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NFL Quarterback Club 2002 PS2 PlayStation2 Playstation 2 PStwo

NFL Quarterback Club 2002

NFL Quarterback Club 2002 images
more NFL Quarterback Club 2002 game images below
more NFL Quarterback Club 2002 game images below
more NFL Quarterback Club 2002 game images below
more NFL Quarterback Club 2002 game images below
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Review of NFL Quarterback Club 2002

Let’s face it, for the most part the graphics are always what is noticed first when loading any new PS2 game. The graphics in NFL QB Club 2002 are good for a first-gen PS2 game, but we are starting to see second-gen games and so the polygon roughness in this title become that much more noticeable. Plus we have Madden 2002 to compare this against and yikes…it just doesn’t seem fair. One other item of note is the player movement…it is very stiff and robot-like with seemingly little momentum or physics base in sight. There is no animation of the players or typical movements at the end of plays either. Other recent football games (again, Madden) have much more fluid motion than this. The background / stadium graphics are, however, excellent. The different playing surfaces are noticeable (grass vs turf) and the players don’t seem to ‘float’ over the field as I’ve seen in other games.

Playability is about the same as you could expect in any football game out today. One thing that is missing is the automatic selection of punt/kick in 4th down situations. If you’re not paying attention, you could end up picking a pass play at 4th and long, that’s simply a feature of the AI/menu engine, which could be bolstered. Another area that is a bit lacking is in play selection. Rather than having three plays (with formations) to view and scroll through, you have to scroll through each play individually, to see the patterns. Also, you have to drill down through two menus to get to the play you want…and the clock is ticking….

One bright spot in this game is the Quarterback Challenge. If you’ve seen the ESPN QB challenge in the off-season, you know what to expect. Basically, it’s a quarterback skills challenge that allows you to control up to eight QB’s at once. It’s a fun change from the standard gameplay of NFL head to head matchups. There is a distance and accuracy portion that uses the same meter that the kicker uses for kickoffs/field goals. It is not easy to master and tends to be very sensitive. I think there might be some analog button reaction here, but no word in the manual if this is true.

The sound effects are adequate and nothing really special either way. The play-by-play announcing is good and there is enough variety in the comments of the announcers that keep things from being repetitive. The crowd noises are realistic and even respond to when your defensive player raises his hands for the crowd.

OUR PLEDGE: We promise that we have fully played 'NFL Quarterback Club 2002' before writing this review. The scores given above are our honest opinion and were not influenced in any way by the manufacturer or distributor of the game.

This review was written by Tom Downey © Absolute PlayStation

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NFL Quarterback Club 2002


NFL Quarterback Club 2002 was created by Acclaim and is a Sports USA_Football game.


Return of the NFL Quarterback Challenge mode, featuring 4 head-to-head events: Speed and Mobility, Accuracy, Long Distance Throw and Read & Recognition.

Play as active or retired Quarterbacks in Challenge Mode or create your own QB.

Unlock retired greats like John Elway, Dan Marino, Steve Young, Jim Kelly and Phil Simms by winning QB Challenge events and adding them to your team rosters.

All 31 NFL clubs and over 1500 NFL players.

All 31 NFL stadiums beautifully rendered with animated crowds and real time field deterioration.

Play by Play from Kevin Harlan and color calls from Bill Maas.

TV style presentation for tight gameplay and player close-ups.

Player models feature blinking eyes, jaw motions, facial expressions and removable helmets.

Over 1500 all new motion captured animations like wrap tackles and player celebrations.

Real life player face textures for over 350 star players.

Sideline action features players and coaches interacting.

Player injuries, penalties and weather conditions affect season play and individual player performance.

5 modes of play: Season, Exhibition, Challenge Mode, Playoffs, and Pro Bowl.


• CD Media
• 1255 KBytes required on Memory card per save (min)
• Up to 2 Players (without Multi-tap2)
• Up to 4 Players (with Multi-tap2)
• Uses Dual Shock2 Pad Buttons
• Uses Dual Shock2 Pad Analog Sticks
• Uses Dual Shock2 Pad Vibration facility

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