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  #1  
Old 01-14-2007, 10:18 AM
echo19 echo19 is offline
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Unhappy FF12 Help

Im stuck in Silikawood. I know I need to talk to the moogle boss and get the 9 apprentices but know moogles appear on my map. Ive been to EVERY hut but they all say no one appears to be home. What am I doing wrong?
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  #2  
Old 01-14-2007, 11:36 AM
Jim B STAFF's Avatar
Jim B STAFF Jim B STAFF is offline
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Default Re: Final Fantasy 12 - guide to the Salikawood

Echo, here is a guide to The Salikawood in FF12 for the playstation2


The Wyldhares can cure you if you don't attack 'em. They also drop
Magoroku two-hand katanas (Attack: 62) if you chain 'em enough.

[THE OMEN-SPUR]

Simple, straightforward path to the northern exit. Try not to get
everyone Silenced by the Pumpkin Heads, or Confused, which is the
status inflicted by their physical attacks. -__-

[PATH OF HOURS]

This is the outpost that Fran talked about. Save, talk to the
layabouts, learn that the hunter dropped his map somewhere, leave.

[TRUNKWALL ROAD]

Up ahead, take the right (east) path and keep following it to find
the Salikawood's map urn. Inspect the map now. To the far east, you
can find the exit to the Phon Coast.

Anyway, the shortest route from Trunkwall Road is taking the east
exit of the maze into...

[DIVERGING WAY]

As you enter, the path diverges, side by side. Take the ramp which
brings you up to the second main part of the area. Make your way
east until you get to a bough with a long groove in it. Take it
northwest to the exit.

[QUIETENED TRACE]

The last moogle is here, and warns of bombs along the eastern path.
And boy is he right. To prepare for the battle ahead, equip Fire
Shields to all applicable characters -- both can be bought at Mt.
Bur-Omisace (to name one place).

[GRAND BOWER]

Broken bridge, big bomb...

o-----------------o----------o------------o---------------o
| BOSS: King Bomb | HP: ???? | Weak: ---- | IMMUNE: Blind |
o-----------------o----------o------------o---------------o

NOTE: Using the Nihopalaoa accessory with a Vaccine/Remedy can
put Disease status on the boss, making Renew do nothing!

YOU CAN RUN AWAY FROM THIS BATTLE! It's not immediately imperative
that you proceed this way. Make sure you come into battle with a
full Shell on, too.

As soon as you enter, gun to put Silence and Slow on the King Bomb.
The regular bombs are easier to deal with once you have the Flame
Shields, but should the King Bomb call for Mass-Destruct, manually
move all of your characters away from the bombs so they don't get
caught in the blast; the mini-bombs quit moving when they have to
Self-Destruct.

One attack you'll have to continually deal with is Renew, which
makes the King Bomb's HP restore to full. Wait for it to use it,
then unleash your summons. ONLY SUMMON IF IT IS SLOWED! Belias can
absorb fire-elemental attacks, so leading off with him isn't a bad
idea; just make sure you dismiss before he does his fire-elemental
super attack. If you orchestrate the summons, you might be able to
pull it off at a lower level; should you be unable to beat it at
your current state, no biggie. This doesn't have to be done right
away.

Whether you choose to fight it or flee from it, make your way east.

[LIVING CHASM]

There is a carpenter moogle here who needs you to find his missing
apprentices (x9) before the road to Phon Coast is opened. Where are
they, you ask? Well, they're the layabouts around the forest. Find
them in Trunkwall Road, Path of Hours, and Garden of Decay to send
'em scurrying back to the foreman. Talk to the boss once the gate's
functional to get [QUASIMODO BOOTS] as a token of appreciation. Go
east into...
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  #3  
Old 01-14-2007, 12:25 PM
echo19 echo19 is offline
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Default Re: FF12 Help

ive done all this gone every where no moogles except for the overseer, gate still not open
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  #4  
Old 01-14-2007, 12:45 PM
Jim B STAFF's Avatar
Jim B STAFF Jim B STAFF is offline
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Default Re: FFXII moogle Help - PS2

No problem echo, here is some more detailed information on how to find those moogles in FFXII

In the far northwest walk up to the Moogle Boss by the gate and speak with him.
It seems he needs to get his moogle workers back to complete the gate so access
to the Phon Coast can be granted and that just so happens to be where your
party's headed. A moogle counter will appear on the right hand side of the
screen letting you know how many moogles need to be found. Open your map to
find several exclamation points highlited on your map - these are the locations
of the moogle in the bungalows throughout the Salikawood. Go to each of those
areas and talk to the moogles to get them to head back to the Moogle Boss.

Trunkwall Road (middle) - 2 moogles
Garden of Decay (west) - 4 moogles
Path of Hours (north) - 3 moogles

The last set of moogles will give you an option to follow them to the gate.
The gate will open up and your party will be free to go to the Phon Coast. Be
sure to talk to the Boss Moogle along the way to get a free pair of ++QUASIMODO
BOOTS++.
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  #5  
Old 01-14-2007, 02:54 PM
echo19 echo19 is offline
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Default Re: FF12 Help

no counter or exclamation points appear. I know all this its like my game has a glitch or something ive gone to those three places found the huts and they all say no one seems to be home. The moogle boss tells me that he came with his 9 apprentices and that if i want to go through the gate i have to wait till they are done. Then i can get him to tell me why they are building the gate but thats it. ive killed the king bomb been to the other two places past the king bomb but then had to run away. but that seems like all i can do. ive been going in circles for about twenty hours now.

Last edited by echo19 : 01-14-2007 at 03:29 PM.
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  #6  
Old 01-14-2007, 04:50 PM
Mike C STAFF's Avatar
Mike C STAFF Mike C STAFF is offline
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Default Re: FF12 Help

That is odd. When I went through this area there were exclamation points shown on my map. This must be a bug or glitch. I'll do some searching to see if others have had this problem and any fixes that there might be.
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  #7  
Old 01-14-2007, 05:20 PM
echo19 echo19 is offline
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Default Re: FF12 Help

thanks this is driving me nuts
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  #8  
Old 01-17-2007, 04:06 AM
echo19 echo19 is offline
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Default Re: FF12 Help

Any idea yet what is wrong?
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  #9  
Old 01-26-2007, 05:14 PM
extrusio extrusio is offline
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Default Re: FF12 Help

echo isn't the only one having the problem

i know i have to get through that gate to move forward in the game.
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  #10  
Old 01-29-2007, 08:06 PM
Mike C STAFF's Avatar
Mike C STAFF Mike C STAFF is offline
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Default Re: FF12 Help

I have searched, but haven't found anything. Maybe you could call Square's help hotline and inform them of your situation.
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  #11  
Old 04-04-2008, 06:10 AM
rick25sandi rick25sandi is offline
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Talking Re: FF12 Help

did anyone find out why the moogles never appeared in the salikawood. i did everything in the walkthrough and still no moogles. i have spoken with square-enix and they say there is no glitch in the game. i have gone back and retried and still no moogles appear. this is driving us crazy
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  #12  
Old 04-06-2008, 09:38 AM
deadmandan deadmandan is offline
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Default Re: FF12 Help

yeah i just got the same thing, did this before and the moogles were there now there not. so weird gonna save and reset see if that works but odd that it wouldnt show up
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  #13  
Old 04-06-2008, 10:52 AM
deadmandan deadmandan is offline
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Default Re: FF12 Help

found out, if you didnt fight the judge in mt buromisase or however its spelled than they havent gone on their break yet. go back and fight him and they will show up
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  #14  
Old 07-28-2008, 08:09 AM
btlincec btlincec is offline
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Default Re: FF12 Help

I know the last post on this was sometime ago, but I ran into the same problem. I went back and redefeated Judge Bergan. The only thing I did different than the story line was use the Stone of the Condemner right after I got out of the Bergan Boss fight. I spoke with the monks outside again and they said the same thing as when you first come out of the stilshrine. So there is a little help if anyone comes across this again.
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