Supercar Street Challenge
Review of Supercar Street Challenge
Starting off, the player needs to choose a ride. The options are to either pick out a ride from a selection of cars or designing your own. If the player wishes to design a car, they can access the Steve Saleen’s designer shop. A variety of car chassis are available. Once a body style is chosen, the player can pick a type of frontend, backend, and wing. To take this idea a step further, the player can also morph the body part by making it longer or shorter. There are also other options like choosing the color of the car, changing the style of mirrors, headlights, and wheels. For a more personal touch, you can even name your car. This was pretty cool stuff and one of the finer points of the game. If you are into the more technical aspects you can also tweak the car’s performance like power, braking, etc.
The concept is very simple, maybe a little too simple. SSC revolves around racing in your hot little sport car venturing into exotic cities like Paris, London, Munich, and Rome. Just like many other racers, as the player progresses, they will unlock different cars, tracks, body parts, and other goodies.
Championship mode is the heart of the game. The player can opt to do the Design Series - design and race your own car, or do the Manufacturers Cup-eight races utilizing the three classes of vehicles. There is a Class A, B, and C each class of car contains 3 different dream machines. For example the Fioravanti F100 is in class A, Pontiac GTO is a class B, and Lotus is a Class C. A qualifying round needs to be accomplished before moving onward. There are other modes as well, like the quick race, time attack and head to head, which is done in split-screen and can be played with a friend.
Like any good racer, the sensation of speed is there. The handling of different cars varied, just like real life. Braking and accelerating just the right amount results in either accomplishing a sharp turn or kissing a wall. In any event, stupid mistakes will get you nowhere fast and cost you valuable time. All these traits add up to a good sense of realism.
The graphics were not bad but could have been better compared to some of the newer titles out on the PS2 today. The cars looked nice and had a realistic sense to them but did not any character. Where are the racing stripes? The cars were just mono color with no decals or stripes. Surprisingly, the backgrounds showcased a better design than the actual cars. The scenery, buildings, road textures, streetlights, and other objects displayed much greater detail. On the brighter side of things, the lighting effects were well done. The sun glared blinding the driver at times and the reflections bounced off the cars giving off that nice gleaming effect.
The soundtrack of SSC is just HO-HUM. The tunes were repetitive but upbeat. The sound effects were missing something too. Simply speaking, it lacked ENERGY. Racers are generally loud which is very inspiring to me. These engines just didn’t seem to have that punch and was not realistic in my opinion.
OUR PLEDGE: We promise that we have fully played 'Supercar Street Challenge' before writing this review. The scores given above are our honest opinion and were not influenced in any way by the manufacturer or distributor of the game.
This review was written by Loretta Mattie © Absolute PlayStation
Click here to view our 18 Supercar Street Challenge in-game screenshot slideshow
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