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Capcom Vs SNK 2 PS2 PlayStation2 Playstation 2 PStwo

Capcom Vs SNK 2

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Review of Capcom Vs SNK 2

This is a continuation of a long tradition of 2-D fighter games. Capcom has added more characters to both theirs and SNKs lineup. So… how have they done? If you’ve played Street Fighter, or King of Fighters or, of course, Capcom vs. SNK, you are familiar with this genre. This is definitely a throwback or retro game. There is simplicity in the overall game. I was quite surprised that this required a DVD to pack all of the data on it.

Those who are more familiar with Tekken Tag or Dead or Alive will see the roots of those 3-D fighter games in this. Overall, the initial playability couldn’t be simpler, but the depth is most certainly there as well. The characters can only move towards/away from each other or up by jumping. The learning process is what special moves your character has and what special moves your opponent has. Then learning to use your moves and counter the other fighter. It’s all a matter of mashing the buttons until you settle on the combos that work. It seems that using the d-pad is more effective than the thumbstick, but they are interchangeable throughout the game, so no need to choose one or the other. The game turns off the vibration function by default. It is a matter of preference, but I found it better to play when it was turned on. Overall, the feel of the game is very campy. The whole experience, especially in arcade mode, makes you feel like you’re in a pizza place where one of the video games keeps screaming out to you to play. It is definitely Japanese campy. Kind of like the cartoons created in Japan with the English voice-overs.

Besides Arcade mode, which has three sub-modes of Ratio Match, 3-on-3 match and single match, there are the Vs. mode where it’s you vs an opponent, and Training mode which allows you to actually learn your character in a spar. The training mode would be better if there were a tutorial to allow you to learn special moves, etc. Ratio Match is where you keep fighting opponents until you are defeated. This depends on your health meter. Win the match and you get rewarded health back. 3-on-3 is still a one-on-one match, but with teams of three. The first team where all 3 are defeated loses. Vs. mode has the same three modes to choose from. In one-on-one matches and 3-on-3, the fights are best of three.

In each of these modes, you choose from one of six “grooves.” Three from Capcom characters and three from SNK characters. They are explained in the game features section. The only thing is you have a unique set of characters to choose from in each groove.

The graphics are good, but there is this overall simple theme to the screens. The theme of the game seems to be diamonds. All the selection screens have the faces or choices in a diamond. You have to navigate through the diamonds, not the typical up-down left-right choices. The background colors are a bit obnoxious, gold on black, which just screams retro. Where there are really good things about the graphics are in the fighting arenas. Your 2-D fighters fight against a 3-D backdrop of various parts of the world. In one, Holland, you see windmills spinning in the background as you fight—no interaction with the scenery, though. The characters are all generally line-drawn cartoonish characters. You’d expect them to be very limited in their movements at first after the initial animations, but they have very fluid movements and kick, jump, punch, etc. all very smoothly and like very well-drawn cartoons should. There is no noticeable polygon rendering of the characters, easier done when there are no surface maps that need to be rendered.

The sound overall is excellent. The voice-overs all add to the campyness of this game. They taunt you into playing and the characters all have their own unique voices. There is nothing spectacular or annoying about the sound track. It is good, but just there.

OUR PLEDGE: We promise that we have fully played 'Capcom Vs SNK 2' before writing this review. The scores given above are our honest opinion and were not influenced in any way by the manufacturer or distributor of the game.

This review was written by Tom Downey © Absolute PlayStation

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Capcom Vs SNK 2

CAPCOM VS SNK 2

Capcom Vs SNK 2 was created by Capcom and is a fighting game.

CAPCOM VS SNK 2 FEATURES:

Capcom vs SNK 2 allows players to choose between one of the six following fighting grooves:

Capcom Groove I - Players can use level 1-3 Super Combos, 'Air Block' and Counter attack to defeat their opponent. This groove is similar to the Capcom groove found in the original.

Capcom Groove 2 - Players can only use a level I super combo and their attack power does not increase by charging the 'Super Combo' gauge. The power of this groove is that it allows players to run and 'Counter Attack'.

Capcom Groove 3 - Players can only use a Level 3 super combo and cannot 'Guard Cancel', use a 'Rolling Get Up' or 'Air Block' in this groove. The advantage of this groove is the fact that players can use both 'Short Jump' and 'Parrying' to secure victory.

SNK Groove I - This groove is similar to the SNK groove found in the original. In this groove, when a character's vitality is lower than 15%, the player can use a Level I super combo limitlessly. The Level 3 super combo is available only when the character's vitality bar is less than 15% and their super combo gauge is full. While 'Guard Cancel' is not available, both 'Dodge' and 'Short Jump' can be used.

SNK Groove 2 - In this groove, players can use the Level I super combo in normal circumstances. When a player performs a 'Power Max', their attack power is increased by 20% and the level 3 super combo becomes available. 'Running', 'Safe Fall', 'Guard Cancel' and 'Short Jump' are all available to the player.

SNK Groove 3 - In this groove, when the super combo gauge is full, the character's attack power is increased by 35% and the maximum damage the character takes is decreased by 1/8. While only the level 3 super combo gauge is available, players can use 'Just Defense', 'Safe Fall' and 'Short Jump'.

CAPCOM VS SNK 2 OPTIONS:

• DVD Media
• 110 KBytes required on Memory card per save (min)
• Up to 2 Players (without Multi-tap2)
• Uses Dual Shock2 Pad Buttons
• Uses Dual Shock2 Pad Analog Sticks
• Uses Dual Shock2 Pad Vibration facility

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