
10-02-2001, 02:36 AM
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By getting a running start you should be able to just jump the gap.After urging Yorda to do the same.Drop down and follow the path to a rather precarious drop-off.Leave Yorda behind for the moment and jump to the rail.Go hand over hand to the right and you will eventually find a lever in a circular turret.Pull it once to raise up a crate nearby Yorda.Return to it and get her to jump onto it with you.Then go back to the lever and pull it again-this will bring the crate around and up.
This should give you a pretty good start in this level.If you need any more pointers here just leave a post here-I'm checking the forums every day,so I'll see it eventually. |