Legion - The Legend Of Excalibur
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Review of Legion - The Legend Of Excalibur
This game is really easy to start. There are very few options to choose from, either play or load a previous game. You do have controller options and extras, but that is just extra stuff. This is an adventure game, and you have to learn from the beginning. At first glance, the game reminded me immediately of Baulder’s Gate for the PS2. The basic gameplay is very similar, but the game does follow a slightly different gaming path. The controls are pretty simple to get used to, and you can control the zoom on the camera, which is in a fixed spot in each area that Arthur moves. The first mission is a good place to wander around, explore and learn. Be careful though, because once the objectives that are stated in the beginning are met, you move to the next mission. There’s no way to go back except to restart the game. Each mission area is very large, but your map will only show areas that you’ve visited, so as you move into other areas, the map lights up to help you. So, when your objective is the castle, you actually have to find out where the castle is. The first level starts with a tutorial on how to fight and build stamina. You have a HUD that displays your health and stamina. Once your health is gone, you are dead and have to start the mission from the beginning.
In each level there is a place you can go to replenish your health. If you get low, run away right to that place and get your health back. It can get annoying, because it can be a long walk sometimes, but it’s better than getting killed. In addition to getting killed, if you fail in one of the mission objectives, e.g. save Gwenevere, the mission ends as well. Movement is pretty easy, and you can pick up fighters along the way to help, but if one gets killed, he’s gone for good. You will find yourself fumbling around for a while until you figure out all the tricks. It can be an exercise in frustration at first, but then you start getting the hang of things. Also, you will be able to fly through the first parts of the mission as you progress and learn what you need to do and where the extras are to pick up.
In the manual, there are items that I simply did not see. They have a page that says at the beginning of a mission, you can see a map and have the opportunity to buy supplies. I couldn’t figure out how to get to those. Progress on this game is slow, and it may open up in higher levels.
The graphics are also quite nice here, but unfortunately it comes nowhere near the beauty of the title is somewhat emulates (again, Bauldar’s Gate). The game does turn buildings transparent as your character walks behind it. I liked this feature, as it never obscured the camera and left a nice open view. I never found any way to enter any of the buildings, even if the door is open. There are times when there are quite a few people fighting at the same time and the graphics remained clear and there is no sign of any slowdown. The background graphics are very rich and true, almost too bright in some areas. The characters, while pretty far away from you, are still very detailed and you can, for example, tell the difference between an archer and a swordsman very quickly (if the arrows shooting at you don’t give it away!). All dialog in this game is graphically shown and not spoken, most likely to save maximum space. Fortunately, especially if you are going to the same point for the tenth time, you can bypass the dialog section and continue on.
I found some interesting things along the way. If you encounter an unarmed civilian, you can’t even try to kill him. Your sword will move around, but never hit him or her. There are animals roaming about, such as pigs and chickens. You can attack and kill the animals to your hearts content. It appeared to me that killing them increases your health, but very incrementally. That seems to be a short-term fix if you need some quick health. Also, they do inject some humor into the dialog scenes. When Arthur meets Gwenevere, he tells her he is the king. If you are a fan of Monty Python and the Holy Grail, her response will make you laugh, as she replies back to him that she never voted for him to be king.
As I stated in the previous paragraphs, there is no actual dialog in actual gameplay, but there are still very rich and detailed sound effects. The swords clang with a very true metallic clash. You hear the arrows whiz by you—and feel the feedback on the controller if you get hit with one. You hear the crackle of fire, the rush of a moving stream, etc. This is all very good and realistic.
OUR PLEDGE: We promise that we have fully played 'Legion - The Legend Of Excalibur' before writing this review. The scores given above are our honest opinion and were not influenced in any way by the manufacturer or distributor of the game.
This review was written by Tom Downey © Absolute PlayStation
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