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If you have played this PS2 game long enough to have formed a solid opinion on it, then why not send us your own personalized Game Review using the form below.
Last updated on 2008-03-22 and based on views after owning/playing for approx 52 days.
|Katherine E. Andrews "I Bought This As A Cure For Depression. It's Become An Obsession To Beat The Game. I Have Played All Of The Lok Games. Soul Reaver 2 And Lok Defiance Are By Far My Favs. I Would Like To Get The Cheats Just To Change It Up A Bit After Eight Years Though."|
Last updated on 2006-10-07 and based on views after owning/playing for approx 52 days.
|Matias "I'm A Great Fan Of The Legacy Of Kain Series, i Can't Say The Game Was Bad, But It Lacks On The Mystery, Exploration And Suspense That Makes You Feel In The First Soul Reaver.
The First Soul Reaver Was Incredible; Raziel Exploring Nosgoth Wastelands, Discovering The Secrets Of A Long Ago Defunct World; That Was Lost In Sr 2, With This Linear Succession Of Topics And Monologues And All That Unnecessary Backtracking That Soul Reaver 1 Easily Resolve With The Warp Gates.
Combat Is Another Annoying Point; The Original Soul Reaver Left Combat As A Secondary Role, The Key Was The Exploration And The Discovery Of Nosgoth Places and Enemies Rarely Respawn.
Sr 2 Focuses Extremely In Combat, But The Fighting Options Are Always The Same Making The Game Too Long And Boring.
In My Opinion, The Strong Point Of Soul Reaver 1 And The Fact That Made It So Popular Was That Particular, Clever And Intelligence Way Of Play That We Rarely See In Games Now A Day, Defeating Your Enemy Using Your Brain; That Was Also Lost In Soul Reaver 2, Powered By The Fact That There Weren't Any Bosses Who Which To Fight Too!
Conclusion: Any Upcoming Soul Reaver Must Recover That Spirit Od Intrige And Free Exploration That Caracterizes The Series, If Not The Game Is Lost."
Last updated on 2002-11-28 and based on views after owning/playing for approx 52 days.
|Rachael Elkins "I Loved The Game, Of Course The Story Is A Bit Complicated If You Dont Know The History, But Isnt That What Makes It An Epic. Bravo, I Say. Just Can't Wait To See What Raziel And Kain Are Up To Next!"|
Last updated on 2002-11-28 and based on views after owning/playing for approx 52 days.
|Rachael Elkins "I Loved The Game, Of Course The Story Is A Bit Complicated If You Dont Know The History, But Isnt That What Makes It An Epic. Bravo, I Say. Just Can't Wait To See What Raziel And Kain Are Up To Next!
Ps. If You're Thinking Of Buying This Game, You May Want To Check Out Blood Omen 1 And 2, And Soulreaver 1. While Not Necessary,it Does Give The Game A Certain Edge. Oh And Dont Mess With Those Green Birds, You'll Never Get Out Of The Dark Forge."
Last updated on 2002-10-14 and based on views after owning/playing for approx 52 days.
|Wolf Burns "Ii Admit, I Started Bad. I Saw The Game And Said, Is He Part Duck? Then I Turned It On And Enjoyed The Way Nothing Froze (find Sr1 Loaded Slow?) And It Looked Three-d. I Screamed When I Saw Monsters, Cried When Janos Died, And Laughed Maniaclly When Sarafan-raziel Died. Now, Most People Played This, Expecting Soul Reaver 1 Type-gameing. I Hadn't Played It, And Absolutely Loved The Way Soul Reaver 2 Was Movie-like, Rather Than The Old, Run Around In Circles Trying To Kill Everything In Sight. I Found It Was Never Ooc And Overall Thought It Was Worth Anything. However I Disliked Soul Reaver 1. So, Don't Expect Them To Be Alike. And, Long Live The Legacy Of Kain!!!!"|
Last updated on 2002-07-01 and based on views after owning/playing for approx 3 days.
|Primal Prime "Soul Reaver 2-a Bad Omen.
Okay, Youve Read Other Peoples Reviews. Here Is Mine, Divided Into A Few Catergories:
Graphics - Crisp, But Somehow Lacking The "grainy" Feel Of Soul Reaver 1. Some Clipping.
Sound- Uninspired, Containing Samples From The Sr 1.
Combat System - Only Hard If You Keep Swinging The Weapon. All You Have To Do Is Wait, Dodge And Attack With Light Attacks, Or Get Them Into A Corner. With Demons, If You Are In The Ethereal Plane, Then Attack Like A Cougar With Rabies, And You'll Win Almost Every Time. Don't Block, Just Attack. Real Easy. Oh, Swords And Some Axes Are Better - You Wont Lose Them Once You Make The Final Killing Move.
Story - Very Detailed, But Even I Was A Little Bored When Raziel Kept On Talking Drivel To Anyone Who Would Listen (including Himself). Incidentley, In The Outtakes Section Of The Disk, The Actors Comment That There Is (too Much?) A Lot Of Dialogue.
The Story However, Seemed To Be More Important Than The Game, Making It Very Liniar And Almost Squaresoft-ish. This Could Have Been Down To The Idea Of "theres No Escaping Destiny", But It Would Have Been Nice To Have The Free Choice To Control Raziels "free Choice"(watch The Scene When He Doesnt Kill Khain).
Bugs - Like It's Predessesor, This Game Has Some Very Obvious Bugs That Can Interfere With Your Enjoyment. These Bugs/flaws Can Stop The Game Before Its Begun. In The Dark Forge, Sometimes The Exit Wont Open, Or In Yanos Aldrin's Ruined Castle, Sometimes You Cannot Put The Correct Heart Of Darkness Into His Chest.
In Sr 1, This Was Not Such A Problem. Simply Save (at Any Time) And Try Again. However, As There Are Only A Few Times In The Game When You Can Save (normally Situated Miles From The Castle/tomb, Etc That You Are Exploring), Then You Are Forced To Turn Off And (hopefully) Try Again.
General Playability - The Short Story, Coupled With The Bad Glitches, Forced Save Points, No Teleport Beacons (from Sr 1), Do-or-die Fighting Situations, Prolongued Monologues, Medicore "extras" Section And No Bosses Or Real Oppurtunity To Explore (as Opposed To Sr 1) Suggests That Sr 2 Was, Just Like It's Predessesor, A Rushed Job.
It Would Seem That Both Soul Reaver Games Were Meant To Be Or Should Have Been Released As One Game. Soul Reaver 1 Was Infamous For It's Short Time Span, But The Ability To Explore And Collect (mainly Useless, But Still Fun) Glphys Provided Extra Playtime.
Soul Reaver 2 Is A Glorified Extension Disk To Soul Reaver 1. If Crystal Dynamics Can Manage To Bugger Up Both Games With Such Sloppy Programming, God Knows What Blood Omen 2 Is Like."
Last updated on 2002-05-13 and based on views after owning/playing for approx 2 days.
|Sunny Peard "Looks Great , Good Story If You Are Into That Kinda Thing , Which I Am.
Way Too Short , Finished In Under 10 Hours.
If I Wanted To Play This Hire It !!!!"
Last updated on 2002-01-01 and based on views after owning/playing for approx 14 days.
|Chris Leclair "I Remember The Day I Bought This Game When I
Asked For An Adventure Game That Would
Surpass The Tomb Raider Series And The Clerk
Handed Me "soul Reaver 2" And Said "this
Game Rules!" I Paid The $52.99 And Went
Home And Spent The Next 14 Hours In Front Of
The T.v.. After Only An Hour I Knew I Was
Disappointed. Most Of The Game Was Spent In
Cut Scenes Which Told The Story Of The Main
Character And Bored Me To No End. There Was
No Way To Pass Through These Endless Movies
And I Spent Most Of The Time In The Kitchen
Preparing Myself A Snack While Raziel And
Kain When Through Their Useless Monologes
Which, While Leading You Through The "legacy Of
Kain" Gave No Information Through Which Was
Necessary To Complete The Game. Many Of The
Enemies That Raziel Had To Battle Were
Completely Inapt And Were Easily Outrunable
And Ther Weapons Were At Most Useless
Compared To Raziel's Soul Reaver Dispite The
Disadvantage Of Loss Of Life From Using This
Last updated on 2001-12-18 and based on views after owning/playing for approx 52 days.
|Trenty Jent Swento Twerd Werd Iii "Soul Reaver 2 Is At Best Mediocre Compared To Its Predecessor. Soul Reaver 2 Is An Enjoyable Expierence With One Truly Spectacular Story. This Game Is Not As Lengthy As Its Prequel Though. This Game Is Graphically Fine As The Graphics Are A Visual Pleasure.
Soul Reaver 2 Would Have Been Greater If It Had Been Released Closer To The Ps2's Launch.
This Game Has Fairly Repetitive Combat Although It Is Still Fun. "
Last updated on 2001-12-10 and based on views after owning/playing for approx 3 days.
|Jose "Great Game, Nice Graphics And Awesome Storyline. The Game Is Not That Dificult Except For The Pretty Long Walks. But I Guess It Wouldn't Be As Good As It Is If The Distances Where Shorter. Now, It Would Have Been A Little Mor Challenging If You Could Encounter A Boss Or Two Every Now And Then."|
Last updated on 2001-12-03 and based on views after owning/playing for approx 28 days.
|Peter S Schneider "I Really Enjoyed This Game I Have Beaten It Twice And Have Not Had The Difficulty Fighting As Some Other Writers Have. I Truely Enjoyed The Story Line And Action In Between.
I Had Hoped For A Longer Game Playing Experience As I Beat It The First Time In Under 12 Hours. The Puzzles Were No That Cahllenging But They Were Fun.
The Outcome Was Not What I Expected. I Would Have Liked To See The Adventure Continue, Maybe With The Resurection Of Yanos, And The Battle To Restore The Pillars, Or A Partnering Of Sorts With Kain To Regain The Greatness Of Nosgoths Past."
Last updated on 2001-11-24 and based on views after owning/playing for approx 7 days.
|Peter Campana "Soul Reaver 2 Is, Of Course, Graphically Superior To The First Version, And The Script And Voice Acting Are Superb. In Fact, The Only Reason To Play This Is To See What Happens Next With Raziel And Kain. Truly, The Game Is Story-driven; And If You Can Get Over Some Frustrating Gameplay Elements, You'll Find Yourself Drawn In Simply To Discover The Next Chapter In The Story. Without Spoiling It, The Story Is Very Cool, And Gets Better Toward The End. The Last Trek Through The Sarafan Stronghold Is In Fact The Best Part Of The Game, Story-wise, And The Ending, While Too Abrupt For A Second Time, Is Still Amazing. The Plot Will Indeed Make You Think About It For Some Time Afterward.
Unfortunately, Soul Reaver 2 Suffers From Some Major Gameplay Problems. First, Combat Is Overwhelmingly Difficult. You'd Think That Raziel, Possessing The Nature He Does, Would Have Something Of An Advantage Over His Foes. Not So; Even One Or Two Human Enemies Can Really Pummel Him Into Dangerously Low Health. And There Usually Aren't Only One Or Two Enemies; Often There Are Four Or Five, All Of Whom Move Faster Than You Do. And So You Spend Far Too Much Time Fighting, Getting Hit Constantly From All Sides By Enemies Who Never Seem To Miss, Even With Projectiles. Some Enemies Will Hit You Four Or Five Times In A Row Before You Can Even Manage To Connect. Throw In The Forced-combat Situations With Huge Monsters That Can Follow You Into The Spectral Realm And Kill You There -- And Often Do, Forcing You To Replay From Your Last "soul-beacon" Point Six Or Eight Times Over Again -- And You'll Find Yourself Ready To Hurl Your Tv And Ps2 Through The Window In Screaming, Swearing Frustration.
On Top Of That, You'll Probably Find Yourself Just Sitting There, Asking, "why Is Everything So Damn Hard In This Game?" Getting From One Place To Another Is Murderously Time-consuming, Since You Have No Teleportation Gates This Time. Heck, You Don't Even Have All The Cool Glyph Abilities You Worked So Hard For In The Last Game. They Would Have Come In Mighty Handy This Time Around.
Apparently, The Designers Thought That As Long As There Were No More Block Puzzles In This One, They Could Get Away With Making The Puzzles Ridiculously Complicated. Clever, Yes; Enjoyable, No. Chances Are You'll Wonder Why Everthing In Soul Reaver 2 Is A Chore; From Getting Lost Everywhere You Go, To Activating The Forges, To Making The Simplest Jumps... Everything Is An Ordeal This Time Around.
So Don't Expect Quite The Magic Of The First Soul Reaver, And Be Prepared For Some Just Plain Stupid Stuff. But Still Try To Enjoy The Amazing Scenery, And Excellent Story, As They Alone Make It Worth At Least A Rental."
Last updated on 2001-11-06 and based on views after owning/playing for approx 5 days.
|Brian Iiyama "The Legacy Of Kain Series Has Been An Ongoing Adventure That Has Improved With Each Release, Vastly Improving Upon The Last Release In Terms Of Gameplay, Sound And Graphics. The Latest Chapter, Soul Reaver 2, Is No Exception. It Starts Of Exactly Where SOul Reaver Left Off, Where Raziel Follows Kain Into The Time Streaming Device, Hurriling Them Into The Dark History Of Nosgoth.
The Gameplay Is Reminicant To Sr1, But With A Few Improvments That Enhance The Experience. The Combat System Has Been Reworked, Allowing Raziel To Block, And Proform Heavey And Light Attacks. The Glyph Powers From The First Sr Are Gone, But The Soul Reaver Can Now Be Empowered With Elemental Powers That Are Aquired Throughout The Game. The Tedious Block Puzzles Of Its Preseador Have Been Scrapped, Now Containing Much More Enjoyable Puzzles That Use The Elemental Reavers To Solve.
The Graphics, While Not The Best On The Ps2, Are Vastly Improved Over The Original, With Intricate Archetecture Throughout The Game That Are Amazing To Behold. The Character Models Are Just As Detailed, With Lip Syncing That Is Close, But No Cigar.
The Story, However, Is The Best Aspect Of The Game. It Expands On The Series, And While Answering Many Questions, It Also Creates More To Set The Stage For Soul Reaver 3, Which Is Fine By Me.
If You Are Into Adveture Games, Pick This One Up, You Will Not Be Dissapointed. But If You Are Looking For An Action Packed Game, Try Renting This One First."
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