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| XenoGears |
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| XenoGears Faq/Walkthrough |
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| Version 3.5(05/12/00)|
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| By Jarek Grochal |
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| KrOnOs1234@aol.com |
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| Contents |
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| 1.Version Update |
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| 2.Introduction |
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| 3.Characters+Skills+Abilities+Gear Options |
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-Fei
-Citan
-Elly
-Bart
-Billy
-Rico
-Chu-Chu
-Maria
-Emeralda
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| 4.Game Basics |
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-Character Basics
-Gear Basics
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| 5.Walkthrough(Disc 1) |
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-Lahan Village
-Road To Citan's House
-Lahan Attacked
-BlackMoon Forest
-Dasil
-Across The Desert
-Pirates
-Cave Beneath The Earth
-Sand Cruiser Yggdrasil
-Bart's Lair
-Saving Marguerite
-Mountain Cave
-Fei's Test
-Gear Tournament
-Sewer Mystery
-Saving Rico
-Gebler Attacks Nortune
-Goliath Factory
-Men Of The Sea
-Meeting Billy
-Dig Site
-Yggdrasil
-Babel Tower
-Shevat
-Shevat Shafts
-Protecting The Generators
-Protect Nisan
-The Mansoleum
-Fight Against Shakan
-The 3 Gates To Solaris
-To Solaris
-Solaris Trash Area
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| 6.Walkthrough(Disc2) |
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-Weltall 2
-Anima Dungeon #1
-Anima Dungeon #2
-Mahanon
-Merkava Core
-XenoGears
-SnowField Hideout
-Final Dungeon
-4 Sub-Bosses
-Last Bosses
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| 7.Secrets |
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-Lahan Village
-Mountain Path
-SnowField Hideout
-Taura's House
-LightHouse
-Kislev
-DuneMan Isle
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| 8.Item Lists |
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-Item List
-Accessory List
-Armor List
-Weapon List
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| 9.Gear Lists |
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-Engines
-Frames
--Maria
--Rico
--Billy
--Fei
--Elly
--Citan
--Bart
-Armor
-Accessories
-Weapons
--Bart
--Elly
--Billy
--Citan
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| 10.Enemy Lists |
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| 11.Debug Room |
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| 12.Legal Stuff |
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| 13.Thanx To |
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| 1.Version Update |
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Version 1.0 7/26/99
-Just Did The Contents Section
Version 1.1 7/29/99
-Did The Walkthrough Up to Dazil
Version 1.2 7/29/99
-Did The Walkthrough Up to The Pirates
Version 1.3 7/30/99
-Update Some of the Walkthrough,Added Shop Sections, Did some more of
the walkthrough up to the Stalactite Cave
Version 1.4 7/30/99
-Just added the Copyright
Version 1.5 7/30/99
-Did the Walkthrough up to the Yggrdasil,Corrected some mistake
Version 1.6 8/05/99
-Some Corrections,Walkthrough upto the Yggdrasil
Version 1.7 8/06/99
-Not much new in this version,corrected some mistake
Version 1.8 8/06/99
-Changed the format a good amount
Version 1.9 8/16/99
-Some more of the walkthrough,Some characters done
Version 2.0 8/17/99
-Walkthrough up to the Tournament
Version 2.1 8/17/99
- printed it now, made some new changes with the format
Version 2.2 8/22/99
-Some more Format changes
Version 2.3 10/10/99
-More Character Info
Version 2.4 12/4/99
-Up to Fatima Castle
Version 2.5 12/29/99
-Walkthrough has reached Nisan
Version 2.6 12/31/99
-Got all the characters deathblows and gear deathblows done thanks to
Kildread2@hotmail.com
Version 2.7 01/01/00
-A hyper-deathblow was added to both Stier's and Vierge's section
-Crescens Deathblows are added all thanks to Kildread2@hotmail.com
-He also told me that my format was screwed up so i fixed up the whole
character+gear format
-Got the walkthrough up to the finish of the mountain cave, Added the
three mountain cave bosses
Version 2.8 01/05/00
-Walkthrough has reached Nortune
-Started Enemy Lists
TO HELP ME PLEASE LOOK AT SECTION 10
Version 2.9 01/06/00
-Format changes
-some walkthrough for Nortune
Version 3.0 01/15/00
-added tournament gear controls
-some more of the walkthrough
-one enemy to the enemy lists
Version 3.1 01/27/00
-added some more of the walkthrough
Version 3.2 01/29/00
-added xenogears to deathblows
-added crescens final hyper deathblow
-added Fei's final deathblow
Version 3.3 01/31/00
-added debug room guide thanks to ADean
Version 3.4 05/08/00
-added Sewers walkthrough
Version 3.5 05/12/00
-added more of the walkthrough
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| 2.Introduction |
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I always hate this part, with all the why I am writing this faq crap.
The reason that I am writing this faq is just because I feel like it, so
leave me alone.
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| 3.Characters+Skills+Abilities+Gear Options |
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Submitted fully by Kildread2@hotmail.com
3. Things you probably know
- Gears don't level up! (Seems like it to me...) It looks like the Gears
are only more powerful when you outfit them with better equipment, they
don't seem to be affected by your character's level.
- Learning Deathblows early is the way to go! Take some time to always
build up your deatblows, even if you cannot learn it at 100%, because
you'll learn it automaticly when you reach the required level. Be aware
that the deathblow must be at 100% before you learn it, you won't learn
it if it isn't, even if you have the required level.
- Gear battles don't help learning deathblows! Battling in Gears can't
make your characters learn any Deathblows so try to find a place with
small enemies only so you don't get surprised with giant enemies when
trying to learn Deathblows.
- Stop moving when sensing a battle! When a battle sequence is about to
start, your Playstation unit may make a little "reading" noise. STOP
MOVING! Because you can't jump because of that, but you can still move.
So you might find yourself falling before the platform you were supposed
to jump on!
- You can't get hyper-deathblows until you've got your limiters removed
(at Shevat), they only seemed to appear when I got there. If anyone as
proof of the contrary, I'll correct this.
If I forgot any basic stuff, be sure to e-mail me about it!
------------------------------------------------------------------------
4. Characters section
This section will explain all Deathblows and Chi/Ether techniques. Along
with a rating on each character fighting ability. It will evolve as I
advance in my current game.
************************************************************************
FEI FONG WONG
Rating: 8/10, average character, good HP and defense, fair attack
numbers and biggest selection of deathblows. It's your main character
and he usually is your best one (until Citan gets a sword that is...).
CHI ABILITIES :
GUIDED SHOT:
EP required : 2
Learned at : Begins with it.
Graphical representation : Fei concentrates and sends a ball of light on
the enemy.
Effect : Damages enemy with Chi.
INNER HEALING:
EP required : 2
Learned at : Level 10
Graphical representation : Fei concentrates and light from above a
character appears.
Effect : Heals a single ally.
IRON VALOR:
EP required : 4
Learned at : Level 20
Graphical representation : 3 circles of light centers around Fei and
explode in white light.
Effect : Power-up attack power
COUNTER FORCE:
EP required : 4
Learned at : Level 35
Graphical representation : A yellow disk comes from the left side of the
screen, stop on the right side and illuminates the screen with yellow
light.
Effect : Enables counter-attack when attacked.
YANG POWER:
EP required : 5
Learned at : Level 46
Graphical representation : White, yellow, blue and green streams of
light descends on Fei, little light-green sparkles emanates and
concentrates on Fei, gives off a bright light before fading away.
Effect : Defense UP, Attack DOWN
YIN POWER:
EP required : 5
Learned at : Level 46
Graphical representation : Green, red and purple streams of light
descends on Fei, little light-green sparkles emanates and concentrates
on Fei, gives off a bright light before fading away.
Effect : Attack UP, Defense DOWN
RADIANCE:
EP required : 10
Learned at : Level 55
Graphical representation : A dark circle for on the opponents, blue rays
centers on it while it's growing in size. The circle then changes for a
sphere showing outer space which finally explodes in small pieces.
Effect : Damages with space chi.
BIG BANG:
EP required : 20
Learned at : Level 72
Graphical representation : The screen show the earth and the moon. A
huge beam zaps across the galaxy and wipes out the earth and moon.
Effect : Damages with Gravity Lens.
NORMAL MOVES:
TRIANGLE: Hits with his left hand.
TRIANGLE: Turns around and hits with his right hand.
TRIANGLE: Turns around and do an upper hit with his left hand.
TRIANGLE: Hits forward with 2 arms out-stretched.
SQUARE: Kicks the head while turning.
SQUARE: Kicks at head and brings his foot down.
X: Hits enemy with his head.
DEATHBLOWS:
RAIJIN:
AP required : 4
Learned at : Level 6
Button sequence : triangle, X
Graphical representation : Fei charges energy in his punch and punch the
opponent.
SENRETSU:
AP required : 5
Learned at : Level 12
Button sequence : triangle, triangle, X
Graphical representation : Kicks at head height, head-to-ground kick,
kicks at head head height and launch the opponent into the air with a
kick. Finishes with a 2 hands hit when the enemy lands.
HAGAN:
AP required : 5
Learned at : Level 17
Button sequence : square, X
Graphical representation : Jumps on enemy and hits with his feet 3
times, finishes by turning around, hitting the enemy's head at the same
time.
HOTEN:
AP required : 6
Learned at : Level 22
Button sequence : triangle, triangle, triangle, X
Graphical representation : Turns around, hitting enemy with his hands 4
times, kicks at head height, kicks enemy's legs and finishes with an
elbow hit.
TENBU:
AP required : 6
Learned at : Level 30
Button sequence : triangle, square, X
Graphical representation : Turns around and hits opponent with his hand,
kicks to send opponent flying. Jumps in the air and use his feet to send
opponent smashing on the ground.
RYUJIN:
AP required : 6
Learned at : Level 38
Button sequence : square, triangle, X
Graphical representation : Head bash, left uppercut, left lower punch,
right uppercut and finishes with a 2 hands push.
KOHO:
AP required : 6
Learned at : Level 46
Button sequence : X, X
Graphical representation : Turns and hits with his right hand, the hit
sends him turning a little away, dashes and left punch. Finishes with a
2 hands hit.
HYPER-DEATHBLOWS
FUKEI:
AP required : 7
Learned at : Level 60
Button sequence : triangle, triangle, triangle, triangle, X
Graphical representation : Flips into the air and throws 13 fireballs in
sequenced order, from right to left hand. Finishes with a last powerful
fireball.
CHIKEI:
AP required : 7
Learned at : Level 60
Button sequence : triangle, triangle, square, X
Graphical representation : Jumps away from the enemy, charges up and
punches the ground, sending a serie of earth pillars on the enemy.
KAKEI:
AP required : 7
Learned at : Level 60
Button sequence : triangle, square, triangle, X
Graphical representation : Flips in the air and emits energy. Falls on
the enemy like a meteor and sends strong fire waves.
SUIKEI:
AP required : 7
Learned at : Level 60
Button sequence : square, triangle, triangle, X
Graphical representation : 4 hits that wraps the nemy into ice, a final
hit makes the ice even bigger. Finishes with a crushing punch,
shattering the ice.
KOKEI:
AP required : 7
Learned at : Level 70
Button sequence : square, square, X
Graphical representation : Deals 3 fast right kicks followed by a
strong, electricity-charged split kick.
YAMIKEI:
AP required : 7
Learned at : Level 80
Button sequence : X, triangle, X
Graphical representation : Jumps away from enemy and various blue lights
comes from the enemy and go to Fei. A purple whirlpool of light forms on
the enemy.
************************************************************************
CITAN UZUKI
Rating: 8/10 (before having sword) 9/10 (when using sword), high HP at
beginning, it's compensated by lower defense, good evade and great
speed. He's usually the fastest in the group. When he starts using
swords (much later in the game), he his VERY strong. You can use his
elemental shields spells on enemies to weaken them agaisnt a certain
element to attack them with that element!
ARCANE ABILITIES :
SAZANAMI:
EP required : 2
Learned at : Begins with it.
Graphical representation : 3 bright yellow lights flashes briefly around
the screen.
Effect : Heals a single ally, more than Fei's Inner Healing.
RENKI:
EP required : 2
Learned at : Level 10
Graphical representation : Light glows around Citan and a white light
curtain drops down the screen.
Effect : The next Arcane Ability you use will affect all allies.
FUUSEII:
EP required : 4
Learned at : Level 25
Graphical representation : Light-blue lights flashes around character
and a light-blue circle appears around him.
Effect : Defense UP against Earth attacks, DOWN against Wind attacks.
CHISEII:
EP required : 4
Learned at : Level 25
Graphical representation : Green lights flashes around character and a
green circle appears around him.
Effect : Defense UP against Wind attacks, DOWN against Earth attacks.
KASEII:
EP required : 4
Learned at : Level 25
Graphical representation : Green lights flashes around character and a
red circle appears around him.
Effect : Defense UP against Water attacks, DOWN against Fire attacks.
SUISEII:
EP required : 4
Learned at : Level 25
Graphical representation : Blue lights flashes around character and a
blue circle appears around him.
Effect : Defense UP against Fire attacks, DOWN against Water attacks.
RYOKUSHO:
EP required : 3
Learned at : Level 40
Graphical representation : A yellow medusa-like form lifts from the
target, the screen then brightly flashes in light and the light seems to
fade away in a circle pattern around the character.
Effect : Removes all Physical Status (Poison and such).
REISHO:
EP required : 3
Learned at : Level 42
Graphical representation : A white medusa-like form lifts from the
target, the screen then brightly flashes in light and the light seems to
fade away in a circle pattern around the character.
Effect : Removes all Mental Status (Confuse and such).
KOGA:
EP required : 2
Learned at : Level 52
Graphical representation : Green rays focus on a blue circle around the
targeted character, emits a rainbow-colored wave before fading away.
Effect : Defense UP, Attack DOWN
YAMIGA:
EP required : 2
Learned at : Level 54
Graphical representation : A dark shroud covers the target and a blue
circle appears on him, emits a rainbow-colored wave before fading away.
Effect : Attack UP, Defense DOWN
SENKEI:
EP required : 6
Learned at : Level 60
Graphical representation : Various japanese characters appears around
the target and a red glow appears above it.
Effect : Reduces the time between turns
NORMAL MOVES (without sword):
TRIANGLE: Does a chop with his left hand.
TRIANGLE: Turns around and does a chop with his right hand.
TRIANGLE: Turns in the air and lands his left foot on the enemy.
TRIANGLE: Hits the enemy with his finger.
SQUARE: Citan doesa split, hitting the enemy with his right foot.
SQUARE: Jumps in the air and turns around, hitting enemy with his feet.
X: Dashes toward the enemy and hits with his 2 hands in front of him.
NORMAL MOVES (with sword):
TRIANGLE: A quick horizontal slash.
TRIANGLE: Stabs with his sheath.
TRIANGLE: A wide horizontal slash.
TRIANGLE: A fast vertical slash.
SQUARE: Slashes with his sword, followed by a stab.
SQUARE: 2 big slashes with his sword.
X: A big slash, jumps in the air and turns with the sword outstretch,
hitting the enemy in the process.
DEATHBLOWS (without sword):
UKIGUMO:
AP required : 4
Learned at : Level 6
Button sequence : triangle, X
Graphical representation : Chops with left hand, punches down with right
hand, launch enemy with upper left punch. Jumps in the air and hits
enemy to slam it onto the ground.
MUFU:
AP required : 5
Learned at : Level 12
Button sequence : triangle, triangle, X
Graphical representation : Citan charges up while a shadow image of him
does 2 right chops and a 2 hands hit, then, Citan hits with a powered 2
hands hit.
JINRAI:
AP required : 5
Learned at : Level 17
Button sequence : square, X
Graphical representation : Citan charges up while a shadow image of him
does a split kick and a right chop, then, Citan does a powered right
chop.
SHINRAI:
AP required : 6
Learned at : Level 22
Button sequence : triangle, triangle, triangle, X
Graphical representation : Citan charges up while a shadow image of him
does a split kick and a jumping turning double-kick, then, Citan hits
with an upper blow, lower blow and slams the opponent on the ground with
his hand.
RENKEN:
AP required : 6
Learned at : Level 30
Button sequence : triangle, square, X
Graphical representation : Citan charges up while a shadow image of him
does a left and right chop, a split kick and a jumping turning double-
kick, finally, a 2 hands blow. Then, Citan does a 2 hands blow and lifts
in the air, turning in a counter-clockwise pattern.
HAKAI:
AP required : 6
Learned at : Level 38
Button sequence : square, triangle, X
Graphical representation : Citan charges up while a shadow image of him
does asplit kick and a right chop, then, Citan dashes towards the enemy
and hits it with his 2 hands, sending him away.
OUGI:
AP required : 6
Learned at : Level 46
Button sequence : X, X
Graphical representation : Hits with his 2 hands, slides and turns,
hitting with his left leg on the ground, sending the opponent over him.
Hits with his 2 hands to keep the opponent into the air and finally let
it fall to the ground.
HYPER-DEATHBLOWS (without sword):
WILLOW WIND:
AP required : 7
Learned at : Level 60
Button sequence : triangle, triangle, triangle, triangle, X
Graphical representation : Jumps away from enemy and charges up
electricity. Sends an horizontal line of electricty through the target.
RARE EARTH:
AP required : 7
Learned at : Level 60
Button sequence : triangle, triangle, square, X
Graphical representation : Charges up and punches the ground near the
enemy. A huge pillar comes from the earth under the enemy and quickly
retracts in the earth.
HELL FIRE:
AP required : 7
Learned at : Level 60
Button sequence : triangle, square, triangle, X
Graphical representation : Charges up, turns and move away from enemy. A
pillar of fire sticks the enemy on the ground and quickly retracts in
the sky.
TSUNAMI ICE:
AP required : 7
Learned at : Level 60
Button sequence : square, triangle, triangle, X
Graphical representation : Charges up with ice energy and hits with a
circle row of spikes on his hands.
DEATHBLOWS (with sword):
AMAOTO:
AP required : 4
Learned at : Level 6
Button sequence : triangle, X
Graphical representation : Jumps in the air and deals a powerful swipe
with his sword.
ENGETSU:
AP required : 5
Learned at : Level 12
Button sequence : triangle, triangle, X
Graphical representation : A quick horizontal slash, hits with his
sheath while turning, lifts his sword over him and slashes it hard on
the enemy.
AMAGUMO:
AP required : 5
Learned at : Level 17
Button sequence : square, X
Graphical representation : Stabs the enemy and lifts it over him with
his sword, deals 2 blows before letting the enemy down.
HIMATSU:
AP required : 6
Learned at : Level 22
Button sequence : triangle, triangle, triangle, X
Graphical representation : A powerful slash which sends the enemy in the
air. Jumps at the enemy and drills it with his sword before sending it
away with his feet.
YAKO:
AP required : 6
Learned at : Level 30
Button sequence : triangle, square, X
Graphical representation : Turns like a wheel with the sword out,
hitting the enemy 3 times, finishes with a powerful slash then sends the
enemy away.
ZANRETSU:
AP required : 6
Learned at : Level 38
Button sequence : square, triangle, X
Graphical representation : Gets his sword out and turns it clockwise
before dealing 2 powerful slashes.
MYOGETSU:
AP required : 6
Learned at : Level 46
Button sequence : X, X
Graphical representation : Charges up while blue sparkles forms a red-
purple circle on the enemy. Dashes and deals a powerful slash that
grounds the opponent, jumps and turns with his sowrd out, hitting the
opponent in the process.
HYPER-DEATHBLOWS (with sword):
FESTIVE WIND:
AP required : 7
Learned at : Level 60
Button sequence : triangle, triangle, triangle, triangle, X
Graphical representation : Jumps away fro mthe enemy, the screen grows
dark, dashes and deals a very powerful slash that sends the enemy high
up into the air. A wolf howls in the distance, clouds, moon and japanese
writing appears. The enemy then falls hard on the ground.
RUMBLE EARTH:
AP required : 7
Learned at : Level 60
Button sequence : triangle, triangle, square, X
Graphical representation : Gets his sword out and turns around. Pierces
through his own body to stab the enemy while rose petals flutters in the
screen.
HAZE OF FIRE:
AP required : 7
Learned at : Level 60
Button sequence : triangle, square, triangle, X
Graphical representation : A sparkle of light appears on the swrod,
deals 3 slashes, each slash emanates a circle fire wave that burns the
enemy.
CRYSTAL WATER:
AP required : 7
Learned at : Level 60
Button sequence : square, triangle, triangle, X
Graphical representation : Jumsp away from enemy, water energy seems to
come from the sword. Does 8 slashes that lifts the opponents in the air.
Each slash emanates water energy.
************************************************************************
BARTHOLOMEW FATIMA
Rating: 7/10, he has good HP and good attack (since he uses a weapon).
However, he lacks on the evade side and overall defense. He his a little
slow also. His spells are useless.
ETHER ABILITIES :
WILD SMILE:
EP required : 2
Learned at : Begins with it.
Graphical representation : A dark circle with multi-color stripes
appears around enemy.
Effect : Lowers enemy's accuracy.
HEAVEN CENT:
EP required : 2
Learned at : Level 18
Graphical representation : Flips a coin high into the sky and the coin
fall on the enemy like a meteor.
Effect : Damage enemy with the coin.
WHITE LURE:
EP required : 3
Learned at : Level 28
Graphical representation : Yellow light centers on the target and a 3-
pointed red form is getting bigger, finally exploding in a circle of
yellow light.
Effect : All attacks made by the target will direct Bart.
RED COLOGNE:
EP required : 4
Learned at : Level 38
Graphical representation : A blue sphere emiting blue light rays appears
on Bart, the sphere illuminates the screen in light and fades in
nothingness.
Effect : Attack power UP
BLUE COLOGNE:
EP required : 6
Learned at : Level 42
Graphical representation : The words "ACC UP" and "EVA UP" turns and
centers on Bart.
Effect : Accuracy & Evade UP
WHITE COLOGNE:
EP required : 6
Learned at : Level 50
Graphical representation : A multi-colored circle appears on Bart, Bart
seems to grow in size before the circle fades away.
Effect : Enables counter-attack
WIND MODE:
EP required : 4
Learned at : Level 56
Graphical representation : A green shroud of light surrounds the
character while green rays of light centers above him. The light then
explodes in wind in an X pattern.
Effect : Gets wind elemental attack.
EARTH MODE:
EP required : 4
Learned at : Level 56
Graphical representation : A yellow shroud of light surrounds the
character while yellow rays of light centers above him. The light then
explodes in yellow light in an X pattern.
Effect : Gets earth elemental attack.
FIRE MODE:
EP required : 4
Learned at : Level 56
Graphical representation : A red shroud of light surrounds the character
while red rays of light centers above him. The light then explodes in
fire in an X pattern.
Effect : Gets fire elemental attack.
WATER MODE:
EP required : 4
Learned at : Level 56
Graphical representation : A blue shroud of light surrounds the
character while blue rays of light centers above him. The light then
explodes in water in an X pattern.
Effect : Gets water elemental attack.
NORMAL MOVES:
TRIANGLE: Hits at head height with his whip in the right hand.
TRIANGLE: Hits at leg height with his whip in the left hand.
TRIANGLE: Hits at head height with his whip in the right hand.
TRIANGLE: Hits at head height with his whip in the left hand.
SQUARE: Hits at leg height with both whips.
SQUARE: Hits with one whip above the enemy and the other under it.
X: 2 whips hit at head height.
DEATHBLOWS:
HEAD HUNTER:
AP required : 4
Learned at : Starts with it.
Button sequence : triangle, X
Graphical representation : Make the whip turn like a circle and uses it
to launch oponent in the air.
TWIN SONIC:
AP required : 5
Learned at : Level 12
Button sequence : triangle, triangle, X
Graphical representation : Hits enemy with both whips, grab it from
behind and deal 2 hits by flipping both whips, finish by sending oponent
in the air.
RYTHM SHOCK:
AP required : 5
Learned at : Level 17
Button sequence : square, X
Graphical representation : Use whip to send opponent in the air, deals 2
punches when it lands.
DYNAMIC:
AP required : 6
Learned at : Level 22
Button sequence : triangle, triangle, triangle, X
Graphical representation : Red whip hit, blue whip hit and yellow whip
hit. Grabs enemy with his whip and makes it turns around in the air
before he release it to fall on the ground.
ASTRAL:
AP required : 6
Learned at : Level 30
Button sequence : triangle, square, X
Graphical representation : Grabs enemy from behind with his left whip,
energy goes from Bart to the enemy, using the whip. The seems to enlarge
in a yellow dome, finishes with Bart hittin with one whip over and one
under the opponent, sending a shockwave to hit the enemy.
BRACER:
AP required : 6
Learned at : Level 38
Button sequence : square, triangle, X
Graphical representation : Rights kicks the enemy in the air, hits with
2 whips from over him, hits with 2 whips from under him and hits with 2
whips from over him. The enemy falls to the ground then.
JUSTICE:
AP required : 6
Learned at : Level 46
Button sequence : X, X
Graphical representation : Hits with his right and left whips in order
for 7 hits, hits with his 2 whips 2 times and finishes with a strong 2
whips blow.
HYPER-DEATHBLOWS:
ANGEL:
AP required : 7
Learned at : Level 57
Button sequence : triangle, triangle, triangle, triangle, X
Graphical representation : A pair of wings grows on Bart's back and the
screen fills with orange rays. Bart takes the air and flaps his wings at
the enemy, creating a tornado.
LAND BREAK:
AP required : 7
Learned at : Level 57
Button sequence : triangle, triangle, square, X
Graphical representation : Charges up and jumps away from the enemy,
punches the ground in front of him. An earth structure covers the enemy
and then shatters.
PROMINENCE:
AP required : 7
Learned at : Level 57
Button sequence : triangle, square, triangle, X
Graphical representation : Jumps away from the enemy and throws 2
firebals at it, creating a huge fire pillar on the enemy. The fire
pillar burns for several seconds before fading away.
TORNADO:
AP required : 7
Learned at : Level 57
Button sequence : square, triangle, triangle, X
Graphical representation : Jumps away from the enemy and throws 2 blue
balls at it. The screen then switches to a water-effect and bubbles
appears around the enemy.
************************************************************************
RICO BANDERAS
Rating: 6/10, good HP, great physical defense and attack power, highest
in the group. His Ether Defense is extremely low however, so he falls
prey to spells pretty easily. He is also very sluggish and takes a while
before he can hit. He tends to miss his hits often against many
opponents. His spells are rather useless.
SPIRIT ABILITIES :
STEEL FIST:
EP required : 2
Learned at : Begins with it.
Graphical representation : Yellow circles descends on Rico and a red
light flashes on him. Rico appears to grow in size.
Effect : Attack power-up
STEEL BODY:
EP required : 2
Learned at : Begins with it.
Graphical representation : Blue rays centers on Rico, forming a multi-
colored circle, Rico appears to grow in size.
Effect : Defense power-up
STEEL SPIRIT:
EP required : 2
Learned at : Level 50
Graphical representation : A rainbow-colored pillar surrounds Rico and a
colored wave is expelled.
Effect : Ether Defense power-up
STEEL METTLE:
EP required : 4
Learned at : Level 60
Graphical representation : A ball of energy appears in front of Rico,
when the ball is big enough, Rico punches and kicks parts of itat the
enemy.
Effect : Damages with Spirit Shots.
NORMAL MOVES:
TRIANGLE: Do a punch with his right hand.
TRIANGLE: Punch at leg height with his left hand.
TRIANGLE: Hits with his right elbow.
TRIANGLE: Backslap from his right hand.
SQUARE: Kicks with his right leg.
SQUARE: Turns around and kicks enemy with right leg.
X: Charges-up his left punch and punch through opponent sneding them a
little
upward.
DEATHBLOWS:
RICO ROCKET:
AP required : 4
Learned at : Starts with it.
Button sequence : triangle, X
Graphical representation : Jumps in the air and hits opponent
horizontaly with his feet.
DEATH DRIVE:
AP required : 5
Learned at : Starts with it.
Button sequence : triangle, triangle, X
Graphical representation : Grabs enemy and falls on his back, slamming
enemy on the ground.
BANDERAS:
AP required : 5
Learned at : Level 17
Button sequence : square, X
Graphical representation : Jumps in an inversed-clock pattern and grabs
enemy with his feet, turns in the air in a clockwise pattern and falls
on belly, smashing opponent on the ground.
DRAGON FIST:
AP required : 6
Learned at : Level 22
Button sequence : triangle, triangle, triangle, X
Graphical representation : Charges-up left hand and grabs opponent,
squeezes it. Finishes by releasing his grip and doing an uppercut with
his right hand.
FIRE BOMB:
AP required : 6
Learned at : Level 30
Button sequence : triangle, square, X
Graphical representation : Grabs enemy in his hands, jumps in the air
and falls on enemy.
PILE CRUSHER:
AP required : 6
Learned at : Level 38
Button sequence : square, triangle, X
Graphical representation : Grabs the enemy, jumps in the air and tucks
the enemy between his legs. Falls on the ground, effectivly smashing the
enemy at the same time.
SPIN STRIKE:
AP required : 6
Learned at : Level 46
Button sequence : X, X
Graphical representation : Jumps in the air andturns to fall on his
belly, smashing the enemy under him.
HYPER-DEATHBLOWS:
DEATH ROLL:
AP required : 7
Learned at : Level 58
Button sequence : triangle, triangle, triangle, triangle, X
Graphical representation : Picks up the enemy and turns on himself,
hitting the enemy 2 times on the ground. Jumps into the air while
turning and smashes the enemy on the ground, sending some rocks away.
FLAME LARIAT:
AP required : 7
Learned at : Level 58
Button sequence : triangle, triangle, square, X
Graphical representation : An horizontal line of fire covers Rico and
the enemy while Rico does a powerful punch.
HELL SPLASH:
AP required : 7
Learned at : Level 58
Button sequence : triangle, square, triangle, X
Graphical representation : Picks up the enemy and holds him over his
head while fire energy fills the screen and rocks fall around. Finishes
by smashing the enemy down.
************************************************************************
ELHAYM VAN HOUTEN
Rating: 7/10, a little low HP and low defense. Good ether defense
however. Not the best character, but not the worse. She has a wide
variety of useful spells also.
8/10, if you outfit her properly, equip an Ether Doubler and an
Economether (not necessary) and her spells will be more worthwhile.
ETHER ABILITIES :
ANEMO BOLT:
EP required : 2
Learned at : Begins with it.
Graphical representation : Green lightning strikes the target.
Effect : Damage from Lightning
TERRA LANCE:
EP required : 2
Learned at : Begins with it.
Graphical representation : The ground explodes in green bursts under the
target.
Effect : Damage from Earth Wave
THERMO CUBE:
EP required : 2
Learned at : Begins with it.
Graphical representation : A pillar of fire bursts from under the
target.
Effect : Damage from Fire Shroud
AQUA ICE:
EP required : 2
Learned at : Begins with it.
Graphical representation : White rays appear around opponent and an ice
pillar bursts from under the opponent.
Effect : Damage from Flash Freeze
ANEMO BURN:
EP required : 4
Learned at : 20
Graphical representation : 3 blue rays of lightning hits the same area,
causing some discharage in that area.
Effect : Damage from High Voltage
TERRA STORM:
EP required : 4
Learned at : 20
Graphical representation : Many rocks fall on the enemies of an area and
a final big boulder squishes them.
Effect : Damage from Landslide
THERMO DRAGON:
EP required : 4
Learned at : 20
Graphical representation : The ground explodes in fire in an area and
black smoke sems to seep from the ground.
Effect : Damage from Incinerate
AQUA MIST:
EP required : 4
Learned at : 20
Graphical representation : Blue little lights flashes accross the screen
and 4 big ice structures appear in an area (over enemies) and shatters.
Effect : Damage from Vast Freeze
ANEMO WAVE:
EP required : 10
Learned at : 55
Graphical representation : A bright blue circle appears in the middle of
the screen and emits several blue and purple thunderbolts around the
screen.
Effect : Damage from Plasmaflash
TERRA GHOST:
EP required : 10
Learned at : 55
Graphical representation : 4 big rocks comes floating on the enemies, a
bright light flashes in the middle and sends the rocks away.
Effect : Damage from Bury Alive
THERMO LARGO:
EP required : 10
Learned at : 55
Graphical representation : A small glow grows into the middle of the
screen, emits several rays of lights. After a moment it stops growing
and explodes in a huge and fiery explosion.
Effect : Damage from Detonate
AQUA LORD:
EP required : 4
Learned at : 20
Graphical representation : The screen zooms to show the area over the
enemies, revealing an ice block. The ice block falls on the enemies and
shatters into thousands of little pieces.
Effect : Damage from Avalanche
NORMAL MOVES:
TRIANGLE: Stabs with her rod.
TRIANGLE: Slashes her rod.
TRIANGLE: Turns around and slashes her rod.
TRIANGLE: Turns, makes rod spins in her hand and slashes it on enemy.
SQUARE: Jumps and kick the enemy.
SQUARE: Clockwise turn, hitting enemy with her feet in the process.
X: Slashes with her rod held by her 2 hands and left kick.
DEATHBLOWS:
SCREAMER:
AP required : 4
Learned at : Level 5
Button sequence : triangle, X
Graphical representation : Expels various colored bubbles on the enemy.
CYCLONE KICK:
AP required : 5
Learned at : Level 12
Button sequence : triangle, triangle, X
Graphical representation : Left-to-right slash, turns around and
slashes, left slash and finishes with a clockwise turn, sending opponent
away.
BREAKTHROUGH:
AP required : 5
Learned at : Level 17
Button sequence : square, X
Graphical representation : Clockwise feet hit, multiple quick stabs from
her rod and one final stab, passing through her opponent.
DOUBLE SHOCK:
AP required : 6
Learned at : Level 22
Button sequence : triangle, triangle, triangle, X
Graphical representation : Stabs with 2 rods (One in each hand), jumps
in the air and dives her rod on the opponent, finishes with a final kick
to send opponent away.
SKY ATTACK:
AP required : 6
Learned at : Level 30
Button sequence : triangle, square, X
Graphical representation : Jumps and turns in the air, smashes her rod
on the enemy.
BRIGHT SPARK:
AP required : 6
Learned at : Level 38
Button sequence : square, triangle, X
Graphical representation : Makes 2 rods (one in each hand) turn, gets a
little away from her opponent, she then dashes and stabs with her left
rod.
STING KICK:
AP required : 6
Learned at : Level 46
Button sequence : X, X
Graphical representation : Stabs her rod, turns around and slashes her
rod. Finishes by jumping him the air, hitting the enemy on the way up.
HYPER-DEATHBLOWS:
ANEMO ZAP:
AP required : 7
Learned at : Level 56
Button sequence : triangle, triangle, triangle, triangle, X
Graphical representation : Jumps away and creates a big ball of wild
electricity. She swings the ball around like a flail and hits the enemy
3 times with it.
TERRA CHARGE:
AP required : 7
Learned at : Level 56
Button sequence : triangle, triangle, square, X
Graphical representation : Jumps away, many little moles comes out of
the ground and tries to hit the enemy, all hits with the words MISS! who
appears. A big mole then comes out and hits with it's claws while the
word HIT! stumble into the screen.
THERMO THUMP:
AP required : 7
Learned at : Level 56
Button sequence : triangle, square, triangle, X
Graphical representation : Flips in the air and a meteorite zooms into
the screen. The meteorite falls into the enemy, unleashing strong fire
waves.
AQUA FROST:
AP required : 7
Learned at : Level 56
Button sequence : square, triangle, triangle, X
Graphical representation : Jumps away from enemy and begins turning on
herself. Ice comes and surounds her in a star-like pattern and she hits
the enemy several times with the ice points surrounding her.
************************************************************************
BILLY LEE BLACK
Rating: 8/10, a little low HP, fair ether and physical defense, good
attack numbers. Coolest deathblows in the game! The bullets limitations
are a weakness though... He his also the best healing character in the
game! You can use his elemental shields spells on enemies to weaken them
agaisnt a certain element to attack them with that element!
ETHER ABILITIES :
PURITY LIGHT:
EP required : 2
Learned at : Begins with it.
Graphical representation : A blue circle of light appears under the
target and light concentrates over him. The light then explodes in many
red sparkles.
Effect : Cures any status changes.
HEALING LIGHT:
EP required : 2
Learned at : Begins with it.
Graphical representation : A sequence of light pillars comes from the
right and circles around the character before touching him, unleashing
blue light in a circle pattern around the character.
Effect : Heals one ally
HOLY LIGHT:
EP required : 4
Learned at : Begins with it.
Graphical representation : Same as the Healing Light ability, it's on
all characters at once this time.
Effect : Heals the entire party.
GODDESS CALL:
EP required : 4
Learned at : Begins with it.
Graphical representation : 4 sequences of red circle-like lights comes
from each corner of the screen, concentrating on Billy. It then explodes
in bright light and multiples images of Billy seem to center on the real
one.
Effect : Reduces the time between turns.
GODDESS EYES:
EP required : 4
Learned at : Begins with it.
Graphical representation : Orange and blue rays of light centers on the
target, forming a translucent crystal around him.
Effect : Defense UP
WIND SHIELD:
EP required : 4
Learned at : Level 55
Graphical representation : Green pillars of light rises from under the
target, emits a green + sign and bathes the target in green sparkles.
Effect : Earth Defense UP, Wind Defense DOWN
EARTH SHIELD:
EP required : 4
Learned at : Level 55
Graphical representation : Orange pillars of light rises from under the
target, emits a yellow + sign and bathes the target in yellow sparkles.
Effect : Wind Defense UP, Earth Defense DOWN
FIRE SHIELD:
EP required : 4
Learned at : Level 55
Graphical representation : Red pillars of light rises from under the
target, emits a red + sign and bathes the target in red sparkles.
Effect : Water Defense UP, Fire Defense DOWN
WATER SHIELD:
EP required : 4
Learned at : Level 55
Graphical representation : Blue pillars of light rises from under the
target, emits a blue + sign and bathes the target in blue sparkles.
Effect : Fire Defense UP, Water Defense DOWN
GODDESS WAKE:
EP required : 8
Learned at : Level 60
Graphical representation : Unknown (No KO'd characters)
Effect : Revive a KO'd character.
NORMAL MOVES:
TRIANGLE: Fires his right handgun.
TRIANGLE: Fires his left handgun.
TRIANGLE: Holds one handgun with his 2 hands, points and then shoots.
TRIANGLE: Checks the loading of his left handgun, he then points and
shoots.
SQUARE: Gets his right ether gun out and shoots.
SQUARE: Gets his left ether gun out and shoots.
X: Makes his big gun slides in his hands while crouching and shoots.
DEATHBLOWS:
ADAMS APPLE:
AP required : 4
Learned at : Begins with it.
Button sequence : triangle, X
Graphical representation : Flips a coin in the air, gets his right
handgun out while it's in the air, fires on the coin when it's on the
enemy.
GUNHOLIC:
AP required : 5
Learned at : Begins with it.
Button sequence : triangle, triangle, X
Graphical representation : GFets his 2 handguns out and fires 4 shots
from right to left handgun while crouching. He finishes by getting his
big gun out firing it.
HELL BLAST:
AP required : 5
Learned at : Begins with it.
Button sequence : square, X
Graphical representation : Gets his left ether gun out and fires an
extremely powerful blast.
NUT CRACK:
AP required : 6
Learned at : Begins with it.
Button sequence : triangle, triangle, triangle, X
Graphical representation : Gets his 2 handguns out and fires
consecutives shoots from right to left handguns for a total of 8 shots.
SKY WALKER:
AP required : 6
Learned at : Level 30
Button sequence : triangle, square, X
Graphical representation : Slides under the enemy and kicks it into the
air. Gets his 2 handguns out and fires 4 shots from left to right
handgun to keep the opponent into the air. He then gets his big gun out
and shoots before the enemy falls on him.
DEVIL BLAST:
AP required : 6
Learned at : Level 38
Button sequence : square, triangle, X
Graphical representation : Gets his 2 ether guns out and crouches on his
knee, fires his left and right gun in order before storing them away.
BANFRAU:
AP required : 6
Learned at : Level 46
Button sequence : X, X
Graphical representation : Throws his big gun into the air and jumps
near the enemy. Gets out his 2 handguns and fires 4 shots while sliding
under the enemy. Kicks the nemy into the air, the big gun then comes
falling into the hands of Billy and he fires on the enemy before it
falls on him.
HYPER-DEATHBLOWS:
TRUE DREAM:
AP required : 7
Learned at : Level 57
Button sequence : triangle, triangle, triangle, triangle, X
Graphical representation : Gets out a cushion and puts it on the enemy.
Gets out his big gun and fires through the cushion and enemy with a red
blast, sending a blue shockwave around.
HOLY GATE:
AP required : 7
Learned at : Level 57
Button sequence : triangle, triangle, square, X
Graphical representation : Gets his 2 ether guns out and charges them
up. Fires on the enmy with his ether guns used as machine guns.
DEAR FRIEND:
AP required : 7
Learned at : Level 57
Button sequence : triangle, square, triangle, X
Graphical representation : Lepas out of view and the screen switches to
a first person view while Billy fires a rifle gun 11 times on the
target, lifting him into the air. Finishes with a final shot before
resuming the battle.
************************************************************************
MARIA BALTHASAR
Rating: 5/10, low HP, low defense, low attack, low speed, low
EVERYTHING. A really crappy fighter, just has good spells, but you need
EP to use them. She doesn't have any deathblows also.
CONTROLS ABILITIES :
ROBO BEAM:
EP required : 2
Learned at : Begins with it.
Graphical representation : Seibzehn comes into the fight and fires a
high-powered beam on the enemies.
Effect : Damages with beam.
ROBO MISSILE:
EP required : 4
Learned at : Begins with it.
Graphical representation : Seibzehn comes into the fight and launches
multiple small missiles on the enemies.
Effect : Damages with missiles.
ROBO PUNCH:
EP required : 5
Learned at : 48
Graphical representation : Seibzehn comes into the fight and emits a
huge shockwave on the enemies.
Effect : Damages with Mega-punch.
ROBO KICK:
EP required : 8
Learned at : 50
Graphical representation : Seibzehn comes into the fight and steps on
the enemies, emiting a huge shockwave.
Effect : Damages with Giga-kick.
NORMAL MOVES:
TRIANGLE: Right step kick.
TRIANGLE: Left step kick.
TRIANGLE: Makes the enemy dangle inside a whirld of bubbles.
TRIANGLE: Right step kick.
SQUARE: Tries to make powered punch move.
SQUARE: Flips on her head and hits with her feet.
X: Tries to make a powered punch move.
************************************************************************
CHU-CHU
Rating: 5/10, don't havce deathblows some useful spells, but by the time
you get that character, the others are much more useful. A waste of
time.
SPELLS ABILITIES :
FOREST DANCE:
EP required : 2
Learned at : Begins with it.
Graphical representation : Dances around and an heart hits the target,
healing it's wounds.
Effect : Heals damage to one ally.
CULEN PRAYER:
EP required : 2
Learned at : Begins with it.
Graphical representation : Jumps on target and jumps into the air, a
chu-chu image appears on the right side of the screen. A ray of light
covers the target and reveals chu-chu as knocked him down. She gets on
the target and emanates some light.
Effect : Heals physical status (Poison and such).
MYRM PRAYER:
EP required : 2
Learned at : Begins with it.
Graphical representation : Jumps on target and jumps into the air, 4
chu-chu images appears in each corner and several beams of light dashes
across the screen, all touching the target.
Effect : Heals mental status (Confuse and such).
PLAY DEAD:
EP required : 2
Learned at : Begins with it.
Graphical representation : A star falls on Chu-Chu and she makes a
rather dramatic death sequence before falling down.
Effect : Ignored by enemy. (Can't move also)
MAIDEN KISS:
EP required : 8
Learned at : 40
Graphical representation : Unknown (No KO'd characters)
Effect : Revives a KO'd character.
FOREST WIND:
EP required : 4
Learned at : 50
Graphical representation : Chu-Chu flips into the air and launches 4
green-orange colored disks at the enemy with her feet.
Effect : Damages with Project Air.
EARTH GNOME:
EP required : 6
Learned at : 55
Graphical representation : Many stars appears andshrink in size, each
star location brings an earth spike out.
Effect : Damages with Call Titan.
ANCIENT MYTH:
EP required : 10
Learned at : 60
Graphical representation : A blue circle of light descends on the
enemies, emits an orange cone of light and sends multiple red waves of
energy through the cone. Explodes in a huge, fiery blast at the end.
Effect : Damages with Mystic Power.
NORMAL MOVES:
TRIANGLE: Left punch.
TRIANGLE: Left punch.
TRIANGLE: Left punch.
TRIANGLE: Left punch.
SQUARE: Jumps in the air and hits with her 2 feet.
SQUARE: Jumps in the air and hits with her 2 feet.
X: Claps her hands on the enemy.
************************************************************************
EMERALDA ???????
Rating: 7/10, fair hp, medium strength, good speed. A good character
when she's a child.
9/10, when an adult, she has nearly the same power as Citan when he has
a sword, along that she has some pretty good spells.
ETHER ABILITIES :
ANEMO DHARM:
EP required : 3
Learned at : Begins with it.
Graphical representation : Multiple thunderbolts strikes the opponent,
hiding it from view. The electricity then fades away in a blue pillar.
Effect : Damages with Nanobolt.
TERRA FEIST:
EP required : 3
Learned at : Begins with it.
Graphical representation : The screen shows 27 cubes over the enemy, all
disposed so they forms a big cube. The cubes descends on the enemy and
enlarge in size before fading away in a bright outburst of light.
Effect : Damages with Nanocube.
THERMO GORD:
EP required : 3
Learned at : Begins with it.
Graphical representation : Fire engulfs the target and forms a red-hot
rock over it. The rock then explodes in a fiery blast.
Effect : Damages with Immolate.
AQUA AROUM:
EP required : 3
Learned at : Begins with it.
Graphical representation : A blue pillar of light appear on the enemy
and bubbles of water falls on it.
Effect : Damages with Waterfall.
ANEMO OMEGA:
EP required : 6
Learned at : Begins with it.
Graphical representation : A tunnel of stormy clouds appear in the
background, lightning strikes in the distance. The tunnel zooms in and
the enemies are hitten by several lightning arcs.
Effect : Damages with Air To Plasma.
TERRA HOLZ:
EP required : 6
Learned at : Begins with it.
Graphical representation : A rock structure rolls in the background
while the screen fills with fire pillars. The screen flashes brightly.
Effect : Damages with Bury Alive.
THERMO GIEST:
EP required : 6
Learned at : Begins with it.
Graphical representation : Red rays of light appears from above and the
screen fills with yellow light. Finishes with a stong fire effect that
fills the screen.
Effect : Damages with Firestorm.
AQUA DHAUM:
EP required : 6
Learned at : Begins with it.
Graphical representation : Water seems to erupt from the ground and
lifts some parts of the land. The screen flashes brightly, ending the
effect.
Effect : Damages with Geyser.
NORMAL MOVES (Child):
TRIANGLE: Her right arm forms a spike and hits the enemy.
TRIANGLE: Her hair forms a big hammer and hits the enemy.
TRIANGLE: Hits with her right foot in a curved blade form.
TRIANGLE: Her hair forms a spike and hits the enemy.
SQUARE: Turns and hits with her hair forming a curved blade.
SQUARE: Turns like a wheel a hits with her feet in the process.
X: Her hair turns into a bunch of spikes, hitting the enemy.
NORMAL MOVES (Adult):
TRIANGLE: Hits with right arm in sword form.
TRIANGLE: Turns and hits with cutting feet.
TRIANGLE: Hits with hair in 3-point fork form.
TRIANGLE: Hits with left hand inhammer form.
SQUARE: Turns and hits with her hair forming a curved blade.
SQUARE: Turns like a wheel a hits with her feet in the process.
X: Hits with hair in a morning star form.
DEATHBLOWS(Child):
LEG CUTTER:
AP required : 4
Learned at : Begins with it.
Button sequence : triangle, X
Graphical representation : Sends the enemy away with a right punch,
turns with her feet forming blades and falls on the enemy while in that
sawblade state.
WAVE CUTTER:
AP required : 5
Learned at : Begins with it.
Button sequence : triangle, triangle, X
Graphical representation : Sends 2 arcs of light with her right and left
arm in order, jumps in the air and her feet forms a sickly-like weapon.
Falls and pierces through the enemy.
LEG SPIN:
AP required : 5
Learned at : Begins with it.
Button sequence : square, X
Graphical representation : Puts her right leg on the enemy and uses it
like a drill.
HAMMERHEAD:
AP required : 6
Learned at : Begins with it.
Button sequence : triangle, triangle, triangle, X
Graphical representation : Jumps in the air and smashes her hair in the
form of a hammer on the enemy, points her feet at the enemy and they
turn into spikes.
GRAND ARM:
AP required : 6
Learned at : Begins with it.
Button sequence : triangle, square, X
Graphical representation : Punches the ground in front of the enemy and
small spikes comes from under the enemy.
DIVIDER:
AP required : 6
Learned at : Begins with it.
Button sequence : square, triangle, X
Graphical representation : All the molecules forming Emeralda passes
right through the enemy and reforms on the other side.
FLYING ARM:
AP required : 6
Learned at : Begins with it.
Button sequence : X, X
Graphical representation : Sendsan arc of light with her left arm, hits
2 times with a part of her hair, turns and hits with her hair in a
curved blade form. Finishes by hitting with her hair in the form of a
hammer.
HYPER-DEATHBLOWS:
TORNADO HAND:
AP required : 7
Learned at : Level 63
Button sequence : triangle, triangle, triangle, triangle, X
Graphical representation : Jumps away from enemy and her 2 hands for a
long, flat piece of material which she flaps around, creating a tornado
on the enemy.
REYCOUNT:
AP required : 7
Learned at : Level 63
Button sequence : triangle, triangle, square, X
Graphical representation : Changes into a ball of light and goes away
from enemy. Sends part of the ball to hit the enemy 4 times and the
parts rejoin with the main ball. Reforms Emeralda at the end.
DARK BEAST:
AP required : 7
Learned at : Level 63
Button sequence : triangle, square, triangle, X
Graphical representation : Jumps away from enemy and sends 2 yellow
glows at the enemy. The screen grows dark, and a pair of jaws eats the
enemy. The jaws zooms out and the screen flashes red a couple of times.
Flashes orange and the enemy reappears on the screen, black liquid
seeping from it.
DEATHBLOWS (Adult):
LEG CUTTER:
AP required : 4
Learned at : Begins with it.
Button sequence : triangle, X
Graphical representation : Knocks enemy away by turning her left leg on
the ground, jumps in the air and forms a sawwheel, cutting the enemy.
WAVE CUTTER:
AP required : 5
Learned at : Begins with it.
Button sequence : triangle, triangle, X
Graphical representation : Sends a green circle wave at the enemy and
hurls herself at it.
LEG SPIN:
AP required : 5
Learned at : Begins with it.
Button sequence : square, X
Graphical representation : Forms a drill and drills in the enemy
horizontaly.
HAMMERHEAD:
AP required : 6
Learned at : Begins with it.
Button sequence : triangle, triangle, triangle, X
Graphical representation : Smashes her hammer-formed hair on the enemy
and sends it away with her feet.
GRAND ARM:
AP required : 6
Learned at : Begins with it.
Button sequence : triangle, square, X
Graphical representation : Punches the ground and several small spikes
comes from under the enemy.
DIVIDER:
AP required : 6
Learned at : Begins with it.
Button sequence : square, triangle, X
Graphical representation : All the molecules forming Emeralda passes
right through the enemy and reforms on the other side.
FLYING ARM:
AP required : 6
Learned at : Begins with it.
Button sequence : X, X
Graphical representation : Sends her right and left arm to hitthe enemy
in a beam-like form.
HYPER-DEATHBLOWS (Adult):
TORNADO HAND:
AP required : 7
Learned at : Level 63
Button sequence : triangle, triangle, triangle, triangle, X
Graphical representation : Jumps away from enemy and her 2 hands for a
long, flat piece of material which she flaps around, creating a tornado
on the enemy.
REYCOUNT:
AP required : 7
Learned at : Level 63
Button sequence : triangle, triangle, square, X
Graphical representation : Changes into a ball of light and goes away
from enemy. Sends part of the ball to hit the enemy 4 times and the
parts rejoin with the main ball. Reforms Emeralda at the end.
DARK BEAST:
AP required : 7
Learned at : Level 63
Button sequence : triangle, square, triangle, X
Graphical representation : Jumps away from enemy and sends 2 yellow
glows at the enemy. The screen grows dark, and a pair of jaws eats the
enemy. The jaws zooms out and the screen flashes red a couple of times.
Flashes orange and the enemy reappears on the screen, black liquid
seeping from it.
------------------------------------------------------------------------
5. Character's Gears
Same as the characters section, however, it's for the gears battles.
Also, Deathblows for gears are learned when you learn a deathblow as a
character. So I will not indicate the level required for each deathblow.
************************************************************************
WELTALL
Rating: 8/10, good defense and frame, agility higher than most
characters. He evades or blocks attacks most of the time.
AMPLIFIED CHI ABILITIES :
GUIDED SHOT:
EP required : 2
Learned at : Begins with it.
Graphical representation : Energy charges up in front of the gear and
unleash a large fire beam on the enemy.
Effect : Damages enemy with Chi.
INNER HEALING:
EP required : 2
Learned at : Level 10
Graphical representation : Fei concentrates and light from above a gear
appears.
Effect : Restore normal armor numbers.
YANG POWER:
EP required : 5
Learned at : Level 46
Graphical representation : White, yellow, blue and green streams of
light descends on Fei, little light-green sparkles emanates and
concentrates on Fei, gives off a bright light before fading away.
Effect : Gear Defense UP, Gear Attack DOWN
YIN POWER:
EP required : 5
Learned at : Level 46
Graphical representation : Green, red and purple streams of light
descends on Fei, little light-green sparkles emanates and concentrates
on Fei, gives off a bright light before fading away.
Effect : Gear Attack UP, Gear Defense DOWN
RADIANCE:
EP required : 10
Learned at : Level 55
Graphical representation : A dark circle for on the opponents, blue rays
centers on it while it's growing in size. The circle then changes for a
sphere showing outer space which finally explodes in small pieces.
Effect : Damages with space chi.
BIG BANG:
EP required : 20
Learned at : Level 72
Graphical representation : The screen show the earth and the moon. A
huge beam zaps across the galaxy and wipes out the earth and moon.
Effect : Damages with Gravity Lens.
NORMAL MOVES:
TRIANGLE: 2 normal punches
SQUARE: Kick at head height and brings his feet back to ground.
X: Turns around and kick opponent's face and punch after that.
DEATHBLOWS:
RAIGEKI:
Fuel required : 40
Button sequence : triangle, triangle
Graphical representation : Same as the normal triangle hit, it's more
powerful however.
REPPU:
Fuel required : 50
Button sequence : triangle, square
Graphical representation : Turns around and hits enemy with his
shoulder, jumps in the air to make enemy fall on the ground.
RAIGO:
Fuel required : 10
Button sequence : triangle, X
Graphical representation : Left punch, right punch, left punch, right
punch and finishes with right punch.
HAZAN:
Fuel required : 70
Button sequence : square, triangle
Graphical representation : Jumps on enemy and deals 4 quick series of
hits with his feet.
RYUTEN:
Fuel required : 80
Button sequence : square, square
Graphical representation : Jumps on enemy and deal a series of hits with
his feet in a drilling motion.
JUJI:
Fuel required : 20
Button sequence : square, X
Graphical representation : Hits with his feet while going in the air,
hits with his feet on the enemy by executing a drilling motion.
RAIBU:
Fuel required : 100
Button sequence : X, triangle
Graphical representation : Hits enemy with his 2 hands stretched, jumps
while doing an uppercut and pushing the enemy down with his 2 hands.
RYUBU:
Fuel required : 110
Button sequence : X, square
Graphical representation : Jumps and deals a seires of hits by drilling
his feet on the enemy, finishes by turning clockwise, hitting enemy with
his feet.
SHINRAI:
Fuel required : 30
Button sequence : X, X
Graphical representation : Powerful right punch, left punch, left punch,
hits with his 2 hands at the same time, knocking the enemy down.
HYPER-DEATHBLOWS:
KOSHO X:
Fuel required : 10
Button sequence : triangle
Graphical representation : Right punch, left punch, jumps in the air and
hits the enemy on the way up and down. Finishes by firing 2 blue lasers
with his 2 hands.
GOTEN X:
Fuel required : 20
Button sequence : square
Graphical representation : 2 right kick, turns around and left kick. 3
right kicks. Jumps in the air and does an air split, grounding the enemy
with his foot, sends a shockwave when touching the ground.
KISHIN:
Fuel required : 30
Button sequence : X
Graphical representation : Charges up in black energy, left punch, right
punch, right slap, left punch. Finishes by unleasing the energy by its 2
hands, knocking the enemy down.
************************************************************************
WELTALL II
Rating: 9/10, all stats seems to be enhanced and since he has System Id,
it's power is unbelievable against bosses!
AMPLIFIED CHI ABILITIES :
GUIDED SHOT:
EP required : 2
Learned at : Begins with it.
Graphical representation : Energy charges up in front of the gear and
unleash a large fire beam on the enemy.
Effect : Damages enemy with Chi.
INNER HEALING:
EP required : 2
Learned at : Level 10
Graphical representation : Fei concentrates and light from above a gear
appears.
Effect : Restore normal armor numbers.
YANG POWER:
EP required : 5
Learned at : Level 46
Graphical representation : White, yellow, blue and green streams of
light descends on Fei, little light-green sparkles emanates and
concentrates on Fei, gives off a bright light before fading away.
Effect : Gear Defense UP, Gear Attack DOWN
YIN POWER:
EP required : 5
Learned at : Level 46
Graphical representation : Green, red and purple streams of light
descends on Fei, little light-green sparkles emanates and concentrates
on Fei, gives off a bright light before fading away.
Effect : Gear Attack UP, Gear Defense DOWN
RADIANCE:
EP required : 10
Learned at : Level 55
Graphical representation : A dark circle for on the opponents, blue rays
centers on it while it's growing in size. The circle then changes for a
sphere showing outer space which finally explodes in small pieces.
Effect : Damages with space chi.
BIG BANG:
EP required : 20
Learned at : Level 72
Graphical representation : The screen show the earth and the moon. A
huge beam zaps across the galaxy and wipes out the earth and moon.
Effect : Damages with Gravity Lens.
NORMAL MOVES:
TRIANGLE: 2 normal punches
SQUARE: Kick at head height and brings his feet back to ground.
X: Turns around and kick opponent's face and punch after that.
DEATHBLOWS:
RAIGEKI:
Fuel required : 40
Button sequence : triangle, triangle
Graphical representation : Same as the normal triangle hit, it's more
powerful however.
REPPU:
Fuel required : 50
Button sequence : triangle, square
Graphical representation : Turns around and hits enemy with his
shoulder, jumps in the air to make enemy fall on the ground.
RAIGO:
Fuel required : 10
Button sequence : triangle, X
Graphical representation : Left punch, right punch, left punch, right
punch and finishes with right punch.
HAZAN:
Fuel required : 70
Button sequence : square, triangle
Graphical representation : Jumps on enemy and deals 4 quick series of
hits with his feet.
RYUTEN:
Fuel required : 80
Button sequence : square, square
Graphical representation : Jumps on enemy and deal a series of hits with
his feet in a drilling motion.
JUJI:
Fuel required : 20
Button sequence : square, X
Graphical representation : Hits with his feet while going in the air,
hits with his feet on the enemy by executing a drilling motion.
RAIBU:
Fuel required : 100
Button sequence : X, triangle
Graphical representation : Hits enemy with his 2 hands stretched, jumps
while doing an uppercut and pushing the enemy down with his 2 hands.
RYUBU:
Fuel required : 110
Button sequence : X, square
Graphical representation : Jumps and deals a seires of hits by drilling
his feet on the enemy, finishes by turning clockwise, hitting enemy with
his feet.
SHINRAI:
Fuel required : 30
Button sequence : X, X
Graphical representation : Powerful right punch, left punch, left punch,
hits with his 2 hands at the same time, knocking the enemy down.
HYPER-DEATHBLOWS:
KOSHO X:
Fuel required : 10
Button sequence : triangle
Graphical representation : Right punch, left punch, jumps in the air and
hits the enemy on the way up and down. Finishes by firing 2 blue lasers
with his 2 hands.
GOTEN X:
Fuel required : 20
Button sequence : square
Graphical representation : 2 right kick, turns around and left kick. 3
right kicks. Jumps in the air and does an air split, grounding the enemy
with his foot, sends a shockwave when touching the ground.
KISHIN:
Fuel required : 30
Button sequence : X
Graphical representation : Charges up in black energy, left punch, right
punch, right slap, left punch. Finishes by unleasing the energy by its 2
hands, knocking the enemy down.
SPECIAL OPTIONS:
SYSTEM ID:
Fuel Required : 1000
Learned when : Begins with it.
Graphical representation : Unleashes Id's power without Id in control,
also changes the gear to Id's gear. Let you get to hyper-mode.
THOR WAVE:
Fuel Required : 600
Learned when : Begins with it.
Graphical representation : Charges up energy and fires a powerful laser
beam at the enemy.
FLAMING HELL:
Fuel Required : 1000
Learned when : Begins with it.
Graphical representation : An halo of fire forms around Weltall and he
dashes across the battlefield, burning the enemies in the process.
***********************************************************************
XENOGEARS
Rating: 10/10, I really think it's the strongest and most cool-looking
gear in the game!
AMPLIFIED CHI ABILITIES :
GUIDED SHOT:
EP required : 2
Learned at : Begins with it.
Graphical representation : Energy charges up in front of the gear and
unleash a large fire beam on the enemy.
Effect : Damages enemy with Chi.
INNER HEALING:
EP required : 2
Learned at : Level 10
Graphical representation : Fei concentrates and light from above a gear
appears.
Effect : Restore normal armor numbers.
YANG POWER:
EP required : 5
Learned at : Level 46
Graphical representation : White, yellow, blue and green streams of
light descends on Fei, little light-green sparkles emanates and
concentrates on Fei, gives off a bright light before fading away.
Effect : Gear Defense UP, Gear Attack DOWN
YIN POWER:
EP required : 5
Learned at : Level 46
Graphical representation : Green, red and purple streams of light
descends on Fei, little light-green sparkles emanates and concentrates
on Fei, gives off a bright light before fading away.
Effect : Gear Attack UP, Gear Defense DOWN
RADIANCE:
EP required : 10
Learned at : Level 55
Graphical representation : A dark circle for on the opponents, blue rays
centers on it while it's growing in size. The circle then changes for a
sphere showing outer space which finally explodes in small pieces.
Effect : Damages with space chi.
BIG BANG:
EP required : 20
Learned at : Level 72
Graphical representation : The screen show the earth and the moon. A
huge beam zaps across the galaxy and wipes out the earth and moon.
Effect : Damages with Gravity Lens.
NORMAL MOVES:
TRIANGLE: An energy hit from right hand.
SQUARE: An energy hit with both hands.
X: Goes in the air and falls on the enemy feet first.
DEATHBLOWS:
RAIGEKI:
Fuel required : 40
Button sequence : triangle, triangle
Graphical representation : A right energy hit followed by a left one.
REPPU:
Fuel required : 50
Button sequence : triangle, square
Graphical representation : Grabs enemy with right hand and smashes his
head on the enemy.
RAIGO:
Fuel required : 10
Button sequence : triangle, X
Graphical representation : Right kick followed a left kick. Each one
sends yellow shockwaves.
HASAN:
Fuel required : 70
Button sequence : square, triangle
Graphical representation : Lifts in the air and fire a high-speed
projectile at the enemy.
RYUTEN:
Fuel required : 80
Button sequence : square, square
Graphical representation : Grabs the enemy with his right hand and
smashes his head 3 times on the enemy.
JYUJI:
Fuel required : 20
Button sequence : square, X
Graphical representation : Strong right energy hit, left energy hit,
lifts in the air and dives at enemy feet first. Deals damage by turning
like a drill.
RAIMAN:
Fuel required : 100
Button sequence : X, triangle
Graphical representation : Right energy hit, left energy hit, charges up
and unleashes a powerful blue laser beam.
RYUMAI:
Fuel required : 110
Button sequence : X, square
Graphical representation : Grabs enemy with his right hand and smashes
his head on the enemy. Holds it while lifting up, throws it down and
falls on it feet first. Deals damage in a drilling motion.
SHINRAI:
Fuel required : 30
Button sequence : X, X
Graphical representation : Right punch that launches the enemy high up,
lifts in the air and slams the enemy on the ground with his feet.
HYPER-DEATHBLOWS:
KOSHO X:
Fuel required : 10
Button sequence : triangle
Graphical representation : Charges up and bombards the enemy with
multiple piercing fire projectiles.
GOTEN X:
Fuel required : 20
Button sequence : square
Graphical representation : Right energy hit followed by a left energy
hit, charges up and turns like a wheel, smashing the enemy on the ground
with his feet, unleashing a massive explosion.
KISHIN:
Fuel required : 30
Button sequence : X
Graphical representation : Charges up and the screen shifts to space
location. Hits the enemy with a flurry of punches, lifts in the air and
charges energy, smashes right on the enemy, unleashing a massive red
shockwave.
************************************************************************
HEIMDAL
Rating: 8/10, more frame than many characters, also faster to hit. not
as agile as Weltall, still a good fighter. More speed than power
however.
AMPLIFIED ARCANE ABILITIES :
SAZANAMI:
EP required : 2
Learned at : Begins with it.
Graphical representation : 3 bright yellow lights flashes briefly around
the screen.
Effect : Restores a Gear armor.
RENKI:
EP required : 2
Learned at : Level 10
Graphical representation : Light glows around Citan and a white light
curtain drops down the screen.
Effect : The next Arcane Ability you use will affect all allies.
FUUSEII:
EP required : 4
Learned at : Level 25
Graphical representation : Light-blue lights flashes around character
and a light-blue circle appears around him.
Effect : Defense UP against Earth attacks, DOWN against Wind attacks.
CHISEII:
EP required : 4
Learned at : Level 25
Graphical representation : Green lights flashes around character and a
green circle appears around him.
Effect : Defense UP against Wind attacks, DOWN against Earth attacks.
KASEII:
EP required : 4
Learned at : Level 25
Graphical representation : Green lights flashes around character and a
red circle appears around him.
Effect : Defense UP against Water attacks, DOWN against Fire attacks.
SUISEII:
EP required : 4
Learned at : Level 25
Graphical representation : Blue lights flashes around character and a
blue circle appears around him.
Effect : Defense UP against Fire attacks, DOWN against Water attacks.
KOGA:
EP required : 2
Learned at : Level 52
Graphical representation : Green rays focus on a blue circle on the
targeted gear, emits a rainbow-colored wave before fading away.
Effect : Gear Defense UP, Gear Attack DOWN
YAMIGA:
EP required : 2
Learned at : Level 54
Graphical representation : A dark shroud covers the target and a blue
circle appears on him, emits a rainbow-colored wave before fading away.
Effect : Gear Attack UP, Gear Defense DOWN
NORMAL MOVES:
TRIANGLE: Left hand hit and right and hit.
SQUARE: Turns around and hits with his right foot followed by a right
hand hit.
X: Crouches and turns his right foot around to hit opponent.
DEATHBLOWS:
KENTSUI:
Fuel required : 40
Button sequence : triangle, triangle
Graphical representation : Left hand hit, right hand hit and a right
slap.
REPPU:
Fuel required : 50
Button sequence : triangle, square
Graphical representation : Right hand hit, left hand hit, right hand
hit, turns around and hits with right foot.
RYUEI:
Fuel required : 10
Button sequence : triangle, X
Graphical representation : Right hand slap, makes the enemy turn around
and hits his back with a right hand hit.
SHINRAI:
Fuel required : 70
Button sequence : square, triangle
Graphical representation : Turns around, does a right slap and a right
hand hit.
FUJIN:
Fuel required : 80
Button sequence : square, square
Graphical representation : Right hand hit, left shoulder hit, finishes
by making opponent stumble down to his right.
RYUGA:
Fuel required : 20
Button sequence : square, X
Graphical representation : Right hand hit, left hand hit, turns and hits
with his right foot. Finishes with a poerful left hand hit.
HAKAI:
Fuel required : 100
Button sequence : X, triangle
Graphical representation : Right shoulder hit, right hand hit, crouches
and turns his right foot around to hit enemy, finishes with a right
slap.
KENJIN:
Fuel required : 110
Button sequence : X, square
Graphical representation : Pushes the enemy with his 2 hands, left
punch, right punch and right slap.
************************************************************************
FENRIR
Rating: 9/10, This one is really powerful. Take everything Heimdal had
and add a sword which deal tremendous damage.
AMPLIFIED ARCANE ABILITIES :
SAZANAMI:
EP required : 2
Learned at : Begins with it.
Graphical representation : 3 bright yellow lights flashes briefly around
the screen.
Effect : Restores a Gear armor.
RENKI:
EP required : 2
Learned at : Level 10
Graphical representation : Light glows around Citan and a white light
curtain drops down the screen.
Effect : The next Arcane Ability you use will affect all allies.
FUUSEII:
EP required : 4
Learned at : Level 25
Graphical representation : Light-blue lights flashes around character
and a light-blue circle appears around him.
Effect : Defense UP against Earth attacks, DOWN against Wind attacks.
CHISEII:
EP required : 4
Learned at : Level 25
Graphical representation : Green lights flashes around character and a
green circle appears around him.
Effect : Defense UP against Wind attacks, DOWN against Earth attacks.
KASEII:
EP required : 4
Learned at : Level 25
Graphical representation : Green lights flashes around character and a
red circle appears around him.
Effect : Defense UP against Water attacks, DOWN against Fire attacks.
SUISEII:
EP required : 4
Learned at : Level 25
Graphical representation : Blue lights flashes around character and a
blue circle appears around him.
Effect : Defense UP against Fire attacks, DOWN against Water attacks.
KOGA:
EP required : 2
Learned at : Level 52
Graphical representation : Green rays focus on a blue circle on the
targeted gear, emits a rainbow-colored wave before fading away.
Effect : Gear Defense UP, Gear Attack DOWN
YAMIGA:
EP required : 2
Learned at : Level 54
Graphical representation : A dark shroud covers the target and a blue
circle appears on him, emits a rainbow-colored wave before fading away.
Effect : Gear Attack UP, Gear Defense DOWN
NORMAL MOVES:
TRIANGLE: Basic slash of his sword.
SQUARE: Horizontal slash followed by an upward vertical slash.
X: Horizontal slash followed by a downward vertical slash.
DEATHBLOWS:
KENTSUI:
Fuel required : 40
Button sequence : triangle, triangle
Graphical representation : 3 quick stabs of his sword.
REPPU:
Fuel required : 50
Button sequence : triangle, square
Graphical representation : 2 horizontal slashes of his sword followed by
a
downward vertical slash. Each slash is followed by a yellow trail.
RYUKAGE:
Fuel required : 10
Button sequence : triangle, X
Graphical representation : Turns around and slashes the enemy with his
sword. Followed by an upward vertical slash and a downward vertical
slash.
SHINRAI:
Fuel required : 70
Button sequence : square, triangle
Graphical representation : 2 powerful horizontal slashes.
FUJIN:
Fuel required : 80
Button sequence : square, square
Graphical representation : Crouches down, turns around and hits the
enemy with his feet in the process. Gets up with a slash and finishes
with a wide horizontal slash.
RYUGA:
Fuel required : 20
Button sequence : square, X
Graphical representation : Jumps in the air and turns like a sawblade,
hitting the enemy several times with his sword.
HAKAI:
Fuel required : 100
Button sequence : X, triangle
Graphical representation : deals 3 quick stabs of his sword followed by
3 powerful slashes in sequence.
KENJIN:
Fuel required : 110
Button sequence : X, square
Graphical representation : Turns around and deals 3 quick slashes. Backs
up a litte and stabs hard on the the enemy.
TENSHO:
Fuel required : 30
Button sequence : X, X
Graphical representation : Jumps in the air and turns like a wheelm
hitting the enemy with his sword. Slashes and stabs the enemy after
that.
HYPER-DEATHBLOWS:
OCHIBA:
Fuel required : 10
Button sequence : triangle
Graphical representation : Energy charges at the tip of his sword, deals
3 quick slashes, each slash is accompagnied by blue-purple circles.
Finishes with a strong downward vertical slash that sends a shockwave
over the enemy.
ZANRETSU:
Fuel required : 20
Button sequence : square
Graphical representation : Deals 3 serie of slahes that forms a blue +
sign on the enemy. Finsihes with a powerful stab of his sword.
ENKEN:
Fuel required : 30
Button sequence : X
Graphical representation : Jumps in the air and hits the enemy with his
sword while falling. Stabs the enemy and jumps in the air. A red sparkle
appears at the tip of his sword along with an halo of fire around the
enemy, which burns it.
************************************************************************
BRIGANDIER
Rating: 7/10, Ok gear, most of his stats are average, since he uses
weapons his attacks are often more powerful than others. He is a little
slower than Weltall.
AMPLIFIED ETHER ABILITIES :
WILD SMILE:
EP required : 2
Learned at : Begins with it.
Graphical representation : A dark circle with multi-color stripes
appears around enemy.
Effect : Lowers enemy's accuracy.
HEAVEN CENT:
EP required : 2
Learned at : Level 18
Graphical representation : Flips a coin high into the sky and the coin
fall on the enemy like a meteor.
Effect : Damage enemy with the coin.
WIND MODE:
EP required : 4
Learned at : Level 56
Graphical representation : A green shroud of light surrounds the
character while green rays of light centers above him. The light then
explodes in wind in an X pattern.
Effect : Gets wind elemental attack.
EARTH MODE:
EP required : 4
Learned at : Level 56
Graphical representation : A yellow shroud of light surrounds the
character while yellow rays of light centers above him. The light then
explodes in yellow light in an X pattern.
Effect : Gets earth elemental attack.
FIRE MODE:
EP required : 4
Learned at : Level 56
Graphical representation : A red shroud of light surrounds the character
while red rays of light centers above him. The light then explodes in
fire in an X pattern.
Effect : Gets fire elemental attack.
WATER MODE:
EP required : 4
Learned at : Level 56
Graphical representation : A blue shroud of light surrounds the
character while blue rays of light centers above him. The light then
explodes in water in an X pattern.
Effect : Gets water elemental attack.
NORMAL MOVES:
TRIANGLE: Hits with his right and left whip in order.
SQUARE: Hits with his 2 whips at the same time.
X: Hits with left whip, turns and hits with right whip.
DEATHBLOWS:
CHAIN WHIP:
Fuel required : 40
Button sequence : triangle, triangle
Graphical representation : Hits his right and left whips in order, hits
his right and left whips in order, finishes by turning around and
hitting with right whip.
BEAT SERPENT:
Fuel required : 50
Button sequence : triangle, square
Graphical representation : Hits with both whips at the same time, turns
and hits with right whip, finishes with a low right whip hit.
SPARK WAVE:
Fuel required : 10
Button sequence : triangle, X
Graphical representation : Jumps in the air and hits with his right
whip, left punch and hits with both whips at the same time.
BLOOD SNAKE:
Fuel required : 70
Button sequence : square, triangle
Graphical representation : Turns and hits with right whip, hits with
both whips at the same time, finishes with a low hit from his right
whip.
HIT STORM:
Fuel required : 80
Button sequence : square, square
Graphical representation : Hits with his right and left whips in order,
grabs enemy with his right whip and smashes it on the ground behind him
and in front of him, behind him and in front of him.
DEAD CANNON:
Fuel required : 20
Button sequence : square, X
Graphical representation : Does a low right whip hit, jumps in the air
and falls on the opponent, knocking it to the ground.
DANCE WAVE:
Fuel required : 100
Button sequence : X, triangle
Graphical representation : Hits with his right and left whips in order,
hits with both whips at the same time, hits with left whip, finishes
with a right whip hit.
TWIN SNAKE:
Fuel required : 110
Button sequence : X, square
Graphical representation : Jumps in the air and hits with both whips at
the same time, right punch and finishes with a left whip hit.
SKY DRIVE:
Fuel required : 30
Button sequence : X, X
Graphical representation : Left punch, grabs the enemy with his whips
and turns it around him. Releases it so it falls on the ground.
HYPER-DEATHBLOWS:
METEOR FALL:
Fuel required : 10
Button sequence : triangle
Graphical representation : Right whip hit, left whip hit, right whip
hit. Creates a ball of fire energy above him and smashes the ball on the
enemy.
DEAD DANCE:
Fuel required : 20
Button sequence : square
Graphical representation : Poweful right punch followed by a fast serie
of hits with his whips, all emanates some energy. The enemy is then
stuck in a blue explosion before falling on the ground.
SOUL END:
Fuel required : 30
Button sequence : X
Graphical representation : 2 slashes with of a blue laser beam, jumps in
the air and smashes hard on the enemy, unleashin a round shockwave.
SPECIAL OPTIONS:
YGGDRASIL DEPTH CHARGE:
Fuel required : 600
Learned when : The Yggdrasil first uses them against the Haishao.
Graphical representation : The Yggdrasil flys over you and launches 4
blue lights. The lights explodes around the designated target, damaging
the enemies around it also.
************************************************************************
ANDVARI
Rating: 9/10, all of Brigandier's stas, but much more powerful. As the
first Omnigear you get (Except Seibzehn), you really see the improvement
over the old gear. Uses the same deathblows and abilities as Brigandier
however.
AMPLIFIED ETHER ABILITIES :
WILD SMILE:
EP required : 2
Learned at : Begins with it.
Graphical representation : A dark circle with multi-color stripes
appears around enemy.
Effect : Lowers enemy's accuracy.
HEAVEN CENT:
EP required : 2
Learned at : Level 18
Graphical representation : Flips a coin high into the sky and the coin
fall on the enemy like a meteor.
Effect : Damage enemy with the coin.
WIND MODE:
EP required : 4
Learned at : Level 56
Graphical representation : A green shroud of light surrounds the
character while green rays of light centers above him. The light then
explodes in wind in an X pattern.
Effect : Gets wind elemental attack.
EARTH MODE:
EP required : 4
Learned at : Level 56
Graphical representation : A yellow shroud of light surrounds the
character while yellow rays of light centers above him. The light then
explodes in yellow light in an X pattern.
Effect : Gets earth elemental attack.
FIRE MODE:
EP required : 4
Learned at : Level 56
Graphical representation : A red shroud of light surrounds the character
while red rays of light centers above him. The light then explodes in
fire in an X pattern.
Effect : Gets fire elemental attack.
WATER MODE:
EP required : 4
Learned at : Level 56
Graphical representation : A blue shroud of light surrounds the
character while blue rays of light centers above him. The light then
explodes in water in an X pattern.
Effect : Gets water elemental attack.
NORMAL MOVES:
TRIANGLE: Hits with his right and left whip in order.
SQUARE: Hits with his 2 whips at the same time.
X: Hits with left whip, turns and hits with right whip.
DEATHBLOWS:
CHAIN WHIP:
Fuel required : 40
Button sequence : triangle, triangle
Graphical representation : Hits his right and left whips in order, hits
his right and left whips in order, finishes by turning around and
hitting with right whip.
BEAT SERPENT:
Fuel required : 50
Button sequence : triangle, square
Graphical representation : Hits with both whips at the same time, turns
and hits with right whip, finishes with a low right whip hit.
SPARK WAVE:
Fuel required : 10
Button sequence : triangle, X
Graphical representation : Jumps in the air and hits with his right
whip, left punch and hits with both whips at the same time.
BLOOD SNAKE:
Fuel required : 70
Button sequence : square, triangle
Graphical representation : Turns and hits with right whip, hits with
both whips at the same time, finishes with a low hit from his right
whip.
HIT STORM:
Fuel required : 80
Button sequence : square, square
Graphical representation : Hits with his right and left whips in order,
grabs enemy with his right whip and smashes it on the ground behind him
and in front of him, behind him and in front of him.
DEAD CANNON:
Fuel required : 20
Button sequence : square, X
Graphical representation : Does a low right whip hit, jumps in the air
and falls on the opponent, knocking it to the ground.
DANCE WAVE:
Fuel required : 100
Button sequence : X, triangle
Graphical representation : Hits with his right and left whips in order,
hits with both whips at the same time, hits with left whip, finishes
with a right whip hit.
TWIN SNAKE:
Fuel required : 110
Button sequence : X, square
Graphical representation : Jumps in the air and hits with both whips at
the same time, right punch and finishes with a left whip hit.
SKY DRIVE:
Fuel required : 30
Button sequence : X, X
Graphical representation : Left punch, grabs the enemy with his whips
and turns it around him. Releases it so it falls on the ground.
HYPER-DEATHBLOWS:
METEOR FALL:
Fuel required : 10
Button sequence : triangle
Graphical representation : Right whip hit, left whip hit, right whip
hit. Creates a ball of fire energy above him and smashes the ball on the
enemy.
DEAD DANCE:
Fuel required : 20
Button sequence : square
Graphical representation : Poweful right punch followed by a fast serie
of hits with his whips, all emanates some energy. The enemy is then
stuck in a blue explosion before falling on the ground.
SOUL END:
Fuel required : 30
Button sequence : X
Graphical representation : 2 slashes with of a blue laser beam, jumps in
the air and smashes hard on the enemy, unleashin a round shockwave.
SPECIAL OPTIONS:
YGGDRASIL DEPTH CHARGE:
Fuel required : 600
Learned when : The Yggdrasil first uses them against the Haishao.
Graphical representation : The Yggdrasil flys over you and launches 4
blue lights. The lights explodes around the designated target, damaging
the enemies around it also.
************************************************************************
VIERGE
Rating: 6/10, low HP and poor defense, average speed. Low attack power.
Not a good gear to battle with.
9/10 if you outfit her properly, she can be very deadly, equip 3 Power
Magics and her spells will deal an awesome amount of damage (4000 for
the weak ones is not unheard of). To make it even more awesome, use the
Aerods special option, it is an ether based attack and requires only 400
fuel (Even with Ether Doubler equipped). With that you can easily deal
up to 9999 damage.
AMPLIFIED ETHER ABILITIES :
ANEMO BOLT:
EP required : 2
Learned at : Begins with it.
Graphical representation : Green lightning strikes the target.
Effect : Damage from Lightning
TERRA LANCE:
EP required : 2
Learned at : Begins with it.
Graphical representation : The ground explodes in green bursts under the
target.
Effect : Damage from Earth Wave
THERMO CUBE:
EP required : 2
Learned at : Begins with it.
Graphical representation : A pillar of fire bursts from under the
target.
Effect : Damage from Fire Shroud
AQUA ICE:
EP required : 2
Learned at : Begins with it.
Graphical representation : White rays appear around opponent and an ice
pillar bursts from under the opponent.
Effect : Damage from Flash Freeze
ANEMO BURN:
EP required : 4
Learned at : 20
Graphical representation : 3 blue rays of lightning hits the same area,
causing some discharage in that area.
Effect : Damage from High Voltage
TERRA STORM:
EP required : 4
Learned at : 20
Graphical representation : Many rocks fall on the enemies of an area and
a final big boulder squishes them.
Effect : Damage from Landslide
THERMO DRAGON:
EP required : 4
Learned at : 20
Graphical representation : The ground explodes in fire in an area and
black smoke sems to seep from the ground.
Effect : Damage from Incinerate
AQUA MIST:
EP required : 4
Learned at : 20
Graphical representation : Blue little lights flashes accross the screen
and 4 big ice structures appear in an area (over enemies) and shatters.
Effect : Damage from Vast Freeze
ANEMO WAVE:
EP required : 10
Learned at : 55
Graphical representation : A bright blue circle appears in the middle of
the screen and emits several blue and purple thunderbolts around the
screen.
Effect : Damage from Plasmaflash
TERRA GHOST:
EP required : 10
Learned at : 55
Graphical representation : 4 big rocks comes floating on the enemies, a
bright light flashes in the middle and sends the rocks away.
Effect : Damage from Bury Alive
THERMO LARGO:
EP required : 10
Learned at : 55
Graphical representation : A small glow grows into the middle of the
screen, emits several rays of lights. After a moment it stops growing
and explodes in a huge and fiery explosion.
Effect : Damage from Detonate
AQUA LORD:
EP required : 4
Learned at : 20
Graphical representation : The screen zooms to show the area over the
enemies, revealing an ice block. The ice block falls on the enemies and
shatters into thousands of little pieces.
Effect : Damage from Avalanche
NORMAL MOVES:
TRIANGLE: 2 whacks from her rod.
SQUARE: 1 whack from her rod and a left kick.
X: 1 stab from her rod and 1 whack followed by a jump and plunge towards
opponent with feet first.
DEATHBLOWS:
DOUBLE IMPACT:
Fuel required : 40
Button sequence : triangle, triangle
Graphical representation : Jumps in the air and smashes her rod on the
enemy, finishes with a right kick.
HARD SMASH:
Fuel required : 50
Button sequence : triangle, square
Graphical representation : Right kick, jumping uppercut, right kick.
BEAT STORM:
Fuel required : 10
Button sequence : triangle, X
Graphical representation : A whack from her rod followed by a fast
series of quick hits.
SONIC DRIVE:
Fuel required : 70
Button sequence : square, triangle
Graphical representation : Hurls herself on the enemy.
HEART STRIKE:
Fuel required : 80
Button sequence : square, square
Graphical representation : Jumps in the air and smashes her rod on the
enemy, finishes with a jumping uppercut.
MEGA IMPACT:
Fuel required : 20
Button sequence : square, X
Graphical representation : A fast serie of hits with her rod, dashes and
kicks her opponent to the ground.
FLASH DRIVE:
Fuel required : 100
Button sequence : X, triangle
Graphical representation : Jumping uppercut, jumps and plunges on enemy
with feet first.
HIGH DIVA:
Fuel required : 110
Button sequence : X, square
Graphical representation : Jumps and smashes herself on the opponent,
deals a quick series of hits with her rod, knocking the opponent down.
Finishes by 3 whacks from her rod while the opponent is still down.
BLAZE DANCE:
Fuel required : 30
Button sequence : X, X
Graphical representation : Right kick, upward blow of her rod, jumps in
the air and turns around, hitting the enemy with her "extremities".
HYPER-DEATHBLOWS:
FLASH FLAIL:
Fuel required : 10
Button sequence : triangle
Graphical representation : A ball of electricity appears on the tip of
her rod, does 4 whacks and smashes the rod on the enemy.
BLUE BLAST:
Fuel required : 20
Button sequence : square
Graphical representation : A fast serie of hits with her rod charged in
ice energy. Finishes by standing in a shower of snowflakes.
DARK DIVA:
Fuel required : 30
Button sequence : X
Graphical representation : Jumps in the air and smashes her rod on the
enemy, whacks with her rod, turns around and hits, sending the enemy in
the air. Hits right through the enemy when it comes down, knocking it
down.
SPECIAL OPTIONS:
AERODS:
Fuel Required : 400
Learned when : Begins with it.
Graphical representation : She launches many little crystal-like drones
that all fire thier lasers at one central point, causing a massive
explosion.
************************************************************************
CHU-CHU
Rating: 5/10, no deathblows, a spell that heals gears, but not much.
average power and speed. Still as useless as the character.
SPELLS ABILITIES :
FOREST DANCE:
EP required : 2
Learned at : Begins with it.
Graphical representation : Dances around and an heart hits the target,
healing it's wounds.
Effect : Heals damage to one ally.
NORMAL MOVES:
TRIANGLE: Right punch.
SQUARE: Jumps on the enemy.
X: Sits on the enemy.
************************************************************************
SEIBZEHN
Rating: 8/10, great power, a little slow on speed and hit %. Much more
useful than the character. She begins with all deathblows without
needing some powering up.
NORMAL MOVES:
TRIANGLE: Right slap.
SQUARE: Fires some shots from its fingertips.
X: Launches its 2 arms towards the enemy.
DEATHBLOWS:
MEGA HAMMER:
Fuel required : 40
Button sequence : triangle, triangle
Graphical representation : A powerful right punch.
DYNA FIGHT:
Fuel required : 50
Button sequence : triangle, square
Graphical representation : Right punch, slams the enemy down with its 2
arms and fires its fingertip guns on it.
GRAVITY FIST:
Fuel required : 10
Button sequence : triangle, X
Graphical representation : Strong left punch, hits by sending its 2 arms
towards the enemy.
DYNA RUSH:
Fuel required : 70
Button sequence : square, triangle
Graphical representation : Right punch, left punch and right kick.
HEAD DIVE:
Fuel required : 80
Button sequence : square, square
Graphical representation : Uses its twin reactors to take the air and
dives on the enemy with head first.
GRAVITY PRESS:
Fuel required : 20
Button sequence : square, X
Graphical representation : Picks up the enemy, throws it down and jumps
on it.
METEOR PRESS:
Fuel required : 100
Button sequence : X, triangle
Graphical representation : Jumps in the air and launches its 2 arms at
the enemy, wait until she gets them back. Finishes by diving head first
on the enemy.
IRON BREAK:
Fuel required : 110
Button sequence : X, square
Graphical representation : Smashes its 2 arms on the enemy and pick it
up. Jumps in the air, throws it down and falls on it.
HYPER-DEATHBLOWS:
FIRE DRIVE:
Fuel required : 10
Button sequence : triangle
Graphical representation : Powerful right punch, smashes her left and
right arm on the enemy and fires her fingertips guns in rapid sequence
(like a machine gun).
MAGNETO:
Fuel required : 20
Button sequence : square
Graphical representation : Picks up the enemy and throws it down. Jumps
on it and steps on him many times. Ignite it's 2 reactors, deeply
burning the enemy.
SPECIAL OPTIONS:
MISSILE POD:
Fuel Required : 400
Learned when : Begins with it.
Graphical representation : Launches several small missiles at one enemy.
GRAV CANNON:
Fuel Required : 1000
Learned when : Begins with it.
Graphical representation : Fires its powerful torso cannon, which
compress enemies.
************************************************************************
CRESCENS
Rating: 7/10, medium power, quick and agile gear. Lowest HP in the group
however and lacks on the defense side. Has good spells.
ETHER ABILITIES :
ANEMO DHARM:
EP required : 3
Learned at : Begins with it.
Graphical representation : Multiple thunderbolts strikes the opponent,
hiding it from view. The electricity then fades away in a blue pillar.
Effect : Damages with Nanobolt.
TERRA FEIST:
EP required : 3
Learned at : Begins with it.
Graphical representation : The screen shows 27 cubes over the enemy, all
disposed so they forms a big cube. The cubes descends on the enemy and
enlarge in size before fading away in a bright outburst of light.
Effect : Damages with Nanocube.
THERMO GORD:
EP required : 3
Learned at : Begins with it.
Graphical representation : Fire engulfs the target and forms a red-hot
rock over it. The rock then explodes in a fiery blast.
Effect : Damages with Immolate.
AQUA AROUM:
EP required : 3
Learned at : Begins with it.
Graphical representation : A blue pillar of light appear on the enemy
and bubbles of water falls on it.
Effect : Damages with Waterfall.
ANEMO OMEGA:
EP required : 6
Learned at : Begins with it.
Graphical representation : A tunnel of stormy clouds appear in the
background, lightning strikes in the distance. The tunnel zooms in and
the enemies are hitten by several lightning arcs.
Effect : Damages with Air To Plasma.
TERRA HOLZ:
EP required : 6
Learned at : Begins with it.
Graphical representation : A rock structure rolls in the background
while the screen fills with fire pillars. The screen flashes brightly.
Effect : Damages with Bury Alive.
THERMO GIEST:
EP required : 6
Learned at : Begins with it.
Graphical representation : Red rays of light appears from above and the
screen fills with yellow light. Finishes with a stong fire effect that
fills the screen.
Effect : Damages with Firestorm.
AQUA DHAUM:
EP required : 6
Learned at : Begins with it.
Graphical representation : Water seems to erupt from the ground and
lifts some parts of the land. The screen flashes brightly, ending the
effect.
Effect : Damages with Geyser.
NORMAL MOVES:
TRIANGLE: One slap of her right wing.
SQUARE: Slams her 2 wings on the enemy.
X: Right kick and slams her 2 wings on the enemy.
DEATHBLOWS:
ARM BASH:
Fuel required : 40
Button sequence : triangle, triangle
Graphical representation : one slap of her left wing followed by a slap
of her right wing.
AIR BASH:
Fuel required : 50
Button sequence : triangle, square
Graphical representation : Jumps in the air, turns around and sends her
2 wings to hit the enemy.
DANCE BASH:
Fuel required : 10
Button sequence : triangle, X
Graphical representation : One slap of her left wing, slams her 2 wings
on the enemy.Finishes with a hit from a feather of her right wing.
DEVIL HAND:
Fuel required : 70
Button sequence : square, triangle
Graphical representation : Strong right kick, slams her 2 wings on the
enemy.
DEVIL HOLD:
Fuel required : 80
Button sequence : square, square
Graphical representation : Hits the enemy with her right shoulder, grabs
it with her wings, sends it in the air and let it fall on her wings.
DEVIL BIRD:
Fuel required : 20
Button sequence : square, X
Graphical representation : Flips away from enemy, dashes on it head
first and hits with her feet.
DEAD SPIN:
Fuel required : 100
Button sequence : X, triangle
Graphical representation : one slap of her left wing, right kick, slams
her 2 wings on the enemy. Finishes by spinning around, hitting the enemy
several times with her wings.
DEAD DRIVE:
Fuel required : 110
Button sequence : X, square
Graphical representation : Slams her 2 wings on the enemy, grabs the
enemy with her wings and slams it on the ground behind her. The
collision sends her spinning in the air, falls on the ground head first,
with the enemy between it and the ground.
DEAD MELODY:
Fuel required : 30
Button sequence : X, X
Graphical representation : One slap of her left wing, right wing, slams
her 2 wings on the enemy, jumps in the air and falls on the enemy,
hurting it with her wings.
HYPER-DEATHBLOWS:
DARK WAVE:
Fuel required : 10
Button sequence : triangle
Graphical representation : Powerful right kick, jumps in the air and
hits with her feet. Slaps with her right wing, left kick. Finishes by
sending 2 shockwaves of energy from her 2 wings, knocking the enemy
down.
DARK FORCE:
Fuel required : 20
Button sequence : square
Graphical representation : Slams her body against the enemy, grabs it
with her wings and throws it upwards. Accumulates energy with her 2
wings, the energy makes the enemy smaller. Slams the enemy on the ground
and hits it with her right wing. The enemy regains normal size.
DARK WORLD:
Fuel required : 30
Button sequence : X
Graphical representation : A red halo surrounds Crescens, deals a 4-hit
combo with her 2 wings, knocking down the enemy.
************************************************************************
RENMAZUO
Rating: 7/10, good frame and defense, a little low attack numbers
however. He seems to be able to land hits more easily. His Special
Options (When he gets them) are pretty useful.
AMPLIFIED ETHER ABILITIES :
HEALING LIGHT:
EP required : 2
Learned at : Begins with it.
Graphical representation : A sequence of light pillars comes from the
right and circles around the character before touching him, unleashing
blue light in a circle pattern around the character.
Effect : Restore the defense of one ally.
HOLY LIGHT:
EP required : 4
Learned at : Begins with it.
Graphical representation : Same as the Healing Light ability, it's on
all characters at once this time.
Effect : Restore the defense of the entire party.
WIND SHIELD:
EP required : 4
Learned at : Level 55
Graphical representation : Green pillars of light rises from under the
target, emits a green + sign and bathes the target in green sparkles.
Effect : Earth Defense UP, Wind Defense DOWN
EARTH SHIELD:
EP required : 4
Learned at : Level 55
Graphical representation : Orange pillars of light rises from under the
target, emits a yellow + sign and bathes the target in yellow sparkles.
Effect : Wind Defense UP, Earth Defense DOWN
FIRE SHIELD:
EP required : 4
Learned at : Level 55
Graphical representation : Red pillars of light rises from under the
target, emits a red + sign and bathes the target in red sparkles.
Effect : Water Defense UP, Fire Defense DOWN
WATER SHIELD:
EP required : 4
Learned at : Level 55
Graphical representation : Blue pillars of light rises from under the
target, emits a blue + sign and bathes the target in blue sparkles.
Effect : Fire Defense UP, Water Defense DOWN
NORMAL MOVES:
TRIANGLE: Fires his 2 guns in sequence.
SQUARE: Fires his 2 guns at the same time.
X: Fires his guns like 2 machine guns.
DEATHBLOWS:
DOUBLE SNAP:
Fuel required : 40
Button sequence : triangle, triangle
Graphical representation : Fires 2 consecutive shots from his guns 2
times.
HARD SNAP:
Fuel required : 50
Button sequence : triangle, square
Graphical representation : Jumps in the air, fires 2 consecutive shots,
falls back on the ground and fires his right machine gun.
HARD GUN:
Fuel required : 10
Button sequence : triangle, X
Graphical representation : Fires his left gun, dashes and right punch.
GUN BLAZE:
Fuel required : 70
Button sequence : square, triangle
Graphical representation : Right punch, fires his left gun, advances on
opponent and right punch, fires with his right gun.
IMPACT GUN:
Fuel required : 80
Button sequence : square, square
Graphical representation : Jumps in the air, fires 2 consecutive shots,
falls back on the ground, right slap, right punch and fires his right
machine gun.
HOLY FIST:
Fuel required : 20
Button sequence : square, X
Graphical representation : Left punch, right punch, fires his left
handgun. Finishes by firing his 2 machine guns.
BLAZE SHOT:
Fuel required : 100
Button sequence : X, triangle
Graphical representation : Fires his 2 guns at the same times for 3
shots, do it again and again.
HARD GATLING:
Fuel required : 110
Button sequence : X, square
Graphical representation : Jumps in the air and fires 2 consecutive
shots, while falling back on the ground, he knocks the opponent down
with his feet. While the enemy is down, he fires 2 consecutive shots on
it.
SKY GATLING:
Fuel required : 30
Button sequence : X, X
Graphical representation : Right punch, gets under the enemy and sends
it flying, fires his machine guns while it's in the air. The enemy falls
on the ground, Renmazuo gets up and fires his machine gusn on the downed
enemy.
HYPER-DEATHBLOWS:
THOUSAND:
Fuel required : 10
Button sequence : triangle
Graphical representation : Charges his 2 handguns and fires several
machine gun shots at the enemy.
HOLY CLIMB:
Fuel required : 20
Button sequence : square
Graphical representation : Charges up and fires a powerful shot from its
2 handguns. Turns around and charges its left handgun. Fires a bunch of
energy balls that all passes right through the opponent.
HOLY SOUL:
Fuel required : 30
Button sequence : X
Graphical representation : Does a standard religious prayer and lifts
his arm in the her. A blue light appears at the tip. Fires a powerful
bullet that knocks the enemy down.
SPECIAL OPTIONS:
JESSIE CANNON:
Fuel Required : 500
Learned when : When he first uses it on Alkanshel.
Graphical representation : Jesiah's Buntline gear comes into the battle,
forms a big cannon and straps on Billy's right shoulder. The gun charges
up and unleash an highly damaging blast.
************************************************************************
OMNIGEAR RENMAZUO
Rating: 7/10, improved version of Renmazuo, not much if you ask me.
Looks cooler
though...
AMPLIFIED ETHER ABILITIES :
HEALING LIGHT:
EP required : 2
Learned at : Begins with it.
Graphical representation : A sequence of light pillars comes from the
right and circles around the character before touching him, unleashing
blue light in a circle pattern around the character.
Effect : Restore the defense of one ally.
HOLY LIGHT:
EP required : 4
Learned at : Begins with it.
Graphical representation : Same as the Healing Light ability, it's on
all characters at once this time.
Effect : Restore the defense of the entire party.
WIND SHIELD:
EP required : 4
Learned at : Level 55
Graphical representation : Green pillars of light rises from under the
target,emits a green + sign and bathes the target in green sparkles.
Effect : Earth Defense UP, Wind Defense DOWN
EARTH SHIELD:
EP required : 4
Learned at : Level 55
Graphical representation : Orange pillars of light rises from under the
target, emits a yellow + sign and bathes the target in yellow sparkles.
Effect : Wind Defense UP, Earth Defense DOWN
FIRE SHIELD:
EP required : 4
Learned at : Level 55
Graphical representation : Red pillars of light rises from under the
target, emits a red + sign and bathes the target in red sparkles.
Effect : Water Defense UP, Fire Defense DOWN
WATER SHIELD:
EP required : 4
Learned at : Level 55
Graphical representation : Blue pillars of light rises from under the
target, emits a blue + sign and bathes the target in blue sparkles.
Effect : Fire Defense UP, Water Defense DOWN
NORMAL MOVES:
TRIANGLE: Fires his 2 guns in sequence.
SQUARE: Fires his 2 guns at the same time.
X: Fires his guns like 2 machine guns.
DEATHBLOWS:
DOUBLE SNAP:
Fuel required : 40
Button sequence : triangle, triangle
Graphical representation : Fires 2 consecutive shots from his guns 2
times.
HARD SNAP:
Fuel required : 50
Button sequence : triangle, square
Graphical representation : Jumps in the air, fires 2 consecutive shots,
falls back on the ground and fires his right machine gun.
HARD GUN:
Fuel required : 10
Button sequence : triangle, X
Graphical representation : Fires his left gun, dashes and right punch.
GUN BLAZE:
Fuel required : 70
Button sequence : square, triangle
Graphical representation : Right punch, fires his left gun, advances on
opponent and right punch, fires with his right gun.
IMPACT GUN:
Fuel required : 80
Button sequence : square, square
Graphical representation : Jumps in the air, fires 2 consecutive shots,
fallsback on the ground, right slap, right punch and fires his right
machine gun.
HOLY FIST:
Fuel required : 20
Button sequence : square, X
Graphical representation : Left punch, right punch, fires his left
handgun. Finishes by firing his 2 machine guns.
BLAZE SHOT:
Fuel required : 100
Button sequence : X, triangle
Graphical representation : Fires his 2 guns at the same times for 3
shots, do it again and again.
HARD GATLING:
Fuel required : 110
Button sequence : X, square
Graphical representation : Jumps in the air and fires 2 consecutive
shots, while falling back on the ground, he knocks the opponent down
with his feet. While the enemy is down, he fires 2 consecutive shots on
it.
SKY GATLING:
Fuel required : 30
Button sequence : X, X
Graphical representation : Right punch, gets under the enemy and sends
it flying, fires his machine guns while it's in the air. The enemy falls
on the ground, Renmazuo gets up and fires his machine gusn on the downed
enemy.
HYPER-DEATHBLOWS:
THOUSAND:
Fuel required : 10
Button sequence : triangle
Graphical representation : Charges his 2 handguns and fires several
machine gun shots at the enemy.
HOLY CLIMB:
Fuel required : 20
Button sequence : square
Graphical representation : Charges up and fires a powerful shot from its
2 handguns. Turns around and charges its left handgun. Fires a bunch of
energy balls that all passes right through the opponent.
HOLY SOUL:
Fuel required : 30
Button sequence : X
Graphical representation : Does a standard religious prayer and lifts
his arm in the her. A blue light appears at the tip. Fires a powerful
bullet that knocks the enemy down.
SPECIAL OPTIONS:
JESSIE CANNON:
Fuel Required : 500
Learned when : When he first uses it on Alkanshel.
Graphical representation : Jesiah's Buntline gear comes into the battle,
forms a big cannon and straps on Billy's right shoulder. The gun charges
up and unleash an highly damaging blast.
************************************************************************
STIER
Rating: 8/10, great attack power, slow speed. Great defense and average
ether defense. Good gear, however he tends to miss his hits too many
times.
AMPLIFIED SPIRIT ABILITIES:
STEEL METTLE
EP Required: 4
Learned at: Level 60
Graphical representation: A ball of light appears in from of Stier and 4
parts of it are thrown toward the enemy. Finishes with the big ball of
energy being thrown at the enemy.
Effect: Damages with Rapid Firing.
NORMAL MOVES:
TRIANGLE: The 2 shoulder machine guns fires.
SQUARE: The 2 shoulder machine guns fires followed by a right uppercut.
X: Turns around and punches the enemy.
DEATHBLOWS:
DRILL WAR:
Fuel required : 40
Button sequence : triangle, triangle
Graphical representation : Jumps and punch opponent while the 2 shoulder
machine guns fires.
BOMBER HEAD:
Fuel required : 50
Button sequence : triangle, square
Graphical representation : Grabs enemy by right hand and smashes his
head on enemy 3 times in a row and sends away the enemy with a left
uppercut.
DRILL DRIVER:
Fuel required : 10
Button sequence : triangle, X
Graphical representation : Left punch, picks up the opponent and throws
it on the ground.
GRAND SLAM:
Fuel required : 70
Button sequence : square, triangle
Graphical representation : 3 right punches, grab enemy and smashes his
head on it, finishes by turning and a punch.
TWISTER D:
Fuel required : 80
Button sequence : square, square
Graphical representation : Picks up the opponent, holds him over his
head and turns around 2 times before thowing it away.
HAMMER G:
Fuel required : 20
Button sequence : square, X
Graphical representation : Right punch, left uppercut, grabs the enemy
and smashes his head on it. Use it's reactor to go in the air and fals
on the opponent, knocking it down.
MEGA BODY:
Fuel required : 100
Button sequence : X, triangle
Graphical representation : 3 right punches, left punch, turns around and
punches, finishes by jumping in the air and falling on the opponent.
SKY DRIVE:
Fuel required : 110
Button sequence : X, square
Graphical representation : Picks up the enmy, holds it in front of him,
jumps and falls on the ground. Seems to be a little like the Pile
Crusher when battling as a character.
SCRAP:
Fuel required : 30
Button sequence : X, X
Graphical representation : 2 right punches, grabs the enemy and bombards
it with several light projectiles. Jumps in the air and falls on the
enemy.
HYPER-DEATHBLOWS:
DRILL KAISER:
Fuel required : 10
Button sequence : triangle
Graphical representation : Uses it's reactor to go into the air and
turns on himself, creating a tornado with his velocity.
DRIVE KAISER:
Fuel required : 20
Button sequence : square
Graphical representation : A powerful serie of right and left punch (4
punches in total). Right uppercut, grabbing the oppoent and putting it
over him. Jumps in the air and smashes the enemy hard on the ground.
IRON KAISER:
Fuel required : 30
Button sequence : X
Graphical representation : A fast serie of powerful punches alternating
from right to left. Jumps in the air and a meteorite-like object appears
over Stier. Throws the object at the enemy and it explodes upon contact.
-----------------
| 4.Game Basics |
-----------------
-Character Basics
-Gear Basics
-----------------------
| 5.Walkthrough(Disc 1) |
-----------------------
---------------
| Lahan Village |
---------------
------------------------------------------------
| Characters-Fei |
| Level-1 |
| Items-200G,Aquasol(*5),Aquasol S,Spider |
| Web,Power Ring,120G,80G,Mermaid's Tear, |
| Eyeball |
| Enemies(World Map)-Hobgob,Hopper,Lil'Kobold |
------------------------------------------------
-----------------------
| Shops |
-----------------------
| Item Store |
- - - - - - - - - - - -
| Aquasol | 20G |
| Rosesol | 100G |
| Omegasol | 50G |
| Survival Tent | 150G |
-----------------------
After The Scene you meet Fei(Too Bad you can't name him)
-----------------------
| Fei Fong Wong |
-----------------------
------------------------
| Level 1 |
| 50 Hp |
| 10 Ep |
| 15 Attack |
| 10 Hit% |
| 15 Defense |
| 12 Evade% |
| 7 Ether |
| 8 Ether Defense |
| 11 Agility |
| Weapon:None |
| Armor:Martial Wear |
| Martial Cap |
| Accessory:Stamina Ring |
------------------------
Once you control Fei, search the 2 barrels in the other room for 2
Aquasol's. Jump up near the where the Spider Web is to obtain it. Talk
to the maid to learn how Fei was brought into Lahan by a mysterious
stranger. If you want you can check out Fei's artwork by pressing X next
to it(Nice:)____). Head downstairs, and out the door, where you will
meet Dan. After talking to him go outside and explore(See Secrets For
all The Items). Then head for the house with the windmill next to it,
and go upstairs. Alice will ask you to get Camera equipment from Citan.
Leave The Town of Lahan through the north exit.
-----------------------
| Road To Citan's House |
-----------------------
----------------------------------------------------------
| Characters-Fei |
| Level-2 |
| Items-Aquasol*2(Treasure Chests),120G,Spider,Bird's Egg |
| Enemies-Hobgob,Jackal,Hopper |
----------------------------------------------------------
Straight ahead is a memory cube which you should use. To use it walk up
to it until you hear a sound and then press X. Go to the save option,
and save. The enemies here are pretty easy and little,or no damage. The
Hobgob on the other hand has an attack that drains Fei's HP by 1/5, and
that can do a good amount of damage. If you want some treasure head
right, or go straight to Citan's house by going left. Approach the ramp
leading up, and perform a big jump(Run,Then Press The Jump Button). Make
your way through the bridge to Citan's House. There's a Aquasol under
the bridge, so pick it up if you want. Head for Citan's House.
----------
| Dr.Uzuki |
----------
------------------------------------
| Characters-Fei |
| Level-3 |
| Items-Aquasol,120G,Midori's Ring |
| Enemies-None |
------------------------------------
Go inside the house, and talk to Yui. If you have the Bird's Egg From
the Mountain Path, Yui will take it and cook it. Make sure to explore
fully, and get all the treasure(especially Midori's Ring)(See Secrets).
Then head for the house in the back to meet Citan. After Dinner Citan
will tell you that he'll bring the Camera himself to photograph the
wedding of Alice, and Timothy. Fei will head outside and hear some
noises
----------------
| Lahan Attacked |
----------------
--------------------------
| Characters-Fei |
| Level-3 |
| Items-None |
| Enemies-Mushka MK100(*2) |
--------------------------
Its Gears. Citan will run out and talk to Fei. Run back to town as fast
as you can(There's No fights now). Lahan is under attack by Kislev
Gears. Most of the Town has fled but some are still here. Dan runs out
with Alice's dress, and Timothy comes back for him. A gear crashes near
Fei, and after a flashback Fei gets into the Gear to save his town.
-----------------------------
| Boss Fight-Mushka MK100(*2) |
| HP-150 Each |
| Exp-180 |
| Gold-100 |
| Treasure-None |
| Attacks-Gun Attacks |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| These Guys are very easy. Fei has over 1800 HP in his weltall, |
| and the most these guys do is about 10-30 damage. Just use |
| your Square or X button attacks until they fall. |
| Fei should get 2 Level Ups to Level 5 after this battle. | ---
---------------------------------------------------------------
After the battle Fei gets attacked by more gears, while the gears trap
Fei, an enemy gear shoots Timothy. Fei finally goes berserk and release
so much energy that the whole town, along with Alice is destroyed. When
Fei he is confronted by the survivors of Lahan, including Dan who hates
him for what he did to the city. Citan says its best to leave the town,
and head for the town of Dazil, which is on the other side of BlackMoon
Forest. Walk east to enter the forest.
------------------
| BlackMoon Forest |
------------------
----------------------------------------------------------
| Characters-Fei(1st Section) Fei,Elly(2nd Section |
| Level-5 |
| Items-Aquasol(*2),Survival Tent,Scales,Arcane Rod |
| Enemies-Armor Grub,Dive Bomber,Forest Elf,Hobgob,Jackal |
----------------------------------------------------------
I suggest you level up Fei To Level 7, and learn some skills(See
Characters+Skills+Abilities+ Gear Options Section). By now Fei should
have 4AP so learn all the 4AP skills. Then go straight ahead and to the
south. Jump onto the rock and onto the steps leading to the log. At the
end of the log jump off until you reach a log with a Hobgob blocking a
large rock. Kill this bastard for some good EXP. After he dies the rock
will roll down, so get out of the way. Then go onto the log that the
rock was blocking where you will meet Elly
---------------------------------
|Elhaym Van Houten(Call Her Elly) |
- - - - - - - - - - - - - - - - -
|Level 5 |
|53 Hp |
|19 Ep |
|13 Attack |
|8 Hit% |
|16 Defense |
|9 Evade% |
|20 Ether |
|13 Ether Defense |
|6 Agility |
|Weapon:Magical Rod |
|Armor:Pilot Uniform |
|Accessory:Ether Stone |
| Anti-Ether Stone |
---------------------------------
After some talking where Elly fails to kill Fei, and 2 Forest Elves
attack her, and Fei Jumps in to save her(Somehow he Knows her name). The
fight is easy as you can kill these guys in one normal attack. After
waking up, head south and read the sign. Head southwest to fight another
Hobgob. Perform a Jump over the gap to find a Memory Cube, and a
treasure chest. Save and cross over the log(Before Crossing, De-Equip
Elly's Pilot Uniform which you can sell for 2500G). Also before crossing
you might wanna explore and find all the other treasure. Head through
the log and fight some enemies. Use Elly's magic and Fei's attacks to
defeat them. After Fei's and Elly's Fight, Elly will leave and then get
attacked by a Dinosaur
-------------------------------------
| Boss Fight-Rankar Dragon |
| HP-480 |
| Exp-348 |
| Gold-0 |
| Treasure-Scales |
| Attacks-Tail Sweep,Slow,Tail Thump |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Fei can't really injure it that much so just practice your skills, |
| and heal when your HP gets below 30 with an Aquasol. |
| Finally Citan will arrive with the gear. After That attack with |
| Square,and X button attacks, and Attack Level 1 Combos when |
| they become available. Also use Booster to speed up your gear. |
---------------------------------------------------------------------
After the fight you learn the Elly is from Solaris, and she leaves your
party. When you wake up Citan will join your party.
--------------
| Citan Suzuki |
- - - - - - - - - - - - -
| Level 9 |
| 222 HP |
| 42 EP |
| 21 Attack |
| 15 Hit% |
| 20 Defense |
| 19 Evade% |
| 13 Ether |
| 11 Ether Defense |
| 13 Agility |
| Weapon:None |
| Armor:Fencing Wear |
| Accessory:Glasses |
| Step Shoes |
--------------------------
As you can see Citan is very strong. Level up both of them to Level 9,
as the enemies in the desert give a good amount of Experience and Gold
after each fight, and learn all the 4,5AP deathblows(See
Characters+Skills+Abilties+Gear Options Section). Then head into the
town of Dazil.
-------
| Dasil |
-------
--------------------------------------------------------------
|Characters-Fei,Citan |
|Level-9(Citan) 9(Fei) |
|Items-None |
|Enemies-Hobgob,Lil'Kobold,Sand Man,Sand Shark(Outside Dazil) |
--------------------------------------------------------------
-----------------------
|Shop |
-----------------------
-----------------------
|Rest-Bar 10G |
-----------------------
-----------------------
|Item Store |
- - - - - - - - - - - -
|Aquasol | 20G |
|Rosesol | 100G |
|Pysisol | 10G |
|Mentsol | 20G |
|Survival Tent | 150G |
-----------------------
|Weapon Shop |
- - - - - - - - - - - -
|Magical Rod | 50G |
|Arcane Rod | 100G |
|Leather Whip | 60G |
|Martial Wear | 50G |
|Fencing Wear | 80G |
|Martial Cap | 30G |
|Fencing Cap | 40G |
|Power Ring | 200G |
|Stamina Ring | 150G |
-----------------------
As you enter the big town the camera swirls around and gives you a
bird's view of the city. Citan wants to go to the ethos workshop to find
new parts for Fei's Weltall. You can either explore the town, and talk
to the people around, or head to the far end of town to the Ethos
workshop. Enter the Ethos workshop next to the gear shop with the memory
cube. Speak with both dudes inside to learn that they do not have parts
for Weltall. While on the Bridge, Citan will inform Fei that parts for
Weltall can be found in the desert where there have been many gear
battles. Go back to the entrance of the town and enter the Rental Shop,
where Citan will rent a Dune Buggy(Cool :) and set out into the desert
alone without Fei. Talk to the man in the Rental Shop and then set out
for the desert.
-------------------
| Across The Desert |
-------------------
------------------------------------------
|Characters-Fei |
|Level-9 |
|Items-Eyeball |
|Enemies-Aveh Soldier,Sand Man,Sand Shark |
------------------------------------------
Fei is alone now so save your game. Then head west into the desert,
where you will see two gears jumping in the opposite direction. Follow
the gears as closely as possible, and continue in that direction until
you see a huge saucer like object above you. After that you will see
more gears to chase so follow them, until you see a couple of Soldiers
riding motorcycles. Fei will steal one of the soldier's bikes and after
riding a while he'll get surrounded by two gears. Citan will arrive in
Weltall, and shoot the two gears down. Fei will finally agree to jump
into Weltall and fight the two troopers. This is an easy fight so I
won't even cover it. Just use your X attacks, and Le |