Ratchet & Clank PS2 Game Guide
Welcome to our Sony PlayStation2 guide to the game Ratchet & Clank, it contains everything we currently know about Ratchet & Clank for the PS2 videogame console.
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Guide to Ratchet & Clank on the PlayStation 2
The first thing I noticed from the latest preview build of this title was the enormous world that was presented to me as soon as I began the demo. The game has Ratchet & Clank beginning their adventure on a building alcove high above the streets, overlooking a busy metropolis complete with hover cars and an incredible draw distance. Great parallax scrolling techniques are implemented that has layers of skyscrapers shifting in and out of view as the character moves about.
The game offers players an absolutely huge selection of weapons. We started the game with a Blaster and a Flamethrower and after a short stroll over the bridge from the alcove we meet up with a vendor that had a Glove of Doom and something called a Devastator for sale. We were also able to purchase ammo for our existing weapons. Unfortunately we didn’t have enough (yet!) to buy either of the weapons for sale so we hung a left and headed for our first challenge…all while enjoying the incredible scenery that surrounded us.
A robot facsimile of a dude named Captain Quark who proceeded to challenge us to complete his fitness course greeted us. Upon completion, we were promised a prize. Of course being up to the challenge, we proceeded to ascend the first of two large structures. Making it to the top of each “mountain” requires jumping onto boxes…some stationary and others that move in and out of the structure itself. As each course is topped, Ratchet takes a zip line down to the next structure. Finally after conquering both summits a final zip line take the team to the finish where they meet up with huge Broonhilda type character that forks over the prize (but not before Ratchet & Clank cough up 1000 nuts and bolts). The prize, a sort of grappling hook, is another in a series of seemingly endless gadgets/weapons that R&C will acquire. This little baby enables R&C to shoot out a line with a hook at the end of it at certain objects. Once connected, the daring duo can reel themselves in and get to places that would otherwise be unobtainable.
Along the way R&C will collect nuts and bolts that are either lying out in plain sight or tucked away in boxes that are just waiting to be smashed by Ratchet’s wrench. The nuts and bolts are the currency of the game and can be used to purchase weapons, upgrades and ammo.
After completely the course we journey onward through the conveniently laid out walkways that interlink the various buildings and skyscrapers in the immediate area. When being confronted by enemies (robot guards, robot attack dogs, helicopters, a mine laying madman to name a few), a quick flick of the “O” button activated our selected weapon and we were easily able to mow them down. In fact, besides the occasional mob attack of robot dogs, the enemies didn’t really present much of a challenge. The real contest was in negotiating the terrain in addition to taking out the enemies. The two worked well in concert and made the whole experience an extremely enjoyable one.
I don’t want to give too much away just yet with the game since this is only a preview, but needless to say it appears that Sony will have yet another hit on its hands with Ratchet & Clank. Both characters (especially Clank) are very likeable and the game flows perfectly.
I liked the fact that there is a plethora of weapons and gadgets to use and that Clank himself (itself?) can be upgraded throughout the game. In the demo we were able to get Clank a helicopter upgrade that was totally cool.
Also, instead of having to backtrack through the maze of walkways to get to a vendor or some other place that you may wish to visit again, there are hovercrafts parked in strategic locations that are programmed to take R&C to designated locations (like a vendor or back to the fitness course for example).
The game promises the ability to travel to other planets via Ratchets space ship, which should really open up to amount of possibilities and alien encounters throughout the story.
Controlling Ratchet is like second nature, which is a good thing as poor control can needlessly hose up a platform style game. The control response was excellent and the array of moves that R&C had was impressive. The camera was never an issue either. It normally hung around the back of R&C and it could be easily adjusted by rotating the right analog thumbstick to give a full 360-degree viewpoint.
Graphically, the game is a real treat for the eyes. Using an enhanced version of the Jak & Daxter engine, R&C throws around gobs of polygons and geometry onto the screen. I was pleasantly surprised to see that the PS2 has obviously got a lot of untapped juice left in it yet as visuals of this type have not been seen on the console to date.
The character animation was also superb with everything flowing smooth as silk with never any slowdown. The game also appears to be using an anti-aliasing method and a good interlace filter as there wasn’t any shimmering or overly apparent jaggies. Visually the game is truly a standout title for any console, let alone the PS2.
The game also features superb and quite comical voice acting. The background music is like something ripped right out of a Bugs Bunny meets Martin the Martian episode. The sound effects are also spot on especially for the variety of weapons, which of course all sound unique.
Ratchet & Clank PS2 Main Features
· The game offers more than 35 weapons and gadgets that the player can acquire and equip. Each ultra-destructive weapon, while easy to use, has a different function and enables players to devise their own strategies when taking on hordes of enemies.
· The game’s economic system requires gamers to frequently purchase gadgets, infobots (clues to new levels) weapons, ammo and upgrades. Players earn money by destroying enemies, searching their surroundings (boxes) and solving puzzles.
· Players can accessorize all of the weapons and gadgets obtained throughout the game by accessing the inventory screen to build up Ratchet with hand, head and foot gadgets.
· A “quick-select” menu allows gamers to select weapons quickly or view their ammo counts without having to enter tbe inventory screen.
· The science-fiction theme that permeates throughout the game, sets it apart from all other action-adventures. Travel from planet to planet in Ratchet’s space ship, exploring a huge variety of environments, challenges and alien atmospheres.
· A variety of fun, action-filled mini-games provide players with immense gameplay diversity-not only can the player play as both Ratchet & Clank, but Ratchet can use vehicles that he finds throughout the game.
· Breathtakingly enormous environments unlike anything else on the PS2. Each planet is filled with life, movement, energy and full interaction that will keep players mesmerized for hours…days…weeks….
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