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  #1  
Old 03-21-2008, 05:11 PM
julio eduardo castro julio eduardo castro is offline
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hi everyone . about three weeks ago i returned from irak where i got the ps2 and socom navy seals game right now im on RnR and I just have one question in one mission the one in trkmenistan i get to mr pickle and all but cant seem to find a way to destroy the chopper how can i do that thank you anyone with the answer
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  #2  
Old 03-21-2008, 06:38 PM
sfjp@hotmail.co.uk's Avatar
sfjp@hotmail.co.uk sfjp@hotmail.co.uk is offline
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Default Re: hi

what reg you serve in, i was in the REME my self till got 204'd "medical discharge" goin back soon hopefully.
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Old 03-21-2008, 07:29 PM
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Melinda S STAFF Melinda S STAFF is offline
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Default Re: hi

Hello Julio! Welcome to Absolute Playstation!

Here is all the information I could find you about your troubling mission in trkministan. Hope it helps out. If it doesn't, let me know and I'll try to find something else.

Take care!
Melinda


Objectives
-=-=-=-=-=-

o Infiltrate Prison
Explosive Diversion
Disable Generator
o Release Informant
o Extract Informant

Added Objectives
-=-=-=-=-=-=-=-=-

o Acquire Map
Secure Informant
o Recon Encampment


Mission Failures
-=-=-=-=-=-=-=-=-

* Pickle gets killed by you or the enemy.
* Explosive Diversion
Heavy gunfire breaks out before you set the charges, or the alarms sound.
* Secure Informant
You acquire the map and destroy the chopper before securing him in a safe
place.
* Recon Encampment
You do not use the NVGs to scout the encampment. You kill all the sentries.


- INFILTRATE PRISON -

Welcome to Turkmenistan, where if the hot desert doesn't get you, the cold,
unforgiving nights will. Mr. Pickle, our key informant, has been captured by
Mullah's men. He is now incarcerated in a former Soviet Detention Center
isolated in the middle of the Gagagne Desert. The now decrepit compound
serves as an adequate prison, walled by high granite rock. Escape is nearly
impossible. However, encroaching its sordid soil is like a walk in the park
for a trained SEAL soldier, such as yourself. The main entrance is barred
shut. It appears as though the only way to get in is to climb the wall at Nav
Point Delta. There, you will find a dirt mound that will help boost you over
the wall. Alright, let's get cracking.

Your team will drop behind two Sadikahu men. Move around the boulder to the
other side and dispatch these guys. The rest of the area before the bridge is
clear. This special mission dictates absolute stealth, so maintain a low
profile at all time (or at least until you reach the prison). If you alert
anyone to your presence before reaching the generator, the alarm will sound.
You'll know what will ensue when that happens. We can't afford to blow our
cover before we deactivate the generator. Following the tire tracks and
crossing the bridge isn't a good way to begin this mission. Instead, head to
the far right, where you will find a path leading down to an area below the
bridge.

On the way down, quietly remove the area guard. Sometimes he will be walking
down the path on the opposite side, other times he will be very near. Then
eliminate the one or two guards on higher ground, near the bridge. Stay out
of the lights. When the coast is clear, take the opposite ramp to the top.
Neutralize the guard nearby. This guard may be at different locations each
time you play.

This area is where you can easily expose your presence to the enemy. There
are guards, who have clear views of the area inside and outside the prison.
Stay out of their field of vision. You must stealth to Nav Point Delta. No
careless acts here; use your NVGs to scout the area frequently. Use the many
rocks strewn across the sand to keep yourself hidden, and peek around to
eliminate the guards in the watch towers. You can hug the prison walls and
sneak under their noses, or by moving from boulder to boulder when it's safe
to do so.

When you reach Nav Point Delta undetected, head over to Nav Point Charlie. At
Nav Point Charlie, you'll find a crack, weathered by old age, in the wall.
Placing a satchel in front of it and blowing it up provides the perfect
diversion. Plant a satchel when prompted and dash back to Nav Point Delta.
You have about 30 seconds to get there before the satchel detonates. That's
ample time for you to drag your butt back there.

Hop on the mound, wait for the explosion and climb over the wall. See the
generator? It's just to your right. Head on over to it and cut off the power
[Disable Generator]. This will disable the alarms. At this point, you will
have also successfully infiltrated the prison. Alternatively, you can have
Bravo hold their positions outside the prison walls. This might boost your
success rate of survival, as I found that my biggest problem had been keeping
my teammates alive (thanks to those grenade launcher-toting scum). Once you
have cleared the area yourself (along with Boomer), you can call Bravo back
to your position. You won't complete the Infiltrate Prison objective until
your whole team sets foot in the prison.

Your unexpected arrival might cause most of the prison guards to assemble at
your position. You have to be careful not to excite these men because they
can launch grenades. Just be sure you nail EVERY sentry you can sight. Don't
allow them to stop and fire. You may regret it, as some of them are
brandishing the all-purpose MGL, a weapon that can decimate your team. There
should be one of these guys who will come from somewhere behind the watch
tower near the Generator. I think there are three guys with MGLs. You won't
be able to carry out this mission peacefully with their roaming freely around
the prison. Hunt them down before anything else.

- RELEASE INFORMANT -

Time is essence. If you let the Hind helicopter return to the base, you will
have double the trouble. When it appears, you will have to shoot it out of
the sky, or you won't be able to move around the base without getting impaled
by a barrage of its bullets. That's not the hard part. The hard part is
actually seeing the damned chopper, as it practically blends in with the
color of the night sky. Oh, trying to shoot it also contributes to a nervous
breakdown. The Hind's time of arrival depends on when/if you have alerted the
alarm and how much time you squander after that. The strategy on dealing with
the Hind is discussed in the coming paragraphs.

Mr. Pickle is being held in one of the cells inside the Cell Block. There are
two guards who occupy the Cell Block. Toss a grenade in there to take care of
them. Then pick off the survivors. Mr. Pickle is always located in a
different cell each time you play the mission. Search each cell until you
find him. Once you do, you will be given a new primary objective. Of course,
you will gladly accept it. Apparently, the terrorists have confiscated
Pickle's precious map and stored it in the Armory. Pickle wants you to
retrieve that map. It contains the Intel you need. Restrain him, and ask him
to Follow.

- ACQUIRE MAP -

Before you storm off to the Armory to retrieve the map, you need to establish
a safehouse in which Pickle will be placed. Confer with your common sense.
Once you've located a safe place, in which Pickle could lie low, order Bravo
to Cover Area by pointing your crosshairs at the ground, in front of a
doorway. Naturally, for this to work effectively, the building needs to have
only ONE entrance. Pickle is in good hands; he should be safe for the time
being [Secure Informant].

The Armory is located in the back of the prison. There is a single sentry on
the roof of the lower building. Take him out on your way to the doorway. At
this point, your field advisor will probably inform you that the Hind has
deviated from its normal route. Once you receive this first warning, it won't
be long before HQ announces the imminent arrival of the Hind. No matter what
you do, it would only be a matter of time before the Hind would be
hightailing back to the base.

One or two guards will occupy some rooms of the armory, but they won't deter
you from obtaining what is rightfully yours, or rather Mr. Pickle's. The map
could be lying on the table of one of two rooms. The one downstairs, or the
one upstairs. It might relocate each time you repeat the mission. Grab it
quickly and run. While you were in the Amory scouring for the map, the Hind
has made good progress on its return to the base. By the time you leave,
you'll have exactly one minute before the Hind finally reaches your position
(this event can happen at anytime).

You're its main target, so keep your teammates indoors. Luckily, it's an old
chopper, so taking it down with normal firepower isn't absurd as it sounds.
First off, you need the right weapon. I found the AKS-74 to work adequately.
Set the weapon's fire mode to AUTO with more than three magazines handy.
That's more than enough to stave off this threat. NOTE: Do NOT use the MGL!
It does not fire straight into a target; it instead flies in an arc
trajectory, making this weapon completely USELESS against an airborne target!

The following is entirely my own experience of the predicament: I found the
Armory to be quite useful against the chopper's assault. The main problem
with the Hind is that it sometimes won't show itself. It will shoot from
afar. If the chopper won't appear, you will have to lure it out by staying
out in the open long enough. In order for any strategy to work, you have to
be able to "hear" the chopper at all times. If you don't "hear" it, but only
hear repeated gunfire, start the mission over. You will get NO WHERE. I think
a good way to keep the chopper out and visible is to use Boomer as bait. You
see, in my game, Boomer was "stuck" in a watch tower, so the chopper targeted
him first. As soon as it killed him, it came after me.

Anyway, I stood near the doorway of the second floor, next to the desk from
which I retrieved the map (well, this desk is one of the desks on which you
can find the map). I stuck with this doorway because the top of the doorframe
was my life-saver; it absorbed most of the attacks the Hind tried to dish
out. When the Hind arrived, it hovered somewhere in front of me. So I
splurged all the bullets I had (I emptied about two magazines). This prodded
the Hind to retaliate, of course. So I withdrew into the room to protect
myself. Once the fire died down, I went back outside to continue my attacks.
(Bear in mind that a single, curious sentry may come your way, so be sure you
don't get surprised by him and allow him to fire a shot at point blank.)

Sometimes, the Hind might be circling the sky behind you, so you will have to
wait for it to get in your line of sight. And also, most importantly, you
must ALWAYS, ALWAYS have your NVGs equipped. Or you won't be able to see the
Hind so easily. Anyway, once you've dealt enough damage, it will falter and
lose control. Slowly, it will descend and crash into the canyon. Whew. (As an
alternate strategy, you could use the Cell Block as your fort. It didn't work
for me, but who knows--it may work for you.)

Once the chopper is destroyed, you will be presented with yet another new
objective.

- EXTRACT INFORMANT -

We need to transport Pickle to the extraction point for a safe pick-up. Take
a look at your TACMAP and study it. Imagine how perilous the path to the
finish line is going to be. We need to protect Pickle at all costs. Even
before that, we need to find a way to leave the prison, as the extraction
point is outside its walls. There are two methods of egress. You could leave
through the front gate, which can be opened by pulling the lever on the side.
The other way is to crawl through the hole you created when you executed an
"explosive diversion". NOTE: If you weren't able to complete objective
Explosive Diversion, you can still plant a satchel and blow a hole in the
wall.

I feel the hole is the way to go because the path from there to Nav Point
Foxtrot is free of enemy sentries. If you go through the front entrance,
chances are you will encounter some hostility and jeopardize Pickle's life.
So head on over to Nav Point Charlie.

At Nav Point Foxtrot, ask everyone to stay in position, while you climb the
waist-height ledge to scout ahead. At the edge, you will be overlooking the
enemy encampment. Stay hidden in the bushes as you use your NVGs to look
around the base below you. You should be able to see at least three sentries
[Recon Encampment]. Once the game has confirmed your completion of this
objective, head down the slope to the compound and eliminate all the
terrorists. Please be careful! There are a slew of enemies here, so try to
pick off all the ones you can from the ledge. Then move down to the middle
path and stay among the cluster of grass with your NVGs equipped. From there,
eliminate any guys that approach you.

Carefully enter the encampment when you're confident most of the threat has
been eliminated. A stone structure lies ahead, under which you have to pass.
On top of it are a few sniper sentries. Neutralize these pipsqueaks before
you escort Pickle to the extraction point. Once the entire compound is clear,
it will be a merry trip the rest of the way. Mission accomplished!
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  #4  
Old 03-22-2008, 03:09 PM
julio eduardo castro julio eduardo castro is offline
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Posts: 3
Default Re: hi

thank you very much ill try again its just very frustrating I havent been able to destroy the chopper
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  #5  
Old 03-22-2008, 03:14 PM
julio eduardo castro julio eduardo castro is offline
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Default Re: hi

Quote:
Originally Posted by sfjp@hotmail.co.uk View Post
what reg you serve in, i was in the REME my self till got 204'd "medical discharge" goin back soon hopefully.
I am enlisted in the salvadorian army im airborne and I went to irak with the cuscatlan battalion wich is the one my country sends and I was in al kut for seven months and im also planning on going with the battalions 11 rotation again
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  #6  
Old 03-23-2008, 02:56 AM
shaddow's Avatar
shaddow shaddow is offline
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Default Re: hi

Welcome to Api, Julio! I see one of our staff have helped you! Any questions you want answered, they'll help you (as you've noticed). Enjoy your stay!
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