Soldier Of Fortune Gold Edition
Soldier Of Fortune Gold Edition images
Review of Soldier Of Fortune Gold Edition
The hunter becomes the hunted... Youre the worlds deadliest Soldier of Fortune and your mission is clear: survive. Track your prey across the globe in a series of secret missions to take down a fanatical terrorist organization... before it takes you down. Welcome to the secret world of mercenary combat.
Soldier of Fortune Gold Edition is a port of the hit PC game that received critical acclaim just over two years ago. It’s basically a 3-D first-person shooter developed by Raven Software, immersing players into a covert world of international intrigue. As mercenaries for hire, players must embark on insurgent operations in political hotspots around the world.
The story behind Soldier Of Fortune almost touches a nerve of reality as the player takes on the role of the main game character, John Mullins. He’s supposedly a consultant hired by the US government to do the jobs that they aren’t really meant to be doing, if you know what I mean. His main mission is to seek out and destroy four stolen nukes and then eliminate the terrorist groups and those responsible for the theft, so expect the occasional polygon appearance of a certain Iraqi dictator throughout.
As far as the visuals go my initial reaction was that the graphics look mighty similar to Quake 2 on PS1, so I wasn’t really surprised to later learn that Raven had utilized ID’s Quake II engine technology for this game. Much of the worldly themed scenery looks sharp and colorful, while the view has been purposely kept at a minimal distance to avoid any problems. This means that most of the game is played within the confines of four walls (corridor, room, courtyard) until later on, where fogging is then used to keep the rate up.
What Soldier Of Fortune does have in abundance is more blood and guts in one level than your average abattoir sees in a month. If you thought Resident Evil was gory then just wait until you cast your eyes over this massacre. By using the ‘GHOUL’ system each enemy model has been divided into multiple hit-boxes and therefore can be disassembled limb by limb. Shoot an enemy in the foot and he’ll hop around like a cat on a hot tin roof. Hit mid-leg and the guy is instantly kneecapped leaving him to squirm around the set in obvious distress. An accurate mid-shot puts a bullet right between his legs making him fold in unimaginable pain and, get this… your mercenary actually makes more money for gruesome throat-kills and messy decapitations.
The game characters take on a photo-realistic appearance and using the sniper-rifle scope to zoom right into a face can prove to be quite eerie, especially when you know that the targets head is just about to be blown apart like a bullet through a pumpkin. However, all throughout the game I kept thinking there was something dated about the whole proceedings. Maybe this was because the main character looks like a 70’s porn star, while his partner in crime bears more than a similar resemblance to the movie cop Shaft from the same era.
The sound effects are fine using realistic weapon noises, a nice chunky reload sound and terrifying screams of agony as limb becomes parted from body. This may sound crazy, but I’ll swear the groan associated with a full body shot is identical to the moan from Grandpa in The Simpson’s.
The handling is remarkably slick, but actually takes a little getting used to at first as I found myself over-running corners… straight into trouble. For beginners there is an auto-lock-on target system that tends to occasionally lock-on just OFF target - great assist! Of course this can be switched off in the options to offer further realism.
The gameplay is that of a typical arcade shooter with posted enemies reacting immediately upon sight, although I found that by edging very slowly through a doorway several guards could be taken out early by sniping their partly viewed limbs. Once an area has been totally cleared reinforcements are often triggered into action by simply crossing a set point or attempting to exit the location. They may burst through a previously locked door, jump from a rooftop or even magically appearing out of thin air. Scores are awarded on completion of a mission before a new selection of weapons may be chosen for the next outing.
The first few levels reminded me so much of the lame Fighting Force 2 with it’s underground theme, but thankfully this horrid thought gradually disappeared as I ploughed further into the game. It’s turns out to be one of those ‘path-shooters’ in which the player is rarely allowed to stray from the restricted route where lies the main objective (tunnels, passages, ducting…), requiring all brawl and little brain. In fact had I written this review during the early stages of play then this Soldier Of Fortune may well have been well and truly assassinated without a fair trial. However, there is something within that makes you want to delve further and further into this game. Maybe I just wanted to pull the trigger on Saddem Hussein…
OUR PLEDGE: We promise that we have fully played 'Soldier Of Fortune Gold Edition' before writing this review. The scores given above are our honest opinion and were not influenced in any way by the manufacturer or distributor of the game.
This review was written by Martin © Absolute PlayStation
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