Review of Fur Fighters
The Story commences in a quiet little place called Fur Fighters Village. Hell started breaking loose when General Viggo declared war on the little Fur Balls. These Fur Balls were not going to take this laying down. They are pissed-off and want to kick some hairy ass. Roofus, who is the Top dog in this town, called upon a team of warriors to assist in the battle against General Viggo. The team consists of some interesting skillful characters. Chang is a Firefox , his specialty is squeezing thru holes. Juliette is a hot-tempered Pussycat and loves a good CAT fight every now and then. Rico is a daydreaming little penguin that loves to swim and does it well. Bungalow the Kangaroo is great at jumping of course. Tweek the dragon is less than a day old and doesnt know what the hell is going on half the time but sure loves to glide.
So what is it… well think Rayman 2, Croc and maybe even Spyro… lots of running, jumping, shooting and even a few simple puzzles to solve in huge 3D go-anywhere levels.
While playing single player mode, the player will venture thru the levels playing as all the Fur Fighters dependent on what skills are needed to complete the tasks in the levels. The object is to find the babies of the Fur Fighting families. The evil General Viggo kidnapped them. Along the way, the player will pick up some goodies and tokens while discovering puzzles and other bonuses. The characters can open doors in rooms and explore. Hint: Be nosey and check out all the nooks and corners, you never know what you may find. The first level requires running around collecting what you can, hop on a train and ride to the next level. The second level is like a war zone, everyone wants to shoot the fluff out of you. In multiplayer mode, there is the Fluffmatch. The players battle against each other in a death match, which is really a timed event. The player that dies the most times in that period is the LOSER. This was kind of fun to play.
The fighters have a cool selection of weapons. Access to these weapons progress thru game play. The pistol is the starting weapon, as things progress, there will be Rocket launchers, Plasma Blasters, Freeze guns and Neutron guns available.
Here are the downfalls - controls and camera views in this game are downright annoying. The control options have about six different schemes to choose from but whichever you choose you will find yourself chasing your tail most of the time feeling like a clumsy ox, penguin, dog, whatever!! Auto aim is supposed to be your friend when trying to zero in on a target but the accuracy is so off-base, the outcome is a big fat MISS….To make things even more frustrating, the camera zooms in way too close when the character is near a wall, as you can imagine, this causes major disorientation. Imagine putting on a pair of coke bottle glasses magnified for a blind person and try to walk with them, SMACK….right into a wall!!!
Fur Fighters is not a bad looking game. One of the upgrades brought to life on the PS2 version of FF is the 3D cel-shaded technique. The characters display colorful fluorescents and are extremely cartoony. The backgrounds are bright and simple with a cartoonish plea. There is also a shiny lighting effect that really enhances the looks of the game. Water just glimmers making you want to jump in.
I found the sound effects to be pretty amusing. The music has this groovy tone of the 60s. The beat reminded me of an Austin Powers tune. The voices of the characters were well done with added foreign type accents and slangs. There are also plenty of comical remarks to keep you smirking.
OUR PLEDGE: We promise that we have fully played 'Fur Fighters' before writing this review. The scores given above are our honest opinion and were not influenced in any way by the manufacturer or distributor of the game.
This review was written by Loretta Mattie © Absolute PlayStation
Click here to view our 9 Fur Fighters in-game screenshot slideshow
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