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Knockout Kings 2002 PS2 PlayStation2 Playstation 2 PStwo

Knockout Kings 2002

Knockout Kings 2002 images
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Review of Knockout Kings 2002

Not really sure what it is, but EA has such slow load times. Is it the fact that EA develops for multiple platforms? When you get past that little annoyance, you see that the graphics on this game have improved dramatically. Not only are the boxer’s movement’s fluid and natural, but the texturization of the skin and the shadow effects are fantastic. There are no noticeable polygon edging in the rendering of the characters, everything is silky smooth looking. They also do a fantastic job with the girls in bikinis who hold the next round placards. While the graphics are exceptional, there are a few problems that are notable. When there is a knockdown, there is, of course, a replay in slow motion. The replay sometimes shows the boxer’s glove passing through his opponent’s face rather than the hit and contact. Other times, it looks like a bad kung-fu movie with the blow never hitting the opponent. So…the replays have bad collision detection!!

Adding to the fun is the fact that playability is so easy and yet pretty sophisticated at the same time. As you’ve come to expect from EA, there is an easy set of basic moves that help you on your way. Then there are more difficult moves that you can add to the repertoire, as you get comfortable. There are even a few illegal moves that are in the arsenal. Be careful, it’s a quick way to get disqualified if you use it too much though. The referee doesn’t show up during the fight, but you hear him and see him only when the decision is announced (after another long load).

The game modes are simple. There is the quick-starting exhibition mode, which is one or two player, and tournament mode, which you compete in a single-elimination tournament. There is the career mode where you have a create-a-boxer feature that you can set your own attributes and compete against the full slate of boxers. This is where you can rise to the title of world champ.

Getting started is easy, just go to exhibition mode and select the boxers. The defaults are great to get started, but they turn off the health monitors, so you can pummel the living crap out of your opponent (or vice versa), but he keeps coming back after each knockdown. This can get fatiguing on you, as the player, since mashing the buttons over all those rounds gets pretty tough. Turn this on and then Butterball will fold up like a tent when Ali gives him the thrashing of his life (as he would have done in real life).

This is also beneficial when boxing another human player in head-to-head action. Otherwise you have to wait for the decision to say after nine knockdowns, you indeed are the winner.

The sound effects and controller feedback are both excellent. You feel the punishing blows to the body through the controller. The sounds of the hits are realistic. The ringside blow-by-blow could use a little improvement. Some of the canned phrases don’t fit what’s happening. You’ll be getting ready to put the other guy out and you hear the commentator’s state that your boxer is looking fatigued—huh?

OUR PLEDGE: We promise that we have fully played 'Knockout Kings 2002' before writing this review. The scores given above are our honest opinion and were not influenced in any way by the manufacturer or distributor of the game.

This review was written by Tom Downey © Absolute PlayStation

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Knockout Kings 2002

KNOCKOUT KINGS 2002

Knockout Kings 2002 was created by EA Sports and is a Sports Boxing game.

KNOCKOUT KINGS 2002 FEATURES:

Brand new game: The new engine increases the game's responsiveness and fluidity, boxers now move with the speed and agility of their real life counterparts.

Motion capture technology: Motion capture brings the boxers' movements to life. With the addition of hand animation and motion blending, the boxers have extremely fluid movements, bringing a whole new level of interaction and realism to the ring.

New graphics: the vastly improved boxer polygonal count makes for the most detailed boxers in the history of the franchise. 3D face mapping technology allows EA to record every feature on a boxers face and recreate them in the game.

Facial Animations: the addition of full facial animations lets the user see the facial contortions from devastating combos and lethal punches.

Health: Feel the difference, a heartbeat in the controller will deliver a signal to the user that he is in danger of being knocked out so he can box defensively or go for a quick Knockout.

Commentary: Exciting commentary and analysis from Larry Michael and Max Kellerman.

Referees: Mills Lane and Richard Steel to help keep things fair.

Ring announcements: Jimmy Lennon Jr.

Punch control: Enhanced punch control allows gainers to unleash lightning fast punch response on their opponent.

Soundtrack: New hip﷓hop soundtrack sets the tone as boxers enter the ring, and new sound effects brings the user out of the stands and into the ring as they hear not only the blows landed by the boxers, but also the cheers and taunts of the crowd.

10 Venues: Select from 10 different boxing venues including world famous arenas such as Caesar's Palace, and Wembley Arena.

Create-a-Player: Allows players to develop a fighter from scratch and bring him up through the ranks in the career mode to unify the belts of the Light﷓, Middle﷓, and Heavyweight divisions.

Multiplayer tournament mode: Go head﷓to﷓head with up to 8 players vying for the championship belt.

Taunting: Bring on the attitude with unique, boxer specific taunts to let your opponents know how little you respect them in the ring.

Al: Brand new artificial intelligence system based on volumes of data from boxing expert, Bert Sugar. Go up against the real fighting styles of Ali, Frazier, De La Hoya, Lewis and all other licensed boxers.

KNOCKOUT KINGS 2002 OPTIONS:

• CD Media
• 70 KBytes required on Memory card per save (min)
• Up to 2 Players (without Multi-tap2)
• Uses Dual Shock2 Pad Buttons
• Uses Dual Shock2 Pad Analog Sticks
• Uses Dual Shock2 Pad Vibration facility

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