
09-17-2007, 02:14 PM
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 | God Squad | | Join Date: Apr 2000 Location: PEI, Canada
Posts: 6,694
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Re: Help with BLACK This check list may help you out. Quote:
1 - Move forward to the open field and shoot the car
2 - Look to the right and shoot the explosive
3 - Look to the left and shoot the explosive
4 - Continue forward and shoot the explosive in front of the house
5 - Look to left side of the house for another explosive
6 - Enter the house and go into the basement for a safe
7 - Go back up and climb the stairs for an Intel. Exit the building and
continue foward past the first checkpoint and into the next big open
field
Checkpoint
8 - At the entrance to the open field, move forward a little on the little
path on the ground to see an explosive ahead of you
9 - Turn left and follow the central path towards the bridge that you see
ahead. As you're nearing the bridge, look to your left for an explosive
leaning on a fence
10 - Now look to the right for another one
11 - Get onto the bridge and look ahead for explosives at the base of a
monument thing
12 - On either side of the bridge are two buildings. Go behind the
cylindrical one on the left of the bridge to find a small shed with
the hidden M203
13 - Also in the shed is a safe
14 - Head back to the monument mentioned in objective 11. Behind it is a car
15 - Enter the building here and blow up the first door with a grenade.
In the process, a blackmail should also be destroyed. If you knocked
down the door with regular gun fire instead of a grenade, the blackmail
safe is under the house after objective 16
16 - Move to the back of the house and grab the Intel on the cabinet before
dropping down
Checkpoint
17 - Follow the underground path until you come outside. Outside, keep
following the path. At the first right turn, kill the RPG guy in the
far building
18 - Continue on the path and under a small tunnel. Outside, kill the RPG
guy that's far ahead and a little to the left
19 - Once the enemies start appearing again, look to the left and far ahead
at the building with the pink roof. It has another RPG guy
20 - Okay, this area is pretty big so bare with me. From the small tunnel
that you emerged from, the path branches in three directions. Take the
left one and head towards the build with the pink roof mentioned
earlier. Inside, you will find an Intel
21 - Coming out that building, head left and up the slope to encounter an
RGP guy straight ahead
22 - Enter the hole in the building to your left and climb the first set of
stairs. Next to the second set of stairs is a blackmail briefcase
23 - Climb the second set and go to the right to find a set of stairs going
down. Take the Intel on the wall behind the stairs before going down
Checkpoint
24 - Continue on and you'll soon drop down to the ground floor. Keep going
forward and you shouldn't miss the Recon under the table
25 - Continue on outside and follow the one-way path. Once this path ends
as it meets another one, turn right and shoot the RPG guy ahead and
above
26 - Keep going further and there'll be another RGP guy to your right high
atop a building
27 - Head inside the hole into the building in front of you. Here, take the
Intel
28 - Also shoot the Blackmail briefcase under the table
29 - Head back out and turn left to continue on until you reach a huge open
field. To your left should be an RPG guy in a building with a pink roof
30 - After killing enough enemies, an RPG guy should appear in the buildings
a little to left
31 - Directly opposite those buildings is the last RPG guy
32 - In the middle of the battlefield, is structure that stands out. Shoot it
33 - Push on straight ahead towards the exit of the level. Just before the
bunker at the exit are some explosives in plain sight
34 - Blow up the explosives behind the bunker for your last objective
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