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Old 01-23-2008, 12:31 PM
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MCWHAMMER MCWHAMMER is offline
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Join Date: Jan 2007
Location: Denver, N.C.
Posts: 670
Default Re: Burnout: Paradise Comments

Just picked her up yesterday.

Early impressions, I will come back in a couple days with a more thorough impression.

Pros so far:

1) I LOVE the idea of "snapshotting" someone right after you destroy their car. It is so funny. Yesterday I took down a guy online, and his picture came up. He was sitting on a massive couch and he had his arms out like "What the heck man?!" The best part is that it saves the images of your taken down opponents, and I'm assuming you can save them to your hard drive and export them to the web. If so, I am going to post some of my favorite take down pictures right here .

2) The game runs excellently. I am amazed that you can go so fast, yet everything is very visible. They didn't go too Need For Speedy on it, and blur everything making it impossible to see. Everything is crisp. Also, it may just be me, but I think the retail version looks slightly better than the demo version. The demo might be a couple months older than the finished copy.

3) I don't know if it was in the most recent Burnout's, but I like that when you see another racer in offline mode with a car you want, you can chase him down, take him out, and it sends his car to your garage. Pretty cool.

Some cons I have run into:

1) Seems like you're forced to learn the layout of the city. In a few races I have attempted, if you take 1 wrong turn, you could be going in the complete wrong direction, with no way to get off of the highway you are on. Thus, all the other cars (in offline mode) go the correct way, and you just drive forever in last place.

2) If you go online, if you invite a friend into your map, you have no idea where he is. You basically have to ask him over the headset "What side of the city are you on? Mountains, city, where about?" I haven't learned the map yet either. I tried bringing up the full screen map in the pause menu, but it only seems to show your car. And the mini map (Like GTA style map) in the screen corner only shows a couple miles in a circle around you, so it is very hard to locate your friend.

If there is more people in your game, it's less of a problem, but it is still a problem, because it seems like you drive forever just to find another racer.

3) Showtime mode is pretty silly. If you've played "Pain", it's like that with cars (With Pain, there is more of a purpose... barely ). Your car turns into a bouncy ball, and you can control where it lands, trying to aim for other vehicles and rack up points. I don't even know what happens if you get a high score in showtime mode, I guess you just are listed as the high-score holder. It's just kind of mindless.

More impressions to come, like I said. Hopefully some of you picked up the game, I'd like to play you online, I haven't seen any of you on there yet. Just make sure to wear headset and use an Eyetoy if you have one (I have a PS2 eyetoy, works fine. Just a little grainy). Without a headset it'd be hard to locate you on the map.

* Thought of one more thing. As I mentioned to Lyndon, the demo does Burnout a great disservice. By sectioning off such a small portion of the city, disallowing the use of many intersections to test the different play modes out, allowing only one car, etc., despite what they say, the demo didn't cut it. I can safely say that the game makes up for the shoddy demo. It's been said in the past "You can't make a demo for an open-world game". Well, at least they tried Uncharted ended up being the same way. The demo doesn't show half of what you get to do. I feel sorry for people who picked up "Assassin's Load Time" instead of Uncharted. Uncharted pulls off the "freerunning" aspect much better than Ubisoft ever could, and without playing it, you wouldn't know that. But look which one makes more money. Sony/Naughty Dog should have advertised the gameplay of Uncharted better than just the short demo...*

Last edited by MCWHAMMER : 01-23-2008 at 06:12 PM.
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