through the enemy and reforms on the other side.

FLYING ARM:
AP required : 6
Learned at : Begins with it.
Button sequence : X, X
Graphical representation : Sends her right and left arm to hitthe enemy 
in a beam-like form.

HYPER-DEATHBLOWS (Adult):
TORNADO HAND:
AP required : 7
Learned at : Level 63
Button sequence : triangle, triangle, triangle, triangle, X
Graphical representation : Jumps away from enemy and her 2 hands for a 
long, flat piece of material which she flaps around, creating a tornado 
on the enemy.

REYCOUNT:
AP required : 7
Learned at : Level 63
Button sequence : triangle, triangle, square, X
Graphical representation : Changes into a ball of light and goes away 
from enemy. Sends part of the ball to hit the enemy 4 times and the 
parts rejoin with the main ball. Reforms Emeralda at the end.

DARK BEAST:
AP required : 7
Learned at : Level 63
Button sequence : triangle, square, triangle, X
Graphical representation : Jumps away from enemy and sends 2 yellow 
glows at the enemy. The screen grows dark, and a pair of jaws eats the 
enemy. The jaws zooms out and the screen flashes red a couple of times. 
Flashes orange and the enemy reappears on the screen, black liquid 
seeping from it.


------------------------------------------------------------------------

5. Character's Gears

Same as the characters section, however, it's for the gears battles. 
Also, Deathblows for gears are learned when you learn a deathblow as a 
character. So I will not indicate the level required for each deathblow.

************************************************************************
                              WELTALL

Rating: 8/10, good defense and frame, agility higher than most 
characters. He evades or blocks attacks most of the time.

AMPLIFIED CHI ABILITIES :
GUIDED SHOT:
EP required : 2
Learned at : Begins with it.
Graphical representation : Energy charges up in front of the gear and 
unleash a large fire beam on the enemy.
Effect : Damages enemy with Chi.

INNER HEALING:
EP required : 2
Learned at : Level 10
Graphical representation : Fei concentrates and light from above a gear 
appears.
Effect : Restore normal armor numbers.

YANG POWER:
EP required : 5
Learned at : Level 46
Graphical representation : White, yellow, blue and green streams of 
light descends on Fei, little light-green sparkles emanates and 
concentrates on Fei, gives off a bright light before fading away.
Effect : Gear Defense UP, Gear Attack DOWN

YIN POWER:
EP required : 5
Learned at : Level 46
Graphical representation : Green, red and purple streams of light 
descends on Fei, little light-green sparkles emanates and concentrates 
on Fei, gives off a bright light before fading away.
Effect : Gear Attack UP, Gear Defense DOWN

RADIANCE:
EP required : 10
Learned at : Level 55
Graphical representation : A dark circle for on the opponents, blue rays 
centers on it while it's growing in size. The circle then changes for a 
sphere showing outer space which finally explodes in small pieces.
Effect : Damages with space chi.

BIG BANG:
EP required : 20
Learned at : Level 72
Graphical representation : The screen show the earth and the moon. A 
huge beam zaps across the galaxy and wipes out the earth and moon.
Effect : Damages with Gravity Lens.


NORMAL MOVES:
TRIANGLE: 2 normal punches 

SQUARE: Kick at head height and brings his feet back to ground.

X: Turns around and kick opponent's face and punch after that.


DEATHBLOWS:
RAIGEKI:
Fuel required : 40
Button sequence : triangle, triangle
Graphical representation : Same as the normal triangle hit, it's more 
powerful however.

REPPU:
Fuel required : 50
Button sequence : triangle, square
Graphical representation : Turns around and hits enemy with his 
shoulder, jumps in the air to make enemy fall on the ground.

RAIGO:
Fuel required : 10
Button sequence : triangle, X
Graphical representation : Left punch, right punch, left punch, right 
punch and finishes with right punch.

HAZAN:
Fuel required : 70
Button sequence : square, triangle
Graphical representation : Jumps on enemy and deals 4 quick series of 
hits with his feet.

RYUTEN:
Fuel required : 80
Button sequence : square, square
Graphical representation : Jumps on enemy and deal a series of hits with 
his feet in a drilling motion.

JUJI:
Fuel required : 20
Button sequence : square, X
Graphical representation : Hits with his feet while going in the air, 
hits with his feet on the enemy by executing a drilling motion.

RAIBU:
Fuel required : 100
Button sequence : X, triangle
Graphical representation : Hits enemy with his 2 hands stretched, jumps 
while doing an uppercut and pushing the enemy down with his 2 hands.

RYUBU:
Fuel required : 110
Button sequence : X, square
Graphical representation : Jumps and deals a seires of hits by drilling 
his feet on the enemy, finishes by turning clockwise, hitting enemy with 
his feet.

SHINRAI:
Fuel required : 30
Button sequence : X, X
Graphical representation : Powerful right punch, left punch, left punch, 
hits with his 2 hands at the same time, knocking the enemy down.

HYPER-DEATHBLOWS:
KOSHO X:
Fuel required : 10
Button sequence : triangle
Graphical representation : Right punch, left punch, jumps in the air and 
hits the enemy on the way up and down. Finishes by firing 2 blue lasers 
with his 2 hands.

GOTEN X:
Fuel required : 20
Button sequence : square
Graphical representation : 2 right kick, turns around and left kick. 3 
right kicks. Jumps in the air and does an air split, grounding the enemy 
with his foot, sends a shockwave when touching the ground.

KISHIN:
Fuel required : 30
Button sequence : X
Graphical representation : Charges up in black energy, left punch, right 
punch, right slap, left punch. Finishes by unleasing the energy by its 2 
hands, knocking the enemy down.


************************************************************************
                           WELTALL II

Rating: 9/10, all stats seems to be enhanced and since he has System Id, 
it's power is unbelievable against bosses!

AMPLIFIED CHI ABILITIES :
GUIDED SHOT:
EP required : 2
Learned at : Begins with it.
Graphical representation : Energy charges up in front of the gear and 
unleash a large fire beam on the enemy.
Effect : Damages enemy with Chi.

INNER HEALING:
EP required : 2
Learned at : Level 10
Graphical representation : Fei concentrates and light from above a gear 
appears.
Effect : Restore normal armor numbers.

YANG POWER:
EP required : 5
Learned at : Level 46
Graphical representation : White, yellow, blue and green streams of 
light descends on Fei, little light-green sparkles emanates and 
concentrates on Fei, gives off a bright light before fading away.
Effect : Gear Defense UP, Gear Attack DOWN

YIN POWER:
EP required : 5
Learned at : Level 46
Graphical representation : Green, red and purple streams of light 
descends on Fei, little light-green sparkles emanates and concentrates 
on Fei, gives off a bright light before fading away.
Effect : Gear Attack UP, Gear Defense DOWN

RADIANCE:
EP required : 10
Learned at : Level 55
Graphical representation : A dark circle for on the opponents, blue rays 
centers on it while it's growing in size. The circle then changes for a 
sphere showing outer space which finally explodes in small pieces.
Effect : Damages with space chi.

BIG BANG:
EP required : 20
Learned at : Level 72
Graphical representation : The screen show the earth and the moon. A 
huge beam zaps across the galaxy and wipes out the earth and moon.
Effect : Damages with Gravity Lens.


NORMAL MOVES:
TRIANGLE: 2 normal punches 

SQUARE: Kick at head height and brings his feet back to ground.

X: Turns around and kick opponent's face and punch after that.


DEATHBLOWS:
RAIGEKI:
Fuel required : 40
Button sequence : triangle, triangle
Graphical representation : Same as the normal triangle hit, it's more 
powerful however.

REPPU:
Fuel required : 50
Button sequence : triangle, square
Graphical representation : Turns around and hits enemy with his 
shoulder, jumps in the air to make enemy fall on the ground.

RAIGO:
Fuel required : 10
Button sequence : triangle, X
Graphical representation : Left punch, right punch, left punch, right 
punch and finishes with right punch.

HAZAN:
Fuel required : 70
Button sequence : square, triangle
Graphical representation : Jumps on enemy and deals 4 quick series of 
hits with his feet.

RYUTEN:
Fuel required : 80
Button sequence : square, square
Graphical representation : Jumps on enemy and deal a series of hits with 
his feet in a drilling motion.

JUJI:
Fuel required : 20
Button sequence : square, X
Graphical representation : Hits with his feet while going in the air, 
hits with his feet on the enemy by executing a drilling motion.

RAIBU:
Fuel required : 100
Button sequence : X, triangle
Graphical representation : Hits enemy with his 2 hands stretched, jumps 
while doing an uppercut and pushing the enemy down with his 2 hands.

RYUBU:
Fuel required : 110
Button sequence : X, square
Graphical representation : Jumps and deals a seires of hits by drilling 
his feet on the enemy, finishes by turning clockwise, hitting enemy with 
his feet.

SHINRAI:
Fuel required : 30
Button sequence : X, X
Graphical representation : Powerful right punch, left punch, left punch, 
hits with his 2 hands at the same time, knocking the enemy down.

HYPER-DEATHBLOWS:
KOSHO X:
Fuel required : 10
Button sequence : triangle
Graphical representation : Right punch, left punch, jumps in the air and 
hits the enemy on the way up and down. Finishes by firing 2 blue lasers 
with his 2 hands.

GOTEN X:
Fuel required : 20
Button sequence : square
Graphical representation : 2 right kick, turns around and left kick. 3 
right kicks. Jumps in the air and does an air split, grounding the enemy 
with his foot, sends a shockwave when touching the ground.

KISHIN:
Fuel required : 30
Button sequence : X
Graphical representation : Charges up in black energy, left punch, right 
punch, right slap, left punch. Finishes by unleasing the energy by its 2 
hands, knocking the enemy down.


SPECIAL OPTIONS:
SYSTEM ID:
Fuel Required : 1000
Learned when : Begins with it.
Graphical representation : Unleashes Id's power without Id in control, 
also changes the gear to Id's gear. Let you get to hyper-mode.

THOR WAVE:
Fuel Required : 600
Learned when : Begins with it.
Graphical representation : Charges up energy and fires a powerful laser 
beam at the enemy.

FLAMING HELL:
Fuel Required : 1000
Learned when : Begins with it.
Graphical representation : An halo of fire forms around Weltall and he 
dashes across the battlefield, burning the enemies in the process.

***********************************************************************
                           XENOGEARS

Rating: 10/10, I really think it's the strongest and most cool-looking 
gear in the game!

AMPLIFIED CHI ABILITIES :
GUIDED SHOT:
EP required : 2
Learned at : Begins with it.
Graphical representation : Energy charges up in front of the gear and 
unleash a large fire beam on the enemy.
Effect : Damages enemy with Chi.

INNER HEALING:
EP required : 2
Learned at : Level 10
Graphical representation : Fei concentrates and light from above a gear 
appears.
Effect : Restore normal armor numbers.

YANG POWER:
EP required : 5
Learned at : Level 46
Graphical representation : White, yellow, blue and green streams of 
light descends on Fei, little light-green sparkles emanates and 
concentrates on Fei, gives off a bright light before fading away.
Effect : Gear Defense UP, Gear Attack DOWN

YIN POWER:
EP required : 5
Learned at : Level 46
Graphical representation : Green, red and purple streams of light 
descends on Fei, little light-green sparkles emanates and concentrates 
on Fei, gives off a bright light before fading away.
Effect : Gear Attack UP, Gear Defense DOWN

RADIANCE:
EP required : 10
Learned at : Level 55
Graphical representation : A dark circle for on the opponents, blue rays 
centers on it while it's growing in size. The circle then changes for a 
sphere showing outer space which finally explodes in small pieces.
Effect : Damages with space chi.

BIG BANG:
EP required : 20
Learned at : Level 72
Graphical representation : The screen show the earth and the moon. A 
huge beam zaps across the galaxy and wipes out the earth and moon.
Effect : Damages with Gravity Lens.


NORMAL MOVES:
TRIANGLE: An energy hit from right hand.

SQUARE: An energy hit with both hands.

X: Goes in the air and falls on the enemy feet first.


DEATHBLOWS:
RAIGEKI:
Fuel required : 40
Button sequence : triangle, triangle
Graphical representation : A right energy hit followed by a left one.

REPPU:
Fuel required : 50
Button sequence : triangle, square
Graphical representation : Grabs enemy with right hand and smashes his 
head on the enemy.

RAIGO:
Fuel required : 10
Button sequence : triangle, X
Graphical representation : Right kick followed a left kick. Each one 
sends yellow shockwaves.

HASAN:
Fuel required : 70
Button sequence : square, triangle
Graphical representation : Lifts in the air and fire a high-speed 
projectile at the enemy.

RYUTEN:
Fuel required : 80
Button sequence : square, square
Graphical representation : Grabs the enemy with his right hand and 
smashes his head 3 times on the enemy.

JYUJI:
Fuel required : 20
Button sequence : square, X
Graphical representation : Strong right energy hit, left energy hit, 
lifts in the air and dives at enemy feet first. Deals damage by turning 
like a drill.

RAIMAN:
Fuel required : 100
Button sequence : X, triangle
Graphical representation : Right energy hit, left energy hit, charges up 
and unleashes a powerful blue laser beam.

RYUMAI:
Fuel required : 110
Button sequence : X, square
Graphical representation : Grabs enemy with his right hand and smashes 
his head on the enemy. Holds it while lifting up, throws it down and 
falls on it feet first. Deals damage in a drilling motion.

SHINRAI:
Fuel required : 30
Button sequence : X, X
Graphical representation : Right punch that launches the enemy high up, 
lifts in the air and slams the enemy on the ground with his feet.

HYPER-DEATHBLOWS:
KOSHO X:
Fuel required : 10
Button sequence : triangle
Graphical representation : Charges up and bombards the enemy with 
multiple piercing fire projectiles.

GOTEN X:
Fuel required : 20
Button sequence : square
Graphical representation : Right energy hit followed by a left energy 
hit, charges up and turns like a wheel, smashing the enemy on the ground 
with his feet, unleashing a massive explosion.

KISHIN:
Fuel required : 30
Button sequence : X
Graphical representation : Charges up and the screen shifts to space 
location. Hits the enemy with a flurry of punches, lifts in the air and 
charges energy, smashes right on the enemy, unleashing a massive red 
shockwave.


************************************************************************
                              HEIMDAL

Rating: 8/10, more frame than many characters, also faster to hit. not 
as agile as Weltall, still a good fighter. More speed than power 
however.

AMPLIFIED ARCANE ABILITIES :
SAZANAMI:
EP required : 2
Learned at : Begins with it.
Graphical representation : 3 bright yellow lights flashes briefly around 
the screen.
Effect : Restores a Gear armor.

RENKI:
EP required : 2
Learned at : Level 10
Graphical representation : Light glows around Citan and a white light 
curtain drops down the screen.
Effect : The next Arcane Ability you use will affect all allies.

FUUSEII:
EP required : 4
Learned at : Level 25
Graphical representation : Light-blue lights flashes around character 
and a light-blue circle appears around him.
Effect : Defense UP against Earth attacks, DOWN against Wind attacks.

CHISEII:
EP required : 4
Learned at : Level 25
Graphical representation : Green lights flashes around character and a 
green circle appears around him.
Effect : Defense UP against Wind attacks, DOWN against Earth attacks.

KASEII:
EP required : 4
Learned at : Level 25
Graphical representation : Green lights flashes around character and a 
red circle appears around him.
Effect : Defense UP against Water attacks, DOWN against Fire attacks.

SUISEII:
EP required : 4
Learned at : Level 25
Graphical representation : Blue lights flashes around character and a 
blue circle appears around him.
Effect : Defense UP against Fire attacks, DOWN against Water attacks.

KOGA:
EP required : 2
Learned at : Level 52
Graphical representation : Green rays focus on a blue circle on the 
targeted gear, emits a rainbow-colored wave before fading away.
Effect : Gear Defense UP, Gear Attack DOWN

YAMIGA:
EP required : 2
Learned at : Level 54
Graphical representation : A dark shroud covers the target and a blue 
circle appears on him, emits a rainbow-colored wave before fading away.
Effect : Gear Attack UP, Gear Defense DOWN


NORMAL MOVES:
TRIANGLE: Left hand hit and right and hit. 

SQUARE: Turns around and hits with his right foot followed by a right 
hand hit.

X: Crouches and turns his right foot around to hit opponent.


DEATHBLOWS:
KENTSUI:
Fuel required : 40
Button sequence : triangle, triangle
Graphical representation : Left hand hit, right hand hit and a right 
slap.

REPPU:
Fuel required : 50
Button sequence : triangle, square
Graphical representation : Right hand hit, left hand hit, right hand 
hit, turns around and hits with right foot.

RYUEI:
Fuel required : 10
Button sequence : triangle, X
Graphical representation : Right hand slap, makes the enemy turn around 
and hits his back with a right hand hit.

SHINRAI:
Fuel required : 70
Button sequence : square, triangle
Graphical representation : Turns around, does a right slap and a right 
hand hit.

FUJIN:
Fuel required : 80
Button sequence : square, square
Graphical representation : Right hand hit, left shoulder hit, finishes 
by making opponent stumble down to his right.

RYUGA:
Fuel required : 20
Button sequence : square, X
Graphical representation : Right hand hit, left hand hit, turns and hits 
with his right foot. Finishes with a poerful left hand hit.

HAKAI:
Fuel required : 100
Button sequence : X, triangle
Graphical representation : Right shoulder hit, right hand hit, crouches 
and turns his right foot around to hit enemy, finishes with a right 
slap.

KENJIN:
Fuel required : 110
Button sequence : X, square
Graphical representation : Pushes the enemy with his 2 hands, left 
punch, right punch and right slap.


************************************************************************
                              FENRIR

Rating: 9/10, This one is really powerful. Take everything Heimdal had 
and add a sword which deal tremendous damage. 

AMPLIFIED ARCANE ABILITIES :
SAZANAMI:
EP required : 2
Learned at : Begins with it.
Graphical representation : 3 bright yellow lights flashes briefly around 
the screen.
Effect : Restores a Gear armor.

RENKI:
EP required : 2
Learned at : Level 10
Graphical representation : Light glows around Citan and a white light 
curtain drops down the screen.
Effect : The next Arcane Ability you use will affect all allies.

FUUSEII:
EP required : 4
Learned at : Level 25
Graphical representation : Light-blue lights flashes around character 
and a light-blue circle appears around him.
Effect : Defense UP against Earth attacks, DOWN against Wind attacks.

CHISEII:
EP required : 4
Learned at : Level 25
Graphical representation : Green lights flashes around character and a 
green circle appears around him.
Effect : Defense UP against Wind attacks, DOWN against Earth attacks.

KASEII:
EP required : 4
Learned at : Level 25
Graphical representation : Green lights flashes around character and a 
red circle appears around him.
Effect : Defense UP against Water attacks, DOWN against Fire attacks.

SUISEII:
EP required : 4
Learned at : Level 25
Graphical representation : Blue lights flashes around character and a 
blue circle appears around him.
Effect : Defense UP against Fire attacks, DOWN against Water attacks.

KOGA:
EP required : 2
Learned at : Level 52
Graphical representation : Green rays focus on a blue circle on the 
targeted gear, emits a rainbow-colored wave before fading away.
Effect : Gear Defense UP, Gear Attack DOWN

YAMIGA:
EP required : 2
Learned at : Level 54
Graphical representation : A dark shroud covers the target and a blue 
circle appears on him, emits a rainbow-colored wave before fading away.
Effect : Gear Attack UP, Gear Defense DOWN


NORMAL MOVES:
TRIANGLE: Basic slash of his sword. 

SQUARE: Horizontal slash followed by an upward vertical slash.

X: Horizontal slash followed by a downward vertical slash.


DEATHBLOWS:
KENTSUI:
Fuel required : 40
Button sequence : triangle, triangle
Graphical representation : 3 quick stabs of his sword.

REPPU:
Fuel required : 50
Button sequence : triangle, square
Graphical representation : 2 horizontal slashes of his sword followed by 
a 
downward vertical slash. Each slash is followed by a yellow trail.

RYUKAGE:
Fuel required : 10
Button sequence : triangle, X
Graphical representation : Turns around and slashes the enemy with his 
sword. Followed by an upward vertical slash and a downward vertical 
slash.

SHINRAI:
Fuel required : 70
Button sequence : square, triangle
Graphical representation : 2 powerful horizontal slashes.

FUJIN:
Fuel required : 80
Button sequence : square, square
Graphical representation : Crouches down, turns around and hits the 
enemy with his feet in the process. Gets up with a slash and finishes 
with a wide horizontal slash.

RYUGA:
Fuel required : 20
Button sequence : square, X
Graphical representation : Jumps in the air and turns like a sawblade, 
hitting the enemy several times with his sword.

HAKAI:
Fuel required : 100
Button sequence : X, triangle
Graphical representation : deals 3 quick stabs of his sword followed by 
3 powerful slashes in sequence.

KENJIN:
Fuel required : 110
Button sequence : X, square
Graphical representation : Turns around and deals 3 quick slashes. Backs 
up a litte and stabs hard on the the enemy.

TENSHO:
Fuel required : 30
Button sequence : X, X
Graphical representation : Jumps in the air and turns like a wheelm 
hitting the enemy with his sword. Slashes and stabs the enemy after 
that.

HYPER-DEATHBLOWS:
OCHIBA:
Fuel required : 10
Button sequence : triangle
Graphical representation : Energy charges at the tip of his sword, deals 
3 quick slashes, each slash is accompagnied by blue-purple circles. 
Finishes with a strong downward vertical slash that sends a shockwave 
over the enemy.

ZANRETSU:
Fuel required : 20
Button sequence : square
Graphical representation : Deals 3 serie of slahes that forms a blue + 
sign on the enemy. Finsihes with a powerful stab of his sword.

ENKEN:
Fuel required : 30
Button sequence : X
Graphical representation : Jumps in the air and hits the enemy with his 
sword while falling. Stabs the enemy and jumps in the air. A red sparkle 
appears at the tip of his sword along with an halo of fire around the 
enemy, which burns it. 


************************************************************************
                              BRIGANDIER

Rating: 7/10, Ok gear, most of his stats are average, since he uses 
weapons his attacks are often more powerful than others. He is a little 
slower than Weltall.

AMPLIFIED ETHER ABILITIES :
WILD SMILE:
EP required : 2
Learned at : Begins with it.
Graphical representation : A dark circle with multi-color stripes 
appears around enemy.
Effect : Lowers enemy's accuracy.

HEAVEN CENT:
EP required : 2
Learned at : Level 18
Graphical representation : Flips a coin high into the sky and the coin 
fall on the enemy like a meteor.
Effect : Damage enemy with the coin.

WIND MODE:
EP required : 4
Learned at : Level 56
Graphical representation : A green shroud of light surrounds the 
character while green rays of light centers above him. The light then 
explodes in wind in an X pattern.
Effect : Gets wind elemental attack.

EARTH MODE:
EP required : 4
Learned at : Level 56
Graphical representation : A yellow shroud of light surrounds the 
character while yellow rays of light centers above him. The light then 
explodes in yellow light in an X pattern.
Effect : Gets earth elemental attack.

FIRE MODE:
EP required : 4
Learned at : Level 56
Graphical representation : A red shroud of light surrounds the character 
while red rays of light centers above him. The light then explodes in 
fire in an X pattern.
Effect : Gets fire elemental attack.

WATER MODE:
EP required : 4
Learned at : Level 56
Graphical representation : A blue shroud of light surrounds the 
character while blue rays of light centers above him. The light then 
explodes in water in an X pattern.
Effect : Gets water elemental attack.


NORMAL MOVES:
TRIANGLE: Hits with his right and left whip in order. 

SQUARE: Hits with his 2 whips at the same time.

X: Hits with left whip, turns and hits with right whip.


DEATHBLOWS:
CHAIN WHIP:
Fuel required : 40
Button sequence : triangle, triangle
Graphical representation : Hits his right and left whips in order, hits 
his right and left whips in order, finishes by turning around and 
hitting with right whip.

BEAT SERPENT:
Fuel required : 50
Button sequence : triangle, square
Graphical representation : Hits with both whips at the same time, turns 
and hits with right whip, finishes with a low right whip hit.

SPARK WAVE:
Fuel required : 10
Button sequence : triangle, X
Graphical representation : Jumps in the air and hits with his right 
whip, left punch and hits with both whips at the same time.

BLOOD SNAKE:
Fuel required : 70
Button sequence : square, triangle
Graphical representation : Turns and hits with right whip, hits with 
both whips at the same time, finishes with a low hit from his right 
whip. 

HIT STORM:
Fuel required : 80
Button sequence : square, square
Graphical representation : Hits with his right and left whips in order, 
grabs enemy with his right whip and smashes it on the ground behind him 
and in front of him, behind him and in front of him. 

DEAD CANNON:
Fuel required : 20
Button sequence : square, X
Graphical representation : Does a low right whip hit, jumps in the air 
and falls on the opponent, knocking it to the ground. 

DANCE WAVE:
Fuel required : 100
Button sequence : X, triangle
Graphical representation : Hits with his right and left whips in order, 
hits with both whips at the same time, hits with left whip, finishes 
with a right whip hit. 

TWIN SNAKE:
Fuel required : 110
Button sequence : X, square
Graphical representation : Jumps in the air and hits with both whips at 
the same time, right punch and finishes with a left whip hit.

SKY DRIVE:
Fuel required : 30
Button sequence : X, X
Graphical representation : Left punch, grabs the enemy with his whips 
and turns it around him. Releases it so it falls on the ground.

HYPER-DEATHBLOWS:
METEOR FALL:
Fuel required : 10
Button sequence : triangle
Graphical representation : Right whip hit, left whip hit, right whip 
hit. Creates a ball of fire energy above him and smashes the ball on the 
enemy.

DEAD DANCE:
Fuel required : 20
Button sequence : square
Graphical representation : Poweful right punch followed by a fast serie 
of hits with his whips, all emanates some energy. The enemy is then 
stuck in a blue explosion before falling on the ground.

SOUL END:
Fuel required : 30
Button sequence : X
Graphical representation : 2 slashes with of a blue laser beam, jumps in 
the air and smashes hard on the enemy, unleashin a round shockwave.


SPECIAL OPTIONS:
YGGDRASIL DEPTH CHARGE:
Fuel required : 600
Learned when : The Yggdrasil first uses them against the Haishao.
Graphical representation : The Yggdrasil flys over you and launches 4 
blue lights. The lights explodes around the designated target, damaging 
the enemies around it also.


************************************************************************
                              ANDVARI

Rating: 9/10, all of Brigandier's stas, but much more powerful. As the 
first Omnigear you get (Except Seibzehn), you really see the improvement 
over the old gear. Uses the same deathblows and abilities as Brigandier 
however.

AMPLIFIED ETHER ABILITIES :
WILD SMILE:
EP required : 2
Learned at : Begins with it.
Graphical representation : A dark circle with multi-color stripes 
appears around enemy.
Effect : Lowers enemy's accuracy.

HEAVEN CENT:
EP required : 2
Learned at : Level 18
Graphical representation : Flips a coin high into the sky and the coin 
fall on the enemy like a meteor.
Effect : Damage enemy with the coin.

WIND MODE:
EP required : 4
Learned at : Level 56
Graphical representation : A green shroud of light surrounds the 
character while green rays of light centers above him. The light then 
explodes in wind in an X pattern.
Effect : Gets wind elemental attack.

EARTH MODE:
EP required : 4
Learned at : Level 56
Graphical representation : A yellow shroud of light surrounds the 
character while yellow rays of light centers above him. The light then 
explodes in yellow light in an X pattern.
Effect : Gets earth elemental attack.

FIRE MODE:
EP required : 4
Learned at : Level 56
Graphical representation : A red shroud of light surrounds the character 
while red rays of light centers above him. The light then explodes in 
fire in an X pattern.
Effect : Gets fire elemental attack.

WATER MODE:
EP required : 4
Learned at : Level 56
Graphical representation : A blue shroud of light surrounds the 
character while blue rays of light centers above him. The light then 
explodes in water in an X pattern.
Effect : Gets water elemental attack.


NORMAL MOVES:
TRIANGLE: Hits with his right and left whip in order. 

SQUARE: Hits with his 2 whips at the same time.

X: Hits with left whip, turns and hits with right whip.


DEATHBLOWS:
CHAIN WHIP:
Fuel required : 40
Button sequence : triangle, triangle
Graphical representation : Hits his right and left whips in order, hits 
his right and left whips in order, finishes by turning around and 
hitting with right whip.

BEAT SERPENT:
Fuel required : 50
Button sequence : triangle, square
Graphical representation : Hits with both whips at the same time, turns 
and hits with right whip, finishes with a low right whip hit.

SPARK WAVE:
Fuel required : 10
Button sequence : triangle, X
Graphical representation : Jumps in the air and hits with his right 
whip, left punch and hits with both whips at the same time.

BLOOD SNAKE:
Fuel required : 70
Button sequence : square, triangle
Graphical representation : Turns and hits with right whip, hits with 
both whips at the same time, finishes with a low hit from his right 
whip. 

HIT STORM:
Fuel required : 80
Button sequence : square, square
Graphical representation : Hits with his right and left whips in order, 
grabs enemy with his right whip and smashes it on the ground behind him 
and in front of him, behind him and in front of him. 

DEAD CANNON:
Fuel required : 20
Button sequence : square, X
Graphical representation : Does a low right whip hit, jumps in the air 
and falls on the opponent, knocking it to the ground. 

DANCE WAVE:
Fuel required : 100
Button sequence : X, triangle
Graphical representation : Hits with his right and left whips in order, 
hits with both whips at the same time, hits with left whip, finishes 
with a right whip hit. 

TWIN SNAKE:
Fuel required : 110
Button sequence : X, square
Graphical representation : Jumps in the air and hits with both whips at 
the same time, right punch and finishes with a left whip hit.

SKY DRIVE:
Fuel required : 30
Button sequence : X, X
Graphical representation : Left punch, grabs the enemy with his whips 
and turns it around him. Releases it so it falls on the ground.

HYPER-DEATHBLOWS:
METEOR FALL:
Fuel required : 10
Button sequence : triangle
Graphical representation : Right whip hit, left whip hit, right whip 
hit. Creates a ball of fire energy above him and smashes the ball on the 
enemy.

DEAD DANCE:
Fuel required : 20
Button sequence : square
Graphical representation : Poweful right punch followed by a fast serie 
of hits with his whips, all emanates some energy. The enemy is then 
stuck in a blue explosion before falling on the ground.

SOUL END:
Fuel required : 30
Button sequence : X
Graphical representation : 2 slashes with of a blue laser beam, jumps in 
the air and smashes hard on the enemy, unleashin a round shockwave.


SPECIAL OPTIONS:
YGGDRASIL DEPTH CHARGE:
Fuel required : 600
Learned when : The Yggdrasil first uses them against the Haishao.
Graphical representation : The Yggdrasil flys over you and launches 4 
blue lights. The lights explodes around the designated target, damaging 
the enemies around it also.


************************************************************************
                               VIERGE

Rating: 6/10, low HP and poor defense, average speed. Low attack power. 
Not a good gear to battle with. 

9/10 if you outfit her properly, she can be very deadly, equip 3 Power 
Magics and her spells will deal an awesome amount of damage (4000 for 
the weak ones is not unheard of). To make it even more awesome, use the 
Aerods special option, it is an ether based attack and requires only 400 
fuel (Even with Ether Doubler equipped). With that you can easily deal 
up to 9999 damage.

AMPLIFIED ETHER ABILITIES :
ANEMO BOLT:
EP required : 2
Learned at : Begins with it.
Graphical representation : Green lightning strikes the target.
Effect : Damage from Lightning

TERRA LANCE:
EP required : 2
Learned at : Begins with it.
Graphical representation : The ground explodes in green bursts under the 
target.
Effect : Damage from Earth Wave

THERMO CUBE:
EP required : 2
Learned at : Begins with it.
Graphical representation : A pillar of fire bursts from under the 
target.
Effect : Damage from Fire Shroud

AQUA ICE:
EP required : 2
Learned at : Begins with it.
Graphical representation : White rays appear around opponent and an ice 
pillar bursts from under the opponent.
Effect : Damage from Flash Freeze

ANEMO BURN:
EP required : 4
Learned at : 20
Graphical representation : 3 blue rays of lightning hits the same area, 
causing some discharage in that area. 
Effect : Damage from High Voltage

TERRA STORM:
EP required : 4
Learned at : 20
Graphical representation : Many rocks fall on the enemies of an area and 
a final big boulder squishes them. 
Effect : Damage from Landslide

THERMO DRAGON:
EP required : 4
Learned at : 20
Graphical representation : The ground explodes in fire in an area and 
black smoke sems to seep from the ground. 
Effect : Damage from Incinerate

AQUA MIST:
EP required : 4
Learned at : 20
Graphical representation : Blue little lights flashes accross the screen 
and 4 big ice structures appear in an area (over enemies) and shatters. 
Effect : Damage from Vast Freeze

ANEMO WAVE:
EP required : 10
Learned at : 55
Graphical representation : A bright blue circle appears in the middle of 
the screen and emits several blue and purple thunderbolts around the 
screen. 
Effect : Damage from Plasmaflash

TERRA GHOST:
EP required : 10
Learned at : 55
Graphical representation :  4 big rocks comes floating on the enemies, a 
bright light flashes in the middle and sends the rocks away.
Effect : Damage from Bury Alive

THERMO LARGO:
EP required : 10
Learned at : 55
Graphical representation : A small glow grows into the middle of the 
screen, emits several rays of lights. After a moment it stops growing 
and explodes in a huge and fiery explosion.
Effect : Damage from Detonate

AQUA LORD:
EP required : 4
Learned at : 20
Graphical representation : The screen zooms to show the area over the 
enemies, revealing an ice block. The ice block falls on the enemies and 
shatters into thousands of little pieces. 
Effect : Damage from Avalanche


NORMAL MOVES:
TRIANGLE: 2 whacks from her rod. 

SQUARE: 1 whack from her rod and a left kick.

X: 1 stab from her rod and 1 whack followed by a jump and plunge towards 
opponent with feet first.


DEATHBLOWS:
DOUBLE IMPACT:
Fuel required : 40
Button sequence : triangle, triangle
Graphical representation : Jumps in the air and smashes her rod on the 
enemy, finishes with a right kick.

HARD SMASH:
Fuel required : 50
Button sequence : triangle, square
Graphical representation : Right kick, jumping uppercut, right kick.

BEAT STORM:
Fuel required : 10
Button sequence : triangle, X
Graphical representation : A whack from her rod followed by a fast 
series of quick hits.

SONIC DRIVE:
Fuel required : 70
Button sequence : square, triangle
Graphical representation : Hurls herself on the enemy.

HEART STRIKE:
Fuel required : 80
Button sequence : square, square
Graphical representation : Jumps in the air and smashes her rod on the 
enemy, finishes with a jumping uppercut.

MEGA IMPACT:
Fuel required : 20
Button sequence : square, X
Graphical representation : A fast serie of hits with her rod, dashes and 
kicks her opponent to the ground. 

FLASH DRIVE:
Fuel required : 100
Button sequence : X, triangle
Graphical representation : Jumping uppercut, jumps and plunges on enemy 
with feet first.

HIGH DIVA:
Fuel required : 110
Button sequence : X, square
Graphical representation : Jumps and smashes herself on the opponent, 
deals a quick series of hits with her rod, knocking the opponent down. 
Finishes by 3 whacks from her rod while the opponent is still down.

BLAZE DANCE:
Fuel required : 30
Button sequence : X, X
Graphical representation : Right kick, upward blow of her rod, jumps in 
the air and turns around, hitting the enemy with her "extremities".

HYPER-DEATHBLOWS:
FLASH FLAIL:
Fuel required : 10
Button sequence : triangle
Graphical representation : A ball of electricity appears on the tip of 
her rod, does 4 whacks and smashes the rod on the enemy.

BLUE BLAST:
Fuel required : 20
Button sequence : square
Graphical representation : A fast serie of hits with her rod charged in 
ice energy. Finishes by standing in a shower of snowflakes.

DARK DIVA:
Fuel required : 30
Button sequence : X
Graphical representation : Jumps in the air and smashes her rod on the 
enemy, whacks with her rod, turns around and hits, sending the enemy in 
the air. Hits right through the enemy when it comes down, knocking it 
down.

SPECIAL OPTIONS:
AERODS:
Fuel Required : 400
Learned when : Begins with it.
Graphical representation : She launches many little crystal-like drones 
that all fire thier lasers at one central point, causing a massive 
explosion.


************************************************************************
                               CHU-CHU

Rating: 5/10, no deathblows, a spell that heals gears, but not much. 
average power and speed. Still as useless as the character. 

SPELLS ABILITIES :
FOREST DANCE:
EP required : 2
Learned at : Begins with it.
Graphical representation : Dances around and an heart hits the target, 
healing it's wounds.
Effect : Heals damage to one ally.


NORMAL MOVES:
TRIANGLE: Right punch. 

SQUARE: Jumps on the enemy.

X: Sits on the enemy.


************************************************************************
                              SEIBZEHN

Rating: 8/10, great power, a little slow on speed and hit %. Much more 
useful than the character. She begins with all deathblows without 
needing some powering up.


NORMAL MOVES:
TRIANGLE: Right slap. 

SQUARE: Fires some shots from its fingertips.

X: Launches its 2 arms towards the enemy.


DEATHBLOWS:
MEGA HAMMER:
Fuel required : 40
Button sequence : triangle, triangle
Graphical representation : A powerful right punch.

DYNA FIGHT:
Fuel required : 50
Button sequence : triangle, square
Graphical representation : Right punch, slams the enemy down with its 2 
arms and fires its fingertip guns on it.

GRAVITY FIST:
Fuel required : 10
Button sequence : triangle, X
Graphical representation : Strong left punch, hits by sending its 2 arms 
towards the enemy.

DYNA RUSH:
Fuel required : 70
Button sequence : square, triangle
Graphical representation : Right punch, left punch and right kick.

HEAD DIVE:
Fuel required : 80
Button sequence : square, square
Graphical representation : Uses its twin reactors to take the air and 
dives on the enemy with head first.

GRAVITY PRESS:
Fuel required : 20
Button sequence : square, X
Graphical representation : Picks up the enemy, throws it down and jumps 
on it. 

METEOR PRESS:
Fuel required : 100
Button sequence : X, triangle
Graphical representation : Jumps in the air and launches its 2 arms at 
the enemy, wait until she gets them back. Finishes by diving head first 
on the enemy.

IRON BREAK:
Fuel required : 110
Button sequence : X, square
Graphical representation : Smashes its 2 arms on the enemy and pick it 
up. Jumps in the air, throws it down and falls on it.

HYPER-DEATHBLOWS:
FIRE DRIVE:
Fuel required : 10
Button sequence : triangle
Graphical representation : Powerful right punch, smashes her left and 
right arm on the enemy and fires her fingertips guns in rapid sequence 
(like a machine gun).

MAGNETO:
Fuel required : 20
Button sequence : square
Graphical representation : Picks up the enemy and throws it down. Jumps 
on it and steps on him many times. Ignite it's 2 reactors, deeply 
burning the enemy.


SPECIAL OPTIONS:
MISSILE POD:
Fuel Required : 400
Learned when : Begins with it.
Graphical representation : Launches several small missiles at one enemy.

GRAV CANNON:
Fuel Required : 1000
Learned when : Begins with it.
Graphical representation : Fires its powerful torso cannon, which 
compress enemies.


************************************************************************
                               CRESCENS

Rating: 7/10, medium power, quick and agile gear. Lowest HP in the group 
however and lacks on the defense side. Has good spells.


ETHER ABILITIES :
ANEMO DHARM:
EP required : 3
Learned at : Begins with it.
Graphical representation : Multiple thunderbolts strikes the opponent, 
hiding it from view. The electricity then fades away in a blue pillar.
Effect : Damages with Nanobolt.

TERRA FEIST:
EP required : 3
Learned at : Begins with it.
Graphical representation : The screen shows 27 cubes over the enemy, all 
disposed so they forms a big cube. The cubes descends on the enemy and 
enlarge in size before fading away in a bright outburst of light.
Effect : Damages with Nanocube.

THERMO GORD:
EP required : 3
Learned at : Begins with it.
Graphical representation : Fire engulfs the target and forms a red-hot 
rock over it. The rock then explodes in a fiery blast.
Effect : Damages with Immolate.

AQUA AROUM:
EP required : 3
Learned at : Begins with it.
Graphical representation : A blue pillar of light appear on the enemy 
and bubbles of water falls on it.
Effect : Damages with Waterfall.

ANEMO OMEGA:
EP required : 6
Learned at : Begins with it.
Graphical representation : A tunnel of stormy clouds appear in the 
background, lightning strikes in the distance. The tunnel zooms in and 
the enemies are hitten by several lightning arcs.
Effect : Damages with Air To Plasma.

TERRA HOLZ:
EP required : 6
Learned at : Begins with it.
Graphical representation : A rock structure rolls in the background 
while the screen fills with fire pillars. The screen flashes brightly.
Effect : Damages with Bury Alive.

THERMO GIEST:
EP required : 6
Learned at : Begins with it.
Graphical representation : Red rays of light appears from above and the 
screen fills with yellow light. Finishes with a stong fire effect that 
fills the screen.
Effect : Damages with Firestorm.

AQUA DHAUM:
EP required : 6
Learned at : Begins with it.
Graphical representation : Water seems to erupt from the ground and 
lifts some parts of the land. The screen flashes brightly, ending the 
effect.
Effect : Damages with Geyser.


NORMAL MOVES:
TRIANGLE: One slap of her right wing.

SQUARE: Slams her 2 wings on the enemy.

X: Right kick and slams her 2 wings on the enemy.


DEATHBLOWS:
ARM BASH:
Fuel required : 40
Button sequence : triangle, triangle
Graphical representation : one slap of her left wing followed by a slap 
of her right wing.

AIR BASH:
Fuel required : 50
Button sequence : triangle, square
Graphical representation : Jumps in the air, turns around and sends her 
2 wings to hit the enemy.

DANCE BASH:
Fuel required : 10
Button sequence : triangle, X
Graphical representation : One slap of her left wing, slams her 2 wings 
on the enemy.Finishes with a hit from a feather of her right wing.

DEVIL HAND:
Fuel required : 70
Button sequence : square, triangle
Graphical representation : Strong right kick, slams her 2 wings on the 
enemy.

DEVIL HOLD:
Fuel required : 80
Button sequence : square, square
Graphical representation : Hits the enemy with her right shoulder, grabs 
it with her wings, sends it in the air and let it fall on her wings.

DEVIL BIRD:
Fuel required : 20
Button sequence : square, X
Graphical representation : Flips away from enemy, dashes on it head 
first and hits with her feet.

DEAD SPIN:
Fuel required : 100
Button sequence : X, triangle
Graphical representation : one slap of her left wing, right kick, slams 
her 2 wings on the enemy. Finishes by spinning around, hitting the enemy 
several times with her wings.

DEAD DRIVE:
Fuel required : 110
Button sequence : X, square
Graphical representation : Slams her 2 wings on the enemy, grabs the 
enemy with her wings and slams it on the ground behind her. The 
collision sends her spinning in the air, falls on the ground head first, 
with the enemy between it and the ground.

DEAD MELODY:
Fuel required : 30
Button sequence : X, X
Graphical representation : One slap of her left wing, right wing, slams 
her 2 wings on the enemy, jumps in the air and falls on the enemy, 
hurting it with her wings.

HYPER-DEATHBLOWS:
DARK WAVE:
Fuel required : 10
Button sequence : triangle
Graphical representation : Powerful right kick, jumps in the air and 
hits with her feet. Slaps with her right wing, left kick. Finishes by 
sending 2 shockwaves of energy from her 2 wings, knocking the enemy 
down.

DARK FORCE:
Fuel required : 20
Button sequence : square
Graphical representation : Slams her body against the enemy, grabs it 
with her wings and throws it upwards. Accumulates energy with her 2 
wings, the energy makes the enemy smaller. Slams the enemy on the ground 
and hits it with her right wing. The enemy regains normal size.

DARK WORLD:
Fuel required : 30
Button sequence : X
Graphical representation : A red halo surrounds Crescens, deals a 4-hit 
combo with her 2 wings, knocking down the enemy.

************************************************************************
                               RENMAZUO

Rating: 7/10, good frame and defense, a little low attack numbers 
however. He seems to be able to land hits more easily. His Special 
Options (When he gets them) are pretty useful.

AMPLIFIED ETHER ABILITIES :
HEALING LIGHT:
EP required : 2
Learned at : Begins with it.
Graphical representation : A sequence of light pillars comes from the 
right and circles around the character before touching him, unleashing 
blue light in a circle pattern around the character.
Effect : Restore the defense of one ally.

HOLY LIGHT:
EP required : 4
Learned at : Begins with it.
Graphical representation : Same as the Healing Light ability, it's on 
all characters at once this time.
Effect : Restore the defense of the entire party.

WIND SHIELD:
EP required : 4
Learned at : Level 55
Graphical representation : Green pillars of light rises from under the 
target, emits a green + sign and bathes the target in green sparkles. 
Effect : Earth Defense UP, Wind Defense DOWN

EARTH SHIELD:
EP required : 4
Learned at : Level 55
Graphical representation : Orange pillars of light rises from under the 
target, emits a yellow + sign and bathes the target in yellow sparkles. 
Effect : Wind Defense UP, Earth Defense DOWN

FIRE SHIELD:
EP required : 4
Learned at : Level 55
Graphical representation : Red pillars of light rises from under the 
target, emits a red + sign and bathes the target in red sparkles. 
Effect : Water Defense UP, Fire Defense DOWN

WATER SHIELD:
EP required : 4
Learned at : Level 55
Graphical representation : Blue pillars of light rises from under the 
target, emits a blue + sign and bathes the target in blue sparkles. 
Effect : Fire Defense UP, Water Defense DOWN


NORMAL MOVES:
TRIANGLE: Fires his 2 guns in sequence. 

SQUARE: Fires his 2 guns at the same time.

X: Fires his guns like 2 machine guns.


DEATHBLOWS:
DOUBLE SNAP:
Fuel required : 40
Button sequence : triangle, triangle
Graphical representation : Fires 2 consecutive shots from his guns 2 
times.

HARD SNAP:
Fuel required : 50
Button sequence : triangle, square
Graphical representation : Jumps in the air, fires 2 consecutive shots, 
falls back on the ground and fires his right machine gun.

HARD GUN:
Fuel required : 10
Button sequence : triangle, X
Graphical representation : Fires his left gun, dashes and right punch.

GUN BLAZE:
Fuel required : 70
Button sequence : square, triangle
Graphical representation : Right punch, fires his left gun, advances on 
opponent and right punch, fires with his right gun.

IMPACT GUN:
Fuel required : 80
Button sequence : square, square
Graphical representation : Jumps in the air, fires 2 consecutive shots, 
falls back on the ground, right slap, right punch and fires his right 
machine gun.

HOLY FIST:
Fuel required : 20
Button sequence : square, X
Graphical representation : Left punch, right punch, fires his left 
handgun. Finishes by firing his 2 machine guns.  

BLAZE SHOT:
Fuel required : 100
Button sequence : X, triangle
Graphical representation : Fires his 2 guns at the same times for 3 
shots, do it again and again. 

HARD GATLING:
Fuel required : 110
Button sequence : X, square
Graphical representation : Jumps in the air and fires 2 consecutive 
shots, while falling back on the ground, he knocks the opponent down 
with his feet. While the enemy is down, he fires 2 consecutive shots on 
it.

SKY GATLING:
Fuel required : 30
Button sequence : X, X
Graphical representation : Right punch, gets under the enemy and sends 
it flying, fires his machine guns while it's in the air. The enemy falls 
on the ground, Renmazuo gets up and fires his machine gusn on the downed 
enemy.

HYPER-DEATHBLOWS:
THOUSAND:
Fuel required : 10
Button sequence : triangle
Graphical representation : Charges his 2 handguns and fires several 
machine gun shots at the enemy.

HOLY CLIMB:
Fuel required : 20
Button sequence : square
Graphical representation : Charges up and fires a powerful shot from its 
2 handguns. Turns around and charges its left handgun. Fires a bunch of 
energy balls that all passes right through the opponent.

HOLY SOUL:
Fuel required : 30
Button sequence : X
Graphical representation : Does a standard religious prayer and lifts 
his arm in the her. A blue light appears at the tip. Fires a powerful 
bullet that knocks the enemy down.


SPECIAL OPTIONS:
JESSIE CANNON:
Fuel Required : 500
Learned when : When he first uses it on Alkanshel.
Graphical representation : Jesiah's Buntline gear comes into the battle, 
forms a big cannon and straps on Billy's right shoulder. The gun charges 
up and unleash an highly damaging blast. 


************************************************************************
                        OMNIGEAR RENMAZUO

Rating: 7/10, improved version of Renmazuo, not much if you ask me. 
Looks cooler 
though...

AMPLIFIED ETHER ABILITIES :
HEALING LIGHT:
EP required : 2
Learned at : Begins with it.
Graphical representation : A sequence of light pillars comes from the 
right and circles around the character before touching him, unleashing 
blue light in a circle pattern around the character.
Effect : Restore the defense of one ally.

HOLY LIGHT:
EP required : 4
Learned at : Begins with it.
Graphical representation : Same as the Healing Light ability, it's on 
all characters at once this time.
Effect : Restore the defense of the entire party.

WIND SHIELD:
EP required : 4
Learned at : Level 55
Graphical representation : Green pillars of light rises from under the 
target,emits a green + sign and bathes the target in green sparkles. 
Effect : Earth Defense UP, Wind Defense DOWN

EARTH SHIELD:
EP required : 4
Learned at : Level 55
Graphical representation : Orange pillars of light rises from under the 
target, emits a yellow + sign and bathes the target in yellow sparkles. 
Effect : Wind Defense UP, Earth Defense DOWN

FIRE SHIELD:
EP required : 4
Learned at : Level 55
Graphical representation : Red pillars of light rises from under the 
target, emits a red + sign and bathes the target in red sparkles. 
Effect : Water Defense UP, Fire Defense DOWN

WATER SHIELD:
EP required : 4
Learned at : Level 55
Graphical representation : Blue pillars of light rises from under the 
target, emits a blue + sign and bathes the target in blue sparkles. 
Effect : Fire Defense UP, Water Defense DOWN


NORMAL MOVES:
TRIANGLE: Fires his 2 guns in sequence. 

SQUARE: Fires his 2 guns at the same time.

X: Fires his guns like 2 machine guns.


DEATHBLOWS:
DOUBLE SNAP:
Fuel required : 40
Button sequence : triangle, triangle
Graphical representation : Fires 2 consecutive shots from his guns 2 
times.

HARD SNAP:
Fuel required : 50
Button sequence : triangle, square
Graphical representation : Jumps in the air, fires 2 consecutive shots, 
falls back on the ground and fires his right machine gun.

HARD GUN:
Fuel required : 10
Button sequence : triangle, X
Graphical representation : Fires his left gun, dashes and right punch.

GUN BLAZE:
Fuel required : 70
Button sequence : square, triangle
Graphical representation : Right punch, fires his left gun, advances on 
opponent and right punch, fires with his right gun.

IMPACT GUN:
Fuel required : 80
Button sequence : square, square
Graphical representation : Jumps in the air, fires 2 consecutive shots, 
fallsback on the ground, right slap, right punch and fires his right 
machine gun.

HOLY FIST:
Fuel required : 20
Button sequence : square, X
Graphical representation : Left punch, right punch, fires his left 
handgun. Finishes by firing his 2 machine guns.  

BLAZE SHOT:
Fuel required : 100
Button sequence : X, triangle
Graphical representation : Fires his 2 guns at the same times for 3 
shots, do it again and again. 

HARD GATLING:
Fuel required : 110
Button sequence : X, square
Graphical representation : Jumps in the air and fires 2 consecutive 
shots, while falling back on the ground, he knocks the opponent down 
with his feet. While the enemy is down, he fires 2 consecutive shots on 
it.

SKY GATLING:
Fuel required : 30
Button sequence : X, X
Graphical representation : Right punch, gets under the enemy and sends 
it flying, fires his machine guns while it's in the air. The enemy falls 
on the ground, Renmazuo gets up and fires his machine gusn on the downed 
enemy.

HYPER-DEATHBLOWS:
THOUSAND:
Fuel required : 10
Button sequence : triangle
Graphical representation : Charges his 2 handguns and fires several 
machine gun shots at the enemy.

HOLY CLIMB:
Fuel required : 20
Button sequence : square
Graphical representation : Charges up and fires a powerful shot from its 
2 handguns. Turns around and charges its left handgun. Fires a bunch of 
energy balls that all passes right through the opponent.

HOLY SOUL:
Fuel required : 30
Button sequence : X
Graphical representation : Does a standard religious prayer and lifts 
his arm in the her. A blue light appears at the tip. Fires a powerful 
bullet that knocks the enemy down.


SPECIAL OPTIONS:
JESSIE CANNON:
Fuel Required : 500
Learned when : When he first uses it on Alkanshel.
Graphical representation : Jesiah's Buntline gear comes into the battle, 
forms a big cannon and straps on Billy's right shoulder. The gun charges 
up and unleash an highly damaging blast. 


************************************************************************
                                STIER

Rating: 8/10, great attack power, slow speed. Great defense and average 
ether defense. Good gear, however he tends to miss his hits too many 
times.

AMPLIFIED SPIRIT ABILITIES:
STEEL METTLE
EP Required: 4
Learned at: Level 60
Graphical representation: A ball of light appears in from of Stier and 4 
parts of it are thrown toward the enemy. Finishes with the big ball of 
energy being thrown at the enemy.
Effect: Damages with Rapid Firing.


NORMAL MOVES:
TRIANGLE: The 2 shoulder machine guns fires. 

SQUARE: The 2 shoulder machine guns fires followed by a right uppercut.

X: Turns around and punches the enemy.


DEATHBLOWS:
DRILL WAR:
Fuel required : 40
Button sequence : triangle, triangle
Graphical representation : Jumps and punch opponent while the 2 shoulder 
machine guns fires.

BOMBER HEAD:
Fuel required : 50
Button sequence : triangle, square
Graphical representation : Grabs enemy by right hand and smashes his 
head on enemy 3 times in a row and sends away the enemy with a left 
uppercut.

DRILL DRIVER:
Fuel required : 10
Button sequence : triangle, X
Graphical representation : Left punch, picks up the opponent and throws 
it on the ground.

GRAND SLAM:
Fuel required : 70
Button sequence : square, triangle
Graphical representation : 3 right punches, grab enemy and smashes his 
head on it, finishes by turning and a punch.

TWISTER D:
Fuel required : 80
Button sequence : square, square
Graphical representation : Picks up the opponent, holds him over his 
head and turns around 2 times before thowing it away.

HAMMER G:
Fuel required : 20
Button sequence : square, X
Graphical representation : Right punch, left uppercut, grabs the enemy 
and smashes his head on it. Use it's reactor to go in the air and fals 
on the opponent, knocking it down. 

MEGA BODY:
Fuel required : 100
Button sequence : X, triangle
Graphical representation : 3 right punches, left punch, turns around and 
punches, finishes by jumping in the air and falling on the opponent.

SKY DRIVE:
Fuel required : 110
Button sequence : X, square
Graphical representation : Picks up the enmy, holds it in front of him, 
jumps and falls on the ground. Seems to be a little like the Pile 
Crusher when battling as a character.

SCRAP:
Fuel required : 30
Button sequence : X, X
Graphical representation : 2 right punches, grabs the enemy and bombards 
it with several light projectiles. Jumps in the air and falls on the 
enemy.

HYPER-DEATHBLOWS:
DRILL KAISER:
Fuel required : 10
Button sequence : triangle
Graphical representation : Uses it's reactor to go into the air and 
turns on himself, creating a tornado with his velocity.

DRIVE KAISER:
Fuel required : 20
Button sequence : square
Graphical representation : A powerful serie of right and left punch (4 
punches in total). Right uppercut, grabbing the oppoent and putting it 
over him. Jumps in the air and smashes the enemy hard on the ground.

IRON KAISER:
Fuel required : 30
Button sequence : X
Graphical representation : A fast serie of powerful punches alternating 
from right to left. Jumps in the air and a meteorite-like object appears 
over Stier. Throws the object at the enemy and it explodes upon contact.
 -----------------
| 4.Game Basics   |                  
 -----------------
-Character Basics
-Gear Basics
 -----------------------
| 5.Walkthrough(Disc 1) |
 -----------------------
 ---------------
| Lahan Village |
 ---------------
 ------------------------------------------------
| Characters-Fei                                 |
| Level-1                                        |
| Items-200G,Aquasol(*5),Aquasol S,Spider        |
| Web,Power Ring,120G,80G,Mermaid's Tear,        |
| Eyeball                                        |	             
| Enemies(World Map)-Hobgob,Hopper,Lil'Kobold    |      
 ------------------------------------------------
 -----------------------
| Shops                 |
 -----------------------		  
| Item Store            |
 - - - - - - - - - - - - 
| Aquasol       | 20G   |         
| Rosesol       | 100G  |	   
| Omegasol      | 50G   |	  
| Survival Tent | 150G  |  
 -----------------------
After The Scene you meet Fei(Too Bad you can't name him)
 -----------------------
| Fei Fong Wong         |	    
 -----------------------
 ------------------------
| Level 1                |		     
| 50 Hp                  |			     
| 10 Ep                  |			     
| 15 Attack              |		     
| 10 Hit%                |		     
| 15 Defense             |		     
| 12 Evade%              |		     
| 7  Ether               |		     
| 8  Ether Defense       |       
| 11 Agility             |		     
| Weapon:None            |		     
| Armor:Martial Wear     |     
|      Martial Cap       |      
| Accessory:Stamina Ring | 
 ------------------------
Once you control Fei, search the 2 barrels in the other room for 2 
Aquasol's. Jump up near the where the Spider Web is to obtain it. Talk 
to the maid to learn how Fei was brought into Lahan by a mysterious 
stranger. If you want you can check out Fei's artwork by pressing X next 
to it(Nice:)____). Head downstairs, and out the door, where you will 
meet Dan. After talking to him go outside and explore(See Secrets For 
all The Items). Then head for the house with the windmill next to it, 
and go upstairs. Alice will ask you to get Camera equipment from Citan. 
Leave The Town of Lahan through the north exit.
 -----------------------
| Road To Citan's House |
 -----------------------
 ----------------------------------------------------------
| Characters-Fei                                           |
| Level-2                                                  |
| Items-Aquasol*2(Treasure Chests),120G,Spider,Bird's Egg  | 
| Enemies-Hobgob,Jackal,Hopper                             |
 ----------------------------------------------------------      
Straight ahead is a memory cube which you should use. To use it walk up 
to it until you hear a sound and then press X. Go to the save option, 
and save. The enemies here are pretty easy and little,or no damage. The 
Hobgob on the other hand has an attack that drains Fei's HP by 1/5, and 
that can do a good amount of damage. If you want some treasure head 
right, or go straight to Citan's house by going left. Approach the ramp 
leading up, and perform a big jump(Run,Then Press The Jump Button). Make 
your way through the bridge to Citan's House. There's a Aquasol under 
the bridge, so pick it up if you want. Head for Citan's House.
 ----------
| Dr.Uzuki |
 ----------
 ------------------------------------
| Characters-Fei                     | 					
| Level-3                            |					 
| Items-Aquasol,120G,Midori's Ring   | 	 		
| Enemies-None                       |
 ------------------------------------
Go inside the house, and talk to Yui. If you have the Bird's Egg From 
the Mountain Path, Yui will take it and cook it. Make sure to explore 
fully, and get all the treasure(especially Midori's Ring)(See Secrets). 
Then head for the house in the back to meet Citan. After Dinner Citan 
will tell you that he'll bring the Camera himself to photograph the 
wedding of Alice, and Timothy. Fei will head outside and hear some 
noises
 ----------------
| Lahan Attacked |
 ----------------
 --------------------------
| Characters-Fei           |		 
| Level-3                  |			 
| Items-None               |			 
| Enemies-Mushka MK100(*2) | 
 --------------------------
Its Gears. Citan will run out and talk to Fei. Run back to town as fast 
as you can(There's No fights now). Lahan is under attack by Kislev 
Gears. Most of the Town has fled but some are still here. Dan runs out 
with Alice's dress, and Timothy comes back for him. A gear crashes near 
Fei, and after a flashback Fei gets into the Gear to save his town.
 -----------------------------
| Boss Fight-Mushka MK100(*2) | 
| HP-150 Each                 |			    
| Exp-180                     |		          
| Gold-100                    |                    
| Treasure-None               |               
| Attacks-Gun Attacks         |	     	   
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| These Guys are very easy. Fei has over 1800 HP in his weltall,  | 
| and the most these guys do is about 10-30 damage. Just use      |    
| your Square or X button attacks until they fall.                |  
| Fei should get 2 Level Ups to Level 5 after this battle.        |  ---
---------------------------------------------------------------
After the battle Fei gets attacked by more gears, while the gears trap 
Fei, an enemy gear shoots Timothy. Fei finally goes berserk and release 
so much energy that the whole town, along with Alice is destroyed. When 
Fei he is confronted by the survivors of Lahan, including Dan who hates 
him for what he did to the city. Citan says its best to leave the town, 
and head for the town of Dazil, which is on the other side of BlackMoon 
Forest. Walk east to enter the forest.
 ------------------
| BlackMoon Forest |
 ------------------
 ----------------------------------------------------------
| Characters-Fei(1st Section) Fei,Elly(2nd Section         |       
| Level-5                                                  |        
| Items-Aquasol(*2),Survival Tent,Scales,Arcane Rod        |	   
| Enemies-Armor Grub,Dive Bomber,Forest Elf,Hobgob,Jackal  | 
 ----------------------------------------------------------
I suggest you level up Fei To Level 7, and learn some skills(See 
Characters+Skills+Abilities+ Gear Options Section). By now Fei should 
have 4AP so learn all the 4AP skills. Then go straight ahead and to the 
south. Jump onto the rock and onto the steps leading to the log. At the 
end of the log jump off until you reach a log with a Hobgob blocking a 
large rock. Kill this bastard for some good EXP. After he dies the rock 
will roll down, so get out of the way. Then go onto the log that the 
rock was blocking where you will meet Elly
 ---------------------------------
|Elhaym Van Houten(Call Her Elly) | 
 - - - - - - - - - - - - - - - - -
|Level 5                          |			   
|53 Hp                            |				   
|19 Ep                            |				   
|13 Attack                        |		 	   
|8  Hit%                          |			   
|16 Defense                       |			   
|9  Evade%                        |			   
|20 Ether                         |			   
|13 Ether Defense                 |		   	
|6  Agility                       |			   
|Weapon:Magical Rod               |	   
|Armor:Pilot Uniform              |	   
|Accessory:Ether Stone            |	   
|          Anti-Ether Stone       | 
 ---------------------------------
After some talking where Elly fails to kill Fei, and 2 Forest Elves 
attack her, and Fei Jumps in to save her(Somehow he Knows her name). The 
fight is easy as you can kill these guys in one normal attack. After 
waking up, head south and read the sign. Head southwest to fight another 
Hobgob. Perform a Jump over the gap to find a Memory Cube, and a 
treasure chest. Save and cross over the log(Before Crossing, De-Equip 
Elly's Pilot Uniform which you can sell for 2500G). Also before crossing 
you might wanna explore and find all the other treasure. Head through 
the log and fight some enemies. Use Elly's magic and Fei's attacks to 
defeat them. After Fei's and Elly's Fight, Elly will leave and then get 
attacked by a Dinosaur
 -------------------------------------
| Boss Fight-Rankar Dragon            |            
| HP-480                              |				      
| Exp-348                             |
| Gold-0                              |				      
| Treasure-Scales                     |			      	
| Attacks-Tail Sweep,Slow,Tail Thump  |
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Fei can't really injure it that much so just practice your skills,  | 
| and heal when your HP gets below 30 with an Aquasol.                |      
| Finally Citan will arrive with the gear. After That attack with     |     
| Square,and X button attacks, and Attack Level 1 Combos when         | 
| they become available. Also use Booster to speed up your gear.      |     
 ---------------------------------------------------------------------
After the fight you learn the Elly is from Solaris, and she leaves your 
party. When you wake up Citan will join your party.
 --------------
| Citan Suzuki |
 - - - - - - - - - - - - -
| Level 9                 |		   
| 222 HP                  |		   
| 42  EP                  |		   
| 21  Attack              |		   
| 15  Hit%                |		   
| 20  Defense             |		   
| 19  Evade%              |		   
| 13  Ether               |		  
| 11  Ether Defense       |	   
| 13  Agility             | 		   
| Weapon:None             |		   
| Armor:Fencing Wear      |   
| Accessory:Glasses	  |   
|           Step Shoes    | 
--------------------------
As you can see Citan is very strong. Level up both of them to Level 9, 
as the enemies in the desert give a good amount of Experience and Gold 
after each fight, and learn all the 4,5AP deathblows(See 
Characters+Skills+Abilties+Gear Options Section). Then head into the 
town of Dazil.
 -------
| Dasil |
 -------
 --------------------------------------------------------------
|Characters-Fei,Citan                                          |
|Level-9(Citan) 9(Fei)                                         |
|Items-None                                                    |
|Enemies-Hobgob,Lil'Kobold,Sand Man,Sand Shark(Outside Dazil)  | 
 --------------------------------------------------------------
 -----------------------
|Shop                   | 
 -----------------------
 -----------------------
|Rest-Bar 10G         	|  
 -----------------------
 -----------------------
|Item Store             | 		  
 - - - - - - - - - - - -
|Aquasol       | 20G    |
|Rosesol       | 100G   |
|Pysisol       | 10G    |
|Mentsol       | 20G    |
|Survival Tent | 150G   |
 -----------------------
|Weapon Shop		|
 - - - - - - - - - - - -
|Magical Rod  | 50G     |
|Arcane Rod   | 100G    |
|Leather Whip | 60G     |
|Martial Wear | 50G     |
|Fencing Wear | 80G     |
|Martial Cap  | 30G     |
|Fencing Cap  | 40G     |
|Power Ring   | 200G    |
|Stamina Ring | 150G    |
 -----------------------
As you enter the big town the camera swirls around and gives you a 
bird's view of the city. Citan wants to go to the ethos workshop to find 
new parts for Fei's Weltall. You can either explore the town, and talk 
to the people around, or head to the far end of town to the Ethos 
workshop. Enter the Ethos workshop next to the gear shop with the memory 
cube. Speak with both dudes inside to learn that they do not have parts 
for Weltall. While on the Bridge, Citan will inform Fei that parts for 
Weltall can be found in the desert where there have been many gear 
battles. Go back to the entrance of the town and enter the Rental Shop, 
where Citan will rent a Dune Buggy(Cool :) and set out into the desert 
alone without Fei. Talk to the man in the Rental Shop and then set out 
for the desert.
 -------------------
| Across The Desert |
 -------------------
 ------------------------------------------
|Characters-Fei                            |		
|Level-9                                   |
|Items-Eyeball                             |
|Enemies-Aveh Soldier,Sand Man,Sand Shark  |  
 ------------------------------------------
Fei is alone now so save your game. Then head west into the desert, 
where you will see two gears jumping in the opposite direction. Follow 
the gears as closely as possible, and continue in that direction until 
you see a huge saucer like object above you. After that you will see 
more gears to chase so follow them, until you see a couple of Soldiers 
riding motorcycles. Fei will steal one of the soldier's bikes and after 
riding a while he'll get surrounded by two gears. Citan will arrive in 
Weltall, and shoot the two gears down. Fei will finally agree to jump 
into Weltall and fight the two troopers. This is an easy fight so I 
won't even cover it. Just use your X attacks, and Level 1 combos. After 
the fight a mysterious man called Grahf will appear and tell Fei that he 
wants to test Fei's power by summoning a monster
 ----------------------------------------------------
| Boss Fight-Wyrm                                    |
| HP-200                                             |		
| EXP-1044                                           |		
| Gold-0                                             |		
| Treasure-Eyeball                                   |		
| Attacks-Counter Slurp(Steal 60 Fuel),Normal Attack |  
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Normal attacks will do 0 damage to him. Use the Guided Shot ether   |     
| attack does about 60 damage and attack level 1 combos will be able  | 
| to damage him. Remember to use Booster to make yourself faster than |      
| Wyrm, but watch your fuel because everytime you attack Wyrm will    | 
| suck 60 fuel out of you.                                            |
 ---------------------------------------------------------------------	
			
After you defeat Wyrm Grahf will tell you that he provoked Lahan's 
destruction to bring out the power of Fei(The power that destoryed the 
whole village). After he leaves Weltall can no longer fight while more 
troopers arrive and take Fei, and Citan hostage.
 ---------
| Pirates |
 ---------
 --------------------------------------------------------------------
| Characters-Fei,Citan                                               |
| Level-10                                                           |
| Items-Rosesol,Survival Tent,Leather Vest,Extra Armor+1(Gear Parts) |
| Enemies-Aveh Soldier,Aveh Corporal                                 |
 -------------------------------------------------------------------
You wake up in a prison. There is a memory cube here so make sure to 
save, and then talk to Citan and tell him you want to rest. Meanwhile, A 
young One-Eyed Pirate is looking for some target practice. The 
Pirate(Bart) shoots down the Prison Ship just to get the new type of 
gear on top(Weltall). You gain control of Fei, and Citan and run out the 
door once it opens. The enemy fights here can be tough as in each fight 
you'll be hit with an extra 30 or so damage from Engine Room fires so be 
sure to heal up. For the easiest route out run out the door and then 
head west, and down the ladder there. You'll be deposited in the 
Warehouse Area. There is another memory Cube here so save if you want.
 -------------------------------------------------------------------
| NOTE1:If you are too slow, the rooms will fill up with sand and,  |    
| you will have to start from the beggining.                        |
 -------------------------------------------------------------------
From the memory cube turn right, and hug the walls to get to a ladder 
which you can climb outside. Once outside Citan will go operate the 
crane while Fei must make it to the Weltall before the ship drowns in 
the sand. Once Citan navigates the Crane run through it. Don't worry 
because if you fall Fei will just pull himself up. Once you make it to 
Weltall Fei will go inside Weltall and get Citan. When you land the 
Pirate the sunk the Cruiser will challenge you to a fight
 --------------------------------
| Boss Fight-Pirate(Bart)        |
| HP-800                         |                   			  
| EXP-1600                       |
| Gold-500                       |
| Treasure-None                  |
 --------------------------------
| Attacks                        |
 --------------------------------
| Chain Whip 70-200 Damage       |
| Wild Smile Lower Accuracy      |
 -----------------------------------------------------
| Bart's Wild Smile attack can lower you accuracy     |
| and evade rates, but don't worry too much about     |
| it. Just use booster, followed by X button attack.  |
| Then when you're ready unleash your level 1 combos  |
| on him to put him in his place.                     |
 -----------------------------------------------------
After the fight both gears sink beneath the earth
 ------------------------
| Cave Beneath The Earth |
 ------------------------
 ------------------------------------------------------------
|Characters-Fei,Bart                                         |
|Level-12                                                    |
|Items-Gold Nugget,IronGWhip                                 |
|Enemies-Sand Man,Tin Robo,NomanFixBot,MayFly,Medusoid,Robo  |
 ------------------------------------------------------------
 -------------------
|Shops              |
 -------------------
 -------------------
|Item Shop          |
 - - - - - - - - - -
| Aquasol       20G  |
| Rosesol      100G  |
| Omegasol      50G  | 
| Survial Tent 150G  |
 -------------------
| Gear Shop          |
 ------------------- 
| Engine             |
 - - - - - - - - - -	
| G6-1200 1200G      |
 -------------------
| Frames             |
 - - - - - - - - - -
| Welt-2100  400G    |
| Welt-2500  800G    |
| Heim-3200 1800G    |
| Brig-2200  500G    |
| Brig-2700  900G    |
 -------------------
| Armor              |
 - - - - - - - - - -
| MS6 500G           |
 -------------------	
| Weapons            |
 - - - - - - - - - -
| None               |
 -------------------
| Gear Parts         |
 - - - - - - - - - -
| Extra Armor +1 50G |  
 -------------------
Here Bart joins your party
 ----------------------------
| Bartholomew Fatima(Bart)   |  
| Level 10                   |			  
| 95 HP                      |
| 17 EP                      |
| 24 Attack                  |
| 13 Hit%                    |
| 33 Defense                 |
| 18 Evade%                  |
| 11 Ether                   |
| 12 Ether Defense           |
| 10 Agility                 |			   
| Weapon:Leather Whip	     |
| Armor:Red Mail		     |
| Accessory:Power Ring	     |
|           Stamina Ring     |
 ----------------------------
After Bart joins, the camera will swerve around to a rock blocking the 
exit. Make your way to the rock and examine it. Bart and Fei will push 
the rock out of the way. Walk trough the archway and jump down. Pick up 
the Gold Nugget in the chest there. Go to the west through another 
archway into a long hallway. Make your way through it and head over the 
stone bridge there to reach a gear there. Talk to him and he'll tell you 
to go south. Head into the stones there and jump down until you reach a 
memory cube and a hole in the wall. Save and enter the hole.
----------------------------------------------------------------------
Note2:The enemies here are pretty easy, and give out good experience  |
points and gold. The only exception is the MayFly which can lower     |
your gears defense and do a great amount of damage. I suggest you run |
away from the battles against the MayFly.					    | 
----------------------------------------------------------------------
Once you enter the hole, you'll meet Ol'ManBal who tells you some 
fascintaing stories. After all those stories he'll fix up your gears and 
open up a shop to improve your gears, your first gear shop. He also 
tells you that in order to get out of the cave you need to deactivate 
the two Sand Sensors to open the huge barrier outside.
 ---------------------------------------------------------------
| Note3-Gear Essential                                          |
| When Upgrading Your Gears always remember this                |
| -Always replenish your fuel after upgrading your gears        |
| -Engines determine the Power,and Fuel amounts of the gears    |
| -Frames determine the Hit Point total of the gear             |
| -Always trade-in your old parts when upgrading new parts      |
| -Only upgrade the gears in your traveling party               |
| -Always refill your Fuel in dungeons(its very cheap)          |
 ---------------------------------------------------------------
For Now This should be your gear equipment
 --------------------------------------
| Bart             | Fei               |		       
 --------------------------------------
| Engine           | Engine            |		     
 - - - - - - - - - - - - - - - - - - -
| G6-1200          | G6-1200           |            
 --------------------------------------
| Frame            | Frame             |              
 - - - - - - - - - - - - - - - - - - - 
| Brig-2700        | Welt-2500         |          
 --------------------------------------
| Armor            | Armor             |             
 - - - - - - - - - - - - - - - - - - -
| MS 6             | MS 6              |               
 --------------------------------------
| Weapons          | Weapons           |            
 - - - - - - - - - - - - - - - - - - -
| LeatherGWhip     | None              |	             
---------------------------------------
All this upgrading costs a pretty penny. Even though you'll probably use 
most of your money this is needed for the tough boss that is ahead.
Now for the Sand Sensors.
Sand Sensor#1-Return to where the gear is, and ask him where the Sensors 
are. Follow the path to the west, and you'll see the sensor there. Jump 
onto the ledge there and then perform a big jump onto the other ledge. 
Press X next to it to disengage it. Turn around and jump to the other 
ledge for a IronGWhip. Equip it on Bart's Gear. 
Sand Sensor#2-Go back to the terrace stone and jump up heading northwest 
into the passage there. After going through the long passage, head west 
to find the Sand Sensor and disengage it.
Go back to Ol'ManBal and talk to him. He'll lower the barrier so you can 
pass. He'll service your gears and he'll discover that Fei's gear is the 
slayer of God(WOW!). Go past the barrier and head through. Go up until 
you reach a gondola. Get off your gears(Press L2&R2) and enter the 
gondola. Leave the gondola and press X next to the power generator to 
turn the light to green. Go back into the gondola and enter your gears. 
Walk west and descent on the elevator, then jump over to the other side 
to save in the memory cube. Walk onto the elevator face the control 
panel and press X to go down and meet.
 ------------------------------------
| Boss Fight-Calamity                |		     
| HP-2500                            |				     
| EXP-8642                           |				     
| Gold-2000                          |				     
| Treasure-None                      |
 -------------------------------------              			     
| Attack                             |
 ------------------------------------                                    
| Missile 500 Damage                 |                 
| FlyingHand 50-200 Damage           |           
 ------------------------------------------------------------
| Enable booster as soon as the battle starts to get the     |
| speed advantage on Calamity                                |
| Use your X attacks to build up to level 1 combos and then  | 
| attack Calamity with your level 1 combos for 200 damage    |
| each hit. Guided Shot doesn't work here so don't use it.   |
| Bart should cast Wild Smile once on Calamity to lower its  |
| Accuracy. Calamity has a Missile attack that does about    |
| 500 damage to one gear. As long as you upgrade your gears  |
| at Ol'ManBal's you should do fine.                         |                        
 ------------------------------------------------------------
After Calamity gets up Fei will use a Crazy attack to finally
destroy it for good. Even though you didn't recieve EXP after 
the battle you did so don't worry. Head out the exit by jumping onto the 
bridge and heading towards the light to exit the cave, finally.
 ------------------------
| Sand Cruiser Yggdrasil |
 ------------------------
 ------------------------ 
| Characters-Fei,Bart    |
| Level-19               |		     
| Items-None             |		     
| Enemies-None           |	     
-------------------------
 -----------------------
|Character Shops        |
 -----------------------
 -----------------------
|Item Shop              |
 - - - - - - - - - - - - 
| Aquasol       | 20G    |
| Aquasol S     | 100G   |
| Rosesol       | 100G   |
| Rosesol S     | 300G   |
| Zetasol       | 100G   |
| Physisol      | 10G    |
| Mentsol       | 20G    |
| White Star    | 500G   |
| Brown Star    | 500G   |
| Red Star      | 500G   |
| Blue Star     | 500G   |
| Hard Star     | 800G   |
| Speed Star    | 1000G  |
| Omegasol      | 50G    |
| Survival Tent | 150G   |  
 ------------------------
| Weapons Shop           |
 - - - - - - - - - - - -  
| Power Ring    | 200G   |
| Stamina Ring  | 150G   |
| Speed Ring    | 1200G  |
| Guardian Ring | 2000G  |
 ------------------------
| Gear Shops             |
 ------------------------
 -----------------------
| Engine                 |
 - - - - - - - - - - - - 
| Z9-1500       | 1800G  |
 ------------------------
| Frame                  |
 - - - - - - - - - - - -  
| Welt-3000     | 1400G  |
 -----------------------
| Armor                  |
 - - - - - - - - - - - -
| MS 9          | 1500G  |
 -----------------------
| Weapons                | 
 - - - - - - - - - - - - 
| Iron GWhip    | 1600G  |
| Snapper GWhip | 2000G  |
 -----------------------
| Gear Parts             |
 - - - - - - - - - - - - 
| Resp Circuit  | 2500G  |  
| Def Circuit   | 2500G  |
| C Circuit     | 250G   |
| Magnetic Coat | 4000G  |
| Lens Cover    | 2500G  |	    
| Engine Guard  | 5000G  |	    
| Tank Guard    | 3000G  |	    
| Ar Repairer   | 4000G  |	    
| Motion Guard  | 4000G  |	    
 -----------------------
Maison and Sigurd introduce Fei to Bart. Go to the gear shop at the 
Yggdrasil and purchase some new gear parts for Fei and Bart.
(See Next Section for Suitable Gear equipment for this section). Make 
sure that you refuel your gears after the battles from the stalactite 
cave. I also suggest that you visit Maison and use your remaining 
money(After buying the new gear equipment for Fei)to buy 
Zetasols,Aquasols, and Omegasols, which will help you in the task at 
hand when you fight in your human form.
 ------------------
| Yggdrasil Layout |
 ------------------
 ---------------
| Bridge Level  |
 - - - - - - - - - - - - - - - - - - - - - - -
| Bridge                                      | 
| Ladder To Deck(When Yggdrasil is at Rest)   |
| Elevator To Level 2                         |
 ---------------------------------------------
 ---------
| Level 2 |
 - - - - - - - - - - - - - - - - - -
| Elevator To Bridge Level          |
| Room(Someone Resides here later)  |
| Gun Room                          |
| Engine Room                       |
| Rest Area                         |
| Clinic                            |
| Circular Staircase to Level 3     |
| Gear Hangar Entrance              |
|     Gear Shop                     |
|     Gears                         |
 -----------------------------------
 ---------
| Level 3 |
 - - - - - - - - - - - - - - - - -
| Circular Staircase to Level 2   |
| Bedrooms                        |
| Engine Room                     |
 ---------------------------------
Make sure to Familiarize your self with the Yggdrasil layout, because 
you'll be spending lost of time here later. The gear shop gets new 
equipment regularly and I'll mention when your equipment should be 
upgraded. After all this head up to the bridge, and talk to Sigurd who 
will auto-pilot the ship to Bart's Lair.
 -------------
| Bart's Lair |
 -------------
 ---------------------------------------------------------------------
| Characters-Fei,Bart,Citan                                           | 
| Level-20                                                            |
| Items-Iron Whip                                                     |
| Enemies-NeoTinRobo,SandMan,Trooper,SpearTrooper,SandShark(World Map)|
 ---------------------------------------------------------------------
 -------
| Shops |
 -------
 -----------
| Item Shop |
 - - - - - - - - - - - -
| Aquasol       | 20G   |
| Aquasol S     | 100G  |
| Rosesol       | 100G  |
| Rosesol S     | 300G  |
| Zetasol       | 100G  | 
| Physisol      | 10G   |
| Mentsol       | 20G   |
| White Star    | 500G  |     
| Brown Star    | 500G  | 
| Red Star      | 500G  | 
| Blue Star     | 500G  | 
| Hard Star     | 800G  |
| Speed Star    | 1000G |
| Omegasol      | 50G   | 
| Survival Tent | 150G  | 
 -----------------------
 ----------------  
| Accessory Shop |
 - - - - - - - - - - - - 
| Power Ring    | 200G  |
| Staming Ring  | 150G  | 
| Speed Ring    | 1200G | 
| Guardian Ring | 2000G |
 -----------------------
 -----------
| Gear Shop |
 -----------
 --------
| Engine | 
 - - - - - - - - -
| G6-1200 | 1200G |
 -----------------
 --------
| Frames |
 - - - - - - - - - -
| Welt-2500 | 800G  |
| Heim-3200 | 1800G | 
| Brig-2700 | 900G  |
 -------------------
 -------
| Armor |
 - - - - - - - - -
| MS 7.5 | 1000G  |
 -----------------
 ---------
| Weapons |
 - - - - - - - - - -
| IronGWhip | 1600G |
 -------------------
 -------
| Parts |
 - - - - - - - - - - - - 
| Resp Circuit  | 2500G |
| Def Circuit   | 2500G |
| C Circuit     | 250G  |  
| Magnetic Coat | 4000G | 
| Lens Cover    | 2500G | 
| Engine Guard  | 5000G | 
| Tank Guard    | 3000G | 
| Ar Repairer   | 4000G | 
| Motion Guard  | 4000G |
 -----------------------
Once the Yggdrasil docks, follow Sigurd and Maison into the Dining hall. 
Maison will explain about Shakan, and how he kidnapped Margie(Bart's 
Cousin). Exit the dining hall, and then head east across the cat walk, 
then go north up the stairs, and go to the doorway to the east to meet 
Bart and Citan in the planning room.
After the meeting, Fei will see some kids ride down the elevator. Head 
south down the stairs into bart's room. Take the Iron Whip from the 
treasure chest and try to leave the room, Bart will enter and Fei will 
hide while Bart looks around and leaves.
Leave the room and ride downstairs, where you will meet Bart at the deck 
of the Yggdrasil. After the conversation go to the elevator and ride it 
down to the hangar. Go next to Weltall and Obtain Weltall's status from 
the technician. Then head back up to the residential area which is 
located north of the elevator when you get off. Talk to the man next to 
the bed and say "Alright" and then "I'm Okay" to rest.
An ALARM wakes Fei in the middle of the night. It seems the Lair is 
under attack by enemy forces. As Fei ride down in the elevator to the 
deck.
 -------------------------------- 
| Boss Fight-SwordKnight         |
| Hp-700                         | 
| Exp-1500                       | 
| Gold-300                       | 
| Treasure-Extra Ar+2            |
| Attacks-Multiple Sword Attacks |
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Bart has the help of two pirates in this easy battle.               |
| Use X attacks with the pirates and Attack Level 1 combos with Bart  |
 ---------------------------------------------------------------------
Citan gets into a gear and has his 1st gear fight
 -------------------------------------------------
| Boss Fight-AegisKnight                          |
| Hp-700                                          | 
| Exp-1500                                        | 
| Gold-300                                        | 
| Treasure-Extra Ar+2                             | 
| Attacks-Pile Driver(Lower Defense),Weak Attacks |
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
| Another easy fight. Citan should use X attacks, followed by |
| Attack Level 1 combos to deal out good damage               | 
 -------------------------------------------------------------
Citan+Bart Join forces to kill the enemies 
 ------------------------------------
| Boss Fight-WandKnight(2)           | 
| Hp-620                             | 
| Exp-1500                           | 
| Gold-400                           | 
| Treasure-Extra Ar+2                |
| Attacks-Beam Gun,Power Beam Attack |
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| These guys can deal some serious damage to your guys, but its |
| nothing that can kill you. Use X attacks, followed by Attack  |
| Level 1 Combos to bury these guys. Focus on one of them at a  |
| to reduce the number of attacks they get                      |
 ---------------------------------------------------------------
Fei then has a change of heart and saves some kids from certain death
 ----------------------------------
| Boss Fight-ClawKnight            | 
| Hp-600                           | 
| Exp-1500                         | 
| Gold-300                         | 
| Treasure-Extra Ar+2              | 
| Attacks-Claw Attacks,Disc Attack |
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Fei overpowers this guy easily. Use X attacks, and then follow  | 
| it up with Attack Level 1 combos to easily kill this guy        |
 -----------------------------------------------------------------
After this fight all three join forces to battle the big boss
 ------------------------------------------------
| Boss Fight-Schpariel                           | 
| Hp-5963                                        | 
| Exp-17,889!                                    | 
| Gold-1700                                      | 
| Treasure-Beam Coat                             | 
| Attacks-Ground Breaker,Missile,Electric Attack |
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| This guy is very easy, as long as you upgraded all your gears | 
| in the Yggrdasil. Use X attacks, followed by Attack Level 1   | 
| Combos to do good damage. The boss doesn't have any really    |       
| damaging attacks that can kill you so you have nothing to     | 
| worry about. You will get a good amount of Exp for beating    | 
| this boss. Bosses always give up huge Exp awards so look for  |
| boss fights to boost your levels easily                       |
 ---------------------------------------------------------------
After the battle, Maison tells you that Margie still needs to be rescued 
from Shakan, so that is your mission. Now you get full control of the 
Yggdrasil
 --------------------
| Yggdrasil Controls |
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
| L1,R1-Rotate the View                                       |
| Control Pad-Move the Yggdrasil around                       | 
| Circle-Get off the Yggdrasil on the world map               | 
| X-Get back on the Yggdrasil on the world map                | 
| Square-Displays the Bridge                                  | 
| Speak with Sigurd to get of the bridge and get conrol back  |
 ------------------------------------------------------------- 
Pilot the Yggdrasil Southeast to a big castle, get off the Yggdrasil and 
enter the city
 ----------
| Bledavik |
 ----------
 ----------------------------------------
| Characters-Fei,Citan,Bart              |
| Level-22                               |
| Items-Hide and Seek Badge(See Secrets) |
| Enemies-None                           |
 ----------------------------------------
 -------
| Shops |
 -------
 -----------
| Item Shop |
 - - - - - - - - - - - -
| Aquasol       | 20G   | 
| Rosesol       | 100G  | 
| Zetasol       | 100G  | 
| Physisol      | 10G   | 
| Mentsol       | 20G   | 
| Omegasol      | 50G   | 
| Survival Tent | 150G  |
 -----------------------
 -------------
| Weapon Shop |
 - - - - - - - - - - - - 
| Magical Rod   | 50G   | 
| Arcane Rod    | 100G  | 
| Iron Whip     | 120G  | 
| Whippa Snappa | 280G  |
 -----------------------
 ------------
| Armor Shop |
 - - - - - - - - - - - -
| Leather Vest | 150G   | 
| Leather Hat  | 80G    | 
| Power Ring   | 200G   | 
| Speed Ring   | 1200G  |
 -----------------------
 -----------------------------
| Shop(Sell Rare Items Here)  |
 - - - - - - - - - - - - - - -
| Fang    | 150G  | 
| Eyeball | 300G  | 
| Scales  | 600G  |
 -----------------
 -----------------
| Street Merchant |
 - - - - - - - - - -
| Radish   | 8-10G  | 
| Ariberry | 8-10G  | 
| Elfanana | 8-10G  |
 -------------------
 ------------
| Restaurant |
 - - - - - - - - - - - - - - - 
| Something Delicious | 300G  | 
| Something Fast      | 210G  | 
| Something Cheap     | 90G   |
 -----------------------------
 -----------
| Gear Shop |
 ----------- 
 --------
| Engine | 
 - - - - - - - - -
| G6-1200 | 1200G |
 -----------------
 --------
| Frames |
 - - - - - - - - - -
| Welt-2500 | 800G  |
| Heim-3200 | 1800G | 
| Brig-2700 | 900G  |
 -------------------
 -------
| Armor |
 - - - - - - - - -
| MS 7.5 | 1000G  |
 -----------------
 ---------
| Weapons |
 - - - - - - - - - -
| IronGWhip | 1600G |
 -------------------
 -------
| Parts |
 - - - - - - - - - - - - 
| Resp Circuit  | 2500G |
| Def Circuit   | 2500G |
| C Circuit     | 250G  |  
| Magnetic Coat | 4000G | 
| Lens Cover    | 2500G | 
| Engine Guard  | 5000G | 
| Tank Guard    | 3000G | 
| Ar Repairer   | 4000G | 
| Motion Guard  | 4000G |
 -----------------------
As you can see Bledavik, is quite a bustling town, with many stores, and 
attractions. The gear shops offer nothing new in terms of parts, but 
there are some new armor for your human characters that you might wanna 
pick up for your characters. Buy the Armor(Leather Vest,Leather Hat) for 
Bart, and Fei. The weapons shop has some new weapons for Bart, but I 
suggest not buying since you will find a better weapon in the Dungeon 
ahead. 
Talk to the first lady you meet and she'll recommend a good hotel, the 
view zooms to the hotel and you should head there. When you get to the 
Hotel, head upstairs into the far right door, and speak with the nun. 
After talking to her, head to the woman in white, and blue near the 
south end of town, and tell her that you will enter the tournament. Then 
head to the east side of town and check out the underground waterway, 
you'll learn that a key is needed to open it. Now go speak with the Nun 
again. Next find the Hide&Seek kid in the northwest part of town, and 
talk to him to play Hide&Seek where you must find him 4 times to make 
him change his location leave the town and then re-enter. After you find 
him all 4 times you will recieve a Hide&Seek badge for all your 
troubles. He will also speak of the Underground waterway and the Key.
Go to South Shakan square where you can buy some trivial items and even 
get drunk with a Bartweiser Lite. As soon as you enter the town map, you 
will be introduced to Shakan,Ramsus, and Miang who talk with Marguerite 
about the Fatima Jasper. Head into the castle where you will learn about 
the castle being closed, but a tournament is being help. Register with 
Fei for the tournament and then leave to rejoin Bart.
Go back to the old people near the Waterway entrance and select "Rescue 
Margie" to recieve the waterway key. Once all this is done head back to 
the Nun and tell her your plan to Rescue Margie. Now you can explore the 
town fully, and play some of the games in the 2nd part of Bledavik. When 
you are done head back to the Inn and talk with Citan, choose the option 
"Rest" to go to sleep.
In the morning, Fei+Citan leave for the tournament. Speak with the guard 
who will let Fei pass into the back. Walk over to the tent in the east 
and speak with the furious Dan, and then the cloaked stranger. Now you 
control Bart who will leave for the underground waterway. You can enter 
the waterway through 2 different paths but this one applies, to the 
entrance near the gear shop.
 ----------------
| The Tournament |
 ----------------
The action will switch between Fei, and Bart after each battle in the 
Tournament. Here are the 5 fights in the tournament, and after that will 
be the directions through the waterway
 --------------------------
| Boss Fight-Gonzalez      |
| Hp-400                   |
| Exp-500                  |
| Gold-0                   |
| Treasure-Survival Tent   |
| Attacks-Club Hit,Berserk |
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Use normal attacks to kill him slowly, because if you use   |
| any deathblow, Gonzalez will counterattack with his Bersek  |      
| attack that can do 60 damage to Fei, Use Inner Healing, or  |
| items to heal back Fei's Hp if it gets too low.             |
 -------------------------------------------------------------
After each battle, Fei can heal up with items, or equip new armor
 ----------------------------------------------
| Boss Fight-Big Joe                           |
| Hp-777                                       |
| Exp-1                                        |
| Gold-1                                       |
| Treasure-Metal Vest                          |
| Attacks-Weal Attacks,Crowd Healing,Can Throw |
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Big Joe's attacks do only 1 point of damage per hit, but  |
| the real problem is that his adoring fans will throw cans |  
| at Fei for about 60-70 damage, and sometimes heal Big Joe |
| with their adoration. Its best to just, use a 28Ap combo  |
| on Joe, and heal whenever nesscesary with items, or the   | 
| Inner Healing spell.                                      |
 -----------------------------------------------------------
Heal up with Items, and equip the Metal Vest you got from Joe
 --------------------------------------------------------
| Boss Fight-Scud                                        |
| Hp-300                                                 |
| Exp-500                                                |
| Gold-0                                                 |
| Treasure-Samson's Hair                                 |
| Attacks-Happy Pill,Poison Pill,Defense Up,Defense Down |
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Scud's attacks are weak, and his Hp is pretty low, so just  |
| use deathblows to bury him easily. Watch out, he can heal   |
| himself with his happy pills, and hit Fei for some damage   |
| with his knife attack                                       |
 -------------------------------------------------------------
Heal up with items, and prepare for the next fight
 ------------------------------------
| Boss Fight-Dan                     | 
| HP-450                             |
| Exp-500                            |
| Gold-5                             |
| Treasure-None or Wedding Dress     |
| Attacks-SuperBeam,Regular Punches  |
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| There are 2 ways to beat him, you can either kill him with    |
| deathblows, while healing with items after his 80hp damage    |
| superbeam, or just defend and never attack, until Dan throws  |
| a wedding dress at you, and leaves.                           |
 ---------------------------------------------------------------
For the next battle, de-equip the metal vest so Bart can use it later.
I won't even write a strategy for wiseman, because you can't beat him 
and he never attacks
 ---------------------------------
| Directions through the waterway |
 --------------------------------- 
At various points during the tournament the scene will switch to Bart. 
These direction are from entering the grate near the gear shop.
Swim straight ahead, and ignore the path to the right. At the fork in 
the waterway, swim northwest against the current, and follow the path to 
the intersection.Head north, and follow the waterway as it bends to the 
northeast, and swim against the current to the next intersection.
Turn north, and swim up against the current, until you reach the 
floodgate. Wait there a few seconds and the floodgate will rise up. 
These directions do not tell how to get the three treasures in the 
waterway, a Rosesol S,Aquasol S, and a Gold Nugget. Explore if you 
really want them.Enter the now risen floodgate to enter Fatima Castle
 ---------------
| Fatima Castle |
 - - - - - - - - - - - - - - - - - - - - - - - - - - 
| Characters-Bart                                   |
| Level-24                                          | 
| Items-Cobra Cracka,Aquasol S,Rosesol S,Iron Mail  |
| Enemies-Aveh Guards                               |
 ---------------------------------------------------
If you have the Metal Vest won from the tournament, the battles here 
will be alot easier. The Aveh guards you fight in the castle can be 
defeated with a single deathblow from Bart, but be aware that they do 
always come in pairs. After entering the castles's southern entrance, go 
down either of the two staircases and exit north through the wooden 
double doors to reach the balcony outside. Wind around the passageway to 
either the east or west and go through the wooden door at the very end. 
Climn the red carpeted stairway to the third floor. Defeat thw two Aveh 
guards standing outside of the wooden double door along the long red 
carpet to the north. Turn east, kill the other guards, and head through 
the door.  Kill the aveh guards standing outside the door at the end of 
the hallway and enter the room with Margie inside. Talk to her, save 
your game, and leave the room to meet your enemy.
 ---------------------------------------
| Boss Fight-Ramsus(with Miang)         |
| Hp-400                                |
| Exp-7000                              |
| Gold-500                              |
| Attacks-Mirror Stance,Sword Thrusts   |
| Treasure-Nil                          |
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Miang heals Ramsus for 40hp each turn, and Margie can heal Bart |
| for about 20-40 hp each turn, although Margie seems to miss     |
| more often. Build up your AP bar to a full 28AP and unleash     |
| an enormous combo on Ramsus. NEVER attack ramsus while he is    | 
| in his mirror stance or he will counterattack for about 140-160 |
| damage onto the young prince of Fatima, Bartholomew Fatima      |
 -----------------------------------------------------------------
Fei jumps in and you have to fight Ramsus yet again
 ---------------------------------------
| Boss Fight-Ramsus(with Miang)         |
| Hp-800                                |
| Exp-7000                              |
| Gold-500                              |
| Treasure-None                         |
 ---------------------------------------
| Attacks                               |
 ---------------------------------------
| Mirror Stance(Def)                    |
| CounterAttack(150)                    | 
| Sword Thrusts(20-60)                  |                            
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| More of the same, charge up both characters AP bars to 28, and  |
| unleash combos on him. Heal with aquasols, and never attack him |
| during his Mirror Stance. Miang now heals him for about 80Hp    |
 -----------------------------------------------------------------
After the battle, sit back and watch the escape of Fei,Bart, and Margie
 -----------
| Yggdrasil |
 -----------
Back on the ship you get to name Chu-Chu, and recieve and ether veiler 
from her by giving her the spider you found on the mountain path. If you 
want you should also get at least 25000G before heading into Nisan. 
Nisan is north where the little lone tree resides in the desert. Drive 
into there and follow the road to Nisan
 -------
| Nisan |
 ------- 
 -------------------------------------------------------
| Characters-Fei,Citan,Bart                             |
| Level-27                                              |
| Items-Herb Tea(Inn)                                   |
| Enemies(Outside Nisan)-Dwarf,Forest Elf,Hobgob,Hopper |
 ------------------------------------------------------- 
 -------
| Shops |
 -------

 -----------
| Item Shop |
 - - - - - - - - - - - -
| Aquasol       | 20G   |
| Aquasol S     | 100G  | 
| Rosesol       | 100G  |
| Rosesol S     | 300G  | 
| Zetasol       | 100G  | 
| Physisol      | 10G   | 
| Mentsol       | 20G   | 
| Omegasol      | 50G   | 
| Survival Tent | 150G  |
 -----------------------
 ----------------
| Accessory Shop |
 - - - - - - - - - - - - -
| Power Ring    | 200G    |
| Stamina Ring  | 150G    |
| Speed Ring    | 1200G   |
| Guardian Ring | 2000G   |
| Holy Pendant  | 8000G   |
| Life Stone    | 20000G  |
| Ether Doubler | 30000G  |
 -------------------------
 -----------
| Gear Shop |
 - - - - - - -
| Engine      |
 - - - - - - - - - - -
| Z9-1500    | 1800G  |
 - - - - - - - - - - -
| Frame       |
 - - - - - - - - - - -
| WELT-3000  | 1400G  |
 - - - - - - - - - - -
| Armor       |
 - - - - - - - - - - - 
| MS9         | 1500G |
 - - - - - - - - - - -
| Weapons     | 
 - - - - - - - - - - - - -
| Iron GWhip      | 1600G |
| Snapper G Whip  | 2000G |
 - - - - - - - - - - - - -
| Parts       |
 - - - - - - - - - - - - -
| Resp Circuit  | 2500G   |
| Def Circuit   | 2500G   |
| C Circuit     |  250G   |
| Magnetic Coat | 4000G   |
| Lens Cover    | 2500G   |
| Engine Guard  | 5000G   |
| Tank Guard    | 3000G   |
| Ar Repairer   | 4000G   |
| Motion Guard  | 4000G   |
 -------------------------
I highly suggest that with the money that you won fighting around Aveh, 
you should purchase at least 2 Holy Pendants which when equipped give 
you 6 turns of Infinity Mode later in the game instead of three. Buy the 
best equipment for Fei with the rest of the money, as you'll soon be 
entering a dungeon with only Fei as your character. When you're ready to 
progress the storyline then go down the steps t the lower level of Nisan 
and meet up with Margie. Talk to the man blockeing the archway to the 
north and he will move aside. Follow that path onto the town map and 
head into the Cathedral. Inside Margie will give you a tour of the 
Cathedral. After the entire tour is done, its time to head back to 
Nisan's main entrance. Speak to maison in front of the building that you 
have been given for saving Margie. Enter that building to find Sigurd. 
You will be given a choice to ask four questions. Ask each one of the 
questions once to find out about Sigurd's and Citan's past, and more 
about Solaris. After regaining control of Fei head to the bridge 
overlooking the town and speak with Bart about his problems. After all 
this, it's time to return to the Assembly hall, and find out what your 
next mission is..Citan will compose a very hard to understand plan to 
defeat the Gebler forces, and put Bart back into the throne. Fei will be 
chosen to head of alone on a mission. When your regain control of Citan 
in the Gun shop of the Yggdrasil, speak with Maison and head to the 
ladder outside the bridge to see Fei and four other gears leaving for 
their missions
 --------------- 
| Mountain Cave |
 ---------------
 --------------------------------------------------
| Characters-Fei                                   |
| Level-26                                         |
| Items(Outside Cave)-Extra Ar+2,Magnetic Coat     |
| (Inside Cave)-Rosesol S,Gold Nugget              |
| Enemies-Edelweiss,May Fly,Medusoid,Nomad Fix Bot |
 --------------------------------------------------
There is a gear shop near the end but it has the exact same items as the 
gear shop in Nisan, so as long as you updated your gear parts there, all 
you will need to do there is restore your Hp, and fuel.
Your jumping skills are key here, and combined with the constant enemy 
encounters, it can get very annoying. When you feel a battle coming on, 
you can hear it when the Cd skips a little, make sure to stop so you 
accidentally don't mess up a jump and fall to the bottom of the cave.
From the beginning of the dungeon, you will head northeast to the tall 
stone next to a narrow path. Jump onto this stone, and then onto the 
path there to and enter the cave opening. There are two treasures on the 
outside of the cave, and both are pretty useful so get them and equip 
them before the boss fight. Inside the cave, hug the wall and work your 
way up the ledge steps. Climb up to the top step and make a Big Jump 
onto the ledge to the east, make sure to rotate the camera to see where 
to place the jump. Ascend to the east and pick up the Treasure chest 
there. The constant enemy fights should have raised your levels by a 
little. The nomad fix bot will heal you alot so don't kill it so 
quickly. Its best to run away from the May Fly since it can deal huge 
amounts of damage onto you. Walk along the samell ledge to the north, 
and jump across the ledge to the west. Hop up to the ledge and pick up 
the Gold Nugget there. Climb the last ledge, and make the tough jump 
onto the other side of the ledge. Head up to more ledges to the Repair 
Bot, and the Memory Cube. DO NOT pick the Can't trust you option or you 
will be attacked by the Repair Bot. Once you defeat it then it will 
disapear forever. Restore your fuel, and Hp and save before heading out 
the cave. 
Before heading out of the cave make sure to check Fei's equipment
 -----------
| Frame     |
 - - - - - - 
| WELT-3000 |
 -----------
| Engine    |
 - - - - - -
| Z9-1500   |
 -----------
| Armor     |
 - - - - - -
| MS 9      |
 -----------
 -----------
| Parts     |
 - - - - - - - - 
| Magnetic Coat |
| Extra Ar+2    |
 ---------------
Now head out of the cave after healing, and saving to meet an old 
friend. You must now fight a series of several battles which can be 
quite hard. You will not be able to heal between battles, and since you 
don't have any Healing, it can be quite hard.
 -----------------------------
| Boss Fight 1-Wandknight(2)  | 
| Hp-620                      |
| Exp-1500                    |
| Gold-200                    |
| Treasure-None               |
 -----------------------------
| Attacks                     |
 -----------------------------
| Power Beam(100-300)         |
| Rifle(20-150)               |
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| The Magnetic Coat that you have equipped will reduce their  |
| power beam attack from dealing 300+ damage to about 50-100  |
| damage. Build up your Attack level to level 2 with X button |
| attacks on one of the knights, which should bring him close |
| to death if not kill him outright, and then unleash your    |
| attack level 1 combos on the other one to make this a quick |
| fight without suffering so much damage in the process.      |
 -------------------------------------------------------------
 ---------------------------------------------------------------------
| Boss Fight 2-Clawknight(Yellow),Swordknight(Red),Aegisknight(Blue)  |
| Hp-700,1500,300                                                     |
| Exp-800,1500,300                                                    |  
| Gold-300,300,300                                                    |
| Treasure-Extra Ar+2                                                 |
 ---------------------------------------------------------------------
| Attacks                                                             |
 ---------------------------------------------------------------------
| Pile Driver(Armor Down)                                             |
| Sword Attacks(50-300)                                               |
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Three on one can be tough but if you make sure to concentrate on    |
| one of the enemies at a time then it won't be so difficult. Use 2 X | 
| Attacks on the Aegisknight to kill him and build up your attack     |
| level to level 2. Follow that with 2 attack level one combos on the |   
| red knight, because it does so much damage to Weltall. After that   |
| use an X attack on the enemy that is still alive, and use an Attack |
| level 1 combo on the last remaining guy to pretty much finish of    |
| the battle. If any enemy is still standing then kill it with an     |
| attack level 1 combo.                                               |
 ---------------------------------------------------------------------
Then after the battle, the stupid elly takes some drive and attacks 
Fei.Hopefully Fei still has about 1500+Hp left, and at least 700 fuel or 
so will do for this battle.
 ---------------------------------
| Boss Fight 3-Elly's gear Vierge |
| Hp-2400                         |
| Exp-11,046                      |
| Gold-300                        |
| Treasure-None                   |
 ---------------------------------
| Attacks                         |
 ---------------------------------
| Rod Attacks(50-200)             |
| Aerods(250-400)                 |
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| You will see various story sequences throughout the battle. The   |
| battle itself is not really hard. Use X attacks on Elly, and use  |
| your level one Combos on her to destroy her quickly. Her Hp is    |
| not really that high, and her attacks don't do too much damage,   |
| so with the right level one combos, you should kick her stupid    |
| drug taking ass back into her regular self.                       |
 -------------------------------------------------------------------
After the battle, Fei will grab Elly and knock some sense back into her, 
and Elly flies away with her Group. Fei will be brought back into the 
Cave. Heal up, and save with the repair bot, and then hop up the two 
ledges to the east, and head west over the chasm. Continue jumping up 
the ledges to reach the cave's exit.
The scene will switch to Fatima castle with Bart trying to pull off his 
plan, but getting suprised by the enemy. While things are looking grim, 
Maison comes in, and saves the young prince with that huge spider 
thingy.
 -------------
| The Desert! |
 -------------
 -------------------------------------------
| Characters-Fei                            |
| Level-30                                  |
| Items-None                                |
| Enemies-Sand Tripper,Sand Tropper,Trooper |
 -------------------------------------------
You must now guide Fei through the desert after the jumps off the cliffs 
to the desert floor. Don't worry about the land mines, and enemy gun 
shots as they only deal 1 to 3 damage. Keep heading west, and trying to 
avoid as many enemy encounters as possible. Another story scene will 
happen, and you will have to destroy the big gun.
 -----------------------------
| Boss Fight-Main Gun         |
| Hp-1800                     |
| Exp-7000                    |  
| Gold-0                      |
| Treasure-None               |
 -----------------------------
| Attacks                     |
 ----------------------------- 
| Big Cannonball attack(400)  |
| Gun shots(10-80)            |
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| You have five turns to destroy the gun before it uses its Big   |
| cannoball attack which can leave Fei hurting. Use 2 X attacks   |
| to build up your attack level, and then unleash your level 1    |
| attack combos on it to quickly destroy the gun.                 |
 -----------------------------------------------------------------
The madman goes crazy, and asks for the help of Grahf before attacking 
you.
 -----------------------
| Boss Fight-Dora       |
| Hp-3000               |
| Exp-13,393            |
| Gold-2000             |
| Treasure-Extra Ar+3   |
 -----------------------
| Attacks               |
 -----------------------
| Claw Attack(100-300)  |
| Ally Smash(50-400)    |
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Fei gets help from 2 ally gears that cannot even damage Dora        |
| until his shield is broken by Fei, but at least they take away      |
| from the damage that Fei recieves. Dora can be a pain, because      |
| his attacks can do so much damage, and Fei still can't heal. Make   |
| sure to have all your characters use Booster to get the speed       |
| advantage on Dora. Dora is pretty tough, he can do alot of damage he| 
| can pick up one, or both of your allies and smash them into Fei     |
| for 100-400 damage. Have Fei use X attacks to build up your attack  |
| level to level 2, and then unleash your attack level one combos     |
| to hopefully destroy his shield after a couple of turns. After his  |
| shield is broken, then your allies will be able to do damage with   |
| their X attacks to damage Dora. Continue beating him up until he    |
| is defeated to recieve the huge amount of Experience that he drops  |
 ---------------------------------------------------------------------
The Yggdrasil is in trouble as they are surrounded by Ramsus' gear, and 
under severe attack. Suddenly a huge gear appears, and cuts off Ramsus' 
arm(Good riddance), and then attack Bart doing 19,998 damage to Bart. 
The Yggdrasil is going down. Citan ejects. Save your game when you are 
promted, and go on with the story of a woman visiting the Kaiser of 
Nortune.
 ------------
| Fei's Test |
 ------------
 -----------------------------
| Characters-Fei(Citan Later) | 
| Level:32                    |
| Items:None                  |
| Enemies:None                |
 -----------------------------
 -------
| Shops |
 -------
 -----------------------------
| Hammer's Item Shop(D Block) |
 - - - - - - - - - - - - - - -
| Aquasol       |  20G |
| Rosesol       | 100G |
| Zetasol       | 100G |
| Physisol      |  10G |
| Mentsol       |  20G |
| Omegasol      |  50G |
| Survival Tent | 150G |
 ----------------------
 -------------------------------------
| Hammer's Item Shop(Battling Arena)  |
 - - - - - - - - - - - - - - - - - - -
| Aquasol       |  20G |
| Rosesol       | 100G |
| Zetasol       | 100G |
| Physisol      |  10G |
| Mentsol       |  20G |
| Omegasol      |  50G |
| Survival Tent | 150G |
 ----------------------
 -------------------------------
| Hammer's Accessories(D Block) |
 - - - - - - - - - - - - - - - -
| Metal Jacket  |  550G |
| Metal Helmet  |  200G |
| Poison Guard  | 1500G |
| Sleep Guard   | 1500G |
| Brain Guard   | 1500G |
| Guardian Ring | 2000G |
 -----------------------
 -------------------------------------
| Hammer's Gear Shop(Battling Arena)  |
 - - - - - - - - - - - - - - - - - - -
| Engines |
 - - - - - - - - - -
| V10-2000 | 2000G  |
| V12-2000 | 2600G  |
 - - - - - - - - - -
| Frames  |
 - - - - - - - - - -
| WELT-3600 | 2200G |
| WELT-4300 | 3200G |
 -------------------
| Armor |
 - - - - - - - -
| MS 12 | 2500G |
| MS 15 | 3500G |
 ---------------
| Weapons |
 - - - - -
| None    |
 - - - - -
| Parts |
 - - - - - - - - - -
| Extra Ar+1 | 50G  |
| Extra Ar+2 | 75G  |
 -------------------
 ---------------------------------
| B Block Info. Center Gear Shop  |
 - - - - - - - - - - - - - - - - - 
| Engines |
 - - - - - - - - - -
| V10-2000 | 2000G  |
| V12-2000 | 2600G  |
 - - - - - - - - - -
| Frames  |
 - - - - - - - - - -
| WELT-3600 | 2200G |
| WELT-4300 | 3200G |
 -------------------
| Armor |
 - - - - - - - -
| MS 12 | 2500G |
| MS 15 | 3500G |
 ---------------
| Weapons |
 - - - - -
| None    |
 - - - - -
| Parts |
 - - - - - - - - - -
| Extra Ar+1 | 50G  |
| Extra Ar+2 | 75G  |
 -------------------
Fei awakes in a strange prison with a strange collar on his neck. A 
couple of guys come, and take Fei away to go to something called the 
Baptismal Ceremony. They take Fei to meet Rico. Rico, and his battles 
take Fei behind the building. You must now fight all the battles. At 
least Rico lets you use the memory cube behind you. Save, and speak to 
Rico to begin
 -----------------------
| Boss Fight 1-Leonardo |
| Hp-500                |
| Exp-300               |
| Gold-0                |
| Treasure-None         |
 -----------------------
| Attacks               |
 -----------------------
| Normal Punches(10-50) |
 -----------------------
 -----------------------
| Boss Fight 2-Heinrich |
| Hp-500                |
| Exp-300               |
| Gold-150              |
| Treasure-None         |
 -----------------------
| Attacks               |
 -----------------------
| Wrestling Throw(5-50) |
 -----------------------
 -----------------------
| Boss Fight 3-Vargas   |
| Hp-500                |
| Exp-300               |
| Gold-150              |
| Treasure-None         | 
 -----------------------
| Attacks               |
 -----------------------
| Normal Attacks(5-100) |
 -----------------------
 ---------------------
| Boss Fight 4-Suzarn |
| Hp-800              |
| Exp-500             |
| Gold-0              |
| Treasure-MetalJacket|
 ---------------------
| Attacks             |
 ---------------------
| Sickle(70-120)      |
| EP Drain            |
| Attack(1-5)         |
 ---------------------
 --------------------
| Boss Fight 5-Rico  |
| Hp-??              | 
| Exp-0              |
| Gold-0             |
| Treasure-None      |
 --------------------
| Attacks            |
 -------------------- 
| Steel Body(Def Up) | 
| Steel Fist(Atk Up) |
| Combo(800-1200)    |
 -------------------- 
| Strategies  |
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Boss 1-Build up your attack bar to 16, or so and then unleash     |
| a combo on him. Don't worry about healing as his attacks do       |
| very little damage to Fei.                                        |
 -------------------------------------------------------------------
| Boss 2-More of the same, bulid up the attack bar to about 20      |
| and unleash a combo on him.                                       |
 -------------------------------------------------------------------
| Boss 3-He mirrors Fei's attacks so if Fei uses weak attacks       |
| then he will use weak attacks. Build up your attack level to      | 
| 28 with weak Triangle attacks, and then unleash the huge          |
| 28 point combo on him.                                            |
 ------------------------------------------------------------------- 
| Boss 4-You will need some Aquasol S to use when your Hp reaches   |
| the 100 hp range. Build up your Attack points to 28, and unleash  |
| a combo on her, while healing whenever your hp drops below 100.   |
 -------------------------------------------------------------------
| Boss 5-You can do whatever you want until he hits you with his    |
| punches that will do roughly 1000 damage to Fei, and knock his    |
| ass out.                                                          |
 -------------------------------------------------------------------
Fei will wake up back in his cell. Head upstairs and try the food for 
the class that you recieved from Rico. Speak with the green haired dude 
to hear about someone name Hammer wanting to see you. Your next 
objective to to go see Hammer. Head to Latina's Bar, its easy to find 
with all the neon signs outside of the bar. Speak with Hammer inside, 
the camel looking guy. Speak with him again and he'll begin selling 
character items, and accessories. Its best to buy some of the Metal 
armors that he is selling. Leave the bar and nead north up flights of 
stairs, until you reach a guard who won't let Fei pass. Return back to 
the bar and meet Rue Cohen of the battling committee. Lave the bar and 
head north and enter the first building to the west, that is right 
across from the Gear shop. Once back at the clinic, your new doctor will 
come forward CITAN! Return to the guard north of Latina's bar who now 
lets you pass, and head for the Imperial Capital C Block Recreation & 
Battling Arena. Use the memory card alot here since you will be here for 
a while. Speak with Rue Cohen and tell her "You Bet" to get the geat you 
will be fighting in, its Welltall. 
 --------------------------
| TOURNAMENT GEAR CONTROLS |
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Directional Pad: Up moves the Gear away from the screen. Down moves |
| the Gear towards the screen. Right, and Left moves the Gear         |
| towards or farther from the enemy gear depending on where the       |
| enemy gear is standing. When close to the enemies pressing the left |
| or right button twice quickly causes your gear to move quickly      |
| backwards.                                                          |
 ---------------------------------------------------------------------
| Attack: In close combat, alternating between the X, and Square      |
| button allows for a chain of combos. Your gear has about 14 combos. |
| Check out some of the Battling Faqs on Gamefaqs for more on the     |
| combos                                                              |
 ---------------------------------------------------------------------
| Square,X:Attack                                                     |
 ---------------------------------------------------------------------
| Triangle:Jump                                                       |
 ---------------------------------------------------------------------
| R1:Shoot the Ether Bullet                                           |
 ---------------------------------------------------------------------
| L1:Guard from the attack                                            |
 ---------------------------------------------------------------------
| O:Dash                                                              |
 ---------------------------------------------------------------------
| Start:Pause, or Give Up                                             |
 ---------------------------------------------------------------------
Say about time to start the battles. From now on speak with the 
receptionists to enter battles. During the battle against Leonardo Fei's 
gear will overheat and fei will be injured. Fei will wake up in his bed 
and find out that he's been awarded the victory for day 1. Head back to 
the Gear tournament and enter day 2. From now on after winning one day 
and waking up head back to the tournament and re-enter. Here is the 
Schedule
 ---------------------------------------------------------------
| Opponent      | Game Day | Prize Money | Bonus | Qualify      |
 ---------------------------------------------------------------
| Leonardo      |     1    |    None     |  None |    Day 2     | 
| Neo-TinRobo   |     2    |     300     |  100  |    Day 3     |
| Titans        |     2    |     500     |  200  |    Day 3     |
| W-Shaver      |     3    |     750     |  200  | Semi-Finals  |
| Musha         |     3    |    1000     |  300  | Semi-Finals  |
 ---------------------------------------------------------------
After the 4th day, Rico will enter the clinic and talk about the 
mysterious sewer murders. Rico will join your party to investigate the 
sewers. Equip everyone with the best armor and head to the sewers.
**********************************************************************
 _______________
| Kislev Sewers |
 - - - - - - - - - - - - - -
| Characters-Fei,Citan,Rico |
| Level-30                  |
| Items:Kislev Map(West)    |
|       Physisol(Southeast) |
|       Aquasol S(East)     |
|       Cool Shades         |
|       Poison Guard        |
|       Knight Helm         |
|       Zetasol DX          |
|       Mentsol             |
|       Gallant Belt        |
|       Gold Nugget         |
|       Mentsol             |
|       Bell Amulet         |
|       Ether Veiler        |
|       Gold Nugget         |
| Enemies:Armor Wasp        |
|         Hobgob            |
|         Acid Frog         |
|         Lucre Bug         |
|         Mullet            |
|         Rotten Sod        |
|         Batrat            |
 ---------------------------
**********************************************************************
 _______________
| Kislev Sewers |
 - - - - - - - - - - - - - -
| Characters-Fei,Citan,Rico |
| Level-30                  |
| Items:Kislev Map(West)    |
|       Physisol(Southeast) |
|       Aquasol S(East)     |
|       Cool Shades         |
|       Poison Guard        |
|       Knight Helm         |
|       Zetasol DX          |
|       Mentsol             |
|       Gallant Belt        |
|       Gold Nugget         |
|       Mentsol             |
|       Bell Amulet         |
|       Ether Veiler        |
|       Gold Nugget         |
| Enemies:Armor Wasp        |
|         Hobgob            |
|         Acid Frog         |
|         Lucre Bug         |
|         Mullet            |
|         Rotten Sod        |
|         Batrat            |
 ---------------------------
-------
LEVEL 1
-------
The entrance is located near the restaurant, and is accessed by climbing 
the stairs there. Cross the bridge near the entrance and then turn west 
over the sewage. Continue along that path to a dead end to find a 
treasure chest containing the Map of the sewers. You can access this map 
by pressing select and its a big help throughout the entire dungeon. 
Head back to the east, and then cross south over the 1st bridge that you 
come across. Follow that path until you find some green goo at which 
point your characters will comment. Now travel west to the area where 
you found the map and take the ladder down to the 2nd level.
--------------
LEVEL 2-PART 1
--------------
At this point your characters should be at about level 32, especially 
Rico who has really crappy magic defense so make sure to protect him 
from that. Head south from the ladder and follow that path to another 
bridge. Cross over it and go southwest to find more bloody goo. Then 
return to the ladder and cross west over the bridge. Now head north past 
the two fans which can hurt you so watch out, and to another bridge. 
You'll find a save point on the other side so make sure to save. Follow 
the path until you come to a rat remover robot, inspect it twice with 
the X button and find the Sewer Keys. Return south of the save cube and 
cross east over the bridge, and follow the path north. Head northeast 
over the first bridge, and then walk southeast until you reach another 
door that leads to the 2nd part of Level 2.
--------------
LEVEL 2-PART 2
--------------
Follow the path and cross east over the 2nd bridge, and head south to 
find a weird little monster called Gramps. Ask it a couple of questions, 
and then go past him and cross south over the bridge, and turn east. 
Follow the path southeast and then cross northeast to another bridge. 
Follow that path north until you reach a red door. Use the sewer keys on 
the door, and look inside it. Check the chest to receive a Bell Amulet. 
Return to gramps and he'll tell you what you need to do, ring the bell 
near the crime scenes. Go north to the bloody goo and press X to ring 
the bell. 1ST PERSON VIEW Of the monster before it attacks you.
 ---------------
| BOSS!!!       | 
| Redrum        |
| HP-4242       |
| EXP-52,425    |
| Gold-500      |
| Treasure-None |
 ---------------------------
| Attacks                   | 
 - - - - - - - - - - - - - - 
| Gel(Confuse a character)  |
| Bloody Rain(Fire Vs All)  | 
| Murder(Kill character)    |
| Poison(Causes Poison)     | 
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
| Equip a character with the cool shades to protect him from confusion|
| and another with the poison guard to protect from poison. Both can  |
| be found in the sewers. Nothing can protect you from Murder which   |
| always kills a character so make sure to have at least 10-20 zetasol|
| before fighting this bastard. First turn have Citan cast Renki, and |
| Rico use Banderas(T,X), or Dragon Fist(T,T,T,X), while Fei begins   |
| to build up a 28AP combo by just attacking with Triangle. Next turn |
| Citan must use Suiseii which now will affect all characters, and    |
| reduce the Bloody Rain attack which normally does 50+ damage to     | 
| all to only about 7-12 damage, which especially saves Rico, because |
| of his crappy ETH DEF. Citan should then use normal attacks, and    |
| heal between turns, while Fei unleashes his full 28 AP combo        |
| which should kill Redrum. If it doesn't then a couple more regular  |
| moves will put him to death. ITS MURDER(REDRUM backwards)           |
 ---------------------------------------------------------------------
After the battle, head back to Nortune, and come back to the D Block 
Clinic and speak with Rico. Rest a night, and head back to the 
tournament. Hammer still has the same equipment so don't waste your 
money on anything. You must fight 3 more battles to reach the finals. 
All are very easy, and you get some good money for them. Before the 
final battle, you'll be fixing your gear up when a mysterious man 
appears. Fei now must fight him. It doesn't matter if you win so I wont 
write a strategy, but to beat him use a 28AP combo to knock him out. 
He'll then tell you more about Fei, and leave. Go back to rest, and come 
back. You must now fight Rico. He's much better than the others, but 
even if you lose you have an unlimited number of re-tries so don't worry 
if you lose. More story about Elly, and then you'll be back in Nortune. 
Fei's collar is removed and now you can go anywhere around Nortune. As 
soon as you leave you'll get a message from Hammer who wants to meet you 
in the Wildcat bar.
 ---------
| Nortune |
 ---------
 --------------------------------------------------
| Characters-Fei,Citan                             |
| Level-34                                         | 
| Items:Insulated Armor(Basement)                  | 
|       Power Magic(Basement-CargoBay(Move Cranes) |
|       Knight Mail(Chest near Sigmund)            | 
|       Memento Locket(Mirror-Sigmund's Room)      |
|       2000G(D Block)                             | 
 --------------------------------------------------
 -------
| Shops |
 - - - - - - - - - - - -
| Tool Guy(A Block      |
 - - - - - - - - - - - - 
| Aquasol       |  20G |
| Rosesol       | 100G |
| Zetasol       | 100G |
| Physisol      |  10G |
| Mentsol       |  20G |
| Omegasol      |  50G |
| Survival Tent | 150G |
 -----------------------------------
| Armor/Accessories Shop(A Block )  |
 - - - - - - - - - - - - - - - - - -
| Metal Jacket  |  550G |
| Metal Helmet  |  200G |
| Poison Guard  | 1500G |
| Sleep Guard   | 1500G |
| Brain Guard   | 1500G |
| Guardian Ring | 2000G |
 -----------------------
You can buy a Suprise from BigJoe for 5000G, but he doesn't give you 
anything, which may feel like a gip, but later after you leave Nortune 
you can come back and get an M Disc that lets you play music samples in 
the Wildcat bar. Head to the Central District-Kislev's Kaiser Govt. in 
the center, and enter there. Head up into the eleavator, and then head 
west and up the stairts through the door. Speak with Kaiser inside, and 
Rico will appear, and then run. Follow him to the room on the right and 
you'll join up with him. Search the dresser to find the MEMENTO LOCKET, 
and then try to leave. Rico will be caught and you'll be free to move 
about again. You can find some good items in the basement by moving the 
cranes so check that out. Head to A Block and go to the Wildcat Bar, and 
speak with Hammer. You'll have a meeting, after which you should return 
to D Block and agree to rescue Rico for some G. Go up the ladder near 
the sewers and head to the observation deck, speak with the girl there, 
who'll tell you to jump when the train comes, do so(Big Jump) and you'll 
enter another dungeon. Once on the train run onto the other trains and 
land in the engineer's cab.
 ----------- 
| Gear Dock |
 -----------
 ---------------------- 
| Characters-Fei,Citan |
| Level-34             |
| Items:Master Key     |
|       FrameHP30      |
|       Survival Tent  |
| Enemies:Batrat       | 
|         Hobgob       | 
|         Mechanic     | 
|         Swordsman    | 
 ----------------------
 -------
| Shops |
 - - - - - - - -  
| Gear Shop     |
 - - - - - - - - 
| Engine | 
 - - - - - - - - - - -
| V10-2000    | 2000G |
| V12-2000    | 2000G |
 ---------------------
| Frames |
 - - - - - - - - - - -
| WELT-4300   | 3200G |
| WELT-5100   | 4400G | 
| VIER-4000   | 2900G | 
| HEIM-5400   | 4600G | 
| HEIM-6400   | 4900G |
| STIE-6900   | 5600G | 
 ---------------------
| Armor |
 - - - - - - - - -
| MS 12   | 2500G |
| MS 15   | 3500G |
 -----------------
| Weapons |
 - - - - - - - - - -
| HotRodG   | 4200G |
 -------------------
| Parts |
 - - - - - - - - - - - -
| Extra Ar+1    |   50G |
| Extra Ar+2    |   75G |
| Extra Ar+3    |  100G |
| Resp Circuit  | 2500G |
| Def Circuit   | 2500G |
| FrameHP10     |  250G |
 -----------------------

-Saving Rico
-Gebler Attacks Nortune
-Goliath Factory
-Men Of The Sea
-Meeting Billy
-Dig Site
-Yggdrasil
-Babel Tower
-Shevat
-Shevat Shafts
-Protecting The Generators
-Protect Nisan
-The Mansoleum
-Fight Against Shakan
-The 3 Gates To Solaris
-To Solaris
-Solaris Trash Area
 ----------------------
| 6.Walkthrough(Disc2) |
 ----------------------
-Weltall 2
-Anima Dungeon #1
-Anima Dungeon #2
-Mahanon
-Merkava Core
-XenoGears
-SnowField Hideout
-Final Dungeon
-4 Sub-Bosses
-Last Bosses
 ------------
| 7.Secrets  |
 ------------
-Lahan Village
-Mountain Path
-SnowField Hideout
-Taura's House
-LightHouse
-Kislev
-DuneMan Isle
 --------------
| 8.Item Lists |
 --------------
-Item List
-Accessory List
-Armor List
-Weapon List
 ---------------
| 9.Gear Lists  |
 ---------------
-Engines
-Frames
--Maria
--Rico
--Billy
--Fei
--Elly
--Citan
--Bart
-Armor
-Accessories
-Weapons
--Bart
--Elly
--Billy
--Citan
 -----------------
| 10.Enemy Lists  |
 -----------------
NEED FEEDBACK!!!!!!! 
Should I continue this enemy list since it will take a long time, or 
should I stop doing it?? Email-me if you think I should continue since 
it would be useful to some people.
 ----------------
| Enemies A to Z |
 ----------------
 --------------------   -----------------   ----------------
| Abandon            | | Aegis Knight    | | Airwalk        |
 --------------------   -----------------   ---------------- 
| Hp:150             | | Hp:700          | | Hp:700         |
|--------------------   -----------------   ----------------
| Exp:3200           | | Exp:1500        | | Exp:2300       |
|--------------------   -----------------   ----------------
| Gold:350           | | Gold:300        | | Gold:600       |
|--------------------   -----------------   ---------------- 
| Item:B&JM10A Ammo, | | Item:Extra Ar+2 | | Item:Lite Ar+1 |       
| B&JM10S Ammo       | |                 | |                |
 --------------------   -----------------   ----------------
 --------------------   --------------   --------------
| Argonite           | | Acid Frog    | | AegisknightR |
 --------------------   --------------   --------------
| Hp:2300            | | Hp:120       | | Hp:1600      |
 --------------------   --------------   --------------
| Exp:18,500         | | Exp:885      | | Exp:5570     |
 --------------------   --------------   --------------
| Gold:300           | | Gold:0       | | Gold:200     |
 --------------------   --------------   --------------
| Item:Insulate Ar+1 | | Item:Mentsol | | Item:None    | 
|                    | |              | |              |
 --------------------   --------------   --------------
 ---------------
| 11.Debug Room |
 ---------------
Thanks to Andrew Dean (deano@ravensnest.demon.co.uk) for this section

------------------------------------------------------------------------
-------

Please read the following section CAREFULLY first:

  x-------------------x
--+1. The Debug Codes +-------------------------------------------------
--------
  x-------------------x

This code is for Gameshark and Action Replay cartridges. It therefore 
may not work with other devices such as Xplorer carts, and obviously if 
you do not have a GS or AR then you cannot enter the debug room.



AMERICAN XENOGEARS DEBUG CODE:

   8004F34C 0000

BY: Ramsus85

BIG thanks to him for discovering the code. After all, no code means 
no FAQ, so really this guide could not have been written without his 
work. Thank you VERY much!

AMERICAN XENOGEARS JOKER CODE:

   D005A0FC 0100
   8004F34C 0000   

BY: Dean Connell

If you can't be bothered to keep switching your GS/AR on and off all 
the time, then this is for you. The code allows you to enter the debug
room by entering a door whilst holding the SELECT button. This makes 
things a lot easier, and it also overcomes (or rather should overcome) 
the 
"Phantom Gameshark Menace"..

DEBUG ITEM CODE

   3006F672 0021

BY: Kao Megura 

This code will put an item in your inventory called the 'Debug Item'.
Use it and you'll find that you'll have every item in the game (not to 
mentiona few that aren't), but even more interestingly you'll have 
another item called 'Debug Skill'. Using this will give whatever 
character you choose every deathblow skill they can learn. These items 
make a very useful addition to the debug room, but they also have a few 
side effects... The debug skill will also you give you EVERY character 
on the global party (i.e Citan 1 AND 2, Emerelda 1 AND 2) and this 
results in the game crashing in shop screens.To fix this use Margie's 
options in the main debug room to re-construct an appropriate global 
party. (NOTE: I sometimes have problems using this code from a new game 
so try it from a save further on in the game fro best results).


BASIC INSTRUCTIONS:
==================

1. Enter the Code into your Gameshark/Action Replay as normal, and 
insert thegame into your Playstation.

2. Boot the game with the code on.

3. If you want to play the game in 'Wide stereo' surround, then switch 
the codeoff when you see the "Published by.." message. If not, then skip 
to step 4.

3a. Once the title screen appears, select the sound option as usual. 
Onceyou have chosen the sound mode switch the code back on again, and 
select 'NewGame'. Press X to skip the intro.

4. Once the loading has completed you should now be in the debug room.

5. TURN OFF THE CODE NOW. (Set the switch to the opposite position on 
the cartridge).

GAMESHARK OWNERS READ THIS:
==========================

UPDATE: I think this section is no longer relevant with the arrival of
the joker code. If you suffer from the problem discribed here, then 
you should use the joker code to fix the problem. If for some reason 
that refuses to work, then try the advice below.

It seems that the 'Phantom Gameshark Menace' has struck again.
There is a serious problem with a certain revision of GS cartridge in 
that it cannot disable codes once they have been activated, no matter 
what the switch position. This was a serious problem with the Final 
Fantasy 7 debug room, and it causes equal amounts of trouble in the 
Xenogears debug room. The solution to fix it is virtually the same:

1. Enter the following code into your Gameshark (along with the debug 
code):

SAVE ANYWHERE GAMESHARK CODE

BY: ??

  80059170 0100 

(You'll see why in a minute)

2. Load up Xenogears with the debug code and save anywhere code on.

3. Once you get to the debug room save the game to memory card. 

4. Now reset the Playstation. Load up Xenogears, but this time DO NOT 
USE ANY GAMESHARK CODES AT ALL.

5. Now load up the saved game you made earlier. You should now be in 
the debug room with all the rooms made useable.

The downside to this is that there is no way to return to the debug 
room in the game. You have to load the saved game that you made 
earlier to return to the debug room.

(Thanks to Alex Cherchukov for coming up with the solution to the 
'no save point' problem - using the save anywhere code).  

 
  x----------------x
--+2. Useful Hints +----------------------------------------------------
-------
  x----------------x

This will be finished later. Here are just some little bits of 
information that
you should know..


*. To get back to the main debug room from another room, then just 
switch the code back on and choose an option that sends you to another 
scene in the game.

*. Be VERY cautious about where you activate the code in the game. if 
you use the code in cut scenes, or scenes where the characters move into 
another room without your control, then the game is VERY likely to 'mess 
up' (i.e you appear in the debug room with no characters, so you have to 
reset the PS..). As a rule, ONLY use the code in 'normal' scenes where 
you can freely walk about and where the screen zooms in when you enter a 
new room. If another method is used, then you are much more prone to 
'mess ups'.In Short, be VERY careful when trying to return to the debug 
room..

*. Tip for re-entering the debug room: try to be entering an area 
smaller than the one you are in when going back to the debug room (e.g. 
don't go through a door leading into a town with the code on, got from 
the TOWN back to the ROOM with the  code on). I have found that this 
will drastically cut down the number of crashes  and hangs you'll find 
in the game.

*. If you are new to the whole debug rooms thing, then read my FF7 debug 
room FAQ on Gamefaqs, as this covers many of the problems that occur in 
the Xenogears debug room as well.

*. The map location "00" is the debug room. If you see this mentioned 
in any options, then you will most likely be sent back here.

*. If you select an option and you see nothing but a red screen, it 
means that the scene you selected is on the other disk. Load up the game 
on the other disk and try again.

*. I don't think it is possible to change disks in Xenogears mid game 
(unless you have been asked too), or at least the disk change will not 
be recognised. Because of this you should boot the game on the disk that 
the options you want to play with are on. If you have a Gameshark and 
you have the problem with the code, then do the same as you did before 
and create a save file, but do so on disk 2 and subsequently boot on 
disk 2 and you should be able to play the options. 


  x-------------------x
--+3. The Debug Rooms +-------------------------------------------------
-------
  x-------------------x

MAIN DEBUG ROOM:
==== ===== ====

MAP:
---
    Door 1 Door 2      Door 3 Door 4
       @     @     @     @      @
              Dokodemo door

      Hammer   Margie Mutant
         @       @      @ 
           Dan           Bearcow
            @               @


Hammer: "face test"
------
(Selecting this turns the background green..)
   show now = X - Shows current character portrait (X is current face 
number).
   +1 - next face.
   -1 - previous face.
   +10 - next face (skips 10 faces).
   -10 - previous face (skips 10 faces).
   return - Exits.

Faces:
0 - Regular Fei.
1 - Elly.
2 - Citan.
3 - Bart.
4 - Billy.
5 - Rico.
6 - Child Emerelda.
7 - Chu-Chu.
8 - Maria.
9 - Citan (With sword. Portrait is the same).
10 - Adult Emerelda
11 - Dominia.
12 - Kelvina.
13 - Seraphita.
14 - Tolone.
15 - Chief Lee.
16 - Dan.
17 - Timothy.
18 - Margie.
19 - Maison.
20 - Alice.
21 - Yui.
22 - Midori.
23 - Big Joe.
24 - Grahf.
25 - ID.
26 - Ramsus.
27 - Sigurd.
28 - Miang.
29 - Jessiah.
30 - Roni Fatima.
31 - Young Krelian.
32 - Sad Fei.
33 - Kim.
34 - Kim without jacket.
35 - 'Nude' Fei.
36 - Fei with bomb collar.
37 - Elly with closed eyes.
38 - 'Possessed' Elly.
39 - 'Nude' Elly.
40 - '?' character (VERY strange..)
41 - Sophitia.
42 - Sophitia with hat on.
43 - Elly in pain.
44 - 'Urobolous/Miang' Elly.
45 - Elly with different clothes on.
46 - Hammer.
47 - Ramsus (in his groovy turtle neck..).
48 - Bishop Stone (After he isn't feeling very well..).
49 - Sophitia.
50 - Member of Gazelle ministery.
51 - Krelian.
52 - Neo-Hammer
53 - Executioner.
54 - Emperor Cain.
55 - Gazelle member.
56 - Kahn Fong Wong
57 - Karen Fong Wong.
58 - Wiseman.
59 - Primera.
60 - Sigurd (With both eyes).
61 - Rene (The 'original' Timothy, if you get my meaning).
62 - Bishop Stone.
63 - Vanderkaum.
64 - Shakhan.
65 - Renk.
66 - Broyer.
67 - Stratski.
68 - Vance.
69 - Helmholz.
70 - Erich Van Houten.
71 - Elly's Mum.
72 - Queen Zephyr
73 - Gaspar.
74 - Balthasar
75 - Taura.
76 - Czar of Kislev
77 - Nicholi Balthazar.
78 - Hammer (different clothes).
79 - Franz.
80 - The Captain.
81 - Gazelle member.
82 - Gazelle member.
83 - Gazelle member.
84 - Gazelle member.
85 - Gazelle member.
86 - Gazelle member.
87 - 'Nude' Ramsus.
88 - 'Nude' Miang.
89 - Loops from here on.
Don't use numbers after 89, or the game will mess up (the ones that work 
are
just repeats of the above list, anyway).


Margie:
------

(NOTE: "Emer2" is adult Emerelda, "Citan2" is Citan with sword).
(NOTE2: NEVER 'end' without choosing a party..)

return - Cancels.
memberchange - leads to: (this lets you add characters to the global 
list who you have found so far)
plus - adds Member(s) to global party list
new - Lets you construct a new party by adding characters to GPL
end - Exit.

partychange -  Lets you change the party just like you would normally in 
the game

Dan: "gear"
---

all on - All characters on Gears.
all off - All on foot.
each - lets you assign patterns of on/off gear.
e.g.: C C G is first 2 characters on foot, last character in  Gear.
      G G G is all characters standing in gears

Mutant: "Jump to planner's map" (Leads to other debug rooms)
------

   no thank you - Cancels.
   to kato - Debug Room 1
   to eto - Debug Room 2
   to Kazoumi - Debug Room 3
   to suzuki - Debug Room 4
   to tane -  Debug Room 5
   to koumoto - Debug Room 6
   to kigoshi - Debug Room 7
   to uchimichi - Debug Room 8
   to saito - Debug Room 9
   to matu - Debug Room 10


Bearcow: Music select
-------

"Listen to..."

music - leads to music player menu (see below)

sound effect -  Leads to sound effect player (600 sounds! I AM NOT       
going to try all of these..)

return - Cancels.

Music Player Instructions:

You are first presented with a huge chart of numbers, this is the 
complete play list divided into groups of ten. Choose a number to get to 
that selection of music. Now choose the specific tune you want to play. 
A new window will appear with various controls/information:

NOTE: The vol, pitch, and tempo controls are mixed up, and do not 
control the variable they are supposed to control.

   next - play next tune.
   head - restart current tune with default player values.
   before - play tune before current one.
   info - Current settings of pitch, tempo, etc.
   vol - Change the TEMPO (use R1/L1)
   pitch - Changes the music VOLUME (use R1/L1)
   tempo - Changes the PITCH (again, use R1/L1)
   return - exit.


Tunes:
00 - Lahan Village theme
01 - Same as above.
02 - Same as above.
03 - Same as 00.
04 - Alice's theme.
05 - Lahan Village. Again.
06 - Blackmoon forest theme.
07 - Citan's House
08 - Music box tune.
09 - Night time ambience (crickets chirping, etc).
10 - Sad church music.
11 - Boss Battle music
12 - Sleeping music.
13 - Sleeping 2/Card game win music.
14 - Game over music.
15 - Chu-Chu's theme.
16 - Outside ambience (on the way to Citan's house).
17 - Sewer ambience.
18 - Sewer ambience 2.
19 - Sinister tune
20 - Boss Battle 2.
21 - Windy outside ambience.
22 - Yggdrasil theme (timpany introduction version).
23 - Very Windy outside ambience :)
24 - Gear factory ambience (clanking sounds, etc)
25 - Emerelda's theme.
26 - Sinister ambience
27 - Outside Windy ambience.
28 - Another outside ambience.
29 - Normal battle tune.
30 - Elly's theme.
31 - (Silence)
32 - (Silence)
33 - (Silence)
34 - (Silence)
35 - Sad tune.
36 - Ghost ship ambience.
37 - Underwater ambience.
38 - Aveh Theme.
39 - Elly's theme (sad version)
40 - World Map theme.
41 - Intro music tune (Yggdrasil variant).
42 - Dazil theme.
43 - Maria's theme.
44 - Siebzehn theme.
45 - Thames theme.
46 - Fei's theme.
47 - Organ music.
48 - (Silence)
49 - (Silence)
50 - (Silence)
51 - (Silence)
52 - (Silence)
53 - (Silence)
54 - (Silence)
55 - (Silence)
56 - Babel tower/Eldridge theme.
57 - Harpsicord music.
58 - 'Hurry' danger tune.
59 - Yggdrasil theme (Normal variation).
60 - Nortune 'sneaking about' theme.
61 - Sinister tune.
62 - Id's Theme.
63 - Happy theme.
64 - Yggdrasil map screen theme.
65 - Krelian's theme.
66 - Grahf's theme.
67 - Blackmoon forest theme.
68 - Deus Battle music.
69 - Shevat theme ('inside' version)
70 - Yggdrasil theme (same as tune 22).
71 - Nortune (same as tune 59).
72 - Solaris theme.
73 - WARNING: DO NOT PLAY ANY SONGS FROM HERE ON. (unless you want to go
permanently deaf..)

73-99: A load of messed up noises.

DOORS:
(left to right)
1. "to Lahan?" - Leads to Lahan at the start of the game.
2. "View the Preview ?" - Crashes game
3. "dokodemo door" - See below:
4. "To Dazil?" - Leads to Dazil at the start of the game.
5. To Citan's home?" - Citan's home at the end of the game.


Dokodemo Door:
-------- ----

This is one of the most powerful and complicated options in the debug 
room, as it enables you to instantly jump to almost EVERY scene in the
game.The complete storyline of Xenogears is basically divided into a 
list of events. These can be both major plot scenes, or simply a room in 
a town. The dokodemo door lets you instantly jump into these scenes with 
a touch of a button (as it were). The big problem is that all the scenes 
arelisted by a 3 digit number, and there is no indication of what all 
these options do - the only people who know are Square. In light of 
this, I - and with large amounts of assistance from BlurSquall - have 
gone through the list finding where each scene will take you. Below you 
will find an increasingly  complete list of all the dokodemo door 
destinations. As I will explain in a  moment, this section would be 
nowhere near as finished and good as it is without the help of 
BlurSquall. Thanks a lot :)


MAPPARA VALUE:

After choosing the scene to jump to you will be asked to choose a 
'mappara value'. This value determines where you will appear in the 
scene you selected. A value of 00 is the default position, but 
higher values will place you at different positions in the room. You 
should be VERY cautious in using Mappara values higher than 00 as 
they will often place you in the middle of a wall or otherwise stuck 
in the scenery. That said, if you find yourself stuck in any of the 
dokodemo door destinations, then try changing the mappara value to a 
higher amount and see what happens. 

All the following options were tested with Mappara=00 :

000 - The main debug room
001 - Lahan village 
002 - the Lahan battle (intro version) 
003 - Next morning after the battle.
004 - The introductory text at the start of the game.
005 - Lahan. In the beginners Hall.
006 - Item Shop, Lahan.
007 - Lahan, rock paper Scissors man's house.
008 - Lahan, Basement of RPS man's house.
009 - Lahan pub.
010 - Top room of Lahan pub.
011 - Alice's house, Lahan
012 - Fei talks to Alice.
013 - Fei's house, Lahan.
014 - Looking at Fei's painting, Lahan.
015 - Mountain path leading to Citan's house.
016 - The Gears fly over Citan's house.
017 - Citan's House.
018 - Bedroom of Citan's house.
019 - Kitchen in Citan's house.
020 - Citan's House - top room
021 - Citan's House - Workshop (with music box)
022 - Blackmoon Forest Entrance
023 - Blackmoon Forest - Fei & Elly wake up by tree.
024 - Blackmoon Forest - The 'Rankar' opening.  This is where the Rankar 
attacks Elly.  This room is also the forest's exit, and the Rankar 
stands at the forest's exit.  Exiting the forest places you on the world 
map with the Yggdrasil II, but it can't be controlled..
025 - Blackmoon Forest - Fei and Elly by campfire.
026 - Blackmoon Forest - Citan checks Weltall's damage then chats with
Elly.
027 - Elly's Flashback (Flying Weltall)
028 - Elly's Flashback (Crash Landing)
029 - Water room in Dazil.
030 - Room in Dazil with Aveh Guards.
031 - Dazil Room
032 - Dazil Room
033 - Dazil Room
032 - Yet another room in Dazil.
033 - Dazil again.
034 - And again.
035 - Outside the Dazil waterworks.
036 - The buggy rental shop in Dazil.
037 - The 'Treasure Hunter Association' room in Dazil. 
038 - Dazil's Aveh Guard station.
039 - The scene when Fei and Citan arrive in Dazil and see the dig 
sites.
040 - The 'Lucky Avenue' bar in Dazil.
041 - Fei sees Id in Weltall (anime played at Lahan)
042 - Weird room with 2 red guys (I think it's meant to be the Dora, but 
with no textures..  Check it out...)
043 - Dazil Inn (Upstairs)
044 - Dazil Gear Shop
045 - Dazil Ethos Workshop
046 - Duneman Isle - Top of Sandfall.
047 - Duneman Isle - Bottom of Sandfall Cliffs)
048 - Duneman Desert
049 - Aveh Desert - UFO (Shevat) flies overhead.
050 - Aveh Desert - Bikes ride by, Fei steals one.
051 - Duneman Isle - Dino Skeleton
052 - Duneman Isle - Dino Skeleton (Camera zooms around it)
053 - Aveh Desert (Entrance)
054 - Aveh Desert - Fei ambushed by 2 gears, Citan comes to the rescue.
055 - Aveh Desert - Fei meets Grahf
056 - Fei asleep in the Aveh Transport (Dream about Grahf & Kahn).
057 - Aveh Transport (Near exit).
058 - Second room of the transport escpe sequence.
059 - Fei climbs the crane to Weltall to escape the sinking Aveh 
transport.
060 - Aveh Transport hit by Yggdrasil
070 - Bottom of elevator in Stalactite Cavern (Just before Calamity)
080 - Yggdrasil docking in Bart's Hideout.
081 - Maison explains the exacavation of Fears by the warring factions.
082 - Fei fights Vance as the Gabler attacks Bart's base.
083 - Fei meets up with Citan and Bart to fight the Schpariel boss.
084 - The gear hanger in Bart's base.
085 - Shop in Nisan. 
086 - House in Nisan.
087 - Nisan Inn.
088 - Nisan town hall.
089 - The attack plan map. Game hangs..
090 - House in Nisan.
100 - Staircase in Nisan Cathedral (With Margie standing still half way 
up).
110 - House in Bledavik.
120 - Weapon shop in Bledavik.
130 - Bledavik Underground Waterways (No sprite shows up..  I think you
need to select a party with Bart in for it to work.  Didn't try it 
though..)
140 - Aveh Castle - 'Table' room. (If you go outside, the Yggdrasil
theme is on, instead of the 'invasion' music..  Weird.  Don't leave
the castle via the front door or you get stuck.
150 - Aveh Castle - Throne room (I think).
160 - Ramsus & Miang in bed ^_^..  Dream of Id (Cool!)
170 - Weird room (You can only rotate the camera...)
180 - Fei heads for Vanderkaum's flagship.
190 - Bart Vs Id ^_^..  Sadly, after Id defeats Bart, the game jumps to
the point where Bart fires at the Aveh Transport containing Fei and 
Citan (Or was it where he fires at the Goliath?...  Anyway, you don't
get to see the Yggdrasil getting bent in half, dammit!  Ah well..)
200 - Nortune, D block - House.
210 - D block - Ethos Room
220 - D block - House
230 - Nortune Central District (aka Kaiser Sigmund's house) entrance.
240 - Kislev sewers.
250 - Kislev Gear Hanger (Beneath Arena)
260 - Goliath Factory (Big room where you get ambushed).
270 - Grahf attacks the Goliath (Do the fight to hear Hammer utter the
immortal words: "Did you just see my MAD SKILLZ?!" lol!)
280 - Yggdrasil surfaces (ie when you first see it), then it appears
damaged, then the scene cuts to Fei & Maitreya after the Dora fight.
290 - Yggdrasil Bridge (Nothing to do...)
300 - Yggdrasil Room (Nothing to do...)
310 - Vierge is recovered by the Thames.
320 - Looking for the Etone.
330 - Orphanage Toilet ^_^.
340 - Ethos HQ (Pre-assassination)
350 - Ethos HQ (Pre-assassination)
360 - Beneath Ethos HQ, Alkanshel Rises.
370 - Ethos Dig Site (Zeboim).  Staircase.
380 - Fei sleeps in Yggdrasil infirmary.  Flashbacks to Zeboim Era.
Id awakens.
390 - Kim in Zeboim.
400 - Zeboim at Christmas.
410 - Babel Tower, Transporter.
420 - Top of Babel Tower
430 - Shevat, Chu-Chu room ^_^
440 - Shevat gear dock
450 - Shevat emergency shaft - Outside (By savepoint - You can't move,
maybe if you change the 'mappara' value)...
460 - Shevat 'tactical command room' (according to the person outside)
470 - Shevat Palace - Room
480 - Ft. Jasper corridor
490 - Title Screen (Maybe there's some difference...  Didn't check).
500 - Underwater (Sargasso Point)
510 - Solaris (Underground - The Chase)
520 - Solaris - The transport thingy with the savepoint)
530 - Solaris - Etrenank Ticket Office
540 - Room inside Elly's house
550 - Soylent System (Foreign Object Scanner control room)
560 - Krelian's Lab - Corridor
570 - Krelian's Lab - Wels Room
580 - Krelian's Lab - Hologram Room
590 - Krelian's Lab - Weird Spinny Thing
600 - Escaping Krelian's Lab
610 - Elly on Seibzehn after escaping Solaris
620 - Soylent System (disk 2 scene).
630 - Anima Relic 1, Door lock B control room.
640 - Anima Relic 2, Anima Relic Room (Rico)
650 - Anima Relic 2, Room with save point (The place where Hammer
ambushes you after Steir synchronising with the Anima Relic)
660 - Fei's friends enter Zohar to witness the birth of the Xenogears!
670 - Fai's dream at the beginning of disk 2 (Lacan painting Sophia)
680 - Lacan sees Miang posing as Elly in Shevat Prison.
690 - Snowfield Hideout, dark corridor (If you enter the connecting
prison room, you see one of the 'Fei in Carbonite Freeze' scenes and
the game continues from there).
700 - Snowfield Hideout - Zephyr's Tower 
710 - Ramsus waiting for Fei in Merkava
720 - Debug room - Kato 
721 - Debug room - Eto
722 - Debug room - Kazoumi
723 - Debug room - Suzuki
724 - Debug room - Tane
725 - Debug room - Koumoto
726 - Debug room - Kigoshi
727 - Debug room - Uchimichi
728 - Debug room - Saito 
729 - Debug room - Matu
730 - Screen went red (On disk 1 and 2), so I think there's nothing
there, but I'll check the ones after it just in case.. 
730 onwards - Nothing. The last scene is DD#729. Any higher values crash 
the game (there are no more scenes in the game, after all).
Options 20 - 700 written by BlurSquall. BIG thanks to him for helping 
me out so much.
(The rest finished off by me)
More to come later..


ROOM 1 - "Kato"
==== =    ====
(Lahan town)

MAP:
---

                  North Bearcow
                        @      Chu-Chu    
             Dan (West)           @
                @

                    Dan (South)
                  Dog     @
                   @
  
                          Southwest Bearcow                                     
                                  @

North Bearcow:
----- -------

start game - Leads to the introductory text displayed after a new      
game.

to lahan - In Lahan, just after leaving Fei's/The chief's house.

to shitan - First arrival at Citan's house.

to kislev - Nortune A-Block outside the Doctors house.

to alulu -  At Alice's house, Lahan.

orgel event - Citan's house looking at the music box for the first time.

quit - Cancels.

Chu-Chu: "pasward"
--- ---

quit - Leads to 'audio password' test (like at Krelian's lab).
press the directional buttons for different sound effects, and press
X to enter the code, and o to exit. I don't know if anything happens
if you get a 'correct' code, but I think this is possible judging by
the dialogue boxes. Pressing o will give you a menu with two options:

"Do you want to quit?"
Quit
Try again


quit - Cancels

to start -  Quits to title screen (sort of..)

test with face - Displays a test of the dialogue boxes with Chu-chu's 
face and a weird message.

test with no face - Same as above, but without a face, and with more 
badly translated poetry.. :)


Dan (West):
---

chuchu's angry - Scene as Achtzehn approaches Shevat..

chuchu vs AHAZEHN - Maria watches the epic Achtzehn/Chu-Chu face off :)

maria vs AHAZEHN - Maria boards Siebzehn and goes to fight Achtzehn.

maria goes to soralis -  Siebzehn carries the team to Solaris.

golgoda - 'Cruxifiction' scene.

carbonated sleep - Fei/Id's mind before they ecaspe carbon freeze.

the carbonated sleep broke down - Fei/Id escape the carbon feeze.

snow hideout - Save room in Snow Hideout.

other - Leads to memory cube room in Snow Hideout.

quit - Cancels.
   


Dan (South):
---

shitan at night - Leaving Citan's house after dinner.

attack on lahan - Citan and Fei arrive in Lahan at the start of the 
battle.

lahan ruin - Fei wakes up after nuking Lahan.

now making - Below the tower outside of the Snow Hideout. (Talk to 
Zephyr, and the scene with Ramsus begins).

shevat for the first time comes - Talking to Maria in Shevat's gear 
hanger.

to shevat a spy comes - Meeting with Queen Zephyr in Shevat.

quit - Cancels.


Dog:
---

a spy came - About to talk to Queen Zephyr in Shevat to confirm the 
team's support.
   
a gear dock - Entrance to Siebzehn's gear dock (leads to confrontation 
with Dominia scene).

AHAZEHN came - Council of war with Queen Zephyr, before Achtzehn scenes.

the throne screen - The throne room with Achtzehn on the projection 
screen.

battle at generators - Generator battle choice menu.

attack on soralis -  Planning the attack on Solaris in Shevat.

a justice - Citan reveals the truth behind him and Emperor Cain, and 
Fei/Id.

runaway - Fei is scheduled to be Carbonite frozen by the Shevat elders.

a hole in melcover - MDK-esque tunnel sequence before Ramsus battle in
Merkava.
   
melcover angels - Room just before the above boss battle.

zeus - Scene in front of Deus before fighting Opiomorph.

quit - cancels.


South-West Bearcow (has 'predator' style transparent effect): "change 
weight"
----- ---- -------

   yase - Very light.
   futuu - Light.
   futome - Heavy.
   davy -  Very heavy.


ROOM 2 - "Eto"
==== =    ===

MAP:
---
          Shakhan   Hob-Gob
        @    @    @    @    @
   Gear Pilot   Mutant   Little Girl
        Maison  
          @        
             Memory Cube
                  @              Soldier       
                                    @
                   


Gear Pilot: ("Ramsus & Elly")
---- -----

modoru - cancels.

ramusasu no yume - Ramsus's nightmare/flashback to his defeat at the 
hands of{"Ramsus's dream"}  Id.

erii iwa yamashutsugeki - Elly leaves the Solaris base in Vierge with 
her gear squadron.

hehito sakusen-buxingu - Elly's team recieve their briefing on the Hecht 
'purge' mission.

hehito kakunouko - Elly talks to Dominia about the Hecht mission.

hehito haxtusin - The Hecht is launched.

goriate tuirakuhannou - Ramsus persues the Goliath

baberu - Babel tower. Shevat repels Ramsus/Miang's attack.

erii saiminuketa -  Ramsus heads to the Thames in search of Fei/Id.

maintohouin no tuushin - Ramsus goes beserk in Nisan.



Shakhan:("Aveh Castle?")
-------

modoru - cancel.

abe jounakanyuu - Bart climbing out of the sewers into the occupied 
courtyard of Aveh Castle.

tenshukai - leads to:

modoru - cancel (seems to hang the game as well, though).

tenshukaku 1 - Ground floor of Aveh Castle (immediately cuts to
tournament fight of Fei vs Wiseman)

tenshukaku 2 - 2nd Floor of aveh castle.

tenshukaku 3 - 3rd floor of Aveh castle.

tenshukaku 4 - Top floor of Aveh Castle.

maru-to saikai - Bart finds Margie in Aveh castle.

gebura-kiti - Fei, Bart and Margie on the run in the Gebler base.

erii no heya - Elly hears the intruder alert in her room.
{"Elly's room"}

abe jouudatshutu - Elly takes Fei and Co. to the Gebler gear hanger.

datshuyugo -  Ramsus addresses the Gebler troops. But then he recieves a 
mysterious message..

shinnyuu 2 kaime - Bart addresses his troops in the sewers below Aveh
castle.

kaniibento - Bart and his troops emerge from the sewers - only to be
immediately captured..


Mutant:
------

modoru - Cancel

ramusasu inyuukou - Aveh map screen. Then Ramsus/Miang arrive at Aveh.

maru-no heya - Margie talks to Ramsus and Miang in Aveh castle.
{"Margie's room"}
  
hakimete no abe - Arrival in Bledavik for the first time.

yadoyanite - Entering the Hotel for the first time.

matsuri hiroba - 'South Shakhan Square' at the festival.

fei tan doku - Entering the Sister's room after getting the well key.

sakusenkaishi - In the Hotel, headed for the 'meeting place'.

shinnyuukaishi - Sister's room (No Fei, so the game hangs?).

kaikaishiki - Shakhan gives his exciting speech at the martial arts
tournament..

chosuisou - Bart swims through the Aveh sewers.

daibukai - First Tournament fight.

abe miniwa-rudo - Aveh map.


Hobgob:
------

modoru - Cancel.

tsugi no - leads to:
{"next"}

maehe - back to previous menu.

samayou erii -  Elly's 'guilty' flashback in the forest.

ranka-toujou - Same as above.

erii no himei - Fei hears Elly's scream..
("Elly's scream"}

fei tai ranka - Fei confronts the Rankar.

ranka-tao shita - Citan inspects Weltall after the fight.

kyanpu2 - Camp scene. Citan fixes Weltall.
{"camp2"}
 
kyanpu2 yokujitsu - Camp, the next morning.
{"camp2 the day after"} 

rahan houkaimae - Black moon forest at start of game.

rahan houkaigo - Same as above.

iwa owari eiri toau - Blackmoon forest (rock has moved)

kyanpu1 - 1st camp scene.
{"camp1"}
   
kyanpu1 yokujitsu - Next morning in Forest.
{"Camp1 the day after"}

eiri kaisou - Flashback of Elly trying to escape with Weltall.

eiri kaisou2 - Flashback. Elly crashlands in Lahan.


Little Girl:
------ ----

modoru - Cancel.

zenbushokika - ?

shinario fura gushokika - ?

etouguro-barushokika - ?

10000G -  Gives you 10000G.

demofuragu - "demofurago0" ?

taijyuu - Adds extra weight:
{"weight"}
            
0 - no extra weight added (back to initial weights)

60 - 60 lbs added

120 - 120 lbs added

180 - 180 lbs added

240 - 240 lbs added

nyuuge-mu - Quits back to title screen.


Soldier:
-------

nukeru - Cancel.

dai1 shiai - Martial Arts tounrnament, first round. (it's a bit messed 
up,shall we say..)

dai2 shiai - Tournament round 2 (Big Joe).

dai3 shiai - Round 3 (Scud).

junketshou - Vs. Dan.

ketshou - Vs. Wiseman.

(These Tournament options are really strange. Not only is Fei in a gear 
(!?),but if Citan dies, then the opponent will start attacking 
himself...)

Maison:("Aveh, er, something..?")
------

modoru - Cancel

abe dat kanbarukoni - Bart's coronation..

abe dat kanyoru 1 - A sleepless Bart goes to talk to Maison about 
Sigurd's origins..

abe dat kanyoru 2 - Bart goes to see Sigurd after talking to Maison.

sakusenkaigi - Aveh castle, at the gate generator meeting scene.

abe deta shita - Bledavik/Aveh mapscreen.

baberu hakai shita - Same as above.
{"Babel Tower destroyed with Citan"}   

sethgenajito - War room of the Snow Hideout


Memory Cube:
------ ----
Regular memory cube, lets you save game as usual.


ROOM 3: "Kazoumi"
==== =
(Indescribably wierd.. :)

MAP:
---

              Door 1 Door 2
                 @     @

  
          Left Man    Right Spinning Man
              @            @


        Left Spinning Man
              @

                         Memory Cube
                             @


Left Spinning man:
---- -------- ---
(This is just another party select screen, but the menus are broken. 
When you see the message "party select?", you are in fact in a menu of 
all the characters. Pushing up/down changes characters, and pressing X 
selects, then moves to the next character space (you set three 
characters, like normal).

The menu SHOULD have appeared like this:

"Party Select?"

Fei
Elly
Citan
Bart
Rico
Emerelda
Chu-Chu
next page - leads to next page of options :-

(page 2)

Maria
Citan2 (sword)
------
------
------
------
Emerada2
[]pe-ji - Back to page 1

= = = = = = = = =

When the menu appears, the cursor is selected on Fei. Pushing up puts 
the cursor at the bottom of the list (next page).
You'll know when you've got the second page, as you'll see a dialogue 
box with "Fei" in appear. Push up here to get to the bottom option and 
return to the first page.

REVISED MENU 2:

Maria
Citan2
Dominia (Sometimes Margie)
Roni Fatima
Stier (Yes, the GEAR!?)
Xenogears
Emerelda 2
Previous Page

It is also possible to 'be' Lacan as well..

You cannot really play as the NPC as they simply don't appear (except 
Margie).

Another bug with this menu is that it always puts either Elly or Billy 
in your party even if you didn't select them..


Left Man: "Set KAZ-GORG"
---- ---

Nisan - Leads to:

(NOTE: All of these options set flags on what the player has done. Visit 
Nisan,
and the game will be at the point you selected)

Init(n) - I think it resets the current flag.

Arrive in the hidden dock - In Nisan (go to the town hall).

Meeting1 - Margie returns to Nisan Cathedral.

Picture1 - Following Margie up the stairs in the Cathedral.

Picture9 - Just about to enter Sophia's room.

Pause - Bart hears Maison calling him in Nisan town.

Tactics2 - Talking with Bart on the balcony about Sigurd.

Carry out1 -

Carry out5 -

Departure from a hidden dock - Leaving Nisan. Make sure that you warp to 
the dock, or you'll be stuck..

Exit - Exits.


Nisan2 - Leads to:
(These are all flags as explained above)

       Recapturing the Nisan - (dosen't seem to do anything..)

       Sister Agnes's talk - Following Margie to the portrait room.

       Open the gate - Opening the door to the mausoleum/Fatima 
                       treasure

       Open the bulkhead - Just before you open the 'Jasper eye' door

       Enter the con-room - entering the control room for the first 
                            time

       Sucsessfull of start up - Control room enabled

       Shakhan appeared - Shakhan ambushes everyone

       Battle of Roni's Omnigear1 - Margie fights back the enemy gears

       Drived back - Margie kicks ass

       Go to the hall - ?

       comming a ease - (Brings up a dialogue box, and seems to reset 
                         some flags)

       Exit - exits 

       Exit - Cancels.


Right spinning Man:
----- -------- ---

NOTE: the menu you see here is not the correct one. Look below for 
what you are really selecting:

   1. Leads to:
 
      "All clear flags"

      Nisan - Clears all flags and returns
   
      Fortress of jasper - Clears all flags and returns

      Exit - Exits.
        
   2. Leads to:

      on-ev - Sets a flag of some sort
   
      on-ev2 - Sets another flag
   
      ev-tk - Sets another flag.

      end - exits.
   

   3. ? (Says "Party make", but I don't think it does..)


   4. ? (blank dialogue box..)

   Exit - Exit.

Memory Cube:
------ ----

Regular cube for saving the game.


Door 1: (Left) "Mapjump"
------

       Nisan's town - Leads to:

       nisan (town) - Standing at the South entrance of Nisan.

       nis-11 - Nisan item shop.
   
       nis-21 -  Leads to:
       
       Tactics1 - In the rented house, talking to Sigurd about Ramsus.
       
       Go on - Rented house normally.

       nis-31 - Nisan inn.

       nis-41 - Leads to:
              
       Tactics4 - Town hall discussing the recapturing of Aveh.
              
       Tactics5 - Town hall, halfway through the meeting.
              
       Tactics6 - Fei is asked to lead the gear platoon in the feint              
                  attack

       Go on - Nisan Town Hall.
       (blank) - same as above.

       nis-51 - Small 'S' shape house in Nisan.

       nis-61 - Artist's studio, Nisan.

       nis-71 - Gate guards house, Nisan.

       nis-doc - The secret Dock in Nisan.          

       For kikoshi - Sends you to Nisan dock. 

       Map test for explain - Back to main menu           


       Nsan's cathedral - Leads to:

       seido1(SW-map for Nsan's cathedral) - Nisan map screen.

       sei-11 (cathedral - LOTS of Flags :(

       sei-12 (monastry - In Sister Agnes's room.

       sei-13 (room of picture - Leads to:
       Picture9 - First visit to the Portrait room.
       Go on - The portrait room.
 
       stairs1 - In Balthasar's house (!?)

       stairs2 - Talking to Bart after falling into the stalactite               
                 cave

       back - Previous menu.

     
       wait! - Cancels.

       to map00 - Leads  back to main debug room.

ROOM 4 - "Suzuki"
==== =    ======
(Standing on top of the 'Sufal Mass'.)

MAP:
---
Green Location Marker
        @     @    
          Memory Cube  Little Girl  
                           @
                            

Green Location Marker:
---------------------

this just seems to display the messages:

"show"

"open"

"stay"

The marker appears and then disappears when each message is read, and 
ends up being invisible. Quite what this does (if anything), I don't 
know..

Memory Cube: "where?"
------ ----

   not jump - cancels.

   sho - leads to:

   sho-1 - Bart and Fei land in the stalectite cave.

   sho-21 - Second room of the stalectite cave

   sho-22 - Zooming in on Old man Bal's house.

   sho-23 - In one of the long joining tunnels in the S.Cave.

   sho-24 - Second joining tunnel of the S.Cave.

   sho-3 - Last room of the S.Cave.

   sho-4 - Riding the lift down to fight 'Calamity'.

   baru - Fei and Bart meet "Ol' man Bal".

   sho-11 - Fei and Bart talk after falling into the cave.

   baru - Bart asks Ol' Man Bal about the 'omnigear'.

   sho-0 - Bart and Fei escape the cave and look towards Aveh.

   ret - Cancels.

   iwa - leads to:

   iwa-4 - Fei and General Maitreya climb up the valley to fight 
           Elly's gear squad.

   iwa-1 - Near the top of the mountain next to the repairbot.
     
   iwa-2 - The second part of the mountain climb.

   iwa-3 - Fei and Co are attacked by Elly's gear squadron.

   iwa-kai - Elly's flashback to when she was forced to take 'the              
             Drive

   iwa-31 - Elly freaks out, and the game hangs...

   ret - Exit

   zombi - leads to:

   zombi - Boarding the Wels infested abandoned ship.
 
   cockpit - 'Bloody' boss fight.
 
   engine - Billy and Co narrowly escape the attentions of the giant      
            Wels

   trailer1 - Inside a corridor of the Wells ship.

   trailer2 - Second room of the Wells ship. (NOTE: if you don't have     
              the keys you will be stuck in here.)

   trailer3 - First room of the Wells ship.
    
   ret - exit.

   ninboku - leads to:

   ranch10 - Soylent system introduction cutscene.

           ranch2 - Nothing (makes characters get out of gears).

           ranch3 - Same as 'ranch10'.

           camp - Fei and Co arrive at the Soylent system.

           core1 - Nothing (same as 'ranch2')

           core2 - The Soylent system facility.

           core3 - Same as above but slightly further forward.

           core4 - The Sufal Mass in embryonic form.

           core5 - The life support tank containing the Sufal Mass.

           ranch11 - Nothing again. 

           ret - Exit.

   mahanon - Leads to:

           blg - On the bridge of the Eldridge in a cutscene.

           yav - Fighting Deus' initial form on the Edlridge

           radi-chr - Fei and Bart discver 'Razael's Tree'.

           out - The Yggdrasil arrives at the wreck of the Eldridge.

           radi-2 - Grahf gloats over the defeated Fei in Mahanon.
 
           ret - Exit.

   last - Leads to:

        yav - The scene before the final battle against Deus.

        sky - Fei persues Elly after defeating Deus.

        sef - Nothing.

        ret - Exit.

        
Little Girl:
------ ----
"WorldMapJumpTest"

An extremely complicated system that allows you to instantly jump to 
any place on the game map. It's not very reliable, but if I can 
eventually find a good use for it I'll document it here.


ROOM 5 - "Tane"
==== =   ======
(Annoying rumbling noise)

Map:
---   

         Dog(1)
          @
   Dan Shakhan Guard   
    @   @        Dog(2)
   Woman          @ 
     @          
          Little Girl
               @     @
                  Soldier



On entering this room you will see the following dialogue box:

Midori[][][]zeboimu
gaki[][][][]igunisu
ne-tyan[]yunidorasoto
deko[][][][]nanorabo
heitai[][]sorarisu
inu[][][][]yugudoranaka

I'm not sure what the significance of this is, but it looks like a 
list of flags or something.



ROOM 6 - "Koumoto"
==== =    =======
(Lots of playing cards)

MAP:        Hanz            Dominia          Little Girl(1)
---          @                 @                  @

                            Dolphin(1)
                               @

Little Girl(2) Id                            Hanz's Girlfriend
     @         @                                  @

                      Little Girl(3)
                           @



                                     Dan     Dolphin(2)
                                      @          @
 
 

Hanz:
-----

   1 - Arrival in the duneman's Isle.

   2 - Watching the sand sharks swim across Duneman's Isle.

   3 - The huge skeleton in the Duneman's desert. 

   4 - The 'shifting sands' scene in Duneman's Isle.

   5 - The Wyrm crawls out from under the sand fall in Duneman's Isle.

   6 - Entrance to Duneman's isle with the man and his stuck buggy.

   7 - Cancel.
   

Dominia:
-------
(No pointer OR text :( )

   1 - The element's gears combine to make a super gear thingy. 

   2 - Cancel


Little Girl(1) (North East):
------ ----
(All blank..)

   1 - Card game win speech. Leads to:

       1 - Fei
     
       2 - Elly

       3 - Citan
  
       4 - Bart

       5 - Billy

       6 - Rico

       7 - Emerelda
     
       8 - Chu-Chu
       

   2 - Card Game lose speech. Leads to:

       1 - Fei

       2 - Elly
      
       3 - Citan
 
       4 - Bart

       5 - Billy

       6 - Rico
   
       7 - Emerelda

       8 - Chu-Chu

   3 - Cancels.


Dolphin(1):
-------

   1 - Arrival at the Duneman's Isle.

   2 - Falling down the chute into the Nortune gear dock area. 

   3 - Inside the Goliath factory.

   4 - In the long underwater caverns.

   5 - The Thames (after the Wels have attacked).

   6 - Fei watches the gears leaping through Dazil desert.

   7 - Nortune under attack by the Hecht.

   8 - Cancel.
 
Id:
--

   1 - Id takes control of Fei in his mind.

   2 - Cancel.

Little Girl(2):
------ ----
(These seem to lead to menus of flags, but I don't know where or what 
they do.. I'll leave these for now.)
   
   1 - 

   2 -

   3 - 

   4 - Cancel.

Little Girl(3):
------ ----

   1 - Elly wakes up on the remains of the Goliath.

   2 - Fei and Elly talk on the ruins of the Goliath.

   3 - The Thames saves Fei and Elly.

   4 - The Yggdrasil docks with the Thames.

   5 - Margie asking for the 'Etone' (Billy) on board the Thames.

   6 - Dominia attacks Elly and Co. 

   7 - Cancel.


Hanz's Girlfriend:
------ ----------

   1 - Standing on the 'Armor Ground' on the Thames.

   2 - Fei and Elly are saved by the Thames.

   3 - The Thames beer hall.

   4 - The Captain helps Fei defend the Yggdrasil.

   5 - Elly and Fei's gears are lifted out of the supply entrance.
  
   6 - The Thames' dock.

   7 - The Bridge of the Thames (Citan).

   8 - The Bridge of the Thames (going to 'Sargasso Point')

   9 - Cancel.

Dolphin(2):
-------
(skip the first two dialogue boxes)
   
   1 - Card Game, Tutorial Game.

   2 - Cancel.

Dan:
---

   1 - Shevat flies over Fei in the desert.

   2 - Fei steals a motorbike in the desert.

   3 - Fei follows the gears through the desert.

   4 - Fei is attacked by the enemy gears in the desert.

   5 - Grahf taunts Fei after the gear battle.

   6 - Fei and Co board the Goliath.

   7 - Grahf attacks the Goliath.

   8 - The bridge of the Goliath after beating Grahf.

   9 - Cancel.


ROOM 7 - "Kigoshi"
==== =   =========
(Various people)

MAP:
---
 Giant Dan  Memory Cube
      @         @
                 Little Girl      
      Chief Lee       @
          @
                       Woman
         Dan             @
          @


Giant Dan
----- ---
(I think all these options set flags, but testing them will be 
difficult..)

bara - ?

xono - ?

wp subete on! - ?

teihaku flag - leads to :

             nisanteihaku - ?

             shevattehaku - ?

             tamstehaku - ?
 
             azitotehaku - ?

             yameru - Exit

             yobi - ?

             yameru - Exit.


Memory Cube
------ ----

Regular Memory Cube for saving the game.


Chief Lee "dokojyai?" 
----- --- 

yamamichisonota - leads to: "dokojyai?"

         yamamichi - Standing on the bridge across from Citan's house.

         miage gearmap - The gears fly over Citan's house

         Kislev waxtusya map - Citan and Fei ride the prison train.

         setsugen azito - In the snowhideout.

         modoru - Exit.

azito - leads to:  "azito no dokojyai?"

      rouka - Arrival in Bart's base (wait..). 

      syokudou - Bar room in Bart's Lair.

      shinshitsu - Bunk room of Bart's Lair.
     {"Bedroom"}   
   
      bartho shishitsu - Bart's room.
     {"Bart's Bedroom"}

      sakusenkaigishitsu - The control room of the base.

      yggdradoc (syou) - The Yggdrasil in dock at Bart's Lair.

      gearhunger - The bases' Gear dock.

      yggdradoc (dai) - The Yggdrasil arrives at Bart's Lair.

      gear you map - Vance corners two children as Gebler attacks the      
                     base

      gear you map2 (drill majin) - Fighting against the scphariel 
                                    boss

      yamemisu -  Exit.

      billy - Leads to: "billy no dokojyai?"

      soto - The orphanage.

      reihaidou - Orphanage dining room.

      prim - Primer's room (presents you the message "really?" before 
             hand

      billy - Billy's room in the Orphanage.

      toilet - The err.. toilet. 

      kodomobeya - The orphanage dormitory room.

      yamemasu - Exit.

solaris - Leads to: "Solaris no dokojyai?"

        solaris miniworld - Siebzehn drops off Fei and co at Solaris.

        solaris hinmin - Leads to lots of locations. LOTS of them..

        solaris shigai - Lots of Locations in Etrenank.

        solarisellynti - Areas of Elly's house.

        yamemasu - Exit.

tolagoya -

yggdra - 

yat-paya-metaxa- - Exit


ROOM 8 - "Uchimichi"
==== =   ===========
(A crudely drawn house full of little children...)
(also a nightmare to document :( )
MAP:
---

           Door    Window
             @        @
         
 Little Girl 1  
      @             Dan 4
                      @
    Dan 1         L.Girl 3
      @               @      
 
    Dan 2 
      @
         
  L.Girl 2
      @           L.Girl 3
                      @
     
    Dan 3   Cat     Dan 5 
      @      @        @      




ROOM 9 - "Saito"
==== =    =====

(This room is just CLASS. Not only is there a jukebox that plays 
random tunes when you enter, but there is almost every useful option 
you could want in Xenogears. And there's a secret 'MTV style' music 
video for you to watch (I'm not joking either..)).

MAP:
---
      Primera     Sophia
         @ @         @     Memory Cube
          Roni                  @

                           Krelian
        Margie Karen          @
            @    @
             Door
              @

Sophia (Serving behind the bar..) "Whatmenu?"
------
NOTE: if you want to watch the movies, then switch off the music by 
playing tune 94 first.


   demoflag - leads to:

        def - Default

        off - demo mode off

        on - demo mode on

   battring - battling options: (First menu should say "No" or "yeah") 

        giganto -            (Battling at various stages of the game,
                              with various gears unlocked.         
        kyojin tao shita -    The last two options have all the gears
                              unlocked. (all options have Shinobi 
        sharkarn tao shita -  unlocked)). 

        deus - 
    
        last - 
 

   musicmode - Music player. See after Movie list for the music list. 
               

   party+ - Change party members. You can't change Fei, though.

   member+ - Set global party list.

   change - Normal party select screen (nicely done though :) )

   moviemode - lets you play the games movies (see below for the list)
               
        pageX - leads to page number X (1-5)
        
        back - previous page of movies.

        Quit - cancels 

   HPMPrecover - restores HP/EP to maximum.
   
   quit! - cancels ("byby")

Movie list:
(Most movies can be stopped midway by pressing X)

PAGE1
^^^^^
ALL THESE FILMS ARE ON DISK 1

1 - Nothing (dosen't seem to work)

2 - Fei watches Grahf/Kahn/Id 'join'.

3 - Kahn and Grahf disagree..

4 - Weltall transforms into Id's gear and breaks out of the Yggdrasil.

5 - Fei sees Id riding in Weltall at the Lahan Village battle.

6 - Timothy gets wasted. Fei gets angry. Lahan Village gets nuked.

7 - Elly holds Fei at gunpoint in the forest.

8 - Fei's surreal flashback of the caravan of people leaving him in 
the desert..

PAGE2
^^^^^

1 - Fei asks Grahf "who are you?".

2 - Nothing (dosen't work).

3 - Id destroys Solaris.

4 - Escape capsule launches from the Yggdrasil.

5 - The Intro film.

6 - The Yggdrasil launches Weltall.

7 - The weird grainy film of Fei playing ball with his Mum.

PAGE3
^^^^^
ALL THE FILMS NEED DISK 2 FROM NOW ON

1 - Nothing.

2 - Bart destroys the floating base with his 'super dimensional gear'.

3 - Merkava explodes.

4 - Deus expands his 'crispy outer shell'. (Or something.)

5 - End sequence. Fei and Elly run away.

6 - End sequence. The 'path to God' collapses and explodes.

7 - The Xenogears Music Video! Sit back and listen to the unique 
song 'Stars Of Tears'. BTW, after it appears to finish, leave it alone 
and 
you'll see some more films not in the other options.

PAGE4
^^^^^

1 - Weltall strolls into Mahanon.

2 - Fei and Elly 'get it on' :). 

3 - Merkava cuts a 'swathe of fiery death'.

4 - Elly goes for the 'Goth look' after shooting Fei.

5 - Fei's mum dies horribly. And exceedingly messily, too.

6 - Elly 'soothes the pain' of the Sufal Mass - instead of killing 
the evil thing like it clearly deserves.

7 -  Fei witnesses the creation of Elly.

PAGE5
^^^^^

1 - Merkava rises out of the Earth.

2 - Fei playing ball with his mum again.

3 - Film countdown sequence.

4 - Grainy footage of Sophia guiding her ship on a suicidal run.

5 - Bart's super gear thing gets shot at by Merkava.

6 - Bart's ship still takes a pummeling..

7 - But still manages to get to Merkava.


Music List:

(Notation: A.B A=List number, B=song number)

1.1 - Alice's theme
1.2 - Lahan Village theme
1.3 - Blackmoon Forest theme
1.4 - Citan's theme
1.5 - Music box tune
1.6 - Night time ambience
1.7 - Boss Battle tune

2.1 - Sleeping tune1
2.2 - Game Over tune
2.3 - Chu-Chu's theme
2.4 - Outside Ambience
2.5 - Sewer Ambience
2.6 - Sinister tune
2.7 - Boss Battle 2

3.1 - Outside ambience2
3.2 - Yggdrasil theme (long version)
3.3 - Outside ambience3
3.4 - Gear dock ambience
3.5 - Emerelda's theme
3.6 - Zeboim ambience
3.7 - Outside ambience4

4.1 - Outside ambience5
4.2 - Battle theme
4.3 - Elly's theme
4.4 - Sad theme 
4.5 - Ghost ship ambience
4.6 - Underwater ambience
4.7 - Bledavik theme

5.1 - Elly's theme (sad version)
5.2 - World map theme
5.3 - Bart's theme
5.4 - Maria's theme
5.5 - Siebzehn's theme 
5.6 - Thames' theme
5.7 - Fei's theme

6.1 - Organ music
6.2 - Nortune prison theme
6.3 - Yggdrasil theme
6.4 - Shevat theme 
6.5 - Shevat theme
6.6 - Solaris theme
6.7 - Harpsicord music

7.1 - World map theme
7.2 - Krelian's theme
7.3 - Deus Battle music
7.4 - Blackmoon Forest theme
7.5 - Grahf's theme
7.6 - Id's theme
7.7 - Happy tune

8.1 - 'Hurry' tune
8.2 - Uneasy tune
8.3 - Nortune prison theme
8.4 - Blackmoon forest 
8.5 - Babel tower theme
8.6 - Same as above
8.7 - Card game win tune

9.1 - Sewer ambience2
9.2 - Dazil theme
9.3 - Yggdrasil theme
9.4 - Silence
9.5 - Blackmoon forest theme

Interesting Observation:

The jukebox occasionally plays tunes that do not exist. If it chooses 
such a tune there is just silence (e.g. tune 30).

Krelian: "Karel item?"
-------

   1 - Gives you 99 Hob-Jerky.

   2 - 99 Fangs.

   3 - 99 Eyeballs.

   4 - 99 Scales.

   5 - 99 Hob-meat.
   
   6 - 99 Hob-Steaks & 99 Ivory.

   battle - Gives you all the best battle accessories (Not armour):
    ( 9 Economether
      9 WizadryRing
      9 HerculesRing
      9 Trader Card
      9 Longdarkcoat
      9 Body Guard
      9 Mind Guard  )

     
   next - Next page of goodies..
 
   quit - cancels. ("I see")   

(page 2)


   1 - 99 STR Drive.

   2 - 99 VIT Drive.

   3 - 99 ETH Drive.

   4 - 99 ETHDEF Drive.

   5 - 99 HP Drive.

   6 - 99 EP Drive.

   rea - Gives you all the best gear equipment:
   ( 9 Deathblower1
     9 Deathblower2
     9 Deathblower3
     9 Angel Ar S
     9 Pilot Shield
     9 Frame HP90
     9 FX Cleaner
     9 GNRS50
     9 Z Charger    )

   top - page 1.

   quit - cancels.


Margie: "mapedit1" "what?"
------

   evtflag - Lots of flags.. At least 60. I'll test them all later :(

   money - leads to:

     def - default money (100G)

     non - No money ("boo!boo!")

     yes - 9999999G 

   endstart - leads to:
              (All these options are flags in Nortune. It wil ask you  
               for your chosen prison rank after each one. To use these                                                                       
               options, examine the door and choose 'KislevD', then   
              'def' after you've set the flag here.
  

     mezame - D-Block after you've passed the 'baptism'.
  
     iinnkai - Hammer tells you that the new Doctor (Citan) has      
               arrived         
                              
     daisennsei - On the way to Fei's first battling match.

     nightmear - Day 2 of Battling

     houmonn - Going to the sewers with Rico to investigate the murders

     akakikemono - Going to meet Rico in the dorm after solving the   
                   sewer murders

     kennja - Battling final: Fei Vs Rico

     king - After beating Rico (Fei is the battling champ).

     hehito - After the Hecht raid.

     quit - Cancels.


   disk2 - ?

   format - Resets party to just Fei.

   quit - Cancel.

Karen: "mapedit2"
----- 

   aflag - Leads to:

      yamamichi - Citan and Fei walk back to D-Block after falling off    
                  the train

      jiken -      These flags all seem to do the same thing. They all
                   start at the point where Fei wakes up in D-block, or
      kega -       when he meets Rico, depending on where you go.

      kakoowari - 

      organ - 

      next - back to previous menu.
  
      (blank) - resets menu?

      sflag - Leads to:

      taoshita - 

      jouhou -

      dashu - 

      kyuushitsu -

      hehito -

      koujou -

      ubatta -

      yug3 -

      last - 

      edit2 - previous menu
   
   format - Resets party to Fei (clears flags as well?)
                
   Quit - Cancel.

Roni: "evttest"
----

   feidream - leads to:

      1 - Inside Fei's mind watching the flashback of him playing ball  
          with his mum (before waking up in D-block).

      2 - Inside Fei's mind.. (this seems really messed up, though.)

   mezameD - Fei wakes up in D-Block.
   
   taimenn - Meeting Rico before the 'baptism'.

   sennrei - The 'Baptismal ceremony'.
  {"Baptism"}

   mezameB - Waking up after the 'Baptism'. (Choose your rank first).

   iinnkai - In Latina's  bar, talking to the battling commitee woman.     
             (choose rank)

   shitan - Hammer tells you about the new Doctor (Citan)
            (The first options here just choose what door you come in      
            through and you have to choose your rank again).
  
   shitanshippai - The collar bomb explodes killing everyone. Or does     
                   it....???

   next - next page of options

   quit - Cancels.

PAGE 2:

   battring - Hammer tells Fei that he's been signed up for Battling.

   shinngataki - Leads to: 
       iinnkai - First visit to the battling arena.
       toujouki - Looking at Weltall in the Battling gear dock.

   ookege - Fei wakes up after his battling accident.

   jikennshinnssou - Rico tells Fei that his men have been killed in    
                     the sewers.
   kenja - Fei fixes up Weltall, then wiseman appears..

   king - Fei is awarded the champ's room.

   shinngataki2 - Leads to:
       tower - Hammer divulges Weltalls location on the roof..
       minnka2 - Hammer divulges Weltalls location in the Doctors house
 
   back - Page 1

   next - Next page

   quit - Exit.

PAGE 3:

   ples - Rico's friends ask you to save him.

   sennyuu - Leads to:
       start - Fei heads toward the train tower to escape.

       miokuri - Citan and Fei climb the tower.

       rakkago - Fei and Citan walk back through the tunnel after     
                 falling off the train..

   rankerattack - Rico comes face to face with a Rankar.

   shukusei - Fei climbs out of Weltall to greet Rico.

   back - Previous page

   top - Page 1

   quit - Exit.



Primera:
-------

   animset - Character animations viewer.

             Choose character, then:

             Choose direction to face (compass directions. "def" is 
             default direction for that animation. Usually facing out   
             of the screen).

             
        Kyotsu - View standard movements:

        sonomama - View current characters general movements:

              1 - Standing still

              2 - Walking.        
             
              3 - Running.

              4 - Jumping.

              5 - Nods head.

              6 - Shakes head.

              7 - Climbing a ladder.

              8 - Looking down, grinning.

              next - Page 2.

              menu - Back to first menu.

  
              PAGE 2

              1 - Standing still.

              2 - Small jump.

              3 - Knocking on a door.

              4 - Kneeling.

              5 - Half nods head.

              6 - Looks right.

              7 - Looks left.

 
           henkou - Choose character to view.

           senyou - View characters special animations.

                 Choose character to view:

              Fei:

              1 - page 1
 
                1 - Sitting down.
 
                2 - Sitting down, looking right.

                3 - Sitting down, looking left.

                4 - Sitting cross-legged.

                5 - Laying down (like he's been knocked out).

                6 - Rapidly nodding his head. A lot.

                7 - Shrugs his shoulders.

                8 - Sheepishly looks down at the ground..
         
              2 - page 2

                1 - Fighting stance, ready to pounce.

                2 - Same as above.

                3 - Same as above.

                4 - looks up with a blank expression..

                5 - Looks down.

                6 - Looks up+all around him.

                7 - Cramming food down his throat :)

              3 - page 3
 
                1 - submenu:
                    1 - painting.
                    2 - Stands back to admire his work.

                2 - submenu: (RPS game animations)
                    goo - Fei plays 'rock'.
                    choki - Fei plays 'scissors'.
                    par - Fei plays 'paper'.

                3 - Sitting down, arms folded across legs.

                4 - Turns round and looks at hands.

                5 - Pushes something.

                6 - Shrugs shoulders "Abe's Odyssey" style.

                7 - Leans back against the wall, looking sick.

              4 - page 4

                1 - Punches the wall.

                2 - Dives to the ground.

                3 - Crouching position.

                4 - Turns away, and opens hands.

                5 - Turns away, shakes fists, then punches.

                6 - Holds his head, then falls to the ground.

                7 - Facing forwards, holding head.

              5 - page 5

                1 - Nude Fei.

                2 - Fei loses his clothes and looks down.. (wouldn't   
                    you):)

                3 - Fei punches the air.

                4 - Furrows his brow.
                       
                5 - Falls on the floor, banging his head.

                6 - Dives to the floor.

                7 - collapsed face down.

              6 - page 6
 
                1 - Looks sad.

                2 - Holds his hands on his head ("duck!")

                3 - stoops down and holds something/somebody.

                4 - Shuffles along, face away from the camera.

                5 - Furrows brow again.

                6 - Gives a funny look and laughs.

                7 - Looks forwards, amazed..

              7 - page 7

                1 - Laying down, relaxing.

                2 - Moves forwards to kiss Elly.

                3 - Lying down, hand on face.

                4 - Lying down, takes hand away from his face.

                5 - Lifts up something.

              Citan:

              1 - page 1

                1 - Sits down.
     
                2 - Same as above.

                3 - Laughs his head off :)

                4 - Sitting down, looking left.

                5 - Same as above.
   
                6 - Sort of giggles/shrugs his shoulders.

                7 - Looks down/right at the floor.

                8 - Pushes a button or something.

              2 - page 2

                1 - Examines something in his hands.

                2 - Looks up.

                3 - Sits down, eating food.

                4 - Kneels down, operating some machine.

                5 - Crouches, pondering..

                6 - Pretends to be a zombie :) (shakes his out 
                    streched arms)

                7 - Shakes his arms standing up (typing?).

              3 - page 3

                1 - Pushes his glasses back up his nose.

                2 - Puts his finger on his nose, thinking.

                3 - Grabs his head..

                4 - Puts his glasses away - then pulls out his katana!

                5 - Stands, arms folded.

                6 - Same as above.               
 
                7 - Picks something up, then looks at it.

              4 - page 4

                1 - hair/clothes blow about in the wind.

                2 - Same as above, but loops.
                
                3 - Holds his arms out ("it was this big", etc..).

                4 - Puts his arms behind his back.
             

              Elly:

              1 - page 1

                1 - Points gun at Fei.

                2 - Walking, with gun aimed.

                3 - Gets knocked to the ground.

                4 - Rolls over on the ground.

                5 - Fighting stance.

                6 - Sits down, eating?

                7 - Shrugs her shoulders ("I don't know"..)

                8 - Sits down.

              2 - page 2
 
                1 - Collapsed on floor North-South.

                2 - Kneeling down.

                3 - Arms folded, giggling madly..

                4 - Puts her hands to her mouth ("Oh no!")
 
                5 - Shyly covers her face with her hand.

                6 - Crouching, nude.

                7 - Curled up, nude.

              3 - page 3 

                1 - Nude, facing forward (NO, it's not like that, you  
                    perv:)

                2 - Nude - arms raised, mouth open in shock (no    
                           wonder)

                3 - Sitting casually on the floor.

                4 - like above, but eyes closed, simpering..

                5 - Arms folded, looking South-East.

                6 - Same as above.

                7 - Same as above.

              4 - page 4

                1 - Holds her hands to her mouth, shaking her head,         
                    then holds out her arms ("No, no, not me").

                2 - Looks Left, then picks up something.

                3 - Blinks.

                4 - Fighting stance.

                5 - Same as above.

                6 - Holding hands to her mouth.

                7 - Sort of kurtsying.

              5 - page 5

                1 - Falling over.

                2 - Collapses into sitting position (after being 
                    slapped).

                3 - Sitting on the floor again.

                4 - Laying down, looks up.

                5 - Laying in bed, covered by the blanket.

                6 - In bed, sits up.

                7 - Laying down on floor, shakes head.

              6 - page 6

                1 - Bent over, bleeding from her wounds.

                2 - Embraces Fei.

              Bart:

              1 - page 1

                1 - Swimming.

                2 - Sitting down.

                3 - Sitting down, looking right.

                4 - Sitting down, looking left.

                5 - Sitting cross-legged.

                6 - Sitting down, shakes head.

                7 - Collapsed on the floor.

                8 - Laughing.

              2 - page 2

                1 - Small jump ("tadaa!")

                2 - Laughs, then holds head with his hand.

                3 - Fighting stance.

                4 - Sitting on floor, cross legged, tapping fingers on   
                    his knee.

                5 - Shows his muscles.

                6 - Puts his hand on his head ("Oh no"..)

                7 - Looks down at the floor.

              3 - page 3 

                1 - Sitting down, doing something with his hands..

                2 - Leans forward, like he's about to sprint.

                3 - Raises his fists.

                4 - Arms outstretched.

                5 - Turning a wheel?

                6 - Arms stratched out to the sides ("I don't know..")

                7 - Pats his head.

              4 - page 4

                1 - Puts his hand to the side of his head.

                2 - Puts his hand to his head, then drops it.

                3 - Puts his right arm up.

                4 - Smashes something with his fist.

                5 - Looks down, pondering..

                6 - Scratches his nose.

                7 - Puts his hand on his head ("Doh!").

             Chu-Chu:

                I think I am right in saying that Chu-Chu has no   
                special animations.
                All her options do nothing.

             Emerelda:

              1 - page 1

                1 - Nude, in  nanomachine reactor.
 
                2 - Crouched on the floor.

                3 - Crouching, looking East.

                4 - Stands from crouching.

                5 - Picks up something.

                6 - Sitting down.

                7 - Sitting, looking right.

                8 - Sitting looking left.

              2 - page 2

                1 - Laying on the floor.

                2 - Winks her eye.

                3 - Nods/giggles.                

                4 - Standing, left foot back.

                5 - Same as 2.

                6 - Sort of giggles.

                7 - Shrugs shoulders.

              3 - page 3

                1 - stomps her foot. (This seems to hang the game?) 


              Adult Emerelda:
              
              1 - page 1

                1 - Sits down.

                2 - Sits fown looking right.

                3 - Sits down looking left.

                4 - Laying on the floor.
 
                5 - Standing arms crossed.
 
                6 - Fighting stance (foot back, arms raised).

                7 - Looks up.

                8 - Looks down.
             
                9 - Sitting down.
 
              Maria:

              1 - page 1

                1 - Sitting down.

                2 - Sitting down, looking right.

                3 - Sitting down, looking left.

                4 - Sitting on the floor.

                5 - Sitting, shaking her head.

                6 - Sitting, head in her hands.

                7 - Giggles, hand on her mouth.
  
                8 - Sits down on the floor.

              2 - page 2

                1 - Covers her eyes with her hands.

                2 - Puts her fists up, ready to fight.

                3 - Sits on the floor. Her hair gets blown about.

                4 - Stands, leaning against something.

                5 - Looking up.

                6 - Looks down at the floor.

                7 - Sits down, laughing.

              Rico:

              1 - page 1

                1 - Sits down.

                2 - Sits down, looking right.

                3 - Sits down, looking left.

                4 - Sitting cross-legged.

                5 - collapsed on the floor.

                6 - Laughing.
       
                7 - Shocked!

                8 - Nods his head.

              2 - page 2

                1 - Fighting stance.

                2 - Looks up.

                3 - Looks down.

                4 - Shakes his arm and then talks?

                5 - Dives to the ground.

                6 - Same as above.

                7 - Faces away and shakes his fists.

              3 - page 3

                1 - Sits down, shrugging his shoulders.

           NOTE: Rico has some invisible menus, but all of them hang 
                 the game.

              Billy:

              1 - page 1

                1 - Sitting down.

                2 - Sitting down, looking right.
      
                3 - Sitting down, looking left.
             
                4 - Sitting cross-legged.
               
                5 - Sitting, shaking his head.

                6 - Collapsed on the floor.

                7 - Laughing.

                8 - Jumps.

              2 - page 2

                1 - Covers his face with his hand.

                2 - Fighting stance.

                3 - Twirls his gun.

                4 - Hand on his gun, ready to draw.

                5 - Drinking something.

                6 - Looking down, grinning.

                7 - Sitting down, laughing.

              3 - page 3 

                1 - Driving?

                2 - Looking at something on the ground.
 
                3 - Hits something.
  
                4 - Loads his gun into the back of his cape.

               
        houkou - Change direction character is facing.

        quit - Cancels.
              
  
battring - The battling arena when Fei fights Leonard and Weltall 
spontaneously combusts.. 

yug4 - Bart's "Super Dimensional Gear" fights the "Ft. Hurricane" boss.

ellie - Elly fights Mugwort and the other gear at the 'cruxifiction' 
scene.

   quit - Cancels

Door: "where?"
----

   kislevA - A funny message.. (You must set a flag where Fei is the 
             battling champ).

   kislevD - Leads to:

      def - Standing behind the guard in D-Block, Nortune.

      shukushaima - Kitchen of prison dorm. (first option sets which 
                    door you enter through).

      shukushaitem - The useless cupboard in the prison dorm.

      shukushashinnshitsu - Fei wakes up in the prison for the first 
                            time.

      shukushayokushitsu - In the prison shower room. 

      kyoukai1 - D-Block orphanage.
     {"Church1"}

      kyoukai2 - Upstairs of the Orphanage.
     {"Church2"}

      ber - Latina's Bar.

      next - next page

      quit - cancel

      PAGE 2

      

   pastevt - Leads to:
             (PAGE 1)
             
             shouzounoma - Fei dreams of when he painted Elly's picture 
                           as Lacan.
             (At Taura's house).

             daiseidou - Lacan talks to Krelian in Nisan cathedral. (At
                         Krelian's address in Solaris).

             nisannmachi - Lacan talks to Krelian about his study of 
                           nanotechnology.

             kennkyuujo - Krelian and Karen talk about Fei in front of 
                          a embryonic Ramsus.

             ronitaishou - Leads to:

                       1 - Roni talks to Fei about painting Sophia.

                       2 - The same scene - but you can CONTROL FEI! 

             monolog - A VERY interesting set of options. I'll have to
                       go through these in a later update.

             gennsho - Leads to:

                     1 - The crash site of Deus "Kadomony".

                     2 - As above, but you can control Fei again!

             mahanonn - Elly and Margie talk about Fei on the balcony
                        in Nisan.

             next - next page.

             quit - cancels.

             (PAGE 2)

             rahann - (Dosen't work?)

             aisurumono - Leads to:

                        1 - Sophia in the Yggdrasil infirmary bed.

                        2 - (dosen't appear to work..)

             hametsu - Leads to:

                     1 - Lacan talks to Elly/Miang in the Shevat 
                         prison.

                     2 - Same as above, but the game effectively hangs    
                         when the prison  scene ends. 

             setsugenn - Leads to:

                     1 - Lacan arrives at the Zohar modifier.

                     2 - The same scene, but you control Lacan.

             gorugodagisei - Leads to:

                     1 - Krelian has "a crisis of faith" :).

                     2 - Game freezes on a scene from the above..

             gorugodakyouki - Leads to:

                     1 - Grahf/Lacan vows to "destroy the world".

                     2 - Same as No.2 of the previous option.

             ekusubrig - Leads to:

                     1 - Sophia on her suicidal attack on the Merkava. 
                         Then the game hangs..

                     2 - Sophia on the bridge of the burning ship.

             back - previous page.

             (PAGE 3)
            
             shouzounoma2 - Leads to:

                     1 -  Lacan tells Sophia that he can't paint her 
                          anymore.

                     2 - Lacan painting, then the scene where Krelian   
                         leaves for Solaris
                         
             shouzounoma3 - leads to:

                     1 - Fei talks with Krelian about his inability to
                         paint Sophia.

                     2 - Same as option 2 of 'shouzounoma2'.

             ronitaishou2 - Leads to:

                     1 - Krelian talks of his 'wild past' (the irony, 
                         eh?).

                     2 - The above scene, but you can walk about again.

             nisannmachi2 - leads to:

                     1 - Krelian talking to Lacan about his study of 
                         nanomachines. Again.

                     2 - The above scene but you can walk around again.
                         (Weird thing:if you head to the bottom of the 
                         town you'll find Margie?)

             daiseidou2 - Leads to:

                     1 - Sophia talks about "faith in God".

                     2 - The same scene, but you can control Lacan.   
                         (Note that rather symbolically Krelian is  
                          standing in the circle of light..)

             kennkyuujo - Leads to:

                     1 - Miang and Krelian discuss the nanomachine 
                         virus.

                     2 - Krelian and Karen talk in front of an 
                         embryonic Ramsus.
             
   subworld - Nortune map screen.

   mapno0 - Leads to:

          katou - Katou debug room.

          etou - Etou debug room.

          kazoumi - Kazoumi debug room.

          toshiaki - toshiaki debug room.

          tane - tane debug room.

          koumoto - koumoto debug room.

          kigoshi - kigoshi debug room.

          uchimichi - uchimichi debug room.

          matsuhara - matsuhara debug room.

          mapnodoor - Main debug room.


   quit - Cancel.

This is just the basics of the faq. For the rest of the faq 
check out ADean's full Debug room guide
 -----------------
| 12.Legal Stuff  |
 -----------------
This FAQ was solely intended for the public use on the www. It cannot be 
reproduced, retransmitted, or re-written in any other form except by the 
notice of the author. Any violation of this code will result in strict 
penalty---and high fines susceptible by law. If this legal document is 
portrayed in any commercial use, you are therefor stricten under the 
code of law----and will be---punished. In full contrast, this document 
portrayed in the website found (www.absoluteplaystation.com) is to be used 
by the public itself and cannot be sold. Revisions of this FAQ are 
only to be done with notice of the author before hand and may be done so 
as long as the name of the author of the document appears in due credit. 
You may juxatpose this---document with other---documents as well without 
notice of the author but it must not be used for sales and broadcasting 
or commercial use. This FAQ may not be---included in a promotional CD, 
magazine, or any other use of monetary product. This FAQ may not be used 
in a password protected area nor---in a high security area. This FAQ is 
solely used and ONLY used for public---use only and may not be used in a 
promotional ad that sponsors any type of monetary use. This FAQ is to be 
used "just like a book" meaning that it can be read over and over again 
by anybody who wishes to do so. Just like a book it can be moved around 
from one person to another, but unlike a book the document can be viewed 
by more than one person at---once. This FAQ is in no way possible to be 
plagerized, doing so not only damages the person you had intentionally 
forged, but it also damages yourself in terms of self guilt or in terms 
of law, whether the punishment be civil or criminal law. To put it at 
best, DON'T DO ANYTHING WITH THIS OR ANYTHING INVOLVING THIS FAQ WITHOUT 
MY PERMISSION! 
This document is (C) Jarek Grochal;1999-2000 
 --------------
| 13.Thanx To  |
 --------------
-Kildread2@hotmail.com for his character+gear deathblows
-DingoJellybean since im using his Copyright
-Andrew Dean (deano@ravensnest.demon.co.uk) for all the debug codes                                                               
 and info
 -----------
| Coming Up |
 -----------
DATE TO SHOOT FOR 05/12/00
-Walkthrough for Escape from Nortune                          









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