Capcom Vs SNK 2
Review of Capcom Vs SNK 2
This is a continuation of a long tradition of 2-D fighter games. Capcom has added more characters to both theirs and SNKs lineup. So… how have they done? If you’ve played Street Fighter, or King of Fighters or, of course, Capcom vs. SNK, you are familiar with this genre. This is definitely a throwback or retro game. There is simplicity in the overall game. I was quite surprised that this required a DVD to pack all of the data on it.
Those who are more familiar with Tekken Tag or Dead or Alive will see the roots of those 3-D fighter games in this. Overall, the initial playability couldn’t be simpler, but the depth is most certainly there as well. The characters can only move towards/away from each other or up by jumping. The learning process is what special moves your character has and what special moves your opponent has. Then learning to use your moves and counter the other fighter. It’s all a matter of mashing the buttons until you settle on the combos that work. It seems that using the d-pad is more effective than the thumbstick, but they are interchangeable throughout the game, so no need to choose one or the other. The game turns off the vibration function by default. It is a matter of preference, but I found it better to play when it was turned on. Overall, the feel of the game is very campy. The whole experience, especially in arcade mode, makes you feel like you’re in a pizza place where one of the video games keeps screaming out to you to play. It is definitely Japanese campy. Kind of like the cartoons created in Japan with the English voice-overs.
Besides Arcade mode, which has three sub-modes of Ratio Match, 3-on-3 match and single match, there are the Vs. mode where it’s you vs an opponent, and Training mode which allows you to actually learn your character in a spar. The training mode would be better if there were a tutorial to allow you to learn special moves, etc. Ratio Match is where you keep fighting opponents until you are defeated. This depends on your health meter. Win the match and you get rewarded health back. 3-on-3 is still a one-on-one match, but with teams of three. The first team where all 3 are defeated loses. Vs. mode has the same three modes to choose from. In one-on-one matches and 3-on-3, the fights are best of three.
In each of these modes, you choose from one of six “grooves.” Three from Capcom characters and three from SNK characters. They are explained in the game features section. The only thing is you have a unique set of characters to choose from in each groove.
The graphics are good, but there is this overall simple theme to the screens. The theme of the game seems to be diamonds. All the selection screens have the faces or choices in a diamond. You have to navigate through the diamonds, not the typical up-down left-right choices. The background colors are a bit obnoxious, gold on black, which just screams retro. Where there are really good things about the graphics are in the fighting arenas. Your 2-D fighters fight against a 3-D backdrop of various parts of the world. In one, Holland, you see windmills spinning in the background as you fight—no interaction with the scenery, though. The characters are all generally line-drawn cartoonish characters. You’d expect them to be very limited in their movements at first after the initial animations, but they have very fluid movements and kick, jump, punch, etc. all very smoothly and like very well-drawn cartoons should. There is no noticeable polygon rendering of the characters, easier done when there are no surface maps that need to be rendered.
The sound overall is excellent. The voice-overs all add to the campyness of this game. They taunt you into playing and the characters all have their own unique voices. There is nothing spectacular or annoying about the sound track. It is good, but just there.
OUR PLEDGE: We promise that we have fully played 'Capcom Vs SNK 2' before writing this review. The scores given above are our honest opinion and were not influenced in any way by the manufacturer or distributor of the game.
This review was written by Tom Downey © Absolute PlayStation
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