Stunt GP
Review of Stunt GP
Stunt GP combines racing with stunt action. The player needs to be able to master both skills in order to win. The best place to start off is the Arcade mode. Here the player can learn how to control the RC vehicles as well as discover tracks and unlock goodies.
First off, a vehicle and track needs to be chosen some will be locked. The vehicles and cars come in three different categories. Aeroblasters is more for stunt driving combining power with speed. Speed Demons is geared toward speed, these vehicles are probably the hardest to handle and take some practice. Wild Wheels is just that WILD….the tracks are rough made up of sand, mud, and grass.
Now that you picked your car and track, it is time to compete. The player must place in at least 4th place in the first race, finish 3rd in the second race, finish 2nd in the third race and win the 4th race. This sounds easy but it is a little tricky. The vehicles run on battery power and will run low on energy after a few laps and will need to be recharged. Finding a charging station at the right time can be a little rough, you may find yourself put..putting to the closest exit, hoping to make it before the vehicle is completely dead, oh well!! Moving onward….if you accomplish the above tasks and finally win the 4th race you will unlock another car. There are about 6 vehicles that can be unlocked in the Arcade mode.
Stunt GP offers many other modes as well. There is an Exhibition mode where you can make up your own race. Time Trial Mode –racing against the clock and a Stunt Challenge Mode where the player can just go crazy and pull off crazy stunts. Like other racing titles, Stunt GP has a Championship Mode, which is usually the heart of the game. It offers a full season of Stunt GP. The player will need to show off their skills and race against other teams in about 20 rounds. If you wish to change, upgrade or downgrade your vehicle you can do so by changing components. The catch is you will need some $$ to do so.
Controlling the cars while racing was straightforward and easy. Trying to pull off the stunts was a different story and a bad experience. Control was pretty damn cumbersome and the vehicles did not behave the way they should of. The stunt list included maneuvers like the barrel roll, power slide, and sidewinder left or right. The potential was there but the stunt system was not up to par and seemed to be hit or miss.
There is not a whole lot to say about the graphics and sound of Stunt GP. If I had to sum it up in one word, I would say “Ordinary”. For a second generation PS2 title, this was disappointing. The competition is much too great to release something so COMMON. The cars and backgrounds lack in textures and have a cartoony appeal, which would probably only appeal to a child since their expectations are limited.
OUR PLEDGE: We promise that we have fully played 'Stunt GP' before writing this review. The scores given above are our honest opinion and were not influenced in any way by the manufacturer or distributor of the game.
This review was written by Loretta Mattie © Absolute PlayStation
Click here to view our 9 Stunt GP in-game screenshot slideshow
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