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| This is a bit of a follow-up to what was previously reported here. Micheal Blank, a producer at EA Canada, recently had an interview with IGN talking about Fight Night Round 3 for the PlayStation 3 and some of the new features within. The 2 new features talked about are the Get In The Ring mode and the ESPN Integration package. With Get In The Ring mode players will see the action through their selected boxer's eyes. What makes this remarkable is the amount of realism: "What makes it so powerful and exciting is that the experience changes as the boxer's health deteriorates. We've captured the sensation and feel of taking punches by implementing a number of different effects such as ear ringing, simulated loss of hearing, and restricted vision that mimics the effects of eye swelling and damage as well as flashes of bright light, color shifts and blur to give players that sense and feeling of getting punched," says Michael Blank. This game mode is geared mainly toward songle player but 2 players can also have it out in split screen. The damage system is reflected in changes of vision and hearing. This is shown in real time and a quick glance at your opponent's side will show you how effective you have been. As the damage piles up the effects become more intense. Here's an example Michael gave: "If your eye has been worked by multiple punches and has swollen up, the side of the screen representing your bad eye gets blurry and will darken to show you that your eye is in bad shape. This will make it harder to anticipate punches towards the damaged eye. Ultimately, you'll need to figure out how to better protect that side of your face or you risk not being able to see punches coming from that direction." The ESPN Integration package will provide players with news articles, streaming video, a live news ticker and Sportscenter boxing updates. Other content will include news and highlights from ESPN's Wednesday Night Fights and Friday Night Fights. One question asked was the difficulty of porting the game from the XBox 360 to the PS3. "Making the game work on the PS3 was not an easy feat but this is the experience all game makers have at every hardware transition. The PS3 works differently than the 360 in many respects. That being said, once the initial learning curve was overcome, we've become very adept at figuring out how to get the most out of the platform." Other bits touched on were the use of the PS3 controller's tilt functions, Create A Character, graphical changes and downloadable content. |