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Has anyone, but myself, found the use of violence in games a little tired lately? I think I've seen every possible death scenario for any creature. Don't get me wrong... I like nothing better than to lay waste to some moronic AI in a TimeSplitters 2 deathmatch. But all games seem to have descended to a level of kill or be killed (in the most gruesome way). I'm no longer impressed by massive body counts. The Metal Gear Solid series helped a little with stealth, but then fell into the "kill'em all" for bosses. I'm really excited about Splinter Cell... But I won't hold my breath. Even Tony has issues, you fall, blood sprays everywhere. So tell me... What would you like to see in an action game (or any game) other than a high kill number and buckets of plasma? Or are you one of the "the more things change, the more they stay the same"? I'm not anti-violence, I'm just wondering if it's even possible to have a deep story game without death.
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