GDC head Jamil Moledina says game developers are taking a wait and see stance and are holding back on development on the PlayStation 3 console due to the challenges of developibng for it.
Moledina said, "It's a relatively complex platform to develop for, considering it has a very unique multi-core processor with the Cell. A lot of developers are new to figuring out how to work with that structure, as well as the RSX, the graphics processor.
"A lot of the developers I know are waiting out on the first round and focusing on handhelds; they're creating DS and PSP titles because that's actually a much simpler migration from the current-gen," he continued.
"It's always a challenge for developers to dedicate resources to next-generation titles like this - consider the cost, resources, and time it takes to make these games."
This will soon change, however, as third-party developers get an assist from Sony themselves. "A lot of Sony's effort has been focused on helping first party understand how to develop games for it," he stated. "I think you're going to see that knowledge shared more robustly now that those first-party titles are in the can, as it were, or close to being complete."
Despite the fact that some games that were eagerly awaited didn't make launch such as Lair and MotorStorm he is confident the PS3 will be a sucess.
"I've had a chance to play around with the PlayStation store, that looks pretty cool too. I think it's going to build up very nicely. So I'm generally optimistic about the platform's prospects," he concluded.
Moledina is currently working hard to organize the 2007 Game Developers Conference being held March 5-8 in San Francisco.