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Old 02-09-2007, 08:19 AM
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jay290783 jay290783 is offline
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Arrow FFXII Mini-Walkthrough (part 3)

...and we FINALLY have the last part of this, now not so mini, mini-walkthrough.
Jay


~~ Hall of Shadowlight ~~

++++++++++++++++++++++++++++ B O S S B A T T L E +++++++++++++++++++++++++++++

+-------------------------------------+---+-----------------------------------+
| Lv 38 | Ahriman | | Lv 37 | Ahriman (Image) |
|=====================================| |===================================|
| HP: 62149 | Weak: Light | Abs: Dark | | HP: 700 | Weak: Light | Abs: Dark |
|-------------------------------------| |-----------------------------------|
| Exp: 0 | Steal: Death Powder, | | Exp: 0 | Steal: same as Ahriman |
| LP: 28 | Maduin Gear, Sky Jewel | | LP: 0 | |
+-------------------------------------+ +-----------------------------------+
| Recommended Level: 37 - 40 |
+-----------------------------------------------------------------------------+

This boss isn't really too bad, but +-----------------------------------------+
that's not to say that he can't get | Recommended Gambits |
the best of you later into the |=========================================|
battle. He will start out by | Ally: any (>) Raise |
mainly casting Doom and elemental | Ally: HP < 50% (>) Curaga |
magicks on your party. Have a | Ally: any (>) Poisona |
gambit set up to throw a Remedy (if | Ally: any (>) Esuna |
you have unlocked Remedy Lore 3 on | Ally: any (>) Remedy |
the License Board) and it will cure | Foe: HP < 1,000 (>) Bio |
Doom. Otherwise, you will have to | Foe: party leader's target (>) Attack |
let Doom run its course and revive +-----------------------------------------+
the character after the countdown.
Make sure to have Remedy set up below Poisona and Esuna if you use both of the
gambits on one character so you won't be curing a simple poison with a Rememdy.
Speaking of Poison, I would set an extra gambit to cure poison by itself since
he will inflict your party members with it a bunch - make sure to set it above
Esuna on the gambit list. It would be a good idea to have your party members
equipped with Jackboots for when he starts to cast Immobilizega. Normal
attacks should work fine throughout the battle while attacking him, just don't
equip a weapon that has the element of dark of you will only give him life.
Keep in mind that you can actually attack him with Cure spells in this fight
since he is undead. Have one of your magick users toss Curaga or Potions at
him to damamge him even more at the beginning of the battle.

He will eventually teleport away from your party and make a separate image of
himself. Try to get rid of the image if at all possible since it will act on
its on just like a separate Ahriman, and just like a separate Ahriman, you can
also steal from the images! He can make up to six images so you may be
fighting up to seven Ahrimans by the end of the battle. Have a gambit set to
where a party member will cast Bio on an image and this will likely kill them
all with one casting. Since all of their HP is less than 1,000 set up a "Foe:
HP < 1,000 (>) Bio" gambit to quickly kill them off. The main annoyance of
this fight is his use of Confuse (Phantasmal Gaze) toward the end since it
tends to hit every party member that is close to him. Make sure to have one
character equipped with a long distance weapon so they will not be affected by
the Confuse spell and have them set with an Esuna gambit. He will also start
to attack with Maser Eye shortly before falling - this attack will take off
about 1500 HP per hit. Try to finish him off with a Quickening when his life
is down to about 25% HP and you won't have to worry about Maser Eye.

++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++

Open the three treasure chests found around the room after the battle then exit
through the east door. One of the chests will have an Elixer for sure!

~~ Temptation Eluded ~~

Some programmer has been very dirty! There is a trap right at your feet as you
come through the entrance door of this area. Make sure to have Libra setup
then carfully move agains the east wall. There's plenty more traps up the path
as well. More Strikers and Imps will be lurking up ahead. In the big room,
open the chest to the side for some possible extra gambits then go down the
tunnel to the west for an extra chest.

~~ Chosen Path ~~

Climb up the hill to find a lift at the top. Activate the lift with the
Disused Pedestal. You'll arrive in the Skybent Chamber after the cutscene.
Turn around to find a much needed orange save point! Exit via the door to the
north to enter Old Archades.
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